The Fall Articles RSS Feed | GameSkinny.com The Fall RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network EGX 2016: The Fall Part 2: Unbound - A Sequel Aiming to Push Further Than Thought Possible https://www.gameskinny.com/s4vpt/egx-2016-the-fall-part-2-unbound-a-sequel-aiming-to-push-further-than-thought-possible https://www.gameskinny.com/s4vpt/egx-2016-the-fall-part-2-unbound-a-sequel-aiming-to-push-further-than-thought-possible Mon, 03 Oct 2016 12:00:02 -0400 Pierre Fouquet

The biggest shock for me at EGX this year was seeing a familiar name, one that I actually didn't think I would see again, that name was, The Fall -- a game that I reviewed a whole 3 years ago, and loved. By the sounds of it, the team at Over The Moon Games was as surprised as I was when they got the funds to make the 2nd part of a (hopefully) three-part game. You could say the studio's name says it all.

I couldn't help but grab an interview with a member of the team, that lucky man was Caleb Allard, Writer and Voice Director on The Fall Part 2: Unbound.

The Fall Part 1 followed the story of ARID, an AI onboard a sophisticated futuristic combat suit. After crash landing on a planet, ARID is activated and tasked with keeping the unconscious pilot alive. Through the story ARID must overcome restrictive rules, and robotic limitations by finding "loopholes in your own programming" to save the pilot.

The Fall Part 2: Unbound continues the story, in fact it picks up directly after the events of the first. Due to these events, ARID is no longer in her body, so she takes to piggybacking on other robots "sort of parasitically." ARID attempts to take control of these bodies by circumventing their restraints, and limitations to achieve her goal.

The first order of the day was asking Caleb what type of game The Fall Part 2: Unbound (from herein referred to as Unbound) is, a question to which the answer is "hard to say." Over The Moon "usually say it's a narrative-driven, sci-fi game, with metroidvania platforming aspects, [and] combat, but primarily it's an exploration, adventure, puzzle game."

Having played the first part of The Fall, I noticed that Unbound had a new method of combat in addition to the cover based combat in the first part. Caleb brought the conversation back to the first part, talking about how Over The Moon "wanted combat." The combat was there to add to the "atmosphere and danger," but mostly to break up the pace of the game, "as if you have people just running around doing puzzles for 5 hours, they might go insane." To build in this for Unbound, Over The Moon wanted the combat to be "more integrated with meaning, so that the gameplay and story were both facilitating the same experience."

As mentioned before, Unbound has a new method of combat inspired by One Finger Death Punch. In the section of the demo with this combat method, you play as "The Soldier," who "is very much about his individuality, and his ego." The combat mechanic for [The Soldier], is focused on the puzzles, "and what his story is." Caleb then tried to explain this a bit more, but ultimately couldn't with out spoiling the story. All he could say was that the "combat will develop alongside [The Solder's] story."

(One quick suggestion I would make about this, make the harder enemies more visually distinct, rather than simply 'this one is red, so harder.')

I think -- for what that's worth -- that gamers tend to like sci-fi, just to make a sweeping generalisation. Being a sci-fi fan myself, I asked Caleb what the main inspirations for the themes of the game were. I was expecting Asimov to come up, and he did, but interestingly this almost didn't feature in the first game:

"Of course there's the laws of robotics right? Which is a big part of the [The Fall Part 1]. That's actually something we almost didn't have in there, that came in after, [Over The Moon] actually had their own way through that. We love sci-fi, and we're glad we put that in there, because it hearkens back to certain emotions, and memories for people -- it's a nice 'in.'"

And then things get much more interesting, Caleb goes on to talk about how the inspiration comes from a more physiological place -- no matter how much the guys at Over The Moon love sci-fi.

"Our story is in a sci-fi world, yes, but our inspiration really came from a more psychological place. We were interested in deconstruction in [Part 1], and the building of the self -- someone being able to define their own identity here in [Unbound]. Sci-fi -- this is the reason why other people have been using it for such a long time to tell these stories -- allows us to play with human experiences in new ways."

I think this was all a little too complex for me to talk about at the time, so I let it go, and dived into the gameplay. Specifically, I wanted to know if there were any changes in how the story was delivered, but also how you interact with the world. Caleb very directly said "yes." He then (very helpfully) expanded -- the phrasing of my question was very closed -- saying there have been "improvements mechanically."

We continued to talk about the problems people had with The Fall Part 1...where I would have to push the stick fully left/right and then move it up/down to be able to scan the environment. Some players, however, "had problems with the actual mechanics of the dual joysticks, they found it difficult" so Over The Moon improved it by making it "streamlined." You can now just move the stick up/down. But as well as this, and each of the "different characters you inhabit" in Unbound "has [its] own mechanic as well." While Unbound will start and play similarly to Part 1, later in the game ARID "will be moving between the different characters more freely." Driver San Francisco style character swapping confirmed -- as in you will be able to freely jump between characters to solve puzzles and to "get done what ARID needs to do."

One of the most striking parts of Part 1, was how monotonous the voice of ARID was, but at times a very slight amount of emotion would show through. It made these moments of emotion very impactful, and made the emotion of the ending very memorable. I was interested to hear how this came about, Caleb, being the Voice Director, was in the best position to answer this. The answer doesn't actually lie in it being a decision made from the outset, but during casting.

"That was very deliberate, because the whole trilogy is going to be about [ARID's] journey. ARID in the first game is restricted by external rules, but she's participating in them -- it's a very restricted experience of her own life.

"This is a little insight; the actress who plays ARID, Alison Kumar, was cast because she is incredibly emotional. I had a number of actresses come through who had wonderful robotical performances, and brought different and interested things, but with Alison -- she was very brave and very willing to do this to bring us ARID -- said that there needs to be emotion underneath, and now we are going to push it down, and push it down and push it down. And so, I'm glad that you felt that, and I felt she did a wonderful job of that."

To close out the interview, I asked Caleb my wonderfully annoying question, 'if you could describe The Fall Part 1, then Unbound in 4 words, what would they be?' The answers:

Part 1:

One sweeping word, 'deconstruction.'

Unbound:

Building a healthy self.

In other words, reconstruction.

Again, I want to give a massive thank you to Caleb for taking the time to talk to us.

I'm sure we will understand this fully when Unbound launches for Xbox One, PS4, WiiU, and PC for a targeted "first half" of 2017, but Over The Moon are wanting to get it out in Q1 (January through March) 2017.

