Silent Hill 3 Articles RSS Feed | GameSkinny.com Silent Hill 3 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Two New Silent Hill Titles in Works, Leaker Claims https://www.gameskinny.com/qgz6n/two-new-silent-hill-titles-in-works-leaker-claims https://www.gameskinny.com/qgz6n/two-new-silent-hill-titles-in-works-leaker-claims Wed, 29 Jan 2020 08:46:45 -0500 Ashley Shankle

Silent Hill feels like it's been dead for a long time, doesn't it? I suppose it has. The last installment came in 2012 with Silent Hill: Shattered Memories, and most fans would rather forget it exists.

Now, though, a rumor is circulating that two Silent Hill games could be in the works. Reputable leaker AestheticGamer claims Konami reached out to multiple developers a couple of years ago for them to shop their ideas to Konami for two new Silent Hill titles.

According to AestheticGamer, one title is a "soft-reboot of the franchise" and the other "an episodic TellTale/Until Dawn-style game to go alongside the reboot."

The Silent Hill series has had a hard time finding its legs since Silent Hill 3 on the PlayStation 2. The fourth game in the series, Silent Hill 4: The Room, was not even meant to be related to Konami's renowned survival horror series; however, it was eventually released as a Silent Hill title with some story connections to the in-game town that shares it's namesake.

Whether this rumor holds any water is up in the air unless Konami comes forward with an announcement, and most fans of the original three or four games can attest Silent Hill hasn't met the same storytelling standard or terrifying heights as its original PS2 titles since Team Silent disbanded. The P.T. collaboration by Hideo Kojima and Guillermo del Toro regrettably went nowhere.

A return to "our special place" may be just what we need in 2020 to turn the fate of Silent Hill around, but whether Konami actually reached out about these projects or has trusted them to developers that respect the essence of the series is yet unknown.

Stay tuned to GameSkinny for more on the Silent Hill franchise as it breaks. 

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The Decline of Silent Hill https://www.gameskinny.com/93n9s/the-decline-of-silent-hill https://www.gameskinny.com/93n9s/the-decline-of-silent-hill Sat, 29 Oct 2016 12:20:57 -0400 Stefano Bonacchi

The Silent Hill series is basically the only horror series I like.

Lately however, it seems likely to be dead since the last main series title Downpour fared quite poorly in 2012  and the reboot that was to be directed by Hideo Kojima, of Metal Gear fame, and Guillermo del Toro -- famous for Pan's Labyrinth and Pacific Rim-- ended up being scrapped.

But why is it like this? Let's find out.

Silent Hill came out in 1999 and was quite innovative in the Survival Horror genre, because your character was basically just an average guy, not a trained policeman of a special ops unit like in Resident Evil for example. The game tried to make you feel dread and fear by not only putting you up against unholy abominations -- not that there weren't any, but they weren't what sparked fear into you.

The world itself, the Silent Hill city, felt otherworldly and not right. The ambience was built to scare, and it was done goddamn well too! Due to this, the game had an overwhelmingly good impact on the public and press, and a series was spawned.

The sequels themselves, at least at first, were not only up to par with the original, but at times even better. Silent Hill 2 being most likely the best of them all and 3 coming close. However, most critics do agree that the series itself, after 4, and maybe even with 4, started on a slippery slope towards less and less quality. Series need to change themselves to stay relevant or to continue to deliver the same experience but in ever better ways -- this is why Civilization is still a big hit after more than 20 years. Let's see if the Silent Hill series failed to do just that, and where in particular did they fail.

Silent Hill 4 started changing the series' formula, giving greater emphasis to combat, this in itself wasn't bad, in fact the game is still better than average, but it can be argued to have been the last time the series was very good, tough no longer exceptional.

It was still atmospheric, the city, while no longer being the titular Silent Hill was still a malevolent and eldritch location, but the fact that you could--and had to-- fight, made it feel a bit less scary compared to previous installments where combat was marginal and the likes of Pyramid Head in the second installment, could just kill you outright in one hit.

Origins tried to recapture the spirit of the first 3 games and while being overall a decent game it wasn't like the games it tried to emulate, since its storyline was less compelling than those of previous installments were and the overall atmosphere of the game didn't feel as scary and oppressive as previous entries set in Silent Hill.

Homecoming went all out with the idea of making combat even more prominent than it was in 4 --the game itself wasn't bad-- but every instance was now feeling less and less scary and old time fans started to complain, since it didn't remind them at all of what Silent Hill used to be. There was no longer that oppressive fear of being overpowered at every turn and not being in control. The story here was decently written and the main character was relatable, but the series had lost itself, and sales started to confirm the dip in quality the series had experienced selling less than 900k copies worldwide, but still, Konami decided to give it another sequel.

Sequel that did indeed arrive with Downpour in 2012, the last mainline title to be published to this day, and one can hardly question why since the game itself did even worse than its predecessor selling less than 800k globally.

