eSports Genre RSS Feed | GameSkinny.com eSports on GameSkinny https://www.gameskinny.com/ en Launch Media Network Secret World Developer Announces Lovecraftian Horror Game On Mars https://www.gameskinny.com/ya2ml/secret-world-developer-announces-lovecraftian-horror-game-on-mars https://www.gameskinny.com/ya2ml/secret-world-developer-announces-lovecraftian-horror-game-on-mars Tue, 26 Mar 2019 15:18:40 -0400 QuintLyn

Fans of Funcom's conspiracy-filled occult MMO Secret World Legends have something new to look forward to. The developer announced a new game today that takes Lovecraft from Earth and creepy Maine towns to space.

Titled Moons of Madness, the game centers on Shane Newehart, a technician stationed at a secret base on Mars. The base is a pet project of one of the more tech-savvy and incredibly dubious factions in Secret World Legends, the Orochi.

It seems the Orochi had picked up a signal coming from Earth's neighboring planet and decided the best course of action was to build the Invictus base -- in secret, of course -- in order to discover the origins of the message without getting the public involved.

As is common with the Orochi, they aren't exactly honest with those under their employ as to what's going on either. Such is the case with Shane, who has too low of a security clearance to even know the signal exists. Just keep the place up and running until someone gets there. That's the job.

Unfortunately -- as anyone familiar with Secret World Legends knows -- things never go as the Orochi intend. So, it probably shouldn't be surprising that things are already going wrong. It's not just technical issues either. Shane starts seeing and hearing things, risking a full tumble into insanity.

Unless, of course, he's not insane and everything he's seeing is real.

While the game appears to be tied into the Secret World mythos, it's not a solo Funcom project. The company is actually publishing the game while Rock Pocket Games is the developer.

The game is being developed for PC, Xbox One, and PlayStation 4 and is slated to release on Halloween. Those interested in keeping upw ith what's going on with the game can sign up for update on the official site.

 

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Sony Will No Longer Sell Digital Games at Retail Locations Starting April 1 https://www.gameskinny.com/inepe/sony-will-no-longer-sell-digital-games-at-retail-locations-starting-april-1 https://www.gameskinny.com/inepe/sony-will-no-longer-sell-digital-games-at-retail-locations-starting-april-1 Tue, 26 Mar 2019 16:48:16 -0400 Joshua Broadwell

Sony confirmed recent rumors that consumers will no longer be able to purchase digital PS4 or PlayStation Vita games at retail locations beginning April 1. Instead, digital copies can only be purchased directly through the PlayStation Network store online or via the PlayStation 4 or Vita storefronts.

The confirmation comes a few days after rumors started. The message was first sent to retailers like GameStop, but today, Sony released an official statement announcing the change:

We can confirm that as of April 1, 2019, Sony Interactive Entertainment will no longer offer full games through SIE's Global Digital at Retail program. This decision was made in order to continue to align key businesses globally. To support full games and premium editions, SIE will introduce increased denominations at select retailers. DLC, add-ons, virtual currency, and season passes will still be available.

This means a few different things. The repercussion that might affect most people is that trade-in credit at places like GameStop and Amazon can no longer be used to fund purchases of full digital games. The same applies to gift cards.

However, consumers can still purchase DLC, add-ons, and in-game money, along with season passes and PSN cards, through retailers. Credit or gift cards could, thus, can still be used. Sony said it would ensure a wider variety of PSN card values would be introduced to help make up the difference between the values currently available and the cost of games.

In short, it's not as big a change for consumers as it might first appear, essentially only requiring an extra step if wishes to buy a game or currency from a retailer still.

What the "business alignment" might be remains something of a mystery outside the more apparent benefit of increased profit for Sony by cutting out the middleman.

The company has been making big changes this year already, from skipping E3 to introducing a Nintendo Direct-style presentation to announce new games. Its ultimate vision is still unknown, but this move seems to be yet another small step towards realizing whatever goals Sony has for the future.

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Control Gets Release Date and Gameplay Trailer, Pre-Orders Open Now https://www.gameskinny.com/4wjo0/control-gets-release-date-and-gameplay-trailer-pre-orders-open-now https://www.gameskinny.com/4wjo0/control-gets-release-date-and-gameplay-trailer-pre-orders-open-now Tue, 26 Mar 2019 11:23:20 -0400 Joshua Broadwell

Remedy Entertainment and 505 Games's latest collaboration, Control, is set to release August 27, and there are a range of bonuses on offer for those who pre-order the base or deluxe editions. Remedy also released a new gameplay trailer to highlight what players can expect as they explore the deep and mysterious world of Control.

Control is a sandbox-style third person action shooter, built using Remedy's proprietary Northlight engine. It sees players take control of Jesse Faden, the Director of a secretive agency, to try and take back control of New York after the city is invaded by a supernatural threat.

The supernatural features heavily in Control. Alongside the usual mechanics of a third person shooter, players will need to master the supernatural forces at their disposal and survive in highly reactive environments. The world of Control promises to be a deep one, full of the intrigue and detail Remedy games are known for.

Those who pre-order the standard edition of Control ($59.99) will receive two exclusive in-game items: a Crafting Resources Pack and the Tactical Control Gear outfit for Jesse.

PlayStation 4 owners who pre-order the standard edition will receive even more rewards on launch day, such as the Rare Service Weapon and Player mods, two Control themes, and an Astral Dive suit for Jesse.

Control is getting two other editions as well, the Retail Deluxe Edition for PlayStation 4 and Xbox One and the PlayStation 4 Digital Deluxe Edition for PS4 exclusively.

The Retail Deluxe Edition will cost $69.99 and includes collectible FuturePak Exclusive Metal Packaging and limited-edition art cards.

The PS4 Digital Deluxe Version will cost $79.99 and includes the content from the base PS4 version, as well as the extra side mission "Isolation" and Jesse's Urban Response Gear. The PS4 Digital Deluxe Edition also gets two Expansion packs that will release at a later date: "The Foundation" and "AWE." Both will include new locations, side content, story missions, and mods.

All editions of Control are available to pre-order at physically and digitally at retail stores. Remedy's game is also the latest in a long line of games vanishing from Steam and appearing on the Epic Games Store instead, though of course, there's no guarantee that will lead to its success.

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Sekiro: Shadows Die Twice Guide — How to Get All Endings https://www.gameskinny.com/qeh31/sekiro-shadows-die-twice-guide-how-to-get-all-endings https://www.gameskinny.com/qeh31/sekiro-shadows-die-twice-guide-how-to-get-all-endings Tue, 26 Mar 2019 10:37:57 -0400 Sergey_3847

Sekiro: Shadows Die Twice has multiple endings, four to be exact. Two of those endings are easy to unlock just by following the main storyline, while the other two require some deeper knowledge of the game itself.

If you want to unlock all four endings in Sekiro: Shadows Die Twice simply out of interest or because you want to get the Platinum trophy, then follow our step-by-step guide below for each of them.

Easy Endings: Immortal Severance and Shura

The two simplest endings you can get in Sekiro are Immortal Severance and Shura. These differ only in the choices you make at the end of the game.

Here's what you need to do in order to unlock one or the other:

  1. Head to Ashina Castle after defeating the Corrupted Monk.
  2. Talk to Great Shinobi  Owl, who will prompt you to make a choice of either serving Kuro or Iron Code.
    1. Choose Kuro for Immortal Severance ending.
    2. Or choose Iron Code for Shura ending.

