Linux Platform RSS Feed | GameSkinny.com Linux RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Areia: Pathway to Dawn Review — Wandering Through the Wasteland https://www.gameskinny.com/4yika/areia-pathway-to-dawn-review-wandering-through-the-wasteland https://www.gameskinny.com/4yika/areia-pathway-to-dawn-review-wandering-through-the-wasteland Wed, 22 Jan 2020 11:10:51 -0500 RobertPIngram

The word "ambition" is generally used in gaming when referring to large games with complicated plots and intense gaming mechanics. While this can no-doubt be true, I feel the same should be said of games that try to do a lot with very little. It is an ambitious task to try to create a compelling and engrossing gaming experience without the luxury of an expansive set of bells and whistles.

By these standards, Areia: Pathway to Dawn is an undoubtedly ambitious title. Developer Gilp Studio dives headfirst into the pool of excellent games that use environmental storytelling and puzzle-solving to create an immersive world. What makes this such a lofty goal is the lack of a safety net these games provide.

A big-budget, AAA game that misses on some of what it tries to do may still result in a perfectly fine gaming experience. When a smaller ambitious project goes even a little off course, it can have significantly more harmful effects.

Unfortunately, Areia: Pathway to Dawn misses the mark just a few times too many to make for an enjoyable gaming experience. The misses take away from the hits and result in a game that is fine, but where your time could be better spent on one of the more polished entries in the genre.

Areia: Pathway to Dawn Review— Wandering Through the Wasteland

Areia is far from the first game to place you in control of a voiceless character in a pretty, abandoned setting set on your way with minimal guidance. Allowing the player to learn about the world and how it operates by exploring it is a great way to draw you in and make the world engrossing. However, the opening stage to Areia simply gets it wrong.

Levels in the game generally consist of identifying a landmark in the distance then making your way towards it, solving problems and overcoming obstacles along the way. The primary obstacle placed before you as you progress toward your first landmark is jagged shells in the sand.

Stepping on the sharp shells won't kill you, and it won't entirely stop your progress. Instead, the uncomfortable ground reduces your movement to a slow, jerky progression. In the early phases of the level, this can be a little annoying if you miss a jump and have to slowly fight your way through to the other side. At the end of the stage, it becomes more of a problem.

Faced with navigating a path through the shells while moving into a strong headwind, I accidentally backtracked into the shells. While the headwind merely slows you down in normal settings, with the reduced movement of the hostile terrain, it meant my character was slowly blown backwards, further and further into the sea of shells.

I was left to decide if working with the wind and hoping to be blown clean through would be quicker than acting like I was caught in a riptide and moving horizontally relative to the wind's gusts. Ultimately, I did the latter, but it took ages and set a sour tone for the game.

Clunky Controls Undo Clever Concepts

Games like Areia need to have a strong base for their challenges and puzzles, and this is one area where Areia excels. The primary system of puzzles in the game is a variation on the riddle that tasks you with connecting three different utilities to three different homes without crossing any lines.

As you travel the world, you encounter small shrines with nodes, paired off by color spread out around them. By creating a link from each node to its matching partner, you complete the puzzle and activate the shrine.

This is introduced with a simple puzzle of two colors on opposite sides of the shrine, but as you progress, the puzzles grow more complex. By the time you near the game's conclusion, you're dealing with four colors, changes in elevation, and a new way to move your character around the world.

The act of solving each puzzle is fun, and the design behind the puzzles is excellent. Unfortunately, as the challenges get more difficult, the game's unwieldy controls become more of a problem. What is a minor annoyance as you wander up and down some early-game sand dunes is a source of proper frustration as you struggle to follow the more-complex paths you need to create your final chains.

Areia: Pathway to Dawn Review — The Bottom Line

Pros
  • Engaging puzzles offer an enjoyable mental test
  • Beautiful worlds to explore when played on maximum graphic quality
Cons
  • Loose controls make precise navigation frustrating
  • Lack of clarity on some stages makes progression confusing 

A major draw for Areia: Pathway to Dawn is its price point. At just $10, it provides a game on par in length with many games that would cost you between two and three times as much. With that consideration in mind, it becomes easier to recommend as a game that will require neither a massive investment of your money or your time to experience in its entirety.

With that said, I still fall just short of recommending the game to anyone but the most devout fans of the genre. While there are plenty of little touches to like about Areia, and it is a game that was clearly developed with love and ambition, it ultimately falls short of the mark too frequently to receive a full-throated backing.

In a crowded gaming market where games like Lost Ember and The Sojourn exist, there are simply better options out there that look to scratch the same itches that Areia: Pathway to Dawn does, only they do so more capably.

If you do throw down your 10 bucks and boot this up, you're not likely to be disappointed with the money you've spent, but you're not looking at an experience you'll be raving about to all of your friends either.

[Note: A copy of Areia: Pathway to Dawn was provided by Gilp Studio for the purpose of this review.]

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How to Play Co-op in Enter the Gungeon https://www.gameskinny.com/p80hc/how-to-play-co-op-in-enter-the-gungeon https://www.gameskinny.com/p80hc/how-to-play-co-op-in-enter-the-gungeon Mon, 30 Dec 2019 10:41:11 -0500 Ashley Shankle

Some co-op Enter the Gungeon on PS4 as well as PC is one of my household's main rainy day activities. Starting the game in co-op is basically the same no matter the platform, and it's easy as pie.

In order to start co-op, you need to have two inputs enabled.

On PC, this probably means one person is on keyboard and mouse and the other is on controller. On PlayStation 4, Nintendo Switch, or Xbox One, that means two users need to be signed in with controllers on for the game to recognize that you may want to do co-op.

Start the game like usual and have the person who will be player one choose their Gungeoneer. Walk a bit to the right and you'll see a pink-robed character, the Cultist, whom you can talk to and initiate co-op.

Things to Know About Enter the Gungeon's Co-op

First, is that one player has to play as the Cultist. Accept it and decide who plays as him.

The Cultist is really not all that bad, as he comes with a single-use cookie that can revive the other player and a passive item that increases his movement and damage if the other player is dead.

You can revive a dead partner by finding a chest, which they will burst from at full health at no cost to the living player. A dead partner will also revive after beating a chamber's boss.

Both players can drop weapons to give to the other by holding down on the D-pad or by holding F if you're using the keyboard.

Lastly, item synergies work between players. This is a pretty big boon and negates most negative aspects of playing the game in multiplayer.

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Enter the Gungeon's co-op is much more fair than some similar titles and the difficulty raises only a tiny bit when playing multiplayer rather than solo. The amount of item synergies and surprises make it well-worth playing through with a partner.

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Warcraft 3: Reforged Delayed, But Only a Bit https://www.gameskinny.com/ha9ro/warcraft-3-reforged-delayed-but-only-a-bit https://www.gameskinny.com/ha9ro/warcraft-3-reforged-delayed-but-only-a-bit Wed, 18 Dec 2019 11:12:35 -0500 Ashley Shankle

Warcraft 3: Reforged, the upcoming remaster of Warcraft 3 and its expansion, The Frozen Throne, has been delayed. Only by a little bit, though.

Initially, Blizzard aimed for a December release, before the rollover to 2020. However, things don't always go as planned, and the Reforged remaster has been delayed to January 28, 2020.

We don't just know the release date, though. Blizzard are so sure that January 28 will be Reforged's release day that we also know the time the game is meant to be released: 6 p.m. EST/3 p.m. PST/11 p.m. GMT.

Warcraft 3: Reforged isn't just bringing the classic RTS and its expansion, The Frozen Throne, to the modern age with a new coat of paint. The game's balance is also being tweaked for this new edition, and it's getting new social and matchmaking features.

It's true that Warcraft 3 and The Frozen Throne both have stellar campaigns, but how the community will bring the Warcraft 3 custom game scene back to life will be the most interesting aspect of this remaster. We can easily bet on DotA's last version making its way to the client, but there are nearly limitless custom games just waiting to be ported.

Are you excited for Warcraft 3: Reforged? Let us know in the comments below, and take a gander at the official page for this remaster on the Blizzard Shop.

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Civilization 6 - The Best Civs for Each Victory Type https://www.gameskinny.com/8t3bq/civilization-6-the-best-civs-for-each-victory-type https://www.gameskinny.com/8t3bq/civilization-6-the-best-civs-for-each-victory-type Fri, 13 Dec 2019 14:21:22 -0500 Jordan Baranowski

It's possible to have to spent hundreds of hours playing Civilization 6 without ever having reached a victory in a single playthrough. Some players get bored and want to start anew, some simply get out-strategized by the other players and/or AI, and yet others want that perfect game.

Each playable civ in Civilization 6 has its own strengths and weaknesses that make them best suited to certain victory types. Some, such as Korea, are obviously geared towards particular playstyles; but others, such as Russia, are a little more difficult to pin down.

Here we'll be going over the best civ choices for each victory type, and you may be surprised by some of them. Keep in mind that each playthrough is different, and that you do need to consider your opponents in some regard when choosing your civ.

Feel free to post your own opinions in the comments.

Note: These apply to the changes implemented in the Gathering Storm expansion. These may not be applicable in the base game.

Domination

Best Civ: Zulu

If you choose the Zulu as your civ, you're immediately tipping your hand that you'll be focusing on military. They offer no particular cultural, civic, or religious benefit, but they are really good at dominating on the battlefield.

Even if you can't completely secure your Domination victory when you start firing on all cylinders, the Zulu should be able to secure you enough advantage through the midgame to coast to victory however you see fit.

There are a few major factors that allow the Zulu to be militarily dominant, but the big one is their ability to gain Corps and Armies much earlier than other civs.

Nearly all the Zulu's unique traits revolve around building up powerful medieval armies and stomping everyone else.

Their unique unit, the Impi, is a monster against Knights, which are usually the dominant forces of the medieval era. Their Armies and Corps gain a strength bonus, can be trained earlier than other civs get similar units, and can be trained directly.

Finally, capturing cities upgrades a unit to a Corps and a Corps to an Army if you have the proper civics researched.

