Trivia Genre RSS Feed | Trivia on GameSkinny en Launch Media Network WayForward's Switch Exclusive Is Bakugan: Champions of Vestroia Fri, 10 Jul 2020 14:14:57 -0400 Joshua Broadwell

Today's Nintendo Treehouse Live didn't just focus on Paper Mario: The Origami King. The second half was about WayForward's new game: Bakugan: Champions of Vestroia. It's an original, brand-new Bakugan expanding on the TV series, and it's meant to be a deep strategy-oriented game with plenty of customization.

The new Bakugan game offers 81 Bakugan to collect and over 100 quests to complete. All these take place across a colorful RPG world full of other Brawlers to battle and folks to get to know. The overall goal is uncovering the truth behind a series of mysterious natural disasters plaguing the region.

The Bakugan fights play out in almost Ni No Kuni style, where your player character runs around an open battlefield and the Bakugan themselves duke it out in gigantic fashion. You'll need to collect energy to fuel your Bakugan. These energy bits act like MP in other RPGs, according to WayForward, and you'll have to do a bit of resource management when deciding which cores are going to serve you the best.

Later, you'll also get access to new combat options like team attacks that require strategic planning to pull off right.

As you move forward in your adventure, you'll compile an expanding deck of cards built around Bakugan abilities. These correspond to different Bakugan types, aka factions, so a big part of the game's strategy revolves around how you build your decks.

Bakugan: Champions of Vestroia launches exclusively for Nintendo Switch in the first week of November. Stay tuned to GameSkinny for more Bakugan news as it develops.

Nintendo Treehouse Live Shows Paper Mario: The Origami King Fri, 10 Jul 2020 13:45:07 -0400 Joshua Broadwell

With E3 cancelled this year, we obviously didn't get any Nintendo presentations this summer. But we did get a surprise Nintendo Treehouse Live focused in part on Paper Mario: The Origami King.

The Paper Mario Treehouse segment gave us a deep dive into the game's early stages, showing off gameplay, and thankfully skimming over potential plot spoilers for those who want to go into the game with a clean slate.

In a throwback to Color Splash, portions of the world are missing. King Olly's minions have ripped chunks out, and it's up to you to fill the holes in with paper scraps gained from battles and the environment. It's worth your time as well, since you'll often find lost Toads who go back to Toad Town and later offer you some important benefits.

The Treehouse segment focused on the opening area, Picnic Road. Alongside portions we've seen before with the road gradually winding up towards a hill, there's a Koopa Troopa shrine further down and a Toad shack near the river. Here you'll find a number of side scenarios unfolding apart from Mario's primary journey, some of which you can't access until other events take place in the main story.

Almost every area is stuffed full of detail and Toads, with plenty of clever references to past Mario games and foibles. And you can explore almost entirely as you please, thanks to Paper Mario Origami King's interconnected areas.

Picnic Road leads straight to Overlook Mountain without any need for a map or hub world. You're supposed to follow the streamer to find a member oft he Legion of Stationery, but there are plenty of rewards for those who take the time to drift off the beaten path and find them.

We also got to see the Paper Mario Origami King battle system in a bit more depth. Like we already knew, you'll have a limited period of time to manipulate the battle arena to line up your foes. Successfully doing this means you can basically finish most regular battles in one turn; failing means your enemies take a big chunk out of your health.

Coins are plentiful in Origami King, and one thing you can use them for is adding more time to the battle arena timer. And you can pay off Toads to help out with the ring and do some minor damage to enemies.

Your standard Boot and Hammer attacks never go away, unlike Sticker Star. But you can get a number of extra attack items like the Iron Boots that augment your abilities, e.g. letting you stomp on Spinies. These, however, are consumable.

Boss battles are a completely different affair. In these, your goal is getting to the center of the arena, while also planning your route to activate key tiles and either damage the boss or keep it from acting. Each round changes the icons and dangers Mario needs to navigate around, but you can still call on Toads to offer some guidance if you need it.

Bosses shift their patterns towards the end of each battle, but naturally, the Treehouse segment ended before showing us what to expect there.

Paper Mario: The Origami King launches July 17 for Nintendo Switch, so stay tuned to GameSkinny for our Paper Mario Origami King review shortly after that. If you can't wait for more Paper Mario, though, check out our dig into the best Paper Mario moments of all time.

Top 10 Remakes/Remasters of All Time Fri, 10 Jul 2020 12:02:55 -0400 Daniel Hollis

With the next-generation of consoles right around the corner, now is the time for reflection. A look back at the many games that have released over the years and left an impact in the world of gaming, but perhaps more importantly, those remakes and remasters that have breathed new life into classic games. 

As this generation ends a wealth of older titles are receiving a revival and a new chance to find an audience. From Destroy All Humans to Mafia: Definitive Edition, these games didn’t necessarily sell millions of copies such as The Last of Us Part II, but they made an impact on an audience, warranting the desire for a reimagining.

So, let’s look back over the top most notable remasters and remakes of all time!

10. Halo: The Master Chief Collection

Admittedly on launch, The Master Chief Collection hit quite a few snags. The multiplayer was a mess and practically unplayable. It took the development team years to get it sorted, but boy, was it worth the wait.

The Master Chief Collection bundles every single one of the Master Chief’s adventures into one concise package. Perhaps one of the most wonderful things about the collection is how further adventures have been added over time.

Halo 3: ODST and Halo; Reach have both joined the fray. The game now works flawlessly, with players able to jump between the history of the Halo franchise with ease. It’s accessible, massive and a must have for fans of the series.

9. Okami

When Okami first came out, it was easy to dismiss the title as just another Zelda clone. To a certain extent it is, but Okami boasts such an impressive visual art style and unique setting that it’s hard not to fall in love with the world it’s built.

Drenched in Japanese folklore, Okami is an adventure filled with personality, character and a joyous experience to uncover as you mark your path in the world and are equipped with a magical celestial brush that acts as a means to explore the land even further.

The remaster gives players another chance, even better is the Nintendo Switch port which allows players to use the touch screen for the brush strokes. Magical.

8. Metroid: Samus Returns

The Metroid formula has been replicated hundreds of times since its incarnation. You can’t play many games without stumbling into the formula being utilised in some way or another. The term Metroidvania gets thrown around fairly often, but Metroid: Samus Returns is based on the genre's origins. 

Working as a remake of Metroid II: Return of Samus, the new incarnation reworks the popular franchise and encourages a new audience to see what the fuss is about. Sporting precise controls, intricate level design and dozens of secrets to uncover, it’s easy to see why the franchise is so popular and why so many titles used the concept for their own ideas.

7. The PS3’s Platforming Remasters

The PlayStation 2 was home to the ignition of many platforming giants. Ratchet & Clank, Jak & Daxter, and Sly Cooper. All made their mark and all were able to form incredible trilogies across the generation. Sadly, those who didn’t own the console missed out on some of the most incredible platformers of our time. 

Then the PS3 released and across its lifespan each mascot was granted a new opportunity to show the world just what fantastic little gems each one was.

Each trilogy was beautifully remastered with gorgeous HD visuals and came bundled with dozens of hours worth of content. It was a wonderful chance to relive adventures with old friends and bring an entirely new audience into the magnificent worlds that each game produced.

6. Shadow of the Colossus Remake

While the murky colour palette of the original served well at the time, with age it’s become a bit of an eye sore. Even with the PS3 remaster, the world was still missing that tiny bit of life to elevate its majesty.

In comes the PS4 remake of Shadow of the Colossus, which not only takes the pitch perfect gameplay of the original, but infuses a truly stunning graphics engine to provide the world the grandeur it deserves.

Taking down these goliaths with more elaborate animations and detailed physical structures is truly breath-taking. Despite being based off an older title, it manages to modernise it to today’s standards while truly capturing the spirit of the source material. A masterpiece.

5. Yakuza Franchise

Yakuza’s rise of popularity in the west over the past few years has been nothing short of remarkable. The niche franchise has garnered a huge fan base and as a result, the entire series is now playable on the PS4.

Not only that, but with each new installment ported over, many graphical upgrades and gameplay improvements have been made. Yakuza Kiwami 2 for example is a remake of the second game using the engine used in Yakuza 6.

Having the whole collection on one system is pretty neat and a fantastic way to experience Kiryu's story.

4. Black Mesa

While fans desperately claw to find any information regarding Half-Life 3, Black Mesa is a fan made remake of the original. Originating as a mod, it was quickly greenlit by Valve to receive the full remake treatment.

Black Mesa manages to modernise an already classic game with a brand new lick of paint and creating a more realised world. It’s easy to see why the Half-Life series is so well loved and how fans are desperate for a conclusion to the story when the original entry contains a fantastic story and addictive first-person gameplay.

