Super Mario Sunshine Articles RSS Feed | Super Mario Sunshine RSS Feed on en Launch Media Network Thank the Star Spirits: Super Mario 3D All-Stars Gets Inverted Camera Controls Tue, 27 Oct 2020 13:53:55 -0400 Josh Broadwell

Super Mario 3D All-Stars is getting inverted controls after all, Nintendo of America said. A new, free patch launching on November 16 will implement inverted camera controls for all three games and inverted FLUDD controls for Super Mario Sunshine.

The inverted control scheme will work for third-person and first-person modes, with options of "normal" and "inverted" for the horizontal and vertical cameras separately.

Inverted controls were high on many people's wishlists when Mario 3D All-Stars first launched on September 18, not least because the original releases of each game had inverted controls.

Super Mario 3D All-Stars is available on Nintendo Switch until March 31, 2020. If you're still on the fence about it, check out why we said even the old-fashioned designs "don't diminish their original magic."

Super Mario Sunshine Blooper Surfing Guide Mon, 28 Sep 2020 10:31:25 -0400 Henry Stockdale

Included as part of the Nintendo Switch’s Super Mario 3D All-Stars collection, Super Mario Sunshine brings a classic adventure to modern audiences but with it come some old frustrations. That’s particularly evident in Sunshine’s second stage, Ricco Harbor. Unique to this location is Blooper Surfing, something that can really be a pain.

In this guide, we’ll give you tips on how to best tackle this challenge, as well as which Bloopers are the best and how to change Bloopers. 

How to start "Blooper Surfing Safari"

“Blooper Surfing Safari” appears in Episode Two. The game immediately points out a cave that has its entrance covered in Gooper oil, a result of your previous boss fight with Gooper Blooper. 

As you begin, a wooden pier appears to your right. On it are three different colored Blooper Racers: Green, Yellow, and Pink. It’s important to choose your Blooper carefully as each has different attributes.

Which Blooper is the best Blooper? 
  • The Green Blooper has the best handling but the lowest default speed
  • The Pink Blooper has the worst handling but the highest speed
  • The Yellow Blooper offers an easy middle ground

All three Bloopers can reach the same top speed, which you can adjust by simply pushing the joystick forward.

Navigating the race course

The racecourse itself contains numerous obstacles including spikes, spinning walls, stationary blocks, moving blocks, and more, so be careful.

Colliding with any objects will cause Mario to lose a life and corners are rather tight. As such, we recommend the Green Blooper here but keeping that top speed high where possible.

Get a Shine for completing the race (and a secret one later)

Completing the course in under 45 seconds will reward you with a Shine Sprite. If you beat it but take longer, the Pianta won’t be impressed and throws you out of Ricco Harbor instead.

After completing Episode Two, a secret Shine Sprite can be obtained by replaying "Blooper Surfing Safari" and beating it in under 40 seconds.

For better odds of success, make use of shortcuts by jumping over the two walls near the end, rather than cornering them.

Blooper Surfing in Episode 6

Blooper Surfing reappears in Episode 6, “Red Coins In The Water." As you may have guessed, this involves collecting eight red coins in a race across Ricco Harbor.

To start this race, ground pound the big red switch. You'll only have two minutes to collect them all, so be quick!

Like before, there are numerous obstacles to avoid but your best course of action is to follow the trail of yellow coins, as these lead to each red coin. Here are the exact locations of each of the red coins: 

  • Three are located between the floating buoys.
  • One is spotted by the platforms near the helipad
  • One next to the submarine, you’ll have to jump to obtain it.
  • One is wedged between two boats
  • One is found underneath the helipad.
  • One is located under a platform.

After collecting all of the red coins, return to the pier to collect the Shrine Sprite. Be careful, though: you can crash if you're not careful. 

How to get off a Blooper

To avoid crashing into the pier or the ring-wearing Pinata when going for the Sprite, it's best to get off your Blooper. To do so, jump into the red Rocket Nozzle box, located in the southeastern section of the map. You'll see a red steel platform within the major construction zone, and the Nozzle box is on top of it.

You’ll need to go out of your way to do either of these, but the alternative is just riding into the Shine Sprite, which risks running yourself into the pier and undoing all your hard work.

That's all you need to know about the Blooper Surfing Safari and how to get off a Blooper. For more on Super Mario Sunshine and the other games in the 3D All-Stars collection, be sure to check out our other 3D All-Stars tips articles, including how to get Yoshi in Sunshine and how to get the wing cap in Mario 64

Super Mario Sunshine Yoshi Guide: How to Get Your Dinosaur Pal Sat, 26 Sep 2020 11:41:40 -0400 Henry Stockdale

Super Mario Sunshine is finally back, coming as part of Nintendo Switch’s Super Mario 3D All-Stars collection. Like in many Mario adventures, Yoshi joins you along the way, but if you aren’t careful, you can make significant progress before he even shows up. As such, you might be wondering how to unlock Yoshi as they're needed to eventually reach the final level.

By following the steps in this guide, you’ll soon be reunited with our trusted Dinosaur companion. Luckily, Yoshi can be found quite early on in Super Mario Sunshine.

How to Get Yoshi in Super Mario Sunshine

Unlock Pinna Park and defeat Snooza Koopas

Your first step is unlocking Pinna Park, which is available after collecting 10 Shines and witnessing Princess Peach getting kidnapped yet again. You need to complete Episode 4 of this stage, “The Wilted Sunflowers," which involves getting rid of some Snooza Koopas across the Park’s beach area.

That doesn’t involve any special requirements, so just wait until they get flipped over and jump on them to defeat these enemies.

Beat Shadow Mario

After finishing the stage, Shadow Mario appears in Delfino Plaza, and he has a stolen Yoshi Egg. It’s a standard chase sequence for Sunshine and like always, you need to keep hosing him down with F.L.U.D.D until he falls.

Once Shadow Mario is defeated, you can begin the process of hatching the Yoshi Egg. 

Yoshi Egg Location

After the Shadow Mario encounter, the egg appears in a different location. It can be found to the left of your starting point upon loading up Sunshine, on a nearby roof. 

How to hatch the Yoshi Egg

It’s not as simple as getting Yoshi to come out of the egg, though. Yoshi Eggs signal a fruit they want, which must be brought to them before they emerge.

Fruits can be found at the fruit market near the Lighthouse, and different fruits change Yoshi’s color. The iconic Green Yoshi isn’t among them, sadly, but there are three other options:

  • Orange Yoshi – Papaya or Pineapple
  • Pink Yoshi – Bananas or Coconut
  • Purple Yoshi – Durian or Pepper

The colors signal more than just a visual change, though. Yoshi can spray enemies with a unique juice attack that turns them into specific platforms.

  • Orange Yoshi turns them into stationary platforms
  • Pink Yoshi turns them into ascending platforms
  • Purple Yoshi turns them into forward-moving platforms

Juice also dissolves the orange goop barriers you find across Delfino Plaza, which cannot be breached by F.L.U.D.D's standard water spray.

Note: You may have noticed the red pipe across Delfino Plaza's rooftops with a pineapple stuck in it. Get Yoshi to eat this to unlock Sunshine’s 5th stage, Sirena Beach.

Does Yoshi appear in other locations? 

Outside of the Plaza, Yoshi only appears in a few different chapters across each area that usually make use of the juice attack to reach different areas.

How to keep Yoshi alive

Yoshi also has a juice meter, which they slowly go through as you play. If the juice meter runs out, they’ll disappear. To keep Yoshi alive, you must feed them more fruit via their tongue grab.

Make sure Yoshi doesn't touch deep water either; any contact will make them immediately disappear.

That's all you need to know about finding Yoshi in Super Mario Sunshine. If you're looking for more help with 3D All-Stars, be sure to check out our other 3D All-Stars guides, including how to find the wing cap and blast the wall away in Mario 64

Super Mario 3D All-Stars Brings 3 Classic Mario Games to Nintendo Switch Thu, 03 Sep 2020 14:02:26 -0400 Josh Broadwell

Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy are headed to Nintendo Switch in the Super Mario 3D All-Stars Collection, which releases September 18 for $59.99. The 3D All-Stars Collection is a limited physical and digital release that Nintendo says will only be available until March 31, 2021.

Super Mario 3D All-Stars Collection is part of Nintendo’s celebration of Super Mario Bros. 35th anniversary, though it doesn’t come as a total surprise. We reported on Video Game Chronicles' initial rumor of the collection earlier in the year.

The 3D All-Stars Collection bundles all three games into one package, with a handful of improvements for each. 

Super Mario 64 gets improved visuals. Super Mario Sunshine on Switch has 16:9 ratio support, improved resolution, and HD Rumble (not on Switch Lite though). And Super Mario Galaxy has improved resolutions and motion control for the Joy-Con to replicate the original’s Wii-mote motion controls.

The collection also has a Music Player, packing in 175 songs in total from across the three included games. And it's usable even with the screen off.

Super Mario 3D All-Stars releases September 18 for Nintendo Switch and Nintendo Switch Lite. Pre-orders for the physical edition are open now, but it's worth repeating that both the physical and digital versions are only available until March 31, 2021. Stay tuned to GameSkinny for more Super Mario 3D All-Stars news as it develops.

Nintendo Reportedly Releasing Super Mario Remasters for Switch Mon, 30 Mar 2020 11:43:11 -0400 Josh Broadwell

[Update: 3/31]. Video Games Chronicle, who first broke the story, provided further clarification today about Nintendo's plans. The outlet says its sources confirm VentureBeat's report of a special anniversary Super Mario collection, of a more traditional Paper Mario game, and also that Nintendo plans to add more Super Mario titles to the Nintendo Switch online catalogue. Super Mario 3D World Deluxe is reportedly planned for a 2020 release with new content and levels as well.

The original story follows below.

Rumors have said this is a good year to be a fan of Nintendo's mustachioed plumber, and a new report from Video Games Chronicle suggests that's very true indeed. The report says that according to reliable sources, Super Mario remasters are coming. Nintendo is remastering almost every Super Mario game for the Nintendo Switch in honor of the series' 35th anniversary.

What's more, there are several brand-new Super Mario titles in the works, including a new Paper Mario game.

Of course, VGC didn't name its sources, but the site has gained a reputation for not reporting on hearsay unless there's some element of truth in it.

The report also says the announcement was originally planned to coincide with Super Nintendo World's opening, news about the Super Mario movie, and a big E3 2020 event. With E3 2020 cancelled, Nintendo is reportedly working on a different approach.

Nintendo declined to comment on these rumors when VGC approached the company, though, saying it "does not comment on rumor and speculation."

It's unclear which Super Mario titles would get the remaster treatment and which might be left out if this turns out to be true. However, Eurogamer recently added to the rumors. The site said its sources confirmed the VGC report, saying Super Mario Galaxy on Switch is one of the remastered titles, and Super Mario 3D World is getting the deluxe edition as well.

