Space Hulk: Deathwing Articles RSS Feed | Space Hulk: Deathwing RSS Feed on en Launch Media Network Space Hulk: Deathwing Single and Multiplayer Weapon Loadouts Fri, 16 Dec 2016 07:10:01 -0500 Ty Arthur

The battle brothers of the Dark Angel chapter are tasked with penetrating a gigantic collection of fused space vessels in Space Hulk: Deathwing, but it won't be an easy task as the area is swarming with Tyranid genestealers and even worse creatures (read our full review here).

Luckily the space marines come well prepared, with a wide range of weapon loadouts available so you can tackle the horde in whatever way best suits your play style. Below we list out every weapon currently available in single and multiplayer.

These are just the ranged and melee weapons however, so keep in mind there are also a variety of offensive psyker powers in the single player campaign (or if you play as the Librarian in multiplayer), as well as skills to boost your squad's armor and combat effectiveness.

Multiplayer Weapons

Five classes are available in multiplayer with varying weapon loadouts for each choice. Note that not all the listed weapons are immediately available, as you must gain experience through matches to unlock anything but the basic primary and secondary weapons.

Assault Specialty


  • Lightning Claw - extremely high damage, anti-armor ability, and the fastest speed of melee weapons, but requires you to get very close to enemies
  • Mace of Absolution - high damage and only slightly slower than the Lightning Claw, but doesn't have the anti-armor ability
  • Thunder Hammer - must be unlocked, deals high damage and injuries enemies in an area effect but has slow speed


  • Storm Shield - automatically equipped with Mace of Absolution, offers extra armor but can also be used as a low damage weapon

Thunder Hammer and Storm Shield

Heavy Weapon Specialty


  • Assault Cannon -  the highest rate of fire weapon but only medium range and reduced accuracy, comes with 400 shot clip and frequently jams
  • Vengeance - a modified assault cannon that must be unlocked, has reduced rate of fire but includes the anti-armor quality
  • Plasma Cannon - must be unlocked, has unlimited ammo but requires a cool down time to recharge, deals damage in an area for multiple kills per shot


  • Power Fist - high damage but low speed, can be equipped as a secondary melee weapon on your off hand while using the assault cannon

Assault Cannon



  • Storm Bolter - standard ranged gun with 60 shots, won't jam but has relatively low damage


  • Force Sword - very high speed but lower damage
  • Force Axe - must be unlocked, has slower speed but higher damage than Force Sword

Force Sword



  • Storm Bolter - same as with Librarian or in single player
  • Redemption - this modified version of the Storm Bolter must be unlocked and uses ammo that explodes into shrapnel just after firing to deal damage in an area to lightly armored targets


  • Narthecium - this "weapon" is actually the Apothecary's means of healing squad mates


Tactical Specialty


  • Storm Bolter - same as with Librarian or in single player
  • Spear Of Caliban - despite the name, this is actually a ranged Plasma Cannon variant that must be unlocked, has high rate of fire but reduced explosion radius and damage


  • Power Fist - same as with Heavy Weapon Specialty class, but not usable with Spear Of Caliban

 Spear Of Caliban

Single Player Weapons

The single player campaign begins solely with the Storm Bolter, Force Sword, and Power Fist for your main character, with a slightly different loadout for your Heavy Specialty and Apothecary squad mates.

The remaining weapons on this list are all unlocked by getting a higher Fervor score in any given level. To gain more Fervor points you need to get more kills, refrain from using the psygate to return to base, and explore the area thoroughly to pick up all Relics.

