Saga: Scarlet Grace Articles RSS Feed | GameSkinny.com Saga: Scarlet Grace RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network SaGa: Scarlet Grace Tips So You Don't Hate Yourself https://www.gameskinny.com/es3bd/saga-scarlet-grace-tips-so-you-dont-hate-yourself https://www.gameskinny.com/es3bd/saga-scarlet-grace-tips-so-you-dont-hate-yourself Mon, 09 Dec 2019 13:50:34 -0500 Ashley Shankle

SaGa: Scarlet Grace is the first fully original SaGa title to release outside of Japan since the PlayStation 2. Even veterans of the niche RPG series have questions about this latest installment since Scarlet Grace has stayed true to the SaGa name and changed a ton of mechanics for this new title.

You don't have to master every mechanic in SaGa: Scarlet Grace to finish a playthrough, but you do need to grasp some of the game's less-than-explained mechanics to have a fulfilling time.

As with any of the SaGa titles since the SaGa Frontier series, Scarlet Grace explains just enough to get by. It doesn't go out of its way, though. For many, part of the fun of SaGa is figuring it out on their own.

However, I played Romancing SaGa: Minstrel Song, which explains as much as it possibly can but is still one of the most obtuse RPGs I've ever played. I don't trust these games to really help me out. You probably shouldn't, either.

How to Recover LP

LP stands for Life Points in the SaGa series. In most entries, when a character's LP reaches 0, they're either dead for good or get booted out of your party until you can recruit them again. This is not the case in Scarlet Grace.

When a character reaches 0 LP in Scarlet Grace, they are benched for 7 engagements — i.e. battles. After that period they are returned to your retinue to use again, at full LP.

It is possible to recover LP before they get knocked out. To do so, you simply swap them out of the active portion of your retinue and let someone take their place. The removed character will recover 1 LP every two engagements. (It seems some characters may take three engagements per LP, but I can neither confirm nor deny that yet.)

Using a Bow or Axe? You Need DEX

This is something that's been in the series all these years but some fans still don't get it: a character needs high DEX to reliably hit with a bow or an axe.

I do not recommend equipping an axe or bow to any character with less than 10 DEX. The more DEX a character has, the better off they will be. Ten or above is a must, and even 10 DEX is pushing it a bit. I prefer 11 or above.

You Don't Have to Examine Everything, but You Should

I watched someone streaming SaGa: Scarlet Grace over the weekend and noticed their playstyle was actually totally different than mine. They just ran from one story target to the next without checking anything else out.

I'm not going to say this is the wrong way to play the game, but it's definitely not in the spirit of SaGa to just rush through the story. Why? Because the story sucks.

The whole appeal of the series is to have the freedom to do what you want within the confines of the game's systems. There's a lot of stuff going on in each region that you should check. These allow you to meet new characters to add to your retinue, unlock optional scenarios with impressive rewards, or just make sure you have enough materials to forge equipment.

Your actions affect more than you think. You can just push through the story, but why would anyone play a SaGa game to do that? This isn't Final Fantasy. Go get your battle on and accidentally make a volcano erupt by just exploring too much of the region. That's a lot more fun. 

The Game Saves Constantly

I'm usually the type who saves all the time, but this is one of the very few games in which I haven't because Scarlet Grace saves before every single interaction — outside of between engagement waves.

I'd say it's a good idea to manually save before doing something that may heavily impact your game, but in general, just let the game do it for you. Otherwise, you'll be spending 1/6 of the game in the save screen — and that's no fun.

What Are Weapon Types?

This shortsword's curved, this one's technical, and this one's standard. What the heck does that mean?

Actually, this is one of the few simple answers: A weapon's type gives an indicator for the types of techniques it can learn.

You can check which techniques a weapon can learn before you forge or equip it, which gives you a much clearer understanding of what a weapon can do.

What's notable here is techs a character learns with one weapon can be used with other similar weapons. So if one character is using a spear and learns Aim, Aim will be usable with any other spear regardless of its type.

Forge, Forge, and Forge Some More

This should go without saying, but I want to emphasize how important it is to keep your equipment up to snuff.

