WildStar – AMP Location Guide – Stalker

Your guide to WildStar's Stalker AMP locations.

AMP Location Master Guide.

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Here’s where you can find every AMP in WildStar for the Stalker class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base‘s AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Stalker AMP Locations 

Dominion – Engineer – AMP Locations
AMP Name AMP Effect Zone Location Vendor
Devastate (A) Your Critical Hits deal 27% physical damage to foes below 25% health. Damage pierces 100% Armor. Auroria, Hycrest -2432, -1884 Merchant Voxic
Forbearance (S) Deflecting an attack grants a stack of Forbearance for 6s. Forbearance: When the stack count reaches 6, Forbearance is consumed and heals you for 51% health. Auroria, Hycrest -2432, -1884 Merchant Voxic
Onslaught (A) Landing a hit from behind has a 100% chance to grant an Empower. Empower: Increases your Assault Power by 12% of your current maximum for 6s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Assassin (U) After 3s, taking damage will no longer break you out of Stealth. Auroria, Hycrest -2432, -1884 Merchant Voxic
Avoidance Mastery (S) When you Dash gain a Defense. Defense reduces the damage you take by 6% for 6s. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Trail of Cinders (A/U) Whenever you Sprint you leave behind a trail of cinders damaging enemies inside the field for 7.5% magic damage every 0.25s. Must be in combat and out of Stealth. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Unfair Advantage (A/S) Attacks that consume Suit Power when used from Stealth cost 8 less Suit Power. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Avoidance Mastery (S) When you Dash gain a Defense. Defense reduces the damage you take by 6% for 6s. Ellevar, Vigilant’s Stand -3180, 3671 Starts at: Gaurdian Zelcon
Trail of Cinders (A/U) Whenever you Sprint you leave behind a trail of cinders damaging enemies inside the field for 7.5% magic damage every 0.25s. Must be in combat and out of Stealth. Ellevar, Vigilant’s Stand -3180, 3671 Starts at: Gaurdian Zelcon
Unfair Advantage (A/S) Attacks that consume Suit Power when used from Stealth cost 8 less Suit Power. Ellevar, Vigilant’s Stand -3180, 3671 Starts at: Gaurdian Zelcon
Killer Instinct (A) All Non-Critical Hits grant you an Empower. Empower: Increases Critical Hit Chance by 1% for 8s. Your next Critical Hit resets the Empower bonus. Deradune, Bloodfire Village -5621, -709 Mika
Regeneration (S) When dropping below 35% health you restore 150% health. This can only occur every 30s. Deradune, Bloodfire Village -5621, -709 Mika
Regeneration (S) When dropping below 35% health you restore 150% health. This can only occur every 30s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Left in the Dust (U) Dashing has a 50% chance to Root enemies within 2.5m for 2.5s. This can only occur every 45s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Battle Mastery (T3) (A) While below 30% Suit Power gain an Empower. Empower: Damage is increased by 8%. Farside, Virtue’s Landing 5354, -4556 Dakahari
Can’t Stop This (U) Dashing has a 25% chance to refund 25% of a Dash Charge. Farside, Virtue’s Landing 5354, -4556 Dakahari
My Turn (T3) (A/S) Taking direct damage grants 1 stack of My Turn lasting for 8s. Upon reaching 16 stacks all nearby foes will be Stunned for 1s. This can only occur every 30s. Farside, Virtue’s Landing 5354, -4556 Dakahari
Stealth Regen (T3) (U) While in Stealth you regenerate 27.5% health per second. Farside, Virtue’s Landing 5354, -4556 Dakahari
