N64 Platform RSS Feed | GameSkinny.com N64 RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network How to Get the Metal Cap in Super Mario 64 https://www.gameskinny.com/cmvyn/how-to-get-the-metal-cap-in-super-mario-64 https://www.gameskinny.com/cmvyn/how-to-get-the-metal-cap-in-super-mario-64 Mon, 28 Sep 2020 10:57:07 -0400 Josh Broadwell

Mario literally wears many caps in Super Mario 64, including the Metal Cap. Like the Wing Cap, it can be a little tricky to find, but it's key to nabbing certain Stars. As with the original 1996 version of 64, having the Metal Cap makes navigating certain hazards a whole lot easier in the 3D All-Stars version of the game.

Here's how to quickly get the Metal Cap in Super Mario 64 and where you need it to get some extra Stars.

Get the Metal Cap in Hazy Maze Cave

You'll have to progress a bit in Mario 64 before you can get the Metal Cap. It can be found in a sub-stage in Hazy Maze Cave, the game's sixth level, but you can't get there until you face off against Bowser for the first time in "Bowser in the Dark World."

How to get to "Bowser in the Dark World"

To do that, gather at least eight Stars, head to the big Star door in the Castle Mezzanine area, and drop down the trap door in the hallway with the Peach/Bowser painting.

Deal with Bowser, and then make your way to the Castle basement. The pool of liquid metal there is your portal to Hazy Maze Cave.

Navigating Hazy Maze Cave to get the Metal Cap

Once you arrive, head left. Long jump (run+crouch+jump) over the gap, and follow the path down to the underground lake.

Swim over to Dorrie, and ignore the Star on the island for now. Jump on Dorrie and face toward the ledge with a door. A friendly beastie will ferry you over.

Go in, deal with the obstacles, and drop down into another metal pool. This takes you to the Cavern of the Metal Cap.

Work your way to the end of the cave, and activate the green ! switch. If you get caught in the current, it shoots you back out front of Peach's Castle, so don't do that.

Now, go back to where the transparent green block was when you first landed in the Cavern of the Metal Cap. Hit it to grab the Metal Cap, then gather up the eight Red Coins for a Star.

Like the Wing Cap, the Metal Cap only lasts for 60 seconds, but you can refresh it or get a new one by hitting another green block.

Metal Cap Stars in Mario 64

After the Cavern of the Metal Cap, there's only one spot where you absolutely need the Metal Cap to acquire a Star, though there are a couple where having it makes life easier.

Dire, Dire Docks "Through the Jet Stream" Star

The only necessary one is Dire, Dire Docks for the "Through The Jet Stream" Star. Once you swim through the rings and activate the Star, you need to turn metal to withstand the jet and acquire the Star.

Hazy Maze Cave "Navigating the Toxic Maze" Star

The Metal Cap makes dealing with the miasma easier in Hazy Maze Cave's "Navigating The Toxic Maze" since you don't take damage from the poison while metal.

Wet-Dry World Stars 

Going metal is also helpful in dealing with the underwater portions of Wet-Dry World where you're raising and lowering water levels, though you don't need it for any specific Star.

That's all you need to know about how to get the Metal Cap in Super Mario 64. If you're looking for more help with 3D All-Stars, be sure to check out our other 3D All-Stars guides, including how to get Yoshi and complete Blooper Surfing in Super Mario Sunshine. If you're trying to blast away the wall in 64, we've got you covered there, too

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Super Mario 64: How to Get the Wing Cap https://www.gameskinny.com/usj2t/super-mario-64-how-to-get-the-wing-cap https://www.gameskinny.com/usj2t/super-mario-64-how-to-get-the-wing-cap Fri, 25 Sep 2020 12:35:22 -0400 Josh Broadwell

The Wing Cap is Super Mario 64's most iconic item, but finding it isn't the most straightforward thing in the game. Of course, you're going to want to grab the Wing Cap because not only is it a cool-looking addition to Mario's wardrobe, it helps you get floating coins and stars, and it helps slow Mario when he's falling.

Our guide covers how to get the Wing Cap, how to control Mario in flight, and how to complete some of the trickier Wing Cap Star challenges in Super Mario 64 for 3D All-Stars

How to Get the Wing Cap in Super Mario 64

You'll need to gather 10 Stars before the Wing Cap becomes available. That should be easy enough, with four stages available almost from the start.

However you choose to get the Stars, head back to the Castle Lobby once you've acquired your 10th Star. There's a shaft of light shining on the sun icon in the lobby. Switch the camera mode so it's looking over Mario's shoulder, then look up at the light.

You'll be transported above the Castle and automatically have the Wing Cap, but there's one more step to get the Wing Cap outside this stage.

Head down to the platform, and activate the red switch to make all red blocks solid. These red blocks cough up Wing Caps in certain levels moving forward.

The Wing Cap only lasts for 60 seconds. Hit the red block again to either refresh the cap or acquire it anew.

Fly around the towers and collect all the Red Coins to earn a special Star.

Super Mario 64 Wing Cap Controls

Mario's Wing Cap controls use an inverted scheme.

  • Landing: Do a Ground Pound (press "ZL") to land.
  • Takeoff: To fly, do a triple jump, and Mario stays in the air after the third jump.
  • Flight controls: Move the left stick down to make Mario fly up, and move the stick up to make him fly down

How to Complete "Wings to the Sky"

The next Wing Cap challenge is "Wings to The Sky." It's in the first stage, Bob-omb Battlefield, and you can complete it once you've activated the red switch as mentioned above.

"Wings to the Sky" is a Coin collecting mission, but this one has you soaring through Coin rings instead of collecting Red Coins.

Once you start the level, head right, near the first ramp, and hit the now-solid red block to grab the Wing Cap. Now go back to the start of the stage.

Enter the cannon there, then aim roughly near the floating island. Accuracy doesn't matter here, since Mario starts flying at the end of the blast arc.

It's best to land on the island now, then refresh the Wing Cap at the block there.

Then, drop into the cannon on the island, and aim at the Coin rings. Aim just a touch higher than the center Coin, and fire the cannon. Depending on how the flight goes, you may need to re-try a few times to get all of the coins, but there's no time limit.

Wing Mario Over The Rainbow

There's one other Wing Cap secret stage, opposite the entrance to Rainbow Ride. Go through the painting, and you'll start Wing Mario Over The Rainbow. It's much the same deal here: fly around, snag eight Red Coins, and get the Star.

That's it for how to get the Wing Cap in Mario 64, as well has how to use it and how to complete the "Wings in the Sky" challenge. Stay tuned to GameSkinny for more Super Mario guides.

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How to Blast Away the Wall in Super Mario 64 https://www.gameskinny.com/geydx/how-to-blast-away-the-wall-in-super-mario-64 https://www.gameskinny.com/geydx/how-to-blast-away-the-wall-in-super-mario-64 Fri, 25 Sep 2020 11:50:53 -0400 Josh Broadwell

Whomp's Fortress puts Mario through the paces with its vertical shenanigans, but one star is trickier to get than the others: Star six, Blast Away The Wall. The wall near the cannon is a big one, and there's little in-game indication where you should aim to blast through it.

But we're here to take the confusion way. The method is the same regardless of which Super Mario 64 version you're playing — vanilla or in 3D All-Stars.

How to Blast Away the Wall in Super Mario 64

Blast Away The Wall is the sixth star in Whomp's Fortress, but you can get it at any point.

Climb up the fortress until you find the pink Bob-omb. You can do this the easy way by flipping back up onto the left wall near the dirt ramp right at the level's start.

Speak to them, and they'll open the cannon hatch right next to you.

Hop in the cannon, and look to the right. There are two walls you can break, but you want the one under the Red Coin (pictured above).

You'll want to shatter the corner of the wall. However, you should take into account the blast's arc and aim just a bit higher so you don't smack into the wrong spot lower down.

After that, let fly, and you'll know right away if your aim was accurate. If so, the wall's corner will break off, revealing the Star. Whether you hit the right spot or not, Mario loses a wedge of his power meter, so don't try this if your health is low.

Go back to the cannon, and aim roughly above the Star. The game's a bit forgiving here and lets you grab it even if your aim is slightly off.

And that's all you need to know about how to blast away the wall in Super Mario 64. Stay tuned to GameSkinny for more Super Mario 3D All-Stars guides in the coming days.

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6 Nintendo Franchises With Games That Somehow Aren't Switch Ports https://www.gameskinny.com/oc0al/6-nintendo-franchises-with-games-that-somehow-arent-switch-ports https://www.gameskinny.com/oc0al/6-nintendo-franchises-with-games-that-somehow-arent-switch-ports Tue, 01 Sep 2020 11:00:01 -0400 Ethan Anderson

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Golden Sun

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Surely, what Golden Sun fans want most is a sequel to the third game in the franchise. Sadly, that seems a bit unlikely at this point, even though fans haven't forgotten those games for even a second.

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Golden Sun is an RPG series that started in 2001 on the Game Boy Advance. The second game came out the very next year on the very same handheld, while the third instalment launched on the DS in 2010.

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The first two were made available on the Wii U, but it's time for all three to make their triumphant return on Nintendo Switch. If Nintendo started porting GBA and DS games to the Switch, they'd have an insane amount of classics to pull from.

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Nintendo has so many beloved, older franchises tucked away, out of sight. It's time to bring the ones on this list, and so many others, back into the light. They've been slowly adding more games to the Switch's NES and SNES collection, but after three years, fans are looking for a bit more.

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Which classic franchises would you like to see on the current-gen console? Let us know over on Twitter

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Pokemon

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It's honestly shocking that none of the past mainline Pokemon games have made it to the Nintendo Switch, even as ports.

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The 3DS Virtual Console added Red, Blue, Yellow, Gold and Silver, and Crystal not too long ago, so mainline Pokemon ports aren't out of the question.

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Even if Nintendo only brought back generations III to VI, fans would go wild. It's guaranteed money at this point.

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With the portable nature of the Switch, those Pokemon classics could still be played on the go, just like the good old days. Except, in theory, they'd be able to have better online functionality if brought back today.

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Fire Emblem

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Currently, the only Fire Emblem games available on the Nintendo Switch are Fire Emblem Warriors, and Fire Emblem: Three Houses. For a franchise that includes over 15 games, spanning from 1990 to the present, that isn't much of a selection.

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3DS titles such as Echoes, Awakening, and even the annoyingly disconnected Fates would feel right at home on the Switch thanks to their portable origins. It might be asking for too much, but a few Fire Emblem titles from the GBA could also be ported, just like they were on the Wii U. The GameCube installments seem too far out of the realm of possibility, though.

