Ninja Theory Holds Q & A That Skips the A
The soon-to-come Devil May Cry reboot has been the subject of a very great deal of controversy, with critics appearing from all sides to attack the various creative choices made by Ninja Theory and the directions they are taking the beloved franchise. It isn't surprising that the developers would want to alleviate as many of these concerns as possible right before the game's release, so the decision to hold a live Q & A session on the official forums with Dom Matthews (one of the game's developers).
While obviously he wouldn't be able to answer all of the questions asked of him, what seems most worrisome are some of the questions that he did answer. While being generally forthcoming about information regarding soundtracks and concept art, Dom was significantly less informative regarding many of the questions people had about gameplay issues, including comments about bugs with collision issues between enemies and the stages.
We have put a lot of QA into game, but no game is perfect. We've made best efforts to minimise collision issues and I'm confident these issues are few and far between.
Taking the time to answer questions is a positive thing. It shows that Ninja Theory does care what people think of their upcoming game and about them, but it's a bad sign when there are so many questions about the gameplay that go either unanswered or downplayed as issues, and it seems to me as exhibiting poor class to tell someone that the issue they are having is rarer than they make it sound.
One can hope it was just a developer being bad with words, but given the rocky journey Devil May Cry has taken to production, I wouldn't count on it.