Casino Genre RSS Feed | Casino on GameSkinny en Launch Media Network Fallout 76 Getting Stash Limit Increase, FOV Slider, and More in Upcoming Patches Fri, 16 Nov 2018 23:44:07 -0500 Ashley Shankle

If chatter across the Fallout 76 community is any indication, it's a game that needs some love to reach its true potential. Bethesda seems to have their ear to the ground and are hearing some of the rumblings from the playerbase, as the game will be receiving its first patch on November 19.

Bethesda laid out the contents of the first patch in a post on the official Fallout 76 website and a thread on Reddit. Both are worth a read if you're interested in the future of the game.

The first patch will primarily focus on optimization and bug fixes, but the posts do go over a few future planned features and changes as well.

Among the announced features in patches coming in the near future are:

  • Increased stash limit - The post states this will be coming sometime in the coming weeks, with its current low cap existing for technical reasons
  • Push-to-talk (PTT) - If you're sick of hearing a bunch of background noise you do not want to hear, this is great news
  • Field of view slider - If you wanted a FoV slider, you're getting it
  • Hunger bar bug fix - The Reddit post specifically mentions the bug where players' hunger wouldn't replenish and that it will be fixed in a near update
  • Random gunshots/sounds - The bug where players occasionally get barraged with loud ambient sounds will be fixed in an upcoming update
  • Ultra-wide support - For those with 21:9 displays
  • Exploit fixes - These are inevitable for any online game, really

We'll will have to wait until November 19 to find out what the general quality of life patch will bring, but this is all great news for those who have already bought Fallout 76 or are waiting to see how it fleshes out with updates before picking it up (good choice).

Stick with us for more Fallout 76 news, and check out some of our community guides for the game like this perks guide and this holotape locations list

Fallout 76 Power Armor Locations Fri, 16 Nov 2018 19:09:48 -0500 Stephen F. Johnston

Power Armor is all over the Fallout 76 map and is a bit different then Fallout 4. This article documents all of the power armor locations we know about. Do you know of another location? Send us a comment or a tweet and let us know the details and we'll add it and give you a shout out.

A couple of things you should know about power armor in Fallout 76. First, the armor spawns and respawns so if the armor isn't there, but the cage and related items are, check back later. Second, you can wear any frame, but you'll have to carry the pieces if you aren't high enough level to use them. For more info like how to farm power armor and fusion cores check out our Power Armor Tips for the Early Game

Power Armor Locations

1. Morgantown Train Yard

You can find the Morgantown Trainyard Power Armor to the east of Vault 76 and decently close if you want to get power armor immediately.

If you're looking on the map, it is almost directly on top of the icon for Morgantown Trainyard.

If you come in from the south, you will see some train cars and a big building. Directly to the right of the big building is an open train car that has "USA" painted on it. Inside this car is the power armor.

Power Armor In train Car Morgantown

2. Morgantown Mama Dolce's Food Processing Plant Power Armor

The actual town of Morgantown is slightly southeast of the trainyard.

You can find Power Armor in a booby-trapped shack down a hill behind the food processing plant. There are mines around the power armor, ground spikes at once entrance, and a doorway trap at another entrance.

Mama Docles Food Processing Power Armor

3. Eastern Regional Penitentiary Power Armor

The next location is a little further into the Fallout 76 map, but still not too far out if you don't want to go back to the first two locations or have already made your way past them.

This Power Armor is "guarded" by Super Mutants I've seen as high as Level 16, so you must be careful.

This is to the north of Morgantown trainyard/station. If you look on the map above, it's the blue icon toward the top, northeast of Highway 59 and west of the mountains, the dam, and the lake region in the northwest corner.

If you enter from the east side of the icon on the map, you will see an open gate area and a truck. Go this way in you will see the shack with the Power Armor slightly to the left as you pass another gate.

Power Armor in Eastern Pentientiary

4. Arktos Pharma

Arktos Pharms is northeast of Flatwoods at the top of a hill or mountaintop. The build has an entry way with wrecked trucks in it. A fusion core is through a hackable door to the back left. The power armor is upstairs on the third floor. The room with the power armor is actually visible from the front of the building on the side with the truck garage.

Flatwoods with Arktos Pharma to the Northeast

Fusion Core around that Corner

Power Armor Directly Above Garage

More to Explore and Find

Those are the locations we have confirmed for now. If you know of any send us a message on twitter or drop a comment below.

How to Clear the Code Red Event in Monster Hunter: World Fri, 16 Nov 2018 22:55:18 -0500 Tim White

Capcom owns Monster Hunter. Capcom also owns Devil May Cry. As of November 15, Monster Hunter: World PC players can dress up as the legendary dark knight -- but you only have until November 22 to craft the whole set, so don't delay!

But to get Dante's digs, you'll need to clear the Code Red Event in MH World a few times. This guide shows you how. 

Prepping for the Hunt

To deck yourself out in Dante's signature outfit and sword, you'll need a total of 7 red orbs (plus a bunch of other regular materials). You can expect to receive 0-2 red orbs each time you complete the Code Red event.

From the quest board, you'll find the event under Event Quests; it's Rank 8, and you need to be Hunter Rank 14 or higher to tackle it. You need to take down an Anjanath, an Odogaron, a Rathalos, and finally, a Teostra. (Get it? They're all red monsters.)

To maximize your odds of scoring more red orbs in each run, use a lucky voucher when you post the quest. For an even bigger luck boost, head to the Canteen and use a food voucher to order a Lucky Liquor Platter.

Finally, equipping 4+ pieces of the Guild Cross armor set or 2+ pieces of the Legiana armor set will improve your quest rewards even further.

Taking Down the Targets

Here's a quick rundown of what to expect in the arena:

  • Be sure to bring a healthy supply of healing and buffing items, as you won't be able to restock between fights.

  • Since you can only bring one weapon, choose carefully if you're flying solo. Your three best bets for elements against all four enemies are ice, water, and thunder, in descending order of overall effectiveness. If you're into status ailments, paralysis, stun, and sleep will all be moderately effective.

  • Each enemy will arrive after a set amount of time, so do your best to slay each one quickly. If you're too slow, you could end up facing more than one foe at a time.

  • Heal, buff, and sharpen your weapon between each battle.

Crafting the Gear 

Depending on your luck, you'll usually net 0-2 red orbs each time you clear the event. You'll need lots of other materials to craft the full Dante set; fortunately, all of them are dropped by the monsters you fight during the event. Here's a complete shopping list:

  • Red orb x7
  • Anjanath scale+ x5
  • Anjanath pelt+ x6
  • Anjanath fang+ x4
  • Anjanath plate x1
  • Anjanath gem x1
  • Odogaron sinew+ x6
  • Odogaron claw+ x4
  • Odogaron plate x1
  • Odogaron scale+ x5
  • Odogaron gem x1
  • Rathalos scale+ x5
  • Rathalos carapace x6
  • Rathalos wing x3
  • Rathalos plate x1
  • Teostra carapace x6
  • Teostra webbing x3
  • Teostra mane x4
  • Teostra gem x1

Once you've got what you need, take it all to the workshop to craft whichever items you want.

Dante's Gear -- Quick Rundown

Dante's armor set is not only super stylish, it's above average in terms of its armor skills and makes a great outfit for hunters who like to hit hard while staying mobile. The skills it boosts are Critical Eye x2, Weakness Exploit x3, Evade Window x3, Latent Power x1, and Special Ammo Boost x1.

There's only one new weapon available, but it's an awesome one: Dante's Devil Sword. It's a charge blade with long-lasting blue sharpness, respectable base damage, medium-high thunder damage, and two first-level decoration slots.

