Casino Genre RSS Feed | Casino on GameSkinny en Launch Media Network Raft: How to Get the Metal Detector Wed, 29 Jun 2022 10:54:12 -0400 Sergey_3847

One of the most effective ways of finding loot and treasure in Raft is to use the metal detector. This tool can help you find lots of rare materials very quickly — or troves of assorted trash, which can also be helpful — and it doesn't take much to make it.

This guide will tell you how to get the metal detector and the different loot types you can expect to unearth with the shovel. The metal detector won't do the digging itself! 

How to Get the Metal Detector

Before you can craft a metal detector, you must find its blueprint and research it at the Research Table. You can find the Metal Detector blueprint on Caravan Island, which is the first island of Chapter 2. Once you're there, follow these steps:

  1. Locate the Container Tower in the center of the island.
  2. Look out for a long pipe nearby that goes into the ocean.
  3. Follow the pipe to the very bottom of the ocean.
  4. Get inside the blue crate at the end.
  5. Pick up the blueprint inside the crate.

Once you've obtained the blueprint, you must research it at the Research Table, then craft the metal detector with the following items: 

  • 12 Plastic.
  • 6 Scrap.
  • 1 Battery.

One metal detector is limited to 450 uses. After that, you must craft a new one.

List of Detectable Loot

You can find loot anywhere on the islands using the metal detector, including the following items and drop rates:

  • Assorted Trash (42.5%):
    • Scrap.
    • Planks.
    • Rope.
    • Plastic.
    • Copper.
    • Metal Ore.
  • Suitcase (30%):
    • Scrap.
    • Glass.
    • Bolt.
    • Hinge.
    • Titanium Ore.
    • Vine Goo.
    • Metal Ore.
    • Copper.
    • Developer Paintings.
  • Combination Safe (20%):
    • Glass.
    • Bolt.
    • Hinge.
    • Leather.
    • Biofuel.
    • Explosive Powder.
    • Titanium Ore.
    • Cassette Tapes.
    • Developer Paintings.
    • Toy Robots.
  • Tiki Piece (7.5%):
    • Tiki Base.
    • Tiki Headpiece.
    • Tiki Middle Piece.

Related guides

That's everything you need to know on how to get the metal detector in Raft. Be sure to check out the rest of the Raft tips and tricks articles on our dedicated hub page.

Raft: All Cooking Pot Recipes Wed, 29 Jun 2022 10:42:52 -0400 Sergey_3847

The cooking pot is one of the most important survival tools in Raft. Whereas the simple grill and advanced grill let you cook single items or multiple single items at a time, the cooking pot lets you combine ingredients to cook various dishes found as recipes. Currently, there are 12 dishes in the game. 

The guide below will tell you how to craft the cooking pot and list out all of the food recipes currently in the game. 

How to Make the Cooking Pot

You can craft a cooking pot using the following recipe once you research the parts below at the Research Table. Unlike the juicer, the cooking pot does not require a battery to make dishes.

  • 6 Wood Plank.
  • 6 Plastic.
  • 2 Metal Ingot.
  • 4 Vine Goo.
  • 1 Bolt.

All Cooking Pot Recipes


  • 1 Raw Meat.
  • 1 Raw Mackerel.
  • 1 Raw Drumstick.
  • 1 Cave Mushroom.

Catfish Deluxe

  • 1 Raw Potato / Raw Beet.
  • 1 Raw Catfish.
  • 1 Cave Mushroom.
  • 1 Chili.

Coconut Chicken

  • 2 Raw Drumstick.
  • 1 Coconut.
  • 1 Cave Mushroom.

Head Broth

  • 1 Raw Potato / Raw Beet.
  • 2 Poison-Puffer Head.
  • 1 Bucket of Milk.

Hearty Stew

  • 1 Raw Potato.
  • 1 Cave Mushroom.
  • 1 Raw Meat.
  • 1 Juniper.

Mushroom Omelette 

  • 1 Raw Potato.
  • 2 Eggs.
  • 1 Cave Mushroom.

Salmon Salad

  • 1 Pineapple / Mango.
  • 1 Raw Salmon.
  • 1 Silver Algae.
  • 1 Turmeric.

Shark Dinner

  • 2 Raw Shark Meat.
  • 1 Cave Mushroom.
  • 1 Silver Algae.

Simple Fish Stew

  • 2 Raw Potato / Raw Beet.
  • 2 Raw Herring / Raw Pomfret.

Steak with Jam

  • 1 Raw Potato / Raw Beet.
  • 1 Raw Meat.
  • 2 Red Berries.


  • 2 Raw Mackarel / Raw Tilapia.
  • 1 Egg.
  • 1 Silver Algae.

Vegetable Soup

  • 4 Raw Potato / Raw Beet.

Related guides

Those are all cooking pot recipes in Raft, as well as crafting recipe for making the cooking pot. Be sure to check out the rest of the Raft tips and tricks articles on our dedicated hub page.

Monster Hunter Rise Sunbreak Review: A Shining Star Wed, 29 Jun 2022 08:01:19 -0400 John Schutt

Monster Hunter Rise Sunbreak takes everything great about the base game and turns it up to 11. Every monster you faced in vanilla has new moves, and all-new monsters are at least a pleasure to fight. Some new additions, like the flagship Malzeno, are some of the best fights in the game and the franchise.

Sunbreak even goes so far as to bring back classic monsters and zones and give them a proper glow-up. Add in a slew of new moves for the player and plenty of quality of life improvements, and this expansion almost has it all. It doesn’t fix some of my frustrations with the game, though those are mostly minor.

Monster Hunter Rise Sunbreak Review: A Shining Star

Sunbreak introduces more than a dozen new monsters and monster variants, almost all of which are straight-up improvements on base game offerings. Malzeno, the flagship monster for the expansion, is a major highlight, but other monsters easily reach his level of quality.

All of the base game monsters received significant updates, as well. From the lowly Great Baggi to the legendarily punishing Teostra, every vanilla beast has new attacks, changes to its AI, and of course, a massive increase to its health pool and damage output. Experienced hunters and veterans of the series will still need little time to learn and master these updated monsters, but some of the strategies from vanilla Rise no longer apply.

Monster progression remains relatively unchanged, despite the across-the-board updates. You’ll start fighting Izuchi, Wroggi, Lagombi, and the like, and as you progress through the story and upgrade your gear, you’ll face the same sequence of monsters from the base game. Early monsters don’t deal a ton of damage, but they are still threatening.

The first real challenge, or possible wall you face, will probably occur after about six or seven quests into Master Rank, depending on how much early-game grinding you do. The challenge doesn’t ramp up severely until midway through the campaign, at which point it spikes and doesn’t come down. Thankfully, by that point, you should have the gear and experience to take on whatever challenges come your way.

Mechanics, Mechanics, Mechanics

Not one to rest on its laurels, Capcom went beyond updating monsters and reworked how you fight. The most important change made to combat is the Switch Skill Swap, providing two loadouts of Switch Skills that you can swap between in the heat of battle.

In so doing, combat can be even more aggressive and fluid while offering more options regardless of playstyle. Initially, I didn’t use Switch Skill Swap at all, as the way I fought in Rise was still more than effective. The whole game suddenly changed when I added the Swap to my repertoire.

Monster Hunter Rise combat is already complex enough, and some players are bound to be overwhelmed by the greater variety of options. Thankfully, as I experienced early on, fighting the way you do in the base game is still more than doable, and the Swap is there only if you want to take your game to a new level.

The smaller quality of life improvements are welcome as well, the best of them being the ability to wall run without needing to Wiredash into a wall. Having the option to Wyvern Ride or not when you attack a monster is great. There are even new types of Wirebugs specific to Wyvern Riding that either increase rewards or damage while active, adding incentive to use the mechanic.

These updates only enhance the core gameplay, which remains incredibly solid. Wirebug traversal, gathering, and everything else is intact. There are many easier, more comfortable ways to do most of it.

My main complaint with the mechanics isn’t new. There has always been a significant input buffer for using items, especially off the quick-select wheel. That issue is exacerbated by the speed and ferocity of Master Rank monsters. I spent more time yelling at the game to use a healing item than I did being annoyed with the monsters themselves.

But How’s the Gear?

It wouldn’t be a Monster Hunter game without powerful weapons and armor, most of which look fantastic and are incredibly satisfying to use. Sunbreak doesn’t disappoint in this regard. The weapons you enjoyed in the base game all have new upgrade paths in Master Rank, and all are better.

