PC Platform RSS Feed | GameSkinny.com PC RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 8 Games That Could Be Considered "Art" https://www.gameskinny.com/802tu/8-games-that-could-be-considered-art https://www.gameskinny.com/802tu/8-games-that-could-be-considered-art Sun, 18 Feb 2018 13:13:05 -0500 buymymixtape123

Video games have come a long way from the 8-bit sprites of the 80s. Games now rival other forms of media in art style, storytelling and music. Video games are as much of an art form as a movie or a piece of music. Here are eight games supporting this thesis and showing the boundaries gaming pushes as a art form.

The Witcher 3: Wild Hunt  

The Witcher 3 is as beautiful as a game could get. Just peering over the horizon while the sun is setting is just as soothing as looking over a real sunset. Furthermore, the narrative and music are exceptionally good, rivaling other popular high fantasy stories like Game of Thrones or Lord of the Rings. I remember the first time I played this game back in May 2015, and just riding through Velen for the first time on Roach and taking in the sights and sounds of the world changed the way I looked at gaming. This game made me realize that gaming is art.


Cuphead is one of those games many gamers would look at and think it's a 1930s cartoon. Cuphead is brilliantly designed and stays true to the 1930s cartoon look, even having the strong film grain cartoons and movies of the past used to have. This run and gun, boss rush game is notorious for its hard difficulty but just taking the time to appreciate the art that this indie studio, Studio MDHR, made is enough to make you fall in love with this game.



Bioshock is a game on this list that's artistic for more than its art style. This doesn't mean Bioshock isn't a beautiful game, just going down into the underwater city of Rapture in the first few moments is going to make your jaw drop. But the narrative is what pushes this game into art territory. The game pushes you to think about what is wrong and what is right, and even comments on tyrants and the struggle of power and narcissism. Not a lot of games cover subject matter like this, and Bioshock does it beautifully, to the point where you want to know what is going to happen next in this amazing story. Bioshock is more than a game; it is a piece of art.

Legend of Zelda: Breath of the Wild

There is one moment in gaming I will never forget and it is the moment at the start of Breath of the Wild, where Link first comes out the Shrine of Resurrection and looks over the horizon of Hyrule for the first time. At this point of my life, I never thought a game would surprise me like that and this moment did to the point of tears. Breath of the Wild isn't a perfect game, but it is art in every aspect of the word. The attention of detail Nintendo did with the landscape of the world, the cartoonish but beautiful graphics all show how gaming is art. 

The Last of Us

The Last of Us shows that video game narratives can be just as compelling and serious as a feature length movie. The Last of Us story of Ellie and Joel as they survive together in a post-apocalyptic world is heart wrenching, addictive and bittersweet. Not to mention that this game is beautiful and dark, which the PS4 remastered port expands upon. This game's story is so beautifully crafted that it's well-known outside of gaming. Even non-gamers know of this title and enjoy Naughty Dog's creation.  


Journey is one of those games that will impact you immensely in the short time it takes to beat. It isn't hard and doesn't have complicated mechanics, but it uses beautiful visuals and music to tell an emotional tale of a robed individual in the vast desert. Journey's soundtrack was so beautiful that it was nominated for a Grammy in 2013, one of the highest awards in music. If after you play Journey, you still don't think video games are art, you may have to get your head checked out.

The Legend of Zelda: Wind Waker

The Legend of Zelda: Wind Waker was hated when it was first announced. Nintendo went for more of a cartoony, colorful experience than following the graphics laid out in Ocarina of Time or Majora's Mask. But, people came to notice how beautiful this game really was and how fun the game is in general. Nintendo really focused on facial animation in Wind Waker, where Toon Link makes a certain face when he swings a sword or tries to push something that is too heavy for him. Also, the game is gorgeous for its cel shading graphics. This games still looks as good, if not better, than games coming out on the Switch.

Shadow of the Colossus

Shadow of the Colossus is beautiful because of how little it does compared to other games. Other games on this list earn their beauty from a wide arrange of colors and architect. This game does not have any of that, as there are no towns to go to, nothing to really look at and no other quest besides killing all of the Colossi around you. It is similar to Journey, where the game takes you on a emotional roller coaster without really doing much. This is the beauty of gaming: it is able to tug at your heart strings just through gameplay, art style and music alone, without a direct narrative putting it all together. If you are unsure if Shadow of The Colossus is in fact art, please check out the PS4 remastered that just came out recently.

There you have it, eight games symbolizing why video games can be considered art. When it comes down to it, if any other media like movies and music can be considered art, then video games should be as well. 

Crazy Dreamz: MagiCats Edition Review -- Don't Even Waste Your Time https://www.gameskinny.com/ct30h/crazy-dreamz-magicats-edition-review-dont-even-waste-your-time https://www.gameskinny.com/ct30h/crazy-dreamz-magicats-edition-review-dont-even-waste-your-time Sun, 18 Feb 2018 13:01:24 -0500 buymymixtape123

In a world where even indie studios are making games that are rivaling or are even better than Triple-A games, you should be able to make something at least playable or fun. Dreamz Studio failed to do either with the buggy and poorly made game that is Crazy Dreamz: MagiCats Edition.

Crazy Dreamz: MagiCats Edition is a free to play platformer with a few good aspects to note, but sadly the bad vastly outweigh the good.

The Good

The game has a creator feature in it, which allows you to create and share your own custom-made levels with people around the world. What really stands out about the creator mode is the game's best feature: the ability to create custom code for parts of your level. You are able to code different NPCs to do what you want them to do, and it is very similar to real coding. Let's say you are trapped in a room at the start of the level, and you want the rat with the giant sword to help the player out of the room and to talk to the player -- well, you can just program the rat to do exactly that. This is a pretty unique feature and more game should try to do something similar.

Good ol' coding!

Another great aspect of Crazy Dreams: MagiCats Edition are the levels that people create. Some of them can be very challenging and creative, and it's fun to see what people come up with.

The Bad

This game is very unoptimized on iOS and has game breaking bugs that make some levels unplayable. I couldn't even play the tutorial because every time I would start up the first tutorial, it would not let me move and none of the controls would pop up on the screen. I tried to wait it out for a few minutes to see if anything would happen, but nothing ever did, which led me to not knowing how to play for the first 40 minutes of the game.

Still waiting for the tutorial to load...

Another problem was dying to things that shouldn't kill you. My character jumped at a wall trying to climb it, but instead died for no reason. When doing that same jump, he survived and was able to climb it. This random dying is extremely problematic in hard levels where you would have to redo a difficult segment again.

Also, the controls are very wonky and unresponsive at times, but this is a problem I have with a lot of mobile games and this may not be a problem in the PC port. 

One of the most annoying things about the game is the Unity ad that plays every four times you die. I understand that ad revenue is a great source of income for a free to play game, but this takes you out of the game and makes you just want to just exit the app. They should find a better way to place ads in the game, and at least have some variety to it, because you will see that same Unity ad a lot on difficult levels where you die a lot.

Just imagine seeing this 40 times in a hour.

One of the biggest flaws of Crazy Dreamz: MagiCats Edition is that it does nothing special for the platforming genre to make it stand out, even with the coding aspect. Instead, you could be playing something like Super Mario Maker -- even though it may lake the intricate coding system, it still does everything else this game does, but better and in a more polished manner.

Overall, Crazy Dreamz: MagiCats Edition is mess that needed more work put into it. I wouldn't even recommend downloading the game for free in its current state. It has a lot of potential but it just falls flat.

Mainstream Survival games are predictable: How can we change that? https://www.gameskinny.com/jt52j/mainstream-survival-games-are-predictable-how-can-we-change-that https://www.gameskinny.com/jt52j/mainstream-survival-games-are-predictable-how-can-we-change-that Sun, 18 Feb 2018 12:30:11 -0500 Sjaak den Heijer

Right now, survival games are regaining a lot of their initial popularity after being kicked off their throne by Battle Royale and MOBA games. This is mostly because some of the survival’s flagships are finally leaving or have already left Early Access. The departure will probably cause a second survival game craze, meaning we’ll get another wave of countless Early Access survival titles that all want to share in the genre’s popularity. However, many survival games share the same core concepts and can be very predictable, leaving little room for surprise.