Many military civs are bogged down when they start trying to capture cities, but the Zulu can actually strengthen their army if they strategically capture. The Zulu military might can get out of control in a hurry if their opponents don't disrupt it.

Other good Domination options: Scythia, Greece

Science

Best Civ: Korea

Like the Zulu and domination, Korea will almost always be shooting for a science victory. Their ability to outpace the other civs on the tech tree make them formidable in other victory types if they can get far enough ahead, but it is tougher to pivot from the science path if it doesn't look like it will work.

The biggest boon to Korea's scientific success is their unique district, the Seowon. It provides a lot of science on its own, especially early on, and also grants a science bonus to adjacent mines. If you can find lots of hilly areas to abuse Seowons, you will be tough to catch.

In addition, Governors add even more science to your already massive output. The general plan for Korean victory involves getting so far ahead early on that you can basically turtle up and defend your cities against inferior units as you rush to build the spaceship.

Other good Science options: Arabia, Scotland

Culture

Best Civ: Sweden

This is one of the trickier ones, as lots of civs utilize culture in a variety of strong ways. However, Kristina's cultural abilities overall seem like the strongest, mainly because they can come online much faster than many other civs.

If you get out to a strong cultural jump, it can discourage other players and snowball into enough of an advantage that it doesn't matter who tries to catch you.

The first boon towards a culture victory comes from your leader ability. Kristina herself makes it much easier to theme your great works, granting you massive bonuses if you're able to find the right sets.

The Open Air Museum is where Sweden really shines, however. It can generate a massive amount of tourism for every city in your empire, and they can be built much earlier than tourism producers in other civs. Once you start getting them up and running, it might be too late to stop you.

Other good Culture options: Canada, China, America

Religion

Best Civ: Russia

Religion is another tricky one to judge, as there are a few different routes you can find success with when aiming for a religion victory. However, few civs can overpower others with prayer like Russia, as they can utilize multiple methods to spread their faith.

Russia's religious prowess begins with their unique district: the Lavra. They come online earlier than Holy Sites, and they provide a better boost.

The Lavra allows you to get the pick of your pantheons - considering Russia typically starts in colder climates, "Dance of the Aurora" is usually your best bet. You'll soon be generating more faith than you'll know what to do with, and can go about converting the world.

Peter the Great also grants bonuses to international trade routes, which can be another effective way to spread your religion to far away civs.

Other good Religion options: India, Spain, Georgia

Diplomacy

Best Civ: Canada

Ah, the black sheep of Civilization 6 victory conditions. In general, if you could win a diplomacy victory, you probably could have already won another way. That's neither here nor there, however: if you want to shoot for that diplomacy victory, Canada is your best bet.

Canada is all about sitting back and being friendly with everyone. They can't declare surprise wars or be the target of them, which goes a long way to keeping Canada on everyone's good side.

They also get massive boosts to their diplomatic favor by doing things you would otherwise be doing: generating culture and working against emergencies. Basically, if you can stay on everyone's good side, you will probably eke out a victory as Canada.

This passive, friendly playstyle also pivots very well into a culture victory, should you need to change your tactics. If you need to switch to a domination victory with Canada, you might be in trouble.

Other good Diplomacy civs: Sweden, Hungary

Every time you generate a map, adjust the difficulty, or add in new civs, you're going to change your path to victory in Civilization 6. That's part of the reason why the series has endured as one of the deepest and most replayable strategy games around.

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Check out our other Civilization 6 guides here on GameSkinny.

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Phoenix Point Beginners Guide: The Geoscape and Combat https://www.gameskinny.com/exb2b/phoenix-point-beginners-guide-the-geoscape-and-combat https://www.gameskinny.com/exb2b/phoenix-point-beginners-guide-the-geoscape-and-combat Mon, 09 Dec 2019 14:48:38 -0500 Jordan Baranowski

Just because you've put some time into XCOM doesn't mean that playing Phoenix Point will be second nature. Though the two turn-based tactical strategy games share some common DNA, there are plenty of small differences that can ramp up the difficulty and make or break your attempt to save the world.

From understanding The Geoscape and area scans to taking full advantage of factions and vehicles, there are a few things to know before starting Phoenix Point. This is what you need to know to fight off the mutated forces of the Pandoravirus.

The Geoscape (The World Map)

An overview of The Geoscape in strategy game Phoenix Point

The Geoscape is your world map. As you explore, you will find dozens of points of interest. It is also where you control the big-picture pieces of your campaign between missions.

When you start Phoenix Point, the Geoscape can be overwhelming. There is a lot of tactical info to keep track of. It isn't all as intuitive as you might like. Here are some good tips for getting started in the Geoscape.

1. Use Area Scans Constantly

Area Scans are how you find missions, resources, and progress through the Phoenix Point story. You can run as many Area Scans as you have Satellite Uplinks. However, do not overlap scans

Scans radiate outward in a circle. It is a waste of resources if scans overlap too much. The same can be said if they cover ground you have already removed from the fog of war. Since area scans are your primary way of finding new missions and resources, it is a good idea to keep at least one area scan active at all times.

2. Prioritize Medical Bays

You want a Medical Bay in every base. In Phoenix Point, your soldiers are extremely valuable. As time ticks down, you want to quickly deploy your best and most specialized troops at will. If your soldiers leave a battle with injuries, they'll need to rest in a Medical Bay to recover.

Training Facilities are also useful for your troops and soldiers. They ensure that even your idle soldiers improve and level up. Soldiers in Training Facilities gain passive XP. However, Medical Bays are key to a successful run. They heal your units after missions, meaning you don't have to recruit more soldiers as often. 

3. Research is Critical

Research is critical to ensure you're keeping up as new enemies are introduced. Prioritize armor, weapons, and equipment. Otherwise, your soldiers will be in trouble during missions. 

When possible, avoid gaps in research. Always research something. Look ahead to make sure you don't need a specific resource for research. If so, be sure to get it as quickly as possible. 

Some research will require you capture live aliens. Capturing enemies means you need to paralyze them and bring them back to your base. While doing so requires an investments and new strategies, the research captured enemies provide is often invaluable. 

4. Find an Ally

There are three factions in Phoenix Point: Disciples of Anu, New Jericho, and Synedrion. Each faction is petty and strongly dislikes the others. It is impossible to appease them all. Find a faction that plays well with your style and do your best to ally with them.

Each faction has a unique unit class, or more than one, if you side with the Disciples of Anu. You unlock these unit classes as long as you are allied with a faction.

The factions and their unique unit classes are:

  • New Jericho Faction
    • Technician. The technician is an expert mechanic and can heal both regular units and vehicles. They can also deploy turrets.
  • Synedrion Faction
    • Infiltrator. A stealth expert equipped with a variety of silent weapons and a drone that can scout the battlefield.
  • Disciples of Anu Faction
    • Berserker and Priest. The berserker class is designed to get up close and personal, dealing massive melee damage and absorbing hits. The priest can take control of enemy units and also utilizes slow burn kill methods.

The rewards for allying with a faction heavily outweigh the negative effect received from the other factions. Remember that Phoenix Point is about keeping all of your plates spinning. If you spread yourself too thin, everything will come crashing down.

5. Keep an Eye Open for Independent Havens

Independent Havens are special areas on the map that act as smaller factions. When you encounter an Independent Haven, you will be given a one-shot mission that rewards you with a large amount of resources and helps win that Haven to your side.

Think of them as City States in Civilization 5 or Civilization 6

6. Open up Your Trade Abilities

Once you've researched the Haven Trade Protocols technology, you will be able to trade resources in the different Havens you find. Once you have the technology researched, icons will appear by each Haven that indicate what resources they have available in trade.

Trading with Havens is a great way to get resources you might not have access to yet. It's also a great way to get resources you might be low on. 

7. Adjust Your Time Settings — You're on the Clock

You can adjust how quickly time passes on the right-hand side of the screen. It's especially important to slow time early on as you are learning how the systems work in Phoenix Point. Make sure you are constantly moving forward with something, too.

Collect resources, explore the map, and improve your soldiers and teams. Phoenix Point has a clock. As the mist spreads, enemies get stronger. Take too long, and you will have to start back at the beginning with a little more urgency!

Phoenix Point Combat Tips

Soldier targeting an enemy weak point in Phoenix Point.

Just like the Geoscape, combat against the various alien types in Phoenix Point is different enough from XCOM that you'll get your bell rung if you aren't careful. Here are a few ways to keep your forces alive.

1. Take Your Time

Unlike the Geoscape, where you need constantly move, you will generally want to take your time as you move through missions. Your soldiers are very valuable and, if you aren't careful, very fragile.

Utilize overwatch, find strong cover points, and use long range weaponry to draw enemies into traps.

You actually have impressive control with overwatch in Phoenix Point. Unlike in XCOM, you can set up the size of the cone your soldier uses to keep an eye on the battlefield. Such control lets your soldier fire at the first enemy that moves through it.

2. Understand Free Aiming

One of Phoenix Point's most interesting combat systems is free aim/free aiming. Knowing how it works will greatly improve your combat effectiveness.

When you aim at enemies, you see two different circles down your sights. About half of your shots will spread throughout the inner circle. All of your bullets will hit somewhere within the outer circle.

This is especially important when you're dealing with cover or targeting specific body parts. If you are trying to take out an enemy's leg to keep them from getting up close and personal, make sure you've got a weapon with smaller circles. Use free aim to pinpoint the leg to improve your chance of hitting it. 

3. Enemies Adapt

The enemies in Phoenix Point adapt to your techniques. If you are constantly picking them off from afar, you can expect enemies to use lots of cover and long range weaponry in response.

It is always a good idea to bring well-rounded soldiers into a fight, in case you find that the AI has figured out your strategies.

4. Vehicles are Powerful but Expensive

Vehicles take a lot of time to build and cost a lot of resources, but they can be extremely powerful if deployed in the right missions.

To build vehicles, go to your manufacturing section, then the vehicles tab. Once a vehicle is built, you will be able to place the vehicle on your team when deploying to different areas.

Vehicles can absorb a lot of damage and deal a lot of damage. Soldiers can pop inside to avoid taking any more hits. Getting a vehicle running early can provide a lot of durability to your early squad.

