Action Genre RSS Feed | Action on GameSkinny en Launch Media Network Resident Evil 2's Half-Hour Demo Played By Over 2 Million Gamers Mon, 21 Jan 2019 19:31:27 -0500 QuintLyn

To get fans hyped for the upcoming release Resident Evil 2 remake, Capcom released a special half-hour long demo on January 11. The demo gives fans the opportunity to spend 30 minutes in the game's police station, doing what they can to avoid being being eaten by the undead that have taken over Raccoon City.

In just 10 days, the demo has been played by nearly 2.5 million players. 

According the Resident Evil 2 Global Stats page, 2,402,376 players who have shared their data information with Capcom have logged into the demo as of this writing. Of that number, the most players are from North America with 556,746 players. It does look as though Capcom is counting the U.S. and Canada together.

We also know that among all those players, the demo has an average completion rate of 26% — which isn't as high as would be expected. In fact, it's about 7.8 minutes of the demo. The data doesn't share more detailed stats on completion.

Of course, some players may be worried about spoiling themselves for the full game, which is set to release on January 25

If you haven't preordered there are some options you need to be aware of. Buying the game from different retailers will net you different bonuses. Luckily, for you, we've compiled a complete list of options so you don't have to run all over the place trying to figure them out.

For those of you wondering if you can run it on your PC, we have you covered there too, with the game's full PC requirements.

Ace Combat 7: How to Unlock Skins Mon, 21 Jan 2019 14:32:08 -0500 Ty Arthur

In both the single player campaign and multiplayer missions, you are faced with a wide range of customization choices for your plane in Ace Combat 7: Skies Unknown.

This includes interchangeable special weapons, which change your combat strategy, and parts that alter your acceleration and handling. You can also unlock skins to make your plane look its best during a match.

How to Change Skins

With the exception of the three pre-order bonus skins, you can't actually unlock and use any alternate aircraft skins until finishing all 20 base campaign missions.

After you've beat the campaign once, skins become available to change out like any other component or weapon as you start a sortie.

How to Unlock Skins

Just beating the campaign will not unlock all of the skins in Ace Combat 7. One skin can be accessed by getting MVP in a multiplayer match, but most skins have a specific requirement that must be met in the campaign missions before unlocking.

To unlock a mission's bonus skin, you have to find and shoot down an Ace pilot. When you've shot all of the Aces down across the game, the X-02 Wyvern skin also unlocks.

Ace Pilot Locations

Here's how to find each Ace pilot broken down by mission:

Charge Assault Ace
  • Huang Xuan Tai ("Pyro")

Pyro flies a MIG-21 that appears at the northwest end of the radar map during the fourth wave of enemies.

Charge The Enemy Ace
  • Joe Barker ("Jester")

After taking down the ground-based radar vehicles and the tower, look for Joe's MIG-29 with the drones that spawn.

Two Pronged Strategy Ace
  • Rosie Lucas ("Bayonet")

To get this F-16C to appear, you have to destroy the full first wave of the mission in less than two minutes.

Rescue Ace
  • Florent Nollet ("Ronin")

If you stay in low altitude and fly to the space elevator, Florent's F15-J will appear in the northeast corner of the radar map.

444 Ace
  • Sebastian Koch ("Fang")

This F-15C appears on the map after taking down the first three bombers of the mission.

Long Day Ace
  • Sophie Andre ("Kitten")

Head through the tunnel at the western end of the main base to force Sophie's F-14D to spawn on the map.

First Contact Ace
  • Thibault Besson ("Faucon")

During the early stage of the mission, take out all the non-marked enemies and this Typhoon will spawn on the north end of the map.

Pipeline Destruction Ace
  • Samuel Everest ("Gazelle")

If you take out all the ground-based oil buildings before the timer runs down, this F-15E will appear at the north end of the map with some drones.

Faceless Soldier Ace
  • Hans Weber ("Spider")

This FA-18F appears on the east side of the map after taking out the non-marked enemies and the radio tower.

Transfer Orders Ace
  • Ken Warren ("Louveteau")

Ken's Gripen E appears on the east side of the map after taking out the SAM sites.

Fleet Destruction Aces
  • Matthieu Bertin ("Ibis")
  • Chris Azure ("Chasseur")

Yep, there are two Aces to find in this mission. Matthieu flies an SU-33 that appears on the east side of the map if you fly through the opening between the north platforms. 

Chris flies a Rafale-M that appears on the west side of the map if you blow up all the aircraft on the north platform before they can take to the air.

Stonehenge Defensive Ace
  • Arnaud Durand ("Walrus")
  • Nathan Roche ("Foudre")
  • Kees Baker ("Buffle")

Another mission with multiple Aces. Arnaud flies an SU-34 that appears at the northeast end of the map if you successfully prevent Stonehenge from taking any damage.

Nathan flies a MIR2000-5 that appears on the south side of the map if you fly underneath the mounted Stonehenge gun.

Kees appears on the west side of the map in a A-10C after destroying the three Thunderbolt enemies.

Bunker Buster Ace
  • Owen Corwin ("Comet")

Owen's MIG-31 appears on the west side if you take out all the mission's missile silos.

Cape Rainy Assault Ace
  • Jules Martin ("Gadfly")

Jules appears in an SU-47 in the northern end of the map after flying through the canyon.

Battle For Farbanti Aces
  • Russell Faulkner ("Serpent")
  • Vincent Masson ("Bogen")

If you beat the first mission objective by more than 5,000 points, Russell's SU-37 appears in the southeastern edge of the map.

Vincent's F-2A appears just to the south of the Aegis Shore battery after you destroy it, but you have a limited time to chase him down.

Last Hope Ace
  • Emeric Pons ("Axeman")

Emeric's SU-35S appears on the south end of the city after racking up 15,000 points.

Homeward Ace
  • Olivier Perrin ("Mantis")

If you cruise alongside the Mass driver rail, Olivier's F-35C appears on the east side of the map.

Lost Kingdom Ace
  • Benjamin Neumann ("Lynx")

If you take out all the enemy targets before flying to the castle, Bejamin's YF-23 spawns by Shilage.

Lighthouse Aces
  • Paul LeBrun ("Calamity")
  • Cyril Noiret ("Tempest")

The last two Aces both appear if you rack up 20,000 points during the first segment of the Lighthouse mission.

Paul's SU-57 appears to the southeast of the space elevator, while Cyril's F-22 spawns to the southwest instead.

Have you found any other skins that we missed? Let us know where you discovered it, and be sure to leave a comment with your favorite Ace Combat 7: Skies Unknown skin below!

Ace Combat 7: How to Use Flares Mon, 21 Jan 2019 13:14:23 -0500 Ty Arthur

Ready to take to the skies and establish air dominance? Ace Combat 7: Skies Unknown offers up all the modern aerial dog fights you could want across a host of missions.

However, surviving any of those sorties requires more than just barrel rolls and machine gun fire. If you want to stay airborne and complete objectives, you've got to master quick turns and proper flare deployment to avoid enemy missile fire.

How to Deploy Flares

Unfortunately, Ace Combat 7: Skies Unknown doesn't do a very good job of explaining how to use flares, so let's jump right into it with the exact flare controls broken down by platform.

PS4 Flare Deployment:
  • Tap L3 + R3 simultaneously to release flares
Xbox One Flare Deployment:
  •  Tap both analog sticks simultaneously to release flares
PC Flare Deployment:
  • Unknown at this time, but you'll likely be able to bind your own key

The PC version of Ace Combat 7: Skies Unknown doesn't arrive until January 31, as console players get more than a full week of exclusive access ahead of time. We'll get this article updated with the controls for using flares via keyboard command when it lands on Steam at the end of the month.

When to Deploy Flares

No matter which platform you are on, wait to deploy your flares until well after you hear the "Missile Lock" audio cue. You will see red icons on the screen indicating proximity, and when they are flashing, because the missile is in close range, deploy flares and either speed up or turn to avoid the explosion.

Note that the flares drop below you rather than directly behind, and you can use the right analog stick to swivel your view to see exactly where a missile is chasing your aircraft before deploying these countermeasures.

Have any other questions on how to fly your plane, avoid missiles, and take out targets in Ace Combat 7? Let us know what you are having trouble with in the comments below, and we'll find you a solution.

Console and Admin Commands List for Atlas Mon, 21 Jan 2019 09:28:51 -0500 Sergey_3847

Playing Atlas without a little bit of cheating can be really hard. That's why the developer left the option for players to activate console and admin commands within the game through a special cheat menu.

Since Atlas was developed by the same team that created Ark: Survival Evolved, many of the console commands are the same. So if you are familiar with those commands from Ark, you can safely use them in Atlas, too.

If you've never had any experience with Ark, but you would still like to know how to use console commands in Atlas, then follow our guide below for all the available cheat commands in the game.

How to Activate Console Commands in Atlas

There are two ways how you can activate console commands in Atlas. One involves you being logged in as an admin, and the other one can let you use commands without being an administrator.

