Simulation Genre RSS Feed | Simulation on GameSkinny en Launch Media Network Diablo 2: Resurrected Hands-On — Flawless Technical Alpha, Impressive Controller Support Tue, 13 Apr 2021 16:32:26 -0400 David Jagneaux

Over the weekend, Blizzard hosted a technical alpha period for Diablo 2: Resurrected on PC. I got the chance to spend a few hours with the remastered action RPG classic and came away impressed, excited, and more than anything, eager to play more.

Perhaps the most amazing thing about Diablo 2: Resurrected is that it's, quite literally, almost exactly the same game as the original. Other than a few quality of life changes, such as letting you share your stash between characters, this is almost exactly identical.

To be clear: I mean that in the best way possible.

Diablo 2 Resurrected for Modern Players

The technical alpha only featured three playable classes: Amazon, Barbarian, and Sorceress, none of which are my usual Necromancer or Paladin, so I had to make do with something new.

Diablo 2 is also entirely gender-locked and character-locked for its classes, which means other than equipping different gear and giving them a unique name, all classes have the exact same underlying design in terms of their face, hair, body type, etc. You don't spend much time looking at them closely, so that's not a huge deal, even if it would have been a nice feature to see added in this version.

I tried out both a Barbarian and an Amazon. They play similarly at first, but specializing the Amazon to focus on bows and spears for long-range and mid-range combat is a lot of fun. I loved shooting a fire arrow with my ice bow and watching enemies either freeze or burst into flames.

Barbarian is a class I never tried in Diablo 2 originally, usually opting for a Paladin, but he's a lot of fun as well. The Leap ability is excellent for clearing crowds, and the multi-attack can really make quick work of tough elite enemies. 

One of the best and most immediately noticeable changes with Diablo 2: Resurrected is that you can switch back to the original graphics at any moment at the press of a key. Changing between the two has such a weird effect that while playing with the new graphics, I started to think, "Wait. Didn't it always look like this?" before switching back and getting a huge punch in the gut. Turns out retro gaming memories are in HD but the reality is not.

I don't fully understand the sorcery at play here, but Blizzard must have made a deal with Diablo himself because the game feels the same but looks new. It's that very special sweet spot I think every developer wants to hit when crafting a remaster. The PS4 version of Shadow of the Colossus comes to mind as another great example.

Back in the early 2000s when I first played Diablo 2, I was struck by the depth of its world, its amazing characters, and its addictive loot mechanics. Nowadays, we're spoiled for choice in this genre with Path of Exile, Torchlight, Grim Dawn, and tons of others, but none of them can hold a candle to the methodical charm and dark, gothic world of the Diablo series.

There's just something so satisfying about the sound effects for every hit, the cracking of bones and squish of blood, and the jingling of gold hitting the floor. It's so satisfying on a core, primal level in ways that few games manage to be.


Keyboard and Mouse vs Gamepad Controls

I never liked playing Diablo 3 on consoles and have only ever played this genre on PC. There is just something that feels natural about clicking on enemies and loot, and quickly navigating menus without a second thought. It feels great and plays great — just like I remember it.

But... I think I prefer playing Diablo 2: Resurrection with a controller?

For starters, the fixed camera angle means that analog stick movement is simple and straightforward without any weird hurdles to jump over. Holding down the attack button is just like holding down shift and clicking, so it's great for dealing with large groups without stutter-stepping in combat.

The real reason, though, is the hot bar. When you play Diablo 2 on PC, you have two ability buttons: left mouse and right mouse. You can assign hotkey switching to any of your skills, like how pressing "F1" changes the RMB to a fire arrow or "F2" switches to the rapid-fire javelin jab. The hotkeys are nice, but you still have to fire off the skill with a mouse click and keep cycling.

On a gamepad, you can assign all four face buttons as well as a trigger and bumper button to a specific skill — plus as a secondary duplicate hotbar when you hold the left trigger. Potions go on the d-pad.

This is just so much more efficient and functional for dynamic classes like Amazon and Sorcerer that will need access to all their skills at any moment for all situations. 

Diablo 2 is Back

Obviously, the verdict is still out since I only played for a few hours between two characters and didn't get around to finishing Act 1, but I'm really impressed with Diablo 2: Resurrected so far. There is a lot of content to cover across multiple Acts, the expansion, and all of the procedural shuffling that happens with each playthrough and each class — not to mention the politics and excitement of playing online or playing with permadeath characters.

Diablo 2: Resurrected was already one of my most-anticipated games of the year list out of pure nostalgia, but now that I've tried it for myself, it's near the very top. I can't wait to take down the Lord of Destruction once again.

[Note: Blizzard provided the alpha copy of Diablo 2: Resurrected used for this impressions piece.]

Temtem's Latest Adventure Sets Off For Cipanku Island Tue, 13 Apr 2021 15:39:18 -0400 David Carcasole

Pokemon-inspired MMO Temtem has just gotten its biggest update yet, with the all-new Cipanku Island for players to explore. This "electric/digital-themed island" features a mixture of "tradition and technology," with new group activities, traversal methods, and, of course, new Temtem to catch and tame. 

A PlayStation Blog post outlines what fans can expect, and it gives details on all of the new additions.

The new Temtem's are Digital and Mythical, both of which can be found on Cipanku Island. Digital tems can be found and caught by a single tamer, but Mythical tems will require a whole team of tamers in a group activity, called Lairs, for up to five players.

The post also mentions that fast travel is coming to the world of TemTem alongside the addition of Cipanku. There will be "many different hotspots across the Archipelago," and players will need to pay to use them, yet the price for each jump wasn't shared in the post. It was noted that "teleports to any Narwhal airport are free, though." 

There are also additional traversal elements being added in, such as the Crystal Skates returning in response to player feedback. The update is available to download for free through the Humble Store, Steam, and the PlayStation Store.  

Age of Empires 3: Definitive Edition's United States Civilization is Out Now Tue, 13 Apr 2021 14:56:24 -0400 Jonathan Moore

Xbox Game Studios revealed the United States civilization for Age of Empires 3: Definitive Edition during the recent Age of Empires fan event on April 10. Now, the newest DLC is out and available for $4.99 on Steam and the Windows Store. The expansion is also available for free for a limited time for players who complete certain in-game challenges. 

The publisher was relatively mum on the details surrounding the new civilization during the event, which also saw wider-ranging news about upcoming DLC and expansions AoE 3:DE and Age of Empires 2: Definitive Edition. With the launch of the United States civilization, we know a little bit more. 

According to a more detailed launch trailer, which can be seen at the top of this article, the United States civilization includes a rousing general  instead of the typical starting explorer — capable of buffing troops and militiamen by placing a flag on the battlefield, as well as building forts instead of town centers and increasing the speed at which other structures are constructed.

Speaking of militiamen, these units can be called up multiple times in quick succession to defend buildings around each settlement. These can be "called from the town center, outpost, and fort." 

On top of these units, other additions rounding out the civ's ground and naval forces include:

  • The regular
  • The state militia
  • The cowboy
  • The owlhoot
  • The sharpshooter
  • The carbine cavalry
  • The Gatling gun
  • The quaker gun
  • The ironclad
  • The sloop
  • The union steamer

There are also three unique buildings included: the meeting house, the saloon, and the state capitol. 

XGS previously hinted that the USA wouldn't "age-up" the same way as other civs in Age of Empires 3: Definitive Edition. Now we know how that works. The United States moves from one age to the next through a similar age-up window, but it does so through different states, such as Virginia and Delaware, each of which provides its own pros and cons. 

