Warcraft 3: Reign of Chaos Articles RSS Feed | GameSkinny.com Warcraft 3: Reign of Chaos RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Warcraft 3: Reforged Gets 2GB+ Band-aid Patch https://www.gameskinny.com/ugqlh/warcraft-3-reforged-gets-2gb-band-aid-patch https://www.gameskinny.com/ugqlh/warcraft-3-reforged-gets-2gb-band-aid-patch Sat, 08 Feb 2020 09:00:01 -0500 Ashley Shankle

Warcraft 3: Reforged has gotten off to a rocky start, and Blizzard appears to be trying to fix some of the problems plaguing the RTS remaster. Of course, fixing those issues will go a long way toward regaining the trust of fans, as the overall Blizzard response so far has been rather hit or miss. 

In the spirit of that, the game has received a 2.2GB patch with some improvements over Reforged's release state, including some animation adjustments for cutscenes and in-game units, bug fixes, and further distinctions between the Classic and Reforged versions.

Read the full patch notes below:


  • Players should no longer be met with a “defeat” screen after loading into a mission.
  • Audio levels for some dialogue have been adjusted.
  • The animations, triggers, and cameras for some cutscenes have been tweaked.
  • Disconnecting or logging out will no longer change the save file folder.
  • Fixed a number of issues that would block progression or not give credit for completing missions.
    Developer’s note: Updating a map for these types of fixes invalidates prior saves. This is similar to how replays from prior game client versions no longer work. Campaign progress will not be lost.

Custom Games

  • Multiboards should no longer crash custom games.
  • Joining lobbies for the same map no longer creates duplicate versions of the map.
    Developer’s note: This also resolves disconnects from improper map names.


  • The rendering of Classic mode has been updated.
  • Resolved an issue with hitching when constructing buildings or training units for the first time.
  • Fixed Ziggurat upgrade animation in Reforged mode.
  • Adjusted animations and portraits for multiple units and buildings.
  • Units completing training while off-screen again have voices.
  • Starting locations are again obscured by the fog of war.


  • Whispers now include the name of the sender.
  • Locale settings for audio and subtitles can now be adjusted independently in Battle .net prior to launching the game.
  • Non-Latin glyphs no longer overlap.
  • A tooltip now displays when hovering over truncated text.
  • Chat keeps up with the latest messages.
  • Heroes on the match results screen are now contained by boundaries.
  • All menus are now distinct between Classic and Reforged graphic settings. • Developer’s note: We’ve implemented a temporary solution to better inform whether you are playing in Reforged or Classic mode, by applying a sepia tone to the background images for Classic.

These additions are a step in the right direction, but Warcraft 3 fans are already riled up over state of the game at release, and the game needs a lot more than some small adjustments to bring it up to modern standards as Blizzard promised last year before release.

Additionally, Blizzard still retains all rights to any custom game content created for Warcraft 3: Reforged. Stay tuned for more on the developing saga of Reforged

Warcraft 3: Reforged Refunds Underscore Poor Fan Reception https://www.gameskinny.com/adjln/warcraft-3-reforged-refunds-underscore-poor-fan-reception https://www.gameskinny.com/adjln/warcraft-3-reforged-refunds-underscore-poor-fan-reception Thu, 06 Feb 2020 12:44:41 -0500 Ashley Shankle

To say the community is angry about the launch-state of Warcraft 3: Reforged would be an understatement.

Issues such as custom games not being available (and being owned by Blizzard once they are), forcing vanilla owners onto the new client, a total lack of a competitive ladder, and the "new" cutscenes not really being new have once again turned the company's fanbase against it. That doesn't mention minimal gameplay tweaks and negligible improvements to the remaster's additional voice lines. 

Early last week, Warcraft 3: Reforged owners claimed they were being banned from Blizzard's forums for helping other dissatisfied players with refunds or even being banned for asking.

This week, Blizzard is openly allowing refunds for any Warcraft 3: Reforged owners unhappy with the state of the title regardless of time played or when the game was purchased, meaning you can hop right on over to this page and request a refund.

Blizzard said: 

Blizzard stands by the quality of our products and our services. Normally we set limits for refund availability on a game, based on time since purchase and whether it has been used.

However we want to give players the option of a refund if they feel that Warcraft 3: Reforged does not provide the experience they wanted. So, we've decided to allow refunds upon request for the time being. 

