Casual Genre RSS Feed | Casual on GameSkinny en Launch Media Network Square Enix Delays Kingdom Hearts: VR Experience For Second Time Fri, 18 Jan 2019 17:03:19 -0500 QuintLyn

Kingdom Hearts fans who have been waiting for the KH VR Experience will have a bit longer to wait — once again. Originally intended to launch on December 25, it was first delayed to January 18.

Unfortunately, it seems that the "experience" which promises fans the ability to experience cutscenes, gameplay, and other content from the popular series in a VR format has been delayed once more, although the wait won't be quite as long this time.

Square Enix has pushed the release date for Kingdom Hearts: VR Experience to January 23. This means that fans will still be able to check it out prior to the launch of Kingdom Hearts 3 on January 25.

Worthy of note is that the experience is available for free. Unfortunately, it is also only available on the PlayStation VR. This means that even though Kingdom Hearts 3 is being released on the Xbox One, the VR Experience won't be available to those players.

Kingdom Hearts 3 is the long-awaited sequel to the Disney/SqureEnix cross-over series. Despite the game's title, it is not actually the third entry in the series, but the fifteenth.

Although some of those entries are remakes and collections that allowed fans on different platforms to play the games they missed, they still count in the release numbers. What's more, all of them are fairly necessary for new fans as the Kingdom Hearts series is an ongoing story rather than a series of stand-alone entries.

KH 3 will mark the end of what is known as the "Dark Seeker Saga" and will tie up a variety of loose ends for several of the game's characters. However, this does not necessarily mean the end of the series overall. In fact, it's a pretty sure bet it won't be.

Square Enix knows a money maker when they have one. After all, they're still rolling out Final Fantasy offerings.

Resident Evil 2 Remake Pre-Order and Edition Guide Sat, 19 Jan 2019 00:11:55 -0500 Ty Arthur

One of our single most anticipated horror games of 2019 isn't actually a brand new game at all, but rather, it is a title that we've already been playing for more than 20 years. That is, the Resident Evil 2 remake will drop in just a handful of days, and it is set to dominate the horror genre for many months to come.

Less than a year after being announced (wow, that really puts the wildly premature Final Fantasy 7 remake announcement into perspective, doesn't it?), this new version of Resident Evil 2 is almost here, and there are plenty of options available for those who want to pre-order or buy something beyond the Standard Edition.

Let's dive into what those options are before the game officially releases for PC and consoles on January 25.

Resident Evil 2 Pre-Order Bonuses

If you buy the game ahead of the official release date, from any retailer and on any platform, you'll unlock the special Samurai Edge handgun for both Jill Valentine and Chris Redfield.

There aren't a ton of extra pre-order bonuses available through different vendors, but you can find some better deals and a few bells and whistles. These perks are available for pre-ordering through each individual retailer:

  • All editions: No bonuses
Best Buy
  • Standard Edition: Special edition SteelBook case (physical version only)
  • Deluxe Edition: Special edition SteelBook case (physical version only)
  • Collector's Edition: This edition only available through GameStop
Green Man Gaming
  • Standard Edition: 21% off the PC version base price ($47.39)
Microsoft Store
  • All editions: No bonuses
  •  All Editions: $5 off base price ($54.99 for Standard Edition)
PlayStation Store
  • All Editions: Free Resident Evil PS4 background theme
  • All Editions: No bonuses
  • All Editions: No bonuses, but free 2-day shipping or in-store pickup

Resident Evil 2 Editions

Three main versions of Resident Evil 2 are now available for pre-order: the basic Standard Edition, an upgraded Deluxe Edition, and the more expensive Collector's Edition, which is only available through GameStop.

Standard Edition


The Standard Edition of Resident Evil 2 retails for $59.99 physically and digitally (with the exceptions noted above) and will be available for PC, PS4, and Xbox One.

The Standard Edition has no extra content, but features the full game entirely rebuilt using the same engine as the lauded Resident Evil 7.

You can pick up this basic edition at these locations:

PlayStation 4
Xbox One

Deluxe Edition


Resident Evil 2's upgrade Deluxe Edition retails for $69.99 and comes with these bonus features, via a DLC download voucher, in addition to the base game:

  • Two Leon costumes
  • Three Claire costumes
  • Samurai Edge Albert gun
  • Classic retro soundtrack

Buy this enhanced edition from the retailers and storefronts below: 

PlayStation 4
Xbox One

Collector's Edition

This special Collector's Edition retails for a whopping $199.99 and is exclusively available through GameStop.

This edition comes with the base game, everything from the Deluxe Edition, and the following extras:

  • 12-inch Leon statue
  • Art book
  • R.P.D. renovation blueprints
  • R.P.D. item box

You can buy this edition from these locations (note it isn't available for the PC version):

PlayStation 4
Xbox One


There's more reason to buy this new take on the old classic than just getting a pre-order perk or a special edition. Don't forget that Hunk and Tofu will be making their triumphant return in all editions of the game.

The remake of Resident Evil 2 will release on PC, PlayStation 4, and Xbox One on January 25. Let us know what version you are planning on buying, and if you are looking forward to finally playing this new version, in the comments below.

Anthem Video Dives into Story, Customization, and Progression Fri, 18 Jan 2019 15:47:49 -0500 William R. Parks

Leading up to Anthem's February release, BioWare has continually given fans a peek at what they can expect from the upcoming multiplayer action-adventure game. Previously, these looks have come through trailers and developer livestreams, and this trend continues with a new video that has recently been shared by the developer.

In the first part of what is presumably a multi-part series, This Is Anthem homes in on several facets of the much-anticipated title. This includes its story as well as how progression and customization work.

While most of these details will not be news to those that have been closely following the game's development, part one of This Is Anthem functions as a nice summary, and it is chock-full of information for those that are not familiar with the game.

As outlined by BioWare's new video, Anthem is set in a hostile world where humanity relies on the use of Javelin exosuits to survive. This powerful armor grants its wearer superhuman abilities, and players will don these suits as they work together to prevent the evil Dominion from taking control of the Anthem of Creation, "the power of life and death, creation and destruction."

In order to undertake this task, players will need to fine-tune one of four base Javelins with loadouts of their own design. Each Javelin has a number of slots for customization, and these slots allow players to alter aspects of their suits ranging from offense to support. Additionally, Anthem offers players the opportunity to save a number of custom loadouts, giving them quick access to several different playstyles.

With a Javelin customized and ready to go, players can choose between a number of options when determining how they will progress through the game. This might mean moving ahead with primary story missions and side quests, or it might mean simply roaming the open world in Anthem's free-play mode.

Whatever they choose, the game's heavy emphasis on multiplayer means that individuals will not need to tackle these tasks alone. Players will get a chance to experience the matchmaking that will facilitate this co-op play in an upcoming demo, and, perhaps, more details will become available in a future episode of This Is Anthem.

John Wick Inspired Katana Zero Poised to Slash Onto PC, Consoles Fri, 18 Jan 2019 15:16:06 -0500 Jonathan Moore

According to numerous reports, Akiisoft's upcoming side-scrolling action title, Katana Zero, might be the John Wick-inspired video game we've all been waiting for. Set to release for PC and consoles this March, Katana Zero is heavily influenced by the revenge film, even if its protagonist is a sword-wielding ninja named "The Dragon." 

While the game does not tie into the John Wick franchise in any tangible way, one look at the demo footage coming from publications like Polygon and Destructoid shows that the game's developer, Tadakuni Amano, is a big fan of twitchy side-scrollers, gratuitous gore, and vengeful assassins. 

In a 2017 interview with TechRaptor, Amano confirmed that was the case; Katana Zero is heavily influenced by revenge films such as Drive, Sin City, and John Wick. Although we've yet to dive into the game ourselves, Katana Zero looks to be a worthy representation of those movies, albeit in a 2D, pixelated format.

Unsurprisingly, the game has also drawn comparisons to the criminally-good Mark of the Ninja and the carnage-heavy Hotline Miami.

Like those titles, Katana Zero's gameplay centers around a mixture of visceral hack and slash action and platforming. The protagonist can also use time-manipulation, which allows the game's them to slow down time and set up attacks as an integral part of the gameplay. Amano has said that this specific mechanic, called Chronos, is both a gameplay and narrative device.

"It gets around the narrative problem of meaningless death in video games, where you die, but you can just come back to life magically," he told TechRaptor. 

Although Askiisoft is not a household name, the company has been developing hard-as-nails platformers for the better part of 10 years. Its first title, Tower of Heaven, was released for web-based PC platforms in 2009, generating buzz from fans and critics alike.

In a 2012 feature, we named Tower of Heaven one of the best flash games ever made, noting its difficulty and score as primary strengths. Since then, Askiisoft has released two more unforgiving platformers, Pause Ahead and OverPowered, both of which are free-to-play flash titles and available on the developer's website. 

For Askiisoft, the neon-tinged tumult of Katana Zero has been a long time coming. While it's hard to pin down exactly when the game began development, we do know that it was first shown at PAX Prime 2015.

In the past three-and-a-half years, the game has been shown off numerous times, gaining the attention of a growing number of fans as well as publishers like Devolver Digital, which on January 16 said it would be working with Askiisoft to bring the game to Steam and currently unnamed consoles in March. 

More information is available on Gamasutra and the Askiisoft website

Atlas First Impressions: An Unfortunate Series of Events Fri, 18 Jan 2019 23:37:08 -0500 Sergey_3847

After officially releasing Ark: Survival Evolved, Studio Wildcard wasted little time  and created a new pirate-themed MMO, titled Atlas, that strongly resembles Ark itself. Currently, the game is available through Steam Early Access, and it has already divided players into two camps: haters and true fans.

