The Sinking City Articles RSS Feed | The Sinking City RSS Feed on en Launch Media Network Best Buy's Scary Games Sale Has Frights, Dark (Empty) Knights, and a Scared Green Plumber Thu, 24 Oct 2019 11:34:49 -0400 Joshua Broadwell

Best Buy is running a limited-time Halloween sale as part of its weekly bundle of deals. There's a fair bit on offer here, from this year's frightening favorites to the tried-and-true horror staples of days gone by.

Here's a bit of what you can expect from the Scary Games sale, including Resident Evil 2, Hollow Knight, Bloodborne, Luigi's Mansion, Dead by Daylight, and dozens more. 

Here are some of the highlights.

Best Buy Halloween Sale Highlights

Game Sales Price
Resident Evil 2 — Standard Edition (PS4 and XB1) $24.99
Undertale (Switch)  $24.99
Resident Evil Origins Collection (Switch) $29.99
Devil May Cry 5 Standard Edition (PS4 and XB1)  $24.99
Hello Neighbor: Hide and Seek (PS4 and XB1) $4.99
Hollow Knight (Switch)  $29.99
Luigi's Mansion (3DS) $29.99
Bloodborne (PS4) $16.99
Bloodstained: Ritual of the Night (PS4 and XB1)  $29.99
The Sinking City (PS4)  $49.99
A Plague Tale: Innocence (PS4 and XB1) $42.99
Resident Evil 7: Biohazard
Dead by Daylight: Definitive Edition (Switch) $29.99
Call of Cthulu (PS4)  $24.99
We Happy Few (PS4 and XB1) $14.99


That's but a sampling of the close to 50 games included in the sale. You can check out the full list here, and if that's not enough Halloween for your video game, be sure to take a gander at our games with Halloween events list as well. 

If you're a PlayStation player, be sure to check out PlayStation's Halloween sale, which is full of devilishly good deals. 

GameSkinny Weekend Download: Console Tariffs, Canceled WoW Successor, New PUBG, More Sat, 29 Jun 2019 09:00:01 -0400 GS_Staff

This week, Nintendo teamed up with Sony and Microsoft in a rebuttal against the Trump Administration's proposed console tariffs, and PUBG Corp confirmed a new game in the franchise is in development. 

We also published a few fantastic reviews on games such as Bloodstained: Ritual of the Night, Samurai Shodown, Steel Division 2, The Sinking City, and Crash Team Racing. Of course, we've got a handful of guides on many of the latest releases. 

Sit back. Relax. Enjoy. It's the weekend. What else are you gonna do? Play video games? 


  • Nintendo, Sony, and Microsoft Issue Formal Protest to Trump's China Tariffs
    The proposed console tariffs would disrupt supply chains and pass higher costs onto consumers, executives say, which would ultimately ripple outwards and harm the economy on the whole. Read more

  • Canceled WoW Successor Project Titan Dev Troubles Revealed at Gameslab
    Project Titan may have seemed a myth at one time, but its reveal and cancellation in 2014 left many wondering what happened. Read more

  • Niantic Makes It Easier to Get Spell Energy in New Wizards Unite Update
    Obtaining more Spell Energy from Inns and Challenges in Harry Potter: Wizards Unite just got a bit easier thanks to a new, feedback-driven update. Read more

  • Niantic Partnering with AT&T, Simon for Harry Potter: Wizards Unite
    The first Wizards Unite real-world event has begun, offering additional rewards and special quests to entice you out of the house. Read more.

  • Riot Blocks League of Legends in Iran, Syria In Response to U.S. Sanctions
    Recent tensions between the U.S. and Iran are considered the primary cause for the block, with money concerns potentially being at the root of the decision. Read more

  • The Next PUBG Game Is in The Works, Headed by a New PUBG Studio
    New studio Striking Distance isn't developing a PUBG sequel; instead, it's set to be a completely new take on the series. Read more

  • WorldGaming Network Announces Second Annual Rocket League Championship
    The Rocket League WGN North American Championship kicks off online June 29. Read more

  • Epic Games Giving Employees a Two-Week Summer Holiday
    The Fortnite developer is granting a fortnight-long holiday to its employees but promises in-game issues will be addressed should they arise during this time. Read more

  • Tyler "Ninja" Blevins Won't be at the 2019 Fortnite World Cup
    Blevins failed to earn the necessary points during qualifying matches, but still maintains his status as a top Fortnite streamer — with all the pros and cons that entails. Read more.  

  • Full-Sized C64 Maxi Remake Gets Price and Release Date
    Retro Inc and Koch Media's full-sized Commodore 64 reboot features multiple ways to play, a built-in library of games, and even a fully functional keyboard. Read more

  • CastleMania Announces Release Date for N64 HDMI Accessory
    The retro craze shows no signs of slowing down, with the latest device being a plug-in that hooks your N64 up to a modern TV set and doubles the console's visual output. Read more

  • Pokemon Masters Introduces Real-Time Battles and Sync Pairings
    The upcoming Pokemon mobile game puts a new twist on classic battle mechanics, though there's still no firm release date. Read more

  • FFXIV Getting a Live-Action Television Adaptation
    Hivemind, the company behind Netflix's The Witcher adaptation, is working on the project and hopes to honor the franchise's legacy through exploring FFXIV's myriad themes, locations, and people. Read more

  • New Switch Model Processor Could Be Behind Mini and Pro Rumors
    Nvidia's Mariko chip could provide a range of improvements in keeping with the Switch Pro rumors we've heard so far. Read more

  • Nintendo Opens Door for N64, GCN Games on Switch Online
    Nintendo's Shuntaro Furukawa says the company is considering avenues for providing access to its classic games library. Read more


  • Samurai Shodown Review: Unapologetically Old School
    Samurai Shodown is a throwback to arcade fighters and the series' first entry in a decade. It is solid without a lot of frills. Read more.
  • Bloodstained: Ritual of the Night Review — A Masterful Symphony
    Bloodstained: Ritual of the Night stands as one of the best Vania games of recent memory, and one of the most satisfying games of 2019 so far. Read more

  • Steel Division 2 Review: A Bigger and Better War
    Steel Division 2 proves to be a much better game than its predecessor in terms of graphics and mechanics, even if it still needs to solve a few balancing problems before it can be called "definitive." Read more

  • Logitech G502 Lightspeed Review: Reinvigorating a Classic
    Logitech's recent knack for reviving old products with modern perks reaches its pinnacle with the G502 Lightspeed Wireless. Read more. 

  • Crash Team Racing Nitro-Fueled Review: A Nostalgic Joy Ride Needing Just One Repair
    When Crash Bandicoot wasn't jumping on crates of wumpa fruit and spin-attacking turtles and wizards, he was racing aliens around the track in a stylish buggy. Crash Team Racing (CTR) has long been regarded as one of the best kart racers of its time, if not of all-time. Read more

  • The Sinking City Review — Solve Crimes And Go Mad In This New Gold Standard For Lovecraft Games
    With a distinct lack of hand-holding, in-depth investigative mechanics, and a solid mix of open world design with mythos monsters, The Sinking City is the standard for Lovecraftian games. Read more


  • We're Giving Away 5 PS4 Codes for Team Sonic Racing
    SEGA was awesome enough to give us 5 PS4 keys for Team Sonic Racing. Now, we're giving them to you! Read more

  • The Top 20 Minecraft 1.14.3 Seeds for July 2019
    No more unwanted raids in Minecraft 1.14! Now you can freely build your settlements in any of this month's top 1.14.3 Minecraft seeds. Read more.
  • Guy Plays Dark Souls 3 Using Nothing But Raw Meat
    This might be one of the most weirdly inventive ways anyone has played Dark Souls 3. Read more

  • E3 2019, Oculus Quest, & Chart-Toppers — How VR is Becoming Mainstream 
    2019 is huge for the world of virtual reality, here's a summary of how this once gimmicky platform is becoming less niche. Read more

  • Mario Kart Tour Needs to Course Correct on Course Correction
    Invisible walls and course correction threaten to sink what is an otherwise amazing mobile port. Read more

  • Game Developer Makes Andy's House From Toy Story in Far Cry 5
    The lovingly re-created scene is just one of four dozen custom-made Far Cry 5 maps. Read more

  • Dying Light 2 Preview: Making Decisions Matter In The Zombie Apocalypse
    Techland walked us through how important your decisions will be to the outcome of the world in Dying Light 2. Read more.


  • Bloodstained: Ritual of the Night Swimming Guide
    Learning how to swim in Bloodstained isn’t as simple as just getting in the water. Find out how to do it in our swimming guide. Read more

  • An Early Game Battlemage Build for Bloodstained: Ritual of the Night
    Learn how to build your own Battlemage to conquer the demon hordes in this guide for Bloodstained: Ritual of the Night. Read more

  • Bloodstained: Ritual of the Night Shard Locations Guide
    A guide to every shard in Bloodstained: Ritual of the Night, and which monsters drop them. Read more

  • Samurai Shodown Full Character Move List
    Master every technique in Samurai Shodown with our guide to every special move for the entire roster. Read more

  • How to Change Your Code Name in Wizards Unite
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  • Harry Potter Wizards Unite Greenhouses: How to Grow and Gather Ingredients
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  • Harry Potter Wizards Unite: What Does The Spectrespecs Lens Do?
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  • How To Use Dark Detectors in Harry Potter Wizards Unite
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  • Harry Potter Wizards Unite Master Notes For All Potions
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  • The Importance of Portkeys in Harry Potter: Wizards Unite
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  • The Sinking City Fast Travel Phone Booth Locations
    Need to get around the city without walking hundreds of miles? We show you every single phone booth in Oakmont for fast traveling between quests! Read more

  • The Sinking City Best Skills Guide
    Want to stay alive longer and keep your inventory full of shotgun shells and first aid kits? We show you the absolute best and most critical skills to pick in The Sinking City! Read more

  • The Sinking City Side Case And Main Quest Locations
    Looking for a specific case location in The Sinking City? We've listed out every single place you can visit in the city of Oakmont! Read more

  • The Sinking City Guide To Solving Cases And Finding Supplies
    Can't seem to find enough ammo to stay alive or track down the right clues to complete cases? We show you exactly what you need to do to thrive in The Sinking City! Read more

  • Risk of Rain 2: How to Unlock the New Character Rex
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  • How to Beat Prince Wiggletail in World of Warcraft
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Check back next weekend for another roundup of news, reviews, guides, and features. Be sure to check previous weeks for more content: 

The Sinking City Guide To Solving Cases And Finding Supplies Tue, 25 Jun 2019 12:15:01 -0400 Ty Arthur

Dozens of horrific cases are waiting to be solved by private investigator Charles Reed in The Sinking City, but if you're expected a cake walk you should probably move onto a different game.