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EGX 2016: Day 1 - I Kicked the Bucket More Than Once https://www.gameskinny.com/1m450/egx-2016-day-1-i-kicked-the-bucket-more-than-once https://www.gameskinny.com/1m450/egx-2016-day-1-i-kicked-the-bucket-more-than-once Tue, 27 Sep 2016 04:41:26 -0400 Pierre Fouquet

EGX 2016, the UK's largest game convention, has started -- and boy what a day that first day was! The Rezzed (indie) section was filled to the brim with unique ideas, and amazing innovation by developers from around the world (not really any different from usual). The Rezzed area is where GameSkinny spent their time today, and thus, indie games chat is coming up! I died at least all of the times in every game I played, but still had a ton of fun. Here were some of my favorites:

City of the Shroud

Developed by Abyssal Arts, City of the Shroud combines tactical RPGs, fighting games, and story driven games. The story of each chapter is written on the fly based off the user's decisions. Only when all the chapters are completed is the story set in stone. The combat in this weird turn-based looking, but real time system. The player picks their combos by moving the mouse around the Combo Wheel. You don't need to worry about memorizing complicated combos, as the wheel tells you what they are. It actually all works rather well.

City of the Shroud was kickstarted to the tune of $16,000 during May, and hit that mark in only 9 days! If you want to read more, head over to Abyssal Arts' official website.

Laser Disco Defenders

Developed by Out Of Bounds, Laser Disco Defenders (LDD) is a twin-stick bullet hell shooter, where the more you shoot the harder it gets. Bullets don't stop when they hit walls, they bounce...forever. If that sounds like it will get crazy very quickly, then you may need to re-think how to play it -- it's a far slower paced and more methodical bullet hell shooter.

There's a very interesting risk/reward system which is built right into the core gameplay. If you shoot more, it will become harder to move through the level. Instead you will kill more enemies quicker by firing less bullets -- boss battles being the exception. While the idea of bouncing bullets isn't new, they usually only bounce 2 - 3 times, so allowing bullets to seemingly bounce indefinitely can result in you killing yourself more than anything else.

LDD is out now on PS Vita, but will be coming to Steam on September 29th.

The Fall Part 2: Unbound

The Fall Part 1 released a good few years ago in 2014. In my review of the game I spoke about how compelling the characters were, and how solving the puzzles felt challenging (but for the most part) not too obscure.

The Fall Part 2: Unbound felt very similar with my time with it. But with far more colors in the world, and a One Finger Death Punch left/right attack system has also been added alongside the standard combat -- this will help break the game up and allow for far more tense action moments between the slow methodical puzzle solving.

The Fall Part 2: Unbound is developed by Over The Moon Games, and is releasing for Xbox One, PS4, and PCs for a projected early 2017.

Black The Fall

Black The Fall, developed by Sand Sailor Studios, is a side scrolling puzzler set in Romania during the collapse of the USSR (Soviet Union). You play as a worker, called Black, who is escaping from their forced labor camp.

The setting and atmosphere reminds me of Playdead's Inside for all the right reasons. While the game isn't like Inside, it evokes the same ideas of an oppressive dystopia. But Black The Fall also deals a lot with sound and shadow. One section of the demo I played was pitch black, and you made your way through it simply by listening to the steam from vents -- this is only possible as the sound design is so well done.

Black The Fall is due out in 2017.

Sublevel Zero Redux

Sigtrap Games released Sublevel Zero in October of 2015 for PC, but it's now coming to PS4, and Xbox One with Redux added to the title. It's tagged as a 6 degrees of freedom roguelike first person shooter and has random generation of the levels too. Even with many buzzwords to get intrigued about, the game actually feels very different due to you being in a ship and not running around.

The combat is fully three dimensional -- hence 6 degrees of freedom -- and interesting to play. The pixelated graphics are simple looking, but also allow for a lot of detail. The most striking thing about the game is the punchy sound of the guns -- boy do they feel powerful!

Sublevel Zero Redux is coming to PS4 and Xbox One soon.

Frozen Synapse 2 (FS2)

While playing FS2 by Mode 7 Games, I realized how bad at some games I am. While the simultaneous turn-based nature, in which each player plans their move and then executes at the same time, mitigates a lot of the issues I have with turn based games, I am just so damn bad!

So all I will do here is let the trailer talk, and convince you that this game is worth picking up when it releases nearer the end of 2016. But suffice it to say that civilian protection -- wherein you can't control the civilians and they don't move -- is rather fun, no matter how bad you are at it.

FS2 releases for PC in 2017.

Tokyo 42

Developed by a two-man team, SMAC Games, Tokyo 42 is inspired by the likes of Syndicate and GTA1. Set in a future sort of Tokyo, you are a gun for hire... so you do gun-for-hire things and ensure that people are no longer breathing. But seeing as this is the future, no one really dies. Everyone is full of nanobots, which bring them back to life.

Gameplay wise, Tokyo 42 is an isometric shooter (with katanas...because katanas). It boasts a breathtaking art style which is so simple but also so detailed it caught my eye and then some. As for actually playing, it's pretty simple -- even though everything kills you in 1 hit.

Tokyo 42 will hopefully release in the first half of 2017, but that may be pushed back.

Aragami

Developed by Lince Works, Aragami is a pure stealth game. So pure that all your undead assassins' powers are based on shadow, and being in light drains your power. While playing it I couldn't but help think of the Splinter Cell games, mixed with a bit of Dishonored. It's heavy in terms of the stealth focus -- where going into combat means you are screwed. But then you also have a few awesome mystical powers which make you feel lethal. It's amazing how you can feel so powerful in stealth, while actually being really weak.

As for the aesthetic, the game is very comic book inspired, with cell shading and minimal texturing, but it just works and makes the game look amazing in motion, and out. That's all helped by the fluid animations, and everything from how the character runs all fits perfectly with what they are -- a literal shadow ninja.

Aragami is due out October 4th for PC and PS4.

Inops

Developed by ZRZ Studio, for iOS and Android, this game has you control little blobs called Inops. You move them by tilting the phone, or tablet. There are also interactables in the levels you can move with a finger, like cogs to raise/lower platforms, or fans.

The aim of the game is much like other mobile games -- collect at least 2 stars out of 3 in the level to progress, but also collect as many Inops as you can along the way. You can merge and split all the Inops to form a large Inop, or have a river of smaller Inops.

