The Last of Us 2 Articles RSS Feed | The Last of Us 2 RSS Feed on en Launch Media Network Naughty Dog Says There are "No Plans" for The Last of Us 2 DLC Mon, 29 Jun 2020 14:03:55 -0400 Joshua Broadwell

Naughty Dog's The Last of Us 2 isn't even two weeks old, but fans are already wondering if we can expect The Last of Us 2 DLC of some kind in the future. According to Naughty Dog Creative Director, Neil Druckmann, though, that's probably not going to happen.

Druckmann made his comments during a recent episode of the Kinda Funny podcast. When asked whether there's any word on The Last of Us 2 DLC, he said there are "no plans" for additional story content at this time.

Of course, that's akin to saying "we have nothing to announce," so there's always a chance we might see some sort of story add-on down the road.

The more likely scenario is that we'd see The Last of Us 2 DLC bring in some kind of extra mode, though. Druckmann said Naughty Dog is still working on that side content rumored to be the scope and breadth of a standalone title.

Will we get a The Last of Us 2 factions spin-off game, pitting the gut-ripping Scars and head-smashing WLF together in multiplayer combat (please no)? Maybe. But the possibility still exists this new mode could be something completely unrelated to the series as well.

Whatever the case may be, Naughty Dog probably won't announce anything for a while yet.

You can check out the full Kinda Funny episode on YouTube if you're interested, and stay tuned to GameSkinny for more The Last of Us 2 news and updates. If you're just getting started on your Seattle journey, make sure to check out our The Last of Us 2 guides to smooth out your road to vengeance, and head over to our review of TLoU2 to see what we thought of the game.

The Last of Us 2 Soda Can Code: How to Open the Door in the Tunnels Thu, 25 Jun 2020 16:45:27 -0400 Jonathan Moore

The Last of Us 2 soda can code is one of the few passcodes in the game that opens a door. Most other combinations you come across are for the game's many safes.

Though the loot you get by using the soda can code isn't as useful as a healthkit, supplements, or parts, it will still go a long way in helping you kill infected and WLF soldiers, especially when playing TLoU2 on survivor difficulty. 

The Last of Us 2 Soda Can Code

The vending machine with the soda can code in The Last of Us 2.

If you're just here for the code, let's not beat around the bush. What is the soda can code? The full code is 15243.

How to Find the Soda Can Code and the Door It Unlocks

Once you enter the Tunnels, which you'll do after you escape the TV station, you'll encounter your first Shamblers. These acid-spewing infected can be a pain in the rear, but a few well-placed headshots with the rifle or close-range shotgun blasts to the upper body should bring them down relatively quickly. 

After defeating them, you'll enter a long corridor with pipes running along the left wall. Eventually, you'll come to two blue doors on the right side of the hall. Go in the second door.

Take a left and smash the glass of the vending machine to grab the soda can. There's a note on the can with three numbers scrawled on it: 152. Turn around and interact with the door to your left. 

It has a push-button lock with five numbers on it. Since you already have 152, the only remaining options are 4 and 3. Press the buttons in that order to open the door. You'll find a cloth, a canister, shotgun ammo, handgun ammo, and explosives inside.

Related Content

That's it for The Last of Us 2 soda can code. For more, be sure to check out the links above or head over to our TLoU2 guides hub

The Last of Us 2 Trap Mine Location Thu, 25 Jun 2020 15:06:41 -0400 Jonathan Moore

The Last of Us 2 trap mine is one of the best secondary weapons in the game. It might not seem practical when you first come across it in Capitol Hill during your first day in Seattle, but its usefulness becomes apparent once you reach Hillcrest at the beginning of your second day. That's where WLF patrols grow in size and number, and it's also where you first encounter dogs. 

In essence, the trap mine is a proximity bomb. You can place it in patrol paths to kill roving guards or place it strategically to lure guards into a trap. Unlike other secondary weapons in The Last of Us 2, such as the stun bomb or pipe bomb, you can pick up the trapmine once you've placed it. 

To put it on the ground, simply press "R2." To pick it up, stand next to it, and press "Triangle." You'll need one canister and one explosive to craft it.

Below, I'll show you how to get the trapmine during the game's Capitol Hill section. Don't worry; it's actually super easy to find. 

The Last of Us 2 Trap Mine Location

The trapmine is located in an apartment to the right of the Capitol Hill hotel.

After escaping the school (Eastbrook Elementary) in Seattle, you'll eventually get to a short cutscene where Ellie shows Dina a picture of Leah. After the cutscene, your new objective will be to get to the TV station.

But before you get there, you'll want to search the surrounding apartments and the Capitol Hill hotel for crafting supplies and, of course, the trap mine. 

After the cutscene, drop down to the street below. Go down the street, past the yellow pedestrian crossing sign. Take a right. Go between the building and past the pool.

The Capitol Inn will be in front of you. Now, go through the parking lot and take a right in the back of the parking lot. There will be a white apartment building with orange shutters in front of you.

The second-story balcony's glass door will be open. To your right is a garbage bin. Use it to get to the balcony's ledge and go into the apartment. Go straight back and into the bedroom on the left. The trap mine is on the bed.

Related Content

That's all you need to know about The Last of Us 2 trap mine. Though it might not be super useful when you first find it, the trap mine becomes almost invaluable once you reach Hillcrest — and especially during Day 3 for Ellie. It's perfect for players using stealth, either against WLF or infected. For more on The Last of Us 2, be sure to check the links above or head over to our TLoU2 guides hub

The Last of Us 2 Review: Emotional Scars Mon, 29 Jun 2020 13:44:32 -0400 Ethan Anderson

True to their marketing efforts, Naughty Dog has delivered a game focused on a tale of revenge above all else. At least, from the frame that it's what drives the characters for the majority of the plot. However, The Last of Us 2 turns into something far more complex and relatable by the end. It turns into a story about bonds.