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Regardless, the return Fire Emblem's tactical RPG action and loveable casts could create tons of new fans while still managing to please the current ones who just want to comfortably replay old favorites.

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Metroid

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Metroid Prime 4 has had quite the rough development process, but it's being worked on as we speak. The team is even still in the process of bringing in various new artists and leads. 

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It's probably safe to assume that, by the time it does launch, it'll be the first 3D Metroid game that some players can get their hands on without having to buy an older console. If the Wii U's Metroid Prime Trilogy bundle comes to the Switch, that issue will be solved.

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The games in the trilogy supported both standard controllers and motion controls at different points, so the transition to the Switch's Pro Controller and Joy-Cons should be a smooth one.

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New players will be able to catch up while returning fans get a much-needed refresher leading up to Metroid Prime 4.

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Super Mario Galaxy

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Super Mario Galaxy and its sequel are some of the very best Mario games of all time. It'd be hard to find any Nintendo fan that would be disappointed if both games returned on the Switch.

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Just like The Legend of Zelda: Skyward Sword, Super Mario Galaxy was rumored to be on its way to the console. Though, it was thought to be coming as a remaster, instead of just a port.

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The two-part series first began in 2007, with the sequel coming out three years later. It's been a while. However, the games' motion control features would fit perfectly with the Joy-Cons when playing at home, and who wouldn't want the option to play Super Mario Galaxy on the go, too? It's a no-brainer.

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The Legend of Zelda

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The 3D Zeldas should have some kind of presence on the Switch by now, if we're being honest. The Wii U Virtual Console had an amazing selection of Nintendo classics that included titles from the NES, N64, Game Boy Advance, and more. Numerous Zelda games were among them.

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We're talking masterpieces like Ocarina of Time and Majora's Mask here — neither of which have made it to the Switch in its three years of being on the market.

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Fans would no doubt pay to play those again on the Switch in a heartbeat. Let's not forget Wind Waker, Twilight Princess, and Skyward Sword as well. The latter even caused a stir when a port was rumored to be in the works.

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A lot of the Nintendo franchises on this list are absolute no-brainers in terms of whether or not they should come to the Switch. If Nintendo decided to bring any of these older games forward to current-gen, it would likely be the same as printing money.

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Fans are already clamoring for any bit of Direct news they can find that relates to Nintendo's first-party games. Just imagine what would happen if a port or remaster of anything on this list became a reality.

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Read on to see six Nintendo franchises that need to come to the Switch ASAP.

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5 Pokemon Spinoffs That Don't Suck https://www.gameskinny.com/hscyp/5-pokemon-spinoffs-that-dont-suck https://www.gameskinny.com/hscyp/5-pokemon-spinoffs-that-dont-suck Fri, 31 Jul 2020 12:26:15 -0400 Josh Broadwell

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Pokemon Pinball/Pinball Ruby and Sapphire

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Whoever first floated the idea of Pokemon meets pinball was a very smart person. Don’t get me wrong: Regular pinball’s great and all. But the original Pokemon Pinball and the Ruby and Sapphire version took it to another level. In keeping with the version gimmick, you had two table styles to choose from with different layouts and, more importantly, different Pokemon to catch. 

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Instead of space-age bumpers and plain ol’ pins, you had Shroomish or Voltorb to rack up points with, Pikachu to catch the ball — if you were lucky — and Diglett or Psyduck to shake things up and knock the ball around. 

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These were way more than just a Pokemon skin stretched over a pinball table, though. Shooting the ball to the right spot or spinning one of the flippers enough activated several different modes, all built around catching Pokemon (quelle surprise, I know).

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What ‘mon were available depended on the location you started out in. The original would put you in or near cities from Red and Blue, though the R&S version did away with cities for more generic locations only, like caves and such. 

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It was, and still is, an incredibly addictive feature for a pinball game, even if the bumpers did seem to bear some kind of ancient grudge against players and almost always shot the ball somewhere other than where the Pokemon was.

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---

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That's it for our best Pokemon spinoffs. Has another Pokemon spinoff captured your heart that we didn't cover? Let us know over on Twitter, and be sure to hit that share button to spread the Pokemon love.

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Pokemon Colosseum/XD Gale of Darkness

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“I want a Pokemon game with a dark story.” So did Genius Sonority at one point, and that’s how we got Pokemon Colosseum and its very good sequel Pokemon XD: Gale of Darkness.

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Well okay, that might only be partly true and mostly conjecture, but I stand on this hill. 

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Regardless, you can see an inkling of that desire in both games anyway. Colosseum builds on Pokemon Stadium’s DNA, only instead of just giving you big, flashy 3D battles and very little else, you get a full Pokemon game. 

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The evil teams in both hearken back to the original Team Rocket’s brutal treatment of Pokemon, and it’s your job to both stop them and bring their abused ‘mon back to the light. Yes, that’s where Shadow Pokemon came from.

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Genius Sonority dialed the zaniness up to 500, too, with some of the most memorably bizarre characters the series has seen. It was a breath of fresh air before Pokemon seemingly became stuck in its own success and couldn’t experiment anymore.

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They weren’t perfect, though. There were a lot of limitations in both stories, with plenty of room for more narrative — and basically more of everything else. Battle Mode was billed as the big draw for Colosseum and was happy to destroy you if you hadn’t trained your transfer Pokemon like a pro. But both were still a promising venture into story-based Pokemon that sadly hasn’t resurfaced. 

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Pokemon GO

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Of course, Pokemon GO is on our list. It’s almost impossible not to include it on any best Pokemon spinoff list. Tons of people love it — even folks who normally wouldn’t touch a Pokemon game.

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Entire communities as large and vibrant as the mainline Pokemon communities have spun up around it. The real success, though, is how GO has developed since launch. 

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Traveling around (safely) to find new ‘mon hanging around your town is fun, and training them is fun. Until it gets old fast. Expanded Gym battles, PvP battles, and regular rollouts of new Pokemon have kept things fresh since GO first released.  Regular events help in a big way too, like the recent Team GO Rocket Shadow Pokemon event.

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And best of all, it’s a live service game that doesn’t try and eat your wallet. It’s totally possible to do and obtain everything you want just by enjoying the game — unless you live in a rural area with terrible service like me, in which case you’re left watching sadly from the outside.

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Probably the most impressive part of GO is how Niantic’s adapted it to work in the coronavirus climate. The get out and walk game can be played and enjoyed at home, which really should have been the case to begin with for accessibility reasons. 

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But regardless, it’s a different way to make Pokemon a fun part of your daily routine and probably does a better job than the mainline games of achieving The Pokémon Company’s goal of uniting everyone around Pokemon.

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Pokemon Snap

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With the recent New Pokemon Snap announcement, it’s the perfect time to sing the praises of the original Pokemon Snap once more. Snap really was ahead of its time. Just look back at other games that released in 1999 and think about it. 

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Tomorrow Never Dies and Tomb Raider: The Last Revelation released alongside the likes of Legacy of Kain and Shenmue. There were cartoony “kids” games too, of course. Donkey Kong 64, Tarzan, and Spyro 2 all came out that year.

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But they all ask something of you, want you to do something. Save A. Smack B. Accomplish C. What does Pokemon Snap want you to do? Chill out and take pictures of Pokemon doing adorable things in their natural habitats.

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Yeah, you’ve got objectives to complete. Yet you’re still free to enjoy the scenery and not even worry about moving yourself around. Mock its chunky pixels if you will, but it was fresh and new at the time. 

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It’s the sort of alternative gaming experience Harvest Moon started pioneering, but that’s only recently gained a lot of momentum thanks in large part to indie games. It’s not really a stretch to say games like Bird Alone found their roots because of the experience Pokemon Snap pushed for.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/k/pokemon-trading-card-game-9e6e7.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/o/k/pokemon-trading-card-game-9e6e7.jpg","type":"slide","id":"212631","description":"

Pokemon Trading Card Game (Game Boy Color)

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On paper, the Pokemon Trading Card Game for Game Boy sounds like a gimmick at best and an exploitative rabbit hole forcing kids to buy Pokemon cards at worst. You learn the basics of the game, see how all the cards work, collect them all, and battle with virtual opponents to become the best.

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“Doesn’t that sound like something fun to do with real friends and cards that cost money?” No. You don’t need friends. Just play the game instead. You've already spent your money. 

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And oh, is it brutal. Like Shin Megami Tensei levels of brutal. But the idea of introducing folks to the card game worked wonders. Even with the basic card sets available at the time, you can't help but play over and over again. 

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Strategizing is mixed in with a good reward system as well. Win a fight, get some snazzy new cards to start the cycle all over again.

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Japan got a sequel. Sadly, the West didn’t, and this sub-series also died quietly, which is odd considering how the TCG just keeps expanding. I'm not salty. Not salty at all. 

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After more than 20 years, Pokemon’s spawned plenty of mainline games and remakes — and even more spinoffs. Like most, Pokemon spinoffs aren’t exactly uniform in quality.

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Some are great, like the Pokemon Pinball games (more please). Some have good ideas that never quite reach full their full potential (Pokemon Channel and Conquest). And some should just be locked in Mimikyu’s storeroom and left to their fate (lookin’ at you, Pokemon Dash).

We don’t care about the crappy ones, though. We’ve rounded up five of the best Pokemon spinoffs from the classic to the more recent and reminisce about what makes them so great.

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Paper Mario's 5 Most Memorable Moments https://www.gameskinny.com/rpetq/paper-marios-5-most-memorable-moments https://www.gameskinny.com/rpetq/paper-marios-5-most-memorable-moments Thu, 09 Jul 2020 12:24:06 -0400 Josh Broadwell

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Paper Mario Color Splash's True Ending

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Paper Mario: Color Splash was bound to be a divisive Paper Mario game, but it still has its fair share of good moments.

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Spoilers ahead, of course.

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Conceived in that odd period where Nintendo insisted it knew what fans wanted and needed because the Wii and DS sold well, Color Splash continued Sticker Star’s unfortunate — and unnecessary — trend of trying to distinguish itself separate from RPGs. The result was still ultimately an RPG (go figure), but one with a few vital points taken out.

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The trade-off was getting to enjoy the gorgeous environments and colorful characters Mario encountered this time around. Huey might not get the most attention, being cursed as the obligatory tutorial character. But he’s one of the best side characters since The Thousand Year Door. That’s largely down to having more personality than the likes of Kersti, who was basically just a Starlow rehash, or the Pixls who just… existed. 