Aesthetically Inops shares some things with Limbo, but that's just to give a quick idea of what it looks like, as it takes inspiration from so many different games it's hard to pinpoint just one. The puzzles get pretty tough pretty quickly, and maybe a smoother transition through the difficulties could be something for ZRZ Studio to think about. I also found that on the tablets on the show floor, it was sometimes hard to reach interactables and keep the tablet straight, but that's more a me problem than a game issue.

Inops looks like it's ZRZ's most ambitious game yet, and while the 3 man team has no idea when it will be ready, it could be the first game they charge for. From what I've seen of the game, it would be worth a slightly higher price for a mobile game...about $3/£2. And it's one of the few mobile games which caught my eye.

That's everything from EGX 2016 on Day 1, but make sure you check out all the other EGX 2016 coverage from both me, and Emma Spalding.

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300 minutes or less: Fifteen short games worth your time https://www.gameskinny.com/3jcfu/300-minutes-or-less-fifteen-short-games-worth-your-time https://www.gameskinny.com/3jcfu/300-minutes-or-less-fifteen-short-games-worth-your-time Tue, 03 May 2016 05:50:54 -0400 Scott Simpson

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And so that concludes the list of short games worth your time. Hopefully you've seen some of your favorites or found a few new games to add to your wishlist.

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Did I miss out any great, short games? Think a game on the list didn't deserve its place? Don't be shy about it, let us know in the comments below!

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The Fall
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Platforms: PC, PlayStation 4, Xbox One, Wii U
Approximate time to finish the main game
: 4 hours

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The Fall is a somewhat strange mix of styles, best described as a side-scrolling point and click puzzle platformer. You have a gun too, and at times you'll need to use it, but it never becomes a central component to the game. Most of the time you'll be using it as a light source rather than a weapon. Although the controls are a tad clunky, they get the job done and don't hamper the experience.

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Where the game really shines is in its story-telling and the daunting atmosphere in which it is set. The Fall tackles the subject of A.I. with a level of intelligence rarely seen in any medium, which is complimented perfectly by the dark, immersive, sci-fi atmosphere of the game. Combine that with clever writing, fantastic character development and some classic, adventure game puzzle solving, and you've got yourself a winner.

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As the first part of an intended trilogy, and after the fantastic way it ends, I'm excited to see where developer Over The Moon go with the forthcoming episodes.

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Attack Of The Friday Monsters! A Tokyo Tale
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Platforms: Nintendo 3DS
Approximate time to finish the main game
: 3 hours

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If I was asked to describe Attack of the Friday Monsters! A Tokyo Tale in a single word, I would say "pleasant." A simple word for a simple game. There's nothing challenging or taxing about the experience, it's just a peaceful, relaxing jaunt through a sweet, charming tale that perfectly captures the spirit of childhood. There's a very Ghibli vibe going on here.

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The gameplay consists soley of exploring town, talking to people, collecting glims, or playing cards. It's a simple rock, paper, scissors style affair where the victor gets to cast a silly 'spell' (which you can customise the dance to, of course) that will make your opponents fall over.

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That's what so great about Attack of the Friday Monsters, the way it shows the world from a child's perspective. Our character, Sohta, notices all the things the adults in his world don't pick up on, and yet, being a child, he can't fully make sense of it all. Of course we as the player know better, and the way it's all presented is what makes Attack of the Friday Monsters shine.

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The Vanishing of Ethan Carter
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Platforms: PC, PlayStation 4
Approximate time to finish the main game
: 4 hours

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I think The Vanishing of Ethan Carter is the first game that actually made me stop playing in awe of the scenic beauty of its game environments just so I could capture a screenshot. Fortunately it has a lot more going for it besides just having gorgeous visuals.

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As supernatural detective Paul Prospero, it's your job to piece together the mystery of Ethan Carter's disappearance after the boy in question writes to you for help. That job title doesn't just imply investigation of the supernatural however, as it seems Mr. Prospero has some otherworldy powers of his own. By touching certain objects, you can view its memory of the events surrounding it. You'll then have to place these memories in the correct sequence in order to understand just what took place.

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It's a well written and intriguing story with some nice puzzles peppered in between travelling through the game's incredible vistas. The Vanishing Of Ethan Carter actually sums itself up pretty nicely with its opening line:

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"This game is a narrative experience that does not hold your hand."

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/767915c32e67e5ee3c3e2dc97c0a072d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/767915c32e67e5ee3c3e2dc97c0a072d.jpg","type":"youtube","id":"8010","description":"
SteamWorld Dig
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Platforms: PC, Wii U, Nintendo 3DS, PlayStation 4, PlayStation Vita, Xbox One
Approximate time to finish the main game
: 5 hours

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By most peoples standards the act of digging would probably be considered a chore, but there's just something about SteamWorld Dig that makes it inexplicably engaging.

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Gathering ore provides resources to buy better equipment so you can gather even more ore; it's an oddly satisfying cycle. It's not all digging of course. Set to the backdrop of a robotic western, there's platforming elements and some nifty abilities to help you through them too. Despite the dangers posed by the depths, the game manages to have a relaxing quality about it.

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The franchise has since deviated in an unexpected direction with the release of turn-based strategy game SteamWorld Heist, but is by all accounts just as enjoyable.

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The Beginner's Guide
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Platforms: PC
Approximate time to finish the main game
: 1.5 hours

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The Beginner's Guide shares a lot of similarities with The Stanley Parable, which makes sense since the former was created by one of the minds behind the latter. Both are clever, unique experiences that have something to say.

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With that being said, they're also complete opposites in many ways. The most notable difference comes in their focus. The Beginner's Guide isn't so much about the player but the creator, and you realise that the whole thing is a deeply introspective piece of work for Davey Wreden, who not only made the game, but narrates it. That's also the biggest link between the two games, because one seems to be about the experience of creating the other. That probably doesn't make sense, but it might if you've played them both.

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The game hits suprisingly hard, and left me with a heavy weight in my chest; I was still thinking about it for some time after the credits had rolled. Any game that can have that effect is surely worth playing through?

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If the game piques your interest I would definitely recommend playing The Stanley Parable first, if you haven't already. I found that as a consequence of playing that game, it affected my decisions in The Beginners Guide; I was always looking for ways to defy the narrator. I'm not sure if this was coincidental or something intended on Wreden's part, but I'm prepared to give him the benefit of the doubt. 

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Gunpoint
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Platforms: PC
Approximate time to finish the main game
: 3 hours

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Gunpoint genuinely surprised me. I went into it expecting nothing more than a side-scrolling version of Hotline Miami, I was wrong. Well, actually I was right, that's pretty much what it is, except it's also steeped in an unexpectedly stylish noir atmosphere, with great writing and an interesting puzzle mechanic embedded into levels.

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You see it's not all about bursting through doors and beating guards to a pulp, shortly into the game you'll be introduced to a handy tool called the crosslink. Through it you can rewire electrical components on the same circuit.

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Suddenly that motion detector becomes a trigger to open a previously locked door. Suddenly you can fry a guard in one building by flicking a lightswitch in another. It's a great mechanic and adds a further layer of complexity to levels beyond just trying to work out how to knock out a guard before he shoots you in the face.

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There's also a pretty good story happening between levels, where you can also purchase upgrades and abilities to take on your next mission. The whole thing is complimented by a wonderfully appropriate soundtrack to round off what is a thoroughly satisfying experience.

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Papers, Please
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Platforms: PC (a PlayStation Vita version is in the works)
Approximate time to finish the main game
: 4.5 hours

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There's flight simulators, walking simulators, and then there's Papers, Please, a dystopian, Soviet Union inspired, immigration desk jockey simulator.

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No really, that is the core gameplay mechanic, you check peoples documents, make sure it all checks out, and permit or deny them entry to the fictional country of Arstotzka based on your inspection. That probably doesn't sound like much fun, I'm not sure "fun" is the right word to describe the game, but it is surprisingly rewarding.

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Papers, Please isn't just a fancy spot the different though, things get unpredictably hectic as time goes on and more restrictions are put in place. Your desk becomes cluttered by more and more paperwork, all the while you're on the clock to meet quotas, or you may find some of your pay getting docked.

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Thats the other side of Papers, Please, if you don't bring home enough money, your family suffers. Not only are you trying to keep them alive, you'll regularly be faced with moral decisions that affect others too. There's a surprising level of depth to be had within what is a strange yet ingeniously simple concept.

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Super Time Force Ultra
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Platforms: PC, PlayStation 4, PlayStation Vita, Xbox One, Xbox 360
Approximate time to finish the main game
: 4.5 hours

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If you've ever wondered what Cher meant when she sang:

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If I could turn back time
If I could find a way
I would have shot up those red barrells
To blow those pesky enemies away

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She was almost definitely talking about Super Time Force Ultra (referred to from this point on as STFU), the souped up version of the already good and previously Xbox exclusive Super Time Force.

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You ever played a game where you died and thought, "damn, if only there was 3 more me's to help me out"? Well that's basically what STFU is all about. You run, you shoot, you die, you rewind, you run, you jump, you shoot, you run a little more, you die, you rewind. Throw some characters with unique abilities into the mix, like say, a deployable shield that will protect you, and however many rewinded replica's you have running about that the time, and things get pretty interesting. And chaotic.

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The game is a blast and is bursting with humour, plus there's loads of characters to unlock and challenges to complete outside the main story missions. It also has a cool Super Meat Boy-esque end of level replay system where you can rewatch all your many you's unleashing carnage. The best part is, if you happen to be a devoted PS+ member, you should already have access to it.

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Jazzpunk
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Platforms: PC, PlayStation 4
Approximate time to finish the main game
: 2.5 hours

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Jazzpunk has got to be the most ridiculous game I've ever played; it's pure batshit, goofy, insanity. The offbeat humour proves to be the games biggest strength, and possibly the only reason for its existence; it's an undeniably unique experience.

\n

So besides hilarious, what is Jazzpunk? How do I describe it? Ehh... well, you're like this agent guy who has to complete missions, kiss homeless people and engage in pillow fights. Oh, and there's a cat simulator and a wedding themed mini-game parody of Quake. Oh yeah, and the game ends inside a crocodile man's intestines; all pretty standard stuff really.

\n

If you're still confused about what Jazzpunk actually is, maybe this live action trailer for the game will explain it a little better than I can:

\n

\n

That clear it all up for you? Okay, good.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/fd6bb4f5b30a3b68b461ecfaf925f5ba.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/fd6bb4f5b30a3b68b461ecfaf925f5ba.jpg","type":"youtube","id":"8004","description":"
To the Moon
\n

Platforms: PC
Approximate time to finish the main game
: 4 hours

\n

To the Moon is a rare thing indeed, a game that manages, despite its limitations, to evoke genuine emotion in the player. I won't deny, I was a little choked up come the end credits.

\n

Those seeking thrilling gameplay should look elsewhere, To the Moon is very much a story driven experience, but it's a story worth telling. You'll play the role of Dr's Wyatt and Rosaleane, who recreate the memories of dying patients to help them live out experiences they never got to fulfill in life, if only in their minds. Memories are often messy things, however, and it will take a little detective work to piece together this particular patients troubled past.

\n

I'm not sure any amount of writing about it or watching trailers like the one above will do justice the heartfelt experience of actually playing the game.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/2b90edc6a4bf2e9c522e318bf6a272e1.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/2b90edc6a4bf2e9c522e318bf6a272e1.jpg","type":"youtube","id":"8003","description":"
The Stanley Parable
\n

Platform: PC
Approximate time to finish the main game
: ???

\n

The Stanley Parable is another one of those games you're probably already quite familiar with, and if not, to describe it in detail would be to ruin the experience -- and it is an experience.

\n

The game explores the theme of narrative in gaming, and what happens when you decide to break the rules. You can 'beat' the game in 10 minutes, or 15 minutes, or 30 minutes; and yet, 2 hours later, you'll still be playing, you'll still be laughing, and you'll still be discovering new endings.

\n

The Stanley Parable did something different, and it did it by being funny, clever and intriguing. I can only complain about its somewhat hefty price tag, but that's what Steam sales are for, right?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/a85832474e38ca5575887782b051f58e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/a85832474e38ca5575887782b051f58e.jpg","type":"youtube","id":"8002","description":"
Grow Home
\n

Platforms: PC, PlayStation 4
Approximate time to finish the main game
: 3 hours

\n

Grow Home isn't your typical gaming experience; your only real enemy is gravity and your only goals are to explore, grow and climb.

\n

As the player, you'll control B.U.D., a procedurally animated robot who, as a result, is a tad clumsy in his movements. You'll have control of his upper limbs, allowing you to climb the stalk of a giant plant which you'll have to grow until it reaches the stars, where your spaceship awaits. You do this by riding offshoots into nearby floating islands, from which the plant will draw energy, allowing it to grow higher.

\n

For all the collectible seekers out there, there's also enough to search for and discover to considerably lengthen your time with Grow Home. There's something incredibly soothing about the whole experience, it's the perfect game for a lazy Sunday afternoon.

