Shadow Warrior Articles RSS Feed | Shadow Warrior RSS Feed on en Launch Media Network New Shadow Warrior 3 Trailer Showcases Motoko's Thunderdome Mission Thu, 13 May 2021 16:18:04 -0400 David Carcasole

The highly anticipated Shadow Warrior 3 from developer Flying Hog Studios and publisher Devolver Digital is set to come out sometime this year, and we've gotten to see just a tiny bit more of the game with the latest gameplay trailer. 

The trailer reveals a new level from Shadow Warrior 3 called Motoko's Thunderdome and unveils a new grenade launcher weapon and Motoko's Thunder ability. You can watch the trailer here: 

The grenade launcher is a new addition to the wide arsenal available in Shadow Warrior 3. The trailer also shows that you won't be fighting alone in this particular mission: Motoko will be assisting you by shocking your enemies with deadly lightning bolts. 

This sneak peek is the third one we've gotten since the beginning of the month, with the previously revealed That Damn Dam mission and the Doomsday Device mission. There's still no word on an official release date, though that announcement could potentially be right around the corner with E3 2021 and the Summer Game Fest coming up.   

Shadow Warrior 2 released five years ago for PC and in 2017 for PlayStation 4 and Xbox One. It currently holds a "Very Positive" rating on Steam with more than 14,000 reviews. 

New Shadow Warrior 3 Trailer Highlights Weapons, Foes, and More Mon, 10 May 2021 18:02:13 -0400 Josh Broadwell

Devolver Digital and Flying Wild Hog released a new Shadow Warrior 3 trailer highlighting the "That Damn Dam" mission and, of course, plenty of Shadow Warrior 3's trademark gory action.

It's hard to tell what's actually going on in the mission. There's a dam, presumably, and probably some damns here and there as well — although the biggest "damn" might be the one coming from you during the mission.

Shadow Warrior 3 climbs to the top of the action ladder, then with a violent shove, climbs even higher. Enemies abound and keep on coming, even with gaping holes in their chests, no legs, and plenty of other injuries that should put them out of action.

Part of that damage is thanks to the Seeking Eye gore weapon, a ranged weapon that punctures foes and rips them apart, including the new foe new foe Seeking Shokera. Then there's the Arena Kill system, where you take out as many foes as possible in a small, enclosed arena.

The only thing that could make the new Shadow Warrior 3 trailer better? A giant gas monster.

Shadow Warrior 3 Brings Gas and Gore to Consoles Later This Year Thu, 06 May 2021 16:33:53 -0400 Josh Broadwell

We knew Shadow Warrior 3 was coming to PC in 2021, but now Devolver Digital has announced Shadow Warrior 3 on PS4 and Xbox One, also set for release later in 2021. The news came alongside an IGN exclusive showing off the shooter in action.

In addition to highlighting the game's lovely environments, which you can use against your foes in characteristically deadly ways, the video shows off a few weapons and noteworthy enemies. One of the weapons is the "Double Trouble," but our favorite reveal has to be the fatal boss Gassy Obaryion. 

There's still no firm Shadow Warrior 3 release date. We'll be dual-wielding and avoiding massive gas-filled monsters sometime later this year, though, with more information promised throughout May. Stay tuned. 

[Source: IGN]

Crazy Video Game Cameos -- Game Characters Edition Fri, 07 Apr 2017 20:00:02 -0400 Ricardo melfi

Whenever you're playing a game and you see a character inside from a different game, it really gets your juices flowing. After noticing how many celebrity cameos have been seen in games over the last 20+ years, we noticed that there are even more cameos from other video game characters. Cue the second part of our issue.

Welcome back to the second part of Crazy Video Game Cameos. Earlier, we covered movies and celebrities which appeared in a multitude of video games. In this issue, we will be taking a look at all the video game characters that have appeared in other video games!

Duke Nukem - Blood & Bulletstorm: Full Clip

The Duke, and his developers 3D Realms, have pulled no punches when they decide to make fun of other video games, so it's only fitting that the Duke cops some insults of his own. Play long enough into 90's shooter, Blood, and you'll find a secret entrance. Continue down this path and there's poor, old Duke. Hanging upside down and horribly mutilated but it's him, no doubt. Hit him enough times and your character will steal Duke's line, "Shake it baby!"

For another (current), weird cameo, the Duke is appearing as a playable character in cult classic, Bulletstorm: Full Clip. Check out the trailer below!