Unlike other civilizations in AoE 3: DE, the United States uses immigration cards to gain certain buffs and deliveries during each age. This allows them to "borrow" from other cultures to create decks. Which cards are included in the U.S. catalog were not shared in the video, but they run the gamut of cards found in other decks. 

The Age of Empires fan event also included the first in-depth look at the upcoming Age of Empires 4, including gameplay, a run-down of four of the game's eight civilizations, and more. For a full rundown of everything in the latest DLC, head over to the game's Steam forum page

Call Of Duty Mobile Season 3 Kicks Off This Friday Tue, 13 Apr 2021 15:12:10 -0400 David Carcasole

Call of Duty Mobile starts its third and latest season, Tokyo Escape, this Friday, April 16. The new season will include two new maps, new operator skills and BR classes, new weapons, and an all-new multiplayer mode. 

The two maps being added are both old and new, with the return of the Oasis map first introduced in Modern Warfare 3, while the other map, Coastal, is an original map designed for Call of Duty Mobile and specifically for Search and Destroy. 

The new multiplayer mode is Swords & Stones, which will be available for a limited time from May 6-12. It's a free-for-all melee-weapons-only mode meant to bring players "back to basics" of just trying to punch and knife each other in the face. 

There will also be a new optimized version of Night Mode, dubbed Night Mode 2.0, that will be available from April 22-28.

On the battle royale side of updates, players will be able to earn a new operator skill called Bull Charge, and a new class called Spotter, which will be made available through a separate event later in the season. 

On top of new seasonal challenges, players can also earn two epic premier weapons, PP19 Bizon - Yokai, or the QXR - Scorching Sun. The first thing to look out for though will be the season's first event, The Warrior's Path, which begins on later this month on April 29. For more on Call of Duty Mobile, stay tuned to GameSkinny. 

FFXIV 5.5: How to Get the New 5.5 Mounts Tue, 13 Apr 2021 13:38:18 -0400 Ashley Shankle

Final Fantasy XIV patch 5.5 is out, and with it comes an end to yet another content lull that's brought markets to their knees and players to AFK. There's a lot to say about the contents of patch 5.5, but our focus here is the new mounts featured in the update.

A total of five new mounts are available in FFXIV as of today's patch, as well as one new chocobo barding for players who like to keep their companions snazzy. So let's get to how you get these five mounts new to Eorzea, as well as how to get the new barding.

FFXIV Mounts: How to Get Gilded Mikoshi and Golden Ronkan

The richest of us have been complaining we've got nothing to sink our gil into for ages. Complain no longer, gil hoarders! Well, no. You can still complain. Just now you can flex on your gil-light friends with either of these mounts.

The Gilded Mikoshi, a golden variant of the Namazu beast tribe mount, costs 50,000,000 gil — no, that's not too many zeroes. That's how much it actually costs. It can be purchased from a new vendor in Mor Dhona named Edelina, found at the spot circled on the below map.

The Golden Ronkan is also a golden variant of another previous mount, the Great Vessel of Ronka.

This one can be bought for 25,000,000 gil from a vendor named Tabeth in Eulmore. Her location is also marked below.

FFXIV Mounts: How to Get the Antelope Stag and Antelope Doe

I'm not sure why it took the developers so long to implement these as mounts, but I am glad to see them added. They're both obtained in different ways.

The Antelope Stag is obtained by trading in 30 Fete Tokens, which are obtained by taking part in the new fetes (note FATEs) in the Firmament. Fetes take place every two hours, and the reward tokens can be traded at the very same vendor as Skybuilder's Scrips for this mount or a number of any other rewards.

Alternatively, the Antelope Doe is available for the standard 8,400 Skybuilder's Scrips at the very same vendor. It's not as dashing as the stag, but I think we both know you'll be getting both mounts.

FFXIV Mounts: How to Get the Diamond Gwiber and Landerwaffe

No Bozja? No Bozja! Might be something worse, though.

Getting the Diamond Gwiber is part of getting the Landerwaffe, as you must obtain every single Gwiber to get the Landerwaffe.

To make things simple, let's list off how to get each Gwiber mount:

  • Diamond Gwiber: May drop from The Cloud Deck (Extreme) (aka Diamond Weapon Extreme)
  • Emerald Gwiber: May drop from Castrum Marinum (Extreme) (aka Emerald Weapon Extreme)
  • Gwiber of Light: May drop from The Seat of Sacrifice (Extreme) (aka Warrior of Light Extreme)
  • Ruby Gwiber: May drop from Cinder Drift (Extreme) (aka Ruby Weapon Extreme)
  • Shadow Gwiber: May drop from The Minstrel's Ballad: Hades's Elegy (aka Hades Extreme)
  • Innocent Gwiber: May drop from The Crown of the Immaculate (Extreme) (aka Vauthry Extreme)
  • Fae Gwiber: May drop from The Dancing Plague (Extreme) (aka Titania Extreme)

As it stands, this makes the Landerwaffe the most difficult mount in the game to get as players have to push through the most recent Extremes and get lucky enough to get the mount for the trial. Or somehow do them 99 times for the totems.

In any case, this makes the Landerwaffe itself a huge flex mount perhaps more so than the extremely expensive Golden Ronkan and Gilded Mikoshi mounts.

Five mounts in a single patch isn't bad, but a large portion of these are a lightyear away for the Final Fantasy XIV's ever-growing new playerbase. Do you plan on shooting for any of these mounts right away? Let us know in the comments below, and check out some of our other FFXIV guides here on GameSkinny.

First Round of Ghostrunner DLC Live Now Tue, 13 Apr 2021 13:09:28 -0400 Josh Broadwell

Not long after 505 Games revealed the Ghostrunner 2021 content roadmap, the first round of Ghostrunner DLC is live now.

505 also announced the Ghostrunner Switch physical version will have all previous updates, from graphics improvements to stability upgrades, when it releases June 29.

Ghostrunner's Kill Run tasks players with slaying dozens of enemies as fast as possible. It's a timed mode, but each kill adds a few seconds to the clock. If that's not enough pressure to perform well, Kill Run mode includes online leaderboards too.

Ghostrunner's photo mode is also live today, and a separate, paid update called the Metal Ox pack includes Lunar New Year-themed weapons for $4.99

The free Ghostrunner update adds several enhancements to the console and PC versions. Console versions get aim assist, an FOV slider, and, for the PS4 Pro, framerate enhancements. On PC, Ghostrunner is getting reduced latency thanks to NVIDIA Reflex.

All this is just the beginning of Ghostrunner's 2021 updates. The next round is due in summer 2021 and promises an additional two new game modes, plus the Ghostrunner debut on Amazon Luna.

First Major PlayStation 5 Update Adds Storage Options, Cross-Gen Share Play Tue, 13 Apr 2021 11:51:39 -0400 Josh Broadwell

The first big PlayStation 5 update will go live April 14 and add a number of new features, including limited extended storage options, new social sharing capabilities, and additional customization options.

The update allows PlayStation 5 games to be stored on external drives. However, they can't be played from there, and they won't receive updates on external drives. Updates will apply automatically when the game is transferred back to internal storage, and you'll have the option to choose which part of the game to transfer, such as a main campaign or a multiplayer mode.

Work on M.2 external drives that support the PlayStation 5's SSD is still ongoing, Sony said.

Speaking of updates, the PS5 update enables pre-download for game updates and substantial patches, so games are playable as soon as the patch goes live.

Share Play is getting the cross-generation treatment. All the Share Play features work the same as usual, including share screen and letting friends try games, for both PS5 and PS4 players. 

Some smaller enhancements include choosing when the system takes trophy screenshots, customization options for how game libraries display, and more options to control chat and voice settings.

The PlayStation App will be getting new updates in the next few weeks as well with updates to storage management and multiplayer options.

