The Last Guardian Articles RSS Feed | GameSkinny.com The Last Guardian RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 8 PS4 Games That Need an FPS Update on PS5 Yesterday https://www.gameskinny.com/r2zv9/8-ps4-games-that-need-an-fps-update-on-ps5-yesterday https://www.gameskinny.com/r2zv9/8-ps4-games-that-need-an-fps-update-on-ps5-yesterday Fri, 09 Apr 2021 17:12:24 -0400 David Carcasole

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Death Stranding
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Hideo Kojima's latest epic is certainly controversial, but it cannot be denied that Death Stranding is a beautiful and, at times, horrific experience. Though it originally released on PS4, its subsequent PC release showed how incredible it can be when rendered at such high fidelity. 

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Unlike many of the games on this list, Death Stranding needs an upgrade to 4K/60fps not for its moment-to-moment gameplay, but for the world and story built around it. So much of why Death Stranding works relies on unperturbed immersion, and being able to experience its environmental storytelling in the finest detail — without losing any performance  is key to the experience. 

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So there you have it: eight PS4 games that so desperately need a 4K/60fps patch to take full advantage of the PS5's hardware.

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What games did we miss? What would you have included? Which game from the list would you be most excited for if a patch was announced? Let us know in the comments down below! 

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Horizon: Zero Dawn
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Guerilla Games' smash-hit has struck a chord with more than 10 million fans (at the very least) since it released on the PS4 in 2017. Many, including myself, immediately connected with Aloy, her resolve, and her adventure. Plus it's cool to take down giant robot creatures with a bow and arrow. 

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With the sequel on the horizon (pun intended), the recent release of Horizon: Zero Dawn on PC, and Sony giving away the PS4 version via the Play At Home program in mid-April, a PS5 upgrade is sure to release soon, right?

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In any case, like many others on this list, we already know how good the game would look and feel with a 4K/60fps upgrade thanks to the PC version, so it's time for the PS5 to come up to par with it. 

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Gravity Rush 2
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Why Gravity Rush 2 doesn't already hit 60fps on PS4 is another headscratcher. The remaster of the PS Vita classic, and this game's predecessor, Gravity Rush, runs at the incredibly smooth frame rate on Sony's last-gen system, so having the sequel being locked to 30fps feels quite anti-climactic.

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It felt that way when the game released in 2017, and it still feels that way today. Hopefully, we can see this addition for Gravity Rush 2, but the recent departures from SIE Japan put the prospect of such a patch in jeopardy.

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Batman: Return to Arkham 
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Unlike Uncharted 4: A Thief's End, where the series' early entries run at 60fps, the Batman Arkham series is a bit different: only the latest release, Batman Arkham Knight, runs at 60fps on PS5.

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Before Insomniac's fantastic Spider-Man and Miles Morales, Batman Arkham ruled the roost, setting the stage for all of the superhero games to follow. So it goes without question that the remaster of Rocksteady's Batman: Arkham Asylum and Batman: Arkham City is far overdue.

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The Last Of Us 2
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Once again the latest in a hit Naughty Dog series is left behind without a PS5 patch. A full 4K 60fps patch for The Last Of Us 2 would make a great game even better.

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Just as The Last Of Us was remastered and released for PS4 (and seems to be getting a full-on remake), it is very likely the same will happen here, where a remaster of The Last Of Us 2 is quietly being worked on, opening the door to more than just a frame rate and resolution boost.

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The Last of Us 2 already looks great on PS5 via backwards compatibility but imagine how faster load times, increased frames, and ray-tracing could affect the feel of Ellie's adventure.

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The Last Guardian 
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The Last Guardian is an interesting case because there is already a way to play it at 4K 60fps on PS5. The only catch is that fans must already own a physical copy of the game on PS4 and most importantly, do not update it to the latest patch.

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Running the game unpatched on PS5 allows fans to experience The Last Guardian precisely the way it really should be experienced. It's unfortunate, though, that there is no official way to play the game this way, especially because it is also part of the PlayStation Plus Collection on PlayStation 5. 

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This one hurts a little bit more because those who own the digital version of the game can't roll the game's patches back. 

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Uncharted 4: A Thief's End
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This is another one that feels like it should have been done a long time ago. The Uncharted series is one of PlayStation's most beloved franchises, and the incredibly impressive cinematic gameplay deserves to be experienced at a locked 60. 

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What's most baffling about A Thief's End, however, is that the original three Uncharted games already run at 60fps in the Uncharted Collection. It feels odd to think of the performance discrepancy if fans play the series chronologically on their PS5.

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Bloodborne
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You had to know this would be at the top. There truly is no other game that deserves, nay, demands, to be upgraded for PS5 with a 4K 60fps patch. I, like so many others, have gotten the Bloodborne platinum and spent many hours more just mainly mucking about in Yharnham.

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But it is absolutely heartbreaking to play it on PS5 because what we know the performance could be.

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The fast-paced, push-forward combat in Bloodborne makes it exactly the kind of game set to take advantage of a locked, high frame rate, yet it still runs at 30fps on the PS5.

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You may have missed it, but Insomniac's reboot of the classic Ratchet and Clank series, which released in 2016, has just recently received a PS5 update that lets the game run at a buttery-smooth 60fps at 4K. The update makes a world of difference when it comes to gameplay, and as a long-time fan of the series, it is lovely to see how much care and love Insomniac continues to put into this series.

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What's more interesting than Ratchet and Clank getting such an upgrade was what Digital Foundry found after performing a deep dive into the patch. They found that while the patch itself was developed in March 2021, it's built on a legacy SDK model.

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This is significant because if Ratchet and Clank can be upgraded through a patch based on an old build, the potential for other PS4 to receive the same treatment is a lot higher now. 

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With that in mind, what other games desperately need to have that same switch flicked? Here are eight that should receive a PS5 upgrade sooner instead of later.

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The Breakdowns on Let's Plays https://www.gameskinny.com/3c4cj/the-breakdowns-on-lets-plays https://www.gameskinny.com/3c4cj/the-breakdowns-on-lets-plays Tue, 28 Mar 2017 08:00:02 -0400 Jerline Justo

Everything starts with a simple click to get anyone immersed into a video on YouTube. It can be a vlog or beauty tutorial, but what really attracts the YouTube community are Let’s Play videos.

A Let’s Play is a walkthrough of a video game with background commentary of players reacting to the video game. The trend first started in 2007 with Michael “slowbeef” Sawyer, who posted a walkthrough video of The Immortal with his commentary on the website, Something Awful. Later, another user, Ben "Diabetus" Whitfield, created an account on YouTube to post one of his Let’s Play videos, quickly gaining popularity. Now in 2017,  YouTubers, such as Felix "Pewdiepie" Kjellberg, Sean "Jacksepticeye" McLoughlin, and Mark "Markiplier"Fischbach, take Let’s Play videos into another level, proving themselves to be the most popular on the platform.

But are Let’s Play videos a good or bad thing?

youtube, artwork, youtuber

All is good!

Viewers experience playing the game through watching a Let’s Play. These videos give the viewer access to a game when they lack the money, or if they are currently miles away from their PS4 or Xbox One.

It can also bring exposure to viewers who are unaware about a specific game. They can look through the Let’s Play videos and learn more about the plot and gameplay. If they enjoy watching the video, people can eventually purchase the game to experience it themselves -- if you see someone like a game, you are likely to want to buy and play it yourself.

Uncharted 4, Elena, Elena Fisher, Nate, Nathan Drake, pewdiepie

They are not so great for the actual games

Let’s Plays hold some negatives too. Viewers tend to watch a video because they want to see the reactions, more than the actual video game itself. The reaction becomes the main focus of the video, leaving the game meaningless.

These videos also ruin the purpose and experience of videogames, as watching and playing a game are different experiences. Playing a game offers players challenges and enjoyment, but by watching the game, people lose that experience. The videogame can be enjoy only by the player -- who is playing the game -- while the viewers can only enjoy the game through the player, losing the essence of actually playing a videogame.

jacksepticeye, the last guardian

Let's Play videos have their perks and positives, but all in all, it all depends on how to look at a Let’s Play video or which Let’s Play gamer you prefer to watch. After all, isn't great to see someone having fun with a game?

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Cracks in the Stained Glass -- The Flaws of The Last Guardian https://www.gameskinny.com/55cbi/cracks-in-the-stained-glass-the-flaws-of-the-last-guardian https://www.gameskinny.com/55cbi/cracks-in-the-stained-glass-the-flaws-of-the-last-guardian Sun, 22 Jan 2017 23:52:42 -0500 Kris Cornelisse (Delfeir)

After a long development period of nine years, which saw many followers assuming the game would never release, we were finally graced with The Last Guardian at the end of 2016. General response was quite favorable overall, and the game has become quite loved, garnering reasonable critical response even here at GameSkinny.

You might, however, be astute enough to notice my take on the game in the review’s comments… and unfortunately, despite my best efforts, I could not bring myself to love the game as so many others did.

A little over a month after sinking my teeth into it, I feel it’s time to come forward and deliver a second opinion. I’m hardly the first to point out the negative features of the game, but I feel there are a couple of big arguments that simply must be made both for those who have yet to play The Last Guardian and for any future games that try to emulate it.

Genre Misdirection

First, let’s strip back The Last Guardian for what it is at its core: an exploration and physics-based puzzle game, which has the gimmick of controlling two characters at once.

When you describe it like that, the concept seems fairly bare bones. Obviously, there is more to it than that, but the kind of game at the core of this title is not particularly unique. There are other puzzle games out there that utilize exploration and physics, but almost all of them are somewhat niche titles. Barring a few exceptions like Portal, it’s rare that this genre garners large sales figures and general critical response like The Last Guardian has.

It may seem obvious that it’s clearly a puzzle game when you look at it closely, but somehow this was not something that came to mind when I first picked it up. I honestly didn’t know what kind of game I was getting into. What I did know was that whatever it was, I was going to travel alongside and experience the virtual life of Trico throughout it. The genre and general style of the game didn’t really occur to me, and it didn’t factor in how I was processing it at first.

The developers did a reasonable job in obscuring what is a very niche style of game with a more mainstream sense of appeal. They are taking something that wouldn’t necessarily appeal to many gamers and have effectively blanketed the core gameplay with an interesting concept and aesthetic to intrigue people into playing it.

It’s benign misdirection, mind -- not the kind of harmful or potentially malicious lie that a developer might make in order to sell you a game that is missing promised features. It’s simply that they have crafted an experience that can supersede what the game truly is.

The problem with creating this situation is that for The Last Guardian to succeed, it absolutely had to sell you this misdirection. It couldn’t afford to lead you halfway. You needed to believe it and be swept up by it wholly and completely. If you didn’t, that’s when the cracks in the formula start to show. And in the end, despite a valiant attempt at doing so, the cracks shone through enough that I started to see through the veneer and into the core game underneath.

Immersion is Everything

From the very start of the game, the Boy is placed in a room with a bound Trico, and with only a few very gentle (yet strangely constantly recurring) tutorials, the game sets you off on this adventure.

This is arguably the most crucial point in the game because it is what pulls you into the experience that will hopefully stay with you until the end. The immersion needs to be built here, and generally, I think the opening segments do a reasonable job of this. Players who ultimately end up disfavoring the game seem to rarely come to that conclusion this early.

Despite the controls feeling out of date and unresponsive at first, the opening segment provides enough engagement for players to get a sense of how to work with them and further engage in the immersion of it all. They continue to be irritating at times, but unlike many of the primary complaints about The Last Guardian, this wasn’t the deal breaker for me… not completely, anyway.

Most importantly, you start to get a sense for Trico. You figure out how it moves, how far it can go, what motivates it and how it will react to certain things. Can it swim? Will it swim? What kind of ledges and jumps can it make? Can you hold on while it does so? This is the kind of question you will ask yourself, and every question starts to drag you further into the game.

Before long, I found myself immersed. The Last Guardian stopped being a game that I’d purchased and became an experience, one that I was fully focused on. The “lie” had been successfully sold -- now it was paramount that the immersion was maintained.

To its credit, the game really did try. With the stirring orchestral soundtrack, fantastic sound design, gorgeous scenery and a tremendous sense of scale to the stone ruins you’re climbing through, it’s a game you really want to like. The way that Trico moves, feels and reacts to things only furthers this, which I’ll further touch on momentarily.

The Last Guardian needed to immerse you so much that you completely forgot the nature of the core game.

In the end, however, the facade simply wasn’t able to hold. The sheer magnitude of the immersion required to keep players satisfied with the game and keep oneself in the heart of the experience was always going to be a challenge to maintain, and for some players, it just didn’t seem doable.