What is a mainstream survival game?

Narrowing it down to the core, in a survival game you usually find yourself in an open world environment with little to no gear or resources. Your only goal is surviving by gathering food, crafting tools and weapons, and building/finding shelter. Besides making better gear and making processes like getting food more efficient, there are no real goals in the game. All the things on top of those mechanics can heavily differ from game to game and really depend on whether or not it’s a single or multiplayer survival game.

In multiplayer survival games like Rust, the end game mostly consists of raiding bases, while the end game for  The Forest, one of the cornerstones of the single-player survival genre, consists of defending your base from weird humanoid creatures who try to hunt you down. But, there's never an end to those games or anything to give you a real sense of completion.

This game design with no definitive end is hated by a lot of players, but is loved by many more. However, when one of these games clicks with you they can be real time sinks; you could potentially pour thousands of hours into one of these games.

Same old, same old

The survival genre has more than enough games that take the core concept and add new things to it. Usually, it’s just the setting or the environment that changes. Some games are set in space while others completely exist in the depths of the oceans. In other instances, things like zombies or dinosaurs exist to make player vs. environment a bit more exciting or there are fantasy elements like magic.

These are changes that make a lot of the survival games stand out from each other but don't really change anything about the core of the survival game. This isn’t necessarily a bad thing, but at some point, the core will be burnt out and people will grow tired of these games that on surface level look very different but when you get into them you’ll start to notice it’s the same formula over and over again.

How to change?

For the survival genre to evolve and become something big, like the RPG genre, developers need to play around with the core concept by adding new things, removing old things and overall changing up the same old formula while still keeping the feel of a true survival game.

Game Worlds

There has been a lot of experimenting with game worlds in the genre but it usually ends up with an open world that is big, but small enough to still feel limiting and without a real sense of exploration. I would love to see a survival game set in an open world like the one in Horizon Zero Dawn but much much more expansive, a world you can explore for hours without running into the same little towns over and over again. A world that rewards exploration while still having to survive by gathering your standard food and resources.

Or, a survival game in a more tiny place i.e. someone who is locked in his own home due to a snowstorm that also caused a power outage, where you have to survive in the most primitive ways with whatever you can find in your own home. It would be especially cool if the house would be randomly generated for a different experience every time you play.

Branching out

Branching out to different genres as a sub-genre would make for some really cool games, games where survival isn’t your main goal but something added for immersion whilst not feeling like a burden. A true MMO with basic survival elements could be something really interesting or maybe a heavily story-driven RPG where you have to provide not only for yourself but also for a group of survivors that are in there with you. Or maybe even a Battle Royale game with matches lasting one to two hours where you’ll have to survive the elements as well as outlive all of the other players.

More survival

When it comes to surviving in most survival games, all you'll need to get yourself is some food, water and sometimes shelter for warmth. However, this is a point where developers could get really creative. It would be cool to see basic things like going to the toilet become necessary in survival games but also things like your mental state or getting sick could be added to make surviving so much more interesting. At the very least, developers should try to make basic surviving more than just gathering food and water.


These are just some ideas that could potentially make for great games, but the survival genre should definitely branch out and renew itself to become something even bigger than it already is. Feel free to share your own thoughts in the comments. Don't forget to stay tuned to Gameskinny for much more gaming content.

8 Mechanics Modern RPGs Take Straight From Dungeons & Dragons https://www.gameskinny.com/vm4sx/8-mechanics-modern-rpgs-take-straight-from-dungeons-dragons https://www.gameskinny.com/vm4sx/8-mechanics-modern-rpgs-take-straight-from-dungeons-dragons Sun, 18 Feb 2018 12:19:39 -0500 Nicolas Entrabartolo

As the father of modern RPGs, Dungeons & Dragons was a pivotal game in the early days of gaming, and since then developers have taken the system and translated it into computer code. And even though many have veered away from the classic D&D systems like turn-based combat, their mechanics often still hearken back to it.

Attribute System

For many RPGs, character attributes and statistics help you advance through the game either by bettering a skill or attribute of your character's, so that they are able to accomplish more challenging tasks. Dungeons & Dragons started it all with Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma as the basic character attributes. Though you might not necessarily see these specific stats in a modern RPG, they're probably still running in the background, helping your character be a better hero.

Random Encounters

For most RPGs, the random encounter mechanic helps keep the game from being boring, making it so that you can have unplanned encounters while exploring (much like in the real world). This isn't too far from the random encounter generators that Dungeons & Dragons created, along with the Dungeon Masters who helped pioneer them. The idea behind random encounters was to break up the downtime between planned encounters in the story, and DMs could even use those random encounters strengthen the game's immersion by specifically pulling from a list of monsters that resided in the party's vicinity. Modern RPGs use this same mechanic to help keep players engaged and to bring life to their own world.

Intelligent Items

Items that can think on their own have been a staple of fantasy RPGs and stories. Usually, it'll be the (or one of the) most powerful items in the world that helps the player/party in their quest for loot and glory. Once again, Dungeons & Dragons had this system first.

Taking the idea from mythical items such as Excalibur and Mjölnir, these weapons were generally only bestowed upon those worthy of them, giving the sense that these weapons consciously chose who could wield them. Dungeons & Dragons took it one step further, giving the items the ability to speak. The idea of the sentient blade is common throughout D&D and RPGs -- sometimes its a deity speaking through a weapon or the weapon itself having some sort of soul.

Turn-Based Combat

A staple of the Final Fantasy and Fire Emblem franchises, turn-based games are for people who wish for more strategic gameplay, something where you can optimize your characters' numbers. Combat in Dungeons & Dragons is based on the initiative of each character, which determines the order in which each character acts in a given turn, with characters taking turns one after the other until combat ends. Developers took this system and modified it to work similarly (sometimes enemies respond to getting hit or they use abilities in a certain order), but the classic turn-based formula is still around in certain RPGs.

Bosses Dropping Epic Loot

The best loot always comes from the most powerful beings in the world, as they wield, horde, or have created some of the strongest weapons, armor, and trinkets ever made. Well, these boss fights are just as epic in Dungeons & Dragons.

The DM would increase the power of custom-made villains by giving them special items of their own to use, which pushes the party of players to want to engage them to claim that item for themselves! Most boss loot is generally of epic tier or higher, having a special ability or aura about them. So it was only natural for developers to give their endgame bosses some of the best loot in the game. Why would anyone want to go after these bosses if the loot was easier to get elsewhere?

Taverns Being Quest Hubs

Taverns have always been the place that players go to rest, but it is also the place where you pick up rumors and start quests. For must Dungeon Masters, a place to hook a party with an interesting questline is usually the tavern. For example, the players might hear a nearby NPC talking about something happening in the mountains or the barkeep will give them info about a missing person. These are easy quest hooks for any experienced DM, but developers also incorporated them into their games. At the start of many modern RPGs, taverns and inns will generally have the innkeeper giving the player a quest that leads into the larger story, or the tavern is a source of randomly generated quests.

Dungeon Crawling

One of the most iconic types of instances in any RPG, and even Dungeons & Dragons, is the dungeon crawl -- just a simple hack and slash through a level. Diablo's gameplay is centered entirely around this style of gameplay (as are its many clones). Some of the earliest encounters in D&D were these very dungeon crawls with simple layouts and quick encounters, allowing for easy and straightforward gameplay. As time progressed, more story was added, allowing players to be more invested in the dungeons and in the things that inhabit them. In most modern RPGs, dungeon crawls are the boss dungeons at the end of most adventures. 

Dragons... 'nough Said

Dragons are forever iconic to the fantasy genre, but they didn't become popular until D&D brought them into the fold. The most powerful mortal creatures to exist, Dragons are symbols of power, magic, and wonder. In most games, dragons are either tyrants that snuff out life or bearers of knowledge that help the players along their adventure. In all these cases, RPGs adopted them as important characters in their stories, either as allies or enemies.


