The Legend of Zelda Link's Awakening Articles RSS Feed | The Legend of Zelda Link's Awakening RSS Feed on en Launch Media Network Nintendo Switch Black Friday Sales & Deals 2021 Mon, 08 Nov 2021 17:28:30 -0500 GS_Staff

Black Friday is upon us once again, and there are quite a few Nintendo Switch sales and deals to be had. Some deals are live now, while other sales will go live starting on November 21. Some may arrive even later in the month (ya' know, when Black Friday is supposed to start). There are plenty of games on offer, though, as any Nintendo fan may expect, there aren't too many hardware deals available.

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A number of the biggest retailers, from Amazon to Gamestop to Target, are getting in on the action, of course. Here are the best deals we know of so far. Use the links below to jump to each retailer's section. 

Nintendo Black Friday Games and Bundles

The Big N itself will be offering sales and deals starting on November 21. Those include discounts on a wide range of first-party titles, as well as a Nintendo Switch bundle. 

A recent sneak peek at those deals confirm that Nintendo will be offering a Switch bundle for $299, which includes a base Nintendo Switch (not the OLED variety), Mario Kart 8 Deluxe, and 3 months of Nintendo Switch Online.

This console bundle sale isn't exactly new; a 2020 GameStop Black Friday ad features it front and center. Right now, it's unclear if it will appear at other retailers or be exclusive to Nintendo. Either way, it's not something to pass up for those in the market for a Switch at a steal.

Aside from that bundle, a number of high-profile games will also be on sale from Nintendo itself for $39.99, including: 

  • The Legend of Zelda: Breath of the Wild
  • New Super Mario Bros. U Deluxe
  • Splatoon 2
  • Astral Chain
  • Kirby and the Rainbow Curse
  • Fire Emblem: Three Houses

Mario Kart Live will fall to $59.99, and Ring Fit Adventure will go for $54.99. It doesn't appear that some games, such as Metroid Dread and Mario Party Superstars will receive any discounts. These sales will be available until November 27, according to Nintendo, and when they do appear, they can be found over here.

Amazon Buy 2 Get 1 Free Switch Games

Ok, so this is technically a Buy 2 Get 1 on a wide range of video games over at Amazon, including PlayStation 4 and PS5, as well as Xbox One and Series X. But perhaps the biggest piece of news is that some Nintendo Switch games are included as well. 

Head over to Amazon, and sift through the qualified games. To take advantage of the deal and redeem the offer, Amazon says that you'll need to add three items to your shopping cart and the savings "will automatically be applied at checkout, if eligible." It seems not every game is up for grabs, but a good few are. 

The best part is that this is a mix-and-match deal; it applies to not only games for other systems but also movies, music, books, and more. 

A few highlights for Switch include: 

  • Minecraft Dungeons
  • Hot Wheels Unleashed
  • Monster Hunter Stories 2
  • Doki Doki Literature Club
  • Dying Light Platinum Edition
  • Shin Megami Tensei III: Nocturne HD
  • Rune Factory 4
  • Kitaria Fables
  • Hades

Nintendo Switch Black Friday at Target

While it doesn't specifically mention Black Friday, Target also has a Buy 2 Get 1 free deal for video games. And since it's in November, we're including it here. An ad scan mentions that these deals are valid through November 13, so act fast. 

Also, just like Amazon, this is a Buy 2 Get 1 mix-and-match sale, including all gaming platforms, movies, books, and more. Here are some highlights:

  • Mario + Rabbid: Kingdom Battle
  • Pokemon Let's Go, Pikachu!/Evee!
  • Super Monkey Ball: Banana Blitz HD
  • The Legend of Zelda: Link's Awakening
  • Luigi's Mansion 3

It should be noted that Target's selection is far smaller than Amazon's currently. Either way, you can check out what's on offer by heading over to Target's BOGO Switch page. We'll update this page with more Target deals as they pop up through the month.

GameStop Nintendo Switch Deals

It doesn't appear that GameStop has released its Black Friday ad just yet, so we don't exactly know what's up for grabs or at what prices just yet (if you've seen it and it exists, drop a comment below, and we'll update this article). 

Regardless, there are currently some Nintendo Switch games on sale at the retailer, including: 

  • Mario Kart 8 Deluxe
  • Super Mario Odyssey
  • Mario Golf: Super Rush
  • Super Mario 3D World + Bowser's Fury
  • The Legend of Zelda: Skyward Sword HD
  • Nickelodeon All Star Brawl
  • Donkey Kong Country Tropical Freeze
  • Super Mario Maker 2
  • Yoshi's Crafted World
  • Pikmin 3 Deluxe

All told, there are roughly 12 full pages of sales, though some games that return for the query don't seem to be on sale, so you'll have to do a bit of minimal sifting. Head over here to check it out.

Best Buy Nintendo Switch Sale

Best Buy has been offering Black Friday deals since mid-October, but it doesn't appear that the retailer is in full-fledged holiday sale mode just yet. There are only a handful of video game deals available through their website as of this writing, and their Black Friday ad hasn't appeared just yet. 

There aren't any Switch-specific deals and frankly, not much of note. 

Walmart Nintendo Switch Deals

Walmart is another retailer that hasn't shared all of its plans for Black Friday 2021 video games, which is slightly odd considering the retailer's ad is already out. Regardless, Wal-Mart will be having an Early Access Black Friday sale for Walmart+ members starting on November 10 at 3 p.m. EST. Early Access is not available to Walmart+ trial members.

There's really no idea what to expect, though it's safe to assume some Switch games will be on sale. 

Those are the Black Friday and before Black Friday Nintendo Switch deals and sales available right now. Bookmark this page, as we'll be updating it throughout the month. Stay tuned. 

Top 10 Remakes/Remasters of All Time Fri, 10 Jul 2020 12:02:55 -0400 Daniel Hollis

With the next-generation of consoles right around the corner, now is the time for reflection. A look back at the many games that have released over the years and left an impact in the world of gaming, but perhaps more importantly, those remakes and remasters that have breathed new life into classic games. 

As this generation ends a wealth of older titles are receiving a revival and a new chance to find an audience. From Destroy All Humans to Mafia: Definitive Edition, these games didn’t necessarily sell millions of copies such as The Last of Us Part II, but they made an impact on an audience, warranting the desire for a reimagining.

So, let’s look back over the top most notable remasters and remakes of all time!

10. Halo: The Master Chief Collection

Admittedly on launch, The Master Chief Collection hit quite a few snags. The multiplayer was a mess and practically unplayable. It took the development team years to get it sorted, but boy, was it worth the wait.

The Master Chief Collection bundles every single one of the Master Chief’s adventures into one concise package. Perhaps one of the most wonderful things about the collection is how further adventures have been added over time.

Halo 3: ODST and Halo; Reach have both joined the fray. The game now works flawlessly, with players able to jump between the history of the Halo franchise with ease. It’s accessible, massive and a must have for fans of the series.

9. Okami

When Okami first came out, it was easy to dismiss the title as just another Zelda clone. To a certain extent it is, but Okami boasts such an impressive visual art style and unique setting that it’s hard not to fall in love with the world it’s built.

Drenched in Japanese folklore, Okami is an adventure filled with personality, character and a joyous experience to uncover as you mark your path in the world and are equipped with a magical celestial brush that acts as a means to explore the land even further.

The remaster gives players another chance, even better is the Nintendo Switch port which allows players to use the touch screen for the brush strokes. Magical.

8. Metroid: Samus Returns

The Metroid formula has been replicated hundreds of times since its incarnation. You can’t play many games without stumbling into the formula being utilised in some way or another. The term Metroidvania gets thrown around fairly often, but Metroid: Samus Returns is based on the genre's origins. 

Working as a remake of Metroid II: Return of Samus, the new incarnation reworks the popular franchise and encourages a new audience to see what the fuss is about. Sporting precise controls, intricate level design and dozens of secrets to uncover, it’s easy to see why the franchise is so popular and why so many titles used the concept for their own ideas.

7. The PS3’s Platforming Remasters

The PlayStation 2 was home to the ignition of many platforming giants. Ratchet & Clank, Jak & Daxter, and Sly Cooper. All made their mark and all were able to form incredible trilogies across the generation. Sadly, those who didn’t own the console missed out on some of the most incredible platformers of our time. 

Then the PS3 released and across its lifespan each mascot was granted a new opportunity to show the world just what fantastic little gems each one was.

Each trilogy was beautifully remastered with gorgeous HD visuals and came bundled with dozens of hours worth of content. It was a wonderful chance to relive adventures with old friends and bring an entirely new audience into the magnificent worlds that each game produced.

6. Shadow of the Colossus Remake

While the murky colour palette of the original served well at the time, with age it’s become a bit of an eye sore. Even with the PS3 remaster, the world was still missing that tiny bit of life to elevate its majesty.

In comes the PS4 remake of Shadow of the Colossus, which not only takes the pitch perfect gameplay of the original, but infuses a truly stunning graphics engine to provide the world the grandeur it deserves.

Taking down these goliaths with more elaborate animations and detailed physical structures is truly breath-taking. Despite being based off an older title, it manages to modernise it to today’s standards while truly capturing the spirit of the source material. A masterpiece.

5. Yakuza Franchise

Yakuza’s rise of popularity in the west over the past few years has been nothing short of remarkable. The niche franchise has garnered a huge fan base and as a result, the entire series is now playable on the PS4.

Not only that, but with each new installment ported over, many graphical upgrades and gameplay improvements have been made. Yakuza Kiwami 2 for example is a remake of the second game using the engine used in Yakuza 6.

Having the whole collection on one system is pretty neat and a fantastic way to experience Kiryu's story.

4. Black Mesa

While fans desperately claw to find any information regarding Half-Life 3, Black Mesa is a fan made remake of the original. Originating as a mod, it was quickly greenlit by Valve to receive the full remake treatment.

Black Mesa manages to modernise an already classic game with a brand new lick of paint and creating a more realised world. It’s easy to see why the Half-Life series is so well loved and how fans are desperate for a conclusion to the story when the original entry contains a fantastic story and addictive first-person gameplay.

