The Elder Scrolls II: Daggerfall Articles RSS Feed | The Elder Scrolls II: Daggerfall RSS Feed on en Launch Media Network 5 of the Best Elder Scrolls Games Tue, 20 Feb 2018 13:19:35 -0500 Nilufer Gadgieva

Some of the greatest memories I made as a kid revolved around the Elder Scrolls series -- the music, the characters, the gameplay, the combat -- all of it was majestic and addictive, and my father often had to pull the plug to get me off the console on a school night. I had been a consistent player of the series (along with other RPGs) for a long time, but I, unfortunately, took an arrow to the knee. 

A three-hour Skyrim OST later, I was convinced that I needed to run the games through again. Upon a few Google searches, turns out I wasn't alone in my undying love for the series.

Bethesda knows how to deliver to its fanbase, and boy has it delivered. Year after year, the games seemed to get better and better in every sense of the word (even if some aspects of the older games can never be outweighed by the newer and shinier releases). Read on for my top five games in the Elder Scrolls series.

5. Elder Scrolls Online

Elder Scrolls Online gets a pass only because it's a first for the series. To launch a massive MMORPG on the foundation of the Elder Scrolls is quite a task, and it was done well. The objectives are well structured, the music is breathtaking, the guilds are a great break from all the hubbub of the main game, and the scenery is mind-blowing. However, this defies the point of the single-player experience to me. What had made a game from the Elder Scrolls series so special was its addictive solo play, and ESO kind of kills that off whether you like it or not. But as the characters, story, and combat settings are familiar, the game grows on you with time.

4. Oblivion

The success of Morrowind had given Bethesda a little ego -- a small, new map, sloppy combat, and foreign settings threw fans off at first. Characters were also definitely not as graphically attractive as those of the sequel and the prequel.  It still deserves a place on this list because it had a brilliant historical story that stands out in the series. Oblivion also introduced fast travel to the infrastructure and formulated objective logs for the quests.

3. Daggerfall

Daggerfall was once the biggest open-world game in history, at a ridiculous 62,000 square miles of (mostly) barren land. You would find yourself wandering eerily in the middle of nowhere without an explanation. Moreover, this is where the adventure with the Elder Scrolls series began for most of us. Pixels aside, the game was structured in line with a serious open-world attitude, building a life for your character and exploring dungeons and cities as you go. 

2. Morrowind

While this is going against the current, note that I'm not undermining the beauty of Morrowind (or its magnificent soundtrack). It was unique in the sense that both the story and the graphics were fantastic and unexpectedly blended to create a first-person epic unlike any other that Elder Scrolls has released. The bizarre setting of the island, surrounded by Dunmer (dark elves) and challenging objectives made for a memorable play -- which probably explains the demand for a remaster. I could play it a thousand times and never tire. Morrowind marks the beginning of an era that would enchant us for years to come.

1. Skyrim

Not everyone would agree, but doubtlessly Skyrim was the game of the decade that gave Bethesda -- and the Elder Scrolls series -- serious celebrity status. It was enjoyable for casual and core gamers alike, and especially for lovers of RPGs, sci-fi, fantasy, and most of all, dragons. Dragons were a new theme in the series, and they became a fan favorite for most. What Skyrim lacked in story it made up for in marvelous graphics, intricate detail, diverse combat, and endless questing that keeps you playing into the depths of the night. That said, Skyrim was also the first to literally get modded to death. Hence, it is the best-selling Elder Scrolls game to date, without a competitor as of yet. Not at all surprised.

Merely going vanilla throughout the series at least once has its benefits -- you really get to appreciate the genuine infrastructure of the game and admire it for what it really is.

While rumor has it that Bethesda is walking on water with Elder Scrolls 6 somewhere in the distant future, it has fans, myself included, inevitably anxious and excited for what is to come. 

Do you feel the same way about the evolution of the series? Do you disagree with the rankings (inevitably, as Morrowind fans will argue)? Let us know in the comments below.


Most Ferocious Beasts in the Elder Scrolls Universe Sun, 29 Jan 2017 07:14:36 -0500 Emily Parker


DovahBear Companion Mod: maymay1588 and zeroeternalz


It's no secret that there are plenty of terrifying enemies in the Elder Scrolls universe. This was a collection of the most terrifying beasts, but vampyres, werewolves, wraiths and skeletons will all keep you on your toes. 