Atlas is a huge game, which is capable of hosting 40,000 players at once. The problem is that it's not easy to deliver a smooth gameplay experience to such a large playerbase, and server lag and netcode errors are common.

The reason for these issues is partly due to the massive amount of servers required to host the game's map, and those can desynchronize and throw players out of the game. However, despite these technical issues, Atlas still manages to stay at the top of the Steam charts.

If you want to know whether Atlas is worthy of your time and money, then read our Early Access impressions below. They should help you make a final decision.

The World of Atlas

The map in Atlas consists of 225 separate regions that are seamlessly combined into a world featuring hundreds of islands, big and small. These islands can be claimed by players using flags.

The central part of the map is especially hospitable, as it offers the most comfortable climate for gathering resources and taming creatures. In contrast, the northern and southern regions of the map are too extreme to be accessed during the early stages of the game, and players can simply freeze to death in these locations.

Fortunately, when choosing what type of server one wants to play on, players are given the choice of the region they wish to spawn at. In this regard, Atlas is really beginner-friendly, as it allows new players to choose their destiny from the beginning.

The game starts in the familiar territory of basic survival gameplay. This involves collecting resources that will not only allow you to build your first ship and sail it across the great ocean, but also maintain your vessel and even hire NPCs.

If things go well in these early stages, players will begin experiencing some fantastic multiplayer battles, both on the water and in the sand. However, getting to that point is really difficult due to the chaotic nature of the game

That is, it is extremely hard to survive in Atlas on your own, because, if you can't manage to protect your belongings, everything can change in the blink of an eye. Atlas is not perfect, and even after preparing as well as you can, you can still fail. This makes it almost a necessity to form companies, the equivalent of guilds in many MMOs, with other players.

Life and Death in Atlas

The first few hours of gameplay in Atlas are rather boring, and they boil down to gathering basic resources such as stone, wood, and food. If you aren't used to playing survival MMOs that require spending hours on the most mundane of tasks, then you may get bored really, really quickly.

But is there fun to be had somewhere beyond this initial stage? Well, that mainly depends on how much punishment you can endure, as Atlas is a really unforgiving survival game, which truly rewards only the strongest and the smartest.

In the next phase of gameplay, you will be building a ship and sailing the seas. This comes at a point when you simply can't wait to leave the first island that you've spawned at, but the relief it brings only lasts for a short time, as the space between the islands is just as dangerous as it is on the land.

You can take your time and sail for a few hours searching for a perfect island to build your base on, but, most likely, you'll be attacked and killed during this search. This puts you back to square one, and then you may realize that you've spent your entire day playing the game without making any progress. This is the experience of playing Atlas.

Of course, players with a lot of free time and patience will break through this unfortunate series of events, and, after a third or fourth attempt, they may finally build a competitive ship that can protect itself in the open waters. However, you will die a lot in this game along the way, and there is no way around it.

Get Rich or Die Trying

The mindset of many players in Atlas simply revolves around making life difficult for other companies. This causes Atlas to quickly turn into a mess of a game, which is cruel to every party involved.

For example, on PvP servers, every piece of land is already occupied by extremely protective players. This means that you must agree to pay taxes for everything that you do in order to be able to play the game at all.

Additionally, Atlas's servers work 24/7, and offline raiding is possible. As such, many other companies will want to take away your stuff while you're offline, and it is optimal that at least one of your teammates always stays online to check for attackers. But how many players can dedicate so much to a game? 

Without a full-time lookout, the only way to leave your game safely is to build a ridiculously well-defended base that would take many hours of raiding just to get inside. Some players simply won't want to deal with that and may leave you base alone, however, there is another problem: ships can easily be torched and left burning. Unfortunately, there is no cure for this disease.

These reasons are why offline raids are so frustrating, as one such raid can leave you with no base and resources. The developers need to address this as soon as possible.

Of course, some of these issues can be avoided by playing on a PvE server, but MMOs are meant to be played for online interactivity and not as single-player experiences. While it is good to learn all of the basics on a PvE server, some players will not want to miss out on the PvP experience completely.

Final Thoughts

Does Atlas have the potential to be a great game? Absolutely, but so much needs to be done, and private servers are not the solution simply due to the huge number of players that are needed to fill the game's massive world.

The developers simply needs to change the rules of the game, with a focus on making the gameplay less boring and frustrating. Additionally, people that come online need to feel good about starting another gameplay session, rather than worrying if all of their stuff has been taken by raiders while they were offline.

Until the right solution has been found, Atlas will keep suffering from a split playerbase syndrome. Players who love the chaos of Atlas will come in just to have fun, while others will be frustrated to such lengths that they may not even look at the company's next project.

One would've thought that Project Wildcard would have learned a lesson or two from Ark, but it looks like it just can't nail the right formula yet. Let's hope that the company can make some good decisions for the game this year, or else Atlas will experience the same fate as many other failed MMOs.


  • Huge open world


  • Lack of PvE/PvP content
  • Offline raiding
  • Network lags and errors
Devil May Cry 5 Pre-Order and Edition Guide Thu, 17 Jan 2019 22:43:56 -0500 GS_Staff

The release of Devil May Cry 5 may be a little more than a month away, but it's never too early to pre-order and secure your day-one copy. Like many games, Devil May Cry 5 is available in several editions, and pre-order bonuses are available.

The following guide contains information about these pre-order bonuses as well as the extra content available in each edition. There are also store links provided for each edition, broken up by platform, to help you easily get from A to B. 

And for those unsure about picking up the latest installment in the franchise, Capcom has confirmed that a new demo will release on February 7 for PS4 and Xbox One.  

Devil May Cry 5 Pre-Order Bonuses

As expected, each retailer and storefront taking DMC 5 pre-orders has its own pre-purchase bonuses. The list below breaks down what early-bird extras you can expect from each of them. 

  • All editions: No bonuses.
Best Buy
  • All editions: Five alternate in-game costumes.
  • Standard Edition: Five alternate in-game costumes.
  • Deluxe Edition: Five alternate in-game costumes, 100,000 red orbs.
Microsoft Store
  • All editions: Five alternate in-game costumes, Buster Arm early access.
  •  All editions: No bonuses.
PlayStation Store
  • Standard Edition: Devil May Cry 5 theme, five alternate in-game costumes.
  • Deluxe Edition: Devil May Cry 5 theme, five alternate in-game costumes, and 100,000 red orbs.

Devil May Cry 5 Editions

There are three versions of Devil May Cry 5 available: a Standard Edition, a Deluxe Edition, and a Collector's Edition.

The Standard and Deluxe Editions are available on PlayStation 4, Xbox One, and PC, while the Collector's Edition is only available on PlayStation 4 and Xbox One.  

Standard Edition

The Standard Edition of Devil May Cry 5 retails for $59.99 and can be purchased both physically and digitally. The Standard Edition comes with the game, and that's it. There is no additional content with this edition. 

Buy this edition from the retailers and storefronts below: 

PlayStation 4
Xbox One

Deluxe Edition

Devil May Cry 5's Deluxe Edition comes with the base game and a handful of extra goodies. This edition retails for $69.99 and comes with:

  • Four alternate weapons for Nero (Mega Buster, Pasta Breaker, Sweet Surrender, Gerbera GP-01)
  • Variant weapon for Dante (Cavalier R)
  • Alternate style rank announcers
  • Alternate title screen announcers
  • Behind-the-scenes pre-viz live-action cutscenes
  • DMC1 Battle Track trio 
  • DMC2 Battle Track trio 
  • DMC3 Battle Track trio 
  • DMC4 Battle Track trio 
  • Variant packaging (physical only)

Buy this edition from the retailers and storefronts below: 

PlayStation 4
Xbox One

Collector's Edition

While not as expensive as some other collector's editions, DMC5's Collector's Edition retails for $150 on both the PS4 and Xbox One. It is not available for PC.

This edition comes with the base game, all of the bonuses found in the Deluxe Edition, and the following items: 

  • Replica motorhome model
  • Art book and notes from Nico's workbench
  • Premium pin and bumper sticker
  • 11in. x 17in. exclusive cloth print

Buy this edition from the retailers and storefronts below: 

PlayStation 4
Xbox One


Set two years after the events in Devil May Cry 2, DMC 5 has three playable characters: Dante, Nero, and V. The game runs on the RE Engine and is directed by Hideaki Itsuno, who confirmed that it will "take approximately 15 hours" to complete for the average player. 

Devil May Cry 5 will release March 8 on the PlayStation 4, Xbox One, and PC. 

Why it Matters that Hunk and Tofu Return in the RE2 Remake Fri, 18 Jan 2019 00:45:55 -0500 Joshua Broadwell

Resident Evil is a storied franchise with countless main and spinoff characters. Among the most interesting though are Hunk and a giant block of tofu called…Tofu, and it seems that they will return in the upcoming Resident Evil 2 remake.

For the uninitiated, if players of the original Resident Evil 2 complete the game meeting strict criteria, they find two separate minigame campaigns at the end: one for Hunk and one for Tofu. Hunk’s offered a new take on the story, while Tofu's came with a huge challenge.

Upon hearing that they will return in the Resident Evil 2 remake you may be tempted to say "that’s great" and move on. However, including Hunk and Tofu is a smart business move from Capcom for more reasons than just tickling fan's nostalgia strings. 