Blood Rush (A/U) When within 10m of a foe that is below 25% health, your Movement Speed is increased by 17% for 5s. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Heavy Impact (T3) (A/U) Landing a hit has a 25% chance to apply a Weakness to foes. Weakness: PvP Defense rating is decreased by 6% for 5s. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Iron Man (U) When hit by a CC grants 1 stack of Iron Man for 10s. When the stack count reaches 2 you gain 1 Interrupt Armor. This can only occur every 20s. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Quick Reboot (T3) (S/U) Reduces the reboot time on your Shield by 3s. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Riposte (A/S) When your attack is Deflected gain an Empower. Empower: Strikethrough is increased by 6% for 5s. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Stay Afloat (S/U) Deflecting an attack grants 14% health every second for 3s. This can only occur every 6s. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Strong-Legged (T3) (S/U) When Snared you gain a Swiftness. Swiftness: Increases Movement Speed by 17% for 3s. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Who’s Next (A/U) Killing blows recover 101% Shield Capacity. Illium, Legion’s Way -2856, -496 Supply Officer Phenoxia
Keep Up (T3) (A/U) Landing a Critical Hit has a 15% chance to grant a Swiftness. Swiftness: Increase Movement Speed by 22% for 5s. Whitevale, Palerock Post 2137, -785 Zephix
Empowered Attack Mastery (S) Landing a hit while in Nano Skin: Evasive has a 20% chance to restore 36.78% Shield. Whitevale, Palerock Post 2137, -785 Zephix
Tech Mastery (S/U) Deflecting an attack grants a 50% chance to gain an Empower. Empower: Your Tech is increased by 28% of your current maximum for 6s. Whitevale, Palerock Post 2137, -785 Zephix
Brutality Master (A) While above 70% health gain an Empower. Empower: Increases Brutality by 30% of your current maximum. Whitevale, Palerock Post 2137, -785 Zephix
Boost (S/U) When your shields are depleted you gain an Empower. Empower: Increases Support Power by 50% of your current maximum for 5s. This can only occur every 60s. Whitevale, Palerock Post 2137, -785 Zephix
Balanced (U) You can no longer be Dazed. Whitevale, Palerock Post 2137, -785 Zephix
Enabler (T3) (A/S) Dropping below 25% Suit Power grants a 100% chance to regenerate 3 Suit Power every 1s for 3s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Fatal Wounds (T3) (A) Critical Hits deal 2.7% damage every 1s for 8s. Damage Pierces 100% Armor. Stacks 5 times. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Follow Up (A/S) When switching stances gain 5 Suit Power every 1s for 6s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Make it Rain (T3) (U) Landing a hit has a 10% chance to spawn a Suit Power Spark which can be picked up to restore 20 Suit Power. Sparks last for 15s. This can only occur every 3s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Stealth Mastery (A/S) Reduces the Cooldown on your Stealth in all Stances by 3s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Last Stand (T3) (S) When dropping below 1% Health you gain an Invulnerability. Invulnerability: For the next 3.5s you can’t be killed and you recover 70.5% health every 0.5s for 3.5s. This can only occur every 2 minutes. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Precision (A) After 6s of not attacking, your next attack deals 60% tech damage. Unknown, Random Drop ????, ???? ?????
Cutthroat (A/U) Attacks from behind add a stack of Cutthroat, at 3 stacks the mark is consumed and deaks44% technology damage. This damage ignores shields. Unknown, Random Drop ????, ???? ?????
Dash For Heals! (S/U) Dashing grants a Beacon. Beacon: Incoming healing increases by 6.5% for 5s. Unknown, Random Drop ????, ???? ?????
That’s All you Got? (T3) (S) While above 70% health gain a Defense. Defense: Reduces Damage Taken by 10%. Unknown, Random Drop ????, ???? ?????
Don’t Call it a Comeback (S) When below 35% Health, summon a clone that deals 10% damage every 1.25s and Taunts nearby foes every 5s for 12s. This can only occur every 2 minutes. Unknown, Random Drop ????, ???? ?????