Gematsu also confirmed those long-lived Super Mario Sunshine HD rumors were true, and it plus Super Mario 64 remaster is coming to the Switch. Eurogamer corroborated this report too.

The original story is over on Video Games Chronicle. Stay tuned to GameSkinny for more Super Mario on Switch news as it develops.

10 Epic Mario vs. Bowser Boss Battles Thu, 30 Nov 2017 14:12:48 -0500 ReadyPlayerPaige


10. Super Mario Odyssey


One of the hottest and most trending games ever developed by Nintendo, Super Mario Odyssey finds Mario and Bowser at it once again. This time, Mario is out to stop Bowser from marrying the princess. Decked out in wedding attire, Bowser's hat is equipped with punching gloves at which Mario can toss Cappy in order to seize control. Avoiding the traditional fire breath in addition to other hats and tail swipes, Mario must get up close and unleash a barrage of punches at Bowser to send him into an electric fence. After a few successful attempts, Bowser is knocked unconscious, Peach is free, and the wedding is over.




Which Mario vs. Bowser battle is your favorite? Post your comments below, and thanks for reading!


9. Super Mario 3D World  


Bowser ups the ante in Super Mario 3D World, using a magical bell to transform himself into Meowser. In the final encounter of this game, Mario must scale the tower in order to save the magical fairies in Meowser's clutches. While Mario scales the tower, he needs to watch out for the sneaky Meowser's attacks. He can attack from sliding down, climbing up, swiping his tail, and bursting the tower and clawing him. After scaling up the tower midway, he knocks off Meowser standing on a POW box. Mario scales the building at super speed using a pipe, only to see Meowser cloning more enemies. Once Mario reaches the top, he has to knock Meowser off a bigger POW box while avoiding fireballs. After successfully doing so, Meowser flies into the air and explodes into fireworks, setting the captive fairies free.


8. Super Mario Galaxy 2


In Super Mario Galaxy 2, Mario and Bowser are at it again in space -- only this time, Bowser bought the heavy artillery. A mega-sized Bowser plans to smash Mario with his super fist, which Mario must avoid along with asteroid balls and electric balls. Luckily, Bowser gets his fist stuck in the moon, which allows Mario to walk on the asteroid balls and use them to his advantage. After stunning Bowser a couple of times, it looks like the battle is over. However, Bowser is tricky as always and finds a way to return to the battlefield. One last encounter sees Mario walking on the asteroid balls with plans to defeat Bowser one last time, which he does successfully. The dark galaxy world returns to normal, and Peach and Mario are happily reunited.




7. Super Mario Galaxy


Mario and Bowser battles go into zero-gravity mode in Super Mario Galaxy. Here, the longtime foes fight in space, which makes things much more interesting. On three separate moons, Mario must use his speed and maneuvers to attack his nemesis. On the first moon, Mario has to avoid Bowser's attacks. Then, Bowser turns into a rolling asteroid, which allows Mario to attack him by punching his face. Afterwards, Mario must use green, balloon-like objects to attack Bowser. However, he must avoid Bowser as he transforms into a spike ball trying to run over poor Mario. Finally, on the last moon, Mario must avoid fireballs, a spike ball, and being crushed. Fortunately, the moon is filled with lava, and if Bowser lands in the crystal-filled lava, it will burn him, allowing Mario to attack. Successfully defeating Bowser sends him to the lava below and allows Mario to fly away with the star.


6. New Super Mario Bros. Wii


Returning to his roots of platform gameplay but now with 3D graphics, Mario once again faces his nemesis Bowser in New Super Mario Bros. Wii. Mario must rescue Peach from Bowser by avoiding his attacks and triggering a button that retracts the bridge, sending Bowser to his doom. At first it looks like Mario wins the battle, but it appears the princess was the wizard all along. Fooling Mario, the wizard uses his powers to make Bowser 10x bigger. Now running for his life and avoiding the gigantic Bowser's attacks, Mario sees Peach and a large trigger on the other side. After smashing the trigger, the lava begins to decrease, and Bowser is sent along for the ride. Finally, the princess is let out of her cage and reunited with Mario. 


5. Super Mario Sunshine 


There is nothing wrong with a family vacation, but that doesn't mean you have to kidnap someone and force them to go with you (apparently Bowser never got that memo). For the Mario vs. Bowser battle in Super Mario Sunshine, Peach, Bowser, and Bowser Jr. are swimming around in a giant hot tub atop Corona Mountain when Mario comes to save the day. This time, he has to face off against both Bowser's traditional fire breath as well Bowser Jr.'s mini-sub as he works to destroy the five platforms holding the hot tub together. Luckily, he has his trusty water pack, F.L.U.D.D. (Flash Liquidizer Ultra Dousing Device), to help him out. Once victorious, everybody is safe and sound on the island, including Bowser and his son, who will one day meet Mario again.


4. Super Mario 64


The evolution of Mario vs. Bowser battles jumped into 3D in the groundbreaking Super Mario 64 on the Nintendo 64. Meeting up high in the sky, Bowser has plans to defeat Mario once and for all, but in this three-dimensional world, Mario has some new tricks up his sleeve. In this epic boss battle, Mario has to grab Bowser by the tail and swing him around (almost like an Olympic hammer throw) into bombs just off the platform. However, his task is made no easier by having to constantly watch out for Bowser's fire breath. After three successful attempts, Bowser is defeated, and Mario uses the golden star to fly away and meet with his beloved princess.


3. Super Mario World


On top of Bowser's Castle, amidst a backdrop of thunder and lightning, our plumber hero has to rescue Princess Peach from Bowser once again in Super Mario World. This time, it is a much more complex battle than their previous encounters. With Bowser zipping around in a flying ship, Mario must throw Bowser's own toy-like minions, Mecha-Koopas, back at him, all while avoiding large, black balls and a barrage of fireballs. After Bowser has finally been defeated, Princess Peach drops down to Mario safely, and Bowser disappears to prepare himself for the next showdown with his mustached rival.


2. Super Mario Bros. 3


In his clash with Bowser in the classic Super Mario Bros. 3, Mario must again avoid fireballs and stomping as he attempts to escape the room in which he's trapped. Fortunately, every time Bowser attempts to crush Mario and misses, he smashes a couple of bricks into tiny pieces. No power-ups are going to defeat Bowser in this encounter; the only way to win this one is to make him crush all the bricks so that his own doing sends him plunging to the depths below. To add to the battle's complexity, Mario has to make sure that he himself doesn't fall! After defeating Bowser, he is finally reunited with Princess Toadstool.


1. Super Mario Bros.


We can't begin this list without the one that started it all. In the final level of Super Mario Bros., Mario has to reach the other side of a drawbridge without getting hit by fireballs and flying axes (not to mention avoiding getting stomped by Bowser). Luckily, Mario does figure out a way to send Bowser to his doom by activating a switch that retracts the drawbridge and drops Bowser into the lava below. After doing so, he rescues Princess Toadstool, and his adventure ends happily.


In my opinion, the Mario versus Bowser boss battles have to be some of the greatest hero vs. villain battles ever. Every time they fight, it feels different from their last encounters. No doubt about it, the evolution of their battles over the years has been very influential to the gaming world. It's time to take a look at ten of these historic rivals' greatest boss battles. 

The Race to Speedrun and Break Super Mario Odyssey Is in Full Swing Wed, 29 Nov 2017 11:54:58 -0500 ThatGamersAsylum

Speedrunning is a simple concept: try to beat a game as fast as possible. And on its surface, this seems like a very straightforward idea. You play the game and try to beat it -- except by going really, really fast. Ya know, skipping all the cutscenes and extra side missions, that sort of stuff. But it is not until you realize just how fragile and fallible the fabric of reality is in our favorite game worlds as well as the lengths to which human ingenuity can go that you can truly begin to comprehend speedrunning.

Where Did It Start?

Speedrunning’s roots can be traced back to the early 90’s. Doom offered options to record your gameplay, which led to websites cropping up around this feature. In fact, it is thanks to the accessibility of screen capturing technology and the ability to upload and stream large amounts of high-quality footage that speedrunning has become so popular in recent years.

Why Nintendo? 

Nintendo’s properties have always held a special place in gamers’ hearts and in our culture. We grew up with them, so there's a lot of nostalgia. Back in the day, when stuck between games that were relentlessly difficult and games that were often turn based, Nintendo found the sweet spot in testing our skills without breaking us down. They managed to do this all while being endearingly adorable but never patronizingly so. Combine this with the fact that many of Nintendo’s titles have aged extremely well, and you have a recipe for success.

Fabric of Reality

While many speedruns depend largely upon great skill, such as Super Mario 64's 120-star run, others actually take advantage of numerous glitches, which are often hard to pull off. Super Mario 64’s "any percentage" run, which has you completing the game as fast as you can regardless of how much of the game you actually complete, has actually been worked down from requiring 70 stars to beat to requiring none. This is thanks to a handful of glitches that were found over the years, most of which center around glitching through various doors that block your progression.

Perfect execution and taking advantage of obtuse, even impractical and sometimes glitchy strategies is where speedrunning sets itself apart from merely playing a game fast. Speedrunning delves into an entirely different side of our favorite games that we’d most likely never know about if it weren’t for the odd curiosity of human beings.

2D Mario has also stayed popular in the speedrunning community. 

Odyssey's Burgeoning Legacy

Following in the footsteps of its predecessors, Super Mario Odyssey has already started to form a robust speedrunning community. In fact, before it had even released, people were speedrunning playthroughs of the in-store demo. Yes, that means someone had to go to a GameStop, stand there for lengths of time that made employees scratch their heads, practice the demo over and over, and then whip out their phone or recording device to take care of business. And considering Jacob Babione uploaded at least six videos of himself speedrunning while at a GameStop, I think it is fair to say that some GameStop employees came to know him well, if only as “the weird guy that comes in and plays the Super Mario Odyssey demo for two hours, then records it and leaves without buying anything.”

I'm in love with the mental image of this whole scenario.

Just looking at SMO’s leaderboard shows how much it is constantly changing and just how much diversity there is among the competing countries. Of the top 100 completed times, the oldest time is only a week old, with most of the times being younger than three days old. Surely by the time this article is published, all of the numbers listed will be out of date, possibly by a significant margin. It is the youth of this vivacious community that makes it so interesting.

Half of the top 10 active games are Super Mario titles. 

On the forums you see topics cropping up that range from how to make certain types of speedruns more interesting for your average viewer to new glitches that can be used to shave time off your run. You see new first-place record holders nearly daily. And, of course, SMO is consistently the most popular among active speedrunners. If one thing has become clear, the legacy of Super Mario 64 speedrunning isn’t anywhere near dead. And from the looks of it, Super Mario Odyssey's fast start out of the gate bodes well for its ability to follow in Super Mario 64's footsteps.


Data obtained from

And a huge shout out to Summoning Salt, a YouTuber who has taken to making videos that go over the history of many popular, classic speedrunning games. His videos were a huge asset when researching this article.