[Source: PlayStation Blog]

Square Enix Details Yuffie's FF7 Remake Intergrade Changes Tue, 13 Apr 2021 11:44:42 -0400 Josh Broadwell

In Final Fantasy 7 Remake, Yuffie gets a major upgrade to her combat skills. Square Enix released new FF7 Remake Intergrade screenshots and voice cast info alongside new Yuffie details, though it raises as many questions as it answers about how Intergrade fits in with the main story.

Yuffie's classic shuriken is still her standard attack, but her Wutai ninjutsu abilities add ranged elemental attacks to her arsenal. These are follow-up attacks usable after Yuffie uses her Unique Ability.

Banishment is another new Yuffie ability. This one's power changes depending on how much of the ATB meter Yuffie used prior to activating the ability. Finally is the Windstorm ability, a massive cyclone that pulls enemies towards Yuffie.

Square Enix revealed FF7 Remake Intergrade's voice cast and some brand-new characters, including Billy Bob the Avalanche HQ member — no, that's not a typo — and Zhije, a contact point between Wutai and Avalanche.

  • Yuffie Kisaragi, voiced by Suzie Yeung
  • Sonon Kusakabe, voiced by Aleks Le
  • Weiss, voiced by Daman Mills
  • Zhijie, voiced by Griffin Puatu
  • Nayo, voiced by Ashley Boettcher
  • Billy Bob, voiced by David Goldstein
  • Polk, voiced by Daniel Amerman

The original Final Fantasy 7 showed very little of Avalanche outside Barret's main group, so what role these lead members play remains to be seen. Whatever new story elements FF7 Remake: Intergrade adds, Square Enix won't be focusing on side chapters and DLC in the future, though. The next stop is Final Fantasy 7 Remake Part 2.

Final Fantasy 7 Remake Intergrade releases June 10 for PlayStation 5.

MtG: 11 Most Expensive Strixhaven Cards Tue, 13 Apr 2021 13:38:07 -0400 Sergey_3847


Kasmina, Enigma Sage

  • Regular art price: $21.03
  • \n
  • Borderless art price: $29.56
  • \n

The biggest selling point of the Kasmina planeswalker is her passive ability that gives all your other planeswalkers her active abilities.


This means that you can give your uncommon planeswalkers, such as Ashiok, Dream Render and Narset, Parter of Veils, a plus ability that will keep them active.


That is a game changing strategy that could be very much sought out by many control players in all formats.


If this card turns out to be as good as it looks, then it should at least keep its current price or even go a little higher.


Those are the most expensive cards in Strixhaven. For more Magic: The Gathering content, card lists, and guides, head over to our MtG hub page here.


Professor Onyx

  • Regular art price: $20.89
  • \n
  • Borderless art price: $43.59
  • \n

Just like Jadzi, the new Liliana planeswalker was severely overhyped right after the reveal.


In just a couple of weeks the price dropped from $50 to 20$, which indicates uncertainty among Magic investors. On one hand it's a new Liliana, but on the other it's too costly at six mana and the abilities aren't exactly overwhelmingly powerful.


It is an interesting planeswalker that will be played as a single copy in the Tergrid decks in standard and in some commander decks as well. But for most of the part it will be quickly forgotten and drop in price heavily.


Beledros Witherbloom

  • Regular art price: $20.62
  • \n
  • Borderless art price: $42.70
  • \n

Beledros is a very solid commander that will have no impact on any other format except EDH.


Golgari players will have a blast playing Beledros, and activating that untap ability. But other than that, it's simply too expensive at seven mana, and the ability, although quite strong, has a few other, more viable alternatives already in the metas of other competitive formats.


That's why this card will not be able to hold such a high price for long. Expect it to drop to at least $10 or less.


Jadzi, Oracle of Arcavios

  • Regular art price: $16.73
  • \n
  • Extended art price: $35.77
  • \n

Jadzi is one of the very first victims of extreme pre-release hype. This card started the pre-order train at $50 after the reveal, and has since dwindled to just $15-16 per copy.


This happens to cards that have strong and unique abilities, but unfortunately, are too expensive mana-wise to be viable in any of the competitive formats.


For example, the flip side is represented by the Journey to the Oracle sorcery that puts all lands from your hand onto the table. How many decks would want this? Not that many, which sort of hints on the playability of this card.


In that case, Jadzi, Oracle of Arcavios won't get over the $10 price tag.


Galazeth Prismari

  • Regular art price: $16.61
  • \n
  • Borderless art price: $18.53
  • \n

Among those few Elder Dragons presented in this list, Galazeth Prismari is a much better option than Velomachus Lorehold.


Galazeth Prismari is already gaining a lot of popularity among the EDH crowd that claim it to be one of the best new commanders from Strixhaven. It also gains traction in modern, standard, and historic formats.


This means that people really put a lot of faith in this card, and if it does meet all those expectations, then Galazeth Prismari could possibly reach the $30 price tag in just a few months.


Harness Infinity

  • Regular art price: $13.57
  • \n
  • Extended art price: $21.24
  • \n

This is another spell in the vein of Body of Research that offers some extraordinary effect for a lot of mana.


Putting your entire graveyard in your hand can make up for some incredible plays, but it doesn't save you from graveyard hate cards that can easily disrupt your strategy.


Most likely, Harness Infinity will be a very flashy niche card in graveyard archetypes that will produce some amazing Twitch clips online. But that alone doesn't make it a solid investment.


As it stands, Harness Infinity will repeat the destiny of Body of Research and will go down to about $6-7 per card.


Wandering Archaic

  • Regular art price: $11.45
  • \n
  • Extended art price: $18.71
  • \n

Wandering Archaic is proving to be the staple commander card due to its wonderful taxing ability and colorless mana cost. This means that everyone can play it regardless of the archetype.


There is no doubt that this Avatar creature will gain huge popularity in the coming season and beyond. Expect it to double up in price in the course of the year.


If Wandering Archaic doesn't stop at $20 a piece, then it will easily become even more expensive. You also should count in the fact that it's an MDFC card, which won't be reprinted that often.


Blex, Vexing Pest

  • Regular art price: $11.35
  • \n

The front side of this MDFC card is a very unusual lord that will likely never see play, but the flip side, Search for Blex, is a sorcery that can draw you five cards for four mana.


Of course, there is a huge downside, as you lose three points of life for each card you put in your hand. But you can choose to put them all in your graveyard instead.


In any case, there are plenty of decks in all formats that wouldn't mind either of those "downsides". This puts Search for Blex in an interesting position, which may keep its price quite high.


Mila, Crafty Companion

  • Regular art price: $10.67
  • \n
  • Borderless art price: $19.93
  • \n

Modal double-faced cards are back in Strixhaven, and Mila, Crafty Companion is one of the most exciting new cards of that type.


The main spotlight here is the flip side represented by the 6-mana planeswalker: Lukka, Wayward Bonder. His second ability can put any creature on board from your graveyard and give it haste until end of turn.


That is one powerful ability that could be used to a great extent in any format. Such broad range of application could keep the card's current price long and steady.


Body of Research

  • Regular art price: $8.61
  • \n
  • Extended art price: $27.98
  • \n

This is another example of a card hyped by the commander community. The Simic Token players are understandably very excited about Body of Research, but it will most likely have no serious impact beyond that specific archetype in any other format.


It can be well paired with The Ozolith from Ikoria, which has doubled up in price since the release. So there is definitely a very powerful synergy there. The question is: Will players find it attractive enough to invest in Body of Research, too?


The current sentiment is that this sorcery will stumble at around $4-5 price tag.