It's easy to see how these classics have evolved as the game has, and I can't wait to get smacked around by a bear or stalked by a mountain lion in many more Elder Scrolls installments to come.




Image Credit: mattboggs


Mammoths are arguably the most fearsome beasts in Skyrim, because if you're fighting a mammoth you're probably fighting a giant as well. Giants often look after these huge, shaggy animals.



Mammoths can only be staggered with your Unrelenting Force shout (not rag dolled), cannot be paralyzed or completely frozen and do massive damage with their four tusks. If you find yourself against one, you best bet is to climb a rock or escape via river, as their large size makes it difficult to traverse anything but flat terrain. 


Cliff Racers


Cliff racers are aggressive and dangerous flying creatures that haunt the skies of Morrowind. They are primarily found in Vvardenfell, but are less densely collected all over the map. Swarms of cliff racers can be a serious problem, especially in high level areas. 



While cliff racers are only physically found in Morrowind and the Elder Scrolls Online, the frustrating beasts are fondly referenced throughout the series. 




Slaughterfish have been lurking the depths of the Elder Scrolls universe since Daggerfall.



Just when you think you've leveled high enough to not have to worry about death-by-slaughterfish you fall right into a pack of them. Or even worse, many of the games added more challenging slaughter fish to haunt the darkest and deepest bottoms of their caves. These fish are the real nightmares of the Elder Scrolls games. 





Possibly the most visually terrifying of the beasts found in the Elder Scrolls universe, this peaceful walrus monstrosity is best left alone.


They were originally found in Bloodmoon, but also flop around Skyrim and Elder Scrolls Online. They move slowly and won't usually attack unless the player provokes them or seriously invades their space. Horkers can be an issue for low-level players that accidentally stumble into a family lounging on the ice.




Sabre Cat


Built to withstand the harsh conditions of Skyrimsabre cats can be a dangerous adversary. 


These cats made a smaller appearance in Daggerfall and are of course included in Elder Scrolls Online but they established their infamy in Skyrim. They appear even in low level areas and can cause serious damage with their rapid attacks. 



Typical to cats, they really blend in with their environment, making surprise attacks likely. The tundra cats come in a spotted white, while the plains cats are a deep reddish brown. Fortunately, they mostly travel alone.






Mountain Lion


Though mountain lions exist in Elder Scrolls Online they are truly fearsome in Oblivion.


You can find this dangerous predator scattered across the mountains of Cyrodiil. Be cautious, because even if you can't seem them, this creature is cable of being Invisible and ready to pounce. 









A single wolf is really no big deal. The problem with wolves of the Elder Scrolls is that they always seems to have at least one friend, and sometimes many more.



Wolves have been included in every game, though under different variations. The most difficult packs to run into are the timber wolves of Oblivion or snow wolves of Skyrim. 


Elder Scrolls Online includes wolves to fight and wolves to ride. Don't expect to see any reins on your wolf mount, it would seem they use voice commands like sled dogs. 





Running into a bear in an Elder Scrolls game has always complicated matters, especially with a newer character. 


Bears have existed in every Elder Scrolls game since Daggerfall. They are generally strong, fast and difficult to kill. The strongest of all the bears can be found in Skyrim, which makes sense considering a bear's affection for cold weather.



The strongest of all the bears in Skyrim is the snow bear. They are located in the tundra area, so you fortunately won't run into these until you're a high enough level to deal with them. Which, honestly, does take a little of the fun out of it. 


Elder Scrolls Online has even included bear mounts, for when a horse just isn't intimidating enough. 



The wonderful thing about a persistent universe like the Elder Scrolls is that we've had over 20 years to become attached to its lore. Similarly, we've had over 20 years to fight its monsters, and decide for ourselves which we consider the most dangerous.


In a collection of games that allows a lot of customization of your protagonist --and exploration of a massive world -- maintaining a player connection to the lore could have been a challenge. 


Our battles against beasts in the Elder Scrolls unite us with other players and with the series. Lets take a look at the ones we search for in every new installment, or adversely, run away from.

Why old video games appeal more to me Tue, 03 May 2016 12:19:48 -0400 Damien Smith

There are plenty of modern video games out there that have given me plenty of fun and entertainment for my money. No matter how many modern games I play, no matter how good they are, they simply do not appeal to me the same way that old games do.

