Slender: The Arrival Articles RSS Feed | GameSkinny.com Slender: The Arrival RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 5 Horror Games That Need Sequels Sooner Rather Than Later https://www.gameskinny.com/e1ri9/5-horror-games-that-need-sequels-sooner-rather-than-later https://www.gameskinny.com/e1ri9/5-horror-games-that-need-sequels-sooner-rather-than-later Mon, 30 Jan 2017 03:00:01 -0500 Caio Sampaio

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These are all games that deserve a sequel, but in a universe as vast as this genre, it is impossible to list every title that is worth a follow-up. However, we hope that list this has shown you some good examples.

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If you haven't played one of the games on this list, you definitely should see for yourself why they are worthy of a sequel.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/e/l/welcome-game-free-download-ca4ba.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/e/l/welcome-game-free-download-ca4ba.jpg","type":"slide","id":"149015","description":"
Welcome to the Game
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Developed by Reflect Studios

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Welcome to the Game makes players explore the darkest confines of the deep web, the place where humanity hides its most obscure secrets, ranging from videos of torture to groups organizing terrorist attacks. And of course, much more.

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The game asks players to browse the deep web in search of eight codes, but there is a chance that a kidnapper will track you and kidnap you. As you play, you see online pages about living sex dolls, humans slavery and other activities that represent the absolute worst humanity has to offer.

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The true horror of this game lies in knowing that this is not fiction. The activities mentioned therein exist in real life. What you will see as you play will linger in your mind for a long time.

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This game touches on a very serious subject, but it becomes repetitive and frustrating quickly. The core concept is solid, but it needs to be adapted in order to make this game a more engaging experience.

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In horror games, developers try to create the scariest monsters, but they still cannot beat real life. This game deserves a sequel.

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Layers of Fear
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Developed by Bloobler Team

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Layers of Fear allows players to experience the horrors of a disturbed mind as it tells the story of an artist needing to face the ghosts of a past he wishes to keep buried.

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This title focuses almost exclusively on psychological horror and while it did deliver on its premise, there were certain areas that could have been improved upon.

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The most important one is the diversity of maps.

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The house where the game takes place has an interesting layout, but it can become repetitive quickly and considering that one of the key elements to create horror is the subversion of expectations, adding diversity to the maps is paramount, so the experience does not become predictable.

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The game held much potential, but as its 72/100 score on Metacritic shows, it could have been better. This is why this game needs a sequel, so it can improve the areas that could have been better and make sure the core idea lives up to its potential.

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Developers released a DLC for it, titled Inheritance, but a sequel is still necessary for this game. 

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Cry of Fear
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Developer: Team Psykskallar

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Originally developed to be a mod for Half-Life, Cry of Fear soon became a full standalone game and, as the previous title in this list, it also took YouTube by storm. 

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Players step into the shoes of Simon, a young man trying to fight the horrors of his own psyche as he wanders through Scandinavian streets.

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The most important element of this game is how it combines psychological horror with jumpscares, creating a combination that will suit most horror enthusiasts.

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Despite its success, a sequel remains unlikely. But we can hope that one day these developers will use their talents in a second entry of the series. 

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Slender: The Arrival
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Developers: Blue Isle Studios and Parsec Productions

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When the original Slender game was released, it became an instant Internet hit, with thousands of videos on YouTube of people being jumpscared by the faceless man.

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Many believe that there is no life left in the Slenderman myth. But I beg to differ.

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While Slender: The Arrival did a good job implementing a narrative, there is still an element of the Slender myth that has not been explored yet -- its origins.

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It is possible to revive this character, but doing so would mean allowing players to experience something they have not yet. Unveiling the origins of the monster could be the innovation we are looking for.

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The internet deserves to know how Slender was born. This is an opportunity to make a sequel to Slender: The Arrival.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-08f8c.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-08f8c.jpg","type":"slide","id":"149001","description":"
Detention 
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Developer: Red Candle

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Released on January 12, Detention is already making an impression. This point-and-click horror experience allows players to take control of a couple of Taiwanese students in 1960s Taiwan.

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The player must find a way to lead the characters to safety as they need to escape from a school campus dominated by creatures from the underworld. Oh, and a typhoon is coming, too.