Method 1: Log In as Admin
  1. Log in to the game as an administrator using your admin log-in and password.
  2. Press Tab key to open the console
  3. Type in "enablecheats [password]"
  4. Press Enter
Method 2: Use Your Steam ID
  1. Go to "Steam\steamapps\common\ARK\ShooterGame\Saved\" directory
  2. Create a text file titled "AllowedCheaterSteamIDs"
  3. Inside the text file list all Steam IDs you wish to be able to use console commands in Atlas
  4. Save and exit

Console and Admin Commands List for Atlas

  • cheat gfi Bola 1 0 0
  • cheat gfi Sugarcane 1 0 0
  • cheat gfi saddlegeneric_tier2 1 0 0
  • cheat spawnbrig
  • cheat gfi PrimalItemResource_GoldCoin 1 0 0
  • cheat gfi PrimalItemConsumable_Vegetable_Cactus_Seed 1 0 0  
  • cheat gfi PrimalItemConsumable_Vegetable_Beans 1 0 0  
  • cheat gfi PrimalItemConsumable_Vegetable_Beet 1 0 0  
  • cheat gfi PrimalItemConsumable_Vegetable_Cactus 1 0 0  
  • cheat gfi PrimalItemConsumable_Vegetable_Carrot 1 0 0  
  • cheat gfi PrimalItemConsumable_Vegetable_ChickPeas 1 0 0
  • cheat gfi PrimalItemConsumable_Vegetable_Chilli 1 0 0
  • cheat gfi PrimalItemConsumable_Vegetable_EdibleGreens 1 0 0
  • cheat gfi PrimalItemConsumable_Vegetable_Maize 1 0 0
  • cheat gfi PrimalItemConsumable_Vegetable_Onion 1 0 0
  • cheat gfi PrimalItemConsumable_Vegetable_Pepper 1 0 0
  • cheat gfi PrimalItemConsumable_Vegetable_Rice 1 0 0
  • cheat gfi PrimalItemConsumable_Vegetable_Turnip 1 0 0
  • cheat gfi PrimalItemConsumable_Vegetable_Wheat 1 0 0  
  • cheat gfi PrimalItemResource_Bandage 1 0 0
  • cheat gfi PrimalItemResource_Coal_Anthracite 1 0 0
  • cheat gfi PrimalItemResource_Coal_BASE 1 0 0 
  • cheat gfi PrimalItemResource_Coal_Graphite 1 0 0
  • cheat gfi PrimalItemResource_Coal_Lignite 1 0 0
  • cheat gfi PrimalItemResource_Coal_Nitre 1 0 0
  • cheat gfi PrimalItemResource_Coal_Peat 1 0 0
  • cheat gfi PrimalItemResource_Coal_Sulfur 1 0 0
  • cheat gfi PrimalItemResource_Coral_BASE 1 0 0
  • cheat gfi PrimalItemResource_Coral_Brain 1 0 0
  • cheat gfi PrimalItemResource_Coral_Fire 1 0 0
  • cheat gfi PrimalItemResource_Crystal_BASE 1 0 0
  • cheat gfi PrimalItemResource_Crystal_Amethyst 1 0 0
  • cheat gfi PrimalItemResource_Crystal_Calcite 1 0 0
  • cheat gfi PrimalItemResource_Crystal_Herkimer 1 0 0
  • cheat gfi PrimalItemResource_Crystal_Pearl 1 0 0
  • cheat gfi PrimalItemResource_Crystal_Quartz 1 0 0
  • cheat gfi PrimalItemResource_Crystal_Tellurite 1 0 0
  • cheat gfi PrimalItemResource_Fibers_Bamboo 1 0 0
  • cheat gfi PrimalItemResource_Fibers_BASE 1 0 0
  • cheat gfi PrimalItemResource_Fibers_Cotton 1 0 0
  • cheat gfi PrimalItemResource_Fibers_Hemp 1 0 0
  • cheat gfi PrimalItemResource_Fibers_Jute 1 0 0
  • cheat gfi PrimalItemResource_Fibers_Seaweed 1 0 0
  • cheat gfi PrimalItemResource_Fibers_Silk 1 0 0
  • cheat gfi PrimalItemResource_Fibers_Straw 1 0 0
  • cheat gfi PrimalItemResource_Flint_Agate 1 0 0
  • cheat gfi PrimalItemResource_Flint_Basalt 1 0 0
  • cheat gfi PrimalItemResource_Flint_Base 1 0 0
  • cheat gfi PrimalItemResource_Flint_Chalcedony 1 0 0
  • cheat gfi PrimalItemResource_Flint_Chert 1 0 0
  • cheat gfi PrimalItemResource_Flint_Obsidian 1 0 0
  • cheat gfi PrimalItemResource_Flint_Radiolarite 1 0 0
  • cheat gfi PrimalItemResource_Gem_Base 1 0 0
  • cheat gfi PrimalItemResource_Gem_Diamond 1 0 0
  • cheat gfi PrimalItemResource_Gem_Emerald 1 0 0
  • cheat gfi PrimalItemResource_Gem_Garnet 1 0 0
  • cheat gfi PrimalItemResource_Gem_Opal 1 0 0
  • cheat gfi PrimalItemResource_Gem_Ruby 1 0 0
  • cheat gfi PrimalItemResource_Gem_Sunstone 1 0 0
  • cheat gfi PrimalItemResource_Hide_Base 1 0 0
  • cheat gfi PrimalItemResource_Hide_Fur 1 0 0
  • cheat gfi PrimalItemResource_Hide_Hair 1 0 0
  • cheat gfi PrimalItemResource_Hide_Leather 1 0 0
  • cheat gfi PrimalItemResource_Hide_Pelt 1 0 0
  • cheat gfi PrimalItemResource_Hide_Skin 1 0 0
  • cheat gfi PrimalItemResource_Hide_Wool 1 0 0
  • cheat gfi PrimalItemResource_Keratinoid_Base 1 0 0
  • cheat gfi PrimalItemResource_Keratinoid_Bone 1 0 0
  • cheat gfi PrimalItemResource_Keratinoid_Carapace 1 0 0
  • cheat gfi PrimalItemResource_Keratinoid_Chitin 1 0 0
  • cheat gfi PrimalItemResource_Keratinoid_Residue 1 0 0
  • cheat gfi PrimalItemResource_Keratinoid_Scale 1 0 0
  • cheat gfi PrimalItemResource_Keratinoid_Shell 1 0 0
  • cheat gfi PrimalItemResource_MagicMarrow 1 0 0
  • cheat gfi PrimalItemResource_Metal_BASE 1 0 0
  • cheat gfi PrimalItemResource_Metal_Cobalt 1 0 0
  • cheat gfi PrimalItemResource_Metal_Copper 1 0 0
  • cheat gfi PrimalItemResource_Metal_Iridium 1 0 0
  • cheat gfi PrimalItemResource_Metal_Iron 1 0 0
  • cheat gfi PrimalItemResource_Metal_Silver 1 0 0
  • cheat gfi PrimalItemResource_Metal_Tin 1 0 0
  • cheat gfi PrimalItemResource_Oil_BASE 1 0 0
  • cheat gfi PrimalItemResource_Oil_Blubber 1 0 0
  • cheat gfi PrimalItemResource_Oil_Crude 1 0 0
  • cheat gfi PrimalItemResource_Oil_Fish 1 0 0
  • cheat gfi PrimalItemResource_Oil_MineralOil 1 0 0
  • cheat gfi PrimalItemResource_Oil_Naptha 1 0 0
  • cheat gfi PrimalItemResource_Oil_Olive 1 0 0
  • cheat gfi PrimalItemResource_Preservative_BASE 1 0 0
  • cheat gfi PrimalItemResource_Preservative_FlakeSalt 1 0 0
  • cheat gfi PrimalItemResource_Preservative_RockSalt 1 0 0
  • cheat gfi PrimalItemResource_Preservative_SeaSalt 1 0 0
  • cheat gfi PrimalItemResource_Salve 1 0 0
  • cheat gfi PrimalItemResource_Sap_BASE 1 0 0
  • cheat gfi PrimalItemResource_Sap_Honey 1 0 0
  • cheat gfi PrimalItemResource_Sap_Latex 1 0 0
  • cheat gfi PrimalItemResource_Sap_Nectar 1 0 0
  • cheat gfi PrimalItemResource_Sap_Resin 1 0 0
  • cheat gfi PrimalItemResource_Sap_Syrup 1 0 0
  • cheat gfi PrimalItemResource_Sap_Wax 1 0 0
  • cheat gfi PrimalItemResource_Stone_BASE 1 0 0
  • cheat gfi PrimalItemResource_Stone_Coquina 1 0 0
  • cheat gfi PrimalItemResource_Stone_Granite 1 0 0
  • cheat gfi PrimalItemResource_Stone_Limestone 1 0 0
