Final Fantasy XIV: ARR Is Not As Easy As It Looks

Final Fantasy XIV: A Realm Reborn BETA test phase 3 shines a light on the difficulty of the game and the importance of progression.

A Very Rude Awakening!Most players will be either pleased or displeased to hear that Final Fantasy XIV: A Realm Reborn is not as casual as first speculated. Naoki Yoshida spoke about how everyday and progressive missions (like main story quest) will indeed require some level of effort and strategy. By no means does the newly adjusted content warrant a pillow to lay ones bobbing head down for a long desired sleep. var adunit_index = 4000; if ((adunit_index != 1000 & adunit_index != 1001) || (adunit_index == 1000 && device_category != 'MOBILE') || (adunit_index == 1001 && device_category == 'MOBILE')) { if (active_ad_units_pw[adunit_index] != undefined) { console.log('Dyn Unit Legacy PW', active_ad_units_pw[adunit_index], adunit_index); googletag.cmd.push(function(){ var adunit_index = 4000; if (typeof(pubwise) != 'undefined' & pubwise.enabled === true) { console.log('Dyn PW'); pubwise.que.push(function(){ pubwise.renderAd('div-sjr-4000'); }); } else { console.log('Dyn Direct'); googletag.display('div-sjr-4000'); googletag.pubads().refresh([gptadslots['div-sjr-4000']]); } //googletag.pubads().refresh([gptadslots['div-sjr-4000']]); }); } } BETA Phase 3Being purely bias I will say that the game encourages a better level of play than most MMOs offer even after you reach endgame. I'm personally a hardcore competitive gamer and a progress junkie. The fact that I had to retry a level 15 quest multiple times made me feel challenged and engaged from the very beginning. The best part about the entire ordeal was when you finally beat the fight and realize how challenging it was then collect your rewards (they weren't cheap about the rewards either.)From reading the forums and the bickering in world chat you could almost taste the salt from the tears of anguish. That alone on a more social level creates a better MMO community in my opinion. Once people start to ask questions and look to other players for information about content, it creates a network at a social level among thousands of players. This way information is more readily available and progression as a whole community enriches the game.A Message To The New And OldSome people are under the impression that the game will become easier than it used to be before Yoshida took over the Final Fantasy XIV project during  the first build of 1.0. Some have the idea that because Square Enix is implementing similar content found in popular casual games, it will become a mirror image of those casual games. No...I recall the first build of Final Fantasy XIV to be very challenging at times, the new game shows signs of a competitive environment just like it did in its early stages. Like its predecessor Final Fantasy XI, there are elements of people friendly, fan service content that will keep less active players happy, and there are also elements of competitive, strategic, time consuming content that will encourage progression and an effort to play at a better level than your every day player. So whether you're a less active player or someone who lives for the game, it offers a comparable experienced for both niches of the Final Fantasy MMO community.

Correspondent

Artist, Gamer, New Yorker.

Published Jun. 20th 2013
  • GabrielKross
    Featured Columnist
    guys there is no need to get hostile if you disagree with a post. On a difficulty level both the E3 and story mission Ifrit are about the same, the mechanics were the same just the E3 version gave you access to more players a more unified team. Also the Story mode version was a level 20 instance.

    Lets put it this way, someone hands you a new MMO and you have 2 days to play it. The game is something you are interested in, so you're going to attempt to cut as many corners as possible to get the most out of it in your short amount of time. I'd like to point to an example, the Materia quests are unlocked just before the Ifrit fight, but being I got to the Materia quests a few hours before servers were scheduled to go back down so I skipped them. Now those cut corners usually cost more time then they save if you are cutting them from the get go. One quest in particular comes to mind, the one that ends with fighting a masked guy and a summoned monster. I died twice before realising it's just a turtle strategy, I was unprepared for it the first two times I had no potions. The third time I went in I had potions handy and survived unttil the NPC support arrived and realised what the strategy of the fight really was. See had I not cut corners I would have cleared it the first time because I would have had potions.

    So you hammer this guy for calling it difficult, because he was doing the same thing everyone was doing to get the most enjoyment out of the Beta weekend. Answer me this, when was the last time you ever needed to carry potions to a lower level solo mission? Take Final Fantasy XI for example, I don't think I ever once used a health potion in that game even when I was using a non healing job or subjob. So yes, this game is a bit more difficult than the average MMO. It may not be overly difficult for people a few months after release since strategies will be posted, but as it stands the game is probably one of the higher difficulty MMOs.

    So please before you post negative comments please make sure you consider all relevant facts.
  • John Babilonia
    Correspondent
    agreeed
  • Kage_3157
    No disrespect but are you mentally challenged dude?

    Reading trough this made me laugh. Aside from calling yourself a hard core gamer and not being able to beat a low lvl content is just absurd.

    Final Fantasy XIV is new to everyone (its beta). Not everyone knows tricks or mechanics around everything yet. (there is no endgame content yet either), therefore its going to be "tricky" to complete a mission or 2.
    Once you learn a couple of moves from enemies - such as getting out of the red circle when Goblins toss a bomb, you will find fights like the Ifrit fight rather easy.
  • John Babilonia
    Correspondent
    im assuming the concept of "using examples" eludes you. i mean i can link you to my profile to shut down any arguments you may have to disagree with me being a hardcore player, but i rather keep this civilized.

    "Final Fantasy XIV is new to everyone (its beta). Not everyone knows tricks or mechanics around everything yet. (there is no endgame content yet either), therefore its going to be "tricky" to complete a mission or 2.
    Once you learn a couple of moves from enemies - such as getting out of the red circle when Goblins toss a bomb, you will find fights like the Ifrit fight rather easy"

    im sorry i forgot because something is difficult and challenging at the start that once you've learned the mechanics it was never once difficult or challenging.
  • Redcloud_7583
    Most low level and mid level bosses in most MMOs are just tank and spank encounters, but i was very happy to see the Ifrit fight at E3 already have a bunch of mechanics you would normally only see out of end game content.

    And the E3 was a dumbed down version of the easy mode level 30 Ifrit, apparently. :)
  • John Babilonia
    Correspondent
    the ifrit fight demonstrated at E3 definitely has nothing on the upcoming versions for the game. people were having trouble defeating the fist version from what i could tell during the first week of beta 3.
  • GabrielKross
    Featured Columnist
    I know what you mean man, this game sparked a lot more early level challenge than the previous version. However, leveling is easier. I out-leveled the first dungeon by the time I got to it. All I was doing was completing log pages, doing the quests and hitting FATE's as I came across them. I can gladly say that the challenge in this game is not grinding as it was in old school FFXI.
  • John Babilonia
    Correspondent
    Its definitely a breath of fresh air. Yoshida stated that leveling would not be as tedious as the previous version, even though I myself abused the power leveling mechanics of the previous version, I found myself enjoying the entire process over the weekend thanks to all the changes and refinements.

    The content is definitely challenging and I can't wait to run level 50 content~
  • GabrielKross
    Featured Columnist
    Yea, I can't wait to dust off my 44ish Dragoon. Leveling off Leves alone in 1.0 was a bad idea...
  • John Babilonia
    Correspondent
    Ah, leves were broken at one point early on. They used to give massive rewards and an outrageous amount of gil per.

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