Viewtiful Joe Articles RSS Feed | GameSkinny.com Viewtiful Joe RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Platinum Games Announces New Game, the Mysterious Project G.G. https://www.gameskinny.com/ua3ei/platinum-games-announces-new-game-the-mysterious-project-gg https://www.gameskinny.com/ua3ei/platinum-games-announces-new-game-the-mysterious-project-gg Wed, 26 Feb 2020 12:51:27 -0500 Josh Broadwell

Platinum Games promised four big announcements this year. One of those was The Wonderful 101 Remastered, complete with ludicrously successful Kickstarter. The others were more nebulous  until now.

The studio just lifted the lid on the second of the four games: Project G.G. The final name will probably be different, though, as director Hideki Kamiya said it's just a working title.

Either way, it's Platinum's very first self-funded IP, meaning the studio owns the game entirely and can do with it what it likes. That's not a complete surprise, given the rationale Platinum provided for TW101's crowdfunding campaign, and it likely means we'll see Project G.G. on multiple platforms.

What Project G.G. will be, well... that's pretty much anyone's guess still. It's billed as the final chapter in the Hideki Kamiya superhero saga, and the company's penchant for metropolitan apocalypses is on full display in the Project G.G. reveal trailer.

Where Viewtiful Joe was a "transformative hero" and The Wonderful 101 focuses on hero squads, G.G. is all about being a big hero, Kamiya said. There will also be kaiju — big, scary-ass monsters that usually try to destroy the world.

Whatever it ends up being, the hero saves a terrified Shiba Inu, which means he has my full loyalty forever.

There are two more brand-new announcements on the way from Platinum, so stay tuned to GameSkinny for more Platinum Games and Project G.G. news as it transforms.

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Devil May Cry Director Wants to Work with Capcom Again https://www.gameskinny.com/w8m9e/devil-may-cry-director-wants-to-work-with-capcom-again https://www.gameskinny.com/w8m9e/devil-may-cry-director-wants-to-work-with-capcom-again Wed, 22 Nov 2017 16:52:15 -0500 Greyson Ditzler

In a recent interview with the Japanese gaming magazine Dengeki PlayStation, renowned action game designer Hideki Kamiya voiced his genuine interest in once again working on series from his time at Capcom with Clover Studios. He specifically voiced his interest in creating a "true sequel" to Okami as well as remakes of both the original Viewtiful Joe and Devil May Cry

During his interview with Dengeki PlayStation, Kamiya stated:

I want to work on a Devil May Cry and Viewtiful Joe remake, or a true sequel for Okami. A cooperation with Dante (from Devil May Cry) and Bayonetta might also be fun. Dear Capcom, if it’s okay with someone like me, I will help anytime. Best regards. Everyone, bow down your heads together with me! 

When referring to a "true sequel" to Okami, Kamiya is likely referring to the second game in the series, Okamiden, which was a DS title developed by Capcom without his or Clover Studios' involvement. The Devil May Cry series has also gone without his involvement since the original on the PlayStation 2, and has been lying dormant for some time now.

Both Okami and Viewtiful Joe are franchises that received critical acclaim upon release, with both still discussed quite favorably today. 

Nothing is set in stone yet, as this statement was merely an open invitation to Capcom rather than an official statement of any of these new games being green-lit. Stay tuned to GameSkinny for further news on this topic as it develops!

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5 PlayStation Collections the Vita Needs and You Want https://www.gameskinny.com/er2mz/5-playstation-collections-the-vita-needs-and-you-want https://www.gameskinny.com/er2mz/5-playstation-collections-the-vita-needs-and-you-want Fri, 07 Apr 2017 12:00:01 -0400 GeorgieBoysAXE

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-4b159.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-4b159.jpg","type":"slide","id":"155003","description":"

The odds of a major title landing on the little handheld in 2017 is slim, but that doesn’t mean that the Vita should be ignored.

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There are so many games with collections, like God of War, and Ratchet and Clank that can have plenty of games to arrange into a budget-minded package made to rekindle the same magic that they did when they first came out. The Vita can do so much more, but for now, I’d be happy with the idea of taking some of these potential collections with me on my next flight or road trip on a portable system that doesn’t get enough credit for how awesome it is.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-45298.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-45298.jpg","type":"slide","id":"155000","description":"

The Yū-Nama collection

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I find it strange that Nintendo is the first brand that people think of whenever the topic of weird games come up, especially when Sony has been open to the idea of a game about surviving in a post-apocalyptic Tokyo as a Pomeranian.

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The What Did I Do To Deserve This, My Lord? series (part of the The Yū-Nama series) is a prime example, as they focused on the premise role-reversing the traditional fantasy setup where players take the action of a villain who is trying to defend the safety of his lair from the onslaught of adventure heroes who line up in droves to challenge your domain. The strategical nuance is reminiscent of a tower-defense style of game, only you’re given way more liberty in you arsenal to defend the Demon Lord from the defeat of a noble champion with charming tools and traps made to specifically counter distinctive hero-types and powers.

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The games never really got a fair break, as they were release late in the PSP’s life cycle with some potential legal conflicts over their original names that they projected to release with, and a rushed port of the third entry hastily dropped on the PlayStation Network with little to no fanfare. Hell, don’t even get me started on the silent treatment the upcoming VR spinoff of the series is getting.

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The initial two "Badman" games and No Heroes Allowed, with some of the Yu-Nama puzzle mobile games sprinkled in what could be the niche RPG equivalent of Super Mario All Stars that we never knew that we wanted, yet still deserve to have, and there’s no better system to accommodate the wacky collection that the PlayStation Vita.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-3ce2e.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-3ce2e.jpg","type":"slide","id":"154999","description":"

The Parasite Eve Collection

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It’s strange that the world we live is one where we’re being treated to RPGs that are starting to get a sequel count in the double digits (Persona is HALF-way there!) and yet there are plenty of other properties that only have a handful of titles to their name.

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The Parasite Eve series is such a franchise, and while it hasn’t exactly been ignored  by Square, the publisher has done a crap-job at reviving the series by shoveling the originals over to PSOne Classics on the PlayStation Network as a shallow attempt to generate excitement for the release of the third entry at the time, The 3rd Birthday.

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The science-fiction horror story of Aya Brea is one that deserves to be told again with an upscaled production effort that would fit right at home on the PS Vita. The mechanics of the game’s combat mechanics and stage design are ideal for a “pick up ‘n play anytime” setup that can be alternated between each other like epic chapters to a grand story. Complete the arrangement with additional content, and some behind-the-scenes access to the development of the three titles, and you’ve got a prospect that’s already exciting in concept alone!

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It’s a surprise that Square hasn’t already released a collection like this after continued support of the platform with releases like Dragon Quest Builders and World of Final Fantasy, a Parasite Eve collection could be just the thing to push owners to charge the sleek Sony handheld once again.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-1fed6.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-1fed6.jpg","type":"slide","id":"154998","description":"

The Ape Escape Collection

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I don’t know if you guys heard, but 3D platformers are back in style -- like, gamers are straight HOT for these free-roaming scavenger hunt experiences right now. In all the excitement for this nostalgic renaissance though, one particular gem seems to be glossed over by the fact that it wasn’t on the Nintendo 64; Japan Studio’s Ape Escape had you scrambling through dozens of worlds to nab the eponymous simians themselves in a weird, but enjoyable series of collectathon games.