Since your retinue does not gain regular stats through the course of the game, their equipment quality is paramount to survival. Events can't be relied upon for equipment, so make good use of forging your equipment.

Formations and You

A series staple, formations are back and more potent than ever in SaGa: Scarlet Grace.

The formation you've chosen for your retinue affects their starting BP, BP regeneration method, stat adjustments or other boons on retinue members in certain positions, and can even open up benisons. If you've got a party you really want to use but can't seem to make it work, change up the formation and try from a different angle.

What are Benisons?

Benisons are one thing the game doesn't really explain. You get them via some events but mostly from using certain formations.

You must use a formation to get its benisons, which can heal or deal damage based on whatever their trigger condition might be.

Some benisons trigger from party or enemy united attacks, some from critical hits on either side. There's a whole host of conditionals benisons can be tied to. They are a massive part of the game and something to seriously take into consideration when choosing your formation.

How to Learn Magic

The SaGa series at large has never had a ton of mage-type characters, unless you're playing Romancing SaGa: Minstrel Song and have the patience to build classes through multiple playthroughs and are totally cool with using the same spell on a boss over and over.

There aren't a lot of mages in Scarlet Grace by the typical definition. If you have a character with high INT in your retinue and want to use it as a mage, you'll have to put special effort towards that character.

I started with Taria with mages' rarity in mind, and I didn't regret it. It also taught me a lot about the game's magic system, which could be a whole article on its own. I'll digress and try to keep it simple, though.

Step 1. Have a Staff Equipped

There are a lot of different staves in Scarlet Grace. Some allow learning all schools of magic, some only one. Some learn skills forward in an element's tree, some backwards. This thread on GameFAQs goes into how the staves work. Yes, you should read it.

The spell(s) a character starts with are based off of the character themselves, as you'll notice all staves claim the same technique.

It is imperative you keep a staff's facets in mind when equipping it, because it affects the rest of this process.

Step 2. Use Magic in Battle

Take that newly-equipped character into battle and use those new magic spells. Using a spell of a particular element will give that character a level increase in the element's invocations.

Increasing element invocation levels are key to learning further magic, because the true flow chart of magic learning is as follows:

  1. Increase element's invocation level
  2. Rank up spells using Fluxes at the end of battles
  3. Hopefully, eventually glimmer your current spells via Fluxes (Glimmering is learning a new spell)
  4. Rinse and repeat on the new spell
Step 3. Use Fluxes to Great Effect

With the above flow in mind, you'll need to make good use of your Fluxes.

Fluxes are granted at the end of battles only when you have someone with a staff equipped in your party. You can choose which spell you want to put the Flux toward.

Each spell you can choose will note whether it can be ranked up or glimmered. You must keep increasing that element's invocation level to continue to rank its spells, and you can start trying to glimmer a spell once you've reached the appropriate invocation level.

If you have a staff of a certain element equipped, it will attempt to glimmer spells of any element into a spell of that element. Worth keeping in mind and working around.

She's using an umbra staff, so even Restoration is trying
to glimmer into Water Blast.

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There is so much to say about SaGa: Scarlet Grace that an article triple this size couldn't effectively cover all the things to know to succeed in one's journey. It is a brutal and complex game, but is luckily very forgiving if you're willing to learn.

Let us know in the comments any other tips you may have or tell us how you're enjoying SaGa: Scarlet Grace! I'm going nuts for it, but is it better than Minstrel Song? I'm still on the fence, but... probably.

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Square Enix E3 2019 Recap: FFVII Remake, Marvel's Avengers Just the Beginning https://www.gameskinny.com/vuxc0/square-enix-e3-2019-recap-ffvii-remake-marvels-avengers-just-the-beginning https://www.gameskinny.com/vuxc0/square-enix-e3-2019-recap-ffvii-remake-marvels-avengers-just-the-beginning Mon, 10 Jun 2019 23:08:44 -0400 Josh Broadwell

E3 2019's running joke is that this presentation is really and truly for the gamers/players/consumers. But Square Enix's E3 2019 presentation might just have fulfilled that promise.

SE packed a ton of content into 90 minutes, from a much-needed update on Final Fantasy VII Remake to new games like Outriders, updates on smaller titles, and finally, Marvel's Avengers. Let's get started.