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Huey’s a scrappy lil’ guy with a wide range of emotions, some quick-witted retorts, and a penchant for breaking the fourth wall in as dry a way as possible. Maybe it’s because you’re in his world, restoring color that he represents, but Huey also seems more closely tied to Mario and the Color Splash journey.

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So you really feel it at the end when that one thing happens, much more so than the end of Sticker Star. It’s the first time since TTYD where Paper Mario managed to pluck the heartstrings again, even more so because you don’t necessarily see what happens next unless you get the secret ending.

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There are no Disney-style Mario tears to bring Huey back to life this time. It’s a subtle moment where Huey (in the yellow circle) rejoins the fabric of his world, and this story comes to an end.

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Our picks for the best Paper Mario moments are just the beginning. The series is brimming with memorable moments, so sound off in the comments and let us know yours! Paper Mario: The Origami King is set to release on July 17, here's to hoping for many more memorable moments to this new entry to Mario's most unique spin-offs.

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Luigi as Mr. L

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Poor Luigi. He’s been in the limelight just as long as his sainted brother, but despite having his very own (and very fun) spinoff series, Luigi never gets the same kind of love and attention. Paper Mario adds insult to injury most of the time.

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In the original, Luigi quietly stews in his own jealousy while Mario’s off on a grand adventure. His only reward for tending the home fires, making sure meals are cooked, and generally whiling the time away by pining for a better life is leading the parade on Mario’s return. Mario’s parade — not his.

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In The Thousand Year Door, Luigi tries setting off on his own adventure paralleling Mario’s. He’s off to rescue Princess Eclair in the Waffle Kingdom. Do we get to hear about it? Only in long bouts of exposition. 

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Super Paper Mario finally sees Luigi come into his own. He’s briefly playable, but more importantly, he’s a recurring enemy. He even has a big destiny and important role to play, as foretold by the ancients.

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Granted, Count Bleck brainwashes Luigi and turns him into Mr. L. to “help” him fulfill that destiny. But you gotta know Mr. L constantly harassing Mario, attacking him, and trying to be the hero was really just the true Luigi crying out for validation and love. Poor Weegee.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/t/y/ttyd-bowser-d74d6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/t/y/ttyd-bowser-d74d6.jpg","type":"slide","id":"212037","description":"

Bowser Doing Anything in The Thousand Year Door

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Mario and Luigi: Superstar Saga started Bowser on his road to comedic relief. But Paper Mario: The Thousand Year Door proved the Koopa King’s talents were decidedly not strongest in the evil villain department.

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TTYD shifted Bowser from the primary antagonist role he occupied in the original Paper Mario to that of wannabe bad guy always left behind.

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Bowser never catches up to Mario, let alone Peach, until the very end. Which is just fine, since it leaves plenty of room for a variety of antics between him and Kammy Koopa.

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These are definitely some of the game’s — maybe even the series’ — funniest moments, whether Kammy’s mourning the loss of her brown bag blimp lunch after Bowser refuses to take a ride or Bowser’s terrorizing the inhabitants of Rogueport.

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His role in TTYD also made Bowser playable for the first time ever in Mario games, which is kind of a big deal. It probably isn’t a stretch to say the Bowser segments were the precursor for the Mega Mushroom. You have two goals: destroy as much as possible and get swole while doing it.

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These aren’t touching like Peach’s segments. They’re just fun because breaking things is fun and breaking things as Bowser is even more fun.

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Peach + TEC

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The first Paper Mario introduced a side story for Peach. It was an interesting way to give Peach a new level of relevance while showing off life under Bowser’s occupation, but it also felt somewhat non-essential.

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Peach outwits Bowser’s cruel and dense guards to find information that helps Mario on his quest. Maybe it would have been different if Peach’s segments were more common.

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Either way, non-essential is definitely not how you could describe Thousand Year Door’s side story for Peach. It’s miles ahead of the original, and aside from being probably more relevant to the overall story than Mario’s own actions, it actually managed to be touching as well.

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Slight spoilers follow.

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Peach is once again held captive in an enemy stronghold. This time, she strikes up an unusual friendship — unusual because it’s with a computer, the X-Naut main system TEC XX. It’s friendship for Peach but something more for TEC, who falls in love with the Mushroom Kingdom’s most eligible princess. That’s a strange scenario that could easily just seem farcical.

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But repeated conversations and interactions where TEC proves his devotion, plus that bittersweet dancing mini-game and TEC’s final sacrifice, make it touching and add a great deal more weight to Peach’s role in Thousand Year Door, particularly when considering what TEC knows about the X-Naughts’ plans.

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Yes, it’s technically a series of best moments, but Peach and TEC’s story is still one of the best Paper Mario moments.

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Meeting Your First Partner

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Meeting Goombario in the original Paper Mario might seem like a strange choice for one of the best Paper Mario moments, but it was a sign of something big and new for the famous plumber and a big step up from his previous RPG adventure.

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Don’t get me wrong. Super Mario RPG is a great game with plenty of memorable characters (looking at you, Geno). It’s also very much a Mario-meets-Squaresoft game.

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All of Mario’s new partners and friends in Super Mario RPG, and even the villain, are slightly random. A talking cloud-mellow, what's basically Pinocchio in blue, and an evil sword thing determined to supplant Bowser as Chief Bad.

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There’s nothing wrong with that. Heck, it’s the kind of adventurous experimentation a lot of games need anyway — but Mario embarking on a brand-new adventure with Mario characters by his side like we see in Paper Mario is something special.

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Here was the start of a journey delving into the Mushroom Kingdom and putting its stars at the forefront instead of leaving them as supporting cast. And more than that, it gave everyone much more personality, even former enemies.

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The irony of a Goomba idolizing Mario (how many of your forebears has his squashed, Goombario?) is uniquely Paper Mario, but even aside from setting the game’s comedic tone, it showed there was a lot more to the Mushroom Kingdom than just jumping high.

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Paper Mario is one of Nintendo’s most beloved spinoff series, and it’s not hard to see why. Every game, even the iffy ones, are oozing with charm and character. And every game has at least one big standout moment that grabs your heart, breaks new ground for the series, or is just incredibly fun and ridiculous.

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With Paper Mario: The Origami King lurking just over the horizon, we’ve combed through the Paper Mario series and picked out five of the best Paper Mario moments ever.

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CastleMania Announces Release Date for N64 HDMI Accessory https://www.gameskinny.com/ku35a/castlemania-announces-release-date-for-n64-hdmi-accessory https://www.gameskinny.com/ku35a/castlemania-announces-release-date-for-n64-hdmi-accessory Wed, 26 Jun 2019 14:20:28 -0400 Josh Broadwell

CastleMania Games and EON, makers of retro and modern peripheral console accessories, have set July 22 as the release date for their latest gadget, the Eon Super 64.

Pre-orders for the EON Super 64 are open now, and the accessory will retail for $149.99.

The Super 64 is a plug-in that fits in the back of the Nintendo 64 console and lets it connect via HDMI to modern televisions. While the output isn't 4K or nearing HD in any way, it does upscale all Nintendo 64 games to 480p. 480p might not seem super fancy for some modern gamers, but it's double the N64's native output, making it quite the upgrade indeed.

It features two display modes as well. There's Sharp Mode, which retains the original jagged edges of N64 games but enhances colors and line definition, and Slick Mode, which polishes the display by removing said edges.

More importantly, unlike some visual upgrade devices, the Super N64 requires no modding and won't result in input lag either.

CastleMania says Eon's attention to detail has produced the most faithful representation of color so players on the market, basically meaning that players get as close to the real thing as if Nintendo had released their own enhanced N64 (which they haven't).

The plug-in is designed to take up as little space as possible, so retro fans can keep their N64 alongside their other systems. It reportedly puts no strain on the console and also comes in a special custom-designed package paying homage to the original hardware itself.

This isn't EON's first foray into the retro upscaling market either. The company developed the GCHD Mk-II plug-in a few years back, which enhances GameCube games to HD. It was a success as well and received almost universal critical praise.

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Hyperkin Looks to Fill the N64 Mini Void with New Retron Console https://www.gameskinny.com/vatth/hyperkin-looks-to-fill-the-n64-mini-void-with-new-retron-console https://www.gameskinny.com/vatth/hyperkin-looks-to-fill-the-n64-mini-void-with-new-retron-console Thu, 06 Jun 2019 10:31:36 -0400 Josh Broadwell

Hyperkin, a company best known for its retro console emulators, recently unveiled its latest creation: The Retron Ult Premium Retro Gaming Console for N64.

Despite the mouthful of a name, the concept is simple. It's an N64 emulator and actually plays N64 cartridges. The Retron N64 imitation maintains the 3-prong controller setup of the original N64 controller but boasts an HDMI cord for 720p output, 6-foot controller cord, 4:3 and 16:9 aspect ratio support, and is much smaller than the original.

The controller is almost identical to the original N64 controller as well, bypassing the issues Hyperkin had with the Retron 5 controller, which most people weren't terribly fond of.

In other words, it's the N64 mini Nintendo is allegedly not making.

Hyperkin's product manager Andrew Steel posted a short technical demonstration video on LinkedIn recently, which can be seen above. It shows off the console's capabilities and general appearance, and it looks to faithfully reproduce the N64 experience with games like The Legend of Zelda: Ocarina of Time, Super Mario 64, Mario Kart 64, and the original Super Smash Bros.

Steel said Hyperkin is bringing the console to E3 2019. The system is still early in its development phase, according to Steel, but Hyperkin will be sharing more information during the expo. Steel hopes the system will be "the craziest news at E3" but can't offer much additional detail at this point.

Hyperkin is well known for its Retron console line, systems that play a wide variety of retro game cartridges, from SNES and Mega Drive to Game Boy Advance and more.

While the hardware quality itself doesn't always live up to its promise, many regard Retron systems as the best way to experience classics, particularly given how the most recent outing, the Retron 5, allowed users to implement translation patches for international games.

Whether Hyperkin's N64 emulator will do the same and what the emulation quality will ultimately be like are questions E3 will hopefully provide answers to.

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What Happened to Goemon? https://www.gameskinny.com/pzzlp/what-happened-to-goemon https://www.gameskinny.com/pzzlp/what-happened-to-goemon Mon, 03 Sep 2018 12:08:46 -0400 Lee Forgione

Ganbare Goemon, or The Legend of The Mystical Ninja as it was called in North America, was one of my favorite series growing up. These games always had a good mix of action, adventure, and humor. Starring a colorful cast of characters and set in a cartoon-like feudal Japan, it's one of the few series of its time that fully embraced Japanese folklore.

