
Wasteland 3 Complete Skills And Perks List
InXile's Wasteland 3 sees big changes on the skill front from Wasteland 2, with several skills condensed down and perks arriving at a different schedule. This time around perks no longer unlock automatically at specific skill tiers — you have to actually buy them with perk points along the way starting at Level 4.
The perks themselves have seen a major overhaul, and now even non-combat skills have some decent advantages. Small Arms, for instance, has eight separate perks available, while Lock Picking has none and Armor Modding only has a single perk available all the way at the end when you hit Level 10.
Combat Skills and Perks
Automatic Weapons
Automatic Weapons | Perks | Skills |
---|---|---|
Level 1 | None | Assault Rifle Hit +3% Submachine Gun Hit +3% |
Level 2 | Puncturing Shot (5 AP) Hits multiple enemies Damages armor +100% damage vs stunned |
Assault Rifle Hit +6% Submachine Gun Hit +6% |
Level 3 | Gopher Hunter Enemies have 25% less cover benefit |
Assault Rifle Hit +9% Submachine Gun Hit +9% |
Level 4 | Spray 'N' Pray (5 AP) Fires 2X SMG bullets but -25% hit chance |
Assault Rifle Hit +12% Submachine Gun Hit +12% |
Level 5 | None | Assault Rifle Hit +15% Submachine Gun Hit +15% |
Level 6 | Reckless +15% submachine gun damage when not in cover |
Assault Rifle Hit +18% Submachine Gun Hit +18% |
Level 7 | Double Tap Second attack against the same target with an assault rifle is always a critical |
Assault Rifle Hit +21% Submachine Gun Hit +21% |
Level 8 | Stormer Next submachine gun attack costs no AP if you move 6 or more spaces |
Assault Rifle Hit +24% Submachine Gun Hit +24% |
Level 9 | None | Assault Rifle Hit +27% Submachine Gun Hit +27% |
Level 10 | Trigger Happy Gain +3 AP when killing with an assault rifle (only 1x per turn) |
Assault Rifle Hit +30% Submachine Gun Hit +30% |
Big Guns
Perks | Skills | |
---|---|---|
Level 1 | None | Heavy Machine Gun Hit +3% Flamethrower Hit +3% |
Level 2 | Move Up +0.5 combat speed on 1st turn when using a big gun |
Heavy Machine Gun Hit +6% Flamethrower Hit +6% |
Level 3 | Suppressing Fire (5 AP) Fire twice as man bullets in wide area dealing -50% damage but reducing enemy combat speed and hit chance, also deals +100% damage vs demoralized foe |
Heavy Machine Gun Hit +9% Flamethrower Hit +9% |
Level 4 | Terrorizer Flamethrower attacks engulf targets and reduce hit chance -15% |
Heavy Machine Gun Hit +12% Flamethrower Hit +12% |
Level 5 | None | Heavy Machine Gun Hit +15% Flamethrower Hit +15% |
Level 6 | None | Heavy Machine Gun Hit +18% Flamethrower Hit +18% |
Level 7 | Pressure Cooker (5 AP) 100% weapon damage flamethrower attack on enemy vehicle, deals 40% of vehicles CON as damage over 2 turns, prevents vehicle from taking any actions |
Heavy Machine Gun Hit +21% Flamethrower Hit +21% |
Level 8 | Steady Shot +20% evasion and hit chance when using a heavy machine gun in low cover |
Heavy Machine Gun Hit +24% Flamethrower Hit +24% |
Level 9 | None | Heavy Machine Gun Hit +27% Flamethrower Hit +27% |
Level 10 | Wide Spread +35% firing arc for flamethrowers and heavy machine guns |
Heavy Machine Gun Hit +30% Flamethrower Hit +30% |
Brawling
Perks | Skills | |
---|---|---|
Level 1 | None | Brawling Weapon Hit +3% |