Though there are many more mechanics that RPGs have taken from this amazing game, these are some of the most pivotal in the creation of modern day RPGs. Stay tuned to GameSkinny for more Dungeons & Dragons news. Until next time, stay classy, gamers!

Dragon Ball FighterZ and Xenoverse 2 getting DLC https://www.gameskinny.com/f3rcl/dragon-ball-fighterz-and-xenoverse-2-getting-dlc https://www.gameskinny.com/f3rcl/dragon-ball-fighterz-and-xenoverse-2-getting-dlc Sat, 17 Feb 2018 15:36:30 -0500 Joseph Ocasio

Dragon Ball fans will be getting a lot of new content for both the recently released Dagon Ball FighterZ and 2016's Xenoverse 2. Recently confirmed in this month's issue of V-Jump, Both titles will be releasing new characters for each game. For FighterZ, Broly the Legendary Super Saiyan and Bardock will be added into the game's roster and Xenoverse 2 will be adding Jiren and Ultra Instinct Goku. 

As seen above, Broly will be able to use a lot of his trademarked abilities, including his "Gigantic Meteor" as a level 3 special move, while Bardock can use his "Revenger Assault" which has him turning into a Super Saiyan and attacking his foes, like he did in the Episode of Bardock special.

Meanwhile, Xenoverse 2 will be getting both Jiren, the main antagonist from Dragon Ball Super's final storyline, the Universe Survival Saga, as well Goku's "perfected" Ultra Instinct, which has yet to be introduced in Dragon Ball Super, but will most likely be in it's final episodes. This version see's Goku with Silver Hair and, In Xenoverse 2, has "Accelerated Battle Aura" which charges his ki and allows him to perform another attack even if his rush attack misses. 

Their's no word on a release date or price for either bit's of DLC.


Fortnite Impulse Grenade Guide https://www.gameskinny.com/2v3p9/fortnite-impulse-grenade-guide https://www.gameskinny.com/2v3p9/fortnite-impulse-grenade-guide Sat, 17 Feb 2018 15:18:45 -0500 Sergey_3847

Epic Games has just added a new grenade in the latest Fortnite update 2.5.0 for the game's Battle Royale mode -- the Impulse Grenade. It has a blue rarity, which means that it will be a bit easier to find inside all the loot chests and supply drops.

The new grenade is so powerful that it can easily disperse a few enemies for a couple of hundred feet, in case you need to heal or just leave the danger zone. But that's not the only way you can effectively use Impulse Grenade.

How to Use Impulse Grenade in Fortnite

A player uses an impact grenade in Fortnite to push two players off a cliffside

You might think this would be a great weapon against defense towers, but in reality, Impulse Grenades are not capable of destroying any such materials. Their only purpose is to disrupt players.

However, they can affect you, too. They also give you an opportunity to launch yourself into the air and cover a significant distance. This could be used in case you need to take out an enemy player, who camps up on the top floors of a defense tower.

If you don't want to launch yourself up, then you can throw the grenade to the top of the tower and watch your enemy literally get blown out of it. Then, you can catch up with one or a few of them on the ground and take them out in a more convenient fashion.

As you see, this weapon has a very narrow specialization, and it just shows that Epic Games really doesn't want players hiding behind the walls of their fortifications.

Also, if you can't find the Impulse Grenade for some time, then check out some of the newest loot locations on the map, such as Tilted Towers and Haunted Hills.


Be sure to leave your feedback in the comments below on what you think about this new Impulse Grenade, and for all the latest Fortnite guides here at GameSkinny, follow the links below:

Best Mods in Kingdom Come Deliverance (So Far) https://www.gameskinny.com/mw8kl/best-mods-in-kingdom-come-deliverance-so-far https://www.gameskinny.com/mw8kl/best-mods-in-kingdom-come-deliverance-so-far Fri, 16 Feb 2018 19:33:01 -0500 Ty Arthur


This small handful of Kingdom Come: Deliverance mods is just what's available in the first week of launch, but you can bet there will be a flood of new entries in the months ahead!


Which of these mods is your favorite, and have you found any others we should add to the list? Let us know in the comments!


For those still struggling with the game's mechanics and (sometimes) buggy quests, be sure to also check out our Kingdom Come: Deliverance walkthroughs:


Clean HUD Mod


Get It Here


No matter how sparse a developer goes, there's always someone who wants an even cleaner heads up display in their first person gaming experience, and that's what you get with this mod. It replaces the reticle, compass, and various bars to be less obtrusive and give you a better overall view.


Note that the clean HUD mod doesn't seem to play nice with the bow reticle mod earlier in this list and they appear to nerf one another pretty badly, so at the moment you can't use both reliably.


Easier Lock Picking Mods


Nothing can ever be easy in Kingdom Come: Deliverance, and that definitely holds true on the lock picking mini-game, which many players are just skipping altogether due to its difficulty.


Two different mods are currently available to alleviate this issue. The first one makes the mini game operate more along the lines of Fallout/Skyrim locking picking mechanism and separates out the lock into sectors that are easier to use.


If you don't want to deal with the issue at all, the second mod entirely nullifies the mini-game for any locked door or stash that is at your skill level.


No Helmet Vision Mod


Get It Here


As with the bow reticle mod, the aim here is to cull out some of the hyper realistic aspects to make Kingdom Come: Deliverance an easier (and less frustrating) game.


Now granted, that may totally fly in the face of the game's spirit, but after you've died a couple of dozen times because you can't see out your helmet, you may change your tune.


As the name implies, this mod entirely removes the obscured vision from any helmet type so you have a full, unobstructed view of the landscape while still protecting your fragile skull from devastating mace strikes or sword swings.


Bow Dot Reticle Mod


Get It Here


KCD developer Warhorse went out of its way to try to make the game's combat adhere to medieval realism as much as possible, making combat quite a bit trickier than in your average fantasy RPG.


One of those concessions to realism is the lack of a reticle when preparing to fire an arrow, making accuracy nearly impossible except through blind luck or lots (and lots and lots) of practice.


If you'd prefer to add back in some standard game mechanics and pull out the realism element, this mod gives you a reticle for easier bow aiming.


Rattay Start Mod


Get It Here


Remember the Dungeon-B-Gone mod from Baldur's Gate II that let you skip that annoying dungeon slog before getting into the actual open world segments of the game?


That's exactly what you get here, skipping the opening section where you are more restricted in where you can go and what you can do and instead jumping directly into the good stuff.


Obviously, you won't want to use this one on your first playthrough, but for subsequent Kingdom Come: Deliverance runs, this makes starting over to try out different options a much smoother experience overall.


Unlimited Saving Mod


Get It Here


The second after you are done installing Kingdom Come: Deliverance, grabbing this mod should be the very first thing you do before even loading up the game at all. 


Having to rely on limited quantity Saviour Schnapps to save your game is an amazingly bad design. While it may add challenge, it also tends to destroy any desire to keep playing.


It becomes less of a problem later on in the game after you gain the ability to brew your own Snhapps reliably, but in the early stages it makes re-loading an incredibly frustrating experience, as auto saves are few and far between.


Get rid of that frustration entirely with unlimited saves across the game, whether you've got any Schnapps on hand or not!


Turning the standard open world fantasy RPG upside down by injecting a hefty dose of realism, Kingdom Come: Deliverance is a game absolutely ripe for extensive modding.


You can expect to see a lot of fantasy elements get added back in eventually, as well as tweaks to all the major gameplay mechanics and combat options. Sadly, there are no Steam workshop entries up (yet), but a handful of mods have become available at the usual mod sites.


Here we're rounding up all the best mods currently available, from fixing the abysmal save system to changing some of the more annoying mechanics that get in the way of having fun.


Note that since this game just launched, and many patches are expected to smooth out a lot of the bugs, you can bet several of these mods are going to be broken as those updates arrive from the developer.


We will update this article periodically as mods go down or get replaced and as new mods arrive in the weeks ahead. Got a tip on a killer Kingdom Come Deliverance mod we should try? Let us know in the comments!