Super Mario Odyssey's Theme is Great, But These Mario Covers are Better Mon, 03 Jul 2017 19:00:01 -0400 Michael Dellapi


Super Mario Bros. 3: Overworld 1 Acapella

Smooth McGroove

Smooth McGroove has over 1.8 million subscribers on YouTube for his acapella covers, thanks to his magnificent vocals and equally magnificent facial hair. His cover of this Super Mario 3 tune provides the same sensation of hearing the iconic theme for the first time, while still feeling totally fresh. The high-pitched vocals and swingy beat create an immediate earworm, and may very well be some of Mr. McGroove's best work. 




All of these covers are successful because they don't stop at just mimicking the original soundtrack from classic Mario games. Instead, they move beyond the point of imitation and reflect something about the people that make them. From island beats to metal tracks, each cover also underscores just how influential the Mario series continues to be for a number of inspired musicians.


What are some of your fan-made Mario song covers? Let us know down in the comments! 


Super Mario Bros Meets Metal


331Erock is easily one of the most famous guitarists on YouTube, and this Super Mario Bros cover serves as a reminder of why. He's known for completely adapting songs from TV, film, and games alike into intense masterpieces.


Over the course of this particular cover, 331Erock plays themes from all across the first level of the NES title and is able to make it completely his own. Killer guitar solos and heavy riffs somehow never feel out of place as the musician creates something that nearly rivals the original in terms of its distinctiveness. 


Super Mario Athlete's Rag Air Platform

Tom Brier

Tom Brier performs this classic tune from Super Mario World while seeing the sheet music for the first time -- and executes it perfectly. He even gives it a stronger sense of ragtime style, probably from never hearing the original song before. However, this combination allows for an equally interesting cover to come about.


At the end of the cover, Tom Brier goes on to perform the song even faster with equal ease. "Piece of cake."


Super Mario Sunshine: Delfino Plaza


Super Mario Sunshine has an audio-visual style unlike any of the other Mario games -- and the cover above shows exactly why the GameCube classic stands out. Many of the instruments used are never featured in other titles simply because they are so emblematic of the game's island theme.


User SquidPhysics plays each instrument in this cover, and captures the holistically joyous tone of the game with each strum of his ukulele. 


Mario 64: Dire Dire Docks

VGM Acoustic

Dire Dire Docks is among the most relaxing levels in all of Mario 64 -- at least on an auditory level. Tom Winters capitalizes on the soothing tones of the game perfectly, playing all of the instruments that are used throughout the score using just an acoustic guitar. The result is positively beautiful.


It's practically a lullaby for those familiar with the Nintendo 64 title. 


The new theme for Super Mario Odyssey is nothing short of stellar, embracing a musical styling that has never been explored by a Mario game before. The most evident change in style is the fact that this theme has vocals -- and incredible ones at that. The theme feels perfectly at home in any Broadway musical, reflecting the game's New York inspirations.


But as good as this new theme is, there are some other iterations that give it a serious run for its money. There are a number of Mario covers by fans that rival this masterpiece -- and in the next few slides, we're rounding up some of the best.

6 GameCube Games Nintendo Switch Won't be Worth Buying Without Sun, 18 Dec 2016 16:49:15 -0500 Angelo De Bellis

As an avid follower of all things Nintendo, you have no doubt heard that several sources have confirmed a Virtual Console service that supports GameCube games on the red giant’s upcoming console, the Nintendo Switch. It has also been confirmed that some of these GameCube games are ready for the console hybrid’s launch: Super Mario Sunshine, Luigi’s Mansion and Super Smash Bros. Melee. And while none of this may be a stone-cold fact just yet, the details make it believable, and the games reported make it irresistible.

Even more, I'm interested in having an impressive launch lineup of games for the Switch, even if Cube games are over a decade old. Apparently, NERD, the company that handled the emulation of games for the NES Classic Edition, is working on bringing GameCube games over to the Switch and that’s quite exciting, considering the amount of polish and accuracy that went into recreating those 30 classics for HD TVs.

Ok. Now that we’ve boarded the hype train, thinking about our favorite games from the early 2000s reproduced with sharper edges and afforded portability, here are 7 Nintendo GameCube games that will make the Nintendo Switch an even more attractive buy.

Super Mario Sunshine

The grand tropical adventure must head off the list. Not only is Super Mario Sunshine a fantastic take on a 3D Mario game, but its availability at launch would mean that the Switch ships with a triple-A Mario title.

Say what you will about the unorthodox experience served by Super Mario Sunshine — a fat Italian plumber with a water gun tasked to remove paint from locales filled with overweight tree people — but it sure was a challenging and rewarding experience back on the GameCube.

Super Mario Sunshine did more than just offer us tricky courses to complete — it equipped Mario with a game-changing weapon that had to be used for the duration of the game. And when Fludd was taken away, we were treated with some truly complex, one-shot platforming.

For fans who have played the original, a Mario adventure like this is hard to refuse. Super Mario Sunshine was the last 3D Mario game to release that offered complete freedom of control over the Nintendonian hero — for that, and all its kookiness, Super Mario Sunshine is deserving of a Virtual Console release on the Switch.

Mario Kart Double Dash

If Mario adventures never lose their luster, Mario Kart games never lose replay value. Mario Kart Double Dash offered hours upon hours of competitive fun. I recall playing the Bob-omb Blast mode religiously, and that was after tossing a few red shells in the Grand Prix modes.

In the Switch reveal, a crew of friends are seen playing what looks to be Mario Kart 8 on their Switch, and if you look closely at their screen, you’ll notice that players are able to view two held-items at a time. Item queuing, a staple of previous titles that had been discarded from Mario kart 8, has been put back. For me, that is a nostalgic nod toward Mario Kart Double Dash, and a promising hint that past outings have a place on Nintendo's new console.

The other important thing to ponder when drawing up a potential list of Virtual Console games for the Switch is that Nintendo will likely work to bring games that cast a wide net over a diverse group of gamers. Mario Kart is one of those exciting party games that is beloved by gamers of all ages: it offers intense competition for those looking for it, and a casual experience for those who just want to duke it out with a group of friends.

And don't forget the obvious — kart racers make for phenomenal portable experiences. I’ll see you on DK Mountain.

Mario Power Tennis 

Oh, how I wept when Mario Tennis: Ultra Smash released for the Wii U. How could Nintendo make an unforced error with my most favorite of the Mario sports franchises?

Mario Tennis: Ultra Smash had no dedicated single-player mode, few worthwhile minigames and worst of all, no character. Luckily, Super Mario Power Tennis corrects all of this — rather, it will retroactively. From its fun tournaments to its creative mini-games that have you lobbing and smashing tennis balls at ghosts or paintings of Mario’s face, to its character-specific defensive/offensive Power Shots, Mario's tennis experience on the GameCube was a well-rounded one.

Once again we have a game that urges competitive play between friends and family, or while gaming alone. And though Mario Power Tennis has already been treated to a rerelease as a New Play Control game for the Wii, motion controls didn’t lend themselves well to a game so demanding of speed. Mario Power Tennis would be perfect as a game to play on the go because it's simple to understand, easy to play in short bursts and highly addictive when going head to head with friends. 

Luigi’s Mansion 

Luigi’s Mansion, though not remembered as the best of the best on GameCube, certainly harbors a following by fans who were eager to play as Mario’s left-out brother. The title was so endearing that it even spawned a sequel made for the Nintendo 3DS.

And what a nostalgic feeling a release of Luigi’s Mansion on the Switch would bring: Luigi’s Mansion was the game that welcomed the GameCube when it first launched. I think it would make for an exciting day one to have a portable version of the ghost-sucking, Luigi-whining, puzzle-solving adventure.

The Switch is, in fact, the first console after the purple cube to return to dedicated controls, instead of the motion devices used for the Wii and the barrage of control-method permutations accepted by the Wii U.

Metroid Prime 

Of course, you had to expect this one. Even though we were treated to a Wii trilogy of all three Prime games some years ago, a rerelease of the original would make it portable. And if you’ve been following, portability makes everything better. The option to take your space adventures with you somehow makes this version much more attractive than the hard-to-find Wii combination of Prime titles.

Metroid Prime is known for being one of the best games on the Nintendo GameCube. Not only were its atmosphere and graphics top notch, but the transition from a 2D playstyle to a full 3D explorative adventure worked seamlessly. A surprise to many, the series has yet to meet its competition from subsequent games featuring the famous bounty hunter. And though the Prime games are all phenomenal, many would argue that the first is still the best.

I’d love to see this title on the Switch, but if Nintendo instead decided to rerelease the entire Metroid Prime Trilogy — the one originally on Wii — with the motion controls stripped out, I wouldn't complain.

Super Smash Bros Melee

For the final reported game in development for the Switch’s GameCube Virtual Console, we have the oft-touted sequel to Super Smash Bros. Continuing the theme of universal fun, both at home and on the go, I can see this title being a hit as a Virtual Console game. Like Mario kart games, any title in the Smash series has almost infinite replay value for any occasion.

Many fans, myself included, favor the snappy controls offered by this Smash title compared with the others. And quick battles here and there make for a perfect experience to enjoy while commuting with friends or meeting at a local coffee shop. As seen in the portions of the Switch reveal that had competitors playing Splatoon, the Switch lends itself well to local play, and Super Smash Bros. Melee totally abides by that philosophy.


While not all of the best GameCube Virtual Console suggestions have been offered here — there are many greats we'd love to see — several enticing experiences for launch day, reported and dreamt up, have been teased. Let's just hope most of, if not all of them, come to fruition. 

What Gamecube games would you love to see on the Nintendo Switch's Virtual Console? Sound off in the comments below! 

Rumor: Nintendo Switch To Offer Gamecube Games On Virtual Console? Wed, 07 Dec 2016 09:52:41 -0500 Jeffrey Rousseau

Recently, it has been reported by various sources that the Nintendo Switch's virtual console will featured Nintendo GameCube titles.

The details of the rumor are that currently Super Mario Sunshine, Luigi's Mansion and Super Smash Bros. Melee are being tested for releaseIt should be noted these title were considered by both critics and fans to be some of the best games on the console. 

Animal Crossing is also being tested and may see a release as well. 

Now, the inclusion of Super Smash Bros. Melee is an interesting one. 2016 marked the title's 15 year anniversary. The game to date still sees active professional competition by players world wide. Its inclusion may be a means to encourage players to switch to the new console.

With the Nintendo Switch on schedule for release in 2017, this rumor will likely be addressed relatively soon -- we're guessing at the next Switch reveal event in January. 

What Nintendo Gamecube game would you like to see on the Virtual Console? Please let us know in the comment section below.