Level 2 | Shaolin Surprise (2 AP) Starts brawling combo on target, granting you +2 armor penetration and you deal +10 damage for each brawling attack on the enemy. Deals +100% damage to demoralized enemies. |
Brawling Weapon Hit +6% |
Level 3 | None | Brawling Weapon Hit +9% |
Level 4 | None | Brawling Weapon Hit +12% |
Level 5 | Extreme Combo Brawling combo meter maximum increased to 10x |
Brawling Weapon Hit +15% |
Level 6 | None | Brawling Weapon Hit +18% |
Level 7 | Deadly Combo Brawling combo crit chance increased 2x |
Brawling Weapon Hit +21% |
Level 8 | None | Brawling Weapon Hit +24% |
Level 9 | None | Brawling Weapon Hit +27% |
Level 10 | Flurry Of Blows Brawling attacks cost -1 AP |
Brawling Weapon Hit +30% |
Melee Combat
Perks | Skills | |
---|---|---|
Level 1 | None | Blunt Weapon Hit +3% Bladed Weapon Hit +3% |
Level 2 | Bleeding Strike (4 AP) Blade attack that deals 200% damage at a -20% chance; applies bleeding and deals +200% damage on burning enemies. |
Blunt Weapon Hit +6% Bladed Weapon Hit +6% |
Level 3 | None | Blunt Weapon Hit +9% Bladed Weapon Hit +9% |
Level 4 | Stunning Blow (5 AP) Blunt attack that deals 100% weapon damage at a -15% chance, and applies stun. +100% damage if enemy is Frozen |
Blunt Weapon Hit +12% Bladed Weapon Hit +12% |
Level 5 | Striking Distance +0.5 combat speed when wielding two melee weapons |
Blunt Weapon Hit +15% Bladed Weapon Hit +15% |
Level 6 | Bloodsport Blade or Blunt attacks automatically cause critical hits against Stunned or Blinded enemies |
Blunt Weapon Hit +18% Bladed Weapon Hit +18% |
Level 7 | Hack 'N' Slash Attacking the same target twice with a Blade attack automatically executes a free extra attack |
Blunt Weapon Hit +21% Bladed Weapon Hit +21% |
Level 8 | Pursuit Next Blade attack has +25% critical chance if you move 3 spaces first, increases to +100% against Slowed enemy |
Blunt Weapon Hit +24% Bladed Weapon Hit +24% |
Level 9 | None | Blunt Weapon Hit +27% Bladed Weapon Hit +27% |
Level 10 | Shrug It Off Gain +2 armor for every adjacent enemy when wielding a Blunt weapon |
Blunt Weapon Hit +30% Bladed Weapon Hit +30% |
Small Arms
Perks | Skills | |
---|---|---|
Level 1 | None | Semi Auto Pistol Hit +3% Revolver Hit +3% Pump Shotgun Hit +3% Auto Shotgun Hit +3% |
Level 2 | Shredder Shot (4 AP) 100% weapon damage shotgun attack inflicts Bleeding, deals +100% damage against enemies with armor damage |
Semi Auto Pistol Hit +6% Revolver Hit +6% Pump Shotgun Hit +6% Auto Shotgun Hit +6% |
Level 3 | Opportunist Strike meter charges 5% for each successful handgun attack |
Semi Auto Pistol Hit +9% Revolver Hit +9% Pump Shotgun Hit +9% Auto Shotgun Hit +9% |
Level 4 | None | Semi Auto Pistol Hit +12% Revolver Hit +12% Pump Shotgun Hit +12% Auto Shotgun Hit +12% |
Level 5 | Trick Shot (5 AP) Handgun attack with -50% hit chance, if it hits gain 3 AP and instantly fill strike meter, also deals +100% damage against Marked target |
Semi Auto Pistol Hit +15% Revolver Hit +15% Pump Shotgun Hit +15% Auto Shotgun Hit +15% |
Level 6 | Clear Cover Shotguns deal +100% damage against cover |
Semi Auto Pistol Hit +18% Revolver Hit +18% Pump Shotgun Hit +18% Auto Shotgun Hit +18% |
Level 7 | Draw! Your first attack after reloading costs no AP |
