Resogun Articles RSS Feed | Resogun RSS Feed on en Launch Media Network The Top 10 Games of the New Generation So Far Thu, 27 Mar 2014 20:03:46 -0400 NorthwestGamer


LEGO Marvel Superheroes - PS4, Xbox One


It can definitely be hard to be a huge fan of the LEGO series. If you play all the games in the series then you start doing the same things over and over again; however, the design of these video games has always been great, and they keep on selling. LEGO Marvel Superheroes is one of the best installments in the series and is one that I highly recommend. Don't play all of the LEGO games, just play the best ones - like this one.


Rayman Legends - PS4, Xbox One


It was trivial considering this a top game of the new generation. This game came out way back in August and was only ported to the new consoles in the last month; however, the quality of this game just cannot be ignored. It is like a Nintendo classic, its targeted for family, and is a great game regardless of who or what age you are.


Towerfall: Ascension - PS4


Originally published on the Ouya - yeah, that console actually sold a few units - Towerfall: Ascension has returned to the PC and the PS4, and it is a fantastic game. One of the top-rated games of the generation so far, this game hits its peak when you get 3/4 players going. The multiplayer is local-only, so you will need a set of controllers and friends at your place, but it is worth it. The multiplayer is one of the greatest experiences in modern-gaming and is one of the few games out there that provides for a fun game with that many people on one console.


Forza Motorsport 5 - Xbox One


Since the beginning, Microsoft has lured racing fans to its console with one of the most successful and well-designed racing games on the market. The newest installment is definitely not the best that they have released; in fact it might be worst, but the worst Forza Motorsport is still a great game - and better than most of the Need for Speed games coming out these days. If nothing else makes this game stand out from its predecessors, the visual upgrade from the console generation makes this game a must-try for racing fans.


NBA 2K14 - PS4, Xbox One


A decade ago, gamers had their choice between EA or 2K for a variety of sports games, but in series such as NHL, EA was just laughing at 2K. These days, EA has a monopoly on most of the sports series, but 2K has kept control of NBA and done a great job of it. With just one great installment after the next, the series has continued its streak nicely into the newest generation.


Tomb Raider: Definitive Edition - PS4, Xbox One


Many people have said that they do not think you should buy the definitive edition of Tomb Raider because it does not add enough to the original... but there is a whole crop of people who have not played this game yet and have a next-gen console. So, if you have not tried this game, then I recommend buying this edition, but if you played the original, then I would not recommend it just to play it again in "next-gen graphics."


Resogun - PS4


It has been years since a successful game has released in this genre. I am thinking back to early last generation when Aegis Wing was packaged on the old Xbox Live Arcade Unplugged disc included with your new 360. The attention to detail present in Resogun, from the big bosses down to the most insignificant of grunt enemies, revived the genre and was included free for all PS Plus members from launch day. If you have PS Plus and have not tried it then I highly recommend it.


Assassin's Creed IV: Black Flag - PS4, Xbox One


Ever since the breakthrough hit, Assassin's Creed II, the series has been one of Ubisoft's top titles. The series has been quite controversial, and Assassin's Creed III was not very well accepted compared to some of the past games; however, Ubisoft did not give up, and they struck back hard with Black Flag. Many will argue that this is the best game in the series so far, and they are justified to say so. The DLC might not have been as successful, but the new gameplay elements introduced by this game have left fans crying for more.


Titanfall - Xbox One


After departing from Infinity Ward following Modern Warfare 2, the old developers finally returned with their instant hit, Titanfall. This mech-combat game has done a great job at creating believable ways to balance the battle between human and mech, and features inspired gameplay additions including the homing pistol. Xbox and PC players were awaiting this game expecting another Halo. They did not get a game that superb, but Respawn undeniably delivered a great game with lots of room for expansion in sequels.


FIFA 14 - PS4, Xbox One


The FIFA series is undoubtedly the most successful sports series on any console, and has been for many years. The newest installment was definitely a successful one, and EA has said that the success of the new consoles came too late for them to optimize this game for them. So just imagine what FIFA 15 is going to be!




The newest video game generation has gone off to a spectacular start. There have not been any chart-topping games yet, but there are plenty of games that are still really well done, and the future looks bright. These 10 games are in no particular order, as that would become too opinion-based. So check out these top 10 and feel free too comment on how you think they should be ordered or what you think should be added.

Resogun: How to Save the Humans and Earn Platinum Tue, 25 Mar 2014 16:52:30 -0400 NorthwestGamer

It has been over 4 months since the launch of Sony's newest console, the Playstation 4. On that day, November 15, Playstation Plus subscribers were treated with an awesome free game on launch day, Resogun. To this day, the game is still available on the Instant Game Collection. If you have not picked it up by now, or if you have not gotten far in it, then I recommend getting into it right away. It is a superb game with wonderful gameplay mechanics and is just overall a great experience.

In this article, I will be focusing on providing beginner and intermediate players with tips on how to work their way to two things, completing the game on the harder difficulties and earning the platinum. For those advanced players who have completed the game and now want to boost their high scores, look for the red text for more advanced tips and tricks.

Choosing a Ship

Resogun ShipsFirst off, this is a very opinionated topic. I have no reason to believe that there is the perfect ship for everybody, a lot of it depends on your style. Because of this, most guides will recommend that you just play around with the ships and pick the one you like the most. I respect this approach and I do agree to it to some extent; however, I do think that there are defined benefits to each of these ships, so I recommend a plan of going from easiest to hardest.

In the picture above, the ships essentially go from easiest to hardest from left to right. It is easier to pick up Nemesis and be successful quickly than it is with Phobos. Phobos has great style for advanced players, though. It is important that you know that there are more differences that just the stats between these ships. Nemesis shoots off a ton of homing missiles in all directions, as well as his standard shot. Phobos only shoots a few bonus shots that barely spread, but his simple cannon is way more powerful and shoots much longer distances.

Also, some keepers require you to kill them in a specific order if you want to save the human. Nemesis' homing missiles will cause a lot of frustration with this, as they like to home in on the wrong people and kill them before your cannon kills the right guy.