It's main character, Goemon, was based off of Ishikawa Goemon, the famous thief depicted in Japanese folklore. The first few games presented him as this thief but subsequent games made him into your average run-of-the-mill game hero. This history is not very well known overseas, seeing as how so little entries in the series were released outside of Japan.

There have been dozens of games spanning multiple systems starting with arcades, then moving on to the NES, SNES, Nintendo 64, Game Boy, DS, both PlayStation 1 and 2, and even mobile. There was also an anime series. Only four of the twenty-nine titles made it stateside due to Konami stating that these games were too specific to the Japanese market. Nevertheless, I enjoyed the games that did make it over here. 

What set Goemon apart from other video game heroes was his weapon of choice. He didn't wield traditional game weapons like swords or guns. Instead, Goemon brandished a Japanese smoke pipe to pummel baddies with. As a kid, I never really gave much thought as to how ridiculous something like that was. I just enjoyed the ride.

While there have been several arcade and NES titles dating back to the mid-eighties, the first game to make it stateside was Ganbare Goemon: Yukihime Kyuushutsu Emaki for the SNES. This was of course renamed to something more appropriate for American audiences, The Legend of the Mystical Ninja.

Along with this localization came terrible translations for its main characters Goemon and his hammer toting pal, Ebisumaru. They were given the names Kid Ying and Dr. Yang, the most generic names anyone could ever give two Asian characters. Thankfully, the other supporting characters in the series, Yae and Sasuke, retained their original names.

The Legend of the Mystical Ninja was an awesome top-down action platformer with a ridiculous plot about saving ninja cats and a princess from the Otafu Army, a group of mime and clown counterfeiters. I spent a lot of hours playing this game growing up and was of course immediately interested in it's evolution on the Nintendo 64. 

Mystical Ninja Starring Goemon was the next game to make it stateside and will forever be one of my favorite games. It was a big sprawling 3D action game that, in a lot of ways, was my Ocarina of Time before Ocarina of Time came out.

It shared a lot of similar elements to Zelda games. Hearts were used as health and collecting four lucky cats would increase your health. There were several dungeons full of puzzles with big bosses waiting at the end and an absolutely gigantic world map to explore. In some parts, it went above and beyond Ocarina of Time by having gigantic rollerskating robot sections that lead into awesome first-person mech battles. There was also a silly plot in which Goemon must stop a group known as the Peach Mountain Shoguns from turning all of the land of Oedo into a fine arts theater in which to perform their plays.

It was full of choppy translations and broken English but was still a mighty fun game for its time. There was another Goemon game released in the US for Nintendo 64 and a Game Boy game but I wasn't as enthralled with those as the first two games.

So, what happened to Goemon?

It was a pretty popular series in Japan but the last game to come out over there was for the Nintendo DS in 2005. Since then, Goemon has only really been used as a character for Pachinko machines in Japanese arcades and gambling dens.

It's one of many series forgotten by Konami over the years, along with Twinbee and Parodius. Goemon recently made a cameo in Super Bomberman R as DLC but it's not enough. After thirteen years he deserves a comeback. I would love a new 3D Goemon game similar to his first outing on the Nintendo 64. It seems like Konami has ditched most of its unique and colorful characters in favor of edgier games like Metal Gear. There may not have been a big install base for Goemon overseas but niche gamers would probably appreciate one more entry in this series. I know I would. 

But it's understandable why so few games were localized as a lot of entries delve into weird territory such as dressing it's male characters up in ballet outfits and bunny men trying to westernize Japan. However, the US has warmed up to oddball titles over the years like Katamari Damacy and Hatoful Boyfriend so Goemon isn't too far out there for people to get. 

Hopefully some day we will see the Goemon series return to the gaming world in one form or another and by some miracle make it stateside for fans and newcomers. I'm sure there are people out there who will never forget such a fun and weird series. Goemon needs to jump out of those Pachinko machines and back onto television screens. Make it happen, Konami!

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The Tea: Majora's Mask is a Surprisingly Smooth Intro to Legend of Zelda https://www.gameskinny.com/htc4l/the-tea-majoras-mask-is-a-surprisingly-smooth-intro-to-legend-of-zelda https://www.gameskinny.com/htc4l/the-tea-majoras-mask-is-a-surprisingly-smooth-intro-to-legend-of-zelda Thu, 02 Aug 2018 12:09:54 -0400 Jackson Ingram

I picked up Majora’s Mask sometime last year. It was my first Legend of Zelda game. Like, ever.

For a long time, not-playing Zelda was kind of a point of pride for me, and also just a killer fun fact for “Never Have I Ever.” But finally, after Majora got its 3DS remake, I decided to see what all the hype was about. It was only after I stumbled through my first three apocalyptic days in Termina that literally everyone (including my boss) told me that I’d chosen what might be the least accessible entry-point in a franchise that spans three decades.

There are a million Zelda games to choose from, and I had to pick the one in the bizarro off-shoot timeline, with the Hell clock and the dead-eyed statues and the cow-stealing aliens.

Apparently, Ocarina of Time (essentially the host body off of which Majora propagated) would’ve been a slightly better first choice, but it hadn’t even occurred to me that the two were connected. I thought Zelda was an anthology series. Y’know, like American Horror Story or something.

But apparently, it’s exactly like American Horror Story in the sense that anyone can retroactively connect the dots of the whole franchise and, if you squint hard enough, it makes a whole picture.

And Lord, what a picture Majora made.

If at first you don't succeed... Die, die again

I initially gravitated toward Majora because of a little story called “Ben Drowned.” Maybe you’ve heard of it? It’s one of the worst Creepypastas to ever infect the internet, convincing children around the world (myself included) that their Nintendo 64 cartridges could not only be dusty, but also demonic.

Now that I’ve grown out of my internet horror phase (and am definitely not still terrified of Slenderman), I have the distance to see "Ben Drowned" as just a goofy ghost story. But at the time, it messed me up, and maybe turned me off Zelda until I could work through that phobia to find more mature things to be scared of. Like my electric bill. Or spiders.

By comparison, Majora itself isn’t so scary. It’s full of campy, cartoony moments, and it populates its world with weirdos who will send you on more errands than a full morning of Animal Crossing. Of course, all of the comings and goings happen under the looming threat of the moon’s collision course with Termina. But even knowing that they’re all high-key doomed at the end of the three-day cycle, the quirky residents of Clock Tower Town carry on, business as usual.

These mundane, personal moments really force you to care about the lives you’re supposed to be saving, and give a much greater weight to the adventure on the whole. If if the moon is super ugly. I mean, just look ... 


To be honest, if I knew the world was going to end in three days, you know what I’d do? I’d set my alarm to get up on time. I’d eat the same cereal I eat every morning. I’d drive to work and chat with my friends and go grocery shopping and probably stay up too late playing video games. To cling to a routine is deeply human. It’s a point of stability, even when things are hopeless.

So I get it ...

But boy are they hopeless. Link takes it upon himself to help the people he meets, knowing that anything he does for them will inevitably be reset before the end of the three days. The swamp will become toxic again. The music box girl’s father will re-mummify. Anju and Kafei, after finally being reunited and resolving to die together, will be torn apart. And yet, we keep helping them, again and again, knowing it might be fruitless, because it’s the only thing you can do.

This game exists in the difference between “hopeless” and “meaningless.” It is enough that these characters have these fleeting scraps of happiness. It is enough that the world is as it should be, if only for a moment.

So yeah, maybe the game isn’t scary. But geez, it can get heavy.

Song of "X-Y-R-X-Y-R"

Of course, aside from the three-day doom cycle, Majora is best known for the masks. Y’know, it’s kind of right there in the title.

On the surface, they’re just mechanical spice for the gameplay. Each one serves a different function, from granting the gift of speed to acting as a cow-shaped entry-ticket to the most exclusive Milk Bar in Termina. Three special masks, however, transform Link completely from a human to one of the other three primary races in the game.

And the only way to get those is to play the “Song of Healing” on a corpse.

Link, it stands to reason, should not go into the medical field if that’s his idea of “healing.”

Instead of bringing back the dead, the Ocarina condenses their likenesses down to masks that encapsulate the identities of the departed. People literally mistake Link for whichever dead guys he’s masquerading as, and he just kind of rolls with it. The game doesn’t frame this as identity theft, but as a thoughtful tribute. For each, Link chooses to carry on the parts of their lives that were left unfinished. 

The only form Link doesn’t take on voluntarily is that of the Deku. Instead, it’s forced onto him at the beginning of the game in a horrific transformation sequence, one that sets the tone for the rest of the adventure. Unlike the mighty Goron or the sleek Zora, the Deku doesn’t feel like a power-up. We’re used to Link as a strong, able-bodied hero. To turn him into a little impish tree-dude feels like a limitation, at least at first.

But even after Link is transformed back into the tights-clad hero we know and love, he keeps the Deku mask to use throughout the adventure. Eventually, we see the Deku not for its limitations, but for its unique strengths. With its light, feathery body, the Deku can ride the wind currents or even skip across the surface of water. By the time we run into the Deku Butler, who implies that his dead son is the source of the Deku mask itself, we can better appreciate Link’s role in honoring that image.

Majora’s themes of remembrance hit me hard every step of the way, especially as I find myself missing my own deceased loved ones in similarly tangible ways. Every day, I wear my uncle’s too-big golf jacket to work. And when I go home, I can feel the cool kitchen tile through my grandpa’s hand-me-down socks, whose heels he wore thin after decades and decades of standing at work.

These are small things, which maybe didn’t mean much while my uncle and grandpa were alive, but now they’re little pieces of them that I can take with me throughout the day. The masks of Majora embodied that for me on the screen in a way that felt deeply personal. Link isn't dressing up as these three characters. He's honoring their memory.

Fandom Freak-Out: Terrible Fate

The masks I’m referring to here, of course, are the dope power-up ones. Not the titular Mask, which was just a huge asshole to everyone, though I have to give kudos to Majora for breaking the usual big-bad mold.

The vicious spirit of the mask is no dark lord Ganondorf or even bumbling Bowser. It has no ambition for domination, no craving for power. It only desires suffering. And what better puppet for a chaotic demon than a trouble-making brat? Give godlike powers to any child, and they could easily become Skull Kid, one of the most compelling video game villains I’ve recently thrown down with. Which leads me to my freak-out of the week.

Terrible Fate” is a beautifully rendered cinematic of the events leading up to Skull Kid’s possession. Here, we’re introduced to him not as the OP little demon who turned us into a Deku, but as a scared and lonely kid who got caught with his hand in a cosmically malevolent cookie jar.