Those quests are significantly more difficult here than in the standard open world title, because there are no map markers telling you where to go, and clues are often difficult to locate and decipher.

Having trouble staying alive and solving cases? Below we lay out the best way to get started in the game for the least frustration as you work towards solving the mystery of the madness spreading in Oakmont.

Exploration Before Story Missions

 Finding infested areas and major story locations awards bonus experience.

After completing the Frosty Welcome case and leaving the port, the whole city of Oakmont is free to be explored. Before heading off to the Expedition Headquarters to start the main story case however, you should gain some starting experience by traversing the districts to find infested areas and major locations.

Besides leveling up through bonus experience gained by finding different areas, exploring early allows you to unlock fast travels locations in each district (see the full list of Sinking City fast travel locations here).

I strongly recommend unlocking at least one phone booth in each district early on. This makes the game much more enjoyable and less tedious in later cases so you don't have to walk or boat your way across half the city every single time.

After leveling up, be sure to take the bonus rewards skills No Charity and Silver Tongue, as these will be critical to topping off your crafting supplies. Wondering what other skills are most useful? Check out our full Sinking City skills guide over here.

Note that near the beginning of the game, Reed receives a large collection of notes with various locations from the owner of the Devil's Reef Hotel for the Letters From Oakmont side case. I don't recommend hunting down those locations until you have leveled up a few times and completed a few story missions, as they tend to include large numbers of more difficult enemies with fewer rewards.

Scavenging For Supplies

 Use Mind's Eye to highlight containers before entering an infested area

Ammo, first aid kits, anti-psychotics, traps, fire bombs, and hand grenades can only be acquired through crafting or finding items lying around while searching locations.

Crafting at the Inventory screen will unquestionably be your main method of getting more bullets, healing items, and ranged explosives, so you need to keep plenty of supplies on hand at all times.

The problem is that supplies are scarce, and the best spots to scavenge are the most dangerous. You can end up using more bullets than you acquire if you don't scavenge with a plan.

Infested areas have the best loot, and thankfully they all have walled off sections where you can survey the street ahead from a safe vantage point.

Before jumping down into an infested area, make sure to activate Mind's Eye mode to highlight containers with crafting materials. When you know where to go, make a beeline towards one or two containers, then high tail it to the exit and don't stop to fight anything.

If you don't get all the supplies you need from the first two containers, you can try your luck running down an alley or entering a building, but if you're low on health, just leave the location and repeat the process at a different infested area.

Its better to not use any ammo or consumables at all and just run like mad across these areas, but if you get into a sticky situation (like getting stuck in a back alley), its best to only use traps in the infested zones and save your ammo for cases.

Besides scavenging infested zones, the best method for topping off your supplies is completing cases. After unlocking the two bonus rewards skills, be sure to complete the side cases available across the city.

These two side cases are both immediately available before you even start the main Lost At Sea story quest:

  • Bounty of the Sea given by a fisherman near the fast travel phone booth at Deepshore Road in Grimhaven Bay who is looking for logs of missing ships
  • Field Research side quest granted by the doctor at St. Mary's Hospital in Coverside to research the wyle beasts who have begun appearing in Oakmont

While the later segments of those cases will be too difficult to complete without the shotgun and hand grenades, the first two locations for both cases can be handled with just the revolver and some first aid kits. 

These are a great way to gain bonus experience and keep your supplies topped off before hitting the story missions.

Investigating Cases

 The gold and black book icon only appears if evidence can be found at an archive

Once you've mastered the basics of staying alive and supplied, solving the actual cases is where most players are going to get stuck. You have to find the locations on your own by reading clues, and many of those locations can only be found by researching information at an archive.

If you're stuck, pull up your Casebook screen and take a look at the collected evidence. Anything marked with a compass means you can already go to the next location, but anything marked with the book symbol has to be further researched.

Here's the thing though, while that symbol tells you that you need to hit an archive to find a location, it doesn't tell you WHICH archive to search. These are the possibilities:

  • The Oakmont Chronicle (Coverside)
  • Oakmont Police Department (Coverside)
  • Hospital of St. Mary (Coverside)
  • Oakmont University Library (Advent)
  • Oakmont City Hall (Advent)

In many cases this isn't too difficult to puzzle out, as looking for an advertisement for ship crew will obviously be at the newspaper, details on a murder will of course be at the police department, and finding info on someone who was recently injured is clearly done at the hospital.

Other clues aren't as easy to figure out and will have you blindly searching all five archives. There's a tip off here that's easy to miss however due to its tiny size and positioning -- while browsing an archive, the book icon only appears in the top right corner of a clue if you are at the correct archive. 

Don't even bother searching anything at an archive that doesn't have the symbol in the corner.

Note that sometimes you can't find the right clues at archives until after talking to the major NPC at that location to get additional information first. For instance when finding the Mirrorways book and looking for clues on the mirror maker, you can't actually unlock the archive clue to get your next location until first talking to the librarian whose mouth has been sewn shut.

Finally, when searching any location discovered through a clue, note that seeing the message "key evidence collected" means you can move onto the next location for the case, but don't stop there! Reed earns bonus experience for finding all the clues in any given location, making you more prepared for the harder locations to come.

Need help tracking down the final clues in a specific case, or just can't seem to nail down a location at the archives? Sound off in the comments below and we'll walk you through how to solve the case! If you need further help with the game, feel free to check out our other guides for The Sinking City as well.

The Sinking City Side Case And Main Quest Locations Tue, 25 Jun 2019 12:15:01 -0400 Ty Arthur

Openly hostile to outsider newcomers, the city of Oakmont is a confusing maze of flooded streets and back alleys in The Sinking City. Just simply getting around to find locations in any given side case or main quest will often be your biggest hurdle. 

If you can't seem to figure out where to go next, we've got every main quest and side case location in the entire game listed below, broken down by district.

Before we dive in, be sure to check the notes in your casebook before traveling to any of the locations listed below. If the note has a compass symbol in the upper right corner, then you can immediately travel there and access the next section of the case. If the note has a book symbol, however, you need to hit the archives and research the location before any evidence will actually spawn there.

 Letters From Oakmont location symbol

There's one other kink in the format to know about concerning a few side cases.

Unlike other map locations, the Letters From Oakmont and All That Glitters side case locations don't appear on the map after you find them, and they don't give you the normal "key evidence found" or "all evidence found" notifications.

You will know you've found the right place because the compass symbol will disappear from the top right corner of the note in your Casebook, and you get experience for finding the main evidence in that location.

In the case of All That Glitters, the experience is granted after finding a piece of treasure (usually hidden away behind an illusory wall or object). For Letters From Oakmont, the symbol above will also appear in blue while using Mind's Eyes either on the exterior or interior of the building somewhere.

Haven't found how to initiate side cases yet? Here's where and when to grab them:

  • Letters From Oakmont -- from the owner of the Devil's Reef Hotel after finishing the prologue segment in Grimhaven Bay
  • Bounty Of The Sea -- from the man standing under the awning near the Grimhaven Bay fast travel booth 
  • Field Research -- from the doctor at the front desk of the hospital in Coverside
  • Extra Hours -- from the police officer in the Seven Oaks after discovering the Smuggler's Hideout
  • All That Glitters -- initiated by reading a letter on the front desk of the Oakmont Chronicle after being arrested for murder

Grimhaven Bay Case Locations

Map # Location Directions Case
 1 Charon Ship  West of pier 3 Frosty Welcome 
 2 Fisherman's House   SW of Oakmont City Port Frosty Welcome 
  3  Warehouse   North of pier 3 Frosty Welcome
 4 Under The Keel Bar  North of pier 2 Frosty Welcome
 5  Infested Area  Whisper St between
Nantucket and Flintlock
6 Infested Area   Levi Coffin Ave and Marsh Ave  None
7 Infested Area   Between Deepshore Rd
and Wharf St
8 Pier N3  Southside of the map
west of pier 2
 Lost At Sea
9 Devil's Teeth  Far south of the map
(reach via boat on the pier)
 Lost At Sea
 10 Diving Suit Factory  C. Smith Ave between
Levi Coffin and Deepshore
 Lost At Sea
 11 Insmouther's Notes  Whisper St between Flintlock
and Nantucket (in the infested area)
Letters From Oakmont
 12 Courier's Final Destination  Levi Coffin Ave
north of Marsh Ave
(outside the infested area)
Fathers and Sons
 13 Blackwood's Hideout  Deepshore Rd between
Pearl and Marsh Ave
 14 Blackwood Manor   Peninsula south of 
Wharf St and Tower St
Deal with the Devil
  15  Blackwood Marsh Factory  Corner of Nantucket and 
Fitz O'Callahan St
Deal with the Devil
 16 More Walking  Maple Ln between
Levi Coffin and Sunset Ave
All That Glitters
 17 Big Mouth Marsh Ave between
Deepshore and Levi Coffin Ave (in the alley in the infested area)
All That Glitters
 17 "Skylark" Ship  Harbor on Wharf St
Southeast of Tower St
Bounty of the Sea


