Star Citizen Articles RSS Feed | GameSkinny.com Star Citizen RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Every Video Game Halloween Event in October 2020 https://www.gameskinny.com/kl2mu/every-video-game-halloween-event-in-october-2020 https://www.gameskinny.com/kl2mu/every-video-game-halloween-event-in-october-2020 Thu, 01 Oct 2020 14:41:13 -0400 Josh Broadwell

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/r/torchlight-halloween-a1aeb.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/r/torchlight-halloween-a1aeb.jpg","type":"slide","id":"215688","description":"

Torchlight 3 Halloween — Gears 'N' Goblins Update

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The Torchlight 3 Halloween update brings the pets along for the ride. Players can rescue three new Halloween-themed pets from bosses and dungeons: the Midnight Cat, Spooky Retriever, and Dragonling Spirt. Each with a special skill that summons skeletons in battle, but the pets are only available until December.

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Aside from battle-pups, the update introduces the Ancient Ember gear set and two new skills along with it, plus new fort decorations and two new weapons: Sword of the Lost and Lightning Baller mace.

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And that's it for now! Feel free to bookmark this page for more Halloween event updates throughout October! If you found this list frightfully delightful, please consider sharing it! 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/ebaddf66ce0ba5bc0ab3fd90f12fbf0f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/ebaddf66ce0ba5bc0ab3fd90f12fbf0f.jpg","type":"youtube","id":"13465","description":"

Hardspace: Shipbreaker Halloween: Haunted Frontier

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Hardspace: Shipbreaker's Halloween event is Haunted Frontier, full of spooky haunted ships that put your bravery — and desire for salvage — to the test.

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The update, which is live now on Steam, turns any ship into a potential ghost ship. Things start deteriorating as you gather materials and fend off rogue AI nodes. Lights flicker on and off. Air gets sucked out of the room. And somewhere deep in the ship, unsettling sounds can be heard...

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Should you make it out alive, you can show off your hard-earned rewards with new stickers and badges.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/243fd0a5ca6a2fe64182eb58d93a3599.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/243fd0a5ca6a2fe64182eb58d93a3599.jpg","type":"youtube","id":"13464","description":"

Hunt: Showdown Halloween Event

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Hunt: Showdown has its first-ever Halloween event on now until November 4, with a gourd-full of ghoulish events and treats to earn.

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Players earn Event Points for special equipment and other items by doing the following:

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  • Destroying pumpkins scattered through the world 
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  • Destroying the Butcher's pumpkin head 
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  • Investigating a Halloween-themed Clue or Rift 
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  • Destroying pumpkins mounted on scarecrows 
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There's only so many Event Points you can earn each day, but using the special Halloween item Wormseed Shot increases the points earned by 25%.

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1,000 Event Points are needed for all the event's special gear. Any points earned over that will be converted into Blood Bonds once the event ends.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/71848f3b1a2185e50f9d7ae90c647749.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/71848f3b1a2185e50f9d7ae90c647749.jpg","type":"youtube","id":"13463","description":"

Minecraft Halloween in the Minecraft Marketplace

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Minecraft Halloween celebrations run through November 2, with frights aplenty in the Minecraft Marketplace. Mojang's got Halloween-themed maps and items in store there, plus Halloween Collections to choose from in the Character Creator and Marketplace.

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Until November 2, you can grab a free Halloween skin pack and Halloween character creation item for free. These will still be available to get after November 2, but they won't be free then.

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[Source: Mojang]

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Fire Emblem Heroes Halloween  Special Heroes (Dragons Harvest)

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Fire Emblem Heroes' Halloween event runs through November 7 at 7:59 p.m. EST and offers a chance to summon four new Halloween-themed units:

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  • Fall Vessel Robin (Awakening)
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  • Autumn Trickster Xane (Mystery of the Emblem)
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  • Harvest Goldoan Dheginsea (Radiant Dawn)
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  • Harmonic Hope Ninian and Tiki duo unit (Binding Blade and Shadow Dragon)
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As always, the seasonal Fire Emblem Heroes' units come with a new Paralogue event, Dragons Harvest.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/n/mans-sky-halloween-b2c22.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/n/mans-sky-halloween-b2c22.jpg","type":"slide","id":"215570","description":"

No Man's Sky Halloween Update

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Head back to the outer reaches of the galaxy to find some new loot in the No Man's Sky Halloween update. Brave explorers can scour Desolation's wrecked vessels again to find a new item, Tainted Metal, and have a chance to snag some Quicksilver. But it comes at a cost. The freighters are full of new treats and a security system gone haywire.

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Trade Tainted Metal with the Scrap Dealer to get new base decorations and additional customization options, or you can stockpile it to exchange for the Horrific Flesh-Helmet.

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Scrap Dealers also have Orange Pustules and Detoxified Slimes for infesting and purifying bases.

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[Source: Hello Games]

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/i/x/pixark-halloween-68652.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/i/x/pixark-halloween-68652.jpg","type":"slide","id":"215490","description":"

PixARK Halloween

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PixARK Halloween brings a spooky makeover to the survival game from now until November 2, with costumes and treats galore.

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Things kick off at the main menu, which is getting a Halloween re-skin. The main attraction is the Pumpkin Soul Reaper though.

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When you defeat the Pumpkin Soul Reaper, it might drop:

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  • Pumpkin Seed
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  • Magic Broom
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  • Flying Firework
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  • Clown Costume
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The Firework and Broomstick only last seven days, but you have a slight chance of getting a permanent one from defeating Ancient Wyvern King, Beach Bully, and Aurora Butterfly King enemies.

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Then there's candy grenades, Halloween decorations, a creepy scarecrow costume, and plenty of events to make the most out of the season.

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[Source: Steam Community]

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Apex Legends Halloween: Fight or Fright 2020

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Apex Legends' Halloween Fight or Fright event is back with Shadow Royale and more from now until November 3.

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Shadow Royale sees night fall on Kings Canyon and its trio matches. When a Legend falls, they're reborn in Shadow form with a thirst for vengeance.

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This year's event sees several all-new skins plus re-imagined versions of last year's, including Sweet Dreams Caustic and Wicked Harvest Bloodhound. Skins from last year are available on rotation in the in-game store as part of bundle offers or special offers.

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There's a set of exclusive rewards in the event's Prize Track too with skins, charms, and more.

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[Source: EA]

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War of The Visions Final Fantasy Brave Exvius Halloween Special

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War of the Visions is celebrating Halloween with two featured UR summons and a bucketful of rewards. Players can summon UR Little Leela and UR Rairyuu from now until November 10, both in Halloween attire with appropriate skills to match.

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The Halloween Special also includes a Rewards From the Producer reward period from now until November 10. It features:

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  • 2,000 Visiore
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  • 20,000,000 Gil
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  • 1 Rainbow Fragment of Thought
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  • 3 Rainbow Vision Sphere
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  • 50 Adamantite (Large)
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  • 50 Burst Pot
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  • 50 Armor Pot
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In a separate update, new players who start the game get a 7-day free summon period where a UR summon is guaranteed.

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From October 28 through Halloween, players can take advantage of 6-UR Guaranteed Step Up 10x Summon, which guarantees:

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  • one UR unit or vision card on step 1
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  • two UR units/vision cards on step 2
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  • three UR units/vision cards on step 3
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There's also a  5-step 10x Summon which guarantees a MR+ unit or vision card on steps 1-4 and UR “Exorcists” on step 5.

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And there's even more, from daily login bonuses and Halloween Challenge Missions to a spoopy new Halloween-themed game icon.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/t/a/gta-online-halloween-5c695.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/t/a/gta-online-halloween-5c695.jpg","type":"slide","id":"215485","description":"

GTA Online Halloween Bunker Series

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GTA Online has a bunker full of frightful delights this Halloween. Halloween Bunker Series features triple RP and GTA$ plus three Slasher maps: the depths of the bunker, the silo, and The Diamond.

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Taking part in the Halloween Adversary modes such as Beast Vs. Slasher and Come Out To Play doubles your RP and GTA$.

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The peyote plants are back, in keeping with the spooky season, though Rockstar isn't saying what they'll transform you into yet. Nightclub income rates are going up as part of the event, and there'll be an influx of Freemode Events with triple payouts through October 28.

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[Source: Rockstar Games]

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Mortal Shell Halloween: Rotten Autumn

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Mortal Shell's first content update just so happens to be a Halloween update called Rotten Autumn.

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After downloading the update, speak with Gorf to unlock a new mini-quest. Completing it earns you new shades to deck out your Shell with. And you can show the world just how you spruced up your Shell with Mortal Shell's brand-new photo mode.

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There's also a separate download alongside Rotten Autumn that adds a new soundtrack for boss fights, courtesy of Rotting Christ.

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Those who haven't jumped into Mortal Shell yet can do so with a limited-time 20% discount for the digital version on PS4 and PC. That same discount isn't live for Xbox players yet, but it will be come October 27. 

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Mortal Shell's physical version releases November 3 on PlayStation 4 and Xbox One in the U.S., then on October 23 for PlayStation 4 and PC (case containing a key) in Europe and October 30 for Xbox One in Europe.

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Fortnite Halloween — Fortnitemares 2020

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King Midas is back from the great beyond in Fortnite's Fortnitemares 2020 event from now until November 3, and he's giving you the chance to wreak havoc on friend and foe alike.

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When you're eliminated in a Solo, Duos or Squads match, you get the chance to return as a Shadow in Nitemare Royal. Attack surviving players from the shadows and even possess vehicles to bring their game to an end.

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That's the trick side of things, but the island has plenty of treats in store too. You can get your hands on the Pumpkin Rocket Launcher, Fiend Hunter Crossbow, a special Midas invention, and of course, candy.

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There's a suite of Fortnitemares challenges where you can unlock costumes and weapon skins such as the Smash-O'-Lantern Pickaxe and Midas' Shadow Wrap.

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Finally, on Halloween night (October 31) at 9 p.m. EST, award-winning reggae singer J Balvin kicks off the Afterlife Party at the Party Royale Main Stage.

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[Source: Epic Games]

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PUBG Mobile Infection Mode

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PUBG Mobile's Infection Mode is back from the dead from now until November 9, with new content, themes, costumes, and plenty of zombies.

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Infection Mode's classic combat returns, pitting a team of Defenders against a team of Zombies in an all-or-nothing fight. Zombies — sporting Halloween masks, if you so choose —  can only use melee attacks, but fallen Defenders transform into Zombies with chances for form shifts and stat buffs.

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If it all gets too much for the Defenders, they transform into Vanquishers when their team is down to three members. Foes they vanquish can't be resurrected.

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These hellish fights unfold across maps decked out with pumpkins, gravestones, and other seasonal paraphernalia. More costumes and decorations are planned before the end of the event.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/o/r/world-tanks-burning-games-3f13d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/o/r/world-tanks-burning-games-3f13d.jpg","type":"slide","id":"215440","description":"

World of Tanks Halloween — Burning Games

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Free-to-play war game World of Tanks is hosting the Burning Games Halloween event until October in partnership with Korn and their new video for "Finally Free." It's a chance for Tier V and higher vehicles to complete challenges and earn special items and take part in the new Wasteland map.

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In World of Tanks Wasteland, tanks start with 1 HP and have to attack others to replenish it. Players can attack allies to restore teammates' health, and respawning increases the tank's overall power.

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From October 16 through October 31, players can join The Way of the Raider 60-stage event to earn XP, camo, and the two new tanks featured in Korn's music video.

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Finally, from October 24 through October 31, World of Tanks brings back Mad Games, a limited-time chance to outfit your tanks with the wildest abilities possible.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/f606fc7c0ae0432de2eea8b9e071bf9c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/f606fc7c0ae0432de2eea8b9e071bf9c.jpg","type":"youtube","id":"13457","description":"

Red Dead Online: The Halloween Pass

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It's spooky time at the Red Dead Online corral, with the game's first-ever Halloween Pass. Now through November 16, players can get their hands on wagon-loads of Red Dead Online Halloween rewards, ranging from weapons and costumes to decorations for the tavern. Everything acquired during the event lasts after it ends.

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The Halloween Pass is available in the progress menu or the Wheeler, Rawson & Co selection.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/k/pokemon-halloween-2020-a8dac.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/k/pokemon-halloween-2020-a8dac.jpg","type":"slide","id":"215383","description":"

Pokemon GO Halloween 2020

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Pokemon GO Halloween 2020 runs from October 23 at 9 p.m. EST through November 3 at the same time and offers the first chance to get your hands on Galarian Yamask among other things.

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Completing the Halloween Special Research "A Spooky Message Unmasked" gets you one step closer to finding both Galarian Yamask and Spiritomb. Other Field Research tasks will also center around Halloween themes during the event.

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Ghost-type Pokemon will be more common in the wild, in Raids, and in Eggs. You might even find a costumed Gengar in Raids or hatch a Sableye in costume if you're lucky.

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Talking of Raids, Darkrai takes center stage for five-star Raids, but there's more Halloween Raid goodness in store.

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On October 31 from 11 a.m. local time through 5 p.m. local time, there's a higher chance Alolan Marowak will show up in Raids.

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There's a special Halloween Cup from October 26 at 4 p.m. EST through the end of the event where only Poison, Dark, Bug, Ghost, and Fairy Pokemon can compete, and they have to have less than 1,500 CP.

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It just wouldn't be Halloween without costumes. Pokemon GO Halloween 2020 amps up the costume game with a Gengar onesie, Sableye goggles, Pikachu mask, and more, along with bundles in the in-game shop.

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Finally, there's an all-new event on October 26, the Catch Mastery event, which we cover in more detail elsewhere.

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Harry Potter Wizards Unite: Darkness Rising 2020

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Harry Potter Wizards Unite is back for 2020 and, like its Pokemon counterpart, you can play it safely from home.

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This year, Darkness Rising revolves around weekly events where completing tasks — brewing potions, collecting notes, and the like — earns you rewards such as extra XP, Portkeys, and books.

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The ultimate goal is finding the Dark Witch, masquerading as a Brilliant Oddity. Other oddities abound, too, including Brilliant Witch, Brilliant Dark Wizard, and Brilliant Giant Stone Hand.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/e/dreams-halloween-6b6e1.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/e/dreams-halloween-6b6e1.jpg","type":"slide","id":"215381","description":"

Dreams Halloween

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If you're looking for a more atmospheric experience, Dreams' Halloween event, All Hallows' Dreams, may be for you. The whole thing is user-generated, like the rest of Dreams, and All Hallows' Dreams pops up at the top of the world list when you boot the game up.

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Choosing it takes you to a dream world with different scary mansions to explore.

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Some are reportedly very scary indeed, though they have their biggest frights confined to the upper floors. Others are just fun, creepy haunted houses to explore, complete with pumpkins carved by other Dreams players and a costume zone.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/l/call-duty-halloween-2020-f4033.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/l/call-duty-halloween-2020-f4033.jpg","type":"slide","id":"215379","description":"

Call of Duty Halloween 2020 — Haunting of Verdansk

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Call of Duty Warzone and Modern Warfare share a Halloween event in 2020: Haunting of Verdansk. The event runs from October 20 through November 3. It's a multi-pronged event featuring crossovers with SAW and The Texas Chainsaw Massacre, but some of it does come at a cost.