It also answers the age-old question: do Skull Kids actually have beaks? Spoiler: no.

Final Swallow

Majora’s Mask was a frustrating, often obtusely intricate maze, one that I needed a walkthrough to navigate at almost every sharp turn. In the 25-ish hours I spent hobbling around Termina under the nightmare-fuel moon face, I don’t think I relaxed for even a second.

And I loved the crap out of it. Each heart-pounding tick of the clock was another unique beat in a lovingly dense world. I couldn’t wait for another dip into it, so I grabbed my old Wii from my parents’ house last weekend and now I’m neck-deep in the dungeons of Twilight Princess, which… I’m also told might not be the best representation of the series as a whole. But who cares! I’m living for it.

If these are the most difficult Zelda games to get into, then I’m looking forward to a long backlog of incredible adventures to come.

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Questions for y'all: What was your first Zelda game? Did you find Majora charmingly weird or too-weird-to-be-charming? Why do the Great Fairies all wear the same outfits? These are the hot takes I need in the comments below.

Until next time, friends.

The Tea (never timely, always hot) is a weekly column steeped in gaming culture and the fandom experience. Tune in Thursdays for another cup of steamy content.

 

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Another 10 Badass Video Game Characters You Shouldn't Mess With https://www.gameskinny.com/v3fsf/another-10-badass-video-game-characters-you-shouldnt-mess-with https://www.gameskinny.com/v3fsf/another-10-badass-video-game-characters-you-shouldnt-mess-with Thu, 26 Jul 2018 10:25:41 -0400 Edgar Wulf

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Ryo Hazuki

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Shenmue (1999)
\n

Shenmue's Ryo Hazuki may not be the most skilled fighter, but he gets the job done.

\n

After being forced onto a path of revenge, Ryo must evolve from a regular, impulsive teenager into an imposing martial artist, learning new moves and styles from masters across Japan and Hong Kong. Ultimately, he develops his body and spirit to face the ultimate adversary, Lan Di. After almost two decades, his story is yet to reach its finale.

\n

---

\n

That is it for this list. If you think a character is missing, they may be on the original list. If they're not, then comment down below on who you would like to see and, as always, stay tuned to GameSkinny for more badass compilations.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/b/5/eb5cf821254140e2b6491fa8d256f211-b4e98.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/b/5/eb5cf821254140e2b6491fa8d256f211-b4e98.jpg","type":"slide","id":"186109","description":"

Kazuma Kiryu

\n
Yakuza (2005)
\n

This man has been through it all; he has felled numerous skilled fighters, dealt with a thief of female underwear, and even taken care of a baby. A chairman of the highly respected Tojo Clan, Kazuma Kiryu is a master in many fields, including martial arts, which he gracefully employs to protect his friends, children, and simply beat up random punks on streets who annoy him. 

\n

Yakuza's Kiryu has a distinctive dragon tattoo covering his back, he enjoys drinking whiskey, fishing, and singing karaoke. Call him.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/d/red-dead-redemption-wallpaper-1920x1080-wallpaper-94664.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/d/red-dead-redemption-wallpaper-1920x1080-wallpaper-94664.jpg","type":"slide","id":"186171","description":"

John Marston

\n
Red Dead Redemption (2010)
\n

Perhaps one of the most tragic heroes in gaming, John Marston knows the definition of dire straits all too well. Compelled to reunite with his family, who are being held captive by the government, Marston embarks on a harrowing journey through the chaos-sphere that is the Wild West. 

\n

He is an outlaw -- a criminal, even -- and has no doubt committed numerous questionable deeds. But despite that, it is almost impossible to not relate with his noble intentions.

\n

Red Dead Redemption's John is a deadly sharpshooter -- especially during his signature "Dead Eye" mode -- and takes down many opposing factions on his quest which, ultimately and unfortunately, leads to a bittersweet conclusion

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/2/7/927224-c7de3.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/9/2/7/927224-c7de3.jpg","type":"slide","id":"186113","description":"

Ellie

\n
The Last of Us (2013)
\n

Ellie might seem harmless enough; after all, she is just a child in the original The Last of Us. Past experiences and many gruesome events, however, have conditioned her to become a merciless killer -- being able to stand up for herself and those she cares about.

\n

She learns that, in a world where nobody can be trusted, a switchblade and a sniper rifle are your best friends. Them, and that Joel guy who has taught her how to survive in a post-apocalyptic world inhabited by monsters. That helps, too. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/2/0/6209266-1886371011-doom-95041.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/2/0/6209266-1886371011-doom-95041.png","type":"slide","id":"185763","description":"

Doomguy

\n
Doom (1993)
\n

Not the fanciest name for someone who rips demons apart with his bare hands, but, thankfully, actions speak much louder than words. Doomguy is the eternally silent protagonist of the Doom series, one of the most historically significant franchises in the industry.

\n

He is agile, brutally strong, and remorseless; he doesn't have a love interest, though he may or may not have a special relationship with his signature chainsaw or destroying hordes of Hellspawn.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/4/0/240375-5fa12.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/4/0/240375-5fa12.jpg","type":"slide","id":"185988","description":"

Death

\n
Darksiders II (2012)
\n

Death is the main character in the sequel to Darksiders, one of the four horsemen of the apocalypse, and a brother to the first game's protagonist: War. He uses stylish scythes to slice and dice his opponents while employing stylish, yet devastating combos to come out victorious. He even transforms into a terrifying reaper to finish off his most resilient foes.

\n

The mask -- which Death never removes -- is not only for aesthetics: it adds a depth of mystery to the character, making him even more badass. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/3/2/532017-d9771.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/3/2/532017-d9771.jpg","type":"slide","id":"186083","description":"

Dante

\n
Devil May Cry (2001)
\n

Dante's twin brother -- Vergil -- is already featured on our first list of 10 Most Badass Video Game Characters, but Dante deserves a spot just as much, if not more, than his brother. 

\n

Possessing the enhancing power to transform into a demon -- much like his evil sibling -- Devil May Cry's Dante gives preference to oversized swords. However, he never lets go of his trusty handguns (Ebony and Ivory), which he uses to soften enemies up before cutting them into pieces.

\n

At times, Dante may act somewhat cocky and playful, but he always backs it up with unprecedented skill.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/i/g/big-boss-bionic-arm-metal-gear-solid-phantom-pain-wallpaper-8e448.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/i/g/big-boss-bionic-arm-metal-gear-solid-phantom-pain-wallpaper-8e448.jpg","type":"slide","id":"186162","description":"

Big Boss

\n
Metal Gear (1987)
\n

Solid Snake may be considered the main protagonist of the Metal Gear Solid series, but let's face it: he wouldn't even exist without Big Boss.

\n

Boss' first appearance was in the original Metal Gear, though he didn't become a playable character until much later when Metal Gear Solid 3: Snake Eater was released. An unfortunate encounter with his former mentor leaves him with countless bruises, dislocated joints, and broken bones; later on, he even gets his eye shot out.

\n

Despite all that, he manages to complete his mission, earning him the legendary title -- Big Boss. The rest, as they say, is history. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/a/aranea-highwind-final-fantasy-437-7c215.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/a/aranea-highwind-final-fantasy-437-7c215.jpg","type":"slide","id":"186161","description":"

Aranea Highwind

\n
Final Fantasy XV (2016)
\n

This gorgeous blonde may very well be the most stylish Final Fantasy character in over a decade. She joins Final Fantasy XV's party of heroes as a dominating force -- however briefly -- and adds an amusing flavor to their conversations.

\n

Aranea dons stylish battle armor and employs an impressively-sized lance during combat, which, of course, decimates her opponents. Beautiful, confident, and strong, Aranea Highwind is not hesitant to take on multiple foes at once -- and deals with them in brutal, timely fashion.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/s/resident-evil-ada-qhd-f3481.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/s/resident-evil-ada-qhd-f3481.jpg","type":"slide","id":"186110","description":"

Ada Wong

\n
Resident Evil 2 (1998)
\n

Ada first appears in Resident Evil 2 as a supporting character, but she later plays a much more significant role in Resident Evil 4, where she receives her own story scenario: Separate Ways.

\n

Her personality and background are rather mysterious, though she seems to have an affection toward a certain someone (ahem). Ada tends to prefer lightweight, conventional weaponry like handguns and machine guns, but when push comes to shove, she is also a deceptively skilled hand-to-hand combatant.

\n

In a franchise full of badass characters, Ada often gets overlooked by casual fans, which is just too bad. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/i/d/video-games-elder-scrolls-skyrim-grandft-auto-mass-effect-wa-2c4a4.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/i/d/video-games-elder-scrolls-skyrim-grandft-auto-mass-effect-wa-2c4a4.jpg","type":"slide","id":"186141","description":"

As it turns out, our original list of the 10 most badass video game characters needs an update. I mean, there are more than 10 badass characters in the pantheon of gaming. Surprising, right?

\n

That is why we decided to whip up a follow-up list including more of those badasses; 10 more, to be precise. Some of these characters are defined by superhuman strength, some by unique traits, some by the armory of weapons they possess, and some by the events they've endured. Ultimately, they are all bound by the same uncanny traits: individually completing meaningful tasks, defeating their enemies and, basically, getting sh** done.

\n

Much like our original list, this one is based on two simple criteria:

\n
    \n
  • Only one character per franchise (per individual list)
  • \n
  • The character is playable at any point in the particular series in question or must represent a playable party of characters
  • \n
\n

Let's get started. 

"}]]]>
Elder Scrolls Online: Summerset Skyshard Locations https://www.gameskinny.com/na4wx/elder-scrolls-online-summerset-skyshard-locations https://www.gameskinny.com/na4wx/elder-scrolls-online-summerset-skyshard-locations Mon, 21 May 2018 13:29:28 -0400 Anthony Merklinger

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/t/artaeum-6a077.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/t/artaeum-6a077.JPG","type":"slide","id":"183951","description":"

Looming Over the Center of the Traitor's Vault

\n

\n

Summerset’s 18th and final Skyshard requires the most footwork, as players will need to complete the first quest, The Queen’s Decree, which begins by speaking to Razum-dar outside of Shimmerene.

\n

Once the quest has been completed, travel to the third and largest island of Summerset Isle, Artaeum -- home to the Psijic Order -- by entering the newly unlocked portal located beneath the Keep of the Eleven Forces.

\n

Follow the main road west on Artaeum until you discover the Traitor’s Vault. Advancing toward the Skyshard can be difficult as you navigate the corridors inside the Delve; however, the Skyshard is located on the highest level.