The World of Warcraft community has openly spoken about Blizzard's declining customer service quality over the past few years. The forum bans shouldn't be a surprise to anyone who has tried to toil through their support since 2015.

What is surprising is that this renowned developer and publisher put so little effort into the remaster of one of its best titles. More so is the attempt to squash dissent on its forums rather than paying heed to the very base willing to pay the ($30) price for a remaster of an 18-year-old game. Warcraft 3 deserves more respect than this.

Warcraft 3: Reforged saw release on January 28 for PC. Stay tuned to GameSkinny for more Warcraft 3: Reforged news as it develops. 

Warcraft 3: Reforged's Custom Game Policy is Bull https://www.gameskinny.com/n68xr/warcraft-3-reforgeds-custom-game-policy-is-bull https://www.gameskinny.com/n68xr/warcraft-3-reforgeds-custom-game-policy-is-bull Thu, 30 Jan 2020 15:30:13 -0500 Ashley Shankle

The launch of Warcraft 3: Reforged has been rocky to say the least. The game has launched without a ladder, the promised UI is pretty much exactly the same as the original game, and those promised dialogue and cutscene updates are really something. 

These issues are all minor in the face of the largest of them all. It's one that Blizzard themselves wouldn't consider a problem but custom map creators have to suck up: Any Warcraft 3: Reforged custom games are property of Blizzard.

This claim isn't being hyperbolic or an exaggeration in any way. The exact phrasing of the section of the EULA is as follows:

Custom Games are and shall remain the sole and exclusive property of Blizzard. Without limiting the foregoing, you hereby assign to Blizzard all of your rights, title, and interest in and to all Custom Games, including but not limited to any copyrights in the content of any Custom Games.

If for any reason you are prevented or restricted from assigning any rights in the Custom Games to Blizzard, you grant to Blizzard an exclusive, perpetual, worldwide, unconditional, royalty free, irrevocable license enabling Blizzard to fully exploit the Custom Games (or any component thereof) for any purpose and in any manner whatsoever.

What this means is Blizzard is able to claim any custom game modes and content as their own and use it however they wish including taking content creators' hard work and claiming it as their own.

Punishment for Missing the Boat

It's not hard to see why Blizzard has decided to take this stance if you understand the history behind Warcraft 3 and DotA. Well-before League of Legends smashed onto the scene, there was the Warcraft 3 custom game DotA.

Despite being a Warcraft 3 custom game, DotA dominated a large part of the competitive gaming scene for nearly a decade and eventually became more popular than the game that housed it. In time, DotA-likes such as League of Legends and Heroes of Newerth led the charge into the full-fledged MOBA genre that continues today.

Eventually, Valve wrangled in DotA developer IceFrog to create Dota 2 as a full-fledged titled, before Blizzard could get to him themselves. And so Blizzard was left to cobble their own MOBA together in Heroes of the Storm, without the characters that were so well-known to the community and without the vision of the original game.


It's no mystery why Blizzard has decided to grasp onto any potential massive hits within Warcraft 3's custom game sphere you would, too, if you were burned by being too slow on the draw to lock down an emerging genre.

The objective failure of Heroes of the Storm doesn't help, either. (Hey, don't shoot the messenger here. I played HotS daily for over a year. Nothing changes the fact its competitive scene has been gutted and development put on the backburner.)

This isn't just a slap to the face to the vast majority of content creators for the Warcraft 3 scene that dump hundreds of hours into working up new and creative game modes, it's a glaring example of just how far the Blizzard of today is from what its fanbase imagines it to be.

It's no one but Blizzard's own fault that they didn't get on the Dota 2 train in time, but content creators for this new half-baked Warcraft 3 remaster will have to suffer for Blizzard's own inaction all those years ago.

How anyone could possibly defend this decision is totally and utterly beyond me, but one thing is for certain: this EULA ensures Warcraft 3: Reforged's custom game scene is dead on arrival.

Warcraft 3: Reforged Delayed, But Only a Bit https://www.gameskinny.com/ha9ro/warcraft-3-reforged-delayed-but-only-a-bit https://www.gameskinny.com/ha9ro/warcraft-3-reforged-delayed-but-only-a-bit Wed, 18 Dec 2019 11:12:35 -0500 Ashley Shankle

Warcraft 3: Reforged, the upcoming remaster of Warcraft 3 and its expansion, The Frozen Throne, has been delayed. Only by a little bit, though.

