Warhammer 40k: Dawn of War 3 Articles RSS Feed | GameSkinny.com Warhammer 40k: Dawn of War 3 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 7 Worst RTS Games Available on Steam https://www.gameskinny.com/df89r/7-worst-rts-games-available-on-steam https://www.gameskinny.com/df89r/7-worst-rts-games-available-on-steam Wed, 14 Feb 2018 14:38:11 -0500 Alberto C.

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Whether it's due to poor game design or rushed to launch while riddled with bugs and glitches, these were some of the worst RTS games you can currently find on Steam. The good news is that most of them are fairly cheap, though we doubt the price justifies the experience in any of the mentioned cases.

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Think some titles ought to be on the list as well? Disagree with some of those included? Let us know in the comment section below.

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Dawn of War 3

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How the mighty have fallen.

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The Dawn of War series is easily considered one of the best RTS franchises and Warhammer 40k games ever created. Though the third expansion of Dawn of War I received mostly negative feedback, the core game and two subsequent expansions to it were so good that it easily ranks among the best RTS games ever.

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When Dawn of War II came along, though many were disappointed by the radical departure from the base-building and large army creation from the first game, it still proved to be a solid game. Relic took a leap of faith by drastically changing the gameplay mechanics with a campaign that felt more like a tactical ARPG. The MP experience, however, still gave a great RTS experience, and the game still received high scores and ratings across the board.

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Relic took yet another gamble with Dawn of War IIIand this time they lost hard. As what can only be described as an odd mix between traditional RTS and MOBA, fans of either genre found the game remarkable in neither aspect. Features that defined Relic's RTS games of the past, such as morale, cover systems, veterancy, or destructible environments, were all stripped in Dawn of War III.

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And if the lack of features weren't enough, other hallmarks of the Dawn of War series like engaging plots and over-the-top quality voice acting were also gone.

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But why is it on the list? It's neither a great RTS nor a MOBA, but at least it's not riddled with game-breaking bugs, nor is it unplayable. And that's true. The main reason Dawn of War III has made it on the list is because Relic announced it was abandoning any further support for the game. That means no new races, expansions, or updates for a game that is less than a year old. Rather than attempting to fix the mess they had, one of the biggest RTS developers ever has simply decided to abandon its own ship.

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Mechs & Mercs: Black Talons

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Good ideas and poor execution is the shortest way to describe this title.

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Taking core ideas from both traditional RTS and mech games, Mechs & Mercs: Black Talons failed to find a good balance and mixture between the two genres and ended up being a severely unbalanced game. Described as a tactical RTS with various unit types that each have their own strengths and weaknesses, the vast superiority of certain units, such as heavily armored ones, causes the player to disregard any tactical approach whatsoever and apply brute force to power their way through the levels.

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The imbalance is further exaggerated by the easily exploitable leveling and XP systems thanks to the constant spawning of enemy units who will just mindlessly charge against you. This allows players to simply farm XP and obtain levels that should not have been attained so early in the game.

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A Game of Thrones: Genesis

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Slap "Game of Thrones" on any product, and it's guaranteed to get some attention no matter what it is. You might think this RTS was another crappy and rushed game hoping to jump in on the bandwagon of hype for that easy money-making. The truth, though, is that A Game of Thrones: Genesis was released nearly simultaneously with the first season's broadcast on HBO.

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The developers might not have thought of that easy cash-grab stance, but they might as well have given the game's final status. The game features half-baked gameplay mechanics, balancing issues, and piss-poor combat animations. A frequent occurrence is even that defeated or killed units remain standing on the battlefield.

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Perhaps the game's biggest offense, however, is the overlapping gameplay design that expects you to play it like a traditional RTS with base building, unit creation, and resource gathering while managing features traditionally more common in 4X strategy games. The result is that you end up having to manage the aspects of both a traditional RTS and a 4x, and you end up in a micromanagement nightmare.

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The Settlers Online

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If someone ever writes a book titled How to Kill a Franchise, then The Settlers Online would surely deserve its own chapter. As an entry into a classic RTS franchise historically praised for its combination of city-management simulation and simple yet solid combat mechanics, The Settlers Online is not even a shadow of its former self; in fact, it has more in common with games like FarmVille than it does with previous games in the series.

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The latest and apparently last title in the series, this iteration was turned into a browser-based game that was not just downgraded graphically and in terms of gameplay, but also turned into a pay-to-win scheme where the players most willing to dish out the cash have the best chances of winning.

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On the flipside, it is available for free, and apparently the uninstaller works pretty well, so there's that.

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Stronghold 3 Gold

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"Hey, remember all those cool, useful features the previous title had? Yeah, let's not add any of those. Actually, let's remove even more things than the predecessor had. That'll make a good sequel."

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That's the best guess of what went through the developers' minds when designing Stronghold 3. The only area that has seen an apparent improvement is the graphics. The third installment features fewer units, smaller and less maps, the loss of functions like being able to see inside buildings, and fewer types of buildings as well. It is simply an all-around downgrade except for in the graphical department.

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The general consensus seems to be to completely ignore this game and to buy Stronghold 1 or 2 instead.

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Citadels 

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The purpose in Citadels is to build a citadel. Sounds simple enough. To do so, you're going to have to get your peasant servants to work by gathering resources, building various types of buildings, and manning them when necessary. Still sounds pretty straightforward so far.

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The "only" problem is the game is so ridden with bugs and glitches that the most simple tasks become impossible. Peasants getting trapped between buildings, path-finding issues, animation bugs, and self-destroying castles are just some of the problems.

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And if that weren't enough, the game is full of some design decisions that just make you think "WTF." We're talking catapults with faster movement speeds than foot solders or the absence of the option to "Load Game." Then again, it's not possible to save a game either, so I guess that cancels itself out.

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Released in 2013, it received a "Very Negative" score, and you can pick the monstrosity up for just 14,99€. I'd bother doing that conversion rate into US dollars, but if you're actually considering buying it in the first place, chances are you don't care about your money anyways.

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Command & Conquer 4: Tiberium Twilight

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Considered by some to be the gravest offense EA has ever committed, C&C 4 is pretty much the worst Command & Conquer game ever made -- and that's taking into account that some of the franchise's games are not even RTS games at all.

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It's regarded as the worst C&C title to date for gameplay that doesn't resemble the franchise, an art style out of place for the Tiberium series, an outdated engine, and a storyline that feels rushed and of poor quality. Tiberium Twilight seems more like a parody of the series itself.

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The game features an "Overwhelmingly Negative" status on Steam based on 1500 user reviews, and it's currently got an average user score of 2.1 on Metracritic out of 659 total ratings.

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Some games are awesome, some are okay, and some suck. ... And then there's the worst crap you've ever touched, those games that make you wonder how the hell they ever got the green light in the first place.

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If you are curious as to what are some of the worst RTS games ever made, then look no further. You'll find terrible gameplay mechanics, awful storylines, optimization issues, game-breaking bugs, and even games so bad they were completely abandoned by the developers. Here is a compilation of some of those games available on Steam that do nothing but waste hard drive space, money, and time.

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Best Steam Workshop Mods to Download for Dawn of War III https://www.gameskinny.com/lhb61/best-steam-workshop-mods-to-download-for-dawn-of-war-iii https://www.gameskinny.com/lhb61/best-steam-workshop-mods-to-download-for-dawn-of-war-iii Fri, 01 Sep 2017 15:40:03 -0400 Ty Arthur

There was a bit of a rocky start for Relic's highly-anticipated Warhammer 40,000: Dawn Of War III, with only one multiplayer mode available at launch and some major bugs in single player mode that prevented many players from even being able to complete the early missions.

Fast forward a few months and we've had a host of bug fixes and new game modes added. Now, finally, the August 30th patch brings a host of multiplayer balances and what everyone has truly been waiting for -- mod tools!

Passionate fans are already flooding the Dawn Of War III Steam Workshop with maps (bringing back some of the most loved entries from the original Dawn Of War and other titles), unit tweaking mods, and of course all sorts of delicious cheats to cut down on the grind.

Below we're rounding up the best of the best in mods that are currently available and should be downloaded immediately for new twists on the revamped DoW III gameplay.

Want to get in on the Steam Workshop modding action yourself? Check out Relic's modding guide here and upload your very own creations for everyone else to try!