Final Fantasy VII Remake

Much to no one's surprise, the Square Enix E3 presentation began with Final Fantasy VII Remake, showing off a brief clip of the game's opening. Yoshinori Kitase, the game's producer, took the stage and thanked fans for their patience before describing how the title will delve much, much deeper into the characters and worlds — two Blu-Ray discs' worth of deep, in fact.

The first disc is all about Midgar, which has been expanded enough to be a standalone game on its own.

The game is also meant as a starting point for the world of FFVII, welcoming newcomers as well.

The game features a hybrid system with real-time action and strategic time-based attacks. Cloud can swing, attack, and block at the same time, but it isn't a  hack n' slash game. The ATB bar makes its return and fills up over time; the fill-up speed quickens when Cloud lands standard attacks. When it's full, Cloud enters tactical mode which lets him take advantage of powerful, special attacks like Cloud's breaker attack, in a way not dissimilar to Xenoblade Chronicles 2.

Cloud can also use ATB to cast spells depending on equipment and Materia he has on hand.

Barret's abilities are completely different, making more use of his gun-arm, but still relying on the core mechanic of the ATB system. Switching between party members is done with the press of a button, and while other party members continue to act on their own, the player can issue commands to other characters if their ATB bar is full.

As for Tifa? Kitase said players will be able to see her debut sometime soon, then proceeded to show off an extended version of the new FFVII Remake trailer with Tifa's debut.

Players have the option to choose abilities from shortcuts if they want a more action-based experience, or from a menu that lets players pause and take their time like they would in a traditional turn-based game.

 
Viewers got a chance to see combat in action with an extended look at the Scorpion Sentinel fight, which fulfilled SE's promise that the game isn't a straight button-masher; Cloud and Barret had to make use of coordinated attacks, find cover, and alternate between basic and special attacks on the fly in what looked like a cross between a fantastic RPG set piece fight and something out of an action movie.

Pre-orders are open now and, of course, there's a special edition with a lovely Sephiroth steelbook players can nab should they so desire.

Life is Strange 2

Next up was Life is Strange 2. The much-anticipated sequel follows the story of Daniel and his special powers, plus how he handles those powers once he must face his father's death. It's colorful. It's intense. It's available now, with a launch trailer focused on people's reactions to the rollercoaster of a story so far.

The game released in fall of last year.  

Final Fantasy: Crystal Chronicles Remastered Edition

After a long wait, we also got to see more of Final Fantasy: Crystal Chronicles Remastered Edition, coming this winter for PS4, Switch, Android, and iOS. It's looking lovely.

The Last Remnant Remastered 

The Last Remnant Remastered got a (very) short new trailer showing off its combat — and a surprise immediate launch for the Switch.

Dragon Quest Builders 2

As promised, Dragon Quest Builders 2 was shown off as well in a lengthy story trailer highlighting some snazzy cinematics and gameplay basics. It gave viewers a look at some of the many things they could look forward to creating, including massive temples, new resources, enslaved...er, recruited NPCs, and a ton of new environments. Oh, and the Builder can swim without dying this time, too.

Farming plays a significant role in DQ Builders 2, with players having the ability to grow a variety of crops they can use for ingredients. Vast farmlands are brought to you by the huge locations made available in the game as well.

Combat looks to be roughly the same this time around, though Malroth accompanies the player on his or her journey, lending a hand in tough fights. Should players desire to team up with others, that's possible in a seemingly expansive multiplayer mode that lets players work together to explore and build whatever they set their hearts on.

Those who want a taste of the action soon can sample a demo on the PlayStation Store and Nintendo eShop starting June 27.

Square Enix Collective and Circuit Superstars

Square Enix Collective, SE's indie publishing platform, took the stage next, with a sizzle reel of some of the group's more notable hits in recent years before giving a glimpse of what's coming in 2020 — Circuit Superstars, a motorsport game mixing classic arcade style with modern looks and features.

Battalion 1944

Battallion 1944 finally got some attention, too, with a new trailer showing off a plethora of modes, including a capture the flag mode, one-on-one, and plenty of competitive options.