  • cheat gfi PrimalItemResource_Stone_Marble 1 0 0
  • cheat gfi PrimalItemResource_Stone_Sandstone 1 0 0
  • cheat gfi PrimalItemResource_Stone_Slate 1 0 0
  • cheat gfi PrimalItemResource_Thatch_BASE 1 0 0
  • cheat gfi PrimalItemResource_Thatch_Bark 1 0 0
  • cheat gfi PrimalItemResource_Thatch_Frond 1 0 0
  • cheat gfi PrimalItemResource_Thatch_Reed 1 0 0
  • cheat gfi PrimalItemResource_Thatch_Root 1 0 0
  • cheat gfi PrimalItemResource_Thatch_Rush 1 0 0
  • cheat gfi PrimalItemResource_Thatch_Twig 1 0 0
  • cheat gfi PrimalItemResource_Wood_BASE 1 0 0
  • cheat gfi PrimalItemResource_Wood_Ash 1 0 0
  • cheat gfi PrimalItemResource_Wood_Cedar 1 0 0
  • cheat gfi PrimalItemResource_Wood_Fir 1 0 0
  • cheat gfi PrimalItemResource_Wood_Ironwood 1 0 0
  • cheat gfi PrimalItemResource_Wood_Oak 1 0 0
  • cheat gfi PrimalItemResource_Wood_Pine 1 0 0
  • cheat gfi PrimalItemResource_Wood_Poplar 1 0 0
  • cheat gfi PrimalItemSkin_BearSkinTest 1 0 0
  • cheat gfi PrimalItemSkin_CrewBandanna 1 0 0
  • cheat gfi PrimalItemSkin_EyePatch 1 0 0
  • cheat gfi PrimalItemSkin_KrakenHat 1 0 0
  • cheat gfi PrimalItemSkin_OfficerBoots 1 0 0
  • cheat gfi PrimalItemSkin_OfficerHat 1 0 0
  • cheat gfi PrimalItemSkin_OfficerPants 1 0 0
  • cheat gfi PrimalItemSkin_OfficerShirt 1 0 0
Cooked/Processed Consumables
  • cheat gfi PrimalItemConsumable_Ale 1 0 0
  • cheat gfi PrimalItemConsumable_BeefBuns 1 0 0
  • cheat gfi PrimalItemConsumable_BerryTea 1 0 0
  • cheat gfi PrimalItemConsumable_BubbleNSqueak 1 0 0
  • cheat gfi PrimalItemConsumable_CelerySoup 1 0 0
  • cheat gfi PrimalItemConsumable_CookedFish 1 0 0
  • cheat gfi PrimalItemConsumable_CookedMeat 1 0 0
  • cheat gfi PrimalItemConsumable_CremeBrulee 1 0 0
  • cheat gfi PrimalItemConsumable_DarkDraught 1 0 0
  • cheat gfi PrimalItemConsumable_Delicacy 1 0 0
  • cheat gfi PrimalItemConsumable_FishNChips 1 0 0
  • cheat gfi PrimalItemConsumable_DragonsTongue 1 0 0
  • cheat gfi PrimalItemConsumable_Grog 1 0 0
  • cheat gfi PrimalItemConsumable_Hardtack 1 0 0
  • cheat gfi PrimalItemConsumable_HotChocolate 1 0 0
  • cheat gfi PrimalItemConsumable_Meat_CookedPrimeAnimal 1 0 0
  • cheat gfi PrimalItemConsumable_Meat_CookedPrimeFish 1 0 0
  • cheat gfi PrimalItemConsumable_MonarchsCake 1 0 0
  • cheat gfi PrimalItemConsumable_PorkPie 1 0 0
  • cheat gfi PrimalItemConsumable_Pudding 1 0 0
  • cheat gfi PrimalItemConsumable_ReapersRegard 1 0 0
  • cheat gfi PrimalItemConsumable_RosemaryChicken 1 0 0
  • cheat gfi PrimalItemConsumable_SaltedFish 1 0 0
  • cheat gfi PrimalItemConsumable_SaltedMeat 1 0 0
  • cheat gfi PrimalItemConsumable_ShrunkenStew 1 0 0
  • cheat gfi PrimalItemConsumable_SongOfTheSea 1 0 0
  • cheat gfi PrimalItemConsumable_Spiced Rum 1 0 0
  • cheat gfi PrimalItemConsumable_SpicyRoll 1 0 0
  • cheat gfi PrimalItemConsumable_StuffedBakedFish 1 0 0
  • cheat gfi PrimalItemConsumable_TaraNostiTreat 1 0 0
  • cheat gfi PrimalItemConsumable_UnthinkableDelicacy 1 0 0
Processed Resources
  • cheat gfi PrimalItemResource_BlastingPowder 1 0 0
  • cheat gfi PrimalItemResource_FireGel 1 0 0
  • cheat gfi PrimalItemResource_Gunpowder 1 0 0
  • cheat gfi PrimalItemResource_Ingot_BASE 1 0 0
  • cheat gfi PrimalItemResource_Ingot_Cobalt 1 0 0
  • cheat gfi PrimalItemResource_Ingot_Copper 1 0 0
  • cheat gfi PrimalItemResource_Ingot_Iridium 1 0 0
  • cheat gfi PrimalItemResource_Ingot_Iron 1 0 0
  • cheat gfi PrimalItemResource_Ingot_Silver 1 0 0
  • cheat gfi PrimalItemResource_Ingot_Tin 1 0 0
  • cheat gfi PrimalItemResource_Ingot_OrganicPaste 1 0 0
  • cheat gfi PrimalItemResource_Ingot_OrganicPaste_Powder 1 0 0
  • cheat gfi PrimalItemResource_PreservingSalt 1 0 0
  • cheat GiveItemNum 0 1 1 0    Magenta
  • cheat GiveItemNum 1 1 1 0    Alizarin Red
  • cheat GiveItemNum 2 1 1 0    Aubergine Brown
  • cheat GiveItemNum 3 1 1 0    Black
  • cheat GiveItemNum 4 1 1 0    Blackberry
  • cheat GiveItemNum 5 1 1 0    Blackcurrant
  • cheat GiveItemNum 6 1 1 0    Blue Whale
  • cheat GiveItemNum 7 1 1 0    Bright Red
  • cheat GiveItemNum 8 1 1 0    Cantaloupe
  • cheat GiveItemNum 9 1 1 0    Cerulean
  • cheat GiveItemNum 10 1 1 0   Chateau Green
  • cheat GiveItemNum 11 1 1 0   Conifer Green
  • cheat GiveItemNum 12 1 1 0   Parchment
  • cheat GiveItemNum 13 1 1 0   Cyan
  • cheat GiveItemNum 14 1 1 0   Dark Pink
  • cheat GiveItemNum 15 1 1 0   Gold
  • cheat GiveItemNum 16 1 1 0   Green
  • cheat GiveItemNum 17 1 1 0   Indigo
  • cheat GiveItemNum 18 1 1 0   Light Sea Green
  • cheat GiveItemNum 19 1 1 0   Madang Green
  • cheat GiveItemNum 20 1 1 0   Purple
  • cheat GiveItemNum 21 1 1 0   Mango
  • cheat GiveItemNum 22 1 1 0   Mineral Grey
  • cheat GiveItemNum 23 1 1 0   Mud
  • cheat GiveItemNum 24 1 1 0   Napa Brown
  • cheat GiveItemNum 25 1 1 0   Navy
  • cheat GiveItemNum 26 1 1 0   Olive
  • cheat GiveItemNum 27 1 1 0   Orange
  • cheat GiveItemNum 28 1 1 0   Orange Peel
  • cheat GiveItemNum 29 1 1 0   Orient Blue
  • cheat GiveItemNum 30 1 1 0   Paco Brown
  • cheat GiveItemNum 31 1 1 0   Parchment
  • cheat GiveItemNum 32 1 1 0   Pink
  • cheat GiveItemNum 33 1 1 0   Pohutukawa Red
  • cheat GiveItemNum 34 1 1 0   Purple
  • cheat GiveItemNum 35 1 1 0   Red
  • cheat GiveItemNum 36 1 1 0   Royalty
  • cheat GiveItemNum 37 1 1 0   Selective Yellow
  • cheat GiveItemNum 38 1 1 0   Shalimar Yellow
  • cheat GiveItemNum 39 1 1 0   Silver
  • cheat GiveItemNum 40 1 1 0   Sky
  • cheat GiveItemNum 41 1 1 0   Slate
  • cheat GiveItemNum 42 1 1 0   Snow White
  • cheat GiveItemNum 43 1 1 0   Swamp Blue
  • cheat GiveItemNum 44 1 1 0   Tan
  • cheat GiveItemNum 45 1 1 0   Tangerine
  • cheat GiveItemNum 46 1 1 0   Watercourse Green
  • cheat GiveItemNum 47 1 1 0   White
  • cheat GiveItemNum 48 1 1 0   Yellow
  • cheat GiveItemNum 49 1 1 0   Blue
  • cheat GiveItemNum 50 1 1 0   Brick
  • cheat GiveItemNum 51 1 1 0   Brown