Why is this the case? What is it that old video games have that make me come back to them time and time again? Let's take a look at some old and modern games and see what it is old games have that modern games don't.

Modern video games

Let's take a look at modern games before having some blasts from the past. My two favorite genres of a video game are that of the FPS and RPG. One of the more recent FPS games that I played is Shadow Warrior. Shadow Warrior is a reboot of 3D Realms 1997 controversial title of the same name.

I do not deny that the reboot is a damn fine game in its right, but it has that typical modern issue that other titles of its kind also have. Such titles would include Serious Sam and Painkiller. The problem with the games is that while in combat, players are locked in a certain room or area.

Only after defeating all the enemies can the player progress to the next area where this repeats. The main reason for this mechanic is to ensure that the game doesn't suffer any frame rate issues due to large amounts of enemies. The problem with such a mechanic is that it slows down the overall pace of the games. In addition, it makes the game feel incredibly repetitive. It makes the player feel like they are trapped or forcibly blocked off from experiencing the world at their pace. It also gives me the impression of making the game feel longer than it otherwise would be.

Shadow Warriors has amazingly realistic melee combat, beautiful graphics and is fun in short doses. Despite all of that, it lacks the smooth, constant fast paced action of that which it is rebooting. Despite getting my money's worth of gameplay, it doesn't satisfy what I am looking for in such a game. RPGs are no different.

Elder Scrolls V: Skyrim I found to be the blandest of series. I will give the game respect where it deserves, and I will say that its world is one of the most beautiful and detailed you will find in any RPG. That is where my praise ends for the game.

With each new entry in the Elder Scrolls series, the games are becoming more and more dumbed down. They are losing more RPG elements and becoming more like action games than actual RPGs. As far as I am concerned, Morrowind was the last proper RPG in the series.

With each new addition to the series, there are fewer skills and less character building. I found the whole experience to be bland from the storyline to the quests to the combat. It was the only entry in the series that I didn't spend several hundred hours playing.

So, yes, modern video games are not scratching that itch that I constantly have. They always feel like something is missing. To find out what that is, we need to take a look at a retro FPSs and RPGs.

Blasts from the past

We have looked at the modern end of the spectrum, and now we need to look at the older end of it. My choice of an old FPS would be that of QUAKE. A game which the likes of Serious Sam and Shadow Warrior gain their inspiration.

The question is, what is it that QUAKE has that a more modern FPS of the same vein is lacking? Such an FPS is always about the gameplay above anything else. The action and the level design are the primary focus of the developers while the storyline and atmosphere are secondary.

That focus is QUAKE in a nutshell. The action and level design of QUAKE are second to none, and Id Software uses their new found technology in every way that they possibly could. Not only is QUAKE a fine FPS, at the time it was a game that would cause brown trouser time.

The gameplay was fluent, smooth and the only stops are when the player finishes a level. The level design allows the player to explore the levels as they see fit. Often, levels branched which added an exploration element to the game where players could seek out secret areas.

As long as the player continues to explore in a direction they have not yet entered, there will be enemies to combat. Unlike in the modern FPS of the same style where there is at times several minutes of just wandering around before the next battle.

They are missing that constant onslaught that made such classics like QUAKE and DOOM the legends that they are. There is no denying the games lack story, but if the game is repetitive and boring, what good is a story? There is nothing to keep the player interested while awaiting plot progression.

What about RPGs you might ask? There are tons of classic RPGs that I could use as a comparison, such as Anvil of DawnIshar Trilogy and much more. Since I used Skyrim as a modern example, I see it fitting that I use Daggerfall.

Daggerfall is the second entry in the Elder Scrolls series and to my mind the best of the series. "What is it that separates it from the likes of Skyrim?" You might ask. For a start, adventure. Daggerfall has a huge world that is 161,600 kilometers squared.

Of course, there is the argument that the world is created using procedural generation as opposed to hand crafted like in later games. That may be the case, but it also creates a world of wonder along with huge dungeons to explore. There is a certain element of excitement, journeying into a massive dungeon attempting to find an insane wizard that the Mages Guide hired you to kill.

