Warhammer 40k - Space Marine Articles RSS Feed | GameSkinny.com Warhammer 40k - Space Marine RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Claim 4 Free Steam Games as Part of Sega's 60th Birthday https://www.gameskinny.com/y5rov/claim-4-free-steam-games-as-part-of-segas-60th-birthday https://www.gameskinny.com/y5rov/claim-4-free-steam-games-as-part-of-segas-60th-birthday Thu, 15 Oct 2020 16:13:11 -0400 Josh Broadwell

Sega is celebrating its 60th birthday with a bevy of free games on Steam, along with plenty of discounts. One of those free games is Streets of Kamurocho, a free Streets of Rage 2 x Yakuza mashup from Empty Clip Games only available from October 17 to October 19.

Streets of Kamurocho has players choose from Kiryu Kazuma and Goro Majima and then wander the streets of Kamurocho, pounding the pudding out of thugs along the way — the usual Yakuza material.

But all this takes place in glorious 2D. Kamurocho's iconic locations and, surprise, streets are recreated in Streets of Rage 2 style.

Along with Streets of Kamurocho, Sega fans can claim the following free games:

  • Armor of Heroes — co-op, top-down shooter, available until October 19
  • Golden Axedworking prototype of the canceled Golden Axe Reborn, available until October 19.
  • Endless Zone — combination of Endless Universe and Fantasy Zone, available from October 16 to October 19

Finally, Sega is hosting a Steam sale featuring Warhammer, Company of Heroes, Two Point Hospital, Persona 4 Golden, Yakuza 0, Alien: Isolation, Shenmue 1+2, Bayonetta, and a handful of free-to-keep games including Sonic the Hedgehog 2. The sale itself ends on October 19, and it features savings of up to 95% off. If you're a Sega fan, there's plenty worth checking out. 

Angels Of Death Trailer Teases New Warhammer 40K Animated Series https://www.gameskinny.com/56e7l/angels-of-death-trailer-teases-new-warhammer-40k-animated-series https://www.gameskinny.com/56e7l/angels-of-death-trailer-teases-new-warhammer-40k-animated-series Fri, 24 Jan 2020 12:43:46 -0500 Ty Arthur

Looking for a new space marine obsession to add to your list of bingable content? An officially licensed Warhammer 40K animated series titled Angels Of Death is now in the works from the same crew that put together the Helsreach fan film.

A new trailer for the show recently premiered at the Las Vegas Open gaming convention and has now hit YouTube -- check it out below!

Although this will be the first licensed TV series in franchise history, Angels Of Death isn't actually the first 40K foray into animated space marines on film, following the Ultramarines movie released back in 2010.

Stay tuned for more info on the release of Angels Of Death -- does the trailer have you stoked to see more?

On the video game front, the Games Workshop license has been as prolific as ever over the past year. Ship to ship combat RTS Battlefleet Gothic Armada 2 came out in early 2019 and was followed by action RPG title Warhammer 40,000: Inquisitor - Prophecy.

A new version of Necromunda Underhive Wars is also currently in the works, although it missed a planned 2019 release date.

On the fantasy front, the Warhammer tabletop war game recently saw a universe shakeup as the series rebooted with the Age Of Sigmar line. 

Can't Play Dawn of War 3? Here are 6 Games in the Warhammer Franchise to Keep You Busy https://www.gameskinny.com/m7v4n/cant-play-dawn-of-war-3-here-are-6-games-in-the-warhammer-franchise-to-keep-you-busy https://www.gameskinny.com/m7v4n/cant-play-dawn-of-war-3-here-are-6-games-in-the-warhammer-franchise-to-keep-you-busy Sat, 29 Apr 2017 20:00:02 -0400 Marc Hollinshead


From tactical strategy to crazy antics on a football field, Warhammer has plenty of games to keep both fans and newcomers alike busy. Dawn of War 3 is ready and waiting for eager hands to purchase and play, but if you still haven't got it yet, then by now you should hopefully have picked another title to get stuck into.


Games Workshop has created something remarkable in Warhammer due to the sheer amount of content on offer. We've gone through a number of video game options, but tabletop games are rife in the market right now. Why not get your buddies together around your dinner table and get to work?  Either way, however you like to experience Warhammer, be sure to smack those Orks extra hard.


Blood Bowl


The most ludicrous game of them all obviously had to be saved for last. While not your stereotypical Warhammer title, or even sports game for that matter, we have Blood Bowl.