More for Your Money

It’s no secret that expectations for games have changed drastically over the past 20 years.

Back in the 1990s, most games tended to be fairly short (with the exception of the beast that was Dragon Warrior VII). Even legendary titles like Final Fantasy VII were roughly half as long as many of today’s RPGs and open world games. 

Furthermore, the price of games was substantially different. For many of us, $30 or $40 in 1998 wasn’t too bad, especially since we probably didn’t buy as many games anyway (and many didn’t even buy their own consoles thanks to mom and dad).

Spending full price on a short game was just what we did.

However, paying $60 for a game, after forking out several hundred for a console, sparks a bit of controversy now, as any cursory glance through online forums will show. Whether you attribute it to inflation, changes in values, or whatever else, people have very definite expectations for what justifies charging full price for a game.

It goes almost without saying that a full price remake of Resident Evil 2, even with updated graphics and altered controls, would fall in that controversial category if it were just a vanilla remake.

The main story in the original game can be completed in under 10 hours, and such a short campaign could draw fans’ ire after they have paid $60 for the remake. Just look at the response to Lara Croft’s recent Tomb Raider outings as an example.

Keeping Hunk and Tofu's campaigns in the Resident Evil 2 remake extends the experience and prevents the need for DLC to expand the story and players’ enjoyment. It’s a solid reason to keep playing the base game after finishing the campaign, and, more importantly, it gives players a reason to try harder in the main game.

Assuming the remake treats Hunk and Tofu’s segments the same as the original, you’ll need to play your best during the main game to access them, earning at least a B rank in one and an A in the other. If 100% completion is your goal, or you just want to see all the extra content, suddenly, a shorter campaign is a bonus, as it will be easier to meet these criteria than it would be in a longer game.

Plus, both Hunk and Tofu's campaigns in the original release offer a substantial challenge, especially the Tofu campaign. This will give players that have refined their skills in the base game more to enjoy.

More for the Story

Hunk and Tofu's minigames help provide a different perspective on Resident Evil 2's story as well — mostly Hunk's, of course.

As a loyal Umbrella soldier/mercenary, Hunk witnesses the catastrophe that leads to Raccoon City’s destruction from a different viewpoint. This is an excellent way to ease newcomers brought in by Resident Evil 7 into the series lore, and, in general, Resident Evil 2 is the perfect entry point for understanding the wider conflicts in other Resident Evil games.

However, it’s likely that Capcom has more in store for Hunk and Tofu than simply adding the original minigames. One indicator is that Capcom has only teased that Hunk and Tofu will appear in the game instead of mentioning that their minigames are making a comeback directly.

Indeed it seems that Capcom might have several surprises in store for fans with the Resident Evil 2 remake. This includes the officially revealed Raccoon City Orphanage area, and datamining has found character data for a wide variety of previously not-present characters such as Chris Redfield and, surprisingly, Ethan Winters.

This could all pertain just to some additional mode, of course, and not be story related at all. Or, Capcom could be using the remake as a way of expanding the game's lore further, tying up loose ends and making a generally more coherent experience for old and new fans alike.

If so, it makes sense we’d see a lot more about Hunk. And who knows? Maybe Tofu will even have its own plot significance as well.

If Blizzard's Job Listings Are Any Indication, Diablo 4 Is On The Way Thu, 17 Jan 2019 14:33:30 -0500 QuintLyn

When BlizzCon 2018 took place in November, Diablo fans were expecting something big. Perhaps there'd finally be another expansion for Diablo 3, or maybe Blizz was ready to announce Diablo 4. Either way, most fans were hoping to continue the story.

Of course, fans didn't get exactly what they were expecting and, well, Blizzard's Diablo Immortal announcement didn't go over exactly as planned.

While the existence of the game shouldn't be a problem on its own since there's certainly a market for it, making it the headline announcement at BlizzCon was a huge miscalculation by the company.

It made long-time fans of the PC and console versions of the game feel they were being shafted in favor of a new mobile audience one that technically didn't even exist at the time.

However, Blizzard did promise that there are a few Diablo related projects in the pipeline. They even hinted before BlizzCon that fans wouldn't be seeing anything about Diablo 4 at the conference, but that it would instead happen sometime in the future.

As it turns out, there is, in fact, a Diablo game for PC and consoles in the works. We know this thanks to a job listing on the Blizzard careers page looking for a quest designer that has experience with PC and consoles for an unannounced Diablo project.

Now, before we get ahead of ourselves: No, we don't know for certain that this is Diablo 4. It could be a Diablo 3 expansion  or something else.

But considering how long it's been since the last D3 expansion, it seems most likely that this project would be a new game. And while Blizzard may not seem to be making all the best choices as of late, it's hard to imagine the company producing another Diablo game that's not the one fans have been clamoring for.

Is there anything else we can glean from the quest designer job listing?

Unfortunately, not really. For the most part, it's pretty much what you'd expect for a listing related to Diablo: The company's looking for someone who knows how Blizzard storytelling works, understands quest design, can work in the dark fantasy and gothic horror genres, and has experience writing for RPGs.

One thing we do know, however, is this job is for a game project, and not a Netflix series.

Ace Combat 7: Skies Unknown Review — VR is Lacking, But a Welcome Addition Anyway Thu, 17 Jan 2019 23:48:08 -0500 Ty Arthur

Somehow, it has been six years, and a whole console generation, since the previous Ace Combat game hit shelves. We were overdue for a new iteration, as plane technology and aerial warfare have undeniably advanced in the intervening years, and now we have it in Ace Combat 7: Skies Unknown.

It isn't just new planes and enhanced weaponry that sets Ace Combat 7 apart from the previous games in the franchise though, as, this time, the series has a major ace up its sleeve: a VR mode.

VR Flight School Crash Course (With A Side Of Vomit)

Although not a VR-only game, the VR sections are a welcome addition to Ace Combat 7, and their inclusion put the game on our list of most anticipated PSVR titles due to launch in 2019.

These handful of virtual reality missions will be exclusive to the Playstation 4 until 2020, at which point they will presumably unlock for the Steam version as well.

Gotta Learn To Walk Before You Can Fly

While the ability to soar at supersonic speeds above the landscape in VR (while constantly looking around to admire your various panels and scan for bogeys) is a thing of beauty, there are some big limitations in Ace Combat 7.

To begin, there's oddly no tutorial for the VR missions. After a brief look around the cockpit and being towed through the bowels of an aircraft carrier, you are off on your first sortie against hostile planes.

If you aren't a flight simulator pro, do yourself a favor and learn from my mistake: play some non-VR missions first to master the flight mechanics before jumping into VR missions. I didn't do that, and I greatly regret my poor decision.

These normal campaign missions will teach you how to utilize the radar and quickly lock onto different targets, but there's a much more important reason to play the non-VR mission's first.

That is, if there's sudden, constant changes in direction and speed, VR, in its current form, is very prone to causing nausea  If you don't know how to properly level off, move horizontally with the yaw, and perform a combination of wide passes and tighter, higher speed turns in Ace Combat 7, you will find yourself getting actively sick.

In my haste to get a proper VR cockpit experience, I was so nauseated by the end of the first mission that I had to throw the headset off and run to the bathroom to empty the contents of my stomach. No joke. I feel like I've been through real flight school now. 

Air Combat Gameplay Redefined

When you've got the movement mechanics down though, the VR missions in Ace Combat 7 are a ton of fun. Aerial dogfights are a totally different experience from playing them in first-person view, increasing the tension created by the beeping red lights and auditory warnings about missile locks.

The immersion created by VR also enhances the sense of accomplishment as you learn how to outmaneuver enemy aircraft and take them down with missiles or well placed bursts of machine gun fire, ultimately becoming the apex predator of the sky.

Unfortunately, there isn't a large amount of content to play through in VR mode. It isn't as limited as Gran Turismo Sport's sad VR element, which only lets you race against one single other car in VR mode, but it is noticeable within this full-scale game.

Specifically, you only get about three hours of playtime out of Ace Combat 7's VR campaign. It beats the Call Of Duty space jackal PSVR demo to be sure, but it still may leave PS4 players wanting a more sizable VR flight experience.

Thankfully, you can unlock a free-fly mode if you just want to experience the wide open sky and see the landscape passing by below after completing the missions.

Separately, I was left wondering why the developers didn't implement PS Move controller support. It may have been difficult to program proper tracking, since, obviously, they don't remain stationary like a traditional flight simulator controller, but using the Move controllers (as the control stick for movement and side stick for thrust) really would have increased the immersion factor.

The Non VR-Experience

For those who aren't buying Ace Combat 7 for the VR missions and just want a high-end flight combat simulator, you are in for a treat.

With an expert mode for more realistic flight and varied missions switching between air and ground targets, you won't be lacking for content or challenge like in the VR mode.

Re-Playability Through Unlockables

There's reason to re-play the campaign as well (or just skip over to multiplayer if you don't care about canned missions), and that's the equipment tree. 

With new aircraft, special weapons, and even individual parts to customize, you could be playing for weeks before running out of content. To move along that tree, you have to earn points by completing campaign missions or performing well during matches in multiplayer mode.

Unlocking new equipment on that tree is crucial in some missions, particularly when you need the ability to target multiple planes at once or have to destroy ground facilities and then quickly switch over to dealing with enemy air support.

Single-Player Focus

I've always been more of a single-player guy myself, preferring an unfolding story to an endless stream of pointless death matches, and I wasn't disappointed on that front.