We witness just how far characters are willing to go for the bonds they cherish so deeply, and we learn it's not always easy to forgive and forget. In fact, it can feel impossible sometimes.

The Last of Us 2 tackles that sentiment head-on. The journey to the end of its narrative is no doubt impactful in many areas, but some missteps along the way prevent those bright spots from connecting to each other as smoothly as they should.

Note: This is a non-spoiler review for The Last of Us 2.

The Last of Us 2 Review: Emotional Scars

The Last of Us 2 picks up about five years after The Last of Us. Joel and Ellie are now living in the thriving community of Jackson, Wyoming, along with Tommy and Maria.

The game's intro, set in a peaceful, thriving settlement, is full of wholesome moments that you wish could last forever. Joel visiting Ellie to share a dad joke and playing a Pearl Jam song for her are moments I didn't know I wanted to see, but immediately fell in love with. 

These interactions between the two are the ones that players will undoubtedly connect with the most, especially those who have played the first game. This is a sequel that contains plenty of wonderful interactions sprinkled throughout its 25- to 30-hour length, some as flashbacks showing life just after The Last of Us concludes. But as we all know, peace doesn't last in the post-apocalypse. That's just the way it goes.

Ellie's relationship with Joel is what drives her on her journey. It's the most fully-realized connection in The Last of Us 2, with many other characters tending to fall a bit flat by comparison.

It's hard to get emotionally attached to characters whose backstories are presented through journal entries or random bits of dialog. This is doubly true for Dina and Jesse, both of whom have known Ellie for years and whose backstories we don't get to see much of at all. 

A large chunk of The Last of Us 2 takes place over the course of three days in Seattle, Washington, during which Ellie goes to great lengths to achieve her main goal. Her mind is set on killing her enemies in the name of revenge, but at what cost?

The Last of Us 2 demands that you analyze your actions as both main and secondary characters die in visceral ways. There are repercussions for your actions, and they don’t simply happen in a gameplay sequence just to be forgotten about later. They're integral to the overall story. 

As expected, Ellie's actions sometimes end up harming her both physically and mentally. It's in those moments that the game truly shines. Seeing Ellie's internal and external struggles, and how they affect those around her, makes you contemplate whether or not this tale of revenge is worth it at all. 

In many ways, the theme of The Last of Us 2 is more than just "revenge is bad." The main characters are flawed people facing real problems by honoring their loved ones in the only ways that they know how. The game handles the concept in heartbreaking ways, continuously putting you into morally ambiguous situations where right and wrong collide. 

Because of the game's stunning framing and beautiful presentation, these moments of grey are gripping and hard to forget, made more commanding by the performances of Ashley Johnson, Troy Baker, Laura Bailey, Shannon Woodward, Stephen Chang, and Jeffrey Pierce.

In a brave move, The Last of Us 2 eventually shifts away from Ellie's tale of vengeance, providing another perspective on the game's narrative. While this decision creates an interesting new layer for the game's events, its implementation is questionable because of its placement within the overarching narrative.

The plot's momentum grinds to a halt a few times throughout The Last of Us 2, and the perspective switch is one such place. Though the shift is mostly enjoyable and contains some of the best gameplay moments in TLoU2, its poor timing and lengthy nature undermine its impact, disrupting the overall pacing and structure of the game.

Though you'll still find the post-apocalyptic standard shotguns, bows, handguns, and rifles  weapons you'd expect to use as you clear areas of either infected or other humans  The Last of Us 2 improves upon the gameplay found in the original.

Both humans and infected have better tactics this time around. Infected Stalkers regularly try to silently corner you, while attack dogs aid humans by sniffing out your position. Sometimes you're forced to move from cover to cover quickly to avoid getting caught, making combat more dynamic.

The well-designed environments facilitate this new style of gameplay. Lots of waist-high cover still exists, but it feels far less random because of how Seattle's environments are set up.

The Last of Us 2's Seattle is constantly rainy and sinking, with overgrown plant life and rubble around every corner. Avoiding enemy sightlines by slipping through cracks in walls, swimming through water, and crawling through tall grass never gets old. Using the terrain to quietly outsmart enemies is genuinely satisfying in almost every encounter.

Going loud means you'll often waste much-needed supplies that are hard to get back. It also means that confrontations are a lot more gruesome. The game's mix of realistic violence and high-quality graphics is not for the faint of heart. Screams literally echo through the game's meandering levels as limbs fly from bodies.

Stealth, on the other hand, allows you to figure out the best approaches for various situations — it feels good not being seen or heard at all. It also cuts down on the scavenging the game urges you to do at almost every turn.

Though scavenging makes sense within the world and the setting, searching for supplies outside of combat still feels like a chore because of how open and vast some of the locations are in The Last of Us 2.

It's not just one closed-off street you'll explore, but entire city blocks. Not only do these huge zones affect the pacing of the game, but the fear of missing out on new guns and useful upgrades will have you going building to building picking up supplies for far too long, most notably in the earlier sections of the game.

Issues with scavenging are made more prominent by generally uninteresting character upgrades, with skill trees full of Listening Mode improvements, health increases, and various crafting bonuses.

They're useful skills depending on your playstyle, but they're not practical enough to make scavenging feel worthwhile or rewarding. I can't help but feel there could have been a better way to implement skill trees outside of collecting random, hidden pills and pill bottles, especially since it's impossible to max out every skill tree in one playthrough. 