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Detention stands out not only due to its bone-chilling ambiance but mostly due to the how it introduces players to a new culture. Through its many puzzles, its environment, and its story, Detention shows how the military once ruled the lives of Taiwanese citizens and how it forced its propaganda on millions of people, children included.

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The game depicts the oppression of living in a dictatorship and does this without relying on cutscenes or extensive texts. The message is instead deftly conveyed through gameplay and environmental storytelling.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/t/detention-996d7.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/t/detention-996d7.jpg","type":"slide","id":"148999","description":"

Finishing a good game gives you a bittersweet feeling.

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You feel happy because you've surpassed all of the challenges and witnessed the resolution of the story. But on the other hand, it is saddening because you give your farewells to the characters and the universe you enjoyed so much.

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Once the screen fades to black and the credits start to roll, it is natural to start wishing for a sequel -- if you enjoyed the game, that is. This is true for any genre, including horror.

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With that said, here are five horror games that we hope will get a sequel one day.

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The 9 Best VR Jump Scares https://www.gameskinny.com/6cu4q/the-9-best-vr-jump-scares https://www.gameskinny.com/6cu4q/the-9-best-vr-jump-scares Mon, 17 Oct 2016 06:00:02 -0400 Ty Arthur

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For those without VR headsets, an honorable mention for jump scares you can try out is the very cheap but also very highly rated Sophie's Curse.

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At this point there's something like 30 pages of indie virtual reality games on Steam, and a pretty good portion of those are horror, so if you want jump scares, there's more than enough to be had. What did you think of our list, and what VR games have been scaring the pants off you?

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My question though, is when are the FNAF games going to get Oculus Rift or HTC Vive support? It's a match made in animatronic jump scare heaven!

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Slender The Arrival: Screen Spasms

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Seeing the screen flip out is one thing on a monitor, but it's another when hooked up to VR and that's your whole field of vision. When things start to get to the real goods in this take on the Slenderman urban legend, the screen goes nuts and glitches out periodically, offering some unexpected scares even before anything starts chasing you.

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Emily Wants To Play: Giggles And Appearances

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Just take a look at that cover image up there: why are both dolls and little girls so inherently terrifying?

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The little girl laughs in the background are almost their own jump scare, but this one's chock full of jump-out-of-your-seat frights when the lights pop off and the little girl appears just where you least expect.

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Monstrum: Creature Breaks Down The Door

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Finally changing up the scenery, this VR game moves from the creepy abandoned house to a creepy abandoned ship... except maybe it's not so abandoned.

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There's lots of opportunities for great jump scares here while hiding from the monstrous creatures onboard, and there's more than one monster to worry about, each with different tactics. Sometimes hiding from them doesn't work out so well either, like when a door gets broken down and messy death ensues.

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Boogeyman: Boogeyman Leaps From The Window

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This one takes the standard fear anyone has of being alone in a dark room at night and turns it into a full video game.

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As you'd imagine, there's a boogeyman lurking in all those typical hiding places: up in the vents, under the bed, behind the closet door, and in one case that really seems to affect players, just outside the bedroom window.

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While there's lots of fun to be had watching teens be terrified by the boogeyman, the most interesting part might be the idle musings such as “Where are this kid's parents?” and "This is some next level terror, although I mean, I AM on the second level."

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Terrorift: Screaming Dead Girl Pops Out Of A Book

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Hearing animal sounds in the background and a heartbeat stopping when something bad's about to go down creates a great sense of dread in this VR title. But all that's just leading up to the jump scare.

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Now I'm going to let you in on a secret that probably won't endear me to many of you: I'm not actually a big fan of the Markiplier clips. Yeah, I know, he's definitely not the most obnoxious YouTuber out there, but I still don't see the appeal of watching him play games and pretend to be scared.

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That being said, Markiplier's reaction to this jump scare in particular is worth seeing. Even though he knows its coming, it still effects him enough that he literally knocks the Oculus Rift headset off his head!

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Alien Isolation: Any Time The Alien Jumps At You

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If ever there were games just tailor made for VR, it's the defenseless horror titles like Outlast or Alien: Isolation that don't let you kill the creature stalking your helpless character.

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This new take on the Alien franchise is legitimately scary on its own, but in VR the game is taken to a heart-pounding level, between both the spot-on sound and the knowledge of impending xeno death.