Salvation Harbor Case Locations

Map # Location Directions Case
 1 Former Patient's Shop  Windheim St
South of Polaris Rd
Field Research
 2 Infected Man's Residence  Moorland between
Higgs and Old Colony St
Field Research
 3 Infested Area Maple Lane
east of Oxford Ln 
 4 Infested Area Crimson Rd between
Silver and Swift Mercy St 
 5 Forlorn Woman  Corner of Old Church
and Fitz O'Callahan St
Letters From Oakmont
 6 Residence of Sidney Stokes  Moorland Rd west of
intersection with Salvation
A Delicate Matter
 7 Randall Glassworks   Skipper Rd between
Eel and Calmshore St
Through the Looking Glass 
 8 The Seven Oaks   Calmshore S between Salvation and Swift Mercy Fathers and Sons, Deal With The Devil
 9  Smuggler's Meeting Point   Alley on Windmill Ave between Skipper and Octopus Fathers and Sons
 10 Smuggler's Hideout  Calmshore St at
corner of SKipper Rd
Fathers and Sons
 11 Redemption Church  Marsh Ave between
Old Church and Polaris Rd
Fathers and Sons
 12 J.R. Nelson's House  Seven Oaks St north
of Skipper Road (in flooded section)
Extra Hours
  13  Virginia Cooper's Residence  Maple Ln between
Old Church and Polaris Rd
Rest In Peace 
 14 Calmshore Marina  The far end of Pembroke Ln Nosedive
 15 Calm Shore  West of Calmshore St
and Ocean Drive
Deal With The Devil
 16 Gang Hideout   Eel St north of
Skipper Rd
Self Defense
 17  Backyard Crime Scene  Old Church Rd between
Maple and C. Smith Ave
(in the alley past police barricade)
Fleeing Phoenix 
18 Hidden Lab   Moorland Rd between
C. Smith and Powderhouse
(in the flooded section across from the house with the dead family)
Fleeing Phoenix
 19 Warehouse   Abolition St between
C. Smith and Powderhouse
(in the flooded section)
All That Glitters
 20 Ruined Tenement  Oxford Ln between
Marsh and Maple
(in the infested area)
All That Glitters


Coverside Case Locations

Map # Location Directions Case
 1 Devil's Reef Hotel Between Lincoln St
and Old Colony St
 2 The Oakmont Chronicle  Howard St  Multiple
 3 Oakmont Police Department  Old Church Rd between
Roosevelt and Freedom
 4 Hospital Of Saint Mary  Between Roosevelt
and Lincoln
 5 Asylum  Seaside St
(NE corner of the district)
Through the Looking Glass
 6 Expedition Headquarters  Intersection of Hubert
and Asher
 Lost At Sea
 7 Infested Area  Asher Rd between
Derry Ln and Landing Ave
 8 Lone Child   Corner of Kingsport and
St. Elmo (the flooded section)
Letters From Oakmont
 9 Lullaby Crossroad  Tanner St past the 
intersection with Old Church Rd
Letters From Oakmont
 10 "Red Queen" Ship  Southeast corner of the 
Asylum courtyard
Bounty Of The Sea
  11  Fabian Coswick's Residence  Providence Ave between
St. Elmo and Victory Ln
Rest In Peace
 12 Boondocks  Lincoln between 
Old Church and Hubert Ave
All That Glitters
 13 Coastal Monolith  Crescent-shaped docks area east of Old Colony St Into The Depths
 14 House Of Jimmy Price Directly next to Coastal Monolith Into The Depths 


The Shells Case Locations

Map # Location Directions Case
 1 Fish Market  Between Freedom
and Orchard Ave
Quid Pro Quo 
 2 EOD Fish Storage Hawking Ln between
Warren and Liberty Rd
Quid Pro Quo
 3 The Pride Barge  Moorland Rd
south of Old Colony 
Bounty Of The Sea
  4  Infested Area  Benevolent Tides Rd
and Ambrose St
 5 Infested Area Innershine between
Westshore and Hawking
  6  Infested Area  E Brown St 
north of Barlow Ln
 7 Infested Area  Intersection of
Freedom Ave and Powderhouse St
 8 Call Of The Ocean  E Brown St at 
the intersection of St. Michaels
Letters From Oakmont
 9 Joy's Apartment  Slightly east of the intersection of Liberty and Hawking Ln Silence Is Golden 
 10  Residence of Glenn Byers   Powderhouse St between
Orchard and Freedom Ave
Self Defense
 11 Railway Station Monolith  Moorland Rd, south of
Windswept Road and east of Salvation Rd intersection
Into The Depths
 12 Stone Worshiper's Residence  Justice St between
Inner Shine and Warren Rd
(in the flooded area)
Into The Depths


Oldgrove Case Locations

Map # Location Directions Case
Herbert Glover's Manor  Goldbridge between
Windhalf and Century Ave
A Delicate Matter 
2 Mirror Maker's House  Goldbridge Rd near
corner of Windhalf Ave
Through the Looking Glass
3 Disgusting Exaltation  Warwick St (west of Heritage Ave)
between Hillside and Seaside 
Letters From Oakmont
4 R. Bekker's Manor  Beacon St between
Century and Hillside St
Extra Hours 
5 Carpenter Manor  Goldbridge Rd between
Century and Hillside St
Fathers and Sons, Self Defense
6 Throgmorton Manor Hillside St west of
Dunsany Ln
7 Granny Weaver's House  Beacon St between
Century and Windhalf Ave
Silence Is Golden
 8  Manor of Agatha Pierce  Beacon St between 
Bullock and Windhalf Ave
Self Defense
 9  Rich Man's Curio  Goldbridge Rd between
Windhalf and Bullock St
All That Glitters


Advent Case Locations

Map # Location Directions Case
 1 Oakmont University Library Forefather St between
Walnut and St. Botoloph's Rd
 2 Oakmont City Hall  Between Murdock Ave
and Burning Valley St
 3 Infested Area  Walnut Ave between
Tanner and Ambrose St
 4 Infested Area  Corner of Forefather St
and Windhalf Ave
 5 Mirrors Mirrors  Oak St between
Purity and Carpenter
(the flooded section)
Letters From Oakmont
 6  From Behind   Murdock Ave 
near Oak St
Letters From Oakmont
7 The Orion Club  St. Michaels Rd between
Constitution and University St
 8  Crown Theater  Vinland Ave between
Purity and University St (must be accessed through side alley)
Deal with the Devil
9 Heirloom  Corner of Ambrose and Walnut Ave (in the infested area) All That Glitters
 10  St. Michael's Church  The large area between University St
and St. Botoloph's Rd
Into The Depths
 11  Apartment of G. Cavendish  St. Michaels Rd between
Constitution and Carpenter St
Quid Pro Quo


Reed Heights Case Locations


Map # Location Directions Case
Oakmont University  North of Eibon
and Ward St
Quid Pro Quo
2 Department Of Medicine  West of Eibon
and Heavenhill Ave
Quid Pro Quo
3 Infested Area  Corner of Huracan rd
and Heavenhill Ave
4 Infested Area  Bolton Ln between
Bourbon and Sam Reed St
 5 Static In Ears  Lumbert St between
Bullock and Healog
Letters From Oakmont
 6 Voices From The Pipes  The intersection of Eibon, Ward, and Baker St Letters From Oakmont
 7 Terrible Fetus  Washington St between
Eibon and Oak St
Letters From Oakmont
 8 Abandoned Shop  Ward St between 
Sam Reed and Bourbon Rd
Field Research
 9 Count Ugolina Restaurant   Willow Ln between
Herald and Bullock
Field Research
 10  E. Brian's Apartment  Vinland Ave between
University and Huracan Rd
Extra Hours 
 11  St. Botolph's Cemetery   Far southwest corner
south of Wayne Rd 
Rest In Peace
 12  Crematorium  Far southwest corner
south of Wayne Rd
(just slightly north of the Cemetery)
Fathers and Sons 
 13 Blackwood's Flooded Office  Sam Reed St between
Oak and Innsmouth Rd (flooded section)
 14 Apartment of Milton Pierce  Museum Ave between
Communion and Healog St
Self Defense
 15  Residence of Joseph Hill  Lumbert St between
Healog and Hale St
Fleeing Phoenix
16 Usha's Tomb  North of the Cemetery map marker (take the left at the wood ramp, then right up the stone steps and into the stone mausoleum) Fleeing Phoenix 
 17  Bad Neighbors   The intersection of Baker St and Huracan Rd All That Glitters


Have you found any other case locations that we missed? Let us know where it is and what case it's for, and we'll get them added to the maps!

Need more help getting around the city of Oakmont and solving all the various cases? Check out our other The Sinking City guides here:

The Sinking City Best Skills Guide Tue, 25 Jun 2019 12:15:01 -0400 Ty Arthur

Part eldritch horror title and part open world sandbox, The Sinking City allows you to customize your detective with a variety of skills as you slowly go mad and discover terrible secrets. Here we're going to go over the best skills you can use in game in full.

Which skill build you take can radically change the difficulty and determine whether you need to spend all your time scrounging for supplies or instead breeze through the main story missions.

Below we cover the specific skills on each tree to take for the best (and least frustrating) overall experience. Just looking for a quick overview instead to make sure you don't miss out on the best picks?

The best overall skills are easily Tight Spring, Trench Sweeper, No Charity, and Silver Tongue. The first two skills aren't needed until you unlock the shotgun near the end of the Throgmorton quests, but those latter two options should absolutely be the first skills you pick when leveling up.

That combination of four skills will keep you alive and flush in crafting materials throughout the entire game, which significantly reduces the overall difficulty.

Combat Proficiency Skills

In terms of combat, I highly recommend going the shotgun route to the exclusion of all other options, with the revolver as your backup weapon when you run out of shells. While it doesn't fire as fast Bolt M11 pistol, the revolver packs a lot more punch and the bullets don't require very many resources to craft.

The battle rifle skills are really only necessary for those players with spectacular aim, since the rifle can only chamber one bullet a time and isn't useful in any situation where there are multiple enemies (or you are facing quick enemies that skitter around to avoid bullets).