Velomachus Lorehold

  • Regular art price: $8.51
  • \n
  • Borderless art price: $17.86
  • \n

The abundance of keywords and a really strong ability make Velomachus Lorehold one of the more exciting cards from Strixhaven.


However, all this hype comes from just one source, which is EDH community. The card has no attractive points for any other competitive formats, which makes this Elder Dragon a short-lived star.


It's a very expensive card at seven mana and it's just too slow for most of the formats. This means that the price will drop significantly, even for the borderless art, which usually stays quite high. Expect it to end up at the $2-3 range per card by the end of the year.


Magic: The Gathering community has been on spot during the release of the Kaldheim set earlier this year, when it came to predicting the market direction for its most expensive cards.


This time we enter the world of Strixhaven that has a few truly unique cards, so let's see if the community will be as farsighted as it has been before.


There are some really impactful commanders in Strixhaven that will shake up the market, as well as some cool new planeswalkers. But there is also too much hype surrounding some of the spells, and that's where you need to be careful.


Hopefully, our list of the most expensive MtG cards from Strixhaven will help you find the best possible investement this season.

How to Farm, Buy Legendary Gear in Outriders Tue, 13 Apr 2021 11:35:52 -0400 John Schutt

The most powerful builds in Outriders often rely on the game’s most powerful equipment: legendary rarity weapons and armor sets. Getting your hands on the best of the best legendaries isn’t easy and will take you significant time, but there are legendary farms you can use to make the process easier and simpler.

This farming guide goes over the three core methods for farming legendaries in Outriders. Be aware that you’ll spend hours using even these most efficient methods, and there's no telling if they may be patched out in the future. 

The Best Legendary Farm in Outriders

As we mentioned in our boss farming article, completing the Hunt, Historian, and Bounty sidequests reward a guaranteed legendary item.

This is true no matter how many times you complete these questlines, and as of writing, if you follow these steps, you’ll be swimming in top-tier gear.

Note: Hunts are by far the easiest and most efficient quests. While you could complete all three of these simultaneously as you move across the map, you’ll be spending much more time than simply focusing on Hunts. You will average one Legendary every half hour or so on Hunts alone. That number goes into the sky if you do all thirty Hunt, Bounty, and Historian quests simultaneously.

Previously, players could farm these multiple times because of a multiplayer exploit; Square Enix and People Can Fly have since patched that method out. 

Other Sources of Legendary Gear

Outside of Hunt and sidequest farming, Outriders offers a few endgame-centric methods of getting the good stuff. Just don’t expect them to be simple or consistent.


Endgame progression for legendaries exists outside of the story mode World Tier system. You’ll be leveling Challenge Tiers to take on harder and harder Expeditions, and you won’t have a chance at a Legendary drop until Challenge Tier 8. The chance is minuscule at first, barely more than 1%.

You need to achieve gold on the Expedition for the highest probability, and without the proper gear and experience, that’s no guarantee. Even at Challenge Tiers 12 and 13, golding a mission hardly awards 15% legendary drop chance, giving no guarantee you’ll get anything good for all that effort.

Expeditions are a better option from a time and materials perspective, as well-kitted and skilled players can complete the toughest in 15 minutes or so. The catch is that you'll be plowing your way through hundreds of high-level enemies in a gauntlet to end all gauntlets with no guarantee of anything valuable at the end. That is, besides trash loot and a token amount of drop pod currency.

If your luck is terrible, even Challenge Tier 15’s 25% Gold drop chance — the highest Outriders currently offers — might still net you diddly followed by squat. Couple the immense effort and almost certain frustration, and it's a rough go of it. 

Buying Directly from Tiago

You don’t need to finish every Expedition at Gold to have a chance at a few legendaries. Tiago, the second gear vendor at camp, trades exclusively in drop pod Supplies, the currency you acquire when you finish an Expedition.

Starting out, you’ll be hurting for supplies, but make it past Challenge Tier 10 or so, and there will be no shortage. Be aware that Tiago’s inventory gets more and more expensive the farther you progress into the endgame. It won’t matter if you can consistently gold- or even silver-medal your high-tier Expeditions. As Tiago’s inventory starts to rotate, you’ll have plenty to spend your Supplies on.


That's currently how to farm legendaries in Outriders. You can technically get them as part of a boss fight or randomly throughout the world, but the chances there are dismal, and the time investment for suboptimal builds is equally terrible. Hunts and other sidequests are the best ways, but head into Expeditions and random campaign material as a break.

The Binding of Isaac: Repentance DLC Review — Once More Unto the Basement Tue, 13 Apr 2021 12:32:43 -0400 Jordan Baranowski

The Binding of Isaac is a pretty incredible story of indie game success. Originally released in 2011, it was part of the indie roguelike boom, but its combination of seemingly limitless variations alongside its charming, scatological style and deep cut Biblical references helped it stand above the rest.

Ten years later, and The Binding of Isaac: Repentance is yet another full game-sized DLC that provides dozens more hours of this deceptively difficult bullet hell game.

Repentance doesn't add anything particularly game-altering to the formula; it's not going to win you over if you don't like this style of roguelike. What it does do, however, is add huge amounts of content to the already massive base game (and other DLCS) that is The Binding of Isaac.

On top of that, there's some even more hardcore endgame content, including a series of new, game-breaking characters to unlock. Not bad for $15.

The Binding of Isaac: Repentance DLC Review

If you're totally uninitiated, let's catch you up real quick. 

The Binding of Isaac is a top-down roguelike that has some elements of old-school action and bullet hell games. Also, glancing at a few screenshots might remind you of exploring dungeons in the original Legend of Zelda. You move between rooms, collecting items and fighting enemies, eventually reaching a boss and descending to a new floor.

It's a simple concept that anyone who has played video games can learn in a hurry.

Things start to pick up with the roguelike elements. As you delve further and further, enemies and bosses get insanely difficult. You must scale yourself in order to stand a chance, and some of the combos you find throughout your runs are ridiculous. You'll put together combinations that make you practically impossible to kill, and you'll shred through even the most difficult of bosses. On other runs, a few mistimed movements mean your health will be taken down by a single foe.

On top of all that, there's a bonkers story that straddles the line between "This has to be a joke" and "Is it?" You are a child named Isaac (or one of his other Biblically named friends), and your mother is slowly driven insane. One day, when she tries to kill you, you flee into your basement. Or, maybe not. There's a ton of backstory and lore going on here, and lots of little hints at the true nature of what's happening.

Which brings us to The Binding of Isaac: Repentance. This DLC is, at its heart, taking a recent fan mod and sprucing it up for an official release. The big draw here is the endgame content: there is a new "official" final area, including new bosses and endings. There are also two brand new characters and a "tainted" variation of every character in the game, many of which offer completely new playstyles and wildly powerful abilities.

Essentially, Repentance brings the game's playable character count up to nearly three dozen.

The Binding of Isaac: Repentance also completely reworks co op mode. Instead of additional players joining as the co op "babies" from previous versions, Repentance allows up to four people to join in as actual characters. This changes The Binding of Isaac in a huge way, and the screen becomes extremely chaotic.

Finally, there's just more of everything: over 100 new items and enemies, new bosses, new environments, new challenges, achievements... there is a ton of new stuff in Repentance.

That's always been the joy of The Binding of Isaac, though. There is so dang much that even after hundreds of hours of play, you're likely to find new combinations and interactions, unlock new items, and find new ways to slam your head down in frustration after dying during a particularly late-game boss. Things are made even more unfair in Repentance, but the fun comes in finding your own perfect builds to counter the game's steep challenge.

Luckily, not everything new in Repentance is confined to the late game. You start encountering new enemies and environments from the very beginning, though getting to most of those new playable characters takes some serious slaying skills. Unlocking tainted characters and successfully challenging the new final bosses is no easy feat and should provide a challenge to even the savviest of Isaac fans.