3. The Legend of Zelda: Link’s Awakening

The Zelda series is no stranger to getting remastered. Entries have been given a new lease of life multiple times on various systems, but nothing quite like how Link’s Awakening was crafted.

As a ground-up remake, Link’s Awakening is a gorgeous recreation of a beloved game. Perhaps one of the lesser known titles in the series, the Nintendo Switch reincarnation manages to bring a beautifully realised world to life through a toy-like aesthetic. It’s a new art style for the franchise and one that works.

The open ended nature of Link’s Awakening fits perfectly in today’s standards as players can experiment, explore and uncover the mysteries of the world organically.

2. Final Fantasy VII Remake

Hype around this game circulated for years. The development cycle was long, but ultimately worth it. Final Fantasy VII Remake did something pretty unique. Instead of remaking the whole game, the first part was essentially expanded and examined for a fully fledged experience.

This gave fans the chance to explore the world they’d grown to love over the years in a new light. Simply more than a mere graphical upgrade, the remake adds dozens of hours of new content and even significantly changes up the story. So now, when part two arrives, even those who are familiar with the narrative will be privy to a few wholesome surprises.

1. Resident Evil 2 Remake

I never got the opportunity to dive into the original Resident Evil series. As a horror fan I was doing myself a massive disservice and betraying the genre as a whole. Obviously when the remake hit shelves it was an experience that begged to be delved into and unsurprisingly enough, it became one of the best horror games of all time.

The change to a third person perspective pushed players closer to the horror and the updated graphics engine made Racoon City a truly desolate environment to chip away at. The remake served as a love letter to the original game, made by fans for the fans. Oh, and I still have nightmares about Mr. X to this day.


Whether you feel the time for remakes and remakes is over or not, it's hard to deny the power and effort that entries have attempted. Any favourites we missed? Let us know in the comments below.

Far Cry 6 Leak Ahead of Ubisoft Forward Fri, 10 Jul 2020 11:10:12 -0400 Joshua Broadwell

Ubisoft's Summer Game Fest event, Ubisoft Forward, goes live in just a few days, but we've already got an idea of at least one big announcement to expect: Far Cry 6 leaked on the Hong Kong PlayStation Store, complete with brief description and anticipated release date of February 18, 2021.

Portions of the game's description showed up on Twitter, with Eurogamer catching some of the more detailed bits.

As expected after his earlier tease, Giancarlo Esposito stars as Far Cry 6's villain Anton Castillo, the dictator of a fictional country called Yara. According to the description, captured by AlexRichards65 on Twitter, Castillo and his son Diego embark on a campaign to "restore the country to its former glory" and incite a revolution in the process.

Your goal as protagonist Dani Rojas is leading the guerilla war against the dictator, and, as Eurogamer's portion of the description says, you'll use makeshift weapons, networks of sympathizers to "burn the tyrannical regime to the ground."

All this political drama unfolds across Far Cry's biggest maps ever, with jungles, beaches, and a huge capital city called Esperanza.

While there's still no word on a PlayStation 5 version of Smart Delivery, it seems Ubisoft is following EA's lead and creating its own form of Smart Delivery for PS5.

If you buy the PS4 version of Far Cry 6, you can upgrade to the PS5 version "when available" at no extra cost, the same as Square Enix promised for Marvel's Avengers. It's not clear whether "when available" means Far Cry 6 Smart Delivery won't be implemented until a later date though.

We'll probably know a whole lot more after Ubisoft Forward, so stay tuned to GameSkinny for more Far Cry 6 news as it develops.

SDS Grand Cross Guide: How to Beat Final Boss Merlin Fri, 10 Jul 2020 10:29:52 -0400 Sergey_3847

Merlin is a new final boss in Seven Deadly Sins: Grand Cross, and she is by far the hardest boss players have ever encountered. She requires a very specific strategy to best..

Merlin is immune to almost all types of damage and on top of that, she is protected by a number of illusions that reflect a huge chunk of damage sent her way.

Follow out guide below, you will be able to beat her in no time.

How to Beat Final Boss Merlin in SDS: Grand Cross

Strengths and Weaknesses

Before making up a team of heroes to defeat Merlin you need to consider her strengths. Merlin is immune to the following types of damage:

  • Stun
  • Freeze
  • Petrify
  • Attack Disable
  • Buff Disable
  • Ultimate Move Damage Dealt Decrease
  • Coerce

Also, Merlin possesses a special buff against Speed and Demon heroes, which you should exclude from your team.

However, she also has one huge weakness: physical defense. This means that Strength-based heroes are the best against Merlin.

Best Team Composition

All four party members of you team should be of the Red color, which indicates their Strength attribute, including the healer:

  • Gowther (Red) — One of the best Strength heroes in SDS: Grand Cross with a huge pool of AoE attacks and enemy debuffs.
  • Escanor (Red) — This is another Strength hero with a very useful Amplify skill, which buffs all of his attacks up to 30% of the base damage.
  • Arthur (Red) — Another excellent hero with a Sever ability, which doubles his chances of getting a critical hit.
  • Elizabeth (Red) — A healer and supporter with the Rejuvenate skill that recovers up to 60% of HP of all allies at the beginning of each turn.
Best Strategy

The battle against final boss Merlin consists of two phases.

First Phase

In the first phase, it is recommended to deal with her illusion allies that reflect damage. If you kill them, the Merlin's defense stat will go down by 40%.

During the battle she will use the following set of attacks:

  • Spear Explosion: Deals damage to 1 enemy and removes 1 ultimate move gauge from the target.
  • Perfect Cube: Creates a barrier that protects all her illusion allies.
  • Exterminate Ray: Deals 540% of damage to 1 enemy and disables attack skills for 2 turns.
  • Tornado Sever: Deals 630% of damage to 1 enemy and disables attack skills for 2 turns.

Here, use Arthur's Royal Blade buff and deal with all illusions at once. The sooner you can activate it the better.

Then, use Arthur's AoE and an ultimate ability of any other character, who is ready to activate it.

Second Phase

This time Merlin will try to freeze you using the following set of attacks:

  • Poison Wave: Deals damage to 1 enemy.
  • Frozen Factor: Freeze the target.
  • Exterminate Ray and Tornado Sever are the same as before.

Arthur's Royal Blade should prevent the freeze effect. Also, use Gowther's Arrow Shot and Amplify on Merlin's allies.

Then, send everything you have at Merlin after you defeat the illusions. The choice of attacks is up to you.

With the help of Gowther's debuffs you should be able to burn Merlin pretty soon.

That's all on how to beat final boss Merlin in Seven Deadly Sins: Grand Cross, and be sure to come back soon for more related guides.

Paper Mario's 5 Most Memorable Moments Thu, 09 Jul 2020 12:24:06 -0400 Joshua Broadwell


Paper Mario Color Splash's True Ending


Paper Mario: Color Splash was bound to be a divisive Paper Mario game, but it still has its fair share of good moments.


Spoilers ahead, of course.


Conceived in that odd period where Nintendo insisted it knew what fans wanted and needed because the Wii and DS sold well, Color Splash continued Sticker Star’s unfortunate — and unnecessary — trend of trying to distinguish itself separate from RPGs. The result was still ultimately an RPG (go figure), but one with a few vital points taken out.


The trade-off was getting to enjoy the gorgeous environments and colorful characters Mario encountered this time around. Huey might not get the most attention, being cursed as the obligatory tutorial character. But he’s one of the best side characters since The Thousand Year Door. That’s largely down to having more personality than the likes of Kersti, who was basically just a Starlow rehash, or the Pixls who just… existed. 


Huey’s a scrappy lil’ guy with a wide range of emotions, some quick-witted retorts, and a penchant for breaking the fourth wall in as dry a way as possible. Maybe it’s because you’re in his world, restoring color that he represents, but Huey also seems more closely tied to Mario and the Color Splash journey.


So you really feel it at the end when that one thing happens, much more so than the end of Sticker Star. It’s the first time since TTYD where Paper Mario managed to pluck the heartstrings again, even more so because you don’t necessarily see what happens next unless you get the secret ending.


There are no Disney-style Mario tears to bring Huey back to life this time. It’s a subtle moment where Huey (in the yellow circle) rejoins the fabric of his world, and this story comes to an end.




Our picks for the best Paper Mario moments are just the beginning. The series is brimming with memorable moments, so sound off in the comments and let us know yours! Paper Mario: The Origami King is set to release on July 17, here's to hoping for many more memorable moments to this new entry to Mario's most unique spin-offs.


Luigi as Mr. L


Poor Luigi. He’s been in the limelight just as long as his sainted brother, but despite having his very own (and very fun) spinoff series, Luigi never gets the same kind of love and attention. Paper Mario adds insult to injury most of the time.