Traps can be helpful in the early sections of the game if you are completing side quests before picking up the shotgun, but I found them to be increasingly less useful as the story progressed, so I don't recommend picking up the trap skills unless you consistently have trouble dealing with creatures in interior locations with tight hallways.

In particular, here are the combat skills you can't miss out on:

  • Hardboiled Detective: Gain a small chance to deal double damage with a pistol. This one's not that great a skill on its own, but is required for the next two shotgun skill that are complete game changers.
  • Tight Spring: Load two additional shells into the shotgun, for a total of 4 at a time. This is absolutely critical to surviving close quarters situations so you don't need to constantly reload after every two shots.
  • Trench Sweeper: Combined with Tight Spring, these are hands down the two best combat skills. Since shotgun shells are easier to craft than SMG bullets and are far more accurate, this combo makes the shotgun an absolute implement of death for any squamous, tentacled monsters out there hoping to interference in your investigations.
  • Firm Grip: You don't get the SMG until very late in the game, so you don't need to take this skill that raises SMG accuracy until well after you've already picked the previous shotgun skills.
  • Recoil Control: This one even further increases SMG accuracy, and the two of them combined are necessary if you want to use this gun regularly. Without these skills, you'll run out of bullets far too quickly for the sub machine gun to be useful, as you can't just buy extra bullets anywhere.

Vigor Skills

First things first -- the Furtive Lurker and Indigestible skills are flat out pointless. Unless you are extraordinarily clumsy, you won't ever be falling off cliffs or staying in the water long enough for the man eating eels to make a meal out of you, so don't waste your skill points reducing falling or swimming damage that isn't going to occur in the first place.

The bonus health skills on the other hand are quite helpful, as healing can only occur through crafted or scavenged first aid kits, which are rare. Here are the Vigor skills you should make a point of choosing as you level:

  • Unnatural Recovery: Regenerate health when near death and unlock the next two critical skills.
  • Abnormal Endurance: Add 15% to the health bar to stay alive longer.
  • Eldritch Endurance: Add 25% to the health bar for maximum health (note that first aid kits still recover the same amount of damage however, as this skill only bumps up your maximum health potential).
  • Extra Clip: Carry 7 additional pistol bullets, which is helpful, but the real value here is in unlocking the next skills.
  • Field Medic: Carry 1 additional first aid kit and anti-psychotic. Trust me that you want these, as you will need to heal often.
  • Deep Pockets: Carry 6 additional revolver rounds and unlock the critical next skill.
  • Bottomless Pockets: The best overall Vigor skill, this one lets you hold an extra 4 shotgun shells at a time, turning your detective into a powerhouse when sweeping through monster-infested crime scenes.

Mind Skills

Exploring infected areas to scavenge for materials is highly lethal -- especially before you get better weapons -- so it is absolutely critical that you get plenty of quest rewards.

With that in mind, your first skill picks before anything else should absolutely be No Charity and Silver Tongue.

The Detective Analysis and Deductive Method skills offer bonus experience, which is only helpful if you aren't completing the side cases. If you spend any serious time exploring and finding clues, you won't have any problems leveling up and gaining access to extra knowledge points.

I also didn't find Radiant Mind or Effulgent Mind to be very helpful, because sanity recovers quickly enough (if you can look away from the horrid things quickly) that there aren't many instances where your sanity will bottom out.

Don't skimp on the left side of the Mind path however, as crafting is the only method of getting ammunition and consumables, so anything that makes that cheaper is going to be a huge help.

These are skills in particular you want:

  • No Charity: This first skill gives a 50% chance for bonus quest rewards, which is nice, but the real value here is in unlocking Silver Tongue.
  • Silver Tongue: Grab this skill as soon as you can automatically double all quest rewards. Without this skill unlocked, you will always be out of materials for crafting first aid kits, bullets, and hand grenades.
  • Smart Packing: This skill lets you hold up to 25 of every crafting material, which is critical to being well stocked at all times.
  • Crafting Efficiency (Supplies): You get a 15% chance to not lose supplies when making first aid kits, which is helpful as you will frequently be low on alcohol.
  • Crafting Efficiency (Ammunition): Gain a 15% chance to save materials when crafting ammo. This is useful in all situations, but absolutely critical if you plan on using the SMG.
  • Master Survivalist: After taking the previous skills, you can unlock this one to gain a further 10% chance to save materials when crafting anything.

 Having extra crafting materials is vital to survival!

What are your favorite skills, and what sort of build are you using for your first playthrough of The Sinking City? Sound off in the comments below!

Need more help getting around the city of Oakmont and solving all the various cases? Check out our other The Sinking City guides here:

The Sinking City Review — Solve Crimes And Go Mad In This New Gold Standard For Lovecraft Games Tue, 25 Jun 2019 12:00:01 -0400 Ty Arthur

The battle of the mythos titles is officially heating up, with open world Frogwares title The Sinking City following last year's official Call Of Cthulhu and arriving ahead of next year's 2D RPG Stygian: Reign Of The Old Ones.

While all three offer their own pros and cons, for this style Frogwares was absolutely the right developer for a Lovecraftian game, having already cranked out a sizable catalog of investigative-focused detective titles, and that's where a Cthulhu entry needs to be rooted. 

Long story short? There's officially been a new bar set for future developers who want to tackle Lovecraftian content.

While not a perfect game -- there are some undeniable rough edges -- The Sinking City is still easily the definitive cosmic horror game of our time, and it solidly edges out of the competition so far. 

A New Take On Old Themes

 Somebody was having one hell of a party in here...

So what's in store for those who have already delved deep into the mythos?

One of the big appeals here is that the various mythologies of Dagon, Shub-Niggurath, Cthulhu, and Hastur are all combined into a cohesive whole that's tantalizing familiar but has plenty of twists.

Those familiar with the creatures and cults of course will have an edge over newcomers coming into the game -- you'll know immediately for instance that the charity group with a fish eye symbol named EOD most definitely does NOT stand for Everyone's Obvious Duty as they claim.

The collision of different great old ones and mind-bending truths into one location results in an experience that's essentially like playing a bunch of one shot tabletop sessions all rolled into a single campaign, and it works phenomenally well in the open world format.

While exploring the city of Oakmont players will of course recognize a number of similarities to the 2018 Call Of Cthulhu on the surface.

You play a private detective in both games, and uncover secrets in a seaside town where rotting whale carcasses are frequent decorating themes. Different gangster and law enforcement factions are vying for control like in CoC, and the two games feature similar options in what you can choose for your final decision at the end... but The Sinking City strongly distinguishes itself beyond those superficial surface comparisons with drastically different gameplay.

Cosmic Horror Isn't Meant To Be Easy Or Accessible

 Hitting the library, newspaper, or city hall archives are crucial to success

To put it simply, The Sinking City doesn't hold your hand -- there are no big blinking markers on the map telling you where to go. There are no house numbers or waypoints to follow, and the city is massive. Like any newcomer to an unfamiliar place, you'll have to pull up your map and find locations based on street signs and landmarks.

This shift is a fantastic change in the style and a reversal of the typical overly-easy quest following formula in open world games, although it does come with a slight downside if you aren't willing to put in a bit more effort.

You have to pay attention to the clues you gather and very carefully read your notes to resolve cases and move the story forward, and in one case early on my dumb ass stalled out for hours because I misread a line of text.

I thought had the key to Throgmorton Manor, when I actually had the key to the Expedition Headquarters, so I spent hours wandering around the city trying to figure out where the hell I was supposed to go to utilize that key as a piece of evidence (since I could already get into the Manor on my own). 

My first few hours with the game were increasingly frustrating as entered building after building and saw all these things that seemed like they should be clues to examine, but which I couldn't actually use in any way.

After re-reading all the clues for the umpteenth time I figured out I needed to go open the Expedition Headquarters, at which point the next segment of the game unlocked. Here's the funny thing though... I actually recommend doing something like this on your first playthrough, because it led to a better overall experience by becoming familiar with the city's layout while unlocking all the fast travel locations.

Those little exploration details and the lack of hand holding also lead to some amazing discoveries. At one point while searching for a specific house I stumbled upon a family all shot to death during a murder / suicide.

The kicker? That wasn't even the right location for my quest -- this particular building just happened to have witnessed something awful with an entire side story across the street from where I was actually supposed to go.

Open Mind, Open World

 Tackle quests your way, and come to your own conclusions about ending them

The Sinking City is heavily focused on exploration, whether that's finding all the nooks and crannies of the above ground streets of Oakmont, traversing flooded sections of city by boat, and even visiting underwater locations with a diving suit.

No matter where you go, the investigation mechanics on display are significantly more in-depth than what we got with Call Of Cthulhu last year, which tried to directly translate the tabletop rules to the PC realm.

While solving cases in The Sinking City you'll end up taking photos, handling objects, researching newspaper articles or arrest records or birth certificates, dispelling illusions to find hidden rooms, reliving events through a supernatural ability, and more. There's more player agency here as well, as you can come to different conclusions and decide how to handle the information you discover.

Another way in which this mythos entry shines with its open world format is by balancing your time hitting the books to find clues -- a staple of the tabletop cosmic horror RPG experience -- and adding in gameplay elements that keep things more interesting.

Yes, that means combat, and yes, I recognize that fighting unspeakable monstrosities with a gun is traditionally thought of as anathema to cosmic horror. Wizards Of The Coast took relentless criticism for going that route when they made a d20 version of Call Of Cthulhu back in 2001, for instance.

Frogwares splits the difference here though, with scarce ammo and enemies dealing large amounts of damage quickly. There are also instances of bigger mythos creatures that just simply can't be killed.

This isn't Supernatural or Buffy or anything -- its still bleak cosmic horror -- but there's an undeniable appeal in getting to blow up a centuries old witch or a giant loping monstrosity with a hand grenade that makes Sinking City legitimately fun to play.