3. The Legend of Zelda: Link’s Awakening

The Zelda series is no stranger to getting remastered. Entries have been given a new lease of life multiple times on various systems, but nothing quite like how Link’s Awakening was crafted.

As a ground-up remake, Link’s Awakening is a gorgeous recreation of a beloved game. Perhaps one of the lesser known titles in the series, the Nintendo Switch reincarnation manages to bring a beautifully realised world to life through a toy-like aesthetic. It’s a new art style for the franchise and one that works.

The open ended nature of Link’s Awakening fits perfectly in today’s standards as players can experiment, explore and uncover the mysteries of the world organically.

2. Final Fantasy VII Remake

Hype around this game circulated for years. The development cycle was long, but ultimately worth it. Final Fantasy VII Remake did something pretty unique. Instead of remaking the whole game, the first part was essentially expanded and examined for a fully fledged experience.

This gave fans the chance to explore the world they’d grown to love over the years in a new light. Simply more than a mere graphical upgrade, the remake adds dozens of hours of new content and even significantly changes up the story. So now, when part two arrives, even those who are familiar with the narrative will be privy to a few wholesome surprises.

1. Resident Evil 2 Remake

I never got the opportunity to dive into the original Resident Evil series. As a horror fan I was doing myself a massive disservice and betraying the genre as a whole. Obviously when the remake hit shelves it was an experience that begged to be delved into and unsurprisingly enough, it became one of the best horror games of all time.

The change to a third person perspective pushed players closer to the horror and the updated graphics engine made Racoon City a truly desolate environment to chip away at. The remake served as a love letter to the original game, made by fans for the fans. Oh, and I still have nightmares about Mr. X to this day.


Whether you feel the time for remakes and remakes is over or not, it's hard to deny the power and effort that entries have attempted. Any favourites we missed? Let us know in the comments below.

Link's Awakening Switch: Heart Piece Locations Sun, 22 Sep 2019 13:21:46 -0400 Josh Broadwell

Like most games in The Legend of Zelda series, Link's Awakening includes dozens of Heart Pieces scattered around the map for Link to find, on top of the bigger Heart Containers the Nightmare bosses each drop. Gather four Heart Pieces, and you get a new Heart Container for your troubles.

Link's Awakening isn't the most difficult game around, but having an eight-heart safety net is never a bad thing, plus it makes exploring every inch of Koholint Island worthwhile.

Some Heart Pieces are out in the open, waiting to be found after you get the right tools, while finding others takes you off — or under — the beaten path. There are 32 Heart Pieces to find in all, and here's where to get them.

Mabe Village Heart Pieces

  • On the western side of the village, jump off the ledge into the well. Open the chest to find the heart piece.

  • Purchase for 200 Rupees in the village shop. Note you can technically steal it by picking it up and going in circles around the shopkeeper until he's dizzy. Save the game before you decide to steal it, though; you're in for a surprise the next time you enter the shop.

  • Win at the Trendy Game store.

  • Later in the game, if you've won several prizes at the Trendy Game store, another Heart Piece will be up for grabs.

  • Catch a small fish in the fishing game (the hut north of Madame Meowmeow's house).

  • Catch a medium fish in the fishing game.

Mysterious Woods/Tabahl Wastelands/Cemetery Heart Pieces

  • Enter the log in the eastern part of the Mysterious Woods, push the stones aside, and use the Power Bracelet to lift the skulls.

  • After acquiring the Hookshot, enter the log surrounded by three rocks, and use the Hookshot to navigate your way to the chest; inside is a Heart Piece

  • Directly east of the Woods and north of the Witch's Hut, use Roc's Feather to jump onto a small strip of land, where a Heart Piece rests in some grass.

  • In the bottom-left part of the Cemetery, push the bottom-right gravestone to reveal a staircase. Go into the cave, bomb the cracked rock, and use the Hookshot to get to the treasure chest. You'll find a Heart Piece inside.

  • North of the Cemetery, and directly south of Dampe's house, use Roc's Feather to jump over the row of holes and nab the Heart Piece waiting there.

Dampe's Heart Pieces

Two Heart Pieces come from Dampe. He gives you the first after you clear his fourth challenge, "Fill Up Your Hearts", and the second once you've completed several challenges. You won't be able to start experimenting with the Chamber Dungeons until after you complete Bottle Grotto, though.

Ukuku Prairie and Martha's Bay Heart Pieces

  • Right outside Mabe Village's eastern exit is a crumbly cliff wall. Bomb it, and go inside to obtain a Heart Piece.

  • Right above where Tarin tries to outwit the bees (near the Ukuku Prairie warp point) is another cracked wall. Bomb it, use the Pegasus Boots to make your way further in, bomb the cracked wall, and there's your Heart Piece.

  • Once you've obtained five Secret Seashells, present them in the Secret Seashell hut near Kanalet Castle.

  • Make your way to the field behind Richard's villa, and work your way to the upper right portion of it. There's a Heart Piece lurking behind some holes.

  • After you obtain the Flippers (which is after you complete Angler's Tunnel, the fourth dungeon), swim in the Kanalet Castle moat, and approach the bridge from the left. You'll spot a Heart Piece under the water, which you can get by diving.

  • South of the Secret Seashell hut is a stairway that lets you cross under the river to get to Animal Village. With Flippers in hand (or on foot), dive in the deep water in the passageway, and you'll find another Heart Piece.

  • Swim to the south side of Martha's Bay, south of the Catfish's Maw dungeon, until you're near the spot where the Mermaid Statue sits. In the little stretch of water south of the statue sits a Heart Piece. Dive for it, and it's yours.

  • The patch of bushes south of the previous Heart Piece holds another one. Exit the bay, and go counterclockwise around it, past the phone hut, and use the Pegasus Boots and Roc's Feather combo to leap over the holes. Head downstairs, and dive in the deep water to find the Heart Piece.

Animal Village and Yarna Desert Heart Pieces

There aren't as many Heart Pieces to find here.

  • Go to the northeast part of Animal Village, and find the path that takes you around the back of the village. At the end is a Heart Piece, the one you can see from outside the village.

  • There's a cave near the path as well. Go inside, bomb the cracked rock, and use the Hookshot to cross the gap and obtain the Heart Piece.

  • In the far eastern part of Yarna Desert is an Owl Statue, and near the statue is a cave. You'll pass through a couple of rooms until you see a cracked wall. Use a bomb, then go in the newly revealed room to find your Heart Piece.

Tal Tal Heights Heart Pieces

  • East of Angler's Tunnel is a cave in the water. Hop in (after obtaining the Flippers, of course), go in the cave, and dive for the Heart Piece.

  • From the Cucco House in Tal Tal Heights, head west along the path. Use your Hookshot to cross over the bridge, and slash the bush to reveal a staircase. Go inside and grab the Heart Piece.

  • Head down the path outside the staircase you just exited, and remove the rocks in front of another cave entrance. Bomb the southern wall that looks like it'd be a doorway, then make your way through another room with four enemies. You can just ignore these and exit the room to the right. A Heart Piece awaits you there.

  • Follow this same cave system to the west, until it spits you out in western Tal Tal Heights. Work your way along the path above Goponga Swamp until you reach the Heart Piece there on the ledge.

  • This next one is actually connected to the eighth dungeon, Turtle Rock. In the dungeon's upper left area is a room with two enemies and a staircase. Take the staircase up into the overworld, and a Heart Piece is on a platform above you.

Rafting Game Heart Pieces

The rafting game is in the Tal Tal Heights region as well, east of Angler's Tunnel.

  • Using your Hookshot, work your way to the left in the rafting mini-game. Maneuver yourself into the current that takes you south around the island with the Heart Piece, and then, using the Hookshot again, pull yourself to said island.

  • South of the rafting game is a cave nestled in the cliff face. Enter the cave, and use your Hookshot to cross over both gaps and reach the Heart Piece.

  • Break the record in the raft race, and you get a Heart Piece.


Finding all the Heart Pieces might not be completely necessary for beating the game, but it is a good excuse to explore every nook and cranny on the island.

While you're off exploring, check out our other Link's Awakening Switch guides for more tips and secrets.

Link's Awakening Switch Guide: How to Get All Songs and the Ocarina Sat, 21 Sep 2019 13:11:09 -0400 Josh Broadwell

Ocarinas were already old hat in The Legend of Zelda when Ocarina of Time came along, with the item first debuting in Link's Awakening and playing a rather important role later in the game.

It makes a return in Link's Awakening on Switch and still plays the same role, and the two other, non-vital songs make a comeback as well.

However, like the start of the trading sequence, you can easily miss out on picking up the Ocarina at first and get stuck when you need it, to say nothing of missing the extra songs. Fear not, dreamy adventurer: our guide is here to save the day.

How to Get the Ocarina

The Ocarina in Link's Awakening is in the Dream Shrine, the blocked-off building north of the square in Mabe Village. You can technically access it after clearing Bottle Grotto, since the Power Bracelet lets you chuck the stones blocking the Shrine out of the way.

However, you'll need the Pegasus Boots from Key Cavern (dungeon three) to make any progress inside the Dream Shrine.

The Shrine itself is a short and simple affair. Make your way around the edges, clearing out enemies as you go, and then you'll find steps leading up to the Shrines central dais. Loot the treasure chest for its Rupees, then grab the Ocarina on the left.

If you're looking for something else to do with your newfound Pegasus Boots, you can head over to the Mabe Village Library to work on unlocking the Color Dungeon while you're here.

Your First Song: Learning Ballad of the Wind Fish

If Marin and the tune that plays when you acquire an instrument at the end of each dungeon didn't give it away, the Ballad of the Wind Fish is the game's central song and the first mandatory one to learn on the Ocarina.

You'll use it a few times, but the most important time you'll use it is to access the final dungeon.

You can technically learn the Ballad at any point after acquiring the Ocarina, either when Marin is singing in the Mabe Village square or when she's singing in the Animal Village (depending on when you clear the Shrine).