Purification Ending

This alternative ending will unlock the Purification trophy, and requires additional actions to achieve.

Follow these steps to unlock the Purification ending:

  1. Repeat the steps above, and in the end, choose to serve Kuro.
  2. This will prompt the fight with Owl. Defeat him.
  3. Jump over to Isshin's room and eavesdrop on his conversation with Emma.
  4. Go to the top of the castle and rest at Sculptor's Idol.
  5. Head over to Kuro's room and eavesdrop on him.
  6. Return to Emma and talk to her.
  7. During the conversation, choose to agree with her that Kuro cannot be allowed to die.
  8. Rest at the idol again and talk to Emma once more.
  9. Travel to Ashina Castle's Old Grave.
  10. Rest at the grave idol and go left.
  11. Find Emma standing at the grave and talk to her.
  12. Travel to Dilapidated Temple idol.
  13. Eavesdrop on Sculptor and Emma.
  14. Head inside the room and talk to Emma.
  15. Travel to Hirata estate and rest at the idol.
  16. Fight Owl in the boss room and defeat him once more.

Dragon's Homecoming Ending

The final ending, which is considered the true ending in Sekiro: Shadows Die Twice, is the hardest ending to get, as it includes the greatest number of steps.

The entire campaign for Dragon's Homecoming can be divided into three parts.

Step 1: Talk to Divine Child
  1. Travel to the the Main Hall idol.
  2. Talk to the monk praying at the Buddha statue.
  3. He will give you Holy Tome: Infested.
  4. Trave to Inner Sanctum at Senpou Temple.
  5. Talk to Divine Child of Rejuvenation Water.
  6. Ask her for rice and eat it.
  7. Rest at the idol and ask for more rice.
  8. Keep repeating until she gets sick.
  9. Collect Persimmons around the temple and give them to her.
  10. As a result, she will give more rice to Kuro.
  11. Talk to her again and she will disappear into the Hall of Illusions.
  12. Follow her into the Hall of Illusions and talk to her once more.
  13. Travel to the Main Hall idol in Senpou Temple.
  14. Enter the cave behind the idol.
  15. Collect Holy Chapter: Dragon's Return at the end of the cave
  16. Return to Divine Child and give her the Holy Chapter.
  17. She will ask you to collect Serpentine Fruits.
Step 2: Collect Serpentine Fruits
  1. Repeat the Immortal Severance ending and choose to serve Kuro.
  2. Travel to the Bodishattva Valley idol.
  3. Get across the swamp to Toxic Memorial Mob.
  4. Enter the cave behind the mob and follow the path.
  5. When you see the Snake God, drop down to the left.
  6. Use Puppeteer Ninjutsu technique on a monkey at the end of the path in order to distract the serpent.
  7. When the snake moves its head, grapple to the house behind it.
  8. Collect Dried Serpentine Fruit inside the house.
  9. Travel to Senpou Temple.
  10. Jump to the right of the exit located near the first idol in the area.
  11. There you will see a mechanism for a kite and an enemy nearby.
  12. Use the puppeteer on this little guy, and he will fly a kite for you.
  13. Follow the road until you can grab the kite, and it will take you to a new area.
  14. As you arrive, you will meet another snake.
  15. Kill the Great Serpent.
  16. Collect Fresh Serpentine Fruit.
  17. Return to the girl and give her the fruits.
  18. She will give you Dragon's Tears.
Step 3: Give Kuro Dragon's Tears
  1. Return to Dilapidated Temple and talk to Emma the last time.
  2. Confront Isshin outside the castle.
  3. Give Kuro Dragon's Tears.

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For more Sekiro: Shadows Die Twice guides at GameSkinny, please visit the links below:

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Dystopian Cyberpunk Adventure Beyond A Steel Sky Announced At Apple Event https://www.gameskinny.com/pkwz2/dystopian-cyberpunk-adventure-beyond-a-steel-sky-announced-at-apple-event https://www.gameskinny.com/pkwz2/dystopian-cyberpunk-adventure-beyond-a-steel-sky-announced-at-apple-event Tue, 26 Mar 2019 11:58:56 -0400 QuintLyn

During today's Apple Event the sequel to the Revolution Software's 90s cyberpunk game Beneath a Steel Sky was revealed as part of the Apple Arcade lineup.

Titled Beyond a Steel Sky, the game is an adventure game set in an AI-driven sandbox world. It's a world filled with dystopian themes, some relevant to today's world -- such as fake news, social controls, and the polarization of communities and families through extreme views.

Created and developed by Charles Cecil and comic book artist Dave Gibbons, the game is highly narrative, with player actions having an impact on the world and each of its AI characters. The NPCs themselves have wills and motivations and are designed to be intelligent enough to provide the player with an immersive world as they go about solving puzzles and overcoming obstacles.

The game uses graphics technology that allows players to experience the comic book-style art in real time HDR or 4K.

For those not familiar with the game's predecessor, Beneath a Steal Sky, it's a cyberpunk sci-fi point-and-click game developed by Revolution Software in 1994.  The game was originally released on MS-DOS and Amiga home computers, and was later released as PC freeware in 2003.

In fact, there are still several places where those interested in the earlier game can grab it for free, including Tom's Guide, GOG, and Archive.org.

Surprisingly, it's not available on Steam. It is, however available in it's remastered form on iOS for $2.99.

The game is set in a dystopian future where the player takes on the role of a man who was stranded in the wasteland as a child and raised by Aboriginals before being taken back to to civilization years later.

He escapes his captors and finds himself in the middle of a mystery filled with corruption.

The story continues in Beyond a Steel Sky -- which as mentioned earlier was revealed at the Apple Event. It will be available later this year as one of the many games that will be available in the Apple Arcade.

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Apple Announces Apple Arcade Subscription Service For All Its Devices https://www.gameskinny.com/zpf0h/apple-announces-apple-arcade-subscription-service-for-all-its-devices https://www.gameskinny.com/zpf0h/apple-announces-apple-arcade-subscription-service-for-all-its-devices Tue, 26 Mar 2019 09:28:08 -0400 QuintLyn

Gaming has always been a bit hit or miss when it comes to Apple, but it seems the company is really diving into to industry, at least as far as mobile gaming goes. During today's Apple event, the company highlighted a lot of new features ranging from their own (titanium) credit card to a new TV and movie streaming service. But for us here at GameSkinny the real announcement of note is what the company is calling Apple Arcade.

Apple Arcade is a new video game subscription service that endeavors to bring pay-to-play games to the forefront across Apple devices, including not just the iPhone and iPad, but also Apple TV and Macs. This service will provide gamers willing to pay for it access to games not found anywhere else.

That's right. A good portion of them will be exclusive.

Now, before you blow off these offerings just as super casual mobile games, you should know that Apple teased several games from well-known companies like Skybound, Konami, Lego, Devolver Digital, Klei, and The Chinese Room. In fact, there's even a game being developed by Final Fantasy creator Hironobu Sakaguchi titled Fantasian and a project titled Beyond A Steel Sky featuring art from comic artist and Watchmen co-creator Dave Gibbons.

Both Fantasian and Beyond A Steel Sky are far beyond what most people think of as a mobile game experience featuring gameplay and storytelling gamers are used to getting from console and PC games.

Some of the other games highlighted during the Apple Event may seem a bit more mobile-esqe in design but are narrative heavy. And, of course, there's the whole AR thing, which kind of works better on mobile devices.