In the original, Luigi quietly stews in his own jealousy while Mario’s off on a grand adventure. His only reward for tending the home fires, making sure meals are cooked, and generally whiling the time away by pining for a better life is leading the parade on Mario’s return. Mario’s parade — not his.


In The Thousand Year Door, Luigi tries setting off on his own adventure paralleling Mario’s. He’s off to rescue Princess Eclair in the Waffle Kingdom. Do we get to hear about it? Only in long bouts of exposition. 


Super Paper Mario finally sees Luigi come into his own. He’s briefly playable, but more importantly, he’s a recurring enemy. He even has a big destiny and important role to play, as foretold by the ancients.


Granted, Count Bleck brainwashes Luigi and turns him into Mr. L. to “help” him fulfill that destiny. But you gotta know Mr. L constantly harassing Mario, attacking him, and trying to be the hero was really just the true Luigi crying out for validation and love. Poor Weegee.


Bowser Doing Anything in The Thousand Year Door


Mario and Luigi: Superstar Saga started Bowser on his road to comedic relief. But Paper Mario: The Thousand Year Door proved the Koopa King’s talents were decidedly not strongest in the evil villain department.


TTYD shifted Bowser from the primary antagonist role he occupied in the original Paper Mario to that of wannabe bad guy always left behind.


Bowser never catches up to Mario, let alone Peach, until the very end. Which is just fine, since it leaves plenty of room for a variety of antics between him and Kammy Koopa.


These are definitely some of the game’s — maybe even the series’ — funniest moments, whether Kammy’s mourning the loss of her brown bag blimp lunch after Bowser refuses to take a ride or Bowser’s terrorizing the inhabitants of Rogueport.


His role in TTYD also made Bowser playable for the first time ever in Mario games, which is kind of a big deal. It probably isn’t a stretch to say the Bowser segments were the precursor for the Mega Mushroom. You have two goals: destroy as much as possible and get swole while doing it.


These aren’t touching like Peach’s segments. They’re just fun because breaking things is fun and breaking things as Bowser is even more fun.


Peach + TEC


The first Paper Mario introduced a side story for Peach. It was an interesting way to give Peach a new level of relevance while showing off life under Bowser’s occupation, but it also felt somewhat non-essential.


Peach outwits Bowser’s cruel and dense guards to find information that helps Mario on his quest. Maybe it would have been different if Peach’s segments were more common.


Either way, non-essential is definitely not how you could describe Thousand Year Door’s side story for Peach. It’s miles ahead of the original, and aside from being probably more relevant to the overall story than Mario’s own actions, it actually managed to be touching as well.


Slight spoilers follow.


Peach is once again held captive in an enemy stronghold. This time, she strikes up an unusual friendship — unusual because it’s with a computer, the X-Naut main system TEC XX. It’s friendship for Peach but something more for TEC, who falls in love with the Mushroom Kingdom’s most eligible princess. That’s a strange scenario that could easily just seem farcical.


But repeated conversations and interactions where TEC proves his devotion, plus that bittersweet dancing mini-game and TEC’s final sacrifice, make it touching and add a great deal more weight to Peach’s role in Thousand Year Door, particularly when considering what TEC knows about the X-Naughts’ plans.


Yes, it’s technically a series of best moments, but Peach and TEC’s story is still one of the best Paper Mario moments.


Meeting Your First Partner


Meeting Goombario in the original Paper Mario might seem like a strange choice for one of the best Paper Mario moments, but it was a sign of something big and new for the famous plumber and a big step up from his previous RPG adventure.


Don’t get me wrong. Super Mario RPG is a great game with plenty of memorable characters (looking at you, Geno). It’s also very much a Mario-meets-Squaresoft game.


All of Mario’s new partners and friends in Super Mario RPG, and even the villain, are slightly random. A talking cloud-mellow, what's basically Pinocchio in blue, and an evil sword thing determined to supplant Bowser as Chief Bad.


There’s nothing wrong with that. Heck, it’s the kind of adventurous experimentation a lot of games need anyway — but Mario embarking on a brand-new adventure with Mario characters by his side like we see in Paper Mario is something special.


Here was the start of a journey delving into the Mushroom Kingdom and putting its stars at the forefront instead of leaving them as supporting cast. And more than that, it gave everyone much more personality, even former enemies.


The irony of a Goomba idolizing Mario (how many of your forebears has his squashed, Goombario?) is uniquely Paper Mario, but even aside from setting the game’s comedic tone, it showed there was a lot more to the Mushroom Kingdom than just jumping high.


Paper Mario is one of Nintendo’s most beloved spinoff series, and it’s not hard to see why. Every game, even the iffy ones, are oozing with charm and character. And every game has at least one big standout moment that grabs your heart, breaks new ground for the series, or is just incredibly fun and ridiculous.


With Paper Mario: The Origami King lurking just over the horizon, we’ve combed through the Paper Mario series and picked out five of the best Paper Mario moments ever.

Destiny 2 Guide: Growth Exotic Quest Walkthrough Thu, 09 Jul 2020 11:32:06 -0400 Sergey_3847

If you want to get the latest exotic trace rifle Ruinous Effigy in Destiny 2 season 11, you need to complete a new exotic quest. Simply titled as "Growth", this quest involves five steps and we've got a handy walkthrough below for all five.

Trace rifles are special energy weapons that use energy beams to deal damage. Ruinous Effigy is currently the most powerful trace rifle in the game, so it's worth the time and effort to get.

How to Complete Growth Exotic Quest in Destiny 2

Step 1: Visit Prismatic Recaster

In order to start the quest, you need to trave to the Tower and speak to the Drifter at the Annex.

The Drifter will tell you about some strange occurrences with Dark Energy and will ask you to visit Prismatic Recaster, who can also be found at the Annex of the Tower.

Prismatic Recaster will grant you two missions to take care of:

  • Means to an End (weekly quest)
  • Growth (exotic quest)

Note that Growth unlocks only after you complete the weekly quest Means to an End.

Step 2: Complete the Interference Mission

When you're done with the default weekly mission, travel to Io to start the Interference mission.

If you've been playing season 11 since the beginning, then this will be old news to you, and you know that this mission requires you to beat Savathun.

Once she is beaten, you will speak to Eris Morn, who will tell you to defeat the Savathun's forces in the Cradle. Then, speak to Zavala and unlock the next quest.

Step 3: Collect Calcified Light Fragments

When you start the Pendulum quest, you will be asked to collect Calcified Light fragments and defeat Savathun's Marionettes.

There are 25 Calcified Light fragments in total that look like blue crystals. They can be easily found using Ghost's Nav mode, which will highlight each of them on your map of the following four planets:

  • Io (10 fragments)
  • Mars (5 fragments)
  • Titan (5 fragments)
  • Mercury (5 fragments)

You don't have to look for Savathun's Marionettes. You will naturally encounter them on planets Io and Titan while searching for crystals.

You need to kill 15 Savathun's Marionettes to be able to complete the Pendulum quest.

Step 4: Complete Gambit or Reckoning

Before going to the final step of the Growth exotic quest you need to complete the following tasks:

  • Complete Gambit or Reckoning modes
  • Deliver 100 Void kills
  • Deliver 25 preicison multikills

The best way to do this is to combine all three tasks in one. For example, start one of the game modes for Gambit or Reckoning.

During one of these PvPvE modes you can deal damage using one of your energy weapons, which deliver the Void kills. Defeat 100 enemies and you're almost done with this step.

As for precision multikills, then you simply need to kill 2 enemies within 1 second at a time, which counts as one precision multikill. Defeat 50 enemies (25 multikills) using this method, which is hard but not impossible.

Step 5: Decrypt your Gift

As a reward for completing the previous step you will get the Shape Exotic Engram. Take it to the Umbral Decoder at the Tower, and get your well deserved Ruinous Effigy trace rifle.

Related Guides

That's how you complete the Growth exotic quest in Destiny 2 season 11, which isn't actually all that much of a runaround. Check out more Destiny 2 guides right here.

Story of Seasons: Friends of Mineral Town Review — Good Ol' Reliable Wed, 08 Jul 2020 16:29:52 -0400 Joshua Broadwell

Story of Seasons: Friends of Mineral Town might be new on Nintendo Switch, but the foundation for the game has been around the block more than once by now — Harvest Moon 64 and Back to Nature created the base, while the original Friends of Mineral Town on the Game Boy Advance further refined the formula.

With the genre growing quite a bit since we first met the likes of Mayor Thomas and Popuri, is it still worth meeting the same folks and plowing the same ground again? Absolutely. The game and formula are timeless for a reason.

Story of Seasons: Friends of Mineral Town Review — Good Ol' Reliable

If you’ve never played Friends of Mineral Town, you probably still know the basic idea behind it. Dear old grandad’s left us behind and left you his run-down farm in the boonies. Maybe that sounds like a less than ideal inheritance, but it’s where you spent some of your happiest hours as a child, and going back was always your dream.