Your detective starts out with a puny revolver, eventually upgrading to a shotgun, then a single bullet combat rifle, and at the very end even an SMG, although that thing chews through ammo so fast you'll never use it on a regular basis.

That's the big way the game remains grounded and doesn't go into full on mythos commando warrior mode -- you can ONLY recover health or get ammo by scrounging or crafting. There's no store to buy first aid kits or sleeping spot to fill up your health bar.

The open streets filled with nothing but run of the mill insane citizens all contain minimal supplies and threadbare scavenging options. If you want the real goods, you've got to head into the infected quarantined streets, where everything very desperately wants to dismember or eat you. Simple supply runs are deadly, and you may end up using more resources than you gained, which makes survival a satisfying struggle.

Prejudice In The 20s


Wondering what exactly is going on in the story and themes between all those deadly scavenger hunts and crime scene investigations?

While the trailers made it look like this would be another retelling of The Shadow Over Innsmouth using slightly different names, the game actually takes place after that story has already occurred. The events of The Sinking City follow the infamous federal raid on Innsmouth, with the surviving refugees immigrating to Oakmont and the locals are not happy about the new arrivals.

Oakmont evokes the tone and feel of the original 1920s mythos stories by focusing heavily on racism, xenophobia, disgust at co-mingling of the races, and fear of the dreaded other. In this case, it happens to be simians versus fish people and a variety of opposed cults, but the parallels to white versus black and straight versus gay are clear throughout the game.

Of course, the developers are keenly aware of how that sort of behavior will go over with a modern audience, so there are plenty of opportunities to fight back against the racist scum.

If you were a big fan of discovering you didn't lose honor in Red Dead Redemption 2 when opening fire on white-robed shitheads at their burning cross gatherings, then there's a similar cathartic element here in quests involving the KKK.

 Dunno what you're talking about officer, he was like that when I found him.

Certain other modern elements make their way into the game, which may or may not go over well with American audiences depending on their political proclivities. 

While it isn't a gigantic plot point that dominates the game, it should go without saying that a certain someone has managed to insert himself even into this corner of the horror world.

Yes, you will come across a politician who styles himself a king above the law, has promised to build a wall to keep filthy foreigners out of the city and wants to "make Oakmont great again." 

If you couldn't guess -- and does this even need to be a spoiler alert? -- said politician is not a good person, and he has significantly less money than he claims.

Those modern nods are pretty few and far between, however, with most of the story firmly focused on the inner workings of a city cut off from the rest of the world that's dealing with the appearance of monstrous beasts and insane cults.

Rough Bumps Along The Road To Perfection

 What in Kay's name is going on with the clothes here?

From the difficult-but-rewarding investigative mechanics to the thrilling open world exploration and unique Oakmont lingo to draw you into the setting, The Sinking City does a lot right.

Unfortunately, I do have to mention there are ways you can tell its not quite a giant budget AAA game, even though it makes a herculean effort to hide that fact.

In particular, the way clothing moves can sometimes be a problem. Although not as horrifying as Assassin's Creed Unity at launch, I've seen some really odd behavior with shirts and dresses flapping in the wind like long cloaks, or getting stuck in bizarre configurations.

Here's where Frogware can potentially get away with it, though the main character is going insane, and totally nutso stuff is already happening all the time, so in most cases, you can shrug off odd NPC behavior and glitching models as part of the atmosphere.

 Oakmont is huge, but many of the interior locations end up looking the same.

Other issues have less leeway and need to be addressed, though. The game consists of a big, open sandbox to solve Lovecraftian cases, but there are sadly only a handful of interior location types. It becomes pretty noticeable when every mansion has the same layout, every church is built with the same stair positioning, and so on. 

On the investigation side, there are also a couple of instances where a critical clue can be easily missed with the lack of hand holding map icons. A scrap of paper that's too similar to the color of the floor for instance might have you pulling your hair out for hours.

In one particularly memorable instance, I'd searched a location top to bottom, room by room, square inch by square inch, with no clue what the hell I was missing. I didn't realize until about an hour later that one object that could be picked up had two clues on different sides -- and that had never occurred with similar objects before, so I assumed I'd already found that clue.

Finally, the endings are also worth discussing, as some will love them but others may be a bit disappointed in the options. I found three endings in my playthrough, and they all reflected many of the themes throughout the game, but what really struck me was the one particular ending that wasn't available.

The imagery, recurring motifs in a number of quests, and wording in some of the mythos lore seemed to strongly indicate there would be a Shutter Island style conclusion. I was expecting a fourth ending where all the insane things Charles Reed has been seeing are reflections of some past real-world trauma and he'd wake up in an asylum realizing he was living in self-delusion, but sadly that wasn't the case.

The Bottom Line

 Love me some plague doctor outfit!

  • You've never experienced they Cthulhu mythos in this style before
  • Oakmont is huge, and there are an unbelievable number of stories and cases to experience
  • The combat and game length are much, much, much more satisfying than what we got from Call Of Cthulhu
  • Recycled interior assets between building types
  • Some odd glitches in NPC behavior and clothing flaps around wildly while just standing still during a conversation
  • The lack of hand-holding is a breath of fresh air... but it also means you'll suffer from investigative frustration from time to time

While there are big issues that will hopefully be addressed with patches or DLC, I have to say The Sinking City is still one of the best games I've played this year.

It's significantly longer than Call Of Cthulhu, especially if you go around trying to find all the hidden brain cylinders or completing side cases around Oakmont.

From unlocking outfits to finding random side stories of terrible things that have happened to people since the town started going mad, you can easily sink dozens of hours into the game and won't ever run out of things to do.

With an excellent re-interpretation of the Lovecraft mythos and solid open-world gameplay, The Sinking City is just about everything you could ever want from a Cthulhu game.

[Note: A copy of The Sinking City was provided by Bigben Interactive for the purpose of this review.]

The Sinking City Fast Travel Phone Booth Locations Tue, 25 Jun 2019 12:15:01 -0400 Ty Arthur

Get ready to develop some serious callouses on your feet in The Sinking City as your troubled detective searches for answers to a mysterious bout of madness plaguing Massachusetts.  

Not only are there no quest markers with a big blip on the map telling you where to go to solve any given case, there aren't even house numbers, so you have to find your own way in this game based on landmarks and street signs.

If you don't want to spend hours re-treading the same sections, you'll need to find the fast travel phone booths positioned in each district.

After leaving the port and starting the open world portion of the game, I strongly recommend traversing the city to unlock fast travel phone booths and visit the various archive locations around Oakmont before going  to the Expedition Headquarters for the main quest.

 Phone booths are how you get around quickly

To put it mildly, Oakmont is big, confusing, and unforgiving to outsiders.

If you familiarize yourself with the layout, have several phone booths open to utilize for quick movement, and figure out which buildings let you research what type of quest info, you won't be nearly as frustrated when trying to complete various quests later.

As a bonus, you get experience for finding new locations, so you can head into the side and main quests with a few extra skill points for holding extra crafting resources and staying sane longer.

Let's dive into all the fast travel locations in The Sinking City!

Grimhaven Bay Fast Travel Locations


  • Grimhaven Bay Central: The middle of Deepshore Road, just north of the Oakmont City Port map point and south of Bounty Of The Sea side quest NPC.
  • Grimhaven Bay East: On the corner of Tower Street and Wharf Street east of the infested area and northeast of the peninsula featuring Blackwood Manor.
  • Grimhaven Bay South: Near the far south edge of the map, this one is at the intersection of Bayside Avenue, Pearl Lane, and Deepshore Road.
  • Devil's Reef: This one is actually on the border with Coverside and is found directly outside the entrance to the Devil's Reef hotel on the tiny road that has flooded sections on both the east and west sides.

Salvation Harbor Fast Travel Locations

  • Salvation Harbor East: At the intersection of Old Church Road and Marsh Ave about a block west of the border with Grimhaven Bay.s
  • Salvation Harbor North: Although listed as being in Salvation Harbor, this is actually on the border with the Shells, found at the intersection of Moorland Road and Salvation Road (just west of the flooded part of Moorland Road).
  • Salvation Harbor West: At the intersection of Calmshore Street and Salvation Road, east of the bay with the sunken ships and several blocks west of the Former Patient's Shop.

Coverside Fast Travel Locations

  • Coverside West: At the intersection of Old Church Road, Roosevelt Street, and Basset Street just southwest of the Police Department and northeast of the Oakmont Chronicle.
  • Coverside Central: On the corner of Roosevelt Street and Landing Avenue just slightly to the northeast of the Hospital of St. Mary.
  • Coverside East: At the corner of Elmcroft Street and Almond Lane, just outside the large walled section leading to the Asylum.

The Shells Fast Travel Locations

  • The Shell East: Found at the intersection of Benevolent Tides Road and Orchard Ave on the southwest corner of the Fish Market and just north of the flooded Moorland Road border with Salvation Harbor.
  • The Shells West: This one's at the corner of the Westshore Street and Oak Street near the boat that leads to the flooded section of Ambrose Street.

Oldgrove Fast Travel Locations

  • Oldgrove South: Slightly north of the intersection between Dunsany Lane and Hillside Street about half a block north of Throgmorton Manor.
  • Oldgrove East: At the center of the far north end of Warwick Street.
  • Oldgrove West: Found at the corner of Century Ave and Beacon Street.
  • Oldgrove North: On the district boundary with Reed Heights at the intersection of Bullock Street and Lockwood Lane.

Advent Fast Travel Locations

  • Advent Central: Found at the corner of Forefather's Street and St. Boltoph's Road, just north of the Oakmont University Library.
  • Advent West: Directly across the city from Oakmont City Hall between Healog Street and Chapel Street.
  • Advent North: At the border with Reed Heights, this phone booth is on the corner of Bullock Street and Chacc Road.

Reed Heights Fast Travel Locations

  • Reed Heights South: Positioned at the intersection of Ward Street and Alhazred Street, at the southwest edge of the large collection of buildings and walkways clearly visible on the map.
  • Reed Heights West: At the corner of Bourbon Road and Oak Street, just to the west of the flooded portion of Oak Street and east of the infested area.