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When Ape Escape: On the Loose was first release at the PSP’s launch, critics found the revival to be too ambitious, as it suffered from the limitations that it had with the PlayStation Portable’s button layout and single-stick control, which doomed any possibility for the underrated sequels to get another revision themselves on the new handheld system. The Vita is the new opportunity that franchise needs to return from obscurity; I mean do you guys remember what the last Ape Escape game was that released? Ape Escape Move…a party game focused around the troubled motion-control peripheral, it didn’t even get a physical release in the states.

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All Sony needs to do is to get Vita remaster of Ape Escape: On the Loose, and Ape Escape 2-3 from the PlayStation 2 onto one loaded cartridge, and they’ll be able to cash in on the platformer fever with a series that rightfully deserves the prestige that the genre is currently enjoying from the public.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-184e7.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-184e7.jpg","type":"slide","id":"154997","description":"

The Clover Collection

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Before they were known for their games about sexy, violent Witches, or pulpy action, pen-and-ink brawlers, Platinum went by another name, one that wasn’t simply just another rose, but a Clover instead.

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The original Capcom-owned studio helped usher in modern day classics that’re still cherished to this day; classics like Viewtiful Joe, Okami, and God Hand were titles that truly embodied the creative spirit that the team went on to brand themselves with. As acclaimed as the lineup of software is however, they’re admittedly still niche games that are arguably considered to be sleeper-hits than runaway ones, making them all the more ripe for re-releases on an interface that they’re already familiar with.

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It’s no secret that the Vita’s touch control options aren’t the most popular among its features, but the potential they hold for the unique dynamics of the Clover trio is something shouldn’t be ignored. Think back to the Wii port of Okami; the transition it made to motion-controls was subtle enough to be fresh without overpowering the purity of the gameplay, it was a move that influenced many to consider the Wii version of the game to be the definitive one.

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Speculation aside though, these experiences are one that rightfully deserve another release on hardware that can do them justice, and I can’t think of a better way to do it then to include them all in a budget assortment.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-2c1d9.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-2c1d9.jpg","type":"slide","id":"154995","description":"

The Patapon Collection

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The one issue that the Vita inherited from the PSP was its lack of exclusive properties that made carrying one around worth the investment. Not to say that Sony’s pocket systems never had any killer apps of their own, and a prime example of that was Japan Studio’s Patapon, a rhythm-based real-time strategy game that had you time your beats for some beat-downs.

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Timing different combinations to the tune of a jungle drum, players would guide a growing tribe of savages to victory as they would challenge rival tribes for land and posterity in order to regain the honor they once had for their Patapon heritage. Patapon became popular enough to spawn two more sequels with its surprisingly deep and quirky gameplay, and it wasn’t long before the trilogy was considered to be a cult-classic among PlayStation fans, and voyeurs alike.

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Strangely enough, two of the three games never saw a Vita port, which was a shame considering how brilliant the touch-screen interface could be for a reimagined control scheme. Then there’s the upcoming remaster of the collection that’s slated to release for the PS4 later this year; a Vita version of that collection with a Cross-Save feature for its console counterpart would make all the sense in the world for Sony to follow through with -- like, an absolute no-brainer even.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-banner-6d4a3.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/playstation-vita-collection-banner-6d4a3.jpg","type":"slide","id":"154994","description":"

Not since the original Wii, has there been a platform that was so “undead” like the PlayStation Vita; a system that was in this weird purgatory where it was considered a critical success among the masses, and yet was still regarded as a commercial failure. Still, we can only hope that the handheld can host a couple more game collections that could use the portable treatment, poetically giving them, and the Vita, a second chance at a new life.

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Here are some properties that could use the travel package treatment, considering the potential choice-cuts that’re available for a bundled release.

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11 Nintendo Games We Want on Mobile Devices Right Now https://www.gameskinny.com/e9bdh/11-nintendo-games-we-want-on-mobile-devices-right-now https://www.gameskinny.com/e9bdh/11-nintendo-games-we-want-on-mobile-devices-right-now Mon, 26 Dec 2016 03:00:01 -0500 SarahKel

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/n/6/4/n64-console-67e78.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/n/6/4/n64-console-67e78.jpg","type":"slide","id":"145109","description":"

So, there we have it, 11 classic Nintendo games that would be perfect for mobile gaming platforms. We would absolutely love it if these games actually did exist in the mobile gaming world -- here’s to dreaming that one day they will be.

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Let’s see in the comments any other classic Nintendo games you’d like to see come to mobile platforms!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/z/e/l/zelda-50f89.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/z/e/l/zelda-50f89.jpg","type":"slide","id":"145108","description":"
The Legend of Zelda: Link's Awakening
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Just like Mario, no list of Nintendo games for mobile platforms would be complete without a Zelda game. Originally a Game Boy game, it would be perfect as it is already used for gaming on the go.

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The action -- adventure game focuses on exploration and combat, where the player traverses the overworld of Koholint Island, whilst fighting monsters and exploring underground dungeons. Dungeons become steadily more difficult and feature bosses to defeat. Defeating bosses earns the player one of eight instruments required to complete the game.

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The game has an overhead perspective to allow Link to jump and enables side-scrolling. Players can expand abilities with items that are awaiting collection in dungeons. Certain items will unlock previously inaccessible areas and to complete dungeons. Whilst we don’t condone stealing in games (or in real life!) it is fun to steal from the shop and this changes the player’s character name to thief for the rest of the game.

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There are also mini quests and side missions, where players can trade too.

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It is perfect for mobile and another game that we just want for every device possible. Tap on the screen and Link would walk in that direction. Tapping on enemies, could cause Link to attack that enemy. Tapping and holding Link could charge Link for a super attack.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/u/n/punch-out-7ad71.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/u/n/punch-out-7ad71.png","type":"slide","id":"145107","description":"
Punch-Out
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When out and about, it’s great to experience the arcade experience right there in your hand. And this is definitely true of this game.

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This game involves boxer Little Mac fighting his way through the ranks of the Boxing Association. He fights fictional opponents, but his dream is to fight a highly skilled boxer.

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Little Mac has a limited repertoire of attacks in comparison and only include left and right jabs, body blows and an uppercut. However, he is able to defend attacks by dodging, ducking and blocking blows. Sadly, Little Mac can be knocked out, but can regain health by standing up.

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Players fail the game if Little Mac is unable to stand, or even if he’s knocked out on three consecutive times. Keep Little Mac winning to ensure success in the world rankings.

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This game would be great for mobile, as it’s another game that can be picked up and put down easily and has much more game play than an idle game. Use swipe on the screen to dodge left or right, or swipe up to perform a punch. Or even use combo moves including swipes and taps to perform special actions.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/i/l/pilot-wings-92f45.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/i/l/pilot-wings-92f45.jpg","type":"slide","id":"145106","description":"
Pilot Wings
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A perfect game for mobile devices originally developed for the SNES, all about flight simulation.

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There are a few flight simulation games out there, such as Pocket Planes but a Nintendo version would be so much more awesome.  

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The objective of the game is to pass all the training areas and earn licences based on the difficulty of the level. Players need to complete tasks within a specified time limit, for example flying through floating markers. Points are awarded for the accuracy of the mission and time it took to complete. With success, the player completes the missions and earns the pilots wings.

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This would be a great twist on flight mobile games and adding something completely different. The tilts on the phone would be used to move the plane left and right, with forwards and backwards tilting to be used to take off and land.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/w/a/v/wave-race-98f5f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/w/a/v/wave-race-98f5f.jpg","type":"slide","id":"145105","description":"
Wave Race
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A game for the N64 and a successor to F-Zero and is all about jet-skis.

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The objective of the game is to beat other racers, whilst successfully manoeuvring the jet-ski around various buoys. There are two different types of buoy, which determine whether they must be passed on the left or right side. Gain speed by passing the buoy correctly and maintaining this allows players to maintain power without any misses.