Now your dream has come true! And it’s time to wake up and get to work because Mayor Thomas wasn’t joking when he called the farm run down.

The premise has probably been overused since it first appeared in Harvest Moon 64, yet that’s not really a problem. Friends of Mineral Town Switch sits on the border between remake and remaster, so it’s not really setting out to overhaul the game’s foundations.

The most obvious change is letting you woo eligible folk of either gender, regardless of your own. Gone is the pearl clutching of Harvest Moon Cute, where the game insisted that woman your female farmer lived with was just your “best friend.”

She is the manager.

Apart from being a long overdue change to the Harvest Moon/Story of Seasons formula, it means you get to see more character events. Heart events formerly locked behind gender are free to view as you pursue relationships of any kind, though they obviously become more romance-oriented as those friendships develop.

Friends of Mineral Town Switch introduces two new marriage candidates to shake up your love life: Jennifer the nature woman and Brandon the eccentric artist. Each fits into Mineral Town seamlessly, to the point where it’d be strange going back to an earlier version and not finding Brandon at the carpenter’s house or seeing Jennifer’s tent pitched at the bottom of Mother Hill.

Even better, it’s pretty easy to get to know them both. Unlike others in town, Jennifer and Brandon count basic things among their liked and loved items, things like flowers and eggs. So you don’t have to jump through hoops or break the bank just to get a friendship started with the newcomers.

Outside the hunt for marriage partners, Friends of Mineral Town has an engaging and eclectic cast of townsfolk to befriend as well. And they’re even better than Friends of Mineral Town veterans might remember thanks to Xseed breathing new life into their writing and your responses.

It’s not a huge departure from the original, but everyone speaks a lot more naturally in the Friends of Mineral Town remake. And of course, there’s the usual extra Xseed pizazz added in.

Whether you’ll find the townsfolk worth engaging with is entirely an individual matter of course, but to me, they and their stories definitely still hold up after all these years. No, you won’t find poignant, timely stories like soldiers dealing with PTSD like you do in Stardew Valley, but everyone’s got a story to tell.

Manna and Duke are stuck in a strained marriage, strained thanks to his constant drinking. Cliff has plenty of issues. Gray’s grandfather the blacksmith constantly berates him and seems incapable of showing affection (except to you when you give him presents). And Lillia suffers from an unspecified illness which her husband is away trying to cure.

I appreciate the small tragedies in games like A Wonderful Life and Stardew Valley, but I also recognize the strength of a mostly warmhearted story with a tinge of real-life sadness added in. That’s what you get with Friends of Mineral Town. As you grow closer with your chosen friends, or everyone if you can spare the time, you’ll see new events expanding on their relationships and antics that aren’t revolved entirely around you. 

You’ll learn their patterns and habits, and as you form your own, it gradually feels like you’re fitting into a close-knit, welcoming community — albeit where the residents still only have a few things to say every season outside their events.

More events definitely would have been welcome, and I think it’s past time for farm-sim games to move beyond the one-liners and too-few interactions. But there’s still no denying FoMT’s charm, no matter how well you know these characters.

Friends of Mineral Town pulls this off with the farmwork side of the game as well, which is really the game’s most impressive feat. I was hesitant in the first few, very familiar hours. Mineral Town is small, and your list of tasks is pretty limited compared to more recent games like Stardew Valley. That actually becomes a boon as you start establishing your own rhythm though. 

Time moves fast, and you rarely have a chance to do everything you’d like in a day. So you end up planning out small goals to focus on instead. First is obviously handling crops, then animals, then improving your tools to make farming easier. Then it’s working toward your house expansion so you can actually cook your raw crops, and so on. 

The more prosperous your farm becomes, with much help from the eager Nature Sprites, the more items you get access to, which means more ways to improve friendships with more people.

The number of systems in Friends of Mineral Town isn’t quite as impressive as Rune Factory 4 Special  — which is hardly a surprise given the length of time between both games — but it all meshes together into a compelling package just the same.

That said, you do feel the need for more to do at times, even with a handful of new animals and cows that make coffee milk (Don’t ask how. Just do). If you get the Nature Sprites on your side, they reduce burden of your farm chores significantly, and you’ll likely find yourself at a loose end as the afternoon wears along.

That’s really a gripe with the genre more than Friends of Mineral Town, since the same thing regularly happens in modern games like SDV as well. But at the end of the day, you just… end the day. There’s always something to work towards tomorrow.

Whether you’re jumping in for a few minutes to finish a task or sinking a few hours in while you work through a whole season, there’s something to be said for the strength of a simple framework executed well and the appeal of working towards small goals.

Finally, it’s definitely worth mentioning Friends of Mineral Town Switch’s graphical enhancements. Everyone gets snazzy new portrait art, someone stole Gray’s hat, and the rest of the environments sit comfortable near the Link’s Awakening remake toy-box diorama style, skewing a bit more towards the soft and fluffy.

The soundtrack received a slight overhaul too, making it fuller and more interesting all around. 

A few of the sound effects come across as a bit lacking, and a scant handful of the soundtrack changes are overbearing, like the summer event day music. However the good outweighs the bad in this area, easily.

Story of Seasons: Friends of Mineral Town Review — The Bottom Line

  • Compelling gameplay systems that keep you wanting to do more
  • Strikes a great balance between these systems
  • Interesting and sympathetic supporting cast
  • Big improvements to relationship system
  • Improved translation and localization
  • Lovely graphics style
  • It's Friends of Mineral Town, but on Switch
  • It's Friends of Mineral Town, but on Switch. It's not reinventing the wheel, even where there's some room for improvement.

If Rune Factory is about fitting as many systems as possible together, Doraemon: Story of Seasons emphasizes character, and Stardew Valley is about beating Jojamart by being a one-farmer variation of the same thing, then Friends of Mineral Town is about balance. It’s about balancing your time, your relationships, and your chores while working for a brighter tomorrow.

Yes, that’s what Friends of Mineral Town was always about, but time hasn’t dented its appeal any. At the end of the day, even if there’s definitely room for more, that’s enough for me.

[Disclaimer: A copy of Story of Seasons: Friends of Mineral Town was provided by XSEED for the purpose of this review.]

Monster Hunter: World Iceborne Updates Adds New Endgame Hunt and More Tue, 07 Jul 2020 15:09:30 -0400 Joshua Broadwell

The latest Monster Hunter: World Iceborne update, version 14.0, is set to launch July 9. Ahead of that, Capcom's development team released a new MH World dev diary outlining what we can expect, including new monsters like Frostfang Barioth and the return of Alatreon.

Alatreon is back from Monster Hunter 3 and gets its own quest in Iceborne. More importantly, it brings a whole new set of Alatreon armor to modify your hunter in some unique ways. You'll need to finish Iceborne's main storyline first. After that, speak with the Third Fleet Master to kick off the Alatreon quest.

Once you find the elder dragon, you're in for quite a fight as well. Alatreon switches between fire, ice, thunder, and dragon elements, unleashing a powerful shockwave each time. Its weak points and attack patterns change with each element as well, so you'll need to stay on your toes.

Once you've claimed victory, you'll get elements used for crafting Monster Hunter World's Alatreon armor. Apart from looking pretty badass, the Alatreon armor also boosts your elemental attack power as you increase the corresponding elemental resistance.

The other big new addition coming with Monster Hunter: World Iceborne's update is Frostfang Barioth is an icy variant of the usual Barioth added in a 2019 update. With this one, you'll need to pay attention to positioning more than ever, since Frostfang Barioth uses ranged attacks that can freeze you in place or restrict your movement.

Frostfang Barioth is only found as part of an upcoming event quest. You'll need to be at least MR 24 and head to Hoarfrost Reach to hunt the tempered monster. If you're successful, you'll get access to another new bit of hunter gear. Best of all, you only need one piece to unlock the armor's special skill: Punishing Draw. Punishing Draw adds stun abilities to your draw attacks. If you get the whole set, though, you'll unlock Slugger Secret, which may grant stun bonuses to any weapon.

Finally, the new Monster Hunter World developer diary touched on an upcoming seasonal event: The Sizzling Spice Fest is a "carnival-like" festival celebrating food, namely meat. Lots of meat. Everywhere. And you'll get a number of new outfits for your trouble as well.

There's even more the new update will introduce, from improved tracking methods to new pendants and decor sets. Check it out in the full diary embedded in the middle of this post, and stay tuned to GameSkinny for more Monster Hunter: World Iceborne news as it develops.