It provides a sense of adventure that is lacking in the dungeons and caves of the later games. You would have a dungeon explored in Skyrim in approximately fifteen-twenty minutes, depending on how many floors it has. In Daggerfall, however, you could be exploring a dungeon for a lot longer.

As for quests and guilds, they were far more fulfilling than in later games. Completing quests and rising the ranks of a guild was far more exciting and rewarding. An example would be the Mages Guild. When the player first joins, they have access to only the most basic facilities.

As they progress, they can begin to buy magical items, enchant their items, and summon daedric princes to complete tasks for artifacts--all of which are extremely useful. In later games, the daedric artifacts were almost useless and enchantments were extremely limited.

Daggerfall allowed the player to create weapons of immense power but not without adverse side effects. It was up to the player to balance out the positives with the negatives in a way that would suit them. It is a game that only ends when the player wants it to as there is always something to do.

Less is sometimes more

Indeed, old games are not for everyone. Graphics and certain gameplay mechanics are a must for some gamers which would make such games not appeal to them. If you can look past dated graphics and gameplay mechanics that older games possess, you are sure to enjoy yourself.

Old video games have much more character to them along with much more depth. Modern video games have fallen into the trap of using the advancement in technology to show off as opposed to focusing on what makes them great.

I find that with modern games, for all their graphics and all the gimmicky mechanics it doesn't enhance the overall experience. In fact, they lessen it. Developers focus so much on adding cool mechanics and features that they tend to forget what makes a game fun.

I admit there are still excellent games out there which use today's advanced video game technology to its fullest to create fun and exciting experiences. We do, however, also get plenty more bland experiences. The technological limitations that developers faced while creating video games years ago forced them to use their creativity.

It is what gives old games such uniqueness. Developers often had to think outside the box to create the game of their dreams. Sometimes with video games, less is more, and that is why old video games appeal more to me.

What are your thoughts on old video games? Do you feel they have more depth to them than modern games? Let me know in the comments below.



Late bloomers: A look at popular franchises that weren't always that well known Tue, 22 Sep 2015 19:30:01 -0400 katlaborde

Resident Evil ser-

Hey, wait! Nobody likes you anymore, Resident Evil! You're on the wrong list!


What games were you introduced to mid-franchise or were you already playing these games long before everyone else caught on?


Brag about it in the comments below! 

The Witcher series

Unless you were an avid PC gamer, the original Witcher seemed to pass by unnoticed. But lucky for everybody else, when the Witcher 2 finally came around, it was eventually ported to the Xbox 360, allowing a new group of gamers to witness one of the best modern RPGs out there.


With its expertly told story and well-written characters, it's a wonder why it didn't catch on sooner. But with the hype that was behind the sequel's release, the eyes of gamers were watching eagerly, waiting to find out more.


And they were not disappointed. 


Image source: The Gamers Drop

Metal Gear Solid series

What is probably the most confusing and defended series ever conceived started off as a mostly unknown NES title. Before the time of PlayStation and 3D graphics, Snake was doing what he does best - sneaking past 8 bit soldiers and guard dogs in Metal Gear.


If it was any other franchise, it would have probably fallen by the way side after its sequel, but when CD based gaming became the way to go, Metal Gear Solid came along and created a legacy that would forever cement cardboard boxes as the top echelon of stealth based technology. 


Oh yeah and it gave us nanomachines. Lots and lots of gabbing about nanomachines.


Image source: Kotaku

Call of Duty series

Speaking of oversaturated, it's hard to imagine a world where Call of Duty isn't giving middle school children something to talk about during lunch time. Back in my day, Call of Duty was nothing but a buncha WWII shooters that would collect dust in the GameCrazy bargain bins!


Kids these days don't know how good they got it, I tell ya!


Before the release of Call of Duty 4: Modern Warfare came around and wowed us with its pretty new guns and well, modern setting, we were stuck fightin' nothing but Nazis! Now, a decade later, we're patiently awaiting the release of Call of Duty 76. Thanks Call of Duty 4


Image source: Get Into PC

Assassin's Creed series 

Back when the original Assassin's Creed came out, it was mostly met with lackluster reception. From its rinse-and-repeat gameplay to a surprisingly limited world, gamers and reviewers alike just weren't feeling it.