For a game about aerial dog fights and customizing your ultimate fighter jet, there is a surprising amount of storyline in Ace Combat 7.  Some twists and turns pop-up as well, and they make you want to know what will happen next in this battle between two fictional warring nations and the pilots stuck in the middle.

While you don't got clobbered over the head with political commentary or anything, the game does manage to bring up some real world technological worries. In particular, the prevalence of unmanned drones, the need to develop space elevators, and a looming energy crisis are all central themes.

The Bottom Line

  • VR mode
  • Engaging story
  • Lots of replay from unlockables
  • Great plane movement mechanics
  • Multiplayer matches
  • VR mode is sadly very limited
  • No Move controller support
  • For the most authentic experience, you'll want to drop an extra $110 on the Thrustmaster T. Flight Hotas 4 flight stick controller released specifically for Ace Combat 7

Long story short, if you love flight combat simulators, you are going to love Ace Combat 7: Skies Unknown regardless of if you prefer a single-player campaign or multiplayer dog fights.

The VR mode is a very welcome addition for PSVR owners, although, sadly, its much more limited than the main story campaign or the multiplayer combat.

If you don't already own the PSVR equipment, I can't say that Ace Combat 7 will be the deciding factor to make you drop the cash, but existing owners should definitely give it a shot.

Rather than the limited content being a huge downside though, it essentially just makes me want more VR flight games to arrive in the future. Hopefully, this is just a taste of things to come.

Power Rangers: Battle for the Grid Announced Fri, 18 Jan 2019 01:15:05 -0500 Erroll Maas

Hasbro, Lionsgate, and developer nWay have announced a new Power Rangers game, titled Power Rangers: Battle for the Grid, for Nintendo Switch, PC, PlayStation 4, and Xbox One.

Power Rangers: Battle for the Grid has been said to be a "highly approachable" fighting game with a streamlined combat system and simplified controls. The new title will feature a variety of heroes and villains from the franchise, but the Mighty Morphin' Red Ranger, the Mighty Morphin' Green Ranger, the Super Megaforce Yellow Ranger, and Lord Drakkon are the only characters that have been confirmed so far.  

Power Rangers: Battle for the Grid will also feature online multiplayer where players can compete against their friends and others to test their skills. Additionally, the game will feature cross-play and cross-progression between the Nintendo Switch, Xbox One, and PC versions.

The Standard Edition of Power Rangers: Battle for the Grid will cost $19.99, while the Collector's Edition will cost $39.99 and include three additional characters (and their stories in Arcade Mode), an additional warrior skin, and character skins for Lord Drakkon Evo II and the Mighty Morphin' Pink Ranger. Players who pre-order either version will also receive the Green Ranger V2 skin, which first appeared in the Superpower Beat Down YouTube series. 

nWay's previous game based on the franchise, Power Rangers: Legacy Wars, was released for iOS and Android on March 23, 2017, and it featured characters from throughout the franchise's history. Legacy Wars even featured Ryu, Chun-Li, and M. Bison from the Street Fighter franchise as guest characters, with Ryu getting a Power Coin of his own and becoming the "Ryu Ranger."

Power Rangers: Battle for the Grid  will be available April 2019 for PC, PlayStation 4, Nintendo Switch, and Xbox One. Interested players can find more information on the Power Rangers: Battle for the Grid website.

EA 'Fully Committed' to Star Wars Despite Recent Pivot Thu, 17 Jan 2019 11:08:29 -0500 Jonathan Moore

The past 36 hours have been somewhat of a whirlwind for Star Wars video games. EA, who holds the exclusive rights to develop games within the Star Wars universe, has reportedly canceled one project and started another, albeit on a "smaller scale." 

Following a Kotaku report from January 15 detailing that EA had canceled project Orca at its Vancouver studio, a company spokesperson told Variety in a statement Wednesday that the company was "fully committed" to Star Wars.

There’s been speculation overnight about one of our Star Wars projects. As a natural part of the creative process, the great work by our team in Vancouver continues and will evolve into future Star Wars content and games.

We’re fully committed to making more Star Wars games, we’re very excited about Star Wars Jedi: Fallen Order from Respawn, and we’ll share more about our new projects when the time is right.

While EA has yet to officially confirm the cancellation of project Orca, anonymous sources familiar with the situation have told Kotaku that the cancellation is all but certain, with the Vancouver team pivoting its resources to a new, smaller project. According to those reports, EA put the kibosh on Orca to meet a tighter release window, presumably one that sees a release within the next year or two. 

Orca, originally code-named Ragtag, was to be an action-adventure game similar to those in the Uncharted series. The game began development at Visceral Games but shifted to EA's Vancouver studio when Visceral was closed in late 2017, where it underwent significant changes. 

As stated by the sources that spoke with Kotaku, those changes shifted Orca to a more open-world design that consisted of both single-player and multiplayer elements. Although it would contain both new elements and some of those found in Ragtag, not much else about the project is currently known. 

Since acquiring the exclusive rights to develop and publish Star Wars games in 2013, EA has done very little with the property, releasing only two Battlefront games in the past six years. While there are myriad factors that have contributed to EA's languid development pace, it's certainly disappointing that the company has not made better use of the storied IP. 

Notoriously, the Battlefront games have seen their fair share of controversy, from loot boxes to poorly implemented leveling systems. Despite how fun Battlefront 2's campaign was to play, many fans were displeased by its presentation — and that the first single-player Star Wars experience to be released after EA acquired sole rights to publish games under the IP came in a multiplayer-centric title. 

What's next for Star Wars games? EA-owned Respawn Entertainment is currently working on Star Wars Jedi: Fallen Order. Set to release later this year, the title is "a brand-new action adventure game which tells an original Star Wars story around a surviving Padawan [sic] set shortly after the events of Star Wars: Episode III - Revenge of the Sith."

Time will only tell if Fallen Order survives EA's stringent development gauntlet — and if it delivers the single-player experience fans have been craving for more than a decade. 

More details can be found on Kotaku and Variety

MtG: 11 Best Ravnica Allegiance Cards for Standard Thu, 17 Jan 2019 13:39:49 -0500 Sergey_3847


Fireblade Artist


Lately, Viashino Pyromancer has been included into many Rakdos Aggro lists for its ability to deal two damage to opponents. But now there is a card that is far more effective than Pyromancer.


Fireblade Artist not only has Haste, which allows it to attack on play, but it can use redundant tokens and convert them into damage. That is a far more effective use of two mana in Rakdos and Mardu lists, so be sure to replace your Viashino Pyromancers with this little devil.




That is all on the 11 best Ravnica Allegiance cards for Standard format, and for other Magic: The Gathering guides, check out the related content below:


Teysa Karlov


Teysa is tailor-made for all those Afterlife cards that you can now play in token-based decks. If any of your cards have Afterlife 2, then Teysa will create four tokens instead of two and will give them Vigilance and Lifelink, which can be quite overwhelming.


Teysa and Judith will work amazingly together in Mardu token lists, which can go wide very quickly. This kind of board will look so threatening that you may see opponents quit just out of sheer desperation.


But that is not the only possible combo you can achieve with Teysa Karlov, so just keep experimenting until you find the right balance.


Priest of Forgotten Gods


This little cleric does a lot of things at a small cost. If you're in the business of making tokens, then it will be really easy to utilize all of these abilities for maximum effect.


Start with a target player losing 2 life, which doesn't seem much at first. you'll find that if you're able to stack at least three to four of those, then lifedrain quickly stacks


After that, an opponent needs to sacrifice a creature. If they aren't playing any tokens, then it's going to be really hard for them to give up any of their threats.


Lastly, you get to draw a card and add 2 black mana to your pool, which may let you cast another Priest or a cheap spell.


Rix Maadi Reveler


The Spectacle cost of this card is similar to the Modern staple card, Bedlam Reveler. That card has done a lot of damage in the Modern format, which may signal that Rix Maadi Reveler will have a similar impact on Standard.


For the best effect, one needs to play Rix Maadi with no other cards in hand — or at least with an extra land. It's a perfect looter for aggressive Rakdos and Mardu lists.


But of course, it can be just as effective in Mono Red lists that need to cycle through a bunch of lands in order to find the right answer at the right time.


Theater of Horrors


It's really easy to get lost in the wording of the rules on this card. But when you understand what it's all about, you will see just how effective this enchantment can be in Rakdos and Mardu Burn decks.


Theater of Horrors basically lets you draw an additional card each turn, but you can play those cards only if you've dealt damage to your opponent this turn. That means you could stack cards from your library and wait for the best moment to play them.


You can also choose from among the exiled cards which ones you want to play, and that gives a huge advantage in the latter stages of the game.


Gruul Spellbreaker


Jund has been one of the most impressive archetypes in Modern MtG for many years. But for some reason, it never took off in Standard. But times have changed, and you can start playing Jund in Standard with complete confidence.


Gruul Spellbreaker and Rhythm of the Wild will instigate a series of events that will put an opponent in a rather difficult situation. Rhythm of the Wild can give all the creatures you play Haste and Gruul Spellbreaker will protect them from that pesky Settle the Wreckage AoE.


Then, in the latter stages of the match-up, you can start pushing forward such threats like Carnage Tyrant and Ghalta just to ensure another easy victory.


Tithe Taker


Death and Taxes in Standard is now a possibility because of this little annoyance named Tithe Taker. The card not only pushes your opponents back for one turn, but it also has Afterlife, as if the taxing ability wasn't enough.