Initially, Blizzard aimed for a December release, before the rollover to 2020. However, things don't always go as planned, and the Reforged remaster has been delayed to January 28, 2020.

We don't just know the release date, though. Blizzard are so sure that January 28 will be Reforged's release day that we also know the time the game is meant to be released: 6 p.m. EST/3 p.m. PST/11 p.m. GMT.

Warcraft 3: Reforged isn't just bringing the classic RTS and its expansion, The Frozen Throne, to the modern age with a new coat of paint. The game's balance is also being tweaked for this new edition, and it's getting new social and matchmaking features.

It's true that Warcraft 3 and The Frozen Throne both have stellar campaigns, but how the community will bring the Warcraft 3 custom game scene back to life will be the most interesting aspect of this remaster. We can easily bet on DotA's last version making its way to the client, but there are nearly limitless custom games just waiting to be ported.

Are you excited for Warcraft 3: Reforged? Let us know in the comments below, and take a gander at the official page for this remaster on the Blizzard Shop.

Latency: A Story That Almost Made Me Give Up Online Gaming https://www.gameskinny.com/k3cmg/latency-a-story-that-almost-made-me-give-up-online-gaming https://www.gameskinny.com/k3cmg/latency-a-story-that-almost-made-me-give-up-online-gaming Mon, 18 Apr 2016 05:15:35 -0400 Justin McGovney

You have absolutely no idea how many times I used to see that screen. 

"You've been kicked from the game."

"[Insert name here] disconnected you from the server."

"You were kicked from the lobby."

The list goes on.

Many of you are probably wondering why I am writing about something that is so common with online gaming. But, I'm going to say this right out.

I think it is absolutely wrong to kick players from a game based upon latency alone. Pinging is the worst thing that games can allow players to do online.

Odd opinion, huh? I mean, nobody wants lag in their games, especially while playing online, right? Well, I'm going to tell you all a little story that shines some light on to why I think this way. And maybe, just maybe, it can change your view about latency and online-gaming, even just a little.

Alone in the Woods

In a previous article about depression and gaming addiction, I described about my move from California to the middle of Appalachia in North Carolina. So you can understand a little bit more about my seemingly strange opinion about latency, let me to expand a little bit more about growing up in the Boonies. 

In the area where I lived (and where my family still currently lives) did not have Internet access for the longest time. Eventually, around 2004, we were able to gain Internet access through DirecTV through their service called DirecWay via satellite (which eventually became the Devil itself: HughesNet). This was the first time I was able to use speeds that weren't dial-up. You have no idea how excited I was. And, one of the first things I was planning to do was to play games online for the first time.

There was game in particular that I had set my sights on: Warcraft III: Reign of Chaos. When my cousin lived in the house at the time, I used to watch him play Warcraft III all the time. I was rather envious (because he would never let me play it, only watch). When I learned that you could play against other people online, I was ecstatic. I was going to play Warcraft III online no matter what. When my cousin moved out, he gave me the game and its Frozen Throne expansion because he didn't want them anymore. I about lost it. I was so happy. 

Now, with our new Internet access, I immediately jumped onto Battle.net to play the game that I had always wanted to play. 

However, things did not turn out how I expected. This was because I saw this screen more than often than any other:

I either saw this or a similar screen (saying "You were kicked from the game." or "You were disconnected. Return to menu." I was shocked. I was not able to play this awesome game in the way I wanted to. I was so confused. But then, I began to pay attention to why this happened to me all the time. And I was pissed when I understood it all.

Get Out Of Our Lobby

Besides having to deal with the maddening policies of DirecWay (later Hughesnet), the reason why I wasn't able to hardly play Warcraft III online was because of two reasons: latency and "pinging". To give a quick lesson, latency is basically the time interval between a stimulation and response. In terms of the Internet, it is basically the time it takes for your computer to download the data you are streaming and your computer's upload response to that downloading. The lower your latency, the quicker your computer is responding, thus making you able to keep up with the data being streamed. The higher your latency, the slower your computer is responding, making your computer run slower and have horrible react times to the stimuli in an online gaming experience. The bad thing about a high latency is that it doesn't just affect you, it affects everyone with horrible lag.