The first bits of gear you unlock will be relatively uninteresting, with armor granting higher defense and weapons offering higher damage, but they’ll quickly be outclassed by mid-game equipment. Expect the gear sets you’re familiar with, Nargacuga in particular, to still be top-tier, but plenty of new and excelling choices outclass the base game options.

Sunbreak also sees some significant balance updates to the best weapons and perks, either changing their skills or altering the bonuses they provide. Some late-game perks will likely shake up the meta, especially at the highest levels of play. Casual players will still see plenty of benefits from the tried-and-true skills.

The only issue with the gear game is as old as Monster Hunter itself: if you don’t already have the lower-level version of something you want, you need to engage with the old content. Depending on the rarity of the drops you need, you could be spending an hour or more without progressing in the expansion. With some of the best weapons in Sunbreak being an advanced version of base Rise equipment, if you want the good stuff, you’ll need to go backward.

This issue is especially true for Decorations. Many must-have Decorations haven’t changed much and are also locked behind base Rise content. They aren’t required to progress the Sunbreak campaign but come the endgame, you’ll want to have at least a few of the meta options, and getting them does nothing to advance the post-game story.

A Tale as Old as Monster Hunter

Where the mechanics, gear, and monsters in Sunbreak reinvent or expand on an already great offering, the story of the expansion is stuck in the past. It’s structurally identical to Iceborne while using the Rise progression system. Every major story beat occurs after two or three Master Rank quests, and the story itself is bog-standard Monster Hunter.

Not that this series is known for its stirring narratives, but it would have been nice to see Capcom shake things up the way it did with the rest of the expansion. Given how much is accomplished elsewhere, it’s understandable from a budgetary and time perspective. Still, the same story for at least four 40+ hour experiences going back to base World is getting a little tiresome.

The new Elgado hub space also doesn’t impress as Seliana did in Iceborne, being smaller and less aesthetically complex. The character designs are on point, as always, but the area doesn’t have the same narrative or mechanical oomph as previous hubs. 

Monster Hunter Rise Sunbreak Review — The Bottom Line

  • Expansive changes to weapons, monsters, and gameplay.
  • Some of the best fights in the series.
  • Even more choice for how you want to play.
  • A few mechanical holdover issues from the base game.
  • The story is bog-standard, uninteresting Monster Hunter fare.
  • Occasional over-reliance on old content.

Monster Hunter Rise Sunbreak is a worthy expansion on an already fantastic game. It adds some of the best fights in the game, updates every monster with new attacks and patterns, and gives players new ways to build and play far beyond what anyone would expect. It’s more complex mechanically but still easy to learn, and while it can be punishing at times, it is still a source of some of the most satisfying gameplay in our medium.

There are minor issues, like somewhat unresponsive controls, an over-reliance on old content, and a bit of asset reuse, but these are minor problems overall. The story’s lack of innovation is probably the biggest offender. Given the scope of the more important updates, I’m only so unhappy there.

If you loved the base game of Monster Hunter Rise, Sunbreak is one of the easiest purchases you’ll make this year. If you’ve never played a Monster Hunter game or have been waiting for the “full” experience, the base game and expansion package is equally recommendable.

Monster Hunter provides a rush and a challenge few games can match, and those pair well with a heavy build customization system and a sky-high skill ceiling. In short, Monster Hunter Rise Sunbreak is good. It’s very good and worth every penny of its asking price several times over.

[Note: Capcom provided the copy of Monster Hunter Rise: Sunbreak used for this review.]

Raft: How to Deal With Pesky Seagulls Eating Your Farm Crops Tue, 28 Jun 2022 18:46:23 -0400 Jonathan Moore

In Raft, seagulls are as annoying as flies. They won't be a bother until you start farming, but watch out once you plant any seed. You'll have the pesky birds diving in for free meals every few minutes, ruining the watermelons or potatoes you've worked so hard to cultivate. So how do you deal with attacks and keep them from eating your crops? 

Build a Greenhouse

If you're going to farm, one of the best ways to keep seagulls at bay is to build a simple "greenhouse" around and above your crop plots. To defend attacks, you'll need to build a 2x2 structure with 4 walls and 4 wooden roof pieces; seagulls can clip through 4 wooden roof corner pieces.

Of course, you can build a larger structure, but 2x2 will house 4 small plots and 2 medium plots, a good starting point for farming. Large plots won't really benefit from anything around them at all. 

Regardless of the greenhouse size you ultimately settle on, the problem with greenhouses is that they take up a good amount of space on your raft. They aren't the most aesthetically pleasing solutions either. An alternative is the tried and true scarecrow

Unlock the Scarecrow

To unlock the scarecrow, research planks, palm leaves, nails, and plastic at the Research Table. Once the scarecrow is unlocked, look for the blueprint under the Food/Water tab in your inventory. You'll need the following materials to build it:

  • 5 Planks.
  • 3 Palm Leaf.
  • 3 Nails.
  • 3 Plastic. 

Scarecrows act as a buffer between seagulls and crops, and they can be attacked three times before they are destroyed, and you'll have to build another one. It's a vicious, grating cycle. To keep that from happening too often, you can shoo the birds away by simply approaching them, stabbing them with a spear, or shooting them with a bow and arrow. The latter two options will give you some feathers and raw drumsticks if you kill the bird. 

Eventually, you can unlock the advanced scarecrow, which is able to withstand the seagulls' attacks. The blueprint can be purchased with Trash Cubes and Trade Coin at Trading Posts on large islands after reaching Tier 3 reputation. 

Now that you know how to deal with seagulls eating your crops, you'll have a farm for passive food and water sources on your raft. Fishing may be simpler and require less supervision, but farming is a nice change of pace for those patient enough to take it on. For more, head over to our Raft guides hub.

Disney Mirrorverse: Best Characters Tier List Tue, 28 Jun 2022 13:08:19 -0400 Sergey_3847

There are 45 Disney characters at launch of Disney Mirrorverse, each with their own playstyle and role. It can be hard to figure out which you will want to use.

In this guide, we will go over the current best characters to bolster your progress in Disney Mirrorverse.

S-Tier Characters


  • Role: Ranged
  • Traits: Medium, Hi-Tech

The major power of Tron relies on two factors: devastating AoE attacks and ally debuffing.

His Bit Swarm ability is one of the best in the game, dealing additional 50% damage to all enemy units. While his Network Protection Protocols signature attack increases critical hit chance by 50%.

That's a lot of power in the hands of just one character, you may want to reroll as many times as you need to get Tron.


  • Role: Melee
  • Traits: Medium, Seafaring, Royalty, Gravity Defying, Blade Wielder

Who would've though that the little mermaid Ariel could be the strongest melee character in Disney Mirrorverse. But here she is!

Her Raging Riptide attack produces 600% sweeping damage with a knockback effect, which also has a small chance of cleansing her from debuffs.

That is simply brutal, especially taking into account that she gains another damage bonus each time she cleanses her debuffs.

A-Tier Characters

Jack Skellington

  • Role: Support
  • Traits: Tall, Scary, Royalty, Leader

While most specialized characters offer one or two support features, Jack Skellington has them all under one skelly roof.

His Tricks and Treats ability covers all grounds, including buffing ally attacks, debuffing enemies, and healing all allies. In case you need to fully heal a single ally, then use his Holiday Spirit skill.

This means that Jack is an indispensable support character, with the only drawback that his own attacks aren't very effective.

Mr. Incredible

  • Role: Tank
  • Traits: Tall, Leader, Lawful, Short Fuse

By default, Mr. Incredible is immune to all types of knockbacks except special ones. But he isn't your typical tank who just stands there, on the contrary, he is very pro-active in terms of dealing damage.

His Unstoppable Justice ability grants him extra armor and allows him to punch a single target with 400% damage and apply a knockback effect.

Unfortunately he is susceptible to negative status effects, such as stun, root, and freeze.


  • Role: Ranged
  • Traits: Tall, Villainous, Short Fuse

Gaston carries a massive bow that can deal 300% damage to a single target. But what's really special about him is that his Fatal Wound ability allows to increase this damage to 500% if the target was already damaged.

On top of that, there is a 15% bonus to critical hit chance in the similar case by default, so do not ignore this fine archer.

His biggest drawback is a complete lack of AoE attacks, but you can compensate this with other characters.

B-Tier Characters


  • Role: Melee
  • Traits: Medium, Villainous, Stealthy, Shapeshifting, Royalty

Scar is a more than decent melee attacker, as he is able to inflict wounds as well as inflict 300% damage to a single target.