Orzhov and Mardu Token lists will definitely want to have a full set of Tithe Taker. But other decks that run white humans would want to include at least two copies of it for ruining opponents' single-target removal spells and AoEs.


Some of the control decks would surely benefit from a few copies in their sideboards as well because it contests against other control match-ups.


Incubation Druid


Mana producers are just as valuable as token producers in certain decks. Incubation Druid is a very powerful mana generator that can help Adapt itself on turn-four, and then keep pumping out three additional mana each turn.


Obviously, this kind of card should go into Bant and Temur lists that rely on ramping up and pushing out big creatures, such as Hydroid Krysis and Skarrgan Hellkite. But there is also a big chance of winning with the help of Simic Ascendancy.


In any case, Incubation Druid is a fantastic card for any ramp deck enthusiasts, so watch out for this little Elf at your next Magic event.


Hero of Precinct One


Token producers have always been some of the most sought-after cards in Magic: The Gathering. While Hero of Precinct One has a very specific ruling when it comes to generating tokens, it isn't hard to see where this card could do wonders.


Again, think of Mardu lists that run a lot of cheap golden creatures, such as Boros Challenger, Fireblade Artist, and Swiftblade Vindicator. Every time you play these cards, a Hero will put one token on the board, and keep doing so until you build up a small army.


Then, you can play Judith, the Scourge Diva and buff all of those tokens with an attack power. 


Judith, the Scourge Diva


If the idea of burning your opponents down with the help of spells doesn't sound too exciting, then you could focus on an alternatively aggressive approach, except with the help of creatures.


Rakdos and Mardu Aggro lists that run a lot of cheap creatures, such as Fanatical Firebrand and Legion Warboss, will have a blast playing Judith. She can buff all those tokens with haste and win through sheer pressure. And if one of the non-token creatures dies, then you can use her second ability to ping your opponents for even more damage.


This type of gameplay requires a bit more strategic thinking than your typical Burn deck, but that's what makes it so much more fun.


Skewer the Critics


Burn decks have a new addition to Standard lists in the form of Skewer the Critics. This little spell has a Spectacle keyword that makes it as cheap as one red mana, which can be easily triggered by a series of other cheap burn spells, such as Shock and Lightning Strike.


If you're running Wizards in your deck, then you could also add a full set of Wizard's Lightning to an already explosive recipe.


As a matter of fact, Skewer the Critics allows you so many burn spells that there is simply no way your opponents will be able to counter them all.


Aggressive token-based decks, or "Weenies," have been dominating Magic: The Gathering's Standard format since the release of the Guilds of Ravnica.


With what we know, it looks like Ravnica Allegiance will not stray away from the paradigm. Consequently, it's safe to expect a lot more tokens in Standard; combinations like Rakdos, Orzhov, and Mardu will be common.


There are a few other options as well, but tokens will keep dominating this season just like last season.


If you're trying to figure out which archetypes to play at your next Magic event, then here are a few suggestions of cards that may take the brightest spots in many Standard decks to come. 

Metro Exodus Gameplay Video Showcases Open World Wed, 16 Jan 2019 22:12:36 -0500 William R. Parks

With Metro Exodus, 4A Games looks to expand the scope established by previous entries in its post-apocalyptic, first-person shooter franchise. Part of this expansion takes the game's action above ground into what has been described as an "open world," and a newly shared video sheds some more light on what exactly that means for the game.

Recently, Polygon was given access to a portion of one of Metro Exodus' chapters and the online publication has since uploaded a video of parts of that experience. With the video, viewers get an opportunity to have a real look at how the game's open world has been realized, and, as Polygon notes, it appears to be "pretty desolate."

That is, Metro Exodus' open world does not seem to be filled with hordes of enemies or random events — things that are customary in many traditional open world RPGs. Instead, it appears to function as a vast and beautiful wasteland for players to navigate as they make their way to mission objectives and the familiar corridor-style gameplay the series is known for.

For some players, the term "open world" is sure to evoke a specific image, one that is closely aligned with games like those found in the Fallout franchise and The Elder Scrolls series. While Polygon's report does suggest that Metro Exodus will feature a navigable over-world that allows players to make choices about what location to visit next, this is not exactly in keeping with what can be found in these massive open world RPGs.

This information may leave some individuals that have been following the game's development cold, as the promise of an open world has certainly drawn new eyes to the franchise. However, others may be happy to know that the next Metro entry is fundamentally sticking to its roots amidst the expanded gameplay options presented by its over-world.

That said, Polygon's video only offers a brief look at the new first-person shooter, and, of course, the experience may vary throughout the game. Fortunately for those looking for more details now, an ongoing behind the scenes documentary may just be the perfect opportunity to get a better understanding of Metro Exodus prior to its release.

More details on the featured gameplay footage can be found on Polygon.

Bandai Namco and V Jump Tease Upcoming Dragon Ball Z Action RPG Wed, 16 Jan 2019 16:11:30 -0500 QuintLyn

It looks like fans of Dragon Ball Z have plenty to look forward to this year in the gaming arena. Not only can they expect updates to Dragon Ball Fighter Z, which include the introduction of the Warrior from Universe 11, but there is also a new Dragon Ball Z action RPG in the works.

The new project, currently titled Dragon Ball Game Project Z Action RPG, was teased first on the V Jump Twitter account and later shared by Bandai Namco.

The Microsoft translation of V Jump's tweet is a bit shaky, but it seems to promise a large universe. Bandai Namco's tweet promises that the game will focus on the "world of Dragon Ball Z." 

As fans of the manga and anime can confirm, that's a pretty vast universe not just covering a landscape that always seems to have more land to explore every time you turn around, but also a large array of different worlds and dimensions. Depending on the scope of the game, players may find themselves exploring everything from Earth to Namek to the various dimensions of the afterlife.

Of course, we really can't tell exactly how this will all shake out based on two little tweets, and we will have to wait until the developers are ready to share more information with us on the game. But it will be interesting to see if the upcoming action RPG consists of new adventures or is a retelling of the stories fans of the series are already so familiar with.

The only thing that does seem confirmed — in the V Jump tweet anyway is that Goku will be in it. 

MtG: 11 Most Expensive Ravnica Allegiance Cards Wed, 16 Jan 2019 16:46:07 -0500 Sergey_3847


Biogenic Ooze

  • Current price: $7.57
  • \n

It seems unlikely that the Ooze lord will make it in constructed formats, but it is definitely an excellent limited card. The current price is mostly due to the charming idea of Ooze tribal, but you can be sure that as soon as this enchantment is over, the market will set its price right where it should be.


Don't expect this to stay in the price range of $7 to $8, as only players that want to tell stories of buying a really expensive Ooze lord for laughs will be paying this price.




The prices presented in this article are subject to change in correspondence with the needs of the Magic market.


Please, be sure to regularly check the prices online in order to have a complete understanding of the trends, and stay tuned to GameSkinny for more Magic: The Gathering card lists!


Angel of Grace

  • Current price: $16.98
  • \n

One question that many constructed players are asking themselves is whether this card will be more viable than Lyra Dawnbringer.


Some players don't like that it has only four toughness, which makes it vulnerable to something as simple as Lava Coil. On the other hand, it not only adds life to your health pool, but it literally prevents you from losing a game.


Taking all this into account may mean that you want to run one copy of Angel of Grace alongside a copy of Lyra in your deck, and you may want a couple more in the sideboard. Both Modern and Standard players will find themselves in situations where they will really need protection from losing the game, and Angel of Grace will be able to provide exactly that.


Kaya, Orzhov Usurper

  • Current price: $9.38
  • \n

Dovin isn't the most underwhelming planeswalker in the set — that award goes to Kaya instead. Many players don't even consider it a main deck card, which is understandable.


Sideboard cards like this almost always end up on the lowest market shelves amongst the rest of cheap planeswalkers, costing in the range of $1 to $2.


However, Modern players may find this card more interesting than Standard enthusiasts. It does deal with early Aether Vials, which is a bane of the Modern format, so there is some room for a price increase here. That said, don't expect much from this planeswalker after release.


Domri, Chaos Bringer

  • Current price: $16.20
  • \n

Domri is undoubtedly the most powerful planeswalker in Ravnica Allegiance. After Dovin, and his less than remarkable abilities, Domri looks like a true leader of the pack.


The Riot ability is really strong and will make any game against control decks fun to play. So if you're tired of constantly failing against all the Teferi-based decks, then be sure to pre-order a full set of Domri, Chaos Bringer.


Many players have already done so, which launched the card's price into the stratosphere, and it will most likely keep going up until the $25 to $30 limit.


Seraph of the Scales

  • Current price: $7.21
  • \n

This angel is not nearly as good as Rekindling Phoenix, but it is priced well for what it is. The Afterlife ability is really strong, and here it creates two spirit tokens, which can become a game changer at certain points.


It's a decent attacker and blocker for both Standard and Modern angel tribal decks that already play Shalai and the rest of the crew. However, it could probably just be a rare instead of mythic, which would put it in the range of $5.


As of now, it stands at the price of $7.21, which is probably the right price for it until the market decides to see it for what it really is: a $5 rare angel.


Dovin, Grand Arbiter

  • Current price: $12.02
  • \n

Dovin is a very unique planeswalker, which makes a lot of Magic players simply uncomfortable. It's really hard to evaluate a card like this without properly testing it in the field.