Semi Auto Pistol Hit +21% Revolver Hit +21% Pump Shotgun Hit +21% Auto Shotgun Hit +12% |
Level 8 | Devastation Shotgun attacks deal +25% damage for each enemy hit by the same shot |
Semi Auto Pistol Hit +24% Revolver Hit +24% Pump Shotgun Hit +24% Auto Shotgun Hit +24% |
Level 9 | None | Semi Auto Pistol Hit +27% Revolver Hit +27% Pump Shotgun Hit +27% Auto Shotgun Hit +27% |
Level 10 | Counter Offensive Deal +50% damage when attacking a melee enemy the turn after they hit you |
Semi Auto Pistol Hit +30% Revolver Hit +30% Pump Shotgun Hit +30% Auto Shotgun Hit +30% |
Sniper Rifles
Perks | Skills | |
---|---|---|
Level 1 | None | Sniper Rifle Hit +3% |
Level 2 | Mark Target (2 AP) Reduces enemy evasion -15% Marked targets take +50% damage from Precision strikes |
Sniper Rifle Hit +6% |
Level 3 | None | Sniper Rifle Hit +9% |
Level 4 | None | Sniper Rifle Hit +12% |
Level 5 | Masterful Precision Much higher chance to inflict critical effects with Precision sniper rifle attacks |
Sniper Rifle Hit +15% |
Level 6 | None | Sniper Rifle Hit +18% |
Level 7 | Concentration +10% hit chance when using a sniper rifle if you don't move for 1 turn |
Sniper Rifle Hit +21% |
Level 8 | None | Sniper Rifle Hit +24% |
Level 9 | None | Sniper Rifle Hit +27% |
Level 10 | Chain Ambush Ambush attacks with sniper rifles that kill a target don't end the ambush time |
Sniper Rifle Hit +30% |
Exploration Skills and Perks
Animal Whisperer
Perks | Skills | |
---|---|---|
Level 1 | None | Tame Animals Difficulty 1 Another effect not listed in beta |
Level 2 | None | Tame Animals Difficulty 2 Another effect not listed in beta |
Level 3 | Animal Training Animal companions gain bonus CON and damage |
Tame Animals Difficulty 3 Another effect not listed in beta |
Level 4 | None | Tame Animals Difficulty 4 Another effect not listed in beta |
Level 5 | Spirit Animal Animal companions provide better passive bonuses |
Tame Animals Difficulty 5 Another effect not listed in beta |
Level 6 | None | Tame Animals Difficulty 6 Another effect not listed in beta |
Level 7 | Vengeful Bond +50% critical chance and +2 AP when animal companion drops to 25% CON |
Tame Animals Difficulty 7 Another effect not listed in beta |
Level 8 | None | Tame Animals Difficulty 8 Another effect not listed in beta |
Level 9 | None | Tame Animals Difficulty 9 Another effect not listed in beta |
Level 10 | None | Tame Animals Difficulty 10 Another effect not listed in beta |
Armor Modding
Perks | Skills | |
---|---|---|
Level 1 | None | Install Armor Mods Difficult 1 |
Level 2 | None | Install Armor Mods Difficult 2 |
Level 3 | None | Install Armor Mods Difficult 3 |
Level 4 | None | Install Armor Mods Difficult 4 |
Level 5 | None | Install Armor Mods Difficult 5 |
Level 6 | None | Install Armor Mods Difficult 6 |
Level 7 | None | Install Armor Mods Difficult 7 |
Level 8 | None | Install Armor Mods Difficult 8 |
Level 9 | None | Install Armor Mods Difficult 9 |
Level 10 | Tender Loving Care Squad members gain +5 armor while this character is present |
Install Armor Mods Difficult 10 |
Barter
Perks | Skills | |
---|---|---|
Level 1 | None | Sell Value +50% Buy Cost -2% |
Level 2 | None | Sell Value +100% Buy Cost -4% |
Level 3 | Penny Pincher 20% discount when buying multiple items instead of just 1 |