The Last of Us 2 Review — The Bottom Line

  • Beautiful character moments and arcs
  • Outstanding performances
  • Beyond impressive presentation
  • Great environments provide plenty of options in combat
  • Some new characters feel flat and uninteresting
  • Pacing issues grind the plot to a crawl at times
  • Tedious scavenging for mostly unexciting skill trees and upgrades

The Last of Us 2 does so many things right, from its engaging story beats to its eye-catching level design. But at the same time, there are more than a few things that Naughty Dog could've, and possibly should've, handled differently. 

The character interactions and moments of individual growth shown throughout the narrative are some of my favorites in recent memory. The bonds on display are so believably strong that, when they're severed, getting revenge is understandably the only option left.

That's what makes it so moving to see characters struggling to progress past devastating moments in order to ultimately find internal peace. It's just unfortunate that some poor implementation of intriguing ideas and slow pacing are often wedged between those spectacular moments.

[Note: The reviewer purchased the copy of The Last of Us 2 used in this review.]

The Last of Us 2 Employee of the Month Safe Code Combination Fri, 19 Jun 2020 19:59:32 -0400 Ethan Anderson

Supplies can be hard to come by in The Last of Us 2. That's why the game's item-filled safes come in handy. The Employee of the Month safe is the first of many you'll come across, though the combination can be a little tricky to find.

Follow the guide below for the location of the safe, and how to open it. If you've already found the safe, you can jump down to the bottom of the guide to get the safe combination.

Employee of the Month Safe Code Combination

Where to Find the Employee of the Month Safe

The first safe location in The Last of Us 2 in the supermarket.

Early on in The Last of Us 2, you'll be tasked with going on patrol with Dina to make sure that the area around the Jackson settlement is safe. Most of the sequence is scripted with little room to explore, but you'll be able to walk around a bit once you enter the supermarket.

As you walk out of the first upstairs room, you'll find an office in plain sight just to your right. The safe can be found inside the office next to a desk with a photo of a dog on it.

Employee of the Month Safe Combination

The employee of the month board showing the code for the first safe.

You'll find a note on that same desk with the dog photo. Pick up the note to gain a clue as to what the code is. The hint is, "the day my good boy got Employee of the Month," obviously made for the dog lovers out there.

Just outside the office (back toward the room you originally came from), there'll be an Employee of the Month board on the right wall. The dog photo will be under July 2013. The month and year that the dog won the award can be put together to form a code.

So, the code to unlock the safe is 072013 (July 2013). Open the safe to collect precious pills and parts to use for upgrades.

Related Content

That's all you need to know about where to find the Employee of the Month safe and how to get it open. Most safe codes and combination can be found relatively near the safes they open. For more on TLoU2, check out the links above, or head over to our growing guides page

The Last of Us 2 Barko's Pet Store Key Location Fri, 19 Jun 2020 17:45:19 -0400 Ethan Anderson

Downtown Seattle is the first major open area in The Last of Us 2, where you're allowed to just roam free and explore. There are a number of secrets to discover, including a new shotgun, tons of supplies, and a missable item that you'll need the Barko's key to get to.

Gaining access to Barko's Pet Store is pretty simple, but you'll have to enter a different building to get the key. Follow the guide below to find out exactly where to go.

Where to Find the Barko's Pet Store Key

Barko's Key Location

A map of Downtown Seattle in The Last of Us 2 showing Barko's Pet Store Key location.

Before you can enter Barko's Pet Store, you'll have to make your way to the Ruston Coffee shop at the north end of the downtown Seattle map. It's located at the intersection of Spring Street and 5th Ave.

The doors to the coffee shop are locked, so you'll have to smash the windows with a bottle, brick, or melee weapon to climb in. Once inside, head to the back of the building and into the restrooms.

There's an infected waiting for you in one of the stalls, so be ready for a bit of a jump scare. It's not a Clicker, so there's no need to worry too much. After the infected is dealt with, you can grab the key at the back of the room.

How to Get the Long Gun Holster

The long gun holster in Barko's Pet Store TLoU2.

After you've grabbed Barko's key, you can finally return to the pet store to claim the long gun holster inside. There's a bunch of supplies in this makeshift hideout, but the holster can be found in the back room on a desk.

The holster looks like a small leather belt. There's a bright yellow icon above it, so it's honestly hard to miss at this point.

The long gun holster allows you to quickly swap between long weapons like shotguns and rifles without having to hold down the square button. You'll be able to hit left on the d-pad twice to swap weapons in no time at all. Also, quick swapping with "R1" will now cycle through three weapons instead of just two.

Related Content

That's everything you need to know about where to find the Barko's Pet Store key in The Last of Us 2 for the long gun holster. There'll be plenty of opportunities for you to put your new holster to good use. For more on The Last of Us 2, be sure to check the link above (as well as the one at the top of this guide), or head over to our TLoU2 guides page

The Last of Us 2 Main Gate Code: Ellie Seattle Day 1 Fri, 19 Jun 2020 13:51:28 -0400 Jonathan Moore

Once you reach Seattle in Naughty Dog's The Last of Us 2, you'll eventually come to the city's quarantine zone (QZ). A large FEDRA gate, marked with the graffiti "WLF: Trespassers Killed on Site," will block the way for Ellie and Dina. Since it's the main gate leading into Seattle's downtown, you'll need to find a way around it. The best part is that the main gate code is easy to find. 