It isn't hard to recommend Repentance to anyone: hardcore fans of The Binding of Isaac probably are already sweeping through it. If you've never played Isaac or it's been sitting dormant in your library for a while, grabbing some new DLC and giving it a whirl will suck you right in. 

For $15, you'll add dozens of more hours to an already spectacular game. What's not to love?

The Binding of Isaac: Repentance DLC Review  The Bottom Line

  • Great endgame content
  • Tons of new characters are a challenge to unlock and offer new twists
  • New elements are scattered throughout, giving new enemies and items in even the earliest areas
  • New challenges and co-op offer variations to tackle
  • Ultimately, it's just more. If you didn't already like The Binding of IsaacRepentance isn't going to change your mind
  • Much of the biggest surprises are extremely late game  a large chunk of players won't ever reach it

Reviewing something like Repentance is difficult: it's just more content for an already great and long-lived title. Maybe the reworked co op is a draw for some that otherwise wouldn't give it a second look, but that's about it.

That said, The Binding of Isaac: Repentance is more of a good thing, and we all know that's generally what we want from a roguelike. It's a no-brainer if you're already a fan. If you've already moved on from Isaac, your mileage may vary.

[Note: The reviewer purchased the copy of The Binding of Isaac: Repentance used for this review. GameSkinny provided reimbursement.]

Oddworld: Soulstorm Review — Revolution By Numbers Tue, 13 Apr 2021 12:12:26 -0400 Anthony McGlynn

After 2014's Oddworld: New 'n' Tasty remade Oddworld: Abe's Oddysey for modern hardware, Oddworld: Soulstorm gives the same treatment to Oddworld: Abe's Exoddus. On the surface, this bright, colorful re-imagining is the same but more, an exuberant platformer full of the same chaotic energy Abe's known for. Unfortunately, looking the part is about all it's good for.


Oddworld: Soulstorm is a buggy, shallow remake that does away with much of the idiosyncrasies that made those early Abe games so memorable. Instead, we have lavish scale, and lots of numbers and collecting, as a way to try and cover up for nostalgia that's just going through the motions, and poorly at that.


It's not good, and at best, it serves as an indictment of the worst habits of big-budget video games in the current era.


Oddworld: Soulstorm Review  Revolution By Numbers


My time with Oddworld: Soulstorm started off well enough.


An early set-piece involves trying to protect hundreds of escaping Mudokons from the gunfire of onlooking Sligs. You must possess one of the armed guards and use them to provide covering fire, killing the others in the process. After a few tries, I settled on making peace with the nine Mudokons I'd lost and progressing without them, vowing to come back later for a perfect score.


It's the tonal whiplash of this section that took me by surprise. After some relatively simple puzzles, Soulstorm suddenly placed many dozens of lives in my hands. The introduction saw Abe learning that the rebellion he'd started at Rupture Farms was just the beginning, and that the rest of his people needed him to lead them further. This was the game telling me to take that responsibility seriously. Or, at least, that's what I thought.


But as I moved forward, I learned these moments are few and far between, and the rest is mostly just rummaging through bins and lockers, throwing smoke bombs, and hoping the Slig that's just stopped hasn't glitched in place. For every sliver of satisfaction found in Soulstorm, from managing to get every Mudokon in an area to a portal or working out the exact timing for a gauntlet of enemies, there are hours of working around unpredictable AI and watching meaningless rewards pile up.


Sections are best when they're basic. If it's just Abe, an assortment of platforms and obstacles, and some patrolling Sligs, this is the Oddworld you remember. Tip-toeing around, finding ways to hide, cursing yourself for running instead of walking, or vice versa. Any mistake is likely to cost you an attempt, and that tension is still a powerful engine.


Loud and Broken


Oddworld Inhabitants did learn a thing or two from Just Add Water's work on New 'n' Tasty. In particular, the controls are better, especially mapping running and sneaking to two separate shoulder buttons rather than a thumbstick. But that sleekness is absent elsewhere.


When encounters pile-up, with environmental factors or Mudokons, things go awry quickly. Mortars in one stage are an absolute nuisance. The noise from the bombs put the Sligs on high-alert over and over, as if they'd heard Abe, and getting past them meant throwing caution to the wind, less I be trapped by one that won't calm down long enough for me to sneak by.


Afterwards, the explosion had me pinned down at a checkpoint, the fantastical adventure unwittingly becoming some lukewarm simulation of active fire in war.


Situations get worse when you've a band of Mudokons behind you. For portions, you heal them. For others, you convince them to discard their hard hats for a better life. Choices are made in the depiction of your brethren. They all have the same thick American accent, and telling them to stop gives you a ream of “Why are we stopping?” that the game mercifully decides your antagonists never hear.


They're meant to follow your movements, meaning they sneak if you're sneaking, run if you're running, and jump into available lockers if you jump into one. For one or two, this goes off without a hitch, for more, at least one outlier is regular. I restarted many times due to an ignored command to hide, or someone hanging behind the pack on the other side of a gap.


Saving them all requires patience for more than just the obstacles you can see. They can't follow you up ladders and certain jumps are too large. I was heartbroken when I was forced to leave three behind because a Slig scared away the birds that spawn their nearest portal. Two alternate getaways were available, but they just stood in place at the edge of a jump for either, arbitrarily unable to take advantage.


I don't know if this was a glitch or not, but it speaks to the way Abe's revolution has been commodified. The first two Oddworld games are strange in ways that very much reflect the experimentation that produced them. Oddworld Inhabitants was founded on the burgeoning explosion in 3D games caused by PlayStation, co-founder Lorne Lanning coming from a film effects background rightfully believing this was where the money for weird 3D animation was going to come from.


Faded Memories


Both Oddysey and Exoddus are grimy, unforgiving games full of little details and decisions that couldn't be found anywhere else at the time they released. For many, their first impression was learning Abe's talking commands from the main menu, his huge round eyes staring at them as they made him fart over and over. They guided him from those awkward conversations to commanding everyone to freedom.


Every screen had to be scanned meticulously before taking a step, and save points were much less common. Finishing those games takes nerves of steel, and ultimately only one thing matters – saving every single Mudokon.


In Soulstorm, you get points for almost everything Abe touches. Bins, crates, secret areas — hitting square and having a look will almost always give a point towards something. This isn't an Ubisoft sandbox, but it's just as full of artificial ways to try and make you feel like exploration matters. It's unnecessary, because yes, I am checking every bin, because I do need the crafting materials, because I want to save everyone.


That this isn't reward enough is plain cynical. Ironically, at a time when overthrowing corporate overlords is more prevalent in the public conscience than at Abe's debut, he's jumping through corporate hoops for a sliver of your sentimentality.


Occasionally, the more survivalist Abe comes through, where you've to rely purely on your wits, in caves where there's very little light, you're using rocks to defend yourself, and wild hounds are sleeping. Curing the sick in these mines, and then coordinating their journey to safety, is Soulstorm at its most riveting.


In one desperate plea, I threw myself at the snoozing dogs to make them follow me to the other end of the trail to clear the way to the portal. It worked, and I needed a minute after to compose myself. Soulstorm is too concerned about giving platinum medals for dumpster-diving for that investment to last.


To be fair, it is beautiful. The camera holds on Abe through the winding levels, moving in and out of oblique angles to show the sheer size and depth of the world you're trying to get away from. Sometimes, the perspective settles on an eyesore, some glorious vista that lays beyond Abe's track. Usually, I'll grab a screenshot and revel in the atmosphere. I wish these moments were surrounded by a better game.