Fortnite Shrines Location Guide https://www.gameskinny.com/82ex9/fortnite-shrines-location-guide https://www.gameskinny.com/82ex9/fortnite-shrines-location-guide Fri, 16 Feb 2018 19:05:16 -0500 Ty Arthur

As usual, new limited time locations and events have been added again to Fortnite's unstoppable Battle Royale mode -- this time in celebration of the Lunar New Year. We can finally switch away from the Valentine's Day Cupid skins and move on to samurai swords and oriental buildings!

Besides the expected new skins, the latest Fortnite Battle Royal update brings two major additions. First up are the impulse grenades, which are more about re-positioning players than actually killing them, and that can be quite useful against a squad that is working together as a team.

You can even use the randomly found impulse grenades on yourself to quickly get out of sticky situations (like being stuck in an attic frantically trying to throw up new walls while someone unleashes a hail of unending bullets with the minigun).

Next up are the Fortnite treasure shrines, which give you new locations to reliably find loot and get geared up for taking down the opposition. If you've gotten tired of all the usual gold chest locations, these spots add in new possibilities for grabbing weapons, ammo, and helpful items like chug jugs.

 Exploring the treasure shrine at the far south of Fatal Fields Exploring the treasure shrine at the far south of Fatal Fields

Fortnite Battle Royale Shrine Locations

There are seven locations we've discovered so far where treasure shrines appear, and each treasure shrine will randomly have between one and three chests. Sometimes ammo boxes may spawn randomly inside the shrines as well.

Finding three gold chests all in one spot gives you a huge advantage, especially if you land on a shrine immediately out of the bus -- and you are pretty much guaranteed to get a weapon load out you like.

When exploring a shrine, be sure to check the attics (breaking through the roofs if you glided in from above), the main floors, and the basements (by breaking the floors) as sometimes the chests don't spawn directly inside the main floor of the shrines.

These are all the treasure shrine locations we've managed to find so far:

  • Halfway between Anarchy Acres and Wailing Woods (east of the bridge near Anarchy Acres)
  • Northwest of Pleasant Park on the way to Anarchy Acres (just north of the main path)
  • Southwest of Tomato Town near the river leading to Loot Lake
  • Immediately west of Lonely Lodge and south of Wailing Woods
  • Southeast of Tilted Towers (to the east of the river leading away from Loot Lake)
  • Northeast of Fatal Fields and northwest of Moisty Mire (to the east of the complex of buildings in Moisty Mire)
  • At the far south end of the map, southeast of Flush Factory and to the east of the river

That far south shrine, in particular ,is quite a bit out of the way, and just getting there before the storm rolls in can be a major challenge. On the plus side, you are likely to make top 50 just by staying out of everyone's way hoofing it all the way across the map!

A full list of all Battle Royale treasure shrine locations can also be seen below. Each shrine's exact location is marked by the red circle inside a square. Try landing on whichever shrine is closest to you straight away from the bus, and these are likely to get looted very fast by whoever lands first.

 Fortnite Treasure Shrine Locations 
Fortnite Treasure Shrine Locations

Those are all the Fortnite shrines we've spotted so far in our matches, but due to the highly randomized nature of loot in this game, it is possible others can exist.

Drop us a comment if you've found any others, and then jump into the rest of our Fortnite guides here:

WHAT THE GOLF? -- A Golf Game for People Who Don't Like Golf Now on Fig https://www.gameskinny.com/2jbhw/what-the-golf-a-golf-game-for-people-who-dont-like-golf-now-on-fig https://www.gameskinny.com/2jbhw/what-the-golf-a-golf-game-for-people-who-dont-like-golf-now-on-fig Fri, 16 Feb 2018 13:39:13 -0500 Greyson Ditzler (PurplePocketPirate)

WHAT THE GOLF? is the kind of title for a game that was bound to catch my eye, and thankfully it seems as though the game it's attached to is actually a funny and creative one that may be worth looking further into. WHAT THE GOLF? is a sort of experimental comedy/multi-genre golfing game that recently launched its crowdfunding campaign on Fig. The game is being developed by Danish game studio Triband, whose members have all worked separately on a series of different games and other projects in the past, including the film Kung Fury.

The game self-identifies as a "golf game for people who don't play golf." Every level has the player tackling the concept of a round of golf in a completely different way, and in most cases, it barely resembles actual golf. The mechanics seem to change from level to level, and the intention seems to be to both create a very funny and unique golf game among legions of identical golfing experiences and to see how far you can reasonably stretch the concept of golf before it just stops being golf altogether.

These levels can have you do things such as golf with a horse instead of a ball, golf between planetoids, golf with like 50 balls at once, and even golf utilizing mechanics and aesthetics from games like Super Mario Bros. and Portal. The game has a funding goal of $50,000, and as of writing, it's just shy of the halfway mark.

WHAT THE GOLF? looks like a fun and clever little idea with a lot of variety and mileage in its premise, which may be worth checking out for fans of comedy games, unique gaming experiences, and especially those tired of stuffy old sports games that take themselves too seriously. Even if you don't plan on donating to this game, you should still give the Fig page a read, because it's a pretty convincing argument that this thing needs to exist, and it's pretty darn funny.

5 Best Warhammer 40K Video Games to Get Into the Franchise https://www.gameskinny.com/wq57l/5-best-warhammer-40k-video-games-to-get-into-the-franchise https://www.gameskinny.com/wq57l/5-best-warhammer-40k-video-games-to-get-into-the-franchise Fri, 16 Feb 2018 12:13:13 -0500 buymymixtape123

Warhammer 40K has a rich history, dating back to a board game in the late 80s. Since its first video game outing in 1992 with Space Crusade, the series has kept going strong under many different publishers and developers. Here are five games from the series that will help you get into it if you are new to the series.

Warhammer 40,000: Dawn of War

Publisher: THQ

Developer: Relic Entertainment

Platform: PC

Dawn of War may look like an outdated RTS, but it is still a great game to check out if you are new to the series. You can take charge of the Space Marines, the Chaos Space Marines, the Eldar, or the Ork and go and defeat other factions by taking over all of their headquarters or controlling points for a period of time. You can also play the campaign, where you can play through the war in the Imperium empire. This game is a classic RTS and should be played if you are a big fan of RTS games. 

Warhammer 40k: Space Marine

Publisher:  THQ

Developer:  Relic Entertainment

Platforms: PC, Xbox 360, PS3

Space Marine brings something different to a series mostly known for strategy games. This game is a third-person shooter, similar to Gears of War, in which you play as Titus, a space marine trying to fight back the invading Orks on the planet Forge World Graia. You will have to shoot and use effective melee attacks to defeat the enemies trying to kill you. This game is considered the most accessible of the series, and unlike the others on this list, it is available on consoles.

Warhammer 40K: Armageddon

Publisher: Slitherine Ltd

Developer: Flashback Games, The Lordz Games Studio

Platforms: PC, iPad

Have you ever wanted to play a good Warhammer 40K game on the go? Well look no further than Armageddon, which is a strategy game with gameplay similar to Panzer General or an older Civilization game. In this game, you are again fighting against the Orks as Space Marines or Armageddon Steel Legion. The game moves on a hex system, so you can only move your units on your turn in a certain amount of spaces. This game is kind of different from other Warhammer games, but if you have an iPad or a PC, this is a great way to ease your way into the series. 

Warhammer 40K: Chaos Gate 

Publisher: Strategic Simulations

Developer: Random Games

Platforms: PC

This game is a bit older than all the other entries on this list, but is still worth checking out. In Chaos Gateyou take on traitorous space marines as Captain Kruger and his crew. This game plays similar to XCOM, as you will move your marines on your turn around the level and then attack the enemies if you are in range to attack. This game is great for people who love the XCOM series, so try to check it out! 

Warhammer 40K: Dawn of War II

Publisher: THQ, Sega

Developer: Relic Entertainment

Platforms: PC, Mac

Similar in many ways to the original Dawn of War Dawn of War II is just as good of a game with which to start your Warhammer experience. This game takes away the base-building of its predecessor and focuses more on covering your units, but things like grenades will destroy your cover. In the campaign, you play as the Space Marines taking on the Orks in different planets in the Galaxy. This game is a true sequel, as it takes those things that made its predecessor good and expands upon them to make a worthwhile experience. 