With this in mind I recommend progressing from the easiest ship to the hardest by playing through the difficulties in the following order:

  • Rookie: Nemesis
  • Experienced: Ferox
  • Veteran/Master: Phobos

Ferox is a very balanced ship and it is not necessary to use him at all. When I played the first time, I used Nemesis until Veteran then switched to Phobos. If you do not think you need the slower learning curve, then feel free to jump into Phobos earlier.

For players looking for high scores, especially, I would definitely recommend Phobos. The longer range of his cannon makes it much easier to keep your multiplier going.

Your Number One Weapon Is Your Boost

This may sound weird, how could your number one weapon be your boost? That's not even a weapon. When you use your boost, you are completely invincible. Also, every person you run into along the way dies. Sounds like a pretty good way to escape dangerous situations. As soon as you know you are screwed, or just do not feel comfortable, boost out of the situation and try to take as many guys along the way as possible. I recommend using the boost in short bursts, because it will only drain as much of the boost as you use. Your boost has to fill back up to a certain amount before you can use it again, so only use what you need and it will be ready again sooner.

Now that you can utilize your boost, it gets even better! On top of being invincible, the developers have added a little trick to make sure you do not die from ending your boost at an enemy. When you finish boosting, a small explosion emits from your ship, killing all enemies in the immediate area. To take advantage of this always try and end your boost in a large cluster of enemies.

Do not forget to watch the HUD, your boost's charge meter is displayed as an arc right above your ship. So keep an eye on how much you are using.

"Overdrive Charged"

Resogun Overdrive

This is the one mistake that I constantly made. Overdrive seems like this great powerhorse safety net that you can store for those dangerous situations. Do not make this assumption, like I did. When you hear that message out of your controller, hit that overdrive right away. It will thin out the ranks, helping you avoid ever being in that awkward situation, but, more importantly, it will mean you get your next overdrive faster.

Now, do not take what I said too far though. If there are not any enemies around, do not use it just because you can. Save it until there is a decent amount of enemies, but use it as soon as that moment comes.

Watch Your Ship

One of the easiest mistakes to make in this game is to focus on the enemies.

Your eyes will constantly try and gravitate towards your targets, but you need to try and fight that urge. You obviously need to pay attention to your enemies, how else would you kill them? It is more important, however, that you know what is going on around you.

Too often does it happen that you are watching the enemy, absolutely slaughtering a wall of the bastards, and the next thing you know, you're dead. "What the hell just happened?! I was mowing them down!" Well, the thing you missed is that one insignificant bullet coming from the easy enemy on the other side of you. So do not lose focus of the area around your ship. There is no ammo limit, so do not worry if you are just watching your guy and don't know what you're shooting at, somebody will die eventually - just as long as it's not you.

Save the Last Humans

Resogun Human

This shouldn't come as a surprise. The voice says it every time you start a level; however, what you may not realize, is that saving the humans is optional. You could beat a level with no humans saved and you will not be punished.

So why should you bother saving them?

Even though you don't have to save them, you should. Every human you save gives you a bonus of some kind.

You might just get points, but you might get an extra life or a bomb. You are going to have to make some on-the-fly decisions on this subject though. You need to somehow weigh the odds of your survival during your attempt to save the human. If you find one is not worth it, then leave them. The best you can get is an extra life, and you aren't guaranteed that. If you die then, even if you save the human anyways, you will be either down a life or just even.

To help you save the humans, you need to watch for the visual prompts.

Keepers are marked by a green light. So, when you hear the message, you need to focus on finding and killing those enemies emitting a green aura. Also, if you are near the beam and cannot quite get the human there without a risk, then throw them at the beam.

Once you have killed the keepers, an arrow will be next to your ship that points to the fastest direction to the nearest human. Also, before the keepers arrive, the box of the next-released human will have a sort of green reflection/light on it.

In order to get a high score, you absolutely cannot afford to lose a human. You are going hardcore now, so it is worth the risk. You either save the human or restart. Each human awards points, multiplier, and maybe even bonus points.

You Can't Hurt or Kill the Humans

Most people will come across this fact by accident, but, in case you did not know yet, you can shoot the crap out of those guys and they will not feel a thing. This can be useful because you can actually save a human from falling or hitting an enemy by shooting them and essentially "juggling" them on your cannon's rounds.

Listen to Your Controller

Depending on your opinion, you might find that little voice in the controller extremely annoying; however, it's also extremely helpful. Do not keep your TV volume too loud because you want to be able to understand every single one of those dialogues. If you find it too loud, which I did, the controller volume can be adjusted in the Playstation 4's audio settings.

Maintain Your Multiplier

This is almost guaranteed the most important tip you will receive when going for your highscore. You never want to let that multiplier fall. This means dying will really screw you over. Anything worth points will keep your multiplier going, this includes little things such as saving a human.

To keep your multiplier high, save your bombs for when you truly cannot reach any enemies in time. This will keep your multiplier going and spawn some new enemies closer to you. Before resorting to this, though, you should utilize your boost and the long-range of Phobos to keep the multiplier going without using a bomb for as long as possible.


This is not a concept that I got into, because I never really went for big high scores, but this is something you will want to know if you are going for the top scores. When you save multiple humans in succession, you will receive more points. Also, when you place a human on the ground, under the beam, they will not be saved yet and will not walk away from under the beam. 

To take advantage of this, grab the humans one-by-one and put them under the beam. Once you have your "herd," you can then save them all and you will get extra points.

Trophy-Specific Tips

Going for the platinum? These tips will help you earn some of the harder trophies so you can show your friends that 100%.


This trophy requires you to save two humans within a single second. I originally tried to have one human sitting underneath the beam and then save one, grab the other, and save them, but that took too long. So, I found the best way to do this is to have one human in your grasp and another human bouncing on your cannon-fire. Then just guide the bouncing human into the beam and follow right behind him.