For practical purposes, though, you may as well go ahead and learn it right after you finish the Dream Shrine.

You'll need this song — and Marin — to enter the Yarna Desert, but even if you have the song, you'll still need to complete certain parts of the trading sequence to get Marin to go with you.

Manbo's Mambo: The Second Song

The second song is available after you get the Flippers in the fourth dungeon, Angler's Tunnel.

Exit the dungeon and swim to the left. Enter the cave there, and work your way through to Manbo the fish. Manbo will teach you his Mambo, which lets you warp to any of the warp points on Koholint Island, along with Manbo's Pond near the graveyard.

The Final Number: Frog's Song of the Soul

The third and last Ocarina song you'll get is Frog's Song of the Soul, but getting it is a bit more of an involved process.

You'll first need the Hookshot, which means you'll have to finish the fifth dungeon, Catfish's Maw.

After that, go back to Mabe Village's eastern entrance/exit, and go south towards Ukuku Prairie. Use your new Hookshot to fly over the holes in the ground and enter Signpost Maze.

How to Complete Signpost Maze

The signpost puzzle in Link's Awakening is one of the more devious puzzles the game throws at you. There isn't a set path to follow either, because it resets each time you enter or each time you mess up.

The first post you'll need to read is directly south of where you enter the maze — not the one near the hole.

From there, follow the instructions to the next post, which is always in a straight line from the previous one. When the sign tells you to go a certain way, it's serious. Don't deviate from that line, or you'll read the wrong sign and have to start over again.

Completing the maze reveals a staircase heading down into the earth.

Go down the stairs, and you'll come across the superstar frog Mamu. Mamu is perfectly willing to let you hear a special, uncut version of his latest song — for a price. You need this song, though, so shell out the 300 Rupees to hear it, and you'll learn the Frog's Song of the Soul.

The song's description says it's used for waking the dead, but you won't be going around playing necromancer with it.

Instead, you'll need it much later in the game, to awaken the Giant Turtle and access the eighth dungeon, Turtle Rock.


That's all you need to know about getting the Ocarina in Link's Awakening and all its songs, but be sure to check out our other Link's Awakening Switch guides.

Link's Awakening Switch: How to Get the Boomerang via Trading Sat, 21 Sep 2019 13:34:50 -0400 Josh Broadwell

Almost all the games in The Legend of Zelda series include some kind of trading sequence. Link's Awakening was the entry where this tradition began and also happens to be the longest trading sequence, spanning the entire game and bringing you closer to the quirky inhabitants of Koholint Island and getting you the coveted boomerang.

The Nintendo Switch version of Link's Awakening includes the trading game as well, with one special tweak at the end that'll be welcome to many.

There are a couple of things that make the Link's Awakening trading sequence different from those in other installments. For one thing, completing certain stages of it are required to progress in the story.

The end reward is different, too. Unlike in, say, Ocarina of Time, you don't get a mighty weapon or some other combat-oriented item for making it all the way through the quest.

Instead, you get two things. The biggest one is hidden knowledge that helps you traverse the final dungeon, where otherwise, you'd have to deal with rounds of trial and error to get through.

The other thing it gets you is the Boomerang item.

How to start it and where to go isn't always clear, and though the new version does add a few more helpful pointers to get you going, it's easy to get stuck if you miss a bit of dialogue or a clue just doesn't click. It's also not something you can do all at once, because it's so closely intertwined with the game's plot.

That's why we put this handy guide for how to start and complete the trading quest in Link's Awakening on Switch.

Starting the Trading Quest: The Yoshi Doll

You'll start the trading sequence by visiting the Trendy Game store in Mabe Village; it's the building south of the field with all the grass.

Here, you'll face what's possibly the greatest trial on the entire island: winning a crane game. The Trendy Game crane game was notoriously finnicky in the original Link's Awakening, and that hasn't changed here, where being off just by a tiny bit means the crane drops your Yoshi prize.

Once you've finally nabbed the doll, head outside.

Stage Two: Yoshi Doll to Ribbon

In the Game Boy Link's Awakening, you were left to figure out what to do with your new Yoshi prize, but in the Switch version, the child outside Trendy Game tells you his mother could really use the doll to help calm her new baby.

Head up to Papahl and Mamasha's house in the northern part of the village, and speak to Mamasha. She'll give you the Ribbon in exchange for the Yoshi Doll.

Stage Three: Ribbon to Dog Food

The next stop in the trading sequence is close by. Go to the center of the village to the house where Madame MeowMeow and her BowWows live.

Enter the house and go to the right, then speak to CiaoCiao to learn she's pining for a new accessory to adorn herself with. Hand over the Ribbon, and you'll get some Dog Food in return.

Stage Four: Dog Food to Bananas

For the next part of the trading game, head down to Toronbo Shores again. Stick to the northern part of the area and go east until you come upon a house.

Go inside and speak to Sale, the alligator who sells bananas. Rather conveniently, he wants some Dog Food, and he's willing to give up a bunch of Bananas in exchange for your can.

Stage Five: Bananas to Stick

The Banana portion of the trading quest is tied in with the rest of the story.

If you didn't start the trade sequence already, you'll find you can't reach Kanalet Castle because there's no way across the bridge. If this is you, you'll need to head back to Mabe Village to start the sequence so you can progress in the game.

With Bananas in hand, find Kiki the cheeky monkey near the Kanalet moat. Grateful Kiki will summon a team of monkeys to build a moat for you, and they leave behind a Stick.

Stage Six: Stick to Honeycomb

If you've completed Key Cavern before this point, you might have noticed Tarin loitering around on Ukuku Prairie. (If not, go clear the dungeon so you can start the next step in the trading sequence.)

Tarin wants some honey and requests the Stick to knock a beehive out of the tree.

Tarin obviously hasn't played Animal Crossing and doesn't realize that bees will chase him once the hive falls. Fortunately for you, though, they leave their Honeycomb behind.

Stage Seven: Honeycomb to Pineapple

Exchanging the Honeycomb is also necessary to move on in your quest for the Instruments.

Take the Honeycomb to Animal Village, and speak with the bear chef. He'll give you a Pineapple in return, but he also tells you how to shift the Walrus blocking your way into Yarna Desert, namely, by bringing Marin along to sing to the Walrus.

However, if you don't give the Honeycomb to the bear, then Marin won't change her routine and go along with Link.

Stage Eight: Pineapple to Hibiscus

Remember when Papahl told you he'd be lost up on Tal Tal Heights later? Yeah, he wasn't kidding.

As you trek along through the Heights on your journey to find the Angler's Tunnel, the game's fourth dungeon, you'll come across him. He's not only lost, but he's so hungry he can't move as well.

Kindly agree to give him the Pineapple, and you receive a lovely Hibiscus for your pains.

Stage Nine: Hibiscus to Letter

After you get the Hibiscus, travel back to Animal Village, and visit Christine the goat in the village's northern part again. She'll take the Hibiscus, but asks you to deliver her letter to Mr. Write too.

Stage Ten: Letter to Broom

Mr. Write's house borders the Mysterious Woods and Goponga Swamp, and you've probably been past it several times already. Go back again with the letter, and after a scene and an Easter egg, you'll receive a Broom.

Stage Eleven: Broom to Fishing Hook

If you've looked around Mabe Village and spoken to its inhabitants at all, you probably have a good idea where to take the broom. Take it to Grandma Yahoo (formerly known as Grandma Ulrira) and she'll be so happy, she gives you a Fishing Hook.

Stage Twelve: Fishing Hook to Necklace

You may or may not have already visited the fisherman in Martha's Bay by this point. He operates under the bridge connecting the mainland to the little island jutting into the Bay, so naturally, you have to have the flippers to get to him.

Offer up the Fishing Hook, and he promises to give you whatever he catches next. It's quite serendipitous that his next catch is a Necklace, because there's a certain Mermaid in need of one.

Stage Thirteen: Necklace to Mermaid's Scale

Swim north of the Catfish's Maw dungeon to find the Mermaid and give her back her Necklace. She rewards you by letting you take a Scale off her tail.

Final Stage: Mermaid's Scale to Magnifying Lens

Take the Mermaid's Scale to the Mourning Mermaid statue on the south side of Martha's Bay, and insert the Scale.

The statue will move, revealing a staircase that leads you to the trading game's big payoff: The Magnifying Lens.

(Real) Final Stage: Magnifying Lens and the Boomerang

It doesn't sound like much reward for all this work, but the Magnifying Lens actually does a couple of important things.

The biggest thing you can do with the Magnifying Lens is work out the correct path through the Wind Fish's Egg, the final dungeon.

It saves a lot of hassle trying to figure it out yourself, and since you have to finish most of the sequence anyway, it's worth going all the way to get this benefit too.

The Magnifying Lens' other use is back down on Toronbo Shores.

You might have noticed the crumbly wall south of Sale's house before. If you bombed it and ventured inside, you'll have been greeted by absolutely nothing. Go back in this cave and use the Magnifying Lens to reveal Goriya, who asks for an item in exchange for the Boomerang.

Unlike the original Link's Awakening, you can pay Goriya 300 Rupees to get that item back, so it's a win-win situation.


That's all you need to know for the Link's Awakening trading sequence, but be sure to check out our other Link's Awakening Switch guides.

How to Unlock the Color Dungeon in Link's Awakening Switch Fri, 20 Sep 2019 12:19:03 -0400 Josh Broadwell

The Legend of Zelda: Link's Awakening on Nintendo Switch isn't the game's first remake. It received a DX version for Game Boy Color that, obviously, replaced the black-and-white color tone of the original with vibrant color. But it also included a secret, color-themed dungeon, complete with two exclusive power-ups.

The Color Dungeon returns for Link's Awakening on Switch, but there's a bit of a process involved for accessing it. Here's everything you need to know.

How to Unlock the Color Dungeon in Link's Awakening

The Tools You Need for the Color Dungeon

The main tool you need is the Power Bracelet. That's the item Bottle Grotto is built around, so the earliest you can get to the Color Dungeon is after clearing the second dungeon.