These are five good Warhammer 40K games that are good to get into the series with. If you are really interested in getting into this series, be sure to try some of these games out.  



New Code Vein Screenshots Showcase New Multiplayer Mode and Characters https://www.gameskinny.com/fosi8/new-code-vein-screenshots-showcase-new-multiplayer-mode-and-characters https://www.gameskinny.com/fosi8/new-code-vein-screenshots-showcase-new-multiplayer-mode-and-characters Fri, 16 Feb 2018 11:25:46 -0500 Nicolas Entrabartolo

Bandai Namco recently released new screenshots showcasing upcoming game Code Vein's new online multiplayer mode. In these screenshots, we also got a look at two new characters: Karen and Cruz.

Karen is the older sister of Louis, who passed away but was revived as a revenant. Her job is to support and aid other revenants in the field of battle.


Cruz is a character who withstood many horrible experiments to further the cause of mankind. But after an attempt at an unsuccessful experiment, she became a destructive force of nature.

The new mode allows players to assist other revenants needing help in their fight against the Lost. You're able to communicate through stomps, voice commands, and hand gestures to allow for a more unified team effort.

Code Vein is to be released later this year on PC, PlayStation 4, and Xbox One. Be sure to stay tuned to GameSkinny for more tips and news.

What Are FF12 TZA's New Game Plus and Minus Modes? https://www.gameskinny.com/p9n45/what-are-ff12-tzas-new-game-plus-and-minus-modes https://www.gameskinny.com/p9n45/what-are-ff12-tzas-new-game-plus-and-minus-modes Fri, 16 Feb 2018 10:39:18 -0500 wlkrjesse

Final Fantasy XIIThe Zodiac Age is an HD remaster of the last PS2 entry in the franchise, with the new PC release including three different versions of the soundtrack, the ability to run at 60 FPS, as well as New Game Plus and Minus Modes (also included in the 2017 console version).

Colloquially referred to as "Strong" and "Weak" modes, they offer two radically different ways to replay the game. New Game Plus, or "Strong" mode, starts your party off at Level 90 from the get-go, letting you mow down enemies so you're better able to rush end game espers. On the other hand, Minus, or "Weak" mode, starts you off at levels one through four and provides no experience gains. If you're the type who likes incredibly challenging runs, this may be the mode for you.

Final Fantasy XII: The Zodiac Age is available now through Steam.

Kingdom Come: Deliverance Nest of Vipers Quest Guide https://www.gameskinny.com/q5f0k/kingdom-come-deliverance-nest-of-vipers-quest-guide https://www.gameskinny.com/q5f0k/kingdom-come-deliverance-nest-of-vipers-quest-guide Fri, 16 Feb 2018 10:35:54 -0500 Sergey_3847

One of the most complicated main quests in Kingdom Come: Deliverance is the Nest of Vipers quest, which will require you to scout the camp for bandits that attacked Neuhof.

You can do it safely and just gather information about the location of the camp and its inhabitants -- or you could play the role of medieval saboteur. In any case, if you want to know how to finish this quest relatively easy, then follow the guide below.

The Location of the Bandit Camp

Looking at the bandit camp location on the map screen of Kingdom Come Deliverance

If you managed to finish the previous quest in the storyline, then you will exactly where to look for this bandit camp. If not, then go up to the very northern part of the map, to the town of Pribyslavitz, which is located to the north of Talmberg.

There you will see a marker leading to the woodcutters' camp by the northern road from Talmberg. From there, go to the fork with the ruined cabin, then straight ahead to the next fork by the clearing with a big beech tree. After that,  go straight at the crossroads by the flat rock.

After that, take the left path at the fork and carry on to the next fork. Again, take a left and carry on to the junction, and as you arrive at the crossroads, go straight to the camp.

Scout the Bandit Camp

Player sits outside the bandit camp looking through the trees at a red tent

At this point, you don't have to cross the bridge or go into the heart of the camp and sabotage it. You can opt for a safer way and just walk around the camp checking out the area.

This will be sufficient enough for Sir Radzig to attack the camp. You can now go back to him and deliver the necessary information. However, if you want to make things more exciting, then you can either poison the bandits' food and/or burn their arrows.

Sabotage the Bandit Camp

The player sabotages a bucket of arrows with fire inside the bandit camp

If you decided to sabotage the camp, then the first thing you need to do is wait for it to get dark. It will be far more difficult to notice you in the dark, especially if you manage to disguise yourself by wearing the Cuman armor.

In order to find the Cuman armor, you need to enter the hut at the entrance of the camp and unlock a chest inside. Put the armor on and carefully make your way to the church.

Enter the tent that stands in front of the church and take poison from the lockbox. Then, head to the north of the camp, where everyone rests. There you will find cauldrons with food, in which you can put your poison.

Lastly, look around the cauldrons and you will notice a barrel with arrows. Set it on fire. However, at this stage, you need to be extra careful and prepared to flee. The fire will alert the bandits and you may get yourself easily killed if you don't escape the area in time.

Reporting to Sir Radzig

The player talks about the bandits to Sir Radzig

In order for the attack on the bandit camp to be successful, you need to report to Sir Radzig back at Talmberg in the exact order listed below:

  1. I’m back from scouting
  2. It’s in some overgrown ruins
  3. I tried to count them
  4. There’s a lot of them
  5. There are bandits there
  6. There are Cumans there
  7. Their arms and armor
  8. They’re well positioned
  9. They’re making some ladders in the camp

After that, you need to go to the Talmberg Castle and speak to Sir Divish about the upcoming attack. Your answers will either prompt the immediate attack on the camp, or give you a moment to prepare before the battle. The choice is yours.


That is all you need to know in order to successfully finish the Nest of Vipers quest, and for other Kingdom Come: Deliverance guides at GameSkinny. Here are some to get you started:

Kingdom Come: Deliverance All Ancient Map Locations Guide https://www.gameskinny.com/czkez/kingdom-come-deliverance-all-ancient-map-locations-guide https://www.gameskinny.com/czkez/kingdom-come-deliverance-all-ancient-map-locations-guide Fri, 16 Feb 2018 10:24:25 -0500 Sergey_3847

Everyone loves treasure, and although you can buy treasure maps from various vendors in Kingdom Come: Deliverance, which will lead you to some cool additional loot, there are others that show take you to loot that isn't so obvious. If you've pre-ordered the "Treasures of the Past" DLC, you will also get access to extra five ancient maps that will show you the way to some of the best loot in the game.

First, you need to finish the Homecoming quest in the beginning of the game. After that, you will find yourself in bed with Theresa at Rattay Mill. There you need to open your trunk; inside, you'll find all five maps. Follow this guide, if you want to quickly find all the extra treasure spots.

Ancient Map 1: Grave #1

The player uses ancient map one to find the first grave southeast of Neuhof

The first ancient map will lead you into the forest located southeast of Neuhof. On the exact spot indicated in the screenshot above, you will find a grave. Dig it up and you will see a skeleton and a sack inside with the following items:

  • 1 Decorated riding boots
  • 1 German bascinet
  • 217.8 Groschen
  • 1 Lucky playing die
  • 1 Silver ring
  • 1 Stinger
  • Warhorse pauldrons
  • Warhorse waffenrock

Ancient Map 2: Interesting Site

The player uses ancient map 2 to find an interesting location northwest of Rattay

The second map will lead you to the northwest of Rattay, where you will find the ruins of an old house, which hides a chest within its stone walls. You'll have pickk the chest's lock, so be prepared and bring a lockpick with you. If you manage to open the chest, you will get these items:

  • 1 Fashionable slippers
  • 200.9 Groschen
  • 1 Heavy Warhammer
  • 1 Lightweight dark brigandine
  • 1 Recipe for Lullaby Potion
  • 1 Silver ring
  • 1 Strip die
  • 1 Warhorse helmet
  • 1 Warhorse shoes

Ancient Map 3: Cave

The player uses ancient map 3 to find a cave west of Rattay

The third ancient treasure is located further to the west from the previous point -- far west of Rattay. When you're done with the chest from the previous location, just follow the road to the west and turn south at the location indicated on the map.