Below, we tell you how to find the code list because it's something you really need to pick up; it includes passwords for other gates in Seattle as well. But we also include the exact passcode you're looking for just in case. If you're just looking for that, scroll down to "What is the Main Gate Code?" section below. 

There are no spoilers for The Last of Us 2 in this guide. 

The Last of Us 2 Main Gate Code: Seattle Day 1

How to Find the Main Gate Code in The Last of Us 2

Throw the yellow cable from the trailer on the left to the one on the right to power the main gate controls.

To find the main gate code, you'll first need to get on the other side of the gate itself. Head to the left of the gate, and have Dina boost you up to the faded yellow ladder there. Now follow the path and jump across to the transformer platform. Turn left and vault over the wall. 

Go left and through the door. You can climb up the ladder for some parts and other goodies, including the Chessmaster trading card. But you'll need to climb down to progress. Once you do that, go out of the door and smash the window of the military trailer in front of you with a brick or melee weapon. 

Climb through the window and turn right. Open the drawer to nab the gate password list, which has all of the codes for Seattle's gates, including the main gate. 

What is the Main Gate Code?

The Last of Us 2 gate code list.

The main gate password is 0512. However, you'll need to jump through a few hoops to get it working. 

How to Open the Main Gate: Seattle Day 1

After grabbing the gate code, exit out of the back of the military trailer and turn right. Follow the path around to the generator, which is also on the right.

Start the generator, and then open the small gate to your left. Now take the yellow cable near the generator and attach it to the larger gate so you can enter the area behind the main gate and access the second military trailer. 

Once that gate is open, disconnect the cable and go back to the generator. Throw the cable over the fence toward the second military trailer. Now connect the cable to the back of the second military trailer. 

Now go inside the second trailer. The gate controls are on the left side. Enter the code, and the gate will open, letting Dina inside. Now you're free to continue toward downtown Seattle. 

Related Content

That's all you need to know about the main gate code in The Last of Us 2 during your first day in Seattle. TLoU2 is out now on the PS4. 

The Last of Us 2 Shotgun Location: How to Get the Pump Shotgun Fri, 19 Jun 2020 14:06:38 -0400 Ethan Anderson

Resources are limited in The Last of Us 2. There isn't a ton of ammo to go around, so you'll want to do as much damage as possible with each shot. That's where the pump shotgun comes in handy.

Finding the pump shotgun is completely optional, so you'd have to wander around to find it or accidentally stumble upon it. Instead of traveling aimlessly, follow the guide below to get your hands on it ASAP. You'll be clearing out rooms of infected in no time.

How to Get The Last of Us 2 Pump Shotgun

The Last of Us 2 Pump Shotgun Location

Map of downtown Seattle showing the location of the pump shotgun in The Last of Us 2.

Early on in the story, Ellie and Dina will be roaming around in Seattle together. Once you get past the main gate and take a detour at gate East 2 to find fuel, you're given free rein to explore the downtown area as you see fit.

To find the pump shotgun, you'll want to head south/southwest, to the bottom of the map. The shotgun is located inside the Westlake Bank on James Street. It's the first building on the street, and it's collapsing, so the entry point looks more like a cave than an actual bank entrance.

Once inside, you'll have to deal with a large number of infected. Clickers and Runners will be standing between you and the shotgun. Ellie even suggests possibly coming back another time, but if you can manage the situation with the supplies you have, the shotgun will be yours now instead of later.

With the infected cleared, you're free to scavenge, so head to the banks' vault at the back of the room. Your new shotgun will be waiting inside. But how do you open the vault? 

How to Open the Bank Vault

The pump shotgun will be propped against a corpse in the Westlake Bank vault.

As it turns out, the infected inside the bank were actually bank robbers that decided to pull off a heist inside the Westlake Bank on Outbreak Day. They left notes and plans on how to get inside the vault that you can find if you search the area.

If you can't find the notes that they left behind, simply enter the code 602306 in order to claim your prize. The shotgun will be propped up on a corpse right in front of you as you enter.

Be careful on your way out though: more infected will appear in the bank as you make your way back to the exit. The silver lining? It's the perfect time to try out the pump and see what it can do. 

Related Content

That's all you need to know about how to get the pump shotgun in The Last of Us 2. Be sure to check back in with us for more grips, tricks, and strategy guides for TLoU2

Naughty Dog Outlines The Last of Us 2's Extensive Accessibility Options Mon, 01 Jun 2020 16:41:35 -0400 Joshua Broadwell

The Last of Us 2 is out this month, and while we've already gotten a glimpse at features like gameplay elements and the challenges awaiting Ellie, there's a whole other category of features we're just now learning about: the game's accessibility options. Naughty Dog recently told Vice The Last of Us 2 accessibility options span more than 60 customizable elements plus pre-set options.

Naughty Dog's Lead Gameplay Designer Emilia Schatz said the team built The Last of Us 2 with accessibility in mind so no one would encounter "sticking points" where they couldn't proceed further.

Naughty Dog consulted with accessibility advocates, other developers, and, more importantly, players while working on the accessibility options in The Last of Us 2.

Options include things such as audio cues pointing out areas or items of interest and color blind and low-vision options. There will be zoom features text-to-speech options for any text in the game. That's alongside a host of other customizable aspects designed to help everyone enjoy their time with the game. 

All of these are available through The Last of Us 2's menu, and you can adjust them individually or use several pre-set options instead if, as Schatz says, you need "a starting point" to help figure out what will work the best.

The full story is over on Vice. Stay tuned to GameSkinny for more The Last of Us 2 news as it develops, and check out our The Last of Us 2 pre-order guide if you haven't secured your copy yet.

