To the Moon Articles RSS Feed | GameSkinny.com To the Moon RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 7 Awesome Indie Games that Don't Have a Happy Ending https://www.gameskinny.com/7gma3/7-awesome-indie-games-that-dont-have-a-happy-ending https://www.gameskinny.com/7gma3/7-awesome-indie-games-that-dont-have-a-happy-ending Fri, 02 Feb 2018 05:19:22 -0500 Highties

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Stories have a way of teaching us about life. They teach us that not everything ends on a happy note. Sometimes the tragic and morally questionable aspects of a stories ending serve as a caution about how we live our lives and how to improve our own story. 

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Despite all that these games told great stories and I, for one, can't wait to see what else Indie developers will show us in the future. 

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Did you feel this list did a good job of showing some of the unhappy endings of Indies? Were you disappointed that certain games didn't make the list?Comment below what sad tales you would have put and what you felt about these endings.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/7/o/c7ofaajldfbe33ievrtd-ead8c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/7/o/c7ofaajldfbe33ievrtd-ead8c.jpg","type":"slide","id":"178553","description":"
To the Moon 
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Price: $4.99-$9.99

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Buy it on: Steam, Android & Apple

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To the Moon is a 16-bit story-driven game about two doctors who travel through a dying man's memories to accomplish his last dream to go to the moon. You will experience some of life's saddest moments; love, hate and the joy that this dying man went through in his life. 

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When it comes to sad endings To the Moon holds that title proudly. In To the Moon you play as two doctors who were hired to send an old man to the moon, but to do so you need to figure out why he wants to go. You end up exploring the old mans entire life through his memories and ultimately find out why he wants to go into space. 

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Not only do you start thinking about the beauty of To the Moon, but also about the futility of life and the fickle nature of memories. The ending is joyful in its way, however it is a bittersweet feeling. The idea that it was so close to being satisfactory and so close to being a happy occasion.

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Silence: The Whispered World 2
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Price: $29.99

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Buy it on: PC & Xbox One

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Silence: The Whispered World 2 is a story-driven game that allows you to experience what life is about for two kids named Noah and his younger sister Renie. The danger of war and the choices you must make for your family are an integral part of this fantasy world called 'The Silence.'

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What would you do if your brother was in danger? What choices would you make in the name of family? In Silence: The Whispered World 2 you will experience a fantasy world unlike any that have come before it, however there's a catch. Toward the end of Silence: The Whispered World 2 you will have to make a difficult decision that will have massive consequences for your character and their family.   

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Undertale
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Price: From $9.99

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Buy it on: Steam, PS4 & PS Vita

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In Undertale you will play as a human who falls into an underground world full of monsters. But, are all these creatures monsters? Are they as wicked as they may seem? Either way you have to find your way out, or chance being forever trapped in darkness.  Will you choose to play as a pacifist, or maybe you will choose a darker path and take the monster out of the picture?   

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Undertale is considered one of the best Indie titles of recent years, mainly because its story and pacifist playthrough options. Most of the interactions in Undertale deal with a variety of emotions and make you question the choices you have made throughout the game. As a pacifist the ending can be pretty satisfying, but will leave an emotional imprint on your mind. However, if you decide to choose the genocidal path the ending can be gruesome and unforgiving to the main character. As for the rest of the underground world it is left in a state of disarray from what you have done.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/1/3/c133e1bf1da17a3f3719c74696c61da23e38eefe1920x1080-bc6db.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/1/3/c133e1bf1da17a3f3719c74696c61da23e38eefe1920x1080-bc6db.jpg","type":"slide","id":"178372","description":"
Papers, Please
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Price: $8.99

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Buy it on: Steam

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In Papers, Please you decide who crosses the border between Grestin and Arstotzka while implementing government laws and policies that will bring glory to the Arstotzkan government and keep your homeland safe. However, Arstotzka is not all it appears; behind simply controlling immigration at the borders there is government corruption and revolution at hand.

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Behind Papers, Please lies a truly depressing story about a man who has been chosen to work for the Arstotzkan government through a lottery and must work in order to keep his family alive. In Papers, Please you will work as an immigration inspector on the borders of the Arstotzkan side of Grestin. The game takes a twist when the government you are working for becomes more hostile towards immigrants. Slowly, more and more policies are implemented to prevent suspicious people gaining entry into Arstotzka.

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One example of the depth of the story in Papers, Please is when a revolutionary group tries to convert you to their cause. You will have to make a choice between the safety of government or the radical freedoms of a revolutionary movement. However, you're not alone. Your family depend on you and every action you take can affect them and the outcome of your story. 

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There are multiple endings in Papers, Please and over 20 involve sad outcomes for you and your family. The naunce and thought gone into Papers, Please cannot be understated and it is well worth checking out.

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Oxenfree
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Price: $19.99

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Buy it on: Steam

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Oxenfree is a supernatural thriller that follows a group of friends who go out to have a good time, however it doesn't all go to plan. You accidentally stumble on a rift between worlds that traps you and your friends on the island. Alex (the protagonist) must find a way for him and his friends to escape the dreaded island before it is too late. 

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Oxenfree contains supernatural elements that will chill you to the bone and by the end of the game you must face an almost impossible choice. Oxenfree has several endings depending on who you help and who you end up leaving behind, but every choice you make has a consequence. 

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Gone Home
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Price: $14.99

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Buy it on: Steam

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Gone Home is a mystery game reliant on puzzles which help the protagonist figure out what happened to their family. The disappearance of the protagonists family leaves him in disarray and he must figure out what has caused them to leave.

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Going home can form mixed emotions depending on an individuals situation, whether you feel jubilation or dread at the thought of returning home depends on your home life. In the case of Gone Home its a sorrowful affair for the protagonist. You come home to find everyone has left unexpectedly and with no explanation, therefore forcing you to explore your home to solve the mystery. Towards the end of Gone Home it is clear that everyone left for their own reasons and in time you understand that when you left your family moved on.

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The ending feels resolved, however you are left to wonder about the fate of some family members. It appears as though they may have left for good reasons, but there is a prevailing sense of dread throughout the entirety of the game.

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Night in the Woods
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Price: $19.99

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Buy it on: Steam

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Night in the Woods is an adventure game that allows you to explore a colorful world that is filled with interesting characters and conflicts that will require you to make friends with people throughout the town. 

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Night in the Woods centers around Mae Borowski: a college drop out who returns home and has to sort through issues that arise in her hometown. Throughout Night in the Woods the protagonist begins to form bonds and starts building close relations with many of the characters in the story, despite this towards the end of the game you end up feeling unsatisfied with the resolution. Especially since some of the issues are left unresolved, therefore creating a sense of indignance from the player. However, Mae does learn to face her problems and learns to move on from past events instead of focusing on them; which brings a somewhat neutral ending to a fantastic story and gaming experience. 

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Endings can be hard to handle. We spend so much time in these other worlds getting to know various characters and experiencing all the game has to offer only to be sent down a cycle of indignation. It's all over, your journey complete and you're left with a hole in your heart. 

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What's even harder to handle is when the worlds you have spent so much time in end on a sour or sad note. Several triple-A titles have included morose or melancholic endings that tug on our heartstrings. However, Indies are no stranger to these narrative archs, so we present our top 7 Indie titles that broke our hearts.  

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10 Indie Games You Can Play in One Sitting https://www.gameskinny.com/unsp5/10-indie-games-you-can-play-in-one-sitting https://www.gameskinny.com/unsp5/10-indie-games-you-can-play-in-one-sitting Wed, 17 Jan 2018 14:22:12 -0500 Kengaskhan

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Nex Machina

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Time to Beat: 1.5 hours
Platforms: PC & PlayStation 4
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The shoot 'em up genre may not be as wildly popular as first-person shooters, MOBAs, and digital CCGs are these days, but one of the strengths of indie game development is that they're willing to tackle a broader variety of games, and every now and then, you wind up with a game like Nex Machina.

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Housemarque's Nex Machina is an arcade-y, twin-stick shoot 'em up set in a vibrant and colorful cyberpunk world where AI machines have all but exterminated humanity. The game has more or less the same fast-paced core gameplay loop that most other shoot 'em ups have, but it's packaged in a highly detailed and stylish world with a fantastic soundtrack, beautiful visuals, and great enemy and weapon variety.

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In short, if shoot 'em ups are your thing, then Nex Machina's your game.

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---

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Hopefully, you found a game or two in this list that piqued your interest. If you know of any other short but awesome indie games that could fit on this list, let us know in the comments!

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Or, if you're interested in what we have to say about other indie games, you can find some of our other indie content here!

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Gone Home

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Time to Beat: 2 hours
Platforms: PC, PlayStation 4, Xbox One
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Gone Home is a walking simulator -- a really good walking simulator. While Gone Home may not transcend the genre the same way The Stanley Parable might, it's definitely much more representative of it.

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Playing the role of Kaitlin Greenbriar, the player will return home from a semester abroad in Europe, only to find the house empty. The player will have to explore the house in search of clues that'll help them figure out where the rest of Katie's family is, which more or less constitutes the entirety of Gone Home's gameplay.

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Gone Home isn't exactly the most groundbreaking game ever, but it's short, it's sweet, and it's got a great story and atmosphere. You can't really go wrong with that. (Although you might want to pick the game up at a discount if you don't think two hours of entertainment is worth $15.)

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/n/lone-survivor-511ea.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/n/lone-survivor-511ea.jpg","type":"slide","id":"177675","description":"

Lone Survivor: The Director's Cut

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Time to Beat: 4 hours
Platforms: PC, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U
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Lone Survivor: The Director's Cut is a post-apocalyptic survival horror game where the player controls an unnamed, masked survivor (referred to simply as "You") who must wrestle with both the mutant horrors that roam the city and his deteriorating mental state.

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Lone Survivor bears many similarities to the Silent Hill series, with many likening it to a 16-bit SNES Silent Hill game. One of the most prominent features that Lone Survivor shares with the Silent Hill series are its multiple endings. As the player explores the surrounding area, they'll encounter various NPCs and objects that they'll be able to interact with, and how the player chooses to carry themselves in the post-apocalyptic world determines which ending they'll get.

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There aren't many indie survival-horror games on the market, but if that's what you're looking for, then you're in luck: Lone Survivor is a fantastic instance of that niche.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/t/titan-souls-30d58.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/t/titan-souls-30d58.jpg","type":"slide","id":"177643","description":"

Titan Souls

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Time to Beat: 3 hours
Platforms: PC, PlayStation 4, Android, PlayStation Vita
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Part Shadow of the Colossus, part Dark Souls, Titan Souls is a game that’s all about boss fights in a beautifully imagined fantasy world.

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In a way, Titan Souls is like a puzzle game, though instead of having to solve quaint little environmental riddles, the player has to identify and figure out how to exploit each boss’s unique weakness while simultaneously dodging everything thrown their way (because you die in one hit).

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Boss fights tend to be the highlights of many action-adventure/RPG games, and if you're one of those players who prefers quality over quantity, then Titan Souls is definitely worth checking out.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/o/moon-55216.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/o/moon-55216.jpg","type":"slide","id":"177642","description":"

To the Moon

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Time to Beat: 4 hours
Platforms: PC, iOS, Android
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To the Moon is an adventure game developed by Freebird Games, where the player takes on the role of a doctor employed by Sigmund Corp., which offers a wish fulfillment service using a futuristic piece of tech that can create artificial memories. There's just one twist: the doctors have to use the machine to explore their patient's memories Inception-style.

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In To the Moon, the player must use the machine to fulfill the last wish of a dying old man: to fulfill his lifelong dream of going to the moon. However, aged as he is, he doesn't remember why, and it's the doctors' job to delve backwards in time through his memories to discover why he wanted to go to the moon before they can fulfill his dream.

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If you're looking for one of the best stories that gaming has to offer, then To the Moon is the game you're looking for. You might want to hold off playing it, though, if you're not in the mood to shed a few tears.

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(Also, Finding Paradise, To the Moon's slightly lengthier sequel, is now available!)

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/s/inside-0797a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/s/inside-0797a.jpg","type":"slide","id":"177641","description":"

Inside

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Time to Beat: 3.5 hours
Platforms: PC, PlayStation 4, Xbox One, iOS
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Puzzle games, platformers, and puzzle-platformers are some of the most popular indie game genres, and it can be overwhelming trying to pick out the polished gems from the rough. Playdead’s Limbo was one of those gems -- but it’s also a seven-year-old critically acclaimed title, so chances are you’ve probably already played it. (And if you haven’t, well, you may as well stop reading now.)