If you want to break the sequence and don't mind missing out on some of the game's worldbuilding, you can go ahead to the graveyard to start the process.

If you want to unlock the Color Dungeon the way the game intends you to, though, you'll actually want to finish Key Cavern to get the Pegasus Boots first.

Using the Pegasus Boots to Unlock the Dungeon

Mabe Village Library

If you go the Boots route, head back to Mabe Village after clearing Key Cavern. Go to the Library, which is the bottom-left most building in the village, near where the kids usually play.

There's a book on top of a shelf at the back of the library, and now's the time to finally get it down. Use the Pegasus Boots to dash into the shelf and knock the book down.

The book describes a strange world underneath the graveyard and, more importantly, tells you how to access it: there's a specific order you need to move a set of gravestones in.

The Gravestone Shuffle

Leave Mabe Village through its east exit, then go north. Go up the stairs, and use the Power Bracelet to remove the rock blocking the way. Then, you can head east into the graveyard.

The area you want here is the southeast (bottom right) portion, where there's a set of five graves.

Like always in Zelda games, you'll first want to touch the gravestones to awaken the ghost enemies, called Ghinis, so you can defeat them before they get in the way of moving the gravestones.

From there, follow these orders:

  1. Move the bottom-right gravestone down.
  2. Move the bottom-left gravestone left
  3. Move the upper-left gravestone up
  4. Move the upper-middle gravestone right
  5. Move the upper-right gravestone up

Moving the last gravestone reveals a staircase heading down into the Color Dungeon.

There's a little bit of scraped earth showing you where each stone should be moved. However, should you make a mistake during the sequence, you can enter the nearest house to reset the stones; the Witch's Hut is the closest, just to the west of the graveyard's entrance.

What Do I Get for Completing the Dungeon?

After you defeat the Color Dungeon's boss, you meet the Fairy Queen, who gives you access to two new sets of clothes — but you can only take one.

The Sturdy Blue Mail is a blue tunic that increases Link's defense, while the Powerful Red Mail is a red tunic buffing Link's attack power.

Regardless of which you choose, you can return at any time to swap tunics or revert back to Link's traditional green garb.


Check out our other guides for The Legend of Zelda: Link's Awakening on the Nintendo Switch!

The Legend of Zelda Link's Awakening E3 2019 Preview: Gameplay You Remember, New Visuals You Already Love Mon, 17 Jun 2019 13:18:58 -0400 Erroll Maas

When the Nintendo Switch remake of The Legend of Zelda: Link's Awakening was first announced, longtime fans were overjoyed. Now, their favorite entry would be returning.

While details were scant at the time, we now know more about the upcoming remake. Fortunately, everything is just as players remember, other than the new and improved visuals that is.

Our E3 2019 demo covered the very first section of the game, starting at Link's actual awakening on the island of Koholint in Tarin's house. After meeting Tarin's daughter, Marin, and picking up his shield, Link goes off to the beach to try and find his sword.

Once found, an owl tells him that if he wants to go home, he must wake the wind fish by collecting the eight instruments of the Sirens.

The demo then took us to the forest with the tanuki encounter, collecting toadstools for the witch's magic dust, and going to the witch's house to obtain the dust to prevent the Tanuki from confusing Link and getting him lost. Unfortunately, the demo ended before we could take care of the tanuki.

Having played a large portion of Link's Awakening DX years ago, this Nintendo Switch remake feels exactly the same from a gameplay perspective. For most remakes, this would seem like a bad thing, but it works well for this particular title.

Traversal works just fine and combat is just how you would expect it to be from any top-down Legend of Zelda title.

While I've never been a huge fan of Link's Awakening, it's clear that Nintendo has put plenty of care into this remake and has tried its best to update it without changing the core gameplay elements that diehard fans love.

Being able to also develop a new and unique art style that fans are now enamored with only further improves the fact this remake exists. While I was disappointed I couldn't try the brand-new dungeon editor mode, this demo and the impending release of the full game gives me hope for the future of Legend of Zelda titles, and if any more of the Game Boy entries are planned to be remade.

The Legend of Zelda: Link's Awakening will launch for Nintendo Switch on September 20, 2019. A limited edition with a Game Boy-themed steelbook case and 120-page art book is available for pre-order in Europe, but it is unknown if or when it will be available in other territories.

Additionally, a Link's Awakening Link amiibo will be released on the same day as the game and will unlock additional content in the Dungeon Editor.

7 Things Link's Awakening on Switch Needs To Modernize Thu, 28 Feb 2019 11:53:08 -0500 Josh Broadwell


Dungeon Changes


The traditional Zelda experience is all about the dungeons, and it’s the one thing most people criticized about Breath of the Wild. That being said, the dungeons in Link’s Awakening are fairly short compared to what’s on offer in later entries.


The puzzles are devious as ever, but all total, you’re looking at a roughly 14-hour experience. That’s substantially shorter than all the Zelda games since Ocarina of Time except Link Between Worlds.


That wouldn’t be a big deal, except Link Between Worlds was $40 at launch, and it quickly made it to the Nintendo Selects line. Chances are, Link’s Awakening for Switch will be $50 or $60, like any top-tier release, so there really needs to be more for players to sink their teeth into.


Fortunately, there is a precedent for this, as the Game Boy Color version brought a new dungeon to the game. While it was, admittedly, a short one, it still shows how easy it is to include new elements without breaking the game’s flow overall.


Even expanding existing dungeons, or adding new puzzles, would be a good idea. This would give longtime fans a reason to purchase Link's Awakening for Switch beyond its aesthetic upgrade.




Most of these upgrades are to be expected from modern games, including modern Zelda games. Link's Awakening is a classic in its own right, but we've both become spoiled from high-quality offerings in the franchise and more selective about how we spend our money.


Respecting a classic's origins is one thing, but hopefully, Nintendo takes the time and effort to really do the game justice and help it thrive on the Switch.


More Stuff to Do


One of the aspects that might make going back to traditional Zelda games difficult is the relatively limited number of things to do in these game. Like most early Zelda titles, the original Link's Awakening has only a few optional side quests to complete.


Amongst these side quests is the much-loved trading game. Here you start with an item that you give to an NPC in exchange for an item that another NPC needs. This continues until you get a rare item, but it isn't strictly necessary in Link's Awakening, which makes the reward for the quest not very memorable


The other primary side quest is seashell collecting, which does result in a powered-up sword like in the Oracle games. These two side quests are the extent of the optional content in Link's Awakening.


While it isn't completely fair to draw comparisons to Breath of the Wild, as this game was, of course, not a massive, open world game, most of the other games that followed Link's Awakening included a variety of optional tasks to complete. These side quests, such as the ring system in the Oracle games and filling out the Bomber's Notebook in Majora's Mask, gave players reasons to explore every last inch of those games.


With the variety of characters on the island of Link's Awakening, there’s a wealth of potential quest opportunities. This could include finding specific places and objects for Ulrira, a wider range of food quests for Papahl, or even tasks for the residents of the Animal Village (so they, y’know, actually have a reason to exist).


The Soundtrack


Early Zelda games introduced gamers to fantastic new worlds, full of adventure, danger, magic, and puzzles. The series' overworld theme is one of the most recognizable pieces of video game music around, and there’s no denying that it added a lot to the atmosphere and made the games more enjoyable for many players.


There’s also no denying that, after a while, it gets a little old. This is more true in Link’s Awakening than, say, Link to the Past, because the latter, at least, changed things up from time to time — Death Mountain and the Dark World, for instance.


Koholint Island is a big place, which means that players hear the overworld theme, on loop, a lot when playing through the original version. Hopefully, some new tracks will be added to the Switch release. There are some perfect opportunities to create excellent pieces here, music that blends with the various distinct areas on the island — the beach, Tal Tal Heights, Gopongo Swamp, and Ukuku Prairie.


Even if Link’s Awakening for Switch ends up being more of a remaster than a remake, simply adding in a new soundtrack, to improve immersion and make every area as complete as possible, would go far in creating a new experience and justifying the game's existence.


Character Development


If there's one thing Zelda games usually get right, it's creating interesting NPCs, and Link's Awakening is no exception there. Whether it's the doting Madame MeowMeow or the absentminded Tarin, Koholint Island's quirky characters stick with you even though they don't say a whole lot. That said, they could certainly be expanded upon in the Switch version.


For example, Marin feels fairly generic — she sings a song, talks about the song she sings, and likes chickens. It seems only right that she should get a bit more development in Link's Awakening for Switch, if only to explain how she came by this obviously powerful and sacred song of hers.


All of the other bizarre and lovable characters should get some additional attention too. Breath of the Wild's NPCs each had their own stories and, while they may have had less interesting personalities overall, they were more developed due to their increased interactions with Link. Giving the same treatment to characters like Papahl and Crazy Tracy would make Link's Awakening a lot deeper and more enjoyable.


It would also serve to make Koholint Island feel more like a real place — a place that Link wouldn't want to leave. For new players approaching the game without the rosy hue of nostalgia, it might be difficult to get invested without more elaborated NPCs.


And while we're at it, let's hope we get some bigger text boxes too. That would make sure that the moments created by the NPCs get all the emphasis that they need.


Those Messages


Link’s Awakening introduced a couple of new items in the form of the Guardian Acorn and Piece of Power. The Acorn boosted Link’s defense for a short period of time, while the Power Piece provides a brief attack boost.


That’s lovely in theory, and sometimes, a Guardian Acorn is really all you need to power through a certain point. But there’s a problem with these little wonders:  they’re everywhere, and every time you grab one, you get the same lengthy message that gives details on what you found and what it does. This happens regardless of if its your first time collecting the item or your five-hundredth.


Eventually, you’re avoiding these items as much as possible, desperately trying to make it through the Mysterious Forest, or whatever other small area you’re in, without getting held up by the Acorns and Shards every Moblin seems to be storing in their Moblin suit. Okay, so maybe it isn’t as bad as that.


