Ultimate Epic Battle Simulator Articles RSS Feed | GameSkinny.com Ultimate Epic Battle Simulator RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Units We Totally Want in Ultimate Epic Battle Simulator https://www.gameskinny.com/y28qd/units-we-totally-want-in-ultimate-epic-battle-simulator https://www.gameskinny.com/y28qd/units-we-totally-want-in-ultimate-epic-battle-simulator Wed, 14 Jun 2017 19:38:25 -0400 ESpalding

Even though it has just been officially released, Ultimate Epic Battle Simulator (UEBS) has been around in Early Access since April 2017 and has already built up quite a substantial following. People appear to be liking the fact that they can recreate infamous, historic battles, like the Battle of Thermopylae (ca. 300) or some of the battles from Game of Thrones, but they are also having fun creating other absurd battles, such as a T-Rex vs. Chickens.

While the game already consists of a lot of units from various ancient armies, mythologies, and creatures galleries, fans are always coming up with ideas about what else could be included in the game. Large threads in the game's Steam Community or on Reddit show that players want more out of UEBS. In this piece, I've highlighted some of the unit suggestions I think would make a nice addition to the game. From historical units to creatures from the silver screen, there have been some great ones!

Aztecs

Illustration of Aztec warriors from an Aztec Codex

Well, for an extinct culture, the Aztecs were actually quite a fearsome and formidable race. Politics and society revolved around warfare and even the commoners could progress up the social ladder through their triumphs during times of war and fighting. Two of the most famous ranks in the Aztec army were the Eagle and Jaguar Warriors.

With bright colored shields and feathered headdresses, both of these melee units would make spectacular additions to the UEBS roster.

Minotaurs

Image credit: JackalOfTrades

Suggestions for mythological armies feature greatly on the UEBS Steam Community forum thread. Dragons have been the most voted for on the list but a few places behind them are the great Minotaurs.

Originally a creature found in Greek legends, this half-bull, half-man creature lived at the center of the Labyrinth created by King Minos and feature in the story of Theseus. In modern times, we see the Minotaur as more of a race than a singular creature.

These powerful brutes would easily plow down any army's front line just through sheer momentum, but couple that with being able to wield giant battleaxes or hurdle boulders at enemies, the Minotaur would definitely make for a great addition to UEBS.

War Elephants

Indian War Elephant (Source)

Throughout the history of warfare, humans have always found a way to utilize the strength or speed the creatures from the animal kingdom. Whether it has been the use of horses for speed or the use of carrier pigeons during the World Wars to deliver secret messages, animals have always played their part in war (well, up until modern times at least). 

Elephants were used by Eastern and Ancient European civilizations for their strength, their surprising speed, and their sheer size for centuries before modern tanks took over. They were mainly used to charge into ranks to break through columns of soldiers, making those who weren't crushed flee in terror. Being very large and able to carry great loads, elepahnts were also used to carry long-range troops into the thick of battle.

We already have great, bulky T-Rex units in UEBS, so how about elephants? They would certainly give any infantry rank a run for its money!

Wizards

Tolkien Wizards (Source

Come on, who wouldn't want a battalion of fire- or ice-wielding Wizards and other spellcasters in their army?

Being able to use both defensive and offensive magic, Wizards are a common unit in RTS games, as well as RPGs, so they wouldn't really be an oddity in a game that already pits T-Rexes against Medival Knights. They would make a great unit either as a group or a hero unit, providing barriers and defensive spells. 

Samurai

As most people know, the Samurai were the great warriors of feudal Japan. Rather than being ordinary foot soldiers, the Samurai were the officers and noble caste of Japanese society. They were trained in military tactics, some of which are still used today in Japan and all over the world.

Samurai made up a tiny percentage of Japanese troops, but they have become renowned because of their unique look and skills on the battlefield. While most of us know them to have carried swords, they were also skilled archers and deadly when equipped with a polearm or chained weapons. Couple this with the fact that all of this could be done on horseback, Samurai were a force to be reckoned with -- until the invention of firearms.

Would they make a good addition to UEBS? Well, of course, they would! 

Tanks

Swedish Stridsvagn 103 (Image source)

Some may argue that tanks don't really have a place in Ultimate Epic Battle Simulator, but at the end of the day, the game is about battles and tanks belong in battles. You might not see tank battalions quite the size that they were during World War 2 -- but even in modern warfare, they play a huge part.

They have it all, really. They have guns mounted on the front, and sides in some cases, are mechanical so they take no effort to move like having to push a trebuchet, and, of course, they are made from thick reinforced metal, which is hard to penetrate.