Mega Man- Dead Rising Series

Capcom love to throw characters from other universes in their games. Evident throughout all the Dead Rising games, every protagonist can eventually find Mega Man's outfit and become the titular hero himself. Sure, it may just be a costume that you put on but we still get to act like Mega Man, arm rockets and all. Poor guy... it seems he always finds himself in apocalyptic situations. I'm pretty sure you can find a Blanka outfit too (from the Street Fighter series).

Creepers - Borderlands 2

Borderlands 2 is a great game full of inside jokes and some very crude humor. With the success and popularity of Minecraft (even so many years later), the developers must have thought, "Ah, f**k it. Let's throw a creeper in as a bad guy." Either that or they were running out of enemy creation ideas. While making your way through some of the mines in this game, you will eventually come across a few block built, familiar characters. A nice little touch. A least they didn't throw griefers in there...

Jill Valentine & Nemesis- Under the Skin

Body snatching sim, Under the Skin, is a novel little piece to play. Similar to Destroy All Humans, this game has you playing as a blue little alien sent to cause as much chaos on earth as possible. At a certain level, you'll notice that it is called Raccoon City. Well, you get to play as Jill and the Nemesis in this level, set with locales from the first two Resident Evil games. Suffice to say, this was enough to get me to play the game.

Claire, Leon & Zombie Cop- Trick N' Snowboarder

Yes, another game that sees cameos from one of the biggest franchise of video game history. Look, it was the 90's and Resident Evil was a global smash, with everyone talking about Raccoon City and the T-Virus. It only makes sense that not so great games tried to pick up on their success, by including certain characters as unlockable players. Claire Redfield and Leon Kennedy reporting for snowboarding duty, dude. The developers even threw a zombie cop from Resident Evil 2 in there, just for good measure.

Doom Marine - Duke Nukem 3D

One of those moments in a Duke Nukem game where 3D Realms just couldn't help themselves. With Doom being much more successful than Duke Nukem 3D, they decided to take a jab at the shooter that started all shooters. Get far enough into Duke Nukem 3D and you'll come across a hell-like portal, complete with inverted crosses. At the base of this portal, you'll find the torso of a mauled Doom marine. Guess he didn't have the guts...

Chun Li - Breath of Fire

Timeless RPG, Breath of Fire, by Capcom threw in yet another one of their famous characters somewhere they don't belong. During one of your quests, you meet a master who talks about an amazing fighter. Someone who can kick at the speed of light. Sound familiar? If you thought of Street Fighter alumni, Chun-Li then you'd be correct. Sure, you can't play as her and it's only a 10 to 20 second cameo but it still counts!

Lara Croft & TMNT - Shadow Warrior

Doom and Duke Nukem rip-off, Shadow Warrior, is your average cult classic, FPS. Run around, kill some monsters, blow s**t up. Pretty simple, until you come across a cameo from Tomb Raider's very own, Lara Croft. The protagonist actually mentions that, "She won't be raiding anymore tombs." Nice touch but continue further on into the game and you can find another cameo from 90's sensations, the Teenage Mutant Ninja Turtles. Dead, but still a cameo.

Spider-Man - Tony Hawk's Pro Skater 2

The Tony Hawk's Pro Skater series has always had fun with including random cameos in their games but none stands out more than the web-slinging, friendly neighborhood Spider-Man. Neversoft could have just used a normal character dressed as the titular hero but I love them for going the extra mile. Definitely the best skater in the game, Spider-Man web slings, flips, and does whatever a spider can while racking up hundreds of thousands of points. I might jump back on after writing this article...

Donkey Kong - Wii Punch Out!

 In the Wii remake to Super Nintendo's, Super Punch Out!, there's a new boss character that you have to take on and boy, is he one of the most difficult! In Wii Super Punch Out!, you don't have to take on Mike Tyson anymore. Now you have to take on a 900 pound gorilla with boxing gloves. Don't be fooled as Donkey Kong is the hardest character to fight in the game. Good luck, it was nice knowing you...

Wesker, West, Marcus & Dom - Lost Planet 2

Mega cameos are starring in Capcom's sci-fi, 3rd person action-shooter, Lost Planet 2. An average game when it was released and unfortunately lost the test of time, this entry had a few cool cameos as unlockable players. Up to four different universe characters appeared to play with, being Marcus Fenix and Dom Santiago from the Gears of War series, Albert Wesker from the Resident Evil series, and Frank West from the Dead Rising series. The game didn't change much but being one of these bad-asses sure made me think so.

Scorpion, Reptile, Sub-Zero & Raiden - NBA Jam

Not content with throwing in one of the most powerful, political couples of the time (Bill and Hillary Clinton), Midway decided that they wanted to see what b-ball skills some of the Mortal Kombat roster has. Including Raiden, Reptile, Sub-Zero and Scorpion into the fold made for some pretty awesome basketball games. The only problem was arguing with your friends over who would play as Team Netherealm.