It's difficult to fit it in Jeskai Control, due to the inclusion of Teferi, and it is not good enough to put it in aggro lists either. But it's a planeswalker, and it has a certain value just because of that fact alone.


If competitive formats deny Dovin its rightful place, then it may go straight into the EDH market, where it has a chance of staying at a decent price point.


Prime Speaker Vannifar

  • Current price: $14.84
  • \n

Combo cards are always extremely hyped at the early stages of any new expansion. The same was the case with Vannifar, which started its journey at $22 a piece and has now dipped significantly.


Modern players want this card in their Kiki-Jiki and Saheeli lists, but those decks work well without it, so there is no guarantee on Vannifar's price moving forward. That is, it could be a big hit, but it will most likely turn out to be just another generic combo piece.


As it currently stands, the price of Vannifar will drop even further, well below the $10 mark, even if it's good. And if it turns out to be redundant, then expect an even harder push towards the $5 threshold.


Hydroid Krasis

  • Current price: $8.91
  • \n

Here is another mythic rare with potential and a wall of text. The Simic color pair wants to rely on ramp most of the time, but in this case, it looks like the X could be as low as 4 and still be very powerful.


It's just enough to evade Ritual of Soot while drawing you two cards for some more action. Also, the "when you cast this spell" line guarantees life gain and card draw even if it gets countered, which is a really neat way to evade counterspells.


On the other hand, Hydras as a tribe have never played any significant role in Magic: The Gathering, so it's unclear whether the price will go up or down from this point.


Spawn of Mayhem

  • Current price: $15.05
  • \n

This demon does a lot of things, but its main selling point is the Spectacle keyword that allows you to cast a 4/4 flier for only three mana. If you happen to have it in your opening hand, that's a very strong start on turn three.


Mostly aggro players will want to see it in their decks, especially the Black-Red Aggro lists that have been dominating the top tier of Standard. The other two abilities, pinging and adding counters, can be used for some neat trickery too.


It's an all around good card with some excellent stats, and if it does happen to stay in the Rakdos Standard decklists, then it can double up in price pretty easily.


Skarrgan Hellkite

  • Current price: $7.79
  • \n

The Riot ability on this dragon basically allows you to turn it into Glorybringer, a powerful dragon with haste. But the other ability is also pretty good, as it lets you ping your opponent and their creatures, which is great against all token decks.


Temur decks in Standard will take this one alongside Biomancer's Pet, which will make the activated ability cost two times less. This opens up doors for some significant combos, especially with all the enraged dinosaurs in the format.


However, even with all its power, Hellkite will most likely settle around the $5 threshold and stay there just like the rest of its brothers and sisters from the past.



  • Current price: $8.10
  • \n

Due to its instant-speed, the biggest takeaway form Electrodominance is its ability to put any creature, enchantment, artifact, or otherwise onto the battlefield whenever you feel like it.


This card will most likely see play in Jeskai Modern decks that run Teferi. Imagine a scenario where you kill one of your opponent's threats with five toughness and put Teferi into play for free. Sounds pretty strong, doesn't it?


Grixis lists will also have it included in both the Standard and Modern formats, so it's definitely going to see a significant increase in price — think the range of $15 to $20 in the next couple of months.


As soon as spoilers for Ravnica Allegiance cards started to appear, the Magic: The Gathering community was immediately focused on the new combo possibilities with cards like Persistent Petitioners, High Alert, and Prime Speaker Vannifar.


But these cards aren't the only exciting choices in the Ravnica Allegiance set, as there are plenty of other truly powerful cards such as Domri, Chaos Bringer and Spawn of Mayhem. These cards may not create entirely new archetypes, but they will surely become staple choices in many top-tier decks.


As per usual, most of the new cards in Ravnica Allegiance will fall below the $1 threshold, and only a handful will stay strong on the market. Here you will find a list of which cards are currently the most expensive from the set with a short analysis of their possible trending.

EA Doesn't Care About Star Wars, Another Canceled Game Proves It Wed, 16 Jan 2019 12:22:05 -0500 Jonathan Moore

Update 1/17/19: EA has released a statement saying it is "fully committed" to Star Wars games. The original story follows. 

In a move that is as unsurprising as it is painful, EA has, according to multiple sources familiar with the project, canceled yet another Star Wars title. As first reported by Kotaku yesterday, the unnamed, open-world game was being developed by EA Vancouver, which took over development of the title after Visceral Games was shuttered more than a year ago. 

Since the game changed hands in 2017, details on its characters, mechanics, and place in the Star Wars universe have been essentially non-existent. From various reports, it's evident that Vancouver had scrapped nearly all of Visceral's Ragtag, the code name by which the project was originally called, and started on something mostly new.

According to a 2017 statement on the EA news wire written by Patrick Soderlund, who was EA's chief design officer when the game shifted from Visceral to Vancouver, the developer decided the best course of action was to "reboot" the game after the Visceral episode. It would shift from "a story-based, linear adventure game" a la' Uncharted to a more open-world experience that would, in some ways, include multiplayer elements.

At the time, Soderlund said the "pivot" would allow "for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining [sic] central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore."

With everything we now know about Visceral's closing, from unhealthy working conditions to gross internal strife and unrealistic expectations, it's no wonder that Ragtag was in utter disarray when Vancouver finally took complete control of the project in late 2017.

The game was, in fact, due for a significant reboot. 

However, the way in which EA sought to re-frame Ragtag, which eventually became known internally as Orca, was never very clear, and what was conveyed to fans led many to believe that this new, open-world version of the game would be saddled with unnecessary multiplayer elements and plagued with microtransactions.

If EA's maladroit handling of Battlefront 2 loot boxes and its stubborn stance on microtransactions is any indication, fans' fears most certainly would have been realized; there's a high probability that the re-tooled project would have suffered from the same, or similar, afflictions as its predecessors.  

While all of that is currently pure speculation, what isn't supposition is that Star Wars fans have spent years begging for a gripping single-player Star Wars experience. For some of these fans, there was hope that Vancouver's now-canceled project would, in some way, deliver on what they had been asking for. 

Now, none of that matters. 

When Battlefront 2 released on November 17, 2017, we praised the narrative for keeping "enjoyment and entertainment front and center." Regardless of that adulation, it was painfully obvious that EA simply tacked single-player on to a multiplayer-centric title in an effort to appease disgruntled fans. Woefully short and stuffed with a few too many fan-servicey asides, BF2's campaign ultimately serves as an excruciating tease of what could be. 

And what we all hoped Orca would be.  

For a company so obsessed with fan feedback and market research, it's utterly mind-boggling that nearly six years after striking an exclusive deal with Disney, we still don't have a full-fledged single-player Star Wars experience. 

Instead, we're burdened with two mediocre Battlefield re-skins that have been plagued with problems from the start. Consider for a moment that both Battlefront titles were released within 730 days of each other, and it's easy to see that EA's primary concern is getting games out fast, not making them the best they can be. 

In an update to the original Kotaku report released yesterday regarding Orca's purported cancellation, sources familiar with Vancouver's project have said that the open-world title would have contained single-player, story-driven elements. All things considered, that is certainly a promising prospect, one that shows EA is, on some nanoscopic wavelength, listening to fans and attempting to give them what they want. 

However, those same sources also conveyed that Orca was canceled by EA because it wouldn't release "soon enough." Jason Schreier, who is the primary reporter on the alleged cancellation, relayed that this may have something to do with the rumored launch of next-generation consoles sometime around 2020. 

While that is certainly conjecture at this point, the fact remains: If EA is shooting for a 2020 or 2021 release window for a reportedly "smaller-scale" game it hasn't even begun work on, Star Wars fans can once again expect a haphazard, unfinished mess that's been rushed out the door to meet an arbitrary quota. 

When EA can't even get Battlefield 5 right, there's little hope they'll ever get Star Wars right, especially on such short timelines.

As more reports funnel in on project Orca, it's likely that a complicated picture of events will only get more so. However, from all of this fumbling, something certain emerges: EA does not truly respect the Star Wars brand. 

I'm not talking about the hard-working developers, artists, designers, writers, sound engineers, and myriad other employees toiling away on these projects in the trenches. Instead, I'm talking about the executives that obviously have little insight into the brand they've been entrusted with.

Star Wars was supposed to make EA "cool again" in the eyes of many gamers. EA was a company that would harness the power of the Force to rediscover itself, shedding the mantle of "Worst Company in America." Where, in a fever dream, we thought botched or incomplete releases would be a thing of the past for EA and Star Wars, it's now clear that nothing was further from the truth. 

Fans don't deserve this mess, and EA doesn't deserve Star Wars

Thankfully, it appears the upcoming Star Wars Jedi: Fallen Order will dump multiplayer for a single-player focused campaign. But are we simply getting our hopes up to be let down yet again? 

Help us Respawn Entertainment, you're our only hope — and EA's last chance to turn away from the dark side. 

Breach Beginner's Guide: Everything You Need to Know Wed, 16 Jan 2019 13:20:40 -0500 Synzer

Breach is a unique blend of action RPG and other genres. There are many classes to choose from, multiple customization options, fast gameplay, and you can even play as the bad guy and try to stop the heroes from succeeding.

It is difficult trying to explain this game overall, so I'm going to break everything down into separate parts for everyone to get a clear idea of Breach. I'll also go over everything you need to know to be prepared for the Early Access launch of the game.

What is Breach?

Breach game logo

Breach is a game that has four heroes fight through a dungeon until they reach a boss they must defeat. The dungeon is setup into different rooms, and the heroes must complete an objective in each one.