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If you want the film crossover treats, you'll have to shell out for the SAW and Chainsaw Massacre bundles, both of which include skins, items, and weapons inspired by their respective franchises.

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Activision promised more Halloween-themed bundles for the in-game store, including the new Dr. Karlov bundle focused on regional Verdansk folklore and a Grim Reaper bundle.

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In addition to Trick or Treat crates with Halloween items galore, Haunting of Verdansk adds night modes to event maps, zombie battle royale, scavenger hunts, and much, much more.

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[Source: Call of Duty]

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/i/n/minecraft-dungeons-halloween-dabf7.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/i/n/minecraft-dungeons-halloween-dabf7.jpg","type":"slide","id":"215276","description":"

Minecraft Dungeons Spooky Fall Halloween Event

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Spooky Fall is coming to Minecraft Dungeons from October 26 until November 3 with challenges and rewards galore.

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Seasonal Trials are summoning up ghoulish mobs for players to take on. If that weren't spoopy enough, the event turns down the lights with Night Mode — but only until the event ends.

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Completing the Season Trials earns exclusive seasonal weapons and gear, whether Night Mode is enabled or not.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/l/d/elder-scrolls-online-witches-festival-elder-scrolls-online-h-1b704.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/l/d/elder-scrolls-online-witches-festival-elder-scrolls-online-h-1b704.jpg","type":"slide","id":"215275","description":"

Elder Scrolls Online Halloween — Witches Festival 2021

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Elder Scrolls Online's annual Halloween Witches Festival is back once more with double XP and plenty of treats to go around. ESO's 2020 Witches Festival runs from October 22 at 10 a.m. EST through November 3 at the same time.

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If this is your first time taking part, you'll need to complete "The Witchmother's Bargain" quest from the Crown Store and earn the Witchmother's Whistle item. If you already have it, just select it from your collections to get started.

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Using the Whistle kicks off a two-hour period of bonus XP, but there's a lot more.

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Players can earn new mementos, furnishings, and Dremora and Hollowjack-themed items through Plunder Skulls earned in battle.

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Bosses drop Dremora Plunder Skulls with extra goods, including treasure maps and pages for the Grave Digger weapon style.

\n

There's the final evolution of the Indrik, a costume gala, grab bags, deals, and more. Check out the full details on the ESO event site.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/30172cce2758511fa2d256983cdf7aea.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/30172cce2758511fa2d256983cdf7aea.jpg","type":"youtube","id":"13455","description":"

Overwatch Junkenstein 2020

\n

Overwatch's Halloween Terror 2020 event, aka Junkenstein 2020, is live now through November 3, bringing the Junkenstein's Revenge Brawl back alongside new skins and more.

\n

Baptiste and Ashe are added to the brawl mix as playable characters this year, and there are weekly challenges to take on to earn new skins.

\n

These are the new Legendary skins for the Halloween Terror 2020 event:

\n
    \n
  • Karasu-Tengu (Genji)
  • \n
  • Dai-Tengu (Hanzo)
  • \n
  • Werewolf (Winsto)
  • \n
  • Flying Dutchman (Sigma)
  • \n
  • Shin-Ryeong (D.Va)
  • \n
\n

That's in addition to three new Epic skins:

\n
    \n
  • Fantasma (Sombra)
  • \n
  • Stone (Brigitte)
  • \n
  • Ragdoll (Echo)
  • \n
\n

Here' the schedule of events.

\n

October 13-20

\n
    \n
  • Vengeful Ghost — get chased by ghosts
  • \n
  • Frenzied Stampede — chase down fast-moving zomnics
  • \n
\n

October 20-27

\n
    \n
  • Volatile Zomnics — zomnics explode when you get close
  • \n
  • Three They Were — take on missions with just three characters
  • \n
\n

October 27-November 3

\n
    \n
  • Mystery Swap — heroes get randomly changed
  • \n
  • Shocking Surprise — shock tires spawn from defeated enemies
  • \n
"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/084ced80b864b763590155d20fc2b48c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/084ced80b864b763590155d20fc2b48c.jpg","type":"youtube","id":"13454","description":"

Overcooked! 2  Moon Harvest Festival

\n

Overcooked! 2's Halloween celebration isn't technically Halloween-themed. It's in honor of harvest and autumn celebrations throughout eastern Asia, but it's fall-ish, so it works.

\n

Better yet, it's a free update with no end time, and the content will appear in Overcooked! All You Can Eat for next-gen consoles.

\n

Overcooked! 2's Moon Harvest Festival introduces new kitchens themed around water and lily pad obstacles. There are five new levels total, plus three succulent-looking mooncakes to add to the menu.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/o/o/doom-eternal-halloween-2020-538cd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/o/o/doom-eternal-halloween-2020-538cd.jpg","type":"slide","id":"215218","description":"

Doom Eternal Halloween 2020

\n

Doom Eternal's Halloween 2020 event is pretty straightforward. Until October 29, log in every day, complete campaign missions to earn XP, play Battlemode, and complete weekly challenges to unlock skins. Challenges refresh every Thursday.

\n

These Doom Eternal skins include:

\n
    \n
  • Halloween Slayer
  • \n
  • Black Widow Mancubus
  • \n
  • Webenant Revenant
  • \n
  • Cultist Marauder
  • \n
\n

[Source: Bethesda]

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/a/dragalia-lost-halloween-2020-e8ed0.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/a/dragalia-lost-halloween-2020-e8ed0.png","type":"slide","id":"215203","description":"

Dragalia Lost — Postmortem Panic

\n

Dragalia Lost's Halloween event for 2020 is Postmortem Panic, a series of increasingly difficult challenges with a slew of rewards. It's live from October 12 at 2 a.m. through October 19 at the same time, but the event rewards can be claimed until October 26 at 1:59 a.m.

\n

Postmortem Panic divides its missions by difficulty. Completing all the challenges at one tier earns battle charts and stratagems for unlocking the next level of quest.

\n

Some of these are special dragon battle challenges, pitting adventurers against the toughest of foes like Astral High Mercury.

\n

Victory earns wind and water tomes to unlock new skills for certain characters, while completing quests earns primal crystals used for treasure trading.

\n

[Source: Nintendo of America]

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/l/splatoon-splatoween-splatoon-halloween-a6fbf.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/l/splatoon-splatoween-splatoon-halloween-a6fbf.jpg","type":"slide","id":"215153","description":"

Splatoon 2 Halloween Splatfest — Splatoween

\n

Splatoon 2 is hosting a Halloween Splatfest called Splatoween, where the Tricks face off against the Treats. The special Splatfest kicks off on October 30 at 6 p.m. EST/3 p.m. PST and runs through November 1 at 5 p.m. EST/2 p.m. PST.

\n

During the event, players can get their tentacles on some Halloween Splatoon 2 gear, including:

\n
    \n
  • Kyonshi Hat
  • \n
  • Li'l Devil Horns
  • \n
  • Hockey Mask
  • \n
  • Anglerfish Mask
  • \n
\n

These will be available via a Switch News article, so make sure you're signed up to get Splatoon 2 news on your Switch system. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/41328dd6ed9b3b43554bf6a41b1deb57.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/41328dd6ed9b3b43554bf6a41b1deb57.jpg","type":"youtube","id":"13451","description":"

Star Citizen: Alpha 3.11 High Impact and Halloween

\n

Star Citizen's Alpha 3.11 update includes a bounty of additions, and among them is Star Citizen's first-ever Halloween event. It kicked off earlier this month and runs through Halloween on October 31.

\n

During the event, players can earn Halloween helmets and a special Day of the Vara Cutlass skin. There's a cosplay competition and even a pumpkin carving contest with plenty of "sweet prizes" in store for those who take part.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/e68ad2c3d741f732287ae68c5d0bc53f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/e68ad2c3d741f732287ae68c5d0bc53f.jpg","type":"youtube","id":"13450","description":"

Borderlands 3 Halloween — Bloody Harvest Returns

\n

Borderlands 3's Bloody Harvest Halloween event is back for October 2020. The ghoulish festivities run through November 5, and it's easier than ever to get your hands on some sweet, ghastly gear.

\n

To kick things off, head to Sanctuary III, and speak with Maurice. Maurice tasks you with collecting Hecktoplasm from haunted enemies, easily spotted by their ghostly green glow.

\n

Defeating haunted enemies spawns specters you'll need to defeat as well, and that's when you finally get ahold of Hecktoplasm.

\n

After collecting enough of Hecktoplasm, Maurice opens the gate to Heck, where you can chat with Captain Haunt to access a number of quests, through which you'll earn Bloody Harvest items and cosmetics.

\n

This year, the Bloody Harvest quests are less demanding than before, making it easier to get loot.

\n
    \n
  • 4 challenges completed  “A Shrinking Feeling" weapon trinket
  • \n
  • 8 challenges completed  "Message from Beyond" ECHO Device skin
  • \n
  • 12 challenges completed  "Haunted Look" shared Vault Hunter skin
  • \n
  • 15 challenges completed  "Porphyrophobia" weapon skin
  • \n
"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/s/destiny-festival-lost-2020-2574f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/s/destiny-festival-lost-2020-2574f.jpg","type":"slide","id":"214979","description":"

Destiny 2: Festival of the Lost 2020

\n

Destiny 2 brings back the Festival of the Lost and the Haunted Forest for 2020, with new weapons, triumphs, armor sets, and cosmetics for Exotics to celebrate the spookiest season of the year. Festival of the Lost 2020 is free for all Destiny 2 players and runs from October 6 through November 3. 

\n
\n\n
\n

Festival of the Lost 2020 adds new perk rolls for the Braytech Werewolf and Horror Story, plus new sets for a few classes:

\n
    \n
  • Hunter — Lycanthrope Set
  • \n
  • Warlock — Daywalker (vampire) Set
  • \n
  • Titan — Promethean Set
  • \n
\n

On the official Festival of the Lost blog post, Bungie provided more information on the Halloween event. The Spider is a new NPC that gives players Cipher Decoders that unlock special chests at the end of The Haunted Forest. The chests are worth pursuing because they contain Legendary items specific to the Festival of the Lost. 

\n

Rounding things out, there are new Sparrow skins available, as well as festival masks and vanity items for various armor sets, including broomsticks and witch hats. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/s/resident-evil-resistance-halloween-00aed.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/s/resident-evil-resistance-halloween-00aed.jpg","type":"slide","id":"214978","description":"

Resident Evil Resistance October Update

\n

Resident Evil Resistance has a big October update in store, which is basically a Halloween update without actually being called a Halloween update.

\n

Jill Valentine joins the ranks of the Survivors, with powerful weapons and her characteristic dodge mechanic from Resident Evil 3: Nemesis remake. And as is only fitting, Nemesis itself is a playable Mastermind for the first time. Players control Nemesis through playing as Nicholai, another new Mastermind.

\n

The Prison is a new map added in RE Resistance's October update, and the Uptown Raccoon City and Bemusement Park maps get a remix with new layouts.

\n

Finally is a slew of new costumes and weapon skins, Survivors' perks and customizable abilities, and Mastermind traps.

\n

[Source: Capcom]

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d5fc30d0c8b0a651fc57112afd7cc99c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d5fc30d0c8b0a651fc57112afd7cc99c.jpg","type":"youtube","id":"13453","description":"

Grounded October Update

\n

Grounded’s October update adds ziplines and more to the survival game, including some Halloween-themed items. The initial announcement is relatively light on details, but players can expect decorations, recreational items, and doodads to use with friends. These include harvestable Candy Corn and a new landmark in the Frankenline, which is described as "a creepy discarded Etch-a-Sketch you can actually draw on."

\n

Aside from washing The Backyard in a spooky glow, the October update for Grounded does a lot on the backend as well, including fixing a handful of bugs, fine-tuning combat, and unlocking new perks. You can see the full patch notes here

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/3e0d6d4c316a2efad0399645214db09a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/3e0d6d4c316a2efad0399645214db09a.jpg","type":"youtube","id":"13446","description":"

Mortal Kombat 11: Aftermath  All Hallows' Eve

\n

Mortal Kombat 11 Aftermath is getting some Halloween goodness with the All Hallows’ Eve character skin pack. It’s available now and is free for Aftermath owners. Those who haven’t upgraded to Aftermath yet would need to purchase the expansion, which also unlocks the Summer Heat and Femme Fatale packs from earlier in 2020. 

\n

Mortal Kombat 11’s All Hallows’ Eve skin pack trailer highlighted three of the included skins. One is the “Blizzard King” outfit for Sub-Zero, and then there’s the part-werewolf part-school spirit “Beast Within” skin for Johnny Cage. Then there’ “Bad Medicine” for D’Vorah, turning the Kytinn fighter into a spidery nurse from hell. 

\n

It’s not certain if Warner Bros. is adding anything else to Mortal Kombat 11’s Halloween event, but we’ll update if something new turns up.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/c/pocket-camp-halloween-85585.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/c/pocket-camp-halloween-85585.jpg","type":"slide","id":"214914","description":"

Animal Crossing: Pocket Camp Halloween

\n

The Halloween fun isn’t limited to New Horizons, as Animal Crossing: Pocket Camp celebrates spooky season in its own way. The 2020 Pocket Camp Halloween event features a number of special activities with ghoulish treats on offer for those who complete certain goals.

\n

Jack comes around and demands sweet treats. Hand over bat-themed lollipops to get bat furniture as a reward, and plant pumpkins during the month’s Garden Event to nab hatbats. Jack offers exclusive items such as mystical pumpkins in return.

\n

Taking part in the October Fishing Tourney nets some goodies as well, with potion-themed furniture on offer every time players reach a size goal with the fish they catch.

\n

Then there’s a fright night gyroidite scavenger hunt, new Happy Home classes and challenges, wall and carpet sets, special cookie items and more. The Pocket Camp Halloween and October events are live now.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/29c397d0b155f65e4b16ab81fda2432f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/29c397d0b155f65e4b16ab81fda2432f.jpg","type":"youtube","id":"13445","description":"

Animal Crossing: New Horizons Halloween

\n

Animal Crossing: New Horizons' Halloween update is available to download for free now, and it’s bringing more than just the Czar of Halloween to the island. 

\n

Animal Crossing patch 1.5 paves the way for Halloween by adding Candy as an item players can purchase from the Nooklings’ store and pumpkins as growable DIY fodder.

\n

The patch 1.5 trailer shows players planting, watering, and harvesting at least four different pumpkin varieties and then using them in various Halloween-themed DIY recipes.

\n

On Halloween night (October 31), Jack himself visits the island. It’s not clear yet what he requires of the player, but all the residents will be lurking about, asking for Candy and showing off their costumes.

\n

The patch adds new skin tone options for players to look their creepy best as well. We’ll update with more information about what New Horizons Halloween brings to the table as it becomes available.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/c02469d62b585ea4e4534dd3da7c6e38.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/c02469d62b585ea4e4534dd3da7c6e38.jpg","type":"youtube","id":"13444","description":"

Monster Hunter: World Iceborne — Fun Fright Fest

\n

Capcom’s brewing up a special Monster Hunter: World Iceborne Halloween event called the Fun Fright Fest, part of the hefty Title Update 5. It runs from October 15 at 8 p.m. EST through November 5 at the same time and is exclusive to the expansion.