What makes him really interesting is the Heal Block ability, which prevents wounded enemies from healing themselves or from being healed by others.

But other than that, Scar is nothing but a hard-hitter with not much else on board.

Hiro Hamada

  • Role: Support
  • Traits: Medium, Hi-Tech, Gravity Defying, Book Smart, Leader

Hiro is not an ordinary support character who just heals or buffs allies. Instead he offers allies an Interconnected Relay program, which allows him to connect to the allies in need and grant them his core abilities.

These include 10% attribute buffs, 25% damage resistance, and some minor healing. What's cool about all this is that while Hiro is connected to someone else, both he and the ally get 50% attack buff. Again, this is unusual for supporters but can play a positive role in certain match-ups.


  • Role: Tank
  • Traits: Seafaring, Shapeshifting, Fiery

Maui is very similar in stats to Mr. Incredible, which makes him both a solid attacker and tank.

However, while Mr. Incredible mostly relies on his knockback skills, Maui is mostly focused on inflicting stuns. 

What makes Maui only a B-tier is the cooldown time of his special ability, which takes 12 seconds, while Mr. Incredible's takes only 10 seconds.

Those are the best characters in Disney Mirrorverse. If you found this article useful, be sure to share it with your friends online!

F1 2022 Review: Evolution Rather Than Revolution Mon, 27 Jun 2022 14:59:30 -0400 Nathan P. Gibson

Formula 1 is going through something of a revolution at the moment. Anyone who watches the sport is aware of last year’s controversial ending and its apparent shift from pure sport to entertainment product. A lot of that has been driven by Netflix’s Drive to Survive series, bringing a legion of younger fans to F1 but also leading to a sense of manufactured drama and conflict to create a more compelling watch. 

Combine that with a huge change in rules, with cars moving to a ground effect concept, and you’d think this is a great chance for Codemasters to really take a step forward and make some meaningful changes to what has become a tired formula for their simulation games. That doesn't mean the latest F1 games have been bad because they certainly aren’t. Yet, the series has never really progressed or kicked on to really justify itself to those looking for upgrades.

While there are some important changes to F1 2022, most of the additions feel superfluous. Despite everything that’s happened on-track in the real-life sport, this new installment is very much a continuation of what fans of the series have come to expect. It’s a terrific racer and a superb jumping-off point for those new to F1 racing but might not be the kind of advancement that longtime players want.

F1 2022 Review: Evolution Rather Than Revolution

Perhaps the most meaningful changes to F1 2022 have been forced upon the developers. The very way that F1 cars now generate downforce has been modified in the hope of creating closer racing and more exciting on-track battles. The cars are heavier and slower but also have more grip so that they are able to follow the cars in front more easily.

That has necessitated gameplay updates, and Codemasters has done a brilliant job. You can genuinely feel how the cars behave differently this year and it might take time to adjust to some of the nuances. Thankfully, the racing is just as responsive as ever, giving you a large amount of control over how vehicles perform as you sling them around the ever-expanding number of tracks on the calendar. 

There’s also been an adjustment to challenges. Previously, you were able to take part in special events for extra resources to spend in Career mode. These have been swapped for Pirelli Hot Laps, where you drive a wide variety of supercars instead of an F1 car. That makes for a greater variety of challenges, including drifting competitions. It’s an interesting change of pace, and you can even take part in these challenges from the main menu. 

The most significant addition to F1 2022, though, is something that no one wanted. F1 Life is billed as a way of putting you in the shoes of a real Formula driver. The only problem is that F1 Life doesn’t add much to the overall experience. It basically modifies the main menu so it's your own personal apartment and provides a way for you to spend virtual Pit Coins. This in-game currency, which can be purchased with real money, lets you buy cosmetic items to customize your avatar or alter the appearance of your home.

This may well hint at the future of the F1 series now that it is owned by EA. Many fans speculated that microtransactions would be given more influence in future games to make extra money for the publisher. That doesn’t seem like the plan here, at least not yet anyway. F1 Life is such an inconsequential part of the overall F1 2022 package. Yet, it might be a test to see how receptive players are to this type of thing for the next entry.

Quality of Life Improvements

Where F1 2022 stands out is in the minor but important quality of life improvements. There are now more assist and difficulty options, making the game more accessible than ever before and ensuring players of all abilities and ages can find a level both challenging and enjoyable. A new preference setting lets the game adjust the difficulty depending on how well you race.

The drivers themselves have also seen a big upgrade. Although still far from perfect, AI racers are more complex, feeling closer to genuine human players and forcing you to switch between offense and defense quickly. They can be aggressive and attempt moves you would never have to worry about in previous F1 games. But they also make mistakes while in front, like locking a wheel after an extended period of pressure to give you a nice and easy overtake. 

The Career mode is much the same at its basic level, yet the way you interview with the press and interact with your staff has changed, bringing some much-needed freshness. Practice routines, where you can earn extra R&D points for car upgrades, have also seen a makeover. There are a few more routines as well, so you aren’t stuck doing the same tasks over and over again each race. 

A few players might lament the missing Story mode but it wasn’t all that great to begin with; it got in the way more than anything. What will please fans, though, is the addition of three extra tracks, including Miami, and the changes to the circuit layouts in places like Australia. Speaking of the tracks, they look absolutely gorgeous and are recreated perfectly. It really is getting to a point where the in-game visuals could be mistaken for the real thing.

F1 2022 Review: The Bottom Line

  • The cars genuinely feel different to drive, mirroring their real-life counterparts.
  • A raft of improvements to the gameplay and mechanics make it a more satisfying experience.
  • New tracks and supercars add more ways to play.
  • F1 Life is completely pointless and adds nothing.
  • There’s no revolutionary addition to force players to buy it.
  • It feels like a minor progression rather than a big evolution.

F1 2022 is a fantastic racing game and the best Formula 1 game to date. There are some very nice improvements to the gameplay, a smattering of new tracks, and a realistic representation of the changes the sport has seen in the latest season. If you really want to get your hands on the new era of cars and feel how they drive, F1 2022 is a must-buy.

Those who want to jump in for the first time will also be best served by going with this installment, as it's the ultimate F1 experience. However, those who still enjoy F1 2021 and are not all that fussed about the adjustments won’t be missing out on too much.

[Note: EA provided the copy of F1 2022 used for this review.]

Monster Hunter Rise: How to Get Firestone Mon, 27 Jun 2022 13:59:35 -0400 Ashley Shankle

Firestone is used in several weapon upgrades and a handful of Low and High-Rank armors in Monster Hunter Rise. Luckily, it isn't difficult to get considering its variety of uses. You'll need to get to the Lava Caverns area to find it. 

Firestone is used to craft a long list of weapons and can be a surprising and unwelcome addition to your farming list at a given time. If you do go out of your way to get it, be sure to pick up some extras so you do not have to get more later.

Notably, you'll need this material for the following High Rank armors:

  • Kamura Head Scarf S (1).
  • Uroktor Torso S (4).
  • Aknosom Greaves S (1).
  • Basarios Greaves S (2).

Where to Get Firestone in Monster Hunter Rise

You'll need to travel to the Lava Caverns to get your hands on some Firestone for your equipment crafting endeavors. You can get this material in both Low Rank and High Rank versions of the Lava Caverns map.

You can mine at either white or blue mining outcrops for a chance to receive Firestone, and there are plenty scattered about the Lava Caverns.

To look only at the available mining outcrops on the map, open your Detailed Map and switch to the Gathering tab to check out gathering node locations. If it's a bit too messy for your tastes, you can instead switch over to the Icon Selection List to look specifically for white and blue mining outcrop locations like so:

You can do this for any gatherable material; lock it in your memory banks for your later gathering needs.

That's that on Firestone. Monster Hunter Rise: Sunbreak is bringing a whole host of new materials to gather and murder for as you climb the ranks. Check out our other Monster Hunter Rise guides for tips relating to the base game and the Sunbreak expansion when it releases.

Monster Hunter Rise: How to Get Frost Sac Mon, 27 Jun 2022 14:04:18 -0400 Ashley Shankle

You won't randomly come across Frost Sacs on your hunts in Monster Hunter Rise if you're pushing through High Rank. The material is used in a variety of weapon recipes, but you'll only be getting it from certain Low Rank monsters.

Frost Sac is most used in the Barioth and Goss Harag weapon trees, with a few exceptions elsewhere. Considering its name and the weapons it's most used to forge, what you need to farm a few should be no surprise.