How Do I Stop This Thing?! / O to the D

You could very easily come across these trophies as you play the harder difficulties, but I found one place you can do it really easily. On one of the levels, I believe the third one (sorry, my memory is a little foggy), you will be facing a boss who is just a giant cube. One of his abilities is to let off a cube that does not shoot, but keeps subdividing into smaller cubes as you shoot it.

These decoy cubes all count towards these trophies, so line up these cubes and go nuts. You should have no problem earning this trophy.

Five Games To Help You Get Through Thanksgiving Tue, 26 Nov 2013 01:24:23 -0500 Brian Armstrong

Ah yes, Thanksgiving is almost here. It's that great American holiday that gives us permission to eat as much food as we want, watch ridiculous amounts of football, and spend quality time with family. But when are we supposed to fit in some epic Battlefield battles or endless hours of exploring in Assassin's Creed?

Unfortunately I don't have an answer for you there, but I do think I can help get your gaming fix so you at least don't go through withdrawals. Try the five games below on Thanksgiving. I selected them because they are (or at least can be) very short, yet provide an entertaining experience every time you play them. Even better, some of them are family friendly, so even those pesky nieces and nephews can have their turn playing with you if they get tired of annoying the grown-ups. This will help you get in gaming without needing to spend hours in the basement being anti-social playing your hardcore next-gen games.

So grab a slice of pumpkin pie, maybe a cousin or two, and get to work playing these five great games you'll certainly have time for on Thanksgiving.

The Stanley Parable

Truth be told, this game could be over in a matter of seconds. That said, it could also last you years. Imagine one of those "Choose Your Own Adventure" books from when you were a kid, apply it to a video game setting, and you've got The Stanley Parable.

The game unfolds through the direction of a narrator, but you are free to obey or ignore his thoughts as you wish. The more you play, the more you'll discover. But considering that the game "ends" in an unfathomable amount of ways, and you can proceed in a different combination of ways each time you play it, one playthrough may not really be enough. Put this in your rotation liberally on Thanksgiving.

The Wolf Among Us

This one is not so kid-friendly, and it carries an M rating, so keep that in mind. But for the mature crowd, this one should go over really well. Since only one episode from Telltale's newest interactive thriller has been released so far, Episode 1 of The Wolf Among Us seems like a perfect fit for squeezing in a short game before settling in for dinner.

Following the story of the sheriff of Fabletown, Bigby Wolf (the Big, Bad Wolf), The Wolf Among Us unfolds like a murder mystery, and it's up to you to figure out what's going on. It's a simple point and click sort of game, and the writing is nothing to get excited about, but the acting and story itself make this an instant holiday classic (right?). Get lost in the first of what is sure to be many great episodes of this graphic adventure.

Super Mario Bros.

We're going back in time a little bit with this one, but what's better on a family holiday than a game the whole family can get into? And considering that the record for beating this game in one sitting comes in at just under five minutes, it won't take much time away from watching football or fighting over turkey legs.

An all-time classic, Super Mario Bros. has just enough secret passage ways, glitches, and invincibility stars to make this game one of the quickest and fastest ways to get in your gaming this holiday season.


If you have a PlayStation 4 and you are not subscribing to PlayStation Plus, you're doing it wrong, and it's games like Resogun (which is currently free for PS Plus subscribers) that make paying the $49.99 annual fee worth it.

Resogun is a futuristic, side-scrolling sci-fi thrill ride. You control one of three ships, and you are tasked with "saving all humans." It sounds like an easy enough task, and it is, provided you can fend off the endless stream of enemies, flying space objects, and massive bosses the game throws at you.

Assuming you manage to stay alive, the game itself is rather short (you might spend two to four hours working your way through it), and it's well worth the ride. This one would make for a great way for kids and adults alike to cozy up to the warm glow of the LED while digesting a massive feast and take turns trying to beat each other's high score. 

Gone Home

Probably my favorite game on this list, Gone Home is a game that gets your mind working and heightens your senses, constantly teasing you with what's around each turn. I can't say much without spoiling the ending, but trust me when I say the game unfolds in a way that will captivate you, challenge you, and leave you wanting more.

By the time I finished the game, I was truly attached to the characters and cared for each and every one of them, even if in different ways. Your initial playthrough will probably last you about two-and-a-half hours, but there is enough exploring (and item rearranging, for those of you that like that sort of thing, like me) to keep you hooked and coming back for more. It's probably a great one to throw on at the end of the night, when the kids are in bed and the lights are down low. 

Well there you have it, five games you should make sure to squeeze in this Thanksgiving before the clock strikes midnight. Mostly family friendly, these games are sure to be a hit with even some of your family members who think an Xbox is some sort of Xerox machine. Whether you have the whole day to play as many games as you want, or you need to squeeze in some games around other family activities, this list will make sure you don't have to go too long without getting your gaming fix.

Happy Gamesgiving everyone!

Launch Title Letdown: What Happened to Exclusives? Sat, 23 Nov 2013 01:51:59 -0500 Brian Armstrong

We've had a week with the PlayStation 4 and the Xbox One is finally here as well, but now that we've had some time with the games, how are you feeling about them? Amazing graphics? Slick presentation? Maybe so, but in my opinion, these launch lineups are big disappointments.

Third-Party Games Are Great, What Happened to the Exclusives?

I don't necessarily mean that all the games are bad, but what I'm more focused on are the first-party exclusives. Sure Forza Motorsport 5 is amazing and Resogun is a pleasant surprise, but beyond those, I feel like the Sony and Microsoft put forth merely a decent lineup of titles. The third-party games like Assassin's Creed IV, Battlefield 4, Need for Speed: Rivals, and NBA 2K14 are all excellent, and make for plenty of great games to play on your new console. But the exclusives are lacking. 

Not Enough to Keep Me Coming Back for More

Killzone: Shadow Fall, for example, is a beautiful game that runs at a buttery smooth 60 frames per second. But the depth of the game really isn't there. The single player campaign is ok and the multiplayer is stale, so there really hasn't been a whole lot of reason for me to come back to it. Dead Rising has never been a series that appealed to me, and the newest entry is no exception. Granted, I don't own an Xbox One, but I have spent a significant amount of time with the games, and I haven't been blown away.