 

Literal Breaks in the Flow

As long as the misdirection applied, the immersion would hold. Unfortunately, there are enough problems that become apparent if you look at them too long or they occur too frequently. The oft-maligned controls and terrible camera are the most commonly cited, but they’re not the only ones.

There were multiple times where I stumbled upon the solution to a puzzle, only for the game to not register it. This was usually because Trico didn’t want to respond, and admittedly, Trico sometimes has a mind of its own for how to proceed. That stops being charming when you stumble upon the actual solution, but Trico breaks and simply chooses not to execute what’s necessary.

It wasn’t a case of having a mind of its own. Finding the solution to a puzzle but then the solution not working is a problem. It encourages players to move away and start looking for other answers to a puzzle that’s already solved. It’s only when after a few minutes of messing around for alternatives that you inevitably get back to the correct solution, and this time Trico decides to cooperate. At this point, it’s not a charming personality quirk - it’s a broken puzzle and a frustrating experience for the player.

Other times, the physics choose not to work appropriately. Things that are supposed to drop or be thrown in certain directions can get completely stuck and force you to restart, instantly breaking the immersion. Throwing barrels is what most people would think of, but there are times when I’ve gotten chains stuck on ledges that won’t drop down to let me climb them. What if Trico’s tail needs to be climbed but gets wedged in a gap and won’t drop to you? Or when a cage that I’m within and need to roll becomes lodged on a rock and will no longer budge? More cracks in the glass.

Personally, the entire mechanic of running from the stone soldiers felt needlessly frustrating. They weren’t especially fast compared to you, but they were difficult to avoid, often had to be negotiated in tight corners that didn’t allow much room to work with, and could only be removed completely by Trico. In theory, you can roll into them to cause them to stumble, but quite often they will simply be unaffected by this or recover faster than you do, and now you’re in their clutches.

Once there, what do you do in order to escape? You button mash repeatedly to struggle against it for just long enough to be irksome. Meanwhile, it carries you further away from your goal, right until it drops you… and the next one in sequence is right there to pick you up again.

The amount of times where I just got sick of the endless chain of grabs and futile running in circles needed to evade these guards was considerable. More often than not, I got so frustrated with these segments that I just wanted to put the controller down and stop. That’s another break in the immersion that could potentially have been designed or handled better.

Performance issues are often a minor problem for me, and one that I’m willing to overlook in favour of gameplay. However, there are times when The Last Guardian’s frame rate will plummet to single digit numbers, and when this is happening in an intense action sequence it becomes extremely jarring and frustrating. It’s hard to appreciate a chase through a collapsing ruin over a sheer drop when it’s presented as a slideshow.

Each of these problems becomes a small crack in the beautiful but fragile stained glass window that is The Last Guardian. A few tiny cracks might not ruin the picture, but there are a lot of them, and they occur regularly enough that it’s hard not to notice them. If the image in the window isn’t compelling enough to hide how damaged and broken the glass actually is, can it really be considered true artwork?

The Chimera in the Room

I’d be remiss if I spoke at length about The Last Guardian without speaking of Trico. Thankfully, this majestic creature is definitely worth speaking about.

The delays in the game’s troubled development cycle feel like they have gone almost entirely towards two things: the physics responsible for much of the movement and environmental puzzles, and the AI that controls Trico. That said, this focus shines through tremendously, because the game’s biggest positive point is just how believable Trico really is.

It feels almost impossible to NOT bond with this creature. It’s expressive in its actions, movements, and sounds it makes. Trico is a creature with its own aims and desires, but staying with the Boy quite apparently becomes its primary one before long, and it’s endearing to watch it do its utmost to follow you. It’ll try to get through tight squeezes, jump across massive chasms, and fight off hordes of guards in order to stay with you. There are times where I had to part with it ever so briefly in order to open the way, and it legitimately felt hard to do.

At some point, it ceases being a program to the player, and starts being… well, Trico.

As the primary feature of the game from both a narrative and mechanical standpoint, nothing else factors more on maintaining the immersion of The Last Guardian than Trico. If Trico didn’t work, then the game simply wouldn’t have worked at all, and it’s truly a tremendous achievement in game design that this creature feels so convincing and alive.

This is, unfortunately, a double-edged sword. Since Trico working is so tantamount to the immersion being maintained, any time when it doesn’t becomes utterly devastating to the player’s suspension of disbelief. Nothing pulls the veil back faster than when something within the creature breaks.

I’ve seen many come to the defence of this point and say that ordering Trico to do something that it simply doesn’t want to do will naturally not work. Since the creature will spot its own pathways and figure out points of interest that are often guides for the player to investigate, trying to brute force what you think is a solution will see it ignore you. That’s not the problem, though.

The problem is thus: there are legitimate times that Trico’s AI simply breaks or doesn’t respond, and it immediately pulls you from the game. I outlined an example above where despite being the only way to proceed, Trico chose not to jump up a ledge even though it was looking towards it. Giving up and assuming an alternative solution proved ineffective, yet next time I went to that same spot, Trico worked. This happened on multiple occasions, and it was frustrating to feel like my time had been wasted in an attempt to solve a puzzle that I’d already bested.

Other times, comparatively scripted events won’t work, and Trico won’t respond as seems necessary. It seems especially tentative about striking with its claw at your command, and there were multiple times where it just didn’t. Once, it decided to completely ignore the enemies carrying me off and let me run around in circles without responding until I reset, where it worked just fine.

Again, the technical efforts behind Trico are not to be understated -- they’ve done an amazing job with the creature, and the game is worth watching or experiencing somehow just for that sensation of bonding with a virtual animal. But, like the entirety of The Last Guardian, it needed to work with as few breaks as possible to maintain the immersion, and in the end Trico couldn’t do so.

Left With Broken Glass

While it might quickly succeed in applying the misdirection and immersing players early on, it’s so crucial that the immersion is maintained to disguise what the game truly is. It was a monumental undertaking to try and get there, but ultimately it just couldn’t quite achieve it consistently.

At the end of the day, it feels like whether you liked The Last Guardian or not is largely up to what ended first: the game, or the player’s patience. Those with high tolerance for frustration and the patience to persist through all of this ended up enjoying the game. Players who lacked that tolerance like myself seem to be less common (or at least less vocal), but I’m certainly not alone in this.

It’s also a common argument that those who liked Shadow of the Colossus will like this game, but I believe this to be pointedly untrue, and as someone who thoroughly enjoys SotC then this article should serve to dispel that belief. I could write almost an entire article on this point alone, however, so for now all I can say is that I consider that notion fervently untrue.

(If you haven't played Shadow of the Colossus by now, you really should)

Many cite that the experience of playing The Last Guardian is worth all this, and I’d almost hesitantly agree… yet instead, I almost think that it’s better to watch a playthrough of the game than to play it for yourself. Doing so allows you to bypass many of the frustrations you might experience and hold on to the suspension of disbelief longer.

There’s a fantastic piece of artwork made out of stained glass to be had here. Unfortunately, it is fragile, damaged, and relies perhaps overly much on player perception of the glass to properly reveal itself.

You might look at it and see the art in the window… but in the end, despite waiting for the game for nine years and trying my hardest to enjoy and perceive it as it was… all I can see are the cracks in the glass.

Since my opinion on the game doesn’t seem to match the outspoken norm, what did you think of The Last Guardian? Did you enjoy it, or do you share my thoughts? Whatever your stance, I’d love to hear your comments on it.

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Naughty Dog Takes Platinum in the 2016 PlayStation.Blog Game of the Year Award https://www.gameskinny.com/jicrb/naughty-dog-takes-platinum-in-the-2016-playstationblog-game-of-the-year-award https://www.gameskinny.com/jicrb/naughty-dog-takes-platinum-in-the-2016-playstationblog-game-of-the-year-award Thu, 12 Jan 2017 23:29:41 -0500 TL Bickler

Over half-million fans took part in Sony’s 2016 PlayStation.Blog Game of the Year Awards and we have the results! Out of fourteen categories voted on one game company soared above the rest: Naughty Dog. Naughty Dog snagged seven platinum awards -- including the game of the year and the studio of the year.

Naughty Dog’s Hero: Uncharted 4

Uncharted 4: A Thief’s End claimed 40% of the total votes and stole most of the platinum awards. Uncharted came in on top for game of the year, best story, best performance with Nolan North taking platinum and Emily Rose taking silver, best soundtrack, and best visuals. But Uncharted didn’t stop there; they also won the gold for best post release game content. With six awards just with one game, it’s no wonder they took the platinum for studio of the year.

The Last of Us Part II

But Uncharted wasn’t Naughty Dog’s only star. The Last of us Part II brought home the platinum for most anticipated game of 2016. Since The Last of Us took platinum for Naughty Dog back in the 2013 PlayStation.Blog Game of The Year Awards, it’s not a real shock it won most anticipated game of 2016.

Here is a quick rundown of the other Platinum winners for the 2016 PlayStation.Blog Game of The Year Awards.

Best PS Vita Game

World of Final Fantasy

Best Independent Game

Firewatch

Best Use of PS4 Pro & Best Multiplayer

Battlefield 1

Best PlayStation VR Game

Batman Arkham VR

Best Post-Release Content

The Witcher 3: The Wild Hunt

Most Innovative

The Last Guardian

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The Last Guardian's Trico Isn't Trying to be a Jerk https://www.gameskinny.com/us5mo/the-last-guardians-trico-isnt-trying-to-be-a-jerk https://www.gameskinny.com/us5mo/the-last-guardians-trico-isnt-trying-to-be-a-jerk Fri, 06 Jan 2017 11:00:02 -0500 Emily Parker

It's really no secret that AI in most video games is just terrible. Our least favorite quests are of the escort variety, our least favorite levels are the ones that require keeping an AI companion alive and, when storage is allowed, they turn into nothing more than glorified pack mules. It can be infuriating being even temporarily saddled with a computer sidekick. I'll ask you to keep these fond memories in the back of your mind as we consider The Last Guardian's heroic attempt at a computer controlled, progress essential, gloriously feathered game partner. 

The Last Guardian is a beautiful game for patient people. The gameplay centers around puzzle solving and the style is heavily influenced by Studio Ico's previous two games, ICO and Shadow of the Colossus. While the game struggled with a lengthy production, the finished product is polished and stunning. The driving mechanic is the relationship your player controlled character, "the boy", forms with his giant dog/bird creature, Trico.

The puzzles exist in two scales: player sized and Trico sized. Previous games depended on simple AI partner abilities to progress, while The Last Guardian accomplishes a more natural approach. The game instead focuses on the size and requirements of the world around you, and requires constant interaction with the computer-controlled beast. This requires Trico to have a subtle intelligence and eventually the ability to follow commands. Simultaneously Trico is meant to be obstinate at times, which adds a layer of complexity.

The side effect of these two factors combined is that Trico comes off as a real jerk sometimes. Trico has a very delayed (for video game standards) response time, ambles around seemingly aimlessly and, every once in awhile, ignores you all together. This has come under some heavy fire by more impatient players, but the argument here is that both the intended and unintended frustration is a valuable and core mechanic of the game.

Not only do these inconveniences help to forge a bond between you and the creature (or adversely an undying hatred), they force the player to pay attention to their AI counterpart. Trico is meant to help guide the player, as well as follow, and it's easy to get frustrated if you ignore her clues. Patience is part of the process with any animal, and the fact that this AI design can mimic that experience is incredible.

Additionally, Trico's follow and catch AI never gets old. Leaping off buildings is as fun as a Leap of Faith, and finding different combinations to see if Trico will still catch you is highly entertaining. If you hadn't already formed a bond with your feather dog, executing some stunts is a fun way to do it.

So the next time you're irritated with Trico, see if they are trying to show you something, or enjoy watching their feather butt roll around in the grass for a few minutes.

Disclaimer: I have absolutely no defense for the The Last Guardian's camera. 

Did you experience a strained relationship with Trico? Did it get better as you played through, or worse? Let us know in the comment section below.

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The Top 11 Games of 2016 as Reviewed by GameSkinny https://www.gameskinny.com/u4xkc/the-top-11-games-of-2016-as-reviewed-by-gameskinny https://www.gameskinny.com/u4xkc/the-top-11-games-of-2016-as-reviewed-by-gameskinny Fri, 30 Dec 2016 07:00:01 -0500 Clayton Reisbeck

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And that's it folks! These aren't the only great games of the year though. There were plenty of titles to choose from when making this list but in the end, these are our stand out's.

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2016 was an amazing year for games and I can't wait to see what is in store for 2017.

