Wave Race Articles RSS Feed | GameSkinny.com Wave Race RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network If The N64 Mini Rumor is True, These Games MUST Be Included https://www.gameskinny.com/rb7f0/if-the-n64-mini-rumor-is-true-these-games-must-be-included https://www.gameskinny.com/rb7f0/if-the-n64-mini-rumor-is-true-these-games-must-be-included Thu, 27 Jul 2017 17:50:29 -0400 Zantallion

Nintendo's got mini fever right now. Hot on the heels of last year's NES Classic Edition, they've gone ahead and announced the SNES Classic, which, in the same vein, is a tiny version of the legacy console packed with some of its best games. While people scramble to preorder the SNES Classic before it's sold out forever, we're instead looking to the future. With the miniaturized NES and SNES confirmed, it's only a matter of time until the Nintendo 64 gets its due. And while there's some obvious inclusions (Mario 64, Starfox 64, and Ocarina of Time are locks), there are a few murkier additions that should make the cut if Nintendo really wants its next Mini console to really represent its classic offerings.

Donkey Kong 64

First off is Donkey Kong 64. Although Rare's Microsoft-owned status likely nixes classics like Banjo-Kazooie and Conker from appearing on the mini N64, Nintendo and Microsoft appear to have come to an agreement when it comes to Donkey Kong. All of the Kong characters and main villain, King K. Rool, are owned by Nintendo. The sticking point in the process before was the Rare-owned retro minigame Jetpac. DK64 managed to get a virtual console release though, so Nintendo re-releases clearly aren't off the table. It's a darn good game, and unless a Banjo-miracle happens, it's the best chance we have to get Rare content in on the N64 Mini.

Kirby 64: The Crystal Shards

Kirby 64: The Crystal Shards is another beloved title and the perfect way to get Kirby onto the N64 Mini. He's had titles on both the NES and SNES Classic, and Kirby 64 could continue that tradition.

Kirby 64's colorful visuals, fun, peppy music, and 2D nature would help it stand out among the rest of the N64 Mini's offerings. It also has the benefit of having the very creative power combo system, which still has yet to make a resurgence in the franchise. It not making the jump to the Mini would be a tragedy, so hopefully Nintendo agrees and ensures it has a spot.

Paper Mario

Another mainstay of Nintendo's mini-me's so far has been the inclusion of a classic, era-defining RPG title. NES had the original Final Fantasy, and the SNES has Final Fantasy 6 and Super Mario RPG. But with Square having jumped ship on the N64, what RPG title could fill the gap? None other than the classic Paper Mario will suffice.

The Paper Mario series has come to be a beloved franchise even separated from its series of origin, and while its last few games have had a less than stellar receptions, the first two games are still just as beloved as ever. Paper Mario not making the paper-cut would leave the system without its best RPG, and I have faith Nintendo wouldn't leave it off.

Pokemon Snap

This one should be a no-brainer, but given Nintendo's odd predilection to altogether ignore Pokemon Snap, it could very well not make the cut. Not only has Nintendo continually ignored the deafening cries for a sequel (which the Switch would be perfect for, by the by), but the game also has competition in the form of Pokemon Stadium 2. Ideally, the N64 Mini would be able to host both of its inspiration's premier Pokemon titles, but with its list of titles likely to be shorter than the SNES Mini's 21, the idea of two Pokemon games might get nixed early on.

Sin and Punishment

Now let's get into the more obscure titles. Sin and Punishment isn't the most well-known N64 title, and that's not by coincidence. The original title wasn't released outside of Japan, but the demand for it to come West was eventually enough for it to make it to the international Wii Virtual Console. The response to the title coming to the VC then resulted in a sequel being made for the Wii. As a rail shooter, Sin and Punishment would provide a different genre than most other possibilities, and having it be on the international N64 Mini would be a nice way to finally bring the title full circle.

Wave Race and 1080 Snowboarding

Wave Race and 1080 Snowboarding are two of the N64's best multiplayer games, but unfortunately, they don't get nearly the amount of love that other multiplayer games do. Multiplayer titles like Mario Party and Mario Kart are basically definites for the system, but these two are a little less likely. If Nintendo wants the N64 Mini to succeed outside of just its rarity, a diverse set of multiplayer games is needed, and Wave Race and 1080 Snowboarding are perfect to do that.

Bomberman 64

Speaking of multiplayer games, there's one title that is a 4-player necessity: Bomberman 64. The Bomberman series is a perfect example of the adage, "If it ain't broke, don't fix it." Despite the main concept being basically the same in every title, Bomberman has always been the bomb when it comes to it's multiplayer. Hudson and Konami, the owners of the franchise, have been on board with prior Minis, with Castlevania entries making the cut for both the NES and SNES Minis, and Bomberman himself getting a slot on the SNES. Hopefully, that streak won't be broken and Bomberman 64 gets a place on the N64 Mini.