\n

The Autumn Harvest Fest is returning to the base Monster Hunter: World game, but Capcom hasn’t said much about it yet.

\n

Fun Fright Fest (starting at 7:06 in the above trailer) sees the Seliana Gathering Hub decked out with spooky furnishings, and the handler dons a Cute Demoness outfit to celebrate the occasion. There are two special ticket types to collect during the event and trade in for loot: the Fun Fright Ticket and the VIP Fun Fright Ticket. 

\n

The former get doled out as daily login bonuses for the MHW Halloween event and can be used to craft armor with Decoration slots. Players can exchange the latter for in-game decorations and Layered Armor, but these are only available as random item drops. Both ticket types can be exchanged for Melding Tickets too.

\n

There’s at least one new set of armor coming to the Fun Fright Fest, Demon Lord Alpha+. Wearing pieces of this armor set increases the chance of getting VIP Fun Fright Tickets.

\n

Capcom may reveal more about Monster Hunter: World Iceborne’s Fun Fright Fest as the start date approaches, and we’ll update if that happens.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/9b15b7eed34469da89d8f5fd03c34a68.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/9b15b7eed34469da89d8f5fd03c34a68.jpg","type":"youtube","id":"13443","description":"

Killing Floor 2: Infernal Insurrection

\n

It wouldn’t be Halloween without Killing Floor 2’s annual Halloween celebrations, and 2020 is no different. This year’s Halloween event is Killing Floor 2: Infernal Insurrection, and it brings treats galore, including new weapons, maps, and cosmetics.

\n

Infernal Insurrection’s new map is Hallmark Station, a twisted take on London’s famous King’s Cross Station. Hallmark Station has been overrun by zeds, of course, and players must team up with fellow mercenaries to take down the demonic threat. Hellmark Station includes Survival, Endless, and Weekly modes.

\n

Two new HRG weapons make their debut in Killing Floor 2’s Halloween event.

\n
    \n
  • HRG Scorcher (Firebug class bonus) — a flare gun that marks targets by setting them on fire
  • \n
  • HRG Arc Generator (Survivalist class bonus) — fires EMP blasts in short bursts or powerful charges
  • \n
\n

From now until November 10, Killing Floor 2 is also introducing a number of Halloween events, objectives, bonuses, and cosmetics.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/a/m/game-halloween-events-2020-42fe8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/a/m/game-halloween-events-2020-42fe8.jpg","type":"slide","id":"214917","description":"

October 2020 is upon us, which means it's time for scary movies, The Simpsons Tree House of Horror, and Halloween events in all our favorite video games! While we're still on announcements from Overwatch and Apex Legends, games like Killing Floor 2Animal Crossing: New Horizons, and MHW already have their in-game-event plans laid out for the spooky season.

\n

From new weapons and outfits to new DIY recipes and Palico Halloween costumes, there are plenty of tricks, and even more treats, in store for the witching month. 

\n

Games that haven't announced Halloween plans yet likely will in the coming weeks, and we'll update this list of Halloween events when that happens. Be sure to bookmark this and check back throughout October!

"}]]]>
The Longest Games to Sink Hundreds of Hours Into https://www.gameskinny.com/g8l37/the-longest-games-to-sink-hundreds-of-hours-into https://www.gameskinny.com/g8l37/the-longest-games-to-sink-hundreds-of-hours-into Fri, 27 Mar 2020 17:44:37 -0400 Ty Arthur

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/n/monster-hunter-freedom-unite-54fae.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/n/monster-hunter-freedom-unite-54fae.jpg","type":"slide","id":"208950","description":"

Monster Hunter Freedom Unite

\n

There is absolutely no question that you could sink a ton of hours into Monster Hunter World, the most recent entry in the Monster Hunter franchise, but it's Freedom Unite that takes the crown. Thing is, you need as PSP or PlayStation Vita to play it.

\n

Offering up to 400 hours of play time, there's an undeniable sense of accomplishment built into Freedom Unite. that triggers something deep in our ancestral memory when we take down some big game, and Freedom Unite offers the ultimate in hunting with gigantic monsters.

\n

---

\n

What long games are you playing when you find yourself in need a few hundred hours to waste? Sound off in the comments below with your thoughts on our picks, and be sure to give us some recommendations for games we could play until our eyes bleed!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/u/s/mustang-update-022019-min-30295.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/u/s/mustang-update-022019-min-30295.jpg","type":"slide","id":"208979","description":"

Star Citizen

\n

Though it's possible that Star Citizen will never be complete, what's available now in the game's Alpha version is still extremely extensive. 

\n

While still missing many key features, there's plenty to do between combat and delivery missions, mining and trading, exploration, and direct interactions with other players. If you've ever wanted to go explore the stars in the most ambitious video game universe ever conceived, Star Citizen is the ultimate sci-fi time sink

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/l/a/black-white-41262.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/l/a/black-white-41262.jpg","type":"slide","id":"208967","description":"

Pokemon Black and White

\n

While some Pokemon games are drastically shorter than others, Black and White is probably the way to go if you're looking to really sink your teeth into something.

\n

For a Pokemon game, there is simply a stupid amount of content in Black and White, and it adds in 150 new pocket monsters to the roster to boot. The gameplay might be old-hat and repetitive by now, but if you want to relive your halcyon days of monster collecting, this is the way to go.

\n

Of course, Black and White isn't your only option. For Switch owners, there's also Pokemon Sword and Shield. While the games don't include all of the Pokemon from the get-go, a completionist run could last more than 100 hours, and there are two expansions still on the horizon!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/2/x/h2x1-nswitch-fireemblemthreehouses-image1600w-24b94.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/2/x/h2x1-nswitch-fireemblemthreehouses-image1600w-24b94.jpg","type":"slide","id":"208963","description":"

Fire Emblem Three Houses

\n

Other than Breath Of The Wild, which I'm assuming you already know you should have played, this is one of the very best, and longest, games on the Nintendo Switch. 

\n

Three Houses is filled to the brim with tactical combat and deeply strategic party management. It's got a winding, engaging story, and features elements from other genres, such as simulation and education. 

\n

It isn't a stretch to say you'll be putting in 60 hours on the low end. For those who have to explore every nook and cranny and find every secret, 100 hours isn't inconceivable.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-34c66.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-34c66.jpg","type":"slide","id":"208947","description":"

Persona 5

\n

In general, console RPGs tend to offer pretty lengthy campaigns, especially compared against the brevity of any given shooter's single-player mode. But the cream of the crop is Persona 5.

\n

The Persona games have always included a number of deeply interconnected relationship systems against the backdrop of intense complexity. Persona 5 kicks that design into high gear with the lengthiest story campaign yet, not to mention its Memento dungeons full of fantastic loot.

\n

Depending on how much of Tokyo you explore and how far into New Game+ mode you go, 100 hours of playtime is a low-end estimate. If you've already played Persona 5, it might be worth jumping back in with Persona 5 Royal. If that doesn't suit your fancy, take a look at our ranking of the Persona franchise from best to worst.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/1/o/91oltdsz55l-e5871.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/1/o/91oltdsz55l-e5871.jpg","type":"slide","id":"208945","description":"

Disgaea Series

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Old-school gamers might recall how you technically could get Cloud Strife to Level 99 on the PS1 version of Final Fantasy 7, but you weren't really supposed to do that. The gameplay just wasn't built around that type of grind, which got old  fast.

\n

Alternatively, Disgaea is a series that's explicitly built around that exact hustle, and the level cap isn't 99: it's 9,999. Yep, you read that right.

\n

Aside from a ludicrously-high character level, every item you pick up in Disgaea has its own randomized dungeon, all so you can level up said item to 9,999. Theoretically speaking, there's no cap to the number of hours you could spend here. Some have certainly spent thousands upon thousands ... 

\n

Thankfully, the series' strategy RPG combat stays fun during the endless grind, and all of the Disgaea titles feature tongue-in-cheek characters and interactions to keep things entertaining.

\n

I'm a fan of Disgaea 2's PC port, but honestly, any of these titles on either console or PC are just phenomenal and worth sinking time into. Want the latest and greatest? Disgaea 5 is the most recent main entry to hit PS4.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/6/8/b688c0a1ca6b2ff36e3acac88d7a2627c1de07cc-e4466.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/6/8/b688c0a1ca6b2ff36e3acac88d7a2627c1de07cc-e4466.jpg","type":"slide","id":"208944","description":"

Battletech

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What's more fun than giant mechs stomping each other into oblivion?  Harebrained Schemes' take on the long-running Battletech franchise. It's a winner when you need a game that goes on for a long, looooooong time.

\n

While the campaign itself is somewhere in the 60-70 hour range, it's what comes after — when the full map opens up  that's a real time sink. Whether you're an achievement hunter, or you're just trying to get all the parts to build that elusive crab mech, you're facing down hundreds of hours of missions.

\n

While such a glut of content got a bit stale at launch, additional mechs, travel events, and new mission types have since been added with free updates and paid DLC. If you quit after 120 the game first dropped, now is a great time to jump back in to see what's changed. Maybe even add 120 more. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/1/6/z163dgurfi253nzalfu8-390x400-15f9c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/1/6/z163dgurfi253nzalfu8-390x400-15f9c.jpg","type":"slide","id":"208964","description":"

Any Civilization Game

\n

Why stick with just one era of expansion and conquer when you could cover all of human history and then go far into the future as well? That's what's on tap if you decide to jump into Civilization, Sid Meier's 4X claim to fame. 

\n

As strategy games go, Civilization is the paradigm to beat. Its turn-based design has stood the test of time and influenced countless other titles. Games can play out as fairly quickly if you know what you're doing, and unique bouts abound no matter which of the hundreds of civilizations you pick.  

\n

One truly ludicrous example showcases a player who has been playing the same game of Civilization 2 for 10 solid years. No, not in-game years. Someone has spent a decade of their life on ONE Civilization match that never ended. 

\n

If you aren't familiar with the gameplay, I recommend jumping in with either Civilization 5 or Civilization 6.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/b/c/bbc11e6bb89a74ae7f9bc4a65cc25dfd33a14a50-0b4e1.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/b/c/bbc11e6bb89a74ae7f9bc4a65cc25dfd33a14a50-0b4e1.jpg","type":"slide","id":"208942","description":"

Sins Of A Solar Empire Rebellion

\n

Just about any major 4X game could have made this list since they're all focused on expansion, have sprawling maps, and provide plenty of replay value. 

\n

For the real goods, though, look no further than Sins Of A Solar Empire. Whether you want to establish an empire and deal with economic and political issues or just conquer the stars, Sins has dozens of gameplay possibilities. 

\n

Between the story mode and the game's random maps, there are immediately hundreds of hours at your fingertips — but that's just the start. The game supports a bevy of mods, including those for popular fandoms such as Star Trek, Star Wars, Mass Effect, and Stargate

\n

For example, the insanely-detailed Armada 3 mod is still the best Star Trek game that's ever been made, even if it's only a fan-made total conversion mod. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/d/fada482a92f0827bd01046490420252bb6963211-e010f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/d/fada482a92f0827bd01046490420252bb6963211-e010f.jpg","type":"slide","id":"208946","description":"

Heroes Of Might And Magic 3

\n

There are plenty of killer real-time strategy options out there, like Total War or Company Of Heroes. When you need a game that can keep you occupied for months on end, though, the large-scale conquests of Heroes Of Might And Magic have you covered.

\n

Heroes Of Might and Magic 5  when the franchise first made the leap to 3D environments  is my personal favorite of the series, but Heroes Of Might And Magic 3: The Restoration Of Erathia is what essentially coined the idea of "just one more turn" in any and every strategy game. It's a great place to start.

\n

Yes, the graphics are dated, but everything else still holds up. There's an immense level of challenge on the game's harder difficulties, but it's rewarding and worthwhile. That's not to mention the music is still absolutely phenomenal. 

\n

If you'd rather play something more modern, there are plenty of newer entries that feature advanced the gameplay mechanics and venture into other genres, such as sci-fi. Age Of Wonders: Planetfall is an excellent pick to sink a hundred (or two) hours into.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/2/x/h2x1-nswitch-baldursgateandbaldursgate2enhancededitions-c82f2.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/2/x/h2x1-nswitch-baldursgateandbaldursgate2enhancededitions-c82f2.jpg","type":"slide","id":"208943","description":"

Baldur's Gate 2

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You don't have to look to the stars for a sprawling game experience in the triple digits. There's plenty to do in a world like Toril, especially in places like the Sword Coast or Amn.

\n

The granddaddy of all PC RPGs, Baldur's Gate 2 (or, if you must, the "enhanced edition" from Beamdog) is custom-made for playing in long stretches.

\n

Even if you've already played it from beginning to end, there's plenty of reason to jump back into the Bhaalspawn saga and try a different route. Side with or against Bohdi and her vampires, go with an all-evil party by grabbing Korgan, Viconia, and Edwin, or try another class to earn a radically different stronghold.

\n

Another option that involves a significant time investment is the Baldur's Gate 2 romance system, which actually plays out over weeks and months of in-game time as you get to know companions. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/n/kingdom-come-logo-3ee71.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/n/kingdom-come-logo-3ee71.png","type":"slide","id":"208969","description":"

Kingdom Come: Deliverance

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KC:D doesn't have nearly the same insane potential as Kenshi, but the trade-off is that there's significantly more story to enjoy. It does so in an open world with multiple ways to approach any situation.

\n

You start off as a peasant-nobody and have to build up your gear and reputation in a very (very) deadly world. The combat is deep and tactical, with dozens of different weapon choices from swords to maces. Clothing also plays a key role not only for defense but for social standing. And there's a crafting element that's rooted in real-life alchemy. 

\n

Kingdom Come is also significantly more polished and graphically pleasing than Kenshi, and looks utterly gorgeous on the PlayStation 4 and Xbox One, not to mention a high-end PC. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/e/n/kenshi-free-download-858f5.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/e/n/kenshi-free-download-858f5.jpg","type":"slide","id":"208949","description":"

Kenshi

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Unconcerned with the typical story-rich RPG experience, Kenshi lets you play however you want. A true sandbox, you can build your own empire, become a slaver, start a rebellion, or just spend time crafting and researching. There's no right or wrong way to play Kenshi.

\n

Once you get the basics of this truly punishing game down, though, it's time to extend your playtime with the game's dozens of mods. Here's a list of must-download Kenshi mods to get you started.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-95b57.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-95b57.jpg","type":"slide","id":"208941","description":"

Ark: Survival Evolved

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We'll start with the ultimate time sink. If you dig survival games or just like the idea of riding a dino across a prehistoric landscape before building your own city, Ark is up your alley.

\n

You probably already know about Ark, but if you don't, the idea isn't just to fight other survivors and build a settlement, but it's also to tame and domesticate wild animals. From fiery Ark magmasaurs to spidery bloodhunters, creatures of all shapes and sizes can join your primal menagerie when you figure out the proper taming methods.

\n

Yeah, it has some clunky UI and connectivity issues still, but there really isn't any competition when it comes to Ark, a survival sim where you get to build up a stable of animals and craft a society however you please.