Nostalgia and Nintendo: Why Old-School Gamers Can't Let Go Mon, 31 Oct 2016 02:00:02 -0400 Angelo De Bellis

Whenever rumblings of a new Nintendo console come out, and a stream of delicately planned news follows, I find myself rooting for the next Nintendo runaway success, a point in time when I can take a proud stand in front of all the Nintendo pessimists. This is our time; the Nintendo of old has returned.

My mind rummages through sequences of childhood pleasure from playing a 3D Mario adventure, squeezing the B button just that much harder to get DK to roll onto the next Kremling, and listening to the deep pounding sounds of the soundtrack in the Facility level from Goldeneye. I begin to think back on Nintendo’s rich history as a games company, a hardware producer, an artisan software maker, and an expert at crafting fun.

But, should I temper these expectations? For years now Nintendo hasn’t really appeased its old-school fans, just led the games industry forward without necessarily leaving a trail of the magic it once had in its wake. What if us old-school Nintendo fans, those who experienced the Nintendo of the ‘80s, ‘90s, and the early 2000s, are just holding onto something that was, and continue to blindly expect the best, no matter how many disappointments are had after the initial boon of a departed Nintendo.

I suspect that these expectations aren’t something felt by younger gamers who grew up during Nintendo’s Wii era -- they never felt the resounding success and ubiquity of the Nintendo brand as one touted by core gamers.

With the recent news of Nintendo’s next console, The Switch, I am certainly excited for the new direction taken by the company's fresh president, but I think it’s important that us old-school fans take a step back to ponder why it is that we can’t let go of our first love. We should explore this inability to let go of a past that may never return, a folly on our part that is driven by the hopes of a second coming.

Source: A.V. Club

The Plain Truth

To begin, old-school Nintendo fans are purists. We know what we like, and we know when a piece of Nintendo hardware or software delivers it. The best word to describe that certain je ne sais quoi that Nintendo wields is magic -- the beloved company poured what is known as Nintendo magic into our youthful years. Nintendo has a certain magic about it that is hard to describe, but when a product of theirs has it, we know it.

And because of that sensitivity to Nintendo's magic, we demand it all the time. Yes, it is often argued that one of Nintendo’s greatest shortcomings is that they deliver games that aren’t a part of a new IP, they just resemble and refine old experiences. But then we turn around and lose our overalls when a new Zelda game is teased. Tell me, if Retro Studios announced a new, expansive Metroid game in the Prime universe, wouldn’t we all lose our minds? I'm hard pressed to believe otherwise.

Nostalgia is funny that way. It drowns us in thoughts of what could be and what we hope to be, and measures it against what once was, leaving a mark of anxiety if our longing is not fulfilled. Yet, no matter how many foibles Nintendo may face, we always sit around waiting for the Japanese company to come home. But what happens if it’s moved on a long time ago with few intentions to return? What if we simply can’t muster the strength to let it go.

That’s the difficulty when it comes to feelings that deal with familiarity. We get comfortable with what we grew up with, and we'd do anything to get it back, to feel that same sense of wonder we had when playing Nintendo games.

Like many growing Nintendo fans, I recall running  home from school to play Nintendo games, talking about them non-stop in the school-yard, and developing a culture wholly dedicated to Nintendo entertainment. We were once comfortable with our hardware choice -- I never thought to play games from competitors because I felt at home playing on the devices headed by Super Mario.

Source: IGN

We were once the elites of gaming culture. Our palate for games was the most refined and our thumbs the most dented from countless hours playing our lauded Nintendo experiences.

Today we sit closer to the margins, apologizing for Nintendo’s shortcomings, but secretly cheering on the sidelines for our favorite to make a welcome resurgence. And the trickle of Nintendo games that release with that old-school magic -- Mario Galaxy, Pikmin 3, Mario Kart 8 -- make it hard not to believe that a renaissance is on its way, perhaps if Nintendo revolutionized gaming like it once did. 

The Nintendo Revolution

Although we are purists when it comes to sitting down with games that don the easy-to-understand but hard-to-master mantra, we also can’t let go of the old Nintendo because it provided us with many of the standards we enjoy today, both in terms of software and hardware.

As one of the very first handheld gaming consoles, the Nintendo Game Boy set the precedent for fun gaming experiences on the go. The Game Boy was so successful that it led to the development of multiple other handhelds with a similar namesake, and to this day Nintendo remains the king of the dedicated gaming handheld market. The Game Boy gave gamers the chance to play games from their favorite series, like Mario and Zelda, while away from home. And, of course, it’s with the Game Boy that we received our very first Pokémon title.

Much like what the monochrome handheld did for changing how we think about the venue for playing games, Super Mario 64 took us by the hand to acquaint us with changes to how games were designed. During the formative years of 3D gaming, Nintendo brought us Super Mario 64, an adventure that opened the Mario universe by allowing us access to cleverly-crafted levels accessed via paintings in Peach’s castle.

Though I can’t personally attest to the impact it left on the populous of gamers at the time, the Mario adventure is categorically known as one of the fathers of the 3D mascot-era platforming games. Just the main hub world provided enough freedom to get a sense of what a Mario game would feel like in an unshackled 3D space.

Source: Gamerbolt

Aside from the awe of the technological feat, it was astonishing how Nintendo took the side-scrolling challenge of typical Mario titles and somehow delivered a three-dimensional experience that melded the platforming challenge and the complexity of exploring open environments all in one experience.

Moving away from the 3D revolution, we learn that Nintendo created and popularized some exciting functional gaming hardware that many likely take for granted today. I’m talking about the Rumble Pack that was introduced with Star Fox 64 and the cross-shaped D-pad that dates all the way back to the Game & Watch.

It’s hard to imagine modern gaming without rumble, and whenever it’s removed -- as with the early days of Sony’s PlayStation 3 -- fans demand it be put back. It has become a common little device that pervades most all gaming controllers, and that's because it provides a palpable response of haptic feedback when it comes to experiences like racing on uneven surfaces, crashing into hard edges, and shooting weapons. Just that little bit of extra immersion makes all the difference.

As for the D-pad, Nintendo’s patented cross-shaped design is unmatched by its competitors. The undivided directional arrows provide input precision like no other pad of its kind, and is the reason for all the spotty thumbs of veteran Nintendo fans. I miss the days of mastering challenging areas of a Nintendo game, areas that leave satisfying perpendicular outlines on your fingers.

Source: Two Button Crew

With these remarkable software and hardware introductions, it's no arduous task to see why the lot of us old-school fans get excited about new Nintendo hardware. With the coming of a generation, follows an opportunity for the possibility of new standards to arise and software to flourish. Perhaps the next shift in hardware engineering is just around the bend. But hardware is merely a well-tailored suit for the software it plays.

The Familiar Faces

It seems that with all of it’s motion control, exponential control configurations, and hardware drawbacks, Nintendo has clouded some of its old ways. The Nintendo philosophy has always been to create software that will sell hardware, and, of course, that much is easy to establish when thinking of the likes of Mario, Zelda, Donkey Kong, and Metroid titles on consoles like the NES, N64, and GameCube.

But when it comes to the newer consoles like the Wii and Wii U, I struggle to find many examples of games that prove the worth of the hardware.

Take some of my favorites like the Mario Galaxy series or Pikmin 3: these games didn’t need motion control or a secondary controller. Mario Galaxy would have inspired gamers with its anti-gravity level design without the need for waggle to make Mario spin; likewise, Pikmin 3 didn’t necessarily need a map screen to make it the strategic hunt-and-gather real-time strategy game it is.

I think we can all agree that we just want the fun, unadulterated Nintendo games we used to get, and we want more of them. It is sometimes hard to prove the worth of a console if its distinct control methods make the gameplay more obtuse than it needs to be.

Source: Gamespot

Though the Wii and the Wii U sport some heavyweight experiences, some of the company’s most beloved franchises seem to have been omitted, left by the wayside for years. Where is that clever puzzle-ridden open-world Metroid game we all want? What ever happened to the sports games like Mario Golf or Mario Strikers? Why wasn’t the competitive Battle Mode in Mario Kart 8? Will the Nintendo Switch finally satisfy the itch for a 3D Mario game akin to 64 and Sunshine, which don’t rely on a fixed camera?

Maybe you don't agree with my franchise choices and my particular taste for Nintendo games, but the sentiment remains: many successful Nintendo games have been left out in the cold, or mistreated in ways that cause some to doubt the future of the franchises.

The Unscathed Place in Time

I hope a handful of these questions and disturbances are silenced with the coming of the Switch. After all, it's very hard to let go of a bright past that brought us endless conversations with friends, new hardware and unmatched hardware design, and countless hours of fun.

But I’m constantly reminded that I’ve thought this way before about a Nintendo homecoming, in fact, anytime I think about the future Nintendo. It’s the promise of a Nintendo that takes us back to a time when one console is all we needed, a Nintendo that innovates in ways that don’t impede on the enjoyment of contemporary games, and a Nintendo that produces software in line with our stubborn purist tendencies.

Once again we return to the wistful ponderings that dress our thoughts with a past that may never be -- It’s funny how nostalgia pushes us to expect the past out of the future.

We’ve obviously grown and our gaming tastes may have widened, but no matter how much the gaming industry has matured since we were young and in awe of the developing culture, I am confident that leagues of us do want to see the day that a unanimous, gamer-certified Nintendo exists. However, I'm just not sure that that Nintendo of yesterday, the Nintendo with the magic, has grown along with us.

Why the Wii U is a Failure Fri, 19 Aug 2016 06:08:54 -0400 Joey Marrazzo

Starting with the Nintendo Entertainment System, or NES, back in 1985, Nintendo has made itself the console for the entire family. Whether it was taking blood out of Mortal Kombat or having games that were meant for everyone to enjoy, the whole family could surround the television and enjoy what Nintendo had to offer. This family tradition continued over the years as Nintendo would release the Super Nintendo, the Nintendo 64, the GameCube, the Nintendo Wii and most recently the Wii U. 

As a fan of Nintendo consoles and video games in general, I always find myself loving the Nintendo consoles as they would release because it always brought something new to the world of video games. Whether it was the 64 bit graphics on the Nintendo 64, or the motion control in the Wii, everyone knew Nintendo had something revolutionary up their sleeve when planning a new console.

That all changed with the Wii U. When the Wii U was released back in 2012, people were excited because of the new touchscreen gamepad that would let you play the game on your controller and have a second screen for maps and extra info. The hopes for the Nintendo Wii U were set high, just like every Nintendo console. Those hopes crashed quickly. That is because of two things: Games and Hardware.

If you were to look back at the past Nintendo console generations, there would always be a handful of games that you would consider a classic and maybe one of your all-time favorites. For me, Super Mario 64 was my favorite on the Nintendo 64, Super Mario Sunshine was my favorite on the GameCube and Mario Kart Wii was my favorite on the Wii.

With every Nintendo console release, we expect the same three games. First, we expect some sort of Super Mario Bros. Second, we always get a new edition of Mario Kart. Finally, we get a new version of Super Smash Brothers. A little down the line we get a Legend of Zelda game. This is to be expected. The Wii U release did give us these games, but that's pretty much it.