Like any strategy game worth its salt, Phoenix Point doesn't make strategy easy. It takes some trial and error to find the techniques that work best for you. However, follow the outline above, and you might have a chance at surviving your first playthrough long enough to start building your own strategy. 

Phoenix Point is currently for sale on PC through the Epic Games Store. The strategy game's status on Game Pass for PC and Steam is currently up in the air. Snapshot Games, the publisher of Phoenix Point, says it does not currently have a timeframe for when the game will release either Game Pass or Steam.

It does not appear the game will release on PS4 as of this writing, though it will launch on console via Xbox One in Q1 2020.  

For more on Phoenix Point, be sure to head over to our review of the game, where we said, "If imitation is the sincerest form of flattery, then Phoenix Point just wrote a love letter to XCOM, for better and for worse."

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Risk of Rain 2 on Console to Get Skills 2.0 Update https://www.gameskinny.com/4dm1z/risk-of-rain-2-on-console-to-get-skills-20-update https://www.gameskinny.com/4dm1z/risk-of-rain-2-on-console-to-get-skills-20-update Fri, 06 Dec 2019 11:10:05 -0500 Ashley Shankle

Those playing Risk of Rain 2 on console won't have to wait much longer for the game's big skill update to land. The game's official Twitter revealed yesterday that the Skills 2.0 content update will be released for the console versions of Risk of Rain 2 on Tuesday, December 10.

The Skills 2.0 update arrived on PC in September, and with it came the Siren's Call stage, skill variants for skill loadout customization, skins, new items, and the Loader survivor, who's a punching powerhouse.

In just a few days, players on PlayStation 4, Nintendo Switch, and Xbox One will get access to the update's many new features that may or may not have added an extra 60 hours to my personal playtime already.

The Loader may seem like the most exciting addition to Risk of Rain 2 in this update, but the real boon is the inclusion of skill variants.

Risk of Rain 2's skill variants are unlocked by completing special challenges for a survivor. Once completed, players can see the 'Loadout' button in character select. Players will then be able to swap their base skills for their alternative counterparts.

The new stage with the update, Siren's Call, is one I've come to hate as an alternative to Abyssal Depths thanks to the stage's alloy vultures and the bosses that come with them. If you have trouble finding the teleporter on Abyssal Depths, though, this addition may be very welcome.

If you're on PC, though, you should still have something to look forward to. The Early Access forecast for Risk of Rain 2 makes mention of a December update including a new survivor, hidden realms, bosses, and items. There's no official word on its release date yet, though Hopoo's track record thus far gives hope it will be released on time.

Stay tuned to GameSkinny for more Risk of Rain 2 news and information as it drops. 

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Diablo 4 Will Strike Down Boring Builds Via Itemization https://www.gameskinny.com/vcg5p/diablo-4-will-strike-down-boring-builds-via-itemization https://www.gameskinny.com/vcg5p/diablo-4-will-strike-down-boring-builds-via-itemization Wed, 04 Dec 2019 17:18:08 -0500 Ashley Shankle

We've already heard quite a bit about the ways-off Diablo 4, though Blizzard keeps feeding information about the upcoming ARPG title.This time the information drop is on the series' official blog, and it lays out some exciting features for longtime Diablo fans.

Written by Blizzard's David Kim, the post highlights that they are hoping to take the best parts from Diablo 2 and Diablo 3, without directly copying either game, and implement them in Diablo 4.

Though the details are not concrete and are currently being tested, Kim outlines a few particular changes to Diablo 4 from its predecessors.

New and More Equipment Affixes

The first is that equipment will have more affixes across the board, starting from Magic (Blue) equipment, to give players more power and flexibility throughout a playthrough.

If you're an APRG player, you know how important affixes are to both gameplay variety as well as how powerful a character feels. Affixes adding additional effects to skills or providing entirely new ones are a well-known and critical portion to any game within the genre.

New Stats

Second are three stats brand new to the series. These stats will surely have noticeable impact on any playthrough. Presently, they are known as Angelic Power, Demonic Power, and Ancestral Power.

Angelic Power will affect the duration of your buffs and heals, Demonic Power will affect the duration of debuffs and damage over time on enemies, and Ancestral Power will increase the proc chance of on-hit effects.

The hope is to add additional flexibility using these stats as they can easily affect most builds. As it's laid out, Blizzard seems to be working them to be just as, if not more, impactful than standard stats. From Kim's post:

Each of the three Powers will have a list of affixes that are attuned to it, so depending on which stats you care about, you might want to focus on Angelic, Demonic, or Ancestral Power. In the examples above, you would need 50 Demonic Power to get an additional rank in the Devastation skill, 55 Demonic Power for 25% Fire Resistance, or 60 Demonic power for an additional 2 ranks in the Char to Ash skill.

If you wanted to build around Crushing Blow, you’d need to stack at least 55 Ancestral Power instead, while 40 Angelic Power would be required to gain 25% Cold Resistance.

We think these changes will address those two main takeaways pretty well. Legendary powers should no longer completely dwarf the strength of your affixes, and the affixes themselves provide more interesting choices because their strength depends on how much of the relevant Powers you’ve accumulated on the rest of your gear.

You might find an amulet with the perfect stats for your build, but some of its Affixes may require Demonic Power when you’ve previously focused on Ancestral. Maybe your current amulet is the primary source of your Ancestral Power, so equipping a new amulet would mean potentially making sacrifices elsewhere.

Removing Attack from Non-weapons

Further pushing the importance of the new affixes, Blizzard will be refraining from putting Attack on items that aren't weapons. In turn, armor will no longer have Attack on it; and accessories will be free of both stats.

Though some may take this as simplification, this is probably the best route if they're adding a new realm of softer stats to the title.

Kim stresses the benefits of the additional affixes should outweigh the previous benefit of attack and defense across most gear in that the new affixes have such an impact, that the additional Attack and Defense isn't necessary.

Replacing Ancient Legendary Equipment

To aid in endgame equipment flexibility, Blizzard will be removing Ancient Legendaries from Diablo 4 and instead replacing them with consumable items that allow you to place one Legendary affix on an non-Legendary item.

This is being done to remove the necessity of using Ancient Legendaries in endgame, which had admittedly gotten quite stale in Diablo 3. This allows players to actually make use of more equipment at endgame overall, rather than defaulting to wearing all maximum rarity gear because it's just that good.

These changes all sound like interesting shifts from the two previous titles in the series, and even from the rest of the genre. A lack of reliance on Legendary (or even above) equipment sounds too good to be true, and we've got a long time to see how it's going to turn out.

Diablo 4's release date is still unknown but it's been confirmed to not even be "Blizzard soon", which indicates it's likely at least two years away.

How do you feel about these changes proposed in David Kim's blog post? Let us know in the comments below, and keep an eye on GameSkinny for further Diablo 4 news.

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Black Future '88 Review: Roguelike in a Cyberpunk World https://www.gameskinny.com/ftnxy/black-future-88-review-roguelike-in-a-cyberpunk-world https://www.gameskinny.com/ftnxy/black-future-88-review-roguelike-in-a-cyberpunk-world Tue, 03 Dec 2019 13:21:45 -0500 David Jagneaux

Let's get the obvious out of the way immediately: Yes, Black Future '88 has a lot in common with Dead Cells. Both games are stylish, neon-soaked indie roguelikes with fast-paced sidescrolling combat and procedural levels.

However, they actually differ in just about as many ways as they are similar if you dig beneath the surface.

Black Future '88 is a game I ended up spending a lot more time with than I initially expected. A big part of that was due to playing it on the Nintendo Switch. Quick, pointed, and well-designed games like this on a portable console such as the Switch feel like a perfect content meets hardware pairing.

Black Future '88 Review: Retrofuturism

Perhaps my favorite subgenre of sci-fi is retrofuturism, or rather the idealized version of the future that inhabited fictional worlds created decades earlier. Stuff like Back to the Future 2, Blade Runner, and many of the synth-wave neon-colored visuals you see in a lot of classic works of art fall into this category. They are versions of the future that we have surpassed on the calendar but never realized in reality. That's precisely where Black Future '88 falls.

In the world of Black Future '88, a nuclear bomb falls in the summer of the titular year and completely blacks out the sun with endless amounts of rainfall. As a result, with no concept of day or night, the world decides to stop keeping track of time. It's been 1988 ever since and now everything is measured in minutes left to live.

That's a pretty stellar concept for a setting, right? It's rare to hear something original these days so kudos in that regard. In a way, it's a bit of a shame the lore isn't explored much more than that, leaving you with little direction or narrative significance other than just trying to stay alive. 

You'll unlock a few options for characters as you go, each with different pros and cons, but they don't actually control that differently so it hardly changes the way you play the game. Co-op works well and adds even more ingredients to the chaos, so it's certainly worth a go if you've got someone to light things up with.

The repeatable gimmick underlying Black Future '88 and what makes it a roguelike is that you've only got 16 minutes left to live before your heart explodes. So in order to make the most of the time you've got left as one of the last remaining survivors, you must climb to the top of the tower as quickly as possible and take out all of the "warden" bosses along the way.

It's a simple concept that's made interesting by the procedural layout and bevy of weapons at your disposal.

But the main issue I had with Black Future '88 is that it's overall a bit shallow. Without a strong story pushing you through, a lack of hand-crafted high-quality bespoke content, and generally repetitive layouts (even for a roguelike), it wore out its novelty more quickly than other games in the genre.

You'll still likely get a solid 10+ hours out of it depending on how invested you get or how difficult you find it, but it doesn't have as much meat on its bones as some of its contemporaries.

Live To Die

Death in Black Future '88 comes swiftly, especially during your first few hours with the game. Enemies tend to do loads of damage quickly, and it's not uncommon for the screen to imitate a bullet-hell shooter during a tense battle. Luckily, you can dash through projectiles and enemies to dodge and start every run with two weapons from the get-go. 

Despite the selection being plentiful, though, I did find myself wishing for a bit more variety in weapon types. Generally, weapons devolve into powerful single shot or spray and pray globs of projectiles. There are melee weapons too, but Black Future '88 felt best played as a mostly ranged-based shooter than a mixture of melee and guns.

