The World Ends With You: Final Remix Articles RSS Feed | GameSkinny.com The World Ends With You: Final Remix RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The World Ends With You 2 is Coming to Switch and PS4 https://www.gameskinny.com/rj6me/the-world-ends-with-you-2-is-coming-to-switch-and-ps4 https://www.gameskinny.com/rj6me/the-world-ends-with-you-2-is-coming-to-switch-and-ps4 Mon, 23 Nov 2020 14:52:56 -0500 Josh Broadwell

The World Ends With You 2 is happening, over a decade after the original released on Nintendo DS. It's officially called NEO: The World Ends With You and is set for launch in summer 2021 for Nintendo Switch and PlayStation 4.

TWEWY 2 takes players back to Shibuya, the setting of the original. The Reaper's Game is back, turning Shibuya into a hellish nightmare and putting the world at risk. Fortunately, a team of stylish teenagers is on hand, ready to make things right again.

The World Ends With You 2 sees the signature Pin system return for combat, though other gameplay details are scarce at the moment.

So far, it all seems pretty similar to the original The World Ends With You, with a couple of exceptions. This time, it's all in glorious 3D.

The character portraits, dialogue windows, and music tracks are even snazzier too, if the trailer is any indication.

Square Enix plans on releasing The World Ends With You 2 in summer 2021 for PlayStation 4 and Nintendo Switch. The original The World Ends With You received a Final Remix version for Nintendo Switch with additional endgame content and a slightly convoluted control scheme. Hopefully, Square Enix has that worked out for TWEWY 2

]]>
Nintendo Switch Games That Don't Support Handheld Mode https://www.gameskinny.com/gdzot/nintendo-switch-games-that-dont-support-handheld-mode https://www.gameskinny.com/gdzot/nintendo-switch-games-that-dont-support-handheld-mode Thu, 11 Jul 2019 13:19:58 -0400 Josh Broadwell

The Nintendo Switch Lite announcement dropped yesterday and confirmed long-rumored changes to the hybrid console, including its lack of detachable Joy-Con controllers.

Fusing the controllers with the system like the Switch Lite does means system owners can only play games in handheld mode since it'd be impossible to engage in docked or tabletop mode otherwise. Unfortunately, it means there are some games and features Switch Lite can't play natively, and we've put together a list of those for your convenience.

Note that the system itself can still run these games. It would just require an extra pair of Joy-Cons connected via wireless to the system for full functionality (and, by extension, a charging dock for the Joy-Con to keep them going).

Switch Games that Don't Support Handheld Mode

  • 1-2 Switch: The game requires detached Joy-Con, HD Rumble, and the Gyroscope for many of its mini-games.

  • Just Dance: All the available games in Ubisoft's dancing franchise only support TV and tabletop modes. As mentioned, you can still play Just Dance on the Switch Lite, if you synch an additional pair of Joy-Con.

  • Nintendo Labo + Labo VR: The Labo spinoffs require detached Joy-Con for play, so in a slightly baffling move, the product aimed at younger gamers won't work very easily on the system aimed at younger consumers.

  • Super Mario Party: Many of the latest Mario Party entry's mini-games require all the features the Switch Lite won't have, like HD Rumble and detached Joy-Con.

  • Fitness Boxing: Unlike Arms, this boxing game makes you play with detached Joy-Con and, thus, would require an extra pair of controllers should you wish to play it on your Switch Lite.

Switch Games with Alterations in Handheld Mode

There are a few other games that can still be played in handheld mode but might not be quite as convenient.

  • Super Mario Odyssey: Mario's 3D, globe-trotting adventure makes use of HD Rumble at times to clue players in to a Power Moon's location. Granted, there's usually some kind of sparkle effect that lets you know something good is hidden nearby, but Switch Lite players will need to be more observant to find them.

  • The World Ends With You: Final Remix: In handheld mode, Square Enix's cult classic only lets you use touch screen controls and won't recognize Joy-Con inputs. It's a different setup from the DS original, which  lets players use both button inputs and touch screen controls.