However, it’s a nuisance born out of early game design that really doesn’t belong in contemporary games. Nothing takes you out of an experience faster than unavoidable, repetitive, and annoying text.


The Button Interface


Our old friends, the giant grey brick and its colorful little sibling, didn’t have much to offer in the way of button combinations or expansive interface options. Still, they did the best they could with what was available, and it was good enough for several Zelda installments, including the original Link’s Awakening.


That doesn’t necessarily mean it was optimal though, as swapping between items and weapons was a bit of a nuisance, especially when having to choose between different songs for the ocarina. However, the Switch isn’t the Game Boy or Game Boy Color.


Nintendo's newest console has exponentially more input options, and opting to make the new version of Link’s Awakening a one-to-one port would be a serious mistake. That is, only being able to use two of the buttons to assign weapons would be a complete waste of the Switch’s abilities.


Hopefully, Nintendo will instead let players assign different items to all four face buttons, and potentially the shoulder buttons as well. It would create a much more user-friendly experience and solve the headache that was inventory management in the old Game Boy Zelda games.


The Plot


The original release of Link's Awakening occurred at a time when developers didn't mind experimenting with mechanics and story lines, and the game's plot demonstrates that willingness. There is a strange dream world here, and there are no real villains, plus there are parallel characters like Chain Chomps and Goombas.


However, the plot of Link's Awakening does not feel fully developed. This is not too surprising, since early '90s games weren't exactly known for their in-depth storytelling, but the amount of material available in the game makes the Switch release a perfect opportunity to create an even more compelling narrative.


Take the Wind Fish itself, for example. Players never really find out how it's connected to the dream world, why it has the power to wake Link, and what relationship it has to the orchestral instruments he gathers during his journey. All of these areas could be elaborated in the new version.


An expanded narrative could also mean more development for the Nightmares or even the inclusion of a central villain. Dethl is a neat play on the dream idea, but it seems like it exists only to fit the overall motif without having any actual motivation — not even Ganondorf's typical desire to "take over the world."


Again, the plot works just fine for the Game Boy and Game Boy Color versions of the game, but leaving it alone for the Switch release could easily be seen as laziness disguised as being faithful to the source material.


In a recent Direct, Nintendo surprised a lot of people with confirmation that a long-rumored, new version of The Legend of Zelda: Link's Awakening is indeed headed to Switch. The reveal trailer didn't show viewers much about the game, aside from its art style, which has led to a number of questions:


Will Link's Awakening for Switch be a remaster or a full remake? Will it make big changes to the beloved classic?


It's my hope that Nintendo does make a few changes with this new release. While Link's Awakening was my first Zelda game, and I love it to this day, I'm not blind to ways that the original could be improved upon.


Faults like the game's button interface and limited character development are fine in its original or Virtual Console form, but if Nintendo is taking pains to spruce the game up overall, these kinds of problems should be fixed as well. Here are seven specific changes I would like to see when Link's Awakening comes to Switch.

The Legend of Zelda: Link's Awakening Revealed for Nintendo Switch Thu, 14 Feb 2019 00:26:31 -0500 Josh Broadwell

The last announcement of today's Nintendo Direct was a reveal trailer for a Switch version of The Legend of Zelda: Link's Awakening. The trailer offered several gameplay snippets and a release window.

Specifically, this new take on The Legend of Zelda: Link's Awakening is set for release in 2019, but no other details on a release date are available at this time. Furthermore, Nintendo did not provide specifics on whether the game is simply a port of the 1993 title, with updated graphics, or if it contains new features.

In the trailer, Nintendo showed off several iconic areas from Koholint Island. This includes Mabe Village, Goponga Swamp (the area outside Bottle Grotto), Kanalet Castle, Toronbo Shores, and the Mysterious Woods, complete with Link's owl guide, Kaepora Gaebora.

The game's famously quirky approach appears to be kept intact as well. The trailer features the original side-scrolling areas, Goombas appearing in dungeons, and bosses like the Genie.

No information was given about the graphics engine. However, the trailer showcases a cartoonish art style used for the characters and monsters uniquely mixed with high definition effects for things like the trees, grass, lighting, and water.

5 Games That Need to Be On the Gameboy Mini Mon, 23 Oct 2017 17:40:01 -0400 Allison M Reilly

With the Classic SNES Mini out now and the just revealed SNES-styled New 3DS XL coming shipping on Cyber Monday, rumors are circling about the development of a Gameboy Mini. Recent news about the rumored handheld and a recently registered trademark by Nintendo suggests it is, in fact, in development.

And although I don't know if the Gameboy ought to be any smaller, I do love the idea of a Classic iteration of the handheld featuring the best Gameboy games that were ever made. If a Classic Gameboy Mini ever does see the light of day, these are the five must-have games we want included. 


What would a Classic Gameboy Mini be without Tetris? This puzzler was the pack-in title for the original Gameboy and remains one of the most well-known block busters of all time. It's certainly the one and only video game my mother will play.

What makes Tetris spectacular is that the game hasn't needed much updating or re-imagining over the years. Sure, there've been games that try to mimick it, like Puyo Puyo, but nothing comes close to the original's panache. It was awesome in 1984 and it's still awesome in 2017.

The Legend of Zelda: Link's Awakening

Link's Awakening originally started as a prototype for the Gameboy, one meant to demonstrate all that the handheld was capable of. But as all great stories about great video games go, it ended up being fun, too. So it was ultimately released to great fanfare.

That's why Link's Awakening has Yoshi and Chomp Chomps in it and ultimately, doesn't seem to fit in with the rest of the Legend of Zelda franchise. Nonetheless, because of the game's role in the handheld's history, this installment ought to be included in any Classic Gameboy Mini that releases.

Super Mario Land

Much like Link's Awakening, Super Mario Land is also a departure from what we know and love about the Mario universe. It doesn't take place in the Mushroom Kingdom. There's no Bowser, Luigi or Toad. And it introduced us to Princess Daisy (for anyone who wondered how she suddenly appeared in Mario Tennis).

Overall, Super Mario Land was pretty, well, super. And it quickly became a staple for Gameboy owners back in the day. All the more reason why it should be a no brainer for the Gameboy Mini.

Metroid II: Return of Samus

The true sequel to original Metroid and prequel to Super Metroid, Metroid II is the only game in the franchise to come out for the Gameboy. Some say Metroid II is the weakest game in the franchise, but when compared to other Nintendo games, the title is often highly praised.

It was also influential in the development of future games in the series, as Metroid II introduced new abilities and methods of exploration that are hallmarks of the series today. So although it doesn't quite get the hype and attention the way the NES and SNES games do, Metroid II was (and still is) an amazing game. 

Kirby's Dream Land

Kirby's Dream Land introduced players to one of the most lovable video game characters of all time -- and led to plenty of sequels across several consoles. It was also a fantastic game for both younger, less experienced players and well-seasoned gamers.

We don't learn of Kirby's signature pink color and copy ability until later games, but none of that would've happened without Kirby's Dream Land and its success. Overall, the game was well-received and something would be missing if the Classic Mini Gameboy did not have Kirby's Dream Land. The game started "it all" in so many ways.


What are some of your favorite Gameboy games? Would you purchase a Classic Gameboy Mini if it came out? Let us know your thoughts in the comments below!

11 Nintendo Games We Want on Mobile Devices Right Now Mon, 26 Dec 2016 03:00:01 -0500 SarahKel


So, there we have it, 11 classic Nintendo games that would be perfect for mobile gaming platforms. We would absolutely love it if these games actually did exist in the mobile gaming world -- here’s to dreaming that one day they will be.


Let’s see in the comments any other classic Nintendo games you’d like to see come to mobile platforms!

The Legend of Zelda: Link's Awakening

Just like Mario, no list of Nintendo games for mobile platforms would be complete without a Zelda game. Originally a Game Boy game, it would be perfect as it is already used for gaming on the go.


The action -- adventure game focuses on exploration and combat, where the player traverses the overworld of Koholint Island, whilst fighting monsters and exploring underground dungeons. Dungeons become steadily more difficult and feature bosses to defeat. Defeating bosses earns the player one of eight instruments required to complete the game.


The game has an overhead perspective to allow Link to jump and enables side-scrolling. Players can expand abilities with items that are awaiting collection in dungeons. Certain items will unlock previously inaccessible areas and to complete dungeons. Whilst we don’t condone stealing in games (or in real life!) it is fun to steal from the shop and this changes the player’s character name to thief for the rest of the game.


There are also mini quests and side missions, where players can trade too.


It is perfect for mobile and another game that we just want for every device possible. Tap on the screen and Link would walk in that direction. Tapping on enemies, could cause Link to attack that enemy. Tapping and holding Link could charge Link for a super attack.


When out and about, it’s great to experience the arcade experience right there in your hand. And this is definitely true of this game.


This game involves boxer Little Mac fighting his way through the ranks of the Boxing Association. He fights fictional opponents, but his dream is to fight a highly skilled boxer.


Little Mac has a limited repertoire of attacks in comparison and only include left and right jabs, body blows and an uppercut. However, he is able to defend attacks by dodging, ducking and blocking blows. Sadly, Little Mac can be knocked out, but can regain health by standing up.


Players fail the game if Little Mac is unable to stand, or even if he’s knocked out on three consecutive times. Keep Little Mac winning to ensure success in the world rankings.


This game would be great for mobile, as it’s another game that can be picked up and put down easily and has much more game play than an idle game. Use swipe on the screen to dodge left or right, or swipe up to perform a punch. Or even use combo moves including swipes and taps to perform special actions.

Pilot Wings

A perfect game for mobile devices originally developed for the SNES, all about flight simulation.


There are a few flight simulation games out there, such as Pocket Planes but a Nintendo version would be so much more awesome.  


The objective of the game is to pass all the training areas and earn licences based on the difficulty of the level. Players need to complete tasks within a specified time limit, for example flying through floating markers. Points are awarded for the accuracy of the mission and time it took to complete. With success, the player completes the missions and earns the pilots wings.