As you defeat enemies you can pick up new weapons that they drop. Every few rooms, you'll find portals to instances that let you equip upgrades and/or curses that both aid and hinder you. It's a bit of a balancing act.

Some of the best upgrades will cost you minutes from your remaining pool of time, offering a clever gamble of how confident you feel in your ability to dispense enemies quickly. 

Visually it's a blast with bright, neon colors peppering the screen, bursting with effects and illuminating the environment. The lighting alone is remarkable and it's aided by an excellent synth-wave soundtrack that is worth listening to even outside of playing the game. 

Black Future Review — The Bottom Line

Pros: 
  • Snappy and satisfying gameplay
  • Beautiful neon-themed color palette
  • Amazing synthwave soundtrack
  • Clever premise that explains the roguelike structure
Cons:
  • Gets pretty repetitive, even for a roguelike
  • Creative lore is underutilized
  • Relatively shallow in terms of content and variety

Black Future '88 isn't going to redefine what it means to be a roguelike, but it does a great job at selling itself with bold colors, pumping music, and frantic gameplay.

It's the type of game that gives you exactly what you expect based on trailers and screenshots, even if that might mean a really well-made roguelike that's a bit shallow but packs plenty of replayability and fun. 

[Note: Good Shepherd Entertainment provided a copy of Black Future '88 for the purpose of this review.]

]]>
The Top 20 Minecraft 1.15 Seeds for December 2019 https://www.gameskinny.com/2mr5m/the-top-20-minecraft-115-seeds-for-december-2019 https://www.gameskinny.com/2mr5m/the-top-20-minecraft-115-seeds-for-december-2019 Fri, 29 Nov 2019 13:21:59 -0500 Sergey_3847

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/0/5/405ddbb983d6bd2.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/4/0/5/405ddbb983d6bd2.jpg","type":"slide","id":"204370","description":"

Seed: 723797117717694314

\n
Coordinates: -100, 50
Biomes: Ocean
\n

Spawn on a survival island with a shipwreck nearby. Then, swim straight in the eastern direction, and at coordinates 1150, 10 you will see a real Minecraft Venice - a massive village on water with 14 buildings and three farms.

\n

If you take a closer look, you will also notice an ocean monument right underneath it.

\n

---

\n

For more Minecraft seeds, check out the list below:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/1/5/315dd529de3a63a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/1/5/315dd529de3a63a.jpg","type":"slide","id":"204192","description":"

Seed: 607597581600554389

\n
Coordinates: -150, 250
Biomes: Ice Plains
\n

Right at spawn you will see a nice plains village surrounded by mountains and fields of flowers.

\n

Near the spawn you will find an igloo resting in the cold taiga at coordinates -420, 20. It has a basement with a treasure chest that holds a golden apple.

\n

After that go to coordinates -1200, 500 for a double snow village, one of which is a zombie village, which is really cool and rare.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/q/a/3qanu8medny31-37efe.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/q/a/3qanu8medny31-37efe.jpg","type":"slide","id":"204160","description":"

Seed: 6310120282261823030

\n
Coordinates: 50, 50
Biomes: Beach, Ocean
\n

Spawn on the tiny survival island that has a deep cave carved in its body. This island stands between two of the rarest biomes in the game - the mushroom islands. You can find both at coordinates -150, 200 and 300, -250.

\n

There is also a swampland formation in the ocean close by, which is just as unusual. Go to coordinates 150, 200, if you wish to explore it, too.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/6/h/f6hm9i3pfwu31-653c6.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/6/h/f6hm9i3pfwu31-653c6.png","type":"slide","id":"204159","description":"

Seed: -5216910048144715161

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Coordinates: -100, 250
Biomes: Desert, Mesa
\n

You will spawn near a plains village that stands on the border of savanna and desert biomes.

\n

Then, head up north along the desert biome until you reach an abandoned village that stands at coordinates -450, -900. There is also a half-buried desert temple inside the village, which is not corrupted by the cobwebs yet.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/z/v/kzvl0ixqfgk31-dc284.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/z/v/kzvl0ixqfgk31-dc284.png","type":"slide","id":"204158","description":"

Seed: 2120117689

\n
Coordinates: -100, 250
Biomes: Taiga
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Spawn next to a taiga village that stands on top of the hill at coordinates -160, 70. There is a cave system under the village with an open access under one of the buildings.

\n

What's really unusual is that pathway is completely random in this village, having no distinct outlines.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/b/6/kb6a8beoydh31-4272d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/b/6/kb6a8beoydh31-4272d.jpg","type":"slide","id":"204157","description":"

Seed: -5122472569260530564

\n
Coordinates: 100, 250
Biomes: Ocean, Jungle, Mushroom Island
\n

In this seed you will find a true gem of a jungle temple. It is located on the border between the mushroom and jungle islands at coordinates -750, -300. What makes it even more beautiful is the row of icebergs surrounding the two islands.

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If you're looking for something genuinely interesting in Minecraft, then this is the seed you need to try out.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/h/k/7hkd1ii84nh31-29d8a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/h/k/7hkd1ii84nh31-29d8a.jpg","type":"slide","id":"204111","description":"

Seed: -4938907194838976235

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Coordinates: 250, 250
Biomes: Ocean, Plains
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You will spawn in the middle of the taiga biome not too far away from an ocean shore.

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Find the spot at coordinates 300, -400, where you should be able to locate a village with a top-tier shipwreck standing right in the center of it.

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This unusual formation looks really fun and definitely something you don't see every day in Minecraft.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/y/w/0ywyb40jy5p31-be509.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/y/w/0ywyb40jy5p31-be509.png","type":"slide","id":"204110","description":"

Seed: 2217074882967442941

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Coordinates: -250, -50
Biomes: Ocean, Plains
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It's getting cold in this Minecraft seed, which is full of icebergs surrounding a little island village at coordinates -200, -250, which is really close to where you spawn.

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If you manage to find your way out of this frozen kingdom, then at coordinates 750, 250 you'll find a desert temple full of awesome loot:

\n
    \n
  • 1x golden apple
  • \n
  • 7x emerald
  • \n
  • 1x golden horse armor
  • \n
  • 3x gold ingot
  • \n
"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/y/b/j/ybj87ri34al31-a17f2.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/y/b/j/ybj87ri34al31-a17f2.png","type":"slide","id":"204109","description":"

Seed: -2735186061900845112

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Coordinates: 50, 250
Biomes: Plains, Desert
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You will spawn at the foot of the mountain, but the main point of interest is located up north at coordinates -1050, -1850. There you will find two identical desert villages that are separated by a narrow plains margin.

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This Minecraft seed can be used in multiplayer games on any private server for some fun tower defense mini-games.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/x/j/9xjwpxb-7d546.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/x/j/9xjwpxb-7d546.jpg","type":"slide","id":"204108","description":"

Seed: 1603598272

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Coordinates: -250, -100
Biomes: Plains, Desert, Mesa
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Spawn near a desert village that occupies a narrow pathway between mesa and plains biomes at coordinates -200, -350.

\n

Not too far away you will also locate a desert temple to the north of the spawn at coordinates 300, -700.

\n

Further up north there is a vast desert biome with many more villages and temples. Be sure to check it out, too.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/a/v/javaw-2019-802019-b7324.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/a/v/javaw-2019-802019-b7324.JPG","type":"slide","id":"204107","description":"

Seed: 289518009334173891

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Coordinates: -220, 250
Biomes: Desert, Forest
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Spawn in the forest right next to a pillager post standing lonely overseeing the extreme hills to the north.

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But, if you head south, you'll find something very unusual - a desert temple that collapses right into the ravine at coordinates -900, 1250.

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Near the temple you'll see a desert village that decided to spread its buildings all around the forest at coordinates -50, 1050.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/a/v/javaw-2019-872019-18366.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/a/v/javaw-2019-872019-18366.JPG","type":"slide","id":"203987","description":"

Seed: -307085870064009

\n
Coordinates: 150, 250
Biomes: Desert, Forest
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Spawn on the beach of a desert biome next to a forest. Go up just a bit and at coordinates 500, 250 you'll see a patch of savanna that hosts an abandoned village that is completely covered in cobweb.

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Across the forest to the east you'll find another village at coordinates 700, 750. This one is an ordinary plains village that also has a blacksmith.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/f/d/5fdrh5yf42y31-2e0c3.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/f/d/5fdrh5yf42y31-2e0c3.png","type":"slide","id":"203941","description":"

Seed: 8949017629024077829

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Coordinates: -200, 250
Biomes: Desert, Forest
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You will spawn on a pretty large survival island that consists of plains and taiga biomes.

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If you travel to the east, at coordinates 1650, 150 you will find a village standing right next to a desert temple.

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The fun thing is that some of the farms and pathways of the village have spawned inside the temple. So check it out for yourself.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/x/u/mxu3hqb6i2w31-b7231.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/x/u/mxu3hqb6i2w31-b7231.jpg","type":"slide","id":"203854","description":"

Seed: 5878760421836343227

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Coordinates: -50, 200
Biomes: Jungle
\n

Mushroom islands are called islands for a reason - they spawn exclusively in the ocean biomes. But in this Minecraft seed you will spawn on a tiny patch of mushroom island that got landlocked inside a jungle biome.

\n

This is really unique and unusual occurrence. But don't stick too long in there and travel to coordinates 50, -500 for a desert temple just north of the spawn.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-d2036.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-d2036.jpg","type":"slide","id":"203771","description":"

Seed: -456590433279384177

\n
Coordinates: -100, 250
Biomes: Ocean
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Spawn on the ocean shore that opens a way to one of the most incredible locations. At coordinates 1670, -1785 you will see an ocean monument with an exposed end portal right on top.

\n

To the east of the monument you will also find an extremely rare mesa island at coordinates 500, -1800.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/0/000-98b24.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/0/000-98b24.jpg","type":"slide","id":"203704","description":"

Seed: 922634720

\n
Coordinates: -100, 250
Biomes: Plains, Forest, Extreme Hills
\n

Spawn right next to a plains village that occupies nearby hills with several of its buildings.