There you have it! Make sure to gather all the red orbs you need before November 22; we don't know if or when the Code Red event will be returning to PC after it expires.

Keep an eye on our Monster Hunter: World page for more tips and guides.

Everything Announced During Today's Hi-Rez Expo Keynote Fri, 16 Nov 2018 22:49:36 -0500 William R. Parks

Today marks the beginning of Hi-Rez Expo at DreamHack Atlanta, and the studio is starting things off with a bang, sharing exciting news for fans of SMITE, Paladins, and Realm Royale.

First among these announcements is that cross-play and cross-progression will be coming to all three titles. Arriving in January 2019 for Paladins and SMITE, and at the official release of Realm Royale, Hi-Rez Studios has provided an extensive FAQ outlining all of the details about cross-play and progression.

Additionally, each of the developers have given details on some of the things fans can expect from these three properties in 2019. Here is a summary of everything that has been revealed thus far:


  • Imani, the Last Warder, Paladins' 40th Champion, is coming with Update 2.01 in January. Imani is a damage Champion who can harness the powers of fire and ice and summon a massive dragon. 

  • Evil Mojo is implementing The Hunt, a commitment to improving the overall quality of Paladins through expanded development teams, more time scheduled for polish, and longer testing phases for patches on the PTS. This will begin as Update 2.01 hits the PTS on December 17.

  • Fans can expect a slew of new content and features, including:
    • Major monthly content updates
    • In-game tournaments
    • Post-game commendations
    • Six new champions
    • Six new maps (including three siege maps)
    • A new battle pass every two months
    • The first ultimate skin
    • New game modes
    • A revamped in-game item store
  • A player advocacy group called the Assembly of Champions is coming to Paladins. With the Assembly of Champions, players will elect year-long representatives that will act as direct lines of communication to the developers. Registration is now open at Paladins' website.

  • In celebration of Hi-Rez Expo, current Steam and PC players have free access to the game's four newest Champions, as well as a skin and voice pack for each. This offer can be downloaded on Steam as The Paladins Starter Pack DLC, and it will automatically unlock for PC players that login from November 16 to December 15.

Realm Royale

  • Heroic Leap is continuing to invite players to the Xbox One closed beta, and a closed beta is coming to PlayStation 4 "soon."

  • Cross-play between Xbox One and PC will be active during the closed beta.

  • "World creatures" are set to come to the game. The first is the Loot Goblin, making its debut this weekend, which will appear randomly throughout the map and will drop treasure when it has been slain.

  • Players that log in over the next month will receive a free Cluckomorph skin and 100 crowns.


  • Titan Forge revealed the game's 99th and 100th Gods: King Arthur and the wizard Merlin. Arthur is currently in the play-testing phase while Merlin is in the stage of early prototypes.

  • Season 6 will also feature several other new Gods, including Horus, Set, the World Dragon, and Gods of the underworld. It will conclude with "a being so powerful it will threaten the existence of all other Gods."

  • Quality of Life changes are coming. Titan Forge highlighted the ability to role queue for Conquest, which they indicate will let players have their favorite roles more often (further assisted by the introduction of cross-play).

  • A new arena is available now, and it features an updated art style, "improved gameplay clarity," and the Minotaur.

  • A limited-time free Arena Bundle is currently available, which unlocks seven Gods and eight skins.

  • A player advocacy group called the The Olympians is coming to SMITE. With The Olympians, players will elect year-long representatives that will act as direct lines of communication to the developers. Registration is now open at SMITE's website.

  • SMITE is launching on Nintendo Switch. It will run at 60 FPS and include cross-play multiplayer. Early access begins on January 24, and players can guarantee access to this closed beta by purchasing the Founder's Pack through the Nintendo eShop. The Founder's Pack can be pre-purchased beginning today.

Further, Skillshot Media, the esports division of Hi-Rez studios, had some news to share about competitive play. This includes the beginning of competitive SMITE at the high-school level (more details are available at the PlayVS website). Additionally, Skillshot announced that all SMITE and Paladin Pro Leagues will be played live on LAN in 2019.

Hi-Rez Expo will continue throughout this weekend, and, along with the SMITE and Paladins World Championships, we may get some more exciting reveals.

Stay tuned to GameSkinny for developing news as these communities come together to celebrate their favorite games, as well as coverage on the SMITE and Paladins PC finals. 

Rising Storm 2: Vietnam Update Adds Remastered Maps From Red Orchestra 2 Fri, 16 Nov 2018 17:08:42 -0500 QuintLyn

Atlanta-based publisher Tripwire Interactive and developer Antimatter Games have released the latest update for their tactical first-person shooter Rising Storm 2: Vietnam. Titled Rearmed and Remastered, the update makes a variety of changes designed to improve players' quality-of-life and address certain things they've requested, such as audio occlusion improvements.

The update also introduces new weapons and adds remastered versions of fan-favorite maps from Red Orchestra 2: "Mekong" and "Dong Ha".

The new weapons include everything from pistols to rocket launchers and number in excess of 50. Some of the more notable additions are the MP40 for the NLF, a 200-round belt-fed RPD, and a Fougasse mine trap for the North Vietnamese.

Rising Storm 2: Vietnam is the sequel to 2013's Rising Storm. In addition to being set in the Vietnam war, the game offers 64-player battles between military and guerrilla forces using authentic vehicles and weapons.

The game is currently available on Steam at a hefty 67% discount. You can also play the game for free until Wednesday, November 21 at 1 p.m. EDT. 

Devil May Cry Animated Series in Works so 'Hollywood Doesn't $*&% It Up' Fri, 16 Nov 2018 16:40:02 -0500 Jonathan Moore

IGN has confirmed that Castlevania executive producer, Adi Shankar, will be adapting Devil May Cry for the small screen. The animated series will be part of what Shankar has described as a shared, "bootleg universe."

It is not yet clear if the two franchises will actually crossover, putting Dante in future seasons of Castlevania or Castlevania characters in the Devil May Cry series. Although we're not entirely sure how that would work, we can suspend our disbelief for a shared universe considering how fantastic Castlevania has been over two seasons and how rich the Devil May Cry universe is. 

Of course, Shankar did not expand on what the series might be called (perhaps just Devil May Cry) or share any specific story details. The series does not currently have a release date, either.

We also don't know if the series will be coming to Netflix or another platform, but all bets are on the former. 

Season 1 and Season 2 of Castlevania are currently on Netflix. The series was recently renewed for a third season. 

Header image via: Adi Shankar Twitter

The Perk System in Fallout 76 Explained Fri, 16 Nov 2018 15:51:36 -0500 Synzer

Fallout 76 mixes up the established formula quite a bit, and not just because of multiplayer. The perk system works very differently than it did in the previous Fallout 4.

Perks in this game work by equipping perk cards, and they can be swapped out. They are also directly tied to your S.P.E.C.I.A.L. stats, so you need to be careful how you spend them. Perks can also have multiple ranks and different costs.

There is a lot to the system that may not be apparent at first, or confusing, so I'm going to fully explain the perk system in Fallout 76.

Stats, Perks, and You!

Let me first explain the basics of S.P.E.C.I.A.L. and perks in Fallout 76 and how they differ from Fallout 4.


There are seven categories you can put stat points in. You start off with one in each, and receive one every time you level up. These level up points can be spent on any of the seven stats.