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There honestly should be an extra warning label above and beyond the standard disclaimer on stuff like this for people with heart conditions. Just take a look at the reaction video below, where the most common thing players say is “Shit, shit, shit, shit shit, shit!”

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Dead Secret: Figure Appears In The Mirror

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While VR horror takes its first fledgling steps, there's going to be a lot of exploring houses, turning old locks, and picking up random objects, which is what's on display with Dead Secret.

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It feels a bit like those old PS1 days of first discovering horror (think Clock Tower or the first Resident Evil). But there's plenty of sudden shocks, like seeing a masked and covered figure appear in a mirror – guaranteed to get a real life jump from a virtual scare.

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Paranormal Activity: Ghost Appearance

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Yep, the Paranormal Activity universe is officially invading VR, and its got scares galore. A jump scare involving a mirror breaking in the bathroom while looking for a key is particularly effective, because you don't see it coming and it really sets the tone.

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The jump scare that has everyone screaming most though is the appearance of a ghostly girl figure near the staircase, even causing one player to completely fall over and start bawling. Favorite player quotes: “I don't feel like I'm in a safe space” and “I just really need the lord Jesus right now.

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The clip below also showcases how VR still has some issues to overcome, maybe best summed up when a Paranormal Activity pre-alpha player tries to lean on a table that doesn't exist.

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Dreadhalls: Monstrosities Looming In The Darkness

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One of the earlier Oculus Rift horror games, this one unceremoniously plops you in a dungeon populated with all sorts of nasty beasties. The horror comes from odd things suddenly appearing where they weren't just a moment before when you turn your head.

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Whether is a winged gargoyle statue, creepy long haired ghost girl, or demonic hulking beast, there's a metric ton of excellent jump scares when something appears just out of the corner of your eye.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/u/n/t/untitled-e143e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/u/n/t/untitled-e143e.jpg","type":"slide","id":"136332","description":"

Has there ever been a gaming device more tailor-made for scares than VR? Curiously, the actual developers of VR devices aren't actually keen on the idea. Earlier this year Palmer Luckey from Oculus specifically commented on a Reddit AMA session that “...we are strongly discouraging developers from using jump scares.

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That might make sense from a fiscal standpoint - no hardware company wants to be liable for that one person who literally has a heart attack playing a scary game, but for the rest of us, VR is all the about the horror.

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There are plenty of great ways to create legitimate dread in a player through VR's very immersive interface, from the sounds of doors opening and closing behind you to the much-maligned but reliably utilized jump scare.

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Here we're rounding up 9 of the best VR jump scares currently available. Many of these videos have very NSFW imagery and language. so watch at your own risk!

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Jump scares are death of horror games https://www.gameskinny.com/ic7oh/jump-scares-are-death-of-horror-games https://www.gameskinny.com/ic7oh/jump-scares-are-death-of-horror-games Wed, 21 Oct 2015 03:27:34 -0400 Dennis Adame

It seems like every other game that comes out now is a horror game. The gaming community is flooded with them. Those on PC know what I am talking about; tons of horror games are all over Steam and the Internet. I’m sure a new indie horror game comes out just about every day.

This wouldn’t be a bad thing if the games were good, but sadly they aren’t. Five Nights at Freddy’s and Slender are prime examples of this. But what is it about these games that makes them so bad? They rely too heavily on jump scares, and not enough on the other elements that go into a great horror game.

I’m sure I’m going to get a lot of grief for saying I hate Five Nights at Freddy’s and, I’m sorry, but it needs to be said. These games are horrible. (Unless they are intended to put me to sleep, then they are doing a great job.) This game is based solely on jump scares, and those get really old and predictable really fast. The whole point of the game is to sit in one spot and shut doors before the animatronics get in the room with you and kill you. The game lacks creativity; nothing is exciting about sitting there closing doors and worrying about the “monsters”. The game gets very predictable after less than an hour, because it's so easy to tell when the jump scares will happen. But that doesn't stop the Five Nights at Freddy’s developers from making one or sometimes two of these games every year - which certainly doesn't give them enough time to worry about silly little details like story and suspense.

