Titanfall 2 Articles RSS Feed | GameSkinny.com Titanfall 2 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Titanfall 2 is Not a Game to Sleep On https://www.gameskinny.com/pp8cq/titanfall-2-is-not-a-game-to-sleep-on https://www.gameskinny.com/pp8cq/titanfall-2-is-not-a-game-to-sleep-on Thu, 26 Jan 2017 10:01:52 -0500 Cody "Slannxe" Bolster

2016's holiday season saw three well made first-person shooters come out, and all three had their merits. One of these games, Titanfall 2, didn't sell nearly as many copies as Battlefield 1 or Call of Duty: Infinite Warfare, but in my opinion, playing it is the best experience of the three.

Titanfall 2 is the sequel to the well reviewed Titanfall. Titanfall was a great game in terms of multiplayer, but had no single player campaign to really flesh out the world that you were playing in. Titanfall 2 changes all that. They put in a pretty hefty sized single player campaign, and a great one at that. 

The main conflict stems from the IMC (The Interstellar Manufacturing Corporation) and the Militia in a star system called The Frontier. The IMC are stripping the planets of all their resources, not caring for the consequences. In contrast, the Militia are just trying to fight for the protection of these planets, and to gain their independence. 

You play as rifleman Jack Cooper. He's a renowned pilot, but one still in training, being mentored by Captain Lastimosa. One day, he hopes to take the test to ascend the ranks. In the first mission of the game, something happens to Captain Lastimosa, and you find yourself in control of his Titan BT-7274. 

Now that you are linked up with BT, it is your mission to stop the IMC, but they have paid mercenaries on their side called the Apex Predators to kill you. You will find yourself having one on one Titan battles with these named mercs, introducing them in a Borderlands like style; the camera zooms in on their face, they get a name, and they deliver a one liner.

I actually really liked this. I would never remember their names, or even really care that much if they didn't do this, so I thought it was a nice touch. If you end up playing on a harder difficulty like Master, expect multiple Titans fighting against you in these battles, and beware of Viper.

The story for the campaign is a fun one. You still feel like everything is up to you to fight off the IMC, but you actually get to see other Pilots as well, so you are not truly alone in the fight.

There is one mission in the game that is probably one of the best levels I have seen in a long time. It deals with a lot of time travel mechanics and you actually get a nice chunk of story with it. Another level is set in a manufacturing facility, and it's probably my favorite wall running, platforming level in any game I have ever played.

If you played the multiplayer for the first Titanfall, then you will be right at home with Titanfall 2. All the fun game modes are back like Attrition, Hard Point, and Pilot vs Pilot. They even have new game modes like Coliseum and Bounty Hunt that are a ton of fun as well. The selection of guns has expanded quite a bit as well, giving more variety, and customizing your Titans is even more fun this time around.

The maps are just as fun in this game as they were in the first. Not too big for a Pilot, but big enough for 12 titans to be running around the map. One of the bigger complaints for the first Titanfall was that the AI Grunts were too stupid, making it too easy to gain points off of them. I would agree with this, and I think developer Respawn did too. They made the AI much better this time around. I don't find myself getting killed by them still, but they definitely spot you way sooner, and will open fire relentlessly. I think it's a nice balance at this point. If they made the AI play like they do on Master difficulty for single player, I do not think many people would enjoy that. 

Titanfall 2 is a huge step up for the franchise. I was slightly worried that it wouldn't see a sequel in the future because of the poor sales it saw, but after finishing the campaign, there are a lot scenes in the credits that make me believe we will see Jack Cooper again, and this won't be the last time we will get to call in a Titan in The Frontier. 

The Top 7 Games of 2016 As Dictated By Me https://www.gameskinny.com/93cuo/the-top-7-games-of-2016-as-dictated-by-me https://www.gameskinny.com/93cuo/the-top-7-games-of-2016-as-dictated-by-me Tue, 10 Jan 2017 07:00:02 -0500 Clayton Reisbeck


And that's it! 2016 really was something fantastic for me in gaming. These games are ones that I feel will stick with me for some time and I can't wait to sink more hours into each of them. It's going to be interesting to see what 2017 is going to hold for us.


What games did you love this year? Am I wrong for loving any of the games here? Let me know in the comments!

Dark Souls III

Developer: From Software


Platform: PlayStation 4, Xbox One, PC


It's sad to think that I won't be getting another Dark Souls game. While I was late to the SoulsBorne bandwagon, I have absolutely adored my time with Dark Souls III. I've talked before about how I am definitely not the best gamer you are going to find. I'm not the biggest fan of games that market themselves about being extremely difficult. For this reason, I thought I would never be a fan of the SoulsBorne series. But boy, was I wrong.


I started late with Bloodborne, but I immediately fell in love with the game and was hooked. When Dark Souls III came out earlier this year, I couldn't press the purchase button fast enough on Steam so I could finally get into the game.


Everything about this game is something to behold. The visuals are absolutely gorgeous. Every place you travel to in the game is just screenshot fodder (especially the first time you see Irithyll of the Boreal Valley). I was constantly being wowed by the look of this game. The way the game teaches you how to slow down and think through your attacks is one of the most interesting things I've seen in gaming in a while.


We live in a world where games that have quick kill times are the kings of the industry, but this game about slowing down and taking your time has been an absolute hit for years. It really is refreshing.


I think my favorite thing about the game, though, is that there is no obstacle that can't be overcome. Yes, it may take you more time than you thought, but you will always overcome that challenge. It's hands down one of the most satisfying games I've ever played, and I can't wait to see what From Software produces next.


Developer: id Software


Platform: PlayStation 4, Xbox One, PC


I'm going to get this out of the way now. I have never played the original Doom games. I respect the position they have in the gaming community and recognize the trends that they really started for our industry, but I still haven't gotten around to playing them. That being said, 2016's DOOM may be one of the best games I've played in years.


There is just so much to love here. The fast paced action, the gruesome glory kills, the personality of this silent Doom Slayer, the soundtrack (my god the soundtrack), the variety of weapons, the extremely well designed levels, the list goes on and on. I have just loved my time with this game and I was even late to the party. I started really playing this game around Christmas, but even then I knew I was getting into something special. Every moment I played I realized more and more why id is the juggernaut that it is. 


If you haven't gotten the chance to rip and tear your way through DOOM yet, drop everything you're doing and go get this game. You most definitely won't regret it.

The Jackbox Party Pack 3

Developer: Jackbox Games


Platform: PlayStation 4, Xbox One, PC/Mac, Android TV, Apple TV, Amazon Fire TV


A few years ago I learned about a collection of party games called The Jackbox Party Pack. The collection contained a series of 5 different party games that were played on whatever device you bought the game on. The catch was that you controlled the game with any mobile device you hooked into the website. The games always brought laughter to my living room and gave me and my friends a real good time.


This year, the fine folks brought out the third iteration of the collection adding 4 new games along with a sequel to the previous collection's game Quiplash. I truly believe that this is the finest collection of games they've released yet.


With the previous collections, there were always a couple games that really had my attention but the other games could have been left to the side for me. This new collection, though, has a series of games that I have yet to get tired of. All of them are huge hits whenever I gather my friends over. Whether it's trying to escape from a gameshow loving serial killer, or just trying to make the group laugh with different quips, I have had a hell of a lot of fun with these games this year. The next time you get some friends together and are searching for things to do, The Jackbox Party Pack 3 can definitely liven up that gathering.

Sid Meier's Civilization VI

Developer: Firaxis Games


Platform: PC


Civilization V is my most played game on Steam. As of this writing, I have sunk 120 hours into the game. When Civilization: Beyond Earth came out, I was looking forward to continue my Civilization experience beyond the stars. Unfortunately, that game just doesn't click with me, so I was ready for a new Civilization game that could bring my attention back to the series that had taken up a lot of my time. Enter Civilization VI.


Civilization VI is hands down the most polished base Civilization game to date. It's clear that Firaxis learned from their missteps with Civ V and Beyond Earth.


This new game just feels polished in just about every way (save for the AI. Hoo boy does that need some work). I have already found myself saying, "just one more turn," and then looking over three hours later to find myself still playing. Civilization VI is definitely worth your time if you've been a fan of the series for a long time or are just now looking to get in on the fun.

Titanfall 2

Developer: Respawn Entertainment


Platform: PlayStation 4, Xbox One, PC


I never played much of the original Titanfall so I wasn't on the bandwagon of wanting this. After picking the game up when it was on sale earlier this year, I can safely say that I wish I would have played the original.


Titanfall 2 has done so many things right. It's campaign is one of the best first-person shooter campaigns I've ever played. Each level had some unique elements that it introduced that kept me wanting more. On top of this, the multiplayer is one of the best multiplayer experiences I've had in a very long time. I haven't this heavily into the fast paced shooter action since my days with Modern Warfare 2. What makes it so good? I think it's the relationship between the fast paced pilot combat and the slower, more strategic, Titan combat. This relationship is just fantastic to watch play out in any match in multiplayer.


I have had an absolute blast with this game and it's sad to think that more people aren't playing it. Sure, the game came out in a really poor time between the latest Call of Duty and Battlefield 1 but I really think that this is the title worth your time.


Developer: Blizzard Entertainment


Platform: PlayStation 4, Xbox One, PC


I've been watching people play Overwatch since Blizzard started letting streamers and YouTubers play it early. With every person I saw playing it, my desire to play this game grew and grew. Finally this year, I got to experience what may be my new favorite shooter.


Overwatch is a game that I find myself coming back to time and time again. The team based combat really is something that I found that I really got on with. Being able to coordinate with your teammates to get that victory feels absolutely fantastic. The colorful cast of characters bring something desperately needed after years of drab military shooters. These characters feel like a lot of time, love, and effort were put into crafting them. The competitive scene is actually one of my favorite things I've gotten into this year. This is surprising for me as I am definitely not someone who was about the heavily competitive gaming scene. Now I can't wait to get my rank up and climb the ladder in the competitive mode.


On top of all this, we get the world class support of Blizzard behind it releasing free content in the way of new characters, game modes, and new maps. This game is truly something special and something that I genuinely look forward to playing for quite some time.

Pony Island

Developer: Daniel Mullins


Platform: PC


Last year, I was completely blown away by Undertale and was introduced to the concept of the meta game. These are games that play with your mind and bring the person behind the keyboard or controller into the game in a very real way.


This year, Pony Island was able to capture a lot of the same feelings I had while playing Undertale and really show what this new genre can do. This game takes a basic runner game and adds some extremely interesting mechanics and some fantastic storytelling elements to make you question what is truly going on in the game.


If you haven't had the chance to play this game, you owe it to yourself to head over to Steam and pick it up. You definitely won't be disappointed.


Last week I posted an article listing the top games of 2016 as reviewed by us here at GameSkinny. There were some great games on that list, but I wanted to take some time to talk about other games from 2016 that didn't make the list (but I personally love), as well as expound on some of the games on that list and why I thought they were some of the best-reviewed games of 2016.


As I said in that article, I explored many new worlds that have stuck with me as I gamed my way through the year, and there were titles that I got into that I would have never expected myself to even touch. On top of that, some of those games have quickly become some of my favorite games ever played.


So while this list isn't in any particular order, it's a list of games that meant the most to me last year. Let's get into it.

Top 10 Games of 2016 -- When You Swim Against The Mainstream https://www.gameskinny.com/s6mmm/top-10-games-of-2016-when-you-swim-against-the-mainstream https://www.gameskinny.com/s6mmm/top-10-games-of-2016-when-you-swim-against-the-mainstream Fri, 06 Jan 2017 07:00:02 -0500 Jeffrey Rousseau

Unlike the general gaming public, my tastes are a little different. In short, I lean very much on niche and indie titles -- not that there's anything wrong with mainstream games.

After all, they drive the market at large and set consumer trends. So, like any other year 2016 saw the release of many games. I made sure to keep my focus under the radar if you will. Here's my list of the ten best games I had the pleasure of playing.

Titanfall 2

Full disclosure; this is the only triple A title on my list. Now that's not to say the game wasn't fun or failed. The only real knock to is that not enough people have experienced it. The narrative is everything you want in a better than decent sci-fi anime. A regular soldier secretly trains to be an elite pilot, things hit the fan, you end up saving your planet, and maybe even time itself?