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Players can actually be disqualified from races by leaving the course or the water or missing five buoys in a row.

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Honestly, this game for mobile would be addictive as players try to navigate the courses. Tilt the screen to move left and right, but also forward to accelerate and move sharply to avoid those buoys. Tap the screen to perform jumps, or if already in the air, to perform a trick.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/1/0/8/1080-snow-63bc0.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/1/0/8/1080-snow-63bc0.jpg","type":"slide","id":"145104","description":"
1080 Snowboarding
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In the upcoming winter months, we consider winter sports, so how about a mobile game where players can control a snowboarder?

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Players control a snowboarder using a variety of button combinations, to allow jumps and tricks. It is a third person perspective game, to race or train their snowboarder, or even perform tricks. Players in race mode need to beat the other snowboarders and the difficulty of this can be increased or decreased. Choose the best snowboarder that is suitable for the terrain in order to progress. The tricks mode provides the opportunity to accrue points by making the snowboarder perform tricks. Perfect these and the player will progress.

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This is ideal for mobile gaming, with its mixture of gaming styles and training mode keeps players’ interest. The tilt function of the phone would be used not only to turn left or right, but tilt forward to go faster. Players could tap the screen to perform jumps.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/z/e/r/zero-c5dc6.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/z/e/r/zero-c5dc6.png","type":"slide","id":"145103","description":"
F-Zero
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A Nintendo racing game for the mobile market would be a great idea, after all there was a Game Boy version!

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In the game, players control a vehicle with the overall objective of beating the other vehicle, whilst avoiding obstacles. Memorising the game track is important to progression in the game. The F-Zero vehicles are designed to hover and ride at high speeds. There are a number of different vehicles, rated A-E, for the body, boost, grip and weight of the vehicle.

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As such, this would be a great mobile game, as races would be conducted in short time frames, which is perfect for mobile gaming. The tilt function of the phone would be used, in a left and right direction to steer the vehicle. Keep your finger on the screen to accelerate and take your finger off to decelerate.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/v/i/e/viewtiful-81e00.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/v/i/e/viewtiful-81e00.jpg","type":"slide","id":"145102","description":"
Viewtiful Joe
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The side-scrolling beat ‘em up game is an interesting choice for a mobile game, as it’s more simplistic in movement, yet players require a degree of dexterity in combat.

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Joe can move left, right, up and down on a fixed 2D path, within a platforming style. Combat consists of fighting multiple enemies simultaneously and Joe can punch, kick and dodge these enemies. Dodging enemies dazes them, which is a great opportunity to then fight back.

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The VFX (Viewtiful FX) gauge within the game allows players to attribute super hero powers to Joe for a short period of time, and they also make him immune from attacks.

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There is an element of a time management game already within this game, as the VFX Power attacks and coins that allow players to purchase more superior abilities. It would be easy to tap and click on enemies to cause damage, such as a kick or a punch, or perform special actions. Characters would move automatically.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/u/p/super-monkey-ball-94a59.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/u/p/super-monkey-ball-94a59.jpg","type":"slide","id":"145101","description":"
Super Monkey Ball
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Controlling a monkey in a transparent ball on a variety of maze like platforms would surely be a great choice for mobile gaming.

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One level, for example involved rolling along a raised platform with no sides that got progressively narrower, just for that extra layer of difficulty. Therefore, there is a rhythmic aspect to the game.

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As the game is timed, it makes it a really great choice for a mobile device, for quick but fun game play. The phone itself would be used to roll the ball accordingly (with the gyroscope), just like the analog stick in the original game. The most subtle movements of the game would have a direct consequence to the game and hand-eye coordination would be much needed. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/o/n/donkey-kong-7623d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/o/n/donkey-kong-7623d.jpg","type":"slide","id":"145100","description":"
Donkey Kong: Jungle Beat
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Whilst this game may get a few strange looks on the train, as players tap the on-screen bongo drums to control Donkey Kong’s movements, the game would still work great for mobile devices.

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Players needed to get as many points (or beats) as possible in order to progress through the game. Beats are obtained by grabbing bananas and players can complete combo moves in order to really rack up the points. Keep up with the beat in order to keep running.

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This game would work great for mobile gaming, a fun little game to play for 5 minutes, as the game works well as an endless runner, with the game progressing in difficulty. Tapping on the screen when required will cause Donkey Kong to jump or perform an attack, in addition to keeping up with the beat.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/u/p/supermario64-5b43d.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/u/p/supermario64-5b43d.png","type":"slide","id":"145099","description":"
Super Mario 64
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The infamous platformer for the N64, where Mario explored Princess Peach’s castle to save her from Bowser would be an interesting choice, as there are a great deal of missions to choose from.

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In the game, the player is free to navigate Mario within the open-world of the environment and discover it without time limits. Mario meets enemies, friends and puzzles along the way. Stars are collected through completing tasks and it’s the stars that unlock parts of the castle.

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Mario is able to walk, jump, swim and more by using the game’s controls and the swipe ability for mobile devices would be ideal to continue this.

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Mario 64 would work so well for mobile devices -- we think most people want Mario games for every device they have! This could work as an endless runner, with the ability to switch the camera, between the view of behind or sideways to Mario. Players could tap or swipe their phones to perform attacks, jumps, or dodges. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/i/k/pikmin-50a60.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/i/k/pikmin-50a60.png","type":"slide","id":"145098","description":"
Pikmin
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A game originally for the GameCube, back in 2001 this real time strategy game would be a great game for mobile devices.

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Captain Olimar crash lands on a mysterious planet and befriends creatures he calls Pikmin. Olimar utilises their abilities to collect the missing parts of his spaceship he lost during the crash. The player has 30 days to recover the pieces and repair the ship and if they fail, Olimar dies from oxygen poisoning. Each of the three kinds of Pikmin has different abilities, such as surviving in water; however, only 100 Pikmin can be on the ground at any one time. The Pikmin protect Olimar from the world’s predators.

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If the game was a side scrolling, strategy puzzle and adventure game, with touch screen controls, it would be perfect for mobiles. Players could tap which Pikmin they want to use, then tap to assign them to the direction they need to go in, or which enemy they need to attack.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/n/6/4/n64-console-a363a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/n/6/4/n64-console-a363a.jpg","type":"slide","id":"145097","description":"

With the upcoming Super Mario Run now being available for iOS and Android, it has now made GameSkinny consider what other classic Nintendo games would be awesome for iPhone and Android phones.

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With Nintendo being synonymous with handheld gaming, owing to the Game Boy device and more recently the DS/3DS, it seems natural that their classic games are available on the go for your phone.

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So, what games would we choose to have on our mobile devices, well we’ve handpicked 11 best games that would be awesome for our iPhone or Android phone. In no particular order, here’s the list:

"}]]]>
5 Groundbreaking Games That Are Mostly Forgotten Today https://www.gameskinny.com/1aak4/5-groundbreaking-games-that-are-mostly-forgotten-today https://www.gameskinny.com/1aak4/5-groundbreaking-games-that-are-mostly-forgotten-today Fri, 30 Sep 2016 06:00:01 -0400 Jared Elliott

Gaming has come a long way since the golden age of Donkey Kong Country and Super Mario World -- yes, I was an SNES kid -- and what was once an esoteric hobby is now a booming industry, owing in part to the millennials who spent dozens of hours playing Ocarina of Time back in 1998 and now have the money to do more-or-less the same thing today.

