Now that Final Fantasy XV director Hajime Tabata has announced plans to work on an eventual PC version of the game. The director at Square-Enix has already announced ambitions to add mod support and custom quests and given that FFXV will be made to run on a high end machine, features like higher resolution graphics and faster and more consistent frame rates should be a given. As well as a complete package that includes all the DLC for the extra wait.
PC gamers will have a while to wait though, and at least until after all the DLC and extra content has been patched in, so in the meantime I will speculate and list off some features seen in other Japanese RPG's that could make a good addition to the PC version of FFXV.
This should be an easy one for Square-Enix to pull off. The Moogle Chocobo Carnival is completely wacky, tongue-in cheek and strange and that's a great thing because it's features like this that epitomise what Final Fantasy is to a lot of fans.
As a huge FInal Fantasy VII fan I loved the option to go The Golden Saucer when I felt like a break from the darkness that Sephiroth had began to unleash on the world. Which is why I think making the Moogle Chocobo Carnival a permanent edition to the PC version would be a good idea, rather than it being a timed event.
I would love to see an online or even an offline version of Triple Card Triad make return to the Final Fantasy universe. Or perhaps a mini game inspired by Gwent from The Witcher 3 which was so addictive and fun that it got its own game.
I've always found the Triple Card Triad from Final Fantasy VIII to be both challenging and a fun side distraction from the main story, I remember becoming quite obsessive with it. I would love to see it implemented again in the FFXV as another way to get exclusive bonus items, recipes or weapons.
The drop in and drop out local multiplayer battle system in the Tales series has always been a great addition to the series. The ability for someone other than yourself to jump in and you in your battles without needing to commit to the story is a great idea -- I found it a great way to get my kids into the series without having to worry too much about the complexities of the story.
This idea would lend itself well in a battle system as fun and fast paced as Final Fantasy XV. Both locally with a split screen option and online. An online mode could work as a means of getting more experience points and extra items from helping others that you can take back to your own game -- A gameplay mechanic that worked so well in the Souls series.
The player vs player mode in Ashes of Ariandel DLC for Dark Souls 3 has proven to be a very popular addition for fans, and I think it would work especially well in Final Fantasy XV.
It would like to see a similar mode where your characters are summoned to another plane of existence in a similar way to an Eidolon to do battle against another force of a similar nature. A mod that has proven very popular in Dark Souls 3 on the PC is the ability to do battle as one of the bosses you encounter in the game. Some of bosses in FFXV are huge so imagine the gargantuan battles of Godzilla sized proportions in an arena mode, it could be a great deal of fun.
The Shadow Of The Colossus was basically a beautifully made gauntlet of giant boss battles. The boss battles in Final Fantasy XV were definitely a stand out part of the game, with the multi layered strategies needed to take them down. The fights were an epic sight to behold and even more fun to participate in. Maybe an extra hard post-game gauntlet mode where you fight the bosses in sequence a higher level for bonuses and experience points to carry over onto a new game plus.
The open world nature of Final Fantasy XV can allow for quite a bit of flexibility on a machine powerful enough to run the game at full spec with extra game modes and features like mod support the possibilities are endless. Square-Enix have been playing it smart lately and a port with worthwhile features are a good way to breathe extra life into the game on a different platform without making PC players feel short changed due to a long wait for the port. There could also be some hope that some of these features would eventually make it over to the console versions too in the way of DLC which again could add more longevity there too.
What features would you like to see make it on the eventual PC version? Let me know in the comments below.