This would be a great twist on flight mobile games and adding something completely different. The tilts on the phone would be used to move the plane left and right, with forwards and backwards tilting to be used to take off and land.

Wave Race

A game for the N64 and a successor to F-Zero and is all about jet-skis.


The objective of the game is to beat other racers, whilst successfully manoeuvring the jet-ski around various buoys. There are two different types of buoy, which determine whether they must be passed on the left or right side. Gain speed by passing the buoy correctly and maintaining this allows players to maintain power without any misses.


Players can actually be disqualified from races by leaving the course or the water or missing five buoys in a row.


Honestly, this game for mobile would be addictive as players try to navigate the courses. Tilt the screen to move left and right, but also forward to accelerate and move sharply to avoid those buoys. Tap the screen to perform jumps, or if already in the air, to perform a trick.

1080 Snowboarding

In the upcoming winter months, we consider winter sports, so how about a mobile game where players can control a snowboarder?


Players control a snowboarder using a variety of button combinations, to allow jumps and tricks. It is a third person perspective game, to race or train their snowboarder, or even perform tricks. Players in race mode need to beat the other snowboarders and the difficulty of this can be increased or decreased. Choose the best snowboarder that is suitable for the terrain in order to progress. The tricks mode provides the opportunity to accrue points by making the snowboarder perform tricks. Perfect these and the player will progress.


This is ideal for mobile gaming, with its mixture of gaming styles and training mode keeps players’ interest. The tilt function of the phone would be used not only to turn left or right, but tilt forward to go faster. Players could tap the screen to perform jumps.


A Nintendo racing game for the mobile market would be a great idea, after all there was a Game Boy version!


In the game, players control a vehicle with the overall objective of beating the other vehicle, whilst avoiding obstacles. Memorising the game track is important to progression in the game. The F-Zero vehicles are designed to hover and ride at high speeds. There are a number of different vehicles, rated A-E, for the body, boost, grip and weight of the vehicle.


As such, this would be a great mobile game, as races would be conducted in short time frames, which is perfect for mobile gaming. The tilt function of the phone would be used, in a left and right direction to steer the vehicle. Keep your finger on the screen to accelerate and take your finger off to decelerate.

Viewtiful Joe

The side-scrolling beat ‘em up game is an interesting choice for a mobile game, as it’s more simplistic in movement, yet players require a degree of dexterity in combat.


Joe can move left, right, up and down on a fixed 2D path, within a platforming style. Combat consists of fighting multiple enemies simultaneously and Joe can punch, kick and dodge these enemies. Dodging enemies dazes them, which is a great opportunity to then fight back.


The VFX (Viewtiful FX) gauge within the game allows players to attribute super hero powers to Joe for a short period of time, and they also make him immune from attacks.


There is an element of a time management game already within this game, as the VFX Power attacks and coins that allow players to purchase more superior abilities. It would be easy to tap and click on enemies to cause damage, such as a kick or a punch, or perform special actions. Characters would move automatically.

Super Monkey Ball

Controlling a monkey in a transparent ball on a variety of maze like platforms would surely be a great choice for mobile gaming.


One level, for example involved rolling along a raised platform with no sides that got progressively narrower, just for that extra layer of difficulty. Therefore, there is a rhythmic aspect to the game.


As the game is timed, it makes it a really great choice for a mobile device, for quick but fun game play. The phone itself would be used to roll the ball accordingly (with the gyroscope), just like the analog stick in the original game. The most subtle movements of the game would have a direct consequence to the game and hand-eye coordination would be much needed. 

Donkey Kong: Jungle Beat

Whilst this game may get a few strange looks on the train, as players tap the on-screen bongo drums to control Donkey Kong’s movements, the game would still work great for mobile devices.


Players needed to get as many points (or beats) as possible in order to progress through the game. Beats are obtained by grabbing bananas and players can complete combo moves in order to really rack up the points. Keep up with the beat in order to keep running.


This game would work great for mobile gaming, a fun little game to play for 5 minutes, as the game works well as an endless runner, with the game progressing in difficulty. Tapping on the screen when required will cause Donkey Kong to jump or perform an attack, in addition to keeping up with the beat.

Super Mario 64

The infamous platformer for the N64, where Mario explored Princess Peach’s castle to save her from Bowser would be an interesting choice, as there are a great deal of missions to choose from.


In the game, the player is free to navigate Mario within the open-world of the environment and discover it without time limits. Mario meets enemies, friends and puzzles along the way. Stars are collected through completing tasks and it’s the stars that unlock parts of the castle.


Mario is able to walk, jump, swim and more by using the game’s controls and the swipe ability for mobile devices would be ideal to continue this.


Mario 64 would work so well for mobile devices -- we think most people want Mario games for every device they have! This could work as an endless runner, with the ability to switch the camera, between the view of behind or sideways to Mario. Players could tap or swipe their phones to perform attacks, jumps, or dodges. 


A game originally for the GameCube, back in 2001 this real time strategy game would be a great game for mobile devices.


Captain Olimar crash lands on a mysterious planet and befriends creatures he calls Pikmin. Olimar utilises their abilities to collect the missing parts of his spaceship he lost during the crash. The player has 30 days to recover the pieces and repair the ship and if they fail, Olimar dies from oxygen poisoning. Each of the three kinds of Pikmin has different abilities, such as surviving in water; however, only 100 Pikmin can be on the ground at any one time. The Pikmin protect Olimar from the world’s predators.


If the game was a side scrolling, strategy puzzle and adventure game, with touch screen controls, it would be perfect for mobiles. Players could tap which Pikmin they want to use, then tap to assign them to the direction they need to go in, or which enemy they need to attack.


With the upcoming Super Mario Run now being available for iOS and Android, it has now made GameSkinny consider what other classic Nintendo games would be awesome for iPhone and Android phones.


With Nintendo being synonymous with handheld gaming, owing to the Game Boy device and more recently the DS/3DS, it seems natural that their classic games are available on the go for your phone.


So, what games would we choose to have on our mobile devices, well we’ve handpicked 11 best games that would be awesome for our iPhone or Android phone. In no particular order, here’s the list:

13 Best NSFW iconic game character fan art Wed, 13 Jul 2016 06:30:02 -0400 Ty Arthur


It's clear there's an endless number of ways to interpret video game characters, from ultra-detailed to big-eyed anime to crossing over with other series entirely (remember that time we turned all the iconic characters into dog versions?), and there's no reason they can't be done up in a more racy format.


All the changes to style of course bring up questions of gender bending (and the never ending flame war between opposing factions on whether or not Link can be a female character), but we'll leave that debate for another article.


For now, let us know what you thought of these 13 highly entertaining and super NSFW recreations, and be sure to offer up some suggestions on images we missed that should have made the list!


The Wolf Among Us


Furry and gamer sub-culture frequently collide, so it shouldn't be too much of a shock to learn there's a rabid fan base all about Bigby Wolf from Telltale's rendition of the Fables comic series.


This one's easily the most tame of all you can find with a simple Google search, transporting Bigby into a sharp anime style while not losing that rugged quality that drives the wolf-lovers wild.


Saint's Row


The ever-amazing Saint's Row series is always trying to find new ways to up the ante and be even more ridiculous than anything seen in the past. From becoming President by falling into the White House in Saints Row 4 to the totally unexpected, Disney-style musical number in Gat Out Of Hell, you never know what to expect from this bonkers game series.


One thing you can reliably expect to see though are nude characters. Some of them are mercifully blurred out (Oleg running wildly through the streets of Steelport with his member hanging free comes to mind...) while others are not.


Predictably, there's been a good deal of fan art for these gangster characters, especially those of the female persuasion, like the ultra-smart and beautiful Kinzie Kensington. This particular pinup appears to just be a reshaded version of another image with the Saint's logo tattooed on, but hot damn if it doesn't put Kinzie in a more erotic light.



Five Nights At Freddys


Fair warning here: you can't ever un-see what you will see if you decide to take a look at the complete and uncropped version of the image above.


Remember good old Rule 34? It has no exceptions. None. Not a single one. Even killer animatronic stuffed animals from a kid's pizza parlor have been turned into sex objects by depraved gamers. Way to go us!


You can delve even deeper into this bizarre sub-culture of a sub-culture, finding such gems as yaio / animatronic furry crossover fan fiction. I never thought I'd type that sentence, but here we are.


Borderlands Pinups


With the already-sexy Moxxi and characters like the Siren on display, it was a no-brainer that there would be fan art by the boat load for Borderlands characters.


Skipping all the fully nude stuff (and the perhaps line-crossing art with the underage Tiny Tina...) one recurring theme has appeared in artist recreations: pinups!


These two images above are actually from two completely different artists tackling the same subject matter. Moxxi on the right was created by Quirkilicous, while Maya on the left was put together by Milish.


I guess my only question here is why is Claptrap getting all the action in the pinups? Does he have a vibrate function or something?


Alice In Wonderland


This beautiful cover comes from a Zenescope comic series that morphs classic children tales into much more adult versions. I'm partial to this particular image that lets you know there will be a much different twist than you'd typically expect from Alice and the Mad Hatter.


'Course, anyone who has ever played Alice: Madness Returns has already received a pretty damn NSFW interpretation of that story, just in an extremely disturbing and rapey way.


Princess Peach


Well hello there Ms. Peach... I don't see any reason why she couldn't do a Playboy centerfold if she wanted to.


Despite all his smashing castles and murdering hordes of innocent goombas to re-kidnap her, Mario's got no claim on what the pretty princess does with her body.


Unsurprisingly, there's loads of Peach hentai across the net that make this image look decidedly tame, and they all use a pretty stunning array of art styles. While we probably won't ever cover it here, somebody should really do a dissertation on the varying art styles just of nude Super Mario characters and the serious ingenuity on display by the artists.


Smurfs As Game Of Thrones


We already covered how NSFW doesn't have to mean nude (OK, there are some smurfs getting it on in the video, so sorry for ruining your eyes forever on that front) and sometimes it just means a radically different interpretation of something normally very innocent.