  • Storm Bolter - same as with Librarian class
  • Redemption - same as with Apothecary class
  • Hellfire - despite the name this isn't a Flamer, but rather a modified Storm Bolter that deals acid damage in a radius plus bonus fire damage to the primary target
  • Assault Cannon - same as with Heavy Weapon Specialty class
  • Vengeance - same as with Heavy Weapon Specialty class
  • Heavy Flamer - extreme damage at close range, plus sets walls and floors on fire to force enemies into choke points
  • Plasma Cannon - in single player, you need to unlock the first skill under the Command skill tree to equip this weapon on your squad mate Barachiel
  • Spear Of Caliban - same as with Tactical Specialty class

Heavy Flamer

  • Power Fist - same as with Heavy Weapon Specialty class
  • Force Sword - in single player offers a bonus to cooldown times for psyker abilities
  • Force Axe - in single player offers a bonus to cooldown times for psyker abilities
  • Lightning Claw - in single player can be equipped as a secondary weapon on the off hand if you are using the Storm Bolter as your primary
  • Thunder Hammer - same as with Assault Specialty class
  • Mace Of Absolution -same as with Assault Specialty class
  • Lost Mace Of Corswain - a pre-order only bonus weapon that has similar stats to the power fist with a different appearance and animation

Lost Mace of Corswain

What weapon loadout are you picking most often in Space Hulk: Deathwing's single player campaign or multiplayer horde matches, and what's your favorite class to play?

Die for the Emperor as Warhammer 40k's Space Hulk gets an FPS makeover Thu, 15 Dec 2016 03:00:02 -0500 Ty Arthur

Fans of the two Warhammer universes have certainly noted a lack of cohesiveness in who Games Workshop hands the licenses out to, and what kind of games those developers end up making.

From a horde of mobile titles of questionable quality to RTS experiences like Dawn Of War or the third person God Of War-style of Space Marine, there's just no unifying force holding the Warhammer 40k games together, and that continues with this spin-off title Space Hulk: Deathwing.

Personally I wasn't a huge fan of the recent Space Hulk rendition back in 2013 from Full Control Studios (itself based on previous table top games), which was too much like the board game and really quite frustrating for an interactive digital experience.

Now, we get to re-live that same idea and basic story in a much more action-packed first person version with a horror twist as Streum On Studio tackles the franchise. After rocky launch -- getting pushed back mere days before release for last minute bugs to be squashed -- its finally here and we're ready to dive into how it stacks up against other Games Workshop entries.

Deathwing Gameplay

At its core, Deathwing offers a horde style FPS along the lines of Vermintide or Left 4 Dead, with enemies coming at you from all sides in large numbers, sometimes in tight hallways (which gets tense) and sometimes in more wide open chambers.

On top of the basic shooter mechanics are some minor squad commanding features as you have to order a teammate to heal you, have a fellow battle brother hack a door, order the team to follow or stay put, etc. You can also change the loadouts of your squad mates, letting you choose what combat style to utilize in any given area.

You'll need a team to tackle a space hulk filled with Tyranid!

That does add a tactical feel, but unfortunately your team doesn't seem to have much of a mind of their own, or even any sense of self preservation. For instance your healer won't attend to anyone's wounds unless you order him too -- even if a teammate is clearly on death's door and there are no enemies currently attacking.

There are some unexpected abilities beyond just run and gunning as you play, like hacking turrets at long range, adding in an extra dimension. Since you are playing as a Librarian in full Terminator armor, there's a pretty wide range of guns, melee weapons, and psychic abilities to use for thinning out the Tyranid hordes aboard the derelict space hulk.

Add in a skill tree with three options to focus on and you won't run out of ways to blow up enemies or keep your squad alive.

There's no shortage of ranged and melee options

While the bulk of the game takes place in varied environments of the space hulk -- composed of many different ships fused together -- your space marine can use limited warp gates to return to a safe zone.

Once safely back on your own ship you can repair your armor and get new loadouts. It's a nice way to re-skin the town portal concept so that it makes sense for your team to get upgrades and healing mid-level.

Graphics And Atmosphere

There's been a painstaking attention to detail in getting the Warhammer 40,000 lore right in Deathwing, but at the same time the environments do feel a little constrained, and even at maximal settings the graphics feels just a smidge shy of AAA.

There are many areas you can't access due to the Terminator's armor bulk, and these giant space marines can't jump or climb ladders, so there's a very confined feel to everything. Graphically there are also a few cut corners, like enemy bodies disappearing after dying.

Overall, Streum On Studio did an admirable job bringing the universe to life, however, and there's a serious gothic horror vibe to several of the areas, in addition to top-notch sound effects.