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What games do you think were the best this year? Let me know in the comments!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/v/e/overwatch-6b8e3.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/v/e/overwatch-6b8e3.jpg","type":"slide","id":"146011","description":"

Overwatch (PC)

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Rating: 10/10

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Full Review by ChrisDeCoster

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I don't think anyone will be surprised to see this game on the list. Overwatch is hands down one of the best shooters I've ever played. It's unique cast of characters, fantastic gameplay and emphasis on teamwork have made for a truly fantastic game. I have found myself coming back to this game time and time again only to have a hell of a lot of fun with my friends. This is to be expected by a Blizzard title.

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"Overwatch is a must play game. If you like shooters, it won't take long for you to find a character to play as and a role to fill in any team. If you're one of the few people who haven't played the game in beta or already bought it, you owe it to yourself to pick it up and play. I can guarantee you you'll be playing this one for a long time."

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- ChrisDeCoster

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/planetcoaster-19446.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/planetcoaster-19446.jpg","type":"slide","id":"146010","description":"

Planet Coaster (PC)

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Rating: 10/10

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Full Review by Autumn Fish

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When I was a kid, I used to waste hours and hours building roller coasters in Roller Coaster Tycoon. In recent years, that franchise has taken a bit of a nose dive and what used to be the golden standard in theme park sim games, has fallen by the wayside. Enter, Planet Coaster.

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Planet Coaster has easily been one of the best games I've played in a long time. If you've been itching to play a good theme park sim, you owe it to yourself to get this game.

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"Simulation games have never seen this level of creative freedom before. If you're a fan of both Sandbox and Simulation genres, Planet Coaster is a must play. Even if you're only a fan of Sandbox games, you're likely to get dozens or even hundreds of hours of enjoyment out of it."

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- Autumn Fish

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/t/titanfall-063a5.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/t/titanfall-063a5.jpg","type":"slide","id":"146009","description":"

Titanfall 2 (Xbox One)

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Rating: 10/10

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Full Review by Synzer

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Titanfall 2 is one of the best games I played all year. It just did so many things right. It's campaign was one of the best shooter campaigns I've ever played. The multiplayer is some of the best you are going to find. If you haven't played this game yet, you owe it to yourself to pick it up.

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The game's mechanics just feel fantastic.

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"Titanfall 2 is an amazing sequel and worthy of everyone's attention. There are many big games out and coming out around this time, but this game is definitely worth it.

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If you liked the first game at all, you'll love this one. If you wished there was a story mode in the last game, this one makes up for it tenfold.

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Overall, I was highly impressed with what Respawn has done, and hope they continue this franchise for many years to come."

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- Synzer

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/s/inside-7f3a6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/s/inside-7f3a6.jpg","type":"slide","id":"146008","description":"

Inside (PS4)

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Rating: 9/10

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Full Review by Jeremy "Digit" Brown

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Fans of the game Limbo have been waiting with bated breath to see what developer Playdead would do next. This year we got that answer.

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Inside is a side-scrolling, horror game where you play as a young boy trying to escape from a dystopian society. Using an interesting aesthetic, engaging gameplay and unique storytelling mechanics, Inside is definitely a game that you shouldn't miss.

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"Inside fulfills Limbo's aspirations in becoming a seamless, near-flawless experience. It took six years to craft this game; but just from its mysterious beginning to a literal jaw-dropping ending, Playdead has made a true work of art."

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- Jeremy "Digit" Brown

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/c/uncharted-9a85a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/c/uncharted-9a85a.jpg","type":"slide","id":"145935","description":"

Uncharted 4: A Thief's End

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Rating: 9/10

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Full Review by Chris Bowring

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This year saw the end of the PlayStation's finest exclusive series', Uncharted. Developer Naughty Dog has grown since it released it's first installment of the series. After releasing the critically acclaimed The Last of Us, people were excited to see what the developer had learned. According to reviewer Chris Bowring, Naughty Dog has found their voice and are using it to create some real works of art.

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"Uncharted 4: A Thief’s End is the swan song this series deserved. From stunning visuals, to awe inspiring set pieces, grounded moments of weakness, and fluid and organic gameplay. Uncharted 4: A Thief’s End is one of the greatest experiences games can offer. Coming from someone who never truly resonated with the series, you owe it to yourself as a gamer to experience this."

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- Chris Bowring

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/k/pokemon-sun-pokemon-moon-439aa.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/k/pokemon-sun-pokemon-moon-439aa.jpg","type":"slide","id":"145934","description":"

Pokemon Sun and Moon

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Rating: 9/10

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Full Review by Synzer

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I remember being given Pokemon: Blue Version when I was a kid. I played it non stop and fell deep into the Pokemon rabbit hole. That was back in 1996 and I've been playing Pokemon ever since. 

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Pokemon Sun and Moon are the latest installments to the Pokemon franchise and according to our reviewer, they are possibly the best to come out.

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"Pokemon Sun and Moon is one of the best, if not the best, Pokemon games ever made. It mixes up the formula and changes enough to be a fresh experience, while keeping the core of the game intact.

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Veteran and new players alike will have plenty to do and enjoy in these games to keep them busy for a long time. I look forward to the future of Pokemon and these games show great promise."

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- Synzer

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/t/battlefield-ec956.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/t/battlefield-ec956.png","type":"slide","id":"145933","description":"

Battlefield 1 (PC)

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Rating: 9/10

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Full Review by Sergey_3847

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2016 was a year where your common military shooter was kind of turned on it's head. Battlefield 1 definitely fits in this category. As someone who misses the days when Call of Duty was exploring battles of old wars, Battlefield 1 was a breath of fresh air. 

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While the combat is much more fast paced and aligned with what people are used to in a modern military shooter, Battlefield 1 brings back the historical aspect of a military shooter that I definitely missed. And bringing the Battlefield formula to World War I just makes sense.

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"Battlefield 1 is a true successor of the Battlefield series and one of the best games of the year. Bringing the experience of a hundred year old war is not an easy task, but DICE made it work. However, the game is not perfect and will not receive the highest possible score due to some bad enemy AI and less than stellar design on some of the maps.

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On the other hand, Battlefield 1 has given us all an opportunity to dive into one of the most brutal wars in the history of humanity -- and this is something you don’t try every day."

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- Sergey_3847

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/y/p/hyper-light-drifter-cbb5c.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/y/p/hyper-light-drifter-cbb5c.jpg","type":"slide","id":"145932","description":"

Hyper Light Drifter (PC)

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Rating: 9/10

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Full Review by Jeffrey Rousseau

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The image above still gives me chills every time I see it. Hyper Light Drifter was a game that sucked me in with it's engaging gameplay and gorgeous art. From the moment you boot the game up, you know you're in for a treat.

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"Hyper Light Drifter is a very well-made and well-executed game that succeeds in constantly challenging you forward. No adventure fan should miss out on this experience."

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- Jeffrey Rousseau

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-fantasy-eba85.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-fantasy-eba85.png","type":"slide","id":"145931","description":"

Final Fantasy XV (PlayStation 4)

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Rating: 9/10

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Full Review by Synzer

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This is another game that fans have waited a long time for. After the mess that was Final Fantasy XIII, fans were clamoring for a return to the world an mechanics that made them love Final Fantasy.

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What originally started as a game called Final Fantasy XIII Versus, Final Fantasy XV released to pretty great reception. Fans loved the journey that these four guys were taking and the trouble they got into.

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"Final Fantasy XV is a dream come true for fans of the series and a fantastic RPG regardless of the name. This is a game that I'm sure any RPG fan will enjoy -- and even those that may not usually play the genre."

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- Synzer

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/u/deus-31b57.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/u/deus-31b57.jpg","type":"slide","id":"145930","description":"

Deus Ex: Mankind Divided (Xbox One)

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Rating: 9/10

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Full Review by Ty Arthur

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Adam Jensen returned this year in the sequel to the the 2011 hit, Deus Ex: Human Revolution. Eidos Montreal refined what they presented to us in that game to bring us this wonderful sequel, Deus Ex: Mankind Divided.

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"If you dig games like Crysis but prefer more tactical, cover-based combat with a less confined world, then Deus Ex: Mankind Divided will hit the spot. There are some flaws here and there however -- repetition in level layout elements, spotty dialog, and getting overpowered if you work the augmentation system.

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That being said, there's a ton of fun to be had here and lots of exploration to do outside the main quest line."

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- Ty Arthur

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/a/s/last-guardian-dfeae.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/a/s/last-guardian-dfeae.jpg","type":"slide","id":"145928","description":"

The Last Guardian (PlayStation 4)

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Rating: 9/10

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Full Review by Ashley Gill

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This was a game that was announced almost ten years ago for the last console generation. Fans of Team ICO's work waited with bated breath for the successor to the critically acclaimed Shadow of the Colossus. Finally, that game was released, but was it worth it? According to reviewer Ashley Gill, it most definitely was.

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"An emotional journey from start to finish, The Last Guardian shows that Fumito Ueda and the Team ICO staffers now at SIE Japan Studio still have the ability to create a mini-universe you can completely immerse and invest yourself emotionally into without even realizing it. It's a triumph, with its only detractors being some technical issues that, should you be invested enough, are easy to overlook and completely forget about once it's all over. And if you want to play it again once it's over, have at it -- there's replay-only content to be found that Team ICO fans should be tickled by."

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- Ashley Gill

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/a/m/gameskinny-reviews-3839e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/a/m/gameskinny-reviews-3839e.jpg","type":"slide","id":"145799","description":"

Life as a gamer was pretty good this year. We got a slough of great games over the course of the entire year. And I do mean over the entire year. From beginning to end, I was playing a new game that was pretty darn great all year long. My reflexes and patience were tested in Dark Souls III. I was introduced to a new world of unique characters and extremely competitive gameplay in Overwatch. I was allowed to rip and tear my way through the hordes of demons in DOOM.

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Yeah, I'd say that this year was pretty good as a gamer. But, before we welcome 2017 with open arms, we need to take a look back at the best games of this year. Yes, folks, it's time to go over the top 11 games of 2016 as reviewed by GameSkinny. This list isn't so much a counting down of the best but more a collection of what we determined to be the best games of the year. So without further ado, let's get into the list!

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The 7 Internet Theories that Explain The Last Guardian https://www.gameskinny.com/h7wu1/the-7-internet-theories-that-explain-the-last-guardian https://www.gameskinny.com/h7wu1/the-7-internet-theories-that-explain-the-last-guardian Mon, 19 Dec 2016 10:51:39 -0500 Sergey_3847

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How many more secrets are there?
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There are definitely more secrets in The Last Guardian than meets the eye. So, how many more secrets are there?

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A lot, it turns out.

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For example, what is the source of the Symbols in the Glass? (You know, those stained glass things that Trico is so afraid of.) It seems that their main function is to keep all the Chimeras away from getting too close to the main tower’s entrance. But it is never revealed how exactly they function, and why the beasts are instantly affected by them.

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Another question is: What do all the tattoos on the boy’s body mean? Are those the same symbols that appear on the surface of the Master of the Valley’s inner core? Unfortunately, all we know is that they appeared on the boy’s body after he got swallowed by Trico. But no other clues have been presented in the game as to what they mean.

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The last thing we have to mention is the mirror that the boy uses to activate the Trico’s tail. The boy finds it in the chamber at the beginning of the game that looks suspiciously like that one particular location from Shadow of the Colossus. Does it mean that the games share the same universe? Well, we know for sure that Fumito Ueda never admitted this. Oh well…

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Let us know what other cool things have you noticed during your walkthrough of The Last Guardian. Share them in the comments below.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/u/n/t/untitled-accac.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/u/n/t/untitled-accac.jpg","type":"slide","id":"145444","description":"
What is the secret ending?
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If you want to know how to get to the secret ending in The Last Guardian, then just watch the final credits roll to the very end. Just be patient and soon you will see the post-credit cutscene that actually reveals a few interesting moments.

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To begin with, we see a grown-up man picking up a magic mirror from the ground and being able to use it. Secondly, he is all covered in those peculiar tattoos that we could see on the boy -- the game’s main protagonist. Does this mean that this man is the grown-up boy who survived the journey in the valley? Many fans of the game believe it to be so.

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But that’s not it! At the very end we see Trico’s eyes in the shadow and a familiar growl. However, the last few frames show another pair of eyes glowing besides Trico. This could mean that he found a mate for itself. But most importantly -- it means that Trico is well and alive.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/t/h/u/thumb-1920-705997-5d766.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/t/h/u/thumb-1920-705997-5d766.jpg","type":"slide","id":"145443","description":"
What is the game actually about?
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There have been many questions as to the title of the game -- The Last Guardian. Who exactly is referred in these two words? Is it the boy or is it Trico?