Just as gaming grew as an industry, so did developers' persuasion toward creative risk. This led to a significant advancement in the world of video games during the 2000's - titles like Silent Hill 2IcoShadow of the Colossus, and Prince of Persia: The Sands of Time showed the world that videogames are not only a form of entertainment, but also can be captivating works deserving of artistic merit and cultural recognition.

It was during this time that some of the wackiest, most obscure video games were developed and released. Many were critically successful, yet too far removed from conventional tastes to be commercially viable. Nonetheless, the titles on this list all have two things in common: Long-lasting influence (regardless of initial popularity) and innovative gameplay. These are five groundbreaking games that flew under the radar upon release and reside in the shadows of obscurity today:

5. Frequency (2001, PS2)

Today, Harmonix Studios is best-known for developing the popular Guitar Hero and Rock Band series, in which players strum, sing, or drum notes to the rhythm of popular songs - however, Harmonix introduced this gameplay concept four years before Guitar Hero with their first major release, Frequency.

Frequency featured a total of 27 songs, many of which were written and produced in-house by musicians and developers at Harmonix. As mentioned earlier, Frequency was very similar in concept to Guitar Hero and Rock Band - the player controls a "blaster," which hops between dedicated tracks for vocals, guitar, bass, drums, and synth, "blasting" notes in rhythm to produce musical notes and drum beats. At the time, Frequency was utterly unique in design and gameplay - yet in the words of artistic director Ryan Lesser, "It didn't sell very well."

Despite lackluster sales, Frequency spawned a sequel two years later, Amplitude, which featured a tracklist consisting of music from numerous popular artists, including David Bowie, Run DMC, Slipknot, Garbage, and Weezer. Amplitude was a major critical (yet still not commercial) success which opened the door for Harmonix to develop Guitar Hero in 2005. Since Amplitude's 2003 release, demand for a sequel remained astronomical and eventually led to the PS4 release of a reboot in January of 2016 - that's 13 years later!

4. Penumbra: Overture (2007, PC)

It would not be hyperbolic to credit Frictional Games, Inc. for revolutionizing the video game horror genre with Penumbra: Overture, the spiritual predecessor to the much more widely-known Amnesia: The Dark Descent. While a multitude of third-person survival-horror games were developed long before 2007, Penumbra was one of the first in its genre to offer a terrifying experience in the first-person perspective.

Gameplay in Penumbra was essentially a primitive version of that found in Amnesia - the player must carefully slip through the darkness of creepy environments, completely defenseless against a variety of hostile creatures. The plot of Penumbra was revealed through its gameplay and setting, but only to players who had enough bravery to stare where common sense tells most to look away.

Though neither Penumbra: Overture nor its direct sequels were commercial successes, they along with Amnesia laid the groundwork for modern renditions of the same gameplay concept, most notably the ill-fated Hideo Kojima project Silent Hills and the upcoming Resident Evil: Biohazard. Although critics were dissatisfied with the controls of each game, their survival-horror elements received great praise for their ingenuity and effectiveness in scaring the pants off its players - which is why the grand-daddy of them all, Penumbra: Overture, deserves special recognition.

3. Onimusha: Warlords (2001, PS2)

Capcom is no stranger to the survival-horror genre, with legendary titles such as Resident Evil and Devil May Cry cemented in public memory long after their respective debuts.  A few months before the release of Devil May Cry, however, Capcom offered an equally unique, yet somewhat forgotten experience in the form of Onimusha: Warlords.

Set in the 16th century Sengoku period of Japanese history, Onimusha drew heavily from the mythos of that period and gracefully integrated its ancient legends into the plot and gameplay. The player character, Samanosuke, uses mystical weapons, arcane spells, and inimitable wit to defeat the demonic forces of Oda Nobunaga, Onimusha's primary antagonist. It was the first game which successfully applied elements of survival-horror to a plot steeped in Japanese historical fiction - and boy, was it a fun ride. The game drips with tense action, dubious characters, and moments that are scary enough to keep players awake at night.

Onimusha's mythological influence, foreboding atmosphere, and nuanced lore went on to influence later games such as Dark Souls while spawning several sequels of its own. Though it was both a critical and commercial hit after its release, its memory is somewhat occluded by its more widely-publicized sequels. As a result, Onimusha: Warlords is largely forgotten outside of the gamers who lived the experience 15 years ago. And that's quite a shame, considering it was widely regarded as one of the best games released that decade.

2. Katamari Damacy (2004, PS2)

Literally translated as "Clump Soul," Katamari Damacy was a game that was as bizarre and confusing as its name - but charmingly so. Rarely attempting to make sense of itself, Katamari had the freedom to get weird. And it did so with reckless abandon, leaving players' eyebrows permanently raised at the screen.

The premise of Katamari Damacy was simple - sort of. The deific King of All Cosmos has wiped all of the stars from the sky as a result of his binge drinking, and it is the duty of the 5cm tall player character, the Prince, to clean up after the King's mess. This is accomplished with the aid of a magical ball (a katamari) which sticks to anything smaller than itself, eventually causing the ball to reach gargantuan proportions as it picks up bigger and bigger objects in a snowball effect. The giant ball is then used to replace a star in the sky. Rinse and repeat.

The charm of Katamari Damacy arose from its nonsensical humor and entertaining gameplay. The objects which stick to the Prince's magical ball are very small at first, such as thumbtacks, but eventually the ball will pick up cars, cows, trees, entire towns, and even mountains until it reaches a size that is appropriately astronomical. Though it never transcended "sleeper hit" status, Katamari Damacy remains notable for the unabashed creativity which inspired developers to take risks with their own creations.

1. Viewtiful Joe (2003, Gamecube)

Another Capcom release, Viewtiful Joe combined elements from each of the games above to craft a truly remarkable experience. It offered the playability of Frequency, the innovation of Penumbra: Overture, the cinematic flair of Onimusha: Warlords, and the zaniness of Katamari Damacy all rolled into one "viewtiful" package.

Taking the form of a 2D, side-scrolling beat-em-up, Viewtiful Joe puts the player in the shoes of unremarkable Joe, whose girlfriend is abducted by the villain of a movie they are watching. She is taken to the aptly-named Movieland, where Joe must rescue her. Along the way, Joe picks up a cheesy costume and some very cool superpowers which he uses to fight enemies during his journey.

Viewtiful Joe reinvented the side-scroller with its gorgeous cel-shaded graphics, addictive gameplay, and surprisingly captivating story. Superpowers such as slowing and speeding-up time made combat a blast, and were integrated into the game's many platforming elements in a seamless and creative fashion. This allowed the developers at Capcom to make the most of the various environments discovered in Viewtiful Joe, from underground caves to bustling cities.

Since its release in 2003, Viewtiful Joe has spawned a few spinoffs which have made the titular character something of a lesser-known mascot in the same vein as Sonic or Mario. An original experience is usually the best, however, and this remains true to Viewtiful Joe. Sadly, that experience is not remembered as often as it should be. If you haven't experienced Viewtiful Joe, you are missing out on one of the most memorable games of the decade.

And There You Have It...

As gaming continues to grow stronger as an industry, and as new generations of gamers come forth, it's important to remember the titles which elevated gaming from a childhood hobby to a sophisticated, artistic form of expression and entertainment. These are my picks for the top five games that made an impact, but aren't remembered as much as they should be. That being said, everyone may have a different opinion - and I'm curious to know what that is. Do you agree with this list? Let us know in the comments below!

]]>
5 Video Games That Actually Make You Feel Like a Superhero https://www.gameskinny.com/a7m27/5-video-games-that-actually-make-you-feel-like-a-superhero https://www.gameskinny.com/a7m27/5-video-games-that-actually-make-you-feel-like-a-superhero Mon, 12 Sep 2016 09:12:08 -0400 Greyson Ditzler

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And That's The List!