Early into the Wii U's life in our homes, EA, one of the biggest game software companies, came out saying that they wouldn't make games for the console because of the poor console sales. The CFO of EA, Blake Jorgensen, said:

"We don't make games anymore for the Wii or the Wii U because the market is not big enough, the PS Vita – the Sony product – we don't make games for that anymore because the market is too small, so it's all about the size of the market."

That was a huge blow to Nintendo Wii U. EA's game library includes their sports franchises like Madden NFL, Fifa and NBA Live. The rest of their catalog includes the Need for Speed franchise, Battlefield, Sims, Mass Effect and Dragon Age. Those are a lot of games that could possibly bring attention and gamers to the Wii U console.

When I moved last year, I brought all my gaming consoles with me. My Xbox One, PlayStation 4, Wii U and even my gaming PC. Three of those four were played extensively because I had the urge to play them. One was left in the box. That one was the Wii U. I owned Smash Brothers Wii U and Mario Kart 8 and still didn't have the urge to play either of them. 

I recently got rid of my Wii U because I still didn't play it. As I look back at the games for the Wii U that I would want to play in 15 years when this console is considered 'retro', I can't think of any. Besides the main 3 in Smash, Kart and Mario Bros, there are no other titles that I would say was a great game. Some people might say Splatoon was a great game and I did enjoy it but it didn't give me the urge to keep playing it.

Look at a list of all the games that have come out or will come out in 2016. Out of ALL the games, 19 of them are being released on the Wii U. In 2015, there were 43 and in 2014, there were 67. How does the amount of games for a system drop 24 over the course of the year than get split in half the next? The Wii U lacked those big games to make this a console worth remembering.

We were promised a Legend of Zelda game for the Wii U. The first trailer was showcasing its beautiful graphics and we were in awe and couldn't wait to get our hands on this game in 2016. 2016 comes and Nintendo says it's been delayed, and guess what, it is also coming out on our next generation console, the NX, next year! While I was excited for the Legend of Zelda game, I will be ready to play it on the NX next year instead of the Wii U. It is supposed to be a launch title for the new system so I'm sure most gamers will grab it on the NX when they pick up their system in March of 2017.

The other problem for the Wii U was the hardware. At first people thought it was cool to have a touchpad as your controller and have that second screen experience. The problem with the gamepad controller was that no one really knew what to use it for. One of the first games that I thought was cool to play with the gamepad was Zombi U. Holding the tablet up in front of the sensor to see if there were any zombies around was amazing and it made me feel that every game would be like this one (and it isn't even a first party game). They weren't. Most games would just use the gamepad to showcase the map or the pause menu.

Let's talk about the gamepad for a second. The gamepad had a built in camera on the front but was never really used for anything. It has the NFC spot on it to support the Amiibo product line that could enhance your skills in games like Smash. The most confusing part of the controller was the port on the bottom. That port could've been used for an extra accessory, but there was never a product or game that needed to use that port. 

The gamepad started to lose the flair that it had when we first saw it. In Donkey Kong Tropical Freeze, you don't even need the gamepad. The screen is dark while you play the game. The gamepad seems to be one of those ideas that's amazing in your head, but in practice it's kind of like owning a bar, or starting a band with your friends. You think it's a great idea and wonder why you never thought of it before. When you actually think about it, you realize that it was a stupid idea and you laugh about it. That's what the gamepad is.

Even legendary designer Shigeru Miyamoto said that the gamepad wasn't a success. In an interview with Fortune he said,

“I feel like people never really understood the concept behind Wii U and what we were trying to do,” he says. “I think the assumption is we were trying to create a game machine and a tablet and really what we were trying to do was create a game system that gave you tablet-like functionality for controlling that system and give you two screens that would allow different people in the living room to play in different ways. Unfortunately, because tablets, at the time, we're adding more and more functionality and becoming more and more prominent, this system and this approach didn’t mesh well with the period in which we released it.”

Nintendo games were always my favorite. Recently I bought the Nintendo 64 again just so I can play Super Mario 64 using that funky controller. Nintendo games leave a strong memory when you play them. Whether it's with friends, family or by yourself, you could always count on Nintendo to bring the most enjoyable gaming experience to you. It worked on the NES, SNES, N64, GameCube, and the Wii. But I am sad to say, it did not work on the Wii U. That's why I consider the Wii U to be a huge failure.

Nintendo Breaking Conventions: First Zelda, Mario next? Thu, 16 Jun 2016 17:14:46 -0400 Phil Fry

The newest Zelda game isn't the only series Nintendo is looking to break conventions, because in an interview with IGN, Shigeru Miyamoto hinted at a Mario game of a new kind. 

"We're always challenging ourselves to create something new, so hopefully you'll see a new kind of Mario in about a year or two." 

[via IGN] 

Miyamoto noted that the conventions of Mario are more difficult to challenge because accessibility to a large audience is something Mario games are known for.

The Wii U saw Mario games like Super Mario Maker, and although this title was classic Mario platformer, the game did allow for players to create their own levels-- something innovative and convention challenging. New Super Mario Bros. U was also in classic Mario style. Super Mario 3D World, however, was a great installment and re-imagining of Mario tropes. 

The Wii U did not see a 3D platformer Mario game in a style such as Super Mario Sunshine or Super Mario Galaxy, so perhaps Miyamoto could be hinting at the development of a full scale 3D Mario game that could break conventions like Zelda is doing. 

[Image from Wikipedia

There is still little known about Nintendo's NX, so maybe we will see something groundbreaking for Mario games on the system. Something of Galaxy's caliber would be amazing to see. 

What kinds of conventions would you like to see Nintendo break? Should Nintendo continue the trend of convention breaking for their games that are known for their classic styles? 

[Source image courtesy of Independent

1995-2016: Top 5 Conferences in the History of E3 Fri, 17 Jun 2016 05:34:49 -0400 Phil Fry

E3 2016: Present Day Hype 

E3 2016 has come a long way since the '96 conference of the N64.


This year's conference is on this list for several different reasons. Admittedly, I may be letting all of the hype influence this listing -- but thus far, this year's conference has been full of exciting developments and showcases. 


One of the dominant features that has many gamers talking is Nintendo's latest Zelda game, The Legend of Zelda: Breath of the WildThe gameplay footage that we have seen so far illustrates that the game is taking a turn away from the conventional aspects of the series and placing more emphasis on exploration and player choice akin to the original NES game. Link is able to jump on command, mountains can be scaled, and environments manipulated. 


Furthermore, the vastness of the new Hyrule has been said to be far more expansive than any previous iteration of the series, and as a long-time Zelda fan, I am hyped to play this game. The first 20 minutes of gameplay shown left me impressed and much more excited than I honestly expected to be.


But Zelda alone is not the only hype-worthy game from this year's conference. Bethesda's Dishonored 2, which involves Emily Kaldwin as a playable character, promises to further develop the story of the Empire of the Islands. Bethesda also showcased their reboots of Prey and Quake -- and announced an HD remake of their popular Elder Scrolls game, Skyrim, which is also allowing console users access to mods for the first time. 


Double Fine's Psychonauts VR gameplay was shown utilizing PlayStation's VR,  BioWare's Mass Effect Andromeda made an appearance, Gears of War 4, We Happy Fewand Microsoft's new project Scorpio are just touching the surface of the kinds of announcements we've seen so far, making this year's conference one of the most noteworthy in recent history. 


Which conferences do you remember the most? What announcements left you in awe? What are some of your favorite E3 moments of all time? 

E3 2013: Long Awaited Sequels 

E3 2013 was a conference in which many gamers saw sequels that had been, and in some cases are still, long-awaited. Perhaps one of the biggest sequels announced was Square Enix's Kingdom Hearts 3. The series had not seen a true sequel since Kingdom Hearts 2 back in 2005, 8 years prior to the 2013 conference. Countless fans rejoiced at the announcement. 


Despite the Kingdom Hearts series containing numerous handheld games that enriched the game's story and characters, and HD remakes, many gamers had been anxious for a Kingdom Hearts 3 for the entirety of a console generation. 



[image via My Nintendo News]


Nintendo gave the announcement date ofPikmin 3, another sequel that was long-awaited for a whole console generation. 


DICE's reboot of Star Wars: Battlefront was first shown, another highly anticipated sequel, after the popular two games from two generations ago were left in limbo. 


Other notable sequels of this E3 conference included: Final Fantasy XV, The Witcher 3, and Dark Souls II. 


[E306 - Halo 3 trailer from The Microsoft Briefing]

E3 2006: A New Generation 

The 2006 conference is on this list for several different reasons. Primarily, it was the conference in which the first line-up of memorable last generation console games were shown and discussed. 


Microsoft had a particularly notable conference due to Halo 3, which was highly anticipated at the time and saw gameplay innovations like Forge mode, and the ability to save gameplay footage in Theater mode. During the game's first 24 hours of being released, more than one million players were on the game with Xbox Live. Halo 3's multiplayer was finely tuned, and the game holds a special place in my memories because of the individuals I met playing the game and the community experience that revolved around it.  


Microsoft also showed a trailer for Lionhead's Fable 2, another anticipated sequel -- the first Fable being a notable RPG for its utilization of player choice in the story. 


Nintendo's conference set a release date for the innovative Wii, with fantastic games like The Legend of Zelda: Twilight Princess, and Super Mario Galaxy. At the 2004 conference, many remember the first unveil of Twilight Princess, with Shigeru Miyamoto coming on-stage wielding Master Sword and Hylian Shield to the rallying cries of fans. This Zelda game featured innovative motion controls, arguably some of the best boss fights in Zelda history, and a darker story in nature the series hadn't seen since Majora's Mask. 



Apart from Zelda, Super Mario Galaxy featured a new take on 3D platformers, allowing Mario to traverse planet-like platforms through space in full rotation. The game also featured a fully-orchestrated soundtrack that's almost reminiscent of Studio Ghibili style sounds. 

E3 2001: Developments in Competitive Gaming 

At the E3 conference of 2001, Nintendo's GameCube first made its appearance, Microsoft's initial Xbox game line-up was unveiled, and Sega's Dreamcast made its last appearance. 


Nintendo's games included titles like: Super Smash Bros Melee, Super Mario Sunshine, Pikmin, Eternal Darkness: Sanity's Requiem, and Luigi's Mansion. 


Melee alone sparked the formation of competitive Smash Bros communities across the United States and Japan. The fighting game scene centered on Melee saw a history of technique developments like Wave Dashing, Dash Dancing, and the overall development of character play-styles. Player names like Mew2King, Mango, Leffen and Armada were (and are) widely known names in the Smash Bros community for their high level of play. To this day, Melee remains a highly competitive game that is featured in MLG events such as Anaheim. 


Another major event of the 2001 conference was the Microsoft conference that featured the first installment of the critically acclaimed Halo franchise.