As mentioned, the service will be subscription based. When it launches in the Fall of 2019, it will be available in 150 countries and subscribers will have access to over 100 games, both online and offline. There will be no ads or micro-transactions and a single account can be shared with the family.

Unfortunately, the one bit of information they didn't provide is how much the subscription will cost. That information will arrive at a later date.

If you'd like to watch the full Apple Event stream, it can be found on the Apple site, here.

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No Man's Sky VR Announced, Part of Beyond Expansion https://www.gameskinny.com/f6xvt/no-mans-sky-vr-announced-part-of-beyond-expansion https://www.gameskinny.com/f6xvt/no-mans-sky-vr-announced-part-of-beyond-expansion Mon, 25 Mar 2019 22:48:04 -0400 Joshua Broadwell

Hello Games's No Man's Sky is getting a VR overhaul this summer as part of the Beyond expansion. The announcement came today during Sony's State of Play livestream and featured a brief trailer showcasing what VR might look like once the expansion makes its way to the game sometime this summer.

Hello Games described the new experience in some detail:

Grab the joystick and thruster to fly your starship over an unexplored alien planet as you peer out of the cockpit at the view below. Reach into your backpack to grab your multitool, touch it to switch to terrain manipulation, and carve out intricate shapes with unprecedented control. Play in multiplayer and casually wave to your non-VR friends or fist bump your PSVR peers.

Sean Murray, founder of Hello Games, took to Twitter shortly after the unveiling and provided a few more details. Murray said the VR mode is not restricted to No Man's Sky Next or the new Beyond content. Instead, anything and everything in No Man's Sky can be experienced in VR once the mode launches.

However, it isn't simply a VR add on. Instead, Murray said the team worked to create a VR experience from the ground up to create a fully immersive experience because "It’s completely unique to land on a world that no-one has ever seen before and to really feel as if you’re there."

VR mode is part of the larger expansion set to release this year dubbed Beyond. Not much is known about Beyond at this point, save that it will feature a deep multiplayer experience and fulfill some of the promises Murray and his team made from before the base game first launched.

Despite appearing during Sony's new broadcast series, No Man's Sky VR is going to launch simultaneously for PS4 and PC this summer.

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PlayStation State of Play Rundown: Everything That Was Announced https://www.gameskinny.com/4dbw3/playstation-state-of-play-rundown-everything-that-was-announced https://www.gameskinny.com/4dbw3/playstation-state-of-play-rundown-everything-that-was-announced Tue, 26 Mar 2019 10:27:31 -0400 Ceedi

Sony held its first State of Play stream event yesterday. The Nintendo Direct style event lasted for roughly 25 minutes.

Aside from announcing a VR component for No Man's Sky and the dungeon-crawler adventure game Ready, Set Heroes, the State of Play showed off some of the newest content coming to PlayStation 4 and PlayStation VR. 

Below is a rundown of the titles shown during the event, along with their release dates:

  • Blood and Truth (May 28) for Playstation VR
  • Concrete Genie (Fall; includes PSVR functionality)
  • Crash Team Racing: Nitro-Fueled (June 21)
  • Days Gone (April 26)
  • Everybody’s Golf VR (May 21)
  • Falcon Age (April 9)
  • Five Nights at Freddy's VR: Help Wanted (Spring)
  • Jupiter & Mars (April 23)
  • Marvel's Iron Man VR (2019)
  • MiniMech Mayhem (June 19)
  • Mortal Kombat 11 (April 23)
  • Observation (May 21)
  • Trover Saves the Universe (May 31)
  • Table of Tales (April 16)
  • Vacation Simulator (June 18)

The stream event has been met with some criticism on social media and on YouTube for its heavy focus on Playstation VR titles, as well as a general lack of reveals of brand new, major PlayStation 4 titles. Some have also lamented that the oft-rumored PlayStation 5 was not teased during the event.

However, others have come to Sony's defense, with many applauding the format and the focus on games. 

Last year, Sony said that it would be skipping E3 in 2019, and it has been expected that the company will hold a larger streaming event in place of an E3 press conference. 

If that is the case, it's possible that Sony may be holding on to any major announcements for that potential stream. However, as of this writing, it is unknown when or if such an event will occur. 

Sony has confirmed that there will be more State of Play broadcasts in the future, but the company did not specify when or what would be shown. 

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Ready, Set, Heroes Announced During Sony's State of Play Livestream https://www.gameskinny.com/qvjug/ready-set-heroes-announced-during-sonys-state-of-play-livestream https://www.gameskinny.com/qvjug/ready-set-heroes-announced-during-sonys-state-of-play-livestream Mon, 25 Mar 2019 22:51:57 -0400 Joshua Broadwell

Sony Worldwide Studios, in partnership with Robot Entertainment, announced a brand-new multiplayer game, called Ready, Set, Heroes, during today's State of Play Broadcast. The game is a combination of many different genres, including rogue-lite, dungeon crawler, fighting, and top-down action, and it pits player teams against other teams to see who can reach the end of a dungeon first.

The game boasts a cartoon graphic style and heavily emphasizes fast, frenetic action. The goal is to find as much loot as possible as quickly as possible and reach the end of the dungeon before the opposing team does.

In the reveal trailer, it was mentioned the game will support up to four players simultaneously either via local or online multiplayer.

After completing the dungeon, the game shifts modes and pits the two teams against each other in an arena battle. Not only does a team's chance for success depend on what loot they found during their dungeon exploration, but the team who arrives first also gets a substantial power boost over the slower team.

Ready, Set, Heroes is set to deliver tight combat mechanics and what looks like a wide range of areas to explore, from a forest path to a lava-filled cave and a night-themed area full of skeleton enemies.The dungeons are randomly generated as well, making each experience a different journey, even when the surroundings look the same.

It features another twist on the dungeon crawler and brawler genres with its character choices. Players will apparently choose between various animals as their characters, with the trailer showcasing a badger, a rabbit, a giant frog, and a hawk.

No specific release frame was provided for Ready, Set, Heroes, but PlayStation 4 owners can expect the exclusive to launch sometime this fall.

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Terrorarium Early Access Preview: Rough Around the Edges https://www.gameskinny.com/oawt2/terrorarium-early-access-preview-rough-around-the-edges https://www.gameskinny.com/oawt2/terrorarium-early-access-preview-rough-around-the-edges Tue, 26 Mar 2019 10:00:21 -0400 Ashley Shankle

I'm a bit of a sucker for games with level editors. They are just the bee's knees when pulled off properly.

As a game focused around level creation, Terrorarium drew me in with its promise of a Pikmin-like focused around destruction and killing your cute little followers instead of helping them.

That all sounded good to me.

Steam Early Access titles vary greatly in terms of quality and polish, as anyone prone to dropping money on Early Access games can tell you. Sometimes a game enters Early Access in a nearly finished state, and sometimes it enters in an alpha or beta state.

At the time of writing, Terrorarium is one of the latter. The little creatures you herd (called Moogu) are cute as buttons and certainly fun to blow up or kill in any number of other ways, but the game is presently quite rough around the edges.

Currently, players are able to push through the game's 24 built-in levels that teach the ins and outs of its physics and mechanics. After that, all that's left is level creation and playing levels other players have uploaded to the Steam Workshop. Developer and publisher Stitch Media has promised a campaign in the future, but for now, you have to rely on the 24 tutorial levels and community-made stages.