Like I said, Forza is amazing, and Resogun will last me a long time. The third-party games are solid enough to help make these launch lineups some of the best ever. But I'm disappointed in the efforts of the first-party studios. I feel like they could have given us a Halo or Fable or Uncharted or Gran Turismo. Had these games been available at launch we may all be singing a different tune.

The future is no doubt bright for these two consoles, filled with many great games, both first and third party. But as far as launch lineups go, I'm not impressed.

Will Initial Lack of Indie Games Hurt Xbox One Launch Sales? Thu, 21 Nov 2013 17:28:03 -0500 Destrolyn.Bechgeddig

It's finally here! The Xbox One hits stores internationally tomorrow. For Xbox devotees, it's as though Christmas has come almost exactly one month early. Just look at the AAA launch line-up! It's hard to argue that the Xbox One doesn't have the stronger line-up of Day One titles, especially as Sony have already expressed disappointment at critical responses to theirs.

But even if Sony's AAA games aren't hitting all the right notes, one thing's for certain is that their indie catalogue is really going down a storm. Contrast is wowing gamers with its artwork and style, as much as it's puzzling them with a whole new way of logical thinking in gaming; and Resogun is just pure happy hardcore hyperactivity in glorious full HD.

Microsoft have made a big song and dance about working with indie developers through ID@Xbox and their partnership with Unity. But it seems odd that despite all the talk, it's only Sony that actually have a full array of indie titles to accompany their AAA ones; the only console seemingly putting their money where their mouth is. But is it really that straight forward?


Xbox has always been the First Person Shooter (FPS) console of choice. Especially, with games such as Call of Duty and Halo pretty much defining the success of the machine. Microsoft have always pulled out the big guns on the big titles, especially at launch, and have generally come out top. Ryse: Son of Rome looks gorgeous, as does Forza Motorsport 5. It's a crying shame that Titanfall is still several months away. Thankfully for Xbox fans, though late, it will still keep its exclusivity.

PlayStation, on the other hand, whilst still putting up very good competition with AAA titles, have made a real effort to focus also on indie games, especially since the PlayStation 3. Titles, like Journey, have been break-out hits despite their humble nature. For the PlayStation 4, they've certainly kept up not only that dedication, but upped their game by giving as much promotional time and space as they did the bigger titles that were launching with the console. This meant that they were very confident about their overall launch line-up at Eurogamer Expo 2013, despite Microsoft beating them to UK shelves by a full week.

"The lack of initial indie games on the Xbox One may well be because Microsoft know their audience well. Indie games were never a big thing for Xbox."

Therefore, the lack of initial indie games on the Xbox One may well be because Microsoft know their audience well. Indie games were never a big thing for Xbox, although they were certainly promoted and distributed on Xbox Live, like Super Meat Boy. So it's completely feasible that Xbox have chosen not to compete at launch with indie games, because Day One for Xbox was always about the blockbusters and not much else.

Therefore, the lack (ie complete absence) of initial indie games certainly won't affect Xbox One's early sales, because it was never something that was part of the its appeal in the first place.

But What About Future Sales?

Indie games have shown that they are not to be trifled with when it comes to potential success. Many indie games have done better than those from big studios in terms of critical response and financial turnover. Therefore, it's no surprise that Microsoft, Sony, and even Ouya are looking to capitalise on these, especially when it comes to platform exclusivity. Indeed, there's no doubt that Journey, Flow, and Flower contributed to Sony's pockets quite nicely, to choose ThatGameCompany as a sterling example.

Microsoft have already presented their manifesto for supporting indies, and make no qualms about recognising the significance of the genre. But with Sony already going full steam ahead with the scope of what it's offering, Xbox are already far behind. If Microsoft really wanted to be a viable platform for indies, then they should have chosen to compete at launch. It might have also given them the extra edge for initial success.

"If Xbox One can't get a foothold in what looks like is already going to be a small market, then what hope does it have in the long run despite its ambitious intentions?"

This is made even more pertinent in the fact that we've already discussed that the shift of indie developers to consoles might not be as significant as projected, with small studios either choosing to stick with Steam and desktops, or move to either mobile or VR gaming instead. So if Xbox One can't get a foothold in what looks like is already going to be a small market, then what hope does it have in the long run despite its ambitious intentions?

Whilst being left in Sony's dust with indie games won't harm the Xbox One's future sales, per se, it certainly will leave Sony in a significantly stronger position in the battle for which console will reign supreme. Furthermore, if our misgivings are proved wrong about where indie games will go next, then the head start Sony has might just be the straw that breaks Microsoft's back.

But for now, just enjoy the gorgeous AAA games that Xbox One has to offer. And who knows, maybe ID@Xbox and Unity may have a few aces in the hole that might just turn the tables yet.

Shuhei Yoshida: Disappointed by PS4 Review Scores Thu, 14 Nov 2013 11:15:36 -0500 JohnHeatz

During the last couple of days, we've been receiving different reviews for PS4 titles such as Resogun, Killzone: Shadow Fall, and Knack, and these reviews are quite low, to be more precise, all these games are receiving mixed scores, going from high, average (Resogun got an 8.5 out of 10 from Polygon), to below expectations (Killzone: Shadow Fall got a 5 out of 10 from Polygon, while Knack got a 1.5 out of 5 from Joystiq).

These scores aren't looking any good for Sony, and Sony Worldwide Studios' Shuhei Yoshida has talked with about this.

"It's disappointing to see some of the low scores. I haven't spent enough time reading reviews, but I would characterize them as mixed. And with this launch there are lots of games coming out, so the media must be very busy going through the games quickly, and especially since the online functionality wasn't ready until in the last couple days. So we have to look at how much time they spend on what aspect of the games and how that may be contributing to some of the lower scores."

These scores might be hurting wha Sony has been working on for the last 6 years; however, Yoshida isn't worried about it, as he added:

"It's disappointing, but I don't think it's worrisome for the launch of the system. I've played through all of our games, Killzone, Knack and Resogun, and I totally enjoyed playing through these games."