[via Halo Nation]


The FPS Halo: Combat Evolved, which gave rise to the machinima style series Red vs Blue, was innovative in the development for split-screen and multiplayer experiences, and went on to release incredibly popular sequels like Halo 2 and 3Halo 2 would be the primary feature of MLG's Pro Series in 2006, which was the first televised video game console league. 


[Nintendo 64 U.S. Unveiling @ E3 '96 in Los Angeles, California]

E3 1996: 3D Interactive Environments 

At the second ever E3 conference, there were several revolutionary developments showcased. Starting with what is arguably the most prominent of the conference, Nintendo's 64-bit and first 3D console, the N64, made its premier appearance at the '96 E3. The game shown alongside it was the widely-known Super Mario 64. The game's innovative interactive 3D environment, the N64's analog control stick, and the ability to change camera angles in-game, surely blew the minds of many gamers of the day.


For myself and gamers of my generation, the N64 was the first console we owned (I still own mine), and became the console of our childhoods. The N64 went on to see games like Super Smash Bros, Star Fox 64, Kirby 64: the Crystal Shards, Pokemon Snap, and countless other titles that defined a new generation of gaming -- and that's not even mentioning all of the classic Rare games on the console as well. 


Besides Nintendo, this 1996 conference saw the reveal of Square's (Now Square Enix) Final Fantasy VII, which won countless gaming awards in 1997, and has gone on to be considered one of the greatest games ever made. 



[via Wikipedia]


Other games featured at the second conference included Naughty Dog's Crash Bandicoot, Blizzard's StarCraft, Tomb Raider, and Capcom's Resident Evil. Pretty big year.


E3 2016 is finally coming to an end. With each day of the conference new and exciting games were unveiled -- and the hype is real, especially after Nintendo's gameplay footage reveal of the highly-anticipated Legend of Zelda: Breath of the Wild. I know that I have been thoroughly impressed with the footage I've seen of the game, and I think it's safe to say that many longtime Zelda fans and gamers are very interested in playing the game. 


Since E3's beginning in 1995, there have been conferences in which certain games have received similar levels of hype. And in this article, we are going to look at 5 of the best E3 conferences based on the games or consoles that were revealed during that year, and often times the historical developments of gaming these specific games contributed towards. 


This list was difficult to make, particularly because at each conference there is typically at least a few major games announced, and what I may consider a substantial reveal may not be what someone else considers significant. But in the history of E3, these are my top 5 conferences. This list is not ordered in terms of one conference holding more significance than another, but instead goes from earliest to latest conference year. 

Nintendo NX Recent Specs and Rumors Thu, 14 Apr 2016 06:02:43 -0400 JunaeBenne

We finally have a little bit more information on Nintendo’s newest console in progress, the NX. An official survey by Nintendo shows that the games will run at 900p and 60 frames per second but will also be capable of 4K Ultra HD video streaming. Even with the HD streaming games will run at 1080p, tops. This is only a survey and information is liable to change.

The NX is a major upgrade compared to the Wii and Wii U. For example, the graphics will be able to compete with the PS4. Nintendo has been in a bit of a financial bind, but is definitely making a comeback. 

According to, the CPU may be 15 - 30% stronger than the PS4. The NX will include an AMD GPU and between 6GB and 8GB of RAM. The NX system may also be passed on to the Android operating system. This rumor is based off the fact that Nintendo is working with DeNa, a mobile gaming platform company that started Miitomo. Amiibo will most likely still be supported, as the Amiibo are the one thing that have consistently kept sales up since their release.

Besides the late Satoru Iwata's  statement, there hasn’t been much information about the NX.

“As proof that Nintendo maintains strong enthusiasm for the dedicated game system business, let me confirm that Nintendo is currently developing a dedicated game platform with a brand new concept under the development codename ‘NX’. It is too early to elaborate on the details of this project, but we hope to share more information with you next year.”

We were told that we would get more information at E3 2016. Nintendo decided to share some specs before E3. The company has decided to make announcements through Nintendo Direct, an online video stream.

*Warning: All rumors are speculation until further knowledge is presented by Nintendo Direct or E3*

The release date is a bit fuzzy

There are two potential release dates: the first release date was thought to happen in 2017, but, it may be earlier for financial reasons. It could be as early as Christmas of 2016.

Pricing covers a wide range

The price is still unclear. However, judging from the past prices of the Wii and Wii U it could be around the $299 mark or higher. The Wii U costs $300, the Wii originally costed $250 and the GameCube’s original price was $200.

Nintendo is all about being family friendly, so the prices and specs reflect that. Nintendo isn’t super worried about their graphics cards or streaming apps. These things help to keep the price down. However with the NX, it may costs up to $400 because of the new specs they are putting in it.

The Major Functions of the NX

A rumor that has been circulating since the mention of the NX is that it will be an at home and handheld gaming system. 

NX Titles

The Wii U Zelda game may never appear for the Wii U but could be around for the NX. Also, Unreal Engine 4 may be used to create a few third party games. A few independent coders have created game demos to provide a taste of what Nintendo titles would look like with Unreal Engine 4. A new Mario is expected to grace the NX with a title like Mario Sunshine

It's more than likely that Super Smash Bros will come out on the NX, but there is no word on whether or not you can play with Wii U gamers.

Mario Maker is a maybe because Nintendo is having a hard time figuring out how to transfer player data, and some courses could be lost in the process. It's same deal with Splatoon. They're having a hard time making it a cross platform game.

It seems the NX will be as visually pleasing, graphics wise, as the PS4 and Xbox One. Updates coming soon!

8 Ways women are poorly portrayed in Super Mario Bros Mon, 01 Feb 2016 12:29:09 -0500 CharlottePoitras

The Super Mario Bros series is one of the most popular video games of all time. Unfortunately, the game makers tend to forget half of their audience: women. Here are eight ways women are portrayed in Super Mario Bros.

1. Pauline: The First Damsel in Distress

The plot of the first Mario game is simple: “Donkey Kong the ape kidnapped Mario’s girlfriend!” In this action-packed rescue adventure, you move Mario through incredible dangers to save her.” The idea of a beautiful woman who needs to be saved isn’t new. Since the beginning of Mario's story in 1982, it has always been about a man saving a woman (who wasn’t even named at first).

People act and objects are acted upon. The damsel in distress is something that needs to be saved, a treasure to find, a trophy to win is treated like an object. Manual even proves Mario probably didn’t stop dating Pauline when he was with Peach, as there was a new game made with Pauline during his adventures with Peach.

2. Peach: A Woman Can’t Save Herself

The main female character in Mario Bros is the (first unnamed) Princess Toadstool: Peach. And what does she do? Nothing but wait for a man to save her so she can bake him a cake. She appears in 16 Super Mario platform games and is kidnapped in 14 of them. Even if she is believed to have the power to break the curse of the evil Koopa King, she doesn’t do anything else than waiting and sending letters of encouragement to Mario.

Peach doesn’t seem to hate being with Bowser that much as he never hurts her and even lets her write letters of encouragement to Mario. She might even be Baby Bowser’s mom, even though we never heard of her being raped. This leads to the theory that she is often willingly leaving Mario for her lover, Bowser. That way, the princess pretends to be kidnapped to play the damsel in distress, creating drama and getting the attention of two men (or man and turtle). This isn’t the greatest way to portray a woman. Otherwise, we can see it as a fight between two men in which the princess is not part of any team but rather acts as the ball men are fighting for.

In Super Mario 64, the story ends with Peach saying, “Thank you, Mario! We have to do something special for you... (kisses Mario) Listen, everybody, let's bake a delicious cake...for Mario…" Many fans agree to say that baking a cake is a metaphor for having sex, which she couldn’t say in a game for children.

Following this idea, the only female character in the game is still portrayed as a beautiful lady to save in exchange for sex. This is the best thing she has to offer to Mario after he saved her life.

3. Princess Daisy: an Improvement?

Peach's friend Daisy makes her first appearance in Super Mario Land as the damsel in distress, kidnapped by aliens, that has to be saved by Mario. “Now, [the monster Tatanga” wants to marry Princess Daisy of Sarasaland and make her his queen. Mario came to know of these events, and has started on a journey to restore peace to Sarasaland.”

Fortunately, she was a smart, competitive tomboy and adventurous in parties, sports, fighting, and racing games. She even gets to slap Bowser in Mario Party 3… but ends up fleeing and bursting in tears when someone finally defeats her. Sadly, she never truly had an important role in the game. Her looks also changed through the years as she used to have brown hair and no makeup but then turned out to have red hair, a tan and makeup on. A better appearance doesn’t have to be negative, but it can be when every woman is portrayed the same way. 

After all, looks don’t seem to matter when talking about men. This is because games often focus only on heteronormative sex appeal, thinking most of their players are boys.

Daisy doesn’t only share looks with her best friend but also an interest for a similar man: Luigi. Once again, the princesses are third role characters known for their appearance and their relationship with a man.

4. Rosalina: the New Princess

Rosalina first appeared in Super Mario Galaxy as a powerful figure watching over and protecting the cosmos by commanding the Comet Observatory. She is known as a kind, wise, and mature character with a great knowledge of the universe. Rosalina even has special powers that allow her to surround the observatory with a force field, teleport, create holograms of herself, float, speak via telepathy, and use the iconic spin move. She also protects herself with a bubble and does the same with Mario if he falls off the observatory.

Together, this all makes her even stronger than any other male character in the Super Mario games. For once, she also simply thanks Mario with a 'thank you' and not with a kiss or any bakery.

Problem is, she stays passive and let only the men, like Mario, Luigi and the Toads, take part of the action in the Super Mario Galaxy Games. The female character fits the gender role by acting like a mother to all the Lumas in her Galaxy. During this time, men are manly, working outside to help them. Fortunately, she eventually becomes an unlocked playable character in Super Mario 3D World. That makes her the strongest female character in Super Mario games and makes us hope we will see her more often.

5. Female Enemies

Female enemies are rare, but still present in some Mario games. The first to appear in the game is Wendy O. Koopa, Bowser’s daughter. New female enemies will then be created as Kammy Koopa, Cackletta, the Shadow Queen (final boss in Paper Mario), Princess Shroob, and Pom Pom. If these characters share one negative aspect, it is that they all have a classic feminine look and nothing that would be considered as more masculine or even neutral.

The good thing is they are not presented as weaker than other male enemies. The bad thing is we would like way more. Most of  the bad characters are male, according to the manual. The only enemy that differs from it is Ostro, who is made fun of for his bucking of gender norms: “He thinks he is a girl and he spits eggs from his mouth” - as if being feminine would be a negative thing.

6. Mario Bros without any Women

Some entire games didn’t involve women at all. Donkey Kong Junior was (terrifically) about Mario kidnapping Papa Donkey Kong, the first two Mario Bros about carpenters unblocking water pipes so they can take a bath and Mario is Missing in which Luigi is saving his brother. The problem is still present in recent games like Mario vs Donkey Kong, Luigi’s Mansion and Dancing Stage Mario Mix.

Even if women represent about half of the population, they still didn’t manage to have their place in any of these games. Is it better not to represent women well or not to represent them at all?

7. Female Characters in Party, Sport, Fighting, and Racing Games

The games in which the princesses are the best portrayed are the party, sport, fighting, and racing games - never the main ones. They have different characteristics (like any characters) but are still equal or even better than male characters. They also have their own special powers, skills, and personal courses.

If the princesses were first classified as lightweight with small vehicles, Rosalina was first to have a large one due to her height. If there is one negative aspect it is that, after any race or fight, they are shoved right back into the role of damsels in distress in the platform games.

8. Rarely Part of the Main Games

Female characters are playable in the party, sport, fighting, and racing games but rarely the most important ones. Peach “the Princess” with no name was first playable in Mario Teaches Typing 2 as a character just as smart as any other. Unfortunately, the game wasn’t big enough to consider it an important role.

She was then an available character in one 2D platform game: Super Mario Bros 2, which led her to become a favorite of game players. Problem is, she wasn’t even supposed to be part of the game. She was because a fourth character was needed. Unfortunately, she has been replaced by another Toad in New Super Mario Brothers Wii and wasn’t part of the action again until Super Mario 3D World.

Fortunately, the new Princess Rosalina is now the strongest female character in Super Mario Bros Games. Her female friend Luma also helps Mario (in his cap) during all the game. It is possible to unlock Rosalina in Super Mario 3D World so the players can play with her as with any other character. Women are starting to have a better place in video games, as in Super Princess Peach and Super Mario 3D World.Game makers are slowly understanding that players want to be able to play as women too. Rosalina is sure an improvement, but they still haven’t restored gender equality yet.

Mostly male game makers first tried to attract male players by giving them the chance to play as a strong manly character.

Their goal: saving their object of desire. Their price: the love of the damsel in distress. Problem is, half of the people on this earth are women and game makers disappointed them by portraying women this way. They are wrong to think so many more of their players are male as we now know that around 48% of gamers are female. Even if we now believe women are equal to men, video games have been slow to change the cliche. Many developers would rather repeat the same gendered tropes over and over again instead of trying something new. 

We need to share our disappointment to let them know we want more strong female character so they can be the heroes of their own adventures.

9 beloved games fans hated (or didn't play) Wed, 28 Oct 2015 10:14:49 -0400 Curtis Dillon


So those are the 10 games that were either hated by fans or largely ignored upon release. It's interesting to note that most of them are Nintendo and PC games. It also seems that most people end up changing their minds or rediscovering these games later in life.


Remasters have certainly helped Grim Fandango, two Zelda games and EarthBound get more attention and love. Maybe the same could happen for Super Mario Sunshine, System Shock 2, and Street Fighter III.


So what games did you initially hate but then changed your mind about? Let us know in the comments!

The Legend of Zelda: Majora's Mask

There's a lot of revisionist history to be done with Majora's Mask. Since its 3DS remake, the game has been rightly lauded by almost everyone. But back when it was released in 2000, the same could not be said.


Critics adored the game. Here's what one of them had to say: 


"The Empire Strikes Back of Nintendo's the same franchise, but it's more intelligent, darker, and tells a much better storyline."


And yet gamers were not so happy. The lack of dungeons, Zora eggs and darker story were not so well-received.


Fast-forward 15 years and Majora's Mask is a darling of Nintendo fans. Of course, some people still dislike the game, but the 3DS remaster saw it receive a lot of love from those who previously disliked it. The consensus seems to be that those who wrote it off did so as kids that wanted more of the same, now as adults they could appreciate Majora's Mask for what it was.


More than any other gaming series, Zelda seems to attract initial hatred, then find love in later years, as mentioned with Wind Waker.

Diablo III

This one might be hard to believe, considering how much love Diablo III has, both from fans and critics. Truth be told, however, the game did not have a smooth start.


Even though fans waited 12 very long years from Diablo II to Diablo III, the game was heavily criticized because of story elements that contradicted or retconned earlier events, a lack of atmosphere and end game content, and the mistreatment of a few characters. The gameplay wasn't the issue with Diablo III, it was mostly the story.


In the 3 years since its original release, Diablo III has moved to more platforms and sold over 30 million copies. It also received a huge expansion known as Reaper of Souls, which was much more appreciated by fans. The game continues to grow and the popular opinion has swayed much more to the happy side.

Street Fighter III

The biggest criticism thrown at Street Fighter III was the roster. Subtitled 'The Next Generation', the game introduced an entirely new cast except for Ken and Ryu. It's rather obvious that this wouldn't go down well with fans of the series.


It seems that every new iteration of Street Fighter is initially disliked because of the tweaks to the mechanics that throw die-hard fans off their gameplans. However, they tend to come around to the changes once they've had time to adjust.


On top of the huge roster change, the game was also really difficult in comparison to SF2, which is always a turn-off for new or casual players. On top of that, the game was ridiculed for having poor balancing, which is always the main concern for fans of the series. That being said, SF3 has gone on to become a cult classic.


EarthBound was a Super Nintendo game that released in 1994 to poor critical response and even worse sales. For a long time the game was disregarded in Europe - as opposed to Japan where it was rather well received.


EarthBound was a JRPG that followed Ness and his compadres as they travel the globe searching for melodies that would help them defeat an alien called Giygas. As you can see from the picture above, EarthBound was a very pretty game in its day and offered a ton of charm.


It wasn't until the game was reissued for Wii U Virtual Console in 2013 that opinions vastly changed. Critics reassessed the game when it came to the Wii U and decided it was a timeless classic. The revisionist history was very strong with this one.

Super Mario Sunshine

Ahhh, poor Super Mario Sunshine. This great game tried some new things and was completely lambasted for it. The biggest change, which was also the most hated, was Mario's jetpack: F.L.U.D.D.


F.L.U.D.D., or Flash Liquidizer Ultra Dousing Device, is essentially a water jetpack. Mario can use various nozzles for F.L.U.D.D. which allow him to squirt enemies, hover, blast upwards or boost across areas. The jetpack was present for the entire game, and fans were not happy about being forced to use it.


Super Mario Sunshine also introduced a more prominent story than most games in the series, which included Mario being arrested and forced to clean using the water, an evil Mario clone that framed him, Baby Bowser, and even Princess Peach. The game took place entirely on a tropical island, known as Delfino Island, which also frustrated fans who were accustomed to a variety of landscapes, i.e. snow, lava, the desert and more.


Basically, Super Mario Sunshine was disliked for trying new things with the series, but in reality the changes were a welcome take on the tired formula. Sunshine was a beautiful, creative game that deserves a remaster to reach a new audience.

Counter Strike 1.6

Despite being an absolute behemoth in PC gaming, and arguably having the most longevity of any game ever, Counter Strike has seen its share of hatred.


As you may know, the game has had several iterations and sequels through the years. But the most famous, and divisive, was 1.6. This version of the game was initially hated by fans of the series because it tweaked the gunplay and introduced the infamous riot shields.


As is always the case (with the games on this list that is) fans eventually came around to 1.6. It is the most famous iteration of the game and one that nearly everyone prefers to the current Global Offensive.

Grim Fandango

This game wasn't so much hated as it was completely overlooked. Grim Fandango has even been labelled as the "game that killed the adventure genre".


Grim Fandango was highly lauded by critics when it released, but it didn't sell spectacularly, and it came at a time when Lucas Arts wanted to move away from the adventure genre. Over time, the game achieved cult classic status, but it was pretty much impossible to get a copy - that was, until Sony helped fund Double Fine in remastering the game for PlayStation. Grim Fandango can be played on a PS4 or a PS Vita and has finally received the love it deserves.

The Legend of Zelda: Wind Waker

The revisionist history of The Legend of Zelda is more prominent than any other series. The series is known for consistently changing gameplay mechanics, art styles and even dimensions, and yet with each iteration there seems to be newborn dislike for the changes.


In the case of Wind Waker, fans immediately voiced their hatred for the new art style. The GameCube game was revealed in 2000 and received a large amount of backlash from fans for its cel-shaded, cartoony art style. What's important to keep in mind is that just a year earlier, Nintendo showed off a tech demo of Zelda that showed photo-realistic graphics and a much more mature take on the series. So when Wind Waker was actually revealed, it was not taken well by fans that were excited at the prospects of the series.


Fast forward 10 years: the game gets re-released on Wii U and is suddenly beloved. Over the years, fans came around to the game, but it was the Wii U version that really changed their minds.

System Shock 2

As the spiritual predecessor to Bioshock and a game that was ahead of its time and very influential to modern FPS games, it may be a surprise that System Shock 2 received little fanfare upon release.


The original System Shock was a game that not too many people played, and yet it received a sequel nonetheless. System Shock 2 sold poorly as well, despite being critically adored. It wasn't until much later, particularly after Bioshock, that people went back and found the game and saw it for what it was worth.


Hindsight is 20/20. Often our favorite games, movies, music, or even people, were not something we initially liked. Some games are disliked by gamers right out of the gate - in some instances, before it even releases. Sometimes the dislike is justified, other times it really isn't.


Nowadays, vitriol can be found in response to absolutely anything. The poisonous nature of the Internet has given everyone a platform to speak their minds. Here's where I should say, "for better or worse", but I think it's painfully clear that it's for the worse, considering the horrible things people say and the animosity found on almost any site. But the state of the Internet is a topic for another day.


The point is that despite how beloved some properties are, you will easily find naysayers. In some cases, the dislike for these games stems from the very-human aversion to change. We always want new things, until we get them. So you will probably notice such a trend in this list.


Almost every game on this list was loved by critics, but not-so-loved by gamers. Needless to say, not every gamer disliked these titles, but a fair share did. A number of these games ended up being adored years later. Fans eventually came to appreciate (or overlook) the changes that they initially opposed.


Are the games you love on this list? Were you one of the ones who hated them at launch? Read on and find out!

PlayStation Vs. XBOX: How The Tables Turned Wed, 15 Jul 2015 11:44:57 -0400 Curtis Dillon

If you'll indulge me for a few moments, I'd like to start off by explaining my history with both PlayStation and Xbox. You see, I was born in Ireland in 1992, and growing up my brother and I had a variety of consoles - including the Sega Mega Drive, Sega Genesis, SNES, N64, and the PS1. Some of my earliest gaming memories are of playing Beavis and Butthead on the SNES.

Back then I didn't care what console I played on, I just played games. That being said, I do recall my brother playing Syphon Filter and Duke Nukem on the PS1 and not liking them. They were too mature for me at the time, so I stuck with Banjo Kazooie. Eventually I began playing the PS1 more and more because my brother preferred it. Fast forward to 2001-ish, and my brother gets a PS2.