\n

East of spawn you will find a patch of taiga forest with another village at coordinates 5, 200.

\n

Lastly, at coordinates 75, -450 and -200, -1200 you will find two huge ravines. The latter one stretches underneath the mountain, creating a sort of deep cave.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-6503b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-6503b.jpg","type":"slide","id":"203636","description":"

Seed: -3396846385434347605

\n
Coordinates: -50, 250
Biomes: Mesa, Jungle
\n

You will spawn at the intersection of several biomes, such as mesa, desert, jungle, and forest.

\n

At coordinates 1550, 100 you will find a desert village standing next to a jungle pyramid. This is a really rare occasion, when jungle structures spawn so close to the settlements.

\n

At coordinates 1200, 700 you will find another village, but this time near a desert temple.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/6/5/765dc0124279caf.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/6/5/765dc0124279caf.jpg","type":"slide","id":"203608","description":"

Seed: 960570313

\n
Coordinates: 250, 250
Biomes: Plains, Roofed Forest
\n

Village and woodland mansion at spawn!

\n

There are also coral reefs right next to the village, which is another rare site these days.

\n

When you're done exploring the mansion, follow the trail to coordinates -850, -150 and -1250, -200, where you will see two more villages standing on the opposite sides of a beautiful lake.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/a/v/javaw-2019-972019-979d5.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/a/v/javaw-2019-972019-979d5.JPG","type":"slide","id":"203588","description":"

Seed: -38089157682620

\n
Coordinates: 250, 200
Biomes: Various
\n

Spawn near a village that stands on top of the extreme hills biome overlooking the entire area to the south. Further to the north you will find a few more villages with the following coordinates:

\n
    \n
  1. 150, 350
  2. \n
  3. 800, 700
  4. \n
  5. 650, 200
  6. \n
  7. 550, -350
  8. \n
\n

At coordinates 850, 150 you will also see a desert temple, which is a great source of materials.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/j/8/7j8134irtuv31-8cd58.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/7/j/8/7j8134irtuv31-8cd58.png","type":"slide","id":"203563","description":"

Seed: -7483099968026705512

\n
Coordinates: 100, 250
Biomes: Taiga, Mushroom Island
\n

Spawn in the center of a small taiga forest that has a very rare neighbour: a mushroom island biome. The fun thing about it is that there is a village standing on the border of these two biomes at coordinates -450, 300.

\n

If you go in the opposite direction, you will see two more villages: one standing on savanna biome at coordinates 400, 100, and another one on plains biome at coordinates 50, 650.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/1/001-5ddef.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/1/001-5ddef.jpg","type":"slide","id":"204528","description":"

December is the month when Mojang will finally release a full Minecraft 1.15 update that adds bees and beehives to the game. This is a big event as it has been a long time since the release of the previous 1.14 update.

\n

In this month's selection of the top Minecraft seeds you will find a whole array of unusual biome spawns, including mushroom islands, mesas, and others. You will also see some of the structures that are usually hidden underground being exposed on the surface, as well as the opposite.

\n

In any case, be sure to check them all and find that one perfect world for your survival game.

"}]]]>
How to Get Roe and Make Caviar in Stardew Valley https://www.gameskinny.com/21u4q/how-to-get-roe-and-make-caviar-in-stardew-valley https://www.gameskinny.com/21u4q/how-to-get-roe-and-make-caviar-in-stardew-valley Thu, 28 Nov 2019 12:43:27 -0500 Ashley Shankle

This week's 1.4 update to Stardew Valley brought a slew of changes, most excitingly the new four corners farm. However, those with established farms looking into the update's new money-making methods are most interested in the new Artisan Good, caviar.

Caviar sells for a base price of 500g, making it a worthy addition to most farmers' cash flow. You have to raise the right fish to get into the caviar market, though. That fish is sturgeon.

How to Catch a Sturgeon

Sturgeon roe is the base for most caviar in real life, and it's the fish you've got to get familiar with in Stardew Valley if you're looking to sell some preserved fish eggs (it sounds terrible that way, I know).

Sturgeon are a semi-elusive fish, but not so much so you're going to be trying to reel one in for hours.

You can catch sturgeon in the mountain lake, which is the body of water right at the entrance to the mines, in both summer and winter.

If you're trying in summer, you'll have a much higher chance of catching a sturgeon on a rainy day. You won't be catching any, no matter the season, after 7 p.m., though.

How to Raise Sturgeon

Catching these fish is just the first step. Next you need to have a fish pond built at your farm.

You will need the following materials for Robin to be able to make a fish pond:

  • 5,000g
  • 200 stone
  • 5 green algae
  • 5 seaweed

Green algae can be caught in both fresh and saltwater, but seaweed can only be caught in saltwater. So head to the beach and try to reel some in, if you don't have any already.

Once the fish pond is built, you can drop your sturgeon in there to produce roe on a regular basis. You can have a maximum of 10 fish per pond, and they will reproduce.

How to Make Roe into Caviar

First craft and place a preserves jar on your farm, or many if you want to produce several caviar at once.

It takes 6000 in-game minutes to cure the sturgeon roe into caviar, which equates to a few days. So you will probably want to get several batches of caviar curing at a time.

This may all sound convoluted, but it's surprisingly easy to get some sturgeon, build the fish pond, and start curing your sturgeon roe and add the spoils of your labor to your revenue stream.

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Thank you for reading! Check out some of our other Stardew Valley guides, if you've got the time.

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Warcraft 3: Reforged Beta Starting This Week for Pre-Purchasers https://www.gameskinny.com/setgw/warcraft-3-reforged-beta-starting-this-week-for-pre-purchasers https://www.gameskinny.com/setgw/warcraft-3-reforged-beta-starting-this-week-for-pre-purchasers Tue, 29 Oct 2019 15:45:44 -0400 Ashley Shankle

Did you forget Warcraft 3 was getting the remaster treatment? Warcraft 3: Reforged is marching towards release, and this week, the game is starting its limited beta featuring only two of its four playable races.

Over the "coming weeks", Blizzard will send invitations out first to players who pre-purchase the game's Spoils of War edition, and later to players who pre-purchase the standard edition of the game.

Warcraft 3: Reforged Spoils of War nets buyers a few extra goodies on top of priority beta access, such as:

The Spoils of War edition costs $39.99, while the regular ol' Standard Edition costs a smooth $29.99.

The above goodies all sound good if you're a Blizzard fan and play a large portion of their library, but if you're not... Well, there's always the cheaper option.

Warcraft 3: Reforged does not have a release date just yet but it's likely to be before the end of the year. We'll find out soon enough with Blizzcon starting on November 1, which is just this Friday.

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WoW Classic Tailoring Trainer Locations https://www.gameskinny.com/0lj0v/wow-classic-tailoring-trainer-locations https://www.gameskinny.com/0lj0v/wow-classic-tailoring-trainer-locations Mon, 30 Sep 2019 16:56:41 -0400 Ashley Shankle

Tailoring is one of the biggest money-making professions in WoW Classic thanks to the value of bags. There are never too many Tailors, trust me, but you've got to find the trainers to learn the profession.

The sole purpose of this guide is to point you in the direction of both factions' Tailoring trainers. Pretty straight forward.

Unlike most other profession trainer guides, I simply mention the level at which you can train with a particular NPC. If a trainer says 50~, that means you can train up to Level 50 Tailoring with that NPC. Master-level trainers train you at profession skill Level 200.

There are two neutral Tailoring trainers. One, a goblin named Grarnik Goodstich, can train Level 50 Tailoring and can be found in Booty Bay. The other, Meilosh (Master-level), requires you be friendly with the Tumbermaw-Furbolgs and can be found in the cave between Felwood and Winterspring.

Alliance Tailoring Trainers

Trainer Info Map Location
Eldrin
Initial Tailoring skill
Elwynn Forest
(Human)
Grondal Moonbreeze
Initial Tailoring skill
Darkshore
(Night Elf)
Uthrar Threx
Initial Tailoring skill
Ironforge
(Dwarf)
Lawrence Schneider
Initial Tailoring skill
Stormwind
(Human)
Trianna
Initial Tailoring skill
Darnassus
(Night Elf)
Sellandus
Tailoring 50~
Stormwind
(Night Elf)
Jormund Stonebrew
Tailoring 50~
Ironforge
(Dwarf)
Me'lynn
Tailoring 50~
Darnassus
(Night Elf)
George Bolero
Tailoring 125~
Stormwind
(Human)
Timothy Worthington
Tailoring 200~
Dustwallow Marsh
(Human)

 

Horde Tailoring Trainer Locations

Trainer Info Map Location
Vhan
Initial Tailoring skill
Thunder Bluff
(Tauren)
Snang
Initial Tailoring skill
Orgrimmar
(Orc)
Victor Ward
Initial Tailoring skill
Undercity
(Undead)
Kil'hala
Initial Tailoring skill
Barrens
(Troll)
Bowen Brisboise
Initial Tailoring skill
Tirisfal Glades
(Undead)
Tepa
Tailoring 50~
Thunder Bluff
(Tauren)
Magar
Tailoring 50~
Orgrimmar
(Orc)
Mahani
Tailoring 50~
Barrens
(Tauren)
Rhiannon Davis
Tailoring 50~
Undercity
(Undead)
Josef Gregorian
Tailoring 125~
Undercity
(Undead)
Daryl Stack
Tailoring 200~
Hillsbrad Foothills
(Undead)

 

Be sure to check out our other World of Warcraft Classic guides, such as our weapon trainer location guides or our Alchemy trainer locations.

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WoW Classic Alchemy Trainer Locations https://www.gameskinny.com/teu7w/wow-classic-alchemy-trainer-locations https://www.gameskinny.com/teu7w/wow-classic-alchemy-trainer-locations Mon, 30 Sep 2019 16:13:11 -0400 Ashley Shankle

One wouldn't say Alchemy is one of WoW Classic's most popular professions, but it certainly has its rewards in the form of restorative and utility potions. It's as noble a profession as any other, and must be learned a handful of the many trainers found in Azeroth.