With the help of these console commands you will now be able to adjust your game to your liking and make the best of your time. Also, be sure to come back soon for even more related Atlas guides here at GameSkinny!

The Division 2: How Long is the Campaign? Sun, 20 Jan 2019 11:49:02 -0500 William R. Parks

In an interview that took place in August 2018, Massive Entertainment's managing director, David Polfeldt, told GamesIndustry that he expected The Division 2 to feature a longer campaign than the first entry in the series. Now, the developers of the upcoming third-person shooter have expanded on this statement, revealing an approximate length for The Division 2's story mode.

As reported by Xbox Wire, fans can expect to spend approximately 40 hours completing the campaign in the highly-anticipated sequel. Furthermore, while players will have the option to tackle the sizable campaign cooperatively, the report reconfirms that The Division 2's story mode can be played solo as well.

According to HowLongToBeat, a website dedicated to compiling user-submitted game completion times, it takes approximately 20 hours to finish The Division. For those that wanted more out of the first entry's campaign, the news that The Division 2's story mode will take twice as long to complete is certain to be an exciting prospect.

Regarding the contents of the campaign, The Division 2 takes place months after the events of The Division, wherein a deadly virus was unleashed in New York City. With the United States now in shambles, the new entry sends players to Washington D.C. where they will be responsible for preventing enemy factions from taking over the nation's capital, an event that would lead to society's total collapse.

Additionally, Massive has emphasized that The Division 2's campaign is "designed with end-game in mind first." This is a sentiment that has been voiced previously, and the implications are that completing the campaign will naturally supply players with the equipment necessary to begin participating in the game's end-game content.

Part of this content will undoubtedly be the three Dark Zones featured in The Division 2. These distinct areas will not only be sites for active PvP, but they will also serve as locations where players can acquire powerful loot.

With The Division 2, Massive appears to be operating under the belief that bigger is indeed better. While players will still need to wait two more months before they can confirm firsthand if this idea holds true, surveying the recently revealed PC requirements may act as a distraction in the interim.

More details on The Division 2 can be found on Xbox Wire.

Days Gone Trailer Details a Dangerous World Sat, 19 Jan 2019 15:08:57 -0500 William R. Parks

After a number of delays, the release of Bend Studio's zombie-centric Days Gone is finally approaching. In preparation for the game's April release, Sony has unsurprisingly started ramping up its marketing efforts around the title. A newly released trailer now gives fans a peak at what they can expect from Days Gone's open-world.

As indicated by the video, the world of Days Gone is equal parts "breathtaking" and brutal, and the trailer begins by outlining the natural phenomena that players may encounter on their journeys. These include rivers, waterfalls, dense forests, and lush valleys; however, players are advised to avoid the temptation of casually admiring the scenery, as danger is said to lurk around every corner.

Additionally, the video looks at some of the more heavily populated areas of Days Gone. Specifically, players should expect to encounter survivors and Freakers alike as they ride through the small towns and checkpoints that fill the game's six regions. Furthermore, approaching dangerous enemy camps will require players to use "different tactics and strategies" if they hope to survive.

The most dangerous areas of all, however, appear to be mass graves that now act as feeding grounds for Freakers. It seems that players wanting to pass through these regions should not stray far from their motorcycles.

Separately, the trailer focuses on how weather impacts the game's world. Those that have been following development will know that Days Gone takes place in a post-apocalyptic Pacific Northwest, and the region's weather, which is described as "harsh and unpredictable," is set to play a role.

This may mean something as simple as muddier terrain following a heavy rain, but there is indication that the effect may be greater than that. For instance, it is stated that the snow found in the game's mountains and foothills will "make the Freakers even stronger and more dangerous."

While there is not a great deal of gameplay information available in the new trailer, many players will simply be excited to see more footage of this highly anticipated title. For those fans, hopefully more will become available in the months leading up to release.

Square Enix Delays Kingdom Hearts: VR Experience For Second Time Fri, 18 Jan 2019 17:03:19 -0500 QuintLyn

Kingdom Hearts fans who have been waiting for the KH VR Experience will have a bit longer to wait — once again. Originally intended to launch on December 25, it was first delayed to January 18.

Unfortunately, it seems that the "experience" which promises fans the ability to experience cutscenes, gameplay, and other content from the popular series in a VR format has been delayed once more, although the wait won't be quite as long this time.

Square Enix has pushed the release date for Kingdom Hearts: VR Experience to January 23. This means that fans will still be able to check it out prior to the launch of Kingdom Hearts 3 on January 25.

Worthy of note is that the experience is available for free. Unfortunately, it is also only available on the PlayStation VR. This means that even though Kingdom Hearts 3 is being released on the Xbox One, the VR Experience won't be available to those players.

Kingdom Hearts 3 is the long-awaited sequel to the Disney/SqureEnix cross-over series. Despite the game's title, it is not actually the third entry in the series, but the fifteenth.

Although some of those entries are remakes and collections that allowed fans on different platforms to play the games they missed, they still count in the release numbers. What's more, all of them are fairly necessary for new fans as the Kingdom Hearts series is an ongoing story rather than a series of stand-alone entries.

KH 3 will mark the end of what is known as the "Dark Seeker Saga" and will tie up a variety of loose ends for several of the game's characters. However, this does not necessarily mean the end of the series overall. In fact, it's a pretty sure bet it won't be.

Square Enix knows a money maker when they have one. After all, they're still rolling out Final Fantasy offerings.

Resident Evil 2 Remake Pre-Order and Edition Guide Sat, 19 Jan 2019 00:11:55 -0500 Ty Arthur

One of our single most anticipated horror games of 2019 isn't actually a brand new game at all, but rather, it is a title that we've already been playing for more than 20 years. That is, the Resident Evil 2 remake will drop in just a handful of days, and it is set to dominate the horror genre for many months to come.

Less than a year after being announced (wow, that really puts the wildly premature Final Fantasy 7 remake announcement into perspective, doesn't it?), this new version of Resident Evil 2 is almost here, and there are plenty of options available for those who want to pre-order or buy something beyond the Standard Edition.

Let's dive into what those options are before the game officially releases for PC and consoles on January 25.

Resident Evil 2 Pre-Order Bonuses

If you buy the game ahead of the official release date, from any retailer and on any platform, you'll unlock the special Samurai Edge handgun for both Jill Valentine and Chris Redfield.

There aren't a ton of extra pre-order bonuses available through different vendors, but you can find some better deals and a few bells and whistles. These perks are available for pre-ordering through each individual retailer:

  • All editions: No bonuses
Best Buy
  • Standard Edition: Special edition SteelBook case (physical version only)
  • Deluxe Edition: Special edition SteelBook case (physical version only)
  • Collector's Edition: This edition only available through GameStop
Green Man Gaming
  • Standard Edition: 21% off the PC version base price ($47.39)
Microsoft Store
  • All editions: No bonuses
  •  All Editions: $5 off base price ($54.99 for Standard Edition)
PlayStation Store
  • All Editions: Free Resident Evil PS4 background theme
  • All Editions: No bonuses
  • All Editions: No bonuses, but free 2-day shipping or in-store pickup

Resident Evil 2 Editions

Three main versions of Resident Evil 2 are now available for pre-order: the basic Standard Edition, an upgraded Deluxe Edition, and the more expensive Collector's Edition, which is only available through GameStop.

Standard Edition


The Standard Edition of Resident Evil 2 retails for $59.99 physically and digitally (with the exceptions noted above) and will be available for PC, PS4, and Xbox One.

The Standard Edition has no extra content, but features the full game entirely rebuilt using the same engine as the lauded Resident Evil 7.

You can pick up this basic edition at these locations:

PlayStation 4
Xbox One

Deluxe Edition


Resident Evil 2's upgrade Deluxe Edition retails for $69.99 and comes with these bonus features, via a DLC download voucher, in addition to the base game:

  • Two Leon costumes
  • Three Claire costumes
  • Samurai Edge Albert gun
  • Classic retro soundtrack

Buy this enhanced edition from the retailers and storefronts below: 

PlayStation 4
Xbox One

Collector's Edition

This special Collector's Edition retails for a whopping $199.99 and is exclusively available through GameStop.

This edition comes with the base game, everything from the Deluxe Edition, and the following extras:

  • 12-inch Leon statue
  • Art book
  • R.P.D. renovation blueprints
  • R.P.D. item box

You can buy this edition from these locations (note it isn't available for the PC version):

PlayStation 4
Xbox One


There's more reason to buy this new take on the old classic than just getting a pre-order perk or a special edition. Don't forget that Hunk and Tofu will be making their triumphant return in all editions of the game.

The remake of Resident Evil 2 will release on PC, PlayStation 4, and Xbox One on January 25. Let us know what version you are planning on buying, and if you are looking forward to finally playing this new version, in the comments below.

Anthem Video Dives into Story, Customization, and Progression Fri, 18 Jan 2019 15:47:49 -0500 William R. Parks

Leading up to Anthem's February release, BioWare has continually given fans a peek at what they can expect from the upcoming multiplayer action-adventure game. Previously, these looks have come through trailers and developer livestreams, and this trend continues with a new video that has recently been shared by the developer.

In the first part of what is presumably a multi-part series, This Is Anthem homes in on several facets of the much-anticipated title. This includes its story as well as how progression and customization work.

While most of these details will not be news to those that have been closely following the game's development, part one of This Is Anthem functions as a nice summary, and it is chock-full of information for those that are not familiar with the game.

As outlined by BioWare's new video, Anthem is set in a hostile world where humanity relies on the use of Javelin exosuits to survive. This powerful armor grants its wearer superhuman abilities, and players will don these suits as they work together to prevent the evil Dominion from taking control of the Anthem of Creation, "the power of life and death, creation and destruction."

In order to undertake this task, players will need to fine-tune one of four base Javelins with loadouts of their own design. Each Javelin has a number of slots for customization, and these slots allow players to alter aspects of their suits ranging from offense to support. Additionally, Anthem offers players the opportunity to save a number of custom loadouts, giving them quick access to several different playstyles.

With a Javelin customized and ready to go, players can choose between a number of options when determining how they will progress through the game. This might mean moving ahead with primary story missions and side quests, or it might mean simply roaming the open world in Anthem's free-play mode.

Whatever they choose, the game's heavy emphasis on multiplayer means that individuals will not need to tackle these tasks alone. Players will get a chance to experience the matchmaking that will facilitate this co-op play in an upcoming demo, and, perhaps, more details will become available in a future episode of This Is Anthem.

John Wick Inspired Katana Zero Poised to Slash Onto PC, Consoles Fri, 18 Jan 2019 15:16:06 -0500 Jonathan Moore

According to numerous reports, Akiisoft's upcoming side-scrolling action title, Katana Zero, might be the John Wick-inspired video game we've all been waiting for. Set to release for PC and consoles this March, Katana Zero is heavily influenced by the revenge film, even if its protagonist is a sword-wielding ninja named "The Dragon." 

While the game does not tie into the John Wick franchise in any tangible way, one look at the demo footage coming from publications like Polygon and Destructoid shows that the game's developer, Tadakuni Amano, is a big fan of twitchy side-scrollers, gratuitous gore, and vengeful assassins. 

In a 2017 interview with TechRaptor, Amano confirmed that was the case; Katana Zero is heavily influenced by revenge films such as Drive, Sin City, and John Wick. Although we've yet to dive into the game ourselves, Katana Zero looks to be a worthy representation of those movies, albeit in a 2D, pixelated format.

Unsurprisingly, the game has also drawn comparisons to the criminally-good Mark of the Ninja and the carnage-heavy Hotline Miami.

Like those titles, Katana Zero's gameplay centers around a mixture of visceral hack and slash action and platforming. The protagonist can also use time-manipulation, which allows the game's them to slow down time and set up attacks as an integral part of the gameplay. Amano has said that this specific mechanic, called Chronos, is both a gameplay and narrative device.

"It gets around the narrative problem of meaningless death in video games, where you die, but you can just come back to life magically," he told TechRaptor. 

Although Askiisoft is not a household name, the company has been developing hard-as-nails platformers for the better part of 10 years. Its first title, Tower of Heaven, was released for web-based PC platforms in 2009, generating buzz from fans and critics alike.

In a 2012 feature, we named Tower of Heaven one of the best flash games ever made, noting its difficulty and score as primary strengths. Since then, Askiisoft has released two more unforgiving platformers, Pause Ahead and OverPowered, both of which are free-to-play flash titles and available on the developer's website. 

For Askiisoft, the neon-tinged tumult of Katana Zero has been a long time coming. While it's hard to pin down exactly when the game began development, we do know that it was first shown at PAX Prime 2015.

In the past three-and-a-half years, the game has been shown off numerous times, gaining the attention of a growing number of fans as well as publishers like Devolver Digital, which on January 16 said it would be working with Askiisoft to bring the game to Steam and currently unnamed consoles in March. 

More information is available on Gamasutra and the Askiisoft website

Atlas First Impressions: An Unfortunate Series of Events Fri, 18 Jan 2019 23:37:08 -0500 Sergey_3847

After officially releasing Ark: Survival Evolved, Studio Wildcard wasted little time and created a new pirate-themed MMO, titled Atlas, that strongly resembles Ark itself. Currently, the game is available through Steam Early Access, and it has already divided players into two camps: haters and true fans.

Atlas is a huge game, which is capable of hosting 40,000 players at once. The problem is that it's not easy to deliver a smooth gameplay experience to such a large playerbase, and server lag and netcode errors are common.

The reason for these issues is partly due to the massive amount of servers required to host the game's map, and those can desynchronize and throw players out of the game. However, despite these technical issues, Atlas still manages to stay at the top of the Steam charts.

If you want to know whether Atlas is worthy of your time and money, then read our Early Access impressions below. They should help you make a final decision.

The World of Atlas

The map in Atlas consists of 225 separate regions that are seamlessly combined into a world featuring hundreds of islands, big and small. These islands can be claimed by players using flags.

The central part of the map is especially hospitable, as it offers the most comfortable climate for gathering resources and taming creatures. In contrast, the northern and southern regions of the map are too extreme to be accessed during the early stages of the game, and players can simply freeze to death in these locations.

Fortunately, when choosing what type of server one wants to play on, players are given the choice of the region they wish to spawn at. In this regard, Atlas is really beginner-friendly, as it allows new players to choose their destiny from the beginning.

The game starts in the familiar territory of basic survival gameplay. This involves collecting resources that will not only allow you to build your first ship and sail it across the great ocean, but also maintain your vessel and even hire NPCs.

If things go well in these early stages, players will begin experiencing some fantastic multiplayer battles, both on the water and in the sand. However, getting to that point is really difficult due to the chaotic nature of the game

That is, it is extremely hard to survive in Atlas on your own, because, if you can't manage to protect your belongings, everything can change in the blink of an eye. Atlas is not perfect, and even after preparing as well as you can, you can still fail. This makes it almost a necessity to form companies, the equivalent of guilds in many MMOs, with other players.

Life and Death in Atlas

The first few hours of gameplay in Atlas are rather boring, and they boil down to gathering basic resources such as stone, wood, and food. If you aren't used to playing survival MMOs that require spending hours on the most mundane of tasks, then you may get bored really, really quickly.

But is there fun to be had somewhere beyond this initial stage? Well, that mainly depends on how much punishment you can endure, as Atlas is a really unforgiving survival game, which truly rewards only the strongest and the smartest.

In the next phase of gameplay, you will be building a ship and sailing the seas. This comes at a point when you simply can't wait to leave the first island that you've spawned at, but the relief it brings only lasts for a short time, as the space between the islands is just as dangerous as it is on the land.

You can take your time and sail for a few hours searching for a perfect island to build your base on, but, most likely, you'll be attacked and killed during this search. This puts you back to square one, and then you may realize that you've spent your entire day playing the game without making any progress. This is the experience of playing Atlas.

Of course, players with a lot of free time and patience will break through this unfortunate series of events, and, after a third or fourth attempt, they may finally build a competitive ship that can protect itself in the open waters. However, you will die a lot in this game along the way, and there is no way around it.

Get Rich or Die Trying

The mindset of many players in Atlas simply revolves around making life difficult for other companies. This causes Atlas to quickly turn into a mess of a game, which is cruel to every party involved.

For example, on PvP servers, every piece of land is already occupied by extremely protective players. This means that you must agree to pay taxes for everything that you do in order to be able to play the game at all.

Additionally, Atlas's servers work 24/7, and offline raiding is possible. As such, many other companies will want to take away your stuff while you're offline, and it is optimal that at least one of your teammates always stays online to check for attackers. But how many players can dedicate so much to a game? 

Without a full-time lookout, the only way to leave your game safely is to build a ridiculously well-defended base that would take many hours of raiding just to get inside. Some players simply won't want to deal with that and may leave you base alone, however, there is another problem: ships can easily be torched and left burning. Unfortunately, there is no cure for this disease.

These reasons are why offline raids are so frustrating, as one such raid can leave you with no base and resources. The developers need to address this as soon as possible.

Of course, some of these issues can be avoided by playing on a PvE server, but MMOs are meant to be played for online interactivity and not as single-player experiences. While it is good to learn all of the basics on a PvE server, some players will not want to miss out on the PvP experience completely.

Final Thoughts

Does Atlas have the potential to be a great game? Absolutely, but so much needs to be done, and private servers are not the solution simply due to the huge number of players that are needed to fill the game's massive world.

The developers simply need to change the rules of the game, with a focus on making the gameplay less boring and frustrating. Additionally, people that come online need to feel good about starting another gameplay session, rather than worrying if all of their stuff has been taken by raiders while they were offline.

Until the right solution has been found, Atlas will keep suffering from a split playerbase syndrome. Players who love the chaos of Atlas will come in just to have fun, while others will be frustrated to such lengths that they may not even look at the company's next project.

One would've thought that Project Wildcard would have learned a lesson or two from Ark, but it looks like it just can't nail the right formula yet. Let's hope that the company can make some good decisions for the game this year, or else Atlas will experience the same fate as many other failed MMOs.


  • Huge open world


  • Lack of PvE/PvP content
  • Offline raiding
  • Network lags and errors
Devil May Cry 5 Pre-Order and Edition Guide Thu, 17 Jan 2019 22:43:56 -0500 GS_Staff

The release of Devil May Cry 5 may be a little more than a month away, but it's never too early to pre-order and secure your day-one copy. Like many games, Devil May Cry 5 is available in several editions, and pre-order bonuses are available.

The following guide contains information about these pre-order bonuses as well as the extra content available in each edition. There are also store links provided for each edition, broken up by platform, to help you easily get from A to B. 

And for those unsure about picking up the latest installment in the franchise, Capcom has confirmed that a new demo will release on February 7 for PS4 and Xbox One.  

Devil May Cry 5 Pre-Order Bonuses

As expected, each retailer and storefront taking DMC 5 pre-orders has its own pre-purchase bonuses. The list below breaks down what early-bird extras you can expect from each of them. 

  • All editions: No bonuses.
Best Buy
  • All editions: Five alternate in-game costumes.
  • Standard Edition: Five alternate in-game costumes.
  • Deluxe Edition: Five alternate in-game costumes, 100,000 red orbs.
Microsoft Store
  • All editions: Five alternate in-game costumes, Buster Arm early access.
  •  All editions: No bonuses.
PlayStation Store
  • Standard Edition: Devil May Cry 5 theme, five alternate in-game costumes.
  • Deluxe Edition: Devil May Cry 5 theme, five alternate in-game costumes, and 100,000 red orbs.

Devil May Cry 5 Editions

There are three versions of Devil May Cry 5 available: a Standard Edition, a Deluxe Edition, and a Collector's Edition.

The Standard and Deluxe Editions are available on PlayStation 4, Xbox One, and PC, while the Collector's Edition is only available on PlayStation 4 and Xbox One.  

Standard Edition

The Standard Edition of Devil May Cry 5 retails for $59.99 and can be purchased both physically and digitally. The Standard Edition comes with the game, and that's it. There is no additional content with this edition. 

Buy this edition from the retailers and storefronts below: 

PlayStation 4
Xbox One

Deluxe Edition

Devil May Cry 5's Deluxe Edition comes with the base game and a handful of extra goodies. This edition retails for $69.99 and comes with:

  • Four alternate weapons for Nero (Mega Buster, Pasta Breaker, Sweet Surrender, Gerbera GP-01)
  • Variant weapon for Dante (Cavalier R)
  • Alternate style rank announcers
  • Alternate title screen announcers
  • Behind-the-scenes pre-viz live-action cutscenes
  • DMC1 Battle Track trio 
  • DMC2 Battle Track trio 
  • DMC3 Battle Track trio 
  • DMC4 Battle Track trio 
  • Variant packaging (physical only)

Buy this edition from the retailers and storefronts below: 

PlayStation 4
Xbox One

Collector's Edition

While not as expensive as some other collector's editions, DMC5's Collector's Edition retails for $150 on both the PS4 and Xbox One. It is not available for PC.

This edition comes with the base game, all of the bonuses found in the Deluxe Edition, and the following items: 

  • Replica motorhome model
  • Art book and notes from Nico's workbench
  • Premium pin and bumper sticker
  • 11in. x 17in. exclusive cloth print

Buy this edition from the retailers and storefronts below: 

PlayStation 4
Xbox One


Set two years after the events in Devil May Cry 2, DMC 5 has three playable characters: Dante, Nero, and V. The game runs on the RE Engine and is directed by Hideaki Itsuno, who confirmed that it will "take approximately 15 hours" to complete for the average player. 

Devil May Cry 5 will release March 8 on the PlayStation 4, Xbox One, and PC. 

Why it Matters that Hunk and Tofu Return in the RE2 Remake Fri, 18 Jan 2019 00:45:55 -0500 Joshua Broadwell

Resident Evil is a storied franchise with countless main and spinoff characters. Among the most interesting though are Hunk and a giant block of tofu called…Tofu, and it seems that they will return in the upcoming Resident Evil 2 remake.

For the uninitiated, if players of the original Resident Evil 2 complete the game meeting strict criteria, they find two separate minigame campaigns at the end: one for Hunk and one for Tofu. Hunk’s offered a new take on the story, while Tofu's came with a huge challenge.

Upon hearing that they will return in the Resident Evil 2 remake you may be tempted to say "that’s great" and move on. However, including Hunk and Tofu is a smart business move from Capcom for more reasons than just tickling fan's nostalgia strings. 

More for Your Money

It’s no secret that expectations for games have changed drastically over the past 20 years.

Back in the 1990s, most games tended to be fairly short (with the exception of the beast that was Dragon Warrior VII). Even legendary titles like Final Fantasy VII were roughly half as long as many of today’s RPGs and open world games. 

Furthermore, the price of games was substantially different. For many of us, $30 or $40 in 1998 wasn’t too bad, especially since we probably didn’t buy as many games anyway (and many didn’t even buy their own consoles thanks to mom and dad).

Spending full price on a short game was just what we did.

However, paying $60 for a game, after forking out several hundred for a console, sparks a bit of controversy now, as any cursory glance through online forums will show. Whether you attribute it to inflation, changes in values, or whatever else, people have very definite expectations for what justifies charging full price for a game.

It goes almost without saying that a full price remake of Resident Evil 2, even with updated graphics and altered controls, would fall in that controversial category if it were just a vanilla remake.

The main story in the original game can be completed in under 10 hours, and such a short campaign could draw fans’ ire after they have paid $60 for the remake. Just look at the response to Lara Croft’s recent Tomb Raider outings as an example.

Keeping Hunk and Tofu's campaigns in the Resident Evil 2 remake extends the experience and prevents the need for DLC to expand the story and players’ enjoyment. It’s a solid reason to keep playing the base game after finishing the campaign, and, more importantly, it gives players a reason to try harder in the main game.

Assuming the remake treats Hunk and Tofu’s segments the same as the original, you’ll need to play your best during the main game to access them, earning at least a B rank in one and an A in the other. If 100% completion is your goal, or you just want to see all the extra content, suddenly, a shorter campaign is a bonus, as it will be easier to meet these criteria than it would be in a longer game.

Plus, both Hunk and Tofu's campaigns in the original release offer a substantial challenge, especially the Tofu campaign. This will give players that have refined their skills in the base game more to enjoy.

More for the Story

Hunk and Tofu's minigames help provide a different perspective on Resident Evil 2's story as well — mostly Hunk's, of course.

As a loyal Umbrella soldier/mercenary, Hunk witnesses the catastrophe that leads to Raccoon City’s destruction from a different viewpoint. This is an excellent way to ease newcomers brought in by Resident Evil 7 into the series lore, and, in general, Resident Evil 2 is the perfect entry point for understanding the wider conflicts in other Resident Evil games.

However, it’s likely that Capcom has more in store for Hunk and Tofu than simply adding the original minigames. One indicator is that Capcom has only teased that Hunk and Tofu will appear in the game instead of mentioning that their minigames are making a comeback directly.

Indeed it seems that Capcom might have several surprises in store for fans with the Resident Evil 2 remake. This includes the officially revealed Raccoon City Orphanage area, and datamining has found character data for a wide variety of previously not-present characters such as Chris Redfield and, surprisingly, Ethan Winters.

This could all pertain just to some additional mode, of course, and not be story related at all. Or, Capcom could be using the remake as a way of expanding the game's lore further, tying up loose ends and making a generally more coherent experience for old and new fans alike.

If so, it makes sense we’d see a lot more about Hunk. And who knows? Maybe Tofu will even have its own plot significance as well.

If Blizzard's Job Listings Are Any Indication, Diablo 4 Is On The Way Thu, 17 Jan 2019 14:33:30 -0500 QuintLyn

When BlizzCon 2018 took place in November, Diablo fans were expecting something big. Perhaps there'd finally be another expansion for Diablo 3, or maybe Blizz was ready to announce Diablo 4. Either way, most fans were hoping to continue the story.

Of course, fans didn't get exactly what they were expecting and, well, Blizzard's Diablo Immortal announcement didn't go over exactly as planned.

While the existence of the game shouldn't be a problem on its own since there's certainly a market for it, making it the headline announcement at BlizzCon was a huge miscalculation by the company.

It made long-time fans of the PC and console versions of the game feel they were being shafted in favor of a new mobile audience one that technically didn't even exist at the time.

However, Blizzard did promise that there are a few Diablo related projects in the pipeline. They even hinted before BlizzCon that fans wouldn't be seeing anything about Diablo 4 at the conference, but that it would instead happen sometime in the future.

As it turns out, there is, in fact, a Diablo game for PC and consoles in the works. We know this thanks to a job listing on the Blizzard careers page looking for a quest designer that has experience with PC and consoles for an unannounced Diablo project.

Now, before we get ahead of ourselves: No, we don't know for certain that this is Diablo 4. It could be a Diablo 3 expansion  or something else.

But considering how long it's been since the last D3 expansion, it seems most likely that this project would be a new game. And while Blizzard may not seem to be making all the best choices as of late, it's hard to imagine the company producing another Diablo game that's not the one fans have been clamoring for.

Is there anything else we can glean from the quest designer job listing?

Unfortunately, not really. For the most part, it's pretty much what you'd expect for a listing related to Diablo: The company's looking for someone who knows how Blizzard storytelling works, understands quest design, can work in the dark fantasy and gothic horror genres, and has experience writing for RPGs.

One thing we do know, however, is this job is for a game project, and not a Netflix series.

Ace Combat 7: Skies Unknown Review — VR is Lacking, But a Welcome Addition Anyway Thu, 17 Jan 2019 23:48:08 -0500 Ty Arthur

Somehow, it has been six years, and a whole console generation, since the previous Ace Combat game hit shelves. We were overdue for a new iteration, as plane technology and aerial warfare have undeniably advanced in the intervening years, and now we have it in Ace Combat 7: Skies Unknown.

It isn't just new planes and enhanced weaponry that sets Ace Combat 7 apart from the previous games in the franchise though, as, this time, the series has a major ace up its sleeve: a VR mode.

VR Flight School Crash Course (With A Side Of Vomit)

Although not a VR-only game, the VR sections are a welcome addition to Ace Combat 7, and their inclusion put the game on our list of most anticipated PSVR titles due to launch in 2019.

These handful of virtual reality missions will be exclusive to the Playstation 4 until 2020, at which point they will presumably unlock for the Steam version as well.

Gotta Learn To Walk Before You Can Fly

While the ability to soar at supersonic speeds above the landscape in VR (while constantly looking around to admire your various panels and scan for bogeys) is a thing of beauty, there are some big limitations in Ace Combat 7.

To begin, there's oddly no tutorial for the VR missions. After a brief look around the cockpit and being towed through the bowels of an aircraft carrier, you are off on your first sortie against hostile planes.

If you aren't a flight simulator pro, do yourself a favor and learn from my mistake: play some non-VR missions first to master the flight mechanics before jumping into VR missions. I didn't do that, and I greatly regret my poor decision.

These normal campaign missions will teach you how to utilize the radar and quickly lock onto different targets, but there's a much more important reason to play the non-VR mission's first.

That is, if there's sudden, constant changes in direction and speed, VR, in its current form, is very prone to causing nausea  If you don't know how to properly level off, move horizontally with the yaw, and perform a combination of wide passes and tighter, higher speed turns in Ace Combat 7, you will find yourself getting actively sick.

In my haste to get a proper VR cockpit experience, I was so nauseated by the end of the first mission that I had to throw the headset off and run to the bathroom to empty the contents of my stomach. No joke. I feel like I've been through real flight school now. 

Air Combat Gameplay Redefined

When you've got the movement mechanics down though, the VR missions in Ace Combat 7 are a ton of fun. Aerial dogfights are a totally different experience from playing them in first-person view, increasing the tension created by the beeping red lights and auditory warnings about missile locks.

The immersion created by VR also enhances the sense of accomplishment as you learn how to outmaneuver enemy aircraft and take them down with missiles or well placed bursts of machine gun fire, ultimately becoming the apex predator of the sky.

Unfortunately, there isn't a large amount of content to play through in VR mode. It isn't as limited as Gran Turismo Sport's sad VR element, which only lets you race against one single other car in VR mode, but it is noticeable within this full-scale game.

Specifically, you only get about three hours of playtime out of Ace Combat 7's VR campaign. It beats the Call Of Duty space jackal PSVR demo to be sure, but it still may leave PS4 players wanting a more sizable VR flight experience.

Thankfully, you can unlock a free-fly mode if you just want to experience the wide open sky and see the landscape passing by below after completing the missions.

Separately, I was left wondering why the developers didn't implement PS Move controller support. It may have been difficult to program proper tracking, since, obviously, they don't remain stationary like a traditional flight simulator controller, but using the Move controllers (as the control stick for movement and side stick for thrust) really would have increased the immersion factor.

The Non VR-Experience

For those who aren't buying Ace Combat 7 for the VR missions and just want a high-end flight combat simulator, you are in for a treat.

With an expert mode for more realistic flight and varied missions switching between air and ground targets, you won't be lacking for content or challenge like in the VR mode.

Re-Playability Through Unlockables

There's reason to re-play the campaign as well (or just skip over to multiplayer if you don't care about canned missions), and that's the equipment tree. 

With new aircraft, special weapons, and even individual parts to customize, you could be playing for weeks before running out of content. To move along that tree, you have to earn points by completing campaign missions or performing well during matches in multiplayer mode.

Unlocking new equipment on that tree is crucial in some missions, particularly when you need the ability to target multiple planes at once or have to destroy ground facilities and then quickly switch over to dealing with enemy air support.

Single-Player Focus

I've always been more of a single-player guy myself, preferring an unfolding story to an endless stream of pointless death matches, and I wasn't disappointed on that front.

For a game about aerial dog fights and customizing your ultimate fighter jet, there is a surprising amount of storyline in Ace Combat 7.  Some twists and turns pop-up as well, and they make you want to know what will happen next in this battle between two fictional warring nations and the pilots stuck in the middle.

While you don't got clobbered over the head with political commentary or anything, the game does manage to bring up some real world technological worries. In particular, the prevalence of unmanned drones, the need to develop space elevators, and a looming energy crisis are all central themes.

The Bottom Line

  • VR mode
  • Engaging story
  • Lots of replay from unlockables
  • Great plane movement mechanics
  • Multiplayer matches
  • VR mode is sadly very limited
  • No Move controller support
  • For the most authentic experience, you'll want to drop an extra $110 on the Thrustmaster T. Flight Hotas 4 flight stick controller released specifically for Ace Combat 7

Long story short, if you love flight combat simulators, you are going to love Ace Combat 7: Skies Unknown regardless of if you prefer a single-player campaign or multiplayer dog fights.

The VR mode is a very welcome addition for PSVR owners, although, sadly, its much more limited than the main story campaign or the multiplayer combat.

If you don't already own the PSVR equipment, I can't say that Ace Combat 7 will be the deciding factor to make you drop the cash, but existing owners should definitely give it a shot.

Rather than the limited content being a huge downside though, it essentially just makes me want more VR flight games to arrive in the future. Hopefully, this is just a taste of things to come.

Power Rangers: Battle for the Grid Announced Fri, 18 Jan 2019 01:15:05 -0500 Erroll Maas

Hasbro, Lionsgate, and developer nWay have announced a new Power Rangers game, titled Power Rangers: Battle for the Grid, for Nintendo Switch, PC, PlayStation 4, and Xbox One.

Power Rangers: Battle for the Grid has been said to be a "highly approachable" fighting game with a streamlined combat system and simplified controls. The new title will feature a variety of heroes and villains from the franchise, but the Mighty Morphin' Red Ranger, the Mighty Morphin' Green Ranger, the Super Megaforce Yellow Ranger, and Lord Drakkon are the only characters that have been confirmed so far.  

Power Rangers: Battle for the Grid will also feature online multiplayer where players can compete against their friends and others to test their skills. Additionally, the game will feature cross-play and cross-progression between the Nintendo Switch, Xbox One, and PC versions.

The Standard Edition of Power Rangers: Battle for the Grid will cost $19.99, while the Collector's Edition will cost $39.99 and include three additional characters (and their stories in Arcade Mode), an additional warrior skin, and character skins for Lord Drakkon Evo II and the Mighty Morphin' Pink Ranger. Players who pre-order either version will also receive the Green Ranger V2 skin, which first appeared in the Superpower Beat Down YouTube series. 

nWay's previous game based on the franchise, Power Rangers: Legacy Wars, was released for iOS and Android on March 23, 2017, and it featured characters from throughout the franchise's history. Legacy Wars even featured Ryu, Chun-Li, and M. Bison from the Street Fighter franchise as guest characters, with Ryu getting a Power Coin of his own and becoming the "Ryu Ranger."

Power Rangers: Battle for the Grid  will be available April 2019 for PC, PlayStation 4, Nintendo Switch, and Xbox One. Interested players can find more information on the Power Rangers: Battle for the Grid website.

EA 'Fully Committed' to Star Wars Despite Recent Pivot Thu, 17 Jan 2019 11:08:29 -0500 Jonathan Moore

The past 36 hours have been somewhat of a whirlwind for Star Wars video games. EA, who holds the exclusive rights to develop games within the Star Wars universe, has reportedly canceled one project and started another, albeit on a "smaller scale." 

Following a Kotaku report from January 15 detailing that EA had canceled project Orca at its Vancouver studio, a company spokesperson told Variety in a statement Wednesday that the company was "fully committed" to Star Wars.

There’s been speculation overnight about one of our Star Wars projects. As a natural part of the creative process, the great work by our team in Vancouver continues and will evolve into future Star Wars content and games.

We’re fully committed to making more Star Wars games, we’re very excited about Star Wars Jedi: Fallen Order from Respawn, and we’ll share more about our new projects when the time is right.

While EA has yet to officially confirm the cancellation of project Orca, anonymous sources familiar with the situation have told Kotaku that the cancellation is all but certain, with the Vancouver team pivoting its resources to a new, smaller project. According to those reports, EA put the kibosh on Orca to meet a tighter release window, presumably one that sees a release within the next year or two. 

Orca, originally code-named Ragtag, was to be an action-adventure game similar to those in the Uncharted series. The game began development at Visceral Games but shifted to EA's Vancouver studio when Visceral was closed in late 2017, where it underwent significant changes. 

As stated by the sources that spoke with Kotaku, those changes shifted Orca to a more open-world design that consisted of both single-player and multiplayer elements. Although it would contain both new elements and some of those found in Ragtag, not much else about the project is currently known. 

Since acquiring the exclusive rights to develop and publish Star Wars games in 2013, EA has done very little with the property, releasing only two Battlefront games in the past six years. While there are myriad factors that have contributed to EA's languid development pace, it's certainly disappointing that the company has not made better use of the storied IP. 

Notoriously, the Battlefront games have seen their fair share of controversy, from loot boxes to poorly implemented leveling systems. Despite how fun Battlefront 2's campaign was to play, many fans were displeased by its presentation — and that the first single-player Star Wars experience to be released after EA acquired sole rights to publish games under the IP came in a multiplayer-centric title. 

What's next for Star Wars games? EA-owned Respawn Entertainment is currently working on Star Wars Jedi: Fallen Order. Set to release later this year, the title is "a brand-new action adventure game which tells an original Star Wars story around a surviving Padawan [sic] set shortly after the events of Star Wars: Episode III - Revenge of the Sith."

Time will only tell if Fallen Order survives EA's stringent development gauntlet — and if it delivers the single-player experience fans have been craving for more than a decade. 

More details can be found on Kotaku and Variety

MtG: 11 Best Ravnica Allegiance Cards for Standard Thu, 17 Jan 2019 13:39:49 -0500 Sergey_3847


Fireblade Artist


Lately, Viashino Pyromancer has been included into many Rakdos Aggro lists for its ability to deal two damage to opponents. But now there is a card that is far more effective than Pyromancer.


Fireblade Artist not only has Haste, which allows it to attack on play, but it can use redundant tokens and convert them into damage. That is a far more effective use of two mana in Rakdos and Mardu lists, so be sure to replace your Viashino Pyromancers with this little devil.




That is all on the 11 best Ravnica Allegiance cards for Standard format, and for other Magic: The Gathering guides, check out the related content below:


Teysa Karlov


Teysa is tailor-made for all those Afterlife cards that you can now play in token-based decks. If any of your cards have Afterlife 2, then Teysa will create four tokens instead of two and will give them Vigilance and Lifelink, which can be quite overwhelming.


Teysa and Judith will work amazingly together in Mardu token lists, which can go wide very quickly. This kind of board will look so threatening that you may see opponents quit just out of sheer desperation.


But that is not the only possible combo you can achieve with Teysa Karlov, so just keep experimenting until you find the right balance.


Priest of Forgotten Gods


This little cleric does a lot of things at a small cost. If you're in the business of making tokens, then it will be really easy to utilize all of these abilities for maximum effect.


Start with a target player losing 2 life, which doesn't seem much at first. you'll find that if you're able to stack at least three to four of those, then lifedrain quickly stacks


After that, an opponent needs to sacrifice a creature. If they aren't playing any tokens, then it's going to be really hard for them to give up any of their threats.


Lastly, you get to draw a card and add 2 black mana to your pool, which may let you cast another Priest or a cheap spell.


Rix Maadi Reveler


The Spectacle cost of this card is similar to the Modern staple card, Bedlam Reveler. That card has done a lot of damage in the Modern format, which may signal that Rix Maadi Reveler will have a similar impact on Standard.


For the best effect, one needs to play Rix Maadi with no other cards in hand — or at least with an extra land. It's a perfect looter for aggressive Rakdos and Mardu lists.


But of course, it can be just as effective in Mono Red lists that need to cycle through a bunch of lands in order to find the right answer at the right time.


Theater of Horrors


It's really easy to get lost in the wording of the rules on this card. But when you understand what it's all about, you will see just how effective this enchantment can be in Rakdos and Mardu Burn decks.


Theater of Horrors basically lets you draw an additional card each turn, but you can play those cards only if you've dealt damage to your opponent this turn. That means you could stack cards from your library and wait for the best moment to play them.


You can also choose from among the exiled cards which ones you want to play, and that gives a huge advantage in the latter stages of the game.


Gruul Spellbreaker


Jund has been one of the most impressive archetypes in Modern MtG for many years. But for some reason, it never took off in Standard. But times have changed, and you can start playing Jund in Standard with complete confidence.


Gruul Spellbreaker and Rhythm of the Wild will instigate a series of events that will put an opponent in a rather difficult situation. Rhythm of the Wild can give all the creatures you play Haste and Gruul Spellbreaker will protect them from that pesky Settle the Wreckage AoE.


Then, in the latter stages of the match-up, you can start pushing forward such threats like Carnage Tyrant and Ghalta just to ensure another easy victory.


Tithe Taker


Death and Taxes in Standard is now a possibility because of this little annoyance named Tithe Taker. The card not only pushes your opponents back for one turn, but it also has Afterlife, as if the taxing ability wasn't enough.


Orzhov and Mardu Token lists will definitely want to have a full set of Tithe Taker. But other decks that run white humans would want to include at least two copies of it for ruining opponents' single-target removal spells and AoEs.


Some of the control decks would surely benefit from a few copies in their sideboards as well because it contests against other control match-ups.


Incubation Druid


Mana producers are just as valuable as token producers in certain decks. Incubation Druid is a very powerful mana generator that can help Adapt itself on turn-four, and then keep pumping out three additional mana each turn.


Obviously, this kind of card should go into Bant and Temur lists that rely on ramping up and pushing out big creatures, such as Hydroid Krysis and Skarrgan Hellkite. But there is also a big chance of winning with the help of Simic Ascendancy.


In any case, Incubation Druid is a fantastic card for any ramp deck enthusiasts, so watch out for this little Elf at your next Magic event.


Hero of Precinct One


Token producers have always been some of the most sought-after cards in Magic: The Gathering. While Hero of Precinct One has a very specific ruling when it comes to generating tokens, it isn't hard to see where this card could do wonders.


Again, think of Mardu lists that run a lot of cheap golden creatures, such as Boros Challenger, Fireblade Artist, and Swiftblade Vindicator. Every time you play these cards, a Hero will put one token on the board, and keep doing so until you build up a small army.


Then, you can play Judith, the Scourge Diva and buff all of those tokens with an attack power. 


Judith, the Scourge Diva


If the idea of burning your opponents down with the help of spells doesn't sound too exciting, then you could focus on an alternatively aggressive approach, except with the help of creatures.


Rakdos and Mardu Aggro lists that run a lot of cheap creatures, such as Fanatical Firebrand and Legion Warboss, will have a blast playing Judith. She can buff all those tokens with haste and win through sheer pressure. And if one of the non-token creatures dies, then you can use her second ability to ping your opponents for even more damage.


This type of gameplay requires a bit more strategic thinking than your typical Burn deck, but that's what makes it so much more fun.


Skewer the Critics


Burn decks have a new addition to Standard lists in the form of Skewer the Critics. This little spell has a Spectacle keyword that makes it as cheap as one red mana, which can be easily triggered by a series of other cheap burn spells, such as Shock and Lightning Strike.


If you're running Wizards in your deck, then you could also add a full set of Wizard's Lightning to an already explosive recipe.


As a matter of fact, Skewer the Critics allows you so many burn spells that there is simply no way your opponents will be able to counter them all.


Aggressive token-based decks, or "Weenies," have been dominating Magic: The Gathering's Standard format since the release of the Guilds of Ravnica.


With what we know, it looks like Ravnica Allegiance will not stray away from the paradigm. Consequently, it's safe to expect a lot more tokens in Standard; combinations like Rakdos, Orzhov, and Mardu will be common.


There are a few other options as well, but tokens will keep dominating this season just like last season.


If you're trying to figure out which archetypes to play at your next Magic event, then here are a few suggestions of cards that may take the brightest spots in many Standard decks to come. 

Metro Exodus Gameplay Video Showcases Open World Wed, 16 Jan 2019 22:12:36 -0500 William R. Parks

With Metro Exodus, 4A Games looks to expand the scope established by previous entries in its post-apocalyptic, first-person shooter franchise. Part of this expansion takes the game's action above ground into what has been described as an "open world," and a newly shared video sheds some more light on what exactly that means for the game.

Recently, Polygon was given access to a portion of one of Metro Exodus' chapters and the online publication has since uploaded a video of parts of that experience. With the video, viewers get an opportunity to have a real look at how the game's open world has been realized, and, as Polygon notes, it appears to be "pretty desolate."

That is, Metro Exodus' open world does not seem to be filled with hordes of enemies or random events — things that are customary in many traditional open world RPGs. Instead, it appears to function as a vast and beautiful wasteland for players to navigate as they make their way to mission objectives and the familiar corridor-style gameplay the series is known for.

For some players, the term "open world" is sure to evoke a specific image, one that is closely aligned with games like those found in the Fallout franchise and The Elder Scrolls series. While Polygon's report does suggest that Metro Exodus will feature a navigable over-world that allows players to make choices about what location to visit next, this is not exactly in keeping with what can be found in these massive open world RPGs.

This information may leave some individuals that have been following the game's development cold, as the promise of an open world has certainly drawn new eyes to the franchise. However, others may be happy to know that the next Metro entry is fundamentally sticking to its roots amidst the expanded gameplay options presented by its over-world.

That said, Polygon's video only offers a brief look at the new first-person shooter, and, of course, the experience may vary throughout the game. Fortunately for those looking for more details now, an ongoing behind the scenes documentary may just be the perfect opportunity to get a better understanding of Metro Exodus prior to its release.

More details on the featured gameplay footage can be found on Polygon.

Bandai Namco and V Jump Tease Upcoming Dragon Ball Z Action RPG Wed, 16 Jan 2019 16:11:30 -0500 QuintLyn

It looks like fans of Dragon Ball Z have plenty to look forward to this year in the gaming arena. Not only can they expect updates to Dragon Ball Fighter Z, which include the introduction of the Warrior from Universe 11, but there is also a new Dragon Ball Z action RPG in the works.

The new project, currently titled Dragon Ball Game Project Z Action RPG, was teased first on the V Jump Twitter account and later shared by Bandai Namco.

The Microsoft translation of V Jump's tweet is a bit shaky, but it seems to promise a large universe. Bandai Namco's tweet promises that the game will focus on the "world of Dragon Ball Z." 

As fans of the manga and anime can confirm, that's a pretty vast universe not just covering a landscape that always seems to have more land to explore every time you turn around, but also a large array of different worlds and dimensions. Depending on the scope of the game, players may find themselves exploring everything from Earth to Namek to the various dimensions of the afterlife.

Of course, we really can't tell exactly how this will all shake out based on two little tweets, and we will have to wait until the developers are ready to share more information with us on the game. But it will be interesting to see if the upcoming action RPG consists of new adventures or is a retelling of the stories fans of the series are already so familiar with.

The only thing that does seem confirmed — in the V Jump tweet anyway is that Goku will be in it.