In the thick of the forest, you will see an entrance into a cave with a sack inside. You'll find:

  • 1 Ash Longbow
  • 1 Decorated German bascinet
  • 1 Fashionable slippers
  • 308.2 Groschen
  • 1 Heavenly Kingdom die
  • 1 Marathon IV
  • 1 Plate jack dyed
  • 1 Recipe for Artemisia potion
  • 1 Warhorse gambeson chauses
  • Warhorse gauntlets

Ancient Map 4: Deer Hunting Spot

The player uses ancient map 4 to find a deer hunting spot northwest of Skalitz

To the northwest of Skalitz you will find the fourth ancient map location -- the Deer Hunting Spot. It is represented by an old, abandoned shack with a locked treasure chest, so as usual, be sure to bring a lockpick.

However, you need to be properly skilled if you want to unlock this one. If you manage, here's what you will get:

  • 1 Dark plate-armour jacket
  • 1 Decorated riding boots
  • 647 Groschen
  • 1 Lucky Die
  • 1 Recipe for Embrocation
  • 1 The Rule of St. Nicholes 3
  • 1 Warhorse Brigandine
  • 1 Warhorse Hauber
  • 1 Yew Longbow

Ancient Map 5: Grave #2

The player uses ancient map 5 to find grave 2 northeast of Talmberg and Uzhitz

The final ancient map location can be found at the grave to the northeast of Talmberg and Uzhitz. Look out for a large tree near a windmill -- the grave is right behind the stone wall.

This time, you will dig up a basket with a few worthy items, such as:

  • 1 Grand bascinet
  • 485.4 Groschen
  • 1 Necklace
  • 1 Nobleman’s boots
  • 1 Nurembergian cuirass
  • 1 Odd die
  • 1 Recipe for Biyoi’s Rage potion
  • 1 Spike Warhammer
  • 1 Warhorse coif
  • 1 Warhorse greaves

Hopefully, this locations guide helped you out. Even if you didn't manage to pre-order the DLC, you will still be able to find these locations and take all the loot, which is really, really good.


Also, don't forget to check out other Kingdom Come: Deliverance guides here at GameSkinny. Here are a few to get you started:

Loot Boxes Are Not the Issue -- Gamers Are https://www.gameskinny.com/y72hc/loot-boxes-are-not-the-issue-gamers-are https://www.gameskinny.com/y72hc/loot-boxes-are-not-the-issue-gamers-are Thu, 15 Feb 2018 14:58:49 -0500 SinOfApathy

Before you pull out your ritualistic sacrificial knife, just hear me out.

The video game industry is a business, and businesses will always prioritize profit; otherwise they will crash and burn. So they will often put trends into practice -- whether that is a last man standing-style game or the much-dreaded loot box -- because it works.

Perhaps one of the worst PR disasters of 2017 involved the terrible way that Star Wars: Battlefront 2 handled loot boxes by having them actually affect gameplay, therefore creating a "pay to win" game. Even with all the bad publicity that followed, the game still made $7 million in sales and micro-transactions.

Due to the sales not hitting expectation, EA are bringing back loot boxes in Star Wars: Battlefront 2

Blizzard's Overwatch, a game that first popularized the loot box system, made one billion dollars by 2017! That is a lot of money to make in a relatively short amount of time and is probably due to many of the customers purchasing a lot of loot boxes. The system was well integrated, however, with the loot boxes being purely cosmetic and not changing anything to do with the gameplay.

The two games mentioned above demonstrate that there is a wrong way to handle loot boxes and a right way. "What's your point?" you ask. Well, Battlefront 2 may have flopped according to sales expectations, but it still pulled in 7 million dollars from sales of the game and the loot boxes. The latest Lord of the Rings-based game, Middle-earth: Shadow of War, also did well, even with including loot boxes in a single-player title. If gamers detest loot boxes so much, why are we buying them?

The only explanations I can come up with are that either the majority of gamers don't have much of an issue with loot boxes and that the people complaining are a smaller group with a loud voice, or that we don't even know what we want from game developers, and we purchase the products that we complain so much about.

We have shown that it is more beneficial to companies to employ these practices, as gamers can spend over $100 on loot boxes (not including the initial price in most cases), which is far more than a game usually costs. For a business, it is an obvious choice to include loot boxes in their game.

Recently, I wrote an article on Rainbow Six Siege and the price changes following the upcoming Outbreak event. When researching the topic, I found many conspiracy theories on how the price change was intended just to avert eyes from the loot box-style system, and people were treating it like the Devil's return. From all the information I had at the time, it didn't seem that bad, as there were 50 cosmetic-only items to unlock, and you couldn't get duplicates, so there was only so much you could spend on them.

We often see complaints that games are not venturing out of their comfort zones, but our money is far louder than our words, and our money disagrees.  For example, games in the Call Of Duty and Battlefield franchises held the top spots of sales charts for a while by refining the same game again and again, and as soon as they introduced a dramatic change in the core formula (as in Call Of Duty: Advanced Warfare and Battlefield: Hardline), sales started to decline. This is another possible piece of evidence that suggests the gaming community either doesn't know what it wants or that the people complaining are actually in the minority.

So what should we do about it? Well ... nothing. If you want to buy loot boxes, go ahead; if you don't, then don't buy them. But as long as people keep having the urge to purchase them, they are going to be here to stay. 

Okay, now I'm done. Give me a head start before you pull out the knife again?  

Kingdom Come Deliverance Polearm Combat Guide https://www.gameskinny.com/qa489/kingdom-come-deliverance-polearm-combat-guide https://www.gameskinny.com/qa489/kingdom-come-deliverance-polearm-combat-guide Thu, 15 Feb 2018 14:06:17 -0500 Ty Arthur

A wide range of weapon types and skills that mimic real-life medieval combat is a huge part of the appeal to Kingdom Come: Deliverance, which changes up the RPG formula on a fundamental level.

Not all of the weapons behave in the same ways, and some of them appear to have been entirely cut or drastically reduced in capability from what was shown and discussed in early development.

One such weapon is the Kingdom Come Deliverance polearm, which offers increased reach in your attacks but with some major drawbacks inherent to the game design.

Not sure how to use polearms or what they are good for compared to swords or axes? We explain everything you need to know to thump some skulls, if you can deal with the bugs! 

 Having a longer reach than a sword seems like a good idea in theory

Using Polearms In Kingdom Come Deliverance

If you haven't managed to pick one up yet, you can find polearms most often in the armories of any given village or town, or on enemies who attack you with them.

These larger weapons are slow but have longer range than the sword, giving you an advantage particularly in large-scale combat, where enemies are often distracted. Sadly, the negatives of the polearm tend to heavily outweigh those few positives.

Holding Polearms

Most important to note for the potential player is that polearms are severely restricted from other weapon types. Critically, polearms don't act as inventory items like other weapons or armor pieces.

You can't actually holster or stash your polearm and switch it out for another object or weapon. Performing any type of action with your hands at all forces you to drop the polearm on the ground entirely.

This is a big problem because you can't carry around a polearm in an area where guards can see you for extended periods, as they will get angry at you for openly carrying an unsheathed weapon. It isn't just your inventory that rejects polearms, either.

The game doesn't allow you to stash a polearm in any type of container or even strap it to your horse. The only options are in your hands or on the ground. Since it isn't possible to stash a polearm in your inventory or a container, you can't switch between different polearm types and can only use the one currently being held.

Because they don't go in your inventory, you can't currently sell polearms to any merchants, either. Forget about running and charging with a polearm, as that isn't possible. As a further restriction, it isn't possible at this time to hold a shield in one hand while mounted with a polearm held in the other.

Polearm Skill

The biggest deal breaker of all is that -- unlike nearly every other weapon -- there are no skills to increase for polearms to make them more useful.

This strange oversight is particularly odd since you can pay Bernard to train you in using polearms, but it doesn't seem to do anything since there isn't actually a polearm skill.