This guide has a single purpose, and that's to point you in the direction of each of the game's Alchemy trainers. Nothing more and nothing less. You'll have to find a leveling guide elsewhere.

The level at which a trainer can train you is listed under their name in each instance. I don't go into "Journeyman" or "Apprentice" or any of that here, since functionally, what matters is the level.

There is one neutral faction Alchemy trainer named Jaxin Chong, who can teach up to Level 50 Alchemy to both Horde and Alliance characters. Certainly something to know if you happen to be in Booty Bay!

Alliance Alchemy Trainers

Trainer Info Map Location
Alchemist Mallory
Initial Alchemy skill
Elwynn Forest
(Human)
 Cyndra Kindwhisper
Initial Alchemy skill
Teldrassil
(Night Elf)
Ghak Healtouch
Initial Alchemy skill
Loch Modan
(Dwarf)
Kylanna
Alchemy 50~
Ashenvale
(Night Elf)
Lilyssia Nightbreeze
Alchemy 50~
Stormwind
(Night Elf)
Tally Berryfizz
Alchemy 50~
Ironforge
(Gnome)
Ainethil
Alchemy 125~
Darnassus
(Night Elf)
Kylanna Windwhisper
Alchemy 200~
Feralas
(Night Elf)

 

Horde Alchemy Trainers

Trainer Info Map Location
Miao'zan
Initial Alchemy skill
Durotar
(Troll)
Carolai Anise
Initial Alchemy skill
Tirisfal Glades
(Undead)
Bena Winterhoof
Alchemy ~50
Thunder Bluff
(Tauren)
Serge Hinott
Alchemy 50~
Hillsbrad Foothills
(Undead)
Yelmak
Alchemy 50~
Orgrimmar
(Orc)
Doctor Herbert Halsey
Alchemy 125~
Undercity
(Undead)
Rogvar
Alchemy 200~
Swamp of Sorrows
(Orc)

 

Check out our other WoW Classic guides here on GameSkinny, such as our weapon trainer locations or recommended dungeon levels.

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WoW Classic Getting Free Realm Transfers from Crowded Servers https://www.gameskinny.com/rqahe/wow-classic-getting-free-realm-transfers-from-crowded-servers https://www.gameskinny.com/rqahe/wow-classic-getting-free-realm-transfers-from-crowded-servers Wed, 04 Sep 2019 14:16:47 -0400 Ashley Shankle

Those of us stuck in queues during primetime on WoW Classic's biggest realms won't have to deal with the waits all that much longer. That's provided you and your friends or guild are willing to uproot and move. Blizzard is providing free transfers off specified realms to new realms "very soon".

NA and EU players on certain realms will be able to migrate to specified new and previously existing realms in the near future, and with them will come free transfers for players just tired of the queues or trying to get in with their friends or guildmates at a reasonable time.

The eligible realms and their targets for North America and Europe are as follows.

NA WoW Classic Server Transfers

  • Arugal players will be able to transfer to Felstriker
  • Faerlina and Stalagg players will be able to transfer to Heartseeker
  • Herod and Skeram players will be able to transfer to Earthfury
  • Incendius and Thalnos players will be able to transfer to Netherwind
  • Fairbanks and Whitemane players will be able to transfer to Arcanite Reaper
  • Bigglesworth players will be able to transfer to Anathema
  • Pagle players will be able to transfer to Windseeker
  • Grobbulus players will be able to transfer to Deviate Delight

EU WoW Classic Server Transfers

English
  • Shazzrah and Golemagg players will be able to transfer to Dragonfang
  • Firemane and Gehennas players will be able to transfer to Earthshaker
  • Mograine players will be able to transfer to Judgement
  • Razorgore players will be able to transfer to Bloodfang
French
  • Sulfuron players will be able to transfer to Amnennar and Finkle
German
  • Lucifron players will be able to transfer to Transcendence

When these transfers will open is yet unknown, but Blizzard will likely spill the beans on when they are available very soon.

Are you planning on transferring? Let us know in the comments below I sure as heck won't be leaving Whitemane and check out our handful of WoW Classic guides!

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WoW Classic Dungeon Levels Overview https://www.gameskinny.com/ggy4v/wow-classic-dungeon-levels-overview https://www.gameskinny.com/ggy4v/wow-classic-dungeon-levels-overview Thu, 29 Aug 2019 16:15:47 -0400 Ashley Shankle

Diving into instances is a big part of the World of Warcraft experience, especially in WoW Classic where everything's a little slower. The recommended dungeon levels are a little different from the game's expansions and the contents, well, you might have a tough time all around.

This guide has two purposes.

  1. To show the game's recommended level ranges for each dungeon
  2. To teach you the abbreviations used for each one

That said, you do not have to strictly be within the recommended level range for every instance. It depends on your group, and it's very possible you'll get pulled into instances at levels not within the ranges listed here. Trust your groups to hold each other up and do your best.

Additionally, not every vanilla dungeon is in Classic just yet. Instances after Molten Core are locked behind the game's upcoming phases, with Blackwing Lair and Zul'Gurub coming in Phase 2. These are not included in this list for now.

Dungeon Level
Range
Location
 Ragefire Chasm
(RFC)
13 to 18 Orgrimmar
The Deadmines
(VC or DM)
17 to 26 Moonbrook in
Westfall
Wailing Caverns
(WC)
17 to 24 Lushwater Oasis in
The Barrens
Shadowfang Keep
(SFK)
22 to 30 Silverpine Forest
Blackfathom Deeps
(BFD)
24 to 32 The Zoram Strand in
Ashenvale
The Stockade
(Stocks)
24 to 32 The Canals in
Stormwind
Razorfen Kraul
(RFK)
29 to 38 Southern Barrens
Gnomeregan
(Gnomer)
 29 to 38 Dun Morogh
Scarlet Monastery
(SM)
34 to 45 Whispering Gardens in
Tirisfal Glades
Razorfen Downs
(RFD)
37 to 46 Southern Barrens
Uldaman
(Ulda)
41 to 51 The Maker's Terrace in
Badlands
Zul'Farrak
(ZF)
 42 to 46 Sandsorrow Watch in
Tanaris
Maraudon
(Mara)
46 to 55 Valley of Spears in
Desolace
Temple of Atal'Hakkar
(Sunken Temple; ST)
 50 to 56 Pool of Tears in
Swamp of Sorrows
Blackrock Depths
(BRD)
52 to 60 The Masonary in
Blackrock Mountain
Blackrock Spire
(BRD; LBRS; UBRS)
55 to 60 Blackrock Spire in
Blackrock Mountain
Dire Maul
(DM)
55 to 60 High Wilderness in
Feralas
Stratholme
(Strat)
58 to 60 Plaguewood in
Eastern Plaguelands
Scholomance
(Scholo)
 58 to 60 Caer Darrow in
Western Plaguelands
 Onyxia's Lair
(Ony)
 60 Dustwallow Marsh
 Molten Core
(MC)
 60 Blackrock Depths in
Blackrock Mountain

 

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Check out our other WoW Classic guides, such as our weapon trainer locations guide, or our guides focused on leveling characters such as RFC quest locations and WC quest locations. Good luck on your adventures through Azeroth!

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WoW Classic: Where to Find All WC Quests https://www.gameskinny.com/2mfx9/wow-classic-where-to-find-all-wc-quests https://www.gameskinny.com/2mfx9/wow-classic-where-to-find-all-wc-quests Thu, 29 Aug 2019 14:24:20 -0400 Ashley Shankle

Let's talk about the quests in WoW Classic for the Wailing Caverns (WC), shall we? Specifically, how and where to get them all.

The Wailing Caverns is the second instance open to Horde players. I wouldn't say it's fun, but it's a must-run for the Horde because you get a ton of XP between the mobs inside and the quests available. It helps that the Fang gear set is great for Shamans and Druids, too (Hunters will certainly roll on them, like they can't help themselves).

Almost all of the quests for WC are found in the Barrens, with one being found in Thunder Bluff. A fair portion of these quests is available to both Horde and Alliance players, in particular, those found in Ratchet and the ones given by the NPCs hanging out in the skull above the dungeon. 

There is also an item-given quest named The Glowing Shard, which is granted by a gem you find inside the instance. This can be turned in with an NPC in Ratchet and is available to both factions as well.

Wailing Caverns Quests in the Barrens

Smart Drinks

This quest requires you to obtain Wailing Essence from the ectoplasms in the Wailing Caverns. It's very possible you'll have to run WC twice to get all the Essence, but maybe you'll get lucky!

This is available to both Alliance and Horde players and is picked up in Ratchet.

Trouble at the Docks

You don't have to actually go into the instance to complete Trouble at the Docks, but you do have to beat up a Level 18 elite Goblin in the cave leading up to WC named Mad Magglish. He'll drop his port, and you can turn in your quest.

This one is also available to both Alliance and Horde players and is picked up in Ratchet.

Hamuul Runetotem -> Leaders of the Fang

You won't be able to pick this quest up until you push through the questline requiring you to check out the oases around the Barrens.

After the Altered Beasts quest, which is the one that makes you go beat up Level 16 Snapjaws for their shells, you'll be able to pick up Hamuul Runetotem, which sends you out to Thunder Bluff.

There are a few small hiccups between the Hamuul Runetotem quest and the Leaders of the Fang quest, but it's worth the effort. The notable rewards for Leaders of the Fang are a blue staff or dagger, plus a nice chunk of reputation with Thunder Buff and 13 Silver. Ace.

The actual goal of Leaders of the Fang is to defeat all four Druids of the Fang in WC. Get to it!

Deviate Hides

Both factions can do this quest.

People have been having trouble finding the NPC (Nalpak) that gives this quest for ages, and that's understandable. He's actually above the entrance to the Wailing Caverns.

Coming from the road, run past the skull-shaped entrance to the WC and keep your eyes open for a portion of mountain you can run up. Make your way up the mountain a bit and turn back towards the entrance. You'll see what appears to be a rock, though it's really the upper portion of the entrance's skull shape.

The quest giver, Nalpak, can be found in the left eye. Be careful you don't fall down trying to get to him. Nobody wants to have to work their way back up there.