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Most people believe that it refers to the boy, since he was the last one who brought the ending to all the child kidnappings. As you know the children have been turned into the blue goop that functioned as a source of energy for the protectors of the valley -- the armored knights. So, one could say that the children have been turned into the Guardians of the Valley. Since the boy was the last child to be kidnapped -- he is the Last Guardian.

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Another theory suggests that the title refers to Trico -- which also makes a lot of sense. Throughout the entire game Trico thoroughly serves and protects the boy from all enemies, apart from the times when it gets hypnotized by the Master of the Valley’s mechanisms. But other than that, Trico was the Last Guardian for the boy -- it helped him get to the main tower to destroy the Master and return back home safely.

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Who knows, maybe the title refers to both of them, and in this sense both the boy and Trico serve as The Last Guardian for each other.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/l/a/s/last-guardian-guide-207-1152x648-57bd8.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/l/a/s/last-guardian-guide-207-1152x648-57bd8.jpg","type":"slide","id":"145442","description":"
How to solve the Master of the Valley puzzle?
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The Master of the Valley is the main antagonist of the game, and it is a weird one. You cannot say if it’s a living being or some alien AI, but you can definitely kill it.

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It takes a few steps in order to solve the puzzle of the Master of the Valley. The first time you get inside the Master’s chamber, you will see that it is being protected by a black energy field. Use your mirror to dissolve the field, so that you can get closer to the glowing inner core.

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This will reveal the spot on the upper platform, but you have to be fast here or the field will grow back and knock you off. As soon as you reach the upper rotating platform, insert your mirror into the slot and watch the rotating mechanism slow down. This will allow you to go up onto the roof, where Trico is expecting you.

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The Master of the Valley will try to protect itself and send a signal that attracts all the Chimeras from around. They will attack Trico and tear its tail off. You need to stop them, and so you must go back down into the Master’s chamber.

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As soon as you reach the Master once again, use your mirror on the inner core and watch it explode. This will kill the Master of the Valley.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/u/n/t/untitled-c091d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/u/n/t/untitled-c091d.jpg","type":"slide","id":"145441","description":"
What are the Blue Doors?
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Throughout the game you will notice gates framed with blue color, and thus referred to as the Blue Doors. You cannot actually go through those doors, but they seem to be available to the armored knights, who erupt from the other side as soon as you come close enough.

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So there are two things you need to know about the Blue Doors. First, they serve as a sign of danger and the close proximity of enemies. Secondly, if you get caught by the knights and don’t manage to escape from their clutches, they will take you through the Blue Doors -- which is where you will see the Game Over screen.

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In many cultures, if you see the doors painted with blue color, this would mean that they protect something important -- like a safe or a vault. Probably the developers have been inspired by some of these folklore stories and adapted them in The Last Guardian.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/l/a/s/last-guardian-barrel-stacking-877a9.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/l/a/s/last-guardian-barrel-stacking-877a9.jpg","type":"slide","id":"145440","description":"
What is inside the barrels?
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You can find small glowing barrels all over the places, and you need to feed them to Trico -- otherwise he won’t move any further. You will also notice that the barrels are filled with the same greenish-blue goop that you encounter in pots, cauldrons, and even inside of armored knights.

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So what is that glowing blue substance inside the barrels? Well, it turns out that this is one of the most disturbing secrets in The Last Guardian. In order to understand the meaning of the substance you need to finish the game.

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As soon as you reach the top of the main tower at the end of the story, you will see many other Chimeras coming from all the directions and spitting out children from their mouths into the tower canals, where they are being reprocessed and turned into an energy source that looks like that blue goop inside the barrels.

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Most fans of the game agree with this theory and consider it to be the most unsettling twist in the entire game.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/l/a/s/lastjpg-b7ad80-1280w-2b23c.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/l/a/s/lastjpg-b7ad80-1280w-2b23c.jpg","type":"slide","id":"145439","description":"
What/Who is Trico?
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There are two sides to this fantastical beast in The Last Guardian. One is the mythical qualities of the giant animal and its fictional lore. The other is the technical side of the character, how it was created and brought to life.

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In the fictional universe of The Last Guardian, Trico is a Chimera -- a hybrid of other real-life animals, such as a cat, a bird and a dog. In the very beginning of the game you can see the slideshow of various hand-drawn Chimeras, such as the Unicorn, the Phoenix, the Dragon. The very last one shown is Trico.

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This means that the developers have created him with all the rest of the mythical animals of the ancient times in mind. Also, since The Last Guardian is a Japanese game, the name Trico (Toriko) could be derived from the combination of two other Japanese words -- Tori (bird) and Neko (Cat).

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However, this amazing creature wouldn’t be possible if not for the most work that the animators and the AI specialists put into it. Here is what the creator of the game Fumito Ueda has said about Trico (full interview):

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“To give him that kind of independent nature was very important because if Trico was just going to do everything you tell him to do, straight away, that kind of takes away the point of giving him AI. However, you end up giving gamers a lot of stress if he’s not listening to you all the time and doesn’t do what you want it to do, so the team attempted to strike that good balance between Trico doing his own thing and also listening to the boy”.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/u/n/t/untitled-0fe5e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/u/n/t/untitled-0fe5e.jpg","type":"slide","id":"145438","description":"

Warning: Spoilers ahead!

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Since the announcement of The Last Guardian, people have been wondering about its world, characters, story, and other details. However, even after the release of the game earlier this month, many questions are still left unanswered.

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The Last Guardian doesn’t give you any clues about the events of the game up until the very ending. It turns out that the game is much darker and twisted than many were expecting -- as some really disturbing revelations are taking place in the world created by Fumito Ueda.

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So, if you want to know what is really happening in this little weird game, then here are the seven most burning questions that the community has been theorizing for the last week:

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    \n
  • What/Who is Trico?
  • \n
  • What is inside the barrels?
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  • What are the Blue Doors?
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  • How to solve the Master of the Valley puzzle?
  • \n
  • What is the game actually about?
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  • What is the secret ending?
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  • How many more secrets are there?
  • \n
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Enter the internet theory. Supposedly, the worldwide web has it all figured out. Keep reading to find the answers to all these questions!

"}]]]>
The Last Guardian Review - Exactly What Any Shadow of The Colossus Fan Ordered https://www.gameskinny.com/58z2k/the-last-guardian-review-exactly-what-any-shadow-of-the-colossus-fan-ordered https://www.gameskinny.com/58z2k/the-last-guardian-review-exactly-what-any-shadow-of-the-colossus-fan-ordered Sun, 11 Dec 2016 14:00:01 -0500 Ashley Shankle

To say fans of Fumito Ueda and his team's previous works were waiting with bated breath for The Last Guardian to finally be released would be an understatement.

It's been a long time since we got a game from the famed Team ICO (now reformed with partial members at SIE Japan Studio). Shadow of The Colossus released for the PlayStation 2 in 2005 and The Last Guardian itself was announced as a PlayStation 3 title way back in 2009.

Seven years after announcement and nine years after the game began development, we have finally gotten The Last Guardian in full. Not on the PlayStation 3 it was initially announced for, but its successor the PlayStation 4. Fans waited an entire console generation and then some to finally get their hands on this game, and it was well-worth the wait.

The long and painfully uncertain wait.

Following the footsteps of the emotional ICO and enigmatic Shadow of The Colossus, SIE Japan Studio had some big shoes to fill with this release. Shoes much larger than the game's massive Trico could fill on its own. These shoes are colossal -- Shadow of The Colossus itself pushed the PlayStation 2 hardware to its limits, and within its massive environments and one-on-one battles against the colossi was a story and heart to it that no other game has been able to express as well since.

Many point to Shadow of The Colossus as the most prime example of a video game being art. That opinion is hard to debate against. You should try it.

So here we are in 2016, the year The Last Guardian finally rises from the ashes of development hell to see a full-fledged release, and the big question surrounding the game is whether it lives up to its predecessor. I'm happy to say that in many ways, it does.

Your first few minutes of the game get the player in the right mindset for what's to come. Narration is meaningful but sparse, the environments are massive but empty and progress must be made via teamwork between the player and the restless Trico, whose AI and movements do a very convincing job of making you believe it's a real animal.

Trico isn't a real animal, of course, but it certainly acts like one. It's inquisitive and protective, investigating things on its own and looking for barrels of food but most interested in staying near you and protecting you from the dangers of the ruins. At times it needs to be soothed, which you can do at any time out of necessity or even just for fun, by petting it.

It's a struggle not to bond with Trico emotionally as a player. It reacts to its surroundings in surprising ways at times -- ways you, as a human, wouldn't think about, bother with or be able to do. As you push deeper into the nest you not only see it do surprising things, but slowly bond with you and the world around it. Over time you are able to give it increasingly complex commands to help you progress, such as giving it directions or telling it to jump.

Most of your time in The Last Guardian is spent working out where to go next, often with the help of Trico's large size and agility. You are as reliant on the beast as it is on you, as many areas require you separate so you can go into small areas it can't fit in to unlock a gate or solve a puzzle and let Trico pass.

Fans of Shadow of The Colossus will easily be able to draw parallels between the game's horse Agro and The Last Guardian's Trico. The player is entirely reliant on their animal companion on both games, but in Shadow of The Colossus that reliance rarely veers into combating the colossi. In The Last Guardian, the forces you come up against are far beyond your ability as a young boy, so you must rely on your animal companion to do the fighting for you, though you can certainly try to help.

Technical Detractors -- It's (Not) Broken? 

Though the game has a lot of good in it, it has its own technical detractors that must be mentioned -- even if I personally didn't find them to be huge detractors from the overall experience.

The game runs at a shaky 20fps on standard PlayStation 4 consoles, and word is it only runs marginally better at an unsteady 30fps on the PlayStation 4 Pro. The 20fps itself doesn't cause issue, but the drastic slowdowns in busy situations or when crammed in small spaces with Trico are worth mentioning. They are frequent and very noticeable.

The Last Guardian also requires you to manually control your camera nearly all the time, lest you not see what's happening around you or see around corners. This is something you saw more in previous console generations and while it is not a complaint on my part, it is worth mentioning; you are guaranteed to miss some of the action due to the game's default  angles and Trico's body getting in the way.

Lastly are the controls, which are perfectly fine for what the game is -- but are far from perfect. Those who played Shadow of the Colossus will be right at home with climbing Trico and letting go to fall as the game's controls and movement weight are parallel, but anyone unfamiliar with The Last Guardian's predecessor may find themselves irritated by the lack of precision in climbing and hopping off of Trico.

Were it not for these issues The Last Guardian would be a solid 10, but there is no doubt it's an older-style game released for the modern market and the tastes of gamers at large are very different from those of 10+ years ago. SIE Japan Studio's adherence to minimalist gameplay and storytelling should be applauded. But there is no denying there are aspects of the game the modern market is not best suited to.

The Last Guardian brought back a type of gaming magic we haven't seen in a big release for over a decade, and that is something to be thankful for, whether you were playing games in the PS2-era and below or whether you're a fan of ICO or Shadow of The Colossus.

Nothing is in your face, nothing tells you what to do outright. Your progress is tied directly to your ability to discern Trico's actions and use your noggin to figure out where to go next. In some ways it's a throwback, but it's a refreshing entry to today's gaming market. This is especially the case if you didn't start gaming this or last gen.

An emotional journey from start to finish, The Last Guardian shows that Fumito Ueda and the Team ICO staffers now at SIE Japan Studio still have the ability to create a mini-universe you can completely immerse and invest yourself emotionally into without even realizing it. It's a triumph, with its only detractors being some technical issues that, should you be invested enough, are easy to overlook and completely forget about once it's all over. And if you want to play it again once it's over, have at it -- there's replay-only content to be found that Team ICO fans should be tickled by.

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The Last Guardian - Walkthrough for the first 10ish minutes https://www.gameskinny.com/yakjw/the-last-guardian-walkthrough-for-the-first-10ish-minutes https://www.gameskinny.com/yakjw/the-last-guardian-walkthrough-for-the-first-10ish-minutes Tue, 06 Dec 2016 14:38:48 -0500 Ashley Shankle

There are a lot of things to be said about The Last Guardian, but if you've just loaded up the game and are sitting in a cave with a wounded Trico and no idea what to do, what's to be said is what you need to do and a reminder of the type of game you're getting into.

Trico is not only wounded, but hungry and chained up. With no exit in sight, you have to alleviate the beast's pain and get it walking before you can continue. This is just the first of numerous situations with vague progression you're going to find yourself in.

Your future-self narrator mentions Tricos are man-eaters, and it seems plenty willing to eat you up if you get close. Luckily the chains and its weak state are keeping it from moving around too much -- you can't approach it from the front, but you can from the back.