Best Dawn Of War III Steam Workshop Mods

Elite Unit Upgrades

Grab It Here!

While you can slowly earn various Doctrines for your Elites over time and apply them in between battles, one element of the game that has been frustrating for some players is the lack of ability to directly apply different upgrades during a campaign.

With this mod, any of your basic upgrades you buy with requisition and energy for your infantry units will also apply to your Elites, giving them bonus health, damage, and so on just like they were any other unit.

Bridge Of Helios Map

Grab It Here!

This updated multiplayer map is an amazingly protracted dog fight of a slog where you'll be battling for every inch of territory in a straight line, rather than spread across any of the normal maps.

War is hell, and it's doubly so in the simple (but devastating) Bridge Of Helios map. Anytime you've got a strategic point captured, be prepared to immediately defend it, and making any headway the other direction will result in a huge battle of epic proportions if any player has been properly defending their listening posts.

Balance Of Terror Map

Grab It Here!

Of all the 1 Vs 1 Workshop maps currently available, this is easily among the best, with a nonstandard layout for the power core objectives and an awesome yin yang style that's half Necron-themed, half Chaos-themed.

Now when is Relic finally going to get on letting us play those races in single and multiplayer modes already? Bring on the Tau and Tyranid while you're at it!

No Limit Mod

Grab It Here!

It's exactly what it sounds like -- the population cost of every unit is reduced to 0, so you can just keep on calling 'em down as long as you've got the resources to spare. Careful though, as this can result in some serious slow downs if your rig can't handle a hundred vehicles on screen at a time!

Overpowered Elites

The endless grind for leveling your Elites and unlocking new abilities just got a whole lot easier thanks to this trio of overpowered mods that let you batter through anything in your path without much danger of an Elite going down in the gunfire.

Keep in mind, these are the best Workshop entries now available just after the mod tools arrived a few days ago! There will certainly be more coming down the pipe soon that let you die in ever more epic ways for the glory of the Emperor.

Have you see any awesome Dawn of War III mods that should make this list? Let us know in the comments section!

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How to Defend Against Whirlwinds in Dawn of War 3's Late Game https://www.gameskinny.com/hnb08/how-to-defend-against-whirlwinds-in-dawn-of-war-3s-late-game https://www.gameskinny.com/hnb08/how-to-defend-against-whirlwinds-in-dawn-of-war-3s-late-game Sat, 06 May 2017 14:51:11 -0400 tofuslayer

If you've been playing Warhammer 40,000: Dawn of War III, you know how deadly a late game Whirlwind attack can be. Since Space Marines run the risk of being overpowered by opponents on the battlefield, developers created the Whirlwind to even the odds. The tank has a standard Rhino chassis, which is less sturdy than other tanks available for Space Marines. However, what it lacks in resilience it makes up for two-fold with its long-range Whirlwind Multiple Missile Launcher.

But that can make it a true (and aggravating) menace on the battlefield. 

However, as overpowering as this tank may seem, it does have its weaknesses. We're going to go over some strategies to get past the Whirlwind's Missile Barrage so that you can achieve ultimate DoW3 glory.

Strengths and Weaknesses of the Whirlwind
  • Cost: 145 Requisition
  • Power: 345
  • Vehicle Population: 2
  • Hit Points: 1000
  • Melee Damage: 0 
  • Ranged Damage: 27-33 
  • Bonus Damage Against Buildings: Up to 6x 

The main thing going for this tank is its long range accuracy. If you are caught in its target acquisition system, it may spell death for you. At a distance, the Whirlwind does incredible damage -- this is where it is most effective. If properly protected by the front line, this tank can seem unstoppable.

Like all tanks in DoW3, its main weakness is being attacked from behind. To make up for its ranged deadliness, its health is lower than other tanks in the game. In order to stop a Whirlwind attack, you will need to get within its minimum range and try to attack it from the rear. Different players have their own strategies to achieve this goal, and we're going to go over a few different strategies for each class.

Defeating the Whirlwind

The general strategy for all races is generally the same: don't let the Whirlwind start firing. Use your stealth unit to scout for hidden Whirlwinds and send out skimmers to take them down before they can begin their ranged attack. However, for each race, there are tools to get by its vicious offense.

Space Marines: Use a Dreadnought. With its immense melee damage, this heavy walker vehicle will be your best weapon against a Whirlwind. If you can get within its minimum range, a well-timed attack will drain the Whirlwind's health to almost nothing. Send in your Assault Marine Squad (preferably upgraded with Meta Bomb) and finish the Whirlwind off.

Orks: The Deff Dread is the Ork equivalent of the Space Marine Dreadnought. This walker vehicle is best in melee combat, which makes it your most effective tool against a Whirlwind. Using its temporary shield, use the added speed to get within the minimum range of the Whirlwind.

Eldars: This one might be the tough, as your infantry unit is not as effective against vehicles as other clans. Your best bet would be to use the speed of the Wraithlord to your advantage if you have it. Be careful though, because it is not as strong as the Dreadnought.

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Do you have a different strategies for taking down Whirlwinds? Let us know in the comments below! 

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Dawn of War 3's Last Missions is Near Impossible on Hard. Here's How to Beat It https://www.gameskinny.com/qk02z/dawn-of-war-3s-last-missions-is-near-impossible-on-hard-heres-how-to-beat-it https://www.gameskinny.com/qk02z/dawn-of-war-3s-last-missions-is-near-impossible-on-hard-heres-how-to-beat-it Thu, 04 May 2017 05:17:18 -0400 Marc Hollinshead

It's barely been a week since Warhammer 40k: Dawn of War 3 was released and fans of the title are already taking to the forums to vent their frustration on the difficulty of the final mission when playing on hard mode. Destroying the Daemon can be tricky if you aren't prepared, but in its simplest sense, it all comes down to using the right abilities at the right time. Let's go into some more detail.

Abilities to Keep an Eye Out For

Daemon's Abilities

1. Teleportation

On hard mode, the Daemon will regularly teleport away from melee range. A pesky trick that can be used to your advantage.

2. Waves of Fire

The Daemon can regularly fly in, spawning a large wall of fire in its wake. Don't even think about going near it.

3. Healing

At regular intervals, the sacrificial fountain will appear at the top of the arena and the Daemon will continue to regenerate its health until you intercept the ritual.

4. Bloodletters

While not a skill in the traditional sense, these despicable things can make your life a living hell. Get rid of them ASAP.

Player Abilities

1. Macha's Spear and Stasis

Both of these abilities are useful in interrupting fire attacks and stopping the Daemon in its tracks. Remember them.

2. Gabriel's Arrow Deflection

This is a handy ability to use in a few tight situation as well as keeping your units alive.

3. AoE and Burst Abilities

Everyone has access to these. Keeping a tab on all of them as chaining attacks will help to ensure victory.

Tips For Defeating the Daemon

Before you do anything else, remember to save your progress after each phase. Before the final confrontation, you will face the Daemon on two other occasions, and while they aren't as challenging, you don't want to risk starting the mission again.

Once you've made it to the final area, focus your attention on those bloodletters. If the Daemon is causing havoc, abuse Macha's abilities to keep it under control and take care of the bloodletters. They are incredibly irritating so fuse abilities together and nuke the hell out of them -- if you have to -- as your Macha remain at a safe distance from the carnage. Pulling off perfect crowd control chains is the key here.

Repeating this cycle with the Daemon and Bloodletters will help, but you'll also have to bear in mind that the fountain will eventually appear. Whenever the Daemon flies off, send everyone to the top of the map so they are ready to destroy the fountain if the ritual begins. You don't want that hard work going to waste.

Be sure to make use of the medpacks on the battlefield. It's stating the obvious, but it can be easy to forget about them if you're too focused on obliterating everything in sight.

Finally, splitting up the three heroes is also a viable option. This is a useful tactic when taking flame waves into account. You don't want the entire party affected by something that can be so easily avoided.

Happy Killing!

With all of these abilities and tips in mind, the final mission of Dawn of War 3 shouldn't be as daunting as originally thought.

Are you currently playing the latest title in the Warhammer franchise? How are you finding it? Let us know in the comments below!