\n

A warning though, for my fellow inverted brethren, you either have to invert both axis' (who does that?) or none. As you can imagine, this can lead to some frustration and may confuse your brain when trying to go back to normal afterwards, but it's worth it. There's fewer games that exhibit greater charm than Grow Home.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/157730a4536e90174d128fc73f949c37.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/157730a4536e90174d128fc73f949c37.jpg","type":"youtube","id":"8001","description":"
Far Cry 3: Blood Dragon
\n

Platforms: PC, PlayStation 3, Xbox 360
Approximate time to finish the main game
: 4.5 hours

\n

Far Cry 3: Blood Dragon, as its name suggests, came about as a standalone DLC for Far Cry 3, and was, in my opinion, a lot more fun.

\n

Blood Dragon basically takes all the best bits from Far Cry 3, drowns it in a gaudy, retro, neon aesthetic, and then ramps up the pace to maximum levels. From the very get-go you'll be obliterating goons with gatling guns and blowing up bases; the carnage is relentless, and it's glorious. Like Far Cry 3, there's also outposts to capture, collectibles to find and such like things, which can extend the game to almost double its length. 

\n

If you're still not sold, there's a button reserved solely for giving the middle finger, and you get to fight giant neon dinosaurs (sorry, Blood Dragons) that shoot laser beams from their heads, what more do you want?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/7cb73c2872d2c7f0b375276697695e79.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/7cb73c2872d2c7f0b375276697695e79.jpg","type":"youtube","id":"8000","description":"
Freedom Planet
\n

Platforms: PC, Wii U
Approximate time to finish the main game
: 4.5 hours

\n

Freedom Planet is a love letter to the fast-paced action-platformers of days gone by, i.e. the Sonic game you've been wanting since Sonic & Knuckles that Sega could never deliver.

\n

While the story is pretty standard fare and I can't imagine the cheesy dialogue appealing to many, the gameplay is simply outstanding. Levels have been well designed to facilitate speed, with plenty of alternate routes to deviate along, while boss battles are generally challenging and engaging. There's also several characters to choose from, each with their own little differences, to mix up the action and add some replayability. This is all perfectly complimented by the games beautiful pixel art visuals.

\n

This has to be one of the best games this genre has to offer, and with a sequel currently in development, it's a series I personally hope to see more of.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/5e66f11491f651ece262e8550dd02db9.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/5e66f11491f651ece262e8550dd02db9.jpg","type":"youtube","id":"7998","description":"
Portal
\n

Platforms: PC, PlayStation 3, Xbox 360
Approximate time to finish the main game
: 3 hours

\n

You already knew it was coming, right? I couldn't very well make the list without it, so I thought I'd get it out of the way early. I doubt Portal is a game that really needs any introduction at this point, but just in case, here's the run down.

\n

Basically, you have a gun, it makes portals, you solve puzzles by launching yourself and other objects through said portals, and at the end of it all there will be cake. It's pretty hilarious and if you don't enjoy it you probably don't have a soul. Just kidding, kind of.

\n

Amazingly Portal 2 managed to improve upon the game in almost every way, no mean feat. Thankfully this improvement extended to the game's length, which is why it is Portal and not its sequel making an appearance on this list, but both come highly recommended.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/b/e/g/beginners-guide-coda-d0262.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/b/e/g/beginners-guide-coda-d0262.png","type":"slide","id":"110716","description":"

With the hectic pace of the modern world, more and more I hear people say "I don't have time to play video games anymore". A tragic thing indeed. But not every game needs to be a sprawling epic. A lot of games in recent years have been making the most of shorter runtimes, and are often all the better for it.

\n

It should be noted that while there are many rogue-likes that can be finished in this time, most people aren't going to see them through to the end on their first run, so I won't be including any of those.

\n

So without further ado and in no particular order, here's fifteen short games worth playing that won't take you more than 5 hours from start to finish, assuming you're not the completionist sort.

"}]]]>
The Humble Nindie Bundle offers Wii U and Nintendo 3DS titles for the first time ever https://www.gameskinny.com/wswky/the-humble-nindie-bundle-offers-wii-u-and-nintendo-3ds-titles-for-the-first-time-ever https://www.gameskinny.com/wswky/the-humble-nindie-bundle-offers-wii-u-and-nintendo-3ds-titles-for-the-first-time-ever Tue, 26 May 2015 19:49:20 -0400 Jackson Ingram

For five years now, Humble Bundle, Inc. has offered name-your-own-price collections of digital products ranging from desktop and mobile games to eBooks to music. Its two-week bundles, however, have never ventured onto console or handheld platforms. That is, until now.

Teaming up with Nintendo, Humble Bundle, Inc. is proud to present the Humble Nindie Bundle, currently featuring three titles for the Nintendo 3DS, three for Wii U, and two for both platforms, with an additional number of undisclosed games set for release on Tuesday June 2nd at 11:00 a.m. Pacific time. All together, the entire collection racks up a whopping $88 if purchased separately through the Nintendo eShop. As usual, the products have been divided into tiers, with certain chosen payments unlocking certain games.
For just $1, you can snag . . .

  • Guacamelee! Super Turbo Championship Edition for Wii U: Play as Juan, a powerful luchador, and stop the evil charro skeleton Carlos Calaca from taking over the realms of the living and dead in this action platformer designed to celebrate Mexican culture and folklore.
  • Woah Dave! for Nintendo 3DS: Revisit the classic arcade as Dave, an ordinary man thrown into zany outlandish battles against an ever-evolving alien race.
  • Mighty Switch Force! for Nintendo 3DS: Solve puzzles, manipulate platforms, and track down fugitives with cyborg police officer Patricia Wagon.

Pay more than the current average chosen price and you’ll also get . . .

  • The Fall for Wii U: Become ARID, the artificial intelligence within a high-tech combat suit, and guide your host safely through a strange and hostile planet in the first of three adventure, puzzle-solving side-scrollers.
  • OlliOlli for Wii U and Nintendo 3DS: Shred through 50 levels and 250 challenges in this addictive skateboarding game.
  • Moon Chronicles for Nintendo 3DS: Explore the mysterious hatch found on Earth’s moon in this sci-fi first-person shooter.

And if you opt to pay over $10, you’ll get everything listed above, plus . . .

  • Stealth Inc. 2: A Game of Clones for Wii U: Death is an inevitable and necessary learning experience for you, one of countless clones escaping the hostile facility in which you were created.
  • SteamWorld Dig for Wii U and Nintendo 3DS: Join Rusty in the mines of Tumbleton to dig up lost resources, treasures, and secrets.