Tanner - GTA III

One of the biggest franchises of the time, Grand Theft Auto, decides to take the mickey out of another large franchise of the time. Everyone remembers Driver,  one of the best driving games to ever come out on the original PlayStation. Well so do the developers at Rockstar, when one of your missions has you dealing with a detective who 'runs funny' and also drives a muscle car. Now they don't ever say his name but the running funny and muscle car part? Definitely a rip on Tanner and his later installments when he has the ability to get out of his cars.

Heihachi & Xiaoyu - Smash Court Tennis Pro Tournament 2

Heihachi has appeared numerous times in a number of different games but who knew the billionaire CEO could use a racket? It seems that when he isn't planning on killing his son and ruling the world in Tekken, he's working on his serves. First time cameo for Ling however, which makes me wonder why they included her and not, say, Kazuya or Jin? The Mishimas could put their rivalry to the side for a few doubles games...

Solid Snake - Evolution Skateboarding

One of the Tony Hawk's Pro Skater imitation rip-offs, Evolution Skateboarding was pretty much a simple, skateboarding game. Complete with challenges, time limits, decent graphics, and an amalgam of different tricks to pull off, this game wasn't so bad when you got into it. Unfortunately, the THPS franchise completely overshadowed any skateboarding game that tried to release. One way to put your game on the map is to include a cameo as a playable character. None other than 90's stealth-hero, Solid Snake from Metal Gear Solid.

Samus & Link - Super Mario RPG

In the 90's, RPG attempt at putting Mario in a genre he definitely didn't belong, Super Mario RPG was a surprisingly great game. Taking on RPG roots, a level-up system, and turn-based battles, this game happened to also include some cameos from other Nintendo icons. In one part of the tavern/inn, Link can be found sleeping in one of the beds. Approach him to try and talk and he will just sing one of the iconic Legend of Zelda songs. Samus from Metroid is also sleeping in a bed but this time it's in the Royal Mushroom Castle, where she lets you know that she is "Resting for Mother Brain." We'll just leave you both there until your game time comes around.

Altair Ibn-La'AHad - The Witcher 2: Assassins of Kings

You wouldn't expect to see it in a serious RPG like The Witcher 2, but it does give you a small hint in the game's title Assassins of Kings. Approaching one of the destroyed barns in one of the towns will have you come across a broken hale bay cart. You even notice a dead person in a white, hooded outfit, so you move in for a closer look. At this point, it's 100% clear who the developers are trying to mock. It seems Altair (from Assassin's Creed) was attempting to assassinate one of the kings in the game but failed to land one of his famous eagle drops correctly. Oh yeah, you know he's dead.


Proving that video games and cameos are a fantastic mix, even when it doesn't make sense at all, cameos are the stuff of much conversation. I hope you enjoyed and probably even learned about some cameos you didn't know where there. Thanks for reading our latest listicle!

So what did you think? Did I miss any major video game character cameos you think should have been included? Don't forget to leave a comment below!

Shadow Warrior Review - Wangtastic Fri, 16 Sep 2016 10:34:18 -0400 Damien Smith

The first Shadow Warrior, released back in 1997, was a title of controversy due to its stereotypical portrayal of its protagonist. Nevertheless, it was a solid game both from a gameplay and level design standpoint. Now with Shadow Warrior 2 just on the horizon, I see no better time to revisit the 2013 reboot, Shadow Warrior. Let’s take a look, shall we?

Shadow Warrior is a first-person shooter developed by polish developer Flying Wild Hog and published by Devolver Digital. It released on PC September 26, 2013. It later released on PS4 and Xbox One October 21, 2014 in North America and October 24 in Europe. It then finally released on Mac and Linux March 31, 2015.

Shadow Warrior is a fantastic reboot of the original game. It has a decent story, excellent redesign of the protagonist Lo Wang, and well-designed gameplay. It does unfortunately also have a few issues with level design, and the some of the weapons.

Mr. Two Million Dollar

You take on the role of egotistical assassin Lo Wang. He works for the powerful Japanese industrial magnate Orochi Zilla. Wang is told by Zilla to retrieve a sword called the Nobitsura Kage from a sword collector. He is to offer the collector two million dollars -- and if he refuses, take it by force.

Upon arriving, Wang offers the two million dollars only to be told it isn’t for sale. With no choice, Wang fights off the collector’s security. Upon reaching the collector, he is knocked unconscious by a demonic entity. Wang wakes up to find himself imprisoned and the guards dead.