Some of the most shocking reviews are Killzone: Shadow Fall and Knack ones, which are quite low, yet Yoshida has also mentioned why Knack's low score doesn't worry him:

"The game wasn't designed [to meet specific] review scores - I was hoping Knack could score in the mid 70s and last I checked it's around 59-60, so I'm hoping it goes up. The game uses only three buttons to play, so it's not the type of game reviewers would score high for the launch of a next-gen system."

Right now, over on Metacritic, Knack is scoring a 59 out of 100, which is a really low score for any game, while Killzone: Shadow Fall is having a 74 out of 100.

Do you think the "lack of time" or "rush" getting game reviews out have affected the scores, as Yoshida suggests?

Co-Op Mode for Resogun Detailed Thu, 14 Nov 2013 00:59:23 -0500 Brian Armstrong

PlayStation 4 launch title, Resogun, will be available for free for PS Plus subscribers ($14.99 for everyone else) on Friday, and while it looks to be a beautiful, high-score chasing, single player thrill ride, it also promises to be a fun and frenetic multiplayer challenge.

Three Ships, Endless Fun

Sony revealed some details on the co-op mode in Resogun today on their blog, and included a video that showed some co-op gameplay in action. The video shows the game’s three ships, the Ferox, the Nemesis, and the Phobos, and the post said each of them has their own strengths and weaknesses. Grouping them together in all their various combinations will provide a different gameplay each time.

By implementing a revolving, cylindrical world and the ability to only shoot left or right, players will be forced to stay on their toes at all times. Dodging enemy attacks, floating objects and other shrapnel means players will need to be thinking ahead a few seconds, providing an intense and exciting experience. The visuals are gorgeous, and while maybe not the best looking PS4 launch title, it appears that Housemarque threw everything it had at this game.

The game will also feature different Trophies for completing the game with each ship, giving players incentive to keep coming back and trying the game in different ways. Joining together with friends and trying out different ships and strategies could also prove an addictive feature as well.

Your New Addiction

“The Ferox is balanced in all areas, making it the easiest ship to start playing with. Nemesis is the most agile ship, making it perfect for flashy and acrobatic boost kills. Phobos is the least agile, but has the most powerful overdrive beam, making it the perfect choice for filling the screen with special effects that PS3 can only dream of.”

As far as launch titles go, Resogun may not be a typical AAA system-seller, but it certainly warrants your attention.

From Housemarque, the people that brought you the Super Stardust games on the PS3 and Vita, Resogun looks beautiful, fast, exciting, and addictive. I had the chance to spend some quality time with it at PAX Prime, and can confidently say it will suck away a lot more of your time than you might expect. It’s one of those games you start playing late at night when you’re tired, don’t necessarily want to get wrapped up in a story, and just need some fun, relaxing entertainment. Before you know it, you’ve been playing for three hours. The addictive draw of chasing new high scores will recall younger days when high scores were the only achievements you could brag about, and it was great.

As a PS Plus subscriber, you owe it to yourself to try this game the day you unbox your PS4. If you, for some reason, don’t like free games (some of them even being big-name, triple-A titles like Uncharted 3) and aren’t a subscriber, the $14.99 price tag is likely an absolute bargain. With beautiful visuals, fun, addicting gameplay, and an appeal that may have you longing to come back to it time and time again, Resogun looks to be a dark horse for the PS4’s best launch game.

Will Next-Gen Consoles Be The New Home for Indie Games? Mon, 11 Nov 2013 19:11:02 -0500 Destrolyn.Bechgeddig

It's only days until both the PlayStation (PS) 4 and the Xbox One come out. With these comes the parade of mind-blowing AAA titles, such as Forza 5, Killzone: Shadowfall, Knack, and Titanfall. They're there to tempt you buy a brand new console, offering gameplay experiences supposedly unparalleled to what has come before on previous generations.

But what of indie games? Having really taken off over the last five years, they offer cheaper entertainment as opposed to sinking significant investments into new machines and their expensive games, whilst managing to encompass a broad range of solid and imaginative/unusual subject matters. Certainly the boon of creativity certainly looks far more alive and kicking here than anywhere else.

With massive indie successes such as Super Meat Boy and Braid in recent history leaving huge dents in the pride of big studios, publishing companies like Microsoft and Sony are now taking indie games on board for their upcoming platforms with a tit for tat; they get a share on the potential big bucks, and small developers suddenly have a much bigger audience to sell to.

But will consoles become the new place to play indie games, will developers be sticking to PCs, or will they shift to a new platform altogether?

Indie Games on PlayStation 4

At Eurogamer Expo 2013 (EGX13) this year, Sony were giving the indie games they're welcoming onto the console a platform alongside the big boys. Octodad: Dadliest Catch, Hohokum and Resogun were three such titles that created a lot of buzz, in some cases garnering as much interest and excitement as titles such as Knack and Assassin's Creed: Black Flag. 

Resogunin particular, is a prime example of the potential indie developers can achieve when working closely with Sony and their new hardware. The 60fps frame rate and full High Definition graphics are absolutely jaw-dropping and will certainly be a big winner for Housemarque Games.

Senior Brand Ambassador, Matthew Beckett, also boasted about Sony's dedication to independent games designers in a chat with us at EGX13. Furthermore, IGN last month delved deeper into the claims from developers that working with Sony is actually great, both demonstrating not just a potential but a real dedication for indie games on the PS4.

Indie Games on Xbox One

Xbox One, on the other hand, have been focusing far more on the big sellers, no doubt in an attempt to win back some of the loyalties they lost with their missteps with policies such DRM, and connecting to the internet once every 24 hours, and the subsequent back-tracks from backlash they've had to make since.

However, Microsoft have not completely forgotten the indie scene. In their EGX13 developer session, Phil Harrison spent a lot time going through the ways Xbox One will be supporting indie games, such as supplying free dev-kits to certified studios through ID@Xbox, as well as promoting some of the visibility features for their games via Xbox Upload.

Full Steam Ahead?