The goal of each level, player-made or otherwise, is to lob the target amount of Moogu at a plant-monster called the Fairy Cake Cactus at the end of the level. That doesn't matter too much, though, as the obstacles leading to the Fairy Cake Cactus are the real problem.

Terrorarium provides an impressive amount of interactions between the cutsey Moogu and the monsters and terrain you have to wrangle with. As it turns out, I really like catching things on fire. The base gameplay is surprisingly fun I can easily imagine some puzzle level scenarios I'd like to work up.

This level taught me the importance of patience and Moogu population control.

Pushing through the built-in levels taught me enough about how the game's backbone to get started making my own levels, but it didn't prepare me for the sheer amount of assets you can actually use when making a stage.

The game may be rough, but the flexibility of its level editor is definitely notable. Even right now, there are over 100 assets to work with. Each of those assets can be scaled or tweaked to fit how you want the stage to play out.

While the level editor is robust, it's a little unwieldy to use. Sometimes clicks don't register, sometimes they do register but select something on the other side of the screen. The sliders for scaling and rotating aren't too keen on registering click and slides, either.

Unfortunately, these issues make it difficult to really get into making levels. Right now, it's just too much trouble. I'm all for trial and error in games focused around level creation, an obsessive level tester. The clicking issue is a real detriment not just to testing levels, but to making them in general.

It's the game's biggest problem and makes what's supposed to be its bread and butter more of a mashed potato situation.

As it stands, the frequent clicking issues in Terrorarium's level creator make the creation process a chore, and I can't bring myself to complete making a level heck, I can't even bring myself to make half of one. Having to re-click almost everything really bogs down the whole level creation experience.

Terrorarium is still brand-new to Early Access and has a lot of room to grow. Stitch Media has promised the game will be fleshed out over the six months to a year they plan to keep the game in Early Access, so this is not the end for their Moogu-murder title.

I'd love to give the level editor another go once the clicking issue is sorted out. As it states on Steam, the game really does have a robust level editor and a whole array of assets to use at your disposal; just using the level editor is, at the time of writing, not an enjoyable experience.

The core gameplay and the level editor both have a lot of promise, but Terrorarium needs some work before I can recommend it.

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How to Beat Shielded Enemies in Sekiro: Shadows Die Twice https://www.gameskinny.com/oca73/how-to-beat-shielded-enemies-in-sekiro-shadows-die-twice https://www.gameskinny.com/oca73/how-to-beat-shielded-enemies-in-sekiro-shadows-die-twice Mon, 25 Mar 2019 15:25:04 -0400 Jonathan Moore

Shielded enemies are some of the more vexing mobs in Sekiro: Shadows Die Twice. As expected, these enemies aren't initially easy to defeat as they can easily block any of your primary sword attacks. On top of that, the shields they carry keep them from building up large amounts of poise and allow them to initiate attacks that push you off balance. 

Fight against two or more at the same — or one alongside a group of archers and swordsmen — and you'll see your HP drain to zero in mere seconds. 

However, there's one surefire way to easily defeat shielded enemies: the Loaded Axe

Where to Find the Loaded Axe in Sekiro: Shadows Die Twice

The Loaded Axe can be found in a shrine in Hirata Estate. You gain access to Hirata Estate after obtaining the bell charm from the old woman in the house just outside Ashina. She is in the area where you first encounter ranged enemies, just after defeating General Naomori Kawarada. 

After obtaining the Young Lord's Bell Charm from her, you can travel to Hirata Estate. 

Shinobi Axe of the Monkey

As you make your way through the estate, you will come across a dying man in a small alleyway connecting two areas. He will tell you about the Shinobi Axe of the Monkey, which you will need to create the Loaded Axe.

Follow these steps to make your way to the Shinobi Axe of the Monkey:

  • Continue along the path after talking to the dying man
  • Exit the alley and turn left
  • Turn left at the first gate
  • Take out the two enemies near the small shrine to the right
  • Grab the Shinobi Axe of the Monkey from inside the shrine
Take the Prosthetic Tool to the Sculptor

Return to the dilapidated temple and present the material to the Sculptor; he will fashion the Loaded Axe from it. 

How to Defeat Shield Enemies 

This part is easy: equip the Loaded Axe and use it as your first attack against shielded enemies. The axe will destroy a wooden shield in a single hit. 

Immediately follow up a Loaded Axe strike with a normal attack to deal a death blow to your enemy. 

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So far, we've only come across a handful of shielded enemies in Sekiro: Shadows Die Twice. This method has worked to dispatch them all. For more on From Software's latest action RPG, head over to our Sekiro guides page for more tips and strategies. 

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Apex Legends Gun and Weapon Stats Guide https://www.gameskinny.com/mwrj8/apex-legends-gun-and-weapon-stats-guide https://www.gameskinny.com/mwrj8/apex-legends-gun-and-weapon-stats-guide Mon, 25 Mar 2019 14:26:52 -0400 Ty Arthur

Still figuring out your preferred legend and weapon load out in Apex Legends? We can help you nail down your play style with a full break down of every single gun and their overall stats. 

Below we cover each weapon's basic damage rate for hitting anywhere on the body, increased damage for specifically landing a headshot, overall damage per second for body hits, and the mag size.

High DPS is usually better if you aren't carefully aiming, while low DPS can actually result in more damage if you have mastered a weapon and can take careful aim for several direct hits in a row. There are a few exceptions however, like with the energy assault rifle Havoc, which works differently than other guns.

Apex Legends Pistol Stats

Gun Damage Headshot Damage Magazine DPS
 P2020  12 18   10 36 
 RE-45  11 16    15  55 
 Wingman  45  90   6 90

 

Apex Legends Assault Rifle Stats

Note that unlike other weapons, the Havoc's energy beam deals less damage the farther that it travels, and it also has a charge up time before firing.

Gun Damage Headshot Damage Magazine DPS
 Flatline  16  32 20  80 
Havoc  18 36  25 201 
Hemlok  54 108   18   54
R-301   14 28   18 56 

 

Apex Legends Shotgun Stats

Gun Damage Headshot Damage Magazine DPS
 EVA-8 Auto  63 90   8  126
 Peacekeeper  110 165   6  110 
 Mozambique  45  66   3  90  
 Mastiff 144 288   4 288


Apex Legends
Sniper Rifle Stats

Gun Damage Headshot Damage Magazine DPS
G7 Scout   30 60   10  60
 Longbow  55 110   5  55
Kraber  125 250   4 125 
  Triple Take  69  138   5  69

 

Apex Legends SMG Stats

Gun Damage Headshot Damage Magazine DPS
Alternator   13 19   16  65
 Prowler  70 84  20  70 
 R-99 12  18  18  84

 

Apex Legends LMG Stats

Gun Damage Headshot Damage Magazine DPS
 Devotion  17 34   44  51
 L-Star EMG  21 42   60  252 
 M600 Spitfire  20 40   35  80

 

Note that these stats will likely change over time as updates are released, and new weapons are expected to arrive down the line.

Do you see a discrepancy or notice any stats that are missing or incorrect? Let us know and we'll get the complete Apex Legends gun stats guided updated!

Looking for more Apex Legends guides? Check out the latest list below:

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How to Pick Up Loot & Money in Sekiro: Shadows Die Twice https://www.gameskinny.com/xbkce/how-to-pick-up-loot-money-in-sekiro-shadows-die-twice https://www.gameskinny.com/xbkce/how-to-pick-up-loot-money-in-sekiro-shadows-die-twice Mon, 25 Mar 2019 11:02:41 -0400 Jonathan Moore

Even though it seems fairly simple and straightforward, some players are having trouble picking up loot and money from dead enemies in Sekiro: Shadows Die Twice. If you're one of those players, read on. 