After escaping his cell, Wang soon comes face-to-face with demons while attempting to reach his car. Along the way he falls through the roof of a building, becoming fatally wounded. The demon from earlier approaches Wang and binds himself to him.

Due to the binding, Wang has the ability to amplify his Ki, granting him special abilities such as healing. With his new found powers and “friend”, Wang heads out to find the Nobitsura Kage. The one question on his mind is why does everyone want it so badly?

The plot to Shadow Warrior is surprisingly good and deep. It tells the player about the history of the demons, the Nobitsura Kage, and gives some depth to both Lo Wang and Zilla. As for Wang’s demonic friend Hoji, he is a surprisingly likeable sidekick to have tag along.

The two start off being rather sarcastic and insulting towards each other but begin to form a friendship as the plot progresses. The two are a great double act that brings some of the game’s most comical moments. Both the plot and the characters are all well-written and interesting.

If there was to be any fault with the plot, it is that the fate of some characters is left unknown. At one point, specific characters swear revenge on Wang but never make a reappearance. The ending is also a bit lackluster and feels very sudden with little explained.

I understand that this is indeed intended due to the upcoming sequel, but it isn’t good writing from a plot standpoint. Despite these minor issues, the plot is overall enjoyable.

Who wants some Wang?

One of the games main features is the character development. As you progress through the game, you will gain Karma points, Ki Crystals, and money -- all of which can be used to upgrade your character and weapons.

You gain Karma points from combat. The more varied and devastating fighting techniques you use, the more karma you receive. Karma points allow you to learn new skills that include Sword Mastery, Restoration, Movement, Knowledge, and Luck.

Each category has a number of different skills to learn each costing one Karma point each.

Ki Crystals are found throughout the levels and grant you new powers. These powers come as both offensive and defensive abilities. They each represent an animal -- such as a Tiger, Peacock, Dragon and Koi Fish. They grant abilities like greater healing, knocking enemies over, or even holding them in mid-air to attack freely.

Money is used to upgrade your firearms. There are six guns in total, each with three upgrades. Each of the upgrades cost varying amounts of money. Money can be found almost anywhere, but cabinets and chests almost always hold it.

As to how useful each of the upgrades is, it depends on your style of play and priorities. For those who fight more with swords than guns, the first priority would be Sword Mastery and Movement. Those preferring guns, Luck and Knowledge would be of greater use than Sword Mastery and Movement.

The same applies to the powers gained from Ki Crystals. Different powers suit different combat styles. All the abilities and upgrades are well-balanced and are fun to use. Most of all they are not complex and are easy to activate, so they don’t slow down the fast-paced nature of the game.

If I was to criticize anything it would be the weapon upgrades. The problem is not with the upgrades themselves, but rather the fact of when the weapons become available. By the time, you obtain the later weapons, you will have the older weapons upgraded.

By the end of the game, you most likely will not have the money to upgrade the later weapons, resulting in them being unused. Aside from that, everything about the character's upgrades and development is well designed.

Crouching Tiger, Hidden Wang

There are two different ways of combating demons in Shadow Warrior. One is through fighting with a sword, and the other using guns. Fighting using the sword is generally well-designed and a lot of fun. You have a number of different abilities to use with the sword assuming you have unlocked them.

As you progress through the game, you will also upgrade the sword, giving it new powers and abilities. There are, however, two problems that I find with the melee fighting. The first is that the hit detection is not always accurate. There were times where hits didn’t register with the Wings of Crane ability when it clearly should have.

The second issue is with the sword's final upgrade. You obtain it at the end of the game and only get to use it for about ten minutes. While it is overpowered, I would have appreciated having a bit more time to enjoy being an overpowered legendary sword-wielding badass.

As for the guns, they are all enjoyable to use and most are useful for different scenarios. The problem with the guns is that they are a bit too weak. In their standard forms without upgrades, they are practically useless -- especially in the higher difficulties.

Throughout the game, you will be fighting with the sword more than firearms because of this. Only once you have upgraded them do they become useful. At the end of each wave of enemies, you are rated out of five shurikens. It is never properly explained how the system works.

From experimentation, I can only assume you are rated on combat effectiveness. The more abilities you use and the quicker you wipe out the wave, the higher your rating. It is a nice touch to combat -- if only I knew for sure how it worked.

Those minor issues aside, the combat in Shadow Warrior is easily its best aspect. It’s fast-paced, action-packed and chopping demons into pieces and blowing them up is always satisfying.

The level design gets 7 out of 10 on the Wangometer

The level design of Shadow Warrior is mostly well-designed. The levels are straight forward, easy to navigate, and the environments change enough to not become boring.

The architecture is beautiful and really pleasant to look at when you are not slaughtering demons.





It is really detailed and overall most of the levels environments are refreshing from any other game in the genre. Some levels do have issues, however. Firstly, some levels are confusing at times. Three or four times throughout the game I found myself confused as to where I needed to go. This is primarily due to areas looking the same.

The game is divided into three locations. The second revolves around a shipyard. I found it to be quite bland. The first location was quite colourful, interesting and refreshing in design. But the shipyard is uninspired. It is a grey and dull industrial design that most other games in the genre have plenty of.

The third issue is a bit nit-picky, but glaring nonetheless. Throughout the entire game, the lootable containers are all the exact same no matter the environment you are in. A bit of variation would be nice to better suit each of the areas. Aside from those issues, the level design of the game is good, fluent, beautiful and a lot of fun.

A Wangtastic game

Shadow Warrior isn’t without its minor issues, but the positives vastly outweigh the negatives. The plot is interesting, entertaining, and mostly well-written. The character development and upgrades are all useful and well-designed. The gameplay is fast-paced, action packed and great fun -- as is expected from the title.

The soundtrack is amazing, graphics excellent, enemies and bosses are creative. There are just a few minor issues. Occasionally an enemy’s hitbox does not register. Level design can be confusing at times and the shipyard area is a bit bland. Sword fighting is far more powerful than firearms, particularly the first half of the game.

As a whole, it is a fantastic game that is incredibly fun. If you enjoy fast-paced action titles such as DOOM, Quake and Painkiller, you will love Shadow Warrior. It’s violent, gory, humorous, and over the top. It really is a game that has kept the spirit of 90s FPS games. What more could you ask for?

Shadow Warrior is available to buy on Steam for €34.99 and for €29.99. It is also available on Xbox One and PS4 in their respective stores.

Why old video games appeal more to me Tue, 03 May 2016 12:19:48 -0400 Damien Smith

There are plenty of modern video games out there that have given me plenty of fun and entertainment for my money. No matter how many modern games I play, no matter how good they are, they simply do not appeal to me the same way that old games do.

Why is this the case? What is it that old video games have that make me come back to them time and time again? Let's take a look at some old and modern games and see what it is old games have that modern games don't.

Modern video games

Let's take a look at modern games before having some blasts from the past. My two favorite genres of a video game are that of the FPS and RPG. One of the more recent FPS games that I played is Shadow Warrior. Shadow Warrior is a reboot of 3D Realms 1997 controversial title of the same name.

I do not deny that the reboot is a damn fine game in its right, but it has that typical modern issue that other titles of its kind also have. Such titles would include Serious Sam and Painkiller. The problem with the games is that while in combat, players are locked in a certain room or area.

Only after defeating all the enemies can the player progress to the next area where this repeats. The main reason for this mechanic is to ensure that the game doesn't suffer any frame rate issues due to large amounts of enemies. The problem with such a mechanic is that it slows down the overall pace of the games. In addition, it makes the game feel incredibly repetitive. It makes the player feel like they are trapped or forcibly blocked off from experiencing the world at their pace. It also gives me the impression of making the game feel longer than it otherwise would be.

Shadow Warriors has amazingly realistic melee combat, beautiful graphics and is fun in short doses. Despite all of that, it lacks the smooth, constant fast paced action of that which it is rebooting. Despite getting my money's worth of gameplay, it doesn't satisfy what I am looking for in such a game. RPGs are no different.

Elder Scrolls V: Skyrim I found to be the blandest of series. I will give the game respect where it deserves, and I will say that its world is one of the most beautiful and detailed you will find in any RPG. That is where my praise ends for the game.

With each new entry in the Elder Scrolls series, the games are becoming more and more dumbed down. They are losing more RPG elements and becoming more like action games than actual RPGs. As far as I am concerned, Morrowind was the last proper RPG in the series.

With each new addition to the series, there are fewer skills and less character building. I found the whole experience to be bland from the storyline to the quests to the combat. It was the only entry in the series that I didn't spend several hundred hours playing.

So, yes, modern video games are not scratching that itch that I constantly have. They always feel like something is missing. To find out what that is, we need to take a look at a retro FPSs and RPGs.

Blasts from the past

We have looked at the modern end of the spectrum, and now we need to look at the older end of it. My choice of an old FPS would be that of QUAKE. A game which the likes of Serious Sam and Shadow Warrior gain their inspiration.

The question is, what is it that QUAKE has that a more modern FPS of the same vein is lacking? Such an FPS is always about the gameplay above anything else. The action and the level design are the primary focus of the developers while the storyline and atmosphere are secondary.

That focus is QUAKE in a nutshell. The action and level design of QUAKE are second to none, and Id Software uses their new found technology in every way that they possibly could. Not only is QUAKE a fine FPS, at the time it was a game that would cause brown trouser time.

The gameplay was fluent, smooth and the only stops are when the player finishes a level. The level design allows the player to explore the levels as they see fit. Often, levels branched which added an exploration element to the game where players could seek out secret areas.

As long as the player continues to explore in a direction they have not yet entered, there will be enemies to combat. Unlike in the modern FPS of the same style where there is at times several minutes of just wandering around before the next battle.

They are missing that constant onslaught that made such classics like QUAKE and DOOM the legends that they are. There is no denying the games lack story, but if the game is repetitive and boring, what good is a story? There is nothing to keep the player interested while awaiting plot progression.

What about RPGs you might ask? There are tons of classic RPGs that I could use as a comparison, such as Anvil of DawnIshar Trilogy and much more. Since I used Skyrim as a modern example, I see it fitting that I use Daggerfall.

Daggerfall is the second entry in the Elder Scrolls series and to my mind the best of the series. "What is it that separates it from the likes of Skyrim?" You might ask. For a start, adventure. Daggerfall has a huge world that is 161,600 kilometers squared.

Of course, there is the argument that the world is created using procedural generation as opposed to hand crafted like in later games. That may be the case, but it also creates a world of wonder along with huge dungeons to explore. There is a certain element of excitement, journeying into a massive dungeon attempting to find an insane wizard that the Mages Guide hired you to kill.

It provides a sense of adventure that is lacking in the dungeons and caves of the later games. You would have a dungeon explored in Skyrim in approximately fifteen-twenty minutes, depending on how many floors it has. In Daggerfall, however, you could be exploring a dungeon for a lot longer.

As for quests and guilds, they were far more fulfilling than in later games. Completing quests and rising the ranks of a guild was far more exciting and rewarding. An example would be the Mages Guild. When the player first joins, they have access to only the most basic facilities.

As they progress, they can begin to buy magical items, enchant their items, and summon daedric princes to complete tasks for artifacts--all of which are extremely useful. In later games, the daedric artifacts were almost useless and enchantments were extremely limited.

Daggerfall allowed the player to create weapons of immense power but not without adverse side effects. It was up to the player to balance out the positives with the negatives in a way that would suit them. It is a game that only ends when the player wants it to as there is always something to do.

Less is sometimes more

Indeed, old games are not for everyone. Graphics and certain gameplay mechanics are a must for some gamers which would make such games not appeal to them. If you can look past dated graphics and gameplay mechanics that older games possess, you are sure to enjoy yourself.

Old video games have much more character to them along with much more depth. Modern video games have fallen into the trap of using the advancement in technology to show off as opposed to focusing on what makes them great.

I find that with modern games, for all their graphics and all the gimmicky mechanics it doesn't enhance the overall experience. In fact, they lessen it. Developers focus so much on adding cool mechanics and features that they tend to forget what makes a game fun.

I admit there are still excellent games out there which use today's advanced video game technology to its fullest to create fun and exciting experiences. We do, however, also get plenty more bland experiences. The technological limitations that developers faced while creating video games years ago forced them to use their creativity.

It is what gives old games such uniqueness. Developers often had to think outside the box to create the game of their dreams. Sometimes with video games, less is more, and that is why old video games appeal more to me.

What are your thoughts on old video games? Do you feel they have more depth to them than modern games? Let me know in the comments below.



10 Games Worth Offering in Xbox Live's Games with Gold Mon, 08 Jun 2015 02:30:01 -0400 Elijah Beahm


Saints Row: Gat Out of Hell


Gat Out of Hell is a standalone spin-off to Saints Row IV. Similar to inFamous: Festival of Blood, it works both as a singular game and as a DLC expansion. While many gamers played Saints Row IV, not many have tried Gat Out of Hell. So let's fix that. It has two player co-op, so we once again get to highlight online capability, on top of a sizable open world. There's also a musical number like out of Disney, sung by the devil. I don't know what else needs saying after that.


Well, that's my list, but are there any games you'd like to see with Games with Gold? Be sure to let us know in the comments below!