Have you found any other fast travel points we missed in our trek across the sunken city of Oakmont? Let us know below and we'll get them added, and be sure to pop off a comment if you need help finding any of the quest locations!

The Sinking City Shows Off Investigative Mechanics In New Gameplay Video Tue, 30 Apr 2019 12:13:29 -0400 Ty Arthur

A new 12-minute gameplay video just landed for The Sinking City, an open world investigative game set in the 1920s city of Oakmont. It is heavily influenced by Cthulhu mythos stories like The Shadow Over Innsmouth

Publisher Bigben and developer Frogwares Studio just uploaded the clip that covers the in-game mission A Delicate Matter, which showcases how the game's main investigation mechanics work, as well as a brief snippet of combat.

The clip shows off a signification amount of gameplay with developer commentary, so needless to say, there are some minor spoilers for the storyline and NPCs.

Frogwares commented on the video, saying:

During this mission, Mr. Throgmorthon, head of one of the leading families in Oakmont, asks Charles to look into a delicate matter: a receiver of stolen art has disappeared just before closing the sale of a valuable item, and Throgmorthon wants it back at all costs.

As the investigation unfolds, the player finds out that the story is far more complicated than it first seemed. Without being prompted by the game, the player must question more and more witnesses throughout the town, and use logic to get to the bottom of things.

If you missed it, a previous trailer highlighting more of the game's detective elements can be found here.

The Sinking City is the latest in a series of cosmic horror games catering to Lovecraft fans. In fact, it's one that sits among our list of the most anticipated horror games of 2019.

It follows the release of The Call Of Cthulhu last October and ahead of the impending 2D titles Stygian: Reign Of The Old Ones and A Place For The Unwilling, which don't have established release dates yet.

The Sinking City is due to drop June 27 on PC, PlayStation 4, and Xbox One. You can now pre-order physical and digital versions of the game ahead of release, with the digital Necronomicon Edition including the "Worshippers of the Necronomicon" three-quest pack and the "Investigator Pack" DLC.

New Trailer Delves Into The Sinking City's Investigation Mechanics Thu, 28 Feb 2019 10:51:33 -0500 QuintLyn

Frogwares, the developer most known for its Sherlock Holmes games, has released a new trailer for its upcoming Lovecraftian detective game, The Sinking City. Set in Oakmont, Massachusetts, in the 1920s, The Sinking City casts players in the role of detective Charles W. Reed, fighting to stave off insanity.

Reed finds himself in Oakmont, a flooded city overtaken by supernatural creatures and those infected with madness. He is on a mission to discover what went wrong and in true horror-game fashion, risk his own insanity while investigating the events that have taken place.

The game's latest trailer, released today by Frogwares, covers the investigation aspects of The Sinking City. As the video points out, the developers want players to feel like real detectives, putting that experience first. As a result, The Sinking City isn't a game that will tell players where to go or what to do; they will have to figure that out on their own.

In fact, the game doesn't even put markers on the map indicating any objectives, or where potential clues might be. Players have to figure all of this out for themselves, even when accusing someone of a crime.

However, players won't be completely left on their own. The information they uncover will be recorded in a casebook, helping them keep track of what they've done and who they've talked to while figuring out what to do next.

Of course, the detective work in The Sinking City does differ from the real world since Reed must deal with horrific Lovecraftian monsters and the supernatural.

The good news is that in addition to his sleuthing skills, he also has a few supernatural ones, including retrocognition, which allows him to see what appear to be echoes of the past. 

Based on what we've seen in the newly-released trailer, The Sinking City looks to be an exciting game for players who like puzzles and solving mysteries. That said, it seems like it will appeal most to players with patience and who do well without direction.

Players who are interested in picking up the game shouldn't have too much longer to wait. It's slated to hit PC, PlayStation 4, and Xbox One sometime this year. However, there is some question about exactly when, as the previous March 21 release date has been removed from online shops.

According to PCGamer, Amazon now lists the release as being May 31,  while Steam simply lists this year.

While waiting for The Sinking City to come out, you can get your horror game fix by checking out our list of the most anticipated horror games for 2019.

The Most Anticipated New Horror Games of 2019 Thu, 27 Dec 2018 15:00:01 -0500 Nick Congleton


The Last of Us Part 2


This one deserves a bit of a disclaimer to start. The Last of Us Part 2 doesn't have an official confirmed release date yet (although it's rumored for March 29. 2019).


However, there's not too much in the way of specifics for The Last of Us Part 2 yet. It clearly follows Ellie, now a few years older, as she seemingly transitions from a mostly peaceful life to one of turmoil and danger once more. Being the sequel to The Last of Us, the hype for this one can't be overstated.




It's pretty obvious why 2019 is looking like a great year for horror fans with games like this lined up for release. Stay tuned for more updates on the titles listed here and much more in the coming months.


Hide or Die


Hide or Die is another innovated co-operative multiplayer horror game. Set in a dark and atmospheric world that's procedurally generated each time you play, Hide or Die sets you and 14 friends on a mission to survive, or give in to the darkness and become the enemy.


Unlike many other asymmetric multiplayer horror games, Hide or Die has created its own unique rules for character progression, advancement between levels, and survival. It also has interesting mechanics like light towers, that give survivors a reprieve from the encroaching darkness.


This indie title seems like one of the most innovative in a gameplay style that's just getting on its feet.


Metro: Exodus


There's some debate on whether the Metro series qualifies as horror. It seems like exploring a world of dimly lit tunnels and vicious nuclear mutants would be pretty terrifying, so for this article, it definitely counts.


Metro: Exodus follows the same story of the first two installments in the series. This time, you'll be venturing out of the tunnel system and into the wastelands of the open world. That means you'll encounter new threats, both from different and dangerous groups of humans and horribly mutated monstrosities. Metro: Exodus looks like it's set to live up to everything fans of the series love.


Someday You'll Return


Someday You'll Return is a psychological horror game that puts you in the shoes of a father who's daughter has run away under strange circumstances. She's disappeared into an ancient forest, the exact forest that you've sworn never to return to.


The game combines real survival elements with the unsettling and horrific, as you search the woods for your lost daughter. The more you uncover, the more you're bound to learn that none of this is really a coincidence. The striking visual and unique game systems make this one of the more promising releases of 2019.


Man of Medan


Man of Medan is the first installment in the Dark Pictures Anthology from Supermassive Games. It's more of a narrative game, beginning with a group of four young Americans looking for a lost WWII shipwreck in the South Pacific. Before long, though, they find themselves trapped on a legendary ghost ship, delving into its nefarious past.


Somewhat surprisingly, Man of Medan is loosely based on real-life mystery involving a ship known as the Ourang Medan, which translates to "Man of Medan." This one arrives for PC, Xbox One, and PS4 sometime in 2019.


Dying Light 2


Dying Light 2 is naturally a follow-up to 2015's Dying Light from Techland. There isn't a ton of information about the specifics of the game just yet but it will be out in 2019 for Xbox One, PS4, and PC.


Dying Light 2 does take place in the same world as the first game, set further into the zombie apocalypse. As you explore the open world, you'll notice an advanced state of decay, both in your surroundings and society.


World War Z


The World War Z movie arrived a few years ago with mixed reception, but the upcoming game shares a name with the film, and that's about all. Okay, that's not entirely fair. The World War Z game is set in a similar world with zombies that behave in the same frantic way.


The idea behind the World War Z game is a simple one; create a co-op survival game like Left 4 Dead but in the World War Z world. By all indicators, that's exactly what this one is.


The Sinking City


Who doesn't like a little Lovecraftian horror?


The Sinking City puts you right into the Cthulhu mythos, trying to uncover the mysteries of the fictional town of Oakmont, Massachusetts, during the roaring twenties, which was also the height of Lovecraft's career.


A flood is slowly drowning Oakmont, and you take on the role of a private investigator, there to look into the strange goings on in the town. Only, it's way weirder than you could have imagined. The open world gameplay allows you to get into the mindset of an investigator.


Actually, that's how you progress, through conducting your own investigation, your way.


Days Gone


Days Gone is an open-world game that puts you in the shoes of a bounty hunter trying to survive a landscape filled with marauders and vicious mutant "Freakers." While Freakers aren't technically zombies, they're a whole lot like them. Given, the developers did make a pretty big point of emphasizing that Freakers are alive, so think more "28 Days Later." Oh, and it's not just humans. There are some seriously frightening animal Freakers too.


Days Gone is driven by its open and dynamic world. Everything is about options, and the sandbox gameplay lets you spend your time how you choose. If you find the idea of exploring a post-apocalyptic world interesting, this one is worth a look.


Resident Evil 2


If you're thinking about horror games in 2019, there's one title that comes immediately to mind. That's the fully remade and remastered Resident Evil 2. RE 2 is a classic of the genre; when the original debuted in 1998, it introduced millions of gamers to survival horror and changed video game storytelling.


Resident Evil 2 follows a member of the Raccoon City police department, Leon Kennedy, and a college student, Claire Redfield, as they attempt to survive a devastating zombie outbreak. The remade game amps up the atmospheric horror to bring Raccoon City to terrifying life like never before. New technology also allows for camera angles and other improvements to make this classic potentially more horrifying than ever before.


Horror might not be the most popular gaming genre, but it's responsible for some of the most well-loved games and series of all time. Horror games are exhilarating, placing the gamers in the shoes of a survivor struggling against all odds. They're also a unique opportunity for developers to experiment with gameplay and storytelling in ways other genres generally don't allow.


2019 is looking like an exceptionally promising year for horror fans, with both favorite franchises and entirely new games making appearances within the year. Take a look at the most anticipated horror releases slated for 2019.

The State of Horror Games In 2017 Tue, 28 Nov 2017 12:24:09 -0500 Ty Arthur

If you're one of those depraved folks like myself who demand that the scares come hard and fast, then 2017 was likely a very satisfying year for you.