Sekiro's tutorial does a pretty good job of showing you the basics, and the many texts in the game tell you how to perform other necessary actions, like picking up loot and money. 

But it's easy to gloss over them in your quest to move forward. As with any Souls-like game, there's a lot of text to read through, making it easy to skip over the essentials or ignore tips completely. 

Collecting Loot and Money (Gold)

To pick up loot and money (gold) from downed enemies, simply press and hold the "interact" button

  • On PS4, hold "Square"
  • On Xbox One, hold "X"
  • On PC, hold "E"

When you hold the "interact" button, gold and items will automatically come to you, even from afar. You don't have to stand right next to a downed enemy to collect its loot and money.  

Picking Up Other Items

Not all of the loot you find in Sekiro is on a dead enemy. Like any other action game or Souls-like, there are also items lying on the ground throughout the world. To pick these up, all you have to do is press the "interact" button once when the command prompt appears near the item. 

Money can also be found throughout the world in the form of coin purses, so be on the lookout for those as well, since you'll need money to upgrade certain items, purchase items, and get important information from certain NPCs. 

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That's all you need to know about picking up loot and money in Sekiro: Shadows Die Twice. It might be simple, but it's just as simple to overlook, especially as you gain your bearings in the game. 

Be sure to head over to our Sekiro guides page for more tips and strategies, including where to find Esoteric Texts and how to upgrade your stats

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Details Surface on Two Rumored Nintendo Switch Models https://www.gameskinny.com/jtmvr/details-surface-on-two-rumored-nintendo-switch-models https://www.gameskinny.com/jtmvr/details-surface-on-two-rumored-nintendo-switch-models Mon, 25 Mar 2019 10:29:47 -0400 Joshua Broadwell

The Wall Street Journal's Takashi Mochizuki claims, via Nintendo Everything, that Nintendo will release a budget Switch and a more powerful Switch this year, possibly as soon as summer.

Mochizuki says his sources are from "people who've seen them" and are familiar with hardware development, including software developers and parts suppliers.

Allegedly, the goal behind developing two new models is to increase sales by targeting two specific markets: the core gamer and the casual gamer. This move would likely be in response to earlier cuts in the Switch's sales forecast.

The report says the budget model would include fewer features than the standard Switch, discarding the HD Rumble and some other elements, and it would keep the Joy-Cons attached to the system. In other words, it'd be a portable-only version of the Switch, with comparisons being made to the PlayStation Vita. 

Mochizuki provided no firm details on how much this pared down Switch would cost, though he did say it would act as a replacement for the Nintendo 3DS, which isn't seeing new releases after this summer. And considering the Vita has ceased production, there is room in the market. 

The so-called Switch pro wouldn't be as powerful as the PlayStation 4 Pro or the Xbox One X, but it would allegedly provide a substantial increase in the Switch's capabilities. Mochizuki also mentioned there would be other new features meant to attract "avid videogamers."

Apparently, according to Mochizuki's sources, both new Switch versions would look very different from the standard Switch.

Rumors about a new Switch model have been swirling since last summer. Nintendo mentioned it plans to focus on expanding the Switch's consumer base and not releasing new models, though this would hardly be the first time Nintendo said one thing and did the exact opposite a few months later.

However, it should be noted that unlike Eurogamer's leaked information shortly before the Switch first launched, Mochizuki does not provide specific details from those working with the system or design information of any kind.

Summer isn't far away, so it's likely more rumors or official details will be released sometime in the next few months one way or the other. We'll bring you the latest news as it breaks.

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Apex Legends Octane Tips and Tricks Guide https://www.gameskinny.com/jjz9j/apex-legends-octane-tips-and-tricks-guide https://www.gameskinny.com/jjz9j/apex-legends-octane-tips-and-tricks-guide Mon, 25 Mar 2019 10:58:22 -0400 Sergey_3847

The very first season in Apex Legends has just begun, and with it Respawn introduced a new legend - Octane.

The 9th character in the game is mostly a scout, who is very good at locating enemy positions. Octane also works great as a support for his squad, which means that his main role doesn't dictate him to get too close to the enemy.

The best way to play as Octane is to alternate between attacking unexpectedly and retreating, diverting the enemy's attention from the rest of his squad. But there is a lot more to this great new character, so keep on reading our guide to find out all about his abilities and playstyles.

Octane Abilities Tips and Tricks

Passive: Swift Mend

Octane's passive ability slowly regenerates your health bar, but only in safe conditions. This means that if you get under fire, the ability will be set on pause. That is why it is essential to find cover for Swift Mend to work.

Note: It takes about 2s to restore one bar of health. This means that you don't really need to use a medkit in case you health bar is above 75%, since the ability will regenerate it to 100% pretty soon, which will take less than a minute.

So try to stay out of a hot zone for one minute, and then you can get back into the action once again.

Tactical: Stim

Stim increases Octane’s speed of movement by 30% for 6 seconds. This ability makes you less vulnerable to all sorts of slowdown effects. It is also perfect for reconnaissance and escape tactics in any type of combat.

Note: For each use of Stim you will lose about 10 points of health. But taking into account his passive ability this isn't such a big deal. Your health won't take long to recover, so use it at will.

Also, you cannot kill yourself using Stim, meaning that your health will never go down below zero.

Ultimate: Launch Pad

Launch pad can be deployed by Octane anywhere on the map. It looks like a portable platform, which catapults players into the air.

Note: This pad works for anyone, including your allies and enemies. It can be used to lure your enemies onto your pads and set them up as traps. But this also means that you should probably avoid using enemy pads for the same reason.

The Launch Pad will stay for the entirety of the match-up at the location where it has been deployed, unless it gets destroyed with gunfire or grenades.

How to Play as Octane

Octane is clearly a very fast and mobile character and his abilities make him a very useful ally, but only in a very specific kind of team. He's worthwhile only when there are other high-speed characters in the squad, such as Wraith, Mirage, or Pathfinder.

Other characters, such as Bloodhound, Bangalore, or Lifeline will never be able to keep up with him. This will make Octane extremely vulnerable to attacks, since his other squadmates will not be able to protect him in time.

That is why here are a few suggestions on how to utilize Octane and his abilities in the most effective way.

Use Stim as Much as Possible

After landing, use Stim to collect as much loot as you can before other players. Then, use it to quickly get to your nearest allies and cover them while they collect loot.

You should never approach enemies on your own even if you see a good opportunity. Wait before your allies arrive, and then cover them while constantly changing positions. Stim will work just as effective while shooting.

If you find yourself blocked, then immediately deploy a pad and jump over your enemies, and leave the hot zone immediately.

Master Your Launch Pad

The first important thing to learn while using a Launch Pad is to be able to jump in the desired direction. Take into account the speed and the height of a jump, along with the positioning. You don't want to get tossed into a bad position.

You can use the pad as a trap by placing it in front of the doors to block enemies from being able to shoot you, so you get a few seconds to prepare and regenerate your health.

The best strategy is to use Launch Pad for unexpected attacks by jumping on top of a roof, a rock, or a ledge. Just make sure to not jump and land directly in the center of the shootout.

Do not use the pad while retreating, since your enemies will use it to catch you.