It wasn't bad, the story was better than the previous one and the setting was scarier. It overall may have been a step in the right direction, but it can be argued that it was too little and too late, the franchise had been suffering, and needed a huge hit to be brought back to a healthy status, Downpour wasn't able to deliver that. Although it went back to its roots, basically putting you against your innermost fears from your psyche as the first and second installment had marvelously done, it didn't get great reviews from critics who overwhelmingly though, not without reason, that the game had a generally bad gameplay and control system that made it difficult to enjoy its other qualities.

[Sales figures for all Silent Hill Games]

Now we've seen why the series has died, lets concentrate on the scrapped Silent Hills game--that  might have brought it back into relevance had it been released.

Silent Hills, as previously said was a joint project of Hideo Kojima and Benicio del Toro, their names alone generated a lot of hype among fans due to how good at their respective works they both are, a demo was released on the Playstation 4 PSN and met overwhelming praise from all, players and press, but why then was the game ultimately scrapped?

I fear that the cause was the retirement from Konami of Hideo Kojima and later the retirement from the Silent Hills project of Benicio del Toro, it may very well be that Konami's higher ups felt the game could not live up to the hype generated by the demo without those big names working on it anymore and classified as not worth risking the company's resources over.

To be honest, this is understandable, since the game would have greatly benefited by del Toro's touch and by the publicity associated with his name, and needed to have exceptionally great sales to revive the franchise. An objective hard to approach without said publicity boost he would have granted.

The franchise at the moment, needs something that goes back to the basics in its storytelling, but innovates on the gameplay, not an easy feat, certainly, but I've yet to give up all hopes and indeed think that there will be another attempt to revive the franchise, let's just hope it comes soon and does well.

We need a Silent Hill game that once again creates in us a sense of impotence and dread while exploring the world, that scares us without jumpscares but rather with eerie ambience and that has a well written and likeable protagonist struggling against such an alien, eldritch location and I do hope we get it soon.

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6 Nostalgic Game Openings and Theme Songs https://www.gameskinny.com/8267i/6-nostalgic-game-openings-and-theme-songs https://www.gameskinny.com/8267i/6-nostalgic-game-openings-and-theme-songs Thu, 20 Oct 2016 09:47:17 -0400 chopchamen

When we were young, we all had our favorite games to play -- complete with awesome video game music. Since then, growing up and developing an understanding for music has definitely upped the nostalgia factor when it comes to sitting down and enjoying a piece of the good ol' days. 

Whenever you first boot up whatever game filled your childhood, you're met with an opening and theme song that you'll just never be able to forget. Whether they're iconic for all gamers or more personal, some theme songs will always stir up that sense of nostalgia. Here are a few of the games and opening themes that do just that. Enjoy!

1. Dragon's Dogma 

Starting the original game and seeing an epic pan view take you around the world of Dragon's Dogma was a great experience. Seeing a dragon perched in a tower, or roaming around in a lake....this song playing in the background supported the visuals well! Unfortunately, I was unable to find the original opening with this song attached. You'll just have to play the game again for the full experience.

2. Zone of the Enders: HD Collection

The opening on the HD Collection for this "high speed robot action" game depicts some epic battle scenes and offers vague sense of the story for both games in the collection. It's epic to begin with, but you can also enjoy it much more when you know what the series is all about!

3. Silent Hill 3

Who can forget this psychological horror game? With some slightly disturbing visuals from the game, the rock song "You're Not Here" has been on the opening for Silent Hill 3, and has also been on the credits for the Silent Hill movie, and it's even been featured on the game Dance Dance Revolution Extreme!

4. Chrono Cross

The song accompanying the opening sequence for this fantasy game has been performed by a few orchestras and has always sent a chill down my spine. Chrono Cross has a very distinct soundtrack that is properly epitomized by this track. 

5. Metal Gear Solid 3: Snake Eater

This opening scene has got some pretty cool effects in the video, and is very similar to a 007 film -- mostly because of the game being set in 1964, a couple of years after the first 007 movie. You can't deny that you want to sing along with this every time you hear it!

6. Red Dead Revolver

Most people recall Red Dead Redemption, but its predecessor Red Dead Revolver has a classic opening like an old western movie. This might even seem similar to a Quentin Tarantino film to some (but came before Django Unchained)!

There you have it! There are many, many games that deserve a spot, but these are just a few honorable mentions.

Do you remember any games from the past that had awesome openings, or were just awesome in general? Let us know in the comments!

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Independent Ladies: Strong Female Protagonists of Games Past https://www.gameskinny.com/lhf2t/independent-ladies-strong-female-protagonists-of-games-past https://www.gameskinny.com/lhf2t/independent-ladies-strong-female-protagonists-of-games-past Thu, 28 May 2015 06:05:12 -0400 GamingGuru

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Girl Power

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Though it may be true that some games misrepresent females in some fashion, these ladies bravely break that trope and kick some serious butt in the process. Regardless of age, outlook or socioeconomic status, rising above all opposition are what these women do best, and their stories are some of the most beloved in video game history.

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The GamingGuru salutes you, and I have a feeling I'm not the only one!