Throughout Jack and BT's journey they form a bond behind man and machine. Time and time again both are placed into deadly situations. You have the ability to conquer these situations with skills of both individuals. For example, there's a moment in the game where the enemy uses numbers against you. Through fast and well thought out planning you can turn the tides. 

The game also features interesting sections where you can display great feats of parkour. Also the robot fights are grandiose and dramatic. If there's something wrong with enjoying robots blowing up, I don't want to be right! And not the mention the multiplayer being a lot of fun too.

Let It Die

Grasshopper Manufacturer is back with what they do best. The title is punk, obscure, niche, and one of a kind. The game is a free to play dungeon crawler where you ascend a massive tower. The game takes place in a strange dystopia where you're a dime a dozen explorer... in a very realistic videogame. Oh and a skateboarding, retro game loving grim reaper is your fan.

Let it Die, much like other Suda 51 games, slowly opens up all its details to you. The more you progress in the tower the more rewards and benefits come. The tile shares a lot of similarities with Dark Souls. Death is very likely and you have to keep in mind it can come at any minute.

Although it's single player, it's also a constant PvP title as well. Let It Die is also part survival action game, where you have to defend your base. Now all these facets of the game can seem overwhelming, however, the fun is a constant challenge.

The game also has a soundtrack backed by 100 rock bands. Yeah, 100 my friends.

Kirby Planet Robobot

Kirby has made a comeback and he lands on the Nintendo 3DS. Planet Robobot is a head nod to the pink powderpuff's roots. It's a fast and challenging platformer spanning a number of 7 stages. Let me tell you, Nintendo makes some worthwhile platformers.

Planet present collectibles that you must collect to move one. When you find all collectibles, you're able to unlock a secret level. These secret levels serve as extra challenge stages. Its very worthwhile to test your mettle from start to finish. Boss fights much like meta knight really do require you to be at your best.

When you add in the clever puzzles that involves your powers, skills and robot it gets better. Oh yeah, you can use robots and your robot can get powers too. Kirby may not be one of the most popular of Nintendo's platforming franchises. His games are still some of the best for the genre. Pink never looked so good.

In Extremis

So one of the best indie titles I've played was also one of the most artsy as well. In Extremis is a shmup where you explore the universe. Throughout the journey things get trippy and very symbolic.

I've played my fair share of titles this year and none have come close as to how aesthetically aware as this. You can play the game for hours worrying about your score. You may ignore all the art and messages dripping across the screen. If you're at all like me, you spend those same hours trying to make sense of the imagery.

This shmup was built with a focus on art and the theme of aesthetics. From the ship, stages, and the bosses everything has a symbolic meaning. Also the game has an awesome soundtrack selection. Honestly speaking you're committing a crime by not playing this.

King of Fighters XIV

A good fighter is many things and they have to constantly outdo themselves to stay relevant. KOFXIV is a standard for what fighters should be. It has a large cast of fighters whom each have their own unique play style. A fighter should also have a good number of content; a story mode, unlockables, art and etc.

In a year where more high profile fighters promised to be more, KOFXIV didn't disappoint. It felt like a complete package mainly because SNK recognized what fans have been clamoring for. The game also feature a robust tutorial mode for all of its cast. The game can also help players become better for competition's sake as well.

The next factor is competent netplay. Let me tell you that is often a toss up but KOFXIV does ok. If you missed out on this you passed on one of the best fighters.

Stories: The Path of Destinies 

Now imagine an action RPG starring an anthropomorphic cast and story that spans time, space and everything in between.

Confused? Well, in Stories you help Reynardo discover the truth as you play multiple paths based off your decision. The hero (mostly) becomes aware that he is reliving his life over and over. Each time you unlocking more details in the events surrounding the truth.

Each path will lead you more danger or avoid completely. These paths also reveal more about the hero, his friends and more. Some of these choices include betraying an ally or being killed by a love interest. The game also has numerous spells to unlock and weapons to wield. The game expands on the whole concept of replayability and makes it the strongest feature.

Stories is also a very beautiful adventure game. Also the narrator is amazing.

Guilty Gear Xrd: Revelator

The best fighter of 2016 was not Street Fighter V friends. This award goes to Guilty Gear. It maybe niche but it has the best visuals, involves the most strategy, the best tutorial, and etc.

Where KOFXIV served at the standard for fighters, Guilty Gear is exceptionally better. No game in recent years has been designed with the same level of detail. The game features multiple levels of detail even among it's players as well. So it simply isn't a matter to just win. Certain characters like Sin have their own special gauge where if ignored is completely useless.

Arc System Works also took the time to build an impressive netplay as well. Matches online are practically lag free. I know I mentioned the game was also designed to match the flair of it's characters. The best fighter again is the one you never heard of or played.

Momodora: Reverie Under the Moonlight

Momodora is one of my favorite indie titles mainly because nothing is similar to it. A pixelated head nod to games of yesteryear. It also stars nearly an all female cast of heroines and villains a like.

This action platformer has you take command of highly capable priestess armed with a magical leaf. Yes I said a leaf. You then traverse a cursed city as you challenge demons, witches and warriors alike. From forest, ruined garden, rundown cathedral and etc. there's danger everywhere.

Momodora maybe cute but it's rather cut throat. A lapse of judgement will result in game over. Boss fights themselves can be pretty stress inducing. For example, you'll fight a giant witch as you try to survive disappearing platforms. This is also just one of the "easier" encounters.

It's also a wonderfully challenging and creepy game at the same time.

Shin Megami Tensei IV: Apocalypse

It's hard to describe this game sans spoilers but here goes. This was one of my favorite titles because how the game bucks RPG trends. The main character is essentially the pawn of a god. You are then charged to fight demon and angel alike in a power struggle.

You are able to amass a party of powerful fiends and holy deities. The game features a plot where you will fight against various figures of respective folklore and religions. Strategically speaking you are encouraged to recruit and fuse these beings whenever you can. You can also make bosses allies after their defeat. The end game is to have numerous spells at your disposal to handle any situation or respond to them as necessary.

The game is challenging and requires you to be perpetually on guard. Did I mention getting gameover is relatively easy? If a foe within a random battle attacks your weakness you will welcome an inevitable death. Oh and the story is pretty heavy with the whole universe being on the line all and stuff. This game is a welcome addition to the franchise.

Hyper Light Drifter

So my favorite game of the 2016 is a game inspired by the 1990s. Heart Machine created a title that has more than delivered on all its initial goals. The game is haunting, lonely, unforgiving, and leaves the player in control. Outside of very brief opening scenes the game doesn't directly provide the story, which is hinted at through dialogue -- you are also left to proceed without any clues, just a few subtle hints.

Videogames in general are large productions that involve a lot of money -- this is a billion dollar industry after all. However, a game doesn't need a movie budget to be worthwhile.

HLD zeroes in on what games really need to succeed. A few things a game needs to succeed: a seemingly simple goal, an environment, music, and gameplay that reinforces its mood. The game is sad and this was made clear with just the drifter and no Hollywood magic.

Another thing as well is that this game serves as a breath of air for modern difficulty. Games hold our hands and our easier than the past. Obviously that decision was made to appeal to a larger market. So, yes HLD is thoroughly difficult but overcoming the overwhelming opposition feels fantastic. The game respects the skills of the player and makes no compromises. Side note: To the game's credit it's the most aesthetically pleasing pixelated adventure game to date as well -- the game from beginning to end delivers in all these facets.

Play this game friends, trust me. It's an experience

So there is my top ten for 2016. Looking back, I don't see any shortcomings with any of these games really. The audience for each of them maybe small but they are worth the attention. Thankfully, the smaller market of focus will continue to be there for games. I just hope to stay there and not miss out on the gems along the way --  I look forward to 2017 as well because every year with games is an opportunity for more discoveries. I wonder what awaits us.

Did you play any these games? Disagree with the list? What was your top 10 for 2016? Let us known in the comments section alone.

Legal Alternatives to Steam for PC Digital Games https://www.gameskinny.com/spgpf/legal-alternatives-to-steam-for-pc-digital-games https://www.gameskinny.com/spgpf/legal-alternatives-to-steam-for-pc-digital-games Fri, 06 Jan 2017 11:00:02 -0500 Expose_8

As you may know steam owns the majority of the PC digital game market.

When you have a really big company, you have the luxury of offering prices that are not super competitive and still get a lot of sales, uninformed customers will often buy from your website assuming it's the best price available.

Fortunately for you, I'm on a mission to help you get the best possible deal on your next game purchase.

So here is a list we compiled of legal alternatives to the Steam Store.

But first, what is a Legal Distributor?

Legal means that the company has distribution contracts for all of the games listed on their website.

Having a distribution contract assures you that the developer of the game will be compensated for the sale of the game. This is a really important part of the Ecosystem! More funding = More Games

Why should I buy from another store than Steam?

The main reasons you would buy your games on an alternative store are better prices, supporting your country, helping a particular developer or purchasing your games in bundles.

What if I want to help a particular developer?

Purchasing directly from the publishers website will give them more than their usual share of the purchasing price.

If this is what you want to do, we recommend you take a look on their websites, most developers offer their own games as steam keys, as DRM free or as a Download on their own platform. GOG (CD Projekt), Origin (EA), Uplay (Ubisoft), Square Enix and Paradox are the best examples.

There is also Itch.io who helps small indie developers get their games on the web.

What if I want to support my country?

It's possible to buy from different countries around the world, while it sometimes may add sales taxes to your purchase, being able to contact someone if you need support is priceless.

  • UK: GreenManGaming, GamesPlanet
  • Canada: ImperialGames
  • USA: Amazon, WinGameStore, Direct2Drive
  • France: DLGAMER, GamesPlanet
  • Spain: SilaGames
  • Brazil: Nuuvem
  • Germany: GamesPlanet
  • Sweden: GamersGate
What if I want to find the best price?

The best way to compare the pricing between the stores is to use websites like IsThereAnyDeal or CheapShark.

Their only goal is to compare the prices between the websites and accurately let you know where and when the best deal is available.

Disclaimer: if you decide to use one of those sites, the owners might get a commission on your purchase.

What about bundles?

Humble Bundle, Indie Gala, and Bundle Stars are companies known for their bundles but they also offer individual games on their stores.

Bundles are a way to get games cheaply, however you might end up with a ton of games you will never play. A majority of the games are created by small developers, but this doesn't mean they aren't fun!

What is the difference between DRM free, Steam Keys and Other Download Platforms?

Before you purchase a game, make sure to carefully read the listing. There are multiple ways to activate games.

  • Steam: Steam Keys are distributed by most retailers. The key can be activated on Steam fairly easily.
  • DRM free: DRM (Digital Rights Management) free games are freely available for download, you will not have to install any additional software on your computer. There is also no copy protection on the games, so they can be installed infinite times.
  • Origin: Origin is the download platform for EA, publishers of games like Battlefield, Titanfall, and Star Wars Battlefront. If you buy any EA games on a 3rd-party website you will receive a Origin Key.
  • Uplay: Uplay is the download platform for Ubisoft, publishers and developers of games like Watch Dogs, The Crew, and The Division. All Ubisoft games are also available on the Steam store (Uplay is still required to play), however, if you purchase on a 3rd-party website you will most likely receive a Uplay Key.
  • RockStar Social Club: This is for GTA V (and likely Red Dead Redemption 2 also), since this is a really popular game I added it to the list. If you purchase the game at a 3rd-party website you will have to activate the game on the Rockstar website.

We hope this article will help you save a few dollars of your next purchase or even better give more money to the developers in need!

Let us know in the comments below if we missed any stores!

The Top 11 Games of 2016 as Reviewed by GameSkinny https://www.gameskinny.com/u4xkc/the-top-11-games-of-2016-as-reviewed-by-gameskinny https://www.gameskinny.com/u4xkc/the-top-11-games-of-2016-as-reviewed-by-gameskinny Fri, 30 Dec 2016 07:00:01 -0500 Clayton Reisbeck


And that's it folks! These aren't the only great games of the year though. There were plenty of titles to choose from when making this list but in the end, these are our stand out's.


2016 was an amazing year for games and I can't wait to see what is in store for 2017.


What games do you think were the best this year? Let me know in the comments!


Overwatch (PC)


Rating: 10/10


Full Review by ChrisDeCoster


I don't think anyone will be surprised to see this game on the list. Overwatch is hands down one of the best shooters I've ever played. It's unique cast of characters, fantastic gameplay and emphasis on teamwork have made for a truly fantastic game. I have found myself coming back to this game time and time again only to have a hell of a lot of fun with my friends. This is to be expected by a Blizzard title.