The Last of Us 2 Dev Diary Explores the Details Behind the World Thu, 28 May 2020 12:15:59 -0400 Joshua Broadwell

Following yesterday's The Last of Us 2 State of Play, Naughty Dog has released yet another Last of Us 2 dev diary today. Last week's look at the upcoming action-adventure game was about TLoU 2's gritty gameplay, but this time, it's all about the details and how the dev team made the world as immersive as possible.

The Last of Us 2 Director and Writer Neil Druckmann explains more about the new Naughty Dog engine briefly mentioned in yesterday's State of Play.

The engine used for The Last of Us 2 lets designers and artists render almost everything in much more detail, and Druckmann says Naughty Dog's spared no trouble making The Last of Us 2 look as realistic and incredibly detailed as possible. These efforts range from managing tears in characters' eyes and the subtle effects that enhance emotions — like popping veins and red eyes — to making every piece of foliage look distinct.

Part of that also involves on-site research for the game's locations. The team visited Seattle three times, using photo scans and capturing the city's layout and infrastructure to recreate it in ruined form for the game. That extends to the interiors of buildings as well.

The diary goes on to cover more about the game's enemies. Most of it is covers ground we've tread in one form or another before: Ellie's enemies in The Last of Us 2 are designed to seem more human.

Part of that is giving NPCs names and allowing them to chat with each other, but another touch is in how they share information with each other, something players should pay attention to if they want insight into what's coming.

There's still one dev diary left ahead of The Last of Us 2's release date on June 19, so stay tuned to GameSkinny for more TLoU 2 news. If you haven't already, check out our The Last of Us 2 pre-order guide too. It has everything you need to know about the game's editions and pre-order bonuses.

The Last of Us 2 State of Play: The Dangers of Going Alone Wed, 27 May 2020 17:21:05 -0400 Joshua Broadwell

Naughty Dog's been releasing weekly videos covering key parts of The Last of Us 2, such as last week's gameplay highlight, but this week's showcase is a little different. It's all about the details, and it was a full-blown State of Play episode, hosted by writer and director Neil Druckmann.

Here's what Naughty Dog showed off during The Last of Us 2 State of Play. If you want to go into The Last of Us 2 without any spoilers, turn back now. 

The State of Play started with a look at the trailer we saw not too long ago, where Ellie decides to leave Jackson and set out on her journey of vengeance.

After that, there was a brief overview of the game's premise. Five years have passed since the first game ended. Ellie lives on her own in Jackson, and Joel's there as well, but shortly after the game begins, Jackson is shaken by a horrible tragedy, sending Ellie on her journey. 

The Last of Us 2 is built on the latest version of the Naughty Dog engine, which lets the team dig into the interior and exterior details of the locales Ellie explores. Most of the game takes place in Seattle, spanning several different architecture and traversal options.

Druckmann said TLOU 2 features the biggest environments Naughty Dog has ever made. Fortunately, Ellie can take advantage of horses to travel faster, while also using ropes to swing across gaps, potentially finding new materials or avoiding combat entirely.

The Washington Liberation Front is one of the game's primary factions. It's a militia group formed to resist the military occupation of Seattle after the breakout, and the WLF hasn't lost contact with its military roots.

The Seraphites, also called the Scars (named after the ceremonial cuts across their faces), are on the other side of the conflict. The Seraphites use stealth and distance weapons like bows.

But the Infected don't take a backseat to these factions. You'll encounter more Runners, more Clickers, and more Stalkers. There's a new stage of Infected called the Shamblers; they're massive creatures covered in armor-like pustules who also expel flammable spores.

There's another new, more terrifying form of Infected too, but Druckmann says we'll have to wait and see what those are when the game launches.

Stealth takes on new dimensions in The Last of Us 2. You can take advantage of environments like tall grass and tight spaces to hide and escape, and you'll need to keep an eye on Ellie's scent trail to avoid guard dogs. Ellie's faster than most of her foes, so combat is more involved. Dodging and sprinting play a significant role in combat, and throwable items and melee weapons are just as important this time around as they were in the original. Ellie isn't always alone either, as NPCs will often join her in combat.

And with all these enemies around, you'll often encounter situations where you need to choose in what order to engage enemies or try and pit them against each other to make your life easier as theirs fade away.

We knew crafting and upgrades would make a return, and The Last of Us 2 State of Play briefly touched on that as well. However you choose to upgrade your gear and outfit your weapons will ultimately affect your playstyle and how you experience the game. Like in the original game, you'll use items found in the environment to craft new tools, and this time around, those include things like mines and pistol suppressors.

Druckmann finished by saying this was all just scratching the surface before cutting to a brand new gameplay sequence. In it, we see Ellie traversing a river system while being hunted by one of the game's factions.

The clip features several underwater sequences as Ellie makes her way into what looks like an old warehouse or some kind of storage facility, before ambushing a sentry to gather information. The sentry ends up attacking Ellie, and we get a glimpse of her central moral conflict that's supposed to shape the story: she kills to get what she needs, but she doesn't want to kill.

That transitions into a stealth sequence where Ellie uses one of those crafted silencers Druckmann mentions to take out foes without them even knowing she's there.

It doesn't take long for her cover to be blown, and the sequence quickly switches to an escape scene showing off the benefits of Ellie's greater agility. While it looks like the same level of implausibility is still there from the original, where enemies somehow don't manage to hear dying groans, gunshots, and explosions, these still look to be incredibly tense scenes. That's helped by what looks like vastly improved enemy AI as well.

And in good storytelling fashion, the sequence ends with a cliffhanger. Ellie finds one of the people she's looking for, and it just so happens to be someone who "remembers her," though from what, we'll just have to wait and see.


Stay tuned to GameSkinny for more The Last of Us 2 news as we near its June 19 launch date, and make sure to snag your Last of Us 2 pre-order if you haven't already.

The Last of Us 2 Dev Diary Talks Missable Quests, Making Skills Count Wed, 20 May 2020 19:00:30 -0400 Joshua Broadwell

Naughty Dog is releasing The Last of Us 2 dev diaries leading up to the game's June 19 launch date. Today's covered The Last of Us 2 gameplay and includes an interesting nugget: you won't see everything The Last of Us 2 has to offer during a single playthrough.

Despite The Last of Us 2 having a similar pace as the original game, the level design is much more open, according to the game's Co-Director Anthony Newman. That means some "story moments, entire combat encounters, [and] full scripted sequences" can be completely missed.

Neil Druckmann, The Last of Us 2's director, told IGN the game opens up at certain points, giving players options for where they can go or what side stories they might want to complete, if any. Druckmann also mentioned this isn't a way to pad the story either, since it moves at essentially the same pace as the original.

Newman said the goal of all this was to make The Last of Us 2 feel unique to each person who plays it:

... when you do encounter [these missable moments], you feel like you discovered them, it lends them this charm and this magic I think is unique to games that this happened to me, because of what I did and the place I explored to.

What effect, if any, this has on how the intense story and Ellie's journey ultimately play out remains to be seen.

The other thing that helps make The Last of Us 2 feel unique is the upgrade system's return. You can upgrade character skills and equipment in The Last of Us 2, just like in the original — but not completely. You won't be able to fully upgrade everything or max out skill trees in one playthrough.

Newman said:

The choices that you make, you're going to have to live with. And we wanted to make sure that all the choices that you made had a really noticeable and tangible impact on the way that you play.

Newman's comments are part of the dev diary at the top of this post, and you can check out Druckmann's supplementary comments over on IGN.

Next week's The Last of Us 2 diary is all about the details. We'll be watching that one as soon as it releases too, so stay tuned to GameSkinny for more The Last of Us 2 news as it develops. Check out our The Last of Us 2 pre-order guide if you haven't already, and don't forget to make plenty of room on your PS4's hard drive.

The Last of Us 2 Trailer Teases Ellie's Difficult Choices Ahead Wed, 06 May 2020 10:59:02 -0400 Joshua Broadwell

As promised, Naughty Dog dropped a new trailer for The Last of Us 2 this morning. And if it's any indication of what's to come when The Last of Us 2 releases on June 19, we're in for quite a ride.

If you want to go into the game blind, there are some minor spoilers that follow, though you probably wouldn't be here if you wanted to avoid spoilers ... 

Ellie is, no surprise, the trailer's central focus. There's a big emphasis on her and Joel parting ways, physically and ideologically. Ellie's no longer afraid to act alone or to use lethal force to get what she wants and needs.

That should come as no surprise after the events of The Last of Us (and if you don't know what happened yet, stop reading right now and go play it).

Ellie's leaving Jackson, but the clickers aren't all she has to worry about for very spoilery reasons. New character Jesse seems to play a significant role, serving as a counterpoint for Ellie's newfound brutality. Everyone wants the same goal, but — the trailer asks — how far should they go to get it? If the trailer ending is any indication, Ellie is willing to go pretty far.

We're just over a month out from The Last of Us 2's release date, so, fortunately, we won't have long to wait to find out more. Stay tuned to GameSkinny for more news on The Last of Us 2, and check out our TLoU2 pre-order guide if you haven't already.

Clear Some Space: The Last of Us 2 Install Size Is Beefy Wed, 29 Apr 2020 18:43:25 -0400 GS_Staff

The Last of Us 2 install size will take up quite a bit of space on your PlayStation 4's hard drive. According to a report from Push Square, which ran across the information earlier today, The Last of Us 2 comes in at 100GB. 

While it's not the biggest install size for a PS4 game, it's one of the biggest for a game at launch. For comparisons, Final Fantasy 7 Remake was 100GB when it launched, while Red Dead Redemption 2 was 105GB and the Call of Duty Modern Warfare reboot was 150GB. Including updates since release, Modern Warfare is now nearing a whopping 200GB. 

Like Final Fantasy 7 Remake and Red Dead Redemption 2, The Last of Us 2 physical edition will ship with two Blu-ray discs. 

Naughty Dog's follow-up to 2013's The Last of Us was delayed earlier this year because of logistical concerns surrounding COVID-19. However, following a massive leak of the game in recent days, both Sony and Naughty Dog have confirmed that The Last of Us 2 will release on June 19

If you've yet to secure your copy of the game, pre-orders are currently live. Head over to our TLoU2 pre-order guide to see what's in each edition. Currently, the highly-popular Ellie Edition is back in stock, but if history's any indication, it will sell out fast. 

Thanks, Push Square

Sony Updates The Last of Us 2, Ghost of Tsushima Release Dates Mon, 27 Apr 2020 13:20:11 -0400 Joshua Broadwell

Sony announced updates for The Last of Us 2 release date and the Ghost of Tsushima release date. TLOU2 will now launch June 19, while Ghost of Tsushima's new release date is July 17.

The news comes from a new PlayStation Blog post from earlier today.

It follows Naughty Dog's long-awaited sequel being delayed indefinitely last month, with the developer citing distribution concerns as the reason. It initially seemed the delay might be much longer, seeing as Sony also started issuing refunds for TLOU2 digital purchases.