  • Strength - Increases carrying capacity and melee attack damage.
  • Perception - Increases weapon accuracy in V.A.T.S. and your ability to detect stealth. Also gives the ability to pick locks.
  • Endurance - Increases total health, lowers AP drain from sprinting, and increases your resistance to diseases.
  • Charisma - Lowers prices from bartering, lets you share perks with others, and increases rewards from group quests.
  • Intelligence - Increases the condition of crafted items, amount of materials you get from scrapping, and gives the ability to hack terminals via a perk card
  • Agility - Increases your AP in V.A.T.S. and your ability to sneak.
  • Luck - Increases the recharge rate of critical hits and the condition and durability of items you loot.

In Fallout 4, you got some points to use at the beginning and could get more from leveling and finding bobble heads.

In Fallout 76, you only start with the initial one in each stat and cannot permanently increase them with bobble heads. You only get them from leveling until level 50. This means you have 49 points to freely spend, plus the 7 set points you get at the beginning.

Perk Cards

Perks do a wide variety of things. They can increase damage of a certain weapon, allow you to hack or pick locks, increase defense, and much more.

fallout 76 perk card requirements

Fallout 76 lets you choose which perks you want via perk cards. Each card correlates to a specific stat and has a cost, which is the number on the top-left corner of the card. Some cards also require you to be a certain level before you can equip them.

Your stat in that perk's category, must be at the same number or higher than the card's cost. For example, if you have a Strength perk card that costs 3 points, your Strength must be at least 3 in order to use it.

Each stat can only be increased to a maximum of 15. Also, there are no perk cards that cost more than 5 points.

Since you cannot currently reset your points, you must choose wisely. You can also hold off from putting in points if you aren't sure at the time.

You can equip as many or as few cards as you want for each stat, as long as they don't go over your current limit. The best part is that you can unequip any perk card if you want to use different ones. This is something you could not do in Fallout 4 without using console commands or a mod.

How to get more Perk Cards

When you level up and select a stat to increase, you will be able to choose one new perk card as well. You can select a new one, but you can also select one you already have. If you select an existing card, this will allow you to rank it up. More on that soon.

Starting at level 4, you will get a perk card pack every other level until level 10, then every 5 levels after that. Perk card packs give you 4 random perk cards.

Ranking up Perks

If you choose or receive a perk card that you already have, you can use it to rank up the perk.

Take the Rifleman perk card for example. It is a Perception perk that allows you to deal 10% more damage with non-automatic rifles. At the base level it costs 1 point.

If I get another one, I can combine them to increase it to rank 2. This will increase the damage bonus I get, but now it costs 2 points to use.

Keep this in mind when ranking up perks because you will need to also increase your stat or remove other cards if you want to continue using it.

fallout 76 rifleman perk card

Sharing Perks

If you play with others, you can also share your perks if you have a high enough Charisma stat. For every 1 point a perk costs, you need 3 Charisma to share it.

So a 1 point perk requires at least 3 Charisma to share and a 5 point perk requires the maximum of 15 Charisma to share.

That's everything you need to know about the perk card system in Fallout 76. Let me know if you have any questions, or need further clarification on anything!

Be sure to check out our other Fallout 76 guides, so you don;t miss out on any wasteland action!

Fallout 76 Holotape Locations Guide Fri, 16 Nov 2018 12:35:19 -0500 Sergey_3847

There are hundreds of holotapes scattered all around the post-apocalyptic landscapes of West Virginia in Fallout 76. These precious items reveal the lore of the world through the story of people who recorded them and left them lying for others to find.

Some of these holotapes are especially valuable and are parts of many side quests. If you don't want to waste time looking for these holotapes on your own, then just follow our guide below with corresponding location maps to each of them.

Alpine River Cabins Complaint

Find this holotape near one of the cabins the Forest region. This tape is not a part of any quest, but it will let you know that there is something weird happening in this area.

Blank Holotape

Here is a blank holotape if you need one at Sugar Grove located in the Savage Divide region.

This location also includes three other holotapes that carry recordings of the three monsters:

  • Grafton
  • Snallygaster
  • Wendigo

Christmas Plans

The holotape with a recorded conversation between Abigale Poole, the Speaker of the House for the Provisional Council, and Tanner Holbrook, the Majority Whip of the pre-War West Virginia State Government, can be found inside the office of Charleston Capitol Building in The Forest region of Appalachia.

Damaged Holotape

The Damaged holotape is a part of the Into the Mystery side quest, which can be obtained by finding a dead body body at the Tygart water treatment plant in the Forest region.

Flatwoods Tavern Purchase Order History

This holotape can be found inside a footlocker in the tavern kitchen of Flatwoods. Although this holotape is not a part of any quest, the data recorded on it is quite hilarious.

Gym Session Notes

Here is another funny tape, which can be found on top of a shelf standing next to a radio inside the workout room of the Green Country Lodge.


The holotape discussing the Mothman monster can be located inside an apartment across the bus stop at Point Pleasant.

Light Er' Up

This tape can be found at the end of the tracks directly across the T-intersection of the Gauley Mine in the Forest region of Appalachia.

Order of Mysteries

Riverside Manor is one of the most important locations on the map. It can be found northeast of Mount Blair in the Forest region. There you will find 11 holotapes that are parts of various quests.

Here is the complete list of holotapes, which you can find inside the Riverside Manor:

  • Infirmary Log
  • Pleasant Valley (Seeker of Mysteries quest)
  • Production Log 194
  • Production Log 209
  • Production Log 212
  • Rank: Initiate
  • Rank: Novice (Novice of Mysteries quest)
  • Rank: Seeker (Seeker of Mysteries quest)
  • Blade of Bastet (Forging a Legend quest)
  • Phantom Device (Chasing Shadows quest)
  • Voice of Set (Prototypical Problems quest)

Free States

Find this important lore holotape outside of Abbie's Bunker in the Mire region of Appalachia.


The tape discussing the madness of the mayor of Grafton can be found at Grafton Dam in the Toxic Valley region.


Go to the main building of Camp McClintock in the Forest and find the private holotape recording of the Overseer.


A recording of an attack at the Overseer can be located on a makeshift table on the porch of the Mountainside Bed & Breakfast.

Top of the World

Another important piece of lore can be seen at the elevator of the ski-resort Top of the World.

Personal Matters

Personal Matters is a side quest that requires you to find and kill Evan, a ghoul that creates a lot of trouble. In order to complete this quest you need to find 6 holotapes.

Vault-Tec Agricultural Research Center

The first holotape can be found at the front counter at Vault-Tec Agricultural Research Center.


The second one can be seen inside the blue house on the second floor of the Sutton building.

Morgantown High School

The third piece of tape can located inside the Morgantown High School.

Vault-Tec University

For the fourth tape you will need to travel to Vault-Tec University.


The fifth holotape can be seen inside the Evan's house in Welch.

Mount Blair

Find the last tape at the top of Mount Blair. This is also the location of Evan himself, so go ahead and kill him to complete the Personal Matters quest.

Safe for Work

The Safe for Work side quest requires you to find five holotapes scattered around the Morgantown Airport. Here are all five locations where you will find the required holotapes:

  • Training Exercise
  • Triage Center
  • Processing Center
  • Medical Center
  • Control Tower

The Mothman Cometh

Another piece of the Mothman lore can be seen on the front counter of the Mothman Museum in the Forest region of Appalachia.

Too Much Noise

Get yourself some fresh cream and a holotape discussing its origin at the Cow Spots Creamery.

Soldier's Story

The tape highlighting the encounter of a soldier with the Wnedigo monster can be seen at the entrance of the Wendigo Cave.


You can start the Cold Case side quest by listening to the holotape found at the underground maintenance area at Wavy Willard's Water Park.