"Overwatch is a must play game. If you like shooters, it won't take long for you to find a character to play as and a role to fill in any team. If you're one of the few people who haven't played the game in beta or already bought it, you owe it to yourself to pick it up and play. I can guarantee you you'll be playing this one for a long time."


- ChrisDeCoster


Planet Coaster (PC)


Rating: 10/10


Full Review by Autumn Fish


When I was a kid, I used to waste hours and hours building roller coasters in Roller Coaster Tycoon. In recent years, that franchise has taken a bit of a nose dive and what used to be the golden standard in theme park sim games, has fallen by the wayside. Enter, Planet Coaster.


Planet Coaster has easily been one of the best games I've played in a long time. If you've been itching to play a good theme park sim, you owe it to yourself to get this game.


"Simulation games have never seen this level of creative freedom before. If you're a fan of both Sandbox and Simulation genres, Planet Coaster is a must play. Even if you're only a fan of Sandbox games, you're likely to get dozens or even hundreds of hours of enjoyment out of it."


- Autumn Fish




Titanfall 2 (Xbox One)


Rating: 10/10


Full Review by Synzer


Titanfall 2 is one of the best games I played all year. It just did so many things right. It's campaign was one of the best shooter campaigns I've ever played. The multiplayer is some of the best you are going to find. If you haven't played this game yet, you owe it to yourself to pick it up.


The game's mechanics just feel fantastic.


"Titanfall 2 is an amazing sequel and worthy of everyone's attention. There are many big games out and coming out around this time, but this game is definitely worth it.


If you liked the first game at all, you'll love this one. If you wished there was a story mode in the last game, this one makes up for it tenfold.


Overall, I was highly impressed with what Respawn has done, and hope they continue this franchise for many years to come."


- Synzer


Inside (PS4)


Rating: 9/10


Full Review by Jeremy "Digit" Brown


Fans of the game Limbo have been waiting with bated breath to see what developer Playdead would do next. This year we got that answer.


Inside is a side-scrolling, horror game where you play as a young boy trying to escape from a dystopian society. Using an interesting aesthetic, engaging gameplay and unique storytelling mechanics, Inside is definitely a game that you shouldn't miss.


"Inside fulfills Limbo's aspirations in becoming a seamless, near-flawless experience. It took six years to craft this game; but just from its mysterious beginning to a literal jaw-dropping ending, Playdead has made a true work of art."


- Jeremy "Digit" Brown


Uncharted 4: A Thief's End


Rating: 9/10


Full Review by Chris Bowring


This year saw the end of the PlayStation's finest exclusive series', Uncharted. Developer Naughty Dog has grown since it released it's first installment of the series. After releasing the critically acclaimed The Last of Us, people were excited to see what the developer had learned. According to reviewer Chris Bowring, Naughty Dog has found their voice and are using it to create some real works of art.


"Uncharted 4: A Thief’s End is the swan song this series deserved. From stunning visuals, to awe inspiring set pieces, grounded moments of weakness, and fluid and organic gameplay. Uncharted 4: A Thief’s End is one of the greatest experiences games can offer. Coming from someone who never truly resonated with the series, you owe it to yourself as a gamer to experience this."


- Chris Bowring


Pokemon Sun and Moon


Rating: 9/10


Full Review by Synzer


I remember being given Pokemon: Blue Version when I was a kid. I played it non stop and fell deep into the Pokemon rabbit hole. That was back in 1996 and I've been playing Pokemon ever since. 


Pokemon Sun and Moon are the latest installments to the Pokemon franchise and according to our reviewer, they are possibly the best to come out.


"Pokemon Sun and Moon is one of the best, if not the best, Pokemon games ever made. It mixes up the formula and changes enough to be a fresh experience, while keeping the core of the game intact.


Veteran and new players alike will have plenty to do and enjoy in these games to keep them busy for a long time. I look forward to the future of Pokemon and these games show great promise."


- Synzer


Battlefield 1 (PC)


Rating: 9/10


Full Review by Sergey_3847


2016 was a year where your common military shooter was kind of turned on it's head. Battlefield 1 definitely fits in this category. As someone who misses the days when Call of Duty was exploring battles of old wars, Battlefield 1 was a breath of fresh air. 


While the combat is much more fast paced and aligned with what people are used to in a modern military shooter, Battlefield 1 brings back the historical aspect of a military shooter that I definitely missed. And bringing the Battlefield formula to World War I just makes sense.


"Battlefield 1 is a true successor of the Battlefield series and one of the best games of the year. Bringing the experience of a hundred year old war is not an easy task, but DICE made it work. However, the game is not perfect and will not receive the highest possible score due to some bad enemy AI and less than stellar design on some of the maps.


On the other hand, Battlefield 1 has given us all an opportunity to dive into one of the most brutal wars in the history of humanity -- and this is something you don’t try every day."


- Sergey_3847




Hyper Light Drifter (PC)


Rating: 9/10


Full Review by Jeffrey Rousseau


The image above still gives me chills every time I see it. Hyper Light Drifter was a game that sucked me in with it's engaging gameplay and gorgeous art. From the moment you boot the game up, you know you're in for a treat.


"Hyper Light Drifter is a very well-made and well-executed game that succeeds in constantly challenging you forward. No adventure fan should miss out on this experience."


- Jeffrey Rousseau


Final Fantasy XV (PlayStation 4)


Rating: 9/10


Full Review by Synzer


This is another game that fans have waited a long time for. After the mess that was Final Fantasy XIII, fans were clamoring for a return to the world an mechanics that made them love Final Fantasy.


What originally started as a game called Final Fantasy XIII Versus, Final Fantasy XV released to pretty great reception. Fans loved the journey that these four guys were taking and the trouble they got into.


"Final Fantasy XV is a dream come true for fans of the series and a fantastic RPG regardless of the name. This is a game that I'm sure any RPG fan will enjoy -- and even those that may not usually play the genre."


- Synzer


Deus Ex: Mankind Divided (Xbox One)


Rating: 9/10


Full Review by Ty Arthur


Adam Jensen returned this year in the sequel to the the 2011 hit, Deus Ex: Human Revolution. Eidos Montreal refined what they presented to us in that game to bring us this wonderful sequel, Deus Ex: Mankind Divided.


"If you dig games like Crysis but prefer more tactical, cover-based combat with a less confined world, then Deus Ex: Mankind Divided will hit the spot. There are some flaws here and there however -- repetition in level layout elements, spotty dialog, and getting overpowered if you work the augmentation system.


That being said, there's a ton of fun to be had here and lots of exploration to do outside the main quest line."


- Ty Arthur


The Last Guardian (PlayStation 4)


Rating: 9/10


Full Review by Ashley Gill


This was a game that was announced almost ten years ago for the last console generation. Fans of Team ICO's work waited with bated breath for the successor to the critically acclaimed Shadow of the Colossus. Finally, that game was released, but was it worth it? According to reviewer Ashley Gill, it most definitely was.


"An emotional journey from start to finish, The Last Guardian shows that Fumito Ueda and the Team ICO staffers now at SIE Japan Studio still have the ability to create a mini-universe you can completely immerse and invest yourself emotionally into without even realizing it. It's a triumph, with its only detractors being some technical issues that, should you be invested enough, are easy to overlook and completely forget about once it's all over. And if you want to play it again once it's over, have at it -- there's replay-only content to be found that Team ICO fans should be tickled by."


- Ashley Gill


Life as a gamer was pretty good this year. We got a slough of great games over the course of the entire year. And I do mean over the entire year. From beginning to end, I was playing a new game that was pretty darn great all year long. My reflexes and patience were tested in Dark Souls III. I was introduced to a new world of unique characters and extremely competitive gameplay in Overwatch. I was allowed to rip and tear my way through the hordes of demons in DOOM.


Yeah, I'd say that this year was pretty good as a gamer. But, before we welcome 2017 with open arms, we need to take a look back at the best games of this year. Yes, folks, it's time to go over the top 11 games of 2016 as reviewed by GameSkinny. This list isn't so much a counting down of the best but more a collection of what we determined to be the best games of the year. So without further ado, let's get into the list!

Why Modern First Person Shooters Need a Reboot https://www.gameskinny.com/ngikx/why-modern-first-person-shooters-need-a-reboot https://www.gameskinny.com/ngikx/why-modern-first-person-shooters-need-a-reboot Thu, 29 Dec 2016 03:00:02 -0500 Caio Sampaio

The video game industry presents players with a vast range of genres, including Real Time Strategy, Massive Multiplayer Online, Puzzle and, of course, First Person Shooters (FPS), which was the most popular genre of the gaming universe in 2015, according to Statista.

2016 produced innovative experiences in the FPS genre, including Overwatch, Super Hot and Titanfall 2. Battlefield 1 provided players a quality production as they battled their way through World War I, but not everything was positive about 2016.

On the other side of the spectrum, this year has also given birth to forgettable games, such as Homefront: The Revolution and Call of Duty: Infinite Warfare. The industry should take the problems with these games as a wakeup call to create new design philosophies for FPS titles, because despite the aforementioned innovative productions of 2016, this genre has become stagnant, relying mostly on the same old tricks over the years. 

Considering that we live in a world that is constantly evolving, the FPS genre may lose its popularity if it fails to change along with the rest of society. With this said, whilst the genre is still the most popular, the industry must plan ahead and start thinking of ways to revolutionize this type of game.

What type of change am I talking about?

“There needs to be a reboot” is a broad statement, so let me break it down.

First, we must acknowledge that the industry should not deviate from its roots. This may sound as a counterintuitive statement, given the thought constructed in the first paragraphs of this article, but the idea is to improve from what the genre has done right and rework the sectors that were neglected over their years, in order to create an experience that balances innovation with a taste of the good old days.

In order to understand which elements of FPS need to change, we can take a look at the “8 kinds of fun,” a list created by the game designer Marc LeBlanc to describe the eight reasons why a player feels motivated to continue playing a game.

  1. Sensation: the use of sensorial inputs, sound and sight, in order to evoke emotions on players.
  2. Fantasy: the power a game has to allow players to perform tasks they cannot in real life.
  3. Narrative: makes players follow a story, in order to give a purpose to the actions performed in the game.
  4. Challenge: the obstacles players must overcome, in order to progress in the game.
  5. Fellowship: the interaction a player has with other players or with NPC characters.
  6. Discovery: the games as an unknown world, which the player must explore. This applies to both the universe of the game and its mechanics.
  7. Expression: games allowing players to express themselves. Minecraft is the best example, as allows players to create virtually anything they wish.
  8. Submission: a game cannot be challenging all the time, otherwise it will drain the player. “Submission” stands for the moments in the game that allows players to relax therein.

Now that we have a good idea of what elements constitute a game, we now need to analyze which are working well in FPS games and which need to change.

In the book Rules of Play, Katie Salem and Eric Zimmerman explain that whilst most FPS games perform well in regards to “sensation”, “fantasy” and “challenge”, they lack “expression”, “narrative” and “fellowship.”

These three elements offer good guidance on what to aim for in the FPS games of the future, but one game from the past has worked two of them with perfection -- narrative and fellowship.

I am talking about BioShock.

On November 8th, I published an article here on GameSkinny explaining which design techniques from BioShock should have been carried over to BioShock Infinite. Now, I will take the same approach and explain which lessons developers should learn from BioShock, in order to take the FPS genre to new heights, by implementing changes, but without altering their formula drastically, in order to prevent them from losing their identity.

"Human" enemies:

In BioShock, players fought mutated human beings, known as Splicers. In appearance, they resembled zombies. In most FPS games; on the other hand, the player faces soldiers, who are mundane in their looks. The enemies in BioShock; however, felt more human.

In several occasions throughout the experience of BioShock, the game presented players with the opportunity of observing the enemies from a distance.

Through actions and dialogues, players could get a glimpse on their stories and personalities, thus adding depth to their characters and to the universe of the game. This humanized feel made the enemies seem as real people, as opposed to simple shooting targets. By killing them, players felt they were reaping a life.

The best example of this technique in action is the Big Daddy. It looks as a monster, yet players can easily create an emotional bond with them, because it will not attack unless attacked first. This gives to the audience the opportunity to simply follow and observe its relationship with the Little Sister. What they do and the sounds they produce, communicate plenty about who they are and what their personality is.

This element is rarely present in most FPS games, which leads to the notion that the foes are nothing but lifeless bots, with the sole purpose of serving as a statistic of how many soldiers the player murdered throughout the game. Ideally, the game should allow for stealth gameplay mechanics, in order to permit the player to eavesdrop on conversations and witness the activities of the enemies.

The more the player knows about the enemies, the better, for this will allow them to have a deeper emotional connection with them, thus making combat more meaningful and improving the overall experience by creating a deeper universe, populated by real people, as seen in BioShock. There are other methods to achieve this objective and they work in conjunction, as the next topic explains.

Character design:

What you wear communicates a lot about who you are. This principle holds true whether the subject is a real person, or a fictional character. Foes in BioShock wear a vast variety of outfits and each one tells a bit, regarding who that person once was, prior to the events of the game. In BioShock this principles serves the purpose of reinforcing the notion that the enemies are real people, with lives that went wrong.

In most FPS games; however, the majority of enemies are soldiers, who wear uniforms. Their standardized appearance works against the overall experience, because it makes them feel as lifeless characters; bots that only exist for the player to slaughter, one by one.

In order to avoid the said scenario, developers of FPS games could change the main enemy of the game, which would add variation in clothing, thus making the enemies more human and, as previously stated herein, add depth to the experience.

Less is more: 

Through the two techniques presented herein, BioShock created unique enemies, who engaged the players in memorable fights. Each time players entered a battle was an event unto itself and they rarely encountered more than one enemy at once. This allowed the game to implement its vision of communicating to the audience that the citizens of Rapture are people as well. With few enemies on screen at the same time, it is possible for the player to listen and observe them; which would be impossible if dozens of enemies populated the area.

In most FPS games, on the other hand, enemies may appear by the dozens, which makes it impossible for the player to get an insight on who they are. Without this contextualization, the human aspect is lost, thus making fighting them a less appealing task. While BioShock emphasizes the importance of the battles by means of their scarcity, in Infinite, combat occurred often, thus making it lose its significance, due to repetition. As the saying goes “if everything is highlighted, then nothing is.” This is not to say that in order to make defeating foes a more appealing task, all developers need to do is reduce the number of fights.

This approach worked in BioShock due to the number of areas the player could explore apart from the main course of action of the story. This gives to players an interesting thing to do while not in combat, whereas in most FPS games, the lack of locations for the audience to dive into, in order to uncover details of the city, did not give much for the player to do asides from proceeding with the story and fighting with enemies.

With this said, in order to create a more meaningful combat experience in BioShock Infinite, the developers could have reduced the number of fights and enemies, whilst expanding the map of the game, in order to incentivize exploration. There is; however, another element from BioShock that would need to be implemented, in order to make this approach work.

The final touch:

The aforementioned topics explained how to improve “narrative” and “fellowship” in FPS games, but there is still another element left to be revamped -- “expression.”

While most people think of player expression in terms of choice-driven narratives, in Telltale fashion, creating this type of experience would consume significant financial resources and given that FPS games are already expensive as of now, adding the expense of building a story based on the choices of the players, would perhaps be a burden many studios cannot afford.

There is another way; however, to allow players to express themselves without implementing choices in the narrative. The game can present players with the opportunity to choose how to tackle combats.

When players think of this premise, they often consider open world games, but the expense of crafting a living universe can be another burden some teams cannot carry. Luckily, there are other methods to allow players to create their own fighting style, thus improving the “expression” factor of FPS games.

A game has done that with mastery -- F.E.A.R.

Despite being a corridor shooter, the level design of this games branches out in several ways, allowing players to observe the enemy and pick the best route, in order to have a tactical advantage. This may seem as an element that benefits the player, but there is a problem.

The enemies can use the same possibilities in their advantage, by using the various paths available to flank the player, which makes the route the player chooses even more important.

This game can teach a lot to modern shooters, because it presents players with meaningful choices, not in narrative, but in tactics and if the FPS genre will endure the testament of time, this is a title that must be used as inspiration.

The solution used in it to allow players to pick their own fighting style was not only relatively easy to build, but also smart, proving that if developers want to add choices to their games, creating smart content, instead of simply creating more content, is the key.


The FPS genre dominates the market today, but this fact cannot be used to reject change. We must remember that the world is constantly changing and the entertainment we consume must change along with it.

In nature, an animal that fails to adapt to a new environment becomes extinct eventually. The same principle applies to the FPS genre. If innovation therein becomes stagnant, it will perish one day. It may take a year or perhaps ten, but the bomb will explode one day.

With this being said, developers must dare to innovate in their designs, in order to please the audiences of today and prepare for the new demands of tomorrow. This will not be easy a task, but it is an urgent one.

Evolve or die.

What's the Point of PvE in a Multiplayer Game? https://www.gameskinny.com/ph9xo/whats-the-point-of-pve-in-a-multiplayer-game https://www.gameskinny.com/ph9xo/whats-the-point-of-pve-in-a-multiplayer-game Mon, 12 Dec 2016 03:00:01 -0500 Lampstradamus

When it comes to multiplayer games, people think about the player versus player aspect. After all the reason why many people play multiplayer games is to interact and compete with other players. However, sometimes these games include elements of a player versus environment game.

MOBA games in general have a PvE element to them, with the idea of having creeps and a jungle in League of Legends, DOTA2 and etc. These games even introduce an entirely PvE mode sometimes. Smite introduced PvE modes like Xing Tian's Mountain and Fafnir's Wonderland, and League of Legends introduced Doombots.

Even an FPS like Titanfall has introduced PvE elements with the inclusion of bots for players to kill in a PvP match.

So what is the point of having all of these PvE elements in a PvP game? Well first we can take a look at the reverse case.

When it comes down to big multiplayer games one of the memorable genres would have to be the Massively Multiplayer Role-playing Games or MMORPGs, such as World of Warcraft.

These games were the reverse of what most multiplayer games would be seen as today, a largely PvE experience with some PvP aspects littered about. Having PvE in an MMORPG is the norm and PvP is usually seen as an extra thing added in at the end game.

So what is the point of PvP in a mostly PvE experience?


By introducing PvP into a mostly PvE experience, developers give player something else to do. There are players who only do PvE, and there are players who focus on PvP. By introducing a PvP element it gives players a choice.

For example, in World of Warcraft you choose between a PvP server or a PvE server. In a PvE server you never have to worry about being killed by other players and you can just go do PvE.

However, if you choose a PvP server there is a chance of you being killed by other players. Some might not enjoy this sort of thing but there have been memorable moments for players in WoW where there were full blown faction wars which happened by chance.

Many people love this instability and variance in their games. 

So what is the point of PvE in a mostly PvP experience?


Much of PvE is something that players can learn and calculate. Many people love the fact that things might not ever change but because of that they can constantly fine tune their skills because of the lack of variance.

In a MOBA the minions moving down a lane are a PvE element, and in League of Legends last hitting (getting the last hit in for a kill) the minion gives you gold. Some players learn and ingrain upon themselves how to control waves of minions, how much damage they need to clear a wave or even just how to last hit effectively.

Many players prefer to go for the PvP and kill people but some players enjoy being able to master their ability to last hit and control a wave.

Like with the minions in League of LegendsTitanfall players could just kill bots even if they weren't skilled enough to kill other players. This was an aspect of Titanfall that allowed lesser skilled players to contribute to the team.

In the PvE modes of Smite and League of Legends, many players enjoyed the experience of just being able to see just how far they could get against Ai controlled opponents.

Like PvP in a PvE experience, PvE in a PvP experience brings variance and variety.

Some gamers are fine with playing the same mode while others ask for different content.

By adding PvE elements into a PvP experience developers can give players more things to do, and reach new players that might never have touched their games to begin with.

Gift Guide: Last-Minute Gifts for the Gamer in Your Life https://www.gameskinny.com/ojm2d/gift-guide-last-minute-gifts-for-the-gamer-in-your-life https://www.gameskinny.com/ojm2d/gift-guide-last-minute-gifts-for-the-gamer-in-your-life Tue, 22 Nov 2016 06:00:01 -0500 chopchamen


Another good gift would be clothing, From Minecraft to Skyrim, to Zelda. It's always nice to have a cool shirt themed after your favorite game! To name a few of the good games:


The Legend of Zelda Action T-Shirt - $15.69 - $17.17 - Rating: N/A


Titanfall 2 BT-7274 Schematic T-Shirt - $15.67 - $18.67- Rating: N/A


Overwatch Characters T-Shirt - $15.67 - $18.67 - Rating: N/A


Fallout Perks T-Shirt - $15.37 - $18.37 - Rating: N/A


And there's much, much more!

Funko - Overwatch: Winston POP! Vinyl Figure - Multi

Price: $19.99


Rating: N/A


You can get him at Best Buy


I've never been super into these POP figurines, but even I want this guy. He looks like baby Winston trying to be adult Winston and it's so cute! This would be a good gift if you know your recipient is an Overwatch fan. 

Gift cards

Another great gift would be a gift card from one of the following companies:


Ratings: 4.9/5 stars and up.


There are also the premium memberships for these marketplaces that would make great gifts:


Ratings: 4.8/5 stars and up


There is a plethora of downloadable content you can buy with these cards, and there is often sales on these marketplaces too.

Video Games

An obvious gift would be the games themselves, to name a few of the newer ones:


Or if you're really cutting it close, you can also get:


Depending on the gamer, each one of these should last for a good while (Especially if you have a Final Fantasy fan on your hands!)


Sometimes you don't get to know what someone might want for Christmas in time to make online orders, sometimes you meet somebody new at work who you find out is an adamant gamer in their spare time. Does this fit you? If so, you've come to the right place.


In this guide we'll be showing you some of the things any gamer would love to have, and the best thing is, so long as you have the time, you can go and get these even just a few days before Christmas!

Titanfall 2 Ion Titan Guide https://www.gameskinny.com/macrh/titanfall-2-ion-titan-guide https://www.gameskinny.com/macrh/titanfall-2-ion-titan-guide Wed, 09 Nov 2016 12:40:24 -0500 Synzer

Ion is the general Titan in Titanfall 2 that most people start with. This also means that it is actually pretty good and balanced with abilities, weapon and stats. It may seem average at first, but give it a try and it may become your favorite.

I'm going to go over everything that the Legion Titan has to offer and give some tips on what to use. Check out my multiplayer guide for general Titanfall 2 help.

This guide will go over everything about the Ion Titan in Titanfall 2 including:

  • Ion Basics - The weapon and abilities of Ion.
  • Titan Kit - The general kit abilities.
  • Ion Kit - The kit abilities that are unique to Ion.
  • Titanfall Kit - The kit abilities for calling in your Titan.

Ion Basics

titanfall 2 ion abilities

  • Splitter Rifle - Primary: Automatic energy rifle.
    • Alt-Fire: Stronger split shot. This drains energy.
Abilities and Core
  • Laser Shot - Shoots a precision shoulder laser. This drains energy.
  • Vortex Shield - Blocks and returns incoming fire. This drains energy.
  • Tripwire - Throws out laser triggered explosive mines.
  • Laser Core - Shoots a heavy, chest laser cannon.

Laser Shot is a decent damage ability, though you have to wait a second for it to charge up.

Vortex Shield is fantastic for stopping projectiles, and you can send it back to them to deal damage.

Tripwire is a good skill to use when you want to stop people from getting to a certain area, escape, or cause extra damage to unsuspecting Titans.

Laser Core is very powerful, but not when the enemy can easily take cover. Use it in open areas.

Titan Kit

  • Assault Chip - Improves Auto-Titan precision and enables the use of offensive and utility abilities.
  • Stealth Auto-Eject - Automatically ejects and cloaks when your Titan is doomed, preventing Pilot death.
  • Turbo Engine - Grants 1 extra dash.
  • Overcore - Titan starts with 20% core build time.
  • Nuclear Ejection - Ejecting while doomed causes your Titan to detonate its core, causing massive damage to nearby enemies.
  • Counter Ready - Grants 1 extra Electric Smoke countermeasure.

Counter Ready can be useful to keep Pilots away, and what I usually use.

Overcore can also be pretty good, especially if you can take advantage of Laser Core.

Nuclear Ejection isn't a bad choice if you can get close enough.

Stealth Auto-Eject can also be useful if you want to ensure you can get some damage done as a pilot. Using this can ensure your Pilot won't die immediately.