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Dawn Of War III Troubleshooting Errors and Bug Fixes https://www.gameskinny.com/0kyb4/dawn-of-war-iii-troubleshooting-errors-and-bug-fixes https://www.gameskinny.com/0kyb4/dawn-of-war-iii-troubleshooting-errors-and-bug-fixes Sat, 29 Apr 2017 16:17:56 -0400 Ty Arthur

We've had a relative glut of AAreal-time me strategy games lately, but all that changes now that Relic has returned for a third main entry in the Warhammer 40,000 Dawn Of War series (see our full review here).

But surprise, surprise, there's more than a few Dawn Of War III bugs, crashes, and errors to deal with on release day. That's just life for PC gamers -- so much for the master race!

Below we cover workarounds and fixes for a variety of multiplayer connection and single player crashing problems most frequently reported by players.

Steam Hotfix

Several of the most pressing issues were already resolved in a Day-One hotfix, but unfortunately, the fix doesn't seem to apply itself properly unless you completely shut down and then restart the Steam client.

This was causing more than a little grief for those who leave Steam running 24/7. Shutting down and restarting Steam also fixes issues where you can't connect to a new game after being booted.

Basic DoW III Troubleshooting

Before attempting anything else, there's the basic Steam troubleshooting to get out of the way.

Right-click the Warhammer 40,000 Dawn Of War III entry in your Steam library and select "Properties." Head to the "Local Files" tab and then click "Verify Integrity Of Game Files."

In most cases, if you can't load at all or are constantly crashing, this process will fix your issue, although you will have to go the pain of un- and re-installing.

 Verifying File Integrity

Multiplayer Connection Problems in Dawn of War III

If you are getting frequently booted from matches or can't connect to a lobby at all to find a multiplayer match, Relic issued these firewall tips on a workaround until a new patch arrives:

  • Make sure your firewall or antivirus program isn’t blocking RelicDoW3.exe
  • Make sure the IP address 52.44.13.74 is whitelisted
  • Make sure the TCP ports 443, 27017-27030 and 50000-50010 are open

Fixing Crashes

It's always frustrating to make it through massively long campaign missions just to crash and have to start over -- and that's been happening for a number of players already, with two main problems currently prevalent.

Fatal Error

There's some sort of unidentified issue causing a crash right at the end of certain missions as you are finishing up the last objective, and it occurs most on the third Eldar mission and fifth Ork mission.

Just as you are on the cusp of victory, you'll get a box displaying the message "Fatal Scar Error - Execution Paused," followed by a freeze or crash. There's no permanent fix for this -- yet -- other than to restart the mission.

Doing this from the in-game prompt seems to always result in the same crash again, however. To increase your chances of getting to the victory screen, you have to entirely exit back to the main menu screen and then select the mission again. Just restarting the mission won't do it, as whatever problem in the code that's causing the error will still be running.

Video Card Selection

Of course you should make sure you are updated to the latest driver for your graphics card, but that doesn't seem to be a big driving force of crashes at the moment.

An unexpected issue can be the cause of your crash or slow performance for dual video card users. Apparently, there's a bug causing the wrong card to be utilized, which might be giving you graphical glitches, lag, or system freezes.

To fix this issue, pull up your video card control panel and select the option to force the file named RelicDOW3.exe to use your main, dedicated GPU.

Forward To Victory For The Emperor

Those are all the major bugs we've come across so far -- let us know if you're experiencing any others and we'll look for a solution.

Now that you've got the game up and running, be sure to also check out our Dawn Of War III Eldar tips and strategies for both single player campaign missions and online multiplayer!

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Dawn Of War III Eldar Tips and Strategies https://www.gameskinny.com/i7uz3/dawn-of-war-iii-eldar-tips-and-strategies https://www.gameskinny.com/i7uz3/dawn-of-war-iii-eldar-tips-and-strategies Fri, 28 Apr 2017 06:01:18 -0400 Ty Arthur

While only kicking off with three factions in the base game, Dawn Of War III (reviewed on GameSkinny) features a wide range of tactical options within those factions. The most skill and stealth based is easily the Eldar, who have less of a mob rush mentality and require a little more finesse to use properly.

While we previously covered several general multiplayer tips when we offered our first impressions of the beta awhile back, today we're going to look a bit closer at the specific Eldar strategies you should be using to attain victory in the campaign or multiplayer matches.

Basic Unit Strategies

First and foremost: Eldar units tend to have much higher requisition costs than the other two factions, so you want to keep them alive as they are more costly to replace.

Don't be afraid of avoiding confrontation or even fleeing superior forces, and head back through webways placed strategically around listening posts if you are losing to regroup and counterattack later.

Since they cost so much to build, make sure to also spend the requisition and energy on upgrades for whichever units you use more frequently. You'll need them to compete against hardier Space Marines and Orks.

With their increased speed over other factions and advanced battlefield control via various teleportation abilities, your basic units should regularly be making quick strikes against enemy shield generators and turrets to net Elite points for bringing out your more potent units.

Attacking Shield Generator With Webway Bonuses

Unlike the Space Marines -- which can pretty much just charge into battle and have a decent chance of coming out victorious -- you need to be focusing on using the special ability of each Eldar unit.

Plasma grenades from Dire Avengers are an ability available early in any match that should be put to good use. Grenades knock down enemy squads, giving you those crucial few seconds you need to gain the upper hand.

A cascade of well-timed plasma grenades will keep powerful units off balance long enough to destroy them before you take devastating losses. Keeping a unit in a stealth section of the map can be useful here, launching a plasma grenade while hidden to knock them off balance and then striking.

Later on in a match, a grouping of Howling Banshees using the upgraded Battle Screams ability can completely screw up the enemy line, forcing them into formations you want and preventing them from escaping when on the verge of total annihilation.

Lying In Wait From Stealth

Due to their extremely high maneuverability, Eldar air units can be incredibly useful, but also tend to be much squishier than other unit types.

If you are going to heavily utilize air units, always keep them well behind your front line ranged and melee combatants, and keep them in a separate group using the Control keys that moves forward later than the rest of the army. With their increased speed, it's too easy to accidentally have Vypers arrive at the battle early head of everything else.

Using Buildings Effectively

Unlike the other factions, your lowly Bonesinger production unit can be absolutely essential to a winning strategy, due to the nifty ability to teleport and then build webways behind enemy lines.

Used wisely, teleporting to an enemy area and then constructing a webway allows you to move large forces of troops into unexpected locations, or in the campaign can be used to you move ground troops quickly across chasms without having to run around the long way.

Bonesingers aren't the only teleporters though. Most of your production buildings can also be teleported, which means Eldar can quickly move troops like no other faction in the game. Your buildings are meant to be mobile, so move them ahead where needed rather than leaving them back at your main base.

Besides facilitating troop movement, Webways are critical for the bonuses they offer, increasing unit movement speed, providing boosts to shield generation, and letting you requisition new units to depleted squads. In short, if you are attacking somewhere, there should be a webway not far behind backing you up.

One Lone Webway Gate Can Completely Change The Battle

Elites And Doctrines

Your base Elite unit Macha can be excellent at crowd control with area effect abilities -- launch her spear into a large mass of enemies who foolishly haven't spread out, then activate her area damage ability Psyker Blast.

Potentially even more useful is the ability to put enemies in stasis in a line by using Temporal Weave. You can't damage enemies in stasis, but simply taking a squad or two out of the fight for a few seconds is all you need to gain the upper hand, or safely head away from battle with a tactical retreat.

 Eldar Army And Vehicle Doctrines

Unlike with the Space Marines, the starting Elite doctrine for Farseer Macha isn't as useful as you'd think. Sure, if you have multiple Elites out on the map it can be absolutely killer -- but that's assuming you've managed to gather enough Elite points to summon multiple high end units and none of them have died yet. It's more of a late game Doctrine and not very helpful for starting out.

The army Doctrine Webway Holo-Field on the other hand gives you even more stealth options with your Webway, and is a must if you plan on using hit and run tactics or intend to attack from unexpected directions.

Avenger Shield is quite useful as well, allowing your basic unit types to take more punishment without spending resources on upgrades.

Now that you know which abilities, Doctrines, and unit types to deploy, you are one your way to dominating in any given Dawn Of War III multiplayer match! What strategies do you use with the Eldar? Let us know in the comments below!