Not only is the Humble Bundle a great way to save money and support indie developers, but you can choose to have a portion of your payment go to charity. The Humble Nindie Bundles will be sponsoring Code.org, a non-profit organization that works to expand computer science education.

The Humble Nindie Bundle will be available until Tuesday, June 9, 2015 at 1:00 a.m. Central Standard Time.

]]>
Gamer Gift Guide: Indie Games on Steam https://www.gameskinny.com/hhgbl/gamer-gift-guide-indie-games-on-steam https://www.gameskinny.com/hhgbl/gamer-gift-guide-indie-games-on-steam Tue, 11 Nov 2014 14:50:50 -0500 Pierre Fouquet

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Interstellar Marines

\n

Interstellar Marines will set you back $18.99, €16.99, £13.99.

\n

Interstellar Marines is a tactical FPS, it will have a full story campaign down the line, as it's in Early Access. But the content is has is well worth the price of admission. The developers, Zero Point Software, love to call this a AAA Indie game. This means it has good graphics and is built to a high quality, and this is reflected in the game. There is a recent addition in the form of a co-op mode, which is fantastic. The goal of the game is to offer a fully story driven tactical FPS experience, with co-op and competitive online play. The game first started as competitive only, so that the server systems and netcode could be built to a high standard and have low ping no matter where you are. And this is exactly what the game delivers. Once again for all Early Access games, please read the Steam page before purchasing.

"},{"image":"http://images.gameskinny.com/gameskinny/9fd3016c4f863fcd78b023bf7a52059e.jpg","thumb":"http://images.gameskinny.com/gameskinny/9fd3016c4f863fcd78b023bf7a52059e.jpg","type":"youtube","id":"4866","description":"

Super Meat Boy

\n

Super Meat Boy will set you back $14.99, €13.99, £10.99.

\n

Super Meat Boy is a game where you play as a piece of meat. Yes you read that correctly. The game is inspired by Mario, apparently. Well in the way that it's a platformer which you have to dodge traps. One of the games best features is the ability to see all of the times you failed in a when you finish a level. Be warned it is VERY hard!

"},{"image":"http://images.gameskinny.com/gameskinny/8abd289bf4d944390cb70e6d78d3f030.jpg","thumb":"http://images.gameskinny.com/gameskinny/8abd289bf4d944390cb70e6d78d3f030.jpg","type":"youtube","id":"4865","description":"

Next Car Game: Wreckfest

\n

Next Car Game: Wreckfest will set you back $29.99, €23.99, £19.99.

\n

Next Car Game: Wreckfest is a game all about aggressive driving. This means crashing into other cars to give yourself the advantage. In Wreckfest there are no rules, only the ones you set yourself. With an amazing damage system, where every scrape to massive pileup is reflected on your car. And really good handling mechanics which free real enough but are still very forgiving. Wreckfest is a developed by the guys behind the FlatOut series, Bugbear Entertainment and their skill is onces again shown in this game. This is in Early Access also, meaning the game, as good as it is now, will only get better. Like with all other Early Access games, check the Steam page first.

"},{"image":"http://images.gameskinny.com/gameskinny/e6c7d81074930c1be2f19b3753dd650d.jpg","thumb":"http://images.gameskinny.com/gameskinny/e6c7d81074930c1be2f19b3753dd650d.jpg","type":"youtube","id":"4864","description":"

Starbound

\n

Starbound will set you back $14.99, €14.99, £11.99.

\n

Starbound is similar to Terraria however with some fundamental differences it's sci-fi for one. It also supports drop in and drop out co-op, making playing with friends a breeze. Also there are multiple planets for you to explore, as well as your own home planet and own Starship. Both your home planet Spacecraft can be decorated and customised. Starbound is a great game in the same way Terraria is but it just keeps getting better due to it being in Early Access, so again see the Steam page for details.

"},{"image":"http://images.gameskinny.com/gameskinny/b86f47dc7531db8114324d86f49b0ce6.jpg","thumb":"http://images.gameskinny.com/gameskinny/b86f47dc7531db8114324d86f49b0ce6.jpg","type":"youtube","id":"4863","description":"

Terraria

\n

Terraria will set you back $9.99, €9.99, £6.99.

\n

Terraria is a 2D side scrolling building, exploration, digging and combat game. Run through the game mining, fighting and building. You might want to go to the deepest darkest parts of the world to find some special items, or you may want to simply build a massive house, or a small town. Be creative or destructive, the choice is yours.

"},{"image":"http://images.gameskinny.com/gameskinny/9871f8315c91430bd370944d1e44fd00.jpg","thumb":"http://images.gameskinny.com/gameskinny/9871f8315c91430bd370944d1e44fd00.jpg","type":"youtube","id":"4862","description":"

Kerbal Space Program

\n

Kerbal Space Program will set you back $29.99, €29.99, £22.99.

\n

Kerbal Space Program is a space simulation game where you fly characters called Kerbins off an Earth like planet called Kerbin. But that is not all, start your own space company. Launch your own space ships, which you have designed yourself. I say launch, it will be crash or explode, to start with. You can also set up your own orbits, collect science points, and use them to research new and amazing toys to explode your space ships with. This game is in Early Access which means it is not fully out, and is undergoing constant improvements, see the steam page for details.

"},{"image":"http://images.gameskinny.com/gameskinny/9e90cd61f95028fb6a52a97da95894f5.jpg","thumb":"http://images.gameskinny.com/gameskinny/9e90cd61f95028fb6a52a97da95894f5.jpg","type":"youtube","id":"4861","description":"

The Binding of Isaac: Rebirth

\n

The Binding of Isaac: Rebirth will set you back $14.99, €14.99, £10.99.

\n

The Binding of Isaac: Rebirth lets you die a lot. You play as Isaac who has escaped death by the hands of his mother, she wants to kill her son as God has demanded a sacrifice. The Binding of Isaac: Rebirth has Rogue-like elements, which means death is permanent. The levels are randomly generated. You fight deranged enemies, Isaac's fears, family members and finally Isaac's own mother. The art style and the content of the game contradict each other, due to the art style being very cartoonish but there being a lot of gore. It has a lot of very dark humor, but it's all done tastefully.