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Thank you all very much for reading we hope you enjoyed it. If you have a superhero game that you felt belonged in the list, or could help to fill out a potential list in the future, feel free to tell us in the comments!

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We know there were a fair few other games we could have mentioned, but we couldn't fit them all into one list. So recommend some more and we may do a follow-up in the future!

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The Wonderful 101 (Wii U)

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The Wonderful 101 is a like a childhood dream of being a superhero brought to life. While it isn't the most tightly designed title from action game experts Platinum Games, it is one of the most fun they've made, and without a shadow of a doubt the most impressive and ambitious. 

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The Wonderful 101 takes Hideki Kamiya's trademarked style of character-action gameplay displayed in impressive past titles like Devil May Cry and Bayonetta. It simplifies it slightly, lightens the tone a bit -- It makes up for it's lessened depth by cramming the game with more color and organic variety than a farmer's market. 

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You play as The Wonderful 100, a group of colorful masked heroes all armed with super-powered suits. Their task is to defend the Earth in the wake of it's third invasion by the evil alien organization, Geathjerk. You must control them all at once in an isometric environment as you hack, slash, punch and more through the alien menace. 

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The gameplay of The Wonderul 101 is what truly sets it apart, as it is consistently fun and extremely creative.

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It's unlike any other game out there, and that starts with it's very controls. Using either control scheme, you must draw specific shapes in order to have large numbers of Wonderful 100 members join up to form giant objects. Ranging from fists, whips, bombs, and more each object has its own unique property.

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Fists can be set on fire and be used to throw fireballs, swords can conduct electricity and deflect laser attacks, and whips can rip spiked armor off of enemies, these are a few of many dynamic options within the title. 

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These objects are also used for intense combat against savage alien forces that only get bigger and more impressive as the game goes on. Alongside battle, there's also creative puzzles which involve the use of several different powers, which keeps the pace constant.

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In addition, the game also manages to include many different 2D shooter segments, all of high quality, and even a boss fight modeled after an NES classic, which I dare not spoil -- There is creativity and variety at every single turn.

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With all that said, however, the game is far from flawless. The fixed camera and perspective can make combat and platforming frustrating and confusing at times, which is unfortunate in a game so heavy in both.

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The combat and spectacle of the game also doesn't get truly interesting until after a few hours. This is after you've gotten used to the unorthodox controls and have purchased a few key upgrades. 

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Most of all, the sections where the main focus is on the game pad screen, while creative and mostly functional, can be pretty finicky. Here, the camera is at it's absolute worst but it can be adjusted. 

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But despite all the negatives, do not let that stop you from trying this game out if you can, because the positives far outweigh the negatives. The game is worth it for it's uniqueness and constant jaw-dropping high-points alone.

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There just isn't any other game quite like The Wonderful 101. It has its flaws like all games, and if they stop some people from giving it a shot, that's totally understandable, if unfortunate.

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There is no game that makes you feel more like a proper, tight-wearing, crime-fighting, and good-natured superhero. If you own a Wii U, you owe it to yourself to buy this game or, at the very least, try the free demo on the Wii U eShop.

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Without the player, there is only a Wonderful 100, and the last one, is you. If the director's cut trailer below doesn't convince you, then nothing will: 

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Viewtiful Joe (1&2) (Gamecube/PS2)

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We live in an age where many video games are trying to be more cinematic, and attempt to evoke the feeling of a tightly-directed film. Unfortunately this occasional comes at the cost of gameplay. There have been few games in recent memory that have succeeded in making themselves feel cinematic without heavily compromising their gameplay. Among those few is Viewtiful Joe, and its one of the best. 

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Viewtiful Joe's unique presentation is reminiscent of both American comic books as well as Japanese sentai heroes. With the combination of its fluid combat and unique time-manipulation mechanics it resulted in a game like no other. This game loves slow-mo sequences in action movies, as well as any shot that makes the good guy look cool. It succeeds at implementing shots like this into both its narrative and gameplay.

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Viewtiful Joe does have a story and characters in addition to it's great gameplay. Now, while neither are by any means deep, the characters are all distinct and memorable. The story is also surprisingly poignant in a simple yet effective way.

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Joe himself is one of the best kinds of heroes in gaming, and one that is all too rare today -- being the kind of protagonist that loves being a hero more than anything.  

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Viewtiful Joe is a game that proudly trumpets the moral that old-fashioned heroes will never go out of style and manages to reflect this in both it's gameplay and plot. It is a classic cheesy action flick in playable form and it loves being what it is.

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Hey, if you don't believe us, just ask Tom from Toonami:

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Saints Row IV (Various Platforms)

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Saints Row IV bids farewell to whatever remaining sense of restraint that the series had after Saints Row the Third, and gives way completely to scattershot, ridiculous, video-gamey fun.

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Saints Row IV takes the player through the destruction of Earth and the extinction of most of humanity, and the leader of the Saints -- the now president of the former United States -- must stop the evil Zin empire and their foppish leader Zinyak.

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The story is over-the-top and full of surprises, all of them good, and it's topped off by a surprisingly strong character focus and witty, often intelligent dialogue. It's a game that does a great job of looking childish and stupid when it's actually pretty smart.

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Throughout the course of it's robust campaign, Saints Row IV gives the player piles of creative guns, effective superpowers, and kooky appearance customization options to mess around with.  The sandbox city, while reused from Saints Row the Third, feels new and fresh. This is thanks to new content accessible via the new super-speedy running and jumping somewhat similar to Prototype, but done with more fluid and smoother controls.

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The story is comedic and loaded with memorable moments, high-quality comedic banter, and a truckload of fantastic gameplay set-pieces. Some set-pieces are so fleshed-out that they could have come from a completely different game. 

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With all of these different mechanics coming and going, some may say that the game lacks discipline, and that's somewhat true -- but that's a big part of the game's main appeal and charm.

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To quote Ben "Yahtzee" Croshaw in reference to the game:

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It's a mess, but it's a fun mess.

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Saints Row IV is the epitome of power fantasy.

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It's bite-sized sort-of-sequel Saints Row: Gat out of Hell is also a blast, and built directly on the foundation of IV, so if you end up liking four, jump straight onto Gat out of Hell and enjoy another couple of hours on the fun-train. 

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Prototype Series (Various Platforms)

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Both Prototype and it's sequel Prototype 2 gave their players excellent murder playgrounds to frolic around in. Which isn't that surprising, as you'd probably expect the same developer as The Simpsons: Hit & Run, to understand chaotic gameplay pretty well.

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There isn't much to say about the gameplay of the Prototype series, as the two games are very similar, and the gameplay is pretty simple, but just deep enough to be involving and challenging.

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Both Prototype games are highly visceral murder-centric sandboxes that guide the player through a sinister conspiracy plot unfolding in New York City. The protagonist becomes unwillingly involved and is turned into a super-powered mutant with killer superpowers.

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The story isn't the best in either installment, although that isn't for a lack of trying. It's mostly because it's too difficult to rationalize all of the horrible things that the protagonists do to really call them heroes.

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Both Alex Mercer and James Heller are more villains or anti-heroes than traditional heroes. But if this was necessary in order to allow the player the previously mentioned freedom in gameplay, I'd call it a fair sacrifice.

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You are free to kill, maim, and cause property damage in a number of wonderfully creative, and most importantly -DESTRUCTIVE ways- Everything from disguising yourself as a soldier by eating one alive, to hijacking tanks and helicopters with your tentacle arm, to even turning human enemies into bombs and throwing them into a huge crowd to watch everything get pulled into them before exploding.

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Prototype 2 improved on a lot of the minor flaws found in the first game, by improving on the slightly frustrating controls, changing the upgrade system, and making the sandbox a great deal larger with much more colorful and high-end graphics. Despite these obvious improvements, both games are different enough from each other to be worth playing, and are both easily recommendable.

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It's a true shame that Activision closed Radical Entertainment's doors even after Prototype 2's excellent sales, but if nothing else, Prototype 2 was a great game and a great swan song for an overall great developer.

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Take a peek below at how fun it can be to murder your maker:  

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Batman Arkham Series (Various Platforms)

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Alright, let's get the really obvious one out of the way.

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Yes, the Batman Arkham games are almost all excellent. In an industry full of competitors, they stand out as grand examples of both how to handle a license. They're also great examples of how to immerse a player in a fictional world, and really get inside the head of the main character.

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From the original Arkham Asylum to the fairly recent Arkham Knight, everything in these games allow you to really feel like Batman. From the colorful rogue's gallery, the utility belt, and to the Batmobile itself.

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Each Installment in the series is similar in gameplay and controls, but all distinct enough from each other to be sold on their own merits. All of the titles (except possibly Arkham Origins) can be easily recommended. 

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Video games allow us to make believe in so many different ways. There are video games that let us escape from reality to become; space marines, cartoon animals, and even futuristic bartenders serving drinks to robots.

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But of all the escapist alter egos that gaming provides us with, none are quite as popular, or immediately gratifying, as the superhero.

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There are loads of classic superhero comics and graphic novels, and we're now in the middle of a renaissance for superhero films.

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But video games actually let you become a superhero. Watching Spider-Man swing between buildings and smack The Green Goblin around is all well and good, but it can't compare to actually getting the chance to do it yourself.

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There have been a number of good games where you can be a superhero. Unfortunately, most fall victim to be tie-in shovel-ware. This list is dedicated to those few games that go above and beyond and actually manage to make the player believe-- even if just for a moment -- that they are a true hero themselves.

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Also, for the sake of representing some more original games, the number of games with licensed superheroes like Spider-Man or Superman (pfft, yeah right) has been kept low. With all that said, let's put on our tights and capes, and answer the cry for justice!

"}]]]>
Any Port in a Storm: Viewtiful Joe 1 & 2 (Gamecube/PS2) https://www.gameskinny.com/h7fry/any-port-in-a-storm-viewtiful-joe-1-2-gamecubeps2 https://www.gameskinny.com/h7fry/any-port-in-a-storm-viewtiful-joe-1-2-gamecubeps2 Wed, 17 Aug 2016 11:00:16 -0400 Greyson Ditzler

Welcome to "Any Port in a Storm", where we discuss games in dire need of a port in order to remind the newer generations of what they're missing.

And they have been missing out on A LOT.

Viewtiful Joe was the first game developed by Clover Studio, the now defunct subsidiary of Capcom -- many of whose employees would go on to work at developer Platinum Games. 

The first two Viewtiful Joe games remain unique and wildly entertaining to this day; and in the modern video gaming landscape, games like these have become more popular in just the last few years.

Going back to Platinum Games for a moment, their particular brand of intensely stylized character-action game has been very successful as of late (Bayonetta 1 & 2, Metal Gear Rising: Revengeance, Transformers: Devastation, etc).

Additionally, the Devil May Cry series showed the industry years ago that there is a strong market for challenging games that emphasize flashy action.

So why should we leave the Viewtiful Joe series to be forgotten?

We shouldn't. Here's why.  

The combat is unlike any other game out there.

The combat in Viewtiful Joe is a splendidly flashy and thoughtful combination of platforming, puzzles, and a massively satisfying beat-em-up.

You start the game with the ability to double-jump, punch with one button, kick with another, and that's it. You can also acquire different techniques to pull-off with combinations of buttons by purchasing upgrades at the shop in-between sections of levels.

This allows for players to try out different styles of play each time through the game, as well as experimentation with either accelerating or limiting their own progression.

But what really steals the show are the VFX powers.
Viewtiful Joe displays a masterful understanding of the idea of game design that is simple to understand yet mechanically deep.

The Viewtiful Joe games have Joe travelling through "Movieland" -- and as such, the strongest superpowers of all are those of special effects, which is what the VFX powers are, and they allow Joe to become a living, breathing action movie star.

Within one hour of play Joe has the abilities to Slow down time, Speed it up, and Zoom in the camera on himself. Using these powers (that follow a unique kind of game-logic all their own) Joe must take on waves and waves of robots and giant animal bosses all dressed up like cowboys, seductresses, and ballerinas among other things.

Viewtiful Joe displays a masterful understanding of the idea of game design that is simple to understand yet mechanically deep.

Punches and kicks will send smaller enemies flying in different directions depending on how and where you hit them with what move. This further allows for strategy as one enemy becomes a potential way to dispose of several enemies, and the player becomes aware of the importance of spacial awareness, as well as proper placement of themselves among enemies.

The combat and it's many layers allow for a flowing experience that challenges and intellectually stimulates the player while at the same time sticking to the game's core philosophy of feeling like an unstoppable action hero in a blockbuster movie.  

The combination of American and Japanese art-styles creates a truly unique aesthetic.

The art-style of the Viewtiful Joe series as a whole was inspired by a combination of American comic books and Japanese Tokusatsu (means "special filming"; relates to things like Godzilla or Power Rangers).

Viewtiful Joe uses bright cel-shaded graphics make the game's visuals really pop, and the use of 3D models on a shifting 2.5D plane with stationary sprites in both the background and foreground make the game look like no other game that's ever been released. 

 

While the art-style is somewhat comparable to things like The Wolf Among Us or Jojo's Bizarre Adventure, what with their bright colors and heavy shadowing, there are still no other games with a style that quite resembles the Viewtiful Joe games (in both graphics and gameplay).

This excellent art would remain constant throughout the series, and this is especially apparent in the character and boss designs from across the different games. 

Charles the Third from the first Viewtiful Joe

Charles the Third from the first Viewtiful Joe

Frost Tiger from Viewtiful Joe 2

Frost Tiger from Viewtiful Joe 2

Killer Hands from Viewtiful Joe: Double Trouble

Killer Hands from Viewtiful Joe: Double Trouble! 

And most importantly; The game's characters and tone.

Joe is the kind of character that is bewilderingly uncommon in video games, despite how perfectly made for the medium he is. He may not be very smart, or complexly written, and his ego gets in the way of his heroism constantly; but that's what makes Joe so special.

Joe is the rarest kind of character in video games these days -- a character who is glad to be in a video game. 

Joe is a character that loves being a hero. Not just any hero either, a superhero. He loves comic books, old cheesy movies, and respects nothing more than the old-fashioned hero who never gives in to the temptations of the dark side.

Joe shouts things like "Let's rock baby, yeah!" and "Yahoo!" when he's jumping around and beating up baddies.The one thing he has wanted all his life more than anything is to be a true hero like his idol Captain Blue, and now he has exactly that opportunity when his hero bestows his powers unto him.

It's just really nice every once in a while to have a player character whose thoughts and actions reflect those of the typical player. Those thoughts being: "Let's have some fun!" 

That pretty sums up the philosophy of the whole series, actually.

Every game has a story with an overall comedic tone, with occasional melodrama thrown in that the game actually manages to make into serious conflict with real tension, and the dialogue is straight out of the Saturday morning cartoon of your dreams.

And it's all a complete blast to play.