How to Get Frost Sac in Monster Hunter Rise

The only two farming options for this crafting material are Barioth and Goss Harag, but you can't farm them for it in High Rank. Instead, you have to slay the beasts in Low Rank to have a chance of adding Frost Sacs to your stockpiles.

So do you have a better chance of getting it if you carve or if you capture? The answer is.. carve! You have a higher chance of obtaining the material from both Barioth and Goss Harag by carving them rather than capturing. In addition, there's a much higher chance of getting the material from Barioth than his hulking ice bear friend.

Carving a Low Rank Barioth grants a 20% chance to receive a Frost Sac, and an additional 16% chance to receive it as a quest reward if Barioth is the quest's target monster.

One Low Rank village quest and one hub quest have Barioth as the target monster. These quests are:

  • Raging White-out (4-star Village quest).
  • White Knight vs. Hunter (3-star Hub quest).

For the highest chances of you getting Frost Sacs, you'll want to take on one of these and carve rather than capture. It shouldn't take too long, especially if you're coming back to these quests from High Rank. Low Rank Barioth can be a little annoying, but higher-tier weapons make quick work of it.

That's all you need to know about getting Frost Sacs in Monster Hunter Rise. Sunbreak brings with it a whole slew of other materials you're going to have to farm for fun and forging, be sure to check out our host of Monster Hunter Rise guides encompassing the base game and expansion.

ARK Fjordur: All Wyverns and Wyvern Egg Locations Mon, 27 Jun 2022 10:00:39 -0400 Sergey_3847

There are four types of wyverns in ARK: Fjordur. Wyverns cannot be simply tamed, instead you must find wyvern eggs and hatch them. A perilous task if there ever was one.

This guide will provide you with all the wyvern egg locations in ARK: Fjordur so you can get some of your very own.

Note that all types of wyverns, except the fire type, can be found only via the realm portal, for which we have the coordinates right down below.

All Wyverns Locations in ARK: Fjordur

Fire Wyvern Location

  • Coordinates: 84.90 - 70.40, 95.80 - 80.50

Fire Wyverns and their eggs can be found in the trench on the southern coast of the Balheimr island (indicated by the red marker on the map above).

These creatures can use a short range fire breath, so keeping your distance and using ranged weapons can help you easily hunt them down.

Ice Wyvern Location

  • Portal: 40.80 - 57.30
  • Coordinates: 66.30 - 32.20 (Jotunheim)

In order to catch Ice Wyverns and collect their eggs, players need to enter the Jotunheim realm via the portal, which is indicated by the green marker on the map above.

This is a more dangerous type of wyverns, as their ice breathing has longer range and wider spread. It is recommended to use Pteranodons in order to catch them.

Lightning Wyvern Location

  • Portal: 40.80 - 57.30
  • Coordinates: 30.10 - 08.20 (Asgard)

Through the same portal players need to enter the Asgard realm, where they can find a trench with Lightning Wyverns and eggs.

These wyverns hit you with lightning that has extremely high damage. If you're not well protected, it may kill you instantly. Be wary of engaging in melee combat.

Poison Wyvern Location

  • Portal: 40.80 - 57.30
  • Coordinates: 12.80 - 64.70 (Vanaheim)

The last realm you need to visit in the portal cave is Vanaheim, where you can find a trench with Poison Wyverns.

This type of wyverns shoot poisonous projectiles that explode with toxic gas on impact. This gas penetrates armor, and the only way to protect yourself is to wear a Gas Mask.

Related guides

Those are all wyverns and wyvern egg locations in ARK: Fjordur. Fore more ARK: Survival Evolved tips and tricks articles, please visit our dedicated hub page via the link.

ARK Fjordur: All Gas Vein Locations Mon, 27 Jun 2022 09:29:11 -0400 Sergey_3847

Gas is a very valuable resource that is very hard to come by in ARK: Fjordur. There is only one place on the entire map where you can find several gas veins. Our guide will provide you with exact coordinates of all gas vein locations in ARK: Fjordur.

The easiest way to spot the gas vein is by the pink cloud that hovers over the surface of the ground. Also, note that you may receive gas bursts unless you wear a protective suit.

All Gas Vein Locations in ARK: Fjordur

There is only one area where players can locate gas veins in the Fjordur map, and that is the southwestern area called the Verdiland Valley (indicated by the marker on the map above).

There are five spots that produce Congealed Gas Balls located at these exact coordinates:

  • 81.80 - 16.70
  • 81.50 - 15.00
  • 85.00 - 16.30
  • 83.40 - 14.20
  • 84.20 - 13.20

Congealed Gas Balls will appear on top of the gas veins on the surface or nearby, and can be used for crafting the following items and materials:

  • Gasoline.
  • Charge Battery.
  • Charge Lantern.
  • Hazard Suit Boots.
  • Hazard Suit Gloves.
  • Hazard Suit Hat.
  • Hazard Suit Pants.
  • Hazard Suit Shirt.
  • Mushroom Brew.
  • Pliers.
  • Tek Railgun.

Gas Collector crafting recipe

Note that you will need to craft a Gas Collector in order to collect and put the Congealed Gas Balls into your inventory. Here is the crafting recipe for the Gas Collector:

  • 75 Metal Ingot / Scrap Metal Ingot.
  • 60 Cementing Paste / Achatina Paste.
  • 40 Crystal / Primal Crystal.
  • 20 Red Gem / Red Crystalized Sap.

Gas Collector can be crafted at one of the following stations or saddles used as alternative smiths:

  • Smithy.
  • Argentavis Saddle.
  • Castoroides Saddle.
  • Thorny Dragon Saddle.
  • Tek Replicator.

One such collector will be able to extract a single Congealed Gas Ball in 20 to 25 seconds of real time. It can also hold no more than 24 stacks (each stack consists of 100 Congealed Gas Balls).

Related guides

Those are all gas vein locations in ARK: Fjordur. Fore more ARK: Survival Evolved tips and tricks articles, please visit our dedicated hub page via the link.

Raft Guide: All Juicer Recipes Mon, 27 Jun 2022 09:25:25 -0400 Sergey_3847

The Juicer is a new cooking station that has been added in Raft: The Final Chapter. You can use its specific recipes for making fresh smoothies, which can be consumed in order to restore player's HP.

In this guide we're going to go over how to craft the Juicer, as well as all the smoothie recipes you can make with this new crafting station.

How to Make Juicer in Raft

Before you can use it, you must first craft the Juicer using the following recipe:

  • 6 Plank.
  • 6 Plastic.
  • 1 Bolt.
  • 4 Vine Goo.
  • 1 Circuit Board.

After that you need to craft a battery, which feeds the Juicer, using this recipe:

  • 1 Copper Ingot.
  • 6 Plastic.
  • 3 Scrap.

Finally, you need to find smoothie recipes that can be either purchased from the Trading Posts, or by searching through chests and barrels on the islands and free rafts.

But if you already know the ingredients, then you don't need the actual recipes, and you can just add them to the Juicer.

All Juicer Recipes in Raft

Coconut Beat Recipe

  • 3 Coconut.
  • 1 Raw Beet.

Mangonana Recipe

  • 1 Mango.
  • 2 Banana.
  • 1 Bucket of Milk.

Red Melon

  • 1 Red Berries.
  • 1 Strawberry.
  • 1 Watermelon.
  • 1 Coconut.

Redbeet Shot

  • 2 Raw Beet.
  • 1 Coconut.
  • 1 Turmeric.

Silver Smoothie Recipe

  • 1 Banana.
  • 1 Mango.
  • 1 Bucket of Milk.
  • 1 Silver Algae.

Simple Smoothie Recipe

  • 1 Mango.
  • 1 Pineapple.
  • 2 Coconut.

Spicy Pineberry

  • 1 Pineapple.
  • 2 Strawberry.
  • 1 Chili.

Strawberry Colada Recipe

  • 1 Pineapple.
  • 1 Strawberry.
  • 2 Coconut.

Related guides

Those are all Juicer recipes in Raft, as well as crafting recipe for making the Juicer. Be sure to check out the rest of the Raft tips and tricks articles on our dedicated hub page.

Raft: How to Get Bait Sat, 25 Jun 2022 17:29:34 -0400 Sergey_3847

The latest update for Raft introduced three new types of fishing bait to the game: simple bait, advanced bait, and expert bait. All three types can be purchased at the Trading Post, but it's not as simple as it sounds. You'll need to increase your reputation, too.  