Acting as a fantasy-style parody of American Football, Blood Bowl takes the races of the Warhammer franchise and lets them battle it out in the field. The aim of the game is to either score the most touchdown, therefore recreating the world-renowned sport, or to violently kill every member of the opposing team. The way in which you ensure victory is up to you, but it can be done in either real-time or turn-based strategy gameplay.


Blood Bowl received a better reception on PC than on consoles but a sequel was released which fared a little better on consoles. Maybe they just weren't ready for Warhammer to whip this out of the bag, but it's a title that can provide some hilarious gameplay as well as a wildly different take on the universe.


Warhammer: End Times - Vermintide


The newest game on the list is probably the most different -- the reason being that Vermintide is a multiplayer only title. Upon hearing that you may be inclined to grumble and groan, and ask how this game is worthy to be on a list of Warhammer games we should revisit, but on the whole, it received a positive reception from critics and fans alike.


Anyone who is familiar with Valve's Left 4 Dead games will have a vague idea of what to expect from Vermintide. You and three other friends will be fighting off hordes of the Skaven, a hideous vermin-like race of monsters in first-person gameplay. An element is also put into play as the rolling of dice is available upon completion of a match, determining what types of weapons players will receive. 


Games Workshop allied themselves with Vermintide's developer to ensure it was faithful to the Warhammer universe, and this certainly helped the game to elevate its sales upon release. So for something a little more modernized than your classic RTS, give the latest entry in the series (well, after Dawn of War 3) a go.


Warhammer 40k: Armageddon 


Now jumping forward to 2014, Armageddon rekindles the love for RTS in the franchise. 


In an age where gamers are relentlessly searching for retro-style games, Armageddon fits unusually well in the current market. Its gameplay is influenced by the somewhat outdated Panzer General series but the turn-based strategy and hex-based gameplay that's on show here has been crafted almost to perfection. 


Leading the Imperial forces of the Armageddon Steel Legion, as well as Space Marines, players will need to learn a plethora of tactical mechanics in order to come out on top. Giving you access to thirty different scenarios, Armageddon's variety is something to behold.


It is another title that was well received by loyal fans, due to the very fact that it centralizes the core gameplay of the Games Workshop universe. A huge amount of units at your command means that there's always something worth defending or attacking in this one. 


Warhammer 40k: Space Marine


Jump forward a few years from Dawn of War and we have Space Marine


This title radically changes the formula and brings third-person action into the mix. While shooting plays a big part in Space Marine, melee is, in fact, a huge focus.


The game has a wide variety of weapons with which you can rip your opponents to shreds. The Thunder Hammer, for example, uses its energy on impact, making killing blows all the more sweeter. The Power Axe, on the other hand, is able to disrupt solid matter and tear through extremely strong armor. It's a Warhammer game that allows you to get a little close and personal in comparison to the RTS titles. 


Space Marine obviously feels slightly different to its counterparts, but it was still well received, which of course means that it's a game that is well worth revisiting. If you fancy scratching that Warhammer itch as a Marine who can obliterate enemy after enemy with some mighty fine weaponry, then this is your game. 


Warhammer 40k: Dawn of War II


We may as well continue from where we left off and continue on with the sequel. And while it was seen as less of a smash hit in comparison to the first, that doesn't necessarily make it a bad game by any stretch of the imagination. 


The building of bases was completely removed in Dawn of War 2 and the focus on units was heightened. Cover became a primary mechanic so new weapon options were added to compliment this addition. It raised a few eyebrows initially, and it was more simplistic than the heavy RTS influences of the first, but the strategy element was still part and parcel of the Dawn of War name and Warhammer franchise as a whole. 


Perhaps a shiny coat of paint is all that this sequel needed to gain a positive reception, which on the whole it did, and if it acted as a passable RTS, which is also did, then it's worthy of a nostalgia trip if you're in need of a quick fix. 


Warhammer 40k: Dawn of War


What better way to jump back into the franchise by starting right here. It may be nearly 13 years old (still young by Warhammer standards) but the first Dawn of War is well worth the return trip.


The Space and Chaos Marines, Eldar and Orks all battle it out in order to capture and defend specific points in this very well received title. Dawn of War kept its fanbase alive for a good few years through its three expansions -- Winter AssaultDark Crusade and Soulstorm, and the base game itself nailed the type of content that Warhammer fans craved.