Enhanced Port of Monster Rancher 2 Heads to Nintendo Switch & Mobile in Japan Tue, 07 Jul 2020 14:38:28 -0400 Erroll Maas

In the latest issue of Famitsu, Koei Tecmo has revealed that an enhanced port of Monster Rancher 2 (known as Monster Farm 2 in Japan) will be coming to Nintendo Switch, iOS, and Android this Fall in Japan.

This comes a month after Koei Tecmo asked fans if they'd like to see Monster Rancher 2 receive a similar treatment to the enhanced port of the first Monster Rancher released last year. Not much information has been revealed yet, but it has been announced that the port will contain over 400 monsters. It has also been said that the port will have various improvements based on fan feedback.

Monster Rancher 2 originally released for PlayStation in Japan on February 25, 1999, in North America on August 31, 1999, and in Europe on October 20, 2000. It was the first Monster Rancher title to release in Europe and was named Monster Rancher there and in other PAL regions. Monster Rancher 2 also featured a system where players could transfer their monsters over from the first game if they had a save file for it.

The enhanced port of the first Monster Rancher game released for Nintendo Switch, iOS, and Android in Japan in Fall 2019 and featured various adjustments and improvements. Instead of using physical discs to unlock monsters, the port featured a CD database that players could look through.

It is currently unknown if either of these enhanced Monster Rancher ports will see a release outside of Japan. The last Monster Rancher title to see an international release was My Monster Rancher, a mobile title that was released for iOS and Android devices in 2011.

Monster Rancher 2 will come to Nintendo Switch, Android, and iOS in Fall 2020 in Japan. Monster Rancher is currently available on the Japanese Nintendo Switch eShop as well as Google Play and the iOS store in Japan.

Pathologic 2 to Receive Next Character, the Bachelor Tue, 07 Jul 2020 13:48:09 -0400 Ashley Shankle

It seemed even the developers of Pathologic 2 weren't initially sure the game's additional characters and their stories were going to be developed, but today we do have confirmation another character is coming to the plague and paranoia-infested village.

Pathologic 2 is a reimagining of the original game, but released only with the Haruspex as a playable character. It's not going to be that way forever, though — the developers over at Ice-Pick Lodge have confirmed they are working on the next character's story.

The Bachelor from the original game will be the next character added to Pathologic 2, with his own unique story and gameplay from Haruspex. With him will come a "raising of the bar" from the original release.

Few RPGs are as harrowing and unforgiving as Pathologic, and by extension this re-imagining in Pathologic 2. Players must manage their vital functions like hunger and thirst while attempting to unravel the mystery behind a plague eating a small town both physically and mentally.

Ice-Pick Lodge are also working on three other intriguing titles this year: Know by Heart, Neuro Skazka, and Franz. More details on these titles can be seen on the official site, though they're scarce until the studio decides to give us a glimpse into them sometime later this year.

Kingdoms of Amalur Re-reckoning Announced, Out This Fall Tue, 07 Jul 2020 12:43:57 -0400 Joshua Broadwell

Kingdoms of Amalur remake was all but officially announced thanks to rumors and leaks from earlier in 2020. Now we've got that official announcement from THQ: Kingdoms of Amalur: Re-Reckoning launches September 8 for PlayStation 4, Xbox One, and PC.

Kingdoms of Amalur remake is an extensive remaster of the original game, featuring a story born from collaboration between fantasy author R.A. Salvatore, Elder Scrolls 4 designer Ken Rolston, and Todd McFarlane, the creator of Spawn. It's set in the Faelands, your usual fantasy world full of gnomes and the like, and it centers around the Fateless One (that's you).

In a world where immortals exist, continually reborn in new vessels, the unthinkable happens. A dead mortal is reborn. While it triggers conflict between the warring Fae factions, it also sets the Fateless One on a journey to both uncover the truth of their origins and change the fates of others they encounter.

On top of the obvious graphical enhancements, Kingdoms of Amalur: Re-Reckoning comes with all the DLC from the original release, including Teeth of Naros and Legend of Dead Kel, and an all-new expansion titled Fatesworn baked into it.

And if you're keen on it, THQ Nordic is putting out a Kingdoms of Amalur: Re-Reckoning collector's edition as well. The collector's edition comes with:

  • The Kingdoms of Amalur: Re-Reckoning game
  • Alyn Shir collectible statue
  • Soundtrack
  • Amalur keychain
  • 5 art cards
  • Collectible box

You can check out a bunch more screenshots showing off the Kingdoms of Amalur remake's new graphics on the official website. Stay tuned to GameSkinny for more Kingdoms of Amalur: Re-Reckoning news as it develops.

SINoALICE Guide: Best Weapons Tier List Wed, 08 Jul 2020 11:14:15 -0400 Sergey_3847

SINoALICE has recently gotten its global release. If you've been playing any amount of time, you know how important it is to stockpile a variety of weapons. This guide will provide you with a list of the best weapons in the game of each type.

Since all weapons are upgradable in the game from lowest to top tier, we are going to go over just the top-tier weapons of each type, which you can use on your respective characters.

Best Blade Weapons

Wind-Cutting Blade

  • Physical attack: 3428
  • Physical defense: 1848
  • Magic attack: 2586
  • Magic defense: 1702

This wind blade is the most powerful physical weapon in SINoAlice right now.

The default ability of Wind-Cutting Blade  deals colossal physical damage to a single target and recovers 100 SP in the process. It also has a chance to greatly increase damage while attacking.

Rippling of the Sea of Clouds

  • Physical attack: 3216
  • Physical defense: 1710
  • Magic attack: 3012
  • Magic defense: 1602

The only other equally powerful alternative to Wind-Cutting Blade is this water blade that has a huge magical attack stat in addition to its physical attack.

Besides dealing excruciating amount of physical damage to a single enemy, it also increases your character's overall power when Party Summon is active.

Best Ranged Weapons

Heavenly Bow of the Judged Sin

  • Physical attack: 2877
  • Physical defense: 1646
  • Magic attack: 3333
  • Magic defense: 1708

This water-type bow combines physical and magical attacks to a great effect. Just like Wind-Cutting Blade it restores 100 SP during an attack and has a chance of increasing its own physical power while attacking a single enemy.

Trial Gun of Condemnation

  • Physical attack: 2944
  • Physical defense: 1598
  • Magic attack: 3273
  • Magic defense: 1702

Guns can be just as effective as bows, and this gun is especially useful during the Party Summon phase, as it increases your overall power level.

In the Colosseum, it increases your magical attack stat up to 1200 extra points.

Best Staff Weapons

Staff of the Moving Fetal

  • Physical attack: 2598
  • Physical defense: 2001
  • Magic attack: 2821
  • Magic defense: 2133

Supports simply must own Staff of the Moving Fetal, if they want to effectively heal their party at any given time of the battle.

While healing with this weapon, there is also a quite high chance of increasing its healing potential.

The Prophet's Lie

  • Physical attack: 2823
  • Physical defense: 2063
  • Magic attack: 2592
  • Magic defense: 2045

This fire staff has a slight limit to its healing abilities, as it can heal no more than 2-3 allies at a time. But this drawback is compensated by its ability to increase their magic attack.

The Prophet's Lie also has a certain chance of increasing your party's support effects while providing backup.

Best Polearm Weapons

Spear of Water Sealing

  • Physical attack: 2821
  • Physical defense: 1602
  • Magic attack: 3386
  • Magic defense: 1742

If you're looking for a weapon that can deal huge amounts of damage to more than one enemy at once, then this magical spear would be an excellent choice.

Just like any other offensive weapon in SINoALICE, Spear of Water Sealing has a chance of increasing its attack power while attacking.

Wedged Sickle of the Contract

  • Physical attack: 2879
  • Physical defense: 1571
  • Magic attack: 3432
  • Magic defense: 1646

This fire sickle is just as effective against at least 2-3 enemies, but it has a few exciting advantages as well.

When you attack with it, there is a great chance that you will get a small amount of Inochi and an ability which increases your power with more Focus in the main grid.

Best Hammer Weapons

Engraved Year

  • Physical attack: 3281
  • Physical defense: 1744
  • Magic attack: 2817
  • Magic defense: 1706

Hammers function similarly to polearms in that regard that they can deal damage to several enemies at a time, but instead of magical damage Engraved Year deals huge amount of physical damage.

Just like the previous weapon this wind-type hammer has a chance to get Inochi.

Fury of an Empress

  • Physical attack: 3394
  • Physical defense: 1805
  • Magic attack: 2688
  • Magic defense: 1646

Fury of an Empress has no extra abilities except massive physical attack stat, which can be well used against either a single target or up to three enemies at once. In that case the damage will be divided among all three targets.

Best Instrument

Musical instruments are designed specifically for supporters.

Opera of Tragedy

Opera of Tragedy is a fantastic instrument that increases the physical attack and physical defense stats of at least two allies at a time.