Then the sequel was released. Assassin's Creed 2 did everything the original promised, with amazing parkour mechanics and clever stealth. From this point on, every game in the franchise would follow this blueprint, turning Assassin's Creed into one of the most successful, albeit oversaturated, franchises out there. 


Image source: Amazon

Final Fantasy series

Okay, I already know what you're going to say: 'But I've been playing Final Fantasy since Final Fantasy V!' or 'Final Fantasy VII has nothing on Final Fantasy VI!'


While both of these may be true, it was Final Fantasy VII that brought the RPG juggernaut over to the West. While Final Fantasy may have already been a success back its home country of Japan, it was the 7th entry that wowed the U.S. with its amazing graphics and cinematic cut scenes.


Now, when a new Final Fantasy is announced, fans from all over wait in anticipation, watching every subtitled and overly convoluted trailer as to speculate on what is sure to be a mind-bending story. 


Image source: B-Ten

Fallout series

Much like the Elder Scrolls series, Fallout was given a new lease on life through an overhaul in gameplay and scope. What was once a top down RPG became more accessible as a massive first person world for the player to explore.


Of course, that world is filled with monstrous mutants ready to tear you limb from limb.


Fallout 3 was an instant hit, nabbing the attention of gamers everywhere, as well as getting rewarded with multiple Game of the Year awards. With gamers even more pumped for Fallout 4 later this year, it's clear this series has journeyed from obscurity to being eagerly anticipated by all gamers.


Image source: PC Games

Elder Scrolls series

Bethesda makes an appearance more than once on the list due to their ability to take somewhat niche franchises and turn them into some of the most anticipated releases in gaming culture.


One of these franchises, of course, is the Elder Scrolls series. Now, unless you're a hardcore Elder Scrolls fanatic, you'd be hard pressed to name the subtitle to the second game in the series or if there even was a second game in the series. Everybody has heard of MorrowindOblivion, and Skyrim, but what about Daggerfall? No? Well neither had I - I had to look it up for this list.


But then came Morrowind with its sprawling open world that was unlike anything before it, and from that point forward, Elder Scrolls has been one of the most popular RPG series out there.

Grand Theft Auto series

When a new Grand Theft Auto title is announced, the entire world goes into a frenzy, whether it's fanboys experiencing sleepless nights until release day or Fox News attempting to scare parents into thinking Armageddon is around the corner.


But it wasn't always this way. Before the revolutionary Grand Theft Auto 3 was released, introducing us to its open world sandbox, the series mostly flew under the radar as a top down shooter. It's amazing to think that one of the most influential franchises in gaming history had such humble beginnings. 


Image source: Blogspot




Everybody and their mother has heard of Call of Duty and Final Fantasy, but for some franchises, this notoriety wasn't always the case. While some franchises resonate with the public straight away, some others don't manage to garner popularity until later sequels.


These series are like the scrawny kid in gym class who transforms into a beast after hitting puberty. So join me as I chronicle gaming's late bloomers!


Image source: Cinema Blend

"}]]]> gets classic Bethesda games, including The Elder Scrolls Thu, 27 Aug 2015 11:17:17 -0400 Daniel R. Miller

Digital game distributor, has announced that they are now carrying Bethesda titles, all completely DRM free. Among the series' arriving to GOG are classic games from the DOOM, Quake, Fallout and The Elder Scrolls series.

Arguably the most significant of these releases are entries from The Elder Scrolls series, which features five games, The Elder Scrolls Adventures: Redguard, Battlespire, Morrowind, Arena and Daggerfall. It may not be Oblivion or Skyrim, but this collection is significant none the less. 

GOG is famous for bringing old games into the hands of modern gamers, and that's just what this collection is. These games are the foundation for what made Skyrim and the upcoming Fallout 4 the games they are today. While the visuals are undoubtedly worse, you can still appreciate the ambition of the titles considering when they were released. 

Arena was the first game in The Elder Scrolls series and was released all the way back in 1994 for MS-DOS. Just for reference, here is the order of the games in The Elder Scrolls series.

  1. The Elder Scrolls: Arena
  2. The Elder Scrolls II: Daggerfall
  3. The Elder Scrolls III: Morrowind
  4. The Elder Scrolls IV: Oblivion
  5. The Elder Scrolls V: Skyrim

Currently, GOG is running a sale with three separate bundles revolving around each series.