It is unclear if there's supposed to be a skill here that just isn't appearing properly, or if the skill was culled before launch and the developers forgot to remove the ability to train it. 

Either way, expect a patch to either add in some features or cull even more of the polearm's usability from the game.

Soldiers depicted with polearms in Kingdom Come: Deliverance  Polearms aren't nearly as prevalent or useful as the alpha indicated ...

Now that you know the basics of polearm combat and are ready to move on, it's time to take a gander at our other Kingdom Come: Deliverance guides here:

Crowns Rebranded as Monster Crown with New Trailer https://www.gameskinny.com/faaeb/crowns-rebranded-as-monster-crown-with-new-trailer https://www.gameskinny.com/faaeb/crowns-rebranded-as-monster-crown-with-new-trailer Thu, 15 Feb 2018 13:56:48 -0500 Erroll Maas

The developers of upcoming monster-raising RPG, Monster Crown, originally known as Crowns, have released a new trailer alongside a press release with a few new details on the game.

Monster Crown is a Game Boy-inspired indie monster-raising game which will feature a distinctive breeding system and an abundance of content.     

Meant for monster-catching completionists and battle masters, the game will include over 200 monsters to collect; countless combinations to breed; a sprawling, wild world; a deep, dark story; and online battling and trading.

Monster Crown does not yet have a release date, but a Kickstarter campaign for the game will launch on April 10. An older demo, Crowns Frostbite, is available for download on PC. Players can also get updates on the game through the Twitter page, Facebook, subreddit, and website. You can also check out our interview with Lead Developer Jason Walsh to learn more details about the game.

An Interview with Jason Walsh, Lead Developer of Monster Crown https://www.gameskinny.com/jkpi4/an-interview-with-jason-walsh-lead-developer-of-monster-crown https://www.gameskinny.com/jkpi4/an-interview-with-jason-walsh-lead-developer-of-monster-crown Thu, 15 Feb 2018 13:53:38 -0500 Erroll Maas

Jason Walsh is the lead developer of the recently rebranded upcoming indie monster-raising RPG, Monster Crown. He took some time out of his busy development schedule to sit down and chat with me about what inspired the game and how some of its mechanics differ from similar games in the subgenre.

Erroll Maas: How did you come up with the name Crowns/ Monster Crown, and what were some other names you were considering?

Jason Walsh: When the Crowns project first began, the scope and ideas were much smaller than they are today, but one thing was always important -- this was going to be a game about monsters that all wanted to be top dog, and it was going to have a story about characters that wanted "The Crown," either literally, in a kingdom, or figuratively, in a power struggle. Crowns felt right, but as time went by, people kept saying, 'This doesn't tell me much about the game,' or 'What does Crowns mean?' Obviously you can't reply to those questions with a full knowledge drop on the motivations of the monster or characters -- or well, you shouldn't (I certainly more than once dropped a long-winded explanation). We even had some people say that they expected some Civilization-esque medieval game after hearing the title. It also wasn't very searchable. People may hear of Crowns, go to look it up, and basically only find information about a British TV show! The concept of Crowns really stuck, though, and people had come to know us. From there, Monster Crown evolved quite naturally.

EM: What influenced the decision for Monster Crown to contain a darker narrative and lore than other games in the subgenre?

JW: Well, growing up with monster-catching games, I really took to them. Thoughts of them would invade my every waking hour -- they lit up my imagination. Whether it was Pokemon, Dragon Warrior Monsters, Digimon, Telefang, or Monster Rancher, I was hooked on the concept of having these awesome monster companions and traveling with them. But there was some dark recess of my mind that also got sort of wrapped into it. I remember a very distinct dream where I was exploring and came across these very dark, vicious, nightmarish monsters. I found some secret in the game, and a world of horrors was unleashed. It scared me quite a bit, but as I grew older, it turned to a fascination. What dark secrets lie beyond those pixel walls? if you were to escape the cities, the routes, reach the deep parts of the world no one else had ever reached -- what would you uncover? That can be an interesting question, and it's one I've had in mind while building every corner of Monster Crown. Those willing to explore, to try unusual things, to let their imagination run amok -- they'll have plenty to discover in Monster Crown. Dark games like Shin Megami Tensei also greatly inspired me to develop the tone we're looking for in Monster Crown.

EM:  How many monsters will be in Monster Crown, and do you have a favorite?

JW: There will be 200 base monsters in Monster Crown. Each one has various genetic variations, and as you can see in the trailer, many will have totally unique transformations when a specific item is used on them -- the Atomic Clock on Dracoyle ages him. The Antifungal on Laz turns him back into his original form. For those completionists out there, I know where you're coming from. I have an urge to collect all the monsters too -- you'll have your hands quite full with Monster Crown, and I'm not talking about things like palette swaps. Personally, my favorite isn't revealed yet -- it's Tanukrook. My teammate Shad seems to have channeled something straight out of that nightmare I mentioned earlier.

EM: Palette swaps do seem to be a common problem in monster-raising RPGs outside of Pokemon. Was it difficult to avoid palette swaps when creating monsters, or was it a goal since the game's inception?

JW: Great question. Because our base idea was that the breeding system creates true crossbreeds, we knew right away that palettes were going to be a vital part of that system. Before we added genetic variations, we still knew the form would be based on the father, and the palette the mother. In that sort of system, a wild palette swap isn't too appealing -- you could just breed your monster to be whatever color you wished. 

So inherently they wouldn't be valuable to Tamers. Things like near-palette swaps, like the battle hammer-wielding variant of the Battle Rex (pictured above) in Dragon Warrior Monsters Joker can be SO cool! And originally we thought genetic variations could be slight changes, but ultimately we wanted to go all the way on our breeding mechanic, put all our chips down. For that reason, every monster sprite is handcrafted from scratch, including all variations.

EM: So you mentioned breeding, but Monster Crown also has a separate fusion mechanic. How do these mechanics differ, and why were both included?

JW: So we knew right off the bat that all sorts of people play monster-catching games. Some love very in-depth, thorough mechanics with a lot of control. They hate things like RNG -- these are the Monster Scientists! I love what they manage to pull off and accomplish. But there is another group that enjoys more casual play. They like when things flow along smoothly and quickly. So with both of these people in mind, we knew we had to include a way to control the pace of the game to suit your individual tastes.

Personally I'm a bit of a Scientist -- I love the breeding system. You get so much control, you get to keep both parents, but your offspring monster starts as a baby -- you have to raise it up!

But Fusion exists for people that don't want to wait around to hatch eggs, they don't want to level up a baby to meet their mid-game team's level, and they don't mind losing the parents. For that reason, we added the fusion mechanic, letting people choose how rushed they are, how methodical they want to be. Whenever we can, we give options so people can play the game the way they enjoy most.

EM: In addition to breeding and fusion, to obtain wild monsters the player can offer them contracts. Why was this the chosen method rather than favorite food or another alternative?

JW: Monsters in our world share the temperament of a wild beast, but they are a little wiser. Offering a legal contract to a ,onster is pretty funny, but when you think about it,  why does a wild beast want to join you? What do you have to offer? Monsters don't care to be your friends, and they don't like you very much. Offering a contract is a symbolic gesture; it means "Come with me, help me pursue my goals, and I will train you, and one day return you to your environment infinitely stronger than you stand today." These monsters are playing the long game. They may struggle in their environment, but a promise to one day be the alpha, well, that's exactly what they're after. For this reason, there's an entire city on Crown Island, Appenton, where young hopefuls study and perfect the art of writing contracts that are viable to both human and monster, and easily understood.

 EM: It can be assumed that monsters will be of different types and have strengths and weaknesses to others. What are some of these monster types, and how do they differ from the types we've seen in other games?

JW: Our types are closer to personalities than physical types. This is quite a departure from other games in the genre. The types are Vicious, the blood thirsty sadists; the Brutes, which wield huge physical strength and act fairly arrogantly; the Will types, which are like calm, sturdy tanks; the Relentless, ones that refuse to quit with high endurance; and finally, the Unstable, the ones about to fall apart at the seams that act erratically. When you breed a Brute with Laz, you get a Laz that is bursting at the seams with strength. When you breed a Vicious type with a Teedon, you get one that looks like it might try to stab you in the back. Because of this, we're able to design each monster as if it is bursting at the seams with its personality.