We've had a knockout trip around the sun on the horror front, with indie excursions like The Void proving small-time production companies can release killer movies, and of course, the Stephen King It adaptation taking the world by storm and being a box office smash hit.

We didn't lose out on the video game front, either, and somehow managed to go a whole year without a new Five Nights At Freddy's (did I just hear a collective cheer echoing out from the horror fanbase?).

From the vampire-themed Crimson Court DLC for Darkest Dungeon to some absolutely massive entries in the biggest series, horror fans got absolutely spoiled in recent months. Sadly, it wasn't all gray skies and bloody lollipops, as there were some notable flops in the horror genre this past year as well. Let's take a look back at what was worth playing and what's destined to hit the bargain bin.

Biggest Horror Disappointments Of 2017

You might be tempted to look at this year's roster of games and muse that with Resident Evil returning to proper horror form, and new entries landing in the Outlast and Evil Within series, perhaps there was nothing to complain about. Unfortunately that wasn't quite the case, as a few games failed to bring the fright factor. 

Freddy Krueger... or Freddy Got Fingered?

I was absolutely in love with Dead By Daylight when it first landed way ahead of Friday The 13th or The Last Year, although over time, as changes have been made, the fanbase has become pretty surly about nerfs to the monsters.

Things reached a fever pitch with the Nightmare On Elm Street DLC, which was a clear shot across the bow aimed directly at rival asymmetric slasher title Friday The 13th.

Playing as Freddy Krueger is something many a horror fan has wanted for decades, but now that it's here, the reality is more tepid dream than blistering nightmare. Krueger is probably the weakest and least fun of the all the slashers to play, managing to even land below the Wraith, and that takes some serious effort.

 Maybe it should have been Drop Dead Fred instead?

Swing and a Miss at Blind Horror

Perception was an indie title I was eagerly looking forward to, and I closely watched its development after that Kickstarter success. The little dogs have been bringing some big treats to the table lately thanks to crowd funding, and it seemed that would be the case here.

When a developer doesn't have to deal with publishers who won't risk money on new concepts, you can get some truly amazing games. Perception had the intriguing concept part down, but it just doesn't quite deliver on the execution.

It's a shame, too, because there are some really interesting elements utilized here in playing as a blind character, such as using a smart phone's descriptive text service to see what something looks like. And honestly, what game wouldn't be made better with killer dolls? Although it seemed like it would revolutionize first-person horror gaming, the end result is surprisingly "meh."

 What a shame.

Horror Shooter Mess

The exceedingly atmospheric Inner Chains managed to land on our most anticipated horror and FPS game lists last year based off the strength of its unsettling aesthetics and interesting designs, but it seriously failed to deliver on either the horror or the shooter front.

Although pretty to look at (when it isn't glitching out), the gameplay is quite tepid, and the fact that this isn't a AAA offering really shows. Inner Chains currently sits at an abysmal 40% rating at Metacritic, with Steam reviews decidedly on the "mixed" front.

It may be worth checking out at this point for new players, however, as the game has received some upgrades since release, including key bindings, more environmental sounds, and additional animations.  Hopefully we get a much better overall horror experience with the upcoming Agony, which is set directly in hell and lands next year.

 How did this manage to NOT be awesome?

An Uncertain Development

Whether this one is a "disappointment" or a "cautiously optimistic" scenario is up for any given reader to decided, but I'm landing solidly on the former when it comes to Scorn's very uncertain future.

You might remember that killer first trailer (available below) that strongly evoked feelings of H.R. Giger, Alien, and Cronenberg with its disturbing fleshy technology.

Hype was high, but there was a big crash not long afterward with a Kickstarter failure and an announcement that the game would be split into two segments, which is never a good sign. Things seemed to be back on the upswing with the announcement of a publisher, but then immediately took a dive again when the developers announced another Kickstarter campaign.

To me, it doesn't speak of a stable product on the way to completion when additional money beyond what was provided by the publisher is still needed to make the first half of the game polished enough for release.

Granted, I would love to be proved wrong here -- this is a game that I legitimately want to succeed -- but I just don't envision the full two-part game ever seeing the light of day, or the first half being a finished and polished experience.

Indie Horror Triumphs 2017

If you want to know where horror absolutely thrives, you have to look beyond the big-name releases. That's true of the movie and publishing industries, and it's equally true in the gaming world. Smaller developers with a project they are truly passionate about can often trump big name companies restrained by bureaucracy and skittish publishers.


Featuring the star power of Rutger Hauer, Observer flew under the radar for a lot of gamers, as it wasn't hugely advertised, but if you love psychological head games or disturbing visions of the future, you want to play this game.

Although not without some flaws, the game sees Bloober Team take the concepts from Layers Of Fear and catapult them to the next level, translating that style of game into a very different experience featuring a detective in a dystopian cyberpunk future.

Hacking into the brains of the deceased is a harrowing experience, and there were times when I legitimately wanted to rush as quickly as I could to the end of a segment to get out of someone's mind hellscape.

 Get ready to lose your mind -- or gain a few others.


You can always rely on the little developers to give you a completely new vision of something that's become standard. Distrust is basically The Thing the game, but it's a very different experience than the actual game based on that movie.

The atmosphere of cold and paranoia is on full blast here, and the top-down style brings to mind something like Dead State but in a much more polished rendition with better controls.

  Sadly, there's no Kurt Russel. 

Little Nightmares

After Among The Sleep showed that you can play a harrowing game as a toddler, it was only a matter of time before we saw kids play a more prominent role in creepy games. 

Little Nightmares goes for the platformer style instead of a first-person experience, but it's still incredibly creepy and atmospheric. When you're a little kid, everything bigger than you is scary in the dark -- and the disturbing David Firth-style designs don't make things any better.

The gameplay is incredibly solid, and the sound effects are utterly spot-on. Even if you don't normally dig horror, you should still give this one a shot, as it was probably one of the best games to come out this year in any genre.

 How did this game manage to be adorable and horrifying at the same time?

Home Sweet Home

There have been some killer horror titles from smaller developers based around Korean and Chinese myths, and now we've got a Thai entry to expand your horizons even further.

Although a shorter entry that's only the first episode of a larger experience to come, Home Sweet Home is absolutely drenched in dread, and this is the sort of game that can have you literally screaming while playing alone in the dark.

 Put the headphones on, turn the lights off, and get ready to shriek.

Stories Untold

I think "whoa" might be an appropriate response for this totally unexpected collection of four adventures. Stories Untold very strongly showcases how indie developers can do something really interesting by going off the beaten path.

You wouldn't think a text game colliding with a point-and-click adventure could be this engrossing, but trust me, this is one you want to experience first-hand.

There's strong echoes of series like Black Mirror or even Stranger Things as the game focuses on narrative above all else. The 80s-themed synthwave soundtrack is a nice bonus as well.

 Seriously, just play it.

Early Access Horror 2017

As the Early Access phenomena becomes more commonplace in gaming, it shouldn't be much of a surprise that horror games have gotten on the bandwagon as well. There are three this year that stand out and are nearing full release worth paying attention to.


I'm digging the non-traditional setting on P.A.M.E.L.A. and am glad to see gamer feedback from the early access edition getting filtered to the developers, but there's one nagging question I can't let go of.

Considering the intense similarities in location, mechanics, and tone, can this indie offering have any chance of beating out Arkane's Prey? Hopefully we'll have something along the lines of a new classic System Shock experience, but only time will tell.

 Looks familiar, but maybe it can deliver something new?

We Happy Few

Oh boy, things have gotten ugly between this game and its fan base in recent months. After a very successful Kickstarter and more funds coming in from early access, the developers made a rather controversial decision to team up with publisher Gearbox at the 11th hour.

Backers and Early Access buyers (perhaps rightfully) feel a little betrayed there, and new players aren't happy either, since the price got jacked up after the publisher deal. It's a good bet we can expect game elements to be taken out and delivered piecemeal back to us as DLC.

Despite that whole unfortunate debacle, when it comes to the actual gameplay and visuals, I'm personally still greatly looking forward to We Happy Few's finished version coming in April.

 Have you taken your Joy today?

Hello Neighbor

We're only weeks away now from the retail version of Hello Neighbor, and I'm eagerly awaiting what the final product will look like after several fun alpha tests. 

The game isn't precisely "horror" per se but definitely has an element of mystery and the unknown. In the alpha builds I've played so far, there are hints at odd and unsettling things going on down in that basement -- and some truly weird and ethereal in-between segments when you unlock certain doors -- but overall the early versions were more bubbly and colorful than scary.

The tension is in not getting caught, although that's diffused somewhat by the fact that the bad guy throws jars of glue at you, and nothing really happens when you get caught except for some heavy breathing. Maybe we'll get something really dark next month in the full release?

 Instead of "What's in the box?" now it will be "What's in the basement?"

Biggest Horror Releases Of 2017

We've covered the small fish, so now let's take a look at the gigantic whales that made the biggest splashes this year in franchises that have become household names.

Resident Evil 7

It was very welcome news indeed when the Resident Evil 7 crew realized that the defenseless horror style had vastly overtaken the action-horror genre. RE7 gave us something completely out of the ordinary for the series, and it was exactly what was needed to revitalize this faltering franchise.

My hope is that there's yet another jump in gameplay to something completely different in the next installment so that we don't fall back into stagnant territory again.

 Always decline hillbilly dinner invitations.

The Evil Within 2

Surpassing the original game in nearly every single way, oddly enough The Evil Within 2 basically gave us the classic Resident Evil experience that we didn't get with RE7. If you find yourself longing for that classic third-person survival horror experience, Evil Within 2 delivers it and then some!

Outlast 2

After being blown away by the first entry in the series, this was my most anticipated game of 2017 by a mile. Taking the claustrophobic style of Outlast and putting it out in the backwoods with a group of hillbilly cultists seemed a recipe for some major scares.