Of course, you can buy any of these games individually with the exception of Arena and Daggerfall, which come for free with any Bethesda purchase. The bundle deals are timed and will expire on Wednesday, September 2nd, so you still have some time to save some green on these classic games. 

How Todd Howard revolutionized The Elder Scrolls franchise Sat, 22 Aug 2015 02:30:01 -0400 Austin Widmyer

Todd Howard is an inspirational figure for many aspiring game designers and gamers around the world. He has contributed to massive franchises such as Fallout and The Elder Scrolls, and with each installment of either series, he shows new features that he and his team have brought to the table to give players the best role-playing experience that Bethesda can offer. With the success of each game that he has directed, it is no wonder that he has been the lead game designer of every Elder Scrolls game since The Elder Scrolls III: Morrowind. But how did it call begin?

The Elder Scrolls III: Morrowind

For many longtime fans, Morrowind is still the best game in the series

Morrowind was the third installment in the greater Elder Scrolls franchise and the first game in the series directed by Todd Howard. It's predecessor's Arena and Daggerfall were presented in a 2.5 environment that left much to be desired. Although Morrowind may be hard on the eyes for some of today's gamers, it was revolutionary for its time, and a big step for the franchise. It was the first truly three-dimensional Elder Scrolls game, and it also started the current trend of having the player begin as a nameless prisoner who makes a name for his/herself in the world of Tamriel.

Morrowind featured the most diverse and creative enemy types out of all of the Elder Scrolls games

While many fans accuse the series of becoming watered down over time, Morrowind took a step in the opposite direction by removing the fast travel that was featured in Daggerfall, replacing it with a limited silt strider travel system that encouraged players to travel to each destination. The game featured lore-rich dialogue via books, conversations with NPC's, and the world of Vvardenfell. The game broke players down by having them begin weaker than a mudcrab, but by endgame they could attain the level of a god (and even kill gods).

Go ahead, kill him. We promise it won't break your game

 The Elder Scrolls IV: Oblivion

The Imperial City was a magnificent site to behold once players exited the tutorial area of the game.

As far as aesthetics go, Oblivion was a step in the right direction for The Elder Scrolls. A debut title for the Xbox 360 and PlayStation 3, Oblivion was one of the first games to demonstrate the power of the seventh console generation.  

Gone were the days of butt-ugly faces staring at you as you selected dialogue options that were often followed by walls of text. NPC's were now fully voiced, and the game featured Patrick Stewart as Emperor Uriel Septim VII and Sean Bean as Martin Septim. NPC's also had a routine that they followed every day, and this provided for a more immersive world for the player to experience. Combat, while still far from perfect, was improved by a bit of variation in attack types, and players could now see how much health their foes had as they did battle.

Oblivion also brought us this wonderful character creator...

In this installment, Todd Howard made the series more accessible to players who may have been turned off by some of the complexity of Morrowind that not everyone wanted to tackle. Many people did not appreciate how the arithmetic, dice-rolling system of Morrowind made them miss their blows when the attacks clearly hit just because they had a low skill level. While it kept the journal system, Oblivion also implemented a system where players would be aided by an compass that pointed them in the direction of their next objective, though they would still be required to consult the journal from time to time.

Many skills from Morrowind were also consolidated into broader categories, and some were removed altogether (ie. axes and hammers were now both listed under the "blunt" skill). Not all of the changes were good, however, as many good weapons and skills that added to the experience of the elder scrolls were removed, much to the dismay of hardcore fans. Some of these would see a return in Skyrim, but some of them were also worsened.

 The first of many menacing Oblivion gates that the player would enter

The Elder Scrolls V: Skyrim

Skyrim is undoubtedly the most popular game in The Elder Scrolls franchise. it attracted players from everyone who played simpler games like Call of Duty to those who enjoyed tabletop RPG's like Dungeons & Dragons. And why shouldn't it? You get to play as a badass protagonist who is the "chosen one," and you get awesome shouts that bring even the mightiest opponents too their knees. Plus, it features something that has never been seen in The Elder Scrolls: Dragons. Who wouldn't want that?