Deviate Hides drop from several mobs within the instance, so grab them as you go. The quest gives a 10-slot bag and some green leather pants, making it worth the effort.

Deviate Eradication

The quest giver for this quest is found in the same spot as Nalpak above, and both factions can take and complete this quest.

This one just asks you to slay a fair amount of Deviate mobs inside the dungeon, seven each in fact.

Wailing Caverns Quest in Thunder Bluff

Serpentbloom

This is another one you don't have to go into the instance to get done, as Serpentbloom can be found all over the caves leading up to it.

You can find the quest giver in the lower cave on the Spirit Rise in Thunder Bluff.

---

With that, we've gone over all the quests you can pick up and take with you into WC for that sweet, sweet XP. Alliance players have a fair amount of quest options for Wailing Caverns, but getting the quests and making your way into the instance is risky. Good luck out there.

If you found this guide helpful, check out some of our other WoW Classic guides. How about some weapon trainer locations for both factions? How about the locations of RFC quests, or how to install addons? More are coming, but it's pretty hard to pull away from the game to get them done.

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WoW Classic: Where to Find All RFC Quests https://www.gameskinny.com/kj0ic/wow-classic-where-to-find-all-rfc-quests https://www.gameskinny.com/kj0ic/wow-classic-where-to-find-all-rfc-quests Wed, 28 Aug 2019 15:21:28 -0400 Ashley Shankle

I've seen a lot of people ask in General and Trade which quests are available for RFC (Ragefire Chasm) in WoW Classic, the Horde's first dungeon. Alliance may have Deadmines, but we Horde have... some warlocks in a cave over here in Orgrimmar. Uh...

Anyway, there are six quests for Ragefire Chasm. Five can be picked up outside of the dungeon and the sixth is a continuation of one of the quests obtained in Thunder Bluff.

Read on and find out where you can find these quests, and bear in mind all of them can be picked up at Level 9.

RFC Quests Starting in Orgrimmar

Slaying the Beast

This quest can be gotten from an NPC just outside of RFC and only requires you defeat Targaman the Hungerer in RFC. Just about everyone picks this quest up their first time.

Quest giver location.

Hidden Enemies

You'll have to head to the Valley of Wisdom to pick this one up, and it requires you go further into RFC after the fight with Targaman to defeat Bazzalan and Jergosh the Invoker.

Quest giver location.

RFC Quests Starting in Thunder Bluff

Testing an Enemy's Strength

This quest can be picked up from a Tauren on The Elder Rise in Thunder Bluff and asks you to kill Ragefire Troggs and Shamans in the dungeon.

Both quests in Thunder Bluff are from the same NPC.

Quest giver location.

Searching for the Lost Satchel

You'll have to find the corpse of a Tauren in Ragefire Chasm to complete this quest.

This one requires you take a slight detour to the right in the first open room of the dungeon, heading up an incline to a dead end with enemies. His corpse can be found there, after which you'll be able to pick up the quest Returning the Satchel, which requires you go back to Thunder Bluff.

RFC Quest in the Undercity

The Power to Destroy...

There is only one quest for the dungeon found in the Undercity, and it can be picked up in the bowels of the Apothecarium. The required items for this quest are dropped by Searing Blade Warlocks and Cultists within Ragefire Chasm.

Quest giver location.

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Not so bad, really. You don't have to pick up these quests, but every bit of XP counts.

Check out our weapon trainer locations guide if you're trying to figure out where you can train new weapon types, our racial abilities guide if you just want to ponder over the differences between each of WoW Classic's races, or our Wailing Caverns quest locations guide.

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WoW Classic Racial Abilites and Best Classes Guide https://www.gameskinny.com/7hhjh/wow-classic-racial-abilites-and-best-classes-guide https://www.gameskinny.com/7hhjh/wow-classic-racial-abilites-and-best-classes-guide Mon, 26 Aug 2019 15:32:05 -0400 Ashley Shankle

Each race has had its strengths and weaknesses since the dawn of World of Warcraft, but the differences today aren't necessarily the same as those from 2004. We're about to hop straight into a time machine to 15 years ago with WoW Classic, and its racial abilities.

WoW Classic's racial abilities are easy enough to understand. Some races, such as Undead and Night Elf, are clearly more geared toward PvP content, but you will probably have the same fun with any class and race combination (unless you get a little too used to Will of the Forsaken).

It's important to keep in mind while reading through this guide that ultimately, you should choose whatever race and class combination you want to play. Meta gaming WoW Classic only does so much, and it's not like you're about to tackle the hardest content Azeroth's ever seen.

You have a little more to think about in terms of race as a PvP player, but if you played way back in the day you probably already know which race you want to carry you to victory in contested areas.

Let's cut past my rambling  there's plenty of it below. Good luck on your journeys!

Alliance Racial Abilities


Human
- Sword Specialization: Skill with Swords and Two-Handed Swords increased by 5.
- Mace Specialization: Skill with Maces and Two-Handed Maces increased by 5.
- Diplomacy: Reputation gains increased by 10%.
- The Human Spirit: Spirit increased by 5%.
- Perception: Dramatically increases stealth detection for 20 sec. (3-minute cooldown)
Classes: Mage, Paladin, Priest, Rogue, Warlock, Warrior
Humans are predictably well-rounded, capable in both physical and magical regards thanks to their weapon specializations and The Human Spirit granting additional Spirit. Humans make ideal Paladins and Priests, but Paladins, in particular, due to melee specializations and additional Spirit. Their stats are well-rounded but weighted toward Spirit. Perception has its uses in PvP.

Human Priests are able to learn Desperate Prayer (Instantly heals the caster for X to X. 10 min cooldown) and Feedback (The priest becomes surrounded with anti-magic energy. Any successful spell cast against the priest will burn 18 of the attacker's Mana, causing 1 Shadow damage for each point of Mana burned. Lasts 15 sec.).

Both skills are worthwhile in PvP but Feedback doesn't have much use in endgame PvE.

 


Night Elf
- Nature Resistance: Nature Resistance increased by 10.
- Quickness: Dodge chance increased by 1%.
- Wisp Spirit: Transform into a wisp upon death, increasing movement speed by 50%.
- Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until canceled or upon moving. Night Elf Rogues and Druids with Shadowmeld are more difficult to detect while stealthed or prowling. (10-sec cooldown)
Classes: Mage, Rogue, Warlock, Warrior
Being the only Alliance race able to go Druid, Night Elves are ideal for the class; but they're also fantastic Rogues when considering Quickness, the Shadowmeld Active, and innately high Agility. Their Stamina and Strength are lacking.

Starshards (Rains starshards down on the enemy target's head, causing X Arcane damage over 6 sec.) is a channeled ability, making it risky to use in PvP and simply not ideal in PvE. Elune's Grace (Reduces ranged damage taken by X and increases chance to dodge by 10% for 15 sec.) is solid for surviving PvP, but doesn't make up for the presence of Starshards.

Neither skills are particularly impressive, but Elune's Grace is much better than Undead and Troll Priest exclusives Hex of Weakness and Touch of Weakness.

 


Gnome
- Arcane Resistance: Arcane Resistance increased by 10.
- Expansive Mind: Intelligence increased by 5%.
- Escape Artist: Escape the effects of any immobilization or movement speed reduction effect. (0.5-second cast, 1-minute cooldown)
- Engineering Specialization: Engineering skill increased by 15.
Classes: Mage, Rogue, Warlock, Warrior
Gnomes are ideal for Mages and Warlocks because of their 5% increased Intelligence, and Escape Artist is among the best racial actives. Their based Strength and Stamina are very low, making them less ideal for Paladin or Warrior, but their very high base Agility makes for a good start to a Rogue.

Escape Artist is mostly useful in PvP situations, and its relatively short cooldown makes it easy to use more than once in a single skirmish.

 


Dwarf
- Frost Resistance: Increases Frost Resistance by 10.
- Gun Specialization: Guns skill increased by 5.
- Find Treasure: Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
- Stoneform: While active, grants immunity to Bleed, Poison, and Disease effects. In addition, Armor increased by 10%. Lasts 8 sec. (3-min cooldown)
Classes: Hunter, Paladin, Priest, Rogue, Warrior
Dwarves make for some of the best Paladins and Warriors in the game thanks to the Stoneform racial active and their high base Stamina and Strength. Their base Agility is low, making them less-than-ideal Rogues. They do make for pretty great Priests because of their base stats with the class and race-exclusive Priest skills.

Find Treasure is fine to have up while questing to seek out treasure chests, but as you can only track one resource at a time, you may not use it much if you take Mining, Herbalism, or go Hunter.

Dwarves boast one of the best sets of exclusive Priest skills in the game, primarily thanks to Fear Ward (Wards the friendly target against Fear. The next Fear effect used against the target will fail, using up the ward. Lasts 10 min.). Desperate Prayer (Instantly heals the caster for X to X. 10 min cooldown) is also decent for both PvE and PvP.

Dwarves are probably the best race for a PvP Priest in the Alliance.

 

Horde Racial Abilities


Orc
- Axe Specialization: Skill with Axes and Two-Handed Axes increased by 5.
- Command: Damage dealt by Hunter and Warlock pets increased by 5%.
- Hardiness: Chance to resist Stun effects increased by an additional 25%.
- Blood Fury: Increases base melee attack power by 25% for 15 sec and reduces healing effects on you by 50% for 25 sec. (2-min cooldown)
Classes: Hunter, Rogue, Shaman, Warlock, Warrior
Orcs are the Horde's most well-rounded race and do well with most classes, but they are best as Warriors and (Enhancement) Shamans. They make for fantastic frontline fighters but are decent Hunters. Orc Rogues shine brightest only when Blood Fury is active.

Their weakest class is probably Warlock, which is best suited to Undead. Warlock pets often aren't used as active damage dealers in endgame PvE and are quickly dispatched in PvP, making Command less useful for the Orc Warlock. Its other racials also do not suit the class well.