This is also true for Slender: The Arrival. The Internet made a big fuss about this one, but it honestly has to be one of the worst horror games I have played. The story was boring, and the scares were pathetic. The game requires you to do nothing but collect papers and turn on generators. It has what it calls a “story”, but the story is nothing more than a girl looking for her friend in the woods. She then encounters Slender and runs to find the pages. This happens for a few levels, and then the there is one final level where you walk up a hill and into a building and see a dead man. Then the game ends. It's got a little more suspense than FNAF, but still...this was the game that everyone went crazy over?

These game are two of the most popular in the horror game community, and I just don’t get it.

 Aaron Pokoj, a metal guitarist and avid horror game player like myself, shed some light on this phenomenon:

“With the rise of the 'Lets Player', horror games have become more focused on cheap scares than actually being scary. Jump scares and 'pewdiebait' litter the scene, as game developers sacrifice atmosphere and story for those cheap scares.”

Is there any hope for the horror genre?

Games like Outlast and Amnesia are the little rays of sunshine that make me think there is a future for horror games. Outlast has a great story, great scares (that aren't just jump scares), and a great setting for a horror game. The game actually got my heart racing and made my palms sweat. Amnesia also has a great story and setting. Both games leave the character weaponless with no way to fight back. Both games make the player think on their feet as they run from the monster and try to find a way to hide. If the player is unable to find a place to hide, they are brutally killed, and the player is left shocked and with their heart pounding. 

These games recognize something that Slender, FNAF, and every other jump scare game out there does not: monsters popping out at you does not a horror game make. You need an engaging narrative that forces you to keep playing even when it freaks you out, a really atmospheric setting to immerse you in a terrifying world, and lots of suspense to keep it from becoming boring and played out.

I have played god knows how many horror games, and the sad thing is that most are bland rehashes of the FNAF formula. But more complex and well-crafted games like Outlast and Amnesia give me hope. Once gamers start getting as tired of jump scares as I am, maybe we'll see more game like them.

FNAF Image Outlast Image

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This is the World's Scariest Game https://www.gameskinny.com/nxztx/this-is-the-worlds-scariest-game https://www.gameskinny.com/nxztx/this-is-the-worlds-scariest-game Tue, 07 Jul 2015 02:30:01 -0400 Dani Gosha

The only thing we have to fear is fear itself—nameless, unreasoning, unjustified terror which paralyzes needed efforts to convert retreat into advance.

During his first Inaugural Address, Franklin D. Roosevelt uttered these prominent words, words meant to empower and encourage those to not let fear cripple them. However, like many things, it is easier said than done. 

Evil has a face but, fear? Fear has nothing more than a title and when it comes to video games, the title of true fear is undoubtedly Slender and all the games that follow. 

Now, do not be discouraged from continuing with this article simply because you expected titles such as P.T, Outlast or even F.E.A.R. True, these games indeed are scary but in what sense? The answer is; a sense that we as gamers believe and accept certain qualities as scary. Haunted houses, crazed maniacs, gruesome figures and acts of violence are just a few of the typical horror tropes that "make" a scary game however, Slender is an exception.

The game hardly falls under these tropes begging for a completely different measuring. For the purpose of proving Slender and other Slender titles as the world's scariest game, I will be measuring it by its realism, believable absurdity, real world influence and the cult like following it possesses. 

Realism

We as humans tend to fear what we don't understand but too we fear the most practical of things. We fear the probable. 

Slender Man didn't pop up out of the blue, let alone from the sole creative genius of Eric Knudsen. The tale of Slender Man has been around for years. It is an urban legend that apparently originates from a Something Awful user by the name of Victor Surge. However, at the same time there are those that say the legend existed in countries all over the world long before Surge's participation.

 The modernized legend is a simple one; a tall faceless man donning a black suit lurking in the woods with a preference for children. An evil being. A much dated version of the legend however, paints Slender Man (not named until 2009) as a figure that fits into many national legends such as Germany and Romanian folklore with the name of Der Grossman. There are even lore's that depict Slender Man as a benevolent creature who only seeks to save you from a painful death by taking you to the under world early on. 

Is it possible that several countries could take one story and twist it to fit their cultural views? Of course. 

The realistic nature of this character also comes from the believable (if only some) manipulated photos to not only support the urban legend but give the game a foundation on which to start from. 

Urban legend aside, the game also implies two very real topics. Those two topics are murder and pedophilia. Slender is largely associated with preying on children but it is so subtle that gamers barely consider pedophilic implications. The topic of murder is also very subtle, for when the player is found, their camera cuts out to white noise as Slender Man's face comes into view. Whether as a parent or a person with morals, to know such implications are there is fairly frightening. 