Each of the three types of fishing bait are available at different tiers of any available Trading Post:

  • Tier 1: Simple Bait.
  • Tier 2: Advanced Bait.
  • Tier 3: Expert Bait.

All three types cost 1 Trash Cube, but you must also have enough good reputation at the Trading Post to unlock Tier 2 and Tier 3. The only way to increase your reputation is to sell raw fish to the Trading Post.

Unlock Tier 1 Bait

To purchase your first bait at the Trading Post, you must:

  1. Craft the Recycler (if you don't know how, check out this guide).
  2. Make at least 1 Trash Cube at the Recycler.
  3. Go to any large island with Trading Post.
  4. Purchase Simple Bait for 1 Trash Cube at Tier 1.

To use the bait you just purchased, craft either a Wooden Fishing Rod or a Metal Fishing Rod. Here are the recipes:

Wooden Fishing Rod crafting recipe.

  • 6 Wood Plank.
  • 8 Rope.

Metal Fishing Rod crafting recipe.

  • 8 Rope.
  • 3 Scrap.
  • 1 Bolt.

Unlock Tier 2 Bait

Once you have your fishing rod and your simple bait, equip them and go to the closest water source. Select the bait using RMB and press LMB to throw or reel in the bait.

You can now sell the fish you catch at the Trading Post, which will increase your reputation and unlock Tier 2, where you can buy the Advanced Bait.

Unlock Tier 3 Bait

Repeat the same steps as with the Advanced Bait, and you will catch better fish, which unlocks Tier 3 at the Trading Post, where you can finally purchase the third and final Expert Bait.

The fishing drop rates are the following:

  • Raw Pomfret / Raw Herring: 25.49%
  • Raw Tilapia / Raw Mackerel: 18.91%
  • Raw Catfish / Raw Salmon: 3.29%
  • Candle Bottle / Old Shoe: 1.63%
  • Lucky Cat / Scrap Mechanic Duck: 0.66%

Related guides

That's all you need to know on how to get bait in Raft, as well as increase your reputation at Trading Posts. Be sure to check out the rest of the Raft tips and tricks articles on our dedicated hub page.

Capcom Fighting Collection Review: Nostalgia Packs a Powerful Punch Sat, 25 Jun 2022 17:18:38 -0400 Jason D'Aprile

Street Fighter II, as the name implies, didn't start the fighting game genre, but it certainly propelled it into the mainstream collective of the 1990s. Since then, Capcom has been riding that wave with various franchises, sequels, reworks, and countless variations on the theme. For those who grew up in that generation, a lot of those games are forever etched with love in our memories.

It's this demographic that the Capcom Fighting Collection is uniquely geared to. The 10 fighting games from the 90s in this collection might not cover the entirety of Capcom's fighters, but they offer some great examples of why this genre still endures. More importantly, it means that modern systems can play the entire Darkstalkers series, which is a damn compelling reason to rush over and download this pack right now.

Capcom Fighting Collection Review: 35 Years of Kicking Ass

Darkstalkers: The Night Warriors was first released in 1994. It was a supernatural monster-themed take on SF2 with familiar controls and an array of wild, wonderful characters. From Frankenstein's monster, a succubus, a cat girl, vampire, and werewolf to a zombie, Japanese yokai spirits, and even Sasquatch, it made other fighting game rosters look pedestrian.

There are five Darkstalkers arcade games here, including Night Warriors: Darkstalker's Revenge, Vampire Savior, and, for the first time in the West, the Japanese-only Vampire Hunter 2 and Vampire Savior 2. Characters from that series have appeared in other Capcom fighters and 2013 saw Darkstalkers Resurrection on the PS3 and Xbox 360, but having the complete series in one place is very nearly enough to make this collection worth the price on its own.

Thankfully, there are several other additions just as noteworthy. While Hyper Street Fighter II isn't that exciting, the adorably creative Super Gem Fighter Mini Mix and weird off-shoot competitive puzzler, Super Puzzle Fighter II Turbo, are still tons of fun to play.

Cyberbots is another obscure fighting gem, where characters in mech suits battle across a sci-fi universe. It never got the attention it deserved on consoles in the West, but the crisp, responsive fighting action still feels top-notch.

Finally, there's Red Earth, a beyond obscure game that was never released outside of arcades and was like finding a unicorn in one. A strange blend of standard fighting game mechanics and role-playing, Red Earth is a remarkably ambitious piece of work. Released in 1996, it was the first game to use Capcom's CP System III hardware (which would propel Street Fighter III to popularity). There are only four characters to choose from — a sorceress, half-man/half-lion warrior, a ninja, and a Chinese martial artist. In the quest mode, Red Earth proved itself nearly radical in design.

You can write down save codes when you lose a battle against the eight CPU-controlled boss-like opponents, which lets you continue where you left off. As your fighter progresses, they'll go up in level, earning new moves and stat-boosts. Random chests appear during the fight to provide special moves and food for a health boost. It even includes multiple endings based on a variety of factors (such as the number of continues used and even player actions) and, most surprisingly, fatalities.

The bosses have an extended health bar and your health carries over after a successful fight. If you lose to a boss and continue, their health will be roughly where it was when you lost. There's a ton of strange and innovative elements in Red Earth, most largely designed to keep players plugging quarters in. 

Playing the game now, it's still remarkable. The character design is particularly stunning. Your opponents are, much like in Darkstalkers, specifically-themed creatures largely from mythology. There's a massive oni (Japanese ogre), a hybrid sphinx/chimera, a wild kraken-like water creature, a Central-American-themed robotic statue, and even a T-rex dragon beast, among other surprises.

The biggest complaint is (as yet) there's no way to really open the game up to play as the bosses in versus mode, but as an historical artifact, Red Earth is superb.

Of course, the biggest blanket addition to all these games is the inclusion of online play, so you can battle with strangers. There's plenty of nostalgia to unlock in the museum, too, such as music tracks and concept art. A variety of video filters lets you make the games look perfectly retro.

Capcom Fighting Collection Review – The Bottom Line 


  • All of the Darkstalker arcade games, finally!
  • Red Earth, never released on consoles anywhere, is terrific and weird.
  • Familiar, great controls and online play make this a complete package.


  • A bit pricey for a retro collection.
  • Hyper Street Fighter II is the least interesting and original game here and takes a slot for something else. 
  • An enhanced version of Red Earth to unlock the CPU characters would have been excellent.

For fighting game lovers, the Capcom Fighting Collection is a treasure trove of '90s goodness. Aside from finally being able to play the Darkstalkers series again, the inclusion of Red Earth, Cyberbots, and others makes this a thoroughly entertaining package.

[Note: Capcom provided the copy of the Capcom Fighting Collection used for this review.]

Raft: How to Unlock All Characters Fri, 24 Jun 2022 13:33:32 -0400 Sergey_3847

Raft has left Early Access and hit 1.0. With the release, there are now four new playable characters in the island-hopping survival game: Tala, Johnny, Elaine, and Shogo. Though you'll still start with the default playable characters, Maya and Rouhi, you can unlock these new additions. 

This guide will tell you how to unlock all characters in Raft. Each of them can be found in different chapters during the main story, so you shouldn't miss them, but if you're wondering, here's what you need to know. 

How to Unlock Tala

Tala can be found in the Radio Tower (and finding the building will let you start crafting Trash Cubes, too). Once you're there, go to the top floor and speak to her. Here's what you need to get to the Radio Tower: 

  1. Craft Research Table.
  2. Craft the Receiver.
  3. Craft three Antennas.
  4. Connect the Receiver and the three Antennas on the raft.
  5. Go to the location displayed on the Receiver.

How to Unlock Johnny

Johnny is on the island of Balboa, the third island in Chapter 1. There are three Relay Stations on the island, known as Relay Statiosn #2, #4, and #6. Johnny can be found on top of the last Relay Station #6 in the northern part of Balboa. Just speak with him to unlock him.

How to Unlock Elaine

Elaine is in Tangaroa City, which is the second island of Chapter 2. To finish the second chapter, you must go to the Main Tower in the center of the city. If you go to the very top of the tower, you will find Elaine sitting in one of the chairs. You can easily reach this area by using the elevator and walking through the doors to your left.

How to Unlock Shogo

Shogo is the final playable character in Raft. They can be found inside the cryo chamber in the Temeprance reactor room. Temperance is the second area of Chapter 3. It is a giant, snowy island that can be traversed using a snowmobile. Follow these steps to locate Shogo:

  1. Go to the Observatory.
  2. Enter the Selene Research Facility.
  3. Go downstairs into the Reactor Room.
  4. Turn left and enter the Cryo Chamber.