And then came the Sequel.

The sequel, Viewtiful Joe 2, is basically more of the same, and it's still great! It added new VFX powers, new and different vehicle sections, and a campaign built around using both Joe and Silvia together.

Having Silvia become a playable character with her own strengths and weaknesses was a great move. She was great in the first game too, even as an NPC you saw all of three times -- as she was far from the typical "damsel in distress".

She wears glasses, is a physically affectionate and romantic person, and isn't afraid to tell Joe off for being an idiot -- while at the same time being a supportive and caring person who likes to see Joe happy, in addition to being a competent fighter on the same level as him. 

A split like that takes dedicated practice. Bravo, Silvia.

So many new things came out of her inclusion -- new moves and combat styles split between the two characters, more complex and intricate puzzles that required the use of both of them, and perhaps best of all, the audience actually got to see Joe and Silvia being a couple.  

 Now THAT"S what I call a Power Couple.

The second installment did suffer very slightly from a mildly higher emphasis on puzzles, as well as less content that the original, but as a follow-up to such a great starting point, it more than succeeds as a sequel.

It is a genuine treat to see these two actually acting like romantic partners (albeit bickering ones). It leads to wonderful moments where they smack-talk bosses together, or call out each other's names when they swap out, or even say things like "Okay, your turn honey" and "Go get 'em sexy!".

It also gives way to plenty of comedic moments where Silvia is completely focused on the task at hand, and Joe's just trying to have fun and hitch a ride in an enemy U.F.O, or getting tricked by an obvious robotic duplicate of his own girlfriend.

The second installment did suffer very slightly from a mildly higher emphasis on puzzles, as well as less content that the original, but as a follow-up to such a great starting point, it more than succeeds as a sequel.

I think that IGN put it pretty well in their "Top 100 Playstation 2 Games" when they said: "All sequels should be this fun".  

At the end of the day it comes down to this:

Viewtiful Joe is a game, and a series, that does not deserve to be forgotten. It's indicative of different time in gaming, when bright and colorful was the norm, and leaving it and it's excellent quality behind would be a tragedy.

It's also clear the Capcom still cares about the IP somewhat.

Joe was included in Marvel vs. Capcom 3 as a playable character, as well as Tatsunoko vs. Capcom: Ultimate All Stars, and Joe and Silvia even made a cameo in the Archie Comics crossover series "Worlds Unite" just last year.

We're getting closer to getting it right... but we're not quite there yet. 

A proper Viewtiful Joe 3 (ideally with Hideki Kamiya, Atsushi Inaba and Platinum Games at the helm) is definitely something that both fans and newcomers alike would get a huge kick out of; But if nothing else, the first two games from Clover Studio deserve to be re-released.

Capcom doesn't even need to give the games an HD collection of any kind (although one would be nice).

A good place to start would be to simply re-release these games so that they're easier to find and play -- which could also help Capcom judge the popularity of the brand, and possibly help them to consider continuing the series (I know I'd buy it with money).

So please Capcom, re-release Viewtiful Joe and Viewtiful Joe 2. The world needs games like these with heroes like him.

 We'll say it for you Capcom; if you do this for us. Please.

]]>
Top 5 Awesome Old Guys https://www.gameskinny.com/gcyzh/top-5-awesome-old-guys https://www.gameskinny.com/gcyzh/top-5-awesome-old-guys Fri, 10 Jul 2015 19:57:51 -0400 Matt Amenda

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1. Victor Sullivan

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Uncharted Series
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Victor Goddamn Sullivan. Good Ol' Sully. This man is a wonder of the world.

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He's a treasure hunter, pilot, con-artist, thief, womanizer, expert marksman, and world-class adventurer. He's robbed graves and cheated death across the globe. He's survived this long by outsmarting his enemies when he can and punching them in the face when he can't. He's a silver fox with a heart of gold and lungs of charcoal. He is...the most interesting man in the world.

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I had made a list of most awesome guys, period, he'd still be number one. He is the most lovable, fascinating, kickass characters in any game, of any age. He is the daring deed and swashbuckling adventure, personified. I LOVE this guy.

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2. Orca

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The Legend of Zelda: The Wind Waker
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You can slay monsters the size of mountains. You can conquer impossible dungeons. You can find the most legendary weapons in the world. You can even defeat the King of Evil himself.

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But as powerful as you may become, you will never beat Orca.

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This shirtless, barefoot old fisherman is one of the last sword masters on the Great Sea, and any duel with him is absolutely epic. It's like the fight between Yoda and Count Dooku times five. If you can survive for five minutes in the ring with this man, nothing else will be a problem for you.

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That, and he's super nice and wise and stuff. Great guy all around. Just ignore those dead white eyes of his.

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3. Big Boss

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Metal Gear Series
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Yes. Yes he is.

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The sad part is I can't fully explain how awesome he is without spoiling the entire series. For those of you who haven't enjoyed the Metal Gear series, here's an idea: this was a guy who, throughout the entire saga, from Metal Gear Solid 1 in 1998 to Metal Gear Solid 4 in 2008, was always mentioned with a measure of fear and respect from everyone who knew him, but was never actually seen. But then, at the very end of 4, after a whole ten years, he finally shows up in person. It's only for about 20 minutes, and in those 20 minutes he makes one hell of an impression.

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Without spoilers though, he's the original Legendary Soldier, and he makes Solid Snake look very foolish very quickly. And the eye patch gives him some points too.

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4. Captain Blue

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Viewtiful Joe series
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Contrary to what he appears, this man is neither senile nor a joke character. He's basically what would happen if Zordon decided to get out of his tube, squeeze into Blue Ranger's suit, and take off in the Megazord to fight evil for a while. Then he decides to teach the first kid he meets to put on tights and fight evil too.

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What makes him so hilarious and so awesome is that he is completely dead serious about the whole thing: he carries himself like this great superhero while dressed like Commissioner Ultraman up there. There is no trace of hamminess in him, he straight-up teaches you how to do kung fu in slow motion and stuff. It's righteous.

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Also he has one of my favorite farewell catchphrases: "May hero-ness be with you".

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5. Gouken

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Street Fighter Series
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This is what Master Roshi would look like if somebody stole his shades and swimsuit magazines.

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Look at how ripped that guy is. I mean, nobody has realistic proportions in the Street Fighter series, but among a roster of stacked guys with freakishly large hands and feet this guy is a bearded brick shithouse.

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I love how the guy just floats whenever he does stuff. All his animations in Street Fighter IV are so graceful and floaty all the time even when he's smacking dudes across the screen. He'll finish doing some impossible tornado kick straight up into the air, then float down really softly like some giant septuagenarian Peter Pan. Love it.

"},{"image":"http://s3.amazonaws.com/gameskinnyop/a/c/5/ac514c755ae052c929289c08579d46e9.jpg","thumb":"http://s3.amazonaws.com/gameskinnyop/a/c/5/tiny_ac514c755ae052c929289c08579d46e9.jpg","type":"slide","id":"74723","description":"

You ever see those shirts that say "Old Guys Rule" on them? They're absolutely right. Old guys most definitely rule. I've got a soft spot for men who, instead of growing frail and feeble, just keep getting more experienced, more dangerous, and more awesome as time marches on. Men like that are God's tools for smiting the whippersnappers. And I love them.

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In real life they're pretty rare and don't last long, but luckily we've got video games to fall back on. Here's the Top 5 list of stout fellows who laugh in the face of old age and keep on kicking ass well past when nature thought they should. Because like fine bourbon, video game characters only improve with age.