Ghost of Tsushima was originally planned for a June 26 release date. Given the current delay environment, many speculated we'd hear about a Ghost of Tsushima delay sooner or later.

Hermen Hulst, head of Sony Worldwide Studios, reminded readers how difficult finishing any product is for developers, saying:

I want to personally congratulate and thank both the teams at Naughty Dog and Sucker Punch Productions on their achievements, as we know it’s not an easy feat to reach the finish line under these circumstances.

Both teams have worked hard to deliver world-class experiences, and we can’t wait to see what you think of them when they release in just a few short months.

The original post is over on the PlayStation Blog.

Both games are on our most-wanted list for 2020, so stay tuned to GameSkinny for more coverage on The Last of Us 2 and Ghost of Tsushima coverage. Meanwhile, be sure to check out our Last of Us 2 pre-order roundup and Ghost of Tsushima pre-order guides as well.

Sony Sending Refunds for Digital Last of Us 2, Iron Man VR Orders Tue, 07 Apr 2020 20:21:33 -0400 Joshua Broadwell

Sony announced it's issuing automatic refunds for digital copies of The Last of Us Part 2 and Iron Man VR. The announcement follows last week's news that both games are delayed indefinitely on account of coronavirus-related shipping issues.

The news was originally posted on Sony's Support web page as a small banner, and IGN picked up the story. If you pre-ordered either title's digital version, you should be receiving an email from Sony with further information. We reached out to Sony for more information on when emails and refunds would begin going out, but we did not hear back by press time.  

Both games were set for May launches: May 29 for The Last of Us Part 2 and May 15 for Iron Man VR. As you'd expect, that means both games are also pretty much finished.

Naughty Dog's Neil Druckmann said TLoU2 is "at the one-yard line" during a recent PlayStation Blogcast episode. However, the studio isn't considering a digital-only release at this time, since it wants everyone to experience the long-awaited next chapter in Elie's journey at the same time.

It's been a long journey for TLoU2 as well. It was first delayed to February and then to May so the team could give it "extra polish."

How this will affect The Last of Us TV series HBO and Naughty Dog are working on together, we don't know. Previously, the show's director Craig Mazin said filming can't start until TLoU2 is finished.

The original story is over on IGN. Stay tuned to GameSkinny for more The Last of Us Part 2 and Iron Man VR news as it develops.

The Last of Us 2, Iron Man VR Delayed Thu, 02 Apr 2020 15:35:14 -0400 GS_Staff

The Last of Us 2 and Iron Man VR have been delayed. Sony shared the news via Twitter earlier this afternoon, with developer Naughty Dog issuing a near-simultaneous statement on the social media platform. 

Neither Sony nor Naughty Dog provided an updated launch timeline for either game. The Last of Us 2 was set to launch on May 29, while Iron Man VR was set to hit shelves on May 15. The delays are centered on logistical issues concerning the Covid-19 pandemic. 

In a release shared on Twitter, Naughty Dog said that it is almost entirely done with the game's development, but that it wanted fans to experience the game "around the same time." 

As you've likely seen, the release of The Last of Us Part II has been delayed. We're sure this news is just as disappointing to you as it is to us. We wanted to reach out to all of you in our community to give you a little more information. 

The good news is, we're nearly done with the development of The Last of Us Part II. We are in the midst of fixing our final bugs. 

However, even with us finishing the game, we were faced with the reality that due to logistics beyond our control, we couldn't launch The Last of Us Part II to our satisfaction. We want to make sure everyone gets to play The Last of Us Part II around the same time, ensuring that we're doing everything possible to preserve the best experience for everyone. This meant delaying the game until such a time where we can solve these logistic issues. 

We were bummed about this decision but ultimately understood it's what's best and fair to all of our players. We're hoping that this won't be a long delay and we'll update you as soon as we have new information to share. 

We wish you all, your families, and your friends the best of health. Thank you for being amazing fans and your continued support. 

Stay safe!

The Last of Us 2 was first delayed in October "to provide further polish." It was originally set to release in February. 

Recently, Square Enix released early physical copies of Final Fantasy 7 Remake to mitigate shipping issues for the highly-anticipated JRPG. The effort was meant to get the game into players' hands by release day, but an early and sporadic launch has also let loose a torrent of spoilers.  

Though Doom Eternal was also released early due to the effects of Covid-19, its early release was only a few hours in advance and relegated to physical copies sold at GameStop.

Stay tuned to GameSkinny for more on The Last of Us 2 and Iron Man VR as it develops.  

The Last of Us TV Series Can't Start Filming Yet Wed, 11 Mar 2020 11:15:35 -0400 Joshua Broadwell

We reported on The Last of Us TV series last week when it was first announced, and we mentioned there's currently no set date for filming or release. Now, the show's director, Craig Mazin, says The Last of Us series is on hold until The Last of Us Part 2 is finished.

Mazin made the comment in his Scriptnotes podcast, as picked up by IGN.

There's a very good reason for the hold as well. Neil Druckmann is the show's creative director and co-writer, and he serves in the same capacities for the acclaimed post-apocalyptic survival game's sequel. It makes sense Druckmann can't work on the narratives for both at the same time, especially when there's a chance the TV series will include content from TLoU2.

Mazin said:

We've been talking about it for months and coming up with little plans and things. But we're going to dig in in full, full earnest pretty soon, just as soon as they wrap up their final work on the sequel.

He also mentioned his role in convincing Druckmann to ditch the movie approach for The Last of Us and give it the length and treatment it deserves.

It is about the development of a relationship over the course of a long journey, so it has to be to be a television show and that's that. That's the way I see it. Happily, Neil agreed and HBO was delighted, and so here we are.