Ion Kit

titanfall 2 ion kit

  • Entangled Energy - Splitter Rifle critical hits restore energy.
  • Zero-Point Tripwire - Tripwire deployment uses 0 energy.
  • Vortex Amplifier - Increases Vortex Shield's return damage output by 20%.
  • Grand Cannon - Laser Core lasts longer.

Entangled Energy can be great if you get critical hits because it restores energy, which all of your abilities use.

Zero-Point Tripwire can give free Tripwires, allowing you to save your energy for other things.

Vortex Amplifier is the best choice if you find yourself using, and hitting, with Vortex Shield a lot. If you aren't actually sending multiple projectiles back, it is not worth it.

Grand Cannon is useful if you can make use of the entire Laser Core and get multiple enemies with it.

Titanfall Kit

Dome Shield - Protects your Titan after Titanfall.

Warpfall - Fast and unprotected Titanfall.

This comes down to whether or not you are going to be near your Titan during Titanfall.

The shield is good if you won't be near so it can be protected while you get to it.

Warpfall is good for when you spawn as Titan, or are near the spot you call it in. It is also good for destroying other Titans by calling it in on top of them.

That's it for my guide on Ion in Titanfall 2. Let me know if you have any questions!

Titanfall 2 Legion Titan Guide https://www.gameskinny.com/p7meg/titanfall-2-legion-titan-guide https://www.gameskinny.com/p7meg/titanfall-2-legion-titan-guide Tue, 08 Nov 2016 06:45:50 -0500 Synzer

Legion is a versatile Titan in Titanfall 2 with high damage, health, and low mobility. He has a minigun, gun shield, and can switch between long and short-range modes.

I'm going to go over everything that the Legion Titan has to offer and give some tips on what to use. Check out my multiplayer guide for general Titanfall 2 help.

This guide will go over everything about the Legion Titan in Titanfall 2 including:

  • Legion Basics - The weapon and abilities of Legion.
  • Titan Kit - The general kit abilities.
  • Legion Kit - The kit abilities that are unique to Legion.
  • Titanfall Kit - The kit abilities for calling in your Titan.

Legion Basics

 titanfall 2 legion

  • Predator Canon - Powerful minigun with a long spin-up time.
Abilities and Core
  • Power Shot - Charges a shot that deals great damage to enemies.
    • Close-Range Mode - Knocks back nearby enemies.
    • Long-Range Mode - Damages all enemies in its path.
  • Gun Shield - Deploys a shield around the Predator Cannon.
  • Mode Switch - Switch between close range and long-range precision rounds.
  • Smart Core - Automatic smart lock-on to targets.

Power Shot is great for keeping people away, or damaging groups of enemies.

Gun Shield is a good way to protect yourself when firing since mobility is very low.

Mode Switch makes Legion very versatile. You can use it to switch to long-range when you want to keep your distance or fight long-range Titans like Northstar, or switch to close-range to provide crowd control.

Smart Core allows you to automatically lock on nearby enemies when you fire, so its great for hard-to-hit targets.

Titan Kit

  • Assault Chip - Improves Auto-Titan precision and enables the use of offensive and utility abilities.
  • Stealth Auto-Eject - Automatically ejects and cloaks when your Titan is doomed, preventing Pilot death.
  • Turbo Engine - Grants 1 extra dash.
  • Overcore - Titan starts with 20% core build time.
  • Nuclear Ejection - Ejecting while doomed causes your Titan to detonate its core, causing massive damage to nearby enemies.
  • Counter Ready - Grants 1 extra Electric Smoke countermeasure.

I prefer Turbo Engine usually because Legion does not have a dash by default. This allows Legion to have much better mobility.

Counter Ready can be useful to keep Pilots away, especially since Legion is slow.

Stealth Auto-Eject can also be useful because of the low mobility of Legion. Using this can ensure your Pilot won't die immediately.

Legion Kit

titanfall 2 legion kit

  • Enhanced Ammo Capacity - Increases the ammo capacity of the Predator Canon.
  • Sensor Array - Smart Core lasts longer.
  • Bulwark - Gun Shield blocks twice as much damage.
  • Light-Weight Alloys - Move faster while the Predator Canon is spun up.

If you want more mobility, Light-Weight Alloys is the way to go so you can move faster while firing. It is also nice when coupled with Turbo Engine so you can dash.

Bulwark is great if you want to be even more of tank. Blocking twice the damage means you can keep the shield up longer while mowing down people.

Sensor Array can be useful if you can make good use of Smart Core, but I prefer the better survival/mobility that the others provide.

Titanfall Kit

Dome Shield - Protects your Titan after Titanfall.

Warpfall - Fast and unprotected Titanfall.

This comes down to whether or not you are going to be near your Titan during Titanfall.

The shield is good if you won't be near so it can be protected while you get to it.

Warpfall is good for when you spawn as Titan, or are near the spot you call it in. It is also good for destroying other Titans by calling it in on top of them.

That's it for my guide on Legion in Titanfall 2. Let me know if you have any questions!

Top 10 Coolest Mechs in FPS Games https://www.gameskinny.com/iteig/top-10-coolest-mechs-in-fps-games https://www.gameskinny.com/iteig/top-10-coolest-mechs-in-fps-games Tue, 29 Nov 2016 07:00:01 -0500 Caio Sampaio

1. Adam Jensen (Deus Ex: Human Revolution)

Many games allow you to battle against mechs, some will let you fight alongside with them and others will let you pilot them. What can be better than any of these alternatives? Becoming a mech yourself.


Set in a cyber-punk dystopian future, Deus Ex: Human Revolution players play as Adam Jensen and have the ability to purchase upgrade to enhance his body, using cybernetic implants and microchips.


Through these physical improvements, players can see through walls, fall from any height without injury and even punch through a wall. The protagonist begins the game with a mundane body, but as the story progresses, he becomes a walking tank.


Who needs to deploy a mech on the battlefield, when you can become one yourself?


Which mechs in video games make you feel the most powerful? Let me know in the comments below.

2. Ronin (Titanfall 2)

The developers of the Titanfall franchise found a way to solve the lack of options for players to choose from in the first entry of the series. The second installment of the series contains six different mechs and of them is Ronin.


This robot is the result you get when combining a gladiator and a gigantic robot. Equipped with a sword, it can deliver deadly melee attacks, while it can also use a shotgun to blast its enemies away.


Unlike most mechs that feature machine guns and missiles, making them suitable for medium-long ranged combats, Ronin gives to players the opportunity to get closer and more personal with the enemies.



3. Mech Hitler (Wolfenstein 3D)

In the game that helped to establish the first person shooter genre, players controled an American soldier who had been captured during World War II and taken to castle Wolfenstein. The objective of the game was to escape from the castle, defeating its security guards in the process.


Stopping the possible escape ranked high on the priority list of the Third Reich and when near the exit, players needed to defeat the man who many consider to be the greatest threat this world has ever seen: Adolf Hitler.


Developers figured this was not enough; however, and decided to arm Hitler with a mech suit, equipped with two machine guns.


This encounter will forever be in the memory of the FPS fans from the 90s.

4. Atlas (Titanfall)

The first game of the franchise met an unfortunate end, as the initial crowd dwindled up to the point of leaving most servers in abandonment. One of the reasons for this was the number of Titans available for players to choose, but that does not mean that the few mechs featured in the game were not satisfying.


Above all, one stands out: Atlas.


While the other mechs mandated players to choose from either speed or strength, Atlas was the balance in between.


Presenting players with an equilibrium between agility and force, this mech adapted to nearly every style players could have and this factor made it unique.  

5. Incinerator (Hawken - Early Access)

Currently in Steam Early access, Hawken brings to players an intense first person shooter experience and allows them to step inside a variety of mechs, which players can customize as they wish.


Of all robots players can pick, one stands out: the Incinerator. Capable of delivering damage to several enemies at once, using its weapons to set opponents on fire, while protecting its allies, by absorbing the energy from the attacks of other mechs, this robot is designed to leave a trace of destruction behind.

6. Liberty Prime (Fallout 3)

Fallout 3 presented players with the opportunity to witness one of the greatest combat assets ever seen in a video game. Equipped with an eye laser and tactical nuclear bombs, it can turn the entire battlefield into ashes with the blink of an eye.


Initially built  to fight against the Chinese army, this mech fights alongside the player, in order to storm the wastelands of the post-apocalyptic version of Washington D.C.

7. REV9 Power Armor (F.E.A.R. 2: Project Origin)

The first mech of this list that players actually control. In the F.E.A.R. franchise, players may feel depowered, as they need to take down a legion of supernatural creatures, an army of elite security guards and a battalion of telepathically controlled super soldiers.


There is a moment in the second game of the franchise; however, when all of this changes. As players strap themselves in the cockpit of the REV9 Power Armor, nothing can stop them, as they blast their way through the enemy lines.


Equipped with rockets that can take down several enemies at once and a machine gun, for more precise shooting, this mech can suit the style of each player.

8. Gaige, the Mechromancer and Death Trap (Borderlands 2)

Borderlands 2 makes another appearance in this list with the fifth playable character of the game. Back in High School, Gaige built a robot, named Death Trap to protect her from bullies and once she moved to the wastelands of Pandora, the dynamic duo started to fight a different type of bandit.


Players who chose to play with her were able to summon Death Trap, a small mech capable of attacking enemies with a variety of melee attacks that will keep its master safe from the foes of the wasteland, and from bullies.  

9. The Badassasaurus (Borderlands 2: Mr. Torgue's Campaign of Carnage)

The world of the Borderlands 2 created an unlikely combination of comedy and a first person shooter. Developers achieved the comedic tone of this game through many techniques and one of them consisted of allowing players to face absurd enemies.


This was the case of the final boss of the Mr. Torgue’s Campaign of Carnage DLC, where players needed to take down not only a gigantic mech, but also what characters in the game described as a “Giant Goddamn Metal T-Rex”.  Because a giant robot was not deadly enough.

10. Mech Dog (Wolfenstein: Thew New Order)

This installment of the franchise offered players a perspective of how the world could have changed for the worst. In an alternate reality where the Nazis have won World War II, players must fight along with the resistance, in order to claim Earth back from the hands of the Third Reich.


Throughout the journey, players encounter many types of enemies, including the Mech Dog. While it is not very strong, its agility makes it perfect to ambush players that will need to be faster than the machine.


This enemy offers balance in the experience, as most of the enemies are human and move slowly. The mech dog changes that and developers often used it to catch players off-guard, using the old trick of creating patterns and then breaking them. Once players had become accustomed to the normal enemies, the game caught them by surprise, by throwing the mech dog in the combat.




If you are reading this, it means you have an interest in video games. You have probably played games that made you feel powerful, by giving you swords, rifles, grenades and every kind of arm you can imagine (Deus Ex: Mankind Divided allows you to fire a blade out of your arm). Only, nothing beats the sensation of piloting a gigantic robot, as you blast your way through the ones who dare to stand in your way.


Video games are cool already, but by adding mechs, the “coolness factor” is multiplied by a factor of 10.


Either fighting or piloting them, every time you encounter a mech in a game, you know that's the perfect moment to grab a beer and kick some rear. But in a universe full of dazzling machinery, it is hard to pick your favorite one. In order to ease your burden, we have taken that task for you. You are welcome.


We listed the ten coolest mechs featured in first person shooters. Strap in and check them out.

Titanfall 2 Ronin Titan Guide https://www.gameskinny.com/3n7jn/titanfall-2-ronin-titan-guide https://www.gameskinny.com/3n7jn/titanfall-2-ronin-titan-guide Fri, 04 Nov 2016 08:40:12 -0400 Synzer

Ronin is a close-range Titan in Titanfall 2 with good damage, very high mobility and low health. He has a Leadwall shotgun that has a wide projectile spread, a sword, and Phase Dash to escape danger.

I'm going to go over everything that the Ronin Titan has to offer and give some tips on what to use. Check out my Multiplayer guide for general Titanfall 2 help.

This guide will go over everything about the Ronin Titan in Titanfall 2 including:

  • Ronin Basics - The weapon and abilities of Ronin.
  • Titan Kit - The general kit abilities.
  • Ronin Kit - The kit abilities that are unique to Ronin.
  • Titanfall Kit - The kit abilities for calling in your Titan.

Ronin Basics

titanfall 2 ronin titan

  • Leadwall - Projectile shotgun with a wide spread.

Also, Ronin's melee attacks use his sword.