Sell Value +150% Buy Cost -6% |
Level 4 | None | Sell Value +200% Buy Cost -8% |
Level 5 | None | Sell Value +250% Buy Cost -10% |
Level 6 | None | Sell Value +300% Buy Cost -12% |
Level 7 | Antiques Appraiser Junks items have a 5% chance to sell for 50x their normal value |
Sell Value +350% Buy Cost -14% |
Level 8 | None | Sell Value +400% Buy Cost -16% |
Level 9 | None | Sell Value +450% Buy Cost -18% |
Level 10 | None | Sell Value +500% Buy Cost -20% |
Explosives
Perks | Skills | |
---|---|---|
Level 1 | None | Explosive Resistance +3% Explosive Damage Bonus +0.1% Disarm Land Mines and Traps Level 1 |
Level 2 | Duck And Cover Fire Resistance +20% Explosive Resistance +20% |
Explosive Resistance +6% Explosive Damage Bonus +0.2% Disarm Land Mines and Traps Level 2 |
Level 3 | Bomb Recovery Disarming land mines has 33% chance to drop grenade |
Explosive Resistance +9% Explosive Damage Bonus +0.3% Disarm Land Mines and Traps Level 3 |
Level 4 | Minesweeper You no longer set off land mines when stepping on them |
Explosive Resistance +12% Explosive Damage Bonus +0.4% Disarm Land Mines and Traps Level 4 |
Level 5 | Mortar Blast (7 AP) Target an area with your rocket launcher, 1 turn later that area is hit for +50% damage |
Explosive Resistance +15% Explosive Damage Bonus +0.5% Disarm Land Mines and Traps Level 5 |
Level 6 | None | Explosive Resistance +18% Explosive Damage Bonus +0.6% Disarm Land Mines and Traps Level 6 |
Level 7 | High Impact Automatic critical on target directly hit by grenades or rockets |
Explosive Resistance +21% Explosive Damage Bonus +0.7% Disarm Land Mines and Traps Level 7 |
Level 8 | None | Explosive Resistance +24% Explosive Damage Bonus +0.8% Disarm Land Mines and Traps Level 8 |
Level 9 | None | Explosive Resistance +27% Explosive Damage Bonus +0.9% Disarm Land Mines and Traps Level 9 |
Level 10 | Blast Radius Grenades affect +40% larger area |
Explosive Resistance +30% Explosive Damage Bonus +1% Disarm Land Mines and Traps Level 10 |
First Aid
Perks | Skills | |
---|---|---|
Level 1 | Emergency Response When an ally is downed in battle, gain +1.0 combat speed for 2 turns |
Healing Item Effectiveness +3% Healing When Reviving +10% Use Level 1 Healing Items |
Level 2 | None | Healing Item Effectiveness +6% Healing When Reviving +20% Use Level 2 Healing Items |
Level 3 | None | Healing Item Effectiveness +9% Healing When Reviving +30% Use Level 3 Healing Items |
Level 4 | None | Healing Item Effectiveness +12% Healing When Reviving +40% Use Level 4 Healing Items |
Level 5 | Overhealing Healing items also boost the target's max CON +25% for 3 turns |
Healing Item Effectiveness +15% Healing When Reviving +50% Use Level 5 Healing Items |
Level 6 | None | Healing Item Effectiveness +18% Healing When Reviving +60% Use Level 6 Healing Items |
Level 7 | Physical Therapy Reviving allies has a chance of buffing them +6% per First Aid skill level |
Healing Item Effectiveness +21% Healing When Reviving +70% Use Level 7 Healing Items |
Level 8 | None | Healing Item Effectiveness +24% Healing When Reviving +80% Use Level 8 Healing Items |
Level 9 | None | Healing Item Effectiveness +27% Healing When Reviving +90% Use Level 19 Healing Items |