\n

To really understand the amount of time you might lose to Ark, just take a gander at the game's Steam page, where hundreds and hundreds of players have logged thousands of hours of play time!

\n

If you're not a fan of the game's prehistoric sci-fi setting, Outlaws Of The Old West has essentially identical gameplay but lets you live out your Wild West fantasies instead.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/n/longcov-a56ed.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/n/longcov-a56ed.jpg","type":"slide","id":"208971","description":"

Sometimes you just have a lot of time on your hands. Whether it's because of a long weekend or an extended vacation, there are times you just want to immerse yourself in a digital world for 100+ hours. 

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Luckily, there are a ton of games that fit the bill. We're going to assume you already know that heavily modded Elder Scrolls entries or Fallout 3/4 offer hundreds of hours of gaming opportunities. So instead of pointing out the completely obvious, we're going to focus on a handful of games you might have forgotten about or, perhaps, hadn't considered. 

"}]]]>
GameSkinny Weekend Download: Marvel Ultimate Alliance 3, Nintendo's Joy Con Lawsuit, Rebel Galaxy: Outlaw, and More https://www.gameskinny.com/9vbi4/gameskinny-weekend-download-marvel-ultimate-alliance-3-nintendos-joy-con-lawsuit-rebel-galaxy-outlaw-and-more https://www.gameskinny.com/9vbi4/gameskinny-weekend-download-marvel-ultimate-alliance-3-nintendos-joy-con-lawsuit-rebel-galaxy-outlaw-and-more Sat, 27 Jul 2019 11:11:13 -0400 GS_Staff

This week, Marvel Ultimate Alliance 3 dominates our Switches, while Nintendo faces a lawsuit about Joy-Con drift — and even changes its policies about controller repair and replacement. 

In our culture section, we talk to Travis Baldree about Rebel Galaxy: Outlaw, getting all kinds of good tidbits about the upcoming space-sim/ARPG, including the game's length, story direction, and why the dev team doesn't really want you to grind. 

Rounding things out, we've got the usual collection of guide content for a ton of recent games, including MUA 3, Dragon Quest Builders 2, Madden 20, Yu-Gi-Oh!, GTA Online, and more, notwithstanding the glut of reviews we've got on deck. 

Sit back. Relax. Enjoy. It's the weekend. What else are you gonna do? Play video games? 

News

Reviews

Culture

Guides

Check back next weekend for another roundup of news, reviews, guides, and features. Be sure to check previous weeks for more content: 

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Star Citizen Alpha 3.6 Update Seeks to Corral Seditious Frontiers https://www.gameskinny.com/gzfng/star-citizen-alpha-36-update-seeks-to-corral-seditious-frontiers https://www.gameskinny.com/gzfng/star-citizen-alpha-36-update-seeks-to-corral-seditious-frontiers Tue, 23 Jul 2019 15:14:11 -0400 Jonathan Moore

As Star Citizen continues its sub-lightspeed journey to completion, Cloud Imperium Games has released a new update for the space sim. The Alpha 3.6 patch released on Sunday brings a host of additions to the game, most notably "an overhaul" of the game's law and order system. 

The new milestone specifically targets the game's malefactors, instating more repercussions for unlawful behavior. Specifically, a higher Crimestat means that those playing as criminals and pirates will bring more attention to their actions, from both authorities and bounty hunters alike. 

According to the 3.6 patch notes:  

Crimestat now directly impacts the level of opposition and how active their pursuit style. The higher the crimestat, the more active and difficult the pursuers.

Crimes are split into less severe misdemeanors, which are enforced via fines, and more punishing federal offenses which will result in the player being engaged by hostile AI and bounty hunters.

Additionally, regional space is now separated into jurisdictions. These jurisdictions seem to designate certain crimes differently, with each having separate rules and policing tactics based on governance. Players will be able to see how regions handle malfeasance and prosecute misdemeanors via the mobiGlas journal. 

Players will also face forces and bounty hunters as during intra- and inter-system travel. Ship thieves that have been reported to authorities will be attacked on-site, while others may be scanned for illicit cargo. Of course, players have the liberty of choice and can choose whether or not to comply with any and all law enforcement requests. 

However, Alpha 3.6 isn't all about punishing those that like to play on the seedy side. The patch also heralds the inclusion of black markets in the game, and it tweaks commodity pricing to reflect the addition and greater focus on increasing the "profitability" of stolen goods and drugs for example. 

Specific missions have been added to encourage criminal activity as well. 

Outside of the tweaks to the law and order system, 3.6 brings to Star Citizen new ships, a hover mode, and a ship kiosk, which lets players purchase a plethora of ships in multiple locations around the game's universe. The developers have also modified the game's communications and added new space station exteriors. 

While the video at the top of the article delves into many of the new systems in the 3.6 patch, the blog post found here goes into much greater detail. 

Although previous updates have come alongside free-to-play periods, where new and current players have access to certain portions of the game or to specific ships typically locked behind discrete requirements, nothing of the sort has been confirmed for 3.6 as of this writing. 

For those who might not know about the game's protracted legacy, Star Citizen has been in active development for about eight years. Generating nearly $300 million over that time, it is the biggest crowdfunded game of all time. With such continued interest, it continually makes myriad "most-anticipated" lists year after year with no firm release date in sight.  

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GameSkinny Weekend Download: Days Gone, Sea of Thieves, Borderlands 3, More https://www.gameskinny.com/jg80y/gameskinny-weekend-download-days-gone-sea-of-thieves-borderlands-3-more https://www.gameskinny.com/jg80y/gameskinny-weekend-download-days-gone-sea-of-thieves-borderlands-3-more Sat, 04 May 2019 09:48:22 -0400 GS_Staff

GameSkinny's Weekend Download is back to bring you the week that was here on the site.  

Here's most of everything we published this week in one easy to digest roundup. While we didn't cover everything, we did report on Borderlands 3 microtransactions; we reviewed Days Gone, even if it isn't exactly what we thought it might be; and we talked about why Sea of Thieves is still relevant a year later. 

We also wrote guides on Mortal Kombat 11, Minecraft, Sea of Thieves, Days Gone, and Katana ZERO. That's not to mention a handful of reviews and features. 

Sit back. Relax. Enjoy. It's the weekend. What else are you gonna' do? Play video games? 

News

  • Borderlands 3 Gameplay Streams to Show ECHOcast, Give Viewers In-Game Rewards
    A special Borderlands 3 gameplay reveal stream will allow viewers to experience ECHOcast as well as enter for the chance to win in-game items. Read more

  • Borderlands 3 Gameplay Stream Reveals Co-Op Features, Plot, and More
    The Borderlands 3 gameplay stream showed off a number of features, from skill trees to alternate gun modes. And there might not be microtransactions? Read more

  • Borderlands 3 Will Have Cosmetic Microtransactions, Not Pay-to-Win
    2K releases statement clarifying microtransactions in Borderlands 3. Read more

  • Mortal Kombat 11 Getting Multiple Patches Across All Platforms
    New Mortal Kombat 11 patches will tweak Towers of Time difficulty, address some bugs, and offer a special gift to players. Read more.
     
  • Bloodstained: Ritual of the Night Gets Release Date, New Trailer
    The newest IGA-vania game is set for a launch date that's a lot sooner than many might have expected, though the Switch version's release date is a bit later. Read more

  • Valve Opens Pre-Orders for Next-Gen VR Headset
    Steam is jumping back into VR hardware with the updated Index system, available to pre-order for a cool grand. Read more

  • The Sinking City Shows Off Investigative Mechanics In New Gameplay Video
    Watch 12 minutes of non-linear investigative gameplay in this new clip featuring developer commentary from Frogwares. Read more.

  • Figment, Musical Indie Adventure of the Mind, Comes to PS4 Soon
    Bedtime Digital Games' acclaimed musical indie adventure is launching in May on its most requested platform. Read more

  • Sea of Thieves Anniversary Update Adds New Story, PvP, and More
    The new Sea of Thieves update adds a variety of gameplay elements and hopes to give players reason to keep exploring the high seas for a long time to come. Read more

  • Star Citizen Goes Temporarily Free to Play Following 3.5 Update
    Play Star Citizen for free until May 8 and test out everything released in the recent 3.5 update. Read more

  • Download The Pokemon Pass And Get Cool Digital Content
    The Pokemon Company is offering fans a chance to get special goodies using the Pokemon Pass app. Read more

  • Razer Announces Dual Driver In-Ear Hedset For Mobile Entertainment
    Razer adds headset perfect for games on the go to its lineup, the Hammerhead Duo. Read more

  • Activision to Announce New Call of Duty, Hopes to Retain More Players
    Activision Blizzard's financial report provides a few teases about the newest Call of Duty game, including how the company plans to support it more than other CoD games. Read more

  • Respawn Outlines Anti-Cheater Plans, Bans 770K+ Players
    Respawn's project lead gave an update on Apex Legends' anti-cheater war, with some big numbers to show how their efforts have paid off. Read more

  • Risk of Rain 2 Floods Early Access With More Than 1 Million Units Sold
    Shortly after its launch on Steam's Early Access, roguelike shooter Risk of Rain 2 sells a whopping 33% of its predecessor's total sales. Read more

Reviews

  • Mortal Kombat 11 Review: (Nearly) Flawless Victory
    Almost three decades since the original, Mortal Kombat 11 proves the fighter's might is still strong. Read more

  • VA-11 HALL-A Review: A Stylish Visual Novel That Feels at Home on Nintendo Switch
    The visual novel VA-11 HALL-A arrived on Nintendo Switch, mixing drinks and changing lives with great characters and tons of style. Read more

  • Turtle Beach Recon 70 Headset Review: A Thrifty Option for PS4 Owners
    Turtle Beach's Recon 70 gaming headset is cheap but effective — a headset for somebody who wants a bargain and has nothing to prove. Read more

  • Days Gone Review: Gone Killin'
    Days Gone may not be game-changing like other PlayStation exclusives, but it's still a well put together title. Read more

Culture

  • ALpixel Games Discusses Open-World Narrative Game A Place For The Unwilling
    Spanish development team ALpixel games gives us an up close and personal look at the creation of an inspired 2D indie title. Read more

  • Pandemic Express: Currently (Train)Wrecking Through Early Access
    Pandemic Express's decent gameplay hooks aren't enough to salvage what is a broken, unfinished, and above all, unfun game. Read more

  • Why Sea of Thieves is More Relevant Than Ever
    Despite the odds, Sea of Thieves is still one of the most relevant, enjoyable live games out there. Here's why. Read more

  • How Long is Borderlands 3's Campaign? We Now Have a Better Idea
    How long is Borderlands 3? Gearbox Creative Director, Paul Sage, reveals that the looter-shooter's as big as you'd expect — and then some. Read more

  • What's Does the Future Have in Store for PSVR? 6 Changes We Need to See
    From less clutter to better camera tracking and the ability to see your surroundings, we look at the must-have features that Sony needs to implement with the next PSVR. Read more

  • Lust From Beyond Beta Impressions: Bigger, Squishier, Sexier
    Nearly everything about the first game has been drastically improved and taken to a new level of sexy horror in this brief demo for Lust From Beyond. Read more

Guides

  • How to Make a Blast Furnace in Minecraft
    The blast furnace is finally in Minecraft Java, here's the recipe and how you get the components. Read more

  • Minecraft: How to Remove Bad Omen
    Learn about the bad omen status effect and how you can get rid of it. Read more

  • The Top 20 Minecraft 1.14 Seeds for May 2019
    Minecraft 1.14 is officially here! Now you can explore all of the latest features in the fullest with the help of our monthly selection of top Minecraft seeds. Read more

  • Survive in Days Gone With Our Beginner Tips
    Days Gone can be deadly for newcomers, so here are our best survival tips. Read more

  • Days Gone Collectibles Part One: Characters, NERO Intel, and Lab Notes
    Days Gone features hours of gameplay, thousands of angry running zombies, and a couple of hundred collectible items crammed into every corner of the map. Here are a bunch of them. Read more

  • Days Gone Collectibles Part Two: Radio Free Copeland, RIP Sermons, and Tourism
    Next up in our search for Days Gone's collectibles is a bunch of paranoid ranting as we talk about Radio Free Copeland, RIP Sermons, and the tourist attractions of post-apocalyptic Oregon. Read more

  • Days Gone Collectibles Part Three: Historical Markers, Herbology, and Camp Guitarist
    Music, plants, and local stories: our big guide to all 240 collectibles in 'Days Gone' wraps up with its historical markers, herbology, and music. Read more

  • How to Find All Krypt Key Items in Mortal Kombat 11
    Discover the locations of the key items you'll need to fully unlock the Krypt in Mortal Kombat 11. Read more

  • Sea of Thieves The Arena: A Tips and Tricks Beginner's Guide
    Sea of Thieves' new PVP mode, The Arena, is 24 minutes of sheer pirate chaos. Use our guide to get the pegleg up on your rivals. Read more

  • Sea of Thieves The Hunter's Call Guide: Fishing, Hunting, and Cooking
    If Sea of Thieves' new trading company, The Hunter's Call, has you stumped, follow our guide on all things fishing, cooking, and using that awesome new harpoon gun. Read more

  • Where to Find Merrick of the Hunter's Call in Sea of Thieves
    Learn how to find Merrick, Master of the Hunter's Call, in this guide to the new Sea of Thieves Anniversary Update. Read more

  • Katana ZERO: Where to Find All Keys
    These are all the secret key locations to unlock new weapons in Katana ZERO. Read more

  • Borderlands 3 Complete Siren & Operative Skill Tree Lists
    Amara and Zane each get three distinct skill trees to choose from based on whether you want to focus on melee, ranged, elemental, or drone-based combat. Read more

Check back next weekend for another roundup of news, reviews, guides, and features. 

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Star Citizen Goes Temporarily Free to Play Following 3.5 Update https://www.gameskinny.com/1mt7f/star-citizen-goes-temporarily-free-to-play-following-35-update https://www.gameskinny.com/1mt7f/star-citizen-goes-temporarily-free-to-play-following-35-update Wed, 01 May 2019 12:13:53 -0400 GS_Staff

In the continuing saga that is Star Citizen, Cloud Imperium Games has announced that the long-in-development space-trading combat game will be free to play from 8 p.m. PDT on May 1 until 11:59 p.m. PDT on May 8 as part of the game's current "Free Fly" event. 

For those who have been on the fence about Star Citizen, this is surely a good time to jump in and see what the years-long fuss has been about. 

The announcement comes on the heels of the recently released 3.5 alpha update, which introduced playable female characters, new flight models, the addition of ArcCorp (a giant, sprawling city planet), FoIP and VoIP improvements, and much more. 

During the Free Fly event, players will be able to visit ArcCorp and dabble in all of the update's new features, including the game's new flight control system. Indeed, Cloud Imperium is placing specific emphasis on the feature by providing players with five pilotable ships. 

These include: 

  • Anvil Arrow
  • Aegis Avenger Titan
  • Drake Cutlass Black
  • Drake Dragonfly
  • MISC Prospector

Those interested in jumping into the world of Star Citizen can download the game's launcher for free. 

A docked ship in Star Citizen

Cloud Imperium has hosted myriad Free Fly events in the past, although not all of them have been this long, or provided access to this type of content.   