Series fans will enjoy seeing details like the dead tech priests covered in mechadendrites, or servo skulls floating around the areas and taking scans as you explore. For the lore fanatics, there's a cool bestiary to see a dossier on the types of enemies you come across and a Relics screen showcasing objects of historical worth to your Adeptus Astartes chapter.

There's a huge influence in the beginning part of the game that can't be ignored: Aliens. It's a little unclear whether these are purposeful nods to the classic movie, or if there are just similarities with the fact that you are fighting fast aliens in a dark space atmosphere.

Either way, the Aliens feel is strong, with genestealers crawling along the walls out of the corner of your eye before you meet them in battle, the blipping of your mini-map, and the gore-strewn walls and hallways.

Eww... squishy!

Bugs And Technical Issues

This has to be the biggest issue with Deathwing at the moment: severe stutters and frame rate drops occur fairly regularly. It was an issue in the beta that was supposedly being addressed when the game was pushed back a week at the last minute, but I'm still having tons of frame rate drops.

That's not the only tech issue either: about half the time when booting the game up on Steam, it freezes on the initial loading screen and has to be restarted. That's an annoying extra step that reduces any desire to play.

This is not the time you want a glitchy experience

On the design front, for the most part the guns and psychic powers handle well, but I didn't care for the zoom in feature. You have to press the right mouse button to zoom in, but then you stay zoomed in until you click again, making zooming in and out far too slow.

I haven't seen that sort of zoom system used since the original F.E.A.R. and there's a reason why developers largely dropped it 10 years back -- it's just a straight up bad design choice.

The servo skulls look cool though!

The Bottom Line

Deathwing is fun and has a great atmosphere, there's no doubt about that, but it's also just not quite up to the level of the truly great FPS entries. Coupled with the stuttering frame rates, the end result is a game you should probably wait on until a patch comes out or the price drops.

Then again, considering you can always do a Deathwing Steam refund, it may be worth checking out for 2 hours now anyway for Warhammer 40,000 fans to decide if you can overlook the technical problems.

Seeing this different take on the Space Hulk game did remind me we are overdue for a proper RPG set in this universe. Think of something like Vampire: The Masquerade Bloodlines or even Knights Of The Old Republic but set in the Imperium of Man. A proper dialog and combat-driven RPG with you playing acolytes of Inquisition, Imperial guardsmen, or even better, secret chaos cultists, would be stellar. That's a game I'd eagerly drop $40 - $60 on. 

Seeing all the different styles of games this universe has to offer, I'd also really like to see a sort of super-game encompassing all of them by a AAA developer that could do it justice. Imagine if you started a mission with ship-to-ship space combat, moved to the planet's surface and switched to an RTS with the Imperial Guard, then finished off a mission in a first or third person segment as a space marine invading an enemy compound.

Sadly, we'll probably never get either of those things, so far now we'll have to satisfy ourselves with Deathwing and patiently waiting for Dawn Of War III.

Space Hulk: Deathwing Gets All-New Campaign Gameplay Video Sat, 19 Nov 2016 08:17:10 -0500 Nam T. Bui

Focus Home Interactive has just released new gameplay footage of Warhammer 40k's first-person shooter -- Space Hulk: Deathwing. The 17-minute video shows footage of campaign from the viewpoint of a Space Marine squad investigating an ancient, derelict Space Hulk.

In Space Hulk: Deathwing, players can use various commands to order squad members for movements and formations, adding tactical strategy to the typical FPS mix of mechanics.

Compared to previous footage of the game shown at both E3 2016 and Gamescom 2016, there seem to be minor changes to the game's graphics, as well as a revamped HUD and command wheel.

Based on a notable tabletop series of the same name, Space Hulk takes place in the immaterial dimension of Chaos, where Space Hulks drift along the currents of the Warp. Players take control of a Space Marine from the Deathwing of the Dark Angels and are tasked with the mission of retrieving treasured and ancient lost technologies scattered across the Hulks.

Alongside the campaign, Space Hulk: Deathwing also supports up to 4 players in co-operative multiplayer. The game is set to be released Dec. 9 on PC, while consoles will receive an early 2017 release.