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Dawn Of War III: Revitalizing The RTS Genre https://www.gameskinny.com/66jll/dawn-of-war-iii-revitalizing-the-rts-genre https://www.gameskinny.com/66jll/dawn-of-war-iii-revitalizing-the-rts-genre Mon, 24 Apr 2017 09:00:02 -0400 Ty Arthur

The unexpected latest entry in Warhammer 40,000's Dawn Of War series, Dawn of War III, arriving a full eight years after the previous main title, brings along a host of tweaked features that shake up the franchise

That shouldn't be too much of a surprise, considering how drastically different the original Dawn Of War was from its successor, with a major overhaul and total focus change between the first and second games.

Games Workshop hands the license to this franchise out like candy on Halloween night, and the last year has already been overstuffed with entries where Space Marines battle the Xenos hordes.

Relic's latest offering is welcome despite the overcrowded nature of all things Warhammer 40K, and after having given both multiplayer and the single player campaign a fair shake, I can say without hesitation that I'm enjoying it quite a bit more than the recent FPS entry, Space Hulk: Deathwing

Dawn of War III Puts You Back In The Space Saddle 

Although there are numerous changes to the formula, there are also lots of familiar elements at play in the single player campaign – using special abilities to reach inaccessible areas or change battlefield configurations, beginning with an Ork invasion, while clearly something bigger is going on in the background, and so on.

Everything has been reconfigured from the ground up, however, including a massively overhauled UI. Plenty of little tweaks can be noticed in every area of the game, and some of the changes are long-overdue -- like using drop pods of reinforcements offensively. Why haven't we always been dropping massively heavy pods filled with battle-ready troops at ludicrous speeds directly onto enemies before?

 Gabriel Angelos And The Blood Ravens Return To Battle Ork Hordes

As with the previous games, this take on the RTS genre is still squad-based (rather than building individual units) but precisely how those squad units work has been retooled a bit.

Maximum health and damage output are now reduced as units within a squad are killed, for instance, and they can only be reinforced with replacement units at specific locations. Upgrades are retooled a bit between each playable race as well, with Orks getting temporary boosts by salvaging scrap.

Dawn of War III Factions And Level Design

Playing through the campaign, it's very clear Relic went out of its way to craft more intricate backgrounds, with a lot more eye candy in any given single player map this time around.

At the same time, those maps also feel a little more constrained and linear, less wide open than in earlier games (in single player at least, as the multiplayer maps are pretty spacious).

Interesting elements from other game styles work their way into both the single and multiplayer, like planting a standard to give bonuses to troops, with enemies able to capture that standard to nullify those boosts.

Shrouded stealth areas for planning ambushes or sneaking through large troop formations are featured prominently, as well as totally redesigned cover points where troops take less ranged damage after capturing the cover point.

Somewhat similar to how Dragonshard had levels split between below ground RPG style missions and above ground RTS segments, or how Spellforce combined the two ideas more seamlessly, a lot of missions are diametric. For instance, some involve you taking your Elite hero to complete specific tasks before actually building a base and play the RTS side of the game.

Each faction's roster of Elite units is ludicrously fun to play in both single and multiplayer, with distinct abilities offering many different tactical options. Gorgutz's Wreckin' Klaw ability for instance is utterly amazing, letting him deal monstrous damage in a sphere while still moving forward so you can cut a path for other troops to rush in.

Wreckin' Klaw Can Also Be Used Defensively To
Cover Troops From Enemy Fire

In previous Dawn Of War iterations, the various factions were essentially the same on the base building elements – everyone was trying to get more requisition and energy in the exact same ways (with the lone exception being the Necrons, who only used energy).

Now the three major factions feel a little more distinct, with Space Marines playing as you remember from previous games. However, Orks are now looking for scrap instead -- and they have a Waaaagh! meter that needs to be filled in different ways. As you'd expect, the Eldar are much sneakier, focused on teleporting troops to locations where the enemy doesn't have strong defenses.

Each mission brings those differences to the forefront in some innovative ways, with the hilarity of Ork thought really brought out by certain mission objectives. How often do you move an object from one end of the map to the other by firing it repeatedly and letting it fly backwards due to absurd recoil?

Yeah, That Looks Totally Stable.

Dawn of War III's Multiplayer

We already covered multiplayer in great detail on a look at the Dawn of War III closed beta a few weeks back, and everything written there still holds true as the official release date looms.

In short, there may be fewer match types available, but multiplayer is still a blast and the number of strategies to be utilized with different elites and factions essentially mitigates the lack of options.

The super weapons provided to each faction in particular really change how matches play from previous games, and there's nothing more satisfying than annihilating an entire enemy army with an orbital bombardment.

The Bottom Line

There's probably going to be a day one patch for Dawn of War III, and I am playing an advance review build of the game. But its worth noting there were some weird bugs I experienced in single player, like units suddenly no longer being flagged as enemies so they couldn't be targeted.

Bugs aside, there's a satisfying balance between defensive and all-out assault missions on the single player front. Like a lot of AAA games these days, there's new abilities for your units and cosmetic items to be unlocked as you gain a currency over time (in this case, skulls).

You can also level up your Elites for all three factions in both single and multiplayer, and earn skulls from both sides, so the two modes are intertwined and there's plenty of reason to keep playing.

If you enjoyed any of the previous Dawn Of War games, there shouldn't be anything holding you back from diving into this one as well. 

 May this screen grace your monitor for the glory of the Emperor!

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Dawn Of War III: Multiplayer Beta Impressions https://www.gameskinny.com/90ttz/dawn-of-war-iii-multiplayer-beta-impressions https://www.gameskinny.com/90ttz/dawn-of-war-iii-multiplayer-beta-impressions Sun, 09 Apr 2017 19:07:10 -0400 Ty Arthur

We've had our eye on Dawn Of War III for some time now, impatiently waiting for a new RTS experience in the Warhammer 40,000 universe. With its official release less than a month away, we got on the weekend beta and played a whole mess of matches to let you know what to expect.

Sadly, this beta didn't include single player, which is actually what I was personally most interested in trying out. So although fans have been waiting more than a decade to discover what happened to these characters after the end of the first Dawn Of War, as the expansions and subsequent sequel ignored them entirely in favor of other theaters of combat, they'll have to wait just a bit longer to find out what's actually going on. 

Blood Ravens' Captain Gabriel Angelos Returns!

Although multiplayer isn't usually my go-to gaming style (other than perhaps Horde mode in Gears Of War or a couple of quick Doom rounds), the matches here were a blast. They take up a decent chunk of time, so you're invested but you're also not playing a single match forever -- and importantly, each match has actual strategic elements to decide so that even a team that's losing can gain the upper hand.

Although you can do 1 vs 1, 2 vs 2, and 3 vs 3, there's actually only one single match type at the moment, where the objective is to destroy the enemy team's Core. That's clearly going to be a downside for some who want more options, but with all the different Elite loadouts and maps available, the lack of specific match type options at launch isn't nearly as big a negative as you'd think.

Minor Changes

There's been lots of talk across the Web of MOBA elements infecting the game since the first gameplay videos were released, but in practice, it really doesn't feel that way. There are “lanes” of sorts, but not really any more so than any other 2 vs 2 or 3 vs 3 RTS map.

Three specific structures must be destroyed in order to win the match, but the progression feels natural since you'd be moving that direction to take strategic points anyway.

Honestly, the only thing that feels drastically different from the first game's multiplayer mode is the focus on taking out the Core without always destroying the surrounding base buildings first.

         If taking losses means capturing the Core, then sacrifice those units!

Giving players a reason to keep diving into matches, Relic has added in a sort of ranking system where you can upgrade your Elites by leveling them in matches, as well as earning new Doctrines to apply to units for future battles.

The biggest changes to the formula are in the super weapons, Elite soldiers, and some differing strategy on where to position your troops while using the battlefield.

Absolute Annihilation

The new apocalyptic super weapons each race gets are simply a pleasure, chewing through basic units in a very satisfying ways. The orbital bombardment used on the Space Marine side is like the hammer of dawn from Gears Of War, but much wider.

Obviously these can't be deployed immediately and also have a long cool down timer, so deploying them at the right moment is key. Plenty of players are going to utilize their super weapon to turn the tide of holding a strategic point or keeping their base safe when low on troops, but the real fun is to be had if you wait until closer to the end game to deploy. You can instill absolute despair in your opponent when you've reached their Core with a threadbare force that seems certain to be repelled.