Ranking up and dominating the leaderboards awards players with accomplishments and cosmetic rewards, along with the pleasure of outranking friends on the boards. After a long journey, the game is available now on Steam.

 

Kingdom Hearts III: ReMind

Kingdom Hearts III's new DLC, ReMind, also got a bit more time after its announcement a few days ago, showing off some of the basic plot, more Xehanort, and the fact that Organization XIII is still very much alive — er, however alive someone who never existed could be.

Final Fantasy XIV: Shadowbringers

Square Enix also took some time to give players a look at Final Fantasy XIV's third expansion, Shadowbringers, set for a July 2 launch. Shadowbringers is being presented as a brand-new game, with enough content and material to let it act as a standalone title, not just a simple expansion, offering many new mechanics, jobs, and races.

More importantly, Shadowbringers got its first launch trailer, detailing some of the overarching plot elements, teasing combat and locations players can expect to encounter, and showing off some of that sweet, sweet soundtrack.

Dying Light 2

Of course, no modern video game expo presentation is complete without zombies, which Square Enix provided in the form of a trailer for the first-person action-survival game Dying Light 2. It's not tremendously different from yesterday's Xbox presentation trailer, but for those who missed it, here it is.

Romancing SaGa 3 and SaGa: Scarlet Grace Ambitions

In a big surprise for classic RPG fans, SE also announced Romancing SaGa 3 will be coming West for the first time, with its branching storyline based on player choice that promises a new story every time.

On top of that, SaGa: Scarlet Grace Ambitions is also coming West, this one a 3D RPG emphasizing tactical combat and, of course, player choice. RS3 will be available on all modern platforms, even the Vita, while Scarlet Grace is coming to PS4, Switch, iOS, Android, and Steam.

Final Fantasy Brave Exvius

Final Fantasy Brave Exvius wasn't left out in the cold either. It's getting a sequel, War of the Visions: Final Fantasy Brave Exvius. As was shown in its initial trailer, the sequel involves a multitude of countries, the warlike Leonis, Hourne the peaceful country, Fennes the Barbarian nation, Wezette with its icy tyrant, and the religious center Crystal Sanctum, all of which are at war with one another. It's only in development as of now, with no word on when fans can expect to see it.

Outriders

Outriders, from the minds behind Gears of War, got a brief cinematic trailer giving an overview of some basic tenets. It's a gritty combat game with plenty of guns, robots, and orange.

For now, Outriders has a tentative summer 2020 release date for PlayStation 4, Xbox One, and PC. The People Can Fly studio director promised more to come this winter, though.

Oninaki

That's a lot to show off, but there was yet more to reveal.

Fans finally got a good look at Tokyo RPG Factory's upcoming Oninaki, first announced in February. The trailer Boasted updated visuals and a substantial bit of world-building. Oninaki is all about reincarnation and how one's emotions and choices in life affect their rebirth and the spirits who watch over the world. Oh, and hitting things with swords a lot — it's about that too.

Oninaki launches August 22 in the West.

Final Fantasy VIII Remastered

Poor Final Fantasy VIII, lost and forgotten in all the remakes and remasters of recent years, at last got the attention it deserves, and just in time for its 20th anniversary to boot.

Granted, we only got a cinematic trailer and that lovely, dramatic soundtrack, but it's coming. Final Fantasy VIII Remastered is coming later this year, in fact, to Steam, PS4, Xbox One, and Switch.

Marvel's Avengers

Another long-awaited and hitherto under-wraps project got its time in the sun as well: Marvel's Avengers. It's a gorgeous homage to the franchise and everything Marvel, with intense fights playing out over San Francisco and the Golden Gate Bridge before transitioning to a dystopian world where the Avengers are cast as the villains.

Now they must fight back against their unknown foes and restore both their reputations and the world.

The dev team is planning regular content updates and an expansive online multiplayer component as well. All new regions and superheroes added to the game will be free for those who already own the game — no random loot boxes, no pay-to-win. It will launch on Stadia, Xbox One, PS4, and Steam, with PS4 players getting early access and some special benefits.

Marvel's Avengers will launch May 15, 2020.

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Be sure to check out our other E3 2019 coverage below, and keep an ey eout for more hands-on previews and news in the coming days. 