While the game was good overall -- even great in parts -- Outlast 2 didn't necessarily get better even though it was made bigger. Some of the fright factor was reduced with the bigger outdoor areas, and the main villain Marta just didn't have the same visceral terror as the bad guy from the first game. 

I wouldn't go so far as to put it in the "biggest disappointments" category, but this sequel did definitely lose something from the first game. Maybe third time will be the charm?

 Still, getting your crotch split open with this axe is pretty terrifying the first time around.

Friday the 13th

This latest entry in the many vs. one style got off to a rocky start with non-functional achievements and server problems galore over that first week. If you didn't have those issues though, Friday the 13th is a ton of fun and a fine example of the asymmetric gaming style.

There are some quibbles about how the maps are very similar and how they really need to get Space Jason in there from Jason X, but otherwise, this one really surprised me and managed to easily match or exceed the Dead By Daylight experience.

 Chee chee chee, ahh ahh ahh!

Forecast for Horror in 2018

If this year was good for horror, it's really 2018 that's shaping up to be phenomenal, especially for you Lovecraft fans out there. With no less than three Mythos-focused games coming, there is a lot to look forward to next year.

Tentacled Madness From The Depths

Getting to a new Call Of Cthulhu game was an appropriately winding and tentacled path, starting off with Sherlock Holmes developer Frogwares announcing the game and then going curiously silent.

Considering the focus on investigation and clues in their previous games, Frogwares seemed like the perfect fit. Development unexpectedly shifted over to Cyanide, however, and the game's style shifted significantly, with a 2018 release date now expected. 

Curiously, Frogwares then announced The Sinking City, revolving around a 1920s private investigator in New England, which sure seems like a Cthulhu mythos game to me. . . . Honestly, I'm perfectly fine with getting two games instead of one. I just wish things had been more transparent and come together more quickly.

Although more of an RPG than a horror game in the traditional sense, easily the game I'm most looking forward to arriving next year is Stygian: Reign Of The Old Ones. Take the Baldur's Gate style of travel and conversation, mix it with the turn-based strategic combat of Heroes Of Might and Magic, and then coat it all in an apocalyptic 1920s Earth where the Old Ones rose and destroyed humanity, and you've got Stygian.

 For the old-school gamer, this is going to be a must-have game.

Zombies Galore!

For those who prefer the walking dead over sanity-blasting madness from the stars, there's no shortage of titles coming soon. Days Gone has got to be the most anticipated at this point, with its outlaw biker protagonist trying to survive in a post-apocalytpic world.

Don't discount State Of Decay 2, however, which also promises a third-person, open-world experience. Supposedly that Walking Dead VR game is also coming, but we hear that every year, so who knows.

     Get ready to face the shambling hordes!


That about wraps up our whirlwind tour of all things that went bump in the night throughout 2017 -- what did you think of this year's lineup of horror titles, and what are you most looking forward to playing in 2018 horror games?

The 12 Most Anticipated Horror Games of 2017 Fri, 25 Nov 2016 07:00:01 -0500 Ty Arthur


While these 12 entries are our most anticipated horror games of 2017, there's bound to be more arriving under the radar, much like this year's indie slasher excursion Camp Sunshine.


While some anticipated games like What Remains Of Edith Finch seem to be dead in the water, others that have been long delayed will finally arrive. Most notable among those is the sci-fi horror mashup Routine, which was long in limbo and on many “most anticipated” lists several years running (including ours) and now finally has a March 2017 release date.


On the franchise front, there will no doubt be another Five Nights At Freddy's or seven released in 2017 (before the fanboys go on a rampage, I actually thought Sister Location was the best one yet).


What 2017 horror game are you most looking forward to playing, and what games did we miss that should have made the list?



The Hum: Abductions


Remember that flick Dark Skies a few years back where a family fights to save their kid from alien abductors? That's the gist of The Hum: Abductions, putting you in the role of a mother trying to save her child.


It's not clear exactly when Abductions will drop, but it's expected out sometime next year, and hopefully with some more in-depth gameplay trailers arriving soon.





An interesting amalgam of styles and settings, P.A.M.E.L.A. looks a bit like a mashup of We Happy Few and SOMA, but with more of a focus on combat. Here, you play as the Sleeper, who wakes up to find what should be a utopia is instead a nightmare. This open world title is slated to land in February of 2017.



The Sinking City


It's been a winding road so far for The Sinking City, and I'd wager there will be more bumps along the way, so it might be optimistic to list this as a potential 2017 game.


The Sinking City was originally the Call Of Cthulhu game from the previous slide and was announced way back in 2014, but the project was shifted away from developer Frogwares, which then began working on a very similar (and obviously still Lovecraft-inspired) game called The Sinking City.


Considering that Frogwares has released several investigative-focused Sherlock Holmes games, it's a good bet this one will probably end up being the better of the two... if it's ever released.


Call Of Cthulhu


It's been a lot of years since Call Of Cthulhu: Dark Corners Of The Earth offered us a faithful (if frustrating) recreation of a Lovecraft story. Originally being made by a different developer several years ago, this updated Call Of Cthulhu entry was shunted over to Cyanide Studio and is now due out in 2017.


Since there hasn't been any actual gameplay revealed yet, it's tough to gauge whether this will be a proper follow-up to Dark Corners Of The Earth or if it will end up being maligned like recent Alone In The Dark entries.


If the stars are right, this one will stay true to the investigative roots of the Cthulhu mythos and not end up with the main character getting into shoot outs with Elder Things.



Outlast 2


How excited am I for Outlast 2? I'm not sure words like "giddy" or "squealing like a schoolgirl" really capture the full extent of it.


The game was originally included in our most anticipated horror list last year, as it was supposed to come out in time for Halloween, but unfortunately was pushed back to Q1 2017.


That stinging blow was mitigated with the release of a demo, which has only increased anticipation further. There's going to be some fantastic tension in this one, as you hide from evil religious extremist hillbillies intent on splitting you from head to toe. With any luck, that weirdly out of place sci-fi ending from the first game won't be making a return...



Darkest Dungeon: Crimson Court DLC


This devastatingly hard RPG is jam packed with horror elements, from the grim death of starving in the wilderness to your companions losing their sanity and turning on you to battling horrible mounds of pig flesh giving unholy life by your vile ancestor.


If you managed to actually rebuild your town to its former glory and eradicate the horrors ravaging the countryside, there's more darkness on its way with the vampiric blood drinking themes of upcoming DLC Crimson Court.


There's no specific release date yet, but Crimson Court has been announced for "early 2017."



Inner Chains


You might recall seeing Inner Chains mentioned on our list of most anticipated 2017 FPS games as well, and that's not an oversight. Both a shooter and a horror title, Inner Chains steps in to fill that void left by extremely gory action-packed horror games like Clive Barker's Jericho.


The mixing of organic life with machinery and stonework has some disturbing implications, and the balance between genres looks to be very satisfying. If you like the idea of Agony but want a game that lets you shoot back, Inner Chains should be on your short list of games to try out next year.



Walking Dead Season 3: A New Frontier


The show and it's pointless spin-off may have gone down the toilet, but there's still hope for the game series as Clementine returns for round three.


That devastating ending to the first season is still among the highlights of heart-string pulling storytelling in video games, and hopefully Telltale can return to former glory here and kick us in the gut yet again.


Some of you might be screeching right now that The Walking Dead: A New Frontier is technically starting in 2016, but much like with early access titles, episodic games that span multiple calendar years are sort of up in the air as to when they are "released." Is it the date of the first episode, or the date of the physical edition with all episodes included?


Seeing as how more of the game will be released in 2017 than in 2016, we're gonna call this one a 2017 release.





A crowd funded psychological horror title, Visage is due out from indie developer SadSquare in Q2 2017.


The imagery revealed so far of course brings to mind the ill-fated P.T. with its haunted hallways in an enclosed home, and with the fate of the P.T. inspired Allison Road in limbo, this may be the closest we'll ever get.





Survival horror... set in hell itself? Sign me up! As someone who was blown away by the recent indie hell-focused flick Baskin and has been missing quality Hellraiser films from decades past, I'm more than a little excited for Agony, which has plowed through its Kickstarter funding goal and is slated for a May 2017 release.





Two words most come to mind when first witnessing the trailer for Scorn: ominous and disturbing! The game clearly has a very alien frame of mind, and the main character doesn't appear to be human at all.


Melding together different ideas from across the sci-fi and horror spectrum, there's clear echoes of Giger's artwork and the Alien universe, but with a more explicitly horror direction. I'm honestly hoping this one's going to break my brain when it finally arrives.



Resident Evil 7


Finally getting out of the action zone and back into horror where it belongs, RE7 is clearly looking to remove the stain of the critically panned previous game and capitalize on the defenseless horror craze that's been made famous by games like Alien: Isolation, Penumbra, and Outlast.


As a comeback of sorts and the first of the main numbered series to be in a first person perspective, Capcom has a lot of room here for a landmark horror release... or a spectacular flop. What do you think of the changes and are you expecting Resident Evil to be terrifying again?



From indie 2D titles to high end AAA gore fests, there's been something of a rebirth lately in the horror genre, with the focus finally pulling away from shooting action and landing where it belongs: on the actual horror.


With 2017 on the horizon, you may have noticed several of our most anticipated horror games from last year never actually arrived! Sadly, some of the most intriguing titles like Perception and Draugen didn't reach the end of their development cycles, and the much-buzzed Outlast 2 got pushed back last minute to Q1 2017. Games like We Happy Few however were arguably released as the early access phenomena royally screws up release dates and what it means for a game to be "finished."


Meanwhile, the asymmetrical Friday The 13th is looking worse each time more is revealed, while Dead By Dawn seems to have already covered the same material with much less wait time and to a better degree. We'll have to just wait and see if the very similar The Last Year can offer something different.


While we wait for those delayed games to hit, there are many new games announced for 2017 that will get genre fans salivating, and here we're going to cover 12 of the most eagerly anticipated horror games coming in the next year!