The Last of Us Part 2 is set for a May 28 release date, so it won't be too long before production can start on the television series, all things being equal.

Stay tuned to GameSkinny for more The Last of Us news as it develops.

HBO and PlayStation Productions Team Up for The Last of Us TV Series Thu, 05 Mar 2020 15:09:39 -0500 Joshua Broadwell

If this week hasn't had enough surprises so far, buckle up: there's more. Naughty Dogs' The Last of Us is being adapted as a TV series by HBO in partnership with PlayStation Productions. The adaptation of the acclaimed survival game will be PS Productions' first TV series as well.

The news comes from an exclusive set of interviews by The Hollywood Reporter. The outlet says the TV series will adapt events from the first game and potentially add to it with content from The Last of Us Part 2 after it releases May 29.

It's in capable hands as well. Craig Mazin, director of the acclaimed Chernobyl series, will be The Last of Us series' director, and Carolynn Strauss (exec. producer for Chernobyl and Game of Thrones) will act as one executive producer.

Neil Druckmann was the game's creative director and writer, and he's working with Mazin to write the adaptation and is also acting as an executive producer. Finally, Naughty Dogs' president, Evan Wells, is another executive producer.

It's a personal project for Mavin himself, who told the Reporter he's a devoted fan of the game as well:

Neil Druckmann is without question the finest storyteller working in the video game medium, and The Last of Us is his magnum opus.

Getting a chance to adapt this breathtaking work of art has been a dream of mine for years, and I'm so honored to do it in partnership with Neil.

Druckmann himself is equally pleased about working with Mazin, saying he's an ideal fit for the project:

With Chernobyl, Craig and HBO created a tense, harrowing, emotional masterpiece. I couldn't think of better partners to bring the story of The Last of Us to life as a television show.

So far, there's no word on when we can expect The Last of US TV series to air, though it's probably safe to assume it won't be until after May 29. If that's too far away, though, you can always content yourself with the official Last of Us animated adaptation that never came to be.

Between The Last of Us' TV adaptation and the Uncharted film, it seems PlayStation Productions is starting off strong. Stay tuned to GameSkinny for more The Last of Us TV news as it develops.

Sony Pulls Out of PAX East 2020 One Week Before the Show Wed, 19 Feb 2020 14:00:20 -0500 GS_Staff

Sony has announced that it will no longer be attending PAX East 2020 in Boston, citing concerns over the growing worldwide threat of coronavirus. The developer updated a February 13 blog post in which it shared its plans for the yearly gaming convention. 

The update to the blog says: 

UPDATE: Today, Sony Interactive Entertainment made the decision to cancel its participation at PAX East in Boston this year due to increasing concerns related to COVID-19 (also known as “novel coronavirus”).

We felt this was the safest option as the situation is changing daily. We are disappointed to cancel our participation in this event, but the health and safety of our global workforce is our highest concern.

Sony was set to showcase The Last of Us 2 at PAX East, holding one-hour demos of the action-adventure title on the show floor. Naughty Dog's follow-up to 2013's The Last of Us further follows the story of Ellie and Joel.

Many, including us here at GameSkinny, were hoping to go hands-on with the game before its May 29 release on the PS4. But we'll at least have to wait a little longer for that to happen. 

Sony also planned to showcase other titles, such as Doom Eternal, Spelunky 2, Final Fantasy 7 Remake, Nioh 2, Trials of Mana, and MLB The Show 20. Some of these, such as Trials of Mana, will still be shown by other developers. 

Sony's exit from PAX is the latest in a spate of announcements concerning the coronavirus. The Taipei Games Show, originally scheduled for February 6 through February 9, was canceled because of concerns regarding the virus. Games such as Elden Ring, Marvel's Iron Man, and Yakuza: Like a Dragon were to be shown by Sony.

Meanwhile, Nintendo has denied that the virus will impact Switch manufacturing, but some analysts have said shortages are already on the horizon

According to the official PAX website, event organizers are taking precautions to protect attendees and staff, including "enhanced cleaning and sanitization across the show." The full statement from Penny Arcade can be seen below: 

The entire PAX community wants to express our concern for everyone impacted by the COVID-19 virus. The gaming community is a global one and our hearts go out to every person and family affected.

PAX East 2020 will take place as scheduled with enhanced cleaning and sanitization across the show, including adhering to the recommendations set forth in the U.S. EPA’s Emerging Pathogen Policy regarding cleaning disinfectants effective against the COVID-19 virus. We are working closely with the Boston Convention & Exhibition Center and following local, state and federal public health guidelines, including those issued by the CDC. For more information on those measures and the virus, please visit the PAX East travel page and the MCCA website.

While we are saddened that Sony will no longer have a presence at PAX East 2020, we look forward to welcoming our friends at Sony to future PAX events and are focused on making PAX East 2020 a successful and enjoyable event for all attendees and exhibitors.

The well-being of everyone at PAX - from our attendees and exhibitors to our staff on-site at every show - is of the utmost importance to ReedPOP and Penny Arcade. Across the more than 50 total PAX events around the world, we have provided a positive environment for over one million attendees to celebrate gaming. We will continue to work diligently to ensure PAX East 2020 and our other events live up to our high standards and we will proactively keep you up to date with any further developments as we get closer to PAX East 2020.

Stay tuned to GameSkinny for more on PAX East 2020. As of now, we still plan to attend the show, hoping to bring a slew of hands-on content your way. PAX East is set to for February 27 through March 1 ... unless something changes. We'll keep you up to date.