"},{"image":"http://images.gameskinny.com/gameskinny/fa214d657bccc82eb185c049614eb926.jpg","thumb":"http://images.gameskinny.com/gameskinny/fa214d657bccc82eb185c049614eb926.jpg","type":"youtube","id":"4860","description":"

Transistor

\n

Transistor will set you back $19.99, €18.99, £14.99.

\n

Transistor is a sci-fi action game, with light RPG elements. It is by the same guys who brought you Bastion (which is also on this list). And the similarities to Bastion it has are in the narrator. Transistor however has a combat system which merges real time, and turn based.

\n

You play as Red, a singer who has lost her voice. You stumble across a magical talking sword, called the Transistor. Finding previous owners of the sword grants you the ability to use different Functions, which can be chained in combat to change how each Functions reacts.

"},{"image":"http://images.gameskinny.com/gameskinny/9b93f9d9f29d963e27ccb23cfab2fc11.jpg","thumb":"http://images.gameskinny.com/gameskinny/9b93f9d9f29d963e27ccb23cfab2fc11.jpg","type":"youtube","id":"4859","description":"

Bastion

\n

Bastion will set you back $14.99, €14.99, £10.99.

\n

Bastion is an action RPG. Well it has light RPG elements. You play as a character who is only ever called The Boy. You fight your way through a world which has just suffered a catastrophic event called the Calamity, you must also find the secrets of the Calamity. Bastion also features a one of a kind narrator. He will narrate every action you take, reacting to what you do. And just look at the art style, gorgeous right?

"},{"image":"http://images.gameskinny.com/gameskinny/338d3c0c790e355284299896ae63f77b.jpg","thumb":"http://images.gameskinny.com/gameskinny/338d3c0c790e355284299896ae63f77b.jpg","type":"youtube","id":"4857","description":"

The Fall

\n

The Fall will set you back $9.99, €9.99, £6.99.

\n

The Fall is set in a mysterious environment. You start off in a cave, and find your way to a facility for the testing and destruction of faulty droids made by a company called Domesticon. The game is a side scroller with point-and-click style puzzles. You take control of an AI called ARID. ARIDs job is to save the occupant of the suit who is mortally wounded. Read my full review here.

"},{"image":"http://images.gameskinny.com/gameskinny/8d3b9c8738a5b03c0db79b1378b31a49.jpg","thumb":"http://images.gameskinny.com/gameskinny/8d3b9c8738a5b03c0db79b1378b31a49.jpg","type":"youtube","id":"4849","description":"

Limbo

\n

Limbo will set you back $9.99, €9.99 or £6.99.

\n

Limbo is an atmospheric side scrolling puzzle game. You play as a boy who enters Limbo to find his sister. Battle spiders using your wits, dodge traps and solve puzzles. The game is simple, yet the atmosphere really pulls you in. Run and jump your way to answers, or will you just have more questions?

"},{"image":"http://images.gameskinny.com/gameskinny/92f736252915ab219df778c02319bca2.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_92f736252915ab219df778c02319bca2.png","type":"slide","id":"54383","description":"

So it's the time of the year again where everyone wants to buy, for others of course. This 'other' is a gamer, and this gamer wants games, naturally. However you already know that they don't like the AAA, or they only like a select few AAA games. So what do you get them?

\n

Go no further for indie games are here!

\n

Indie games are all special, but which of them is the best? If this gamer plays on Windows, Mac or Linux there is something for everyone in Indie, especially on Steam.

"}]]]>
The Weekly Humble Bundle Is Out of This World https://www.gameskinny.com/b3m0r/the-weekly-humble-bundle-is-out-of-this-world https://www.gameskinny.com/b3m0r/the-weekly-humble-bundle-is-out-of-this-world Thu, 31 Jul 2014 10:22:36 -0400 Angelina Bonilla

Space is one of the most fascinating settings for any form of media, including games. It allows us to explore reaches of the galaxy that we will most likely never truly experience. Video games allow us an escape from all of this and the newest sci-fi bundle from Humble Bundle’s weekly bundle is sure to send you to the stars with delight,  or sorrow depending on which of these games you actually purchase.

Most of these games are a little high in price normally, but don’t worry, space cowboys and gals, these games are coming to you today for some pretty low prices.

In the first tier with a minimum of $1.00 we have:

Velocity Ultra: A Retro style top down shooter with a ship with teleportation powers. Your task is to rescue from a collapsed black hole, can you brave the reaches of space to do it?

Cosmic DJ: An Early Access Steam Game allowing the player to have a musical experience by going through six distinctive adventures in order to become a Cosmic DJ and to bring harmony back into the galaxy.

Q.U.B.E.: A colorful first-person puzzle game focusing on cubes. The player is tasked with manipulating each cube in order to proceed into the next level.

In the second tier with a minimum of $6.00 we have:

The Fall: an action adventure puzzle game, about a AI who has to protect her human charge from the monsters in this mysterious alien world.

Strike Suit Infinity: An intergalactic adventure of cosmic proportions when you take control of a Strike Suit and navigate your way through this third-person space shooter.

Strike Vector:  A brutal FPS game that does not take it easy on new players. It is an FPS which seems to be easy to learn but is tough to master.

In the third tier with a minimum of $15.00 we have:


The Last Federation: Is a game based on tactical combat in a turn based setting. For anyone who likes games that require a lot of strategy to them, this game is probably for you.

Space is one of the most interesting settings in gaming, if not one of the most popular. While one might think the space is overdone, perhaps taking a fresh look at these titles for this low price might change their mind. After all, space is the final frontier.

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Review Tumbling in for The Fall https://www.gameskinny.com/dnpma/review-tumbling-in-for-the-fall https://www.gameskinny.com/dnpma/review-tumbling-in-for-the-fall Mon, 28 Jul 2014 04:16:50 -0400 Pierre Fouquet

The Fall: Review from the Cloud

What is The Fall?

Simply, it is a side scrolling, sci-fi puzzle game, with some shooting and stealth mechanics.

In more detail The Fall, delivers a thought-provoking story, simple gameplay and interesting puzzles. It has a similar art style to Limbo (black and grey), with adventure game mechanics similar to Monkey Island. The shooting is simplistic, you can choose to have either your torch on for exploration, or laser sight on for combat. When you aim your gun there is a laser which tells you exactly where you are going to shoot, hitting enemies in the head does more damage and, early on, kills in one shot. Initially you have to hold the button for a short time for the gun to shoot. When you are using your torch (still by aiming your gun) to scan the environment you look for things to interact with. When you find one of these a small white magnifying glass appears on it, which turns yellow when you look at it directly. When interacting with things, you can select from several options these are:

  • Network - This allows you connect remotely to electronics which do not allow for physical access, or are damaged.
  • Cancel - self-evident.
  • Interact - This allows you to, speak to others, pick objects up or manipulate other objects.