  • Pokemon: Let's GO Pikachu! and Pokemon: Let's Go Eevee!: The Switch reimaginings of the original Pokemon adventures lose some functionality in handheld mode and will lose even more with the Switch Lite. Since the Switch Lite won't have gyro sensors, it means aiming and throwing a PokeBall are limited to the left control stick.

The eShop lists mode support for some upcoming games, like The Legend of Zelda: Link's Awakening and Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition, as "TBD." It's highly unlikely these major releases won't support handheld mode. However, it's a good reminder to get in the habit of checking eShop listings for those considering a Switch Lite purchase.

]]>
Why People Are Freaking Out About The World Ends with You: Final Remix https://www.gameskinny.com/qftow/why-people-are-freaking-out-about-the-world-ends-with-you-final-remix https://www.gameskinny.com/qftow/why-people-are-freaking-out-about-the-world-ends-with-you-final-remix Mon, 22 Jan 2018 10:29:21 -0500 pithyalyse

A few days ago, a new Nintendo Direct announced that The World Ends with You: Final Remix, a revamp of a 10 year-old RPG, will launch for the Switch later this year. For many viewers, it was a short blip about a half-remembered game, drowned out by other more-hyped titles. But for a small portion of the internet, it was as if Valve had just given Half-Life 3 a release date.

Though only a remake, a TWEWY sequel has been teased so many times since its original release for the DS in 2008 (2007 in Japan) that many fans are overjoyed to have any sort of additional content. Final Remix will contain an expansion “that gets right to the heart of the story," as well as at least one new character that has only been hinted at in the title’s mobile ports.

The game follows Neku, an anti-social teenage boy who drowns out his surroundings with music after he loses his memories and is pulled into a twisted game to save his soul. He and the other players he meets exist in a limbo between the living and dead, invisible in all but certain parts of the city -- a fantasy version of the real-world Shibuya. As he faces off against gamemasters and enemy “noise” that haunts the living inhabitants’ thoughts, he discovers his newfound friends all paid a terrible price to enter the game, and vows to defeat the larger forces pulling the strings.

Critics lauded TWEWY’s aesthetic, which draws heavily from Japanese youth culture, as well as its intriguing plot and catchy soundtrack. Though opinions about its intricate battle system were divided, with some finding its difficulty only exacerbated by a steep learning curve, many agreed it was wholly unique and innovative. The game won a virtual laundry list of awards from IGN, from Best DS Game to Best New IP, and Nintendo Power later named it one of the best games of the 2000s.

What set it apart from other RPGs?

While Square Enix co-developed TWEWY, the game’s stylistic direction is largely attributed to Jupiter, the team behind Pokemon Pinball and Ghost Trick: Phantom Detective. Square Enix was reportedly impressed by the battle mechanics they developed for Kingdom Hearts: Chain of Memories and tasked the same team with creating an IP utilizing the DS’ new dual-screen mechanics, even though the technology itself was still behind closed doors.

The team had one guiding principle while creating TWEWY: to turn the RPG paradigm on its head. They wanted to set their IP apart from Square Enix’s other juggernaut series like Kingdom Hearts and Final Fantasy. “We looked at the project from many angles,” said director Tatsuya Kando in an interview, “always basing our ideas on the premise of portraying traditional RPG elements in a modern light.”

Gone were random encounters and traditional methods of leveling up. Instead of fighting with traditional weapons, Neku attacks using abilities called Psychs, the types of which are determined by the pins in his arsenal These pins can be obtained from enemy noise, purchased in shops, or unlocked by putting the game in Mingle Mode (the mobile ports use Bluetooth) and passing other real-world players.

Combat takes places across both of the DS’ screens. The top screen houses Neku’s current partner, controlled via the D-pad and trigger buttons, while the player commands Neku through touch controls on the bottom screen. The mobile ports later overlaid these two interfaces, simplifying combat greatly. For the Switch release, players can choose between the original touch controls or using the Joy-Con controllers.

Instead of equipment, TWEWY’s armor takes the form of modern Japanese street fashion. And even in a fictional Shibuya, fashion is always changing. Different districts favor different styles, and staying on trend with the coolest designers leads to positive effects in battle, while wearing something that’s “so yesterday” can produce negative effects. Occasionally, repeatedly fighting in a particular brand of clothing in a certain area influences the opinion of the living until it becomes on trend.

Developers worried that tying the game so heavily to Shibuya would alienate foreign audiences, but decided the district’s singular aesthetic added to the game’s mix of fantasy and real-world elements. Several in-game stores correspond to real Shibuya locations, such as 104 (109) and Tow Records (Tower Records). The team also made several trips to the city for on-site research, and incorporated graffiti they saw into both the game’s backgrounds and pin designs.

The fan response

At this point, you might be wondering how so many people managed to miss out on TWEWY the first time. It received enough hype pre-release for the first shipment to completely sell out, leading to delays for several stores in the West. It didn’t help matters that even despite its commercial success, selling nearly 300,000 copies in its first year, Jupiter had never planned for a sequel.

“The game's concept has not seen any drastic changes since its inception, but it was the first time our team decided to develop for the Nintendo DS hardware, so figuring out how to bring out the best in this hardware was a constant process of trial and error,” explained Kando. They’d had their hands full trying to realize the ideas they did have, let alone a new game.

Still, requests poured in. Especially from Western audiences, where the game’s difficulty and tutorials had been further smoothed out upon release. As recently as 2016, the game’s producer and artist Tetsuya Nomura was asked about any potential plans for the IP.

TWEWY uses its fantasy setting to explore both metaphysical and everyday struggles, and forces its main cast to confront their shortcomings to progress. For example, players get a front row seat as Neku develops from an introverted cynic, hardly convinced that there’s a reality outside of his perception of it, into someone who would risk his life for his friends. It’s a story that resonated with many, as shown by the game’s fervent fanbase. For its 10th anniversary, fans gathered on Reddit to share their favorite moments and muse over TWEWY’s future.

Its intricate battle system continues to capture players’ imaginations as well. With over 300 pins to discover, fans continue to compare decks for certain situations and the advantages and disadvantages of certain combinations. Adding to this discourse are the pin’s diverse methods of leveling up, either through completing certain tasks, grinding experience, or, in some cases, turning off the game. The ability to unlock new pins by passing other real-world players, coupled with a mini-game that lets you fire off your pins at one another Beyblade-style, transforms the system into a card game of sorts. One that continues to inspire discussion 10 years later.

]]>
The World Ends With You: Final Remix Announced for Nintendo Switch https://www.gameskinny.com/sxop5/the-world-ends-with-you-final-remix-announced-for-nintendo-switch https://www.gameskinny.com/sxop5/the-world-ends-with-you-final-remix-announced-for-nintendo-switch Fri, 12 Jan 2018 16:22:00 -0500 Greyson Ditzler

During today's Nintendo Direct Mini, the critically acclaimed cult classic action-RPG The World Ends With You was announced for the Nintendo Switch, with a sort of Ultimate Edition titled The World Ends With You: Final Remix.

Final Remix will contain everything that the original TWEWY did, as well as an expansion to the game in the form of a "sizable new scenario that gets right to the heart of the story," potentially addressing certain aspects of the original game's story that weren't fully explored or explained. The game also features the redone hand-drawn versions of the original game's pixelated sprites, originally seen in the mobile port The World Ends With You: Solo Remix, and will allow the player to control the game using either the original touch screen controls or a new Joy-Con control scheme.

For those who missed out on the original over 10 years ago, The World Ends With You is an action-RPG co-developed by Square Enix and Jupiter Corporation, who are most well known for their work on Pokémon Pinball and numerous Picross titles. The game stars a teenage boy named Neku, who is drawn against his will into a mysterious challenge gauntlet that involves him and a handful of other kids being forced to fight for their lives while slowly uncovering the mystery of the game's malevolent benefactor. The game was highly praised upon release for its unique control scheme, intriguing plot, and wholly unique and punkish graphics and music.

The World Ends With You: Final Remix is planned for release some time in 2018. You can watch the brief segment of the Mini Nintendo Direct announcing the game below:

]]>