The twist is that there is an enemy called a Veil Demon that tries to stop the heroes from completing each objective.

Hero Gameplay

As a hero, you will get session experience for working towards, and completing, objectives. When you get enough session experience you will session level up. This is a level that applies to your entire team, but it only applies to the current session or match.

When you session level up, you will get to choose between three talents. These talents can do a variety of things, such as give you an extra potion or change the effect of an ability. 

Veil Demon Gameplay

The Veil Demon has multiple tactics it can use to try to stop the heroes. It can set up traps to slow or stun as well as place objects to constantly damage or CC the heroes.

One unique ability the Veil Demon has in its arsenal is being able to directly possess any of the NPCs that attack the heroes. They can also summon elite monsters to fight the heroes, which can also be possessed.

As a Veil Demon, you get session experience by downing heroes, getting the objective timer to tick down, and stopping the heroes from completing objectives.

Game Modes

There are currently four game modes in Breach.

  • Solo/Play Against A.I. Bots - This allows you to either play as a Veil Demon against bot heroes or as a hero, on a team of bots, against a bot Veil Demon.
  • Co-Op - This allows you to play with other player-controlled heroes against an A.I. Veil Demon.
  • Versus - This allows you to play as a Veil Demon against a full team of players or play a hero against a player-controlled Veil Demon.
  • Custom - This allows you play with any combination of players as heroes and Veil Demons. You can only do this if you are in a party.
Battle Roles

Every class, including the Veil Demon classes, has a role assigned to them. These roles give you a rough idea of how each class should be played and the types of abilities they have.

They are not a 100% guide to how the class should be played, so keep that in mind. 

Breach classes

  • Assassin - This is the traditional damage dealer or DPS role. Their job is to deal as much damage as possible.

  • Support - This role is to heal, buff, or otherwise provide some sort of support to the team.
    • This does not mean that every support is a healer. Some might be able to increase stats, shield allies, or cripple the enemy with debuffs, among other things.
  • Warrior - This is similar to tanks in other games, but they don't all act like traditional tanks. Their main job is to soak up as much damage as they can.
    • The Bloodstalker class, for example, does not have any abilities to protect allies or get the attention of enemies. Instead, they can curse the target to leech health from them when they attack.
  • Specialist - This role does not fit a particular category. Specialists usually have unique mechanics or abilities you don't see anywhere else.
    • The Necromancer class, for example, can summon undead minions and send out exploding minions.
Schools of Magic and Classes

Breach currently has six schools of magic for heroes, and Veil Demons all share the same school. Each hero class belongs to a school, and you can also share abilities between classes that belong to the same school. More on that in the appropriate section.

Below is a list of each school of magic with details on the classes that belong to them.

Arcane - Staff Weapon
  • Arcane Mender (Support) - The traditional healer class.
  • Chronomancer (Specialist) - Manipulates time to slow down enemies and speed up allies.
  • Elementalist (Support) - Uses different elemental attacks, shields, and heals allies.
Battle - Great Sword Weapon
  • Auros Gladiator (Assassin) - A damage dealer that uses air attacks that get a bonus when the enemy is also in the air.
  • Mana Warrior (Warrior) - Can taunt enemies into attacking them and damage enemies to gain a personal shield.
  • Vanguard (Support) - Can guard allies to reduce the damage they take and can make themselves immune to damage for a very short time.
    • Personally, I think this class should be classified as a Warrior.
Dark - Scythe Weapon
  • Lich (Assassin) - DPS that can charge up a powerful teleportation attack and put down a phylactery to become immune to damage.
  • Necromancer (Specialist) - Can summon and command undead minions to attack enemies or explode to heal the Necromancer.
  • Reaper (Warrior) - Can apply Sow to the enemy to make them deal less damage then Reap them to deal damage and heal themselves.
Hedge - Shotgun Weapon
  • Demon Hunter (Assassin) - DPS that excels at marking and trapping targets.
  • Exorcist (Specialist) - Can expel targets that are possessed by the Veil Demon.
  • Occultist (Support) - Uses fire and tar to damage enemies, reflects projectiles with a personal ward, and heals allies.
Shadow - Dual Swords Weapons
  • Bloodstalker (Warrior) - A leech tank that can apply Bleed to targets and curse them to cause all of the Bloodstalker's attacks to heal themselves.
  • Nighthawk (Assassin) - An aerial DPS similar to the Auros Gladiator that gets bonuses from attacking enemies in the air.
  • Shadowblade (Assassin) - Traditional rogue/ninja character that can use stealth and assassination attacks to deal big burst damage.
Tech - Dual Pistols Weapons
  • Engineer (Specialist) - Attacks enemies with turrets and grenades.
  • Gunslinger (Assassin) - Uses multiple AOE abilities to deal damage.
  • Sniper (Assassin) - Uses movement hindering abilities and high single-target damage.
Ability Sharing

A huge aspect of Breach is the ability to share class abilities with other classes. You can only do this with classes that belong to the same school of magic, e.g. Dark to Dark or Arcane to Arcane.

As you level up a class, you will unlock the ability to both change your abilities and share the abilities in those slots.

General abilities unlock at levels 2, 4, and 6. Ultimate abilities unlock at level 8. You cannot share signature abilities.

In order to take full advantage of this system, you will want to level as many characters that belong to the same school of magic as you can, with two being the minimum.

For example, if you want to use some Necromancer abilities on your Reaper, you must level both of them. Level the Necromancer until you unlock the abilities you want to share, then level the Reaper until you unlock the ability slots you want to customize.

Since all the Veil Demon classes belong to the same school, you can share their abilities with all Veil Demons.

Gear and Gems

Breach gear and talents

There are four pieces of gear that you can equip to each class: Primary, Secondary, Tertiary, and Weapon. These pieces change the talents you can select during a match.

Primary changes the first set of talents, which appear as soon as the match starts. As you session level up, the Secondary talent is chosen, followed by Tertiary, and ending with Weapon.

This means you must reach level 4 to obtain all of your talents for that session. It can still be beneficial to level up beyond that depending on your gems, which I'll go over next.


Gems can also be equipped to each character, and they come in three categories: Blue, Red, and Prismatic.

Blue and Red gems are pretty straightforward, as they passively increase certain stats when equipped. This can be damage, healing, damage resistance, fast charge on ultimate, and many more options.

They can also give a flat increase for the entire match or give an increase for each session level your party gains. When you use these gems, you will want to shoot for the maximum level of 6 each session.

Prismatic Gems change abilities in some way. These usually have a boost and a drawback. One example is to increase the damage but also increase the cool down of an ability. There are other prismatic gems that change the effect of an ability as well.

Both heroes and Veil Demons use gear, talents, and gems.

How to Obtain More Classes, Gear, and Gems

Now that you know how everything works, you're probably wondering how you can unlock the characters and get all these goodies.

The good news is, you must simply complete matches. When you finish a match you'll get experience for the class you used as well as gold. You will also obtain gem shards for each gem type.

Gear, and monsters for the Veil Demons, only require gold. Gems require gold and enough gem shards for the type of gem you want to buy. Characters cost gold or the premium QC Points currency you obtain with real money.

You can also buy several cosmetics with QC points.


That's everything you need to know to get started in Breach. Hopefully this saves you some time with figuring the game out and knowing what to spend your gold on.

Leave a comment below if you have any questions or other tips you think might help out newcomers to the game.

The Pinkertons Sue RockStar Over Their Inclusion In Red Dead Redemption 2 Tue, 15 Jan 2019 15:19:21 -0500 QuintLyn

While most of us might think of the Pinkertons as a part of American history long past, the security company still exists as part of the firm Securitas AB. As it turns out, they're not happy with Take-Two Interactive using their "likeness"  in their popular open word western, Red Dead Redemption 2. In fact, the company is demanding royalties for the Pinkerton name being used in the game.

For those unfamiliar, the Pinkerton's were established in the mid-1800s. During the Civil War, they worked as personal security for Abraham Lincoln and did everything from guarding military contractors to functioning as a private law enforcement organization. They were also very involved in putting down union strikes during the late 19th and early 20th century, which makes them more villain than hero to a lot of people.

Unsurprisingly, this isn't the first time the Pinkertons have been represented in popular media. In fact, Wikipedia lists over 30 movies, TV shows, and other entertainment media in which the company has been depicted.

This does, however, appear to be the first time the organization has taken issue with a company depicting them in a work.

Securitas AB sent a cease-and-desist order to Take-Two regarding the two Pinkerton agents depicted in the game: Andrew Milton and Edgar Ross. The company claims that Take-Two's inclusion of the duo in the game might give the impression Red Dead Redemption 2 is connected with the Pinkertons in some way, and that people might even think they made the game.

Securitas AB also demands that Take-Two pay Pinkerton, either in a lump sum or in royalties.

Take-Two, for their part, has filed a counter-claim, noting that their depiction of the Pinkerton agents is protected by the First Amendment. They go on to note as we did above that the agency has been included in a large amount of popular media, particularly that dealing with the "Wild West."

For example, the agency is even referenced in BioShock Infinite.

As the Red Dead Redemption series has proven extremely popular, where we raved about the newest entry, Take-Two contends that the Pinkertons are trying to cash in.

As the complaints are still relatively new, it will be a bit before we find out the actual outcome. One thing is certain, however: Whatever the outcome, it will be an interesting statement regarding copyright in popular media.

A copy of Take-Two's counterclaim can be found below. And, as always, check back with us for future updates on this situation.