Mother 64

The SNES Mini was announced with a big bombshell title attached to it -- Starfox 2, a never-finished, never-released sequel to the SNES's original title. After over a decade of leaked early ROMs, developer interviews, and abandoned ideas, a title thought to be lost forever was getting an official release. So how could the N64 Mini ever hope to top that? By coming with it's own lost title -- Mother 64.

Mother 64 was originally set to be Mother 3, the sequel to the game we Westerners know as Earthbound. It was eventually canceled, and a later project eventually became the ever-requested-for-localization Mother 3 we know today.

But Mother 64 was set to be a completely different game than the Mother 3 that came to be, and was, according to various interviews, over 50% done by the time it was canned. It even had a huge, playable demo at Nintendo's Spaceworld 1999. If Starfox 2 could be completed, and Nintendo can finally let it see the light of day, the N64's best equivalent -- and the smartest decision for Nintendo -- would be finishing up Mother 64 and including it on the micro-console. After all, there were already jokes about Starfox 2 being released in the West before Mother 3 was. Could you imagine the reaction if a different, unreleased Mother game beat Mother 3 to the punch?

And those are our picks for what Nintendo ought to include on the N64 Mini. So what do you think of our choices? Were there any obvious games we missed? Are there any other lost titles that you think should be resurrected? Let us know in the comments below, and we'll keep you posted on any developments regarding the N64 Mini rumors.

]]>
11 Nintendo Games We Want on Mobile Devices Right Now https://www.gameskinny.com/e9bdh/11-nintendo-games-we-want-on-mobile-devices-right-now https://www.gameskinny.com/e9bdh/11-nintendo-games-we-want-on-mobile-devices-right-now Mon, 26 Dec 2016 03:00:01 -0500 SarahKel

[{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/n/6/4/n64-console-67e78.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/n/6/4/n64-console-67e78.jpg","type":"slide","id":"145109","description":"

So, there we have it, 11 classic Nintendo games that would be perfect for mobile gaming platforms. We would absolutely love it if these games actually did exist in the mobile gaming world -- here’s to dreaming that one day they will be.

\n

Let’s see in the comments any other classic Nintendo games you’d like to see come to mobile platforms!

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/z/e/l/zelda-50f89.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/z/e/l/zelda-50f89.jpg","type":"slide","id":"145108","description":"
The Legend of Zelda: Link's Awakening
\n

Just like Mario, no list of Nintendo games for mobile platforms would be complete without a Zelda game. Originally a Game Boy game, it would be perfect as it is already used for gaming on the go.

\n

The action -- adventure game focuses on exploration and combat, where the player traverses the overworld of Koholint Island, whilst fighting monsters and exploring underground dungeons. Dungeons become steadily more difficult and feature bosses to defeat. Defeating bosses earns the player one of eight instruments required to complete the game.

\n

The game has an overhead perspective to allow Link to jump and enables side-scrolling. Players can expand abilities with items that are awaiting collection in dungeons. Certain items will unlock previously inaccessible areas and to complete dungeons. Whilst we don’t condone stealing in games (or in real life!) it is fun to steal from the shop and this changes the player’s character name to thief for the rest of the game.

\n

There are also mini quests and side missions, where players can trade too.

\n

It is perfect for mobile and another game that we just want for every device possible. Tap on the screen and Link would walk in that direction. Tapping on enemies, could cause Link to attack that enemy. Tapping and holding Link could charge Link for a super attack.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/u/n/punch-out-7ad71.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/u/n/punch-out-7ad71.png","type":"slide","id":"145107","description":"
Punch-Out
\n

When out and about, it’s great to experience the arcade experience right there in your hand. And this is definitely true of this game.

\n

This game involves boxer Little Mac fighting his way through the ranks of the Boxing Association. He fights fictional opponents, but his dream is to fight a highly skilled boxer.

\n

Little Mac has a limited repertoire of attacks in comparison and only include left and right jabs, body blows and an uppercut. However, he is able to defend attacks by dodging, ducking and blocking blows. Sadly, Little Mac can be knocked out, but can regain health by standing up.

\n

Players fail the game if Little Mac is unable to stand, or even if he’s knocked out on three consecutive times. Keep Little Mac winning to ensure success in the world rankings.

\n

This game would be great for mobile, as it’s another game that can be picked up and put down easily and has much more game play than an idle game. Use swipe on the screen to dodge left or right, or swipe up to perform a punch. Or even use combo moves including swipes and taps to perform special actions.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/i/l/pilot-wings-92f45.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/i/l/pilot-wings-92f45.jpg","type":"slide","id":"145106","description":"
Pilot Wings
\n

A perfect game for mobile devices originally developed for the SNES, all about flight simulation.