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Rynn (Drakan: The Ancients' Gates, 2002)

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Alright, before you jump on me for skipping Order of the Flame, hear me out. Rynn truly had earned her "warrior wings" by the time Ancients' Gates came out, and is revered as a warrior by everyone she comes across. There was even a time when a Surdana resident was too scared to enter his home due to a recent invasion by large spiders, which Rynn quickly takes care of.

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Sharp-tongued, smart and brave, Rynn bravely enters hostile domains with or without her dragon companion, Arokh, to take on some of the most vile creatures to threaten all of humanity. Necromancers, undead monks, and Giant Yetis are not enough to scare this badass woman away.

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Heather Mason (Silent Hill 3, 2003)

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The adopted daughter of Harry Mason, Heather is the main protagonist in Silent Hill 3. After enduring a nightmare in the local mall's burger shack, she begins to head home. However, she soon finds herself in a twisted version of reality, where hulking monsters and warring cultists hold dominion.

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Unblinking, she brandishes her weapon and plows forward through sewers, an abandoned building, a hospital, and the Lakeside Amusement Park to find out why everything's gone crazy around her! Heather shows true grit, determination, and love despite being surrounded by some of the most horrific monstrosities ever concocted.

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Guess no one in The Order ever demonstrated a shred of public service values!

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Ms. Pac-Man (1982)

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Originally conceived as an enhancement kit for the original Pac-Man called Crazy Otto, Ms. Pac-Man was Namco's "thank you" to the large number of female gamers who played the original title in droves. However, that doesn't mean that Ms. Pac-Man is a simple clone of the original.

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The differences between it and the original title are vast, including different sound effects, maze designs, mobile fruit bonuses, and cutscenes. Released in 1982 and even garnering the Certificate of Merit at the 1982 Arcade Awards, Ms. Pac-Man is truly gaming's First Lady that dodged development hell and continues to stand the test of time!

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Aerith Gainsborough (Final Fantasy VII, 1997)

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First making her appearance in Final Fantasy VII, Aerith stands out because what she lacks in physical strength, she more than makes up for in spirit and positivity. She is first encountered in the slums by Cloud after the bombing of the Sector 1 Mako Reactor, where he sees her cheerfully selling flowers amid the chaos.

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Despite all of the disorder she seems to find herself surrounded by, Aerith is always upbeat and determined in demeanor. Not even death can stop her!

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Sherry Birkin (Resident Evil 2, 1998)

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Despite being overly sexualized in Resident Evil 6, Sherry made her first appearance in Resident Evil 2 as the sorely neglected daughter of scientists Annette and William Birkin. Through this, she has learned to take care of herself and proves to be resourceful and quick-witted.

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Even when faced with a rabid pack of zombie dogs, she continues to plow on and even helps Claire secure the Clover Key after running through said dogs a second time. Sherry's quick thinking, resolve, and autonomy are a role model that whiny kids the world over can look up to!

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Jill Valentine (Resident Evil, 1996)

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Another great heroine from the Resident Evil franchise, a complete playthrough of the original Resident Evil will see her battling zombies, hunters and Tyrant, all while trying to rescue Chris and dealing with Barry's tomfoolery. Jill also makes a return in Resident Evil 3, where she has to dodge the relentless advances of the smarmy, but likeable U.B.C.S agent, Carlos Oliveira.

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Jill would go on to greatness in later titles, but her early roles cemented her as a strong, loyal, and determined protagonist who continues to bounce back regardless of the circumstances.

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Claire Redfield (Resident Evil 2, 1998)

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Claire Redfield first made her appearance in Resident Evil 2, and despite having to put up with some sexist treatment from the Gun Shop owner ("don't you worry, girlie"). She is able to traverse the dangerous ruins of Raccoon City, rescue Sherry Birkin, and take out her freakazoid mutant father, William, in an epic showdown.

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What makes Claire awesome is that she is not only tough, but also maternal when it comes to rescuing young Sherry from the zombie menace. Her strong sense of emotional IQ, coolness in the face of adversity and sheer grit make her a force to reckon with.

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Samus Aran (Metroid, 1987)

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When players first delved into the world of Metroid on the NES, they had no idea that they were playing as a woman throughout their entire journey through the desolate world of Planet Zebes. Why? Because it didn't matter! Samus is able to take out Kraid, Ridley, the resident Metroids and Mother Brain single-handedly.

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The big reveal comes at the end of the journey, only if the player completes the game in 3 hours or less. Samus carries the illustrious honor of being one of the bravest protagonists of all time, shattering the supposed trope of damsel in distress!

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All of the possible endings for Metroid can be viewed here.

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Even though some games fall way under the mark when it comes to social equality, there have been continuous efforts to undermine the so-called "established formula" of females always being "damsels in distress" or otherwise unfairly represented. Every single one of these ladies has broken the mold, and every franchise they represent has gone onto greatness.

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In truth, greatness can be found in all facets of life, and it doesn't know perceived barriers. I salute these great ladies, and everything that they've accomplished. Now, onto the list!

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