It's great to see indie games appearing on consoles: exclusively in some cases, like Resogun. But it's difficult to imagine developers swamping consoles just yet.

Valve's Steam platform has been a huge influence on the indie game market, propelling the visibility of titles and developers on the PC and Mac like nobody's business. With Valve now showcasing the first looks of their own console and operating systems, it's difficult to see developers leaving them just yet. And even if Steam Machine flops, the old Steam will still be there none the less.

Going Mobile

If developers do decided to branch out, it's not usually to a console but to much smaller devices. Mobile and tablet (iOS and Android) games are exploding in number and popularity to the extent that many wager that the future of handheld gaming is with smart phones rather than hardware such as the PS Vita or Nintendo's DS series. Indeed, in London last month, there was even a whole expo, Appsworld, dedicated to mobile apps and games, taking over two full days in the same exhibition complex as Eurogamer Expo.

Indeed, even Surgeon Simulator 2013 revealed to us that one of the things they're working on at the moment is a port of the ground-breaking game for iPad.

Riding the Rift

If a mobile mind-set is something that indie developers might not take, then maybe Virtual Reality (VR) is the next place we'll see them in significant numbers on. The amount of indie interest and development for the Occulus Rift, is certainly something to be noted and discussed, especially given the huge lines for the device at EGX13. Surgeon Simulator 2013 have already made a port for the VR headset, with other games such as Dream and Monatgue's Mount as part of its catalogue.

"Mobile apps and VR are places that small studios are taking to with gusto compared to next-gen consoles."

We will undoubtedly see more indie games available on our consoles, and it's great to see support for indie gamers coming from both Sony and Microsoft. But indie-enthusiasts need not abandon their PCs for a while yet. Steam' shows no sign of dropping indie developers anytime soon, despite Valve's investment into new territory.

But mobile apps and VR are places that small studios are taking to with gusto compared to next-gen consoles. So expect more indie involvement across these in the years to come.

Eurogamer Expo 2013: Best In Show Fri, 04 Oct 2013 13:55:06 -0400 Destrolyn.Bechgeddig

It's been over a full week now since Eurogamer opened its doors to 70,000 visitors at iconic exhibition centre, Earls Court 1 in West London, UK. We've already been running plenty of previews and articles, with a few more to follow next week. But whilst we're here, we'd thought let you know what our pick of the expo were.

Best PlayStation 4 Game


With all that AAA developers are throwing at Sony's new megalithic hardware, it's shocking to see some of these shamed by this simple, humble, but extraordinary indie game. Whilst technically this should probably be our "Best Indie Game", the fact that it stands up so incredibly well against big studio releases means we see no reason why it shouldn't have pride and place as our "Best PlayStation 4 Game".

Fast-paced and visually dazzling, it's an utterly addictive hardcore game with the ability to appeal to more casual audience. Fiendishly difficult, and making excellent use of the console's spec, this game is as exciting a release as Killzone: Shadow Fall and Destiny.

Read our full preview here.

Best XBox One Game

Forza 5

Racing games have come a long way since Turbo Outrun. Despite there being numerous titles, all looking and playing rather well, Forza 5 has that little extra special something that really marks this out as a fantastic title.

The worlds look extraordinarily luscious, and the cars handle incredibly smoothly. Not to mention, Turn 10 studios have put joyous little nuances into the game such as vibration in the analogue stick when hitting the rumble strips. Just try not to drool too much over the controller.

Best Indie Game

Sir, You Are Being Hunted

Survival horrors have been around for a long time, and lately it's been nothing but zombies, zombies, and more zombies. But developers Big Robot have seem to decide that tweed-clad killer robots are where it's at and what gamers need, and by George, it's scary.

Procedurally generated maps and exquisite sound design, armed with nothing more than a flask of hot tea and a good dose of British humour you're only able to mostly run like the clappers from your bloodthirsty adversaries. The gameplay is absolutely terrifying and extremely challenging. Yes, it's still in alpha, but it just means that the game can only get better. A marvellously original title.

Biggest Disappointment


It's set to be one of the biggest titles to launch across all platforms this year. With a little over a month until release, there was real hope that expo-goers would get hands-on playtime with this hack, slash, title.

After queuing for up to an hour, curious gamers were shuffled into a large black box to watch someone else play a small part of the game for 15 minutes. It still looks good, but the presentation gave no more insight than what has already been released into the public domain. With time being precious, especially with queues up to two hours for big titles such as Titanfall, this was unanimously considered a waste of everyone's time and might as well not have been at the expo at all.

Highly Commended


We often forget that video games are supposed to be fun and make you smile. Media Molecule, makers of Little Big Planet, haven't forgotten this, and their work on PS Vita's relaunch flagship title is so gleamingly gleeful it's impossible to not like.

Making ingenious use of all the PS Vita's gameplay features, and keeping adults engaged as well as appealing to children, this is nothing short of glorious.

Read our full preview here.

Best Console

PlayStation 4

We have already given an in-depth showdown of the two next-gen titans. But in short, whilst XBox One has some of the better games, what makes the PS4 better is the great sense of variety across mainstream and indie titles being released. Along with better specs than the XBox One, a cheaper launch price, mounting buzz around Sony's upcoming PlayStation 4 mobile app, and the upcoming integration with the PS Vita, it's set to really be a great system.

Best Overall Game


With intelligent and dynamic gameplay, switching between various strengths of powerful mechanised armour and nimble and breathtaking parkour running paratroopers, this game not only plays frantically but looks astonishing too. It's a real game-changer for the FPS genre and has wowed critics and gamers alike at every single expo so far. Absolutely stunning, we see no reason to disbelieve or disprove the hype.

Read our full preview here.

To keep up with our continuing Eurogamer Expo 2013 coverage, use the Eurogamer Expo 2013 tag.

Eurogamer Expo 2013: Preview - Resogun Thu, 03 Oct 2013 15:03:33 -0400 Destrolyn.Bechgeddig

The gaming world, especially the indie side of operations, is awash with "retro" games. 8-bit and 16-bit graphics have once more become the norm to the point where they seem to have almost lost all novelty and creativity.