A Believable Level of the Absurd

While the need for absurdity may contradict the need of realism, I strongly believe that the game also needs a level of fantasy.  Think about it; when you were a child you readily believed tales of monsters under your bed and in your closet. Have you ever come across a monster in your life before? Chances are no yet, you believed it. 

Deeply believing things we know aren't real is a great way to bring the unreal to life and invoke paranoia. We undermined our subconscious to the point we go to bed thinking about something possibly happening though we know it is impossible. 

So what makes Slender both realistic yet fantastical? Answer; the premise of the story. Slender the Eight Pages may give gamers a very realistic task of collecting eight pieces of paper but honestly, who in their right mind would actually go out into the woods in the middle of the night to collect drawings? This is what is absurd, but once again the task is physically believable. 

The goal of this game is held higher by the gamer over the irrational nature of venturing into the hunting grounds of a faceless creature. 

Effects the Real World

The Devil made me do it. 

Games are commonly blamed for encouraging and instigating violence, however typically such violence isn't directly caused by one specific game. Slender Man both the legend and game are sadly the exception. 

On May 31, 2014, two 12-year-old girls in Waukesha, Wisconsin lured a fellow friend into the woods and stabbed her 19 times with the sole purpose of proving themselves to Slender Man. 

While there is no proof that the girls played any of the Slender games ironically, the real Slender Man story is one of two friends obsessed with the idea of Slender Man. Though there is no plot to murder anyone or intentionally becoming his proxies, Slender the Arrival does feature missing former friend Kate as a proxy who in the end does wind up murdering her friend Lauren. 

Cult Following

Games of all genres are no strangers to fan bases. That being said, there isn't a fan base and community like the Slender fan base. The game and legend both owe a lot to the community that consistently adds more to the internet's fascination with the faceless monster. He even has his own song

Slender Man is in the realm of Bloody Mary and Candy Man, both with horrific connotations and nothing to shake a stick at. 

Fearing the Unkonwn...and the Known

The true face of evil is faceless and what we fear remains the same; the unknown. 

Slender and the titles that follow are an anomaly in the terms of horror clichés. There are no haunting grounds, jumpscares or gore filled scenes, just realism mixed with all too believable absurdities, an Internet documented origin that is enough to lead the most innocent of beings to commit acts of violence and an online community that is the heartbeat of Slender Man. 

Yes, Slender is not the most terrifying game but, it brings with it a legitimate fear. A fear invoked by believing in something we have no definitive answer if it is real or not. A fear that this game and the legend can drive people to violence.

He is a modern-day boogeyman that is not so modern. A faceless shadow that some see outside of their computer screens. A thing we know yet do not know. 

Out of all the horror games both recent and past, Slender is by far the scariest game in the world. 

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Slender: The Arrival set to Terrorize Gamers on September 23 https://www.gameskinny.com/vmz0r/slender-the-arrival-set-to-terrorize-gamers-on-september-23 https://www.gameskinny.com/vmz0r/slender-the-arrival-set-to-terrorize-gamers-on-september-23 Sun, 07 Sep 2014 19:25:39 -0400 Jessa Rittenhouse

After enjoying his status as a popular internet meme, Slenderman is now coming to two major consoles this month. Slender: The Arrival hits the PS3 on September 23rd in North America, closely followed by a European PS3 release and a global XBox 360 release on September 24th.

A sequel to the 2012 freeware hit Slender: The Eight Pages, Slender: The Arrival is a first-person horror game, the product of a collaboration between Eight Pages creator Mark Hadley (Agent Parsec) and Blue Isle Studios. In addition to the dimly lit environments and terrifying titular character of the first game, players of The Arrival will be treated to new levels, new characters, and a newer, longer storyline to mark the game series' first appearance on consoles.

An enigmatic still from The Arrival gives players a glimpse of what to expect from the upcoming DLC and console release.

The game will also be supported on the Oculus Rift, with the update free to owners of the game.

Owners of the original game on the PC will be able to get The Arrival as DLC via Steam on the game's release.

Slender: The Arrival is published by Midnight City. The game will cost $9.99 on the PS3.

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