\n

---

\n

Following this guide will help you flex your muscles as you journey through Summerset Isle to acquire 18 new Skyshards. Be sure to check back with GameSkinny for more on The Elder Scrolls Online: Summerset, available May 21 on PC/Mac and June 5 on PlayStation 4 & Xbox One. 

\n

Just getting started in ESO? Click through GameSkinny's ESO Guide here.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/e/a/near-anglers-cc959.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/e/a/near-anglers-cc959.JPG","type":"slide","id":"183950","description":"

Near an Angler's Favorite Fishing Spot in Wasten Coraldale

\n

\n

From the Cey-Tarn Keep Wayshrine, located north of Alinor, travel west toward the coastline and take the boat across to Wasten Coraldale.

\n

Once inside the Delve, fight your way along the pathway and turn north to the shore; then go left to locate the Skyshard near a gathering of trees.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/v/caverns-tor-hame-9340b.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/v/caverns-tor-hame-9340b.JPG","type":"slide","id":"183949","description":"

In the Caverns of Tor-Hame-Khard

\n

\n

Head south across the grass field from Shimmerene toward Tor-Hame. Enter the Delve and proceed to the back of the stronghold and fight your way to the second floor. Advance into the caves and fight several Yaghra enemy NPCs guarding the Skyshard.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/u/mouth-falls-6ff45.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/u/mouth-falls-6ff45.JPG","type":"slide","id":"183948","description":"

At the Mouth of the Falls in Archon's Grove

\n

\n

Located in Archon’s Grove Delve, south of the Shimmerene Wayshrine, travel the pathway west until you reach the stream. The Skyshard can be obtained by heading south toward the waterfall. Note: several Dire Wolfs block the way.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/t/o/eton-nir-grotto-ea17e.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/t/o/eton-nir-grotto-ea17e.JPG","type":"slide","id":"183947","description":"

Overlooking a Sun Kissed Path in Eton Nir Grotto

\n

\n

Travel north from the Eldbur Ruins Wayshrine and enter the Eton Nir Grotto. Simply move toward the back of the Delve to locate the 14th Skyshard.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/n/kings-haven-7bd7f.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/i/n/kings-haven-7bd7f.JPG","type":"slide","id":"183946","description":"

Stuffed in a Barrel by Goblins in King Haven's Pass

\n

\n

Upon entering King Haven’s Pass Delve, locate the door along the right of the pathway to descend into the Coal-Splitter Caves. Head west to locate the Skyshard, using the beacon as a guide.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/n/sunhold-17818.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/n/sunhold-17818.JPG","type":"slide","id":"183945","description":"

High Above the Heart of Sunhold

\n

\n

\n

Sunhold’s Skyshard can be difficult to get to, so consider venturing into the public dungeon with other players or bringing plenty of gemstones.

\n

Head west from the Sunhold Wayshrine and make your way through the dungeon’s city by following the road until you reach the upper levels. Two enemy NPCs guard the bridge, but they can be avoided.  

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/m/o/among-shanties-95d54.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/m/o/among-shanties-95d54.JPG","type":"slide","id":"183944","description":"

Among the Shanties in Karnwasten's Cove

\n

\n

\n

Located in the public dungeon Karnwasten, the eleventh Skyshard can be found near a derelict ship in the lower grotto. If you're entering from the west, use the pathways to descend toward the docks; however, players may find accessing the Skyshard easier if they enter from the east via the Veyond Wyte Wayshrine.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/e/a/sea-keep-657fe.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/e/a/sea-keep-657fe.JPG","type":"slide","id":"183943","description":"

Under Sea Keep's Towering Fortifications

\n

\n

Travel east from Lillandril until you reach Sea Keep. As you venture up the pathway to the stronghold entrance, break from the road and head left into the ravine. The Skyshard can be found underneath the Sea Keep bridge.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/south-russafeld-bd700.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/u/south-russafeld-bd700.JPG","type":"slide","id":"183942","description":"

South of Russafeld, Where the Mossy Archer's Aim Flies True

\n

\n

From the Russafeld Heights Wayshrine, head southeast through the flower field until you reach the waterfall. Use the Skyshard’s beacon to guide you at the stream.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/n/suns-path-14a88.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/n/suns-path-14a88.JPG","type":"slide","id":"183941","description":"

 Along the Sun's Path Toward Dusk

\n

\n

The eighth Skyshard can be obtained by following the shoreline south from Sil-Var-Woad, located in the southeast corner of Summerset. Ultimately, you can either swim or travel by land, which will give you the opportunity to loot Psijic Portals or engage the new Abyssal Geyser. Once you’ve acquired the Skyshard, head west to discover Dusk Keep.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/e/e/keep-eleven-forces-73626.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/e/e/keep-eleven-forces-73626.JPG","type":"slide","id":"183940","description":"

At the Ruins of the Keep of the Eleven Forces

\n

\n

Perhaps one of the easier Skyshards to obtain in Summerset, follow the road south of Shimmerene and travel west before the road breaks to the southeast. You will come upon the Keep of the Eleven Forces. Simply walk up the stairs and advance to the end of the bridge.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/u/mouth-falls-c041b.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/o/u/mouth-falls-c041b.JPG","type":"slide","id":"183939","description":"

In the Mouth of the Falls Overlooking Shimmerene

\n

 

\n

The sixth Skyshard can be found northwest of Shimmerene at the waterfall. Break from the main road and head to the body of water indicated on your map.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/m/camp-e59a6.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/m/camp-e59a6.JPG","type":"slide","id":"183938","description":"

At a Camp Across a Narrow Plank Walkway

\n

\n

From King Haven’s Pass Wayshrine, travel north toward the coast. Follow the shoreline until you see the Skyshard, which you can access via a wooden plank jutting out from a cliff. There are several enemy Coral-Splitter NPCs in the way. If you keep moving toward the plank, they will drop aggro.  

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/l/o/along-beach-bc074.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/l/o/along-beach-bc074.JPG","type":"slide","id":"183937","description":"

Along the Beach North of Karnwasten

\n

\n

From the Crystal Tower Wayshrine, head north along the gravel pathway toward Karnwasten. There is a cliff overlooking the beach left of the dungeon’s entrance that you can follow until you locate the Skyshard. Be careful as you descend: a Reef Viper guards the prize.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/t/cathedral-webs-06367.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/t/cathedral-webs-06367.JPG","type":"slide","id":"183936","description":"

On a Tiny Peninsula Beneath the Cathedral of Webs

\n

 

\n

Head north from Lillandril toward the Cathedral of Webs. When you approach the ruin stairs, head left along the pathway toward a tree with spiderwebs covering its base. (You may need to dispatch a few Skein Spiders along the way.) 

\n

Use the rock abutting the tree to jump across the gap onto the grassy area. The Skyshard's beacon should be in view for guidance.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/m/o/among-nest-stone-eggs-ac45b.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/m/o/among-nest-stone-eggs-ac45b.JPG","type":"slide","id":"183935","description":"

Among a Nest of Stone Eggs East of Cey-Tarn Keep

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From the Russafeld Heights Wayshrine, take the stone pathway southwest to Rellenthil. When you reach the bridge, follow the stream south until you find the Skyshard located at the base of a large tree.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/v/e/overlooking-oleander-136bd.JPG","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/v/e/overlooking-oleander-136bd.JPG","type":"slide","id":"183934","description":"

Overlooking the Oleander Coast Winery

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The first Skyshard can be located by heading south from the Cey-Tarn Keep Wayshrine toward Alinor. Follow the hill left of the city entrance to a tree located behind the Oleander Winery. Two Alinor Ringtails seem to enjoy the Skyshard’s secluded overlook.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/m/summerset-skyshard-d86b8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/m/summerset-skyshard-d86b8.jpg","type":"slide","id":"183933","description":"

As you reunite with old allies in the ancient homeland of the High Elves in The Elder Scrolls Online: Summerset, you’ll discover 18 new Skyshards spread across ethereal landscapes, towering cities, and forgotten ruins. We’ve uncovered each riddle to show where you can unlock the Skyshards to obtain the Summerset Skyshard Hunter achievement.

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Each slide includes the Skyshard’s general area, tips for reaching specific locations, and any obstacles, such as quests and portals, that must be overcome to complete your Skyshard adventure.   

"}]]]>
9 Games That Will Satisfy Your Inner Collectaholic https://www.gameskinny.com/n2e12/9-games-that-will-satisfy-your-inner-collectaholic https://www.gameskinny.com/n2e12/9-games-that-will-satisfy-your-inner-collectaholic Fri, 26 Jan 2018 11:42:26 -0500 Andrew Krajewski

From coins to rocks to toys, people have enjoyed collecting things for hundreds of years. It only makes sense that such a time-honored hobby would make its way into video games in the form of collectathons. In these games, the player must typically collect a certain amount of objects in order to progress. Collectathons are great for almost everyone because of their easy-to-understand goals and fun, explorable worlds. If you’re looking to dive into the genre for the first time, or you're a completionist looking for your next fix, here are nine games, both retro and modern, that are sure to satisfy your inner collectaholic.

Super Mario Odyssey

Mario slinging Cappy in Super Mario Odyssey

Super Mario 64 was arguably the first great collectathon, and 3D Mario games have continued that legacy. The latest installment in the franchise, Super Mario Odyssey is a fantastic collectathon. While you only need a fraction of the available power moons to finish the game, there are 999 moons for players to collect if they want to go all out. This title is a masterpiece with addictive gameplay and innovative level design, and it's sure to delight just about anybody.

Snake Pass

Exploring the world in Snake Pass

Have you ever wondered what it's like to be a snake? Me neither, but that shouldn't stop you from trying out Snake Pass! Most collectathons are straightforward 3D platformers, but the platforming in Snake Pass is what makes it stand out. You'll have to learn how to slither like a proper snake if you want to gather the gate gems necessary to progress further.

Assassin's Creed: Origins

Bayek scaling a pyramid in AC:O

I said most collectathons are 3D platformers, but the Assassin's Creed franchise doesn't exactly fit that definition. That doesn't stop Ubisoft from cramming as many collectibles as possible into these games. While the games are notorious for the sheer number of locations, treasure chests, and materials to collect, Assassins Creed: Origins did a good job filling out the huge world with collectibles without making it feel overwhelming and unachievable. I also recommend checking out Assassin's Creed: Black Flag if you want to challenge yourself and collect some delightful sea shanties.