Oddworld: Soulstorm Review  The Bottom Line


  • Visually pleasing
  • Good controls
  • Poor AI
  • Lots of bugs
  • Unnecessary amount of collectibles
  • Not enough tension


As a free PS Plus game, Oddworld: Soulstorm warrants some curiosity, but little beyond that. The regular checkpoints make it easy to play in quick chunks that lessen the likelihood of encountering something glitchy.


Longer sessions tend to be frustrating. It's a pity Oddworld: Abe's Exoddus is only on PS3, for the time-being, as this does make a revisit appealing. At least those Sligs are less prone to malfunction.


[Note: The PlayStation Plus version of Oddworld: Soulstorm was used for this review.]

Skater XL Multiplayer Grinds Into Open Beta on PC Mon, 12 Apr 2021 16:33:37 -0400 Jonathan Moore

Skater XL now has a multiplayer component on PC via Steam through the Multiplayer Free Skate beta. Developer Easy Day Studios launched the beta for desktop players on April 9 and said that it would be coming to PlayStation and Xbox One sometime "soon." 

The mode allows up to 10 players to skate together in a sandbox-like experience. Skaters can create sessions and invite other players or drop in with randoms to create what could be a more organic skate-park experience. 

Those hoping to take part in the beta will need to opt in to the multiplayer component by accessing the open beta branch in Steam. There are instructions on how to do so in this devlog over on the game's Steam forum page

Easy Day also said that the players can "replay and save [their] party lines with the same replay editor functionality found in the single-player mode." 

Skater XL was released for PC, PS4, and Xbox One in December 2020. In our review of the game, we cited the lack of multiplayer at launch as one of the game's biggest flaws. For something as communal as skateboarding, leaving multiplayer out seemed inconceivable. 

But now it's great to see that Easy Day is working to implement multiplayer in Skater XL, working with the community to create something the fans will truly (hopefully) enjoy. There are a few wrinkles to be ironed out, sure (the developers know of a handful already they're working to fix), but the PC beta is acting as a "stress-test" for the console versions. Stay tuned for more. 

Gord is a Dark Fantasy Strategy Game Full of Horrors Tue, 13 Apr 2021 08:00:01 -0400 David Carcasole

Covenant teased their new game, Gord, on April 8 with a tantalizing if short trailer. Now the brand-new studio headquartered in Poland has revealed more details about their debut title. It's a single-player dark fantasy strategy game launching on PC in 2022, and it features procedural generation, city-building, and much more.

You can watch the new reveal trailer below, which shows what looks to be a mixture of genres, with some of the gameplay treading closer to CRPG territory than strategy. Of course, we'll have to wait and see more. 

The world of Gord is dark and dangerous, filled to the brim with many vile and terrifying creatures, all of which, even the trees, want you dead. Players will venture deep into the forest to protect their people while also managing to survive and "prosper" through different city-building elements. 

Very interestingly, Gord will also feature custom scenarios in which players can affect details like weather severity, enemy type, starting resources, level size, and more. Once players have picked their favorite scenarios, the procedurally generated levels that follow promise to keep them on the ball as they try to stay alive. 

The game will also feature sanity and burden systems that see players juggling various gameplay aspects, such as hunger and illness, that affect the psychology of various villagers. On top of that, combat will feature both melee and spell-based attacks, though not much has been shared about those mechanics just yet. 

This is Covenant's debut title as a new studio, which was recently founded by former CD Projekt Red and 11 bit studios producer Stan Just. For more on Gord, stay tuned to GameSkinny. We're sure to watch this one closely. Wishlist it on Steam

Apex Legends' Lifeline is in for a Change, According to Respawn Mon, 12 Apr 2021 15:46:54 -0400 David Carcasole

Lifeline, one of the original roster members for Respawn's Apex Legends, will be getting a few changes in the game's next update as revealed from a Reddit AMA with developers. 

The changes will reportedly attempt to re-balance Lifeline, first by removing the ability for Lifeline's drone to drop a shield while reviving downed enemies. Other tweaks and changes will look to up Lifeline's tactical healing speed by 60% and buff Lifeline's ultimate to guarantee upgrades every time. 

The trade-off of speed and agility for a strong passive ability is an interesting one, and it will force many Lifeline players (myself included) to use their hero in new ways. 

More changes are on the horizon, though, for Apex Legends, with the start of Season 9 beginning to loom over the curtain of Season 8. Lifeline's alterations may just be the least effectual change to the game, as recent rumors have suggested that Titans could be a new addition to Apex Legends gameplay. Stay tuned to GameSkinny for more. 

New DLC, Updates Announced for Age of Empires Definitive Editions Mon, 12 Apr 2021 14:07:44 -0400 Jonathan Moore

Both Age of Empires 2: Definitive Edition and Age of Empires 3: Definitive Edition are set to receive brand new content through DLCs and updates this year. Xbox Games Studios, the publisher of both real-time strategy games, announced the news during the Age of Empires fan event on April 10. 

Squeezed between new information regarding the upcoming Age of Empires 4 and never-before-seen AoE 4 gameplay, XGS said that the second Age of Empires 2: Definitive Edition DLC, Dawn of the Dukes, is scheduled to launch sometime in summer 2021. The expansion focuses on Eastern Europe, though that's about all we know at this point. The presentation only said there would be "new campaigns and much more, though new units and civilizations are expected. 

Following that, XGS said Age of Empires 2: Definitive Edition will be receiving co op multiplayer on a select few missions. "We've hand-picked a specific set of campaign missions and historical battles to play with friends and work together toward victory" No particulars were shared, but more will be coming "in the months ahead."

The United States civilization will make its way to Age of Empires 3: Definitive Edition on April 13, 2021. It includes a "unique new explorer, a brand home city, nine new units, and a new age-up mechanic." The announcement did not include a price-point for the DLC, which will be available for purchase on Steam and the Windows Store, but XGS said it will be free for an unspecified amount of time for those who complete a 50-state challenge. 

Additionally, the developers aren't done with AoE 3: DE this year, saying they plan to release another, much larger DLC expansion focusing on African civilizations. Though, from the sound of it, that DLC may not be ready this year, but we'll have to wait and see. Stay tuned. 

Age of Empires 4 Fan Preview Gives In-Depth Look at Gameplay, More Details Mon, 12 Apr 2021 13:34:22 -0400 Jonathan Moore

Developer Relic Entertainment finally gave Age of Empires fans their first real look at the upcoming Age of Empires 4. The April 10 fan event provided glimpses at the strategy title's gameplay across four ages. It also provided info on how many civilizations will be included at launch and what's planned to come after. It also showed off parts of the Norman Conquest campaign, one of four in the final game. 

The almost 6-minute trailer, which can be seen above, is all gameplay and no filler, showing four of the game's eight civilizations in action across four ages. The Delhi Sultanate fights the English in both the Dark Age and the Castle Age, while the Mongols fight the Chinese across the Feudal Age and the Imperial Age. 

Along the way, the in-engine gameplay trailer provides shows AoE 4's breadth of combat scenarios, giving glimpses at everything from skirmishes and ambushes to larger confrontations and full-scale sieges. Of course, base-building, hunting and gathering, and commerce get their spots in the limelight as well. 

The Norman Conquest campaign is one of four campaigns that will be available when the game launches. It begins in 1066 and deals with King Harold and Duke William of Normandy's battles as they vie for control of the throne and "civil war erupts." Though Age of Empires campaigns have always played out against the backdrop of history, it's unclear if all of the major players of this particular campaign, including the French and the Vikings, will be separate civilizations. 

The entire showcase can be seen in the video above, which gives even more in-depth information on civilizations and gameplay elements, including the motion capture used to detail individual unit animations and the "modern documentary style" present in the game. 

