WildStar Uses In-game Gold as Subscription Payment Option

Looks like Carbine's business model may be what the MMORPG world needs.

Carbine Studios' WildStar, a new and stylized MMORPG, has announced that a subscription is required but you won't have to fork over your own cash. In-game gold can be substituted in order to afford the subscription cost. How awesome is that?

Carbine Studios has a pretty innovated business model that they are trying with WildStar. Players must first purchase the $59.99 game and this includes a month of access and 3 "guest passes" to lure your friends into the imaginative world. To stay in the game, players can either sign up for a traditional subscription which costs around $14.99 a month (or lower depending on if you preordered the game) or by spending their in-game gold on "CREDD."

Now "CREDD," Certificate of Research, Exploration, Destruction and Development, is pretty complicated. It can add an additional 30 days to your game. The resource originates on the Carbine Studios website, where it can be purchased for $19.99; after that, players can sell it on the in-game Commodities Exchange for gold. After that we get into all this stuff you probably learned in your high school economics class all those years ago about how if demand goes up there will hopefully be more "CREDD" to buy.

Instead of me boring you with a lecture on supply and demand, lets just say that "CREDD" will definitely be for the more experienced players. Honestly, there will probably be some serious tutorials on it in the future. In an interview with Polygon, executive producer Jeremy Gaffney said,

"There's two kinds of players we see that we need to make happy. Player number one is, they don't want to pay a sub. They just want to play the game. Well, okay, they can buy CREDD using in-game gold from other players in the Commodities Exchange, like a stock market.

"How does CREDD enter the economy? Well, there's another class of player. They are happy enough playing the game, but they want to make a little extra in-game gold. What they can do is buy a little CREDD, they get an item they can now trade on the Commodities Exchange for someone else's gold. What this does is let the free market ... basically be the way people can trade their time for money with other players, because some people are time-rich, and some people are cash-rich."

"CREDD" will also hopefully cut out both gold farmers and the idea that they're greedily selling in-game wealth for actual money. I must say it's a very refreshing idea.

"It's awesome, because it cuts us out of the loop, which is nice," Gaffrey said. "We're not selling you gold pieces, because that's creepy. As a developer, as a publisher, that can rapidly get evil. If we're going to be like, 'Give us more money, give us more money and we'll give you in-game gold,' I don't know about you but that feels sleazy to me."

Hopefully this system will work in WildStar's favor and get more people excited for the upcoming MMORPG. What do you guys think of the new system? Do you think it's way to complicated or do you think gaming world needs something like this?

WildStar launches spring 2014 to a computer near you.

Published Aug. 19th 2013
  • ShaowRith
    Not the first game to do ingame currency subscriptions. You can do that on eve online. Just saying. On eve they are called plex.
  • Rhumgar
    Im back i had to say one more thing ). This will not cut out gold farming it will only increase gold farming. Players will buy this credd for real money. then post it in game for an insanely high price and then if you want to play with all the benefits and not pay real cash you will need to farm the gold in game to afford it.
  • Rhumgar
    This isnt a new model for pay. Its the same thing sony has done with EQ2 except they are called kronos. It is a very nice way to pay for the game as long as you have the time to make the in game money to pay for it.
  • Stainlessoyster
    I'm really excited about this game and for person who doesn't have that much money to spare this CREDD thing is really great
  • Courtney Gamache
    Featured Contributor
    I love how this game is making their membership available to everyone. If only other games let this work the same way.
  • Synzer
    Guide Editor
    That is interesting to say the least. Even though its cool, it can still be a problem. Considering that it's $5 more than subscription, I'd expect the in-game price to be pretty high. Though if there aren't any other cash shop-type things in the game, then I don't see a problem. You can still pay monthly, or if you happen to make a lot of gold, buy your game time that way. Brilliant if done correctly.
  • Raven Hathcock
    Featured Contributor
    I'm thinking the same. I feel like this might be a little complicated. A lot of people will probably not even use it since it seems too complicated.
  • Synzer
    Guide Editor
    Well, I don't think it's that complicated from what I've seen. Players buy the item, then sell it for in-game money. It just sounds like it will cost a lot of in-game money since it's $5 more than a monthly subscription.

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