Then, out of nowhere, you then call down hell from the sky and wipe out the enemy defenses while your opponent scrambles to produce more units or summon an Elite in enough time to keep the Core alive. It's a thing of beauty.

     A surge of Imperial pride was felt the first time I saw this, even if I did have to work alongside filthy xenos scum to achieve victory

Staying Ahead And Winning

Throughout the beta, I noticed a recurring trend while looking at the post-battle reports: in matches where I won, the opposing players typically had more kills overall, but spent less requisition than I did. My guess is that I put more requisition into upgrades and focused on always calling down new units before my current wave of soldiers was dead -- meaning I was never without a force ready to surge forward.

Winning is less about building a sprawling base or taking all the strategic points, and more about time and resource management. Winning teams make efficient use of the new buttons at the bottom of the screen to quickly upgrade and recruit new soldiers without actually clicking and dragging back to their bases.

While this is probably true of any RTS, keeping units in multiple queues for better battlefield positioning is now a must due to some changes in gameplay. Ranged and melee units have drastically different purposes and can counter each other in various ways.

Keeping devastating ranged units locked up with cannon fodder in melee is an elegant tactic, but now there's also ranged cover points that keep ranged units shielded unless you send in specific counter units, or waste a lot of time destroying their cover.

Ranged cover points can be incredibly effective... if the enemy isn't prepared to counter with specific unit types

In another change savvy players need to make use of, there are now sections of the map that provide stealth without you needing to actually recruit a stealth-focused unit. Leaving a small force here to wait can be an excellent strategy for keeping the enemy away from key listening posts or for ambushing when an army is on the way to your Turret or Core.

In a final new strategic twist, a player bound for victory will make efficient use of Doctrines selected before battle. Even the first basic Doctrine that Gabriel gets, titled Inspiring Drop, can totally change a skirmish that is on the verge of being lost by healing nearby units when he drops.

If you save your Elite deployment for when most needed, it completely turns the tide of individual combats, and works much better than simply calling in the Elite as soon as they are available.

Smile in the face of death, knowing you served the Emperor!

What do you think of the changes in this latest Dawn Of War iteration, and for those who were in on the beta, what's your favorite faction and strategy to utilize?

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New Features Coming To Dawn Of War III That Will Shake Up The Franchise https://www.gameskinny.com/3t04v/new-features-coming-to-dawn-of-war-iii-that-will-shake-up-the-franchise https://www.gameskinny.com/3t04v/new-features-coming-to-dawn-of-war-iii-that-will-shake-up-the-franchise Fri, 17 Mar 2017 14:28:35 -0400 Ty Arthur

Poor old Warhammer. It's a license that gets tossed around all willy nilly far, far too often, getting abused and battered and then sent off again to another developer to start the process over.

For every triumph of gaming in the Warhammer 40K universe, there's a crop of failures -- in addition host of weird mobile and social media games that don't really add anything to the universe. Some of the latest entries include the absurdly fast (and still in need of a few quality passes) Space Hulk: Deathwing as well as the much slower, turn-based Sanctus Reach.

Companies that produce truly great 40K content are few and far between these days. Sadly, one of the best iterations was recently yanked away in the gaming world's equivalent of a divorce, with Fantasy Flight no longer handling the Games Workshop tabletop lines, such as Inquisition and Black Crusade, after eight years of pumping out high quality books.

One developer that has managed to maintain a high level of deserved hype in this grimdark universe is Relic, with the much-praised Dawn Of War RTS series. It's weird to think it was almost a year ago the announcement trailer for Dawn Of War III finally arrived, offering a glimpse into what is (presumably) the opening cinematic.

That clip didn't give a good idea of what to expect on the gameplay front however, but now that hours of beta footage and interview clips have come online, we have a much better idea of what to expect from Dawn Of War's impending third iteration.

What's Changing And What's Not

It seems yet again the Imperium of Man, Orks, and Eldar are battling one another for control over a planet with a devastating secret, and while that may be a similar trope, there's a lot of gameplay that's changing.

The previous second main entry in the series -- if you don't count the nearly full game expansions like Dark Crusade and Soul Storm as main entries -- saw a big leap in style. While still unquestionably a real time strategy game, it got rid of most of the base management aspects in favor of squad control and a cover system.

If you didn't care for that change then you're in for a treat, because the more typical RTS elements are now returning. Additionally, there will be the appearance of some standards you've come to expect: space marines will have jetpack abilities to jump up and down terrain, the Eldar will use webway portals to instantly travel from one end of the map to the other, and so on.

Breaking with tradition, there will be only three factions at launch. And while it's possible other races like the Tau or Necrons might show up in DLC, there's nothing confirmed on that front -- so Relic may be following in Starcraft's footsteps and only giving us the big three this time around.

Super Weapon

On the subject of that other behemoth of the RTS style, it was always such a satisfying (or, if you were the other player, terrifying) sound when you heard "nuclear launch detected" in a match of Star Craft.

Get ready to relive that joy on a much more destructive scale with each faction's super weapon! Although taking time to power up and use, these faction-specific attacks can radically change the layout of the map and give you the upper hand.

The Space Marines will have an orbital that is slow moving, but gains in power and can annihilate structures and armies caught in its path. The Orks, being typical brutes without much thought as to the science behind anything, just use tractor beams to rain down meteors from space. It's primitive, but effective. For something a bit more strategic, the sneaky Eldar deploy an eldritch storm that slows units and damages anything caught in the area with electricity.

Target Destroyed

Elites/Super Units

Dawn Of War III features the biggest characters unleashed in the franchise so far, in terms of both power and size. Each faction now has two different tiers of enhanced soldiers above the usual cannon fodder: super units and elites. Both are selected before the match even starts from a pool of different options with varying costs.

These specialized units are absolutely devastating and able to quickly change the tide of combat, but each has a specific weakness or counterpoint so they aren't invincible. Deploying an elite is a good way to get ahead, but doesn't assure victory unless your opponent doesn't know what they are doing. For instance, some can be taken down quickly by close range melee, which means planning ahead to have a bulwark of troops to protect the elite while it gets to a higher ground.

Bringing out your elites requires capturing specific points, and they generate at a slower rate than your typical requisition points -- meaning you'll need to decide whether protecting such points is worth the cost. Should you hold a spot that isn't helpful now but will give you something devastating later, or let it go in favor of rushing your normal units to a more strategically viable location?

In another change to the series, the Doctrines you unlock and equip over time will change both how your elites and your army in general work. All of these haven't been revealed yet, but we do know that one Doctrine will give Space Marine drop pods and aura that heals nearby units.

Super Unit Solaria

Power Cores

Of course there continue to be strategic points to capture across the map as with the previous two games, but now in a variation on the MOBA tower system, there are specific objects you must destroy in a match to win.

To achieve victory, your faction must destroy the opposing side's shield generators, turrets, and finally the power core to end the match in multiplayer mode.

In another nod to the MOBA craze, multiplayer maps feature a strong lane control element, which makes strategic usage of your super weapon and elites absolutely necessary to dominate your opponent.

Ready To Go To War? 

Dawn Of War III officially drops on April 27th, and of course arrives in normal editions through all the usual platforms like Steam and Microsoft Windows.

For those with some extra cash burning a hole in the pocket, there's also the absurd $129.99 Collector's Edition featuring a 14 inch tall replica of Gabriel Angelos’s Godsplitter Daemon Hammer.

What version of the game are you planning on getting, and what faction will you lead to victory when Dawn Of War III arrives?

 Buy it... for the Emperor!

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Top Three Developers Making Real-Time Strategy Games in 2017 https://www.gameskinny.com/wt40h/top-three-developers-making-real-time-strategy-games-in-2017 https://www.gameskinny.com/wt40h/top-three-developers-making-real-time-strategy-games-in-2017 Thu, 12 Jan 2017 03:00:01 -0500 Rob Kershaw

Real-time strategy took something of a back seat in 2016, with only a few major releases outside the realm of expansion packs. Both Offworld Trading Company and Homeworld: Deserts of Kharak were fairly well received, but RTS games as a whole didn't seem to get the love of other genres. That looks set to change this year, as there are a number of potentially excellent releases on the horizon.