You will see Shogo frozen in one of the capsules. Interact with the capsule and revive Shogo. After speaking with him, he will be added to the list of playable characters. That's everything you need on how to unlock all characters in Raft.

Raft: How to Make Trash Cubes Fri, 24 Jun 2022 11:34:08 -0400 Sergey_3847

Raft's official release adds many new locations, creatures, and items, but perhaps most importantly, there's a new in-game currency known as Trash Cubes, which can be crafted from various materials. This guide will tell you how to get Trash Cubes, including which crafting station you'll need and which materials you'll have to scrounge up. 

How to Make a Recycler

Trash Cubes are made in the Recycler, a new station added in Raft: The Final Chapter. You'll need a blueprint to build this station, and it can be obtained from the Radio Tower. To get to the Radio Tower, you'll need to craft a Receiver and three Antennas, which can be crafted at the Research Table. Lastly, you'll need a battery to power the receiver. Here are the recipes: 

Research Table crafting recipe:

  • 14 Planks.
  • 2 Scrap.

Receiver crafting recipe:

  • 8 Planks.
  • 6 Plastic.
  • 2 Circuit Boards.
  • 1 Hinge.

Antenna crafting recipe:

  • 4 Scrap.
  • 1 Circuit Board.
  • 1 Bolt.

Battery crafting recipe:

  • 1 Copper Ingot.
  • 6 Plastic.
  • 3 Scrap.

Once you've crafted those items, follow these steps to find the Radio Tower's location:

  1. Place one Receiver on the raft.
  2. Power the Receiver with the Battery.
  3. Place one Antenna at least two blocks away and one block above the Receiver.
  4. Place your second Antenna at least three blocks away from the first Antenna and two blocks away from the Receiver.
  5. Place your third Antenna at least three blocks away from the other two antennas and two blocks away from the Receiver.

The Receiver will show the location of the Radio Tower on the screen once you have the correct configuration. Go there to pick up the Recycler blueprint from the top floor. Here's how to build the Recycler:

  1. Gather the following items:
    • 6 Plastic.
    • 4 Metal Ingots.
    • 2 Bolts.
    • 2 Hinges.
    • 1 Circuit Board.
  2. Open the Research Table.
  3. Place the Recycler blueprint into the Research slot.
  4. Press the "Research" button.
  5. Press the "Learn" button next to the Recycler item.

Crafting Trash Cubes

Once the Recycler has been crafted, place it on your raft, and insert a fresh battery. Now you can start making Trash Cubes.

To make a single Trash Cube, load the Recycler with one of the following items (the necessary quantities are in parentheses):

  • Stone (50x).
  • Plastic (30x).
  • Palm Leaf (30x).
  • Feather (30x).
  • Wood Plank (20x).
  • Seaweed (15x).
  • Rope (15x).
  • Nail (15x).
  • Vine Goo (12x).
  • Clay (10x).
  • Sand (10x).
  • Scrap (10x).
  • Glass (8x).
  • Leather (6x).
  • Ore (5x).
  • Dirt (5x).
  • Giant Clam (5x).
  • Ingot (4x).
  • Bolt (4x).
  • Hinge (4x).
  • Brick (3x).
  • Wool (2x).

Wool is probably the most efficient material for crafting Trash Cubes. This resource can be obtained from the llamas, which can be farmed and sheared. It takes roughly 10 real-time minutes to craft one Trash Cube.

You can travel to any big island with a trading post and use Trash Cubes to purchase upgrade materials, fishing baits, and other necessary survival items. And that's everything you need to know on how to get Trash Cubes in Raft

A Plague Tale: Requiem Launches This October Thu, 23 Jun 2022 16:22:31 -0400 Jonathan Moore

A Plague Tale: Requiem will release later this year on October 18, 2022, for PC, PlayStation 5, Xbox Series X|S. There will also be a Nintendo Switch Cloud version, and the game will release on Game Pass on day one. 

The news comes by way of a recent showcase streamed by developer Focus Entertainment, which, well, focused on the sequel to 2019's A Plague Tale: Innocence. Roughly 10 mins of new gameplay was shown. You can watch that right here

Focus also confirmed that the game would feature NVIDIA RTX and DLSS, and that two songs from the game's soundtrack are available to purchase on composer Olivier Derivière's Bandcamp page. 

As we mentioned previously, it looks like innocence has truly been lost for Amicia and her brother, Hugo. The sequel is taking a more violent turn than the original, with Amicia having far more deadly combat options at her disposal. Though there's still plenty of vibrance to balance it all out, it seems. Story details are still rather scant, though the newest gameplay video does provide a little more context to the game's overall narrative. 

A Plague Tale: Requiem was revealed during E3 2021 with a stark cinematic trailer, evoking the darkness the two siblings still face on their journey. A teaser of sorts for the sequel appeared in its predecessor, though only click through to see what it was if you've completed the original. Pre-orders are available now. Stay tuned for more as we approach October. 

Teenage Mutant Ninja Turtles: Shredder's Revenge — All Secret Collectibles Thu, 23 Jun 2022 14:31:11 -0400 Jonathan Moore

There are 34 secret collectibles to find in Teenage Mutant Ninja Turtles: Shredder's Revenge. These newspaper headlines, VHS tapes, diaries, bugs, crystals, and cameos are cleverly hidden away in most of the game's 16 story episodes. There are none in the auto-scroll levels, however. 

Each collectible is part of a set. Find all of the collectibles in a set, and you can turn them in to various NPCs as special requests for points if you unlock those NPCs in the story. All of these points go toward the character level for whichever character you're using when you find them or turn them in.

  • Burne (3 Headlines): 50pts.
  • Irma (5 Diaries): 75pts.
  • Punk Frogs (8 Disgusting Bugs): 100pts.
  • Vernon (5 VHS Tapes): 100pts.
  • Dimension X (3 Crystals): 200pts. 

Alongside defeating enemies and completing level challenges, turning these in is a good way to get all characters to Level 10 for the No Need for Mutagen! trophy/achievement. A single playthrough on Chill difficulty only takes about three hours, and you can fully level one character and get another roughly halfway. You can carry character progress over when starting a new story playthrough while resetting all of the levels and secrets

Finally, getting all secret collectibles will give you the Biggest Fan! and Multitasker trophies/achievements for finding all cameos and completing all special requests. 

Episode 1: Jaw-Breaking News!

  • 2 secret collectibles.

Burne Cameo: Go through the level until the four Foot Clan typing at computers at the top of the screen. Go right into the next area, and destroy the shaking door at the top of the screen. 

Classic Headline 1/3: Continue right until you reach a television newsroom with a foot clan symbol in the back and Weather 6 on the right. Just after, in the next area, destroy the box with the foot clan symbol at the top of the screen, to the left of a pizza. This is the same area as the boss room with Bebop, with Krang's head (and Vernon tied up) at the top of the screen. 

Episode 2: Big Apple, 3pm

  • 3 secret collectibles.

Classic Headline 2/3: in front of TV Zone, past the sushi shop near the beginning of the stage, at the top of the screen in a trash can. If you hit the fire hydrant nearby, it will destroy the can, with the collectible on the ground. 

Irma Cameo: Go through the area after, past the car wash, and destroy the door at the top of the screen up the steps, between the two trash bags that are hiding Foot Clan. It's before you go down to continue the stage. 

Secret Diary 1/5: Continue down, and then right. Past the roll-up door where three Foot Clan jump out and there's a pizza, you'll see a blue mailbox at the top of the screen to the left of a parking deck and a blue car. Destroy the mailbox. 

Episode 4: Rumble in the Zoo

  • 4 secret collectibles.

Secret Diary 2/5: Go right at the beginning of the stage, past the Shredder statues to where you first encounter the Foot Clan with whips. There will be a bench with a Toucan on it at the top of the screen near a Foot Clan member eating ice cream. There is a trashcan to the right of the bench. 

Atilla Cameo: Just after this area, you'll see two blue mailboxes at the top of the screen. Smash the second one. 

Disgusting Bug 1/8: After the first stampede, you'll fight some Roadkill Rodney's and shielded Foot Clan while going down. You'll then go through a second stampede and come to an area with Monkeys throwing bananas There will be a trashcan at the top of the screen by the cages. 