Level 10 | Hypocritic Oath Gain +50% damage for 2 turns after reviving an ally |
Healing Item Effectiveness +30% Healing When Reviving +100% Use Level 10 Healing Items |
Hard Ass
Perks | Skills | |
---|---|---|
Level 1 | None | Hard Ass Skill Checks Level 1 |
Level 2 | None | Hard Ass Skill Checks Level 2 |
Level 3 | None | Hard Ass Skill Checks Level 3 |
Level 4 | None | Hard Ass Skill Checks Level 4 |
Level 5 | None | Hard Ass Skill Checks Level 5 |
Level 6 | None | Hard Ass Skill Checks Level 6 |
Level 7 | None | Hard Ass Skill Checks Level 7 |
Level 8 | None | Hard Ass Skill Checks Level 8 |
Level 9 | None | Hard Ass Skill Checks Level 9 |
Level 10 | None | Hard Ass Skill Checks Level 10 |
Leadership
Perks | Skills | |
---|---|---|
Level 1 | None | Nearby Allies Gain +1% Critical Chance Ally Bonus On Multi-Kill +2.5% Damage Ally Bonus On Boss Kill +2% Critical Chance Ally Bonus On Revive +2 CON |
Level 2 | None | Nearby Allies Gain +2% Critical Chance Ally Bonus On Multi-Kill +5% Damage Ally Bonus On Boss Kill +4% Critical Chance Ally Bonus On Revive +4 CON |
Level 3 | Rally (4 AP) Give +2 AP in radius to nearby allies 2 turns |
Nearby Allies Gain +3% Critical Chance Ally Bonus On Multi-Kill +7.5% Damage Ally Bonus On Boss Kill +6% Critical Chance Ally Bonus On Revive +6 CON |
Level 4 | None | Nearby Allies Gain +4% Critical Chance Ally Bonus On Multi-Kill +10% Damage Ally Bonus On Boss Kill +8% Critical Chance Ally Bonus On Revive +8 CON |
Level 5 | Demoralize (2 AP) Apply Demoralized to enemies reducing hit chance -20% and crit chance -25% |
Nearby Allies Gain +5% Critical Chance Ally Bonus On Multi-Kill +12.5% Damage Ally Bonus On Boss Kill +10% Critical Chance Ally Bonus On Revive +10 CON |
Level 6 | None | Nearby Allies Gain +6% Critical Chance Ally Bonus On Multi-Kill +15% Damage Ally Bonus On Boss Kill +12% Critical Chance Ally Bonus On Revive +12 CON |
Level 7 | None | Nearby Allies Gain +7% Critical Chance Ally Bonus On Multi-Kill +17.5% Damage Ally Bonus On Boss Kill +14% Critical Chance Ally Bonus On Revive +14 CON |
Level 8 | None | Nearby Allies Gain +8% Critical Chance Ally Bonus On Multi-Kill +20% Damage Ally Bonus On Boss Kill +16% Critical Chance Ally Bonus On Revive +16 CON |
Level 9 | None | Nearby Allies Gain +9% Critical Chance Ally Bonus On Multi-Kill +22.5% Damage Ally Bonus On Boss Kill +18% Critical Chance Ally Bonus On Revive +18 CON |
Level 10 | None | Nearby Allies Gain +10% Critical Chance Ally Bonus On Multi-Kill +25% Damage Ally Bonus On Boss Kill +20% Critical Chance Ally Bonus On Revive +20 CON |
Lockpicking
Perks | Skills | |
---|---|---|
Level 1 | None | Pick Locks Difficulty Level 1 Crack Safes Difficulty Level 1 |
Level 2 | None | Pick Locks Difficulty Level 2 Crack Safes Difficulty Level 2 |
Level 3 | None | Pick Locks Difficulty Level 3 Crack Safes Difficulty Level 3 |
Level 4 | None | Pick Locks Difficulty Level 4 Crack Safes Difficulty Level 4 |
Level 5 | None | Pick Locks Difficulty Level 5 Crack Safes Difficulty Level 5 |
Level 6 | None | Pick Locks Difficulty Level 6 Crack Safes Difficulty Level 6 |
Level 7 | None | Pick Locks Difficulty Level 7 Crack Safes Difficulty Level 7 |
Level 8 | None | Pick Locks Difficulty Level 8 Crack Safes Difficulty Level 8 |