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Sony TGS 2016 Conference keynote https://www.gameskinny.com/r67sm/sony-tgs-2016-conference-keynote https://www.gameskinny.com/r67sm/sony-tgs-2016-conference-keynote Tue, 13 Sep 2016 06:02:11 -0400 Jeffrey Rousseau

Earlier today, Sony held their 2016 Tokyo Game Show press conference. During the conference, they discussed release dates for hardware, showed games, and discussed PSVR.  [Note: Unless noted otherwise, the release dates mentioned will be for Japan only.]

President of Sony Interactive Entertainment Japan/Asia, Atushi Morita, led the conference. To begin the show, it was announced that the PlayStation 4 Pro will release on November 10. It was also revealed that all PlayStation 4 consoles will receive updates to be HDR capable.

The conference also showed a new trailer for the latest Final Fantasy as well. Along with the trailer, a special Final Fantasy XV edition PlayStation 4 slim model was revealed. The lunar edition console will launch November 29 along with the game. 

Of the games shown during the feature was the new SaGa title, Scarlet Grace. This JRPG will release December 15 for the PS vita. Sony also revealed that Japan will be seeing new colors for the PS Vita -- metallic silver and metallic red -- on December 1.

A new Gundam VS.  title was announced for the PlayStation 4 -- Gundam New Federation vs. by Bandai Namco. The new title will continue the series' tradition of featuring various robots battling each other. 

Various Square Enix titles were given concrete release dates for next year. Kingdom Hearts HD 2.8 will launch on January 12 and Nier: Automata will launch a month later on February 23.

Spike Chunsoft then revealed a new release date for Danganronpa 3. The latest entry in the Danganronpa series will launch in January 2017. The game will also feature a female lead character -- a first for the series. 

Kou Shibusawa, general producer of Koei Temco Games, took the stage to reveal that Nioh will launch February 9 as a worldwide release. Nioh has been in development for nearly a decade. This year, the samurai action game has seen two demos. Player feedback has also helped improve the game for quality purposes. 

Sony has also shared that with PSVR, they hope to create more than just games. With PSVR they showed a variety of footage for music videos, documentaries, and more. It was announced that additional PSVR preorders will available for fans in Japan.

Hideo Kojima then took center stage to share some details on his newest game, Death Stranding. The title will feature some online elements and will be open world as well. Kojima also shared that the game will support 4K resolution.

To close out the conference, confirmed that Gravity Daze 2 will be launching On December 1.

Fans of Sony can look forward to more release and content going forward.

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The 17 most anticipated RPGs of 2016 https://www.gameskinny.com/8dx9h/the-17-most-anticipated-rpgs-of-2016 https://www.gameskinny.com/8dx9h/the-17-most-anticipated-rpgs-of-2016 Tue, 10 Nov 2015 06:42:36 -0500 Ty Arthur

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Across every platform – console, PC and handheld – these 17 games will offer up a pretty stunning array of RPG goodness for fans of action or turn-based games. Undoubtedly, there will be a few more surprise titles announced, and there's probably a few you're all looking forward to that we didn't cover. So fill us in, what RPGs are you most looking forward to in 2016, and what do you think will get pushed back in the ever-shifting sea of release dates?

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Spellforce 3

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It's finally happening: a new entry in this RTS / RPG hybrid series is arriving, with Grimlore Games now confirming a 2016 release for Spellforce 3 and just launching a Steam page.

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The graphics are much improved from the earlier entries in the series, but not much beyond that is currently known. On the details already unwrapped, the developer has stated the main campaign story will be around 30 hours and take place before the events of Spellforce: The Order of Dawn.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/e/f/d/efd90be81cef0acdf7dc8c19dba3f6d9.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/e/f/d/tiny_efd90be81cef0acdf7dc8c19dba3f6d9.jpg","type":"slide","id":"91311","description":"

SaGa: Scarlet Grace

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The long-running SaGa series continues next year after a long hiatus. The last main entry in the series, Unlimited SaGa, came out on the PS2 way back in 2003.

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Unfortunately, it seems like there won't be a major console edition, but Saga: Scarlet Grace is confirmed for the PS Vita sometime in 2016. There's not a ton of info available yet as to how the series will change and whether it will keep up the divisive map movement system of the last entry or go in a different direction.