There are a spear sticking out from its body, and removing it is as easy as holding the circle button and holding down to pull them out. Once you've removed them you have to find it some food to regain its strength. And what does it eat? Barrels full of glowing blue butterflies.

On the opposite side of the room you're in is a structure with three barrels. Two are easily visible and you can jump onto the platforms they're on to get them. The third is behind a door at its base, which can be opened by pulling the lever next to it. These barrels will serve to motivate, distract, and aid the beast as you progress. But for now it needs to eat and get strong.

To feed Trico, you simply throw or drop the barrels near its mouth one at a time. Throwing is probably easiest in this case since it gnashes at you if you get close. It's still wounded and is not ready to trust you just yet, but it will be soon. Feed it and get its strength back up. It won't eat when you're too close, so give it some space.

Once fed, you must climb its body and pull another spear from its shoulder.

It's time to deal with the last problem: the chains. Once Trico is up and moving around, hop onto its back and climb to the mechanism holding the chains. Pull the lever and it will free the beast from its restraints.

Now it can follow you out of that little area of the cave down to the little offshoot, in which you'll see some sort of vapor or cold air coming out of a hole on a ledge higher than you can reach. Luckily there's a barrel on that ledge, and Trico is always hungry. It gets distracted and tries to get the barrel, which gives you the opportunity to climb up its back, get the barrel in the fight hole, and then crawl through the hole.

You'll have to figure it out from here, as what you find is a spoiler. But one hint I can give is that your journey is for both you and your giant companion, and progress is often made with it rather than without.

Progressing in The Last Guardian is more obtuse than Shadow of The Colossus and this very small segment of the game is preparing you to keep your eyes open and make good use of the friendly Trico. Look for tiny holes and doors you can enter on your own as well as areas only the Trico can enter (and don't forget you can climb its back).

This is just the beginning of an adventure between a boy and his newfound massive animal friend. There are a lot of surprises in The Last Guardian, both in story and gameplay. With a keen eye and gaming sense, you'll be able to finish Team ICO's long-awaited adventure title.

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What Modern Story-Oriented Devs Should Learn From Shadow of The Colossus/The Last Guardian https://www.gameskinny.com/zqae3/what-modern-story-oriented-devs-should-learn-from-shadow-of-the-colossusthe-last-guardian https://www.gameskinny.com/zqae3/what-modern-story-oriented-devs-should-learn-from-shadow-of-the-colossusthe-last-guardian Fri, 09 Dec 2016 03:00:01 -0500 Damien Smith

Shadow of the Colossus will forever be known for its amazing narration. Team Ico's latest title The Last Guardian is also using a similar narrative to their previous title. They are games that modern developers should learn from when developing their own story-oriented games. What is it that they could learn from the games? Let's take a look.

Please note this article contains spoilers.

What is Shadow of the Colossus and The Last Guardian?

Shadow of the Colossus and The Last Guardian are both action adventures, directed and designed by Fumito Ueda. Shadow of the Colossus released October 18th, 2005, and The Last Guardian released December 6th, 2016. The two games share common elements throughout their narration.

Both games result in the protagonist having an animal as a companion throughout the entirety of the game. In Shadow of the Colossusthe protagonist Wander had his trusty steed throughout the entire game, while in The Last Guardian the protagonist has Trico, a hybrid creature of a bird and a dog.

Both games take the approach of two very different characters forming a friendship without there being any dialogue between them. They communicate and understand each other through motions. This just proves, with both games, that you can become emotionally attached to a character without it needing to be forced, or through dialogue.

The natural build up emotional attachment

Very often video games have a habit of throwing a character's friendship or relationships in your face. It is very much a case of the game telling you this is your friend, you are supposed to like them. More often than not they throw more than just a few of them at you too, to the point of oversaturation.

I often cringe at such an attempt to make the player feel attached to characters, and it results in me having a hard time relating to them in any shape or form. Shadow of the Colossus and The Last Guardian on the other hand do something very different. They give you two characters, one being human and the game's protagonist, the other an animal of some kind. The two embark on a legendary quest, and in the process form a bond.

Sure, there are other characters but most of the game is spent focusing solely on the two main charactors, the player character, and Trico. The two of them travelling through an unknown land causes this automatic bond between the player and the two characters.

By using this method the player becomes strongly emotionally attached to the characters opening up the opportunity to bring a meaningful, and impactful death to a virtual character. Once the death of a character is delivered, it truly saddens the player, due to the players emotional attachment to the character.

So often a character's death in a video game means nothing; it is just another death of a character that isn't real. Most of the time we haven't spent enough time with the character to really care. An example of this would be Metro 2033, with the death of Bourbon.

You spend a few levels with him but eventually, he gets killed. While he is somewhat a character you can grow to like, despite being shady as hell, you don't spend long enough with him for it to have an emotional impact on you. This is the difference between Shadow of the Colossus and The Last Guardian and so many other games. Spending that time with the characters makes it such a powerful experience.

The player sees more of the story than the protagonist

Video games have a habit of telling a story from the perspective of the protagonist; where the player only knows as much as the character themselves do. Indeed this is often done to give the player the feeling of actually being the protagonist, but it isn't the most effective storytelling.

Shadow of the Colossus does things very differently. Throughout the entire game, the player is shown things that the protagonist couldn't possibly know or realize. The first major instance of this is how Wander's physical appearance slowly changes as he defeats more of the colossi.

The player can see these changes bit by bit but the protagonist himself is unaware of them. The second instance is after the player slays the twelfth colossus. Lord Emon, a shaman with a small group of soldiers under his command begin to pursue Wander due to his destruction of the colossi.

This immediately informs the player that things are bound to go badly, but Wander is completely oblivious to this. It is a powerful form of storytelling that few games implement, and when done right can create some of the most impactful moments in a story.

Sympathising with the protagonist

Making the death of a character within a game impactful is difficult, and is even more so when dealing with the death of the protagonist. Very often in a video game, the protagonist is someone who the player can't relate to. It is great taking on the role of a kickass macho man and feeling like an absolute badass while doing so, but that's all it is; a role.

The problem is, we are not like that in reality at all. If we aren't like that, how can we relate to the character? The answer... we can't. Therefore, their death wouldn't mean anything to us.

Wander from Shadow of the Colossus, on the other hand, is a different story altogether. He is on a quest to revive Mono -- a maiden who was sacrificed due to being believed to having a cursed destiny. The connection and relationship between her and Wander remain a mystery but it is obvious he cares for her.

He is willing to do anything it takes to bring her back, even if it means his very death. As humans, we all have loved ones who we would do anything for. When we lose someone we love and care for, if it was at all possible, we would do anything to bring them back.

It is this that makes Wander's mission so admirable and relatable. He is doing what all of us wish we could do. The player grows an attachment to him because of the relatability. At the end of the game, Wander is killed resulting in an immensely sad moment for the player.

After everything that Wander had gone through, and all the time spent with him as he attempts to do what any of us would if possible, you can't help but feel sorry for him. You relate to him, grow to love him all the while feeling sorry for him as you slowly see his deterioration.

It makes his death meaningful and most of all, impactful. Few games have ever pulled it off and I don't think any game has done so as well as Shadow of the Colossus.

What should modern story-oriented devs learn from this?

The first thing that developers can learn from Shadow of the Colossus and The Last Guardian is that the emotional attachment between the player and characters cannot be forced. It is something that should come naturally. If they want the player to become attached to a specific character they must make them likeable and give the player time to gain an attachment to them.

Just throwing in character deaths left right and centre isn't going to do anything. As gamers, we see death in video games so often that we don't even bat an eyelid at it. If a developer wants a death to be impactful, the player must have an emotional attachment to them. Without it, it is just another death.

The second is that showing the player only what the protagonist knows is not always the best way to narrate. Sometimes showing the player things that the protagonist doesn't know is far more striking. It allows the player to know what is happening, more than the protagonist does and it is a brilliant tool to build up the tension.

The third and final thing is for a protagonist's death to be meaningful, the player must be able to relate and be sympathetic towards them. If the player can't relate to them they aren't going to feel sorry for them and won't be able to sympathise with them upon death -- Red Dead Redemption did this perfectly.

Too often developers kill off the protagonist without giving the player a reason to really care. Without the reason to care, the characters death will be meaningless.

While these three points may seem simple and near impossible to mess up, the reality of it is, they are hard to accomplish. Shadow of the Colossus, however, managed to pull all three of them off in one game all the while creating a wonderful world and having excellent gameplay. This is what modern story-oriented developers should learn from this brilliant title.

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PlayStation Experience Brings a Number of New Trailers, Here's a Highlight Reel https://www.gameskinny.com/8gn3p/playstation-experience-brings-a-number-of-new-trailers-heres-a-highlight-reel https://www.gameskinny.com/8gn3p/playstation-experience-brings-a-number-of-new-trailers-heres-a-highlight-reel Mon, 05 Dec 2016 02:03:10 -0500 Kris Cornelisse (Delfeir)

The latest PlayStation Experience has just wrapped up, and with it came an astonishing array of announcements and advertisements... by which I mean trailers. Showcasing a wide variety of games to be released in the future (or, in the case of Let It Dieright now) for the PS4 and Vita, there's a lot of information to go through.

A full rundown of all the announcements can be found on the official PlayStation Blog which is still being compiled, but I've cherry picked a few of the bigger trailers to go over now.

The Last of Us: Part II

This is obviously the big one everyone is talking about -- a direct sequel to 2013's much acclaimed The Last of Us. We've already covered this one, so I don't have much more to add except that Naughty Dog's Neil Druckmann had the following to say about sequel concerns in a panel about the game:

"I played with so many ideas that had different characters and it never felt right. The Last of Us is about these two characters specifically. So yes, the Part II is saying this is a complementary story to the first game, but the two together are going to tell this larger tale.

"All I ask is that fans of the first one put faith in us and trust us. We're going to do right by you."

Part II won't be surfacing until 2018, however, so you've got plenty of time to enjoy some of the other games in this article first.

The Last Guardian

It's been a really long time coming, but The Last Guardian is finally releasing around the world in a matter of days. Following in the wake of the longer featurette trailer last week, this short snippet attempts to wrench your heart and showcase the gorgeous design of the game.

We'll soon know if the game is able to deliver on the hopes that were set about in its first presentation nearly a decade ago. To ease the final stretch of the wait, here's a brief history lesson on the game's checkered development.

Nioh

Team Ninja's latest action/RPG Nioh is clearly drawing inspiration from the Dark Souls series in how it handles combat. That said, the very Ninja Gaiden-esque flare is unmistakable, and calling Nioh a simple imitator doesn't do it justice. Quite frankly, this is looking pretty slick.

Set in a very stylised and supernatural-touched Sengoku period, Nioh will see the main character Geralt -- sorry, William -- battle his way across a Japan in the grasp of civil war. In addition, yokai and other mystical threats are running rampant, and it'll be up to you to stop them.

The developers have been doing their best to take feedback from the demos into account, hence why the game has been delayed to 2017. Hopefully it will be quite the experience when it finally releases in early February 2017.

Marvel vs. Capcom: Infinite

Right off the heels of their Marvel vs. Capcom Infinite teaser trailer, Capcom followed up with a short gameplay trailer after the conclusion of the Capcom Cup. Almost immediately, they released an extended version of that gameplay trailer, which reveals Captain America and Morrigan of Darkstalkers fame as seen above.

It appears that the game will have a gem system similar to Street Fighter x Tekken that utilises the Infinity Stones, but we have little insight into how this will work just yet. Also like SFxT, the game has dropped down from 3v3 for 2v2. No doubt more details and explanations will surface before long. For now, Marvel vs. Capcom: Infinite is scheduled to be released sometime in late 2017 for PS4, Xbox One and PC.

On the subject of fighting games, PSX also revealed the impending arrival of Akuma for Street Fighter V, in addition to five unrevealed characters throughout 2017.

Horizon: Zero Dawn

Looking to be the Zoids game we never got, Horizon: Zero Dawn continues to impress visually. With a big open world to hunt robot dinosaurs in, this upcoming action/RPG seems to have a lot of potential.

While nothing particularly new was revealed in this trailer, it's still a good indicator of what to expect from the game when it arrives in late February/early March for North America and Europe respectively.

Worth mentioning is that developer Guerrilla Games has partnered with Kojima Productions, and the Decima Engine used for Horizon will also be used for the upcoming Death Stranding. A new Death Stranding trailer was previewed a few days ago at the Video Game Awards, and Kojima attended a panel at PSX to talk about it.

Pyre

Supergiant Games has been relatively quiet since their initial reveal of Pyre, but they have surfaced again to reveal an interesting tidbit: the upcoming RPG with an interestingly sports-like feel will feature a multiplayer versus mode.

Both Bastion and Transistor before it were purely single player adventures, so this is an interesting departure for Supergiant. However, they insist that the single player adventure is absolutely their focus, and they were unwilling to add this mode if it would compromise that in any way. Since they are now comfortable that it won't, the feature is being added.

Currently only local multiplayer has been confirmed, with online play currently uncertain. The feature was playable at PSX, and though the test only had a mirror match between the two teams in the above trailer, the final mode will feature more variety and customisation. It will also be possible to play the mode in single player against bots.

Pyre will be coming to PS4 and PC sometime in 2017.

Absolver

Described as an online multiplayer combat RPG, Devolver Digital's new game sure looks like one to watch. The combat seems incredibly fluid, and the developers are promising that players will have a huge amount of customisation with their combat style.

As well as PvP between players, it will be possible to team up and cooperate with one another in a variety of PvE dungeons. In addition, there will be a world to explore and encounter one another in, which may force conflict or tentative friendship between players. How exactly this will manifest is unclear, but I'm curious.

Absolver, being developed by Sloclap who was formed by former Ubisoft Paris developers, will arrive in 2017 for both PC and PS4, but the PS4 version is slated to be released first with exclusive content. We'll let you know more closer to the launch date.

Gran Turismo Sport

If I'm honest, I don't believe the latest Gran Turismo will look even nearly as pretty as this trailer does in practice. That said, I'll be quite impressed if it does, because this is really nice to look at.

In addition to the prettier graphical effects, the trailer mentions that some specific tracks and cars will utilise PlayStation VR. Nothing specific has been announced about this, however, but it's something to keep an eye on.

You can find out more about our early Gran Turismo Sport impressions here. The game will be released sometime during 2017 as a PS4 exclusive.

Uncharted: The Lost Legacy

More than a few people were pretty convinced that this was a teaser for a new Tomb Raider game, right up until it wasn't. Surprise!

Following the well received Uncharted 4, Lost Legacy is to be a standalone adventure that focuses on Chloe Frazer, who first debuted in Uncharted 2. She'll also be joined by Nadine from the most recent game. We don't know much about the game just yet, but with Nathan Drake's story nicely wrapped up, it's nice to know that there are more stories to be told in the setting.

And while we're talking about Naughty Dog, it's worth noting that a new remastered package of the first three Crash Bandicoot games is also on the way. Now if only we could get a new Jak and Daxter game...

Ni no Kuni II: Revenant Kingdom

Studio Ghibli's gorgeous animated art style is renowned the world over, and the first Ni no Kuni displayed that in spades. Now, the sequel is making good use of latest console generation to look even more spectacular.

Revenant Kingdom should prove to be a magical adventure full of heart and whimsy if all goes well. Level 5 has quite the pedigree of solid JRPG titles, so we can certainly be hopeful about this one. Here's to hoping they're able to improve on the awful party AI from the original, though.

NieR: Automata

You wouldn't be alone in thinking that NieR: Automata looks quite a bit like Metal Gear Rising: Revengeance, which is probably a good sign that Platinum Games is putting their iconic action style to the task.

Will it be better than their somewhat lackluster recent titles? Will it live up to the flawed but fun original by Square Enix? These questions should be answered when the game is released on March 2017 in the west.

The length of this article and the sheer amount of games and trailers on offer really should convey the magnitude of this PlayStation Experience. Despite that, there's still plenty more I chose not to touch on for this article. Whether it's Yakuza, Ace Combat, Gravity Rush, or a slew of other titles both indie and AAA, there was a veritable flood of new gaming information on offer.

This event was definitely one of the premier game industry events of 2016, and it's certainly got me excited for what's to come from Sony in the next year.

If you'd like to find out more, be sure to check the official PlayStation YouTube channel or the official PlayStation blog for an updated list of announcements. In addition, we here at GameSkinny will be sure to keep you updated on any further developments and news for these titles and more.

What was your favourite announcement or trailer from this event? Did I miss something you really wanted to talk about? Share with me in the comments!

]]>
Five Games to Look Forward to in December https://www.gameskinny.com/ohtze/five-games-to-look-forward-to-in-december https://www.gameskinny.com/ohtze/five-games-to-look-forward-to-in-december Thu, 01 Dec 2016 07:00:01 -0500 StraightEdge434

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1. The Last Guardian

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Platform: PS4

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Release Date: December 6 

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Publisher and Developer: Sony Interactive Entertainment and genDESIGN and SIE Japan Studio.

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Finally. After many delays, the PS4 exclusive title will be released on December 6th! 

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Since 2007, The Last Guardian had been in development for the PS3 by Fumito Ueda, the creative mind behind other titles like Shadow of the Colossus and Ico. But due to Ueda, along with other project members leaving Sony, and other complications like hardware issues, the title was swapped to a PS4 release instead.

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The game is sort of like a flashback from a boy's perspective. When he was young, he got kidnapped and was put in a castle. There he encountered the creature pictured above. With the creature's help, the boy tries to escape the castle. All this time, the two develop a friendship.

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This is one of the most anticipated PS4 titles yet, and gamers have been looking forward to it since its announcement at E3 2015. The title has been in development for a long time, so let's hope that it'll be a mind-blower.

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----

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These are just some of the games that players are looking forward to in the month of December! What games are you yourself most excited for? Feel free to let us know down in the comment section!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/2/0/5/20554571899-812f8a3151-22cc7.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/2/0/5/20554571899-812f8a3151-22cc7.jpg","type":"slide","id":"142623","description":"

2. Super Mario Maker for 3DS

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Platform: 3DS

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Release Date: December 2

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Publisher and Developer: Nintendo

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Are you a creative individual? Do you like to build stuff and design unique levels? If you answered yes to any of those questions, then this game is for you!

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The original Super Mario Maker came out for the Wii U last year. This time around, the game will be coming to the handheld device!

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This special Super Mario game allows you to build, design, and construct your very own levels! You can also share those levels with the world and allow other players to try and beat them. You can either make a standard level which is very basic to the original levels from other games, or you can add obstacles, puzzles, or whatever it is that you wish in order to spice up your creativity!

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The game literally allows you to create whichever level you want, play it, share it, and much more!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/2/9/5/29540755555-6bcb657e6b-4fac4.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/2/9/5/29540755555-6bcb657e6b-4fac4.jpg","type":"slide","id":"142622","description":"

3. Super Mario Run

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Platform: iOS

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Release Date: December 15

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Publisher and Developer: Nintendo

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Super Mario Run will be available for the iPhone and iPad soon. The game quite honestly is pretty simple. Mario keeps running forward the whole time. By tapping the screen, he will jump and collect coins, or stomp an enemy. If you time your jumps correctly, he will be able to pull off interesting and unique moves, and gather even more coins!

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The game will have three modes: World Tour, Toad Rally, and Kingdom Builder.

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  • World Tour: Just like any other Super Mario game, Mario must rush to Princess Peach's rescue and save her from Bowser.
  • \n
  • Toad Rally: This is sort of like a multiplayer mode. The goal is try and collect as many coins in order to set a high score between your friends or other players from around the world.
  • \n
  • Kingdom Builder: You can build your own little world from the coins that you have collected in Toad Rally.
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This is basically the classic Super Mario games that you played, but incorporate a new aspect (just tapping the screen). And as stated above, it'll have a multiplayer area which might prove to be incredibly interesting for a platforming game.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/e/a/g/eagleflight-buy-edition-thumb-632x356-mobile-264311-540a7.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/e/a/g/eagleflight-buy-edition-thumb-632x356-mobile-264311-540a7.png","type":"slide","id":"142621","description":"

4. Eagle Flight

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Platform: Vive

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Release Date: December 20

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Publisher and Developer: Ubisoft and Ubisoft Montreal

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An exclusive VR title, Eagle Flight literally provides players with a bird's eye view. The whole game takes place in Paris after humans have vanished, and nature took over as a result of that. You can fly around the city and explore every street, building, and famous landmark like the Eiffel Tower.

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Apart from having single player, there will also be multiplayer. You will have the option to battle other players in mid air for whatever objective. Or you if prefer to avoid combat altogether, you can just have pleasant and relaxing flight.

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If you ever wanted to get a bird's perspective of the world, regardless of midair combat or just flying around and exploring, than this game might be for you. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/m/a/i/maize-steam-shot-3ecea.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/m/a/i/maize-steam-shot-3ecea.jpg","type":"slide","id":"142618","description":"

5. Maize

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Platform: PC

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Release Date: December 1

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Publisher and Developer: Finish Line Games

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I'm going to try and keep this simple... it's a P.O.V. adventure game about a corn that comes to life and explores an abandoned farm, the area around it, and a secret research facility that just so happens to be underground. There is also a Russian toy robot bear, so you have that to look forward to!

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I'm also certain that besides the adventure aspect, gamers will have to solve puzzles of various kinds. And since this game will require exploration, you'll make some unique discoveries, especially in the underground research facility!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/t/o/p/topfivegameslogo367x200-21d98.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/t/o/p/topfivegameslogo367x200-21d98.jpg","type":"slide","id":"142839","description":"

November is almost over. As December slowly makes its way towards us, gamers have set their eyes on new releases. And let us not forget that December is also the holiday season! Perhaps you're looking to get a gift for yourself, or someone that you know?

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The following is a slideshow that displays the five most anticipated for December.

"}]]]>
Nine Coolest Things That Happened in Gaming 2016 https://www.gameskinny.com/kgjea/nine-coolest-things-that-happened-in-gaming-2016 https://www.gameskinny.com/kgjea/nine-coolest-things-that-happened-in-gaming-2016 Sun, 27 Nov 2016 16:30:24 -0500 Lampstradamus

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In 2016, many new things appeared and excited gamers, while many old things popped up out of their graves and surprised us. Some of these trends might continue into 2017 and some might not. Let's hope a majority do. 

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We can't predict everything that is going to happen, so we can just wait and enjoy what is to come. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/e/a/header-95fc6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/e/a/header-95fc6.jpg","type":"slide","id":"142490","description":"
Second Lives for Old Games
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There are many games that try to make a mark on the field of gaming and sometimes, it just doesn't happen. Games fail to make a mark and simply disappear and die off. The fan bases for those games are often left without much else and have to move on. However, we saw something different happen this year: Evolve got a second life.

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Released back in 2015, Evolve was a highly hyped game but left many disappointed. The game had a big player base that died off a few weeks after its release, and the game was proclaimed dead by the gaming community. 

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But Evolve went free to play in 2016, giving it new life. Turtle Rock Studios opened the floodgates and tried to resurrect their dead game -- and it actually worked. There was a massive influx of new players wanting to try out Evolve as well as an influx of returning players wanting to see what was new.

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Though 2k is stopping production of the game even after the resurgence of interest, this little experiment shows us that dead games don't have to stay dead. Maybe developers could resurrect other old gems, too.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/i/n/final-fantasy-logo-4fe4b.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/i/n/final-fantasy-logo-4fe4b.png","type":"slide","id":"142487","description":"
"Development Hell" Games Releasing
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The only wait that seems as long as waiting for VR to become a thing is the eventual release of a "development hell" game. Several games that many gamers have been waiting years for are finally releasing (or have a release date).

The world will finally get their hands on games like Final Fantasy XV, The Last Guardian and Persona 5. Many gamers have been waiting for these games since the last generation of consoles and though Persona 5 is releasing in 2017, we have do (finally) a release date for it.

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The wait will finally be over.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/g/t/x/gtx1080car-678x452-e0b69.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/g/t/x/gtx1080car-678x452-e0b69.jpg","type":"slide","id":"142486","description":"
Nvidia Geforce 1000 Series
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Though this is more relevant for the PC gamer, the fact that Nvidia managed to develop and release an entirely new line of graphics cards is great. The Geforce 900 series released back in 2014, so the release of the 1000 series is a nice upgrade for those of us looking for new tech.

With the 1000 series being more affordable than Nvidia's Titan Xs, gamers can look forward to cards that won't completely break the bank. And even if you don't want to buy a 1000 series card, the 900 series of cards will obviously go down in price, since they are no longer the latest tech on the market.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/e/a/header-6bd76.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/e/a/header-6bd76.jpg","type":"slide","id":"142485","description":"
Cross-Platform Play
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Cross-platform play is something that many gamers have wanted for quite some time. From some wanting to crush players on other platforms to prove console superiority, to others just wanting to play with friends who own other platforms, cross-platform play is something that many gamers thought may never actually happen.

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But in 2016, it did. 

With Microsoft pushing integration between Windows 10 and Xbox One and with Rocket League opening up cross-platform play with PCs and consoles, the barriers between platforms are slowly but surely crumbling.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/b/b/f/bbf7ef9d6083d44dae11928cb11f2ea0-3206c.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/b/b/f/bbf7ef9d6083d44dae11928cb11f2ea0-3206c.png","type":"slide","id":"142484","description":"
Class Based Team Shooters
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From Overwatch to Paladins and Battleborn to Paragon, any gamer can see the interest in team shooters increased in 2016. After the release of the last really memorable team shooter, Team Fortress 2, there had been a drought of class-based team shooters. 

Though a couple of these games haven't been fully released (some are still in beta) and Battleborn having basically died, it can be seen that there's an emergence of interest in team shooters from gamers and developers alike.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/e/a/header-53ab1.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/e/a/header-53ab1.jpg","type":"slide","id":"142481","description":"
FPS Resurgence
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The first-person-shooter genre had been in sort of a rut for a while. With many gamers swapping genres, sticking to staples such as Counter-strike, or just downright bemoaning about the lack of innovation, the FPS genre was thought to be in decline.

So when several excellent FPS games released in 2016, everyone was surprised. DOOM surprised many gamers with its excellent single player campaign. Battlefield 1 excited players with its World War One setting. And TItanfall 2 gave gamers an interesting campaign, which built upon the polished gameplay from the first title.

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In a nutshell: 2016 has been a good year for the FPS genre.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/o/c/u/oculus-rift-matt-set-right-800x533-779c7.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/o/c/u/oculus-rift-matt-set-right-800x533-779c7.jpg","type":"slide","id":"142480","description":"
Virtual Reality Gaming
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Virtual reality is finally here. After decades of dreaming and waiting, virtual reality is finally in the hands of people. Though it may be more for enthusiasts at the moment, virtual reality and virtual reality gaming exists, and it isn't completely terrible.

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Of course, there are issues with virtual reality, but it is still young. From the pricier headsets and setups on the PC with the Vive and Rift, to the the first console headset in the PSVR and the affordable Gear VR and Google Cardboard, VR is here to stay -- and we can look back on 2016 as the year it really took off.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/h/e/a/header-8370c.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/h/e/a/header-8370c.jpg","type":"slide","id":"142479","description":"
Japan Embraces the PC
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For the longest time, if you wanted to play an English port of a Japanese game, you'd have to get it on a console. But since 2015 Japan has been porting more and more games to the PC.

With games such as Zero Time Dilemma, the Danganronpa series and God Eater making their way to the PC, some Japanese developers have showed that they understand that there is a market for their games on the PC and hopefully, other developers and publishers will see the same.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/o/k/pokemon-logo-778dd.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/o/k/pokemon-logo-778dd.png","type":"slide","id":"142478","description":"
Pokemon Go
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Arguably one of the most talked about games during the summer months, Pokemon Go released and took the world by storm. Anyone and everyone was talking about it. Everyone was writing about it. And everyone was playing Pokemon Go. Old players and new players all picked up their phones and installed the app, wandering the world to catch pokemon. Even if the fad has died down since, Pokemon Go left its mark.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/0/2/8/028237b02be91eed112d10d434fe9972-2a9d6.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/0/2/8/028237b02be91eed112d10d434fe9972-2a9d6.png","type":"slide","id":"142477","description":"

The gaming industry is always evolving and changing as the years go on. Trends always change and technology is always being invented. And despite how some people may say that the gaming industry hasn't changed or that it is in a rut, there are clear signs that great things have been happening and that the industry is trending up.

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Here are 9 of the coolest things that happened in gaming in 2016.

"}]]]>
The Last Guardian Gets a New Featurette Trailer https://www.gameskinny.com/4e8ah/the-last-guardian-gets-a-new-featurette-trailer https://www.gameskinny.com/4e8ah/the-last-guardian-gets-a-new-featurette-trailer Sun, 27 Nov 2016 13:38:50 -0500 Jeffrey Rousseau

Recently, PlayStation Japan released a new trailer for The Last Guardian, serving as one last update prior to its release.

The nearly nine-minute trailer is an introduction to the game itself, showcasing how the game's boy-protagonist eventually meets Trico, the winged creature we've all come to know and love.

Throughout the footage, it's shown how boy and creature assist each other in traversing perilous locales and evading treacherous soldiers, as Trico can be seen attacking stone soldiers as they attempt to capture the boy, while the boy is also seen pulling a spear from Trico as the beast comes under attack. 

The Last Guardian serves as the third game created by Team Ico and Fumito Ueda. The title as such shares some design similarities to both Ico and Shadow of the Colossus. These design choices include minimal dialogue, a focus on character design and a strong focus on story driven by character interaction.

Adventure fans can look forward to The Last Guardian in December for the PlayStation 4.

 

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The Last Guardian Gameplay Details Leaked by the ESRB https://www.gameskinny.com/7m6zs/the-last-guardian-gameplay-details-leaked-by-the-esrb https://www.gameskinny.com/7m6zs/the-last-guardian-gameplay-details-leaked-by-the-esrb Tue, 27 Sep 2016 16:00:50 -0400 Jared Elliott

Though it has experienced a multitude of delays since its announcement in 2009, The Last Guardian is slated for release on December 6, 2016 as a PS4 exclusive.

The game is directed and designed by Fumito Ueda, who received almost universal praise for his work on the cult classics Ico and Shadow of the Colossus. Needless to say, anticipation for The Last Guardian is palpable.

The ESRB assigned a "T" rating to The Last Guardian today while providing a summary of the game's content, which reveals previously-unknown details about various gameplay elements:

This is an action-adventure game in which players control a young boy as he explores ruins and solves puzzles with his giant animal companion (Trico). Players can command Trico to zap blocked passages or strike enemies with a lightning attack that shoots from its tail.

Enemies in suits of armor generally break into pieces when defeated, though soldiers sometimes emit blood-like flashes or red symbols when injured. In some levels, the player's character can rip the helmets off enemy characters, though no gore is shown. Cutscenes also depict acts of violence and occasional blood: Trico attacked by spears or swords; Trico bleeding from wounds.

Similarly to Ico, it appears that The Last Guardian will feature enemies, a combat system, and weapons. Enemies found in the game may be reminiscent of the shadow-like creatures in Ico, as the ESRB mentions the player's ability to "rip the helmets off enemy characters" and the notable lack of gore. This implies that nothing exists beneath helmets in the first place, which raises a new question of whether The Last Guardian and Ico exist in the same universe.

The Last Guardian will be released December 6, 2016 exclusively for PS4.

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The Last Guardian Suffers Another Delay https://www.gameskinny.com/t2vux/the-last-guardian-suffers-another-delay https://www.gameskinny.com/t2vux/the-last-guardian-suffers-another-delay Mon, 12 Sep 2016 04:46:41 -0400 Angie Harvey

If waiting seven years wasn't long enough, fans will now have to wait even longer to get their hands on The Last Guardian. Shuhei Yoshia, President of Sony's Worldwide Studios, has announced via the official PlayStation blog that The Last Guardian has suffered yet another delay. Now infamous for such delays, the game will launch on December 6 in North America, December 7 in Europe, and December 9 across the UK and Ireland

Throughout the blog post, Shuhei explains the difficulty of the decision and also shares the reason for the game's delay. 

"A delay is a difficult decision, particularly with this game, but we have encountered more bugs than anticipated while in the final stages of development. To ensure that The Last Guardian delivers on the experience that the game’s creators have envisioned, we need to take the extra time to work on those issues."

He also adds that:

"Fumito Ueda (gen Design) and Japan Studio have a wonderful vision for The Last Guardian’s touching, emotional journey of friendship and trust, and we want to deliver the most polished experience possible for our fans who have supported us for so long".

While the game was originally slated for an October launch, Shuhei has ensured fans that the development will continue to push itself to the fullest and we can look forward to the reveal of new content closer to the launch date.

What do you think of the delay to The Last Guardian, will it be its last? Let us know in the comments section below!

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The Last Guardian Is out Next Month! https://www.gameskinny.com/hfel6/the-last-guardian-is-out-next-month https://www.gameskinny.com/hfel6/the-last-guardian-is-out-next-month Thu, 24 Nov 2016 03:09:43 -0500 Angie Harvey

After seven very long years, fans will finally be able to get their hands on The Last Guardian next month when it releases on December 6 in North America, December 7 in Europe, and a few days later on December 9 across the UK and Ireland.

The notoriously delayed game was initially revealed at E3 in 2009, with a planned release for 2011 exclusive to PS3. However, after countless delays and disappearances, the game finally resurfaced at E3 in 2015 where it was then slated for a 2016 launch.

After finally giving the game a launch date of October 2016, the President of Sony's Worldwide Studios announced in September that further delays will occur due to development issues and unforeseen bugs. The game was then given its December 6 launch date. Our fingers are crossed that no more delays will occur.

The Last Guardian is a third-person game that combines action-adventure and puzzle elements. The player will take control of an armed boy who can run, jump, climb and interact with the environment around him. When the boy finds himself in a strange and mystical land, he discovers a mysterious feathered creature with which he forms a deep and unbreakable bond. If the unlikely pair wish to survive, they must rely on each other and escape the dangers they will face during their journey. It's an emotional story of friendship and trust. If you still haven't watched the trailer, check it out below.

You can also check out the 18 minute gameplay video that was revealed at The Tokyo Game Show in September.

The game  is currently being sold in two editions that can be purchased from GameStop. The Standard Edition will retail for $59.99 and the Collector's Edition for $119.99. Both of these editions will release on December 6. It should also be noted that if you pre-order either of these copies, you will receive a digital mini soundtrack and also a PS4 theme.

The Last Guardian is one of the most anticipated games to launch in 2016 but do you think it will live up to its hype? Let us know what you think in the comments section below!

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E3 Evaluation: Sony Press Conference https://www.gameskinny.com/hh4e2/e3-evaluation-sony-press-conference https://www.gameskinny.com/hh4e2/e3-evaluation-sony-press-conference Mon, 01 Aug 2016 13:02:25 -0400 Dalton White I

So last month all gamers waited in anticipation for the E3 Press Conferences to show and wow us with what they have cooking for their audience. This year E3 had some solid presentations among its press conferences but also some cringe moments along the way. So basically it was the normal air and fare for E3.

Naturally, from forums to the live Twitch chat, there always seems to be a tremendous amount of competition between gamers who prefer different consoles. Sometimes it’s nice to see fellow gamers sticking up for their preferred systems but more often than not there are forms of bias, harsh words and annoying spammers present as well. For this set of E3 Evaluations, the plan is to comment and judge on the content and overall tone of the press conferences. Did they impress gamers and give their loyal fans something to look forward to or did they drop the ball this year? We finally come to the last, but certainly not least, with Sony’s presentation. Did Sony end E3’s set of conferences’ on a high note or did it leave much to be desired?

Starting off with some class

Sony set their own unique tone by starting up with a full orchestra. An orchestra which provided background music for most of the trailers and introductions which is saying a lot as Sony’s conference was almost non-stop back to back trailers and reveals.

Sony's Orchestra

It was nice to see Sony deviating from the usual E3 conference formula of trailer followed by a speech and cutting straight to what their fans want to see. The orchestral prelude might have gone a bit longer than was necessary but it still seemed epic in scope.

The epic music was the perfect setup for the next God of War game. The reveal was a big surprise to the audience who audibly gasped at the appearance of an older Kratos in a new environment with enemies from Norse Mythology.

Not much was revealed about whether the player will be Kratos for the entire game or if the boy, apparently Kratos’s son, featured in the trailer might be playable as well. Safe to say that God of War seems to be a “new beginning” for the series with a smooth new look in a brand new world.

The exclusives keep on coming

Following right on God of War’s heels was The Last Guardian, which finally revealed that it would be hitting store shelves on October 25th. The trailer also showed off that Trico, the friendly griffin-like creature, isn’t the only one of his kind. After The Last Guardian was a very lengthy gameplay session of Zero Dawn: Horizon. The game looks gorgeous, and its environment appears as a unique mesh of post-apocalyptic meets Far Cry Primal.

Aloy, our heroine, proved herself to be a skilled hunter and fighter as she fought the mysterious “Corrupted” with a variety of unique weapons and traps. The game also seems to incorporate a dialogue wheel when Aloy talks to NPCs. Personally, it reminded me of the dialogue setup found in Dragon Age and Mass Effect. Here’s to hoping that Aloy gets to make important and divergent choices like the heroes of Bioware.  