Speaking of long, however, Star Citizen has been in development since 2011, and was originally planned as a spiritual successor to the Wing Commander series. Although it was (and still is) the highest-grossing crowdfunded game, Star Citizen has seen numerous delays and development changes since then, all of which have pushed it far afoul of its original 2014 launch date. 

In that time, it has made countless "most anticipated MMO lists," ranging back to 2014. In that time, the game has produced numerous alpha versions and raised more than $250 million as of December 2018, according to Business Insider. That's of little surprise, though, as some of the game's ships retail for as high as $2,500, and one of the games packages costs a whopping $27,000. 

As of this writing, there is still no firm release date for the game. However, Cloud Imperium has previously said Star Citizen's single-player component is slated for a 2020 release date.   

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Free Star Citizen Event Open to All Prospects for Limited Time https://www.gameskinny.com/5gppf/free-star-citizen-event-open-to-all-prospects-for-limited-time https://www.gameskinny.com/5gppf/free-star-citizen-event-open-to-all-prospects-for-limited-time Sat, 14 Apr 2018 08:08:11 -0400 Jonathan Moore

Attention all prospective Star Citizens: Cloud Imperium Games invites you to join the galaxy's largest persistent universe for a free-fly weekend April 13-16. All pilots will have access to hangers replete with a selection of new and old ships alike -- all of which can be flown for free during the 72-hour event. On top of that, other planet-side vehicles, such as the dune-buggy-esque Cyclone, will be available for testing as well.  

To access the Star Citizen's free-fly event, simply navigate to the game's enlistment page, and use the promo code: GETINTOTHEVERSE in the validation field found at the bottom of this page (now expired). You will also need to download Star Citizen if you have not already done so. 

If prospective pilots want to continue their journey through the world of Star Citizen after the free-fly weekend concludes, Cloud Imperium Games will be offering discounted Starter Packs for any that choose to enlist.

Currently, Star Citizen is still in active development. The most recent 3.2.1 update featured a bevy of additions and fixes for the game, including the character customizer, new ships and vehicles, and updates to cargo and trading. As of this writing, Star Citizen has raised more than $182 million since development began in 2011. It is one of the most anticipated sci-fi games of all time. 

Stay tuned to GameSkinny for more news and information Star Citizen as it develops. 

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6 Sci-Fi Games We're Looking Forward to in 2018 https://www.gameskinny.com/elp5m/6-sci-fi-games-were-looking-forward-to-in-2018 https://www.gameskinny.com/elp5m/6-sci-fi-games-were-looking-forward-to-in-2018 Wed, 14 Feb 2018 12:24:33 -0500 Alberto C.

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Naturally, this list isn't final and shouldn't be taken as the only sci-fi games coming out in 2018. These are merely some of those we think have at least the potential to become hits either due to their setting, gameplay, and/or story.

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Some of these might not even be released this year, but since the developers haven't explicitly stated otherwise ... fingers crossed.

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Are there any sci-fi games you think should be on the list? Let us know in the comment section below.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/source-89b1f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/source-89b1f.jpg","type":"slide","id":"179218","description":"

Star Citizen

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Developer: Cloud Imperium Games
Platforms: PC
Release date: TBA

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Even if you're not a fan of space flight simulators, chances are you've heard of Star Citizen because of the insanely successful crowdfunding campaign. To date, the developers have raised a whooping $178 million dollars. To give you an idea, vanilla World of Warcraft cost about $80 million adjusted to today's inflation.

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There are two reasons why you would want to keep an eye on this game. First, the ambition, vastness, and ridiculous amount of features that are being developed. The game will feature both space and FPS combat; will have a single-player component (Squadron 42) that will be voiced with celebrities such as Mark Hamill; and will include a persistent online multiplayer mode like that of an MMO.

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The second reason is the same as the first, but if it goes wrong. If Star Citizen fails to deliver, it's going to become one of, if not the, major stories of game development failures in all the history of video games. After all, how many developers get their hands on 178 million dollars without corporate and publishers' strings attached? Hopefully, though, it'll be a success and will deliver one of the most impressive and vast games ever made.

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A feature trailer, released just a few weeks ago, can be seen below:

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/n/consortium-tower-e0f54.jpeg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/n/consortium-tower-e0f54.jpeg","type":"slide","id":"179219","description":"

Consortium: The Tower

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Developer: Interdimensional Games
Platforms: PC
Release date: 2018

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Probably the easiest way to captivate your interest in Consortium: The Tower is to think of it as a blend between Die Hard and Deus Ex. Think of another FPS with RPG mechanics, like System Shock, only instead of being surrounded by a spooky space station and mutants, you start by freefalling onto a tower in the year 2042.

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The tower is occupied by different mercenary factions with whom your relationship will vary depending on the actions and decisions you make throughout the game. As part of the RPG experience, you'll have the options of deciding how to proceed, allowing you to blast your way through, sneak around, or simply charm the NPCs through sweet talk.

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The game is already in an Early Access stage on Steam.

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/y/s/system-shock-reboot-tech2-720-6cfb6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/y/s/system-shock-reboot-tech2-720-6cfb6.jpg","type":"slide","id":"179217","description":"

System Shock Remastered

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Developer: Night Dive Studios
Platforms: PC, PS4, Xbox One, Mac, Linux
Release date: Q2 2018

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Unlike some of the other titles on this list, System Shock Remastered is not a sequel to any game nor a new IP. It is instead a complete remake of the original title bearing the same name. The original game, along with its sequel, System Shock 2, became renowned for their original storyline, futuristic setting, and gameplay mechanics that combined FPS and RPG elements.

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Set aboard a space station controlled by a rogue AI, the player (a hacker who played a part in contributing to the present situation), awakes from being in a coma and must battle mutants, cyborgs, and the AI itself to find a way out and survive.

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The studio working on it already has experience with the franchise by having contributed to the development of System Shock: Enhanced Edition and has already acquired IP rights for System Shock 3. The remake is being done with Unreal Engine 4, and you can see some of their work in the video below:

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-db1b7.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-db1b7.jpg","type":"slide","id":"179216","description":"

Metro Exodus

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Developer: 4A Games
Platforms: PC, PS4, Xbox One
Release date: Q4 2018

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The Metro series puts you in the shoes of post-nuclear-stricken Russian Federation citizens that survived the initial massacre by finding refuge in the subway system of Moscow. Set in the near future, the games are based on a combination of survival, stealth, and FPS mechanics.

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After two games of almost exclusively closed quarters and dark rooms, Metro Exodus will take us to a more habitable part of Russia while continuing the plot of the main character, Artyom. The game's story will cover a time span of a whole year, feature weather and daily life cycles, and combine a mix of linear and sandbox levels.

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The gameplay trailer, featuring the 28 Days Later soundtrackwas released in June of 2017 and can be seen below.

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/5/5/455a80b1174f8f0.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/5/5/455a80b1174f8f0.jpg","type":"slide","id":"179214","description":"

MechWarrior 5: Mercenaries

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Developer: Piranha Games
Platforms: PC
Release date: December 2018

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MechWarrior is one of those franchises that most probably wouldn't have heard of aside from the most veteran players. As the name indicates, the central theme of these titles is centered on mech-versus-mech combat.

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Set 1,000 years in the future, Mechwarrior 5: Mercenaries will put you in the boots of a mercenary mech pilot who will travel star systems and take contracts from the various political entities embroiled with one another in a conflict known as the Third Succession War.

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Unlike the predecessor in the franchise, Mechwarrior OnlineMechwarrior 5 is the first game in 16 years that will feature a single-player campaign as its centerpiece. Along with this, it has also been confirmed to feature four-player co-op gameplay.

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Check out the gameplay teaser below.

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/9/2/1920x1080-logo-e5cf6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/9/2/1920x1080-logo-e5cf6.jpg","type":"slide","id":"179213","description":"

Cyberpunk 2077

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Developer: CD Projekt Red
Platforms: PC, possibly PS4 and Xbox One
Release date: TBA

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The developers of The Witcher series, one of the most acclaimed series in the PC industry, have been relatively quiet about the development of Cyberpunk 2077 since it was first announced in May of 2012. The most recent information, posted about a month ago, came from the game's official twitter account that contained a mere *beep*.

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The piece of "information," if it can even be called that, gained a lot of traction within a short amount of time, and there is no surprise as to why. The high expectations are fueled both by the quality of CD Projekt Red's titles and by the user-friendly commercial practices of the company. The Witcher series has seen a steady improvement in quality, while at the same time the developers have abstained from shadowy commercial products like lootboxes and microtransactions.

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The game takes place in a futuristic, cyberpunk open world that bears a resemblance to the world of Blade Runner. Cyberpunk 2077 will also feature a multiplayer component, though not much else has been announced,

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You can check out the trailer below.

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/i/a/ziaomeenzr2cgrobf18a-63c06.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/i/a/ziaomeenzr2cgrobf18a-63c06.jpg","type":"slide","id":"179385","description":"

There are still many months to go in 2018, and that gives us plenty of time to think about those upcoming sci-fi games that both look promising and have at least the possibility of being released in 2018. From much-anticipated titles to lesser-known franchise entries, here we've compiled a list of six upcoming sci-fi games that we can't wait to get our hands on.

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"}]]]>
Roberts Space Industries Releases 3.0.0 Overview for Star Citizen https://www.gameskinny.com/hpz1v/roberts-space-industries-releases-300-overview-for-star-citizen https://www.gameskinny.com/hpz1v/roberts-space-industries-releases-300-overview-for-star-citizen Sat, 15 Apr 2017 14:25:55 -0400 Emily Parker

Roberts Space Industries has been consistently chopping away at the ambitious Star Citizen for as long as most of us can remember. With an impressive case of feature creep, and a surprisingly interactive release schedule, many doubted that we would ever see the original concept in the flesh.

But it appears the team is one step closer to delivering its part-procedurally generated, part-hand-crafted space MMO sooner rather than later. A 3.0.0 patch overview was updated today, and Star Citizen's Persistent Universe appears to be its focus. 

The developers gave us a taste of their overarching goal almost a year ago, with the "mini persistent universe" planet Crusader. This was an introduction to wanted levels and an opportunity to communicate with other players, pick up missions, access your hanger, and take your ship for a spin. While this wasn't a huge offering, players got a good preview of what the MMO might eventually look like.

This 3.0.0 update has confirmed the addition of explorable content to Crusader's three moons -- Yella, Cellin, and Daymar. These moons will have outposts, new mission givers, derelict ships, and explorable debris fields. There may even be a new planet to land on, though Delemar is currently clarified as a stretch goal for the team. 

There are some gameplay updates as well, including player-manned turrets and pick-up-and-carry cargo. Character customization is confirmed, too, and I think we can all agree that changing up our space explorer's features is top priority.

There will also be significant UI improvements to the game, including updates to the mission manager app and personal inventory app. Moreover, important quality of life fixes like intelligent airlocks and cargo transfers will be exciting news for dedicated Alpha players that have been leaving feedback since Crusader. And on top of all that, long-awaited core systems like personal stamina and ship insurance will be implemented as soon as possible, with an expected release of May 31st. 

If you'd like to take a look at the full set of features, the schedule report can be found here.

 

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Star Citizen Alpha 2.6.2 Patch Has Been Released https://www.gameskinny.com/ob20t/star-citizen-alpha-262-patch-has-been-released https://www.gameskinny.com/ob20t/star-citizen-alpha-262-patch-has-been-released Sat, 01 Apr 2017 13:29:10 -0400 Paige McGovern

Star Citizen, the highly anticipated spaceflight MMO, has raised millions since developer Cloud Imperium Games began crowdfunding in 2012. And the game has made steady progress since. Now, Alpha 2.6.2 has launched.

The new patch adds a multiplayer mega map to Arena Commander and Star Marine modes. Improvements to Star Marine are expected to make gameplay more enjoyable, per the developer. What's more, enemy players will now be killed upon entering the spawn room, while prone and melee have been temporarily pulled due to exploits.

Wide screens are now supported with new screen resolutions, too, and the update also includes an incredible amount of bug fixes, including several adjustments to ships, camera modes, first-person perspectives, the user interface, and more. 

Players are recommended to change the game's files to optimize this patch:

Your launcher should show “2.6.2-521494” as the client version. It is strongly recommended that players delete their USER folder for the Live client after patching, particularly if you start encountering any odd character graphical issues or crash on loading. The USER folder can be found (in default installations) at C:\Program Files\Cloud Imperium Games\StarCitizen\Public.

There is no launch date for Star Citizen at this time. New players can join the Alpha by creating an account and purchasing a game package, starting at $45.

Stay tuned to GameSkinny for more news and information regarding Star Citizen

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Top 5 Themes We'd Love to See in a New "World of" MMO https://www.gameskinny.com/135ys/top-5-themes-wed-love-to-see-in-a-new-world-of-mmo https://www.gameskinny.com/135ys/top-5-themes-wed-love-to-see-in-a-new-world-of-mmo Sun, 22 Jan 2017 10:32:28 -0500 SpaceGamerUK

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So there you have it: My Top 5 Themes We'd Love to See in a New "World of" MMO.

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As mentioned before, I am sure there could be another 50 good ideas to propose for this type of MMO. 

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What makes World of Tanks so amazing is the playability. And any of these games would be amazingly fun to play.

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What themes would you like the next World of game to explore? What do you love about World of Tanks? Let us know in the comment below!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/a/c/pacific-d88e6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/a/c/pacific-d88e6.jpg","type":"slide","id":"148225","description":"
#1 World of Jaegers and Kaiju
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Please let me reassure you. In my ‘World of’ MMO countdown, I did not forget about mechs. There are obviously a lot of games out there that implement mechs to varying success. So a game that uses just mechs wouldn't necessarily be interesting. 

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Then few days ago, I  stumbled upon Pacific Rim again, and it was enlightenment!

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There is nothing wrong with mechs. They are not boring by any means. But to make them unique, you have to put them in interesting situations. This is exactly what Pacific Rim does by introducing Jaegers fighting against Kaiju.

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This creates more possibilities for rather interesting game design. On the one side, we could have Jaegers, huge mechwarrior machines with two pilots. Those could easily use the economy and leveling up from World of Tanks.

On the other side, Kaiju, genetically engineered monsters fighting with the use of, let’s call it – nature. They would need a slightly different system of gaining experience and skills. This could make the game even more interesting and full of variety.

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Creatures and machines in World of Jaegers and Kaiju have no limits. Designs could be endless, going way above Tier 10.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/y/b/cyberpunk-0c4cc.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/y/b/cyberpunk-0c4cc.jpg","type":"slide","id":"148224","description":"
#2 World of Steampunk
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Nothing to add really to this idea!

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World of Steampunk would be a lot like World of Tanks, but with tanks and war machines from the era of the First World War -- packed in a steampunk universe. 

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Steampunk gives developers a world of endless possibilities. Steampunk machines can have wheels but can also crouch around, or fly, or swim. A properly designed World of Steampunk could even connect the dots between World of Tanks, World of Warships, and World of Warplanes!

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There are tons of ideas on how to implement levelling up machine and crew skills. To be honest, it would be very easy just to copy and paste ready-made ideas from World of Tanks.

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Certainly, though, machines and old-world tanks would be 100 percent more bad-ass than World of Tanks. But that's just me ... 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/a/spaceships-30db3.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/a/spaceships-30db3.jpg","type":"slide","id":"148222","description":"
#3 World of Spaceships
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I know it is not a completely original idea and there are games on the market that are concentrating on fighting spaceships and building huge worlds in space -- particularly EVE and Elite: Dangerous, which are legendary by now. But there are also others like Star Conflict, which has some correlations with Wargaming ideas.

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And while these games share some similarities with World of Tanks, they don't have the MMO panache that Wargaming's flagship has.  

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What I would expect from World of Spaceships is an EVE-like approach to nations being placed in-game, ships with grandiose designs and crew levelling. This should relate to World of Tanks simple economy – fight the battle, gain experience and money, improve your ship and crew, level up.

What I would take from another space MMO game – Star Citizen -- would be the multiple crew member system, where every crew member has his own set of skills, ultimately affecting the overall performance of the ship.

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This way World of Spaceships would maintain World of Tanks' dynamics and playability with games like EVE.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/e/n/gen-creatures-790de.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/e/n/gen-creatures-790de.jpg","type":"slide","id":"148220","description":"
#4 World of Dragons
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This alternate universe would be amazing to play around in. Enormous living creatures being ridden into battle by fantasy warriors to fight in giant MMO wars. This is a parallel reality we want to see happen. 

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It would be a reality where scientists have genetically designed new breeds of dinosaurs and dragons, allowing players to equip these terrifying mounts with all sorts of mechanical and military add-ons -- lasers, shields, turrets, sensors, and more. And as player's progress to higher tiers, modifications and gear sets would become more diverse and powerful.

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Of course, dragons can be divided between different fighting nations or factions. Players could also choose different types of dragons. Smaller and more agile beasts would operate like some sort of light tank or light aircraft. Bigger and heavier dragons, equipped with rocket launchers or high beams, long distance lasers, and more would be like B52 Flying Fortresses or Tiger tanks.

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Perhaps riders could even be grouped as crews – small dragons would require only one crew member but huge ones would need full crews to operate.

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It seems that this could give players endless options to choose gameplay styles, resulting in hours of fiery battles in the air above. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/e/special-forces-75bb0.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/e/special-forces-75bb0.jpg","type":"slide","id":"148217","description":"
#5 World of The Warriors of The Future
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Let’s start with a little bit different approach.

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Of course, there are a few big titles already on the market that have taken the idea of the future soldier a run with it. At the top of this list are, obviously, the Call of Duty and Battlefield franchises. 

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But because these are FPS's and not MMO's, let's look at how a this concept of a World of Soldiers would work.

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What I am thinking about is a game that will follow the research and development concepts laid on in World of Tanks. Players would choose from several different nations that are actively designing original systems for soldiers of the future – aiming devices, guns, drones, armour, and possibly also some genetic engineering.

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Players would start commanding soldiers 2017 – with soldiers using the exact gear available right now in different armies across the world. And then – level up! Choose the nation, choose class of the soldier: sniper, assault, support, engineer, spy. Earn experience and cash in battle and then use it to improve your gear and characteristic of your soldier. When you will achieve all possible improvements and certain level of experience – you will move to another level, let’s say 10 years into the future of the warfare every time you will reach higher Tier. Players would also earn experience and cash in battle and then use it to improve their soldier's gear and characteristics. When you will achieve all possible improvements and

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When players achieve all possible improvements and a certain level of experience, they will move to another level, let’s say 10 years every time they reach a new tier.

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It means that a soldier on Tier 10 would be a warrior in the year 2117. Probably equipped with virtual reality helmet that use auto-aiming; they would have drones and exoskeletons to improve physical performance, and more.

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Sounds good!

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Of course, to level up, players would participate in all sorts of team games – co-op, capture the flag, death match, exactly as we know from World of Tanks.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/o/t/wot-d1e70.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/o/t/wot-d1e70.jpg","type":"slide","id":"148215","description":"

In the amazing universe that is MMO gaming, there is undoubtedly one world that leads them all. At least for 45 million registered players, this is the World of Tanks, the golden child of MMO developer, Wargaming.

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Another two games from Wargaming – World of Warplanes and World of Warships – never became as successful for different reasons. Warplanes didn't become as popular due to rather odd ideas around key binding and plane steering, and Warships because of a lack of tight battle mechanics. 

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So, the question is what is it about World of Tanks that makes it so popular among its players?

\n

As very humble World of Tanks player, I've managed to reach about 20 thousand battles and buy probably around 80 percent of the available in-game machines. I can confirm that there are a lot of annoying features in this game, but I can also confirm that it is very addictive because it prefers skills over levels. this means that s skilled tanker can easily succeed in any battle with players driving bigger, and in theory, better tanks.

\n

Another great feature of World of Tanks is the variety of machines and upgrades available for them. Also, building out the skills of your crew members adds to the game's overall variety. Finally, the learning curve is shallow, meaning anyone can pick up and play.

\n

So, looking at the MMO landscape and how popular World of Tanks has become, let’s think what else could be squeezed into this recipe for success. What other "World of" games could Wargaming develop that could take World of Tanks' winning formula and replicate it?

\n

I could personally think of 5 interesting ideas -- although I am sure there is many more.

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Star Citizen Introduces Its First FPS Attempt with Star Marine Module https://www.gameskinny.com/rsvvn/star-citizen-introduces-its-first-fps-attempt-with-star-marine-module https://www.gameskinny.com/rsvvn/star-citizen-introduces-its-first-fps-attempt-with-star-marine-module Sat, 14 Jan 2017 07:51:43 -0500 SpaceGamerUK

Star Citizen -- the highly anticipated, very controversial, and still unfinished MMO from Robert Space Industries -- just released its 2.6 Alpha version, which includes the new Star Marine module for backers to play.

Normally a new patch wouldn't be worth mentioning, as this game is infamous for its unusually long development process and the fact that patch after patch changes very little in Star Citizen each time.

But this time RSI -- alongside with usual non-significant changes in game mechanics, sound, universe and mechanics -- introduced an in-game, self-sufficient FPS module called Star Marine.

So what's the deal with Star Marine?

According to RSI, Star Marine is a first person combat simulator which will let game backers engage in FPS duels. There will be multiple game modes, and it seems that it also includes some sort of leaderboards. It sounds tempting for fans to try out, especially that the visual sensations in Alpha versions are rather stunning.

But for now, players have only 2 maps at their disposal -- OP Station Demien and Echo Eleven. There are also two different game modes. First is Elimination (which looks like Quake in terms of free-for-all gameplay). Then there is Last Stand mode, where players may team up and fight for domination of several control points.

As of now, fans seem hard-pressed to find anything original in the Star Marine module that differentiate it from any other FPS title like Call of Duty or Battlefield.

Star Marine is available only to Star Citizen backers with game packages. Anybody who wants to see how this sci-fi FPS compares to others on the market will need to invest in the full Alpha version of the game -- that means buying the ship, with its own hangar and insurance. That'll run you about $42. 

Will you be trying out the new Star Citizen module? Already gotten in on the FPS action in Star Marine? Let us know down in the comments!

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The State of MMOs in 2016: The Good, the Bad, and the Future https://www.gameskinny.com/74ozy/the-state-of-mmos-in-2016-the-good-the-bad-and-the-future https://www.gameskinny.com/74ozy/the-state-of-mmos-in-2016-the-good-the-bad-and-the-future Wed, 30 Nov 2016 03:00:02 -0500 Eliot Lefebvre

The MMO industry can be pretty cyclical. One year, you're up and firing away at full strength; the next year, you're struggling to hold on to your players and still carve out a notable space in the genre. It's a real problem, and one that some of the games in the industry have worked hard to overcome as the days, weeks, and months have gone by.

Of course, the good news for this year is that there are plenty of games that either kept turning out solid material or at least didn't make a huge misstep along the way. The bad news is that more than a few games never really capitalized on momentum... or never generated much to begin with. But enough abstraction, let's talk about the good, the bad, and the ugly. Er, the future.

2016's big winners

1. World of Warcraft

In last year's evaluation, the hideously long wait for WoW's sixth expansion and the lackluster nature of Warlords of Draenor was doing the game absolutely no favors. Now, however... well, it'd be a lie to say that Legion doesn't have issues, but pretty much everyone with even casual interest in the game has been breathing sighs of relief. Legion even reassured the most jaded portions of the audience that yes, Legion is actually good. It took half of forever and has some questionable design baked in, but the core game is still good.

More importantly, the expansion seems to have come with an associated fire and forward motion for the title, so players are enjoying faster updates and more energized content. This is all a good thing. Sure, the game is no longer the dominant force in the industry that it once was, but it's still the biggest game on the market, and seeing resources and energy in the game once more keeps interest high.

2. Black Desert Online

Last year's ArcheAge was supposed to be the great white hope of imported Korean MMOs, but it failed to materialize. This year, however, Black Desert Online showed up and kind of surprised everyone by not just doing all right but actually growing its player base with some regularity. It helps that the game has been out in Korea for some time and has a backlog of updates to work through, but it's also just a buy-to-play game that's been doing quite well for itself ever since it launched.

Whether or not that will persist as we move into the next year remains to be seen; there are certainly some troubling signs on the horizon, and as always accusations fly fast and furious that the game lets you just pay to win. But it still has people's attention, and that's not nothing.

3. The Elder Scrolls Online

The past year has been pretty kind to Bethesda all around, but fans of the Elder Scrolls series might have felt a bit burned at the lack of a new title. The Elder Scrolls Online stepped up to the plate, though, and its One Tamriel update has done journeyman a service and at least made the game play more like its offline inspiration. Add in rumbles of player housing, and there's reason for players to look forward with a nod and anticipation.

2016's big losers

1. Daybreak Games (and EverQuest fans)

It feels like more than a year ago that EverQuest Next was actually canceled, but it was in fact this year; the reason it feels like it was longer is because everyone spent 2015 waiting for that news. When the bad news finally came, Daybreak revealed that it was replacing that big title with... nothing. No other major titles that have yet been announced, not much more beyond a rather lackluster launch for Landmark (which was originally supposed to be a content creation tool for EverQuest Next). In short, it's a bad scene.

That's not to say that the company's existing titles haven't gotten anything worth excitement, but the big loss has been followed by very little to reassure nervous players and not much in the way of subsequent big announcements. That's bad news for fans and the company itself; it's coasting along for now, but it remains to be seen if it can recapture some momentum.

2. WildStar

A transition to free-to-play seemed like exactly the sort of thing that could help pull WildStar out of the hole it found itself in... but it didn't. As it turns out, the game has continued to struggle at attracting a committed long-term audience while also struggling to get out new content at anything resembling a decent pace. That, of course, leads to fewer players jumping in, which makes it still harder to justify more updates, and so on.

The hidden downside here, of course, is that the free-to-play trigger was pretty much the last one the game had to pull. If the game is going to pull out of its nosedive and recover some popularity, it's running out of ways to do so while also attracting attention.

3. Guild Wars 2

Last year was a pretty good one for Guild Wars 2, but this one was not. It was a year marked by a whole lot of stretches without anything for the game in fact, and several of its updates seemed aimed at a playerbase the game simply didn't have (most of the people really interested in progression raiding had either long since left the game or never played it in the first place). Combine that with long content gaps, and the return of actual story updates, it was all seen less as a return to form and more of something, anything to latch on to.

If anything, this is a lesson in how to not capitalize properly on the momentum of a game. Instead of playing off of the existing success, GW2 spent most of the year languishing when it didn't need to. That's not a good thing and not something that needed to happen.

The big stuff for 2017

1. Big games with momentum

While Guild Wars 2 let its momentum flag and falter, several other games have really hit their stride. World of Warcraft and Star Wars: The Old Republic have been continuing to glide along nicely on a very thoroughly outlined update plan. Final Fantasy XIV continues to put out large and reliable patches, with its second expansion due for mid-year 2017. EVE Online has opened itself up to free players, The Elder Scrolls Online is enjoying positive reception to its last few updates, and even games like The Division are delighting and engaging.

MMOs are marathons, not sprints. If the existing big titles can keep players engaged and interested, that will do a lot for the health of the genre as a whole... and help inspire the entries of the future.

2. That Kickstarter movement

We still haven't seen most of these titles actually enter any sort of launch states; Star Citizen was supposed to be further along than it is now, but that's true almost every single year. Still, games like Shroud of the Avatar and Crowfall are both gearing up to hit big persistence and launch-like milestones in 2017, and that's going to have a big impact on how MMOs and funding them by Kickstarter is seen in the years ahead.

3. Destiny 2 and the next big project

Who knows what's going on with Destiny 2? Bungie, probably, but not much of anyone else. But it's going to be a big deal when it's announced. We've had a couple of years since the announcement of the first game, but that just means that we're that much more likely to see another big online project move into that space in the next year or so. Something other than the existing big titles capitalizing off of their momentum.

Will it be Destiny 2? Will it be something else entirely? I don't know. But I'm sure watching.

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The Biggest Mistakes Indie Developers Make on Kickstarter https://www.gameskinny.com/w95j1/the-biggest-mistakes-indie-developers-make-on-kickstarter https://www.gameskinny.com/w95j1/the-biggest-mistakes-indie-developers-make-on-kickstarter Sat, 26 Nov 2016 15:00:01 -0500 Damien Smith

Kickstarter is a great service for indie developers looking to gain funding for their video games. While we often hear of success stories from projects, we rarely hear about the hundreds that don't receive funding. So why do so many projects not receive the funding they need? The reason is because they make basic yet very avoidable mistakes.

Leaving Everything to the Last Minute

One of the most common mistakes made by first-time indie developers. Upon deciding to set up a Kickstarter campaign, only then do they begin to promote themselves and their title, whether that be done through the likes of Indie DB, Facebook, Twitter and so on.

Instead, they do everything at the last minute, resulting in limited promotion and a very small marketing footprint. If players don't know about both you or your game, then they won't be looking for a Kickstarter to invest money into it either one of you.

Promotion for the game should begin at a minimum several months before even announcing or thinking about starting a Kickstarter campaign. This gives time for the game to gather some attention and when it comes to the start of the campaign, players will already be interested.

It is a domino effect. Once a few invest, others begin to become intrigued too. People begin to think, "Hmmm, others have invested their money into this, it must be worth MY time and money, too." If your campaign fails to kick off, it won't ever get that domino effect. This is why promotion is so important.

A Promise Without Proof

You could be the biggest video game legend of all time and a Kickstarter can fail miserably if you don't have any proof to back up your campaign promises. A perfect example of this would be John Romero and Adrian Carmack's campaign for their FPS title Blackroom earlier this year.

Both legendary names in the industry, their Kickstarter started brilliantly but began to really slow down half way through. This was primarily because their entire pitch consisted of explaining what the game was about while making plenty of promises of what it would be -- none of which had any proof.

There was no gameplay or vertical slice of game features or mechanics. All that investors got was a well-edited video of John Romero talking about the game and some art design by Carmack. While it attracted die-hard fans, the campaign wasn't enough to convince the masses to invest in the project.