Classic Headline 3/3: Go two screens to the right (after Rocksteady gets pulled by the rope), and there will be more Monkeys throwing bananas, Roadkill Rodney's, and plenty of Foot Clan. Destroy the newsstand in the top right corner. 

Episode 5: King of the Spill

  • 3 secret collectibles.

Secret Diary 3/5: At the beginning of the stage, on the second screen where you first encounter the pink foot clan throwing knives, there will be two newsstands, a recycling bin, and a vending machine. Destroy the newsstands. 

Genghis Cameo: After fighting the Mausers, you'll come to a sewer area. Continue right, past Krang's head, until you see a vault door at the top of the screen, then whack it. 

Disgusting Bug 2/8: After the next area with the Steam coming from the pipes, smash the Foot Clan symbol box in the top right corner. 

Episode 6: Mall Meltdown

  • 5 secret collectibles.

Secret Diary 4/5: Smash the brick wall at the beginning of the level. On the other side, in the storeroom with vegetables, destroy the trash can at the top by the fridge, to the left of the taco restaurant.

VHS Tape 1/5: Go through the cafeteria and up the escalator. At your second encounter with the Mace-wielding ninja, there will be two planters and a trash can between them in the middle of the screen. Smash the trash can. 

Napoleon Cameo: Directly after the tape, you'll see a Punk Frogs cardboard cutout at the top of the screen. Hit that. 

Vernon Cameo: Go up the second escalator. After the mechs, you'll enter an arcade. Destroy the popcorn machine at the entrance. 

Disgusting Bug 3/8: Go one screen right from that popcorn machine to find another in the top right with cotton candy hanging above it, next to a desk with a computer and phone.

Episode 7: Roof Running Reptiles! 

  • 3 secret collectibles.

Secret Diary 5/5: Smash the toolbox at the beginning of the stage, at the top of the second screen, before crossing the first wood bridge spanning the buildings. 

VHS Tape 2/5: Take the elevator up. You'll see Rocksteady and Bebop with part of Krang's android body, then fight white-clad Foot Clan with swords. The area just after has a rectangular hole in the middle. Destroy the toolbox on the top side. 

Disgusting Bug 4/8: Keep going right, past the crane, and you'll encounter some are Foot Clan. After, destroy the small red toolbox next to the large red toolbox at the top of the screen in the next area. 


Episode 9: Crisis at Coney Island! 

  • 2 secret collectibles.

Rasputin Cameo: When you reach the boardwalk near the beginning, you'll quickly see a hot dog stand at the top of the screen. Destroy it. 

Disgusting Bug 5/8: After encountering the black-clad Foot Clan that throw Sai, you'll go right and down, but bust the trash can by the newsstand in the upper right corner first. 

Episode 10: A Few Screws Loose

  • 2 secret collectibles.

Disgusting Bug 6/8: After the motorcycles at the beginning of the stage, the screen will shift to show a blue car and trash can at the top of the screen, to the right of a parked cargo truck at the top, as well. Smash the trash can. Three ninjas carrying crates will appear after the car leaves. 

VHS Tape 3/5: After fighting the three Mauser mechs with elastic arms, you'll enter a storage warehouse. Go to the top as soon as you enter and smash the top-most box with a red Foot Clan symbol on it. 

Episode 11: Dinosaur Stampede!

  • 4 secret collectibles.

VHS Tape 4/5: You'll come to a trophy room early in the level with a giant moon skull and weapons on the wall. This is also where the first stampede is. Smash the newsstand at the top of the screen, to the right of the skull. 

Disgusting Bug 7/8: Not long after, you'll enter a storage room with dinosaur skeletons and other artifacts. Go up, then right, and you'll see an iron maiden at the top of the screen, with a destructible object near it with this inside. 

Crystal Shard 1/3: Go right, and some ninjas will burst out of a crate. Defeat the enemies and go down. Destroy the Foot Clan symbol box on the right wall for this one. 

Dask Cameo: Go right from there, and two triceratons will bust out of paintings. Defeat the enemies and head right. Destroy the Foot Clan crate at the top of the screen by the pink tent just after. 

Episode 12: It Won't Fly!

  • 1 secret collectible.

Disgusting Bug 8/8: Eventually, you'll pass through a laboratory area with a control station and two chambers on either side. Just after, there will be an area with 9 "turrets" that pop out of the ground and freeze you. Smash the Foot Clan box at the bottom of the screen here.

Episode 13: Technodrome Redux

  • 3 secret collectibles.

VHS Tape 5/5: Soon after starting the level, you'll come to an area with a moving turret on a pole and two mechs parked in the wall at the top of the screen. Smash the Foot Clan crate at the top of the screen behind the turret.

Kala Cameo: After the above, you'll quickly come across a room with a rocket engine and drill head at the top of the screen. Smash open the capsule to the right of those. 

Crystal Shard 2/3: Fight General Traag on the elevator, then continue through the areas with the electricity. You'll then need to jump a gap. Do so and destroy the Foot Clan crate at the top of the screen on the other side. 

Episode 14: The Lost Archenemies

  • 1 secret collectible.

Zak Cameo: Eventually you'll enter a volcanic area. After a few screens, you'll see a gild Shredder bust on a rock outcropping at the top of the screen. Hit the plant to the right, just before the turrets pop out of the ground.

Episode 15: Outworld Strangeoids

  • 1 secret collectible.

Crystal Shard 3/3: After the area with the Spike floors, you'll reach an area with crates and many exploding barrels on a rock precipice. Break the Foot Clan crate at the bottom of the screen here. 

And there you go: all of the collectibles and secrets in TMNT: Shredder's Revenge. For more, find out how to unlock Casey Jones or check out our review of Dotemu's bodacious brawler.

How to Unlock Casey Jones in Teenage Mutant Ninja Turtles: Shredder's Revenge Thu, 23 Jun 2022 14:31:34 -0400 Jonathan Moore

There are six available characters when you start Teenage Mutant Ninja Turtles: Shredder's Revenge. You can choose any of them from the start in story mode and arcade mode, but there's a seventh character to unlock: the hockey-stick-wielding vigilante, Casey Jones.

So how do you unlock Casey Jones? You unlock Casey Jones by simply beating the story mode with any of the six other characters. Difficulty doesn't matter, and there are no secret criteria to follow. Once you roll credits after Episode 16, you'll add him to the roster for future playthroughs in single-player or multiplayer, story and arcade.

You'll also get the Beware Lawbreakers trophy/achievement for doing so. You can also use him to get another trophy/achievement, Finally Getting Along!, for cheering up a teammate playing as Raphael, which is sure to make any TMNT fan smile. You'll also need to beat the game with Casey to get the Complete Cast! trophy/achievement for seeing all of the character endings in story mode.


  • Range: 3
  • Speed: 2
  • Power: 2

Casey Jones has some of the longest reach in TMNT: Shredder's Revenge and one of the better rising attacks compared to other characters like Raphael. However, unlike Donatello, another 3-star range character with great range throughout his basic combos, Casey's initial attack in a combo string is on the shorter side, both for a stationary attack and forward attack.

It can lead to some accidental hits if you're not careful. His rising and diving attacks are some of the best in the game, and they can move him around the screen quickly while hitting enemies far away.

He's slightly faster than Donatello at 2 stars compared to Donatello's 1-star speed.

Casey has a reasonably large, stationary AoE super, which is on par with Leonardo's and a bit bigger than Donatello's and Michelangelo's. It makes Casey a good choice for crowd control, though perhaps not decidedly so over other characters with similar AoEs. For the most part, those comfortable with Leonardo or Donatello will find success with this character. 

Now that you've kicked enough shell to unlock Casey Jones, it's time to find all of the secrets, cameos, and collectibles hidden throughout TMNT: Shredder's Revenge.

Possible Fixes for Fall Guys Error Code 200_1040 Thu, 23 Jun 2022 09:30:59 -0400 Sergey_3847

Fall Guys is now available for free on both consoles and PC via Epic Games Store. It's an exciting time for anyone who's put off trying it, but a portion are getting an 200_1040 session expired error message when trying to play the game.

There could be many reasons for this. Our guide will provide you with the possible fixes for Fall Guys error code 200_1040 regardless of cause. It could be a simple case of corrupted files, or problems with connectivity. In any case, follow our tips below.

Check System Requirements

Before you attempt to fix anything, it is important to really check if your PC is capable of running Fall Guys in its new free to play format.