Few moments in this series compare to the moment you enter Blackreach for the first time

Skyrim returned to Morrowind in some respects. It had Dwarven ruins that the player could explore as opposed to the repetetive Ayleid ruins of Oblivion, and players no longer had a bounty for crimes that had no witnesses. Skyrim was also the first game to implement a crafting system into the series. Players could now level up their blacksmithing level to create armors that would only be attainable through luck in previous games. It improved upon Oblivion's NPC's in that not only would they have schedules and routines, but dialogue flowed naturally and did not pause the game for any conversations, which provided for an even more immersive experience.

The combat was still not perfect, but it felt more fluid with the addition of kill moves and different ways to implement destruction spells. One step backward that this game had was that it oversimplified in some aspects. Attributes were done away with altogether and replaced with a perk-based leveling system that took out some of the major RPG aspects that fans loved so much. Enemy variation was even less than in Oblivion, and players grew tired of facing dungeon after dungeon filled with Draugr.

Todd Howard has used his artistic vision and his passion as a game designer and a gamer to provide the highest quality of game to lthe largest audience possible. With his direction, he brought The Elder Scrolls into the light, and it is now one of the most reknowned fantasy RPG's in the world.

The Elder Scrolls Anthology - The Ultimate Collection Sat, 10 Aug 2013 01:00:35 -0400 Smoky Grey

 From the day I first played Arena until the day I finally finished Skyrim, The Elder Scrolls games have taken up untold hours of my life. Now you can relive all those nostalgic hours with The Elder Scrolls Anthology, the complete set of all Elder Scrolls games for the PC.

If you have never played any of The Elder Scrolls games, they are the best open world-sandbox-RPG I have ever played. Each game has its own unique and rich storyline which you can totally ignore if you want to. One of my favorite things about these games is the ability to steal anything that isn't nailed down. With magic, vampires, werewolves, tons of character customization, and much more, The Elder Scrolls has a little something for everyone. The Elder Scrolls games also have one of the most active and passionate modding communities of any game I have seen.

This collection is for PC only, but as you should all know by know The Elder Scrolls games should only ever be played on the PC. This full collection will also come complete with all DLC available for every game. As a bonus the collection will also include 5 unique maps to the areas of Tamriel, Iliac Bay, Morrowind, Cyrodiil, and Skyrim. You can pick up The Elder Scrolls Anthology on September 10th for the PC for about $79.99, which is a great deal since the first two games are really hard to find these days. Here is the full list of games and DLC that will be included in this collection.

 The Games

The Elder Scrolls: Arena


The Elder Scrolls II: Daggerfall


The Elder Scrolls III: Morrowind


The Elder Scrolls IV: Oblivion


The Elder Scrolls V: Skyrim


 The DLC

The Elder Scrolls III DLC: Tribunal


The Elder Scrolls III DLC: Bloodmoon


The Elder Scrolls IV DLC: Knights of the Nine


The Elder Scrolls IV DLC: Shivering Isles


The Elder Scrolls V DLC: Dawnguard


The Elder Scrolls V DLC: Hearthfire


The Elder Scrolls V DLC: Dragonborn


The Elder Scrolls Anthology Thu, 01 Aug 2013 22:37:45 -0400 Zach Long

You know that moment when you're talking about having nothing to talk about and then all of a sudden... Wham! Bam! Kapowa! You find something out that changes the future for you? Well I had that a few minutes ago.

I realized I hadn't posted anything on here since my internship and desperately wanted something to write about so I keep from rusting my bones. When I got home I checked my Facebook post and I saw the picture from above. I looked who posted it and saw it was the official Elder Scrolls Facebook page. My heart skipped a beat. All I've ever wanted, at least for the past few years, is to play every Elder Scrolls game from beginning to end. While I've completed both Oblivion and Skyrim, IV and V respectively (multiple times mind you), I have never played any of the previous games due to owning a Mac and a PS3. Well I am soon getting a gaming PC and seeing this makes me want one even more.

I'm curious as to how Arena and Daggerfall hold up after all these years to someone who didn't start playing games until around 1995. It'll be interesting to see if it's enjoyable for a fan who was introduced in with Oblivion and whom has only put in about ten hours in Morrowind, due to never owning a copy.



Enough of the ranting. According to Game Informer it will be released on September 10th solely for PC and will take $79.99 out of your wallet. I think that's a fair price for a beautiful collection of maps, artwork, and such brilliantly crafted fantasy games.