Turn-based strategy -- it's something that people either seem to love or hate. I'm strangely in the middle, but one thing is certain, Dawn of War does it right. Combat ability can be influenced by squad morale, and building specific research centers and the like will help to unlock even more advanced buildings. All of this ties together to create a timeless game. Remind yourself what made Dawn of War so brilliant in the first place and boot up this decade-old title.




Games Workshop have quite the thing going with Warhammer. Not all are adequately acquainted with the tabletop games and their creators, but combined with their video game counterparts, the lavish, but also brutish world has been entertaining many people for decades. With Warhammer 40K: Dawn of War 3 releasing, the franchise is being shot into the limelight once more. 


The beauty of a franchise like this is that there is no shortage of games, whether tabletop or otherwise, for its loyal fans. From Warhammer Fantasy Roleplay to the Dawn of War series, there is an abundance of titles, all with their own quirks.


Some of us may not be jumping onto the Dawn of War 3 bandwagon yet for a number of reasons, but if you're looking to delve back into the universe and haven't snapped up the most recent title, here are six that will whet your appetite.

8 Unique Games You Probably Missed Last Gen https://www.gameskinny.com/so5u3/8-unique-games-you-probably-missed-last-gen https://www.gameskinny.com/so5u3/8-unique-games-you-probably-missed-last-gen Thu, 24 Apr 2014 12:44:29 -0400 Elijah Beahm


Warhammer 40K Space Marine is a game that sounds too good to be true. A game that beautifully hybrids brawling mechanics with third person shooting that works great in single-player and multiplayer. Not only all this, but a game accurately representing the Warhammer 40K universe, and it was developed by a studio known only for strategy games before it's release. Yet somehow Relic pulled it off.


Despite being critically lauded, retaining an active fanbase, and some decent DLC expansion packs all seemed to be in the game's favor, most players I meet haven't even heard of the game or expected it to be "just another shooter". It is anything but ordinary.


You can transition from brutal melee kills to shooting off all manner of weaponry from Heavy Bolters to Laser Cannons with an ease and grace that contrasts perfectly with the otherwise grim and gritty science fiction setting. Warhammer 40K was one of the dark science fiction settings that existed long before Gears, and owns it's distinctive take on the setting with sincerity. This is a world of eternal war and insane scale as men in hulking suits do battle with thousands of space hill-billy like Orks and demons from nether regions of Hell.


The art direction is just like the miniatures from the role playing game, the voice acting is Hollywood grade, the characters all feel like they belong in this world, and the levels inspire awe in the scale of their designs and the game's many attempts to break the traditional "running down a corridor" shooter mold. There is a clear style and tone to the world that it just revels in it.

This is a game that loves it's universe and wants nothing more than to be the epic power fantasy of being an Ultramarine. This even transitions to the game's numerous multiplayer options, giving both Marine versus Marine combat and Marines versus Environment combat options for every fan. The multiplayer features three distinct classes with each filling a distinctive role and their own weapons to choose from. The game gives a huge leg up in accessibility by letting you copy any player's loadout, regardless of your level, if they kill you.


Once you've had enough fun beating on opposing teams of marines, you can take your friends into the game's dungeon crawler -inspired horde mode. Four marines enter, no Orks are left alive as you rely on team tactics and powers to hold back the unending waves of enemies across multiple linked maps that have different environmental bonuses and layouts. If you survive until the final map, the game ups the difficulty again and gives you bonus waves of Chaos Marines that will push you to the limit.

There is so much on offer in a single package, it's disappointing to realize that with THQ's closure, the planned sequels will never see the light of day. The one major negative as a result is that the game ends on a cliffhanger for the campaign's progatonist Captain Titus. The multiplayer has an unfortunate amount of progression padding as some levels don't even unlock new equipment for no reason. Regardless though, it is a worthwhile game and not something you want to overlook as a fan of either brawlers or shooters.


Here's one that really slipped you by unless you're a frequent browser of Steam's indie offerings. Gunpoint, is "A 2D stealth game about rewiring things and punching people". Imagine Inspector Gadget as a crime noir with just as much camp and silliness but with the added bonus getting to make chain reactions and a wealth of hilarious dialogue choices between missions.