Hopefully, these holotape locations helped you find more information about the game's lore and complete some of the most major side quest. For other Fallout 76 guides at GameSkinny, check out the list below:

How to Master the Kulve Taroth Siege in Monster Hunter: World Fri, 16 Nov 2018 11:28:57 -0500 Tim White

Monster Hunter: World typically rolls out content in stages. New hunts are available for a limited time at first, but usually show up again during subsequent events as well. Kulve Taroth came to PC recently and after November 21st, we don't know when she'll show up again on PC, so make sure you snag her killer loot now!

Kulve Taroth Mechanics

The Kulve Taroth siege works differently than any other Monster Hunter: World hunt that PC players have seen so far, and its mechanics can be a little obtuse. Fortunately, they're not as complicated as they might appear at first.

To take on this massive beast, you'll need to first unlock the quest Banquet in the Earthen Hall (requires HR 16, but 50+ is recommended). 

Doing so requires finding some golden monster tracks; they appear uncommonly during any high-level expedition. Once you've found some, you can report to the girl in pink in the Celestial Pursuit. Defeating the golden behemoth in a single run is possible, but very difficult, even with a well-equipped team that knows exactly what they're doing. Plan on attempting this repeatable quest multiple times before seeing any of the best rewards.

Once you see the screen above, you'll notice some terms the game has never thrown at you before.

Pursuit level: This parameter starts at 0 and maxes out at 6. This has a direct effect on the three sub-parameters under it: the scoutfly guide, time remaining, and part breakability. The pursuit level increases when you locate Kulve Taroth tracks, which appear far more frequently during the Banquet in the Earthen Hall quest than anywhere else. In a nutshell, Kulve Taroth becomes much easier to defeat at higher pursuit levels.

Scoutfly guide: At pursuit level 0, your scoutflies will be of no help in locating the boss. At pursuit level 1, they'll be able to sniff out her tracks, and by level 4 Kulve Taroth will appear on your map immediately.

Time remaining: Kulve Taroth is initially not thrilled about sticking around to fight you. At lower pursuit levels, she will flee from battle after about 15 minutes. Raising the pursuit level will buy you more time during each run to deal damage to her.

Part breakability: This is really what the Kulve Taroth hunt is all about. To get the best drops, you need to break her armor -- especially her horns. At low pursuit levels, breaking her horns is almost certainly not going to happen, but at higher pursuit levels, it becomes much more manageable.

Reward level: This will increase as you successfully deal more cumulative damage to Kulve Taroth and break various parts across multiple runs. Reward level XP is also awarded for various actions within the mission, such as driving Kulve Taroth into new areas of the map. It maxes out at 15 and determines the rarity of the drops you will receive when you best her (by completely breaking her horns—she can't actually be killed).

Here's a complete breakdown of actions that grant reward points:

  • Reach second map zone - 20
  • Reach third map zone - 40
  • Reach fourth map zone - 60
  • Reach pursuit level 2 - 20
  • Reach pursuit level 4 - 40
  • Reach pursuit level 6 - 90
  • Right foreleg gold plating broken - 90
  • Left foreleg gold plating broken - 90
  • Right chest gold plating broken - 60
  • Left chest gold plating broken - 60
  • Right hindleg gold plating broken - 30
  • Left hindleg gold plating broken - 30
  • Tail left gold plating broken - 30
  • Tail right gold plating broken - 30
  • Kulve Taroth released (all body armor destroyed) - 90
  • Tail broken - 120
  • Horn gold plating broken - 120
  • Giant horns chipped - 150
  • Giant horns completely broken - 500

What's more, Kulve Taroth is the first hunt in Monster Hunter: World that supports up to 16 players working together, though that's not obvious at a glance. Up to four groups of four can all join the same online session in the Celestial Pursuit, and when the mission starts, each group of four will be tracking the same instance of Kulve Taroth.

However, you'll only see three of your teammates, not the other 12. If someone not in your group of four breaks one of Kulve Taroth's parts or completes a reward point action, you'll receive partial credit; you need to complete the same action yourself for full points.

Lastly, it's worth noting that if all four groups complete the same reward point actions themselves, more and better rewards will drop once the siege is over.

Kulve Taroth General Stats & Pointers

Kulve Taroth is a tough monster to bring down. She's more defense than offense; even the hardest-hitting hunters won't be able to get through her armor without preparation and perseverance. See the screenshots below for detailed information on her resistances and weaknesses, as well as a complete listing of her break rewards.

Starting the Hunt -- Stage 1

Your first one or two runs should be entirely focused on finding as many Kulve Taroth tracks as possible. She will lumber around the map and you might even run into her -- don't engage. She won't be hostile unless you attack her first. Dealing significant damage to her becomes noticeably easier around pursuit Level 3 or 4, so try to get there before worrying too much about attacking her. Just gather tracks until she runs away, at about the 15-minute mark.

Your first few runs are also a good time to pick up some of the new materials and trade-in items available in this mission.

Research Points

  • Copper calappa are little golden crabs, found everywhere in the first sector of the map. Catch them with the capture net for 8 RP.
  • Gold helmcrabs are less common than copper calappas, but still easy to find all around the first area. Snag them with the capture net for 14 RP.
  • Scattered gold chips can be obtained by attacking Kulve Taroth until she drops them; they're fairly plentiful and worth 10 RP.

Trade-in Items

  • Gold chip fragments can be obtained by attacking Kulve Taroth's horns until she drops a large chunk of Kulve Taroth's gold. Any nearby copper calappas will harvest small chunks of it, and you can then steal the gold chip fragments from them.
  • Golden chunks can be broken off any part of Kulve Taroth's body or received as drops.
  • Golden fragments can be mined from mining spots or dropped by breaking any part of Kulve Taroth's body.


  • Kulve Taroth golden nuggets and golden scales both drop fairly commonly when you break any part of her body.
  • Kulve Taroth golden tailshells can be obtained by—you guessed it—breaking her tail.
  • Kulve Taroth golden glimstone is a rare drop (~3% chance) obtained by carving Kulve Taroth's gold when you manage to break her horns. There's also a small chance to receive one as a quest reward.

Continuing the Hunt -- Stages 2 & 3

Once you've achieved pursuit level 3 or higher, you'll notice a substantial increase in your ability to damage Kulve Taroth, as well as the length of time she's willing to hang around. As you exceed certain damage thresholds, she'll flee into new areas of the map. Here are some general tips and tactics to keep in mind for the second and third zones of the fight:

  • Thunder is your best bet for elemental damage as long as her golden armor is still mostly intact. Once it's broken off, ice will be the top choice. Dragon and water damage perform decently in all stages of the fight.

  • Always target her horns whenever possible; breaking them continuously yields substantial rewards and is the ultimate objective of the quest.

  • Most of Kulve Taroth's attacks aren't too dangerous for hunters above level 50, except for two: her massive AOE lava blast and her lava mouth beam. Both are capable of instantly knocking out even high-level hunters, but both are telegraphed well in advance.

  • Make good use of environmental tools and traps. Every area has at least one precarious boulder lodged in the ceiling somewhere; tag them with your slinger to drop them on Kulve Taroth's head for massive damage. There are also cannons in the first zone that will deal big damage to her head if aimed carefully.

  • Come prepared with as many large barrel bombs and mega barrel bombs as you can carry. Drop some next to her head when she falls over; explosions are a great way to deal large spikes of damage.

  • Bring plenty of cool potions and/or chillshrooms; the third and fourth stages of the fight take place in so much lava.

Finishing Her Off -- Stage 4

Keep wailing on her long enough and you'll eventually corner her in a large cavern past the gigantic lake of lava. She'll make her final stand here and become much more aggressive. Expect to see her two deadliest attacks executed more frequently. The good news is that by this point, her armor should be mostly or entirely gone, so your own attacks will be much more effective.