The developers involved range from veterans of the industry to studios working on their first project. Experience doesn't necessarily translate to success though, and similarly we shouldn't write off the first offering of a potentially exciting new team.

Either way, there will be some top-tier RTS goodness hitting the market this year -- here are a few of the gaming houses we've got our eye on.

Relic Entertainment (Warhammer 40,000: Dawn of War III)

This Canadian outfit have produced arguably one of the most successful RTS franchises of recent years, by skillfully translating the complex Warhammer tabletop mechanics into a deep, yet accessible strategy game. Dawn of War complements its mechanics with crisp, colourful visuals and immersive sound, and the third title in the series looks to be no exception.

The biggest challenge Relic will have is in convincing its fan base to invest again. The switch up from the first to the second game was jarring, not least because the focus moved from traditional RTS tropes to squad-based management. Much grumbling ensued, and to this day you'll find players divided over their favorite entry in the series.

More upset is on the cards for the third entry, since Relic have dialled the gameplay back after their experimentation in Dawn of War II. We're once again in familiar RTS territory, albeit with a lot more happening on the battlefield. There are three factions to control (Eldar, Orks and Space Marines), and while the title graphically excels, our hands-on at EGX 2016 felt a little bewildering. It offered little in the way of tutorials and even hardened Dawn of War players were struggling to work out their objectives, let alone accurately control their units.

That said, this vertical slice was likely a proving ground for the gameplay, focusing on areas for improvement. The final product could go either way with fans, but we're cautiously optimistic that Relic know what they're doing.

Grimlore Games (Spellforce 3)

A studio opened by THQ Nordic back in 2013, Grimlore Games have been handed the reigns of the RTS/RPG hybrid Spellforce. With their first major release, the developer will no doubt want to prove itself in the field and the third iteration of the quirky franchise could be the perfect opportunity.

The Spellforce series has been around for well over a decade, and has established something of a cult following. Bridging two genres is never an easy task though, and the story elements of the previous games will take even more of a focus this time around, since this third chapter is a prequel.

Elves, Humans and Orcs may not make the most compelling units to play, but the RPG element of Spellforce places Heroes front and centre, allowing you to customise them with different skills. We're curious to see what Grimlore do with this series, but the nature of the prequel means they have free reign to carve their own backstory. A less restrictive environment will hopefully translate to a more creative end product. We'll find out if that's the case later this year.

Creative Assembly (Halo Wars 2)

The Horsham, UK-based crew are taking over the development duties of the sequel to the lauded Halo Wars from Ensemble Studios, and the franchise looks to be in safe hands. Not only does the studio have over 16 years' experience in the strategy arena, but the Total War series has also been consistently well-received by gamers and critics alike.

From what we've seen, the rock-paper-scissors system from the first installment of the space-based strategy will remain. These will be buffed by the addition of Commanders which are picked before each battle, and who have their own abilities to potentially swing victory your way. The addition of Blitz, a new RTS/card game mash-up mode for the sequel, shows that Creative Assembly aren't afraid of trying out something new either. A beta for the new game is coming on January 20th, which will give more people the chance to try this interesting spin-off. Promising signs, indeed.

Halo Wars 2 will be hitting both PC and Xbox One markets this year, and if the developer can retain the fluidity and accessibility -- especially on console -- which made the original game such a delight to play, there's every chance that this could be a tremendous success.

Are there any developers making RTS games that you're looking forward to in 2017? Let us know in the comments!

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EGX 2016: Day 3 - Do Something You Have Never Done Before https://www.gameskinny.com/n3iqp/egx-2016-day-3-do-something-you-have-never-done-before https://www.gameskinny.com/n3iqp/egx-2016-day-3-do-something-you-have-never-done-before Wed, 28 Sep 2016 14:15:08 -0400 ESpalding

Today was a day of firsts. Whether it was the first experience of something or being part of the first to try something new (as with many of the indie games there this weekend), it was a day that I will remember for... well... forever, possibly.

My Mom is a Witch

This game was my first demo of the day, and it was a really enjoyable game. Hailing from Novi Sad in Serbia, developers Bigosaur presented the visitors at EGX with an action adventure multiplayer game based in a medieval setting but done using very cartoony graphics. My Mom is a Witch has a lot of roguelike elements in it as well as drawing inspiration from titles such as Castle Crushers.

The game is not ready to release just yet but, from what the developer told me, the end product will give players the chance to choose from 7 different classes to play, about 20 different bosses, hundreds of items and weapons to pick up, and will play along six distinctly different themed levels. The game uses procedural generation, so no game will ever have the same appearance.

I really enjoyed playing the game and the multiplayer demo with the developer. I do see some great things for this game. It isn't overly straightforward though -- it's easy to learn, but difficult to truly get the hang of.

Yooka-Laylee

Oh yeah! I did it! I played Yooka-Laylee, and it was marvelous! This is a game that I, like so many others, have been waiting for for such a long time. Ever since the last installment Banjo-Kazooie, fans have wanted another game in the same style. So when a bunch of key personnel from Rare decided to form their own studio, Playtonic Games, and create a new game, there was immediately a lot of excitement among followers.

The game uses a lot of imagery and ideas from previous games, but sees a new character duo attempting to stop two new nasty enemies -- Capital B and Dr. Quack -- from consuming the world's literature to turn into profit. Players control a chameleon called Yooka and his female bat friend, Laylee, as they have to go through a series of puzzles, and they must collect many different items from around their 3D platform world as the game goes on.

As of yet, there are no details on a release date but what we do know is that it is going to be available on PC, Mac, Linux, Xbox One, PS4, and Wii U, and the estimated date for release will be sometime in Spring 2017.

Dawn of War III

Yeah, I was so pleased I got to play Dawn of War III. I am a massive Warhammer 40k fan and have played Dawn of War since day one so a new installment of the series always fills me with glee. Relic Entertainment, the developers, have done it again!

The main premise for DoW III is a three-way conflict between the Space Marines, the Orks and the Eldar, who have all made their way to a planet called Acheron when a mysterious "mega" weapon has been discovered. The Space Marines are led by the Chapter Master of the Blood Ravens, Gabriel Angelos, who has been part of the DoW series since the first game so has the leader of the Ork army, the Warlord Gorgutz (or rather his full name Gorgutz 'Ead 'Unter). The Eldar are led by the Farseer Macha from the Biel-Tan craftworld, who has, so far, only appeared in the first DoW game.

There isn't much to say about the gameplay in DoW III if you already know about the previous games. They are your normal real-time strategy game in which you control and build an army to aid you in completing the missions. There is currently no definite 2017 date for the release of Dawn of War III, but we will let you know as soon as we know.

Brawlout

This stand was always occupied whenever I walked past it. This animal themed fighter is bright, colorful, and very reminiscent of the Smash Bros games -- so no wonder it was drawing in the crowds! It is being developed by Angry Mob Games who have predominately been responsible for developing mobile games, such as Alien vs. Predator: Evolution and Predators, but are now heading out into the land of consoles with Brawlout.

The game can be played by 2 - 8 people, either online or locally, and sees players taking the role of a representative from a particular race. As of writing this, there have been five characters announced -- Chief Feathers (Native American), Sephi'ra (Egyptian), Olaf Tyson (Scandinavian) Gancho Puncho (Mexican), and King Apu (Hindu).

"We're all fighting game fans, so we've built our dream platform fighter. We've heard what players miss from classic fighters and what they love about new ones, and Brawlout is designed to give people the best of both worlds, whether that's ruining friendships around the TV or going online to anger strangers in tournaments."

--Bogdan Iliesiu, CEO of Angry Mob Games

Brawlout is due for release sometime in Q1 of 2017.

Shu

Shu is your typical platform adventure. The graphics of the game have been lovingly hand-drawn, and the gameplay is just as lovely. You play a character called Shu who is trying to escape a world which is being torn apart by a monstrous storm. He is helped along the way by some friends -- and the beauty of it is that you control all of the friends running away with Shu at the same time.

Shu himself has a cloak which can catch on the wind and propel you forward. He has a friend who can smash rocks, and another friend who controls the blossoming of flowers. The characters are holding hands as they run, which kind of makes one whole character as you utilize their gifts whenever you need them.