Banjo-Kazooie

Box art from Banjo-Kazooie

If you're a collectaholic, then you must have played Banjo-Kazooie. It's a classic for a reason and worth revisiting for nostalgia if nothing else. For those of you who don't want to break out the ole N64, you're in luck! You can get Banjo-KazooieBanjo-Tooie, and Banjo-Kazooie: Nuts and Bolts as part of Rare Replay for Xbox One. You'll definitely be able to get your fill of Jiggies, Jinjos, and musical notes!

Yooka-Laylee

Screenshot of Yooka-Laylee

A spiritual successor to Banjo-KazooieYooka-Laylee brings the same gameplay from the '90s into the world of today. Developed by Playtonic Games (former Rare employees and key developers of the Banjo series), Yooka-Laylee doesn't miss a beat when it comes to replicating the Banjo-Kazooie feeling. If you want to share some of your favorite childhood experiences with your kids, or if you want to feel nostalgia from a newer game, then this is the game for you.

Ratchet & Clank

Screenshot from Ratchet and Clank

Insomniac Games revived this well-regarded series in 2016 to go along with the movie that came out at the same time. While the movie flopped, the game is a ton of fun, and there are plenty of Gold Bolts, Holocards, and Raritanium to gather while you progress through the game with all of your crazy weapons. Ratchet & Clank also has fantastic gameplay and a wonderful aesthetic.

A Hat in Time

Image from A Hat in Time

A Hat in Time doubled its Kickstarter goal in two days and was highly anticipated when it released on PC in October 2017 and on console in December of 2017. The collecting in this indie game is highly rewarding, as different collectibles offer new abilities, new levels, and new cosmetics to the player.

Stardew Valley

Autumn in Stardew Valley

Now I know what you're thinking about this: "How the heck is a farming sim/rpg/sandbox game inspired by Harvest Moon a collectathon?" Stick with me here, this charming little game has a ton of stuff you can "collect." The community center in Stardew Valley offers multiples "bundles" which require the player to collect specific items for rewards. In addition to those bundles, the player can try to catch every fish, grow every crop, cook every recipe, become friends with everyone in town, and collect tons of monster drops. There's even an achievement/trophy that challenges players to ship one of every single item in the game. There is plenty to do in this indie darling that will satisfy the collectors out there.

Donkey Kong 64

box art for DK64

The big kahuna. When this game came out, it was one of the biggest collectathons ever made. Today, Donkey Kong 64 is blamed as the game that ruined the genre, but I cannot disagree more. While the collecting nature of the game may be a little repetitive for modern gamers, DK64 accomplished what it set out to do. If you want a game where you collect things, then this is the game to do it. Whether it's bananas or colored coins, you'll enjoy silly characters and decent platforming puzzles to keep you occupied. I'd also be remiss not to mention the fantastically cheesy DK Rap.

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Are you a collectaholic? What kind of collectibles are your favorite? Did your favorite collectathon not make the list? Let us know in the comments below, and be sure to stick around GameSkinny for other great gaming articles like 10 Pokemon That Should Have Never Existed or Top 12 Greatest Cats of Video Games

 

 

 

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Is a New Animal Crossing Game on the Horizon? https://www.gameskinny.com/i66xk/is-a-new-animal-crossing-game-on-the-horizon https://www.gameskinny.com/i66xk/is-a-new-animal-crossing-game-on-the-horizon Thu, 25 Jan 2018 14:35:00 -0500 Steven Oz

Will a new Animal Crossing title appear in the near future? According to the Tumblr website Japanese Nintendo, a new game might be coming soon. Nintendo has submitted a new trademark application for Animal Crossing in Japan.

It includes Class 9 classification, which covers video games programs, electronic games, downloadable electronic game programs, and ROM cartridge storage for video game software (among other items).

animal crossing trademark filed in Japan

Japanese Nintendo states that the trademark can be used in many different products:

"... software for a home video game machine, portable electronic game machine, and smartphone devices, as well as stuffed animals, game machine controllers, board games, playing cards, protective carrying cases, trading card games, and much more!"

The last Animal Crossing game Nintendo released was Animal Crossing: Pocket Camp for mobile devices. Prior to that, it was Animal Crossing: New Leaf for Nintendo 3DS.

Most publishers do this to refresh their trademarks so that other companies do not get the rights to that name. While this trademark application does not necessarily mean a new game is incoming, it shows that Nintendo is updating their properties for the future. That is promising for Nintendo and all their brands.

Stay tuned to GameSkinny for more information as it develops.

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GoldenEye 007 Meets Super Mario in New Mods https://www.gameskinny.com/denvz/goldeneye-007-meets-super-mario-in-new-mods https://www.gameskinny.com/denvz/goldeneye-007-meets-super-mario-in-new-mods Tue, 23 Jan 2018 14:58:43 -0500 Sjaak den Heijer

Just over a week ago, a YouTuber named “StupidMarioBros1Fan” uploaded a video to his channel, showing a GoldenEye 007 Mod he made where all characters are replaced with Mario characters.

About the mod

The mod works in both single and multiplayer components and even works on the original hardware. This impressive mod replaces over 15 character models with new ones from the Mario universe. All models are fully animated, and even the dialogue changes accordingly. It also adds three new multiplayer maps based on some famous places from Super Mario 64. Although there are some minor bugs, the game is completely playable and enjoyable with this mod installed, and it might even be a good reason to come back to one of the most evolutionary first-person shooters ever. You can download the mod from the Goldeneye Vault. For more mods, updates, and news, be sure to stay tuned to GameSkinny.

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5 Games to Help You Get in Touch with Your Inner Artist https://www.gameskinny.com/ukpmc/5-games-to-help-you-get-in-touch-with-your-inner-artist https://www.gameskinny.com/ukpmc/5-games-to-help-you-get-in-touch-with-your-inner-artist Fri, 29 Dec 2017 14:00:01 -0500 Sarah Elliman

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So why not get creating straight away? The variety of art games we have uncovered can suit every artistic need you could possibly have. You might even discover some hidden talents!

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What did you think of our art games? Are there any art games you have fond memories of? Let us know in the comments below. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-maxresdefault-c1041.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-maxresdefault-c1041.jpg","type":"slide","id":"176371","description":"
Little Big Planet 3 (PS3, PS4)
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One of the major aspects always present in Little Big Planet is the emphasis on being able to create worlds and customize your playable character. Though less of an artist experience exactly, you will still be able to create incredibly diverse and intelligent levels that expand on the Little Big Planet gameplay.

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There are so many options you can take, whether you create a racing level, sports or any other game genre you can think of. You can make the game your own while creating something personal and wonderful. Isn’t that what art is about?

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-0fb5e37d1470ce464f58a10c5b616bd0-b7ec5.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-0fb5e37d1470ce464f58a10c5b616bd0-b7ec5.jpg","type":"slide","id":"176370","description":"
Mario Artist: Paint Studio (N64)
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If you want to relive some beautiful memories of the late 90’s with everyone’s favorite Italian plumber, then you’ve come to the right place. Mario Artist allows you to create stunning, or not so stunning, pieces of art with a variety of brushes, paints, and stamps, giving you a large amount of accessibility.

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It’s a great game for kids and adults alike, featuring key Nintendo-themed graphics that included all Pokemon from the Red and Blue series. This game was only released for Nintendo 64, but if you’ve got an old console or can find one cheap, this is the perfect game to draw out your inner artist.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-painting-interface-splash-73b1f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-painting-interface-splash-73b1f.jpg","type":"slide","id":"176369","description":"
Passpartout: The Starving Artist (Steam)
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With Passpartout you can truly live and feel the life of an ingenious, down-and-out artist looking to make it in the world. You get to create the pieces of art then try to sell them to customers, who will have very strong opinions on your pieces. You can progress from street corners to galleries and live the dream of a troubled, decadent artist, looking for meaning in the world.

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The art style is truly wonderful: As you progress through the game, you’ll pass through cut-out set pieces which are framed in ambient lights and set the mood perfectly. It’s enough to make you want to brave the elements to set up your own art stall. Or, you can play Passpartout -- much warmer doing that.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-1large-503fc.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-1large-503fc.jpg","type":"slide","id":"176368","description":"
Art Academy (DS, 3DS, Wii U)
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If you want to get more serious about your artistic creations and learn something new, then Art Academy is the number one choice for improving your talents. You will have access to incredibly realistic tools to help you in your lessons, along with subject references, so you can begin to hone your artistic abilities as realistically as possible.

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There are ten lessons all in all, with a few small mini lessons that you can access as well. It also comes with a virtual mentor to guide you through the process and help in the areas you’re not as comfortable in. Art Academy isn’t meant to be a gimmick; it is honestly trying to help you improve your drawing abilities, to train you to draw what you see, not what you think you see. 

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-2maxresdefault-a074d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-2maxresdefault-a074d.jpg","type":"slide","id":"176366","description":"
Drawn to Life (DS)
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Drawn to Life gives you a great amount of freedom with what you draw while still being able to maintain a good story. You must draw a hero to free the village from the darkness that is descending upon it. Furthermore, you’re also able to draw or color vehicles, platforms, and weapons to help you keep the darkness at bay.

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It’s a great way to express yourself in a video game and be able to see what your creation does. Drawn to Life allows your art to interact with an adorable anime-esque setting, so you feel that what you drew meant something. Spend hours creating the perfect hero, or create something wild; the possibilities are innumerous when you play Drawn to Life.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-l06-outro-feeding-fish-d2b19.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/s/z/rsz-l06-outro-feeding-fish-d2b19.jpg","type":"slide","id":"176365","description":"

Sometimes you just want to relax or start up a new hobby, but anyone who paints, draws, etc. will tell you that it's expensive and requires a lot of time. So, maybe you want to try it out, hone your skills before taking the plunge? Or maybe you just want to try out a new game. 

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Either way, we have found the best games to bring out the artistic side in you that has always been waiting to come out. 

"}]]]>
Coming Down the Chimney: 5 Games You Didn't Know Featured Santa https://www.gameskinny.com/muwq6/coming-down-the-chimney-5-games-you-didnt-know-featured-santa https://www.gameskinny.com/muwq6/coming-down-the-chimney-5-games-you-didnt-know-featured-santa Thu, 21 Dec 2017 22:06:18 -0500 ReadyPlayerPaige

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-40846.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/x/maxresdefault-40846.jpg","type":"slide","id":"175825","description":"

Saint's Row IV: How the Saints Saved Christmas

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What else can top the events of the original Saints Row IV? Oh how about saving Christmas? Everyone's favorite gang is back at it again, to save Christmas from who else but Santa Claus? In this DLC exclusively for Saints Row IV, the boss isn't in the spirit of Christmas, but worse than that, he doesn't feel like saving Santa. So the Saints must cheer him up and show the true meaning of Christmas (not that true meaning).