EM: The stockpiling mechanic encourages players to switch monsters of the same type in order to create a chain and boost the strength of their following attacks. What helped influence this idea?

JW: Well, in other games you can switch to another monster in your party. It takes time, you often take a hit, but you weigh the cost to the benefits of getting a type advantage.We wanted to expand on that, and we really start thinking of it from an outside perspective. How does it work? How do you switch the monster? We started trying to imagine it if we were tamers in-universe. Now if you recall, our monsters are very wild and mean -- taming them to the degree that they obey direct, specific, and prompt commands to swap mid battle would take a high level of mastery over these wild beasts. They'd make a Lion Tamer look like a joke! So having this high level of team synergy builds energy, and it's unleashed when you finally do attack. Of course, if you mess up, you can lose all your built-up stockpile without getting to use its power. Depending on the level of stockpile you've built, you'll gain buffs or inflict debuffs. Depending on the foe, a building 2 stockpile before attack might be just what the doctor ordered. Against another, you might find that if you can't hit a full stockpile gauge, it's not worth it against this particular enemy. It'll always be risk-reward, and we're looking forward to the mind games people play against each other in online battling as well. Also, there is a secret additional stockpile level you can unlock as you play through the game. Anyone with the skill to reach that level may be rewarded ... in "transformative" ways....

EM: Last question, is there some time we can expect a possible release date or release window, and will it be exclusive to PC?

JW: Well, we're launching a Kickstarter on April 10th, so we'll have a clearer picture then, but as of right now, we're shooting for a February 2019 release. Of course we're going to work hard to try to get it out even sooner. We do want to leave plenty of time for very thorough testing of both the game and the online battling and trading. It will launch on PC, Android, and iOS. I'm also going to do everything in my power to get it on the Switch and Vita, but that involves other parties as well, so I'm not able to promise anything at this moment.

I thanked Jason for taking the time out of his day to chat with me. Monster Crown is currently in development. An early demo of the game, Crowns Frostbite, is available for download on PC. You can follow Jason on Twitter as well as the Monster Crown Twitter, Facebook, subreddit, and website.

How to Save and Court Teresa in Kingdom Come: Deliverance https://www.gameskinny.com/72657/how-to-save-and-court-teresa-in-kingdom-come-deliverance https://www.gameskinny.com/72657/how-to-save-and-court-teresa-in-kingdom-come-deliverance Thu, 15 Feb 2018 12:12:38 -0500 Ty Arthur

Featuring a living, breathing medieval world, Kingdom Come: Deliverance is filled to the brim with side quests and missable trophies as your bumbling blacksmith's son tries not to die horribly.

If you are feeling particularly brave (or suicidal), you can unlock the Cavalier trophy by saving a woman named Teresa from an unpleasant fate at the hands of three heavily-armored goons.

This achievement is unlocked during the Run! quest quite early on in Kingdom Come: Deliverance. Ready to get started tangling with soldiers who are much better at killing than you are? This guide covers everything you need to know to save Teresa and nab a tough achievement!

Kingdom Come Deliverance Saving Teresa Guide

First off, this trophy is entirely missable, so if you screw up, just re-load your save. While the game doesn't auto-save often, one is made right before you begin the frantic running segment of the quest.

After being chased down a path, you will reach a farm where Teresa is in front of the door being accosted by three soldiers.

It is really unbelievably easy to die here, as you aren't skilled yet and don't have much equipment at this point in the game. Even a single sword swing from any of the three can see you give up the ghost, so try to stay out of their range as much as possible.

Guards accosting Theresa outside her home in Kingdom Come: Deliverance Saving Theresa from the Cumans (thanks to GameRiot for the screenshot)

Here's the thing though -- you can get the achievement and still die, so if you are just trophy hunting, that should be enough. Run up and try to fight the soldiers (you will lose), get your trophy, and re-load. If you want to save Teresa in and actually live, that's a bit harder.

One of the easiest ways to stay alive and unlock the Cavalier trophy/achievement is to run up behind the soldiers -- but far enough away that they can't get in a swing immediately -- and whistle to distract them.

That way you don't have to throw any punches or actually get in harm's way. They will stop struggling with Teresa and come slowly after you during the confusion, giving you enough time to jump on the horse and flee to safety.

There are other potential ways to save Teresa and unlock the achievement as well. If you run past the soldiers and jump on your horse, you can turn around and ram the horse into the group -- sort of like a medieval car collision -- and then continue riding away quickly to safety.

Player riding a horse through the countryside     Discretion is the better part of valor -- ride away at full speed to safety!

Courting Teresa

Later on, during Kingdom Come: Deliverance's main storyline, you can also get the McLovin' trophy by courting Teresa during the quest called Courtship, which is triggered automatically during the Keeping The Peace quest found in Rattay.

Although it seems like maybe you shouldn't be able to do this, you can actually get this courtship-based achievement regardless of whether or not you saved Teresa earlier in the game.

The Courtship quest is triggered by talking to the guard Nightingale, who will proclaim Teresa has "bigger balls than most men." Seeing her fight off three Cumans at once, I don't doubt him!

From there, just follow the quest prompts to take her for a walk, give her a gift such as jewerly, wait a few days and continue the conversations, and talk to her one final time to begin the romance.

That's it. 

Player speaking to Theresa in Kingdom Come: Deliverance Courting Theresa

Having trouble with any other aspects of this uniquely realistic RPG? Be sure to check out our other Kingdom Come: Deliverance guides here:

Kingdom Come: Deliverance Console Commands Guide https://www.gameskinny.com/jafbk/kingdom-come-deliverance-console-commands-guide https://www.gameskinny.com/jafbk/kingdom-come-deliverance-console-commands-guide Thu, 15 Feb 2018 10:53:11 -0500 Sergey_3847

The launch of Kingdom Come: Deliverance has been spoiled by a huge number of bugs on both consoles and PC. However, if you play on PC, you can use console commands to fix a few things here and there.

These commands will let you play the game the way you want it without getting distracted by all the unpopular game design decisions, which ought to be fixed ASAP if Warhorse Studios wants to keep their fanbase happy.

Follow the guide below for all the possible KC:D console commands on PC.

All Console Commands for Kingdom Come: Deliverance

Take a break from questing, enjoy a gorgeous vista like this, and enter some kingdom come deliverance console commands to enhance your experience

In order to activate console commands in Kingdom Come on PC, you need to press the "tilde" button ("~"). Then enter the following commands:

  • g_showHUD X -- enable (X = 1) or disable (X = 0) HUD
  • r_motionblur X - change the value of Blur effect:
    • X=0 -- disable
    • X=1 -- camera
    • X=2 -- object (by default)
  • cl_fov X -- change the value of the field of view (FOV). By default, the value is 60
  • wh_ui_showCompass X -- show (X = 1) or hide (X = 0) compass
  • wh_ui_showHealthbar X -- show (X = 1) or hide (X = 0) health bar
  • wh_dlg_chatbubbles X -- show (X = 1) or hide (X = 0) NPC chat bubbles
  • e_ViewDistRatio X -- change the distance ratio of object detailization (by default = 500)
  • e_ViewDistRatioVegetation X -- change the distance ratio of detailization of plants and trees (by default = 500)
  • e_MergedMeshesInstanceDist X -- change the distance ratio of grass detailization (by default = 20)
  • r_vsync 0 -- disable vertical synchronization
  • sys_MaxFPS = X -- set FPS limit on the selected segment
  • e_TimeOfDay -- show current time in the game
  • p_gravity_z X -- change the intensity of gravity (by default = -13)
  • Save (YourChoiceOfFileNameHere) -- save game
  • Load (YourChoiceOfFileNameHere) -- load game


Hopefully, these console commands help make your gameplay experience more enjoyable, and if you're looking for other Kingdom Come: Deliverance guides at GameSkinny, then check them out below: