Shin Megami Tensei: Strange Journey Redux Articles RSS Feed | Shin Megami Tensei: Strange Journey Redux RSS Feed on en Launch Media Network Shin Megami Tensei: Strange Journey Redux Guide -- Bonding With Demons Tue, 15 May 2018 13:57:54 -0400 TMSingle

Probably one of the biggest features of Shin Megami Tensei: Strange Journey Redux, outside of the choices your protagonist makes, are the demons. Actually, the demons might be a tad more important. They are, after all, the sidekicks you would die without. In the realm of Schwarzwelt, demons are the majority, and they hold most of the power, so it only makes sense to use some of that power for yourself.

In the beginning of the game, you are given a series of questions to help figure out your alignment. At the time, the questions might not seem to be important, but your alignment affects your interactions with demons. Keep that in mind.

Let’s talk about how to get demons to be our friends and, ultimately, our weapons of mass destruction.

My Best Friend Pixie

In the first sector, Antlia, after you are given brief knowledge on basic game functions from a fellow Strike member, head north through the door. You will immediately enter a battle. Don’t panic! This battle is where you get the opportunity to meet your first demon companion, the Fairy Pixie.

Image courtesy of Megami Tensei Wiki

The Fairy Pixie finds you interesting and takes it upon herself to explain how you can get other demons to join your party. She tells you a little about alignments, what things demons may ask for when you’re negotiating, and the uncertainty that lies in negotiating with unknown demons. Pay attention!

Once she gives you the rundown, she’ll ask to be your demon. Honestly, you’re not going to lose anything by accepting her offer, and you need the extra help. This will be one of the easiest demon exchanges within the game.

Demon Talk: Time of Conversation and Negotiation  

As Fairy Pixie explained, when you enter a battle, you will notice the option to Talk pops up. Instead of choosing Combat, click on Talk. This opens the lines of communication between you and a potential party member. Once you’ve begun talking, you cannot back out, so be sure you’re chatting with a demon you really want.

If you’ve never spoken to that species of demon before, there will be a small note to let you know that you’ve never heard that demon talk. It’s nothing to worry about, so you don’t have to pay too much attention to it -- other than to realize you’ve never tried to negotiate with that demon species and will likely not know what questions will be asked.

Immediately, alignment will be mentioned as the conversation starts. If your alignments match with the demon, they will let you know. They’ll be interested in you and willing to chat. However, if your alignments don’t match, the demon will show hesitation and reluctance.

Why does it matter if your alignments match or don't match?

Well, if you’re talking to a demon with the same alignments, the conversation is more likely to go well, and you can successfully keep from offending a demon. However, if the alignments don’t match, you have a higher chance of offending the demon, which will result in the demon simply getting angry or suddenly attacking you.

There are a few demons that don’t care about alignments, but you still have to be careful of the choices you make. If you come across a demon that doesn’t speak and only grunts or growls, you have the option to make random noises or keep quiet -- and both options can lead to an attack, depending on the creature. Also, where some demons don’t mind you saying you’re not afraid of them, others might find you reckless and stupid.

Depending on the demon, some being more generous and forgiving than others, even if you offend the demon, they may decide to forgive you and keep the conversation going.

If you successfully manage to get past the questioning, you will find yourself faced with two choices. You can either try negotiating, or you can stay quiet. If you choose the latter, the demon will either randomly do a nice thing, such as heal you, give you an item, or give you Macca (the currency), or the demon may insist on negotiating.

If the demon is agreeable to negotiating, you get the options to ask the demon to join your party, ask the demon for an item, ask the demon for Macca, or say you want nothing. Now, if you choose an item or Macca, you have no control over what the demon gives or how much the demon gives.

Having a demon join your party is costly. It’s worth it, but it’s still costly. Sometimes, the demon may ask for your life (bye bye, HP), your energy (there goes the MP), an item (hope it’s not your last heal item), Macca (your poor funds), or an outrageous item they know you won’t have. Some demons are more considerate than others, so it doesn’t take them long to decide they’ve gotten enough from you, and they will join your party. Other demons might suck you dry if they can.

You are able to refuse the demons’ requests, but if you refuse them too many times, they’re going to get angry.

If you manage to successfully complete negotiations with the demon of choice, you have yourself a new party member!

But beware, if your level isn’t higher than the demon you’ve been negotiating with, the demon will switch up on you, tell you thanks but no thanks, and leave without returning all of the wonderful things you’ve given.

Now, occasionally, you might come across a demon that forces its way into your party. There’s no way to stop this demon from barging into your party. Just be glad you didn’t have to spend resources, and consider it a freebie.

Leveling Up and Fusing Demons

With 350 fusable demons, it’s important to level up. As the game progresses, the number of demons you can get will also increase, but you only fight with three at a time. Of course, you can switch them out during the battle. Even the demons who aren’t active in the fight still get experience, so the game wants you to level up those demons.

As you level up, sometimes the demons will give you an item. These items can include expendable items -- like medicine or chakra drops -- or forma, pieces of this and that which help you make expendable items, sub apps, or weapons. One of the most important things the demon may give you, however, is a demon source.

Demon sources are valuable when it comes to fusion. When you use fusion, you pick several demons to fuse together to make a stronger demon. You cannot make a demon that will surpass your own level. If successful, you'll have a stronger demon to help you win battles!

Now, the demon source takes skills from the parent demon and gives you the option to add those elements to your new demon.

For instance, if you use the Slime Source, you have the option to allow your new demon to use Poison Claw. So, sometimes, if you’re worried about losing specific attacks, check out the sources and see what skills come with them. Not all the skills you like will be able to transfer over, and there is no getting back a demon you’ve used for fusing. So, make sure you are using demons you’re willing to part with, skills and all!

The demons are such an essential part of the game. As you progress, more demons become available to choose from, you receive the choice of using special fusion, and you ideally become a step closer to having an unstoppable team!


Did this Shin Megami Tensei: Strange Journey Redux guide help you better deal with demons? Drop a comment below to talk about some of the challenges you've faced, and check out our other Shin Megami Tensei: Strange Journey Redux guides for even more helpful information.

Strange Journey Redux Review: Shin Megami Tensei Repackaged Fun Tue, 15 May 2018 10:15:01 -0400 TMSingle

The call to save mankind has never come at a greater cost.

Originally released in Japan in 2009 on the Nintendo DS, Shin Megami Tensei: Strange Journey joined the sci-fi, post-apocalyptic RPG series Shin Megami Tensei with its own unique storyline. While not as popular as some series, the Shin Megami Tensei series possesses a strong following nonetheless. Like its predecessors, Shin Megami Tensei: Strange Journey is recognized for its imaginative animation, masterful gameplay, and heart-pounding music score. Atlus didn’t skimp on any aspects of the game, and it made for a memorable voyage of good vs. evil, right vs. wrong, and man vs. demon.

Perhaps that’s why, nearly a decade later, Atlus made the decision to port the notable adventure to another system. Through the 3DS, Shin Megami Tensei: Strange Journey Redux is born, bringing the best parts of its original game and even more adventure. 

Strange Journey Redux: Travel to Schwarzwelt

When a dimension full of demons appears in Antarctica, the United Nations moves swiftly to find answers. As this spatial anomaly, called the Schwarzwelt, threatens to engulf Earth and put an end to mankind, a special team is put together to go in and investigate.

As the pressure to save humankind and the world is often the fundamental motivation for the main character of any RPG game, you play as a courageous United Nations soldier who agrees to join the team established to uncover the mystery. Aboard the Red Sprite, one of the three ships venturing into the unknown land, you answer directly to Commander Gore, the overall commander of the Schwarzwelt Investigation Team. As a member of the Strike Team, your role will, of course, be the game changer.

Along with meeting Commander Gore, you will meet Zelenin, a hopeful Russian scientist and first lieutenant of the Monitor Team, whose sole responsibility is to study the Schwarzwelt. She, along with other scientists, is on the third ship, the Elve. You’ll find Zelenin’s role may change as the game progresses into more dangerous territory.

Another key character you'll meet is Jimenez, who serves on the second ship, the Blue Jet, and is also a member of the Strike Team. Many characters in the game do not see eye to eye with Jimenez because of his cynical and somewhat insensitive regard of the overall mission. However, as the situation changes, Jimenez mostly stays the same, but he offers refreshing speech nevertheless.

With on-board AI Arthur, the commanding unit of the Red Sprite, and other commanding units operating to get the ships into Schwarzwelt with ease, the mission cannot help but be successful … except everything goes wrong from the very beginning. Underestimating the anomaly, the ships end up crashing before they can even begin.

When the dust settles, the crew of the Red Sprite find themselves in a ship without power. But if the ship has no power, how can the door of the deck open? The startling answer to this question becomes clear almost immediately, as supernatural beings, known as demons, begin to wreak havoc on the crew. Through much effort and the use of the Demonica (DEMOuntable Next Integrated Capability Armor), a suit specifically made to function in the Schwarzwelt, the crew manages to fend off the attacking demons and even regain power.

Sadly for the Red Sprite, their troubles are only beginning. Trapped in Schwarzwelt, the crew must battle demons as they make their way to different areas of the Schwarzwelt, with no real surety that home will be their final destination. As if the stress of fighting demons and the uncertainty of never returning to Earth aren’t enough, the protagonist has to deal with the sudden appearance of an angel-like being who claims to be a messenger from God, and a mysterious girl by the name of Alex, who tears through the protagonist during their first meeting as if she were picking lint off a sweater.

Strange Journey Redux: Key Points

While the game is essentially an adventure RPG, Shin Megami Tensei: Strange Journey Redux sticks to classic movement. It is not seen through the third-person, and there is no free-range movement. You never see your character, and movement is stiff and mechanical. This forces you to make sure you take your time whenever you’re trying to change your direction; otherwise, when you’re trying to move backward, you might find yourself facing and moving forward, so beware.

This tactical single-player RPG is essentially about demon collecting. When the time comes to venture off the ship and into the demon-infested world, you will be approached by a demon who wants to join you. From this demon, you will learn how to get other demons to join your party and fight alongside you. As there are 350 fusable demons available, you’re not limited to just the demons you can convince, for a fee, to join your party.

When interacting with other characters, as well as demons, it’s important to pay attention. At random, you may be faced with a choice or question. This helps form characters’ opinion of you and ultimately helps in shaping the fate of the world. Not to mention, if you thoughtlessly answer a demon who you are trying to convince to join you, you may find yourself missing much-needed HP and MP because of a sudden fight sequence.

Is the Game Worth It?

With new demons and new dungeons, even if you played Shin Megami Tensei: Strange Journey once upon a time, you won't be bored or disappointed with this updated version of the adventure.

Even if you’re unfamiliar with the Shin Megami Tensei series, this game is definitely worth checking out. It has all of the elements that make an RPG extraordinary, such as seamless gameplay, unique leveling features, an interactive plot, unforgettable characters, and emotional scenes. Sure, the mechanical movement is a little off-putting at first, but it's easy to adapt to once you get into the game. 

Who knows, this game might be the gateway into the whole series for you. It’s worth the time! Get out there and save the Earth!

[Note: A review copy of the game was provided by the publisher.]