The Potential of Sony’s VR

Sony showed off some interesting selections with their VR games as well as the release date of PS VR on October 13th. All of the games appealed to their fans’ inner nerd with games like Star Wars Battlefront: X-Wing VR and Batman Arkham VR where gamers can “wear the cowl”. They also showed off Farpoint which seems to be a 1st person space survival game which looked beautiful despite all the apparent dangers in the unknown, but hostile, environment.

The VR experience connected with “Play as Prompto” from Final Fantasy XV seemed interesting but more difficult to wrap my head around. Resident Evil 7’s gameplay looked interesting, and it appears to be a good match for VR with its terrifying atmosphere. For the most part, Sony’s line up for VR was surprising and decently solid.

A fan favorite being remastered

When Shawn Layden came out to the theme of Crash Bandicoot, a few audience members seemed to become a little more focused on the conference. When he announced that Crash Bandicoot, Crash 2 and Crash Warped were being fully remastered from the ground up for PS4 the audience’s loud cheers gave a strong confirmation that the Sony audience is ready for Crash again.

Crash Bandicoot Reveal

With all of Sony’s new exclusives and VR, it’s nice to see a good respect for the classics from Sony’s humble beginnings.   

More Unexpected Appearances

In the latter half of the conference, there were some really big surprises that dazzled the audience. Hideo Kojima, the creator of the Metal Gear series, has had a rough year with the strenuous events between him and Konami. However, his entrance during the Sony conference was nothing short of magical.

After his flashy arrival, Kojima announced the next game he is working on is Death Stranding. The game appears to feature Norman Reedus, and the trailer oozed with the bizarre yet gorgeous tone that Kojima is known for.

A Spiderman game swooped in much to many fans surprise. It is going to be developed by Insomniac Games, the minds behind the Ratchet and Clank series. The trailer was short but from what was shown New York seems bright and colorful and the web-slinging looks similar to the system used in Spider Man 2 aka a whole lot of fun.

Spiderman New Costume

It appears that the iconic Yuri Lowenthal will voice Peter Parker/Spiderman. Personally, any game that uses the web-slinging physics from Spiderman 2 is a welcome addition to the PS4.

Sony's Finale and Overall Tone

Sony’s ended their conference with a new game, Days Gone. The gameplay shown had an environment and tone similar to The Last of Us with a post-apocalyptic vibe and emphasis on survival. Days Gone, like The Last of Us, also has zombie-like enemies but SIE Bend Studio’s version of the undead seem to move with a horde like a mentality similar to the zombies from the film World War Z.

Days Gone Zombie Horde

The trailer ended on a note that lacked any “oomph” that the ideal last trailer of an E3 conference should have. It wasn’t bad, but it wasn’t the best way to end your conference especially after a solid lineup preceding it.

Final Verdict

Like Microsoft, Sony covered a lot of ground in their conference. They released game after game, many of which were surprises to their live audience and those online streaming the conference. Sony gave its fans back to back trailers and reveals without any of the sometimes pace-killing and awkward speeches in between. The live orchestra was amazing and added a unique sense of style to the conference, and Sony just kept on moving forward with game after game.

The conference wasn’t flawless. Like all E3 conferences it had some low points where the excitement died down like when it showed a trailer for Skylanders or Lego Star Wars Episode VIII. These moments were few though and didn’t take away that much from the overall presentation. As usual Sony and Microsoft were neck and neck this year with the quality of their conferences. Of the two I’d have to say that Sony gets the A-. Microsoft played it safe with their games, with series they are known for, and their overall presentation didn’t deviate from previous year’s exhibitions. Sony’s conference was fast paced and took a chance at being different, and it paid off.

And that’s all of the E3 Conferences of 2016, do you agree with my evaluations? Any comments or arguments? If so, please leave a comment and stay tuned to Gameskinny for more gaming news. If you want to see the conference yourself, you can check it out on YouTube.

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Sony goes big at E3 with Kojima, Crash Bandicoot, and more! https://www.gameskinny.com/ea09g/sony-goes-big-at-e3-with-kojima-crash-bandicoot-and-more https://www.gameskinny.com/ea09g/sony-goes-big-at-e3-with-kojima-crash-bandicoot-and-more Mon, 13 Jun 2016 18:30:14 -0400 David Fisher

The show started off on a high note with the crashing of drums and chanting. God of War opened the Sony E3 conference with a live demo showing off some of the images of what's to come. In it we have Kratos in unfamiliar territory - the Germanic lands of the Vikings.

God of War goes Viking

That's right! The next God of War -- which has been a long time coming -- will take place in a western European setting. There, Kratos has settled down with a boy who will act as his bow-wielding partner. Gameplay has been drastically changed from the series' roots. No longer is the game a beat-'em-up, but instead is a third-person action game.

The footage demoed at E3 shows Kratos in a snowy mountainous forest area hunting with a boy that appears to be his son. Whether the son is directly related to Kratos by blood or not is an entirely different question. What we do know, however, is that Kratos has dropped the Blades of  Chaos and has instead opted for a new ice-infused axe. The boy is seen using a lightning-charged bow at various points in the demo.

Enemies are as big as ever as well, with this troll appearing halfway through the demonstration to pick a fight with Kratos. Interestingly, Kratos's new "hypermode" is called Spartan Rage instead of anything pertaining to gods or otherwise. Whether this will carry on throughout the game or not has yet to be seen.

The new gameplay perspective is certainly interesting, and how it will actually play out in the final product is worth watching out for.

Bikers and Zombies

While The Walking Dead continues to fail on delivering a biker zombie-fuelled apocalypse, Days Gone has appeared from out of the blue to fill the void. There's very little to know about the game so far, only that it has some fast-paced action gameplay, and a similar appearance to The Last of Us in terms of art direction.

We had all been hoping for a The Last of Us 2, but it seems like this will be the closest we'll be getting for the time being.

In Days Gone the zombies are fast, powerful, and deadly. You'll have to pull all the stops you can to prevent becoming biker-flavored zombie chow...

The Last Guardian has a release date!

Unless it gets another delay, that is. The game that has been haunting us as vaporware for the longest time will finally grace the screens of PlayStation 4 users on October 25th, 2016. Not too bad for a game that has been in development for almost 10 years. Hopefully The Last Guardian can live up to the hype.

Horizon: Zero Dawn is a mechanical adventure

E3 is the time to show off exciting new gameplay, and Horizon: Zero Dawn didn't hold back in the least. In the gameplay demo we got to see the protagonist wrangle a robotic ox, create items using a system similar to The Last of Us (noticing a pattern here), and immerse us in a world where it's robot-eat-robot.

This game looked to be the most next-gen out of the bunch, sporting impressively destructible environments, and near cinematic gameplay. If the footage shown is even remotely close to the final product it seems like this will be a game hardcore single player fans won't want to miss.

Androids are the police in Detroit: Become Human

Ever wondered what would happen if you mixed L.A. Noire with Heavy Rain, a cyberpunk theme, and a touch of Bioware-style choices? Look no further than Detroit: Become Human. This game promises to give the player multiple outcomes for various scenes throughout the game, and the most subtle actions can lead to grand consequences.

Everything in this game is a life-or-death choice. Do you pick up the gun used at the crime scene to shoot the culprit, risking tampering with the evidence? Or do you drop the gun before the aggressor and have a sniper risk the shot? All these decisions will be up to the player alone in a game that asks the hard questions.

Resident Evil VII makes a return to horror

A cryptic phone call telling you that someone's out to kill you. Random unexplained occurrences happening all around you. A first-person psycho thriller vibe that drags you to the end of your seat. It's not P.T., it's Resident Evil VII

The Resident Evil franchise is returning to the slow and spooky roots in the latest teaser. While we don't get much in terms of what's actually going on, the game is already looking millions of times more promising than the past two Resident Evil games. Better yet, Resident Evil VII has a currently available playable demo on the PlayStation Store. I definitely recommend checking it out.

PlayStation VR shows us what it's made of!

The PlayStation VR headset was also given a lengthy segment highlighting some of the upcoming compatible games. Among them was Farpoint, what looks to be a survival-action game where players are stuck on an unknown planet alongside strange alien machines and giant monsters. Fun times all around for sure, but nothing impressive so far in terms of raw footage.

The same could be said for the Batman Arkham VR teaser since it basically just showed us Batman's cowl for about 50 seconds without showing us how it will function in-game.

What really won the crowd over was the image below:

That's right. Star Wars: Battlefront will be getting an X-Wing VR mission. We don't know much about it yet, other than the fact that we'll be piloting an X-Wing through some serious space dogfighting action, but hopefully it'll be as promising as it looks.

Final Fantasy XV also showcased some VR footage, as well as its release date of September 30th, 2016. While the actual gameplay footage of the game looked amazing, the VR use seems a like a last-minute addition. It looks clunky, slow, and not really enjoyable in battle scenes.

The VR battle gameplay looked impractical and boring, but Square Enix made sure to balance it out with some virtual reality breasts. I'm sure that'll  get no negative feedback right? (Heavy sarcasm...)

On the reverse side of things, Call of Duty: Infinite Warfare also made an appearance during this segment. The footage highlighted space gameplay, and at first it appeared to be a different game entirely. While Infinite Warfare has received heavy criticism by fans so far, the latest footage could have easily been mistaken for a different game entirely. Maybe things will finally be different in a CoD game this year...

Honestly, this doesn't look like Call of Duty! Hopefully the actual multiplayer aspect will feature space battles like this, otherwise it will surely deserve the negative response fans have been giving it...

Crash... crashes onto the scene!

Here's a face you probably weren't expecting to see. Crash Bandicoot will be remastered, as well as two other sequels. They will be remade from the ground up - much like Nintendo has been doing with its 3DS Legend of Zelda games. He will also be making an appearance in Skylanders.

Kojima makes a return alongside Norman Reedus

Guillermo del Toro may not be involved anymore, but Norman Reedus and Hideo Kojima are making a return with Death Standing. It's hard to tell what exactly this game will be about, but judging from the heavy oil and foot/handprint symbology littered throughout the trailer it's likely we're still along the path of psychological mind-benders.

Will it be a true successor to the game that P.T. never became? I'm sure we all hope so.

Oh yeah, and Spiderman is here too...

I am a simple man. I see Spider-Man and I press like. Unfortunately, Sony's conference at E3 showed us nothing about what Spider-Man PS4 is like. We got some web slinging, some cinematic-looking action scenes, and some other cool stuff. Gameplay, we got no hint of.

Maybe the whole game is quick time events? If so, it'll never beat Spider-Man on the N64.

What was your favorite part of Sony's E3 presentation? Leave your thoughts in the comments section below!

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Sony E3 Presentation Leaked! https://www.gameskinny.com/bllyf/sony-e3-presentation-leaked https://www.gameskinny.com/bllyf/sony-e3-presentation-leaked Fri, 10 Jun 2016 04:09:44 -0400 ChrisDeCoster

E3 is just days away -- but to gamers, that time may feel like an eternity. For those who can't stand to wait a moment more to find out what Sony and studios like Naughty Dog and Team ICO have planned, some information about those presentations got leaked. We have a look at some of the announcements that Sony plans to make. There are still no trailers yet, but it's still good to know what to expect.

Uncharted 4 DLC and The Last of Us 2

Naughty Dog plans to show a trailer for a new single-player campaign DLC in the critically acclaimed Uncharted 4: A Thief's End.  The campaign will feature a new story that lasts around five hours, meaning Uncharted fans won't have to say goodbye to Nathan Drake and friends just yet.

While heavily speculated previously, the leaks confirm that a sequel to 2013's hit The Last of Us is in the works, and will be presented at this year's E3.  The game itself isn't due for another two years, so only a short teaser will be shown.  

The Last Guardian

After years of waiting and delays, The Last Guardian is still on and will still release this year.  As part of the presentation, Team ICO's long-awaited game will be given a five minute gameplay demo and a firm release date, meaning the seven year wait will soon be over.

PS VR With... The Ghostbusters?

In an effort to make demonstrating the capabilities of the Playstation VR easier (it was a nightmare at PAX this year), Sony will have the cast of the upcoming summer blockbuster Ghostbusteron stage to demonstrate the technology. They will also showcase a new trailer for the film -- which, given the previous trailer's reception on the internet, it's safe to say is the least anticipated part of the presentation by many.

Indie Showcase

While not explicitly confirmed, Sony's got a lot of indie titles in the works, and you bet they're gonna flaunt 'em.  With a long list of visually stunning "Indie AAA" games, fans of more artistic games will certainly be pleased.  Expect to see games like WiLD, Abzu, and Rime.

What's not yet known if Sony plans to show off the new PlayStation 4K, also called the PlayStation Neo.  While Sony has confirmed its existence, it's been met with mixed feelings, to say the least.

What new Sony games are you excited for?  Let us know in the comments!

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