Level 9 | None | Pick Locks Difficulty Level 9 Crack Safes Difficulty Level 9 |
Level 10 | None | Pick Locks Difficulty Level 10 Crack Safes Difficulty Level 10 |
Kiss Ass
Perks | Skills | |
---|---|---|
Level 1 | None | Kiss Ass Skill Checks Difficulty Level 1 |
Level 2 | None | Kiss Ass Skill Checks Difficulty Level 2 |
Level 3 | None | Kiss Ass Skill Checks Difficulty Level 3 |
Level 4 | None | Kiss Ass Skill Checks Difficulty Level 4 |
Level 5 | None | Kiss Ass Skill Checks Difficulty Level 5 |
Level 6 | None | Kiss Ass Skill Checks Difficulty Level 6 |
Level 7 | None | Kiss Ass Skill Checks Difficulty Level 7 |
Level 8 | None | Kiss Ass Skill Checks Difficulty Level 8 |
Level 9 | None | Kiss Ass Skill Checks Difficulty Level 9 |
Level 10 | None | Kiss Ass Skill Checks Difficulty Level 10 |
Mechanics
Perks | Skills | |
---|---|---|
Level 1 | None | Damage vs Robots +3% Damage vs Vehicle +3% Damage vs Synths +3% Repair Kit Effectiveness +3% Fix Generators / Machines Level 1 |
Level 2 | None | Damage vs Robots +6% Damage vs Vehicle +6% Damage vs Synths +6% Repair Kit Effectiveness +6% Fix Generators / Machines Level 2 |
Level 3 | Structural Weakness +20% damage to robots +20% damage to vehicles |
Damage vs Robots +9% Damage vs Vehicle +9% Damage vs Synths +9% Repair Kit Effectiveness +9% Fix Generators / Machines Level 3 |
Level 4 | Handy Deployables get +25 CON and deal +25% damage |
Damage vs Robots +12% Damage vs Vehicle +12% Damage vs Synths +12% Repair Kit Effectiveness +12% Fix Generators / Machines Level 4 |
Level 5 | Reinforced Plating Repairing vehicles or robots boosts targets max CON +25% for 3 turns |
Damage vs Robots +15% Damage vs Vehicle +15% Damage vs Synths +15% Repair Kit Effectiveness +15% Fix Generators / Machines Level 5 |
Level 6 | None | Damage vs Robots +18% Damage vs Vehicle +18% Damage vs Synths +18% Repair Kit Effectiveness +18% Fix Generators / Machines Level 6 |
Level 7 | Fortify Repairing robots / vehicles grants +5 Armor for 3 turns |
Damage vs Robots +21% Damage vs Vehicle +21% Damage vs Synths +21% Repair Kit Effectiveness +21% Fix Generators / Machines Level 7 |
Level 8 | None | Damage vs Robots +24% Damage vs Vehicle +24% Damage vs Synths +24% Repair Kit Effectiveness +24% Fix Generators / Machines Level 8 |
Level 9 | None | Damage vs Robots +27% Damage vs Vehicle +27% Damage vs Synths +27% Repair Kit Effectiveness +27% Fix Generators / Machines Level 9 |
Level 10 | None | Damage vs Robots +30% Damage vs Vehicle +30% Damage vs Synths +30% Repair Kit Effectiveness +30% Fix Generators / Machines Level 10 |
Nerd Stuff
Perks | Skills | |
---|---|---|
Level 1 | None | Hack Computer Difficulty Level 1 Hack Robots Difficulty Level 1 |
Level 2 | None | Hack Computer Difficulty Level 2 Hack Robots Difficulty Level 2 |
Level 3 | Targeting Override Robots you hack will can now be targeted by enemies |
Hack Computer Difficulty Level 3 Hack Robots Difficulty Level 3 |
Level 4 | None | Hack Computer Difficulty Level 4 Hack Robots Difficulty Level 4 |
Level 5 | Electric Leakage Hacked robots emit an electric burst dealing damage to nearby enemies |
Hack Computer Difficulty Level 5 Hack Robots Difficulty Level 5 |
Level 6 | None | Hack Computer Difficulty Level 6 Hack Robots Difficulty Level 6 |
Level 7 | Overclock Hacked robots gain +2 AP |
Hack Computer Difficulty Level 7 Hack Robots Difficulty Level 7 |
Level 8 | None | Hack Computer Difficulty Level 8 Hack Robots Difficulty Level 8 |
Level 9 | None | Hack Computer Difficulty Level 9 Hack Robots Difficulty Level 9 |
Level 10 | None | Hack Computer Difficulty Level 10 Hack Robots Difficulty Level 10 |
Sneaky Shit
Perks | Skills | |
---|---|---|
Level 1 | None | Initiative +2% Detection Time +0.3 Sneak Attack Damage +0.1% Disarm Alarms Difficulty Level 1 |
Level 2 | None | Initiative +4% Detection Time +0.6 Sneak Attack Damage +0.2% Disarm Alarms Difficulty Level 2 |
Level 3 | None | Initiative +6% Detection Time +0.9 Sneak Attack Damage +0.3% Disarm Alarms Difficulty Level 3 |
Level 4 | Second Chance Detection Time +1 second |
Initiative +8% Detection Time +1.2 Sneak Attack Damage +0.4% Disarm Alarms Difficulty Level 4 |
Level 5 | None | Initiative +10% Detection Time +1.5 Sneak Attack Damage +0.5% Disarm Alarms Difficulty Level 5 |
Level 6 | None | Initiative +12% Detection Time +1.8 Sneak Attack Damage +0.6% Disarm Alarms Difficulty Level 6 |
Level 7 | Close Call Alarms and traps have 50% chance to malfunction when set off |
Initiative +14% Detection Time +2.1 Sneak Attack Damage +0.7% Disarm Alarms Difficulty Level 7 |
Level 8 | None | Initiative +16% Detection Time +2.4 Sneak Attack Damage +0.8% Disarm Alarms Difficulty Level 8 |
Level 9 | None | Initiative +18% Detection Time +2.7 Sneak Attack Damage +0.9% Disarm Alarms Difficulty Level 9 |
Level 10 | Lights Out Sneak attack damage +200% |
Initiative +20% Detection Time +3 Sneak Attack Damage +1% Disarm Alarms Difficulty Level 10 |
Survival
Perks | Skills | |
---|---|---|
Level 1 | None | Damage Vs Animals +3% Damage Vs Mutants +3% Avoid World Map Encounters Level 1 |
Level 2 | None | Damage Vs Animals +6% Damage Vs Mutants +6% Avoid World Map Encounters Level 2 |
Level 3 | None | Damage Vs Animals +9% Damage Vs Mutants +9% Avoid World Map Encounters Level 3 |
Level 4 | None | Damage Vs Animals +12% Damage Vs Mutants +12% Avoid World Map Encounters Level 4 |
Level 5 | None | Damage Vs Animals +15% Damage Vs Mutants +15% Avoid World Map Encounters Level 5 |
Level 6 | Big Game Hunter +20% damage to animals +20% damage to mutants |
Damage Vs Animals +18% Damage Vs Mutants +18% Avoid World Map Encounters Level 6 |
Level 7 | None | Damage Vs Animals +21% Damage Vs Mutants +21% Avoid World Map Encounters Level 7 |
Level 8 | None | Damage Vs Animals +24% Damage Vs Mutants +24% Avoid World Map Encounters Level 8 |
Level 9 | None | Damage Vs Animals +27% Damage Vs Mutants +27% Avoid World Map Encounters Level 9 |
Level 10 | Explorer's Instinct Reveals entire world map and all discoverable locations |
Damage Vs Animals +30% Damage Vs Mutants +30% Avoid World Map Encounters Level 10 |
Toaster Repair
Perks | Skills | |
---|---|---|
Level 1 | None | Repair Toasters Difficulty Level 1 |
Level 2 | None | Repair Toasters Difficulty Level 2 |
Level 3 | Toaster Expert Fixing broken toasters yields bonus loot |
Repair Toasters Difficulty Level 3 |
Level 4 | None | Repair Toasters Difficulty Level 4 |
Level 5 | Breakfast Bandit Fixing broken toasters yields toast |
Repair Toasters Difficulty Level 5 |
Level 6 | None | Repair Toasters Difficulty Level 6 |
Level 7 | Heating Element +25% fire damage |
Repair Toasters Difficulty Level 7 |
Level 8 | None | Repair Toasters Difficulty Level 8 |
Level 9 | None | Repair Toasters Difficulty Level 9 |
Level 10 | Toasty Killing an enemy causes next attack to inflict Burning |
Repair Toasters Difficulty Level 10 |
Weapon Modding
Perks | Skills | |
---|---|---|
Level 1 | None | Field Stripping Scrap +10% Install Weapon Mods Level 1 |
Level 2 | Scrounger's Touch You may receive free weapon mods when field stripping |
Field Stripping Scrap +20% Install Weapon Mods Level 2 |
Level 3 | None | Field Stripping Scrap +30% Install Weapon Mods Level 3 |
Level 4 | None | Field Stripping Scrap +40% Install Weapon Mods Level 4 |
Level 5 | Powder Packer +25% bonus ammo when the party loots |
Field Stripping Scrap +50% Install Weapon Mods Level 5 |
Level 6 | None | Field Stripping Scrap +60% Install Weapon Mods Level 6 |
Level 7 | Expert Disassembler +30% more scrap with weapon field stripping |
Field Stripping Scrap +70% Install Weapon Mods Level 7 |
Level 8 | None | Field Stripping Scrap +80% Install Weapon Mods Level 8 |
Level 9 | None | Field Stripping Scrap +90% Install Weapon Mods Level 9 |
Level 10 | None | Field Stripping Scrap +100% Install Weapon Mods Level 10 |
Weird Science
Perks | Skills | |
---|---|---|
Level 1 | None | Fire Damage +3% Cold Damage +3% Energy Crit Vs. Conductive +50% Weird Science Items Level 1 |
Level 2 | None | Fire Damage +6% Cold Damage +6% Energy Crit Vs. Conductive +75% Weird Science Items Level 2 |
Level 3 | Overcharge (1 AP) Boosts the elemental damage dealt on next attack, but has 5% chance to explode and hurt you |
Fire Damage +9% Cold Damage +9% Energy Crit Vs. Conductive+100% Weird Science Items Level 3 |
Level 4 | None | Fire Damage +12% Cold Damage +12% Energy Crit Vs. Conductive+125% Weird Science Items Level 4 |
Level 5 | None | Fire Damage +15% Cold Damage +15% Energy Crit Vs. Conductive+150% Weird Science Items Level 5 |
Level 6 | Microwave Research Energy weapons deal an extra +.5 damage for each of the target's armor points |
Fire Damage +18% Cold Damage +18% Energy Crit Vs. Conductive+200% Weird Science Items Level 6 |
Level 7 | None | Fire Damage +21% Cold Damage +21% Energy Crit Vs. Conductive+225% Weird Science Items Level 7 |
Level 8 | None | Fire Damage +24% Cold Damage +24% Energy Crit Vs. Conductive+250% Weird Science Items Level 8 |
Level 9 | Conductive Beams Energy attacks have a 10% chance to electrocute, causing enemies to take energy damage and hurt surrounding enemies for 2 turns. |
Fire Damage +27% Cold Damage +27% Energy Crit Vs. Conductive+275% Weird Science Items Level 9 |
Level 10 | None | Fire Damage +30% Cold Damage +30% Energy Crit Vs. Conductive+300% Weird Science Items Level 10 |
General Perks
Every character can take these General perks regardless of which skills they have available. It's possible there may be more earned through gameplay — these are just the perks available when you hit Level 4.
Perk | Bonus |
---|---|
Deep Pockets | Quick Slots + 1 |
Hardened | Armor + 2 |
Healthy | CON + 35 |
Quick Reflexes | Evasion + 5% |
Weathered | Crit Resitance + 10% |
Stay tuned for a full lineup of Wasteland 3 tips and hints.