It is being developed by Sunderland-based studio Coatsink and is scheduled to release on October 4th. It will be available on PS4 and PC (via Steam) and is due also to be available on PS Vita in Q4 2016.

Windlands

When I said at the beginning of this piece that it would contain some firsts well... Windlands was my first ever try at a VR game. I loved it! I have to give some serious kudos to the boss of Psytec Games. He took a great deal of time talking to me about VR, what to expect, and the ways the game can be altered to make the experience kinder on my body. He even stopped a few people, with me stood next to him, to ask questions about their experience just to put me at ease. This helped me immensely, and as a result, I will always remember the first time I tried VR and which game it was.

So, Windlands is a first person grappling hook VR exploration game. You must use your hooks to hold onto things to make you swing through the world, á la Tarzan. There is zero combat involved, and you can either play at a leisurely pace, just swinging around and exploring the world or you can indulge your competitive side and start doing speed runs and time trials.

The game is available now on Steam for PC and Mac OS.

Snake Pass

When I hear about a game that allows you to play a snake, you can bet your bottom dollar that I will be there. I love snakes! Snake Pass definitely did not let me down. This game, developed and published by Sumo Digital, is visually stunning, and great detail has been taken to develop a control system, which really makes you think like a snake. It was the brainchild of a guy called Seb Liese, who originally joined the team to work on Little Big Planet but ended up developing this little gem.

You play a snake called Noodle, and it is your job to collect the gems around your world by completely physical puzzles which require you to use all your snakey movements to overcome them. As you slither, coil, and squeeze your way to victory, you are helped along by a friendly hummingbird who will aid you in your time of need by picking up your tail to stop it from weighing you down over obstacles.

There is currently no information about a possible release date or which platforms it will be playable on.

So, that's it for what I got done on day three at EGX. Just one more day to report on!

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12 most anticipated video game sequels on the horizon https://www.gameskinny.com/ss0z1/12-most-anticipated-video-game-sequels-on-the-horizon https://www.gameskinny.com/ss0z1/12-most-anticipated-video-game-sequels-on-the-horizon Thu, 30 Jun 2016 05:17:13 -0400 Ty Arthur

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Clearly there's more big name sequels coming than most gamers will ever actually have time to play – so which of these titles are you most looking forward to playing, and which one will you be buying first?

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Be sure to also let us know what upcoming anticipated video game sequels we missed that should have made the list!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/i/n/finalfantasyxv-be352.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/i/n/finalfantasyxv-be352.jpg","type":"slide","id":"124867","description":"

Final Fantasy XV

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OK, I have a secret to admit: I don't think this game is going to be any good. Certainly not worth the 10 year development time, anyway. Final Fantasy's glory days have come and (long) gone.

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The only anticipation I have for Final Fantasy XV is how hard its going to flop, but I'd be remiss if I didn't mention it anyway, since everyone else has hyped themselves up to levels that the game won't be able to meet.

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Get ready to go on a cross country road trip with a bunch of Japanese emo kids in late September. Serious question: will there be a National Lampoon spinoff movie version?

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Mafia III

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Like Sleeping Dogs, the Mafia games are the more serious of the open world car theft simulators, existing on a whole other end of the spectrum from the likes of Saint's Row or Grand Theft Auto.

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I remember when I first started playing Mafia II, my wife asked what this game was about. My immediate response was “It's GTA, but you have to drive the speed limit.”

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The third entry in the series is looking very promising, and those trailers are giving off a very serious classic mobster movie feel with a hint of a Tarantino twist. This one arrives in October, so there's not too long to wait to get your fix of organized crime mayhem.

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Gears of War 4

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There's no beating around the bush here - this is the reason I bought an Xbox One. Chainsaw duels, hammerburst sniping from cover, endless rounds of horde mode: the Gears Of War experience is what I most associate with the Xbox consoles.

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Part 4 heads into the future of Sera after Marcus and Adam Fenix decided to go all full-on genocide against the locust. This time around the son of Marcus will be embroiled in a battle against new monstrous creatures, very little of which is actually known at this point.

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The game did take a bit of a beating after a lackluster beta test, however, but confidence is returning after recent announcements of graphical upgrades and gameplay tweaks following beta feedback.

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Personally I'm not too worried on the visual front: I still play horde mode on Gears 3 regularly and don't mind even going back and playing the uglier looking first game from time to time, so graphical perfection isn't particularly a big concern for me, and I'd be buying this even if if was a text adventure.

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Battlefield 1

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We are in a very interesting time for the FPS genre, especially in the ongoing battle between those two titans of the genre: Battlefield and Call Of Duty.

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Battlefield is an odd position at the moment, as previous entry Hardline wasn't exactly beloved and Battlefield 4 had a rocky launch, but there's no question the recent trailers have put fans much more solidly in Dice's camp than Infinity Ward's. Those old school tanks and zeppelins look particularly enticing.

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Every clip that has been revealed has just made the hype stronger, as this looks to be the most polished, graphically advanced, and entertaining game in the series. While I have every intention of playing Infinite Warfare, you better believe I can't wait to go back in time to World War I and get my hands dirty with some deadly trench warfare as well!

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Borderlands 3

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Now that the Battleborn vs. Overwatch death match has essentially ended, Gearbox can get on giving us all what we really wanted: more of the zany, quirky, deadly nonsense that is Borderlands.

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I don't know that I've ever had more of a straight up fun experience than co-oping my way through Borderlands 2 as a screaming Gunzerker while interacting with insane characters like Tiny Tina.

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Hopefully they can recapture that magic yet again for the coming installment, which is expected to have an even more wide open world map and likely to arrive sometime in 2018.

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Not much else is known at this point, but you better believe we'll be covering this one extensively in the months ahead as news starts to leak.

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Mass Effect Andromeda

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It's been four years since the last game arrived, so we're overdue for a new one -- but sadly it will be some months still before Andromeda arrives, as the game is now expected to drop in Q1 2017.

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This coming entry will be heralded by a series of novels explaining what went on in the centuries between Mass Effect 3 and Andromeda, and was recently teased with footage at E3 2016.

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Supposedly there are going to be big changes to this sci-fi series in the fourth iteration -- not just in setting but also in gameplay, with a more open experience and bigger emphasis on exploration. Based on the video clips released so far, there will still be some similar mechanics, like having a ship home base.

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System Shock Remake

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What these young whippersnappers today raised on Bioshock and SOMA might not know is that long ago there was an equally disturbing sci-fi experience called System Shock that inspired all that was to come down the line.

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That '94 classic is set to return soon in a very different form, rebuilt from the ground up in Unity with updated mechanics (as well as graphics of course). In two days the Kickstarter campaign for a complete remake of System Shock has raised more than $500,000, so it's a good bet this one will hit more than a few stretch goals.

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The expected release date of December 2017 is feasible (especially considering a demo has already been created) if perhaps slightly optimistic, and the new version will feature the talents of gaming legend Chris Avellone.

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Dead Rising 4

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For good or ill, photographer Frank is back! The previous third entry in the series – launching with the Xbox One -- didn't fare as well as hoped in this franchise that's equal parts infuriating and amazing.

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What's been shown of Dead Rising 4 does look to have all the absurd hilarity of the first two, however (remember mowing down hordes of zombies... on a tricycle while dressed up like a little kid?)

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This is a series that people tend to like despite major problems, and the concern is that those flaws in design have now essentially become the established norm. Capcom really needs to make some changes this time around.

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I mean does anyone actually like the timed cases or the overly hard bosses that play completely differently from the rest of the game? Those should definitely be filed under the “bugs” column rather than the “features” column.

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God Of War

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This one's balancing on a razor's edge with fans at the moment, who aren't quite sure what to make of the change in setting (and godly pantheon) or the gameplay style featuring a son you have to constantly protect.

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At this point it basically looks like The Last Of Us in a mythological Norse setting with world's worst dad Kratos.

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I'm very interested in what is done with the concept, but it would seem many fans are already prepared to write the series off as lost. We'll find out which faction properly called it in 2017.

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The Last Of Us 2

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The first game was an absolute smash hit, and not just financially, but also on a storytelling and gameplay level. There aren't many post-apocalyptic, quasi-zombie games that can hit you in the feels as strongly as The Last Of Us did (repeatedly).