Relic said they would share more about Age of Empires 4's other four civilizations sometime soon and that the game will get more after launch, though that's all we know at this point.

While this is the first real glimpse fans have gotten at the long-awaited sequel to Age of Empires 3, which launched more than a decade ago in 2005, Relic said they have been working with the AoE community throughout development to make a game that long-time fans want to play. 

Age of Empires 4 was announced in 2017, and its first gameplay trailer, albeit short, was revealed at XO 2019. It is scheduled to release in fall 2019 and does not have a firm release date for that window. It will launch for PC; no other platforms have been announced. There will also be a multiplayer component alongside the game's single-player modes. 

On top of all of that, Age of Empires 2: Definitive Edition and AoE 3: DE will be getting some attention this year as well

Evil Genius 2: World Domination Loot Effects Guide Mon, 12 Apr 2021 13:43:44 -0400 Sergey_3847

The loot system in Evil Genius 2: World Domination is quite different from anything you've ever seen. Loot can only be obtained from side quests, and it can only be stored in your lair. Each agency has its own kind of loot, so pay attention to that as well.

If you're looking for specific types of loot in the evil management simulator, then follow our loot effects guide for Evil Genius 2. The tables below show what kinds of loot are provided by various agencies and what kinds of effects you can expect from them.

P.A.T.R.I.O.T. Loot Effects

Quest Effect
Maple Syrup Dispenser Syruptitious Restores Morale of the minions.
Flying Pig High on the Hog Restores 1 point of Morale of the minions every 2 seconds.
Aurora Borealis North by North Distracts tourists and agents. Damages their skills.
Hubbard Slice Too Darn Hot Protection from fire.
Statue of Liberty Torch With Liberty & Justice for You Increases minion detection skill.
Declaration of Independence The P.A.T.R.I.O.T. Gains Restores Morale of the minions.
Doors of Fort Knox Any Fort In a Storm Protective doors.
Meteor Meteor Not, Here I Come Cosmetics.
World's Largest Piggy Bank Sweet Charity Provides $30,000 vault storage. Unlocks special missions.


H.A.M.M.E.R. Loot Effects

Quest Effect
Rumpelstiltskin's Wheel Say My Name Gold production.
Trojan Horse Troy Story Unlocks profitable robbery missions.
Tsar Bomb Twinkle Twinkle Little Tsar +150 Power.
Sword in the Stone The Once And Future Thing Minions are protected from dying temporarily.
Broken Time Machine Outta Time Increases minion speed of movement.
Giant Egg Egg Hunt Unlocks Biologist skill for Scientists.
Cupid's Arrow Hearts and Masterminds Corridor trap.
Meditation Stone The Stone Philosophers Removes debuffs from minions.
Flame of Prometheus The World is Hot Enough Fire trap.
Pandora's Box Outside the Box Drains smarts of minions.


S.A.B.R.E. Loot Effects

Quest Effect
The Sarcophagus Pharaoh is Foul, Foul is Pharaoh Increases the vitality of all minions by 100 points.
Dodo Educator Wake Me Up Before You Dodo Unlocks Scientist skills for Workers. Replenishes smarts.
World's Oldest Bones Them Bones Reduces smarts of Science minions.


S.M.A.S.H. Loot Effects

Quest Effect
Dr. Jekyll's Potion Two-Faced Drains smarts of buffed minions.
Colombian Emerald Hidden Gems Boosts Morale of minions.
Easter Island Head How To Get Ahead in Life Spying camera with 14-tile view.
Fountain of Youth Kings Of The Fountain Boosts Vitality of Guard minions.


A.N.V.I.L. Loot Effects

Quest Effect
Bush Tucker BBQ Outback Stakeout Unlocks food station for 5 minions.
Magic Carpet Roll Out the Red Carpet Drains smarts.
Arabian Jars To Catch 40 Thieves Provides 20,000 Gold.
Terracotta Army Reign of Terra Drains smarts and buffs Guard minions.
Carrion Flower Keep Calm and Carrion Toxic trap.


Other Loot Effects

Quest Effect
Sands of Time Going Against the Grain Increases furniture durability.
A Million Bees One in a Bee-Lion Corridor trap.
Mr. Scruffles DLC Only Cosmetics.
John Steele's Defeat DLC Only Cosmetics.


Those are all loot effects in Evil Genius 2: World Domination side quests. Also, be sure to check out other Evil Genius 2 guides here at GameSkinny.

MtG: 15 Best Strixhaven Cards for Commander Mon, 12 Apr 2021 10:35:01 -0400 Sergey_3847


Fervent Mastery


Fervent Mastery is by far the most controversial card in Strixhaven. Some players say it's one of the best cards in the set, while others can't stop hating it.


The best part about this spell is its multi-tutor ability, which allows you to grab three cards from your deck using a single spell.


It's a great tool for decks that rely on complex combos, but it also puts a lot of new cards into your opponent's hands.


But, if you know that you will win anyhow, and there is no way your opponents can crush your game after getting all of your combo pieces, then there is basically no downside.


That's all for the best 15 cards in MtG's Strixhaven set. In addition to this list of the best Strixhaven cards for commander, be sure to check out our other MtG guides and card lists here


Tempted by the Oriq


Here is another blue spell that will be quite impactful this season in commander.


It is clearly designed for multiplayer format, where you can steal commanders and other creatures or planeswalkers that your opponents control.


Note that this is a permanent effect, and you get to keep those cards until the end of the game.


The best targets for Tempted by the Oriq, except the cheap commanders, would be hate creatures, as those usually cost less than three mana.




Exiling a creature at instant speed in blue color is a really big deal. But Resculpt also takes care of artifacts, which is a solid bonus.


The only downside is the 4/4 token, but when you can get rid of the biggest threat on board for just two mana, that is a downside that can be easily ignored.


The card is really powerful. It's actually so strong that even lead designer of Strixhaven, Mark Rosewater, decided not to release these types of effects in blue anymore in the near future.


Storm-Kiln Artist


Magecraft ability is the most valuable one on Storm-Kiln Artist. In a Storm shell it can produce an infinite number of mana via Treasure tokens.


Also each one mana spell can be basically cast for free, when Storm-Kiln Artist is on the table, as he will instantly recoup that cost by producing a mana token.


The first ability is also quite strong in an offensive way, but when you have such a powerful mana generator, you almost forget about the existence of that pump ability.


Witherbloom Apprentice


Witherbloom Apprentice is probably the safest choice for all Golgari decks in all of the Strixhaven. It's just that kind of simple design that commander players are looking for.


Life drain in combination with Magecraft is a very dangerous effect that can become absolutely devastating in the Storm shell.


It's really easy to overlook this card amongst all the amazing choices in Strixhaven, especially in the black and green colors, but Witherbloom Apprentice is by far one of the best new cards for competitive EDH.


Codie, Vociferous Codex


Codie is another new commander from Strixhaven with huge potential.


It restricts you to play only sorceries and instants, and its mana base will require you to play lots of Mox artifacts just to be able to activate the five color ability.


But with all that work you will be able to do something amazing. For example, you could cheat the permanent spells restriction by using Hypergenesis that puts permanents onto the battlefield regardless of Codie.


In this way you could play any huge threat you wish, and then another one, and another one, and so on.


Extus, Oriq Overlord


Extus is a modal double-faced commander, which makes it possible to cast a sorcery on the flip side from the command zone.


That other side is Awaken the Blood Avatar that gets cheaper when you sacrifice creatures. So the best way to utilize this commander is the following:

  1. Play at least three creatures
  2. \n
  3. Cast Awaken the Blood Avatar by sacrificing them
  4. \n
  5. Play Extus, Oriq Overlord from the commander zone
  6. \n
  7. Cast spells to bring back the sacrificed creatures to your hand
  8. \n

It's a simple loop that can become a very powerful tool in almost any Mardu shell.