The game has a demo that lets you try the first few missions freely, and the final game comes with a level editor. While the rewiring mechanic can take getting used to, the game feels very natural and offers an experience you really can't get elsewhere. It can run on basically anything, so if you have a computer, it's worth checking out. It should be noted though that the level editor doesn't have Steam Workshop support yet, so you have to manually get new levels from fellow fans of the game, but otherwise it's a great time.


Horror games often have trouble keeping players afraid when sequels arrive. FEAR 3 all but gives up on being a terrifying game in it's singe-player, but Day 1 Studios managed to craft something special with it's multiplayer. Despite most horror fans being doubtful of genuine horror working well in multiplayer, FEAR 3 managed to deliver thanks to it's tense modes. While Soul King was just a twist on Deathmatch, every other mode is built around some super natural element beyond the player's control while utilizing aspects such as mid-wave pauses to build tension. 


Contractions took horde mode but added visual blocking fog, unyielding enemies, limited means of acquiring supplies needed to survive, and Alma's spirit meddling with players by blinding them and teleporting them across the map.


F***ing Run prevents players from retreating and makes every shot count as you desperately attempt to escape the coming wall of death that grows louder and makes your screen turn grey the closer it gets.


Soul Survivor turns one of your own against you and as they eliminate your squad, your former allies become new enemies. By the end of a match, there can be only one player remaining, fleeing from three player controlled spirits possessing enemies and trying to consume the player's soul.


It was an innovative approach to multiplayer with fresh ideas. Similarly the game's cooperative play added in a number of new ideas to traditional shooters by letting players be the ghost of Paxton Fettel, letting you toy with levitating enemies, possessing foes, and guarding your partner as he slows down time for you.


While the campaign lacked the genuine intensity of the other multiplayer modes, it still took a number of risks with the franchise. Abandoning some of the traditional systems didn't pan out as well, but the new ideas presented took the series otherwise standard TDM, CTF, KOTH style multiplayer and spun it on its head.


It was exceptional for all the things you wouldn't expect a horror game to stand out for, but sold so poorly that Day 1 is now all but a skeleton crew. While the game's public servers are fairly vacant, the game has a loyal cult following, and is definitely worth looking up for co-op fans and those who'd like to see more experimental attempts at creating horror games.


In case Metro 2033 wasn't bleak enough a game for you, there's one option sure to both test your trigger finger and your moral stamina. Spec Ops: The Line is one of the darkest shooters available on PS3, Xbox 360, and PC. 2K took a leap of faith that gamers would appreciate Yager's reboot of the Spec Ops franchise. However, sales barely broke one million, and even after being released on Playstation Plus, the game still hasn't reached a lot of gamers' radar.


You'll survive through a sandstorm plagued near-future Dubai as Captain Walker, a member of a Delta Force squad that gets pushed to the brink as they go to hell and back. What starts as a recon mission turns into all out war as your morals and skills are both put to the test. Do you choose to kill a fellow soldier to keep yourself hidden or do you let them live? Is it the civilian or the corrupt soldier who pays the price for justice? Are you even human anymore? Is this even reality?

Those expecting a traditional shooter experience need drop those expectations by the door upon entering Spec Ops: The Line. Beyond the brooding narrative, it offers a far more tactically styled control scheme. The shooting puts emphasis the player's aim over auto-aim assisting every shot while strongly encouraging assigning targets to your squad so you can focus on the most pressing hostiles.  The campaign, while short, has branching choices decided by gameplay preference over simple "good or evil" decisions. Failing one style of play may result in total failure for the alternative as well but the game continues on all the same. The game's multiple endings also give you a dramatic level of control for how the finale plays out. Last but not least, the game features a brilliant PC port that can scale to many different rigs.


The multiplayer was a wash due to the cumbersome nature of progression and the lack of content for both competitive and cooperative missions, but did feature the unique focus on using line of sight and squad tactics to succeed over super human abilities and magic knifing moves. If you had the right mindset, it could be a rewarding if still completely average experience, sitting somewhere between a squad shooter for co-op and a stealth shooter for the competitive multiplayer.


I have to give full disclosure for this one: I am actually in the "Thank You" credits for this one (right at the end, I'm "Paradigm"). I was a fan of it back when less than a thousand people knew it existed in ModDB. So if that at all worries you about my bias towards this, fear not, it's actually become fairly popular on it's own right (and was even reviewed by Game Informer), and I'm still openly critical of the things it could have done better. With that out of the way...

Tiny and Big: Grandpa's Leftovers will remind you of the time when game developers just took an idea and ran with it. It is an unconventional game looking purely to it's own designs rather than trying to fit in any particular genre. At it's most basic, it's a puzzle platformer, but with three core mechanics instead of just one gimmick.


You can cut almost anything with your laser, you can drag almost anything with your hook claw, and you can propel almost anything with a rocket. You can make your own bridges, platforms, or knock aside walls in your way to progress. With a custom made physics engine built for the game, it's almost a miniature sandbox of options. Despite a linear progression through the campaign, every level hides secrets and can be solved multiple ways. At one point near the game's end, I was able to just use my knowledge of the game to bypass a puzzle and it all continued to run properly.

Tiny & Big: Grandpa's Leftovers is the sort of game for people who really want a fresh experience, even if it's still got bugs and little slip ups due to the nature of it's freedom. Checkpoints can sometimes be unforgiving, your response time can be pushed to the limit in some boss fights, and the physics can get wonky if you do something -really- off the wall.

It's also a great game for indie music enthusiasts. One of the things you collect in the game is the game's excellent soundtrack, with some songs hidden in places most games wouldn't even let you access. Combined with a more meta-story about ancient gods you can only uncover through thorough exploration and some hilarious moments the developers have for certain playstyles, there's a hefty amount of replayability for collectors.

If any of this catches your interest, it's worth at least a try of the game's Steam demo. Considering the fairly low requirements for playing it on PC, Mac, and Linux, it's probably the second least stressful game on PC hardware on this list, so even primarily console gamers can give it a shot.


While Metro: Last Light has taken the post-apocalyptic franchise to new heights, a lot of gamers (especially those on PS3) missed out on the original Metro 2033. It's got more bugs and some serious design changes than Last Light, but it also offers are far more genuinely harrowing experience for 360 and PC gamers. Even on Normal, there are some scenarios that reach Silent Hill level of "oh my gosh how am I going to survive this?"

Stealth options are more problematic so those who played through Last Light first on a stealth run will have problems here depending on whether you used silenced weapons or knives. Despite those issues, the game feels far more visceral and far less cleanly handled like Last Light. It feels genuinely like you are clawing for every inch of life, so those wanting a more authentic, less shooter-y experience should definitely try the original.


First person shooters have run out of ideas, you say? Well, not in the case Syndicate's 2012 reboot by Starbreeze (also known for The Darkness, Brothers, and Chronicles of Riddick: Escape from Butcher Bay). Instead we got a distinctive cooperative shooter experience that presented one of the most aggressive shooter/RPG-lite games for 360, PC, and PS3. It could have been another break out title for EA; except for the small problem that almost no one played it.

A combination of way too limited marketing, a lackluster (and altogether unnecessary if still fairly polished) single-player campaign, the removal of the competitive component due to time constraints, and angry fans  of the normally isometric shooter series all combined to make Syndicate's release more of a silent puff than an explosive hit. Rumors have also swirled that the title was originally considered as an open world title, suggesting even more changes in design and development. Despite all these problems, the game was received average to above average reception from critics.

The strength for Syndicate lies in it's multiplayer co-op mode. It features nine missions from the original Syndicate, rebuilt with modern tastes in mind. In addition to highly aggressive AI, the game gives players an armory of breaches, tactics, and fully upgradable weapons to play around with.


Perhaps you want an armor piercing semi-automatic sniper rifle with a virus that damages and spreads amongst your opponents while you raise an overshield on each of your teammates. Maybe you go with the burst fire pistol, self-revive ability, and EMP so you can swoop in, grab an objective, stun all enemies, and be gone before they can even hit you. Instead of requiring players fit into traditional Tank/Healer/DPS/Buff roles, you use what works best for you and your allies can make up the difference. The game's various difficulties also change enemy spawns and behavior instead of just giving your opponents larger health bars.


One other notable aspect for those tired of Gears of War style of grit is the game's attempt to combine Mirror's Edge's high contrast color palette with an almost Goth-like sensibility to character design. Instead of war torn cities and grunting military men, you're in slick high rise corporate buildings fighting UAV drones, automated turrets, and riot police. Every location is made to be distinctive and features it's own specific theme.