Shadow Warrior


Shadow Warrior took everyone by surprise. It was a really fun, smart first-person shooter full of "wang" jokes, yet also telling a compelling story. It also features one of the most detailed gore systems to date. Yet hardly anyone's bought it on consoles, and it's sitting usually around fifteen to twenty dollars. So, let's give shooter fans something to do with their fancy new consoles.


Lara Croft and the Temple of Osiris


Remember how Badland was a great game that would utilize multiplayer? Well, so would Lara Croft and the Temple of Osiris. The four player co-op shooter/puzzler/platformer hybrid is a perfect way to get players playing with friends, using their local controllers for something other than paper weights, and actually playing online. It also released only a few months ago, so it'd be a relatively new title they could put on offer.


Lords of the Fallen


With the Xbox One lacking Bloodborne, the closest competition, short of Dark Souls 2: Scholar of the First Sin, is Lords of the Fallen, which Microsoft should totally bank on. Offering a hardcore third-person action-RPG could bring in the crowd normally more interested in Sony platforms. It also would generate a lot of interest for the upcoming sequel, and make gamers feel a bit more inclined to get it on Xbox One.




What? Why is there a mobile port here? Because Badland is arguably one of the best games to come out on mobile in recent memory, and really should be on Games with Gold. It has local and online multiplayer. It has a simple yet deep and addictive style of gameplay. It is one of the most beautiful games in recent memory. I struggle to think of any reason not to offer it. Once again, a much better hold-over option than Pool Nation.


Goat Simulator


Let's face it, this gag has run its course, and it's time to be taken out to pasture. Anyone who was going to buy it already has, so instead let's make it a novelty game for Games with Gold on both Xbox One and Xbox 360. It will prove a passing interest, and at least be something more interesting than yet another month where Pool Nation occupies one of the Xbox One slots.


The Evil Within


The Evil Within was not the record-breaking, utterly mind-blowing hit that everyone expected. It was, however, a decently received third-person survival stealth/shooter hybrid. So, rather than just let it languish, now that all its downloadable content is released, Microsoft could re-release it as a Games with Gold game. They could even put the Season Pass and individual DLC episodes on sale, for those who find the game to their liking.




Another game that feels like a no-brainer for the Xbox 360 is Borderlands. GameSpy may be dead and gone to skag heaven, but that doesn't mean it isn't one of the best local-co-op games on the Xbox 360. Re-releasing it as a Games with Gold title could also hook players in so that they try the Handsome Collection when they upgrade to Xbox One.




Contrast is a rare game that could be offered for either 360 or Xbox One. Either way, the stunningly beautiful puzzle platformer deserves to be played by more gamers, and it's not like it is selling like hot cakes. It could also be released for both, if Microsoft wanted to emulate Sony's recent cross-buy focus with PlayStation Plus.


Splinter Cell: Conviction


I've already spoken at length about why Splinter Cell: Conviction is one of the best Xbox 360 exclusives. It's got a snappy, rock solid stealth-action vibe that rewards swift, decisive action, and manipulating your enemies. The portable EMP gadget is a neat little wrinkle, as is the Mark & Execute system that lets you take down multiple foes quickly. If Microsoft actually released it for free with Gold, you could even play the multiplayer again.


Sony's PlayStation Plus put Xbox Live Gold on the ropes a couple years back, but Microsoft's response with Games with Gold was a step in the right direction. Unfortunately, almost all of the decent games in the program have been on Xbox 360, and even then that's been stretched to the limit some months. So here's ten games that Microsoft should offer, both on Xbox 360 and Xbox One.

3D Realms Reviving with $20 32-Game Bundle (But in a Very Limited Capacity) Thu, 23 Oct 2014 19:24:25 -0400 Brian Crimmins

3D Realms, the company best known for Duke Nukem Forever, is back in business after having been terminated five years ago. (This termination was specifically because of Forever's protracted ten year development time.) Key figures from the company's history, like Mike Neilsen and Frederik Schreiber, have joined the new 3D Realms in leadership positions. Meanwhile, other former members, like Bryan Turner and Scott Miller, have lent their support to the endeavor.