There's no real trick to this stage other than not dying. Remember to focus your attacks on her horns whenever you can. Keep it up and she'll fall sooner or later.

When Kulve Taroth finally lumbers off in shame, you'll get some materials and trade-in items as usual, but to get the loot you've really been working for, there's one final step to take. Head back to the Celestial Pursuit and talk to the girl in pink once more. Select "claim rewards" under the Kulve Taroth Siege menu—you'll get some rare materials, with more gold reward slots on offer the higher you managed to drive your reward level.

You'll also get some random relic weapons, which have to be appraised, can be any weapon type, and range from 6 to 8 in rarity. Finally, you might also score some Bushi tickets. These can be traded to the resource center along with Kulve Taroth materials and break drops to score the Homare layered armor set.

Note that when you claim these rewards, the siege pursuit and reward levels will reset to zero.

Regular Kulve Taroth armor can be crafted in the workshop and comes in α and β versions, like all other high-level armor sets. Many of its pieces enhance some of the rarer and more useful armor skills, like Critical Boost and Handicraft.

There you have it! Taking down Kulve Taroth is a lot of work, but once you get a feel for the routine, it should be smooth sailing.

Check out our Monster Hunter: World hub for more guides as Capcom rolls out new hunts.

For The First Time Ever, Sony Won't be Hosting A Panel At E3 2019 Thu, 15 Nov 2018 17:29:59 -0500 QuintLyn

E3 2019 is still more than half a year away, but we already know that one big name company is breaking with tradition and electing not to host a press conference this year. Sony Interactive Entertainment -- one of the biggest names in gaming -- has decided to forgo the pomp and circumstance of the annual event, for the first time in 24 years.

Sony has not initially made an announcement regarding this decision. Instead, astute readers discovered Sony's absence from the Entertainment Software Association's announcement of attendees. Microsoft and Nintendo were present.

However, the company later spoke with Game Informer stating they've been looking for "inventive opportunities to engage the community", that they "always want to innovate, think differently and experiment with new ways to delight gamers." Because of this they've decided to abstain from participation in E3 in June.

Sony did not say what their plans are for fan interaction, instead saying: "We are exploring new and familiar ways to engage our community in 2019 and can't wait to share our plans with you."

Interestingly, this isn't the first event Sony has elected not to host this year. Earlier this fall, the company announced it wouldn't be holding its annual PlayStation Experience. According to the company's chairman Shawn Layden, the decision was made based on the fact that they simply don't have much to show.

As variety reports, the company is looking forward "to games like Dreams and Days Gone," but they wouldn't have enough to show to make it worth gathering fans and press in one place.

Current consensus seems to be that Sony will simply not have much to show fans, even in June. It's also possible the company has decided the cost of a showing at E3 just doesn't balance out based on what they get out of it.

That said, Sony does appear to have something in the works. We'll just have to wait and see what it is.

Play Overwatch For Free Next Week Thu, 15 Nov 2018 16:55:30 -0500 William R. Parks

If you have spent the last two years avoiding Overwatch due to its price tag, Blizzard has you covered. As per today's announcement, PC, PlayStation 4, and Xbox One owners will have a chance to play the acclaimed multiplayer shooter (for free) from November 20 at 2pm EST to November 27 at 2:59am EST.

This announcement comes only two days after the release of the game's newest hero, Ashe, and the Overwatch Free Trial will give players the full game experience -- 29 playable characters (including Ashe), 19 maps, a variety of game modes, and as many Loot Boxes as you can acquire (or purchase).

Additionally, if you fall in love during the trial, all of the progress you make can be carried over to a purchased copy of Overwatch Legendary Edition on PlayStation 4 or Xbox One, or Overwatch on PC.

The Overwatch free trial will be available in all regions on PlayStation 4 and Xbox One and in Blizzard's Americas, Europe, and Asia gameplay regions (excluding Korea) on PC. If you are planning to play on PlayStation 4 or Xbox One, you will need an active PlayStation Plus or Xbox Live Gold account.

Blizzard has also outlined how to setup the Free Trial on the various platforms:

(November 20):

  • Step 1: Download and install the Blizzard desktop app, if you haven't already, and launch it.
  • Step 2: Create a free Blizzard account, or log in with an existing account.
  • Step 3: Click the Overwatch icon, located on the left-hand side of the Blizzard desktop app.
  • Step 4: Select your region from the drop-down menu, then click "Install" to begin the installation process.
  • Step 5: Once installed, click "Play" to begin!

The Overwatch Free Trial will be available for download from November 20--27.

(Requires PlayStation Plus membership; pre-download starting at 11:00 AM PST on November 15th):

  • Step 1: Turn on your PlayStation 4 and log in to your preferred local user.
  • Step 2: Go to PlayStation Store and select "Search" from the top menu.
  • Step 3: In the search field, type in Overwatch.
  • Step 4: Select "Overwatch Free Trial" from the search results and then click "Download."
  • Step 5: Once the download and installation process is complete, click "Start" to begin!

The Overwatch Free Trial will be available for download from November 15--26 for PlayStation® 4.

(Requires Xbox Live Gold membership; pre-download starting at 11:00 AM PST on November 15th):

  • Step 1: Turn on your Xbox One and log in to your Xbox Live account.
  • Step 2: Go to the Xbox One Store, then select "Search."
  • Step 3: In the search field, type in "Overwatch."
  • Step 4: Select "Overwatch: Origins Edition" from the search results and then click "Free Trial."
  • Step 5: Once the download and installation process is complete, click "Launch" to begin!

The Overwatch Free Trial will be available for download from November 15--26 for Xbox One.

Finally, Blizzard is offering limited-time loot to players during the free trial -- three Ashe-themed sprays will be available to those that watch at least two hours of Overwatch streams on Twitch (assuming their Blizzard and Twitch accounts are linked).

Years after its release, Overwatch remains extremely popular due to Blizzard's continual updates and tweaks. If you have never played before, this is the perfect opportunity to jump on a team and give it a spin. And, if you would like to prepare yourself before going into battle, be sure to check out our Overwatch guides for more details.

Killer7 PC Remaster Released on Steam Today Thu, 15 Nov 2018 15:37:49 -0500 Greyson Ditzler

The remastered PC port of Grasshopper Manufacture's cult classic shooter Killer 7 was released on Steam today with surprisingly little fanfare. The port was announced earlier this year and was developed by NIS America.

Although the release date for the game was nebulous, the bizarre, arthouse GameCube/PS2 game from auteur game designer Suda51 is now on Steam for $20. There is also a 10% discount for a limited time.

Killer7 was the first game from Suda51 and Grasshopper Manufacture to make its way to North America, and it is still the only game that Suda51 had complete creative control over.

In the years since its release, the game has become a cult classic because of its hybrid gameplay, unique presentation, and highly unconventional, intentionally vague story loaded with mature and disturbing subject matter. 

In the game, players assume various roles within Killer 7, a group of mysterious shapeshifting assassins who are the United States' only line of defense against a deadly terrorist cell called the Heaven Smile. In a world where nuclear weapons and international airport travel have been completely decommissioned, global conflict has slowed to a crawl. However, intrigue between Japan and the U.S. could lead to enormous nuclear devastation.

The game kickstarted Suda51's career in the West and solidified his and Grasshopper's initial fanbase.

Cartoon Network Releases Ben 10 Focused Follow-Up To Super Slime Blitz Thu, 15 Nov 2018 14:16:31 -0500 QuintLyn

Today, Cartoon Network announced the release of Ben 10: Super Slime Ben, the follow up to the Amazing World of Gumball-themed Super Slime Blitz. The new game -- developed by Crystal Fish --  is available on the iOS App Store, Google Play, and the Amazon App store and promises bigger and better challenges than the previous offering.

In Super Slime Ben, players can play as all 10 of Ben's alien alter-egos, using their powers to climb as high as they can while avoiding all the traps and pitfalls along the way. And yes, there are coins that need grabbing on your way up the game's various climbing levels.

Throughout the game, players will find Omni-enhancements and costumes. They'll also be able to unlock hats and creatures with abilities that will help them climb even higher.

Ben 10: Super Slime Ben is rated E by the ESRB, so parents should feel safe letting their kids play. Do keep in mind, however, that since it's a free app, there will likely be ads and offers -- particularly from Cartoon Network.

ASTRO Gaming Introduces Slick New Modular C40 TR Controller For PS4 And PC Thu, 15 Nov 2018 14:20:24 -0500 QuintLyn

ASTRO Gaming, the company most commonly known for its range of headsets and other peripherals for gamers on PS4 and PC, revealed a new item in its lineup today. The ASTRO C40 TR Controller is the first controller in the company's catalog, and like its other products is modular and very customizable.

It's the latest in ASTRO's "Tournament Ready" series, joining the ASTRO A40 TR headset and the Mixamp Pro TR. Its modular design allows competitive players to create the most comfortable controller for their playstyle, while allegedly allowing them to adapt quickly to their play environment.

The controller features ergonomic comfort and is built to withstand the most hard-core environments. All of the control options can easily be swapped out or relocated, allowing players to swap between analog sticks and d-pads. Players can even choose the length of the stick tops.

To provide even more customization options, ASTRO has made the rear buttons programmable, while providing software that allows players to adjust stick and trigger sensitivity, create custom profiles, and more.

The CR40 TR controller is set to hit shelves in March of 2019. Until then, those looking to pick up the controller can pre-order it via the ASTRO Gaming site, for $199.99.

Spyro Reignited Tree Tops Guide Thu, 15 Nov 2018 10:14:55 -0500 Sergey_3847

Spyro the Dragon is back in a new remastered trilogy Spyro Reignited. If you've played the original games, then you should be well aware of one of the hardest levels in the entire series -- the Tree Tops level.

It can be accessed through the portal found at the foot of the tree in the Beast Maker Home. Then, you will have the chance to climb up the tree using special supercharge ramps that allow Spyro to cover huge distances between the platforms.

If you're playing this level for the first time, and can't figure out how to move through this remarkable maze, then follow our guide below.

Rescue Isaak

In the Tree Tops level you need to find and rescue the three great dragons and open the Strong Chest.

The first dragon named Isaak is the easiest to find. You will start the level by going up the stairs and jumping over to the first arc. Flame all the chimps on your way there and collect gems.

Go upstairs from the arc where you will find Isaak. He will explode in light and tell you about the supercharge ramps that will help you cover larger distances.

Rescue Lyle

After you talk to Isaak you can use your first supercharge ramp and jump to the next platform. Go downstairs and flame all enemies until you reach the next ramp.

Jump onto the platform that has a Return Home portal. But you don't want to use it yet. Instead you will see a whirlwind on the side of the platform that will send you upwards.

You will find yourself on the previous platform. Use it to return to the very first one where you started this level. On this first platform you will see another whirlwind that will send you up once again.

Go upstairs and take the golden key. Keep moving upstairs and jump over to the next platform where you will find dragon Lyle.

Rescue Jed

Lyle will give you a hint that you can chain several ramps together for a really quick traverse of all platforms.

Use this trick to make a circle and get to the platform with the last dragon Jed. Refer to the map below for exact directions.

Then, return to the platform where you've rescued Lyle using the whirlwind. Use the ramps to return to the second platform and open the Strong Chest using your golden key.

Lastly, get back to the platform with a Return Home portal and jump on it.


That is all on how to complete the hardest level in Spyro Reignited Trilogy, the Tree Tops level, but be sure to come back soon for even more related guides here at GameSkinny!

RocketsRocketsRockets Review: Pick Up, Play, and Get Wowed Thu, 15 Nov 2018 15:14:15 -0500 Jeffrey Rousseau

How many games can you name that offer you their entire experience in under 5 minutes? I'll be honest, many don't come to mind. RocketsRocketsRockets by Radial Games for the Nintendo Switch is certainly one of them, though. But is this shmup-party action game as fun as it's name implies?

Functionally speaking; Rockets plays like most shmups. Unlikely most, it's not a vertical or horizontal stage scroller. You play throughout the entire space of stages of varying size. You can play on a number of maps against AI or up to four friends. The goal is simple: survive. Survive until you're number one.

What's In A Name?

Rockets isn't deep, everything you need to know is right in it's name. This is in no way a knock against it. To win, you just need to blow up everyone else guessed it, rockets! It's a quick pick up play title with a few modes: quick match, zen, and tournament. 

The game's ships, missiles, and rockets are all very fast. Speed is key to victory. As you zoom by opponents you can try to blanket foes in explosions like a fireworks show. The keyword here is that you can try. You can take advantage of the various map layouts and fly into your opponents or trap someone in a corner to chip away at their life and lead yourself to victory. There's so many things that you can do to win. All of it can happen in mere minutes.

It's a great reminder of what games can and should be. They all don't need to be grand sweeping theatrical events. They can still be like the arcades games of decades past, something fun to play for five minute or five hours. There doesn't have to be much of a driving force outside of beating your friends or AI. RocketsRocketsRockets isn't just a nice distraction, it's an enjoyable experience that doesn't request much commitment to get pulled in.

That Sure Is Pretty

You miss it during all the frantic gameplay but Rockets is an audio-visual treat. For example, parts of the stage pulsate in sync with the beat of the song that's playing. 

Along with the pulsating stages, your ships also leave streaks of color in space. If you pause the game you'll notice they also glow, which looks great in its own way. Using your shield also lets off small, colorful particles and unleashing your missiles explodes in a rainbow of colors. It's honestly a color feast for the eyes.

Of course, a game like this needs the right soundtrack. The music is a mix of high tempo electronica, chill synthwave, and thumping techno. Not many games have audio that fits perfectly, but RocketsRocketsRockets is one of those few. The music and visual pairing brings it all together into a cohesive package that is hard to pull your eyes (and ears) away from.

Quality Time

A lot of detail has gone into creating this game and it really shows. Personally, I think the best example is the game's Zen mode.

Radial Games decided to add a little quality of life feature with Zen mode. Weapons are deactivated and you can just fly around stages enjoying the music. Alternatively, you can just pick your favorite song and leave the game on as you just relax -- more games need to do this!

A Word of Criticism 

I had trouble thinking of some criticisms, but the few I have lie in how this game diverts from the standard shmup formula.

One is the lack of a proper arcade mode from stage to stage. I like testing my skills set by the via an arcade mode. Also, not having a highscore tracker seems odd. I think it would be great to know how well I'm doing.

Again, not having these doesn't devalue the experience in anyway. These are ultimately small qualms.

One Last Hurrah 

Had a long day at work or school? Do you want to just jump into some mayhem and blow off some steam? Rockets is the game for you. 

Perhaps you're not sold on that... that's fair. Do you just love games with impressive physics and utterly colorful explosions? Then by all means, you should definitely play RocketsRocketsRockets. It's fun for the whole family.

Fans of shmups, indie games, and or arcade games can find RocketsRocketsRockets available on the Nintendo Switch eShop Today.

[Note: The publisher provided the copy of RocketsRocketsRockets used in this review.]

Fallout 76 Guide: Power Armor Tips for the Early Game Thu, 15 Nov 2018 15:04:24 -0500 Synzer

Power Armor in Fallout 76 is similar to a mech suit. It's big and heavy but gives you great protection, ability to breath underwater if you have a helmet, and it just looks cool! If you've played Fallout 3, Fallout: New Vegas, or Fallout 4, you know what power armor's about. 

You can get power armor pretty early in Fallout 76 and at pretty much any time you wish. The only catch is that you can't use the actual armor pieces -- helmet, chest, arms, legs, etc -- until Level 15. The lowest level pieces are at Level 15, then 25, 30, 40, and possibly even higher (I've not finished yet, so can't confirm levels higher than 40 at the moment).

If you reach a set of power armor and you are not a high enough level to enter, you can still take it. You must select transfer and take all the armor pieces off and put it into your inventory

However, once you are high enough level to enter a Power Armor set, you'll need a fusion core. Fusion cores are required to use power armor, so be sure to save them. If nobody else has taken it, the power armors will have a fusion core in them already.

The power armor chassis is all that remains when you strip it of its parts, and there is no level requirement to enter these. You won't get the extra benefits the armor pieces give, but you'll still have increased Strength, Endurance, and carrying weight, and you'll be immune to falling damage.

Most power armors will be near a power armor station. This is a crafting station that allows you to build and modify your power armor if you have recipes and meet the level requirements.

Early Game Power Armor Locations

Fallout 76 early game map showing Morgantown Trainyard

For a full list of Fallout 76 Power Armor Locations checkout our power armor locations guide.

Although there are dozens of Power Armor sets throughout Fallout 76, it's important to know that you can grab everything you need very early in the game -- before you reach Level 15. Keep in mind that you may not see the Power Armor in each location when you go there. This could be because someone else took it or it hasn't spawned yet. 

How to Farm Multiple Power Armors and Fusion Cores

Early in the game, you don't need to go around to different locations to get power armors and fusion cores. Since Fallout 76 uses different world instances, you can use that to your advantage to farm the same power armor location.

Once you've taken a power armor chassis and/or its parts, simply log out of the game. When you log back in, you will most likely be in a different instance. This means you can go back to that same location and get another set of power armor pieces/chassis.

Depending on the location, you might want to build your C.A.M.P. close to the power armor spawn point. I had one set up next to the location near Mama Dolce's Food Processing Plant.

You won't always see it, and sometimes I only saw a chassis, but this is a much more reliable method than going around to different locations. If it isn't there, just keep logging out and back in until you see it.

Unlocking Excavator Power Armor and the Power Armor Station for your C.A.M.P.

When you reach Level 25, there is a side mission in the southern portion of the map that has you to craft the Excavator Power Armor. This is special armor that increases max weight by 100. There will be a more detailed guide that fully explains this quest in the future, but keep that in mind as you progress through the game.


That's all you need to know to get power armor early in Fallout 76. Now you can enjoy running around in a nice suit of armor, plus the invaluable extra carrying capacity.

Let us know if you have any questions, or found other early game power armor spots. Sound off in the comments below!

The Blackout Club Item Guide: Choosing the Right Hero Item and More Thu, 15 Nov 2018 11:41:58 -0500 RobertPIngram

The kids in The Blackout Club have no shortage of tools and tricks up their sleeve as they seek to find out the truth about the strange cult taking over their neighborhood.

With so many options at your disposal, it’s easy to feel lost about what the best options are in a given situation. This handy guide has everything you need to know to put your gear to use.

Choosing a Hero Item

Every player is given three options for starting weapons before departing on a mission, and each brings its own strengths and weaknesses to the table.

You should consider your teammates' selections, to choose a balanced squad before heading out of the cave.


The taser is a close-quarters weapon, capable of putting an enemy to sleep. It can be used when being attacked, as well as to assist a teammate who is being attacked. You can even zap an unsuspecting enemy if you get close enough.

In the current version of the game, the Taser feels vastly under powered and unworthy of selection.

Grappling Hook

The grappling hook is an effective tool for accessing places in town you otherwise could not. It creates a rope to climb, and can be used by every member of the team. It is also reusable, and can be picked up after climbing it. While a team of grappling hooks is under-armed in the field, having one player equip it increases your team’s options.

When starting in the lower cave entrance, you don’t have to follow the path past The Shape door if a member of your party has the grappling hook. Just toss it up over the ridge and climb up to change your entire approach angle to the mission.


Wouldn’t it be nice if you didn’t have to get right up on an enemy to take it out, and instead could shoot it from a distance? With the crossbow, you can!

Combining the close-range value of the taser with the ability to drop an adult from across the yard (into a blissful sleep, of course) makes the Crossbow the clear choice for offensive work. Anyone not on hook detail should choose the crossbow for their hero item.

Tip: The dart from your tranquilizer gun can also be used as an escape item when grabbed by an adult.

Foam is Your Friend

While a can of shaving cream may not seem like the most handy of items for a child to carry with them, there is no item in the game more versatile than a can of foam.

Keep Things Cushioned

Exploding a can of shaving foam may be a messy headache come morning, but at night it’s a useful tool for evading the adults wandering around town. Footsteps on non-grass surfaces are loud, and draw the attention of any sleepwalkers or lucids nearby. When you drop a layer of foam down, it muffles your steps, allowing you to sneak by unnoticed.

Tip: Foam also serves as a cushion during falls. If you need a backup route off a roof, or out of a tree house, throw some foam down and land on it to spare your health.

Take Their Vision

Your small town is home to a surprisingly high number of security cameras, seeking to catch you and your friends committing sins. They can’t catch what they can’t see, however, so peg the camera with a shaving foam can to take it out of commission.

When You Need to See, However…

Perhaps the most handy ability of a can of foam is making The Shape visible to the naked eye. If The Shape pursues you through a pile of foam, its footsteps become visible for you and your teammates to see.

Tip: Particularly brave players can try to hit The Shape with some foam directly. This covers The Shape in a layer of foam, meaning you don’t have to close your eyes to see it, a welcome, if temporary, relief.

Recovery Items

In an ideal world, every mission goes off flawlessly and the kids get in and get out without being discovered. More likely, you’re going to face some hairy moments. When those come, it’s important to have recovery items to help get you back to the clubhouse without becoming Shape-fodder. There are two recovery items each helping with a different key stat.

Chocolate Bars

When The Shape hits the fan, sometimes the only solution at your disposal is to leg it. Unfortunately, every kid can only sprint for so long, as doing so consumes stamina. If you’ve sustained damage already, your stamina will be even lower.

Chocolate Bars provide a quick stamina boost, and you can even consume them at a full sprint, adding valuable sprint time to your escape.

Tip: A well-timed chocolate bar can be the difference between escaping The Shape and going to sleep. Try to save your chocolate bars for when The Shape is after you, instead of wasting them fleeing common enemies.


While extended stamina is great, if your health has been so badly damaged by capture or falls that you’re barely hanging on, it’s not gonna do you any good.

Bandages patch you up and increase the maximum stamina capacity, while also increasing your ability to fight off grabby adults,

Misdirection Items

When all you have is a small team of kids taking on a whole community of evil and evil-adjacent adults, head on is rarely the best approach. These items let you use a little misdirection to get what you need.


Perhaps the most straightforward of the non-starter items in the game, they do exactly what they say. Throw them as a projectile and they explode where they land, drawing the attention of any of The Shape’s follower’s nearby.

Tip: Noisemakers are great for crossing open spaces, like the center of town or the main chamber of the caves, when you can’t find an opening. Toss a Noisemaker into a corner, or to another sector of the street, then scoot across the open space while the adults are distracted.


It’s probably best not to worry about just how the young kids in a small town got their hands on so many SWAT-ready devices, just be glad they did. Flashbangs are thrown to create a blinding light which incapacitates nearby enemies so that the kids can beat a hasty retreat.