What would happen if the Smurfs schemed, plotted, and rebelled like the lords of Westeros? We'd have a reddish blue wedding, just as much in-breeding, and some horrifiying hilarity, as show in this clip by Animation Domination Hi Def.


Before anybody screams that we've strayed too far from gaming – just remember there are in fact both Game Of Thrones and Smurfs video games. Lots of 'em in fact.


Game Of Thrones Tattoos


Sure, Ramsay Snow/Bolton likes to flay people alive, cut off genitals, and feed babies to rabid dogs, but admit it: you still kinda want to get into his pants, don't you? Add some tats in the max and both the ink and screamo crowds are going to go nuts.


That's exactly what Hilary Heffron did with an entire series taking Game Of Thrones characters and inking them up with hilarious and very on-point tats.


The bad buy persona on display here sort of makes me wish we could get a Game Of Thrones / Sons Of Anarchy crossover, maybe by Telltale Games? Granted their recent rendition of GoT wasn't perfect, but the first few episodes were plenty of fun to play.




The Witcher


Another one by the immensely talented Astor Alexander, in this series he converts people from various game universes into a seriously noir mode.


I dig how he takes them all a sexy or gruesome direction, giving you an entirely different version of these well-known characters (you don't often think of Mario and Luigi as hard boiled detectives willing to get blood on their hands).


Granted, the Witcher series already had plenty of boobs, but I like that this rendition clearly hints at both sex and danger without actually showing much of either.


Legend Of Zelda


Artist Astor Alexander has two truly amazing different series, one recreating classic works of art with game characters and another (see the next slide) reimagining games as dime store detective novels and comic book covers.


My jaw sort of dropped when I first saw this line of images he created, as its clear a whole lot of work went into these. This one in particular is both somehow sexy and more than a little disturbing. I'll never think of princess Zelda or Ganondorf the same way again.


Mega Man


Woah, that is some serious beefcake Mega Man action there. I mean, I always sort of assumed he had to be pretty built under that suit with all the running and wall jumping he's always doing, but good lord.


I'm sure with a little searching you can find the uncensored version of the image, and yes, there's a whole lot of porn using both the series' title character and various robotic enemies. For the Yaoi fans, boy love abounds in the Mega Man universe.


Fallout / My Little Pony Crossover


“Now wait a minute,” I hear you screaming in your head while seeing the image above, “I thought this was all going to be about boobs and butts and stuff!”


Hold that thought for a moment and let me counter with a differing opinion: “NSFW” doesn't always mean “boobies.” Sometimes its just cute characters doing very adult things. Like a Fallout rendition of a My Little Pony character cursing like a sailor before being blown to bits by a mine, for instance.


This particular image comes from a full crossover online comic series by Kkat spanning 45 chapters. You can read the whole thing right here.


Fallout 4


There are a ridiculous number of nude mods to make characters in both Fallout 3 and Fallout 4 shed their clothing and show off some nipple, but frankly the blocky polygonal art style isn't all that sexy.


Thankfully, there's a stable of artists more than happy to put a risque twist on the various Fallout game mechanics, like this rather different interpretation of VATS. Where are you going to take aim at first I wonder?


The Fallout series itself is no stranger to sex, with the second game even having a Kamasutra perk that provided different dialog options if you engaged in intercourse, as well as being notable for the first instance of a video game ever having a same-sex marriage wedding scene.


By now we should all know about Rule 34: if something exists, somebody has found a way to turn it into porn. Just take a look at the shockingly well done Biocock Intimate or the horde of nude mods for every single video game ever made.


Amidst the sea of Final Fantasy dojin and Mega Man bosses with tentacles turned into love machines, there are plenty of more “tasteful” pieces that either offer up a bit of fan service or even go in violently unexpected directions for normally peaceful game icons.


Sites like Deviant Art are filled to the brim with insanely talented artists putting their own spin on classic characters, but there's also more than a few unknown and independent artists or even video creators who have some amazing work you simply have to see.


Before we dive into some of the most interesting NSFW reimaginings of game characters, I just want to make a quick note here: I made a serious effort to find all the artists, but sadly many of them aren't listed and there were no readily available references to the original source. If you know who made them, be sure to let us know so we can give proper credit!

Hyrule Warriors: Legends Link's Awakening DLC comes out soon Thu, 23 Jun 2016 12:59:25 -0400 Kevin S. Behan

A new trailer for Hyrule Warriors: Legends upcoming DLC pack Link's Awakening was released earlier today. It sees the return of Marin from Link's Awakening, an adventurous girl who encourages and aids Link on his quest to awaken the Wind Fish so he might return to Hyrule.

In the trailer we see that Linkle is getting the Pegasus Boots as a new weapon, letting her utilize high-speed kicks in dealing with a horde of enemies. Also featured is Koholint Island, the setting of Link's Awakening, which will be an Adventure Mode map. And if you're a 3DS user, there are so fifteen costumes for 'My Fairy'.

So, who is Marin?

Marin was the replacement for Zelda in Link's Awakening. She's Link's companion and friend throughout his brief stay on Koholint. A spunky outdoors girl, she was never really much of a fighter, and her chief role in the game was to teach Link the Ballad of the Wind Fish, which was crucial in his quest. The trailer shows her summoning the Wind Fish for several of her moves, smashing through their enemies.

I don't want to spoil Link's Awakening for anyone who hasn't played it, in case this DLC makes you curious enough to visit it, but I'm interested in seeing if they'll explain why or how Marin's showing up. The events of Link's Awakening make it odd for her to pop up outside of that game.

The Link's Awakening Pack DLC will be releasing June 30th.

We put 15 of the most iconic game characters through that dumb What-Dog site. You're welcome. Fri, 12 Feb 2016 09:56:48 -0500 Ty Arthur

The Internet just discovered a whole new way to waste time with Microsoft's What-Dog site, which lets you determine what kind of dog any given person would be just by uploading a photo.

You should have guessed by now we already tried this out with every video game hero and villain we could think of, and it is eerie how spot-on some of these are.

The face recognition sadly isn't perfect, and I was pretty disappointed it couldn't find anything for either Mario (and yeah, I tried the live action version) or Leisure Suit Larry, but then again perhaps that's for the best...

"Soap" Mactavish

Would you send your Labrador Retriever to plant some claymores by the door?


I'm never going to look at that beautiful mane of silver hair the same way again...


Do you think she'd agree with the assessment?


I can't stop laughing at this one!


If only it had said "loves his family."

Lara Croft

The many, many, many mercenaries I killed in the Tomb Raider reboot would likely agree!


I'm now going to always see Link with a dumb grin and his tongue hanging out, but "surprisingly strong body for its size" is so accurate!

Marcus Fenix

Yep, I can see it. He doesn't take kindly to orders either.

The Arbiter

Well, they nailed the neck and body type!


Somehow I feel like this describes Max from Life Is Strange a lot more than Kefka!


Who's a cute little Scorpion? Yes you are, yes you are!

Solid Snake

I lost it entirely at "intense stares."

Tiny Tina

Definitely vocal, energetic, and eager to prey on small animals... or bandits, whatevs.


That description is amazingly accurate for the character, even if the image doesn't quite match.

Captain Price

Could you ask for a better jogging partner through a snowy base in Siberia or a dusty airplane graveyard?

Let us know what hilarious combinations you come up with you give What-Dog a try!

"What were they thinking?" weird video game commercials Wed, 09 Sep 2015 02:30:01 -0400 katlaborde


Big faced Sega Saturn man doesn't want to see you go. 


I know I left out some great weird commercials, so feel free to leave your suggestions in the comments!


Image source: Wikia

"Crying Baby" PlayStation 3

Well, you had to have known this was coming. After all, it was featured as the main image to this article.


So what does a freakish baby doll have to do with a PlayStation 3? Thankfully, nothing, but someone at Sony thought it would be a good idea for a commercial to advertise their new system.


Although this commercial is trying to be weird, it did too good of a job at it. First the baby sits there idly, then starts to cry, and finishes with a creepy laugh.


It's a good thing the PlayStation 3 was a successful system as the weird advertisements didn't do much for Saturn or Jaguar sales.


Video source: YouTube

"We Suck Your Eyeballs Out" Sega Saturn

Honestly, I don't know what this commercial was trying to go for. It is hard to even make sense of what's going on in Sega's artistic attempt to sell you a Saturn.


I am assuming the man who had his eyeballs sucked out of his head is experiencing the pure, amazing realism that is the Sega Saturn. It's ambitious and weird, but I don't think it was that effective.


Especially when the man utters "reality always hurt", making us wonder who in the hell would want to buy a Sega Saturn after seeing that.


Spoilers: no one did.


Video source: YouTube

"The Witch Doctor" Dr. Mario

At the point, I know it seems as if I'm picking on Nintendo. Honestly I'm not, their marketing department was just "cray cray" in the 90s.


I remember seeing this commercial when I was a kid and thought it was scary. It wasn't the witch doctor, it was the guy's small head that freaked me out. 


The commercial hardly shows any gameplay footage. Although it was Dr. Mario, so that was probably intentional. If people actually knew it was a puzzle game, they would have likely ran for the hills.


Video source: YouTube



"Do the Math" Atari Jaguar 

What's the best way to get your point across? If you answered, "screaming loudly into someone's face", then Atari's marketing department for the Jaguar agrees with you.


There is something strange about this commercial. Is it the scary, violent tone of the teacher, her haircut, or knowing how much the Jaguar flopped? Maybe it's a combination of all three.


If you were enrolled in Video Game Marketing 101, you'd know the answer.


Video source: YouTube

"Just One More Bite" Super Mario World 2: Yoshi's Island 

It must have been a blast to work in Nintendo's marketing department in the 90s. Although this one lacks a sweet rap song, it does feature an exploding fat guy. Nintendo never lets us down!


Okay, so, the commercial actually does a good job at showing off the game at the beginning. The problem with this commercial is that...well, it's nauseating. 