Tanks and other vehicles are high on the unit suggestions list on Steam, so they would be popular, but I'm guessing there would have to be some serious nerfing done to prevent them from being too overpowered. In reality, no melee unit could do it any serious damage, so it would be completely unfair to use if you wanted to "go by the book".

Arachnids

Example of an arachnid, Shelob, from The Lord of the Rings series

So, I'm kind of cutting a corner on this last one. There are many suggestions of various arachnids in the Steam forums. from normal spiders to even the "Arachnids" from the Starship Troopers movies. To be honest, all would fit in the game fantastically.

Shelob, as well as other giant spiders, feature greatly in the writings of JRR Tolkien. First introduced in The Two Towers, Shelob is a huge spider that lives in Mordor. Some of her descendants live in Mirkwood and were killed by Bilbo Baggins in The Hobbit.

If their venom and killer instinct aren't enough to scare you opponents, you can be sure that they would incite terror in anyone facing them.

A tanker bug emerging from the ground in Starship Troopers

Even though they are not true arachnids, the bugs from Starship Troopers are just as gruesome and terrifying as any eight-legged critter. They come in all shapes and sizes, from foot soldiers to giant "land-to-air" bugs that blast plasma out of their rears to shoot incoming ships. They'd be a whole army on their own, let alone just a unit! Using sheer numbers, they can overcome any stronghold or reinforced unit.

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There are plenty more UEBS unit suggestions all over the internet but these seven, in particular, have piqued my interested, and I would love to see them implemented in the game.

What units would you like to see in Ultimate Epic Battle Simulator? Let us know below and remember to check back to GameSkinny for everything UEBS!

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Ultimate Epic Battle Simulator is a Dumb Tech Demo...So Why Are You Buying It? https://www.gameskinny.com/9lh05/ultimate-epic-battle-simulator-is-a-dumb-tech-demoso-why-are-you-buying-it https://www.gameskinny.com/9lh05/ultimate-epic-battle-simulator-is-a-dumb-tech-demoso-why-are-you-buying-it Tue, 06 Jun 2017 16:27:33 -0400 Ty Arthur

I'm having serious déjà vu watching the unfounded hype grow around Ultimate Epic Battle Simulator. We've all been through this before, and sadly enough, the gaming community -- from the streamers who thrive on silly novelty all the way to sites like us -- are to blame.

There's an obnoxious cycle where the whole internet goes nuts for some silly "game" that barely qualifies for the title, taking over news feeds and YouTube channels for weeks. And then the storm breaks and the world moves onto the next big thing.

It happened previously with dumb, barely-playable games like Goat Simulator and I Am Bread, as the games in question somehow racked up thousands of positive reviews because a famous streamer decided to make fun of it one day.

Go back and try to play either of those game after a month away from them -- I dare you to! No one in their right mind will actually think, "Man, this is a quality gaming experience right here."

 Seriously? 3,000+ positive reviews for I Am Bread?!?!?


That cycle strikes again with Ultimate Epic Battle Simulator, a "game" that doesn't really have any business being out of Early Access. It's more of a tech demo than anything else, letting you make silly battles that will be amusing for somewhere in the neighborhood of 45 minutes -- at best -- before it gets very, very old.

Here's the thing though: unlike I Am Bread or any of its bad physics indie cousins, at first, Ultimate Epic Battle Simulator actually sounds amazing.

Santa fighting off a horde of zombies? A horde of Santas (what's the plural of Santa, by the way?) fighting to the death against a cadre of dinosaurs? Penguins versus legionaries? Kangaroos versus orcs? That all sounds like a smashing good time -- if it were actually implemented well and had any actual gameplay.

 We can finally re-create that segment from A Christmas Horror Story!


The problem is that Ultimate Epic Battle Simulator is beyond a one trick pony -- it barely even has that one trick at all.

More than just "bad," the fighting animations are barely even there, much less anywhere near on par with other epic battle games. And you don't really "play" the battles at hand anyway -- instead you more so just watch it go down after setting some basic parameters. This definitely isn't Total War or even any sort of real-time strategy game.

Honestly, it feels more like one of those late 90s screen savers where you set how many animations appeared on the screen and clicked "go."

Remember how 1-2 Switch was rightfully derided as a tech demo that should have been bundled with the Switch for free? That game has more interactivity and a longer shelf life than Ultimate Epic Battle Simulator.

As icing on the cake, it's also buggy as all hell. Good luck getting a decent frame rate with your 10,000 chicken horde versus T-Rex army battle simulation.

    Somehow the chickens are winning

Frankly, this is a piece of software that solely exists for people to point to and laugh at for a few minutes while browsing YouTube vids, and if it was some freeware novelty that was aware of its own limitations, then that wouldn't be a problem.

Yet somehow, like Goat Simulator and many other pointless exercises in obnoxiously bad gameplay after it, UEBS is being treated like a legitimate addition to your gaming library.

How are people actually buying into this?

The popularity of non-games of this sort results from a cascading effect: a 20 million-subscription YouTuber finds a novelty to exploit, every single small-time YouTube channel follows suit to get in on the views, the potential players share all those clips, and then all all the game sites notice and perpetuate something that isn't even worth your time.

Yet despite the lack of worthwhile gameplay, and the fact that the only reason you know about these games is precisely because of that lack of depth, the hype train has already left the station and it becomes a weird  badge of honor to say you played that one weird game.

Of course, with so many games across so many devices, demos like this also thrive in a low attention span environment, with gamers looking for something short, silly, and stupid to waste a little time on before jumping into anything more substantial.

It's disheartening to see a single-punchline joke like this get so much traction, while games that are legitimately worth sinking dozens of hours into get overlooked.

If you really feel like flushing $16 down the toilet just because Markipilier or PewDiePie laughed at how dumb this game is...well have at it, I guess. You can spend the next 20 minutes recreating Game Of Thrones scenes or watch your own Battle of the Little Bighorn and then get sad about your poor life decisions.

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Just Imagine if We Had These Ultimate Epic Battle Simulator Mods https://www.gameskinny.com/9p2d3/just-imagine-if-we-had-these-ultimate-epic-battle-simulator-mods https://www.gameskinny.com/9p2d3/just-imagine-if-we-had-these-ultimate-epic-battle-simulator-mods Thu, 27 Apr 2017 08:00:02 -0400 ThatGamersAsylum

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A Whole New Beast

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Some games have been modded so extensively that they have become whole new games because their rules changed so significantly. Perhaps the most famous example is Arma 2’s mod DayZ. Adding in objectives, balancing troops, creating maps for a campaign, letting players take control of units while also allowing them to command them around. All of these things, combined in the right way, could make an excellent new game all on its own.

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Undoubtedly, we can’t really know what UEBS’s future will hold. Will it just be a passing fad? It gets big on Twitch and YouTube for a couple weeks, but before you know it the game’s player base is basically dead. (Can you even really call UEBS a game at all?) Who knows what the mods will look like for this game or if we'll ever get to the point that the modding community around this game thrives. But at least we have our imagination. Imagine...

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/u/l/multiplayer-5a8cd.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/u/l/multiplayer-5a8cd.jpg","type":"slide","id":"157341","description":"

Multiplayer

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The icing on top of the cake. You know the maps you create? It’d be awesome if they could be shared easily -- instead of having to download them as their own separate “mods”.

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More than that, it’d be awesome to control your own army against someone else’s. Or just joining buddies and screwing around by moving troops, possessing them, and just generally causing havoc.

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Similar to the previous mod, without players being able to exhibit more control, I am not really sure how much fun this would be.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/a/k/takethehill-6ae9d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/a/k/takethehill-6ae9d.jpg","type":"slide","id":"157340","description":"

Objective Creation

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This is similar to the map editor mod, in that it might be better if implemented by the developers. That being said, it would be pointless to have objectives unless some of these other things were implemented. If you don't have unique units and you are not given greater control over both individual units and the larger horde at your disposal, then there wouldn't really be much player input.

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However, if we do have all this other stuff at our fingertips, then objectives for custom levels and maps could add a whole new wrinkle to what is possible in the game. For instance, maybe each unit type is worth a certain number of points and you are tasked with composing an army that is worth X number of points that can conquer a preset enemy army. This might require some actual game balancing, but if a niche community built around the idea, then it could become a great time.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/r/fire-d29f2.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/r/fire-d29f2.jpg","type":"slide","id":"157339","description":"

Fire

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I want realistic fire. The type of fire that Far Cry 2 bragged about except bigger and better. I want battlefields to be covered in flames that slowly consume everything in their wake! Sorry, my inner pyromaniac started to come out again. But yeah, fire would totally be cool or something... moving on...

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/i/t/cities-53ddc.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/i/t/cities-53ddc.jpg","type":"slide","id":"157338","description":"

Ecosystem

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An ecosystem could mean a lot of things, whether it be wildlife or a city. Imagine combining structures and unique AI to create whole cities of people and then having a war take place within this complex mess. Recreating some of the darker battles/massacres from the Crusades or Viking history would call for something like that.

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This could also extend to things like disease. For instance, there were historical battles where a castle or city that was under siege would be attacked by their opponent using dead, infected bodies which would eventually get the people within sick.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/i/uniqueai-09013.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/i/uniqueai-09013.jpg","type":"slide","id":"157337","description":"
Unique AI
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This could rear itself in a lot of ways. Imagine that cavalry dismount their horses to ford a river, speed up to close the distance between enemies, or slow down while the army is traveling.

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It’d also be cool to see units from the same "family" interact with one another. Maybe WW2 soldiers will try to save or patch up their fellow injured soldiers. Or a group of roman centurions could form a phalanx.

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This would help lend more to life to each character type and family. Currently, all units use the same AI processes causing them to feel like bland numbers. It's just not very interesting.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/comandingtroops1-3d4ac.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/m/comandingtroops1-3d4ac.jpg","type":"slide","id":"157345","description":"

Commanding Troops

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I want to be able to control troops, on either side, as if this is an RTS. In my eyes, UEBS is basically the equivalent of playing with toy soldiers as a kid. In that context, I want to be able to actually tell my soldiers what to do.

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It’d also be cool to be able to possess a unit and command other similar units within the vicinity to attack. For instance, maybe you possessed an archer, now you could command your fellow nearby archers to all shoot in a general area. It’s the little things.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/r/moreunits-55f7f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/r/moreunits-55f7f.jpg","type":"slide","id":"157336","description":"

More Units

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There are a lot of units you could potentially add into a game like this. This could be taken way past fan service and go to the point that you are adding in awesome, new units. Maybe you add in pegasus and wyverns so that you can make your own large-scale, live action Fire Emblem battles. Maybe you add in cars with their own control schemes for accelerating and braking. And these could even be made such that normal infantry could "mount" them.

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You could even add in mythological gods, such as Zeus, Kratos (I dare you to tell him he doesn’t count) or Sun Wukong, the Chinese monkey god.

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There could also be some characters that have unique options for navigating the world. There could be characters that jump really high or fly. The system seen in Prototype and the Saints Row games, where you run straight up walls without the need for premade handholds, could be great fun. And Grow Home/Grow Up’s system, where the character grapples directly onto the drastically varying level geometry, could also work.

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Imagine a hoard of zombies climbing over every nook and cranny of the map slowly working their way toward you like a tide of cockroaches.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/p/mapeditor-d2a2a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/p/mapeditor-d2a2a.jpg","type":"slide","id":"157334","description":"

Map Editor with Included Structures

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A robust map creating and sharing toolkit could make this game really thrive. To be fair, this feature, especially the map editor aspect, is something that would really work well if the developers implemented it. The ability to easily load in custom levels that you have made would also be helpful. For instance, you could potentially create levels in other software and port them over.

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If we are going through the pain of adding in features that let us shape and edit the map, then we might as well add in new structures as well. Maybe they are castles from other games or movies. Forts from real life. Maybe they are completely unique. Imagine playing in a giant kitchen themed level that makes you feel like you are in honey I shrunk the kids or Alice In Wonderland.

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Structures could result in the creation of tower defense-esque structures, like ballistas, cannons, or manned catapults, especially if you are allowed to dynamically create and place these structures mid-battle.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/h/a/character-5e002.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/h/a/character-5e002.jpg","type":"slide","id":"157333","description":"

Playing as the Character

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Right now you can possess individual units, but you can not actually really do much as them. It would be awesome to have mods that add in combat options. There could be warriors that feel like they are out of Dynasty Warriors (despite not being a huge fan myself, that type of gameplay fits well in a game like this) or having fully controllable archers/riflemen that can accurately and adequately shoot.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/d/a/adamantoise-35119.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/d/a/adamantoise-35119.jpg","type":"slide","id":"157332","description":"

Scaling Items

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This one could be one of the coolest mods, but could also be one of the trickiest. Imagine taking the recently added tortoise and then making it a hundred or a thousand times its normal size; it would basically be an adamantoise from Final Fantasy.

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The tricky part would be its hitboxes. On a small scale, attacks can be wide and sloppy, but once you get to such a large scale certain attacks would not really work. For instance, biting mid-air in front of him could potentially wipe out half your army even though he didn’t actually reach downwards to do it.

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UEBS is silly looking, sure. That’s fine. But if the hitboxes were scaled too large then things would inevitably break. I would be happy to settle for someone adding in admantoises though.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/fcd93805a8ee080b744b07ed79faab38.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/fcd93805a8ee080b744b07ed79faab38.jpg","type":"youtube","id":"10775","description":"

When I write listicles I start with all the content first; the stuff that goes on each of the slides that falls under the topic I'm writing about. I then come back and write this first slide last. As such, looking back upon what I had written -- and after having declared that it was good -- I realized that there was one word that I kept using: imagine.

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I think the act of imagining is the exact spirit that video games and, by extension, mods are driven by. Many of us gamers play video games to escape the world. It is our escapism. The worlds, characters, systems, etc. within this escapism serve as our imaginary landscapes. Many of us are happy to cede over our own imaginations to these worlds, to let them do the work. Think of heavily scripted games like Uncharted where you watch a character. And yet many more of us invest heavily in games that allow us to embody a character of our own choosing. Think of open-ended games, like Fallout 3.

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But some people choose to go further. They make their own mods or their own games, these people do more creative thinking than merely inhabiting a character, but less creative work than actually building something from scratch. And that's where I come in...

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This is my long-winded way of saying: here are some cool mods I’d like to see for Ultimate Epic Battle Simulator.

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5 Game of Thrones Battles You Can Recreate in Ultimate Epic Battle Simulator https://www.gameskinny.com/fheju/5-game-of-thrones-battles-you-can-recreate-in-ultimate-epic-battle-simulator https://www.gameskinny.com/fheju/5-game-of-thrones-battles-you-can-recreate-in-ultimate-epic-battle-simulator Tue, 25 Apr 2017 08:00:01 -0400 Marc Hollinshead

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Ultimate Epic Battle Simulator is still in early access, and with more units, maps and even extra god powers on the way, it’s definitely a game that we will need to keep an eye on.

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There’s already a lot on offer, and the simple fact that Game of Thrones battles can be reimagined with hilarious quirks, along with a multitude of other franchises, we can only imagine that the title has a lot more firepower ready to unleash.

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Of course, this list wasn't able to focus on every battle and deathfest that the show has graced us with. What are your favorite Game of Thrones battles? Have you managed to recreate any of them in Ultimate Epic Battle Simulator? Let us know in the comments!

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The Battle of the Blackwater

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Finally deviating away from Jon Snow focused battles, we have Tyrion in the limelight. This battle was a major turning point for many of the characters from the show, and Tyrion’s own heroism is hugely juxtaposed by the Joffrey’s inability to do... basically anything. The crazy explosion of wildfire was also visually stunning and something that ingrained itself into many fans’ minds.

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Just like Ramsay, there would be no shame in allowing a weak Joffrey unit to be placed in the middle of battle for everyone to let loose on, but that treat was saved for a poisoned cup.

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More cavalry units and powerful soldiers would help to bring this battle to life, and letting loose a nuke to end it on an explosive note would be akin to the wildfire. That level of anarchy hasn’t quite made it into the game yet, but with plenty more content to come, we may be seeing singed boats sooner than we think.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-bastard-6abd7.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-bastard-6abd7.jpg","type":"slide","id":"157024","description":"

Battle of the Bastards

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Everyone hates Ramsay Bolton. EVERYONE. Constantly toying with every one of his enemies makes for a dastardly villain. The Battle of the Bastards sees him sitting on his pedestal with, you guessed it, Jon Snow ready to take on an entire army -- only for everyone behind him to come right at the last second and begin a ferocious battle.

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Cavalry units against one lone soldier could make for some hilarious results, and with Jon Snow being who he is, we’d have to give him some crazy amounts of power. Timing the battle so that Jon’s last minute “rescue” could be recreated would be an epic scene, and bringing in some of our favourite ogres yet again could help to add an extra bit of sparkle to the bloodshed.

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In true UEBS fashion, we’d also have to take full advantage of the fact that Ramsay Bolton would be sitting on a horse somewhere. Perhaps we could make our fantasies a reality and let our overpowered Jon slice him (and his horse, because why not) to pieces... well, at least we know that outcome was eventually a reality in the end.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-tormund-capture-42e65.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-tormund-capture-42e65.jpg","type":"slide","id":"157023","description":"

The Battle of Castle Black

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While this battle may seem clouded by the more ominous threats that the show has now shown to us, it still presented both a brilliant piece of directing and a great set piece for a session of UEBS.

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Castles are always great fortifications with which to play around, and the Wildlings that attack the Night’s Watch can be reimagined as, well, anything. Archers firing fire-filled arrows at chickens? Ok, maybe not but this is a classic human-on-human battle scenario where the castle’s defences can make or break a victory.

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Mag the Mighty also makes an appearance in this particular battle as well, so another friendly (or not so friendly, as the case may be) ogre can help to make the affair an interesting one.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-ohh-974f6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-ohh-974f6.jpg","type":"slide","id":"157022","description":"

Massacre At Hardhome

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Continuing with the White Walker theme, we have a battle where, once again, the unanimous victory goes to the blue-eyed monsters, with Jon Snow and a pathetic boat of companions sailing away in disbelief as the lieutenant resurrects what were once his friends into mindless husks.

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UEBS could get creative here, having archers hide behind the walls and firing as the Wights attempt to break through (seriously, the sheer power in numbers those archers have is insane), and the rest of the sorry sods being slaughtered on the outside. Jon would be there somewhere, but of course, our imagination is needed for this one. Possess a unit and let him lead you to victory as Commander Jon Snow!

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Oh, and we certainly can’t forget the helpful giant, Wun Wun. A friendly ogre would be of great assistance in the simulated fight. Shame the burning log doesn’t come with it.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-batz-80360.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-batz-80360.jpg","type":"slide","id":"157021","description":"

Battle of the Fist of the First Men

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This particular battle is famous for its unveiling of the White Walkers true potential against Man. They never posed too much of an immediate threat before this point, so it sticks in fans minds as a pivotal battle that changed the tides of the show.

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UEBS may not have the capabilities to recreate this battle but through using the magic of imagination, it is achievable. Amidst a snowy landscape, zombies (close enough) can easily be stacked in their thousands in an attempt to overrun the frail men that lie in wait. With the option of being able to alleviate or agitate the threat that both sides pose, the Night’s Watch could easily succumb to the overpowered zombies White Walkers that hulk over them. It’s just a shame we haven’t got a dire wolf on hand in UEBS to rip through everything.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-uebs-c9179.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-uebs-c9179.jpg","type":"slide","id":"157020","description":"

Game of Thrones.

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All you need to do is say its name to spark a debate between its hardcore fans. Throughout its seasons, the extremely successful show has had its share of truly shocking moments, twists, gruesome deaths and of course, high-scale battles, all of which have been created in a way to evoke a strong reaction from its audience.

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Many of the battles have been witnessed throughout the show’s history, and some have made more of a mark on fans’ memories than others. We’ve seen smaller scale, yet remarkably compelling fights as well as grand and bloody wars. Nothing appears to be out of Game of Thrones’ reach.

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Plenty of gamers will be aware of Ultimate Epic Battle Simulator. This title, developed by just one man, provides resources for people to create any battle that their mind can conjure up, albeit with a few limitations here and there. Thousands upon thousands of units can be placed on one map and simultaneously attack as the battle plays out in its chaotic glory.

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Now what if the creative among us could reimagine famous battles from our favourite games, films or TV shows. Game of Thrones is a prime candidate. The options are most certainly there, so what are some of the best battles that this game gives you access to?

"}]]]>
5 Battles You Can -- and Should -- Recreate in Ultimate Epic Battle Simulator https://www.gameskinny.com/0jq9i/5-battles-you-can-and-should-recreate-in-ultimate-epic-battle-simulator https://www.gameskinny.com/0jq9i/5-battles-you-can-and-should-recreate-in-ultimate-epic-battle-simulator Mon, 24 Apr 2017 12:00:02 -0400 ThatGamersAsylum

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In honor of the Battle of Sandwich.

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There you have it. 5 battles throughout the last millennia that deserve to be recreated in Ultimate Epic Battle Simulator. If there's one thing that I think we can all agree that we learned it is that England is a country of warmongers. Seriously, all of the battles, except for Little Bighorn, involved England.

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So what do you think? What great battles should I have included? What historical battles would you like to see replicated in UEBS?

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-battle-sandwich-notdover-header-e153d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-battle-sandwich-notdover-header-e153d.jpg","type":"slide","id":"156817","description":"

The Battle of Sandwich

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The Battle of Sandwich was in the year 1217 between French and English forces. At the time, the French had laid siege to England and had held much of it for almost a year. However, a recent battle meant that the French needed reinforcements and they were to come by sea.