Before The Stick of Truth, Beavis and Butthead made farts cool

Once again the games were just too mature for me, he was playing GTA III and Metal Gear Solid 2, and I was dumbfounded. So I rebelled and got a GameCube. I mostly opted for the GameCube because it had Mario Kart and Super Mario Sunshine. To be completely honest, I stand by my decision, because the GameCube was an amazing system with great games.

However, I always found myself returning to the PS2. It was there I eventually began playing Grand Theft Auto, Jak & Daxter, Dragon Ball Z, Tony Hawk, Medal of Honor, Crash Bandicoot and Metal Gear. So by the end of the generation I was totally a PlayStation guy. However, I made the same mistake again when the PS3 and Xbox 360 came out. I got a 360.

Once again I turned my back on PlayStation and opted for the competitor. I chose Xbox because it came out a year earlier and it had 2 games that fascinated me, Dead Rising and Gears of War. So I got my first iteration 360 and played the heck out of the aforementioned games, as well as Saints Row. Then, somewhere around 2007, disaster struck....the red ring of death. So long story short, Microsoft fixed it twice, it broke a third time and they refused to fix it, saying it was my fault. It was at this time when my brother decided to get a PS3. Hallelujah.

Three frickin' times

So we got a PS3 and I played everything on it. I mostly stuck to third party games for a while, but at that time I had no idea what a first or third party was. Anyway, after a couple of years I got my own PS3 and with it I began playing more first party stuff. This was also around the time I started following the games industry and listening to shows like Podcast Beyond.

So my knowledge of gaming improved vastly and I suddenly realized how amazing the PS3 library was. I mean, if you didn't like shooters then you were out of luck on 360, whereas the PS3 had Uncharted, Infamous, God of War, Heavy Rain, Ratchet and Clank, Resistance, MGS 4, Killzone, and Little Big Planet, to name but a few diverse titles. I well and truly fell in love with the PS3.

Nothing the Xbox 360 offered was interesting to me. I could not understand my friend who had a 360. I couldn't wrap my head around why you would have a 360 when PS3 has so many games to offer. I quickly became part of Team PlayStation and would proudly state that the games were more important than sales figures. And that's still true.

Then the PS3 and 360 wound down and the new consoles emerged. I won't belabor the history of those 2 consoles - we're early enough in the gen that everyone remembers. But I will say I learned my lesson and stuck with PlayStation. Now you might think this article is leading to my revelation that Xbox One is now the better system but it's not, I am more than happy with my PS4 and don't regret it at all.

The best place to play

However, somewhere along the way, the PS4 has become more like the Xbox 360, and the Xbox One more like the PS3.

This theory was proven 100% correct to me when PlayStation showed off Call of Duty on its E3 stage this year. No offence to the COD series or fans, but that series epitomized the divide between PS3 and 360 - the PS3 had the amazing titles that flew under the radar, the 360 had little to no exclusives and focused on third party support. This has become the marketing strategy of the PS4 and it's a little worrying.

Both systems have had some amazing exclusives, but neither have had killer apps just yet. That being said, I do think the PS4 library is better than the PS3 library at the 2.5 year mark. So while the PS4's marketing is reminiscent of the Xbox 360's, it's good to see that Sony is still producing exciting new IP like Bloodborne, The Order 1886 and Horizon Zero Dawn. But it's also great to see that Microsoft learned its lesson and has concocted a new exclusive-heavy mindset for the Xbox One, with games you would never have seen on 360 - Sunset Overdrive, Sea of Thieves and Recore.

So both consoles are fighting for supremacy and we the gamers are benefitting the most.

That being said, it's undeniable that the PS4 has a fairly sparse line-up this fall, when compared to Xbox One. Now, I personally don't think this is a big deal when we have massive third party games coming out from September 1st right through to late November. Sony President Shuhei Yoshida said himself that Sony was in no rush to put out an exclusive this fall and let it die amongst the third party behemoths.

Indeed it seems fairly illogical of Microsoft to release Rise of the Tomb Raider on the same day as Fallout 4Also, PlayStation rather ingeniously aligns itself with games like Arkham Knight, Destiny, Call of Duty and Star Wars: Battlefront, getting exclusive content and therefore advertising the game as "Only on PlayStation". So the lack of first party games this fall does not matter. And yet it matters to shareholders.

Right now perception is that Xbox One has more exclusives. The facts are thus: the PS4 has 49 console exclusive games, the Xbox One has 34 exclusives. 8 of those are AAA....on both consoles. So the truth is both consoles have had 8 AAA exclusive games, while PS4 has 15 more digital exclusives. Now this isn't a d$*k measuring contest, so it really doesn't matter, nor am I attempting to justify the PS4's exclusives, which I don't think need justifying. My point is that the perception of both consoles has changed and reversed since the PS3/360 days.

Perception Isn't Always Reality

As mentioned before, PS3 fans boasted about the amazing games that were on the console, whereas 360 fans made jokes about the system's sales and poor running of Bethesda games. By the end of the generation, PS3 fans had the last laugh; the system had a vastly better library of games and even sold more! Then the PS4 and Xbox One were revealed and Microsoft did exactly what Sony did with the PS3 launch. It assumed that it had the core gamers in its pocket and attempted to expand, which just pisses off the core. PS4, however, emerged the clear leader in mindshare and pre-orders.

 That initial mis-step by Microsoft has  proved a hard one to recover from,  with the PS4 outselling it by a 2-1 margin. The  public mindshare has been  completely PS4 since launch, and  that's a hard thing to change. So  PlayStation is coasting right now,  with double the sales, and it's doing  so without any upcoming games.  Sony is aligning itself with huge 3rd party games and relying on that to sell the system. Xbox One, however, is trailing far behind, but with a lot of great games on the immediate horizon. The tables have well and truly turned. The good news for PlayStation fans is that the PS4 is not as barren with exclusives as the 360 was.

So truth be told, this generation has just pushed Microsoft to become a lot more experimental and frequent with exclusives.

Competition is best for everyone, most of all, us, the gamers! Rejoice and let the companies continue to wage war for our hard earned money!

Top 5 Games to Look for in Nintendo's Future Theme Park Sun, 10 May 2015 13:30:16 -0400 Victor Ren


Mario Kart


The park wouldn't be complete without a sweet go-cart track, and Mario Kart would be the perfect theme for it. Seriously, nothing would make a better fit. A few of the most iconic Mario Kart tracks could be replicated and used for the theme park, while racers could choose from the different Mario-themed carts.


With the technology nowadays, we could even somehow get the power-ups to work along the way. Say there is a little screen on the cart that represents the random power-up you get after you pass a certain area of the map. Then if you get a blue-shell and you use it, the person's car in first place would stop immediately, and then their screen would notify them of getting blue-shell'd.


Donkey Kong Obstacle Courses


There has to be a Donkey Kong-based obstacle course somewhere on the map. Not only is it one of Nintendo's first games, but just imagine the sight of a bunch of kids and adults jumping, running, and climbing to get to the princess. People everywhere would come and race off to achieve the fastest time. Also, the park could display the fastest times and use them as high scores for other competitors to beat.


I can see myself now, right as I'm about to reach the final ladder, I get blindsided by a nasty barrel. Well, I better start training so I can trash talk everyone else when I see my time on the leaderboard.


Splatoon Water Park


Splatoon-themed water park with all the colors and the same objectives as the game. A group of friends and family could go in, face off against one another, or even against others. This would create a great bonding experience, and you can't deny how fun this would be.


It would also be one of the most competitive games in the park, as teams come up with different strategies to overtake the opposition. The only problem with Splatoon is figuring out how to get all those colors off somebody's shirt after a few rounds.


Super Mario Sunshine Roller Coaster


For the park's roller-coaster, we would have to go with the one in Super Mario Sunshine. The loops and the drops on that coaster was insane, and adding onto that, you had to take down a big mechanical version of Bowser. The coaster could have the same water fountains under it to give it that tropical feel, and the hot pink would make it one of the most colorful rides in the park.


Super Mario Sunshine is one of the most fun games I have ever played, and it gave me some of my fondest gaming memories as a child. Even though I'm not the biggest fan when it comes to roller-coasters, I would absolutely have to give this ride a try.


Luigi's Mansion


Imagine a haunted house with a Luigi's Mansion theme to it. We go into the dark house, and everything is decorated like the game. As we move through it, we get to see the same creepy portraits and hear the evil laughs of King Boo. At the end, King Boo tries to capture us when we try to save Mario! Oh I can feel the nostalgia coming back!


It could be interactive too, as we get a flashlight for the darkest areas of the house, and we could get bonus points for using our bravery to find Mario's lost items that are scattered throughout the rooms. In fact, we could even use the same Gameboy that Luigi used to find out information about the ghosts, and to communicate with E. Gadd.


Nintendo is now teaming up with Universal Parks to create the ultimate theme park based on the glorious franchises that Nintendo created. The park will be focusing mainly on Nintendo's most popular franchises, such as Mario and Zelda. Knowing that, we can only imagine how spectacular the park will be.


Nintendo's games have awed millions, and most gamers have at least one of Nintendo's many games on their all-time top 10 list. Most gamers have grown up with Pokemon, and if it wasn't for Mario, I may not have ever gotten into gaming. With that said, I want to come up with some of the most iconic Nintendo settings to put into the park.

Super Mario Bros. Redesigned As Modern 2D Illustrations Wed, 11 Mar 2015 05:34:43 -0400 Elijah Beahm


These are but a taste of Bonny John's designs. Be sure to check him out here, and you can follow him on Twitter. After that, why not take a look at some of GameSkinny's other Culture pieces? If there are any designs in particular you like, let me know in the comments below!




Yoshi has been given a serious upgrade, turned into a mix of We're Back's T-Rex and the lovable Yoshi of yesteryear. I'd be wary of any flames that come flying out of his mouth now, that's for sure!




TOAD! You're... a human being! And what's more, his mushroom head is now an ornate turban.


Bowser Jr.


Junior's grown up since we last seen him, and he's going through a moody punk artist phase currently. With an evil magic paintbrush, maybe both Mario and Epic Mickey better watch out!




The King Koopa has gone near-full Ganondorf now, with sword and armor giving him a villainous yet regal appearance. He also looks more than ready to strike fear into the Mario brothers!


Princess Daisy


On the flipside, Princess Daisy has been toughened up a lot, turned into a warrior princess. The cute little Luigi pendant shows a soft spot to help balance it out.


Princess Peach


Not much is changed other than the new art style, but she still looks excellent in the new style.




Contrary to his usually nervous and terrified demeanor, Bonny's Luigi is a dapper fellow of composure with a neat little bow tie. He looks prepared to help his brother save the mushroom kingdom.




Now both an electrician and plumber, Mario has a fair amount of tools at his disposal to save the day. The cute little mushroom patch job on his overalls is a nice touch as well!


Artist Bonny John took it upon himself to redesign all of the cast of Super Mario Bros. From a tough Princess Daisy to a warlord Bowser, the new direction is bold yet familiar.