Now that I have said that, you are probably wondering why I think it's bad to kick players from a an online game if they have a high latency. And it's because you have no idea why an individual has a high latency. They could have a bad computer, less-than-optimal hardware, or, if they are like me, they are stuck in a crappy geographic location for Internet access.

But what complicates this situation is "pinging".

What is "pinging" you ask? "Pinging" is a process where an individual can use from their computer to send a signal to another computer to see if it is actually working. For online gaming, "pinging" is used to test another player's latency to see if it is high or low. Many games, such as Chivalry: Medieval Warfare, will already go ahead and list the latency by a player's name without having to have pinging involved. But, back in the early days, many games with online capabilities had a ping program built into them.

Looking at this screenshot as an example, whoever is the host can use the ping program to test the latency of the other players in the lobby. If someone has a high one, they would kick them out.

I hated this so much. I mean, it wasn't my fault that I lived in the area I did. My latency levels were never off-the-charts bad. However, I came to realize that many players had a "baseline" level of latency that they found acceptable before starting a game. Those that don't meet or surpass that baseline were kicked. 

In my case, there was one player in particular whose username I will never forget on battle.net that, whenever they saw my name, they automatically kicked me from a game (that is public might I add.) I had and still have no idea who the person is in real life. But, on battle.net, they saw my name and they straight kicked me based upon my latency. I literally almost entirely stopped playing games online from that point on because I knew that I was going to be kicked no matter what.

And that's where the problem lies. I felt that few players had way too much power in determining who plays a game or not. Of course, this isn't an issue on a private server or private game. But when you make a game that is open to the public, before you just straight kick someone out of a game, I believe that you should at least ask "Hey, why is your latency high?" For all you know, a collection of clouds may have passed over their house, affecting the signal from their satellite dish to the satellite. Or, their Internet may have a temporary hiccup. It's just wrong to kick players out just because they don't meet your acceptable range of latency.  

Luckily, things changed for me and I eventually got better Internet access. Now, I live in a different city and have pretty darn good access.

While testing for latency has changed with more games testing ping automatically, I still think that automatic kicking is a problem.

I personally believe that you ask a simple question about why their latency is high and see what happens shortly after. Their latency could pick up. You don't know. The other players don't know. The moderators don't know. Even the Internet doesn't know.

Maybe one of you can explain to me why this happens, or whether straight up kicking people out of games is really acceptable. Just because someone has a different living situation or something temporary happens does not mean that it's good for online-gaming to exclude these people. Reacting with something along the lines of "Get out! I wanna play mai gamez NOW!!!" isn't helpful. It doesn't fix the situation, nor does it solve much for the individual who is having online woes. We, as gamers, should be inclusive, helpful, and understanding. 

What do you guys think? Has this happened to you? Are you a big time "pinger"? Let me know in a comment! I definitely would like to learn more about this and I'm sure others do too!

Warcraft 3 gets new patch https://www.gameskinny.com/nh7mw/warcraft-3-gets-new-patch https://www.gameskinny.com/nh7mw/warcraft-3-gets-new-patch Mon, 28 Mar 2016 11:25:45 -0400 ESpalding

This week, Warcraft fans were excited to learn that Warcraft 3: Reign of Chaos is getting a modern day update. Patch 1.27a brings improved compatibility on Windows 7 and above, and Mac OS X. It also allows the game to run more smoothly on older operating systems.

Blizzard has already done the same update with Diablo 2, pleasing fans by making their classic games playable on modern PCs. Commenting on the EU Battle.net page, fans expressed their delight that one of their favorite RTS games was being updated.

"Nice to see devs caring about their older games, massive respect :)"

"Thanks Blizzard, I loved Diablo 2 and Warcraft 3, good to see they are getting love!"

"Here is another thing to keep me busy till Legion. Great job Blizzard thank you!"

Further down in the comments, a Blizzard employee also confirmed that the expansion The Frozen Throne was also getting patched.

Warcraft 3 is the second sequel to the original Warcraft: Orcs & Humans that sees Humans, Orcs and Night Elves defending Azeroth from the Burning Legion and the Scourge. It is in this game that we are also introduced to Arthas who, later on, becomes the Lich King (the adversary in World of Warcraft: Wrath of the Lich King).

Are you one of the fans excited about this update? Let me know in the comments!