In the end, Romero canceled the Kickstarter in order to create a demo that would feature actual gameplay. Lesson: You need to give proof of your promises and show that they and your project are coming along nicely before asking people to invest their hard earned money into your project.

Not Giving a Taste of the Experience You Are Pitching

There is nothing better for a Kickstarter campaign than giving investors a good taste of what you are pitching to them. While a lot of successful Kickstarters haven't done this, most of them already have a long list of successful titles behind them.

It doesn't have to be anything extravagant. in fact, a small demonstration for investors can convince them your project is worth them splashing their cash at. A 10-15 minute demo, showing the game's primary features and mechanics is all that is needed. If it impresses, it will quickly lead to your campaign becoming successfully funded.

A great example of this is Chris Roberts' Star Citizen, which has been extremely successful through funding. Every so often, Roberts opens Star Citizen's servers to everyone, giving them a taste of what the end product is going to provide.

While this is easier said that done for some projects, your project should have some degree of polish. It should at least have some of the primary features and mechanics implemented before even considering starting a Kickstarter. There should be enough done to at least make a demo.

Not Planning and Showing Costs

A lot of indie developers start a Kickstarter campaign by asking for X amount of money, but they don't explain what that money is being spent on. For all the investors know, it could be the cost of the team's Redbull supply. 

Instead, the entire funding goal should be calculated and split into different categories and demonstrated to investors using the likes of a pie chart.

For example, if a developer is looking for $55,000 in funding, they should explain that $5,000 is for art assets, $15,000 is for design, $20,000 is for programming, $5,000 is for music and sound, and $5,000 is to fulfill pledge rewards.

This proves to potential investors that you have a set plan and know exactly what you are doing. It gives them confidence in both you and the development of your game. A plan shows there is order and direction. Without a plan, chaos is bound to ensue and problems will surely arise.

Not Being Clear and Confident

Very often, developers will talk about their game, its features and its mechanics in the video they place at the top of their Kickstarter campaign. It is the first thing potential investors will see and most likely click on. This is why when talking about your game, you must be confident and clear in your message.

If you are using a camera to capture yourself, always look into the camera. Do not let your eyes wonder or begin looking around the room. It shows a lack of confidence and some may even look at it as lying. There should be no "ums" or "ahs" in between words or sentences. Again, it shows a lack of confidence and uncertainty.

The best thing to do in that instance is to edit them out. Sure, having lots of breaks throughout the video may not be the best scenario, but it is still effective. It at least shows that you are doing your best to work as professionally as possible. 

All the Above Mistakes Can be Avoided

It just takes a bit of extra work to create an excellent Kickstarter campaign that has a high chance of being successful. The more detailed it is and the more professional it looks, the higher chance you have of the Kickstarter team featuring your campaign -- and your project getting funded. 

Creating a great, promising and most of all appealing Kickstarter campaign isn't that hard. It just requires honesty, detail, confidence and transparency, giving people a reason to invest their hard-earned money into your title. Without that, you will already be at a disadvantage -- before you even begin.

 What other tips do you have on building a successful Kickstarter campaign? Share your thoughts and strategies in the comments below! 

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No Man's Sky Designer Quietly Jumps to Star Citizen https://www.gameskinny.com/jcwoa/no-mans-sky-designer-quietly-jumps-to-star-citizen https://www.gameskinny.com/jcwoa/no-mans-sky-designer-quietly-jumps-to-star-citizen Wed, 16 Nov 2016 06:15:57 -0500 Sonny Go

It has been quite a hard year for No Man's Sky developer Hello Games, and it seems that the developer is now hemorrhaging talent. While those still on board are laying low and continuing to work on the game, longtime designer Gareth Bourn has reportedly jumped ship to Foundry 42, a subsidiary of Star Citizen developer Cloud Imperium Games.

According to his LinkedIn page, he made the switch last month without giving any sign of the move. Foundry 42 is currently working on Squadron 42, a single-player module for Star Citizen that's described by developers as a "spiritual successor to Wing Commander". The UK-based studio is being supervised by Erin Roberts, the brother of Cloud Imperium founder Chris Roberts.

Some found Bourn's career move to be rather peculiar, as Star Citizen is also a highly ambitious and massively hyped space game with a rather troubled development cycle thus far. Indie space game designer Derek Smart certainly thought it was funny.

Mind you, Derek Smart is famous for making the 1996 game Battlecruiser 3000AD, which is also a space game that underdelivered on its promises of an immersive space experience. Bourn replied to the tweet with:

"Gee thanks man. Real nice of you."

Star Citizen and Squadron 42 are currently being produced and distributed development by Cloud Imperium Games and Foundry 42, spread throughout its studios in Austin, Santa Monica, Frankfurt, and Wilmslow. So far, the game's release has been repeatedly postponed, which has been a source of ridicule due to its lofty promises and marketing hype not unlike that of No Man's Sky.

However, it does seem like Star Citizen doubles down on this hype by having famous Hollywood actors in the game, like a more modern version of Wing Commander—it even has Mark Hamill in it. Being a space game that crosses multiple genres featuring a star-studded cast with a budget surpassing $130 million from crowdfunding makes it poised for either meteoric success or colossal failure and nowhere in between.

Meanwhile, rumors continue to circulate regarding Hello Games' current status since the fallout of No Man's Sky's successful-turned-disastrous launch. Amid the radio silence, Hello Games seems to be hanging tough and continually working on the game to make it better.

Perhaps someday, it'll actually fulfill the promises that lead developer Sean Murray once spoke of in talk shows and other media appearances, but they'll have to do it without Gareth Bourn.

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According to Its Budget, Star Citizen Must Release Within Two and a Half Years https://www.gameskinny.com/t87ti/according-to-its-budget-star-citizen-must-release-within-two-and-a-half-years https://www.gameskinny.com/t87ti/according-to-its-budget-star-citizen-must-release-within-two-and-a-half-years Mon, 14 Nov 2016 05:42:34 -0500 Damien Smith

Christ Roberts' latest and highly controversial title, Star Citizen, has made a record-breaking $130 million through crowdfunding since 2012. With the game still in an alpha stage of development, the question that remains is: how much longer will the funding last? Let's do some calculations and come up with an estimate of how long the developer has before all that funding runs out.

The average cost of designers and programmers

According to the Star Citizen forums, since 2012 the development team for the game has increased from 40 people to approximately 400 across multiple offices. Generally, designers and programmers take up at least half of the entire team on projects of such a scale because they play the biggest role in a game's development. 

At present, the average US salary of a video game designer is $85,240. For video game programmers the average salary stands at $95,300. With that, let's take half of the employees each year, and work out the salaries based on that for both designers and programmers.

  • 2012 - 2013: 40 employees (10 designers and 10 programmers) ($852,400 designers) ($953,000 programmers) = $1,805,400
  • 2013 - 2014: 100 employees. (25 designers and 25 programmers) ($2,131,000 designers) ($2,382,500 programmers) = $4,513,500
  • 2014 - 2015: 200 employees. (50 designers and 50 programmers) ($4,262,000 designers) ($4,765,000 programmers) = $9,027,000
  • 2015 - 2016: 400 employees: (100 designers and 100 programmers) ($8,524,000 designers) ($9.530,000 programmers) = $18,054,00

That brings the total cost for designers and programmers from 2012-2016 to $33,399,900. That is based on average salaries and assuming half the employees consist of those roles. If the developer continues to employ this many developers and programmers, it will continue to cost over $18 million per year.

Of course, these figures are not including the salaries of other roles in the company such as artists, sound designers, writers and PR. Let's take a look at those next.

The average cost of the rest of the employees

The average salaries for the above-mentioned roles are as follows:

  • Artists: $51,612
  • Sound designers: $74,000
  • PR: $33,000
  • Writers: $102,000

These are the average salaries for each of the roles. The average of those put together comes to a total of $65,153. Next, we need to use the same method we used for the programmers and designers to make an estimate of their cost.

  • 2012 - 2013: 40 employees (20 PR, Writers, Sound Designers and Artists) = $1,303,060
  • 2013 - 2014: 100 employees (50 PR, Writers, Sound Designers and Artists) = $3,257,650
  • 2014 - 2015: 200 employees (100 PR, Writers, Sound Designers and Artists) = $6,515,300
  • 2015 - 2016: 400 employees (200 PR, Writers, Sound Designers and Artists) = $13,030,600

This brings the total cost of all those roles to $24,106,610. If you add the total of the two estimations of all the employees, you get $57,506,510 spent so far on the project. Of course, this is not including marketing and hiring voice actors (Mark Hamill) and the likes. So the total cost from 2012-2016 is probably not far off or a bit higher than estimated here.

At this rate of employment, it would cost $31,084,600 per year for the game's development. This would mean that Star Citizen would need to release within two and half years before the funding runs dry.

If the estimates are in any way near correct, can it be done?

Star Citizen is currently in an alpha stage of development. Two and a half years to get from an alpha stage of development to a full release with such a big team is very possible. The obstacle is ambition. As long as no more features are promised for the game and development continues as normal, it should be a straight road.

At this point, the core mechanics and gameplay to the game should be fully implemented, and all that is left is a few tweaks and a bit of polish before beta. If so, that would give enough time, to get the game into beta, out of it and finally polished off. I feel it may be tight, but it can be done.

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The Real Reasons People Fund Star Citizen https://www.gameskinny.com/aejdf/the-real-reasons-people-fund-star-citizen https://www.gameskinny.com/aejdf/the-real-reasons-people-fund-star-citizen Sun, 13 Nov 2016 18:06:20 -0500 Damien Smith

The other day we discussed why Star Citizen keeps getting delayed. Today we are going to take a look at why so many people have and continue to fund the game, despite no release schedule and it being in an alpha stage of development.

What makes Star Citizen so special, making it is the highest crowd-funded title in history? Why do so many people trust Chris Roberts with their money? As with many things, there are a number of reasons as to why. Let's take a look ... 

Roberts Has Never Made a Bad Game

Say what you will about Roberts' in the film industry, as a video game developer, he has never made a bad game. Any game that he has ever been associated with has never been panned by critics. Due to this, Roberts has gained the trust of millions of gamers.

Even other legendary developers in the genre have at times released titles that were not well received. Frontier Developments title Frontier: First Encounter, aka Elite III, sold poorly and received negative responses from the community.

Another example would be Egosoft's title X3: The Reunion. Upon release, it received mixed reviews. Their latest title, X Rebirth, arguably the worst in the series, holds only a 33/100 on Metacritic.

This is why so many people trust Roberts. While other legends of the genre have made mistakes resulting in bad games, he hasn't. Considering Roberts has been in the video game industry for over 30 years, to not have a bad game to his name, is quite remarkable.

Even If All Promises are Not Fulfilled, Star Citizen Will Still be Good

You might be thinking I am mad with such a statement. The truth is, Roberts has done it before. His title Freelancer released with a lot of the features he promised missing. With Microsoft calling the shots and pushing for the game to be complete, the more ambitious of the features were completely abandoned.

Despite this, Freelancer went on to be received extremely well by critics and the community alike. The game received 80%+ from almost every reviewer. Even today, 13 years from its release, Freelancer still has a huge following that has kept the game alive.

If Roberts has done it before, he can do it again. From Freelancer, many know that even if all the promises of Star Citizen are not fulfilled, it will still be a good game regardless. They know no matter what happens, upon release it will still be one of the best games of its genre. Therefore they have little fear when it comes to funding the game.

The Closest Thing to a Dream Becoming a Reality

Many of us grew up watching the likes of Star Trek, Star Wars and Battlestar Galactica. Kids have wild imaginations, and many of us have often fantasized ourselves embarking on intergalactic adventures. Such a dream is something that will never become a reality for almost everyone.

Only the most wealthy of entrepreneurs have ever had the opportunity to be space tourists. In total, there are only ever been seven space tourists. The latest being co-founder and former CEO of Cirque du Soleil Guy Laliberté in 2009. Laliberté paid an estimated $40 million for the tour.

Comparing that figure to the $15,000 - $30,000 that some have funded to Star Citizen, need I say more? To some, Star Citizen is the closest thing to ever living their childhood dream. If that isn't worth putting money towards, I don't know what is.

Everyone Has a Reason

For some funding, a game like Star Citizen is to simply see its completion. For some, it is because they are lifelong fans of Chris Roberts games. For others, it is due to wanting to fulfill their childhood dreams or at least the closest thing to it.

It may be seen as insanity to spend a lot of money on one game. But when you think about it, why do we play games? Why do people play Skyrim? Why do people play Mass Effect? Why do people play Red Dead Redemption? In most cases, it is to experience a life and world that just isn't possible in reality.

People play Skyrim to experience what it is like to live in a medieval fantasy world with magic and dragons. They play Mass Effect to explore an action packed galaxy with all forms of different aliens. They play Red Dead Redemption to temporarily live in a wild west world. 

Not matter how big or how small the contribution to Star Citizen is, everyone has a reason. Before thinking that anyone is mad for doing so, just remember, that every one of us have childhood dreams and play games for certain reasons.

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Crowdfunding: It's a Crowded Market Out There! https://www.gameskinny.com/3dwjz/crowdfunding-its-a-crowded-market-out-there https://www.gameskinny.com/3dwjz/crowdfunding-its-a-crowded-market-out-there Sun, 13 Nov 2016 08:24:21 -0500 SarahKel

Regardless of genre, crowdfunding has become a behemoth in the video gaming world, a driving force for revenue and interest for many of the industries most popular games and products. 

However, not all games reach the dizzying heights of success that certain games, like Tabletop SimulatorShovel Knight and Yogventures, have found. Some, for a variety of reasons, fail. There is never a guarantee of success with crowdfunding because developers must rely on selling an idea to gamers -- which isn't always easy -- but why are some games more successful than others? 

As Kickstarter highlights, crowdfunding is, well, a very crowded marketplace, with more than 11,000 video game based ideas on Kickstarter alone. Consequently, the sheer number of games saturating the market makes it very difficult for a great idea to stand out in a sea of noise.

For indie games, it seems that those developers who prepare their campaign the best and get the message ‘out there’ to YouTubers, Twitch streamers and the like stand the best chance. In effect, it’s that little bit of luck (plus being in the right place at the right time) that sets many games apart. 

For AAA games, many rely on previous success from either the publisher or other games in the franchise. What's more, many can afford a massive marketing campaign for their project, drastically increasing the reach of their brand, something many crowdfunded games from independent developers just can't afford. 

Of course, one cannot speak about the success of crowd funding without mentioning Star Citizen. The game set a world record for crowdfunded video games, which is interesting for a game not financially reliant upon its Kickstarter backers. But what really help the game reach new heights was that its developer, Cloud Imperium Games, marketed themselves extremely well and they picked the perfect time to pitch the game. It also helped that Star Citizen had a kick-ass game trailer, which became instantaneously popular with gamers who held fond memories of other space games like Wing Commander.

But Star Citizen keeps getting delayed Maybe it's because of its infamously expensive add-on items and packages (for example, the Combo Wing Commander pledge was priced at a whopping $12,000). Of course, the vast majority of crowdfunding pitches offer varying prices of pledge level, where backers are rewarded with extra goods, but equally the opportunity to add extra items to the pledge. This creates more revenue for the developers and their opportunity to showcase the very best of their animation and modeling skills.