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Divinity: Original Sin 2

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After the success of the Kickstarter campaign for the first title, it was a foregone conclusion there would be a sequel to Divinity: Original Sin.

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Netting more than $2 million in crowdfunding cash, this is another title that won't show up until the very end of the year, with a December 2016 projected release date. If you dig turn based combat and highly interactive environments, this one should easily be on the top of your Christmas wishlist for 2016.

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The Technomancer

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Over a hundred years have passed since Mars lost its connection to Earth in this futuristic sci-fi action RPG. If you liked Mars: Wars Log, you'll be very interested in this title, which looks like a more advanced version of that game.

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Although in a non-traditional setting, looting, crafting, and romancing party members will keep this one firmly in the RPG realm.

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Persona 5

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Fans had hoped for a 2015 release, but the latest entry in the controversial Persona series was pushed back to next year.

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Everything that drew fans to the third and fourth entries appears to have remained intact, but with some updates into a more modern era, like managing your high school relationships through a smartphone app before jumping into an alternate world and battling free-roaming monsters.

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It also seems like rather than shooting yourself in the head, you'll summon your inner persona by donning a stylish mask – which makes a little bit more sense.

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Dark Souls 3

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I'm going to let you in on a secret: I don't understand the appeal of this series. At all. Dying around every 90 seconds and being brutally put down until you figure out the correct pattern recognition to complete a tiny area (before moving on to do it again a few feet down the road) just simply isn't fun.

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Obviously, I'm in the minority here, because this is a massively anticipated title. For those of you with a masochistic streak, you can look forward to Dark Souls 3 on March 24th, 2016.

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Mass: Effect Andromeda

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It's been three years since the original Mass Effect series ended, and fans are clamoring for more on this franchise that put sci-fi RPGs on the map in a major way.

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Unfortunately, the saga of Shepard seems to be done, as Andromeda will reportedly take place in an entirely different galaxy long after the timeline of the third game. This one isn't set to drop until the very tail end of 2016, projected for a December release date (and hopefully not getting pushed back at the last minute).

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Kingdom Hearts 3

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Who would have ever thought this crossover series would work? Goofy and Donald Duck alongside Final Fantasy characters seemed like a huge stretch that had RPG fans skeptical, but the series has managed to become much beloved despite the odds.

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A release date hasn't actually been announced yet for the third entry, but with so much new info coming out this year it seems likely 2016 will see the return of Sora and his infamous Keyblade.

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Star Ocean: Integrity and Faithlessness

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For an RPG franchise that started in the '90s, Star Ocean has a significantly smaller number of overall releases compared to many of its peers. The latest entry Integrity And Faithlessness is set to land on February 25th for PS3 and PS4 and looks to include everything that series is known for, like active battles where you run around an arena and can switch between characters.

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In a new twist, the cut scenes are reported to be part of the gaming experience this time around, forcing you to interact during what is traditionally down time in an RPG.

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Project Setsuna

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Another PS4 / PS Vita entry, this Square Enix-led project seeks to recreate that feel of classic games like Chrono Trigger. There's not a ton of info available yet, but this one looks like it will be a real winner for those who still feel nostalgic about the golden SNES era of RPGs.

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The game is set to drop in early 2016 in Japan, but there's been no official word about the stateside release, meaning the English speaking gaming world might not actually get this one next year, unfortunately.

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Deus Ex Mankind Divided

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Continuing the story from the 2011 released Human Revolution entry, Deus Ex is coming back in 2016 to offer another chance to choose whether you want to go stealthy or go loud in a dystopian near future. You'll be able to sneak around or head out guns blazing on February 23rd.

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Unfortunately, this latest entry in the series got off to a rocky start, with a tiered pre-order system that had a lot of fans fuming. Listening to all the negative reaction, Square Enix ended up canceling the unpopular changes and made all the same content available to anyone pre-ordering.

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Horizon: Zero Dawn

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This action RPG exclusive to the PS4 sets primitive tribal humans in a post-apocalyptic (but still very lush and green) world against huge hybrid robotic creatures.

