Bioware’s strong suit has never been animation. While it did not suffer from the same degree of bad facial animations as the likes of ME:A, it's combat animations were arguably worse.
A common running theme you will find on this list is that half of what makes an animation good is how the character controls. This is to say when you have the controller in your hand does the action you are doing feel like it matches with the actions on screen. Does the character move in sync with your button presses? Is the character responsive? Etc.
While ME:A’s combat feels smooth and responsive, DA:I’s can feel like a weird mashup between action game and RPG. It is not quite as action-oriented as a full blown ARPG, like Darksiders, but it is definitely not as rooted in RPG tradition as Dragon Age: Origins was.