While the PC community is all but dead, there are still active fans on PS3 and Xbox 360 who play the multiplayer. There has been no DLC released for the game, although Starbreeze is still apparently working on a new Free to Play experience called Cold Mercury that may take some inspirations from Syndicate. While singe-player fans have only average fair to look forward to, co-op fans would benefit from giving this title a look before EA cuts the plug on the servers.


Jetpacks are fun, aren't they? It seemed inevitable we'd finally get a game built around flying free as a bird. That game came in the form of Dark Void, developed by Airtight Games (also known for Quantum Conundrum and the upcoming Soul Suspect).


While a number of the game's weapons and assets changed over the course of development, the core focus on dogfights similar to Star Wars: Rogue Squadron remained the same.


Dark Void was the harshest critically received game on this list, receiving a mediocre scores from most news outlets, many criticizing the bland on-foot sections, limited campaign, and lackluster storytelling. One thing most critics agreed on though was that the actual jetpack mechanics and all combat scenarios utilizing the jetpack were outstanding experiences.


With the added bonus of the Survivor Missions DLC pack that adds a challenge mode focused purely on the best parts of the game, it's still worth consideration if you want to see what could have been. The flight mechanics are still impressive to see in action, and hopefully the ideas behind them will be revived by another developer for PS4 and Xbox One.

10 Great Games Under $30 To Stuff Your Stockings https://www.gameskinny.com/fdeml/10-great-games-under-30-to-stuff-your-stockings https://www.gameskinny.com/fdeml/10-great-games-under-30-to-stuff-your-stockings Thu, 12 Dec 2013 08:29:22 -0500 Coatedpolecat


Another great title by Starbreeze Studios and published by EA. Syndicate is a reboot from 1993 and is now a first-person tactical shooter laced with great weapons and fun co-op play. This is another game that went under many peoples radar and deserves a shot before the current generation of consoles officially ends.


Starbreeze Studios was known for it's awesome FPS The Darkness before making this emotionally startling and innovative title. Brothers: A Tale of Two Sons was published by 505 Games and utilizes the controller to really immerse you into the story. Post release of the game, the designer admits to true events directly inspired this gripping piece, this is my personal Game of The Year for 2013.


Humble Hearts, which is basically just an artist/designer named Dean Doddrill made, Dust: An Elysian Tail. A game that captured my heart and re-vitalized my faith in 2D action/platformers. Published by Microsoft Studios, this game has a very distinct look and feel to it. With combos into the thousands, this is a must play for anyone who enjoys the genre.


Bulletstorm is a fun FPS that has a distinct arcade feel, the kind where you get points for shooting a guy in the groin, and then finishing him off with a swift kick into a gigantic man-eating plant. This odd mash-up of a game comes from an odd pairing with Electronic Arts (EA) as the publisher, but People Can Fly and Epic Games actually made the product. If an abundance of foul language doesn't bother you, then this is just a fun shooter to have.


Valve self published and made one of the best, and unique first-person shooters (FPS) to date with Portal 2. This game has no real violence, just simply overcoming increasingly complex physics based puzzles. Hurling yourself across a room has never been so fun, and with a co-op buddy, the good times almost never end.


The Fallout series needs little introduction, but the latest entry from Obsidian Entertainment, Fallout: New Vegas has all the makings of what has made this franchise sell so well in the past. It's color's are a bit brighter than the normal drab environments associated with post-apocalyptic games. The gameplay as always is so much fun, and with multiple outcomes, the replay ability is almost endless.


High Moon Studios recreated my childhood in a playable format. From chapter to chapter you embody legendary Transformer's like Optimus Prime, Bumblebee, and Starscream just to name a few. Transformers: Fall of Cybertron was published by Activision. And those multiplayer lobbies are just as busy now, as the day it launched.


Mistwalker and feelplus launched Lost Odyssey in 2007-2008 and was published by Microsoft Game Studios. This JRPG took around 40-50 hours to complete, and with a wonderfully written story and score to make it as smooth of a ride as the timed combat was. Be sure to grab this game if you see it.


Warhammer 40,000: Space Marine is probably one of the most overlooked third-person hack-n-slash/shooter of the generation. The game is very basic in its story and graphic fidelity, but one of the funniest games around. For some reason it's greatly satisfying. Relic Entertainment created this underdog and was published by THQ (who's out of business now).