"}]]]>
Top 5 Video Game Franchises That Scream "Reboot!" https://www.gameskinny.com/g8j4q/top-5-video-game-franchises-that-scream-reboot https://www.gameskinny.com/g8j4q/top-5-video-game-franchises-that-scream-reboot Fri, 21 Mar 2014 06:12:34 -0400 Xavier's

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This can be interpreted as a metaphor for the rise and fall of great original first person shooters that have lost momentum for the likes of Call of Duty or Battlefield. Although those franchises do have their own merits, old school Medal of Honor set in WW2 was really the first time you could truly immerse yourself into to a gripping historical epic. Without those remarkable moments we would not have our blockbuster shooters today. Medal of Honor should come back as that classic WW2 shooter that could bring out that sense of wonder from you like its predecessor did in the olden days.

"},{"image":"http://images.gameskinny.com/gameskinny/53b1bba2117df9adfbe9404b1f943022.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_53b1bba2117df9adfbe9404b1f943022.jpg","type":"slide","id":"36083","description":"

Werewolfs, Weredragons, need I say more? Altered Beasts is a brilliant concept concocted by Sega in the bit wars and has since carried over to the ps2. Tragically it has been forgotten by the masses by its lack of any installments. What a gold mine it would be if someone would just give this game a next gen facelift? Weredragons alone would sell copies for this imaginative license.

"},{"image":"http://images.gameskinny.com/gameskinny/7c7cf4e774598433ff7db3a7cd878baf.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_7c7cf4e774598433ff7db3a7cd878baf.jpg","type":"slide","id":"36082","description":"

What in the world has Capcom done to their IPs? No series has gotten more neglected by the company than Dino Crisis. Although some may dismiss this underrated suspense-fest as simply "Resident Evil with dinosaurs," anybody  who has experienced   Dino Crisis and especially Dino Crisis 2 knows that this franchise kicks ass with its awesome storylines, ominous soundtracks, and action packed velociraptor skirmishes. We need to see more adventures in these Jurassic epics, and as long as the end result isn't Dino Crisis 3, than I hope someone can reinvigorate the franchise.

"},{"image":"http://images.gameskinny.com/gameskinny/5ce8ef227ec254f167cfc656736c8c11.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_5ce8ef227ec254f167cfc656736c8c11.jpg","type":"slide","id":"36081","description":"

Viewtiful Joe is a cell-shaded masterpiece that has spawned its own line of merchandise and even a show. However, despite its extraordinary fanbase, the series has seemingly died down with no new installments as of late. Although some may argue The Wonderful 101 is a spiritual successor, we need  some other companies take on this early 2000 classic for a new generation of fast punches and wicked outfits.

"},{"image":"http://images.gameskinny.com/gameskinny/2471b6621786228226c1e8d7f21a9f5b.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_2471b6621786228226c1e8d7f21a9f5b.jpg","type":"slide","id":"36080","description":"

If there was any game that desperately warranted a sequel, by god it was Tim Schafer's masterpiece Psychonauts. With incredibly charming characters, a unique art style, and an enticing story, It would be a great success for any company to revive this fallen gem and all of its IP glory now that the original has developed such a cult following.

"},{"image":"http://images.gameskinny.com/gameskinny/c0ffd75273f86bc7790e4d4fef16a0e9.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_c0ffd75273f86bc7790e4d4fef16a0e9.jpg","type":"slide","id":"36085","description":"

With the recent success of Tomb Raider, and the incoming reboots of Wolfenstein and Doom, doing a game a different path seems to be the popular path throughout gaming. These are my top 5 game franchises that I would love to see brought back to life on our new gaming machines!

"}]]]>
Capcom Set to Announce 13 New Games https://www.gameskinny.com/zzjwe/capcom-set-to-announce-13-new-games https://www.gameskinny.com/zzjwe/capcom-set-to-announce-13-new-games Tue, 23 Jul 2013 18:06:56 -0400 Aneudys Tejeda

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Dino Crisis
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Turok ain't got nothing on Dino Crisis. I have memories as a kid being afraid of Jurassic Park and this game is the cause for that (I didn't see Jurassic Park until I played this game) a true survival horror game on a different level than zombies and necromorphs. Probability of this is highly unlikely but it would make for an amazing surprise.

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That's all for my on what Capcom may announce. What games do you hope to see from Capcom at their event? 

"},{"image":"http://images.gameskinny.com/gameskinny/3959b5be0abcbf59a14840b92d68b3d9.png","thumb":"http://images.gameskinny.com/gameskinny/tiny_3959b5be0abcbf59a14840b92d68b3d9.png","type":"slide","id":"13915","description":"
Mega Man X
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Megaman has been treated very poorly on behalf of Capcom. They made him out to be a comical character in Street Fighter X Tekken. Megaman has had numerous delays and out right cancellations. Yet Capcom still tries to give him life, so that counts for something right? Megaman is still a mainstay in gaming culture he just needs his comeback game.

"},{"image":"http://images.gameskinny.com/gameskinny/126fc01df5f8da13b61f91556fd678ac.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_126fc01df5f8da13b61f91556fd678ac.jpg","type":"slide","id":"13913","description":"
Devil May Cry
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As a huge fan of the Ninja Theory remake, I would love nothing more than for this new DmC series to continue. Limbo was a beautiful world, and the character models were amazing. Now I'm not expecting a full fledged trailer or anything but even if its a logo I would be very happy.

"},{"image":"http://images.gameskinny.com/gameskinny/3402c15cec1e04997a8bf4bf09003260.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_3402c15cec1e04997a8bf4bf09003260.jpg","type":"slide","id":"13912","description":"
Resident Evil 7
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Resident Evil 7 is most definitely in the works. Regardless of the sales and reception of RE6, Resident Evil is practically a cash cow for Capcom. If 7 isn't in the works, You can bet that there is a spin off of sorts being made. Heck this event is set to announce some mobile and Social Games, why not have this massive zombie franchise available on Facebook.

"},{"image":"http://images.gameskinny.com/gameskinny/4ac1e78ff5dce13a788f8440c4837028.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_4ac1e78ff5dce13a788f8440c4837028.jpg","type":"slide","id":"13911","description":"
Okami
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In correlation with Viewtiful Joe, Okami is another visually impressive game from Capcom. with a DS sequel and a HD remake, Capcom still has a spot in their heart for Okami. Best described as the only game to "out Zelda, Zelda" Okami is another franchise that could use a next gen lift or even a Vita port.

"},{"image":"http://images.gameskinny.com/gameskinny/9741b6fb917d841df8c026202f1d6baa.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_9741b6fb917d841df8c026202f1d6baa.jpg","type":"slide","id":"13910","description":"
Viewtiful Joe
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Viewtiful Joe is highly unlikely but one can dream right? Viewtiful Joe is one one of the most vibrant colorful games of last gen in my opinion. With the next gen technology looking absolutely amazing, we should put that graphical power to a game like Viewtiful Joe. a bright side scrolling action movie on steroids might be the kick in the pants we need from all these serious games.

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"},{"image":"http://images.gameskinny.com/gameskinny/8e72f78d29d839c8c7e18b0d54aa8273.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_8e72f78d29d839c8c7e18b0d54aa8273.jpg","type":"slide","id":"13909","description":"
Capcom Event Predictions:
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On August 1, Capcom is announcing 13 new games ranging from smartphone titles to Social games to next-gen titles as part of its streaming "Network Game Conference". This GAF thread has extracted and translated details from the post, confirming that updates to both Monster Hunter Frontier G and Onimusha Soul will be discussed during the event. But there are still 11 other games that could come out from this event so why not share some predictions.

"}]]]>