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Now, why were the French invading England, you might ask? Because the crown prince of France, Prince Louis, accepted the Magna Carta rebel barons’ proposition that he could take over as the king of England if he helped conquer it.

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The fleet that was sent was arranged by his wife, which was extremely out of place for the time, and “his notorious admiral, Eustace, a farting, foul-mouthed, cross-dressing monk”. Eustace was later executed when he was captured as a prisoner. The English also used innovative tactics to defeat their opponents, as well, such as using quicklime missiles to blind the French.

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This mural depicts the French flagship being captured and Eustace being killed. 

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The whole thing is oddly off-key from the start. I mean the battle itself is named Sandwich. The whole setup sounds like a clunky premise that a bad video game would use when it wants to excuse why your main character is invading another country at the start of a game. And then there is the kick ass wife and the cross-dressing monk. You can’t make up this stuff.

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Sadly, I don’t think that naval combat is currently possible in Ultimate Epic Battle Simulator, but that is just fine since it is currently in Steam Greenlight anyhow. There is plenty of time to add that in and I am a patient man. Until then, you can just come up with wacky combinations of troops to honor the spirit of the Battle of Sandwich.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-header-morning-battle-agincourt-25th-october-1415-02a28.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-header-morning-battle-agincourt-25th-october-1415-02a28.png","type":"slide","id":"156818","description":"

The Battle of Agincourt

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The Battle of Agincourt, in my opinion, is the most amazing battle on this list. King Henry V of England has a long distant claim to the French throne through a distant relative. He claims that he should be the next in line to the French throne. However, he is willing to accept a King’s Ransom -- see what I did there -- from the French to settle the issue; no wars needed. He wants nearly 4 million total crowns, the youngest French Princess’s hand in marriage, and several different territories.

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At this time it is 1415, nearly 80 years into the 116 years long Hundred Years’ War which was fought at varying times, by various Kings of England and France, claiming their hold over one another’s throne. At this point, a new claim to the throne is old news.

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France comes back with a counter offer. “We will give you the Princess, 600,000 crowns, and one of the territories you asked for,” they say. The English take this as an insult. Henry V wants heads to roll. After trying and failing a couple times to get war approved by the Great Council, he finally gets the go ahead along with a “double subsidy”, or temporary doubling of taxes to pay for the war effort.

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After starting a war campaign in France, Henry V ends up only claiming one village within two and one-half weeks span. By this time, his numbers had started to dwindle as disease tore through his ranks. His troops were also weary from having marched 260 miles (~14 miles per day) over such a short time.

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Henry V takes planned to take his army through Calais, meet up with his fleet, and return to England. However, his army was intercepted by France's in what would come to be known as the Battle of Agincourt. 

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Up to 80% of England's forces during the battle were archers. 

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While the exact number of troops either side sported is greatly debated-- as in almost any war-- the English were certainly outmanned, weary, and sickly. Many accounts have the English being outmanned 4-to-1 or even 6-to-1 with as many as 9,000 troops or as few as 6,000 troops at their disposal. While the French were said to have as many as 36,000 rested and healthy troops.

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I don’t even think I need to say anything else other than Henry V won. English casualties were around 500 while French casualties numbered ~6,000. Consider the Mic Dropped. Oh, and he took the Princess. And their son would go on to claim the throne of both England and France, but that is a story for another day. (P.S: I’m never going to tell you that story.)

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-little-big-horn-battle-header-42704.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-little-big-horn-battle-header-42704.jpg","type":"slide","id":"156819","description":"

The Battle of Little Bighorn

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The Battle of Little Bighorn was one filled with negligence. Custer was the head of the 7th Cavalry and was tasked with helping keep the Native Americans in line and on their reservations, especially since some Natives had become militant in face of what they viewed as wrongs persecuted unto them by the government. As we all know now, they were correct; they were being wronged.

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George Armstrong Custer
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Custer had bad intel to start things out. He had been told of 800 hostiles, but there would eventually be nearly 2000. Although he would later ascertain information hinting at a larger enemy force, he decided not to make changes to his approach. Custer would go on to separate his men into 4 smaller detachments because he feared the Natives might try to escape, thus leaving each detachment even more extremely outnumbered. Moreover, when given the opportunity to accept reinforcements, he also turned them down, saying that his men could handle anything the Native Americans could throw at him.

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Spoiler Alert: The Battle of Little Bighorn was also known as Custer’s Last Stand.

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Sitting Bull, a Lakota Holy man, is said to have prophesied the victory.
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Of all the battles on this list, it is by far of the smallest scale. Because of this, it seemingly takes on more personal traits. The stories relating to the pivotal characters have room to breath. The battle is not so overly complicated by documents that try to account for the whereabouts of thousands of troops at any given time that it obfuscates the larger picture. The battle site wasn’t particularly large; its smaller scale gives it focus. The men in Custer’s detachment were slaughtered so thoroughly that no one lived to tell of it first hand, thus lending it an air of mystery.

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You can imagine the Native American’s plight and you can imagine the last moments as Custer and his men made their last stand. And yet, in some ways, you have to imagine what happened, because no one can say exactly what happened that day, just that it resulted in the slaughtering of Custer’s men.

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The Battle of Balaclava

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The Battle of Balaclava took place on October 25, 1854, during the Crimean War near the port of Balaclava. It saw the Allied forces (British, French, and Ottoman Empires) defending the port from the Russians. This battle is famous-- amongst history buffs-- for a couple particular moments.

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Thin Red Line
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The first was a great success. A line of soldiers only 2 men deep is all that stood between a Russian brigade of cavalry and Balaclava. It is said that the Allied commander Colin Campbell had such a low opinion of the Russian cavalry that he decided not have his men line up 4 deep, as per tradition. The men only got the chance to fire volleys at 600, 350 and 150 yards respectively before the Russian commander had his men retreat, assuming that such a small force must be a diversion distracting them from a much larger force behind them. Whatever the case, the Thin Red Line saved the day.

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The Charge of the Light Brigade
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This second tale, from the same battle, is considered one of the most epic fails in British Military history. Lord Raglan, the leader over the whole battle, sent orders for the brigade to intercept Russian troops that were trying to take guns from an overrun position. This was well suited for a brigade of cavalry. Cavalry are fast and the enemy would be caught flat footed. However, this was not the order they received.

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The order they actually received commanded them to run headlong into an established gun battery. Surrounded on three sides by cannons, these men valiantly carried out their orders. Despite many of them dying, they did briefly pierce enemy lines, scattering enemy gunners in the process. The remaining men were forced to retreat shortly thereafter. Some 200 of 600+ men were left alive with horses in tow after this.

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The failed military action was so epic that it inspired the iconic poem of the same name by Lord Tennyson only mere weeks afterward. It was also the influence for the above Iron Maiden song -- The Trooper.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-passchendaele-header-1bce7.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/i/n/final-passchendaele-header-1bce7.jpg","type":"slide","id":"156820","description":"

The First Battle of Passchendaele

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The First Battle of Passchendaele is actually a little misleading because it was just one battle within the larger Battle of Passchendaele campaign, which lasted from July 31 to November 6, 1917. (It was also called the Third Battle of Ypres. Yup. That's history for you.)

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Either way, the First Battle took place around the village of Passchendaele in western Belgium during World War 1 on October 12, 1917, between the Allied (mostly British) forces and the German.

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Soldiers struggle to move artillery guns in the thick mud.

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This excursion begins what is a trend throughout much of this list in that miscommunication causes great harm. In this case, some Allied leaders believed that a major advance toward Passchendaele was taking place. Corrections were made too little too late. Bad weather conditions made it hard to navigate troops and almost impossible to relocate artillery. In fact, many guns were said to be left at their old positions and merely fired off at the border of their range.

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This eventually led to significant losses for the Allied forces, totaling almost 13,000 dead, 845 of whom were said to have been killed or wounded in the muddy no man's land.

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Over the course of all the battles involved in the Third Battle of Ypres, ~1.7 million Allied forces were said to have been involved while ~2.6 million German forces were. Each side was said to have lost no less than 200,000 troops, but possibly as many as 400,000. I’d like to see the rig that can run that number of troops in Ultimate Epic Battle Simulator.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/3ca31534c41ea399a9ea200f9ae6087f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/3ca31534c41ea399a9ea200f9ae6087f.jpg","type":"youtube","id":"10742","description":"

Currently making its rounds around the internet, Ultimate Epic Battle Simulator is a game that's currently in Steam Early Access. In it, you can create armies whose troops number in the tens of thousands, and then have them duke it out for ultimate supremacy.

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Many players have recreated popular battles such as the infamous Battle of Thermopylae, where 300 Spartans (along with 700 Thespians and 400 Thebans) fought to the death against the much larger Persian Army (numbering over 100,000) in order to protect the retreating Greek army.

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But there are many more great historical battles that deserve to be recreated. Let's look at five such battles, ranging from the Hundred Year's War to World War I.

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