The Witcher 2: Assassins of Kings is one of the best Role-Playing Games (RPG's) I've played in a long time. CD Projekt RED is the studio who developed The Witcher 2, and was published by several companies; Atari, Namco Bandai Games, Cyberfront, Warner Bros. Interactive, and Spike Chunsoft.This glorious game will see a sequel on next-generation consoles, so be sure to keep an eye out for it's release in 2014.

Games Workshop Defends Position as Space Marine e-Book Returns to Amazon Following EFF Involvement https://www.gameskinny.com/ojrxa/games-workshop-defends-position-as-space-marine-e-book-returns-to-amazon-following-eff-involvement https://www.gameskinny.com/ojrxa/games-workshop-defends-position-as-space-marine-e-book-returns-to-amazon-following-eff-involvement Sun, 10 Feb 2013 20:00:43 -0500 Mat Westhorpe

In the face of a rising tide of internet acrimony as a result of the potentially litigious 'Space Marine' controversy - in which Games Workshop is alleged to have influenced Amazon to remove an e-book with 'Space Marine' in the title from sale – the tabletop battlegame manufacturers released a statement via Facebook.

The message, posted on Friday 8 February 2013, was as follows;

“Games Workshop owns and protects many valuable trademarks in a number of territories and classes across the world. For example, 'Warhammer' and 'Space Marine' are registered trademarks in a number of classes and territories. In some other territories and classes they are unregistered trademarks protected by commercial use. Whenever we are informed of, or otherwise discover, a commercially available product whose title is or uses a Games Workshop trademark without our consent, we have no choice but to take reasonable action. We would be failing in our duty to our shareholders if we did not protect our property.

“To be clear, Games Workshop has never claimed to own words or phrases such as 'warhammer' or 'space marine' as regards their general use in everyday life, for example within a body of prose. By illustration, although Games Workshop clearly owns many registered trademarks for the Warhammer brand, we do not claim to own the word 'warhammer' in common use as a hand weapon.

“Trademarks as opposed to use of a word in prose or everyday language are two very different things. Games Workshop is always vigilant in protecting the former, but never makes any claim to owning the latter.”

Meanwhile, the source of the controversy, the e-book edition of Spots the Space Marine by M.C.A. Hogarth, has returned to Amazon's retail list. On her website on the same day as Games Workshop's statement, the author wrote;

“I hope you’ll join me in applauding Amazon’s decision to reinstate the book. Amazon and other major retailers have given me wonderful opportunities as an independent author, not just in e-books but in print and audiobooks.”

The author goes on to explain that the support of her cause by the Electronic Frontier Foundation was “enthusiastic, supportive and productive”, as clearly evidenced by the activities of both Games Workshop and Amazon.

A message from M.C.A. Hogarth on "Trademark Bullying and Free Speech" can also be read on the EFF website.

Warhammer 40k: Space Marine, Exterminatus game mode review https://www.gameskinny.com/mn49n/warhammer-40k-space-marine-exterminatus-game-mode-review https://www.gameskinny.com/mn49n/warhammer-40k-space-marine-exterminatus-game-mode-review Sat, 19 Jan 2013 04:59:27 -0500 Jeremy

I've had Warhammer 40k : Space Marine collecting digital dust in my backlog for more than a year now. Last time I picked it up, I played the campaign for about 3-4 hours and set it down. I found it fun, and worth what I paid for it.

Redemption found

I tried the multi player only briefly, and what I remembered of the multi player turned me off, seeming very Call of Duty-esque. It had a perks system, unlockable weapons, and the same general playstyle that I never found any enjoyment from.

However, there is a co-operative multi-player mode known as Exterminatus. In this game mode, you and up to three other Space Marines fight back increasingly larger and more difficult waves of Orks, thirsty for your blood. I wound up having a blast, unlocking all kinds of crazy weapons and abilities. From Jet packs and plasma guns, to chainswords and stun grenades.

Culling the Ork Hordes

Exterminatus differs from most survival modes by giving you extra little challenges, and a "lives" system. As you progress through the various waves, it will randomly throw a new objective in. Anything from defending/capturing a point, getting x amount of headshots, melee kills, or kill streaks. These reward you with points, which fill a meter to give you extra lives to respawn with.

I played quite a few round with a couple of friends, and we managed to make it through roughly twelve or thirteen waves before finally being overrun by the massive quantities of enemies. I've had some of the most fun in a multi player game with Space Marine, and I look forward to returning to the fight with my battle brothers, crushing the orks.