Backers must trust that the developer can deliver an excellent game. And despite this, some games just don't succeed. For example, not even the notoriety of the Yogscast team could ensure that Yogventures became a success. 

Started in 2011, Yogventures' Kickstarter campaign was overly ambitious and made too many promises. This didn't stop passionate Yogscast fans from gladly funded the project, but it ultimately led to a backlash when backers did not receive the game. Quickly, blame was shifted to the game's developers, Winterkewl, who had simply used the Yogscast name for branding purposes.

Winterkewl gave insufficient information about their previous work history and were an inexperienced team. Consequently, the developers missed many deadlines and eventually went bankrupt. Had backers known the full story before backing, they may have been more reticent to fund the project.

The lesson learned is two-fold: Developers should never pitch unrealistic promises, but always be vigilant and considerate of what gamers are spending their hard-earned cash on.

Despite vigilance in choosing the right game, this does not guarantee success for crowdfunding backers. Another good example of this is Court of the Dead, a game based on the Sideshow Collectible figurines. With a premium and trustable toy figure manufacturer on board, what could go wrong? 

The game began on Kickstarter in early October, a campaign that ended a little over two weeks later, despite earning over a fifth of the target funding. Arcade Distillery, the Court of the Dead's developer, canceled the project because they felt it was unlikely to succeed. In effect, the developers wanted to contemplate on their strategy and hopefully, we will hear from them again and see Court of the Dead finally developed and released.

Sometimes, it can take time for a game to materialize into its full and final form. That's exactly what happened with The Mystery of Woolley Mountain, a point and click adventure where a renegade group of audio scientists attempt to save a town from the clutches of a nefarious witch.

Successfully crowdfunded in August and subsequently greenlit on Steam, with an expected release date of October 2017, The Mystery of Woolley Mountain took time to make, but ultimately looks like it will meet its production and release schedule, with few hiccups along the way.

At the end of the day, crowdfunding is a very risky concept for any developer, new or seasoned. There is no magic formula for success, and because we as gamers want games that are new, different and challenging, we will always look towards crowdfunding to fulfill our most epic gaming dreams and fantasies.

There are a lot of creative people out there who want their ideas to come to fruition, and there is nothing better than getting your audience invested in your game at the ground floor. Just know that success is just as common as failure -- because it's a crowded market out there! And standing out is hard! 

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The Real Reason Star Citizen Keeps Getting Delayed https://www.gameskinny.com/x2mq2/the-real-reason-star-citizen-keeps-getting-delayed https://www.gameskinny.com/x2mq2/the-real-reason-star-citizen-keeps-getting-delayed Fri, 11 Nov 2016 04:10:14 -0500 Damien Smith

Chris Roberts' latest title Star Citizen has had its release delayed multiple times with little explanation. Even now there is currently no scheduled release date for the massively anticipated space sim. To date, the game has received over $130 million in funding. The question on everyone's mind is: with so much funding, how isn't this game on track and released yet?

To get the answer to this question, I feel we need to look not at the game and its development, but rather Chris Roberts himself. We need to look at his video game development past along with who he is as a developer.

Where It All Began

Roberts first started developing sci-fi games in the late '80s. His first title was Wing Commander, which released in 1990. It was a space combat simulator, where the player had to complete a succession of missions to finish the game. The player's performance determined how the game progressed and whether they got the good or bad ending.

Wing Commander became a best-seller, and with its success, Roberts went on to develop three more games in the series (not including the expansions). He also developed a number of spin-off games such as Privateer -- a space sim in the vein of Elite.

Privateer allowed the player to tackle the game as they saw fit. They could become a merchant, a mercenary, a pirate, or anything in between. It was the combat of the Wing Commander games and the varied gameplay of Privateer combined that later led to the development of Roberts' next ambitious title, Freelancer.

The Dream of Making the Ultimate Space Sim 

The "ultimate space sim": that is what Freelancer was always supposed to be. A space simulation game like nothing that had ever been developed. Roberts' vision of Freelancer was a virtual galaxy, whose systems execute their own programs regardless of the players' presence; cities would be bustling with transports and each world's weather changes on its own time.

Commodity prices in each star system would fluctuate according to the activities of the computer-controlled traders, who import and export goods. Roberts envisioned thousands of players simultaneously interacting with and influencing this world through a unique and intuitive user interface never before seen in other games.

Essentially, Freelancer was supposed to be multiplayer focused, just like Star Citizen is at this moment in time. For example, each player could pursue a traditional quest set up for their character and join other players to attempt other missions together without needing to exit the game and start a new mode of play. 

Artificial intelligence would fly the players' spacecraft, letting them concentrate on combat or other tasks. Roberts intended the cut-scenes and gameplay visuals to be of an equal quality so that players would be unable to distinguish between the two.

This was Roberts' vision and his dream. It also began in 1997, a time where video games were still quite primitive in comparison to what we have today. Perhaps his vision was simply too ambitious for that era of video games. Freelancer -- while it did release to critical praise -- was never the game it was always meant to be.

Where Freelancer's Development Fell Apart

In 2000 Microsoft began talks about buying out Roberts' company at the time, Digital Anvil. Roberts was in need of a large sum of money if Freelancer was ever going to materialise. Due to the game's unpredictable schedule and -- as Microsoft described it -- wild ambitions, they were not willing to fund the game unless it was scaled down.

Many of the game's promised features were abandoned, including the automated flight control, conversations that had different response choices, and sub-quests. After the deal was made with Microsoft, Roberts left the company but assumed a creative consultant role until the game's release.

While Freelancer is a great game and one that still has a very strong following even today, it wasn't the game Roberts dreamed of making. It would take until 2011 before Roberts would once again attempt to turn his dream of creating the ultimate space sim into a reality.

His Last Chance

Star Citizen has now been in development for five years and with no release schedule, it is making many people question just what's going on. Looking back on Roberts' history, it's clear that he knows how to make a good game in this genre. I have no doubt in his ability to make Star Citizen.

The reason for the delays from my perspective is that he sees this as his last chance to fulfil his ambition to create the best space sim ever made. Back in the days of Freelancer, creating such a game was practically impossible due to the limitations of technology.

Today, there are no such restrictions or limitations in video game development. I feel it is a case of Roberts simply wanting to ensure that the game is exactly as he has always envisioned. Without a publisher calling the shots or putting pressure on both him and his team (as they did with Freelancer), he is taking as long as he needs to make the game he envisioned.

Will Star Citizen ever release? I have no doubts about it. Will it be the game that Roberts promises? If its development isn't rushed at any point, yes it will. 

Perhaps Roberts was ambitious with the game's previous release dates, but the fact there has been none since is a smart move. Creating the ultimate space sim takes time, and the best things in life are often those we patiently wait for.

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Who is Actually Spending $15,000 on Star Citizen? (And Why?) https://www.gameskinny.com/9ndov/who-is-actually-spending-15000-on-star-citizen-and-why https://www.gameskinny.com/9ndov/who-is-actually-spending-15000-on-star-citizen-and-why Thu, 03 Nov 2016 09:49:55 -0400 Caio Sampaio

A decade ago, developers released video games as a complete experience that did not require the purchase of additional content. Nowadays, however, paying more in order to gain access to new features -- whether it be new quests, weapons, skins, or skills -- has become common with DLC and microtransactions. If done properly, these ideas can lead to significant profit for the development studio, but some creators have taken this model to questionable lengths.

This is the case with the upcoming game Star Citizen -- an intergalactic exploration simulator which allows players to wander through the unknown confines of the universe aboard ships that can be either unlocked or purchased. The game hasn't released yet, and the release date has been pushed back multiple times with little explanation from the developer, but the official website still allows fans to purchase ships at a variety of costs. Among all of the options available for the community to buy, one stands out: the Completionist Combo. It features nearly every ship in the game. It also costs $15,000 USD.

The questions that begs for an answer is...

What motivates someone to spend approximately the equivalent of one semester of college tuition on extra content for a game that hasn't even released yet?

To address this, it is important to understand first what makes a person spend any money on virtual assets for a video game, regardless of whether it's one dollar for a skin or $15,000 for a pack of ships. Using real money to purchase virtual property seems to be an illogical decision...but is it really?

There are a few tricks that video games, both free to play and not, can use to convince players to pay “few” extra dollars, in order to enhance their experience. And the psychology that goes into that is the basis for what possesses Star Citizen backers to fork over so much cash.

Keeping the player engaged

In an online game, the most fundamental part of creating a compelling experience is having as many players to fill the game universe as possible. A game that cannot keep a community is doomed to fail. As such, game developers often create additional content for their games that players can purchase in order to prolong the experience and retain users after the base game has already been fully explored.

If players stop progressing in the game, they will soon wither away and find other things to do. But if there's the possibility of new content in a game that a player already enjoys, they'll come back. This is one the reasons why players pay for additional content. They want to get access to new features and items, in order to maintain the sense of novelty of the experience.

In Star Citizen, this principle is key, considering that the game is currently in its Alpha stage; therefore, it is crucial that developers continue to add more content to it. They need to ensure that players remain interested in the project throughout its development and continue to put money in it, thus allowing to further refine the game.

The team behind this project have excelled in providing to players new features to be excited about, in order to receive more funding from them. Need proof? Check the image below.

If you must play, you won't play.

This sentence may seem like a fallacy, but it makes sense. Video games are meant to be enjoyable activities, but if players were forced to play a game, the sense of obligation would overshadow the fun of the experience. This same principle holds true for microtransactions.

It is important to let players feel free to choose whether they wish to purchase additional content or not. The mistake many games make is designing a system in which players must buy additional weapons or skills in order to progress in the experience or stand a chance during a PvP encounter. This leads to the sense that you must buy extra content, and that obligation will be detrimental to the experience of the user -- meaning they'll ultimately disengage with the game altogether. 

Developers must always respect the free will of their consumers. If a game engages the community and players have an actual choice in whether they will buy more content, they most likely will -- because if the game is good enough, people will want to continue playing.

Star Citizen applies this model by allowing its audience access the available experience by purchasing packages that cost $45 dollars and provide either the single-player or the multiplayer experience. If they wish to play both modes of Star Citizen, they can do so with a $60 package -- which, despite being basic, still offers to its buyers the key elements of the experience that will enhance what they've already seen. The game does not impose that you need to buy the most expensive pack in order to succeed -- which makes it a lot easier for them to open their wallets without feeling forced to keep paying.

Convenience

There only are 24 hours in a day, and life will often fill those hours with responsibilities, including education, family, and work. When people are busy with their daily routines, gaming frequently gets pushed to the sidelines, as they cannot dedicate as much time to their hobby as they wish.

Aware of this situation, developers offer items or packs that allows players to progress faster in the game, but without breaking its balance. This allows people to play who would otherwise be totally disengaged because they didn't have the time to dedicate to the game.

This is an area where Star Citizen shines, as it incentivizes its players to purchase additional ships in the game. Exploring the universe takes a long time, and most people do not have as much free time to do so as they wish they did. As such, given the possibility of buying a better ship in order to progress faster, players that would otherwise set the game aside can give it another chance.

It is fun!

People outside the gaming community may regard buying additional content for a video game as futile, but those individuals usually turn around and spend money on things like books or movie tickets. These activities do not pay you back in any concrete way, so why do people invest their hard-earned money in them? For the same reason gamers buy more game content -- it's fun. 

When performing tasks, humans are driven by two different motivators: extrinsic and intrinsic. The former regards the external stimuli exerted upon a person, in order to incentivize him/her to do something. This may be a reward, such as material goods or a salary. The latter denotes the internal desire a person has to engage in a task. Voluntary work is perhaps the best example. People dedicate their time and effort to an activity that will not pay them back in a quantifiable way, but they do it anyway, because they care about the cause or about the people involved in it. And simply engaging in that activity is the reward itself.

Intrinsic motivation is the reason why we spend money on entertainment. Despite not getting an actual concrete reward for watching a film, reading a novel, or playing a video game, people still do all of that -- because the fun of the activity, in and of itself, is the reward. In gaming, players purchase extra items because they feel those will enhance the playing experience and maintain its sense of novelty.

This concept is perhaps the most appealing aspect of Star Citizen. We all have looked into the sky at night, wondering what lies beyond the stars. A curiousity that's fueled by sci-fi franchises, our desire to explore outer space speaks to us dearly.

With gameplay based on exploring the galaxy, Star Citizen promises to allow players to fulfill their wildest imaginings -- and as development continues and more features get added, players engaged in the experience will be more willing to invest more money in it.

Sure, they won't receive any actual reward or return for that investment. But the experience of exploring the galaxy like players have always dreamed is more than enough reward for the financial sacrifice.

This is the power of intrinsic motivation.

Psychology aside...who is actually buying those $15,000 ships?

On November 6th, 2015, PC Gamer published an interview conducted with a man who is the perfect embodiment of intrinsic motivation applied in gaming. Chris (whose last name is not listed in the article) purchased the US $15,000 pack, not only once, but twice -- totaling $30,000 spent on the game.

According to Chris, his support of Star Citizen mostly lies in the fact that it promises to help him realize some of his wildest dreams. In his interview, he explains from where his fascination for space travel began.

“Well, we’re all of the era growing up with Star Wars, Star Trek, just the fantasy of not being stuck to this planet. Through growing up with all the different flavors of Star Trek, and Star Wars, Battlestar: Galactica, and Starship Troopers, and Firefly. All these science fiction movies and you just wish you could live that life.”

People can say what they want regarding the choices of this man, but he is just a fan trying to live his fantasy. In the end, is it not what we are all trying to accomplish by playing video games? This fan just so happens to have more money available than most people would.

There is also the sense of contributing to a greater purpose, as Chris says:

 “I’ve helped create a project that I think is going to be game changing for the next decade”.

On Reddit, a user that goes by name of “YT-0” also endorses the idea. He did not buy the $15,000 pack, but he claims to have purchased several smaller packs that amount to approximately to the same figure. The reason? He wishes to see the project succeed, just as much as Chris does. He says on the thread:

"I want this game to succeed, and I want to be able to say I was a part of it. I love this genre and even if Star Citizen doesn't turn out to be exactly the game that I want, this is my way of helping to say that we're here and this is what we want and we are willing to pay for it.

I am a firm believer in voting with your wallet when it comes to games. I've thrown money at Star Citizen for the same reason I've refused to buy an EA game since being slapped in the face with Battlefield 3."

So what drives an individual to spend $15,000 on a single game?

Apparently, it's the desire to fulfill a meaningful, lifelong fantasy of exploring the stars, and the sense of purpose that comes from helping to fund a project believed to hold great potential to change this industry for the better.

Star Citizen has a solid system that encourages players to invest their money. It allows them to live their fantasy, thus keeping intrinsic motivation high, whilst adding more content to the experience, maintaining its novelty. Players do not need to buy these ships or spend this much cash to have an enjoyable experience, but the way the experience is set up highly encourages further investment without making it feel like an obligation. 

At the end of the day, Star Citizen simply has an exceptionally well-designed purchase system, even if some of the transactions are not quite "micro". It appeals to the same psychology and human impulses that microtransactions do, and the result is just what you see above -- avid fans sinking more and more money into the game on the sheer belief that it will deliver a proportionate experience. 

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