Abilities and Core
  • Arc Wave - Creates a ranged shock wave that slows and damages enemies.
  • Sword Block - Uses the sword to reduce damage from incoming fire.
  • Phase Dash - Quick, directional phase shift.
  • Sword Core - Electrifies broadsword, empowering attacks and Sword Block.

Arc Wave is great for slowing enemies so you can get in close, or make an escape.

Sword Block can make up for Ronin's low health by severely reducing the dame you take from projectiles. It is even better if used during Sword Core.

Phase Dash lets you move quickly and disappear for a moment. This is a fantastic tool for either escaping danger, or getting behind an enemy Titan.

The Sword Core deals a lot of melee damage and great for quickly taking out enemy Titans.

It also gives a huge boost to your survival by empowering Sword Block.

Titan Kit

  • Assault Chip - Improves Auto-Titan precision and enables the use of offensive and utility abilities.
  • Stealth Auto-Eject - Automatically ejects and cloaks when your Titan is doomed, preventing Pilot death.
  • Turbo Engine - Grants 1 extra dash.
  • Overcore - Titan starts with 20% core build time.
  • Nuclear Ejection - Ejecting while doomed causes your Titan to detonate its core, causing massive damage to nearby enemies.
  • Counter Ready - Grants 1 extra Electric Smoke countermeasure.

My favorite thing to use is Turbo Engine. Ronin's strength is close-range attacks, so the extra dash really helps.

Nuclear Ejection is also notable, because you should always be in melee range. This means you are more likely to hit people with the explosion.

Stealth Auto-Eject can also be useful since you will be close to danger when your Titan gets doomed.

Stealth and ejecting immediately can save your pilot from sudden death. It is not a good idea in Last titan Standing if you are the last one alive.

Ronin Kit

titanfall 2 ronin kit

  • Ricochet Rounds - The Leadwall's rounds bounce off surfaces.
  • Thunderstorm - Arc Wave has 2 charges.
  • Temporal Anomaly - Phase Dash becomes available more often (shorter cooldown).
  • Highlander (aka There Can Be Only One) - Titan kills extend the duration of Sword core.

Thunderstorm is good for slowing titans more often, or multiple Titans.

Temporal anomaly is good for survival, or flanking, by allowing you to use Phase Dash more often.

Highlander is a great choice for Last Titan Standing, or when there are multiple Titans up. However, this is only good if you can survive taking on multiple Titans.

Titanfall Kit

Dome Shield - Protects your Titan after Titanfall.

Warpfall - Fast and unprotected Titanfall.

This comes down to whether or not you are going to be near your Titan during Titanfall.

The shield is good if you won't be near so it can be protected while you get to it.

Warpfall is good for when you spawn as Titan, or are near the spot you call it in. It is also good for destroying other Titans by calling it in on top of them.

That's it for my guide on Ronin in Titanfall 2. Let me know if you have any questions!

Titanfall 2 Northstar Titan Guide https://www.gameskinny.com/9y6uk/titanfall-2-northstar-titan-guide https://www.gameskinny.com/9y6uk/titanfall-2-northstar-titan-guide Fri, 04 Nov 2016 06:03:42 -0400 Synzer

Northstar is the long-range, sniper Titan in Titanfall 2. She has a Plasma Railgun that can be charged, Tether Traps, Cluster Missiles, and a hover ability. This is a great Titan to use if you want high mobility and damage, but beware of its low health.

I'm going to go over everything the Northstar Titan has to offer and give some tips on what to use. Check out my Multiplayer guide for general Titanfall 2 help.

This guide will go over everything about the Northstar Titan in Titanfall 2 including:

  • Northstar Basics - The weapon and abilities of Northstar.
  • Titan Kit - The general kit abilities.
  • Northstar Kit - The kit abilities that are unique to Northstar.
  • Titanfall Kit - The kit abilities for calling in your Titan.

Northstar Basics

Titanfall 2 Northstar titan

  • Plasma Railgun - Sniper railgun that charges up while zoomed.

It is a good idea to charge up the gun while behind cover, then attack when it is fully charged.

The low health of this titan means you want to avoid being hit as much as possible and stay at long-range.

Abilities and Core
  • Cluster Missile - Creates sustained explosions on impact.
  • Tether Trap - Mine that locks nearby enemy Titans down.
  • Vtol Hover - Vertical take-off hover.
  • Flight Core - Hover, unleashing rockets at targets below.

Cluster Missile is a good ability to use when you want to get some quick damage, or area damage, without charging your main weapon.

Tether Trap makes good use of Northstar's long-range strength. Use these to stop approaching Titans, or keep other Northstars from hovering away. It also makes them easy targets for a short time.

Vtol Hover is great for mobility because she moves faster while hovering.

The Flight Core makes you vulnerable, but deals a lot of damage. Try to use when you are either not in danger of getting shot by several enemy Titans, or if you are close to dying.

Titan Kit

  • Assault Chip - Improves Auto-Titan precision and enables the use of offensive and utility abilities.
  • Stealth Auto-Eject - Automatically ejects and cloaks when your Titan is doomed, preventing Pilot death.
  • Turbo Engine - Grants 1 extra dash.
  • Overcore - Titan starts with 20% core build time.
  • Nuclear Ejection - Ejecting while doomed causes your Titan to detonate its core, causing massive damage to nearby enemies.
  • Counter Ready - Grants 1 extra Electric Smoke countermeasure 

I prefer the Overcore or Counter Ready for Northstar. Overcore is great for building up your core quickly.

Counter Ready is good for keeping pilots off you by having more Electric Smoke.

If you want maximum mobility, Turbo Engine is nice, but Northstar comes with 2 dashes by default.

Northstar Kit

titanfall 2 northstar kit

  • Piercing Shot - Plasma Railgun rounds fire through targets.
  • Enhanced Payload - Cluster Missile's secondary explosions hit a larger range and last longer.
  • Twin Traps - Tether Traps Fires 2 traps.
  • Viper Thrusters - Move faster during Flight Core.

The default Piercing Shot is great if you find enemy Titans hiding behind each other.

Enhanced Payload is ideal when you want to make better use of Cluster Missile.

Twin Traps is good for stopping multiple Titans, or blocking off pathways.

Viper Thrusters is the go-to if you want better survival in Flight Core since it allows you to move faster.

Titanfall Kit

Dome Shield - Protects your Titan after Titanfall.

Warpfall - Fast and unprotected Titanfall.

This comes down to whether or not you are going to be near your Titan during Titanfall. This shield is good if you won't be near so it can be protected while you get to it.

Warpfall is good for when you spawn as Titan, or are near the spot you call it in. It is also good for destroying other Titans by calling it in on top of them.

That's it for my guide on Northstar in Titanfall 2. Let me know if you have any questions!

Titanfall 2 Multiplayer Guide https://www.gameskinny.com/nmn6l/titanfall-2-multiplayer-guide https://www.gameskinny.com/nmn6l/titanfall-2-multiplayer-guide Wed, 02 Nov 2016 00:53:37 -0400 Synzer

Titanfall 2 has a great single player, but the majority of its game and replay value comes from the multiplayer. There have been improvements since the last game and a lot more customization.

I'm to explain how the multiplayer in Titanfall 2 works, starting with the different multiplayer modes.

This guide will go over everything in Titanfall 2's multiplayer including:

  • Multiplayer Modes - Each mode and how it is played.
  • Networks - What they are and why they are important.
  • Pilot Customization - The different options available.
  • Titan Customization - The different options available.
  • Boosts - What they do and why they are important.
  • Factions - How they work and what you get from them.
  • Callsign - Player customization. 

Multiplayer Modes

titanfall 2 multiplayer modes

Bounty Hunt
  • Kill enemies to earn money.
  • Deposit that money in designated location to increase score.
  • 5v5 and A.I.
  • Kill all enemies
  • Standard game mode where you get points for each kill. Players are worth more than A.I.
  • 6v6 and A.I.
Amped Hardpoint
  • Capture and hold a hardpoint to increase your score.
  • Staying at a point will amp it up, doubling the points it gives.
  • 6v6
Capture the Flag
  • Steal the enemy flag and return it to your base while protecting your own flag.
  • 5v5 
Last Titan Standing
  • Elimination mode where all players start in Titans.
  • 1st to win 4 rounds wins.
  • 5v5 and no respawns.
Pilots vs. Pilots
  • Kill enemy pilots. 
  • 8v8 and no Titans
  • A mix of different maps and game modes.
8v8 Mixtape
  • A mix of all maps in either the Amped Hardpoint or Skirmish game modes.
  • Skirmish is basically team deathmatch. You must kill other players and get a point each time you do.
  • 1v1 combat in a cage with enhanced mobility.
  • Best 3 out of 5 wins an Advocate Gift Reward.
  • No titans and No Respawns.
  • Requires a ticket or paid entry fee. You can spend Credits to get a ticket.
Free for All
  • Every pilot for themselves and kill all enemies.
  • 12 players


titanfall 2 networks

Networks are social groups, like guilds or clans, that you can join. If you are in a Network, you can quickly join others games in your same Network.

There is also a Happy Hour where you can earn more Merits for your faction during that time. More on that later. The Happy Hour time will be different depending on your Network.

Pilot Customization

There is a lot you can customize on your Pilot. Some things require you to reach a certain level, while others require you to spend Credits, the in-game currency.

You can also spend Credits on certain items instead of reaching the required level.

  • Tactical - These are active abilities that have a cooldown time before you can use it again.
  • Ordinance - Grenade abilities.
  • Camo - Color of your pilot's camo.
  • Gender - Do I need to tell you?
  • Primary Weapon - Includes mods, scopes, attachments, and color.
  • Secondary Weapon - Either a pistol or anti-Titan weapon with the same customization as above.
  • Kits - Passive abilities that help in combat.
  • Execution - The type of execution you can do when you sneak up behind Pilots.

Titan Customization

Customization for Titans works the same way as pilots, but there is less to change.

  • Titan Kit - Passive ability to help when you are in the Titan.
  • Named Kit - This is a kit with the name of your Titan, Ronin for example.
    • It gives a passive ability unique to that Titan.
  • Titanfall Kit - Passive ability that affects how your Titan is called in.
  • Camo and Art - You can change the color of your Titan, their main weapon, and the art on their front.

Each titan has a main weapon, 3 abilities and a core ability.

  • Core abilities are charged up as you fight in your Titan. When they are fully charged, they are usable for a short time, then must be charged again.


These are big boosts for your pilot that have a variety of choices. 

For example, one is Amped Weapons, which increases the damage of your primary and secondary weapons. This is an activated skill you get when you fill your bar up enough while playing as a Pilot.


Factions are NPC groups you can join.

  • You can level them up by completing Merits.
  • These are challenges you complete while in a match.

titanfall 2 merits

Leveling up factions will callsign rewards. You can switch factions as you level and unlock more.


This is your player banner and path that is displayed in multiplayer games.

The banner is the background picture and the patch is the emblem you can display on the banner.

That's all for my guide on the multiplayer in Titanfall 2. Let me know if you have any questions!

How Could Titanfall 2's Campaign Influence Other Games? https://www.gameskinny.com/15507/how-could-titanfall-2s-campaign-influence-other-games https://www.gameskinny.com/15507/how-could-titanfall-2s-campaign-influence-other-games Wed, 02 Nov 2016 02:00:01 -0400 Aaron Grincewicz

Many critics are hailing Titanfall 2’s campaign, and rightfully so. The bond Jack Cooper forms with BT is more than just a pilot-link, it’s a bond. Stories involving bonds and friendships draw us in and immerse us more than most others. Terminator 2 remains one of my all-time favorite movies because of the relationship between John Connor and the T-800 (Arnold Schwarzenegger voicing a Titan would be amazing). Whether we feel a similar bond with a pet, friend or family member, it’s nonetheless a relatable feeling. Recent games have done the companion thing well in some ways;  Mass Effect is well known for its romantic relationships between characters, and BioShock Infinite created arguably one of the best video game companions ever in Elizabeth.

Depths of character

Respawn Entertainment's game got me to thinking about series that could benefit from a story involving friendships and bonds. Not only can it provide some levity in typically grim and violent series, but also provide depth to existing stories. Some of them have been or are in current game series. Others I mention could only use a game reboot.

Voltron: The Legendary Defender

The old 1980s cartoon is not the subject of discussion.  Netflix’s new series is superior in nearly every way. The way the pilots must form a bond with the robot lions is a significant aspect that adds complexity to the series. The pilots must also form a bond with one another to combine their robot lions and form Voltron. Transferring this story into a game, possibly similar to Titanfall 2 but not rated ‘M' certainly sounds appealing. I can certainly imagine the bond creation implemented into multiplayer as well; players would be encouraged to party up and play together often. The more a group plays together, the stronger their bond rating becomes which provides perks and stat boosts.


I’ll admit it; I bought Transformers: Rise of the Dark Spark. Like many others, I had hoped for something at least comparable to Transformers: Fall of Cybertron. So I have a personal need for new, fantastic Transformers game. The human and robot relationship could provide a new take on the series. Many people complain about the focus on human characters in the Transformers movies, but in a game that could be a great thing. The more you fight with an individual bot, the more abilities you unlock. Again, taking cues from Titanfall 2 and maybe even the recent Godzilla movie would help this series.  Playing as a comparatively weak human character in a world of clashing alien robot factions can add a level of scale not often seen in a Transformers game, aside from maybe Metroplex in Fall of Cybertron.

My Neighbor Totoro

Totoro is still a thing, even after nearly 30 years. There might be some obscure game out there somewhere based on it, but we need a fulfilling Totoro game. It’s been almost three decades, so why not tell the story of some other child that meets the weird forest-spirit-thing? This would also be an opportunity to make a great game featuring little to no violence. A story purely about a child’s bond and friendship with Totoro, the Catbus, and other Miyazaki-style creatures exist in that universe.  I sure wouldn’t mind hearing that catchy title song in a game either.

Batman and Robin

We've been privileged to have some fantastic Batman games thanks to Rocksteady. The one thing I found lacking was the partnership between Batman and Robin. Since the Batman: Arkham series is apparently over, and the Telltale series is not an action game, what lies ahead for the Dynamic Duo? Is it possible to we could get a game in which we don't even play as Batman? What if a new Robin was the main character, and we had to impress Bruce Wayne? It's a twist I would welcome. The more Batman trusts you, the more autonomy you get for missions, and eventually graduate into your own crimefighter persona (like Nightwing and Red Robin).


Yeah, that's right. I give the games credit for at least trying to have some friendship mechanics, even if it is tedious and repetitive. The portable games are not my target here. If and when we finally get a full console version of a Pokemon game, it doesn't have to be an enhanced version of the 3DS games. A new entry in the series could take cues from the anime, focusing on the bonds between you and your friends.  Maybe there are more factors besides simply earning a Gym Badge that determine whether a Pokemon cooperates with you.  

The Bigger Picture

All of these suggestions are for more than just making great games. When I was younger, my friends and I often played Ninja Turtles in my neighborhood. Surprisingly, none of us pretended to be the bad guys. We always wanted to work together as the Turtles. Later on, it was Power Rangers, and the same thing applied; we worked as a team. Now, I work with kids and often see them play-fighting rather than teaming up. They want to imitate more adversarial games like GTA and Call of Duty. Creating more games where the focus is the story of friendship and teamwork can have lasting effects on those experiencing it.

What other series could use a reboot inspired by Titanfall 2? Do you agree or disagree on the effects a bond has? Any tear-jerking stories of your own to share?

Gamer-Targeted Products: Cautiously Optimistic https://www.gameskinny.com/tlaf1/gamer-targeted-products-cautiously-optimistic https://www.gameskinny.com/tlaf1/gamer-targeted-products-cautiously-optimistic Mon, 31 Oct 2016 09:37:40 -0400 Aaron Grincewicz

With every new popular trend, there are several more that follow it to ‘enhance’ the primary trend.  Remember when the GameBoy Advance didn’t have a backlight?  Retail stores had significant space dedicated to products filling that void-- from backlights, grips, carrying cases, and screen protectors, to the unnecessary like a Spider-Man shaped rubber figure to hold your GBA (I had this).

Fast-forward a decade or two, and you’ve got the same thing happening.  Now there are dozens of companies targeting eSports.  Go ahead, when you’re finished reading this look at almost any eSports organization’s site in the sponsor's tab. They almost always have one, if not multiple brands associated with energy supplements, and accessory hardware.

Some of the brands sponsoring eSports have been around for years, like Mountain Dew and Rockstar Energy.  Around the time of big AAA game launches, you can expect to see cross-promotions with Call of Duty, Halo, Gears of War, and other games (I have a large Halo Slurpee cup collection). Others were created to jump on the bandwagon of eSports' surging popularity.  Energy supplements are a big thing outside of gaming as it is. In the last week alone, however, I have discovered several supplement products not found in retail stores, with labels like “For Gamers” and “Fuel Your Game” on the products.

Steamers and broadcasters are also a growing demographic.  More and more products are being released to support these aspects of gaming, which is not a bad thing.  Streaming a game doesn’t need to look like a low-budget, low-res video from someone’s basement anymore.  Amateurs can now get set up with some nice gear to produce broadcasts that look professional, helping them get subscribers, and sponsors. Razer and Turtle Beach both offer equipment for streamers, and you can get a nice setup for around $400 or less. 

Then there’s the clothing.  When you watch eSports, the players from a team have jerseys, just like pro athletes.  Some jerseys are filled with enough sponsor logos to rival a UFC fighter’s shorts.  The teams’ websites sell these clothes, again like pro sports team apparel.  Fans of the teams can get decked out with T-shirts, hats, replica jerseys, and other branded gear.  In a business sense, selling these branded clothes is genius. Not only is it free advertising for the teams, but for the sponsors.  Every time you see yourself wearing a jersey, you’ll see a logo from a company Rockstar Energy, increasing the likelihood you’ll buy that product.

What does this increase in gamer-targeted products amount to? 

In the big picture, it means more acceptance for gaming in general and eSports as a profession.  I honestly think that a dedicated eSports and gaming department store is not too far in the future. Think Dick’s Sporting Goods combined with GameStop, and you’re on the right track. There's already a similar store concept in Taiwan and Australia. 

The other, more worrisome effects of all this pertain to the actual products being marketed.  Specifically the dietary and energy supplements.  Gamers can be a sedentary bunch.  Yes, I know a lot of us have healthy living habits. I’ve been a personal trainer for over ten years, an avid gamer for 28. In my fitness career, I’ve met a lot of gamers, both fit and not so fit. And I get a lot of questions about supplements.  A lot. Since this isn’t a fitness article, I’ll just say that energy supplements should be reserved for periods of the day when you are physically active. As in during exercise.

Some of the brands sponsoring eSports and gaming support this.  Along with pro gamers, they have pro athletes in their stables.  While it seems subtle, psychologically associating yourself with a pro athlete can be enough motivation to get active.

There are always pros and cons with new trends. The surge in gaming support overall is a definitely a ‘pro’.  I hope that the ‘cons’ I mentioned can eventually evolve into something that helps gamers long-term and not just long enough.

What do you think of all the new products for gamers? Has your holiday wishlist grown ten-fold?  Have you tried any of the supplements aimed at gamers?

Titanfall 2 Review: Nearly Perfect https://www.gameskinny.com/1m3e1/titanfall-2-review-nearly-perfect https://www.gameskinny.com/1m3e1/titanfall-2-review-nearly-perfect Sat, 29 Oct 2016 16:39:15 -0400 Synzer

Let me just say that I was blown away and completely surprised at the quality of Titanfall 2. Titanfall 2 is a vast improvement over the original, with a lot of it being the story mode. This game benefits greatly from a story mode, and after finishing it, I can't believe they didn't add one in the last game.

The story is fantastic, the multiplayer got a nice upgrade, and it seems like Respawn really listened to the community.

What I loved

The story mode, first and foremost. The last game got a lot of flak about not having a campaign and being multiplayer only. It didn't bother me much because the game itself was pretty good, but I understand why people were upset.


Well, Respawn listened and delivered a campaign that will make up for the last game and then some.

This is the story this game franchise deserves.

The opening live-action scene does a perfect job at showing just how special Pilots are and why they are such a big deal.

After all the cool things the Pilot does to hype you up for the game, they let you know that the best part is the bond between the pilot and their Titan. This really drives home the kind of game Titanfall will be.

Even if you did not care about a story mode before, you will after playing this one. It is incredible world building and gives character to the titans -- well at least the main character's Titan, BT 7274.

No spoilers here, but you are in for a wild ride and plenty of cool levels that make me want to go through it again. This is something I have never wanted to do in a first-person shooter.

Game Play and Multiplayer

The game play has always been unique and it just does not get old. Just playing as a Pilot is already very fun and could be a standalone game. They can wall run and do all sorts of unbelievable feats that get your adrenaline pumping every time you play.

Then, the Titans come in and it is like two games in one. There are all-new titans this time around, which are all fun and unique. I liked all the titans I have used, with the exception of Scorch, and find it hard to choose one in multiplayer.

There is much more customization and longevity in the multiplayer, which was a complaint I had with the last game. There are plenty of paint job you can have on nearly everything, from your pilot to your titan.

You can level up everything and complete challenges to give you a goal. You can also join faction and level them up for rewards.

Multiplayer also has a system called Networks where you can connect with other groups of players to add a more social aspect to the game.

There is much more to this game than the last one when it launched but the best part of all is:

Free DLC

They announced there would be no season pass and all updates and DLC would be free. Now, there is no telling exactly what this is, but that promise alone got many people to pick up the game after not being sure.

In the current era with everything, even some Nintendo games, having season passes and paid DLC, this is a breath of fresh air.

What I Didn't Like

There is not much I can think about for this section because they did so much right.

I will say that the story could have done a bit better at the transition of your character from a rifleman to a Pilot. As it stand now, it almost doesn't make sense to have him start of as a rifleman when you don't get any real experience as one.

The characterization of BT 7274 is great and shows how these titans have personality, but none of the other titans in the story are given this treatment.

It would have been nice to see other titans and how they feel about what's going on, but this doesn't take away from the overall story or game.

The Verdict

Titanfall 2 is an amazing sequel and worthy of everyone's attention. There are many big games out and coming out around this time, but this game is definitely worth it.

If you liked the first game at all, you'll love this one. If you wished there was a story mode in the last game, this one makes up for it tenfold.

Overall, I was highly impressed with what Respawn has done, and hope they continue this franchise for many years to come.

Is Titanfall 2 The Game Fans Wanted? https://www.gameskinny.com/iay10/is-titanfall-2-the-game-fans-wanted https://www.gameskinny.com/iay10/is-titanfall-2-the-game-fans-wanted Thu, 27 Oct 2016 10:00:01 -0400 Timothy J. Ralston (TehMadCatter)

With Respawn Entertainment's Titanfall 2 releasing very soon on the 28th October, a largely anticipated game among Xbox and PC players, comes out for consoles and PCs. It’s no doubt that players are extremely excited for the new installation to be released, especially after the fantastic multiplayer Tech Test was released a month back.

Back in March of 2014, the release of Titanfall was a bit of a mess, taking until October for it to finally hit ten million copies sold, along with patches and fixes that upped the games quality over the course of the first few months of it's release. But these issues didn’t make Titanfall a bad game, it was a rather fantastic game. When Titanfall 2 was announced, fans hoped for better, and hoped that the changes Titanfall 2 brings would do this.

But is Titanfall 2 a game that players wanted?

Single Player Experience

Titanfall had a story mode in its own way, bringing in both multiplayer and singleplayer together in one game -- it could be played with friends or just random players. Sadly, this wasn’t taken well by players, and was one of the main “problems” discussed by players who were seeking something different.

Luckily, Titanfall 2 was given it’s very own single player campaign, and even had a trailer to show off just a bit of the story. Though, this may be a problem for those who liked the idea of Titanfall being a story based multiplayer game, but most are eager to give the single player mode a chance.

Limited Release

People who were excited for Titanfall to be released were somewhat upset that it was a Xbox One/PC exclusive, meaning that owners of the PlayStation 4 couldn’t get their hands on the game. Of course, this was addressed by Respawn, as Titanfall 2 was announced for PS4 also.

With Titanfall 2 coming as a fully multiplatform game, it means that not just Xbox players can get in on the fun, leading to more connections with friends, and possibly new players from all over the world.

Graphics Enhancement

Though, most thought that the graphics were pretty damn good, some weren’t as satisfied with them compared the original, released in 2014. Of course, since it was made for two consoles and PC (Xbox 360 and Xbox One), it wasn’t going to have the best graphics, since it was meant for multiple consoles.

After experiencing the open beta for Titanfall 2, many players and fans saw a huge increase with the graphics, and the smooth flow of the game. While, it was just a beta, the graphics were really spot on, and great to look at for hours upon hours.

More Titans

While fans were a bit disappointed with the limited supply of Titans in Titanfall -- as there were only three that you could choose from. Though, these Titans were fun to play as, it wasn’t as fun knowing how limited the customization was with only three Titans.

One of the biggest announcements for the sequel, was the introduction of six playable Titans, all having their very own special abilities and weapons. The increased amount of Titans, while still a small number, is definitely an improvement.

More Weapons

Just as with the Titans, the limited amount of weapons were a slight drawback to the possibilities that could have made Titanfall even better. Not to say the weapons were bad, but some felt unbalanced. There were no guns in between the overpowered or weak weapons, along with some of the snipers being just a bit difficult to use.

On the other hand, from the first glance of the beta, the weapons in Titanfall 2 look more balanced, and Respawn increased the amount than they originally had. Not to mention, players have said that most of the weapons they used were actually a lot easier to control.


Respawn seemed to take into consideration for what players wanted in Titanfall, to both fans of the first game, and to new players seeking a different option from Battlefield and Call of Duty. All the while still giving off a feeling of fast paced, first person shooter action. So Titanfall 2 looks to be exactly the game fans want.

Titanfall 2 comes out October 28th, 2016.

If you liked this article and would like to see more on Titanfall 2, check out GameSkinny for everything gaming!

Everything You Need to Know about the Titan Mechs of Titanfall 2 https://www.gameskinny.com/rb5ix/everything-you-need-to-know-about-the-titan-mechs-of-titanfall-2 https://www.gameskinny.com/rb5ix/everything-you-need-to-know-about-the-titan-mechs-of-titanfall-2 Fri, 28 Oct 2016 05:08:08 -0400 Caio Sampaio

Since I was a child, I had the dream of climbing onboard a robot to crush invading forces. Little did I know I would indeed have this opportunity one day. When Respawn Entertainment and Electronic Arts (EA) released Titanfall on March 11th, 2014, I was able to live my childhood reverie.

The community of the game crowded the servers at day one, but dwindled significantly over time.  One of the biggest reasons for this exodus was the fact that the game only featured three different Titans, with little diversity between them -- making it difficult for players to find a style that suited their play.

Developers attempted to fix this issue in Titanfall 2 and one of the measures they took was adding more mechs for players to choose from when the game comes out this Friday, October 28th. Now, as the release of the second installment of the franchise draws near, we look at its Titans and how each one will influence your gameplay experience.


The sniper of the group. Equipped with a Plasma Railgun, this mech suits the style of those who wish to play strategically, eliminating enemies with a single well-placed shot. Unlike snipers in FPS games like Battlefield, the fast paced nature of the Titanfall franchise does not allow players to stay in a single location for a long time, meaning the players must stay on the run as often as possible.

Locomotion is facilitated, as Northstar gives players the ability to take off vertically and hover through the air -- which combined with theater traps and cluster missiles, can mean death from above to your enemies. 

Featuring attacks that deliver strong bursts of damage, but have a slow rate of fire, this mech is ideal for players who want the challenge of playing strategically, planning movements and attacks, whilst having no room for error. By the time players have the chance to deliver a second shot, they will probably be dead.


Keep your friends close and your enemies closer. That is the premise behind this Titan. Equipped with a shotgun, this close-quarters gladiator is the opposite of Northstar. It delivers deadly attacks when near foes, but it fails to be a menace at a distance due to the lack of precision and range of its gun. 

This mech relies on a sword as a secondary weapon, which players can use for melee attacks and for blocking incoming fire from opponents. Another feature of this item is the "arc wave" attack, which allows players to swipe their swords on the ground -- creating an electrostatic discharge that damages and slows those around the mech.


Burn your enemies down with the Titan that unleashes hell in the battlefield. Equipped with a thermite launcher, this mech fires thermal projectiles that set everything in its vicinity on fire, causing damage to several enemies at once. The burning ashes, however, do not stop at the barrel of its rifle.

This heavy-hitter also features a thermal firewall that acts as a shield, protecting the player and inflicting damage on nearby enemies. As a special attack, players can create a firewall and send it towards the opposing team.

While all of this may sound like mayhem, this mech also features the possibility of a strategic approach. Players can deploy flammable gas canisters that will be exploded by the slightest spark. Ideal for creating traps.


Leeroy Jenkins was an avatar created on World of Warcraft, and he was immortalized once his user ran into a cave full of high-level monsters, while yelling the name of his character. He killed himself and his team in the process. Using Legion as your Titan, you will have the chance of performing a similar stunt -- but with a happier ending.

Wielding a powerful minigun, with the option of switching between close range and long range precision rounds, this mech is ideal for players who do not wish to think much about creating a strategy. You can plan your moves as you go and pull a "Leeroy Jenkins" on the battlefield, because your weapon automatically locks on any enemy within range.

The special attack of this mech comes in two forms. For the short-range mode, firing the minigun knocks back nearby enemies. While in long-range mode, the bullet causes damage to the Titans in its path, leaving a trace of destruction behind. 


After burning your enemies to ashes, it is time to summon a thundering storm in battle. Using an energy rifle, players can use this mech's special ability to cut through anything and anyone who stands in their path. Those who attempt to follow it may fall victim of its laser-triggered explosive mines, which players can deploy in the map.

As a defensive mechanism, this mech uses the power of electricity to create a vortex shield, which can absorb incoming bullets and send them back to the enemies.


Last but not least comes the Titan that combines a tank and a mech. Players can blast through their enemies with the 40mm cannon that features explosive rounds and partial lock-on, while using a sonar to detect enemies nearby. There will be nowhere to hide.

Its special attack consists of shooting fully locked-on missiles. Its shield allows players to resist damage and shoot through the particle wall in front of them.

Three Deadly Combinations

In a game with six different classes, each one has its own strengths and weaknesses -- but they all are complementary to each other. Working together and combining forces will be the decisive element that determines which team will thrive and which one will fall in the battlefield.

Collaborate with a friend as you travel through the maps of Titanfall 2 and become the ultimate dynamic duo. As Saren said in Mass Effect: "the strengths of both, the weakness of neither."

Here are three Titan combinations you'll want to try with a friend when you start playing.

1. Northstar and Scorch

Despite delivering long-ranged deadly shots, the rifle Northstar wields takes few moments before another projectile is ready to go. If players miss the shot, these instants between one attack and the other can culminate in the death of the player.

This is the opportunity for Scorch to shine, as it can use its medium-ranged attacks and its ability to damage several foes at once, thus serving as a back up to defend Northstar.

The same principle holds true if reversed. Northstar can protect Scorch by eliminating other enemies wielding long-ranged guns.

2. Ion and Ronin

With its shotgun, Ronin is almost unstoppable when facing one enemy at a time in a close quarters situation. But due to the delay between each shot, it may be a sitting duck against several foes.

This is where Legion comes into play. Using its shield, this Titan can cover Ronin and send bullets back at the enemies, thus reducing the number of opponents Ronin may have to focus on at a single time.

3. Legion and Tone

Tone features a shield players can shoot through. But most importantly, it is equipped with a sonar that lets players detect nearby enemies. If Tone and Legion charge towards conflict, with the former marching in front of the latter, Tone will know where enemies are and will choose the best course of action, as Legion follows.

With the strategic guidance of Tone marching in front, as Legion uses the force of its minigun to blast the enemies, this duo is a force to be reckoned with.

What does the future hold?

The Titanfall developers certainly faced many challenges when designing this game -- and one them was ensuring it provides a balanced gameplay experience to its players. There cannot be a dominant strategy for users to pick. Analyzing each Titan shows that they are complementary to each other, and this is a good indication that the game is balanced -- at least moreso than the original.

The design of the Titans, however, is not the only factor that dictates whether the game is balanced or not, as level design also plays a crucial role. It is important to craft a map in which there is room for each mech to use its skills efficiently, rather that be long, medium or short-ranged attacks. A prime example is the Noshar Canal level featured in Battlefield 3.

There is a section of the map dedicated to each style the players may prefer, as seen in the picture above. For close quarters action, they can venture themselves through the containers, while others may run through the center of the image, in order to engage in a medium-ranged combat. Players who prefer to snipe can climb on the crane or move to the railroad. This type of "one size fits all" approach is what the team behind Titanfall 2 should aim for, in order to ensure that every class in the game will be able to shine.

The "Angel City" level featured in the first game of the franchise has been confirmed for the sequel. And considering how it allowed players to follow different modus operandi, this bodes well for the future of this production.

If developers at EA and Respawn Entertainment manage to deliver a balanced experience, through the classes of the Titans and the level design, Titanfall 2 will be a must-play for every player who enjoys first person shooters.

Whether the game will live up to the expectations, remains to be seen, but we will find out today when it becomes available for the PC, PlayStation 4 and Xbox One.

The New Technologies of Titanfall 2 https://www.gameskinny.com/nfmyd/the-new-technologies-of-titanfall-2 https://www.gameskinny.com/nfmyd/the-new-technologies-of-titanfall-2 Wed, 12 Oct 2016 12:00:01 -0400 Sergey_3847

Titanfall 2 is scheduled release on October 28, 2016. Before the official launch, the developers have shared lots of new details about their upcoming game, including all the new technologies that have been developed to make Titanfall 2 a much better experience than the first one.

These innovations will not only influence the overall quality of the gameplay, but also the performance and the network security. Here are the ten most important new techs that have been included in Titanfall 2:

PBR Texture Rendering System
  • The PBR system of texture rendering uses a new type of lighting that reflects much better from the surface of objects. It utilizes improved and more accurate maps for metallic and other rough types of physical surfaces.
  • PBR also allows the developers to archive all textures in a much more efficient way, so it takes less time for your PC or console to render them.
TSAA Anti-Aliasing System
  • This particular anti-aliasing system has been developed specifically for transparent surfaces, with the final picture looking far smoother.
  • It can work together with other anti-aliasing effects, thus leaving enough processor capacity for the rest of the operations, which improves the overall performance significantly.

Dynamic HD Texturing
  • This is another cool tech for increasing performance. Usually, it takes a number of steps for any rendering system to process HD textures, so Respawn developed a new dynamic system that can take care of all high-quality textures on the fly.
  • It utilizes an invisible pixel buffer to render textures without any delay, thus avoiding the old format of front and back buffers.
4K Ultra Quality Support
  • If your PC can handle it, then you will be able to play on 3840x2160 (4K) screen resolution at 60 FPS.
  • There will be no FPS lock in the game, and the developers promise that if you turn off Vertical Sync, you will be able to achieve 144 FPS (the current maximum).

New Environment Destructibility System
  • The latest procedural destructibility system works in real-time and re-uses the same textures over again in order to save time and capacity for generating the new objects.
  • This technology will make everything crumble right under your feet, and will not put too much hard processing work on your PC or console.
Intelligent Audio System
  • Now, whenever you move to another location or type of environment, the sound will change accordingly.
  • The intelligent sound mixing technology will give you a much clearer sense of your target’s location, even if you suddenly find yourself amidst the chaos of a battle.
New Network Code
  • Apart from a complete hardware upgrade of servers, Respawn rewrote an entire network code from scratch.
  • The new matchmaking system works much better now and the time of search for the opponents is reduced significantly.
  • Also, now you will be able to create your own personal servers for private matchmaking and the like.

Reliable Anti-Cheat System
  • The new anti-cheat system – FairFight – analyzes the statistics of the player and reveals all the cheating mechanisms on the server.
  • FairFight cross-checks all revealed facts of cheating, and then if they have been proved, the system marks the player with the consequential choices of punishment measures.
  • This anti-cheat system works directly on the game’s servers and utilizes an API, so even if there are some networking issues, FairFight will keep functioning without any errors.
Upgraded Controller Configurations
  • Now, in Titanfall 2 you can completely reconfigure your PC keyboard the way you like it without any limitations.
  • The same applies to all other controllers, like gamepad and mouse – all buttons are now fully reconfigurable.
Spectator Mode
  • The last innovation of Titanfall 2 is the new viewing mode that allows you to join any of your friends’ private matches in the role of a spectator.

It is still unknown if there will be a support of direct streaming and recording, but if we learn anything before the release of the game, we will let you know.

Come back soon for more details on Titanfall 2 at GameSkinny!