\n

There are a few flight simulation games out there, such as Pocket Planes but a Nintendo version would be so much more awesome.  

\n

The objective of the game is to pass all the training areas and earn licences based on the difficulty of the level. Players need to complete tasks within a specified time limit, for example flying through floating markers. Points are awarded for the accuracy of the mission and time it took to complete. With success, the player completes the missions and earns the pilots wings.

\n

This would be a great twist on flight mobile games and adding something completely different. The tilts on the phone would be used to move the plane left and right, with forwards and backwards tilting to be used to take off and land.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/w/a/v/wave-race-98f5f.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/w/a/v/wave-race-98f5f.jpg","type":"slide","id":"145105","description":"
Wave Race
\n

A game for the N64 and a successor to F-Zero and is all about jet-skis.

\n

The objective of the game is to beat other racers, whilst successfully manoeuvring the jet-ski around various buoys. There are two different types of buoy, which determine whether they must be passed on the left or right side. Gain speed by passing the buoy correctly and maintaining this allows players to maintain power without any misses.

\n

Players can actually be disqualified from races by leaving the course or the water or missing five buoys in a row.

\n

Honestly, this game for mobile would be addictive as players try to navigate the courses. Tilt the screen to move left and right, but also forward to accelerate and move sharply to avoid those buoys. Tap the screen to perform jumps, or if already in the air, to perform a trick.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/1/0/8/1080-snow-63bc0.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/1/0/8/1080-snow-63bc0.jpg","type":"slide","id":"145104","description":"
1080 Snowboarding
\n

In the upcoming winter months, we consider winter sports, so how about a mobile game where players can control a snowboarder?

\n

Players control a snowboarder using a variety of button combinations, to allow jumps and tricks. It is a third person perspective game, to race or train their snowboarder, or even perform tricks. Players in race mode need to beat the other snowboarders and the difficulty of this can be increased or decreased. Choose the best snowboarder that is suitable for the terrain in order to progress. The tricks mode provides the opportunity to accrue points by making the snowboarder perform tricks. Perfect these and the player will progress.

\n

This is ideal for mobile gaming, with its mixture of gaming styles and training mode keeps players’ interest. The tilt function of the phone would be used not only to turn left or right, but tilt forward to go faster. Players could tap the screen to perform jumps.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/z/e/r/zero-c5dc6.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/z/e/r/zero-c5dc6.png","type":"slide","id":"145103","description":"
F-Zero
\n

A Nintendo racing game for the mobile market would be a great idea, after all there was a Game Boy version!

\n

In the game, players control a vehicle with the overall objective of beating the other vehicle, whilst avoiding obstacles. Memorising the game track is important to progression in the game. The F-Zero vehicles are designed to hover and ride at high speeds. There are a number of different vehicles, rated A-E, for the body, boost, grip and weight of the vehicle.

\n

As such, this would be a great mobile game, as races would be conducted in short time frames, which is perfect for mobile gaming. The tilt function of the phone would be used, in a left and right direction to steer the vehicle. Keep your finger on the screen to accelerate and take your finger off to decelerate.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/v/i/e/viewtiful-81e00.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/v/i/e/viewtiful-81e00.jpg","type":"slide","id":"145102","description":"
Viewtiful Joe
\n

The side-scrolling beat ‘em up game is an interesting choice for a mobile game, as it’s more simplistic in movement, yet players require a degree of dexterity in combat.

\n

Joe can move left, right, up and down on a fixed 2D path, within a platforming style. Combat consists of fighting multiple enemies simultaneously and Joe can punch, kick and dodge these enemies. Dodging enemies dazes them, which is a great opportunity to then fight back.

\n

The VFX (Viewtiful FX) gauge within the game allows players to attribute super hero powers to Joe for a short period of time, and they also make him immune from attacks.

\n

There is an element of a time management game already within this game, as the VFX Power attacks and coins that allow players to purchase more superior abilities. It would be easy to tap and click on enemies to cause damage, such as a kick or a punch, or perform special actions. Characters would move automatically.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/u/p/super-monkey-ball-94a59.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/u/p/super-monkey-ball-94a59.jpg","type":"slide","id":"145101","description":"
Super Monkey Ball
\n

Controlling a monkey in a transparent ball on a variety of maze like platforms would surely be a great choice for mobile gaming.

\n

One level, for example involved rolling along a raised platform with no sides that got progressively narrower, just for that extra layer of difficulty. Therefore, there is a rhythmic aspect to the game.

\n

As the game is timed, it makes it a really great choice for a mobile device, for quick but fun game play. The phone itself would be used to roll the ball accordingly (with the gyroscope), just like the analog stick in the original game. The most subtle movements of the game would have a direct consequence to the game and hand-eye coordination would be much needed. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/d/o/n/donkey-kong-7623d.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/d/o/n/donkey-kong-7623d.jpg","type":"slide","id":"145100","description":"
Donkey Kong: Jungle Beat
\n

Whilst this game may get a few strange looks on the train, as players tap the on-screen bongo drums to control Donkey Kong’s movements, the game would still work great for mobile devices.

\n

Players needed to get as many points (or beats) as possible in order to progress through the game. Beats are obtained by grabbing bananas and players can complete combo moves in order to really rack up the points. Keep up with the beat in order to keep running.

\n

This game would work great for mobile gaming, a fun little game to play for 5 minutes, as the game works well as an endless runner, with the game progressing in difficulty. Tapping on the screen when required will cause Donkey Kong to jump or perform an attack, in addition to keeping up with the beat.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/s/u/p/supermario64-5b43d.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/s/u/p/supermario64-5b43d.png","type":"slide","id":"145099","description":"
Super Mario 64
\n

The infamous platformer for the N64, where Mario explored Princess Peach’s castle to save her from Bowser would be an interesting choice, as there are a great deal of missions to choose from.

\n

In the game, the player is free to navigate Mario within the open-world of the environment and discover it without time limits. Mario meets enemies, friends and puzzles along the way. Stars are collected through completing tasks and it’s the stars that unlock parts of the castle.

\n

Mario is able to walk, jump, swim and more by using the game’s controls and the swipe ability for mobile devices would be ideal to continue this.

\n

Mario 64 would work so well for mobile devices -- we think most people want Mario games for every device they have! This could work as an endless runner, with the ability to switch the camera, between the view of behind or sideways to Mario. Players could tap or swipe their phones to perform attacks, jumps, or dodges. 

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/p/i/k/pikmin-50a60.png","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/p/i/k/pikmin-50a60.png","type":"slide","id":"145098","description":"
Pikmin
\n

A game originally for the GameCube, back in 2001 this real time strategy game would be a great game for mobile devices.

\n

Captain Olimar crash lands on a mysterious planet and befriends creatures he calls Pikmin. Olimar utilises their abilities to collect the missing parts of his spaceship he lost during the crash. The player has 30 days to recover the pieces and repair the ship and if they fail, Olimar dies from oxygen poisoning. Each of the three kinds of Pikmin has different abilities, such as surviving in water; however, only 100 Pikmin can be on the ground at any one time. The Pikmin protect Olimar from the world’s predators.

\n

If the game was a side scrolling, strategy puzzle and adventure game, with touch screen controls, it would be perfect for mobiles. Players could tap which Pikmin they want to use, then tap to assign them to the direction they need to go in, or which enemy they need to attack.

"},{"image":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_360,q_80,w_640/v1/gameskinnyc/n/6/4/n64-console-a363a.jpg","thumb":"http://res.cloudinary.com/lmn/image/upload/c_limit,e_sharpen:150,f_auto,fl_lossy,h_85,q_80,w_97/v1/gameskinnyc/n/6/4/n64-console-a363a.jpg","type":"slide","id":"145097","description":"

With the upcoming Super Mario Run now being available for iOS and Android, it has now made GameSkinny consider what other classic Nintendo games would be awesome for iPhone and Android phones.

\n

With Nintendo being synonymous with handheld gaming, owing to the Game Boy device and more recently the DS/3DS, it seems natural that their classic games are available on the go for your phone.

\n

So, what games would we choose to have on our mobile devices, well we’ve handpicked 11 best games that would be awesome for our iPhone or Android phone. In no particular order, here’s the list:

"}]]]>
Nintendo Registers Wave Race Trademark in Europe https://www.gameskinny.com/wpfdm/nintendo-registers-wave-race-trademark-in-europe https://www.gameskinny.com/wpfdm/nintendo-registers-wave-race-trademark-in-europe Sun, 20 Nov 2016 08:45:03 -0500 StraightEdge434

There is good chance that fans of the Wave Race series might be seeing a new title or re-release for modern Nintendo consoles -- or even the Nintendo Switch -- in the future.

According to the European Union Intellectual Property Office, Nintendo has trademarked Wave Race, as of Nov. 17. In the document itself, it states that the trademark is level nine, which, in trademark terms, refers to computer and technology software.

As of this writing, It is fair to point out that Nintendo itself has not released any official statements regarding the trademark, so we have yet to see what this all really means in the overall scheme of things. But, of course, we can keep our fingers crossed!

The first Wave Race came out for the Game Boy back in 1992. Later, the title received two sequels: Wave Race 64 for the Nintendo 64 in 1996, and Wave Race: Blue Storm for the GameCube in 2001. 

]]>