Therefore, we hasten to add the label "retro" to this indie game launching on the PlayStation (PS) 4, as it looks sleek and bang up-to-date. But at its heart is a game that harks back to the arcade shooters such as Asteroids and Centipede, but moves the action around a three-dimensional ring rather than a 2D surface.

But behind its glossy veneer and new approach to an old format, is a game so addictive and explosive it should come with a health warning.

Hard Mode

Aside from the dark and sinister space-themed artwork, the first thing you'll notice is that this game is hard. You will die a lot the first few times you play through. It's difficult enough trying to adjust your eyes to the array of fast-paced and dazzling firework-like animations and colours--that's before you even getting around to the blasting the hoards of enemies that are coming at you from both sides of the screen to pummel you into "Game Over" quicker than you can scream "mercy!"

Although the mechanics are simple enough - one button to shoot left, another right - and armed with an array of boosts and power-ups, winning isn't that straight forward. Furthermore, certain actions will affect your combo multiplier, so those lusting after a high score will have to take this in to account as well as trying to stay alive.

To be blunt, this is a hardcore game. Even the demonstrator playing it in the developer session at the expo had to resort to turning on cheats to give the audience a decent enough look at the title. 

But the glory of it is that despite it being a fiendish piece of work, the adrenaline-pumping gameplay will keep you coming back for more and willing yourself to beat the damned thing even if you're not a hardcore gamer. Even the most green of casual gamers can pick it up and have their interest held, even if there's more dying than winning. If you stop playing, it's not because you're frustrated and have given up, it's because you're exhausted.

 The Resogun developer's session at Eurogamer Expo 2013.

Block Busters

It seems odd that something with a fairly simple concept and gameplay mechanic is something that is being pushed as part of next-generation gaming. But the graphics and how well the game looks, as well as it plays, does a real service to the new technology. Made in full HD (1080p), the world in which you play is made up or hundreds of thousands of individual "boxels" (3D pixels, as it were), each lit and given their own physics, making this a truly stunning masterpiece of graphic design.

What this means is that it enables the game to be utterly stupefying - literally blasting you into a trance - with events such as level completion where the stage blows up in spectacular fashion. The processing power needed to do this is incredibly demanding and would not have been possible on previous generation consoles. It's a game that sees the developers make full use of the hardware's potential where even some AAA titles fall short.

Tractor Beam
"Teeth-grindingly challenging and knackering gameplay, at an octane few games dare to pace themselves at, you'll be hooked, cross-eyed, and sore-thumbed before you even consider playing something else."
Mechanics and technical information aside, what you've got is a game that has an iron grip on the player. Pounding electro-trance music adds to the kaleidoscopic arsenal of colours and graphics. When you couple this with teeth-grindingly challenging and knackering gameplay, at an octane few games dare to pace themselves at, you'll be hooked, cross-eyed, and sore-thumbed before you even consider playing something else.
For all the huge and hotly anticipated titles across both the PS4 and XBox One, this little stick of dynamite might just blow everything else out of the water from where no one expects. This is the indie game of the year and will undoubtedly be a much revered modern classic.

This review was done after experiencing the available demo at Eurogamer Expo 2013. Changes to gameplay may be made before the title's eventual release. To learn more about the game, visit

Eurogamer Expo 2013: Sony Unfazed By Microsoft's Charm Offensive - We Interview Senior Brand Ambassador, Matthew Beckett Wed, 02 Oct 2013 09:32:22 -0400 Destrolyn.Bechgeddig

Eurogamer Expo 2013 saw Microsoft turn on a rather impressive charm offensive. Although we've already discussed how it might not convince gamers turned off by the farce of their launch lead-up, we sought out a senior employee of Sony at the expo to see if XBox One has got them running scared or not.

Senior Brand Ambassador, Matthew Beckett, was very willing to speak to us about why he thinks the PlayStation (PS) 4 is the better machine, and even his past fling with Microsoft's console.

PR On The Straight And Narrow

The PS4 is technically the better machine, despite the tweaks that Microsoft have made to the XBox One to bring it up to par with its competitor's. But Beckett thinks that the buzz surrounding the console is not because of its stats, but because of the straight forward marketing.

"We’ve got a really nice clean message that we’ve just got a great machine. The queues here are testament to kind of how many people want to get on and have as much contact with the PS4 as they can."
"We’ve got a really nice clean message that we’ve just got a great machine. The queues here are testament to kind of how many people want to get on and have as much contact with the PS4 as they can."
Part of this marketing push is also promoting the role the PS Vita will play in integrating into the hardware. 

"It's the best companion you can have for the PS4."

Independent's Day

One of other big PR pushes Sony are making with the PS4, is its dedication to independent games developers. In fact, they have ensured that with all the pomp and circumstance of upcoming launch, and the battle of the AAA titles that comes with it, indie games aren't forgotten. In fact, they made up a significant part of the playable games available in Sony's section.

"The good thing is that we’re sitting here with Knack, and we’re sitting here with Killzone: Shadow Fall, and we’re sitting here with FIFA 14, and [indie games] are literally 20 feet away. These games, that Sony are supporting, are sitting alongside AAA titles, and that’s how Sony perceive it. We just see that they’re equally as important – massively important – to our gaming community."

Connecting the Dots

Beckett is also keen to explain that PS4 will not just be about the games, it will also be about how you connect through them.

"The big positive for us is the sharing ability and the social networking: the companion apps are looking amazing. Even if I’m on holiday, or if I’m away from my games console, I’ll be able to keep that console in my pocket, or on my tablet, or on my phone. I think the good thing is, is that I’m always connected to that, and not only to my hardware: I’m connected to the other people that are using that hardware. For me, personally, that sums up where I want to go with my gaming."

Guilty Pleasures

Wielding a title like "Senior Brand Ambassador", it's not entirely surprising that Beckett is incredibly positive about the console. But after a little prying, we found out that he wasn't always the dedicated PS gamer he is today.

"I did have the original XBox when it first came out. But since then, I got massively engrossed in PS2: that was probably the thing I played the most."