 


Tauren
- Endurance: Total Health increased by 5%.
- Nature Resistance: Nature Resistance increased by 10.
- Cultivation: Herbalism skill increased by 15.
- War Stomp: Stuns up to 5 enemies within 8 yds for 2 sec. (2-min cooldown)
Classes: Druid, Hunter, Shaman, Warrior
Thanks to the extra health from Endurance and on-demand stun from War Stomp, Tauren also make for great frontline fighters and are great Warriors and Shamans, though Tauren Shamans have the smallest starting Mana pool of the races. This is also the only Horde race able to go Druid.

Though the extra health from Endurance is a boon, the utility of War Stomp in PvE and PvP situations cannot be understated. Though Tauren Shamans don't bring great stats to the table, the extra survivability provided by War Stomp (after which the Shaman can heal in brief safety) is hugely helpful in PvP situations. Tauren Warriors are the beefiest (get it?) by a long shot, however.

 


Undead
- Shadow Resistance: Shadow Resistance increased by 10.
- Underwater Breathing: Underwater breath lasts 300% longer than normal.
- Cannibalize: When activated, regenerates 7% of total health every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 7 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
- Will of the Forsaken: Provides immunity to Charm, Fear and Sleep while active. May also be used while already afflicted by Charm, Fear or Sleep. Lasts 5 sec. (2-min cooldown)
Classes: Mage, Priest, Rogue, Warlock, Warrior
Undead racials are fairly even and are useful to basically every class, so it's hard to say what class Undead are best made into. A PvP-oriented player would say any class since Will of the Forsaken is so strong. There is no doubt among the WoW community that Will of the Forsaken is the best PvP racial, though the Gnomes' Escape Artist and Dwarves' Fear Ward come a little close. Still, no other deals with PvP's most debilitating status effects in such a way.

You can't go wrong with an Undead anything.

Undead Priests learn Touch of Weakness (The next melee attack on the caster will cause X Shadow damage and reduce the damage caused by the attacker by X for 2 min.) and Devouring Plague (Afflicts the target with a disease that causes X Shadow damage over 24 sec. Damage cased by the Devouring Plague heals the caster. 3-min cooldown). Devouring Plague is a boon in both PvE and PvP, though Touch of Weakness isn't that different from Troll Priests' Hex of Weakness.

 


Troll
- Beast Slaying: Damage dealt versus Beasts increased by 5%.
- Bow Specialization: Skill with Bow weapons increased by 5.
- Regeneration: Health regeneration rate increased by 10%. 10% of total Health regeneration may continue during combat.
- Throwing Specialization: Skill with Throwing Weapons increased by 5.
- Berserking: Increases your casting and attack speed by 10% to 30%. At full health, the speed increase is 10% with a greater effect up to 30% if you are badly hurt when you activate Berserking. Lasts 10 sec. (3-min cooldown)
Classes: Hunter, Mage, Priest, Rogue, Shaman, Warrior
Trolls make for great Hunters and Mages, though they are also fairly well-rounded with the classes available to them. The only class they're less than stellar in is Priest, and that's due to Trolls' lackluster exclusive Priest skills. Regeneration and Berserking are useful no matter your Troll's class.

Troll Priests learn Hex of Weakness (Weakens the target enemy, reducing damage caused by 20 for 2 min.) and Shadowguard (The caster is surrounded by shadows. When a spell, melee or ranged attack hits the caster, the attacker will be struck for 116 Shadow damage. Attackers can only be damaged once every few seconds. This damage causes no threat. 3 charges. Lasts 10 min.).

Neither one of the Troll Priest racials is particularly powerful, with Shadowguard just being a clone of Shaman's Lightning Shield. Hex of Weakness's biggest draw being it weakens the target for a whole two minutes  that's quite a bit, unless it gets dispelled, which it will in PvP at later levels.

 

----

Vanilla World of Warcraft was probably the best time in my gaming life and I played it like it was my job (not so easy to make money gaming back then), but I'm sure my opinions as stated above are different from those of other players.

Check out our other WoW Classic guides, of which there are presently few.. but will soon be many! For now we have a WoWC weapon trainer locations guide and a brief guide on where to find Mankrik's wife because, well.. you and I both know people are going to be asking.

Have fun in Azeroth, and I hope to see a few of you out there in STV and AV!

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WoW Classic NA Rolling Out Four More Servers for Launch https://www.gameskinny.com/25opg/wow-classic-na-rolling-out-four-more-servers-for-launch https://www.gameskinny.com/25opg/wow-classic-na-rolling-out-four-more-servers-for-launch Mon, 26 Aug 2019 11:19:22 -0400 Ashley Shankle

Today is the day: WoW Classic launch!

If you've been waiting for this day with bated breath, you are likely fully aware of the game's server population issue. The most popular realms (servers) are now marked as 'Full', meaning players who haven't yet made characters on those servers will have to head elsewhere.

Blizzard has been rolling out new realms since name registration opened, and here, on release day, we're getting four more servers added to the North American server list:

  • Old Blanchy (Normal, Pacific)
  • Westfall (Normal, Eastern)
  • Incendius (PvP, Eastern)
  • Bigglesworth (PvP, Pacific)

These are likely not the last servers to be rolled out for North American WoW Classic players as absolutely no one knows what's going to happen with the new realms once the game launches.

Those who subscribed during the name registration period are already accounted for in the current server populations, but all those people who held off on subscribing until launch day are in unknown number. It's anyone's guess which realm they'll pile onto.

This is an exciting day for anyone who played World of Warcraft during its pre-expansion days or even those who joined the game later down the road, and we'll finally see if we really wanted it, or if we just thought we did.

Looking for tips on WoW Classic? Be sure to head over to both our World of Warcraft guides, as well as our World of Warcraft Classic guides

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WoW Classic Weapon Trainers and Class Weapon Skills Guide https://www.gameskinny.com/tzxjs/wow-classic-weapon-trainers-and-class-weapon-skills-guide https://www.gameskinny.com/tzxjs/wow-classic-weapon-trainers-and-class-weapon-skills-guide Mon, 26 Aug 2019 10:40:13 -0400 Ashley Shankle

Having to train your characters in weapons they don't innately know how to wield in World of Warcraft Classic can be a bit of a weird concept to anyone who only started WoW during or after Cataclysm. Weapon training is a thing, though, and you've got to get used to it in WoW Classic.

Weapon trainers and the weapon skill system were removed in Cataclysm, but both are back in full force in WoW Classic. With this system, players will have to travel to weapon trainers to learn to use weapon types their class cannot use by default.

Additionally, to learn how to use a new weapon type effectively, you'll have to whack on mobs to increase your proficiency with it.

It's recommended you try to get your proficiency up in weapons you intend to use at endgame earlier rather than later, as the most effective way to level up your weapon skills is to just auto-attack enemies. It takes a heck of a long time to get to ~300 in a weapon skill if you start with a new weapon type late.

Before we get into the locations of each weapon trainer in WoW Classic, let's go over which weapons each class can learn proficiency in, provided they visit the appropriate weapon trainers.

A Couple of Things to Note:
  • Some races start with different weapons in certain classes than others
  • Shamans learn to use two-handed axes and maces via the third-tier Two-handed Axes and Maces talent
  • Priests, Mages, and Warlocks are able to use wands without training, and they can use wand attacks via the Shoot ability in their skill book
Class Usable Weapons
Druid Daggers
Staves
One-handed Maces
Two-handed Maces
Fist Weapons
Polearms
Hunter Bows
Guns
Daggers
One-handed Axes
Two-handed Axes
One-handed Swords
Two-handed swords
Staves
Crossbows
Thrown Weapons
Fist Weapons
Polearms
Mage Staves
Daggers
One-handed Swords
Paladin One-handed Maces
Two-handed Maces
One-handed Axes
Two-handed Axes
One-handed Swords
Two-handed Swords
Priest One-handed Maces
Staves
Daggers
Rogue Daggers
Thrown Weapons
Bows
Crossbows
Guns
One-handed Maces
One-handed Swords
Fist Weapons
Shaman One-handed Maces
Two-handed Maces
One-handed Axes
Two-handed Axes
Staves
Warlock Daggers
Staves
One-handed Swords
Warriors [Everything but wands]

 

Weapon Trainer Locations By City

Training in a new weapon costs a mere 10 silver and can be done at Level One for any class; however, to learn to use polearms you must be Level 20 and have one gold to spare.

Alliance Weapon Trainer Locations
Ironforge
Trainer:
Bixi Wobblebonk
(Gnome)
Daggers
Crossbows
Thrown Weapons
 Trainer:
Buliwyf Stonehand
(Dwarf)
One-handed Axes
Two-handed Axes
One-handed Maces
Two-handed Maces
Fist Weapons
Guns

Both trainers are found in the same building.

 

Darnassus
Trainer:
Ilyenia Moonfire
(Night Elf)
Daggers
Staves
Bows
Fist Weapons
Thrown Weapons
 

 

Stormwind
Trainer:
Woo Ping
(Human)
Daggers
Crossbows
One-handed Swords
Two-handed Swords
Staves
Polearms
 

 

Horde Weapon Trainers

Orgrimmar
Trainer:
Sayoc
(Orc)
Daggers
Bows
One-handed Axes
Two-handed Axes
Staves
Fist Weapons
Thrown Weapons
Trainer:
Hanashi
(Troll)
Bows
One-handed Axes
Two-handed Axes
Staves
Thrown Weapons
 
Both trainers are found in the same building.

 

Undercity
Trainer:
Archibald
(Undead)
Daggers
One-handed Swords
Two-handed Swords
Crossbows
Polearms
 

 

Thunderbluff
Trainer:
Ansekhwa
(Tauren)
One-handed Maces
Two-handed Maces
Staves
Guns
 

 

The weapon skill system is just one of many differences between WoW Classic and modern retail.

I hope you're ready to swing at enemies and miss hundreds of times trying to get your weapon skills up  I know I am! Enjoy your time in classic Azeroth, and experience the game that made myself and countless others quit their jobs and drop out of college all those years ago.

If you enjoyed this guide or are still sort of stuck on which race + class combination to go with, take the time to check out my WoW Classic racial abilities guide or even my RFC quest locations and WC quest locations guides.

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