Tip: Flashbangs also work as an escape item when an adult grabs you, so it’s always good to hold onto them. If your health is full and you’re nearing the end of the mission, however, you may be better off shoving to escape and taking the wound in order to keep the flashbang to open up an escape route back to the clubhouse.

Sleep Tripwire

When you need to prepare an escape route, you can’t beat a sleep tripwire. Simply deploy it across a hallway or stretch of yard, then the first enemy to pursue you past it will receive a tranquilizer to the leg which puts them down for the count.

Tip: You can place a tripwire directly over a particularly pesky enemy if your teammate has them pinned. As soon as the pin is released, the tripwire fires and puts the enemy to sleep.


Do you have any other tips or sage wisdom regarding item usage in The Blackout Club? Figured out something with your friends you want to share with the world. Drop your tips and experiences in the comments below!

Battlefield V Guide: Domination/Team Deathmatch Strats and Comp Thu, 15 Nov 2018 17:52:37 -0500 John Schutt

Battlefield 5's game modes are all fairly straightforward, with few wrinkles to muck up veteran players or confuse newcomers. Putting the small number of maps aside (even by a Battlefield title's standards), this you can see this best in its infantry focused modes: Domination and Team Deathmatch. 

The two modes are two sides of the same coin. One speeds up as you capture objectives while the other stays at a relative pace but rotates around a central, undefined point. The goal of both is to reduce enemy tickets to zero, and you cause ticket bleed in both by getting kills. 

Simple. Classic. Fun.

Getting the most out of "instant action" modes is a tale as old as the FPS, but because of the Class system and level design, it takes a little finesse.

The Road Less Traveled

Conventional wisdom for playing close-quarters, kill-based game modes is to stick to the outskirts, play the spawns, and always have a quick escape route.

In Battlefield 5, having an escape route is your best course of action. Here's why:

  • The outskirts of domination maps are dead zones: While they make a great place for Recon players to post up and cover a sight line, most class abilities favor a more in-your-face approach, Medics and Support, especially.
  • The center lane has many ways out: Running down the middle lane of a map still puts you in a kill box, but only if you do it for extended periods. With full destruction enabled, and easy access to every building on the map, there is always a way to move perpendicular to the center lane without actually being on it.
  • It's hard to predict a squad spawn: In Call of Duty, it's easy to predict where your enemies will spawn based on where your teammates are. Battlefield hasn't had that feature in a long time. Just because you have full control of one end of the map doesn't guarantee your safety. One second you're safe, the next an entire squad runs up behind you, guns blazing.

The best advice, then, is to move in the middle spaces between the outermost and center lanes. Cut from house to house, and be sure to check a window as you move through. Be aware than mantling is significantly slower over large obstacles now, so use doors whenever possible.

Or make your own. You can do that.

Funnel as You Fight

If you can get more than one or two kills per life, you can make a more concentrated impact on enemy troop movement by funneling them in a direction. You might want to just plow through your foes with as much prejudice as possible, but take a step back and consider each gunfight before it happens

  • Does killing this enemy help my team, or will it just get me and my squad seen?
    • Where is this enemy in relation to the objective?
    • How many of his friends might be around?
    • Am I otherwise in a position to capitalize on his death?

If you're uncomfortable with the answers to any of these questions, you should probably let the guy or gal pass. Your stats will thank you later.

Why? Because if you can get into a position to take out whole squads and keep them off of you for a little while, you create a funnel. In other words, you force your opponents to move in a direction of your choosing, either to remove you from your position or go around you altogether. 

In either case, you've put them out of position, which creates an opening for your teammates. Whether they take it or not is entirely on their shoulders, and I needn't tell teammate stories. There are simply too many of them

Funnels take many forms, but there are three primary ones to go for

First is traditional: You make your enemies move down a different line like they're moving down a funnel. To accomplish this strategy, you need to move along their flank, taking out one or two enemies at a time to make yourself seem like you're more than one man. If you can stay alive long enough, most foes will choose not to go down your lane, taking a safer path. And that's exactly what you want.

Second is what I'll term the "aggro-funnel." It's basically the same principle, but instead of misdirection, you want the enemy to know you're just a person who doesn't think they can be stopped, "So come and get me, you morons."

Make enough enemies mad and you can draw them away from whatever objective they had before. Keep it up and you might even call down the wrath of a tank or plane, denying important assets your opponents could use for other purposes.

Your biggest challenge with the "aggro-funnel" is your ammo supply, and therefore is probably best left to a Support. 

The third funnel is, for all intents and purposes, a suicide mission. You are the funnel. Your goal here is to punch through enemy lines with enough force to create a space behind you for your teammates to fill. You'll be running into and through hostile fire from every direction, but take out enough of them and if nothing else give yourself the satisfaction of a rampage well run.

Any class is capable of this last method, but Recon is challenge mode unless you're something of an FPS savant.

Class Composition

Let it never be said you can have too many Medics. Because you can't. Revive is as strong an ability as it ever was, and even though healing takes longer now, the fact you can dole it out and never run dry makes a single Medic the kind of force multiplier no squad should be without.

It helps that they can heal on the go no matter how much or little health they might have. And with guns built for close-range combat, you can be a constant thorn in your enemy's side until you run out of ammo. Add in some smoke grenades and you've got soft area denial.

Don't neglect the sheer power of the Assault class. What they lack in teamplay utility they make for in sheer force. They have the most versatile weapons in the game and enough explosives to make mincemeat out of buildings and the people camping inside them.

They need a squad to reach their full potential, but because they're not burdened by needing to heal, resupply, or cycle a bolt, they can get to power positions quicker than anyone else. And once they're there, the Assault can open up entire objectives, Domination or not.

Supports are a nice to have, but I don't think they're vital to squad success. That doesn't mean they don't have a place on the team, because keeping everyone stocked up and denying important lanes is an important trait. The problem is, much of what they do is better done by an Assault player.

The main reason to choose Support is the overall power of their weapons. While they're not as one-size-fits-all as assault rifles, their consistency across obscene ranges is something to be feared. 

Recons are situational, but they can make all the difference. One properly place flare or spawn beacon can and has turned the tide of a match. The ability to decide when and where your squad deploys opens up too many possibilities to name, and even teammates have a better shot at taking out enemies if they know where they are at all times.

Sniping can be fun too, I guess.


TDM and Domination might not be the most tactically complex modes in Battlefield V, but they can be some of the most fun. Use the tips and strategies presented here as guides, but feel free to invent your own crazy plays. That's what the "Battlefield Moment" is all about.

Best Fallout 76 Memes to Survive the (Review) Bombs Wed, 14 Nov 2018 17:51:11 -0500 Jonathan Moore

Fallout 76 only released around 24 hours ago and the game is already getting heavily reviewed bombed on Metacritic. Players far and wide are roasting the latest entry in Bethesda's long-running post-apocalypse for everything under the mushroom cloud.

I'm not going to say these are the freshest Fallout 76 memes we could dig out of the internet oven, but they are some of the tastiest in the review-bomb wake.

Cheese is basically old milk, and almost everybody loves cheese.

Where words can't express the sheer joy or anger we feel when discovering a game is or isn't exactly what we feared or hoped it would be, memes are there to remind us that in the end, there's always something to laugh about. 

Da Best Fallout 76 Memes



Like Fallout 76, this list isn't complete. Unlike Fallout 76, it probably won't ever be. Such is life.

We'll be adding more to this list but if you've got something good, pop it in the comments below and share. Don't be greedy!

And stay tuned for our official review of Fallout 76 -- and the inevitable counter review from an office divided.