Octane vs. Lifeline

Having both Octane and Lifeline in the same team is not a very good idea, so choose only either one of them. Octane can be just as good as Lifeline, and at times even better.

In case your teammates are out of medkits you can simply give away your own to help them out. The Swift Mend ability will be able to take care of your health on its own. 

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For more Apex Legends guides, find the list below:

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LifeAfter Crafting Recipes Guide https://www.gameskinny.com/al6v9/lifeafter-crafting-recipes-guide https://www.gameskinny.com/al6v9/lifeafter-crafting-recipes-guide Mon, 25 Mar 2019 09:46:29 -0400 Jordan Baranowski

LifeAfter is a crafting and survival game currently storming the charts for both Android and iPhone. LifeAfter pits you against a horde of zombies (although, in true Romero fashion, the game just calls them "infected"), the elements, and a variety of ever-decreasing resources that you must maintain. Although infected are dangerous, there is a far greater danger when you are first starting out: hunger.

Ingredients for food can be found while scrounging through the wilderness or from trading with NPCs. However, you won't want to waste your resources trying to figure out recipes.

That's where this guide comes in.

Here are all the different food recipes we've found so far in LifeAfter and what effects they have. They are broken into categories as best as possible, but keep in mind that there is some overlap between categories.

To create any food, you will need to find a fire. There is one in the central hub, and several you can find throughout the world of LifeAfter.

Recipes for Allaying Hunger and Increasing HP

These are recipes that mostly affect your health and your hunger. Many other recipes will increase HP or health, but it is the primary benefit of these foods.

Barbecued Meats

  • Ingredients: Meat (x4)
  • Stats: +40 HP, +40 Fullness
  • Effect: Regenerate HP over time

Bread with Jam

  • Ingredients: Flour, Fruit
  • Stats: +37.5 Fullness
  • Effect: Allay Hunger

Candied Food

  • Ingredients: Honey, Fruit
  • Stats: +60 HP, +27.5 Fullness
  • Effect: Allay Hunger

Carrot Patty

  • Ingredients: Meat (x2), Carrot (x2)
  • Effect: Regenerate Health over time

Fried Pumpkin Strip

  • Ingredients: Flour, Milk, Pumpkin (x2)
  • Effect: Allay Hunger

Fruit Milk

  • Ingredients: Milk, Fruit
  • Effect: Regenerate Health over time

Grilled Mushrooms

  • Ingredients: Mushroom
  • Stats: +5 Health, +30 Fullness
  • Effect: Regenerate HP over time

Honey

  • Ingredients: Honey (x4)
  • Stats: +240 HP, +20 Fullness
  • Effect: Regenerate HP over time

Honey Grilled Meat

  • Ingredients: Honey, Meat
  • Stats: +70 HP, +30 Fullness
  • Effect: Regenerate HP over time

Jam

  • Ingredients: Fruit
  • Stats: +30 Fullness
  • Effect: Allay Hunger

Juice

  • Ingredients: Fruit (x2), Ice Cube (x2)
  • Effect: Regenerate HP over time

Meat Plate

  • Ingredients: Mushroom, Vegetable, Meat (x2)
  • Stats: +20 HP, +35 Fullness, +2.5 Health

Mushroom Soup

  • Ingredients: Milk, Mushroom
  • Effect: Regenerate Health over time

Steamed Vegetables

  • Ingredients: Vegetable
  • Stats: +2.5 Health, +30 Fullness
  • Effect: Allay Hunger

Steamed Crab

  • Ingredients: Crab
  • Effect: Allay Hunger

Steamed Shrimp

  • Ingredients: Shrimp
  • Effect: Allay Hunger

Strawberry Muffin

  • Ingredients: Flour, Strawberry (x3)
  • Effect: Regenerate HP over time

Toast

  • Ingredients: Flour
  • Stats: +60 Fullness
  • Effect: Allay Hunger

Fish Recipes

Fish recipes are nice for a few reasons - they can use a variety of different ingredients (outside of the main fish you need), and they often provide you with boosts to different stats. Fish are excellent for helping you work resources more efficiently.

Grilled Carp

  • Ingredients: Carp, Any vegetable or meat
  • Stats: +10 HP, +32.5 Fullness
  • Effect: Increased gathering speed for 10 minutes

Grilled Catfish

  • Ingredients: Catfish, any vegetable or meat
  • Stats: +5 HP, +40 Fullness
  • Effect: Increased digging speed for 10 minutes

Grilled Grass Carp

  • Ingredients: Grass Carp, any vegetable or meat
  • Stats: +35 HP, +40 Fullness
  • Effect: Increased logging speed for 10 minutes

Grilled Grass Pufferfish

  • Ingredients: Pufferfish, Any vegetable or meat
  • Stats: +35 HP, +40 Fullness, +10 Health

Grilled Grouper

  • Ingredients: Grouper, any vegetable or meat
  • Effect: Increased gathering speed for 10 minutes

Grilled Napoleon Fish

  • Ingredients: Napoleon fish, any vegetable or meat
  • Effect: Increased logging and Mining speed for 10 minutes

Grilled Parrotfish

  • Ingredients: Parrotfish, any vegetable or meat
  • Effect: Increased logging speed and Critical Chance for 10 minutes

Grilled Ribbonfish

  • Ingredients: Ribbonfish, any vegetable or meat
  • Effect: Increased logging speed for 10 minutes

Grilled Silver Carp

  • Ingredients: Silver Carp, any vegetable or meat
  • Effect: Max breath increased for 10 minutes

Grilled Tilapia

  • Ingredients: Tilapia, any vegetable or meat
  • Effect: Increased mining speed and Critical Chance for 10 minutes

Grilled Turbot

  • Ingredients: Turbot, any vegetable or meat
  • Effect: Increased mining speed for 10 minutes

Grilled Yellow Croaker

  • Ingredients: Yellow Croaker, any vegetable or meat
  • Stats: +35 HP, +40 Fullness

Damage Altering Recipes

These are foods that will help you do better damage to the assorted enemies you'll meet in LifeAfter.

Fruit Pie

  • Ingredients: Flour, Honey, Fruit
  • Stats: +60 HP, +35 Fullness
  • Effect: Increased damage against Humanoids 

Meat Skewer

  • Ingredients: Flour, Meat
  • Stats: +10 HP, +32.5 Fullness
  • Effect: Increased damage against Wild Animals

Meatballs

  • Ingredients: Vegetable, Meat
  • Stats: +10 HP, +2.5 Health, +35 Fullness
  • Effect: Increased damage against Infected 

Milk Stew

  • Ingredients: Milk, Meat
  • Effect: Increased damage against Infected

Mince Pie

  • Ingredients: Fruit, Meat
  • Stats: +30 HP, +45 Fullness
  • Effect: Increased damage against Humanoids 

Nutrition Stew

  • Ingredients: Flour, Milk, Meat
  • Effect: Increased damage against Wild Animals

Sandwich

  • Ingredients: Flour, Fruit, Meat
  • Stats: +10 HP, +40 Fullness
  • Effect: Increased damage against Infected

Special Pizza

  • Ingredients: Flour, Mushroom, Vegetable, Meat
  • Effect: Increased damage against Buildings

Temperature Altering Recipes

LifeAfter also tasks you with keeping your body temperature regular. There are a variety of foods that can increase and decrease your temperature if you're getting slowed down by it.

