Familiar Combat In Wildstar

The combat system and the emphasis on movement in Wildstar.

Very Familiar, User Friendly, Combat Pretty early on new players will learn the difference between what to do and what not to do during combat in Wildstar. The use of "Telegraphs" visually explain effect range, hurt box and hit box zones, and beneficial and deteriorating effects. Telegraphs are basically colored shapes that appear on the field signaling attacks and abilities.  var adunit_index = 4000; if ((adunit_index != 1000 & adunit_index != 1001) || (adunit_index == 1000 && device_category != 'MOBILE') || (adunit_index == 1001 && device_category == 'MOBILE')) { if (active_ad_units_pw[adunit_index] != undefined) { console.log('Dyn Unit Legacy PW', active_ad_units_pw[adunit_index], adunit_index); googletag.cmd.push(function(){ var adunit_index = 4000; if (typeof(pubwise) != 'undefined' & pubwise.enabled === true) { console.log('Dyn PW');


Artist, Gamer, New Yorker.

Games WildStar Genres Massively MultiplayerRPG Platforms PC Tags combat
Source youtube.com
Published Jun. 19th 2013

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