The art style of The Fall is definitely inspired by Limbo but it does have more colour, when using your torch you can see colour in objects, and an area close to you always has colour. The colour palette is generally black, grey and blue, but with some reds and browns, which gives the game a great atmosphere it would lose without.

Story

The story follows an Artificial Intelligence, called ARID (Armored Robotics Interface Device), who has taken control of a high-tech combat suit to save her pilot. ARIDs protocols ensure that she does everything possible to save her pilot, without putting them in unnecessary danger.

The game starts with you falling through space, hence the name, and you crash on a planet which you do not recognise. When you wake up, you find yourself in a cave, where there isn't much light, and you have a malfunctioning gun. Your first task, find a way out of the cave. Further through the story you find that the planet has a facility for the testing and destruction of faulty droids made by a company called Domesticon. However the facility is in disrepair and haunted by a rogue AI, called the Caretaker, who is not all he seems to be. The same can be said for ARID, is she following protocol?

Without spoiling the story, it is very open-ended, however there is going to be part 2 (and possibly more). I for one cannot wait to continue the story of ARID.

Puzzles and Gameplay
The puzzles overall are really fun to work out and are challenging at the same time.

The puzzles are very point and click inspired, and there are one or two sections where I felt that this let the game down. This is my personal opinion on adventure games, which some do share, but the way that interaction is very scripted is where they always falter. For example, there is a section where you have to help someone to cross the road (without spoiling I cannot explain why you are doing this). The person is made out of a wooden board (they are not a real person, but again to explain would involve spoiling the story). You have to help them cross the road, but as the track they move along is damaged, they cannot cross the road. So instead of just picking up the person up, by pulling them off their base, you have to go through an elaborate system of activating electronics. The main issue I have with this way of solving the puzzle is that you cannot see how the interaction points are linked without blind guessing. However the puzzles overall are really fun to work out, and are challenging at the same time.

The combat is simple but very well done. You have two bars, Shield and Life Support (basically health) which regenerate slowly over time, unless you use the stealth mechanics. After a specific point you gain the ability to go invisible, but to stop this being too powerful a tool, you cannot move while invisible. You can use this to hide in the path of enemies (who are droids), and go up behind them, destroy them and take their energy to recharge quicker.

There is a cover mechanic, which works very well, and I never had any trouble getting to cover. When you aim you peek out of cover like you would expect, and the enemies give you enough time to aim and fire, before either firing or going back into cover. You can take crouching cover behind blocks or standing cover behind pillars, and a few other objects.

Controlling ARID is easy, jumping and grabbing ledges works as expected and will even be very lenient with you in most cases. Aiming is precise, but some may find it a bit floaty to start with.

Depending which direction you face dictates where you are on-screen, and you are always as far back as possible (within reason). If you face right, you will be on the far left of the screen (see image above), and vice-versa.

The animations a really well done, and everything you do looks like you are doing it. When running your feet look as if they are pushing you forward, and when stop they look like they are stopping you. Except when jumping, you just magically can jump without pushing. But if the game had that animation then the 'platforming' would not be fun.

Conclusion

The Fall uses it inspirations in very interesting ways. The story is simple, but compelling, and the characters are some of the best representations of AI in recent games. The voice acting is really well done, with very monotone AI voices, with one character who has a very human voice. ARID has the occasional emotion, which is in stark contrast to the monotony of the rest if the dialogue. The writing is professional, and emotional, it helps to further the story without explaining everything but allowing you to understand it through exploration and gameplay. With the very few 'click everything' puzzles, I give The Fall a 9/10. The outstanding sound design and soundtrack along with art style and characters The Fall is a must buy for fans of story driven, exploration games.

Find The Fall on Steam, Humble Store, or as it was kickstarted, find the Kickstarter page here.

The Fall was developed by Over The Moon.

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Greenlight These Four Games for My Sake! https://www.gameskinny.com/h4xcj/greenlight-these-four-games-for-my-sake https://www.gameskinny.com/h4xcj/greenlight-these-four-games-for-my-sake Wed, 11 Sep 2013 18:43:33 -0400 Miranda Kirk

Steam Greenlight makes it possible for smaller studios and independent developers to bring their games to us, the gamers. There are hundreds of games that go through the submission process and these are four games I believe bring us unique experiences and should be greenlit. 

Color

Color is a puzzle game from Dual Studios that makes the player manipulate color in order to solve each stage. For example, your goal color might be purple so in order to move through the stage you have to collect red and blue all while avoiding gray areas of the level. This is color theory 101 in puzzle game form, so it can also be educational for children teaching them how to blend colors and on the fact that light is actually a wave. I think it’s a win-win for everyone.

This game looks neat, clean, and unique. As an art student myself, this game has me a little too excited for my own good. If the game is greenlit, the developers plan on an early 2014 release date for PC, MAC, and OUYA.

U55: End of the Line

A game that brings modern technology and horror together is bound to be a little frightening because so many of us use the tech. U55 End of the Line is an action-adventure, horror game that takes place in modern day Berlin. You have to navigate your way through the twists and turns of urban cities and subways being haunted along the way. Your character’s smart phone is your only method of defense, which if you ask me, is pretty haunting.

 

If my only method of defense against ghosts was my phone I’d probably hit the hills running. The game makes use of subliminal messages and actually comes with a disclaimer that no one under 18 should play because “binaural sounds have a much larger impact on the minds of children and minors.” If that’s not creepy I don’t know what is. The release date is expected to be late 2014.

The Fall

From developer John Warner, The Fall is a point and click action adventure game. Warner took inspiration from games like Super Metroid, Monkey Island, and Limbo to make a game centered around a virtual intelligence called ARID. The game focuses on social and political themes as ARID tries to discover its sense of self.

It looks like a game that will combine stealth, story, and action in order to give each player a different experience. I’ll be interested to see the final product should it be greenlit.

The Fifth Day

This action-adventure RPG places us in pure survival mode. Taking place in a post-apocalyptic world there are no cliché zombies in this game but rather the machines humans left behind. You sole goal is to survive.

What is interesting about this game is that with multiplayer you can choose to be the last man on earth or survive with a partner or even a group of people, it’s all up to you. The Fifth Day should be a true survival experience for all.

All of these games, I believe, deserve a fair shake at being yet another successful game on Steam don’t you agree?   

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