It's not very appealing watching a guy cram food into his mouth and definitely gross to see him explode all over everyone at the end. I get that these commercials are marketed to kids, specifically boys, and boys tend to like gross stuff.


However, I don't know if it's a good idea to associate your game with liquified man guts spewed all over innocent restaurant patrons.


Video source: YouTube

"Down with Zelda" Legend of Zelda: Link's Awakening

So you're an advertising executive for Nintendo in the early 90s and you want to sell a Zelda game to kids. Well, the kids in the 90s sure did like their rap music. They also enjoyed themselves some Zelda as well. So it was only natural to combine the two, right? RIGHT?!


Well, that's the core of this commercial's problem. Zelda and rap music don't really go well together. I will admit the rap is catchy though. Out of place, but catchy. Also, the rap does not really sell much on the game except for the game's overhead view. If you were a Zelda fan in the early 90s, you were likely already expecting the game to have an overhead view. It's kind of like advertising a first-person perspective in Call of Duty.


Also, I'm no advertising expert, but it's probably not a great idea to obscure the gameplay images to the point where you can hardly see them. 


The rap is catchy though, right?


Video source: YouTube


Some people often say that advertising is an art form. In the case of these video game commercials, all that comes to mind is some kind of bizarre, creepy performance art. 


It's hard trying to market a product to as big as audience as possible. However, you can't help but wonder how someone thought these commercials were a good idea.


Regardless, it makes for a great, yet bizarre nostalgia trip through the stupidity and weirdness of video game advertising!


Image source: Push Square



Rewind Review - Link's Awakening / DX Sun, 23 Aug 2015 16:30:45 -0400 David Fisher

Week 4 of the Legend of Zelda Rewind Review has arrived, and with it we arrive on the first portable Zelda game: The Legend of Zelda: Link's Awakening.

Link's Awakening arrived on the Gameboy in 1993, two whole years after the success of A Link to the Past on the SNES. According to an interview with Satoru Iwata, Link's Awakening originally started as a port of A Link to the Past for the Gameboy. Over time, Link's Awakening became something different - namely the first Legend of Zelda game to have a dedicated writer. As such, Link's Awakening - despite being one of the most overlooked games in the series - may actually be the foundation of all modern Zelda games.

As with all Rewind Reviews, The Legend of Zelda: Link's Awakening will undergo a review process through the eyes of a modern critic. No nostalgia glasses, no excuses, no rationalizing hardware limitations, and no sparing myself from angry fans and readers. 

Nothing will excuse this game from anything that we - as modern gamers - would expect to see in the genre today. So without further ado, let's get marooned on Koholint Island and awaken the Wind Fish in The Legend of Zelda: Link's Awakening DX on the Gameboy and Gameboy Colour.

The Plot

Link's Awakening greatly benefited from a dedicated writer. Unlike earlier entries to the series, Link's story is not one of saving the princess, or defeating the legendary evil, as it is his fate. Instead, Link is actually on a quest that is - at least in part - self-gratifying.

Let me explain:

In Link's Awakening, Link has been marooned on the strange Koholint Island after his ship was destroyed during a storm. After a girl by the name of Marin finds Link on the beach, Link awakens in her father's home. Marin tells Link that his gear might have washed up on the beach, and her father returns Link's shield that he found. However, soon after he retrieves his sword, Link is visited by a strange owl that tells him that only by awakening the Wind Fish will Link be able to leave Koholint.

As such, Link is not setting out to wake up the Wind Fish for the sake of saving the people. Instead, Link is only trying to get off the island to save himself. It is only by coincidence that the bosses (or nightmares) are terrorizing the people, and his defeating them saves the islanders. 

Another benefit of having a dedicated writer for Link's Awakening is that the NPC characters are much more memorable. The story is also a lot more flushed out than a simple: save the world, win the game feel. In fact, the story actually has darker themes that are not addressed in the forefront.

[Spoiler Alert!]

Was Koholint a dream? Or did we actually bring about the island's demise?

One example of darker themes in Link's Awakening is the fate of Koholint itself. After Link awakens the Wind Fish, the island of Koholint disappears, because is actually the fabrication of the Wind Fish's dream. As a result, all who live on the island technically die after you beat the game. The only exception to this rule is the fate of Marin who - in theory - turns into a seagull if you successfully beat the game without dying once. That is...assuming that they weren't all seagulls to begin with. If Koholint was nothing but a dream, would Link's failure to save Koholint actually have resulted in his demise via drowning? We are never given a straightforward answer, and so fan theories have run rampant.

[End of Spoilers]

As such, this is the first time I have actually appreciated what the Zelda series has provided in terms of an actual narrative. I would certainly recommend playing through this game just to talk to all the NPCs and get a feeling for the world. Koholint is a beautiful place, and considering that this is the first story-driven Legend of Zelda game it does a great job of showing the series' potential.


The Beautiful:

The Koholint overworld sprite map. Click to zoom.

Having originally been designed as a port of A Link to the Past for the Gameboy, Link's Awakening carries over many of the SNES title's gameplay mechanics to the Gameboy. Among the returning gameplay features are: a world map, swordplay mechanics, item variety, and over 100 different enemies to battle. The map also rivals the size of Hyrule in A Link to the Past, containing 2 villages, 8 dungeons, and many hidden caverns as well.

Link's Awakening sports 9 unique bosses, one of which has the ability to recreate several bosses from A Link to the PastEach dungeon has its own boss - as A Link to the Past did - as well as a selection of 9 mini-bosses that reappear in several dungeons. There are also four overworld mini-bosses that Link must defeat to get several key items or pets that are needed to enter the dungeons.

The introduction of the Roc's Feather allows for new dungeon and puzzle ideas thanks to the jump mechanic.

The game also introduced a number of its own unique additions to the Legend of Zelda series. The first unique feature that had not been shown in previous games was the ability to use different songs that had various effects. This feature would reappear in Ocarina of Time and later Zelda titles. Also, this game introduced the Roc's Feather - and simultaneously the ability for Link to jump. Another addition was a guiding figure - the Owl - who would help players with riddles about where their next destination was. These features and changes - while deceivingly small - helped the Legend of Zelda get to where it is today.

The Good (DX Version)

The Legend of Zelda: Link's Awakening DX adds several features to the original Gameboy version. The first feature - and by far the most noticeable - is the addition of complex colour maps. Every sprite gets its own colours, and every background looks beautiful as a result. The game also includes a new dungeon - aptly named the Color Dungeon - which provides interesting color-based puzzles. While these features are not necessarily a game-changing addition to the game, it does make it difficult to justify purchasing the original over the backwards compatible DX black cartridge.

The Bad:

There is very little to complain about when it comes to Link's Awakening due to its similarities in gameplay with A Link to the Past. However, there are some issues that come about as a result of the change in hardware.

The main issue is the file-saving method. In order to save the game, players must press the A, B, Start, and Select buttons all at once. While this does not seem all too troubling at first, it can lead to some accidental soft-resets if the player accidentally hits the D-Pad.

Another small issue is the overworld map. While the grid-like format allows players to select each section to find out more about an area, it also lacks the detail of A Link to the Past's overworld map. As a result, it is difficult to find out which way players can travel to get from one side of the island to the other. The most notorious of these sections is the path to Tal-Tal Heights (at the northmost point of the map) which seem impossible to reach due to almost every single tile on the overworld map appearing to be untraversable.

The Presentation

My opinions on Link's Awakening are divided between the original and DX versions. Ultimately, the DX version is better. With the addition of Gameboy Color compatible pallets, and a number of visual updates, Link's Awakening DX is ultimately the better game in terms of graphics. Both games, however, share the same sprites. This is not necessarily a bad thing.

Bosses look cartoonish compared to the detailed versions seen in ALttP.

Link's Awakening - while not as beautiful as A Link to the Past - shares much of its art style, albeit simplified to fit on the Gameboy's screen. Every enemy is distinguishable from others, even without color, and that is something worth noting. Locations and buildings are all distinguishable from one another, and as such I must commend the game's developers for their success in making a Gameboy Legend of Zelda title that was not as drab as the original NES title, despite both being 8-bit games.

The music in Link's Awakening is certainly the selling point for me.

Unlike previous Legend of Zelda titles, Link's Awakening introduces the concept of every single dungeon having a unique theme. It is for this reason alone that Link's Awakening excels beyond A Link to the Past in terms of presentation. While the game is nowhere near as graphically complex as the latter, Link's Awakening actually has twice as much music and jingle tracks - over 70 tracks, compared to A Link to the Past's 28. Quality has not been sacrificed for the sake of quantity either. Many tracks are remixes of earlier Legend of Zelda songs, and each track is actually quite well-composed even without considering the hardware. As always, you can listen to the soundtrack for yourself in the video below.

The Verdict

The Legend of Zelda: Link's Awakening marks the first successful Legend of Zelda title on handheld platforms. That alone should earn it plenty of praise, but it is the game's effective use of the hardware that earns it my respect. This game never feels as though the developers were compensating for the limitations of the hardware. Instead, the developers turned limitations into a new puzzle feature - namely the Power Bracelets - while adding new features into the mix, such as the Roc's Feather.

As such, I give The Legend of Zelda: Link's Awakening a 9/10 for maintaining A Link to the Past's key gameplay elements, while also adding new features. Had the game not sported a dedicated writer, I would have given the game an 8/10, since the story itself provides that extra feature that pushes it beyond A Link to the Past's legacy. The only reason the game does not earn itself a 10/10, however, is that it does not do enough in the gameplay department to separate it from the success of A Link to the Past.

With that, I bring Week 4 of my Legend of Zelda Rewind Review to a close. Has anyone played Link's Awakening? What did you think of the game in terms of gameplay and story? Do you believe this game is overshadowed too often by the success of A Link to the Past? Leave your opinions in the comments section below!

Also, be sure to check back on this article or the GameSkinny front page for future reviews, as well as swords and sorcery action as we make our way from the original 1986 release of The Legend of Zelda on the NES to the 2013 release of A Link Between Worlds on the 3DS!


Reviews in this Series: