Vanquish Articles RSS Feed | GameSkinny.com Vanquish RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network This is Why Vanquish is a Great Third-Person Shooter https://www.gameskinny.com/6jaqy/this-is-why-vanquish-is-a-great-third-person-shooter https://www.gameskinny.com/6jaqy/this-is-why-vanquish-is-a-great-third-person-shooter Thu, 01 Jun 2017 12:18:10 -0400 Farrel Nobel

It's true: there aren't many good third-person shooters for gamers to choose from these days. That's why it's exciting (and not just for me) that SEGA recently released Vanquish on Steam. 

Heralded as one of the most underrated shooters in recent memory, Vanquish made many a gamer's jaw drop when it was first showed off some seven years ago. It wasn't just the action that the game's first trailer showed off that got gamers excited. It was also the game's unbelievably hyper-realistic graphics that made gamers around the world say to themselves, "Wait, it this for real?".

OK. So the in-game graphics weren't as good as the ones in the trailer, but undeniably, the trailer gets you hyped, right? Whether you're a newcomer or a Vanquish veteran, here are just a few reasons why you should channel that hype and pick up or replay Vanquish today. 

Vanquish Never Has a Dull Moment

To quickly describe Vanquish, it's like someone gave Platinum Games steroids and they went crazy. Crazy good, that is. 

Throughout the game's about seven-hour campaign there's never really a dull moment to be had. It's always something like this: ACTION, EXPLOSIONS, GUNSHOTS. From mechanics to world building, everything about Vanquish fits the wild and crazy Platinum games signature mold. 

Vanquish Has Got Style -- Lots of It 

Speaking of Platinum, this game's got style. It has its own persona and energy, anime-style edginess and zeal. Platinum deftly took the tropes of the Western hero and infused them with Eastern panache. It might not be for everyone but if you enjoy it, Vanquish is one of those titles that will make you say " Dayuummmm" after every action cutscene. What's not to love? At its core, 

Honestly, what's not to love? At its core, Vanquish has a very simple save-the-world story. Sure, it's nothing special -- just a futuristic world that finds humans empowered by rad mech suits -- but it's just enough to keep you pushing through waves of enemies with determined purpose.

From towering robot enemies to bullet-time mechanics, the game's protagonist, Sam Gideon, is always cool under pressure, even posing while he slides, jumps, dashes and shoots. And that's not to mention the over the top side characters that you encounter throughout the game. 

Vanquish is Downright Comical at Times -- In So Many Good Ways

And sometimes, Platinum Games' style translates to a little infusion of comedy. Think of the Metal Gear Solid series, where the mechanics are true to life and realistic -- except for some ridiculous moments like the addition of supernatural enemies, hiding behind cardboard boxes in plain view of enemies, and more. It's those kinds of wacky moments in Vanquish that you can't help but laugh at. It just makes the game charming and memorable throughout the years. 

Some games pace themselves by providing boring grinding sessions, which are supposed to give you a break from the action. In Vanquish, it's a little different. You have to look for those moments where you can stop and just enjoy the levity of it all, moments that remind you how over the top this game can be sometimes. 

 As you can tell from the video, there are A LOT of crazy, comical, outrageous and downright ridiculous moments, such as the first clip where you catch a bunch of robots dancing to some music, unaware of the gruesome end waiting for them at the end of your character's gun. Or dashing under and in between the legs of a mammoth boss robot trying to get to his weak spot. Or dodging a honing missile only to grab hold of it, throw it back into the chamber it came from and letting it explode from the inside as your emerge victoriously. If even reading these get your adrenaline pumping, go buy Vanquish. Period.

Vanquish Has Unbelievably Relentless Action

The action in Vanquish is non-stop. The pace is rapid, providing players few opportunities to take a break. But unlike other games, Vanquish does give you the option to keep the pace at breakneck speed. When faced with the game's score screens, you can just press a button and quickly get back the action -- almost uninterrupted. And I love that. The intense fast-paced action has been key to the game's success over the years, and it makes you feel like the mech superhero you know you've always been.

Zig-zagging through enemies, punching giant robots in the head, jumping and shooting mid-air, ducking out of cover in style while shooting enemies in slow-motion... What's not to love? 

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From relentless action to zany set pieces and gameplay, Vanquish is one of the best thrid-person shooters of the last decade. And now that it is out on PC -- armed with keyboard and mouse controls (while still supporting gamepads) -- for only $20, Vanquish is a steal.  

Are you going to pick Vanquish up on Steam? Have any of you played it before and are looking to play it again? Tell us in the comments below! 

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PlatinumGames' Vanquish Announced for PC Release https://www.gameskinny.com/19e56/platinumgames-vanquish-announced-for-pc-release https://www.gameskinny.com/19e56/platinumgames-vanquish-announced-for-pc-release Wed, 10 May 2017 12:24:46 -0400 Justin Michael

Earlier today, Sega and PlatinumGames announced that their high-speed third-person shooter Vanquish will be making its way to PC on May 25. 

Fans of Platinum's titles have been chomping at the bit for a PC release since Vanquish's original release in 2010. For those who haven't played Vanquish, you may be familiar with other work from the game's director, Shinji Mikami: Resident Evil, Dino Crisis, and The Evil Within.

The PC release boasts a number of updates to the original game, such as support for 4K resolutions, unlocked framerate, and various other graphical settings that can be tweaked to provide near complete control of your Vanquish experience. 

Vanquish will also feature Steam achievements, Steam trading cards, and the ability to save your files to the cloud for those gamers on the go.

PlatinumGames also released another of their popular titles, Bayonetta, to Steam earlier this year. Currently, the developer is offering 25% off Vanquish preorders for Steam accounts that have previously purchased Bayonetta

Stay tuned to GameSkinny for more Vanquish news and updates! 

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Sega Once Again Teases Vanquish PC Release https://www.gameskinny.com/9tyt7/sega-once-again-teases-vanquish-pc-release https://www.gameskinny.com/9tyt7/sega-once-again-teases-vanquish-pc-release Mon, 08 May 2017 15:28:25 -0400 Erroll Maas

Today, the official Sega Twitter Sega Twitter released an image with a symbol from Platinum Game's 2010 third-person shooter action game Vanquish. Text in the corner of the image reads "2017," while the symbol shown is the logo of the Order of the Russian Star, the primary antagonists of Vanquish.

This image comes after a smaller tease in an April 24th update for the PC version of Bayonetta where an image of a character from Vanquish was added to the game's "Extras" folder.

When or if the PC release of Vanquish will be officially announced is still unknown at the moment, but for now, fans can only hope that the fast paced, over-the-top action shooter will be available on the platform soon.

Vanquish was originally released in 2010 for the PlayStation 3 and Xbox 360. Fans have been hoping it will be the next Platinum Games' developed title to release on PC after the long awaited PC release of Bayonetta on April 11 exclusively on Steam.

Stay tuned to GameSkinny for more news and information on Vanquish

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If the Bayonetta release on PC Rumor is True, Can We Get Vanquish Please? https://www.gameskinny.com/5u6q6/if-the-bayonetta-release-on-pc-rumor-is-true-can-we-get-vanquish-please https://www.gameskinny.com/5u6q6/if-the-bayonetta-release-on-pc-rumor-is-true-can-we-get-vanquish-please Sun, 09 Apr 2017 19:21:30 -0400 GeorgieBoysAXE

April Fools is one of those weird times in the industry where everyone still gets excited over the tongue-in-cheek gags that get thrown around, ones that’re just too silly to be real scuttlebutt. One company of note that has a reputation for going all out on April 1 is SEGA -- and this year was no exception, as gamers were treated to a new release on Steam that day, a side-scrolling pixelated throwback to Platinum Game’s gun-toting witch, Bayonetta.

The effort put into 8-Bit Bayonetta was a flashy tease to the heroine’s eventual port over to PC, but the extravagant prank also managed to raise some other questions about the studio’s library, specifically the whereabouts of one particular title, Vanquish.

The fast-paced, acrobatic bullet ballet known as Vanquish is to third-person shooters what Bayonetta is to hack ‘n slash action affairs, and as the years go by, it bewilders me (and others) more and more as to why the game has been denied a budget port to Steam. Long before Nier introduced the idea of throwing multiple gameplay styles into a big budget melting pot, the Platinum Games shooter did it first -- and with big talents at the helm, like Hiroki Kato of God Hand fame, Masaaki Yamada, who was one of the key-figures behind Bayonetta, and Shinji Mikami himself, the legend responsible for Resident Evil and Devil May Cry.

Each stage is a test of skill as you’re zipping back and forth on your jet thrusters between enemy strikes, firing at and punching anything in front of you with the constant sound of explosions and salvos popping off around every corner —you’d be hard-pressed to find another sci-fi shooter that offers as much pulp-action as Vanquish.

Sure, there was shooting in Bayonetta, but that gunfire was secondary to the kicks and strikes that you launched from the femme fatale, performing them in a combination of maneuvers against overwhelming mobs of angels.

Vanquish somewhat flips that dynamic, embellishing heavy artillery use among the different firearms in your arsenal, and downplaying the use of direct melee, pushing it as a last resort. What's more, the Platinum shooter had you evading in different ways, but never in a fashion that was direct and indomitable like Bayonetta. Instead, Vanquish emphatically focused on your movements as tactical and calculated, regardless of the velocity at which you played. .

The sky was really the limit when it came to this 2010 sleeper hit, and with all the emphasis it put on pumping non-stop fluid action out of its gameplay, it would be in SEGA’s best interests to deliver an upscaled remaster of the game utilizing the very best of today’s technological advancements.

Natively, the game runs at 30 FPS and 720p, which is impressive when you think about how frenetic the combat still is today, in spite of its limited processing power. Just imagine what the game would play like if it got 4K facelift at 60 FPS? It would be an entirely different game.

Granted, a game doesn’t need to run at 60 FPS or 4K support to be good; hell, just look at Breath of the Wild, the strongest game of the year contender for 2017, and it doesn’t deliver either. There are plenty of games that don’t need the treatment, and some that would be worse off running at the buttery smooth framerate of 60FPS—However, Vanquish is certainly not one of the games. The lightning fast animation would do wonders to compliment the pace at which the action title wants to run, adding more of an impact to the intensity on screen. It would be the definitive version of the game, making the experience what it was meant to be.

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SEGA currently retains the publishing rights to the title, and they’re no stranger to dealing with PC, so why all the love for Bayonetta? Nothing against the lady, but she’s had her time in the sun with cameos, platform-exclusive sequels, and even an upcoming Amiibo release for the Switch port of Super Smash Bros Wii U—she’s had her time in the spotlight.

Let’s redecorate the political space-opera with the lovable Sam Gideon and Elena Ivanova running the shots at 4K resolution -- or even 1080P for that matter -- reviving the trigger-itchy frenzy at a sleek 60 FPS. The Platinum Games frenetic already-classic shooter deserves a second chance like this, especially when it can be the only real way to experience the action gem.

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Top 7 power armors in video games https://www.gameskinny.com/d417x/top-7-power-armors-in-video-games https://www.gameskinny.com/d417x/top-7-power-armors-in-video-games Fri, 30 Oct 2015 05:49:44 -0400 BlackTideTV

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#1: Chozo Power Suit - Metroid Series

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Samus Aran's Chozo Powered Armorsuit is the classic video game advanced armor. A brief glance at the abilities of this suit reveal life support, augmented strength, personal energy shielding, damage reduction and more.

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Samus' armor has too many upgrades and variants to count, including alternate suit styles such as the Varia, Light, and Dark suits. Upgrades found throughout the Metroid series drastically alter the abilities of the power armor but there are some consistent attributes:

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  • Power Beam - Samus' standard, built-in launcher.
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  • Oxygen Supply for outer space survival.
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  • Energy Shielding
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  • Damage Reduction
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  • Augmented Strength
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  • Life Support
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  • Extreme Temperature Protection
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  • Exterior Toxin and Parasite Negation
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  • Rapid Movement Speed
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  • Extended Jump Height
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These are just the basic attributes of this super-suit. Different weapons and abilities can be equipped including one where Samus tucks into a ball and uses extreme speed to roll like Sonic the Hedgehog through her enemies. 

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The opportunities of this suit are endless, and it's a video game classic; very deserving of the #1 spot. 

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#2: CryNet Nanosuit 2 - Crysis Series

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The feature suit of Crysis 2 and is my personal favorite on this list. Able to send energy to one of three different "modes" at a time, the armor is fully versatile with cloaking capabilities, enhanced defense, and super-strength. The Nanosuit 2 allows its wearer to leap great distances, run at astounding speeds and perform on the battlefield like no other.

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Much like the Sword of Godric Gryffindor in Harry Potter, the Nanosuit 2 only takes on that which makes it stronger, absorbing energy in forms such as radiation, static, kinetic, and carbon emissions. The shell's Ionic Electroactive Polymer Liquid Armor makes the suit extremely resistant to harmful radiation and blunt force trauma. Wearers of the Nanosuit experience an advanced reaction time of 0.08 milliseconds, and the armor is EMP resistant. 

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#3: MJOLNIR Powered Assault Armor - Halo Series

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Another highly recognizable super-suit in video game culture is the MJOLNIR assault armor from the Halo series. This suit is so advanced, regular humans can't even wear it without injuring themselves. Only surgically modified Spartan soldiers can control the suit's reaction time in order to use it to the best of their ability. 

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Named after Thor's mythical hammer, this suit/operator combo is not to be trifled with. Increasing the wearer's reaction time by a factor of five and doubling their strength only scratches the surface of the abilities provided by this suit. It is extremely resistant to EMP and radiation and seals out harmful toxins from the environment. It provides users with a rechargeable refractive coating (an energy shield) to disperse a limited amount of incoming damage. 

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The MJOLNIR assault armor itself is designed with an alloy of incredible strength allowing for extra damage to be taken before failing on the battlefield.

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#4: T-51b Power Armor - Fallout Series

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The advanced power armor worn by factions such as the Brotherhood of Steel and the Enclave in the Fallout series is probably one of the most widely recognizable suits of armor in video game history. Unfortunately, this suit really doesn't provide the wearer with any supernatural abilities; it's all pretty standard stuff... as far as video games go, anyways. 

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Made of poly-laminate composite, the T-51b is lightweight for its bulky size and can absorb over 2500 joules of kinetic impact. I'm no scientist, but that sounds like a lot. A coating on the shell of the armor reflects laser and radiation emissions.

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#5: Augmented Reaction Suit - Vanquish

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The most notable ability of the Augmented Reaction Suit, or ARS, is extreme mobility. The use of built-in magnetoplasmadynamic thrusters allows for rapid evasive maneuvers on the battlefield. Powered actuators in the suit provide incredible speed and strength to its user. 

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The ARS features a futuristic weapon retrieval tool dubbed BLADE, short for Battlefield Logic ADaptable Electronic weapons system. Essentially, BLADE can be used to scan enemy munitions, and then configure itself into any weapon housed in its memory on command. 

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The suit also reduces firearm recoil, deals devastating damage in hand-to-hand combat, and can withstand a decent amount of damage itself, only giving way after sustained gunfire. 

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#6: CMC Powered Combat Suit - StarCraft Series

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Terran forces in the StarCraft series often don the classic Confederate Marine Corps exoskeleton. This suit practically doubles the size of its wearer and is immune to most small arms fire. The massive shoulder pads house extra ammunition and sensor arrays. 

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But wait! There's more!

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The CMC Armor comes equipped with a ton of special features, dependent on which model players are using. Most suits feature a life support system and NBC (nuclear/biological/chemical) shielding, allowing soldiers to fight in almost any environment. Newer models feature built-in heads-up-displays, increased structural support, and a range of enhanced perception abilities for use on the battlefield. 

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#7: COG Armor - Gears of War Series

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The standard issue infantry armor for the Coalition of Ordered Governments (COG) Army is tough enough to withstand multiple gunshots. Only with sustained fire can this armor be broken. Armor seals on the chest provide added protection to vital organs, but don't hinder limb movement, allowing for maximum mobility.

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The back-plate of the COG armor features a magnetic holster allowing soldiers to carry multiple weapons at once. 

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Variations on the suit include the Onyx Guard Armor which covers its wearer more carefully, features extra armor plates, and is black in color. 

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Sometimes, a character's choice in apparel can be the difference between life and death. Whether power armor enables players to breathe in toxic environments, move at sublime speeds, or deflect bullets, it's always helpful. In this article, we'll be covering the seven best power armors in popular video games. 

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For the sake of clarity, power armor in this list follows certain criteria:

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  • Worn, not driven. In other words, no mech suits, titans from Titanfall, or Gundam suits, for example. 
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  • Provides standard blunt force trauma protection. We are talking about armor, after all.
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  • Physically affects the wearer. To be plain, it must grant the character within some sort of ability that they wouldn't regularly have.
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"}]]]>
Great games that you've probably never played https://www.gameskinny.com/2gyjg/great-games-that-youve-probably-never-played https://www.gameskinny.com/2gyjg/great-games-that-youve-probably-never-played Mon, 07 Sep 2015 19:00:19 -0400 katlaborde

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Like Buzz Buzz, this article has met its end. 

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Did I leave out any of your favorite forgotten gaming gems? If so, let me know in the comments!

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Image source: Destructoid

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Enslaved: Odyssey to the West, PC, PlayStation 3, and Xbox 360 (2010)
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For me, the most disappointing entry of this list. 

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Developed by Ninja Theory, this action-adventure platformer was a re-imagining of the classic story, Journey to the West. If you don't know the story, its the same story that was used to inspire Dragonball. The player controls Monkey, performed by mo-cap king Andy Serkis, as he and his companion, Trip, must journey across a post-apocalyptic environment.

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The gameplay incorporates various elements such as close-combat and platforming traversal. Additionally, the player can occasionally play as Trip in order to solve certain puzzles or get through difficult obstacles.

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So what happened?

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Despite receiving critical acclaim from critics, Enslaved failed to meet Namco's sales goal of 1 million units. Due to this, a planned sequel was cancelled. Although its 730,000 sold units is admirable, it does not look like we'll see another adventure with Monkey and Trip anytime soon.

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Sad.

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Image source: Destructoid

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Shadows of the Damned, PlayStation 3 and Xbox 360 (2011)
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Developed by Suda51 and his studio, Grasshopper Manufacture, this strange and quirky third-person shooter is highly inspired by horror films. The player controls Garcia Hotspur, a Mexican demon hunter who literally goes through Hell to save his girlfriend. However, he's not alone; Garcia is accompanied by his smart-mouthed, shape-shifting companion known as Johnson.

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Shadows of the Damned plays as a standard shooter except with the added ability of Johnson to turn into different weapons on the fly. Also, Garcia must solve various "darkness" puzzles in order to make it through Hell. The game received mostly high praise with its humor and gunplay variety citied as its main high points.

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So what happened?

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It's no surprise the game only managed to sell 24,000 units in the United States. Often titles, such as Shadows of the Damned, are unfortunately easily overlooked by gamers. It seems Suda51 and his quirky creations have a very niche audience.

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Image source: Bloody Disgusting

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Sleeping Dogs, PC, Xbox 360, and PlayStation 3 (2012)
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Developed by United Front Games and Square Enix London, this open-world action game focuses on Wei Shen, an uncover Hong Kong police officer who is attempting to infiltrate the Triads.

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The gameplay is similar to Grand Theft Auto in that Shen can procure different vehicles, carry different types of guns, and free-roam the massive city of Hong Kong. However, Sleeping Dogs does emphasize melee combat a la Arkham Asylum. Ultimately, the game was well-received by critics who enjoyed exploring Hong Kong as well as the variety of gameplay elements.

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So what happened?

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This one is a bit weird. Although the game did sell reasonably well, selling 1.5 million copies in total, publisher Square Enix labeled the game as a flop along with other titles Tomb Raider and Hitman

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Perhaps Square Enix was expecting the game make GTA-like numbers, failing to make realistic projections for this title and the others. It's unfortunate as this will likely hinder any possibilities of a sequel.

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Image source: Hidden Gem Games

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Remember Me, PC, PlayStation 3, & Xbox 360 (2013)
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Developed by Dontnod Entertainment, this action-adventure science fiction game focused on memory hunter, Nilin, as she attempts to recover her lost memories. 

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The gameplay consists of a variety of elements including platforming and beat 'em up. Although the gameplay wasn't that highly praised, except for the innovative Memory Remix segments, critics did enjoy the game's story, main character, music, and overall design.

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So what happened?

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It is likely the lukewarm reviews of this game attributed to its poor sales. Despite this, however, Dontnod is planning a sequel. After completion of their episodic drama, Life is Strange, Dontnod plans to begin work on Remember Me 2. Let's hope they improve on the faults of the original and hold onto the Memory Remix segments.

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Image source: Video Game Writers

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Bulletstorm, PC, Xbox 360, and PlayStation 3 (2011)
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Developed by People Can Fly and Epic Games, this crazy first-person shooter failed to deliver the sales of Epic Games' massive hit, Gears of War. Unlike Gears, the game relies heavily on humor. In fact, the game opens with our hero, Grayson Hunt, drunkenly shooting an enemy spaceship causing the events of the game to be set into motion.

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The core of Bulletstorm's gameplay was the "skillshot" system. This system relied on the player to kill enemies in creative ways to garner points to increase their overall score. Overall, the game was a critical success as its innovative "skillshot" system and shooting mechanics were often praised. 

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So what happened?

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Selling just under a million copies, Bulletstorm failed to turn a profit for Epic Games. In turn, a planned sequel for the game was canned. With the success of Gears of Wars, its unusual how Bulletstorm did not garner the attention of gamers.

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Image source: Cinema Blend

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Armed and Dangerous, Xbox (2003)
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Definitely the most overlooked game on this list, Planet Moon Studios' third-person comedic shooter is virtually unknown to gamers. The game centers around a thief named Roman and his group of ragtag thieves known as the Lionhearts.

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Although marked down for its linearity, the game received high praise for its hilarious writing, clever weaponry, and use of destructible environments.

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So what happened?

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It's hard to find a reason as why Armed and Dangerous was not embraced by gamers. The game did receive very little marketing and it is likely the game's British style of humor did not translate well to American gamers, but it still does not explain why this little gem is so unknown.

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Image source: IGN

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Vanquish, Xbox 360 and PlayStation 3 (2010)
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Developed by PlatinumGames (yes, the people who made Bayonetta!), this fast-paced third person shooter let gamers assume the role of Sam Gideon, a DARPA agent with a slight resemblance to Solid Snake. 

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The gameplay was centered around Sam's Augmented Reaction Suit (ARS) which allowed for interesting gameplay mechanics. Sam's suit could slow down time to allow for extra time to kill enemies, boost him quickly across the battlefield, and incorporate different types of weaponry. The game's innovative mechanics awarded it high praise from critics.

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So what happened? 

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Although its sales were not as disappointing as other titles on the list, Vanquish simply became overlooked by gamers. PlatinumGames' other title, Bayonetta, overshadows this innovative and fast-paced shooter. However, Vanquish was released alongside Fallout: New Vegas which could have allowed for it to fall off of gamers' radar.

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Image source: Euro Gamer

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Oddworld: Stranger's Wrath, Xbox (2005)
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For this title, developer Oddworld Inhabitants, decided to develop a first-person shooter instead of the more familiar puzzle games featuring their mascot, Abe. The game focuses on Stranger, a bounty hunter, on the quest to capture various outlaws for cash.

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Much different than its predecessors, Stranger's Wrath focused on its shooting mechanics. In fact, one of its more prominent features was that of live ammunition. Stranger could load crossbow with various weird creatures to inflict different types of damage on his enemies. The game received tons of critical praise citing its impeccable, creative design and fun gameplay.

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So what happened?

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On initial release, Stranger's Wrath did not sell many units causing the PlayStation 2 version of the game to be cancelled. The creator of Oddworld, Lorne Lanning, citied poor marketing as the cause of this game's poor sales

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However, a HD release of Stranger's Wrath was released in 2011 allowing gamers to try out this crazy first-person shooter that they probably missed the first time around.

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Image source: Euro Gamer

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EarthBound, SNES (1995)
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Of course, nowadays a lot of gamers have heard of EarthBound, but how many have actually played it during its initial release? EarthBound is an RPG released for the SNES developed by Ape and Hal Laboratory. EarthBound centers on a group of kids joining together in an effort to save the world from the evil Giygas. 

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EarthBound is definitely different from its RPG brethren through its use of quirky writing, humor, and utilization of traditional RPG elements set in a more real world environment. For example, instead of gold, hero Ness must access his bank account to retrieve cash sent to him by his distant dad. 

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So what happened?

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EarthBound, also known as Mother 2 in Japan, was primed for success with Nintendo providing a $2 million dollar marketing campaign for the game. The campaign reflected the game's quirky sense of humor by boldly proclaiming "this game stinks" and including smelly scratch and sniff cards with each game copy. 

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However, despite Nintendo's efforts, EarthBound failed upon initial release selling around 140,000 copies. The bizarre marketing campaign as well as poor reviews from critics, remarking on the game's cartoonish graphics and humor, could have possibly been the cause for EarthBound's initial failure.

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Although, the game does now have a strong cult following among gamers. In addition, EarthBound was also recently added to Nintendo's eShop store.

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Image source: Game Church

"},{"image":"http://s3.amazonaws.com/gameskinnyop/0/3/8/0382e9be98943269d8e6f7e72a0290d2.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/0/3/8/tiny_0382e9be98943269d8e6f7e72a0290d2.jpg","type":"slide","id":"82646","description":"
Psychonauts, PC, PlayStation 2, and Xbox (2005)
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Psychonauts is a platformer created by legendary video game designer, Tim Schafer and his studio, Double Fine. The game focuses on Raz, a young boy with powerful psychic abilities, who joins a summer camp designed for kids with similar psychic abilities. Of course, not all is what it seems at Whispering Rock Psychic Summer Camp, when Raz discovers a mischievous plot brewing in the confines of the camp.

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Psychonauts was highly praised by critics for its writing, characters, humor, and highly imaginative design specifically the varying unique themes of each level. It is often cited as one of Schaefer's more memorable creations.

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So what happened?

\n

Unfortunately, much like Schaefer's other titles, this one had a hard time finding an audience. Upon initial release, the game had sold fewer than 100,000 copies. However, in recent years, Double Fine has acquired the rights to digital distribution for the game allowing gamers to experience one of Schaefer's best quirky titles. 

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Image source: Giant Bomb

"},{"image":"http://s3.amazonaws.com/gameskinnyop/8/6/b/86b4d416322d227a0e759b98f880d226.png","thumb":"http://s3.amazonaws.com/gameskinnyop/8/6/b/tiny_86b4d416322d227a0e759b98f880d226.png","type":"slide","id":"82645","description":"

Sometimes great games can fall under our radar or become overshadowed by the release of bigger, more popular titles. The following is a list of games that were overlooked by most gamers. I've limited this list to commercial releases, choosing to exclude indie games as they already have a limited market. 

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Image source: Giant Bomb

"}]]]>
Video Game Presidents Who Don't Deserve Your Vote https://www.gameskinny.com/jvgb1/video-game-presidents-who-dont-deserve-your-vote https://www.gameskinny.com/jvgb1/video-game-presidents-who-dont-deserve-your-vote Mon, 13 Jul 2015 08:01:38 -0400 The Soapbox Lord

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At the end of the day, there are plenty of examples of video game Presidents who have dropped the ball and serve as a cautious reminder to know who you are voting for. There are candidates who are video game villains after all. You can use this list as a handy dandy checklist to decide whether or not a candidate should receive your vote.

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Now then, how about #Ganondorf2016?

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You, yet again! – Civilization Series

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You are impressive. You have made the list a whopping three times! Maybe in this case it isn’t a good thing though…

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In a Civilization title, you take the role of some famous leader and attempt to lead your civilization from the Stone Age to the future. While you can win without conquering the world or being aggressive, you will still have to fend off aggressors. Since you have complete power over your people, you can go to war or launch nuclear weapons on a whim. If anything, these titles show the effects one person’s actions can have on the world. The games also serve as a reminder to vote for leaders who aren’t warmongers.

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Looking at you, Ghandi! 

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Arstotzka - Papers, Please

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Now the United States is a very different country from the land of Arstotzka portrayed in Papers, Please, but the game can serve as a reminder as to what happens when power and ambitions are left unchecked. You play as an immigration officer who is tasked with controlling the flow of people into the country. What follows are countless rules, difficult decisions to make, and ensuring you make enough money to take care of your family.

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While the United States are far from perfect, it’s a safe bet the USA is a better place to live than Arstotzka. Now about those TSA airport scanners…

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You, again! - Democracy 3

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The Democracy series has allowed players worldwide to take a stab at being a major world leader in a democratic country (Tropico has you dictator lovers covered!). Needless to say, armchair politicians usually fumble things, quite badly at that.

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The Steam reviews really summarize the experience that lies in wait when one tries to take the reins of power.               

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-Started as America.
-Had huge debt.
-Got rid of hated polices.
-Got out of debt.
-Assassinated for ruining the country.

-Restarted as America.
-Had a bit of debt.
-Got rid of every policy.
-Turned America into a crime ridden place.
-Made lots of money.
-Got re-elected with 100% vote.

10/10 Would ruin the country again.

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It makes you appreciate just how difficult running a country can be. 

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The President - Apocalypse

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The Apocalypse is already a bad enough situation, but when you have a President who is essentially the devil, things are looking much bleaker. Well in this 1998 release starring Bruce Willis, because why on Earth not, this was the state of affairs our hero found himself in. Bruce can only handle so many things after all, but it turns out he can kill the devil!

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Now why was he his character a nanotechnology scientist?

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Noah Grace - Resistance: Fall of Man

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Where to start with this gem of a man? Well, Mr. Grace was a devoted person to the cause of an isolated America, limiting access to the rest of the world. He then went on to establish a despotic regime over the USA. He then went on to suppress free speech and the freedom of the press as much as he possibly could. You know, the opposite of what America is about.

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As if that wasn’t enough, when Earth was being invaded by the types of extraterrestrials who would rather destroy phones they use them, he tried to get the entire world to surrender to the Chimera in exchange for leaving America alone. What a champ!

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Things didn’t work out so well for Grace since he ends up on the wrong end of Nathan Hale’s firearm. Gotta love the delicious irony there! 

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Elizabeth Winters - Vanquish

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Being the first female President of the United States should be an accomplishment to be proud of, but President Winters run is something we would like to strike from the history books and never think of again. Oh yeah, it is that bad.

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During Winters’ presidency, Russian extremists hijack our space colony Providence and use its ridiculous cannon (which it... needed?) to wipe San Francisco from the map. Off to a great start here. Further into the game, it is revealed Winters secretly helped install these extremists into power, intending to betray them later. The Russians being the clever buggers they are hijacked the colony and its ginormous laser as a way to prevent her betrayal.

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Great legacy to leave, eh?

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President Kriger - Disruptor

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Hearkening back to a time when FPS games were still called “Doom clones,” we have Disruptor and the deplorable President Krieger. A former soldier, Krieger isn’t above murdering his friends in order to obtain his goals. As you progress through the game, you realize Krieger was responsible for your father’s death (of course he was), and he plans to dispose of you in a similar manner after you discover his nefarious plans.

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Did I mention Krieger has a secret army and a dictatorial grip on America? And he also wants to take over the world or something clichéd like that. Either way, killing your dad and then setting up you and your brother in a similar way is just the sort of thing a wanker is prone to do. What is it with bad guys and the clichés? 

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Max - Sam and Max Save the World

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Who doesn’t like a “hyperkinetic rabbity thing” with violent tendencies and is a complete sociopath to boot? Apparently the American people do!  After the current President was revealed to be a robot (by DECAPITATION) used to hypnotize people via television, an impromptu election was held between a robotic Abraham Lincoln and our loveable, furry friend Max.

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Sure, Max won the election by meddling with Lincoln’s cue card for his speech. He also represents the Random Violence and Destruction Party. Last but not least, let’s not forget he also came very close to single-handedly destroying our beloved Internet. In spite of all that, he also decided all of the country’s problems could be solved by giant robots and proceeded to build an army.

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I like the way he thinks. 

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The President and Vice President of Earth - Citizens of Earth

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In Citizens of Earth, the player fills the shoes of the Vice President of Earth on the eve of a huge conspiracy and an imminent alien invasion of coffee beans (don’t ask). The VP quickly proves himself to be shallow, self-important, and a few fries short of a Happy Meal.

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When the VP isn’t concerning himself with his appearances or the votes he’ll receive, he’s ordering people in his party to battle for him, including his elderly mother and younger brother! The man doesn’t even participate in battles, instead ordering his followers to do his bidding. Way to lead, buddy…

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The President isn’t much better as he reveals himself to be a puppet and fights you with his evil chair. (Again, don’t ask). And, of course, the secretary does all of the work for both The President and the Vice President! This less-than-dynamic duo don’t exactly inspire voter confidence in the office…

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Metal Gear Solid 2 - President Johnson

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Now choosing between George Sears and James Johnson is a tough call. However, Sears was a clone in the first place while Johnson is just a power-hungry man who wants to climb higher in his position of power. He knows who pulls the string and makes no qualms about where all of his “decisions” actually originate. He also helps a rebel group attempting to rid the USA of the shadowy cabal calling the shots. It turns out he only helped in an attempt to gain even more power.

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The worst part of his actions though? He goes for the gold and gropes Raiden’s private bits uninvited. This man truly has no shame

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You - Saints Row 4

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At one point or another, many of us have pondered the possibility of wielding the power of the office of The President. Maybe you thought of all the good you would do or how many people you would help.

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In Saints Row 4, you actually play as the Commander in Chief. So how many people did you help? How much good did you actually do? You instead beat little old ladies with a gigantic dildo bat and forced them to dance with the dubstep gun didn’t you? I thought as much.

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We are getting to that time of year where people announce their intentions to run for the office of The President of the United States. It seems every couple of weeks we are getting a new announcement regarding another candidate throwing their horse into the race. While deciding who to vote for can be a difficult decision one should not take too lightly, it can be a daunting task to decide which candidate is the most deserving.

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With that in mind, I’ve compiled some video game "Presidents" who serve as a reminder to think twice before casting your ballot! 

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Also, some SPOILERS ahead.

"}]]]>
Game Industry Misbehaving Series: 1080p 60FPS Native for Consoles https://www.gameskinny.com/2oz01/game-industry-misbehaving-series-1080p-60fps-native-for-consoles https://www.gameskinny.com/2oz01/game-industry-misbehaving-series-1080p-60fps-native-for-consoles Fri, 29 Aug 2014 07:42:43 -0400 Pierre Fouquet

1080p 60FPS on Consoles Should be Standard (NOT Because Better Graphics)

All the games on the current generation of consoles (PS4, Xbox One WiiU) need to be running at 1080p native and at 60FPS. The N64 had more games running at 60FPS than all of last generation of consoles (Xbox 360, PS3 and Wii) did. And for those consoles I can only name one game off the top of my head. Vanquish, which was a great game! It did not run at 1080p, which was the trade-off to get it running at a pretty solid 60FPS, with anti-aliasing (2xMSAA). This is on both the Xbox 360 and PS3 versions of the game.

 Vanqiush is pretty, and plays great! 

I’m Sure You’re Wondering, If You Say It’s Not Because Graphics, Why Are You Complaining About Graphics?

I love games, and will play them at 720p 30FPS, I don't mind that much. It's the game, not the resolution or frame rate which interest me (as long as it runs at a minimum of 30FPS otherwise it hurts my eyes). However as this is now a new generation, and a much older system could run at 60FPS, then the new gen needs to beat that right? Stepping from the N64/PS2 to Xbox 360/PS3 to drop the frame rate was acceptable, as we got HD which is the jump for that gen. But what jump are we getting from last generation to this generation? Sure the first few months of games for that generation will be running a bit behind, that’s fine. Developers need to get used to the hardware, and learn coding for optimisation. But a year down the line... something is fundamentally wrong with the hardware if all games cannot run at 1080p 60FPS native. I mean it’s only now we are getting games which can run like that.

Mario 64 ran at 60FPS 

This Is Not About Something Versus Something, This Is About a Generation Technological Jump

Just to put something out there, and to emphasise a point. I don't care what I game on, for the most part, except handhelds (they don’t interest me, but that’s preference). I don't care what resolution a game runs at, or how it looks. Pretty graphics are great to have, but not necessary for the core game to be good. I care about you, I care that you are not being ripped off with lies, and deceit. I care that consumers/customers (that’s you) are going to get what you pay for. And honestly, with the current generation of consoles, you simply are not getting that. You are being lied to, and looked down upon on. Deceived over and over again. That is why I am angry at the consoles not running at 1080p 60FPS as standard, not because graphics. But because that is the next jump for the generations step. A step across generations needs to bring some sort of jump, no matter what it is. Be it in the animations, or AI (doesn’t need to be graphics). This generation’s jump is believed to be, and marketed as, running at 1080p 60FPS native. However is this the case? No. If you look at the standout exclusives for the consoles (which we know how they are running), on the PS4 side we have The Order: 1886.

I'm sure it will be a fun game, but all the bull surrounding it puts me off.

Showcase Games

The Order: 1886 is a showcase game, to show off what they PS4 can do in terms of gameplay, graphics, frame rates etc. So what exactly is it showing? That the PS4 can render 4xMSAA in sub 1080p resolution (at 1920x800)? Chief Technology Officer Andrea Pessino quoted the reason for this, “…we do run 4xMSAA which looks spectacular! x800 with AA looks MUCH better than x1080 without : )” and later “To be clear, x800 with 4xMSAA needs more bandwidth than x1080 would, so 1080 no MS would be cheaper.” By cheaper I assume he means less resource intensive, so less taxing on the system. This means they have openly admitted that the PS4 cannot run this game with the extra 280 pixels with 4xMSAA. Why not just use FXAA? That is much less taxing, and still looks great. The Order is also only running at 30FPS, ReadyAtDawn have said the reason is something to this effect. “Running the game at 60FPS makes it looks to sci-fi/fantasy, so running the game at 30FPS hit the movie look we want”. I have a massive issue with these statements, the first is that it just sounds like an excuse for poor hardware, the second is that they are openly admitting that the very expensive hardware is not very graphically powerful. Now looking at the showcase for the Xbox One, Ryse: Son of Rome, exactly the same issue can be found here. The game runs at 1920x900 and at 30FPS. So what does that showcase? Exactly the same as the PS4. Lack of graphical hardware to be able to run the games. So no one console is better than the other.

All the effort went into making it look nice, and they failed at making it play well.

I have nothing wrong with a showcase of something, they just simply show the item in question in the best light. But when that best light is only a small amount (resolution wise) more than the last generation, for me it begs the questions. Where the consoles poorly designed? Where they released too early? Are they too hard to develop for? Or do they simply have weak hardware?

 In The End It Is Just About The Games

I do just love games, and want to play them. So when there are games, I deem (for me) worthy for the purchase of a console, then I will get that console. Even if I am playing at 720p 30FPS. If the game is amazing, or at the very least amazing fun, it doesn't matter how it runs. I have enjoyed it and that, for me, is exactly what I want.

I have enjoyed plenty of games running lower frame rates, or resolutions. The Last of Us, running at 720p 30FPS, did that take away from the gameplay? Or the story? No, not at all. It is one of the best games ever made. Halo 3, Reach and 4, running at 720p/1080p and 30FPS, did it detract from the immense fun, and amount of hours I have put into those games? Not in the slightest.

 

Such an amazing game, does not need 1080p but 60FPS will not hurt (will look smoother)

Generation Steps Need a Technology Jump To Go With It

That is the root of the issue I have, from the 4th generation to the 5th brought disks (PS1).

PS1 disks were black... for some reason.

The jump from the 5th to the 6th brought a lot more power (Dreamcast), games running from DVDs (PS2, Dreamcast, Xbox Original, Gamecube) and built in hard drives (Xbox Original).

Probally the best generation, in terms of singleplayer games of course.

Then the biggest jump in gaming, the 6th generation to the 7th generation (Xbox 360, PS3) brought high definition gaming to our homes, but not only that stable and fully fledged online systems (Xbox Live, PSN), which just grew as the generation went along.

The most impressive (so far) console generation graphically.

So what has the jump from the 7th generation to the 8th given us? Very expensive hardware, which can’t run game much better than the previous generation? We are starting to see where other little jumps are happening, with the cloud services, game streaming. But is this enough for a generations step? I don’t think it is, we need a small graphical, and frame rate jump as well.

The general gaming community is also looking at it from a graphical perspective, “OH LOOK IT’S NOT MUCH MORE SHINY.” I hear them cry. Where I am looking at it from a technological perspective.

Have I succeeded? Let me know in the comment bellow. And of course, thank you for reading.

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