Exile Stalker AMP Locations 

Exile- Stalker – AMP Locations
AMP Name AMP Effect Zone Location Vendor
Devastate (A) Your Critical Hits deal 27% physical damage to foes below 25% health. Damage pierces 100% Armor. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Forbearance (S) Deflecting an attack grants a stack of Forbearance for 6s. Forbearance: When the stack count reaches 6, Forbearance is consumed and heals you for 51% health. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Onslaught (A) Landing a hit from behind has a 100% chance to grant an Empower. Empower: Increases your Assault Power by 12% of your current maximum for 6s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Assassin (U) After 3s, taking damage will no longer break you out of Stealth. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Avoidance Mastery (S) When you Dash gain a Defense. Defense reduces the damage you take by 6% for 6s. Celestion, Gienview’s Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Trail of Cinders (A/U) Whenever you Sprint you leave behind a trail of cinders damaging enemies inside the field for 7.5% magic damage every 0.25s. Must be in combat and out of Stealth. Celestion, Gienview’s Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Unfair Advantage (A/S) Attacks that consume Suit Power when used from Stealth cost 8 less Suit Power. Celestion, Gienview’s Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Avoidance Mastery (S) When you Dash gain a Defense. Defense reduces the damage you take by 6% for 6s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Trail of Cinders (A/U) Whenever you Sprint you leave behind a trail of cinders damaging enemies inside the field for 7.5% magic damage every 0.25s. Must be in combat and out of Stealth. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Unfair Advantage (A/S) Attacks that consume Suit Power when used from Stealth cost 8 less Suit Power. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Killer Instinct (A) All Non-Critical Hits grant you an Empower. Empower: Increases Critical Hit Chance by 1% for 8s. Your next Critical Hit resets the Empower bonus. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Regeneration (S) When dropping below 35% health you restore 150% health. This can only occur every 30s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Regeneration (S) When dropping below 35% health you restore 150% health. This can only occur every 30s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Left in the Dust (U) Dashing has a 50% chance to Root enemies within 2.5m for 2.5s. This can only occur every 45s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Battle Mastery (T3) (A) While below 30% Suit Power gain an Empower. Empower: Damage is increased by 8%. Farside, Walker’s Landing 5899, -4951 Reya Resinbough
Can’t Stop This (U) Dashing has a 25% chance to refund 25% of a Dash Charge. Farside, Walker’s Landing 5899, -4951 Reya Resinbough
My Turn (T3) (A/S) Taking direct damage grants 1 stack of My Turn lasting for 8s. Upon reaching 16 stacks all nearby foes will be Stunned for 1s. This can only occur every 30s. Farside, Walker’s Landing 5899, -4951 Reya Resinbough
Stealth Regen (T3) (U) While in Stealth you regenerate 27.5% health per second. Farside, Walker’s Landing 5899, -4951 Reya Resinbough
Blood Rush (A/U) When within 10m of a foe that is below 25% health, your Movement Speed is increased by 17% for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Heavy Impact (T3) (A/U) Landing a hit has a 25% chance to apply a Weakness to foes. Weakness: PvP Defense rating is decreased by 6% for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Iron Man (U) When hit by a CC grants 1 stack of Iron Man for 10s. When the stack count reaches 2 you gain 1 Interrupt Armor. This can only occur every 20s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Quick Reboot (T3) (S/U) Reduces the reboot time on your Shield by 3s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Riposte (A/S) When your attack is Deflected gain an Empower. Empower: Strikethrough is increased by 6% for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Stay Afloat (S/U) Deflecting an attack grants 14% health every second for 3s. This can only occur every 6s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Strong-Legged (T3) (S/U) When Snared you gain a Swiftness. Swiftness: Increases Movement Speed by 17% for 3s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Who’s Next (A/U) Killing blows recover 101% Shield Capacity. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Keep Up (T3) (A/U) Landing a Critical Hit has a 15% chance to grant a Swiftness. Swiftness: Increase Movement Speed by 22% for 5s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Empowered Attack Mastery (S) Landing a hit while in Nano Skin: Evasive has a 20% chance to restore 36.78% Shield. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Tech Mastery (S/U) Deflecting an attack grants a 50% chance to gain an Empower. Empower: Your Tech is increased by 28% of your current maximum for 6s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Brutality Master (A) While above 70% health gain an Empower. Empower: Increases Brutality by 30% of your current maximum. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Boost (S/U) When your shields are depleted you gain an Empower. Empower: Increases Support Power by 50% of your current maximum for 5s. This can only occur every 60s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Balanced (U) You can no longer be Dazed. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Enabler (T3) (A/S) Dropping below 25% Suit Power grants a 100% chance to regenerate 3 Suit Power every 1s for 3s. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Fatal Wounds (T3) (A) Critical Hits deal 2.7% damage every 1s for 8s. Damage Pierces 100% Armor. Stacks 5 times. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Follow Up (A/S) When switching stances gain 5 Suit Power every 1s for 6s. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Make it Rain (T3) (U) Landing a hit has a 10% chance to spawn a Suit Power Spark which can be picked up to restore 20 Suit Power. Sparks last for 15s. This can only occur every 3s. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Stealth Mastery (A/S) Reduces the Cooldown on your Stealth in all Stances by 3s. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Last Stand (T3) (S) When dropping below 1% Health you gain an Invulnerability. Invulnerability: For the next 3.5s you can’t be killed and you recover 70.5% health every 0.5s for 3.5s. This can only occur every 2 minutes. Wilderrun, Fool’s Hope 2066, -1729 Merchant Snowglimmer
Precision (A) After 6s of not attacking, your next attack deals 60% tech damage. Unknown, Random Drop ????, ???? ?????
Cutthroat (A/U) Attacks from behind add a stack of Cutthroat, at 3 stacks the mark is consumed and deaks44% technology damage. This damage ignores shields. Unknown, Random Drop ????, ???? ?????
Dash For Heals! (S/U) Dashing grants a Beacon. Beacon: Incoming healing increases by 6.5% for 5s. Unknown, Random Drop ????, ???? ?????
That’s All you Got? (T3) (S) While above 70% health gain a Defense. Defense: Reduces Damage Taken by 10%. Unknown, Random Drop ????, ???? ?????
Don’t Call it a Comeback (S) When below 35% Health, summon a clone that deals 10% damage every 1.25s and Taunts nearby foes every 5s for 12s. This can only occur every 2 minutes. Unknown, Random Drop ????, ???? ?????

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