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It's a foregone conclusion a sequel will arrive, and while not officially “revealed” yet, its the worst kept secret in the industry that this game is in development. Somehow part 2 wasn't announced at E3, despite all indications it would be, but I don't think we'll be waiting too much longer.

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For those who can't handle the anticipation, Days Gone looks to provide a similar experience, but with a lot more zombies and a biker theme.

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Dishonored 2

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It would appear all did not go well after Emily was reinstated on the throne at the end of the first game following Corvo's maniacal killing spree (or completely peaceful revolution – but who seriously took that route?).

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This time around you get to play as either Corvo or a grown up Emily, again choosing from a variety of different ways to complete levels using stealth, magic abilities, ranged attacks, melee, or a combination of them all.

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The downtrodden industrial revolution feel of the first game was just absolutely nailed, and I for one am greatly looking forward to returning to this opened-ended series. Hopefully we'll get a character just as disturbing (and intriguing) as Granny Rags, and its a good bet based on the teasers released so far that there will be entirely new powers to use in unexpected ways while haunting the rooftops in search of prey.

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Dawn Of War 3

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Before long we'll get to prosecute a genocidal war against the xenos to spread the Imperium of Man across the breadth of the galaxy yet again as the third entry in this RTS series is coming next year.

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I still regularly play matches of the original Dawn Of War, Winter Assault, and Dark Crusade, so anticipation is high as the gameplay footage revealed at E3 seems to indicate this new game will follow a similar base building pattern as the first entry.

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So far only the Space Marines, Eldar, and Orks have been announced, essentially putting it on par with the first two main entries, but we can hope for more to be revealed (or at least to be available for multiplayer). Expect this bad boy to drop for PC in late 2017 courtesy of Relic Entertainment and Sega.

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"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/f/r/o/frontcover-216bc.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/f/r/o/frontcover-216bc.jpg","type":"slide","id":"124854","description":"

Much like with the movie industry, money gets put where the publishers know they are certain to get a return. That's why we get Call Of Duty every year and why we (used to) get Assassin's Creed every year.

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While gamers rail about a lack of creativity in the industry, the fact of the matter is that sequels, prequels, reboots, and HD remasters sell, thus they continue to be pumped out.

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That being said, not all sequels are blatant cash grabs with no substance, and in fact quite a few over the years have built up and even exceeded their predecessors. In fact, there's several sequels due out in the coming months that look to significantly shake up the formula, or at least refine it so the series can stand proudly in the current generation.

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Here we're going to take a look at 12 impending sequels or reboots that fans have been anticipating for a good long time. A few are being purposefully left out, however.

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For the sake of not rehashing pipe dreams, I'm not even going to going to bother with slides for Half Life 3 or Portal 3 – those aren't happening. Likewise, I'm skipping Alan Wake, as a new entry doesn't seem to actually be in the works, despite gobs of Easter eggs appearing in Quantum Break that gave fans false hope.

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E3 PC Gaming show: Ark,Dawn of War 3 , Mount and Blade 2 and other announcements https://www.gameskinny.com/0mlg2/e3-pc-gaming-show-arkdawn-of-war-3-mount-and-blade-2-and-other-announcements https://www.gameskinny.com/0mlg2/e3-pc-gaming-show-arkdawn-of-war-3-mount-and-blade-2-and-other-announcements Mon, 13 Jun 2016 13:34:33 -0400 Taranis8

Last year was the first time E3 brought the fans the PC Gaming Show. There was a lot of talk with developers with very little new information or actual announcements and at times, the gameplay footage would just be playing in the background. This year they kept the "talk show" host feel but focused more on actually bringing announcements and footage. While not every announcement was game breaking, it was improved upon from last year. Below we will take a look at some of those announcements from this years PC Gaming Show

Dawn of War 3

Dawn of War 3 brings together the base building of Dawn of War 1 with the powerful hero units of Dawn of War 2 to create a hybrid RTS that really stands out. In the gameplay footage above you can catch a glimpse of a mission in Dawn of War 3 on the planet Acaron which is covered in ice and fire. We also see the return of past heroes such as Gabriel Anderos and some new ones with Lady Celaria controlling the giant robot in the footage.

A few abilities we get a peek at are the space Marines and their "death from above" ability which is the drop pods you see coming out of the carrying them. The space Marines will also have an ability called "orbital bombardment" which is the space laser shown and it is controllable by the player and gets bigger in order to deal more damage, but moves at a slower rate. It was announced that more footage will be released on June 24th and can be found on their website.

ARK: Survival Evolved - Redwood Biome + Titanosaurus

Ark:Survival Evolved showed off a trailer for their next Biome, the Redwood. Here players will be able to build treetop bases and fly between platforms with tamed pterodactyls and grappling hooks. The largest showing (literally) was the Titanosaurus which will be featured in the Redwood Biome. This massive dinosaur will be the largest the game has released yet and will be big enough to build an entire village on. Taming these massive beasts will not be an easy task as tranquilizers will not work on them and it was said hitting them in the head with large objects will play a role. Perhaps the catapult will have a place in ARK with the introduction of the Titanosaurus. 

Mods made by the community will also be coming on as official mods. The mod "Primitive Plus" will be added to the official servers this July and allows players to run a storefront and offers a deeper trade system. Egyptian developer Instinct Games is also working on an official mod called "ARK: Primal Survival".  This mod is going to allow players to play as any animal in the ARK universe. Depending on the animal you will be allowed to do different things such as mate,throw poo as a monkey, or raise a pack and try to gain control over other inhabitants of the island. 

Mount & Blade 2: Bannerlord

TaleWorlds sat down to discuss their prequel to Mount & Blade: Warband which has been in development for almost half a decade. They showed some gameplay footage and spoke about the community feedback of being more involved in Sieges. In Mount & Blade 2: Bannerlord they took that feedback and have added fully controllable ballista's as well as more destruction of the keeps so you get a more realistic feel when you break through a castle or keep. They have also incorporated death holes, boiling oil, and other medieval systems they found were used throughout history. The sieges are currently around 500 players with about 350 being on the attacker side and the remaining 150 being on defense. They are looking to possibly expand that size in the future. While no release date is set for Mount & Blade 2, it looks like TaleWorlds have done their homework to give the community what they want.

Turing Test

The Turing Test is a first person Sci-Fi puzzler that takes place on Europa, the sixth closest moon of Jupiter. The developers did research on what life would be like on Europa to get an idea of how they wanted to build the game. The objective is for anyone to be able to pick up Turing Test and be able to play and learn from the mechanics of the game. One of the biggest challenges they mentioned during the show was making certain areas functional while still maintaining the beauty of the game they were trying to capture. The original Turing test is a test, developed by Alan Turing in 1950, of a machine's ability to exhibit intelligent behavior equivalent to, or indistinguishable from, that of a human. Turing Test is set to launch in August of 2016.

What were your favorite parts of E3 this year? Let me know in the comments below and check out more coverage of E3 and the PC Gaming Show here.

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Dawn of War 3 Pre-Alpha Footage Leaked https://www.gameskinny.com/7fu62/dawn-of-war-3-pre-alpha-footage-leaked https://www.gameskinny.com/7fu62/dawn-of-war-3-pre-alpha-footage-leaked Mon, 13 Jun 2016 09:36:11 -0400 Kevin S. Behan

Warhammer 40k: Dawn of War 3 Pre-Alpha footage managed to leak out. The original video put out by PC Games Hardware has been made private -- but not before fans got to see it and reupload it.

This installment in Relic's Dawn of War franchise seems to be reaching back to the first game of the series. Epic, huge battles with masses of infantry slugging it out while heroes or titanic walkers bring cinematic destruction. The cover systems of Warhammer 40k: Dawn of War 2 have been seemingly eschewed in favor of macro army management over micro squad management.

While we can't get a truly in-depth look at the game's mechanisms yet, the presence of Gabriel Angelos on the field implies that the heroic commander units of Dawn of War 2 will be making a comeback. At the very least, the campaign will likely be utilizing hero units again, while combining it with the mass combat of Dawn of War 1

Keep in mind that this is all pre-alpha footage, and judgement should be reserved for the finished product. I'm just speculating from what I've seen in this video, there's no concrete details on gameplay nuance. I've been a fan of all of Relic's games personally, and am eager for more information during their E3 presentation today.

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