Compare and Contrast

As the console people buy almost always boils down to what titles are available, we asked Beckett what title he thinks trumps what XBox One is releasing exclusively.

"If we’re looking at playability, Killzone: Shadow Fall. The feedback overwhelmingly from the people who have been playing it is that it’s a massive, massive game for the PS4. It plays extremely well."

But Beckett also admits that one of their smaller titles, the humble but intense Resogun, might surprisingly be the title that everyone will be talking about.

"Resogun is getting a lot of press. It’s an unbelievably addictive game. We demoed it a few days ago to a guy who said, 'all I play is World of Warcraft, and all I play is Skyrim'. We sat him on Resogun, and within five minutes he was hooked and he was cross-eyed. I had to kick him off it; he wouldn’t put it down. Resogun is definitely [a game] that people are going to pick up and play, and are going to be blown away with."

All in all, Beckett gives the impression that Sony are incredibly confident in their machine, despite being beaten to the shelves by a full week by their main competitor.

"I don’t think it’s a case of being worried, it’s a case of keeping our eye on the ball and making sure giving the best experience to the consumers as we can. I think, at the minute, we’re hitting all of those objectives."

For more information about the PlayStation 4, visit

Xbox One vs PlayStation 4 - Our Console Showdown at Eurogamer Expo Tue, 01 Oct 2013 13:20:33 -0400 Destrolyn.Bechgeddig

The pull of this year's Eurogramer Expo was the chance to be among the first in UK, and in some cases the world, to play on the video game behemoths' upcoming next generation hardware, as well as some of the titles that are being released on each.

Having gotten to grips with both machines at Eurogamer Expo 2013, we'll go through some of their strong points and come a conclusion about what we think is the better system through hands-on experience and game time, putting behind all faux pas, missteps, and fanboy loyalties out of mind.

Graphically Speaking

As technology gets more powerful, the graphics get more ritzy. Both machines produce some amazing works of detail and definition, be it the super-real environments of Forza 5 or the bright and larger than life world of Knack.

If there are any differences in graphic quality, it's moot. Technically, the PlayStation (PS) 4 is the more powerful machine, but it's difficult to see any clear differences. Furthermore, with plenty of Xbox 360 and PS3 games to play at the expo, whilst this is an improvement, it's nothing epiphanic.

Result: Draw

Taking Control

One of the most noticeable changes is the consoles' controllers. The Xbox One's controller has been on a bit of a diet: slimmer, sleeker, and lighter and not as bulky as its predecessor. It means that you can really focus on the game as you almost don't notice you're holding it, unless it's the nice little surprises like vibration in the analogue sticks.

The PS4, on the other hand, whilst undergoing a similar tummy-tuck, has added a few bells and whistles. The light on the back of the controller is light-sensitive, and there's a touch sensitive pad sitting pretty between the analogue sticks, opening up a whole host of different ways to play.

However, there's nothing much these are used for yet, apart from the cutesy PlayRoom included as standard with the PS Eye. Apart from Assassin's Creed: Black Flag's use of the touch pad to zoom in on the map, there's nothing that really exploits these features. There is real potential if developers can rise to the challenge to make something ingenious and bespoke, like Tearaway has on the PS Vita. But until then, these features may as well not be there for all the good they do.

Result: Draw

Eye-Eye, Captain Kinect

The cameras in both systems are also a selling point, but it's the Kinect that wins hands down. Its depth perception and 3D mapping technology is incredibly impressive, with promises of needing less space to use it, and being able to sense multiple players in total darkness.

However, the only thing that's really making use of it is Rare's Kinect Sports Rivals. If you're not into family sports games, then you'll be left wondering why you've paid $100 more to have a camera that you won't use. If there isn't anything released for Kinect that is more creative and unique to come out then it'll just be squandered potential, even if Rare has done a fantastic jobBut as this is top-notch kit, we certainly hope there will be. If there wasn't such a big difference in the price of the two machines, Xbox would be a clear winner

But whilst the PlayStaion 4's camera isn't as spectacular, it's still does its job well. For those who do want to play around with family members on more casual titles, it'll suffice just fine. 

Result: Draw

God Bless Her, And All Who Game In Her

Launch titles and console exclusivity has always been the prime battle ground. Having the technology means nothing if you've not got the games. The parade of high-octane first person shooters (FPS) was expected. If we boil it down to the fight between two titles, it'll be Bungie's ship-jumping Destinty and Respawn Entertainment's titanic TitanfallAlthough the previews for Destiny look fantastic, Titanfall has pulled out all the stops putting out some amazing playable material at the expo, bowling over everyone who played it. Destiny is going to have to try very hard to top it, and for now Titanfall clinches first place.

But where PlayStation doesn't have the punch, it certainly has more variety. Knack is a surprisingly twee and frivolous title among the gritty violence of touted spectacles such as Battlefield 4 (XBox One) and Killzone: Shadowfall (PS4). Also, Sony's dedication to indie developers has manifested itself in some great games such as Resogun and Hohokum show's that they're putting money where their mouth is, despite Microsoft's promises of streamlining indie publishing through ID@XBox.

Result: Draw

Conclusion: Variety is the Spice of Life

The technical spec between the two base consoles being so marginal gives Xbox One the lead with its powerful optic peripheral included as standard. But the PS4 really does seem like the better all-rounder, with some brilliant mainstream and indie titles already under its belt.

Though we prefer the PS4 because of this that doesn't make the Xbox One a bad machine: far from it. The weight we place on game variety may not be as much as others, and at the end of the day it all boils down to whims and preferences. The choice will, as it always has, boil down to what type of titles are available to play on which console.

Xbox One will clearly be the console for FPS fanatics, if only for Titanfall. But the PS4 will still offer substantial titles to satisfy this hardcore group whilst appealing to the wider community with an array of other games and genres, thus making it our winner.

Result: PlayStation 4

Overall Winner: PlayStation 4

Both XBox One and PlayStation 4 were available to play at Eurogamer Expo 2013 held in London UK, September 26th - 29th 2013.