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This game looks absolutely gorgeous, and taking everything that should be biological and making it mechanical adds in an interesting twist. The open world and combat style gives off a bit of a Far Cry feel, but with more RPG style elements.

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Kingdom Come: Deliverance

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Looking to the pages of history for inspiration rather than going to less realistic worlds, Kingdom Come: Deliverance looks like it will appeal equally to fans of the Mount And Blade series as to those who prefer The Elder Scrolls.

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Focusing on detail, all the outfits and weaponry go for an authentic recreation of 15th-century European warfare, and you'll reportedly have to remember to eat, sleep, and regularly repair your equipment if you want to stay alive while taking part in castle sieges, picking pockets, and getting into drunken brawls.

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World Of Final Fantasy

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PS4 and PS Vita players get an extra Final Fantasy experience in 2016 with World Of Final Fantasy, which reportedly will return to an earlier style with more traditional RPG battles and be geared towards gamers of all ages.

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Famous characters from throughout the franchise are slated to make an appearance in this meta look at the king of all console RPGs, and you'll have to switch between full size and chibi versions of characters to overcome certain obstacles.

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Final Fantasy XV

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There's quite a bit of Final Fantasy coming your way in the near future, with one of the most anticipated probably the FF7 remake that has no set release date yet. For those who want to go forward rather than retreading previous ground, FF XV will hit the current gen consoles next year. This is the time for Square Enix to show off its skills in pushing the series in new directions, while hopefully keeping those elements that make this such an iconic gaming franchise.

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Unfortunately, it would seem Nobuo Uematso is not around for the music again (a continuing mistake started with Final Fantasy 13), but the mix of sci-fi and fantasy that made parts 7 and 8 so famous has returned, with cars driving alongside herds of chocobo. The trailers that have dropped so far also give off the impression there will be a host of giant outdoor boss battles to take part in.

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Darkest Dungeon

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Currently available in Early Access, the full release of this oddball indie title is expected out in January of 2016. A devastatingly hard rogue-like, this very stylized 2D RPG blends in plenty of classic elements with a few new twists: like dealing with the psychological health of your mercenaries.

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Turns out battling sanity-blasting monstrous horrors in underground dungeons isn't so great on your mental health, and having a companion go nuts at the wrong moment is just as dangerous as that horde of zombies shambling down the corridor towards your camp...

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Torment: Tides Of Numenera

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How do you follow-up what is still frequently heralded as the best story in all of RPG history? InXile has its work cut out for it with the spiritual sequel to Planescape: Torment. There's a solid history there in re-imagining old IPs, as the developer previously brought about the non-traditional Bard's Tale reboot, as well as the 25 years in the making Wasteland 2.

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Those who haven't been eagerly following this project since it was first crowd funded all the way back in March of 2013 may be wondering just where the “Planescape” tag went. Well, Wizards of the Coast wasn't going to give that setting up (despite not using it in any meaningful way themselves for years), so the themes from the original are getting re-imagined in the new-ish Numenera pen and paper RPG setting – and don't worry, it's every bit as weird and wonderful as Planescape.

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Some other big changes are coming as well, like the “real time with pause” system being replaced by turn based combat. Following an alpha test for backers, project lead Kevin Saunders just departed the project and was replaced by Chris Keenan, prompting a delay in the release to 2016 as more changes and tweaks are made. This drastic change so near the proposed release date has some fans skittish, but personally I'd be fine with even further delays to polish this thing until it shines. This is a game that needs to be perfect and can't afford to drop with all the bugs and problems that existed on the initial launch of Wasteland 2.

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Elements from what is traditionally thought of as the roleplaying genre have increasingly bled through to other mediums, leading to fewer straight-up RPG titles in recent years for anything that isn't a handheld system.

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In turn, that progressive change prompted a demand for old school games, most of which were funded directly by fans through platforms like Kickstarter, culminating with the Infinity Engine love letter that was Pillars Of Eternity.

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Now that many of those classic reboot titles are out, along with the major AAA title of the year - The Witcher 3 - we've got a new year to look towards with a whole lot of titles already confirmed. A solid blend of indie innovation and major franchise sequels are slated to keep RPG fans happy throughout 2016, and we're going to take a look at all of them.

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