Bee Syrup

  • Ingredients: Honey, Ice cube (x3)
  • Stats: +60 HP, +5 Fullness
  • Effect: Cures cold

Cream Soup

  • Ingredients: Milk, Meat, Vegetable
  • Effect: Increase to body temperature

Dumplings

  • Ingredients: Meat, Mushroom, Flour
  • Effect: Increase to body temperature

Fruit Popsicle

  • Ingredients: Fruit, Ice cube (x3)
  • Stats: +7.5 Fullness
  • Effect: Decrease to body temperature

Fruit Smoothie

  • Ingredients: Fruit (x2), Honey, Ice Cube
  • Stats: +60 HP, +20 Fullness
  • Effect: Decrease to body temperature

Hot Water

  • Ingredients: Ice cube
  • Effect: Cures cold, Increase to body temperature

Milk

  • Ingredients: Milk
  • Effect: Increase to body temperature and increase to health

Milk Pudding

  • Ingredients: Milk, Honey, Ice Cube
  • Effect: Decrease to body temperature

Stewed Fish Soup

  • Ingredients: Fish
  • Effect: Cures cold and restores body temperature

Miscellaneous Recipes

Here are a few more of LifeAfter's recipes that don't fit neatly into other categories. These will increase a variety of stats when you consume them.

Assorted Platter

  • Ingredients: Mushroom, Vegetable, Fruit, Meat
  • Effect: Increased logging speed and critical chance

Egg Tart

  • Ingredients: Honey, Flour, Milk
  • Effect: Increased digging critical chance

Fruit and Vegetable Salad

  • Ingredients: Vegetable, Fruit
  • Stats: +30 Fullness
  • Effect: Increased hemp gathering and critical chance

Fruit Cake

  • Ingredients: Honey, Milk, Flour, Fruit
  • Effect: Increased movement speed

Honey Croissant

  • Ingredients: Honey, Flour
  • Stats: +80 Fullness, +60 HP
  • Effect: Increased logging speed and critical chance

Honey Mushroom

  • Ingredients: Honey, Mushroom
  • Stats: +27.5 Fullness, +60 HP, +2.5 Health
  • Effect: Increased hemp gathering critical chance

Ice Strawberry Yogurt

  • Ingredients: Honey, Milk, Strawberry, Ice Cube
  • Effect: Increased movement speed

Milky Croissant

  • Ingredients: Milk, Flour
  • Effect: Increased logging speed

Mushroom Skewers

  • Ingredients: Mushroom, Meat
  • Stats: +10 HP, +2.5 Health, +32.5 Fullness
  • Effect: Increased critical chance

Mushroom Udon Noodles

  • Ingredients: Mushroom, Flour
  • Stats: +37.5 Fullness, +2.5 Health
  • Effect: Increased digging speed and critical chance

Spaghetti

  • Ingredients: Meat, Vegetable, Fruit, Flour
  • Stats: +42.5 Fullness, +10 HP, +2.5 Health
  • Effect: Increased critical chance 

Strawberry Jelly

  • Ingredients: Strawberry, Ice Cube (x2), Milk
  • Effect: Increased movement speed and critical chance

Toffee

  • Ingredients: Honey, Milk
  • Stats: +140 HP, +20 Fullness, +20 Health
  • Effect: Increased movement speed 

Vegetable and fish ball soup

  • Ingredients: Vegetable, Fish
  • Effect: Increased maximum energy

Vegetable Cake

  • Ingredients: Vegetable, Flour
  • Stats: +52.5 Fullness
  • Effect: Increased logging critical chance 

LifeAfter is a massive game and will probably continue to see content changes as updates are released. Keep on the lookout for more recipes and more guides from us to keep you going in the fight against the infected.

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How To Upgrade Your Stats in Sekiro: Shadows Die Twice https://www.gameskinny.com/uffi7/how-to-upgrade-your-stats-in-sekiro-shadows-die-twice https://www.gameskinny.com/uffi7/how-to-upgrade-your-stats-in-sekiro-shadows-die-twice Mon, 25 Mar 2019 10:19:45 -0400 Jason Coles

So it turns out that while the stat system in Sekiro: Shadows Die Twice isn't as complex as the ones found in Bloodborne or Dark Souls, it does still have one.

The trouble is when you start the game, knowing how to upgrade your stats is tantamount to understanding a Great One. 

To help you, this is a guide on how to upgrade your stats and the kind of places you can find the materials you will need to do so. 

Vitality and Posture

These two stats are intrinsically linked and one of the most demanding to upgrade. They are also the most important when it comes to your survival outside of your skill level. 

In order to upgrade these at the Sculptor's Idols, you need Prayer Beads. Four Prayer Beans to be precise.

While there are a few Prayer Beads knocking about, waiting to be found in the world, the vast majority of the Prayer Beads you'll find come from the various bosses and mini-bosses you come across.

So, if you want to stay alive longer, you have to face your fears by fighting Sekiro's big bads. If you're just starting out, you can grab two Prayer Beads by defeating two early mini-bosses: General Naomori Kawarada in Ashina Outskirts and the Shinobi Hunter in Hirata Estate. 

Attack Power

In martial arts, you can grow almost as much by reflecting on past battles as you can actually fighting. Sekiro very much follows this logic.

In order to increase your attack power at the Sculptor's Idols, you need Memories. These are obtained after key boss battles, but some of them aren't integral to your progress through the game.

After beating a boss with a memory, you'll be prompted to confront the memory. Complete it and get the boost. 

Skill Points 

In order to buy skills from your Esoteric Texts, you need skill points.

Skill points are perhaps the most traditional upgrade in that you need to kill enemies to get them. Think of it as a traditional level bar. You get a certain amount of experience from each kill and the more skills you have, the longer it takes to get a single point.

The best part about skill points is that they can be farmed. As with other Souls-like games such as Dark Souls, clear out an area, rest, and repeat. 

However, it's worthy to note that like most From Software games, there is a penalty for death; in this case, it's experience points. Die, and you'll lose a few experience points toward your next skill point. 

Prosthetic Upgrades

While these aren't strictly stat based, they are upgrades. Your prosthetic tools can be upgraded as you play the game.

For the most part, you only need generic materials to do this. In some cases, though, you will need a special item.

You will always need gold. Gold can be obtained by looting the bodies of your fallen foes. Luckily, gold can be farmed and so can some materials, so go hog wild if you want the good stuff. 

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That's all you need to know about upgrading your stats in Sekiro: Shadows Die Twice. Be sure to head over to our Sekiro guides page for more tips and strategies. 

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Sekiro: Shadows Die Twice Esoteric Texts Guide https://www.gameskinny.com/schfa/sekiro-shadows-die-twice-esoteric-texts-guide https://www.gameskinny.com/schfa/sekiro-shadows-die-twice-esoteric-texts-guide Mon, 25 Mar 2019 10:01:57 -0400 Jason Coles

Sekiro: Shadows Die Twice has a peculiar little skill system that doesn't reveal itself until you are a few hours into the game. Rather than having access to your skill trees immediately, you need to collect Esoteric Texts. These texts grant access to new unlockable abilities either actively use against foes, or to buff you in a passive way. 

There are five Esoteric Texts scattered throughout the world of Sekiro and while the first two are basically free, the others are very much not. So, in order to make your life a little bit less stressful, here is a guide as to where to find them, as well as what they do. 

Shinobi Esoteric Text 

This is likely to be the first text that you come across. It is given to you by the Sculptor once you have acquired one skill point from killing enough enemies. Just because it is easy to get doesn't mean it isn't important though. 