Minimum System Requirements:

  • OS: Windows 10 64-bit
  • CPU: Intel Core i5 / AMD equivalent
  • RAM: 8 GB
  • GPU: NVIDIA GTX 660 / AMD Radeon HD 7950
  • HDD: 2 GB

Recommended System Requirements:

  • OS: Windows 10 64-bit
  • CPU: Intel Core i7 / AMD equivalent
  • RAM: 8 GB
  • GPU: Nvidia GTX 1060 6GB / AMD RX 470
  • HDD: 2 GB

Verify Your Game Files

The first thing you should do is verify the integrity of your files in the Epic Games launcher:

  1. Start Epic Games app
  2. Go to "Library" menu
  3. Select Fall Guys from the list
  4. Click on the "..." (three dots) under the game title
  5. Select "Verify" option

Once the verification is complete, it is also recommended to restart your PC before launching the game. You may need to repeat this action each time you launch Fall Guys if the error persists.

Update Your Graphics Card Drivers

Follow these instructions to update Nvidia graphics drivers:

  1. Download the latest Nvidia graphics drivers from the official website.
  2. Start the installation process.
  3. Restart your PC when finished.

Follow these instructions to update ATI Radeon graphics drivers:

  1. Download the latest ATI Radeon graphics drivers from the official website.
  2. Start the installation process.
  3. Restart your PC when finished.

Laptop Users May Need to Switch Graphics Cards

Laptop players may still be using their integrated graphics card even if their laptop is equipped with a separate graphics card. If you want Fall Guys to run properly and are receiving this error on your laptop, you may need to switch to your primary GPU manually.

Here's what you need to do:

  1. Press the Start button.
  2. Go to "System Settings" menu in Windows.
  3. Select "Graphics Settings" option.
  4. Click on "Browse" button in "Add an App" field.
  5. Browse for "/Program Files/Epic Games/epic_launcher.exe" file.

If you have to take this route, you may notice that not only the error code 200_1040 has disappeared, but your games in general perform much better.

Flush Your DNS System

DNS system is responsible for managing your internet protocols, and if something goes awry like in-game error codes, flushing your DNS may be a way to get the game running.

Follow these steps to flush your DNS:

  1. Press the Start button.
  2. Type in "CMD" in the search prompt.
  3. Right-click on the Command Prompt app.
  4. Select "Run as administrator" option.
  5. Enter commands in the following order:
    • ipconfig/flushdns
    • ipconfig/registerdns
    • ipconfig/release
    • ipconfig/renew
    • netsh winsock reset

Finally, restart your PC and try to start Fall Guys to see if the error message has disappeared.

Launch the Game Through Epic Website

It is also possible that Fall Guys may be attempting to connect to servers via the Epic Games website instead of the launcher app. In this case it is advisable to try and log-in through the Epic website.

  1. Close the game and restart PC.
  2. Go to official Epic Games website.
  3. Sign-in and search for Fall Guys.
  4. Launch the game through browser when ready.

If the game launched successfully, you can try to launch it via the Epic Games app once again to see if the problem is gone.

Check Server Status

The switch to free to play has brought a whole tidal wave of new players to Fall Guys, bringing with it new heights of server strain.

One potential reason for error code 200_1040 or similar is the unavailability of free servers, which can be easily checked by going to the Epic Games Server Status webpage, and opening the Fall Guys server status folder at the very bottom of the list.

If any of the servers shows Degraded Performance status, it means that you simply need to wait it out before the servers go back online.

Hopefully, our tips helped you fix the error code 200_1040 in Fall Guys. If this article was useful, please consider sharing it with your friends!

Mario Strikers: Battle League Review — Yellow Card Tue, 21 Jun 2022 14:50:15 -0400 Josh Broadwell

After I scored my twelfth goal of the match in Mario Strikers: Battle League, I just started feeling sorry for the opposing team. They couldn't possibly know that I'd found a small exploit in the shot system, and their baffled keeper wasn't aware.

Color me surprised when I swaggered into Galactic Mode's challenges and could barely keep the ball, and my keeper apparently forgot how to play. The match dissolved into a mess in the best possible way.

Those two scenarios are indicative of Battle League as a whole. It's a mismatched, unbalanced experience that falls short of its potential, which is particularly disappointing given how strong that potential is. At Battle League's core is a smart, tactical soccer game that rewards quick thinking, even more so if your plans fall apart and chaos reigns. It's a shame there's so little personality and even less to do in the game.

Mario Strikers: Battle League Review Yellow Card

Mario Strikers Battle League opens with no fanfare and a massive tutorial. The latter is very welcome since Mario Strikers is surprisingly complex and multilayered. Unless you've played the earlier Strikers games religiously, the tutorial is almost mandatory and does an excellent job easing you into the action. 

The former lack of fanfare is a bit more complex. Back in the old days on the GameCube, the first Mario Strikers framed the Mushroom Kingdom's sudden obsession with soccer as a set of friendly competitions between characters. It made sense that Daisy suddenly rolled up one day and challenged you to a duel on the field, and it was just a small extra layer of fun. 

Battle League immediately thrusts you into the main menu with a set of cups or quick battle options. Sports games don't need narrative framing, obviously, but the lack of it in Battle League highlights a bigger problem with the experience: It just doesn't feel like a Mario game.

It's also pretty barren. Mario Golf Super Rush launched similarly, without a decent-sized stable of characters or rotation of courses. However, it still had the sense of fun that characterizes Mario games – using fireballs to slow opponents down or smacking golf balls off a giant mushroom. 

Battle League doesn't have anything like that. Sure, there's a (small) selection of Mario power-ups to use on the field, but it almost feels perfunctory, and there's not much variety in how they perform. Shells smack into friend and foe alike, interrupting their progress and making them lose the ball. Bob-ombs blow up after walking a few steps, affecting friend and foe alike by interrupting their progress and making them lose the ball. And, well, you get the point. 

Items are more useful in Galactic Mode, but you typically rely on tackles and clever passing more often. 

One of the most significant issues is the lack of playable characters. You build a team of four players from a roster of eight – and most of them overlap roles. Three are power characters, two are hybrids, meshing technique and passing, one's speedy, and the other two are all-rounders. There just aren't many team-building options, and the characters themselves are strangely flat on the pitch. Even with the sometimes-relevant hyper-strike animations, the most personality they show is when you shove them into an electric fence.

The original Strikers could hardly win awards for dynamic pitch design, but the fields at least change in each match – grass, wooden floors, and so on. Battle League has a good idea of mashing two Mario-themed stadium types together. The camera angle during the match means you never actually see them, so it's the same setting each time.

The core of Battle League works, at least, and it works quite well. You settle into a rhythm of strategic tackles, risky trick shots, passing combos, and trying to land a perfect shot after a few matches.

There's a surprising amount of room to experiment. Battle League is at its best when matches devolve into a mad scramble for ball control, with everyone shoving everyone else into the fence. This all happens as you try to pull off a desperate shot that, against all odds, actually makes it in the goal.

These moments happen fairly often. Even though the AI keeper has a weakness for letting perfect shots in, the challenge is positioning yourself to charge and fire off that shot, to begin with. For as many matches as I almost flattened the opposing team, there were just as many that could have gone either way. Swapping your tactics on the fly and doing everything you can to win helps Battle League rise above some of its more noticeable issues, if only because it's so absorbing.

The problem is there's just not much reason to stick with it. Quick battles are a decent way to spend five minutes here and there, but with few unlockables and no additional modes, stadiums, or characters, there's not much reason to spend any more than that.

It seems like Nintendo is probably assuming most players will stick around for online battles and matches with friends. These are a refreshing change of pace from challenging AI teams, though the usual issues with Nintendo's online multiplayer pop up here as well. The best way to play online is definitely with the Switch OLED and an ethernet connection. Otherwise, lag tends to plague matches at random, even with a good wireless connection and strength.

Mario Strikers: Battle League Review — The Verdict 


  • Smart, strategical action.
  • Challenging Galactic Mode.
  • Chaotic fun.


  • Tiny roster.
  • Few modes.
  • Shaky online support.
  • Surprisingly lacking in personality and design flair.

I hope Mario Strikers: Battle League can get better. It deserves to be better. The actual soccer matches can be riotously fun, despite lacking much personality and ignoring pretty much everything that gives Mario sports spinoffs their unique identity.

Maybe Nintendo will continue supporting Battle League with future DLC, though I think I'd prefer it if the next Mario sports game launched with all its content intact, especially if the Big N still asks full price for it.

[Note: Nintendo provided the copy of Mario Strikers: Battle League used for this review.]