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However, if you’ve been looking for a new indie game to scratch that puzzle-platformer itch, then you might be happy to learn that Playdead delivered on that front a second time.

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Inside, like Limbo, is an atmospheric puzzle-platformer set in an unsettling, washed-out world. Inside's excellent sound and visual design really help bring the world to life (as alive as a dystopia can be), and while the puzzles are challenging, they should rarely ever frustrate the player. Better yet, the puzzles tie into the narrative in a way that helps to drive the story forward as the player solves them.

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Whether you're looking specifically for a puzzle-platformer or just a great game in general to play, you can't go wrong with Inside.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/p/superhot-16f9f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/p/superhot-16f9f.jpg","type":"slide","id":"177638","description":"

SUPERHOT

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Time to Beat: 2 hours
Platforms: PC, PlayStation 4, Xbox One
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SUPERHOT is one of the most innovative shooters released in years!

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Most, if not all, AAA FPS games that feature bullet time only offer it as a tool that the player can use to enhance their fighting ability, generally no more than once or twice per firefight. In SUPERHOT, bullet time is always active -- time moves when you do, and it slows to a near halt when you stand still.

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This incredibly stylish first-person shooter proves that there’s a lot of design space to be explored in gameplay mechanics that we more or less take for granted nowadays. You probably won’t find any other first-person shooters that encourage you to plan out your moves like you’re playing some sort of strategy game the same way SUPERHOT will.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/r/her-story-09c5e.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/r/her-story-09c5e.jpg","type":"slide","id":"177636","description":"

Her Story

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Time to Beat: 2 hours
Platforms: PC, iOS, Android
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Given how popular crime drama is in film and television, it’s a little strange that games rarely ever touch the genre. Maybe the scarcity of crime games explains why game designer Sam Barlow took such an unconventional approach to Her Story, which many might consider to be more of an interactive film than it is a game.

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Her Story delivers a non-linear narrative through the screen of an old computer from the '90s, with a database containing several police interviews with a woman named Hannah regarding the death of her husband. The twist is that the interviews were somehow corrupted, and the player must find and sift through the fragmented interview clips in an attempt to piece together the whole story and to discern what actually happened to Hannah’s husband.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/a/stanley-parable-01e34.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/a/stanley-parable-01e34.jpg","type":"slide","id":"177635","description":"

The Stanley Parable

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Time to Beat: 1.5 hours
Platforms: PC
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Many indie games innovate by iterating or expanding upon gameplay and narrative elements found in AAA titles. The Stanley Parable challenges them.

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The Stanley Parable is a short narrative game that calls into question the nature of choice and player agency in gaming. With a Gla-DOS-like narrator as their guide (at least in terms of humor), the player takes the role of Stanley, navigating an office complex, following the narrator’s commands ... or disobeying them.

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What sets The Stanley Parable apart from more or less every other game in existence is the way in which the narrator will account for every one of the player’s choices, making it a very thorough investigation of the limits of interactive storytelling.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/r/firewatch-8be94.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/r/firewatch-8be94.jpg","type":"slide","id":"177634","description":"

Firewatch

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Time to Beat: 4 hours
Platforms: PC, PlayStation 4, Xbox One
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Say what you will about “walking simulators”, you’ll be hard-pressed to find a mystery game with a story as riveting as Firewatch’s. The game takes place in the Shoshone National Forest, with the player guiding Henry, a forest ranger recruit, through both the forest and his conversations with his supervisor Delilah.

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One of the things that elevates Firewatch above many other walking simulators is the game's focus on dialogue as a way to keep things engaging for the player. The majority of the game's dialogue happens between Henry and Delilah by way of walkie-talkie, giving the player ample opportunity to grow attached to them as the mystery unfolds.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/d/indie-gaming-header-1d099.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/n/d/indie-gaming-header-1d099.jpg","type":"slide","id":"177633","description":"

Whether you're an indie game aficionado, you're dissatisfied with the state of AAA gaming, or maybe both or even neither, independent games have a lot to offer the medium as a whole.

\n

Indie game devs have a bit more freedom in how they approach development compared to AAA devs, and sometimes that'll result in games with innovative new mechanics, unusual approaches to storytelling, or even both.

\n

However, indie games are also typically shorter than many AAA titles (most likely due to budget constraints), which isn't necessarily a good or bad thing -- where some players may prefer games that last for dozens of hours, others might be looking for games they can finish in one sitting.

\n

If you're part of the latter group, you're sure to find what you're looking for in the indie scene -- and here are some of the best games it has to offer.

"}]]]>
Best Mobile Games of 2017 https://www.gameskinny.com/bjs5s/best-mobile-games-of-2017 https://www.gameskinny.com/bjs5s/best-mobile-games-of-2017 Mon, 20 Nov 2017 10:11:18 -0500 Lauren Harris

Sifting through the vast number of mobile games can be a chore these days. There are so many great titles on the platform, represented across the action, adventure, mystery, and puzzle genres. There really is something for everybody.

There have been a lot of new, creative, and challenging mobile games released in this year alone, and with so many to choose from, it's difficult to narrow down the best of the bunch. But we've given it a shot, so here are Game Skinny’s 10 best mobile games of 2017.

Layton's Mystery Journey

Platforms - iOS, Android

This exciting puzzle-adventure game takes place in Chancer Lane in London. You play as Katrielle Layton, daughter of the infamous Professor Hershel Layton, who has been the protagonist in previous entries of the series.

Layton's Mystery Journey sees Katrielle establishing her own detective agency where she finds herself solving many cases throughout London. But the one case Katrielle has yet to solve is the one that means the most to her -- the whereabouts of her missing father. This game generously offers players new puzzles every day for a whole year from its release date. 

 

Monument Valley 2

Platforms - iOS, Android

Three years after the original Monument Valley took over our phones, the sequel is here to do so once again. Throughout the game you'll explore vibrant environments and architecture, along with constantly-changing landscapes.

Monument Valley 2 brings you a whole new adventure to enjoy, with Ro being joined by another playable character this time around -- her child. Together they embark on a journey of discovery as Ro teaches her child about the mysteries of the valley, which forms a lasting bond between the two. 

To the Moon

Platforms - iOS, Android

To the Moon is an interesting RPG adventure that focuses on two doctors -- Dr. Rosalene and Dr. Watts. They have found a way to give artificial memories to patients on their deathbeds, which they use to help dying people do all the things they didn't do in their lifetime.

The patient in this game is an elderly man named Johnny. The doctors want to fulfil Johnny's dying wish before he takes his last breath, which is of course, to go to the Moon. Together they journey back through Johnny's memories in order to discover why his dying wish is what is, and with each puzzle they solve, another piece of the past is revealed.

Old Man's Journey

Platforms - iOS, Android

This indie-puzzle adventure game is a story about hope, life, and loss. The core mechanic of Old Man's Journey lets you change the landscape in order to create a path forward for the titular old man. 

Old Man's Journey is visually stunning and gives players a glimpse of the world through the eyes of an old man who has lost almost everything yet remains brave and determined. The atmosphere and story unfolds in a way that gives players a true sense of heartache, regret, and hope.

Card Thief 

Platforms - iOS, Android

Card Thief incorporates stealth elements and applies them to a dark Solitaire style game that’s played with a deck of cards. The player has to sneak through the deck (which represents a dungeon) as a thief and try to steal valuable items from guards without being seen.

You can then use what you've stolen to unlock more powerful cards, which can help you become a master thief when used in Heists. It's a game of risk versus reward, which can be very satisfying when you pull of a daring Heist. It's certainly no risk buying Card Thief, that's for sure.

Mushroom 11

Platforms - iOS, Android

Mushroom 11 is an award-winning anti-platformer where the only way to grow is through your own destruction. This mind-twisting adventure lets players transform into any shape by destroying your own cells to perform various actions.

Players navigate treacherous landscapes full of mutations and intense puzzles over seven stages, each more challenging than the last. Mushroom 11 is one of the best examples of how innovative mobile gaming can be.

Silly Walks

Platforms - iOS

The hilarious Silly Walks allows players to play as everyday household-items and foods such as a pineapple, a cupcake, a hot-dog, and loads more.

Confront the Evil Blender, who has kidnapped your friends, by navigating obstacles and avoiding getting smashed by meat hammers. Save your friends from certain doom in this quirky adventure-platformer. 

Arkanoid v Space Invaders

Platforms - iOS, Android

Square Enix and Taito have combined two of the most popular arcade games ever made into a surprisingly fun arcade-puzzle game. Using the Arkanoid paddle you must bounce balls around an arena to destroy both blocks and the Space Invaders who are trying to shoot you. There are a ton of puzzles to solve, with up to 150 stages, 20 different powers to acquire, and 40 unlockable characters.

The cherry on top is that after paying the initial purchase price, Arkanoid v Space Invaders has no micro-transactions. What more could you ask for?

Ninja Pizza Girl

Platforms - iOS

Ninja Pizza Girl strikes the perfect balance between silly humour and telling an emotionally charged story that focuses on bullying, emotional struggles, and ninjas with pizzas. Set in a dystopian future where high-quality pizza is a delicacy, Gemma is a teenager who works as a pizza delivery ninja for her father's pizza company.

In order to keep the 20-minutes-or-less guarantee alive, you’ll have to free-run across the rooftop slums in this neo-noir inspired 2D platformer. Follow Gemma as she struggles to keep her family business afloat while dealing with self-acceptance and other teenagers being teenagers.

Rainbow Unicorn Attack Forever

Platforms - iOSAndroid

The latest entry in the series, Robot Unicorn Attack Forever does away with the multiplayer that plagued RUA2 in favour of a more in depth single-player experience. The core gameplay of this hyper-stylized endless-runner largely remains the same -- run as far as you can, avoiding obstacles, and accumulating points.

Now you can use those points as currency to buy new unicorns and upgrade them, as well as upgrading your citadel which is your ultimate goal. There are also loads of challenges to complete which net you even more points to upgrade your growing stable of mythical robot horses. As always, the same rule applies -- try not to crash your unicorn!

---

There you have it -- our best mobile games of 2017. With mobile games being as convenient and easy to play as they are, it's no wonder they're so popular. So give one of these games a try, I'm sure you'll enjoy every minute of it. And if you do -- let us know in the comments below!

]]>
5 Best RPG Moments That Aren't Bullets, Swords, and Mayhem https://www.gameskinny.com/uaebq/5-best-rpg-moments-that-arent-bullets-swords-and-mayhem https://www.gameskinny.com/uaebq/5-best-rpg-moments-that-arent-bullets-swords-and-mayhem Sat, 25 Feb 2017 10:11:42 -0500 Rob Kershaw

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/planescape-148d7.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/planescape-148d7.jpg","type":"slide","id":"151319","description":"
Planescape: Torment -- What You Did To Deionarra
\n

[SPOILER WARNING!]

\n

Among a multitude of sad stories and poignant asides, Deionarra remains one of the most tragic figures in Black Isle Studios' masterpiece. She appears as a ghost at the beginning -- a former lover of you, The Nameless One -- but it isn't until the end, in the Fortress of Regrets, that you discover her true fate.

\n

One of your splintered states, the Practical Incarnation, lays out the facts bluntly: Deionarra was manipulated into loving you and then sacrificed. The Practical Incarnation knew that her intense love for The Nameless One would compel her to remain as a ghost awaiting The Nameless One's return, unable to pass to the afterlife. It also knew that her tormented soul would act as a link to the Fortress, just as The Practical Incarnation needed.

\n

Deionarra was nothing more than a tool to be used and discarded, and this devastating reveal was the depressing cherry on the gloomy cake of your time in the Fortress. Arguably the best-written RPG of all time, Planescape: Torment is finally getting a deserved successor in Torment: Tides of Numenera, and if it contains moments anywhere near as heart-wrenching as Deionarra's tale, we'll be ecstatic. And in tears, obviously.

\n

I'd love to hear your choices for best RPG moments -- so leave a comment and let me know which ones had the most significance for you.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/e/2/me2-2d20c.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/e/2/me2-2d20c.jpg","type":"slide","id":"151316","description":"
Mass Effect 2 -- The Suicide Mission
\n

Far and away the pinnacle of an altogether stellar series, the ending of yet another BioWare space adventure -- this time its own IP -- proved to be a profound departure from the norm. Faced with the prospect of an overwhelming fight to infiltrate the Collector base and take out the Human Reaper within, you need to select the team who will accompany you, as well as other members who are assigned different tasks.

\n

ME2 pulled no punches, and if the team members you selected in each instance weren't loyal or strong enough, or if you'd failed to make the appropriate modifications to the Normandy, there was every possibility of seeing your comrades fall. The pressure of trying to do the right thing and keep your team safe under impossible circumstances was one of the standout moments from the series, and the devastation you felt if any of them failed to make it to the end was heartbreaking.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout3-aafae.JPG","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/l/fallout3-aafae.JPG","type":"slide","id":"151318","description":"
Fallout 3 -- Leaving The Vault
\n

Though the Fallout series has its share of incredible moments, there's nothing quite like the sense of wonder and potential that greets you upon opening the door to the outside world from Vault 101.

\n

The horizon laid out before you, a wasteland of immense scope awaited your exploration and you finally realized that, after the isometric viewpoint of the first two games, this was the perspective you had craved all along -- the sense of total freedom to go and discover -- and to see the world through the eyes of the dweller. It was a momentous feeling.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/o/t/kotor-0b425.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/o/t/kotor-0b425.jpg","type":"slide","id":"151315","description":"
Star Wars: Knights of the Old Republic -- Darth Revan Revealed
\n

[SPOILER WARNING!]

\n

BioWare's sprawling space opera was the ultimate fan service to Star Wars lovers. It was also a damn good RPG filled with memorable characters. But as anyone who has ever played it knows, the pivotal moment in the game was finding out that Darth Revan -- responsible for all manner of atrocities across the galaxy -- was actually... you.

\n

Since your mind had been wiped and then brainwashed to the Light side by Bastila, the twist came late in the game and ultimately led to a choice of agreeing to help defeat the Sith or ousting the current leader of the Dark side, Malak, and taking his place. The revelation was unlike any that BioWare had offered up before, and it secured KOTOR's place among the greatest RPGs ever made.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/t/m/ttm-92c00.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/t/m/ttm-92c00.png","type":"slide","id":"151313","description":"
To The Moon -- When Johnny Meets River
\n

If I had my way, I'd put pretty much the entirety of To The Moon in this list. It's one of the most beautiful and moving games ever created, and it's filled with dialog that taps into the ordinariness of everyday conversations, while simultaneously making each one feel special. Also.... that music.

\n

But the scene where Johnny and River meet for the first time on a park bench and talk about the origin of their names, the stars, and the carnival prize John won -- which he gifts to River -- is just wonderful. With echoes of the equally lovely Before Sunrise, it's capped off by the pair arranging to meet at the same time, in the same place, the following year. Tissues at the ready.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/e/r/aerith-37b8f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/e/r/aerith-37b8f.jpg","type":"slide","id":"151321","description":"

Picking the highlights from a vast catalog of RPGs is an almost impossible task. Sure, I could roll out that scene in Final Fantasy VII, or talk about Link obtaining the Master Sword in Ocarina of Time before he was actually ready, but some of the best RPG moments have actually been the simplest ones.

\n

As I'll demonstrate, the act of opening a door, simply sitting on a bench, or discovering the truth about yourself can have as much impact as skewering a character on a sword.

\n

So here are five role-playing scenes that hold a lot of personal meaning to me for very different reasons -- and don't involve bullets, swords, or mayhem.

"}]]]>
5 Greatest RPG Love Stories in Gaming History https://www.gameskinny.com/0rw5t/5-greatest-rpg-love-stories-in-gaming-history https://www.gameskinny.com/0rw5t/5-greatest-rpg-love-stories-in-gaming-history Sat, 11 Feb 2017 16:06:02 -0500 Emily Parker

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/r/i/trissyenn-bde43.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/r/i/trissyenn-bde43.jpg","type":"slide","id":"150276","description":"

No matter how you like your love story in an RPG, there seems to be a game out there for all of us. 

\n

As gamers continue to get more diverse, so will our stories. It will be exciting to see what kind of love stories the next generation of games will tell, and which will be remembered form this generation. 

\n

What are some of your favorite love stories in RPGs? Is there a story you would like to see told that hasn't been?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/m/romance-josephine-3a11c.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/m/romance-josephine-3a11c.png","type":"slide","id":"150275","description":"

Dragon Age: Inquisition -- A whole lot of people

\n

There needed to be a choose your own love story RPG on the list, and DA:I has plenty of great ones. It was almost a toss up between this and the Mass Effect series, but the character writing in Dragon Age: Inquisition arguably pushes it over the edge. 

\n

Shout out to Bioware for having two major franchises with hundreds of potential love stories that are effortlessly charming and refreshingly inclusive.

\n

Shout out to my girl Josephine as well, look forward to picking back up where we left off in Dragon Age 4 someday. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/c/d/fcdcb9dc7d03914863401ec4d4334682-b3910.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/c/d/fcdcb9dc7d03914863401ec4d4334682-b3910.jpg","type":"slide","id":"150272","description":"

Final Fantasy X - Yuna and Tidus

\n

A refreshing break from the traditional JRPG love story, Yuna and Tidus are friends and allies first and lovers eventually. The story also veers away from the typical approach by heavily focusing on Yuna and her journey, especially if we factor in Final Fantasy X-2

\n

Depending on your point of view and whether you play the sequel, this story can be a real tear-jerker. Lucky for you, both have remasters available on current gen consoles. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/i/t/witcher-wild-hunt-14f3d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/i/t/witcher-wild-hunt-14f3d.jpg","type":"slide","id":"150271","description":"

The Witcher 3 Triss or Yennefer

\n

Maybe one of the hardest decisions all year, The Witcher 3 had two fierce and unique love choices for Geralt.

\n

Unlike other games where romance options often feel like making a selection off a take-out menu, these two women are fully developed characters. As such, there are real consequences if you screw it all up.

\n

True to the rest of the game (and franchise), the believe-ability of either romance comes from creative and humorous writing. (We're Team Yennefer, by the way!)

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-d44c2.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-d44c2.jpg","type":"slide","id":"150270","description":"

To the Moon - Johnny and River

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If you like a heavy dose of realism and melancholy with your love story, go add this masterpiece to you Steam queue right now. 

\n

It is heavy, and painful and sad and somewhat hopeful. Sometimes, though, that's exactly the kind of story you want to play through on Valentine's Day. 

\n

To The Moon is a story a driven indie game with no combat. In fact, it's one of the very best adventure games in a very, very long time -- a love note, if you will, to adventure games of yesteryear. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/l/l/ellyandfeibang43-94dbf.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/l/l/ellyandfeibang43-94dbf.jpg","type":"slide","id":"150274","description":"

Xenoblade - Fei and Elly

\n

Xenoblade's story is incredible for many reasons, but at its heart, it's a love story that spans centuries. 

\n

If epic is your speed, there may not be a more epic love story ever told. Fei and Elly find each other over the course of several lifetimes. Through all of the years of political, religious and social unrest, their partnership is a reliable constant. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/d/tidus-yuna-0369b.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/d/tidus-yuna-0369b.jpg","type":"slide","id":"150269","description":"

The reality of a love story is that it will always be a deeply personal experience, just like the subject matter itself. 

\n

Whether it is relateable to the player or not depends heavily on the player. This list is an attempt to pull quality examples from several types of love stories, from light-hearted to devastating to epic.

\n

We'll leave out the (big) spoilers as well, so you can pick out something to play through for Valentine's Day.  

"}]]]>
5 Emotional Games That Will Hit You Right in the Feels https://www.gameskinny.com/9c59y/5-emotional-games-that-will-hit-you-right-in-the-feels https://www.gameskinny.com/9c59y/5-emotional-games-that-will-hit-you-right-in-the-feels Thu, 09 Feb 2017 12:00:02 -0500 Caio Sampaio

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/g/s/mgs3-salute-a32a6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/g/s/mgs3-salute-a32a6.jpg","type":"slide","id":"149601","description":"

Video games are becoming more complex and so are their narratives. It is natural that developers and writers collaborate in order to work toward the true potential this medium has to deliver.

\n

The titles listed herein are only some of the examples of games that can evoke strong reactions in their audiences. As games continue to invest more into narrative, the number of examples will only continue to grow over time.

\n

Games are powerful experiences and the best titles in this industry are by no means behind of the best books and films of all time, especially when it comes down to emotional engagement.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-59ca0.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-59ca0.jpg","type":"slide","id":"149574","description":"
To the Moon (2011)
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Developed by: Freebird Games

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You do not need complex graphics and detailed animations to create an emotional experience. This game is an example of this.

\n

This 2D game became famous on YouTube for making YouTubers cry, as it tells the story of two scientists whose job is to visit people who are in their final days of life and grant them their final wish.

\n

The method, however, is unorthodox. They use a machine to enter the minds of their clients, in order to modify their memories, so they die believing their wish has been granted.

\n

In To The Moon, the two scientists visit a new client. An old man whose dream is to go to the moon. To accomplish this, they travel through the memories of this old man, to know what to modify, in order to make him believe he went to the moon before dying.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/s/mass-effect-wallpaper-2363-2115a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/s/mass-effect-wallpaper-2363-2115a.jpg","type":"slide","id":"149573","description":"
Mass Effect 3 (2012)
\n

Developed by: BioWare

\n

The Mass Effect franchise is one of the best examples of how much a player can care about fictional characters and the last installment of the trilogy is the perfect embodiment of this assertion.

\n

Through its dialogue branches and morality system, players spend three games developing deep bonds with their favorite characters and sometimes, even diving into romantic relationships with them.

\n

In the game that marked the finale of the fight of Commander Shepard against the threat of the Reapers, an ancient race that aimed to harvest organic forms of life, players continued to develop bonds with the characters, but it all lasted until the very last mission.

\n

I will not go into detail, in order to keep myself from giving away spoilers, but the fate of your beloved squad during the final push against the reapers will depend on the choices made during the game.

\n

I must admit that my squad fell on the battlefield in my playthrough and seeing them dead, because of my actions, after three games of bonding sent me into one of the toughest guilt trips I have ever underwent.

\n

One of the best example of how games can create guilt in a player. Needless to say, I dropped many tears.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/m/g/img-1188d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/i/m/g/img-1188d.jpg","type":"slide","id":"149571","description":"
Life is Strange (2013)
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Developed by: Dontnod Entertainment

\n

The first choice-driven narrative of this list. In this adventure, players control Max Caulfield, a photography student in an Academy of arts.

\n

Fate plays its role in the story. While saving the life of her best friend, Chloe Prince, who she has not seen in years, she discovers she can rewind time.

\n

This reunited dynamic duo starts to investigate the disappearance of Rachel Amber, a close friend of Chloe.

\n

As players dive into the story, they learn the dark secrets of what they believed to be just a common small town. Most importantly, they need to make choices and as the game progresses, these do not fit into an obvious "right or wrong" category anymore.

\n

This game offers some of the most difficult choices in gaming, ranging from picking the right dialogue options in order to talk a friend out of suicide, to choosing whether you should accept the request of a terminally ill friend to remove her from life support and put her out of her misery.

\n

This game has moments that will linger with its players for a long time, if not for a lifetime.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/n/a/snake-eater-8b3ad.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/n/a/snake-eater-8b3ad.png","type":"slide","id":"149569","description":"
Metal Gear Solid 3: Snake Eater (2004)
\n

Developed by: Konami

\n

The third game of this storied franchise took players to where everything began, controlling an American soldier named "Naked Snake," who is traveling through the forests of the Cold War era Soviet Union, circa 1964.

\n

Starting with a simple mission, Snake receives the objective of rescuing a Soviet scientist who wishes to defect to the United States. And of course, the mission goes awry.

\n

Snake's mentor, a legendary soldier code-named "The Boss," defects to the Soviet Union and encounters Snake in the forest, recapturing the scientist and delivering two stolen American-made mini nuclear warheads to the Soviets, which were used to nuke the laboratory of the scientist.

\n

The Soviet Union declares that the United States were responsible for the incident, but the Soviets gave to the Americans the opportunity to prove their innocence. 

\n

Snake received a new mission, return to the Soviet Union and eliminate the traitor, his mentor, The Boss.

\n

Emotions fly high in this game, as Snake clearly opposes his mission to kill his master, but he proceeds with his orders and infiltrates the forest after her.

\n

For how long will he ignore his feelings, in order to do what is right?

\n

This is the emotional conflict of the game and as players learn how deep the relationship between Snake and the Boss is, they will share the same inner plight as the protagonist, considering whether they should use their minds and do what is right, or follow their hearts.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/r/o/brothers-tale-two-sons-listing-thumb-ps3-06feb15-7fc92.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/r/o/brothers-tale-two-sons-listing-thumb-ps3-06feb15-7fc92.png","type":"slide","id":"149570","description":"
Brothers: A Tale of Two Sons (2013)
\n

Developed by: Starbreeze Studios

\n

No words, only feelings. This is the premise behind the narrative of this game that tells the story of two brothers out to save their terminally ill father. The only way to keep him from succumbing to his mysterious illness is collecting water from the "Tree of Life."

\n

Throughout the game, players explore the beautiful universe of this title, as they listen to the masterful soundtrack composed by Gustaf Grefberg that can, at times, hit you in the feels itself.

\n

And although the characters speak in a fictional language that is incomprehensible to the player, players are able to easily understand their emotions through deduction and context. What's more, the story and each characters' personalities are conveyed through gameplay, thus creating an inventive experience that mixes gameplay and narrative with mastery. 

\n

Due to this, players easily connect with the characters and feel empathy for them as they seem to be an extension of the players. Combined with a powerful story, this game can certainly make you drop few tears.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/i/e/lie-down-2115f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/i/e/lie-down-2115f.jpg","type":"slide","id":"149568","description":"

Throughout the years, many works of art have become famous for evoking strong emotional responses from their audiences. This holds true for literature, film, television and more.

\n

Video games can also create a vast range of emotions, but due to their interactive nature, they can evoke feelings that no other form of entertainment can, including pride and guilt, the latter of which is particularly effective in eliciting waterworks.

\n

If you are a fan of books or movies, you have certainly experienced the trauma of either reading about or watching the death of a character you cherished dearly. It certainly did not feel good.

\n

In videos games, you control the action, and even if you are playing a game with a linear narrative, in which you have no choices, it is your input that drives the story forward.

\n

When a character dies as a consequence of your actions -- even if you had no choice -- it is natural to feel guilt. This remorse multiplies the sadness by a factor of 10. Interactivity give to players a sense of agency and this makes the experience more emotionally effective. You are not just reading or watching a story, you are participating in it.

\n

With this said, here are five games that mastered how to use the interactive nature of video games to create powerful emotions -- and ended up hitting players right in the feels.

\n

Warning: spoilers for the following games ahead:

\n
    \n
  • Brothers: A Tale of Two Sons
  • \n
  • Metal Gear Solid 3: Snake Eater
  • \n
  • Life is Strange
  • \n
  • Mass Effect 3
  • \n
  • To the Moon
  • \n
"}]]]>
9 Most Anticipated Mobile Games for iOS in 2017 https://www.gameskinny.com/kdbgo/9-most-anticipated-mobile-games-for-ios-in-2017 https://www.gameskinny.com/kdbgo/9-most-anticipated-mobile-games-for-ios-in-2017 Thu, 01 Dec 2016 03:00:02 -0500 SarahKel

So, cometh the New Year, cometh a whole load of brand new games and there is a certainly going to be a lot of choice for 2017.

This is most certainly true of the iOS market, where there are always so many games, both free and premium. We all want to play those golden games that will be THE must-play games next year. We’ve done the hard work for you and found 9 of the most anticipated games of 2017. Here’s a sneak peek of what to expect from them:

Lady Layton: The Millionaire Ariadne Conspiracy

This is the upcoming puzzle game and the seventh main entry in the Professor Layton series. The game follows a new protagonist, Lady Layton, searching for her father, Professor Layton himself.  The game will feature various puzzles for the player to solve whilst they explore the environment and progress through the game’s story. It is Lady Layton’s job, using albeit bizarre methods to become a detective and find her missing father. This game certainly adds a new and exciting twist to the Layton game series. The game is set to be released in Spring 2017.

Antioch: Scarlet Bay

The game is an online, cooperative and interactive fiction game. Play as one of two detectives attempting to solve an intriguing crime. The setting is the city of Antioch, a dark metropolis, surrounded by mountains and sea. Players need a good sense of observation, whilst they look for clues and meet strangers along the way that will help to understand the story. Play with friends, or strangers, but remember, sometime disagreeing whilst collaborating can be good for both players. The game is due in March 2017.

The Elder Scrolls: Legends

This game is a strategy card game that explores The Elder Scrolls’ characters, creatures, deities and lore. Spend ten minutes or ten hours immersed in The Elder Scrolls universe. 

The battlefield is split in two, Field and Shadow – meaning players can immediately play a card, or keep them safe from attack.  This game play ensures that no two games will ever be the same.

Build a deck of cards, with a gradually increasing pool of magic points with which to play cards.Each card is a character with their own special ability, such as shields, or immediate attack. Cards of different colours represent a broad play style. For example, red cards are strength and green cards are agility-based. The deck is very flexible and a good range of colour cards are required to defeat enemies. A confirmed date for this game in 2017 is yet to be announced. Players can learn more about the game play of Legends on GameSkinny.

Animal Crossing

The popular Nintendo simulation game, where the human player inhabits an anthropomorphic world and carry out tasks, such as fishing or fossil hunting, will soon be available for iOS, with a delayed release for 2017.

The open ended game play and simulation of the real passage of time will work perfectly for iOS devices, as the game is intuitive for the seasons and therefore many Halloween or Christmas updates are to be expected.  The customisation of characters and residences is expected to be expanded in this game. Characters are expected to collect items, such as fruit, to be sold for Bells, the in-game currency. Players can rack up bells to buy better items. The game is set to be released Q1 of 2017.

To The Moon

This beloved indie PC game will be released for iOS devices in 2017. To The Moon allows players to play as a scientist, who is given the opportunity to revisit their own memories and change them, so they can live out their unfulfilled dreams. The character delve into the mind of an ill, old man whose dream it was to travel to the moon, and make that happen!

The real world elements intermingle with the dream world constantly throughout the story and the game play involves collecting special orbs that represent the old man’s key memories. To do this, players need to speak to people along the way, visit locations and collect other items. The game combines humour and touching drama for an excellent game. The game is set to be released in Q1 2017.

Static Sky

A great cyberpunk real-time strategy game, where players lead three mercenaries, who are always summoned by influential corporations whenever there is immoral work to be done. The characters are a heavy weapons expert, an agile street samurai and a dual blade wielding spy.

The game features an isometric view and is extremely focused upon tactical game play. The combat proceeds in real time, although this can be slowed down to issue orders to characters. Characters also have the ability to hack various devices. As the game progresses, players earn money, which can be spent on buying bonus abilities, better weapons and useful equipment for characters. Expect this game in February 2017.

Sheltered

This is a survival strategy game set in post-apocalyptic reality, developed by the studios known for Worms. The player becomes a leader of a group of survivors, hiding in a gloomy underground shelter after a nuclear catastrophe. The game begins when the first bombs are about to fall and players have a limited time to gather supplies for the first few weeks of underground living.

Later in the game, players are forced to leave the shelter to hunt for food, water, medicines and other supplies. During this time, players are faced with having to fight hungry mutants and other survivors, whilst maintaining the shelter itself and helping others ravaged by disease. The game features retro pixel art graphics and a B-movie style soundtrack. The release date for this game is 2017, but very much a month TBA. 

Antihero

This is a turn based strategy game, set in the Victorian era, in a grotesque version of a British town. The game incorporates descriptions of Britain from the novels of Charles Dickens. Players play as a leader of the local thieves guild. Their goal is to develop their organisation and fill the vaults with gold.

To achieve this, players must recruit new members to the gang to train and send them on missions, such as muggings and assassinations. Players must infiltrate influential institutions, such as banks to succeed, whilst simultaneously build useful structures and research technology – without going broke! Game play can be concentrated on either discrete activities of fully fledged assassin’s guild. The game is expected to be released in Q2 2017. 

Attack on Titan

This is an arcade game specifically designed for mobile devices. The game immerses the players in a post-apocalyptic universe, known from the comics, in which humanity faces the attacks of giant beasts – the Titans. Survivors have hidden in a grand city, but after decades of peace, the defence walls have been breached. Only the most fearless warriors can face the colossal opponents and the player assumes the role of one of them.

The game play is based on battles against the titular adversaries, the Titans. The protagonist moves automatically and the player activates attacks and stunts by performing various gestures. As the player progresses in the game, the character becomes stronger and can face stronger enemies. The game features great three dimensional graphics in the style of the comics the series is based upon. The game is expected for release in early 2017. 

So, there it is: the 9 most anticipated iOS games for 2017. Whether iOS games based upon existing franchises is important, or equally an indie game, there is something out there to suit everyone. We are looking forward to playing all of these game and we hope you do too. For those of you who love gaming on Android, we have a list for you too!

Let us know in the comments what games you’re most looking forward to.

]]>
We Are Over The Moon About This To The Moon Remake https://www.gameskinny.com/1kfmx/we-are-over-the-moon-about-this-to-the-moon-remake https://www.gameskinny.com/1kfmx/we-are-over-the-moon-about-this-to-the-moon-remake Tue, 09 Aug 2016 04:43:08 -0400 Joshua Harris

Indie publisher Freebird Games brought To The Moon to players roughly five years ago with an incredible plot and unique play experience. XD network, the developers behind Ragnarok Online will be in charge of porting the HD game to iOS and Android. The game is being remastered to reflect new game mechanics and graphics with softer edges in a style reminiscent of oil paintings. 

To The Moon processes the complexity of death through the lens of a wish fulfillment fueled reality in the memories of the the dying. The plot follows the journey of two doctors who trek through the memories of an old man to make actualize his final wish. Kan Gao, the creator and sole developer of To The Moon expects testing to be finished by the end of 2016 with a full launch in 2017. 

In January, Gao discussed the pressures behind creating another title after the success of To The Moon:

To The Moon's release certainly changed my life in a lot of ways. It is certainly wonderful to be able to not worry about stability for the time being while making the game, but at the same time -- and I don't mean to sound ungrateful -- there is a kind of expectation and pressure that comes with it that almost balances things out in terms of my focus. 

 

]]>
300 minutes or less: Fifteen short games worth your time https://www.gameskinny.com/3jcfu/300-minutes-or-less-fifteen-short-games-worth-your-time https://www.gameskinny.com/3jcfu/300-minutes-or-less-fifteen-short-games-worth-your-time Tue, 03 May 2016 05:50:54 -0400 Scott Simpson

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And so that concludes the list of short games worth your time. Hopefully you've seen some of your favorites or found a few new games to add to your wishlist.

\n

Did I miss out any great, short games? Think a game on the list didn't deserve its place? Don't be shy about it, let us know in the comments below!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/f9f831b2120f1c88df48cb36522a2a38.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/f9f831b2120f1c88df48cb36522a2a38.jpg","type":"youtube","id":"8009","description":"
The Fall
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Platforms: PC, PlayStation 4, Xbox One, Wii U
Approximate time to finish the main game
: 4 hours

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The Fall is a somewhat strange mix of styles, best described as a side-scrolling point and click puzzle platformer. You have a gun too, and at times you'll need to use it, but it never becomes a central component to the game. Most of the time you'll be using it as a light source rather than a weapon. Although the controls are a tad clunky, they get the job done and don't hamper the experience.

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Where the game really shines is in its story-telling and the daunting atmosphere in which it is set. The Fall tackles the subject of A.I. with a level of intelligence rarely seen in any medium, which is complimented perfectly by the dark, immersive, sci-fi atmosphere of the game. Combine that with clever writing, fantastic character development and some classic, adventure game puzzle solving, and you've got yourself a winner.

\n

As the first part of an intended trilogy, and after the fantastic way it ends, I'm excited to see where developer Over The Moon go with the forthcoming episodes.

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Attack Of The Friday Monsters! A Tokyo Tale
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Platforms: Nintendo 3DS
Approximate time to finish the main game
: 3 hours

\n

If I was asked to describe Attack of the Friday Monsters! A Tokyo Tale in a single word, I would say "pleasant." A simple word for a simple game. There's nothing challenging or taxing about the experience, it's just a peaceful, relaxing jaunt through a sweet, charming tale that perfectly captures the spirit of childhood. There's a very Ghibli vibe going on here.

\n

The gameplay consists soley of exploring town, talking to people, collecting glims, or playing cards. It's a simple rock, paper, scissors style affair where the victor gets to cast a silly 'spell' (which you can customise the dance to, of course) that will make your opponents fall over.

\n

That's what so great about Attack of the Friday Monsters, the way it shows the world from a child's perspective. Our character, Sohta, notices all the things the adults in his world don't pick up on, and yet, being a child, he can't fully make sense of it all. Of course we as the player know better, and the way it's all presented is what makes Attack of the Friday Monsters shine.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/c16b6cfeacf5ab7a15049eba0ba5b560.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/c16b6cfeacf5ab7a15049eba0ba5b560.jpg","type":"youtube","id":"8008","description":"
The Vanishing of Ethan Carter
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Platforms: PC, PlayStation 4
Approximate time to finish the main game
: 4 hours

\n

I think The Vanishing of Ethan Carter is the first game that actually made me stop playing in awe of the scenic beauty of its game environments just so I could capture a screenshot. Fortunately it has a lot more going for it besides just having gorgeous visuals.

\n

As supernatural detective Paul Prospero, it's your job to piece together the mystery of Ethan Carter's disappearance after the boy in question writes to you for help. That job title doesn't just imply investigation of the supernatural however, as it seems Mr. Prospero has some otherworldy powers of his own. By touching certain objects, you can view its memory of the events surrounding it. You'll then have to place these memories in the correct sequence in order to understand just what took place.

\n

It's a well written and intriguing story with some nice puzzles peppered in between travelling through the game's incredible vistas. The Vanishing Of Ethan Carter actually sums itself up pretty nicely with its opening line:

\n
\n

"This game is a narrative experience that does not hold your hand."

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/767915c32e67e5ee3c3e2dc97c0a072d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/767915c32e67e5ee3c3e2dc97c0a072d.jpg","type":"youtube","id":"8010","description":"
SteamWorld Dig
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Platforms: PC, Wii U, Nintendo 3DS, PlayStation 4, PlayStation Vita, Xbox One
Approximate time to finish the main game
: 5 hours

\n

By most peoples standards the act of digging would probably be considered a chore, but there's just something about SteamWorld Dig that makes it inexplicably engaging.

\n

Gathering ore provides resources to buy better equipment so you can gather even more ore; it's an oddly satisfying cycle. It's not all digging of course. Set to the backdrop of a robotic western, there's platforming elements and some nifty abilities to help you through them too. Despite the dangers posed by the depths, the game manages to have a relaxing quality about it.

\n

The franchise has since deviated in an unexpected direction with the release of turn-based strategy game SteamWorld Heist, but is by all accounts just as enjoyable.

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The Beginner's Guide
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Platforms: PC
Approximate time to finish the main game
: 1.5 hours

\n

The Beginner's Guide shares a lot of similarities with The Stanley Parable, which makes sense since the former was created by one of the minds behind the latter. Both are clever, unique experiences that have something to say.

\n

With that being said, they're also complete opposites in many ways. The most notable difference comes in their focus. The Beginner's Guide isn't so much about the player but the creator, and you realise that the whole thing is a deeply introspective piece of work for Davey Wreden, who not only made the game, but narrates it. That's also the biggest link between the two games, because one seems to be about the experience of creating the other. That probably doesn't make sense, but it might if you've played them both.

\n

The game hits suprisingly hard, and left me with a heavy weight in my chest; I was still thinking about it for some time after the credits had rolled. Any game that can have that effect is surely worth playing through?

\n

If the game piques your interest I would definitely recommend playing The Stanley Parable first, if you haven't already. I found that as a consequence of playing that game, it affected my decisions in The Beginners Guide; I was always looking for ways to defy the narrator. I'm not sure if this was coincidental or something intended on Wreden's part, but I'm prepared to give him the benefit of the doubt. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/7a15c8852e6f606b5690308f84e3c2f5.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/7a15c8852e6f606b5690308f84e3c2f5.jpg","type":"youtube","id":"8007","description":"
Gunpoint
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Platforms: PC
Approximate time to finish the main game
: 3 hours

\n

Gunpoint genuinely surprised me. I went into it expecting nothing more than a side-scrolling version of Hotline Miami, I was wrong. Well, actually I was right, that's pretty much what it is, except it's also steeped in an unexpectedly stylish noir atmosphere, with great writing and an interesting puzzle mechanic embedded into levels.

\n

You see it's not all about bursting through doors and beating guards to a pulp, shortly into the game you'll be introduced to a handy tool called the crosslink. Through it you can rewire electrical components on the same circuit.

\n

Suddenly that motion detector becomes a trigger to open a previously locked door. Suddenly you can fry a guard in one building by flicking a lightswitch in another. It's a great mechanic and adds a further layer of complexity to levels beyond just trying to work out how to knock out a guard before he shoots you in the face.

\n

There's also a pretty good story happening between levels, where you can also purchase upgrades and abilities to take on your next mission. The whole thing is complimented by a wonderfully appropriate soundtrack to round off what is a thoroughly satisfying experience.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/62f5e0302fce6f987fc5bcf482367600.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/62f5e0302fce6f987fc5bcf482367600.jpg","type":"youtube","id":"8006","description":"
Papers, Please
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Platforms: PC (a PlayStation Vita version is in the works)
Approximate time to finish the main game
: 4.5 hours

\n

There's flight simulators, walking simulators, and then there's Papers, Please, a dystopian, Soviet Union inspired, immigration desk jockey simulator.

\n

No really, that is the core gameplay mechanic, you check peoples documents, make sure it all checks out, and permit or deny them entry to the fictional country of Arstotzka based on your inspection. That probably doesn't sound like much fun, I'm not sure "fun" is the right word to describe the game, but it is surprisingly rewarding.

\n

Papers, Please isn't just a fancy spot the different though, things get unpredictably hectic as time goes on and more restrictions are put in place. Your desk becomes cluttered by more and more paperwork, all the while you're on the clock to meet quotas, or you may find some of your pay getting docked.

\n

Thats the other side of Papers, Please, if you don't bring home enough money, your family suffers. Not only are you trying to keep them alive, you'll regularly be faced with moral decisions that affect others too. There's a surprising level of depth to be had within what is a strange yet ingeniously simple concept.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/69c314893e9d6b74ef4f62bbc2eac4e5.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/69c314893e9d6b74ef4f62bbc2eac4e5.jpg","type":"youtube","id":"8005","description":"
Super Time Force Ultra
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Platforms: PC, PlayStation 4, PlayStation Vita, Xbox One, Xbox 360
Approximate time to finish the main game
: 4.5 hours

\n

If you've ever wondered what Cher meant when she sang:

\n

If I could turn back time
If I could find a way
I would have shot up those red barrells
To blow those pesky enemies away

\n

She was almost definitely talking about Super Time Force Ultra (referred to from this point on as STFU), the souped up version of the already good and previously Xbox exclusive Super Time Force.

\n

You ever played a game where you died and thought, "damn, if only there was 3 more me's to help me out"? Well that's basically what STFU is all about. You run, you shoot, you die, you rewind, you run, you jump, you shoot, you run a little more, you die, you rewind. Throw some characters with unique abilities into the mix, like say, a deployable shield that will protect you, and however many rewinded replica's you have running about that the time, and things get pretty interesting. And chaotic.

\n

The game is a blast and is bursting with humour, plus there's loads of characters to unlock and challenges to complete outside the main story missions. It also has a cool Super Meat Boy-esque end of level replay system where you can rewatch all your many you's unleashing carnage. The best part is, if you happen to be a devoted PS+ member, you should already have access to it.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/35b67080ee8b8cea502332b54e70636f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/35b67080ee8b8cea502332b54e70636f.jpg","type":"youtube","id":"8012","description":"
Jazzpunk
\n

Platforms: PC, PlayStation 4
Approximate time to finish the main game
: 2.5 hours

\n

Jazzpunk has got to be the most ridiculous game I've ever played; it's pure batshit, goofy, insanity. The offbeat humour proves to be the games biggest strength, and possibly the only reason for its existence; it's an undeniably unique experience.

\n

So besides hilarious, what is Jazzpunk? How do I describe it? Ehh... well, you're like this agent guy who has to complete missions, kiss homeless people and engage in pillow fights. Oh, and there's a cat simulator and a wedding themed mini-game parody of Quake. Oh yeah, and the game ends inside a crocodile man's intestines; all pretty standard stuff really.

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If you're still confused about what Jazzpunk actually is, maybe this live action trailer for the game will explain it a little better than I can:

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That clear it all up for you? Okay, good.

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To the Moon
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Platforms: PC
Approximate time to finish the main game
: 4 hours

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To the Moon is a rare thing indeed, a game that manages, despite its limitations, to evoke genuine emotion in the player. I won't deny, I was a little choked up come the end credits.

\n

Those seeking thrilling gameplay should look elsewhere, To the Moon is very much a story driven experience, but it's a story worth telling. You'll play the role of Dr's Wyatt and Rosaleane, who recreate the memories of dying patients to help them live out experiences they never got to fulfill in life, if only in their minds. Memories are often messy things, however, and it will take a little detective work to piece together this particular patients troubled past.

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I'm not sure any amount of writing about it or watching trailers like the one above will do justice the heartfelt experience of actually playing the game.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/2b90edc6a4bf2e9c522e318bf6a272e1.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/2b90edc6a4bf2e9c522e318bf6a272e1.jpg","type":"youtube","id":"8003","description":"
The Stanley Parable
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Platform: PC
Approximate time to finish the main game
: ???

\n

The Stanley Parable is another one of those games you're probably already quite familiar with, and if not, to describe it in detail would be to ruin the experience -- and it is an experience.

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The game explores the theme of narrative in gaming, and what happens when you decide to break the rules. You can 'beat' the game in 10 minutes, or 15 minutes, or 30 minutes; and yet, 2 hours later, you'll still be playing, you'll still be laughing, and you'll still be discovering new endings.

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The Stanley Parable did something different, and it did it by being funny, clever and intriguing. I can only complain about its somewhat hefty price tag, but that's what Steam sales are for, right?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/a85832474e38ca5575887782b051f58e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/a85832474e38ca5575887782b051f58e.jpg","type":"youtube","id":"8002","description":"
Grow Home
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Platforms: PC, PlayStation 4
Approximate time to finish the main game
: 3 hours

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Grow Home isn't your typical gaming experience; your only real enemy is gravity and your only goals are to explore, grow and climb.

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As the player, you'll control B.U.D., a procedurally animated robot who, as a result, is a tad clumsy in his movements. You'll have control of his upper limbs, allowing you to climb the stalk of a giant plant which you'll have to grow until it reaches the stars, where your spaceship awaits. You do this by riding offshoots into nearby floating islands, from which the plant will draw energy, allowing it to grow higher.

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For all the collectible seekers out there, there's also enough to search for and discover to considerably lengthen your time with Grow Home. There's something incredibly soothing about the whole experience, it's the perfect game for a lazy Sunday afternoon.

\n

A warning though, for my fellow inverted brethren, you either have to invert both axis' (who does that?) or none. As you can imagine, this can lead to some frustration and may confuse your brain when trying to go back to normal afterwards, but it's worth it. There's fewer games that exhibit greater charm than Grow Home.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/157730a4536e90174d128fc73f949c37.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/157730a4536e90174d128fc73f949c37.jpg","type":"youtube","id":"8001","description":"
Far Cry 3: Blood Dragon
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Platforms: PC, PlayStation 3, Xbox 360
Approximate time to finish the main game
: 4.5 hours

\n

Far Cry 3: Blood Dragon, as its name suggests, came about as a standalone DLC for Far Cry 3, and was, in my opinion, a lot more fun.

\n

Blood Dragon basically takes all the best bits from Far Cry 3, drowns it in a gaudy, retro, neon aesthetic, and then ramps up the pace to maximum levels. From the very get-go you'll be obliterating goons with gatling guns and blowing up bases; the carnage is relentless, and it's glorious. Like Far Cry 3, there's also outposts to capture, collectibles to find and such like things, which can extend the game to almost double its length. 

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If you're still not sold, there's a button reserved solely for giving the middle finger, and you get to fight giant neon dinosaurs (sorry, Blood Dragons) that shoot laser beams from their heads, what more do you want?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/7cb73c2872d2c7f0b375276697695e79.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/7cb73c2872d2c7f0b375276697695e79.jpg","type":"youtube","id":"8000","description":"
Freedom Planet
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Platforms: PC, Wii U
Approximate time to finish the main game
: 4.5 hours

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Freedom Planet is a love letter to the fast-paced action-platformers of days gone by, i.e. the Sonic game you've been wanting since Sonic & Knuckles that Sega could never deliver.

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While the story is pretty standard fare and I can't imagine the cheesy dialogue appealing to many, the gameplay is simply outstanding. Levels have been well designed to facilitate speed, with plenty of alternate routes to deviate along, while boss battles are generally challenging and engaging. There's also several characters to choose from, each with their own little differences, to mix up the action and add some replayability. This is all perfectly complimented by the games beautiful pixel art visuals.

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This has to be one of the best games this genre has to offer, and with a sequel currently in development, it's a series I personally hope to see more of.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/5e66f11491f651ece262e8550dd02db9.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:150,f_auto,fl_lossy,q_80/v1/gameskinny/5e66f11491f651ece262e8550dd02db9.jpg","type":"youtube","id":"7998","description":"
Portal
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Platforms: PC, PlayStation 3, Xbox 360
Approximate time to finish the main game
: 3 hours

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You already knew it was coming, right? I couldn't very well make the list without it, so I thought I'd get it out of the way early. I doubt Portal is a game that really needs any introduction at this point, but just in case, here's the run down.

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Basically, you have a gun, it makes portals, you solve puzzles by launching yourself and other objects through said portals, and at the end of it all there will be cake. It's pretty hilarious and if you don't enjoy it you probably don't have a soul. Just kidding, kind of.

\n

Amazingly Portal 2 managed to improve upon the game in almost every way, no mean feat. Thankfully this improvement extended to the game's length, which is why it is Portal and not its sequel making an appearance on this list, but both come highly recommended.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/b/e/g/beginners-guide-coda-d0262.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/b/e/g/beginners-guide-coda-d0262.png","type":"slide","id":"110716","description":"

With the hectic pace of the modern world, more and more I hear people say "I don't have time to play video games anymore". A tragic thing indeed. But not every game needs to be a sprawling epic. A lot of games in recent years have been making the most of shorter runtimes, and are often all the better for it.

\n

It should be noted that while there are many rogue-likes that can be finished in this time, most people aren't going to see them through to the end on their first run, so I won't be including any of those.

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So without further ado and in no particular order, here's fifteen short games worth playing that won't take you more than 5 hours from start to finish, assuming you're not the completionist sort.

"}]]]>
The 7 parenting skills I developed by being a gamer https://www.gameskinny.com/iwxes/the-7-parenting-skills-i-developed-by-being-a-gamer https://www.gameskinny.com/iwxes/the-7-parenting-skills-i-developed-by-being-a-gamer Mon, 20 Jul 2015 08:32:24 -0400 The Soapbox Lord

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It’s interesting what parallels that one can correlate between parenting and gaming after some thought. While there are other parenting skills gaming has influenced and sharpened, I found these the most interesting and important. Now if you’ll excuse me, I probably have some fingerpainted dogs to clean off the walls…

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Loving Something that Isn’t Perfect

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We all enjoy games, but we know there is no such thing as a perfect game. It is impossible. Every game is flawed in some way. While we may be able to overlook the flaws even the greatest games have, some of gamers even enjoy games that have issues. We know they are far from perfect and they have issues, yet we still love them and hold them dear to our hearts. Now how in the world can that apply to parenting? Rather easily, it turns out.

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The most important thing you can do as a parent is love your child. You could provide your child with everything they could ever want or dream of, but without loving them, they would not be content with their life. While there are other important skills tasks you have as a parent, few come close in importance to loving your child.

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A parent’s love is dumbfounding, terrifying, and stronger than adamantium. However, children are far from perfect. Hell, kids are basically little adults with no life experience. They will make mistakes, they'll have 'bugs', and they'll frustrate you sometimes. The thing is, no matter what our children may do, we parents will continue to love our children; just like we gamers will continue to cherish our flawed, but enjoyable games.

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Organization is Awesome

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I tend to be a bit anal with some things. My movie, music, and game collections are all alphabetized. I have also somehow organized my colossal Steam and GOG.com libraries by genre. No easy feat, I assure you.

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I have also organized my book collection as well as my shoes, clothes, and my MMO inventories, and our Guild Bank, and you get the idea…. Having games organized allows you to easily find the game you just have a hankering to play, otherwise you are stuck rummaging through a pile of assorted games with no clue as to where that elusive game is! I've learned a thing or two about organizing damn-near everything.

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As a parent, being organized is a must for everyday life as well as when you want to go somewhere. Organized clothes ensures you aren’t dressing your child in winter clothes in the heat of summer (you’d be surprised what happens when you aren’t awake yet). Having your child’s toys organized allows you to easily lay hands on that particular toy when they ask, “Where’s my favorite action figure block?!” While it may not always be easy, staying organized is a great skill for parents and gamers alike.

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Ignoring the Haters and Dealing with Bullies

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Like many people, I have had my fair share dealing with bullies, harassers, and those mean-spirited haters. Thankfully, dealing with people like this will allow me to help my daughter when she encounters these toxic creatures. While I hope and pray she won’t encounter them, it seems an inevitable passage of life we all must face.

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We’ve all been there before. Playing our favorite game when someone decides to take it upon themselves and be the ugliest person they can be, usually in the form of sexist, hateful, and derogatory remarks.

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Believe it or not, dealing with these people online helps determine how you will deal with similar people in real life. The exposure to meanies and bullies online will help you to deal with future incidents in a positive manner, and help you teach your kids how to rise above the negativity.

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Shrugging Off Critics and Their Unwanted Advice

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I’m convinced the moment you become a parent you gain an invisible bulls-eye for unwanted advice and criticism. I am all about useful, helpful, and constructive advice, but useless and hyper-critical advice from random strangers or even people you know? No thanks, mate.

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Once I was walking towards my daughter with a bag of chips I was snacking on in hand. Someone told me, “Don’t feed that baby chips!” The joys of parenting! Thankfully, due to countless backseat gamers, I know how to shrug off this sort of uninvited backseat parenting.

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The above story is probably also familiar to anyone who has ventured into the realm of online multiplayer. How many times have you been minding your own business fulfilling the role of your character only to receive criticism? “Why are you going top with Jinx?!” “Don’t use your abilities yet!” "Don't heal that baddie!" And so it goes.

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While some of the things said online might be more akin to harassment and bullying (which we will get to), a lot of it is in a similar camp to the unwanted, not very helpful advice. By being constantly exposed to it, you learn how to deal with, ignore, deflect, or whatever it is you do. The important thing to remember is to not let it get you, either when playing games or parenting.    

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A Willingness to Try New Things

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As a parent, it can be difficult to get your child to try new things. “It looks gross! I don’t like the way it smells. This place is different!” And so on. Kids can be very picky, especially when it comes to food. Thankfully, my daughter is a miniature vacuum cleaner at the moment and rarely finds something she will not eat. (I hope I didn’t just jinx myself.) As parents, we want to ensure our child experiences things they might not otherwise. Great things can arise when you leave your comfort zone. Variety is the spice of life after all.

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Fellow players also know how important trying new things can be. Some of my favorite games include Spec Ops: The Line, To the Moon, and The Legend of Zelda: The Wind Waker. All three games are drastically different and stretch across multiple genres. Without being willing to try something different from my usual taste, I would have probably never played these amazing games. How many times have we played a game we thought was strange because our friend or a critic we respect recommended it?

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By trying new things, we allow ourselves to be open to a wide variety of experiences and whatever may follow. Sure, you can play the same yearly iterations of Madden and Call of Duty, but you miss out on great games such as Brothers, The Vanishing of Ethan Carter, Transistor, and Bayonetta.

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By being a gamer who embraces variety and is willing to try a wide variety of titles, I know the importance of variety and hope my daughter will grow up appreciating variety as well. Hopefully she will never be a picky eater too! 

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A Thrifty Gamer is a Thrifty Parent

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If you play games, chances are you are a bargain hunter, even if only a small amount. We are always hunting for deals and steals in order to play as many games as possible for as little money as it takes. Steam Sales, Humble Bundles, bargain bins, and yard sales are just some of the tools in our repertoire we use to get those cheap deals! (I even wrote a guide on how to be bargain gamer for consoles.) Many players shop smart, are frugal, and know how to do as much research as they can to find the best deal possible.

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Having a child can be quite expensive. Car seats, beds, clothes, diapers, and the many other necessities add up quick. However, being a thrifty gamer absolutely transfers into being a thrifty parent.

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I could buy that brand-new Graco carseat for $300 (these things are expensive), or I can get this other one someone returned, in like-new condition, for only $100! I have found myself constantly calculating the cost of individual wipes, diapers, and more in an effort to make the best buy and stretch my funds as much as possible. My constant bargain-hunting for games has allowed me to find great deals on things for my daughter. Stay thrifty my friends! 

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Patience is a Virtue

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One of the most important qualities you can have as a parent is patience, especially with younger children. Kids are curious and will get into EVERYTHING. It’s just a fact of life. You can turn your back for an instant and turn around to discover your child has fingerpainted animals on all of your walls. While kids will always do things they are not supposed to and they will disobey, we still must remain patient with them.

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Anyone who has played any game has had to learn patience. Those of us who grew up playing the frustratingly difficult games of the NES generation know what I mean. Most games require some degree of patience in order to be successful. Players who are fans of notoriously difficult games such as Super Meat Boy and the Souls series, among many others, are well acquainted with our friend patience. Now if you are constantly breaking your controller in frustration, you might want to work on that… 

"},{"image":"http://s3.amazonaws.com/gameskinnyop/4/3/b/43bb80be67d22a893f1e212c20ec046f.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/4/3/b/tiny_43bb80be67d22a893f1e212c20ec046f.jpg","type":"slide","id":"75803","description":"

I have been playing games for my entire life so far with no end in sight. Over the years of playing games, I have learned many things about myself and the way I experience media, as well as what genuinely affects me on an emotional level (among countless other things). I recently discussed the benefits kids acquire from playing games.

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Now imagine my surprise when I realized all that time playing games has actually taught me to be a better parent. Crazy, eh?

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Believe it or not, there are certain skills you can develop by being a member of the gaming culture at large. While not all of these develop strictly from playing games, per se; they are all interconnected and have developed in some way through the years due to my time with games and the culture. So, how can your game time now possibly translate to being an awesome parent later? Let’s find out!    

"}]]]>
Second Chance: 10 Underrated Games You Need to Play https://www.gameskinny.com/hzurx/second-chance-10-underrated-games-you-need-to-play https://www.gameskinny.com/hzurx/second-chance-10-underrated-games-you-need-to-play Mon, 25 May 2015 11:52:53 -0400 The Soapbox Lord

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These ten titles are only a handful of underrated and overlooked games out there.

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What are your overlooked favorites? Sound off in the comments below!

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Second Sight

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Imagine playing a stealth title where you had the powers of telekinesis, astral projection, and more instead of gadgets and guns. Welcome to Second Sight! While the player does have firearms at their disposal, the game strongly emphasizes stealth and smart, tactical decisions to stay undetected. Ever wanted to pull a guard’s gun from their hand with telekinesis and then use a tranquilizer gun to subdue them? Here you can! Sam Fisher has nothing on John Vattic.

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The game follows John Vattic, a skeptic to psychic abilities who awakes without his memories and psionic powers! The player helps guide Vattic on his path to regain his memories, and stop an evil plot which seeks to use human guinea pigs bestowed with psychic powers as military weapons. Developed by the team at Free Radical Design, the game was a welcome departure from their fantastic FPS Timesplitters series.

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Contact 

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You have to love Grasshopper Manufacture and Atlus. Grasshopper develops some of the most bizarre games and Atlus seems to publish something for everyone. If there is a niche, Atlus has ya covered. With that said, I am not sure which niche the developers had in mind for Contact. The game is an RPG, but it is so different from every other RPG I have ever played.

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The game follows Terry, a young boy who is enlisted by a professor to help repair the professor’s spaceship. However, there are two separate plots at work here. The game follows Terry and his adventures, but the game also includes a separate storyline for the player themselves as well. The professor actually directly addresses the player on multiple occasions and aims to keep them a secret from Terry. Needless to say, it is a different tale, and the fourth wall has never been shattered this much sans Deadpool’s presence in a game. Another interesting aspect to the game was how experience was gained instantaneously whenever an action was performed. Took a hit? Your defense increases and so on. It was not uncommon to grow stronger during a battle, gaining an edge on your foe.

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The game can be difficult to track down, but if you are interested, it is one of the most unique games you can find to date.

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El Shaddai: Ascension of the Metatron

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This game is absolutely stunning. No really. Watch the video above you and see this game in action. Words do not do this work of art justice. With its anime-inspired, watercolor art aesthetic, the game looks like a painting come to life. With a combat system revolved around taking your opponent’s weapons and armor and utilizing it against them, it made for a different tempo from other games.

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I do need to include this disclaimer though. The game is inspired by the Book of Enoch. So if you are sensitive to religious content, themes, etc., you might not enjoy this as much as I have. However, if that does not bother you, you are in for one gorgeous treat!

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Bulletstorm

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Ah Bulletstorm, the definition of glorious excess and irreverent. This is a game that turned heads for its great, arcade-inspired shooting and kept your attention with one of the most gleefully puerile scripts in all of gaming; it’s terrific stuff. Hell, there’s a female in the game who tells the main character, “I will kill your d***.” Since the developers are based in Poland and English is not their first language, they asserted they did not realize how crude the game was, and they added the gratuitous language because it sounded funny, hearing Steve Blum using language that would make a sailor blush while sliding to get that skill shot makes for a great time.

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By using a point-based system to unlock upgrades and weapons, the game encourages experimentation and originality when dispatching foes rather than simply having another boring game of Whack-a-Mole with guns. With tight controls, guns that are fun to use and have a sense of power, the shooting in Bulletstorm never gets old. Did I mention you get to set a giant, mechanized fire-breathing lizard upon your foes? Oh yeah, that happens. And Steve Blum! What else could you possibly want?

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Hard Corp: Uprising

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Sigh. What the hell Konami? Besides canceling Silent Hills and Kojima leaving after MGS5 is finished, Konami has also allowed Hard Corps: Uprising to be the last entry in the Contra series for four years now with no signs of another entry. Hard Corps delivered what we have come to expect and love from Contra: lots of enemies, gigantic bosses, challenging gameplay, and tight controls. What Hard Corps added was some maneuverability to the player’s repertoire of tricks. With the addition of double jumping, dashing, and projectile deflection, the added mechanics allowed the players to do more than previous entries. The addition of co-op made for double the fun and double the deaths. Any fan of Contra and side-scrolling shooters should give this one a try!

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ilomilo

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Let’s get this out of the way: this game is doggoned cute! There I said it! Happy now? I never thought a game could be considered “cute”, but here is the perfect example. Your task is to reunite Ilo and Milo, two friends separated by various obstacles and complications. It’s harder than its cute, patchwork visuals let on. With multiple characters to control, crazy physics, and wide playing areas to traverse, the game certainly scratched the cerebral itch. Now give it a shot and get sucked into its adorable world!

"},{"image":"http://s3.amazonaws.com/gameskinnyop/f/4/2/f42bdc6fe239d27b0859c950b611cb9a.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/f/4/2/tiny_f42bdc6fe239d27b0859c950b611cb9a.jpg","type":"slide","id":"67052","description":"

To the Moon

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I recently mentioned how To the Moon was one of only two games to ever make me shed a tear. Boy did it! The tale of two scientists helping a dying man to achieve his dying wish is one of the most touching narratives in gaming and is accompanied by one of the best soundtracks in the business. I really don’t want to talk about the game too much in fear I’ll give something away. Just devote the three to four hours it takes to complete the game and enjoy!

"},{"image":"http://s3.amazonaws.com/gameskinnyop/0/3/6/0361fb7094bcf19f685b43de2f8b8c25.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/0/3/6/tiny_0361fb7094bcf19f685b43de2f8b8c25.jpg","type":"slide","id":"67051","description":"

Condemned: Criminal Origins

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Launching for the Xbox 360, Condemned was a unique title for Microsoft’s new console. The game followed FBI agent Ethan Thomas on the trail of a serial killer. What made the game stand out, besides the crime scene investigations, was the combat. First person brawling has been done before, but has rarely been done well or turned out enjoyable. Condemned was one of the few that managed to be well done and enjoyable to play.

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By having the combat unfold in first person and in melee range, the fighting felt visceral and intimate. You weren’t detached by using a firearm to snipe hapless enemies from a distance. You were fighting tooth and nail for your life while wielding whatever weapons were found in your environment. You also were usually locked into combat with less than four enemies, further adding to the intimate feel of the brawling. Monolith really delivered something great with this one; just skip the sequel. It jumped the shark three times in a row and then circled back to eat the shark after it had finished its aerial acrobatics.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/4/c/6/4c697b959803c0f01293ece36f85af30.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/4/c/6/tiny_4c697b959803c0f01293ece36f85af30.jpg","type":"slide","id":"67050","description":"

Spec Ops: The Line

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Spec Ops: The Line has one of the best narratives in gaming. Period. The game was a brilliant subversion of military games and our obsession and voracious appetite for them. The strange thing is critics and people “got” Hotline Miami’s message about violence, yet the underlying meaning in Spec Ops seemed to go largely unnoticed, despite both titles releasing a mere five months apart from one another. In fact, many reviewers focused on the lackluster multiplayer instead of the narrative or mechanics at work. 

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Spec Ops: The Line is not a game you enjoy. In fact, it is a demanding piece of art to endure, yet it is worth it in the end. There are four endings to the game, but one of the developers was quoted as saying a fifth ending was possible when the player cannot take any more and simply stops playing. Sunshine and lollipops this is not, but rarely do we play games which actually ask us hard questions and force us to examine ourselves.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/3/5/c/35c6b868a1633773c39a480ba4fe460c.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/3/5/c/tiny_35c6b868a1633773c39a480ba4fe460c.jpg","type":"slide","id":"67049","description":"

The Darkness

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Released in 2007, The Darkness was an adaptation of the popular comic series published by Topcow Comics. Developed by the talented team at Starbreeze Studios, The Darkness delivered a slick, dark shooting experience with some satisfying demonic powers to utilize against your enemies in the mob. What really makes the game memorable to me is the character of Jenny.

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She is the main character Jackie’s love interest in the game, but is actually more than a cliché female character. The relationship between the two also manages to elicit emotions from the player other game romances cannot. There is a part in the game where you are at her house and have the option leave. If you leave, nothing happens, and the plot and game continues. If you opt to stay however, a special moment occurs. However, rather than anything sexual occurring, Jackie and Jenny cuddle on the couch and make convincing small talk while To Kill a Mockingbird plays on the television. It is something far more intimate than loyalty missions and countless conversations have ever done. The game is also a great shooter too; so it’s a win-win!

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Did I mention Mike Patton (of Faith no More, among countless other projects) did the voice of the titular Darkness with no sort of voice software or editing? You know you want to play it now.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/0/c/6/0c60f8341750cddcc175cc3230535a6e.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/0/c/6/tiny_0c60f8341750cddcc175cc3230535a6e.jpg","type":"slide","id":"67048","description":"

We all know some underrated games. Games we feel did not get the attention they deserved or a fair shake at the time of their initial release. With that in mind, here are ten games you really owe it to yourself to play if you have not. I guarantee you will not regret it!

"}]]]>
We're Filming Here: 10 Games that Could Make Great Movies https://www.gameskinny.com/rygsv/were-filming-here-10-games-that-could-make-great-movies https://www.gameskinny.com/rygsv/were-filming-here-10-games-that-could-make-great-movies Sat, 23 May 2015 08:16:58 -0400 The Soapbox Lord

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There you have it! Ten games which are candidates for great movies! Agree with my list? Disagree? Can you think of some games I overlooked? Sound off in the comments below!

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At the very least, these would make for better movies than Super Mario Bros was!

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No More Heroes

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Ideal crew: Takashi Miike directing
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I wrote not long ago about the great villains of the game. How could you read that or play the game and not want to see it on the big screen? Besides Killer 7, the game is arguably Suda 51 at his best with the ridiculousness on display. An otaku and former wrestler who comes in possession of a beam katana and sets out to become the world’s greatest assassin? Forget the Bioshock movie, make this!!!

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Takashi Miike is probably the most prolific director working in Japan, having worked on nearly every type and genre of films. He has shown he is proficient in directing fantastic action films such as 13 Assassins and well as madcap, absurd antics with Ichi the Killer. He was born to make this movie.

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Gabriel Knight

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Ideal crew: Jennifer Kent directing and writing
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Jane Jensen’s classic adventure game of a struggling, New Orleans-based horror writer discovering his heritage is a fan favorite and regarded as legendary in the gaming world. With a dark story, a great setting with the town of New Orleans, and stellar writing, the game has cemented its place in gaming history for a good reason.

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The success of this one would heavily hinge on the visuals and how true the script stays to the source material. Jennifer Kent did wonders with her directorial work on The Babadook, giving the audience a sense of claustrophobia and an unshakable sense of dread even when film moved out into the sun. Given how deftly she handled the atmosphere in The Babadook, I think she’d be a strong candidate to direct.   

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Sanitarium

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Ideal crew: Guillermo del Toro writing and directing
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Sanitarium is a classic of the horror and adventure genres. The game follows an amnesiac (cliché, but it works here) who seeks to find his identity and why the events happening to him are occurring. Players play through various creepy and skin-crawling scenarios in their search for answers. It’s brilliant stuff.

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Guillermo del Toro has shown to be splendid with creating fantastical worlds with a dark edge along with great practical effects, monsters designs, and skin-crawling atmosphere. With his imagination at the helm of this production, nothing but good things could be the result. 

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God of War

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Ideal crew: Zack Synder or Tarsem Singh directing
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The atrocities of Kratos the Spartan would be a great fit for the big screen. The games have the format and flow of a feature film already; so an adaptation would not be too hard to accomplish. Just keep the story and characters and bring them to life.

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I realize this project is in the works, but the names attached to the film so far are not inspiring confidence. Zack Snyder’s surprise hit 300 showed the world he had a knack for visuals and directing memorable battle scenes.

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Tarsem Singh delivered a feat for the eyes with Immortals, even if the story was rather dull. Either of these men at the helm could bring Kratos to the screen in all of his blood-soaked glory. 

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Ninja Gaiden

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Ideal crew: Gareth Evans directing
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The Ninja Gaiden series is known for its relentless difficulty, in-depth combat systems, and bloody action. Any game in the series would be an excellent fit, but the reboot of the series for the original Xbox and sequel for the 360, might make for the best material. Since the series has a nonsensical story which makes Bayonetta look coherent and logical, the focus of the game has always been on the action. So the film should do the same. Have a story as a backdrop to set up the action and then have Ryu Hayabusa go to town on some nasty demons.

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Gareth Evans has shown he is one of the best action directors around with The Raid series and Merantu, and he is capable of committing astounding scenes to film. Given the violent nature of the game and his films, he should be a great fit for this bloodbath of an action flick.

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Brutal Legend

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Ideal crew: Ralph Bakshi or Don Bluth animating and directing
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Ah, Brutal Legend, what a unique title! The adventures of Eddie Riggs in the heavy metal inspired world were fun to play and behold. With scenery ripped straight from the metal album covers of old, imaginative enemies, and a very metal soundtrack, the game was a treat for metalheads everywhere. While it had issues, it was one of the most imaginative and unique games players could get their hands on.

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Metal has already inspired animated films such as Heavy Metal, so an adaptation of Brutal Legend would not necessarily need to be live action. In fact, an animated feature might be able to more accurately portray the visuals of the game. Simply bring the entire cast from the game to do the voice work! DECAPITATIONNNNN!

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To The Moon

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Ideal crew: The duo of Michel Gondry and Charlie Kaufman behind Eternal Sunshine of the Spotless Mind would make for an excellent pairing. 
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To the Moon not only has one of the best narratives in gaming, it also has the most touching love story in the medium. The tale of two scientists trying to help fulfill a dying man’s last wish will affect you on levels few other stories can. This is one of only two games to ever make me cry; a feat no movie has ever accomplished. A true achievement as far as I’m concerned.

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With the duo of Kauffman and Gondry at work, this movie should be a knockout. Eternal Sunshine already bears many similarities to To the Moon, being a love story with a sci-fi twist. So long as Kauffman doesn't go too far into typical Kauffman territory and the game's original soundtrack is used, the film could be a real winner.  

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Dead Space

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Ideal crew: The Thing era John Carpenter or Alien era Ridley Scott
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Dead Space was inspired by films such as the Alien franchise, Event Horizon, The Thing, 2001: A Space Odyssey, among countless others. Since the game series was inspired by sci-fi horror films, why can’t the game series itself be made into a film? More so than any other entry on this list, the foundation for this has been laid several times and is shown to work and be successful.

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Dark, brooding atmosphere set in a derelict space vessel? Check. A slow buildup of exploring the ship to find out what went wrong? Done. Grotesque monsters done with practical effects? Of course. This formula has been done countless times, but the Dead Space universe and mythos adds some elements many of the films have not had.

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Both Ridley Scott and John Carpenter’s recent films have been lackluster when compared to their earlier classics. However, if either could tap into the creative spark used for The Thing or Alien and had a solid script to work from, this film would be one for the ages. 

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Bayonetta

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Ideal crew: Edgar Wright directing and co-writing the screenplay
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I will just say it, Bayonetta is the best action (spectacle action, character action, whatever you call it) game made. It’s also one of my favorite games. A badass woman kicking all kinds of butt onscreen has been done before, so why couldn’t Bayonetta be adapted for the silver screen? The game is a series of ridiculous, over-the-top engagements with all sorts of bizarre creatures, strung together with even zanier cutscenes, backed by a nonsensical story you can’t help but love.Most action movies simply use a simplistic narrative as an excuse for whatever is happening onscreen anyway.

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The hardest part of the movie would be Bayonetta herself. The movie would need to ensure she stays the strong character that is in control of her sexuality and not just a shell of a woman being sexy doing crazy things onscreen (because that has been done to death).

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Edgar Wright has shown he has a knack for sumptuous visuals, eye-catching scenes, and awesome action with his work on the Cornetto trilogy and Scott Pilgrim vs. the World. Bringing the extravagant spectacle of Bayonetta to life should be an easy task for the talented director. So have at it I say! 

"},{"image":"http://s3.amazonaws.com/gameskinnyop/e/4/7/e471b696a095700a562b3371ee893990.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/e/4/7/tiny_e471b696a095700a562b3371ee893990.jpg","type":"slide","id":"66859","description":"

Hotline Miami

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Ideal crew: Adam Wingard or Nicolas Winding Refn directing with a script penned by Simon Barrett
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Hotline Miami is one of the most violent games in recent memory, and turned a number of heads with its pixelated carnage. The game is fast and furious with a no-holds barred approach to its gruesome content.

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However, the game was more subversive and instead of simply being violence for violence sakes, it had a deeper meaning about players enjoying this horrific content. So how can a game with a subversive message about violence be made into a film?

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First off, the aesthetic has been nailed in both Drive and The Guest. Both are hyper violent films and even have the thumping 80’s beats to accompany the visuals. Both movies, especially The Guest, manage to feel dreamlike and otherworldly, which is a key part to the game. For the script, just make it a subversive take on violence in film. The scene where Don Juan and Richard (horse and rooster respectively) speak to Jacket and ask, “Do you like hurting people?” could be slightly changed to address the viewer and hopefully raise some questions.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/3/3/7/337d2fb344ca79e5449b3ec3489558ae.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/3/3/7/tiny_337d2fb344ca79e5449b3ec3489558ae.jpg","type":"slide","id":"66858","description":"

Let’s face it: movies based on video games are usually horrendous. While a lot of it has to do with the scripts, directors, cast, etc., many of the problems can be boiled down to two core issues:

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1.) The movie makes something from nothing (Super Mario Bros.)

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2.) The movie ignores what is established to do its own thing (DOOM, Resident Evil)

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With the Warcraft adaptation looming on the horizon, I'd like to propose ten games which would make for better flicks (provided the people involved are not Uwe Boll or Paul W.S. Anderson).

"}]]]>
Humble Bundle X Arrives https://www.gameskinny.com/k1xni/humble-bundle-x-arrives https://www.gameskinny.com/k1xni/humble-bundle-x-arrives Fri, 10 Jan 2014 17:25:34 -0500 Courtney Gamache

Humble Bundle has done it again. With this new bundle ending within 10 days of this article, you'll be able to get your hands on some of your favorite games which are available on Steam. 

What games are included?
  • To the Moon - In this wonderful RPG themed game, your heart will melt for this one-of-a-kind story. If that isn't enough, you'll enjoy this 16-bit graphic game bringing back some great nostalgic memories.
  • Reus - Within this game, you'll be playing as a giant 'god' like creature, who can not only control the landscape, but alter the lives of humans. As these life-forms become greedy and go to war, you can fight against them and take sides.
  • Joe Danger 2: The Movie - Joe Danger is back again and doing some of his death-defying stunts never seen before. Time to go big or go home.
  • Papo & Yo - Within this game you'll be playing as Quico who is in search for a cure, for his best friend's disease. Enjoy this puzzling game to the fullest, while helping out your dear Monster.

  • Surgeon Simulator 2013 - Time to get your hands dirty with Surgeon Simulator 2013. Whether you're an aspiring doctor, or just like to mess around, this game will entertain you for hours as you scalpel away.

If any of these games seem even a bit good, you can get them all for a minimum of $5.32 (USD). Remember, you can always give more to Humble Bundle, and the proceeds will go to charities of your choice. Time to grab your keyboard and mouse, and game on!

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Humble Bundle X Features Joe Danger 2 and To the Moon https://www.gameskinny.com/b90e3/humble-bundle-x-features-joe-danger-2-and-to-the-moon https://www.gameskinny.com/b90e3/humble-bundle-x-features-joe-danger-2-and-to-the-moon Tue, 07 Jan 2014 11:12:39 -0500 Amanda Wallace

Humble Bundle has always been known for offering quality games at a low cost, with proceeds going towards charity. This Limited Edition Bundle features some indie favorites, as well as their amazing soundtracks. 

Like any other Humble Bundle, purchasers can name their price and how they would like the money dispensed (either to charities, the game designers, or Humble Bundle itself). If you pay over the average, which at press time is about $7, you can also get a few other games and any other games that are added to the bundle later. 

The games (and soundtracks) included in this Humble Bundle are: 

  • To the Moon
  • Joe Danger 2: The Movie
  • Papo & Yo
  • Runner 2 

If you spend more than the average, you can also pick up Reus and Surgeon Simulator 2013. There's a good mix of story-heavy games, quirky runners and QWOP-like simulators to be had in this bundle, and all of them are highly regarded games.

Humble Bundle will be adding more games over the next two weeks that the sale runs, so keep an eye out for additional features. 

If none of that is striking your fancy, Amanita Designs is participating in a concurrent Humble Weekly Sale along with some other unique indie developers. That bundle is currently going for about the same cost, and includes fan favorites like MachinariumBotanicula, and Shelter

You can check out all these games, as well as the Humble Store at the Humble Bundle Website.

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The Top Five Moments In Gaming That Broke My Heart https://www.gameskinny.com/eh765/the-top-five-moments-in-gaming-that-broke-my-heart https://www.gameskinny.com/eh765/the-top-five-moments-in-gaming-that-broke-my-heart Mon, 29 Jul 2013 00:57:47 -0400 Catrana

One of the most amazing things about games is their potential as a storytelling medium. Games allow us to participate in the story in a way that books and movies simply cannot - by giving us control, or at least the illusion of it, over the events that come to pass. 

As a result, the gaming medium is rife with the potential to shatter our hearts. I live in dread of the moment Joss Whedon or Stephen Moffat decide to dip their toes into the gaming industry, because I'm quite certain that will be the end of me. I will drown in a lake of my own tears. 

There are a few games that have made me cry more than one river, and I decided to compile a list of the most devastating moments for your enjoyment.

Warning: Spoilers for To The Moon, The Mass Effect Series, Dragon Age, The Last of Us and Thomas Was Alone to follow.

1. Everything Was NOT Alright

To The Moon is a beautiful indie game, and one that I believe every gamer should play. Its premise is tragic from the start, but the true depth of the narrative is only revealed in the last few moments of play. All the puzzle pieces fall together, sound cues clue you in.. and the tears flow freely. I had two crowning moments of sadness in this game. The first came when this image appeared:

The other came as the shuttle rose into the sky and the soundtrack assured me that everything is alright, while a loud, persistent beeping alerted me to that fact that Johnny, our patient, was dying. We'd known it all along, but as he reached out for the hand of his wife and his monitor flat lined, my own heart shattered. 

Everything was not alright and how dare you imply otherwise, soundtrack. 

2. He Was The Very Model Of A Scientist Salarian

Mordin Solus. One of the most complex characters to be found in the Mass Effect universe. He's suffered crisis of faith, of resolution, and ultimately his was a story of redemption for his role in what was at the time.. seen as a necessary evil. He was also incredibly fond of Gilbert and Sullivan.

Depending on your actions in Mass Effect 3, Mordin can live or die, but if he dies he makes sure to take your soul along with him. 


Rest in peace, Mordin. I hope, in whatever afterlife you ended up in, you got to run tests on those seashells. 

3. First Day They Come And Catch Everyone

In Dragon Age: Origins, there are plenty of tear-jerker moments. But the one that really stood out for me was the fate of Lauryn and Hespith, dwarf women who followed orders and suffered unimaginably for it.

Hespith's mournful, chilling recitation of the events that befell her House in the Deep Roads still haunt me sometimes. What hurt the most, was the inability to help Hespith in any way even if it were just to put her out of her misery and prevent her suffering the same fate as Lauryn and becoming a Broodmother.

4. Thomas Might Have Been Alone, But He Was A Hero

I thought that Thomas Was Alone was charming when I first picked it up. The narration reminded me strongly of Wheatley in Portal 2, and I think that's what lulled me into a false sense of security.

The dry, snarky tone, coupled with the story of artificial intelligences gaining self awareness - a theme I will love until the end of time - led me to believe that this game was going to end happily. That it would be a heartwarming tale. And even though the latter was still true, this charming, innocent-appearing little indie game didn't hesitate to bundle my emotions into a ball and grind them into dust. 

Thomas was the first AI to gain awareness. He was innocent, an optimist. And he gave his life so that those who came after him might escape their virtual prison.

5. SARAH NO!

This one was so traumatising that I put The Last of Us down, and still haven't worked up the courage to touch it again. The performance of the actors as the little girl died in her father's arms was absolutely flawless, and I am not ashamed to admit that I cried in the dark for an hour and hugged my pillow.

What moments in gaming have really stood out for you? Were they happy memories, or do you have your own tear-jerker moments to share?

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To the Moon: Life, Love, Loss, and a Lighthouse https://www.gameskinny.com/8abim/to-the-moon-life-love-loss-and-a-lighthouse https://www.gameskinny.com/8abim/to-the-moon-life-love-loss-and-a-lighthouse Fri, 22 Mar 2013 15:58:12 -0400 BigWu_4945

To the Moon, by Freebird games, is a simple point and click adventure game.  The player controls two scientists: Dr. Watts and Dr. Rosaline, as they treat their latest client: Johnny.  The team travels around John's memories and re-writes them according to his deepest desires.  It also made me cry, hard.

In this story, a person can have their memories changed.  Due to the massive ethical problems this poses, the procedure can only be taken by people on their dying bed.  Sigmund Corporation, the company responsible for this procedure, can change a client's memory so that their deepest, most sincere wish will be granted.  The client must make the wish carefully, for it will be the last thing they will ever do.

Johnny's one wish: to go to the moon.  The problem is: he doesn't know why.  It is up to our intrepid duo of Rosaline and Watts to delve deeper and deeper into Johnny's past and figure out how, and more importantly, why, Johnny wants to go to outer space.  The doctors explore and interact with John's memories, collecting 'shards' or objects with strong emotional attachment, and then jump to an earlier times in the client's life.

This is not a happy game.  John dies at the end.  But the doctors will be damned if he dies unsatisfied.

The central figure in John's memories, his source of happiness, and his ultimate sadness is his wife, River.  River is... different.  Her mannerisms and reactions to the world lead to an interesting relationship with John.  Simple statements and observations about John and River early in the game have devastating consequences as you delve further and further into the couple's past.  I credit the creators for tying almost every stray detail into something coherent and touching.  

This author experienced actual 'heartache' during an infamous scene in a lunchroom. I can only say that kids can be cruel.  A few times, I wondered if I could make it through without becoming a soggy, weeping mess.

The player characters Rosaline and Watts have good chemistry as co-workers, and consistently and humorously take the piss out of each other whenever the other gets too exuberant. Their frustration in this difficult case helps break the melancholic mood  with the scientific equivalent of "kick it until it works".

The game is not perfect, I actually got into an 'frozen' game state, and had to reload a previous save.  The horseback riding segment was not intuitive and took a game guide to navigate through.  These are minor quibbles that did not distract the fact that I spend 4 hours riveted to the story of John and River, telling myself I wasn't going to cry.

The ending comes complete with a somber song, "Everything's Alright", performed brilliantly by Laura Shigihara.  Simultaneously reassuring, optimistic, and resigned, we observe the end.  And then I cried.

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