Take-Two Interactive vs. Pi... by on Scribd

MtG: 15 Best Ravnica Allegiance Cards for Limited Wed, 16 Jan 2019 14:31:37 -0500 Sergey_3847


Zegana, Utopian Speaker


The Simic guild, with all its Adapt synergies, has already proven to be really strong in this set. So, here's something to finish your whole game plan with.


Zegana is a tremendous Adapt card, which not only grows twice in size but also draws you cards. All of this for merely four mana, and with it comes a significant boost to your side of the table.




It looks like Limited is going to be really exciting this time around.


Let us know about your favorite Limited cards from Ravnica Allegiance in the comments below, and come back soon for more Magic: The Gathering guides here at GameSkinny!


Sphinx of Foresight


There is a lot of Scrying involved in this one card, but that is exactly what blue decks want — the ability to filter through a large number of cards until they get the right one.


This will also keep a lot of opposing fliers on the fence with its 4/4 stats for four mana. And, of course, you want to see this in your opening hand every time for that Scry 3 effect. But even if you get it only once, it's still a big deal.




Flexibility is this card's main point, as it allows you to both deal damage and cast something from your hand. Whether it's going to be something big or small depends on your given situation, but, in any case, Electrodominance will have a lot to offer.


Another upside of this spell is the instant-speed, which practically gives Flash to any creature in your hand. This could turn out to be one of the most disgustingly powerful cards in the set.


Trollbred Guardian


Trollbred Guardian isn't as effective as Skatewing Spy, but it does give all Adapt creatures Trample, which could play a huge role in certain cases. But its biggest upside is the sheer size of this creature, which easily becomes a 7/7 with that Adapt 2 ability.


Strangely enough, WotC decided not to give this Troll any kind of self-protection, as was the case with many other Trolls in the past. But it looks like new trends are coming, including Trolls with no defense mechanisms.


Galloping Lizrog


Re-using Adapt is a great feature, and this card allows you to do exactly that. It is another build-around creature that, once it hits the battlefield, will make all other creatures look really small.


If you can use it together with Skatewing Spy, then it will also gain flying, which will become a big problem for your opponent. But even if you put only two counters on it, the Lizrog will still pay its dues without compromising your gameplan.


Sunder Shaman


Sunder Shaman is easily one of the most overpowered uncommons in Ravnica Allegiance. It has a large body, and it can't be blocked by more than one creature, which will make it difficult to answer in combat.


But then comes the part that really turns Sunder Shaman into a must-have card: it destroys artifacts and enchantments every time it connects. This is just ridiculously strong, and it will cause grief for many players in both Sealed and Draft.


Sphinx of New Prahv


This Sphinx is as straightforward as they get. Flying creatures with Vigilance for four mana are something we've seen several times before, but this one also has pseudo-evasion from the opponent's removal spells.


Of course, it doesn't make it invincible, as is the case with Hexproof, but it's still going to annoy a lot of people. While the Sphinx trades with an adapted Aeromunculus, if that Adapt hasn't been applied yet, then you are still free to attack and block with this flier.


Skatewing Spy


This Rogue Mutant becomes increasingly more powerful the more Adapt creatures you have in your list. It is a clear build-around, but one that pays off incredibly well if done right.


It will fit in Simic or Temur decks that rely on a variety of Adapt creatures, as they will suddenly gain the ability to fly when this comes on board. With this kind of strategy, you can get many surprising wins, but, of course, you must have the right cards for it to happen.




What a terrific card name! But in all seriousness, Sharktocrab is a big deal, and it's going to create some trouble in Limited, that's for sure.


Adapt provides here not only the growing stats effect, but it also activates the Icy Manipulator ability, which can potentially disable the largest blocking creature for two turns.


And, if you can find other ways of putting extra counters on Sharktocrab, then the tapping ability will just keep winning you games.


Rakdos Firewheeler


A creature with a double Shock ability is something every red player always wanted. Although this isn't purely a red card, it's still one of the most potent cards in the set.


This isn't exactly a build-around card, but if you happen to run red and black, then be sure to include this one in your deck. Draft players will especially have fun playing this card, as it matches up perfectly against the Senate Guildmage, which simply must be killed as soon as possible.


Frilled Mystic


If you're running a blue deck, then you most likely want to add one or two counterspells for good measure. But how about a counterspell and a creature all in one package?


The stats on the Frilled Mystic are really great even without the counter ability, but with that on top it quickly becomes a premium uncommon in Limited. Note that it counters every spell regardless of its type, which is almost unbelievable.


If you've got one of these in your deck, you are sure to surprise many opponents.


Senate Guildmage


A stabilizer and looter in one card — it just shows how pushed the Azorius guild is in Ravnica Allegiance.


The looting ability is especially exciting, and it's really cheap at only one blue mana. Quite often, you will have extra lands in your hand that you would want to get rid of, and that's where Senate Guildmage will make your game truly interesting.


Currently, of all 10 guildmages available in the last two Ravnica sets, this one gets the number one spot.


Frenzied Arynx


Probably, you will almost never play this card with haste, as it is a much more valuable at 4/4 stats. Then, on turn six, it can really get growing using the additional ability for three extra power.


With this ability, it can usually trade for slightly more expensive blockers, and not blocking is a dangerous option when facing seven points of power. In many cases, Frenzied Arynx can just attack and not worry about anything.


This is definitely the type of card that will be difficult for many of your opponents to answer.


Skewer the Critics


Wizards of the Coast finds various ways of reintroducing the Lightning Bolt effect in almost every set it releases. Skewer the Critics is Ravnica Allegiance's Bolt, although it is at sorcery-speed only.


Whether you need to get rid of a pesky creature or simply finish the game by bolting your opponent, Skewer the Critics will do all that. The Spectacle mechanic may not be that important in the late-game, but in the second or third turns it can provide the necessary advantage of removing a small blocker for a small mana investment.




A common 2/3 flier for three mana is an excellent deal no matter how you look at it. On top of that, it has the Adapt ability, which can allow this creature to grow in size in case you have no good way to spend four extra mana during your turn.


If you happen to have more than one copy of Aeromunculus in your deck, then it's going to guarantee sustainable attacks in the air during the early parts of the match-up. Quite often, that's all you really need to win.


When the new Ravnica Allegiance set sees the light of day on January 25, there will officially be ten Ravnica guilds live in Magic: The Gathering. With this new set, it's all about five of these guilds: Azorius (white-blue), Rakdos (black-red), Gruul (red-green), Simic (green-blue), and Orzhov (white-black).


Each guild offers a new gameplay mechanic, which provides players of Limited formats with clear build-around game plans. They are Addendum, Spectacle, Riot, Afterlife, and Adapt.


Of these five mechanics, Adapt, Simic's keyword, looks especially strong, which means that green-blue clearly has the chance to shine in the new meta. But, if you want to know specifically what the best Ravnica Allegiance cards are for Limited formats, then check out our selection right here.

Valve Reveals Plans To Improve Steam In 2019 Mon, 14 Jan 2019 17:51:55 -0500 QuintLyn

With every new year comes a selection of posts from gaming related companies that are (generally) celebrating what they've managed to do in the previous year while offering a look at their plans for the next 12 months.

Normally, this isn't the kind of content we get out of Valve, but this year is different.

Today, Valve dropped a fairly lengthy post highlighting the things it has done over the past year. For the most part, the letter seems to be written for the benefit of developers who will use the service -- and who, because of recent shifts from companies such as Epic, have even more platforms to chose from when deciding how to distribute their games.

The retrospective discusses various things the company has done to make it easier for players to spend (and developers to take in) their respective currencies. It also addresses how the store has been changed to improve communities around games, to allow people to highlight games they're interested in, and to give players more ways to play those games.

Once the progress made over the past year was covered, Valve went on to discuss its plans for 2019. Again, most of the changes discussed seem to be directed at game developers -- although the outlined changes will obviously affect players as well.

Of note to players are the changes to the Steam Library, the events system, and Steam chat. There are also changes specific to CS:GO players and players who use PC cafes to get online.

Per Valve, here's what players can expect:

  • Store Discoverability: We’re working on a new recommendation engine powered by machine-learning, that can match players to games based on their individual tastes. Algorithms are only a part of our discoverability solution, however, so we're building more broadcasting and curating features and are constantly assessing the overall design of the store.
  • Steam China: We've partnered with Perfect World to bring Steam onshore into China. We'll reveal more details about this in the coming months.
  • Steam Library Update: Some long-awaited changes to the Steam Client will ship, including a reworked Steam Library, built on top of the technology we shipped in Steam Chat.
  • New Events System: We're upgrading the events system in the Steam Community, enabling you to highlight interesting activities in your games like tournaments, streams, or weekly challenges.
  • Steam TV: We're working on expanding Steam TV beyond just broadcasting specific tournaments and special events, in order to support all games.
  • Steam Chat: We're going to ship a new Steam Chat mobile app, so you can share your favorite GIFs with your friends while on the go.
  • Steam Trust: The technology behind Trusted Matchmaking on CS:GO is getting an upgrade and will become a full Steam feature that will be available to all games. This means you'll have more information that you can use to help determine how likely a player is a cheater or not.
  • Steam PC Cafe Program: We are going to officially ship a new PC Cafe Program so that players can have a good experience using Steam in hundreds of thousands of PC Cafes Worldwide.

It should be noted that this is a short list of changes the company has planned -- and since Valve put them out there, the ones it is probably most confident will be taken care of before the end of the year.