The skills in this text are primarily focused on your stealth and your acrobatics. Shinobi things. You can make yourself harder to detect, become able to guard in the air, and most importantly, learn the Mikiri Counter.

It is impossible to overstate how important the Mikiri Counter is in this game as it lets you dodge into otherwise unblockable thrust attacks and counter them.

Seriously, get the Mikiri Counter. 

Prosthetic Esoteric Text

If you like the idea of using your rather impressive new shinobi arm to its fullest, then this is the text for you. You acquire it by talking to the Sculptor after you have fitted three Shinobi Tools.

So, if you grab the Shuriken from Ashina Outskirts and then the Axe and Flame Vent from Hirata Estate, you are good to go. 

This text has some really interesting abilities; one of the main sets of skills it offers are follow-up attacks. After using a Shinobi Tool, you can sometimes be left a little open, which is deadly in Sekiro. If you acquire these skills then you won't have this issue. The Mist Raven prosthetic becomes a powerhouse with the follow-up skill. 

Ashina Esoteric Text

The Ashina Esoteric Text teaches Ashina sword skills. You can get this from talking to Tengu in the area near where you fought Gyoubu.

From the battlefield itself, look around for some stairs and head up them. Follow them around and you will come to a building you can go into.

Do so and have a chat with Tengu, and he will tell you about Rats. Chat to him again and he may give you the text if you have killed enough; if not, go and hunt some more then return. 

This skill book will help your swordplay to no end. It has a lot of passive buffs to your posture damage and helps to make the intense swordfights that define Sekiro a little easier.

It also has some powerful classic sword strikes. It is a good one for pure brute force. 

Senpou Esoteric Text

This text can be found near the main Senpou Temple.

From the Main Hall Idol, go outside and turn right into a cave. If you follow this through, you will emerge outside and a fair bit higher than you were. There is a small building in front of you which you can open. The Senpou Esoteric Text awaits you inside. 

This one is full of martial art skills and a few passive buffs to your wealth. Along with some cool Combat Arts, you can also increase the amount of gold you get from enemies as well as increase the drop rate of items.

Very useful if you want to cut down on any potential farming time.

Mushin Esoteric Text

This is the final one, the big boss of them all. You get this if you can master the final skill in any of the trees and then talk to Tengu at the Great Serpent Shrine Idol. He will give it to you as a gift for training so hard. 

This skill tree unlocks what are effectively your ultimate attacks. In order to unlock any of them, you need to have mastered two of the final skills from any of the other texts.

You can then unlock a fusion of the two skills to unleash on your enemies. Very stylish. 

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That's all you need to know about Esoteric Texts in Sekiro: Shadows Die Twice. Be sure to head over to our Sekiro guides page for more tips and strategies. 

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Atlus Unveils Persona 5: The Royal, With More Info Teased for April 24 https://www.gameskinny.com/5fomb/atlus-unveils-persona-5-the-royal-with-more-info-teased-for-april-24 https://www.gameskinny.com/5fomb/atlus-unveils-persona-5-the-royal-with-more-info-teased-for-april-24 Sat, 23 Mar 2019 12:35:28 -0400 Joshua Broadwell

As promised, Atlus officially revealed Persona 5: The Royal, a brand-new Persona 5 RPG set to release for PlayStation 4. The announcement came today after the anime special Persona 5: The Stars and Ours.

While not much is revealed in the trailer, which you can see above, there are some noteworthy points of interest.

The trailer shows Shibuya Square, an important location in P5, with crowds of people looking up at the display screens in a downpour. The trailer then provides a few shots of a young, red-haired female standing alone in the crowd without an umbrella, before highlighting a few key aspects about her.

Naturally, the trailer is in Japanese, but the folks at Gematsu translated the  dialogue.

As the trailer opens, a voice asks "What do you think of the Phantom Thieves?” 

The female character responds:

I think helping people is a wonderful thing, but if I had to say, I don’t like them. I don’t think the Phantom Thieves’ methods will make the world a better place or help anyone. In the end, I feel like you can only solve that yourself.

The trailer offers nothing else, except announcing that more information will be revealed on April 24, the date of the Persona Super Live Concert.

While some aspects of the announcement might still be nebulous, one thing is certain: the "Royal" in the title isn't designating this as a fighting game or battle royale. The official P5R site has been updated saying P5: The Royal is an RPG.

Atlus is known for releasing expanded remakes of modern Persona games shortly after the original games release. Persona 3 received two: Persona 3 FES for PlayStation 2 and Persona 3 Portable for PlayStation Portable.

FES added a substantial endgame scenario that, while underwhelming from a gameplay perspective, greatly enhanced the story and characters. P3P included a female protagonist which was more than just a gender swap. It provided a new perspective on the story and characters, including new Social Links and a different take on established characters.

Persona 4 received a combination of the two approaches with Persona 4: Golden. It offered new Social Links; a new character, Marie, who was used to develop the game's foundational themes to a greater extent; and some new post-game scenarios and dungeons.

Despite initial appearances, what with the PlayStation 4 logo displaying at the trailer's beginning, it's also uncertain whether Persona 5, in any form, will make its way to the Nintendo Switch.

Toward the end of February, Twitter user DrHyperCake posted some information mined from Super Smash Bros. Ultimate's update files related to Persona 5's Joker and his upcoming appearance in the game. There's the well-known file with code referencing Joker himself, with Atlus' naming convention for protagonists, Jack.

However, there are also strings referring to a "Jane" with a ponytail. Whether this means the female character will actually be a new protagonist or simply a skin for Joker in Smash, or The Royal or Persona 5 will be on the Switch, fans will just have to wait until April 24 to find out.

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Blizzard Restricts WoW Classic Loot Trading Of Soulbound Items To Raids https://www.gameskinny.com/gy965/blizzard-restricts-wow-classic-loot-trading-of-soulbound-items-to-raids https://www.gameskinny.com/gy965/blizzard-restricts-wow-classic-loot-trading-of-soulbound-items-to-raids Sat, 23 Mar 2019 14:14:47 -0400 QuintLyn

Since first revealing World of Warcraft Classic at last year's BlizzCon, Blizzard has made a few adjustments to some of its plans for the game. Recently, the company announced that while it woud add loot trading for Soulbound gear to WoW Classic, it would be limited to raids.

Loot trading was not a feature in Vanilla WoW. In fact, the functionality was added in Wrath of the Lich King to address to make things easier for both players and the game's support team. Before implementing loot trading, both parties were often require to jump through a series of hoops when the wrong member of a party accidentally ended up with loot intended for someone else.

Prior to the addition of loot trading, the only way to fix this issue would be for players to contact Blizzard support and ask them to transfer the item to the proper player or party.

The process was immediate. Hence the implementation of the system, which cut out the middle man and the wait. 

However, players voiced concerns with the system. Mostly, they were worried that players who plugged into a group of players who knew each other might end up shafted by the other members in their party who could conspire to keep them from getting loot.

The concern was primarily addressed for five-member parties. Raiders, on the other hand, accepted that it was the nature of large group play. So, to address the issue, Blizzard has decided that the trading of Soulbound loot can only occur in raids. Any Soulbound loot that drops in five-man content will remain untradeable.

That said, even the trading of Soulbound loot in raids has its limits. Those who end up with items they want to trade will only be able to do it for up to two hours after the item is obtained. After that, they're stuck with it.

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