It also has a great chance to increase all support effects while providing backup.

Best Tome

Tomes function in a similar fashion to instruments, but instead of buffing your allies, supporters can use it to debuff enemies.

Sleeping Tempest

Sleeping Tempest reduces both physical  and magical attack of up to three enemies by a great amount, which makes things go much smoother for your party.

Also, if your party has lesser amount of party members than that of the enemy's, Sleeping Tempest will automatically increase all of its effects, which is a really nice bonus, when things get hard.

That's all you need to know about the best weapons in SINoALICE, and be sure to come back soon for more related guides.

Mortal Shell Beta Impressions: A Soul of its Own Tue, 07 Jul 2020 12:15:29 -0400 John Schutt

Mortal Shell wears its Dark Souls inspiration on its sleeve but modifies and iterates on the formula in ways no other title has yet attempted.

This game is an interesting amalgamation of Souls combat and systems, and traditional gothic imagery and themes bound up in a gritty fantasy world. It's at times frustrating, obtuse, and overwrought, and at others, it's a thing of beauty — intuitive and demanding and mysterious.

Here are my impressions from the recent open PC beta.

Solid Systems

Mortal Shell's gameplay both is and isn't typical Souls-like fair. You spawn at a set location, fight until an enemy surprises you to death, come back to your lost tar (read: souls), and repeat until you reach the game's stand-in for bonfires. Dodge rolling is still one of your best defensive options, and your attacks are mixes of light and heavy variants. 

On the other hand, there is no option to equip a shield. Spamming attacks doesn't stun-lock every enemy in the game. Stamina is always in limited supply. And you have one chance to come back after death but at great risk to yourself. 

There's more Bloodborne and Sekiro DNA in Mortal Shell than there is Dark Souls. You're incentivized to be aggressive, as you'll be overwhelmed if you don't take the fight to your enemies.

Unlike something like Sekiro, however, combat felt heavy. Even the weakest enemies take more than a few hits to take down, and recovery from attacks was slow. There also appeared to be an optimal timing for each swing of the weapon. Sometimes I would attack quickly and with purpose, other times, the game felt unresponsive to my inputs.

Enemy feedback was a little lacking, too. The hitstun you expect out of a greatsword hit wasn't there, and some enemies didn't recoil at all, as if the weapon went clean through them. For that reason, even though I wanted to be aggressive, I had to be cautious with how I engaged lest I took two thumps on the head. 

Another reason to measure your aggression in the Mortal Shell beta was the lack of resources.  There were almost no healing items, and the ones I did find healed slowly over time, meaning if I went in too hard, I'd find myself needing to retreat to wait for my health to regenerate. 

Instead of an Estus Flask, Mortal Shell's biggest source of health is its parry. So long as you have a bar of Resolve, a meter you fill by dealing damage and killing enemies, a successful parry will instantly refill about a quarter of your health. Parrying without Resolve will send your enemies reeling, but won't give you anything but a free hit or two.

If there was no opportunity for escape, there is a panic button built into Mortal Shell: harden.

Your body becomes stone for a few seconds, interrupting any animation you're in and staggering most enemies when they hit your hardened flesh. It's not something you can rely on every time, as the ability's cooldown increased based on how long you remained in a hardened state. 

Dying was particularly punishing in the beta, as well.

There were only two respawn points: one at the beginning and one at the entrance of the second area. You could do what most Souls players do once they have a handle on the enemies — run past everything — but if you choose to fight, be aware that one mistake is all it takes to send you straight back to the starting block.

Your Shell

There's don't appear to be any stats or character customization in Mortal Shell. Instead, you play as a featureless, faceless thing that inhabits the corpses of warriors long past. These become the "mortal shell" you inhabit between deaths. 

We could try out two shells in the beta: a fully armored knight with a greatsword and a thief-looking fellow with a hook and dagger.

The greatsword was deceptively short, and I was consistently running out of stamina with the hook and dagger. Though that was due in large part to my need to play well than anything else. You may find that your methods are different.

You could swap between shells and weapons at the beginning of the second area: a crypt with poison-clawed ghouls and undead swordsmen. In the first area, a forested ruin, you started as the knight, though you could come back as the roguish type if you chose to.

Instead of stats, each shell had a tree of upgrades you can spend tar and Glimpses on, the latter being a much rarer consumable not immediately lost on death. Most upgrades were locked in the beta, but the ones we could see were quite strong, with a cost to match. 

I mentioned earlier that you had two chances to succeed per life, and that's possible because of the shells.

When you "die" the first time, your blank slate character is flung from the shell it's in with a tiny health bar and limited movement options. You must make it back to your shell to get combat-ready again.

You come back at full health if you make it back to your shell, but it's very likely surrounded by the enemies that killed you. If you die again, it sticks and you get sent back to respawn and must toil again.

Final Notes

There wasn't much I didn't like in the Mortal Shell beta, but I was surprised by how small each of the two areas felt.

There was only one (and well-executed) boss fight. If I'd learned the game's quirks faster, I don't think it would have taken my much more than an hour to complete. That's including fighting every enemy in both areas and beating said boss.

There was a nice enemy variety, and what little I could see of an inaccessible snow area looked good, as well. 

I did think the controls could be a little more responsive, and the game could do with a bit more color generally. I'm also concerned that there won't be much in the way of build variety, as there was no obvious way to continue upgrading your shell past a certain point, and each shell came with its own armor that seemed aesthetic only. However, we will see once the game actually releases.

The last thing I want to mention, is that the level design reminded me more of Nioh than a traditional Dark Souls game. There wasn't much verticality to be had in Mortal Shell, though there were plenty of death pits that went straight down.

The playable space was flat for the most part. I felt like I was progressing forward no matter where I went, but part of the charm of a Dark Souls game is the movement up and down, either into the skies or the depths of the earth. This beta had neither, and that is something I'd very much like to see different in the full game.

I'm excited to try Mortal Shell when it releases later this year, despite a few reservations. We'll see if there's more to the game than the core mechanics and designs we saw in the short time we've had with it so far.

How to Find Pascal in Animal Crossing: New Horizons Mon, 06 Jul 2020 13:53:03 -0400 JosephYaden

Thanks to Animal Crossing: New Horizon's summer update, you'll be able to grab a wet suit, take a dip in the ocean, and collect sea critters.

The update introduces a new villager named Pascal, a friendly, red sea otter. However, much like Redd or Gulliver, Pascal isn't always available. In this guide, we'll show you how to find him, what he does, and tips for using his services. 

How to Find Pascal in Animal Crossing: New Horizons

After you've gotten your wet suit and learned how to swim, you'll likely be on a quest to collect sea critters beneath the surface.

To find Pascal, you'll need to collect a scallop, which can be collected just like other underwater items. It's not as common as the others, but they are relatively easy to find. 

Look for the bubbles and dive below to grab it. If you do find a scallop, Pascal has a chance of spawning, and he'll appear close to you in the water. He won't spawn every time you find a scallop, but he does spawn once a day. If you collect a scallop and Pascal doesn't appear, you'll need to keep finding them until he spawns.

Be on the lookout for a bright red otter floating on his back. 

What Pascal Does

After you get him to spawn, approach him and he'll request the scallop. Giving it to him will result in him rewarding you with either a pearl or a Mermaid DIY recipe. It's random whether you get a pearl or a recipe and keep in mind, you can only trade a scallop with Pascal once a day. If you don't give him the scallop, you'll still be able to later on. 

Pearls are used in the Mermaid recipes, so you'll need them in order to get the game's fancy new items. They can also be found beneath the water just like the sea critters. 

The nice thing is that scallops can be found year round, which means you'll always be able to locate Pascal, even during the winter. 

That covers everything you'll need to know about finding Pascal in Animal Crossing: New Horizons.

Related Content

Check out our other tips in the links above, or head over to our Animal Crossing: New Horizons guides for even more. 

How to Get the Wet Suit in Animal Crossing: New Horizons Mon, 06 Jul 2020 12:57:21 -0400 JosephYaden

Now that Animal Crossing: New Horizons has gotten its summer update, players are finally able to swim and enjoy the beautiful blue ocean.

In this guide, we'll walk you through how to get the wet suit and give you other helpful tips you'll need for acquiring a suit that's right for you. 

How to Get a Wet Suit in Animal Crossing: New Horizons

Getting the wet suit is easy. Simply visit Nook's Cranny to purchase it for 3,000 Bells. It's called the Horizontal-striped wet suit and you'll find it in the cabinet. Once you click on it for purchase, the Nook brothers will give you a bit of a rundown on how to swim. 

Additionally, you can purchase wet suits from the Nook Stop terminal for the same price, though these suits feature different designs and the selection changes often. Be sure to stop by if you want to spice things up. 

Short on bells? Not to worry, you can also buy a special Nook Inc. wet suit from the Nook Stop for 800 miles.

The last thing to do before swimming is to actually put your wet suit on, which works just like any other article of clothing. Select it from your inventory, put it on, and you'll be ready to swim!

How to Dive in Animal Crossing: New Horizons

After you've gotten the wet suit of your choice and put it on, you'll be ready to dive in. We cover swimming in much more detail here, but for this guide, just know that you can run over to the beach or dock to jump into the water. 

While swimming, be on the lookout for collectible sea critters, which are indicated by sets of bubbles. In addition, collecting items may spawn Pascal, a friendly sea otter who rewards you with Mermaid DIY recipes. 

Related Content

Check out our other tips in the links above, or head over to our Animal Crossing: New Horizons guides for even more. 

How to Swim in Animal Crossing: New Horizons Mon, 06 Jul 2020 12:57:24 -0400 JosephYaden

The latest summer update in Animal Crossing: New Horizons lets you enjoy the beautiful weather and sends you out to the beach for a swim. That's not all you'll be able to do when you dive into New Horizons this time of year, but for now, let's focus on how to swim.

In this guide, we'll show you how to swim and everything you'll need to know about enjoying the waves, thanks to the game's newest update.

How to Swim in Animal Crossing: New Horizons

If you try to run over to the water and dive in, you won't be able to. That's because you need a wet suit first. You can read more about the wet suit here. The Nook brothers will actually give a rundown on the basics of swimming and diving, so you'll know what's going on before you take a dip. 

Once you have the wet suit, head over to the shore and press A. Your character will dive in and for the first time since the game released, you'll be in the water!

You can get into the water from the beach or from the dock pictured above. As you might expect, you do have a limited area in which to explore, as the entire section is closed off by a net.

After you jump in, there are a few things you can do. The main thing, other than snapping some summer pictures of your adventures, is to swim around and collect things (weird, right?).

While swimming, you'll occasionally come across sets of bubbles. These indicate collectible items, and you'll need to dive beneath the surface to collect them. 

Collecting Sea Creatures

To dive, press Y. Once you do so, you'll go under water and can now swim over to the shadow beneath the bubble to collect it. Press B to collect and then Y again to resurface.

These are sea creatures and there's no shortage of them to find. Though, you might also come across pearls and scallops while diving, so make sure you pick up everything you can find.

While collecting items, you might come across a friendly sea otter named Pascal, but we'll cover more about that here. Pascal will reward you with Mermaid DIY recipes, so do keep an eye out for him. 

Also, make sure you press A while swimming to go faster (though, keep in mind, this doesn't work while diving). 

With that, you should have everything you need to start swimming in Animal Crossing: New Horizons.

Related Content

Check out our other tips in the links above, or head over to our Animal Crossing: New Horizons guides for even more. 

10 RPGs To Look Forward To In Late 2020 Mon, 06 Jul 2020 13:20:07 -0400 Henry Stockdale


Final Fantasy Crystal Chronicles Remastered


Release Date: August 27th 2020


Platforms: PS4, Switch, iOS, Android


Final Fantasy Crystal Chronicles was a surprise multiplayer hit on Gamecube, albeit impractical with its execution. Letting you connect four Game Boy Advance’s to the console, Crystal Chronicles brought dungeon crawling and action-RPG elements to Final Fantasy.


It spawned several follow-ups, particularly on the Nintendo DS and Wii, but Square-Enix are now remastering it for modern platforms, which is now due for release next month after a small delay. Recreating this co-op experience through online multiplayer, it comes with several improvements, making it more accessible than ever.




There are still plenty of RPGs to come in 2020. Are there any other RPGs you're looking forward to later this year that we didn't cover here? Let us know in the comments below.


Cris Tales


Release Date: November 17th 2020


Platforms: Xbox One, PS4, Switch, PC


Cris Tales proved a surprise hit during the Steam Summer Games Festival. Developed by Colombian team Dreams Uncorporated, this indie title sees you playing as Crisbell, embarking on a quest to save her world from being rewritten by the Time Empress.


Meeting a series of strong allies along the way, Crisbell can witness the past, present and future all at once. You’ll utilise this for environmental puzzle solving and its one of the few games we have a solid release date for, launching two days before Cyberpunk 2077 on November 17th.


Stay tuned to GameSkinny for more RPG news as details come through!


Baldur's Gate III


Release Date: August 2020 (Early Access)


Platforms: PC, Stadia


Baldur’s Gate may have received a late expansion in 2016 but it’s been 20 years since we got a new main entry. Based off Dungeons & Dragons’ Forgottem Realms setting, a third title was planned but Black Isle Studios’ closure led to its cancellation.


Back in 2018 however, Larian Studios confirmed they would be bringing us Baldur’s Gate III, basing it off a modified 5th edition ruleset.  So far, there’s no confirmed release for the full game but Larian are aiming to bring it to early access next month.


Yakuza: Like A Dragon


Release Date: TBC 2020


Platforms: Xbox One, PC, PS4, Xbox Series X


Kazuma Kiryu’s storyline may have closed with Yakuza 6 but Sega have made it clear the franchise isn’t over yet. Having brought us detective-based spinoff Judgment last year, Yakuza is finally moving away from Tokyo’s fictional Kamurocho district, taking us to Yokohama instead with new protagonist Ichiban Kasuga.


Previous main entries have all been beat ‘em up titles but Like A Dragon makes a drastic gameplay departure, using turn-based battles instead. It proved divisive when first revealed but in terms of a worldwide launch, we know it’s a Series X launch title. Whether that times up with other platforms though is currently unclear.


Vampire: The Masquerade - Bloodlines 2


Release Date: TBC 2020


Platforms: Xbox One, PS4, PC, PS5, Xbox Series X


Cyberpunk isn’t the only tabletop game getting an adaptation this year. Bringing a sequel to cult classic Vampire: The Masquerade – Bloodlines, developers Hardsuits Labs are bringing it back, this time within Seattle and following a separate storyline.


Finding yourself turned into a vampire during a Mass Embrace, you’ll set out your own journey as you place your allegiances with one of five “full-blood” clans. There’s no confirmed release date yet though, only that we’re getting it this year.


Cyberpunk 2077


Release Date: November 19th


Platforms: Xbox One, PS4, PC, Stadia, PS5, Xbox Series X


You’ve probably seen that Cyberpunk 2077 was recently delayed for quality assurance but CD Projekt Red’s newest open-world RPG remains one of 2020’s most highly anticipated games. Based off the Cyberpunk boardgame, this first-person adaptation sees you playing as V, a customisable mercenary living within Night City.


Bringing a branching narrative dependent on your choices, it's now set for a November release on PS4, Xbox One and PC. Other platforms will receive it later, hitting Stadia before the year’s end and next-gen consoles in 2021.


Mortal Shell


Release Date: TBC 2020


Platforms: PC, PS4, Xbox One


Dark Souls wasn’t the first entry in its own series, but it widely popularised the “Soulsbourne” style of gameplay, bringing us action-RPG gameplay in a fantasy setting, packed with a high level of difficulty.


Developed by Cold Symmetry, Mortal Shell looks set to follow the trend laid out by FromSoftware, taking us to a dark world where you fight by occupying the shells of fallen warriors. Promising brutal sword battles, fans waiting for Elden Ring are likely to find an enjoyable alternative here.


The Legend of Heroes: Trails of Cold Steel IV


Release Date: October 27th 2020


Platforms: PS4, PC, Switch


Trails of Cold Steel III only just launched for Nintendo Switch but IV’s localisation isn’t far behind. Developed by Nihon Falcom of Ys fame, Cold Steel takes place within the Erebonian empire, following Rean Schwarzer and his students within Class VII.


Bringing us a more traditional JRPG experience with turn-based battles, IV marks the final installment in this Legend of Heroes sub-series and takes place only weeks after III’s end, releasing on PS4 in October. Switch and PC ports are also planned but won’t launch until next year.


Assassin's Creed Valhalla


Release Date: December 2020


Platforms: Xbox One, PS4, PC, PS5, Xbox Series X, Stadia


Assassin’s Creed has undergone some drastic changes in recent entries. Whilst the original premise started life as a stealthly action-adventure game, its moved towards a full action-RPG ever since Origins.


Marking Ubisoft’s flagship title for next-gen consoles, Assassin's Creed: Valhalla puts you in control of Elvor, a Viking raider that finds themselves between Assassins and Templars.


Set during the Viking invasion of Britain, this one is due for launch before the year ends and is planned as a PS5/Series X launch title.


Bravely Default II


Release Date: TBC 2020


Platforms: Switch


RPG fans were pleasantly surprised with Bravely Default when it first arrived on Nintendo 3DS, bringing traditional JRPG gameplay and turn-based combat. While its sequel was roughly more of the same, we now find Silicon Studios bringing us a third entry for Nintendo Switch.


Confusingly titled Bravely Default II, this adventure is separate from the previous games, taking us to the realm of Excillant with heroes Seth, Gloria, Elvis, and Adelle. Marking the first home console entry, a demo was released back in March but right now, all we have is a vague 2020 release date.


We’ve just reached the second half of 2020 and what a year it’s been already. Whilst Coronavirus continues to leave many players homebound, game development has gotten itself back on track and our release calendars have already seen big names.


If JRPGs are your speed, Final Fantasy 7 Remake, Persona 5 Royal and Phantasy Star Online 2 have led the charge.


On the western front, The Elder Scrolls Online received its Greymoor expansion, Pillars of Eternity 2: Deadfire came to consoles in January and Darksiders Genesis quickly followed.


There’s still a lot for RPG fans to be excited for though and here’s our ten most anticipated titles scheduled to launch before 2021. Let's get to the list.

Animal Crossing Mermaid DIY Recipes Mon, 06 Jul 2020 10:38:12 -0400 Joshua Broadwell

One of the hot new features in the Animal Crossing: New Horizons summer update is a new set of Mermaid DIY furniture recipes. The set includes flooring and wallpaper, and each recipe requires at least one pearl and some different shells.

While you'll want to make beach-combing a regular habit if you haven't already, our handy Animal Crossing Mermaid DIY recipes guide is here to show you which shells you'll need for each New Horizons Mermaid furniture piece.

Hit the Beach and Make Some Waves

Before you can even snag your first Animal Crossing Mermaid DIY recipe, you'll need to update your game and buy a wetsuit. Then it's time to start swimming and searching for scallops.

If you're lucky, Pascal will show up and ask for a swap: your scallop for a Mermaid DIY recipe. It's completely random when he shows up, unfortunately, but he can show up more than once per day. Just keep at it.

And keep diving, since you'll need pearls. Don't forget as well that shells regularly wash up on the beach throughout the day.

If you clear them out, check back in 30 minutes, as many players have reported up to 16 new shells re-appear every 30 minutes. Or you could just gather what's there and sell them while you wait for the refresh too.

Animal Crossing Mermaid DIY Recipes

With the basics out of the way, here's every Animal Crossing Mermaid DIY recipe and what you'll need to craft them.

Mermaid Bed Recipe

  • 2 pearls
  • 2 giant clams
  • 5 sand dollars

Mermaid Shelf Recipe

  • 1 pearl
  • 1 giant clam
  • 4 coral

Mermaid Sofa Recipe

  • 1 pearl
  • 10 sand dollars

Mermaid Vanity Recipe

  • 1 pearl
  • 1 giant clam
  • 2 coral
  • 2 iron nuggets

Mermaid Dresser Recipe

  • 2 pearls
  • 1 giant clam
  • 3 coral

Mermaid Rug Recipe

  • 1 pearl
  • 3 sand dollars

Mermaid Chair Recipe

  • 1 pearl
  • 2 giant clams
  • 2 sand dollars

Mermaid Lamp Recipe

  • 1 pearl
  • 3 conch
  • 2 coral
  • 2 iron nuggets

Mermaid Screen Recipe

  • 2 pearls
  • 3 giant clams
  • 5 sand dollars

Mermaid Wall Clock Recipe

  • 1 pearl
  • 3 sea snails
  • 2 coral
  • 2 iron nuggets

Mermaid Table Recipe

  • 1 pearl
  • 4 sand dollars

Mermaid Closet Recipe

  • 2 pearls
  • 1 giant clam
  • 2 coral
  • 5 sand dollars

Mermaid Flooring Recipe

  • 2 pearls
  • 5 sand dollars
  • 5 stones

Mermaid Wall Recipe

  • 2 pearls
  • 2 sea snails
  • 2 sand dollars
  • 2 coral
  • 2 giant clams


And that's all the new Animal Crossing Mermaid DIY recipes plus what you'll need to get them. Stay tuned to GameSkinny for more Animal Crossing summer update guides in the coming days, and check out our comprehensive collection of Animal Crossing: New Horizons guides for more tips and tricks.

Path of Exile 3.11 Classes Tier List Guide Mon, 06 Jul 2020 11:57:56 -0400 Sergey_3847

The latest Harvest update for Path of Exile 3.11 has brought swathes of nerfs and buffs. This classes tier list guide for Path of Exile 3.11 will help you choose the best classes for Harvest league.

Melee classes are now more viable than ever, but certain spellcasters have still retained their high position among the classes in Path of Exile. Let's get to the tier list.

S-Tier Classes


The Harvest update has been especially kind to the Trickster class, which now has Elusive and Wind Dancer on his skill tree, not to mention an increased HP.

In combination with the Essence Drain skill, Trickster's defensive abilities become especially important against the hordes of enemies in the Harvest league. This class can perform equally well at the beginning and at endgame.

If you really want to push this class to its maximum this season, then consider the following utility gems:

  • Flame Dash
  • Malevolence
  • Despair

As for gear and equipment, these are the most recommended:

  • Lifesprig Wand
  • Wanderlust Boots
  • Goldrim Helmet
  • Praxis Ring

In the 3.11 update, the Juggernaut class got slowed down but received a large damage buff. It also has better defensive tools now, which makes it an excellent choice for all melee players.

The best early skill you can get is Molten Strike, which you can get by killing Hillock. Then, you can get Sunder skill after defeating Merveil, which will significantly increase all your DPS output.

The best gems for Juggernaut in the Harvest league are:

  • Ancestral Warchief
  • Punishment
  • Herald of Ash
  • Leap Slam

Such a powerful melee class also needs strong tools to use and some fine gear, such as:

  • Blackheart Ring
  • Belt of the Deceiver
  • Wideswing Axe
  • Cauteriser Axe
  • Kaom's Primacy Axe

A-Tier Classes


Necromancer has always been a favorite of many PoE players, and in the latest release its Corpse Pact skill has been nerfed a bit, which now has upper limit on its cast speed.

But this doesn't make the class notably worse, and you can still make it incredibly powerful with the help of Raise Zombie and Summon Raging Spirit DPS spells. Combine them with Volatile Dead and Desecrate, and you should have no trouble in the Harvest league whatsoever.

The three best auras for Necromancer are following:

  • Clarity
  • Anger
  • Herald of Ash

Also, consider the following gear for your upgraded Necromancer build:

  • Sidhebreath Amulet
  • Reverberation Wand
  • Praxis Ring
  • Goldrim Helmet
  • Victario's Flight Boots

Saboteur is currently the best class to burn through bosses. This class now has immunity to stun and damage reflection, and it also received some extra defense skills.

Mine spells are the bread and butter of the Saboteur class, which provide huge levels of DPS on both single targets and hordes of enemies alike. The best early mine spell is Stormblast, and then you can switch to Pyroclast, which is a lot more potent.

Although these spells are very powerful they require a lot of mana. That's why these gems are the best for mana regeneration:

  • Clarity
  • Summon Skitterbots
  • Herald of Ice

Spell casters mainly rely on their magic abilities, so they require good tools an gear to survive:

  • Lifesprig Wand
  • Axiom Perpetuum
  • Praxis Ring
  • Victario's Flight Boots

B-Tier Classes


An ability to cast totems for both offensive and defensive purposes may not be everybody's cup of tea, but Hierophant class does it with such grace that even the most selective players may find it really interesting.

The main strategy for this class is to set up totems all around the battle area and move around as fast as possible to avoid damage. That's why the best all round skills for Hierophant are Holy Flame Totem and Flame Dash.

In order to increase the fire damage of your totems you can use the following gems:

  • Flammability
  • Herald of Ash

Hierophant will need some good defensive gear for protection and other useful tools:

  • Le Heup of All Ring
  • Goldrim Helmet
  • Tabula Rasa
  • Axiom Perpetuum
  • Trolltimber Spire Shield

Pathfinder has been slightly better in the previous updates, but recently its Quill Rain ability has been nerfed and so it's dropped a bit.

It still has one of the highest HP pools in the game and a very high speed of leveling. Currently, the two best early skills for Pathfinder are Caustic Arrow and Toxic Rain, which provide efficient leveling.

Poison status effect is a great way to take advantage of most enemies in PoE with the help of the following gems:

  • Herald of Agony
  • Summon Stone Golem
  • Blink Arrow

Pathfinder also requires a solid bow and some good utility gear, such as:

  • Quill Rain Bow
  • Blackheart Ring
  • Karui Ward Amulet
  • Viper Scales

Related Content

That's all you need to know about the best classes in Path of Exile. Check out the links above for more Path of Exiles guides.