However, 3D Realms isn't coming back with an ambitious new product. In fact, they aren't coming back with any new products. Instead, the company will be selling a 32-game bundle of games they developed in their earlier years for about twenty bucks. The bundle will also include a soundtrack along with the following games:

  • Alien Carnage 
  • Arctic Adventure
  • Bio Menace
  • Blake Stone: Planet Strike 
  • Blake Stone:Aliens of Gold
  • Commander Keen: Goodbye Galaxy
  • Commander Keen: Invasion of the Vorticons 
  • Cosmo's Cosmic Adventure 
  • Crystal Caves 
  • Death Rally 
  • Duke Nukem 2 
  • Duke Nukem 3D 
  • Duke Nukem 
  • Duke Nukem: Manhattan Project
  • Hocus Pocus 
  • Major Stryker 
  • Math Rescue 
  • Monster Bash 
  • Monuments of Mars 
  • Mystic Towers 
  • Paganitzu 
  • Pharaoh's Tomb 
  • Raptor: Call of the Shadows 
  • Realms of Chaos 
  • Rise of the Triad: Dark War
  • Secret Agent 
  • Shadow Warrior 
  • Stargunner 
  • Terminal Velocity 
  • Wacky Wheels 
  • Wolfenstein 3D
  • Word Rescue 

The bundle is available directly from 3D Realms' site for $19.99.

PSN October Promotion: Spend $100, Get $15 Back Tue, 30 Sep 2014 19:13:32 -0400 Brian Spaen

Planning to buy a couple of new games through the PlayStation Network in October? If all of them total $100 or more, gamers can get $15 back.

Sony announced on their store website that they'll be running the "Get $15 credit for spending $100" promo. It will run from October 1st through October 28th. While it's not limited to new games, here are some upcoming releases in North America in that time frame to spend the money on:

  • DriveClub (PS4) - October 7th
  • NBA 2K15 (PS4, PS3) - October 7th
  • Borderlands: The Pre-Sequel (PS3) - October 14th
  • Peggle 2 (PS4) - October 14th
  • Raven's Cry (PS4, PS3) - October 14th
  • Sleeping Dogs: Definitive Edition (PS4) - October 14th
  • The Evil Within (PS4, PS3) - October 14th
  • Samurai Warriors 4 (PS4, PS3, Vita) - October 21st
  • Shadow Warrior (PS4) - October 21st
  • The Legend of Korra (PS4, PS3) - October 21st
  • Just Dance 2015 (PS4, PS3) - October 21st

However, there are two problems with the promo. First, it's too bad that Sony actually had a better promo in the past: in a previous promo event, you could spend $50 and get $10 worth of credit. Secondly, a NeoGAF forum post suggests that the promo is both not stackable with other offers and it's only valid one time per subscription. That means players wanting to spend $200 won't get $30 back, $300 won't get $45 back, etc.

Still, it's hard to turn down free money for gamers that were planning to spend some cash anyways, especially toward some new games. Will you be taking advantage of the offer?

Did somebody say FISH PHYSICS? New Shadow Warrior Trailer Fri, 06 Sep 2013 21:11:04 -0400 GirlGoneGaming

Just when I think I've seen it all, somebody somewhere makes another first person shooter and cranks the insanity therein up to eleven.

I know they say its hard out here for a new FPS to stand out, and that especially goes in the time of the Call Of Duties and Halos which are thriving and in abundance. So how exactly did the Flying Wild Hogs (Don't you love development team names?) separate their game Shadow Warrior from the pack?

So you went around and shot a few things in some other games huh? Felt special? You shouldn't have. Know why? Because your FPS doesn't have ADVANCED FISH PHYSICS. Therefore your point is now invalid. And yes it is exactly what it sounds like.. somehow.

Peep the trailer for gratuitous rabbit sex (Wait what?), laser guided trolling, destructible bicycles, excessive fireworks and 'stylish nostagia'. I did not even make that up.

Shadow Warrior is a remake of the 1997 shoot-n-slice, and will be coming to a PC near you on Sept. 26.

Shadow Warrior - Reloaded, Relaunched, Re-Fried Mon, 08 Jul 2013 18:32:38 -0400 Shoduran

Shadow Warrior is a first-person shooter developed by 3D Realms in 1997, and it is making a return to Steam now in 2013.  Sixteen years ago, the game heralded improvements on older first-person shooters which we take for granted today such as transparent water, climbable ladders, and real room-over-room situations.

The game is known for its tongue-in-cheek cultural, perverted, and racy humor with its protagonist Lo Wang (hee-hee), a Chinese-Japanese man on a mission to stay alive, avenge his slain master, and kill Master Zilla, residing lord of Zilla Enterprises who has at his beck and call the demons and monsters lurking from the hellish planes. Duke Nukem fans or veterans who follow 3D Realms may have given this classic many play-throughs in its heydays, but opening it to Steam gives a new generation a throw-back to some old-time, gory action that made the ESRB relevant to this day.

On Steam, its graphics will be enhanced and clearer, and on download, it will come with the two expansion packs "Twin Dragon" and "Wanton Destruction".  It will also feature newly added achievements which can be earned on Steam.

Now, go get some Wang.