Decisive Denial


You don't see flexible counterspells in Simic colors every day in Magic: The Gathering.


This would be an excellent addition to the Tasigur Control lists in commander format, where both of the given effects will be of great value.


Also, don't be surprised if you see it in Omnath, Locus of Creation or even Muldrotha, the Gravetide decks.


Players like to have plenty of options when it comes to counterplays, and Decisive Denial looks solid from top to bottom.


Rushed Rebirth


Tutor spells have always been highly valued in various formats, and there happens to be a really cool combo with this card in commander that goes like this:

  1. Play Tasigur, the Golden Fang
  2. \n
  3. Cast Birthing Pod
  4. \n
  5. Target Tasigur with Rushed Rebirth
  6. \n
  7. Activate Birthing Pod using Tasigur
  8. \n
  9. Search your library for Seedborn Muse and Nezahal, Primal Tide
  10. \n

When both of those cards land on the table, you can offer your opponent to concede, or just watch them struggle until they lose anyway.


Galazeth Prismari


There aren't that many cards in Magic that could rival Urza, Lord High Artificer as the ultimate mana generator. But this Elder Dragon has a chance to prove it this season.


The biggest upside of Galazeth Prismari is the ability to produce any color of mana you need, while Urza can produce nothing but blue mana.


But these two exceptional cards don't have to compete, and you can combine the powers of both for something extraordinary.


Ecological Appreciation


Ecological Appreciation has a very strong tutor effect, but it is also quite expensive.


However, you could play it with commanders like Selvala, Explorer Returned that can generate a lot of mana really quickly and get your cards from the graveyard.


The lethal combo with this commander can be achieved in two ways. You can either combine Ashaya, Soul of the Wild with Quirion Ranger, or Mirror Entity with Wirewood Symbiote.


Ecological Appreciation can quickly get any of these two pieces and give you a quick win.


Wandering Archaic


Here is a different kind of a hate card. It's a bit too expensive for commander format, being a five mana card, but that effect can be played out really well in certain types of decks.


It can be used to a great extent alongside such commanders like Orvar, the All-Form and Kykar, Wind's Fury, generating plenty of tokens in both cases.


Unfortunately, the flip side of this modal double-faced card isn't as good and is a simple fetch spell that also gains you life.


Strict Proctor


If you're trying to stop Thassa's Oracle combo decks from getting on with their plan, then Strict Proctor is a great card to have for disrupting those kinds of plays.


This card has been compared to Hushbringer from Throne of Eldraine set, but Strict Proctor is not limited to creatures only. It can deal with pesky lands, such as Valakut, the Molten Pinnacle and Bojuka Bog, as well as with enchantments and artifacts.


That's why Strict Proctor is a much better choice if you're looking for a cheap and effective hate card for your deck.


Dina, Soul Steeper


Here is a perfect addition to almost any Elves shell, where you can quickly generate a lot of creatures and sacrifice them, turning Dina, Soul Steeper into a serious threat early on.


This strategy can be combined with Exquisite Blood enchantment that will increase the overall damage dealt by Dina.


If you find Dina a lackluster commander, then you can use her with Vito, Thorn of the Dusk Rose. In that case it would provide the double effect alongside Exquisite Blood.


Culling Ritual


This removal spell is going to be one of the most important tools for many commander players this season.


It removes some of the most important cards in the format, such as Sol Ring, Tormod's Crypt, tokens, any of the Mox cards, and so much more. The list just goes on and on.


On top of that, it recoups its own mana cost for each destroyed permanent.


Culling Ritual can be played alongside most Golgari commanders, such as Lathril, Blade of the Elves and Atraxa, Praetors' Voice. But there is so much more room for it in many other black-green shells.


Strixhaven is the latest Magic: The Gathering set, which takes players into the realm of mages. Sorceries and instant spells are the focal points of the set, which gives you an idea where the commander format might be heading.


Obviously, there are a few powerful commander creatures in the new expansion, but those are not without the surprises of their own. However, for most of the part, Strixhaven's best commander cards are all non-creature spells that will benefit some archetypes more than others.


There won't be too many changes in the top tier EDH decks, but those that are one tier below may find new ways to shine with the help of our selection of the best 15 MtG cards from Strixhaven.

How to Repeat Quests and Farm Bosses in Outriders Tue, 13 Apr 2021 09:40:18 -0400 John Schutt

There are many ways to farm in Outriders, whether you’re looking to grind XP to max level or repeat boss fights for titanium, loot, or because you just enjoyed a specific mission or sidequest. Though endgame grinding is repetitive and mostly uninteresting, there’s (thankfully) a way to farm for gear and mats outside of Expeditions.

Outriders offers the neat ability to repeat any mission you’ve previously completed as many times as you please. You can even fight any of the game’s bosses infinitely, provided you don’t mind short delays between encounters. This guide covers the methods to repeat missions and farm bosses for XP and gear, including legendaries.

How to Repeat Quests in Outriders

Every Outriders mission and sidequest has a specific marker on your map, and every one of them will grey out once you've completed them, except the main campaign missions. That means if you want to farm a particular sidequest forever, all you need to do is return to the quest-giving NPC and select the “Repeat Quest” option after going through a bit of dialog. It’s that simple.

You’ll be able to return to any area you previously completed on the Outriders' map during and after the campaign, so you can do any side mission you like. You’ll need to take advantage of another mechanic to fight bosses again.

The same repeatable method works for Bounty and Hunt quests from the vendors in Trench Town, but there is a twist. To replay Hunt, Historian, and Bounty missions, you need to complete all 10 of them across the map.

Then, return to vendors in Trench Town and Rift Town, turn in every completed quest one by one, and then restart the whole thing from scratch. If you turn in everything at once, you'll receive all 10 rewards at once, plus a random piece of Legendary gear. Keep in mind, though, that rewards are level-locked, so if you do turn them all in at once, you may get weapons and armor at lower levels than you'd like. 

How to Farm Bosses in Outriders

One of the neatest features in Outriders is the ability to reload a story point from the main lobby. Using it reloads any checkpoint in the game, including any bosses, letting you replay that section and kill everything in it again.

The process isn’t as efficient as simply reloading a boss arena in Borderlands, sadly.

To farm bosses efficiently in Outriders, exit to the lobby and click on the "Select Story Point" box above the "Start Game" box. From there, you’ll be able to choose any story point you’ve previously completed, broken down across individual level checkpoints.

Note: Whenever you set a story point, the game says it will overwrite your save data to replay previous mission areas, but don’t worry. You can go back to the beginning and replay whatever you’d like, then set yourself back to the ending, and you’ll retain all your loot and experience. The only difference is, you won’t have access to certain Camp NPCs, as they haven’t yet joined your party.

With that in mind, it's up to you whether you want to use this method of farming or not. 

Boss checkpoints aren’t always noted in the quest steps, so we’ve listed them below:

  • Utargak, “Rescue Your Crew”: The boss drops no loot, but has a high-rarity box following the encounter.
  • Rift Town, “Confront the Altered”: The boss drops no loot but has a guaranteed loot chest after the fight.
  • Eagle Peaks, “Investigate the Volcano’s Peak”: The boss drops loot and titanium.
  • Forest Enclave, “Track down the Chrysaloid”: The boss drops loot and titanium
  • The Caravel, "Defeat Yagak": The boss drops no loot, but has a high-rarity box following the encounter.

Once you’ve killed the boss, head back to the lobby and set yourself to the same story point again. The boss will respawn, and you can kill it again and again and again.