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A futuristic Shaudi meets with the gang and tells The Boss that the future is in trouble, and he must save Santa Claus and the spirit of Christmas from Santa Claws, an evil creation from Zinyak. The gang must go to the North Pole and stop Claws from his evil deeds. Successfully completing three missions in the game means the gang will be erased from Santa's Naughty List.

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Santa means different things to different people, and there's no denying his video game appearances certainly embody this concept. From a giant sumo wrestler to dreadful impersonators, developers have taken quite a few liberties with the jolly old elf over the years. What's your take on these different appearances for Santa? Post your comments below, and thanks for reading!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/a/d/sadistic-claus-dr4-a0cf0.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/a/d/sadistic-claus-dr4-a0cf0.png","type":"slide","id":"175823","description":"

Dead Rising 4

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Being trapped in an environment filled with zombies sure can turn ordinary people into crazy maniacs. In Dead Rising 4, Frank is at it again. When Frank goes into a field of Christmas trees, he sees dead elves around Santa's Workshop. At first, Frank is in shock and is puzzled over seeing this, until Santa Claus, or Sadistic Claus, is overheard. While listening to him, an electric fence surrounds and traps Frank inside the workshop where he gets attacked by elves.

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Sadistic Claus comes equipped with an electric axe, and it ain't easy to defeat him. It's not quite the cheerful, loving Santa Claus we all know, but hey, everyone has a dark side. Right...?

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/r/e/greatfather-winter-world-warcraft-700x389jpgoptimal-8ae05.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/r/e/greatfather-winter-world-warcraft-700x389jpgoptimal-8ae05.jpg","type":"slide","id":"175810","description":"

World of Warcraft

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In a world filled with elves, goblins, warlords, witches, dragons, and other fantasy characters, World of Warcraft would be wrong not to include Santa Claus in some form or another, and players got a real treat for the holiday season last year. In a very special update for the Christmas season, World of Warcraft celebrated Christmas with weapons, outfits, festivities, and other holiday themed items. But of course, it wouldn't be Christmas with Santa Claus, or in the game, GreatFather Time. Now, if you find GreatFather Time in the Highlands, you will receive a special gift of 500 Resources for upgrades, weapons, and other things you might need for the game. Ol' Saint Nick sure knows how to fill everyone with joy.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/0/3/30329-clay-fighter-nintendo-front-cover-9425a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/0/3/30329-clay-fighter-nintendo-front-cover-9425a.jpg","type":"slide","id":"175809","description":"

Clay Fighter 63 1/3

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So, if you see Frosty The Snowman on the front cover on this game, who do you believe will also appear in the game? (No, it's not Bigfoot). In Clay Fighter 63 1/3, Santa is not an unlockable character under normal conditions, but if you play through whole game as Mr. Frosty, you get to unlock Santa Claus, better known as "Sumo Santa," and his sumo outfit. Which is both blessing and curse.

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Santa Claus can attack opponents with his over-sized belly by slapping it around in the face of his opponents. Even though he is overweight, he can jump really high and even kick people in the face. His power-up feature is, of course, slapping his belly in his opponents face multiple times, really fast. This is a weird game to begin with, but playing as barely-dressed Santa and beating opponents with his massive gut certainly is a unique take on the holiday theme.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/1/0/1101da02f3b39c77314e489aeea9c07c-e2ea0.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/1/0/1101da02f3b39c77314e489aeea9c07c-e2ea0.jpg","type":"slide","id":"175808","description":"

Bully: Scholarship Edition

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To those who never played Bully: Scholarship Edition, here's the scoop. The scholarship edition features more missions and activities than the previous Bully game released, and one holiday-themed one in particular. When it's Christmas time in Bullworth, Jimmy can roam the streets and see what kind of trouble he can get into. Back behind an alley, Jimmy stumbles upon Saint Nick.....peeing. It appears Santa's real name is Rudy, who is just a drunk, homeless guy. But Rudy gives Jimmy the task to fix up his back alley way as Santa's Workshop anyway.

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In the first mission "Miracle on Bullworth St.", Rudy tells Jimmy that there is another Santa Claus who is an imposter, and Rudy wants Jimmy to destroy the imposter's workshop set, and Jimmy gets to beat up elves in the process. Then there's the "Rudy The Red Nosed Santa" mission. Jimmy has to collect ornaments for the workshop, while trying not to get attacked at the same time, and has to take pictures while kids sit in Santa's lap.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/a/n/santa-games-7d582.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/a/n/santa-games-7d582.jpg","type":"slide","id":"176646","description":"

The days are shorter, the temps are falling, and many children everywhere are planning on leaving sweets for an elderly home invader -- yep, it's Christmas time again! There is nothing like opening presents, decorating houses and trees, watching our favorite Christmas movies, and leaving milk and cookies for jolly ol' Saint Nick himself. But Santa Claus doesn't only appear once a year. Sure, he's in M&M and Coca-Cola commercials, but he also appears in video games. We aren't talking about Animal Crossing, Jingle-type Santa Claus here, though. Whether he is a playable or non-playable character, he has definitely left his mark, and some of these might surprise you more than others.

"}]]]>
Could Speed Running Ever Become an eSport? https://www.gameskinny.com/wn871/could-speed-running-ever-become-an-esport https://www.gameskinny.com/wn871/could-speed-running-ever-become-an-esport Mon, 18 Dec 2017 03:49:28 -0500 Allison M Reilly

The first speed run I ever saw was the N64's Pokemon Puzzle League. The streamer I found happened to be the world record holder in a few difficulty levels for the game. That stream was my first foray into the world of speed running and the competitive community that surrounds it.

Some of the most popular games in speed running, such as Super Mario 64 and Legend of Zelda: Ocarina of Time, aren't exactly the same type of games professional gamers are playing in eSports events. But those games have tons of runners and strong communities that decide the rules of each run, and work to improve times and routes. Speed running doesn't quite get the same attention as eSports, but could it ever get to that level?

I think speed running could become another eSports category. There are aspects of speed running that make it different from other eSports, but there are also aspects of speed running that would allow the genre to expand, reach new audiences, and showcase the versatility of video games.

You Can Speed Run Any Game

One of my favorite games to watch speed runs of is the Mario Party series, especially the N64 titles. Sometimes in the chat, people ask how you could speed run a Mario Party game. The answer is usually the same -- just go fast and save time where you can.

Even games like Stardew Valley and Skyrim can be speed run and have active speed run communities. Although speed running events don't attract huge sponsors the same way that major eSports events do, speed running offers a ton of variety and reaches audiences that may not be interested in eSports at all, such as retro gamers.

There's So Much Variety to Speed Running

Besides the variety of games that can be speed run, there is also variety in how to speed run games. Many games have at least two categories -- Any% and 100%. As the names entail, one involves completing the game as fast as possible, while the other involves completing 100 percent of the game as quickly as possible. The categories really do depend on the game. For example, Ocarina of Time has 10 additional categories, while Super Mario 64 goes by star collection -- 120 star would be 100%, with additional 70 star, 16 star and many more categories.

On one hand, the variety would make speed running an awesome eSport because there are so many different categories, giving viewers the opportunity to see games played in so many different ways. Runners can also compete in different categories, much like the Olympics where athletes compete in different events within their sport.

On the other hand, the different categories can make it hard to follow the goals of a run. With more straightforward eSports such as League of Legends and Overwatch, it's clear what the goal is for each team and what skilful play looks like. It's not as straightforward with a speed run. The All Masks run for The Legend of Zelda: Majora's Mask is very different from a 100% run. Not only are the goals completely different, but some techniques needed in one run don't apply in the other, and vice versa. Both speed running and eSports events have commentators to inform the audience and explain gameplay, but some speed runs can be hard to follow if no commentary is provided.

Not All Games and Categories Are Made Equal

Part of what makes eSports entertaining to watch is there's going to be a lot of gameplay to watch. Matches in some games can run for hours. Or in games like Hearthstone, competitors do a best of three or best of five. The same cannot be said of speed running.

For example, the world record for Super Mario Bros. Any% is less than five minutes long. The top 400 times, according to Speedrun.com, are all less than six minutes long. Even if the competition was a best of five races, that's still only 40 minutes of game time per player. On the other end of the spectrum, there might not be any competitions for the Super Mario Odyssey 100% run any time soon as the world record in that category is just under 13 hours.

I'm not saying speed running isn't fun to watch -- far from it. I'm arguing speed running attracts an audience for a different reason. Part of it is watching a particular runner speed run a game versus watching a race or a competition of a certain game. Sure, it's fun to root for your favorite runner, but it's not quite the same as supporting your favorite eSports team.

In some ways, speed running is already an eSport. There are major speedrunning events like Awesome Games Done Quick in January 2018 and the European Speedrunner Assembly  the following month. And that's just a couple of the bigger events -- there are many smaller speed running competitions happening all the time. Each game as their top, well-known runners the way eSports has their top, well-known teams and competitors.

Despite the similarities, it's not an one-to-one comparison. Speed running could become an eSport, but in my opinion, it wouldn't be the same caliber of the eSports we have today.

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10 Epic Mario vs. Bowser Boss Battles https://www.gameskinny.com/iibzx/10-epic-mario-vs-bowser-boss-battles https://www.gameskinny.com/iibzx/10-epic-mario-vs-bowser-boss-battles Thu, 30 Nov 2017 14:12:48 -0500 ReadyPlayerPaige

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10. Super Mario Odyssey

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One of the hottest and most trending games ever developed by Nintendo, Super Mario Odyssey finds Mario and Bowser at it once again. This time, Mario is out to stop Bowser from marrying the princess. Decked out in wedding attire, Bowser's hat is equipped with punching gloves at which Mario can toss Cappy in order to seize control. Avoiding the traditional fire breath in addition to other hats and tail swipes, Mario must get up close and unleash a barrage of punches at Bowser to send him into an electric fence. After a few successful attempts, Bowser is knocked unconscious, Peach is free, and the wedding is over.

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Which Mario vs. Bowser battle is your favorite? Post your comments below, and thanks for reading!

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9. Super Mario 3D World  

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Bowser ups the ante in Super Mario 3D World, using a magical bell to transform himself into Meowser. In the final encounter of this game, Mario must scale the tower in order to save the magical fairies in Meowser's clutches. While Mario scales the tower, he needs to watch out for the sneaky Meowser's attacks. He can attack from sliding down, climbing up, swiping his tail, and bursting the tower and clawing him. After scaling up the tower midway, he knocks off Meowser standing on a POW box. Mario scales the building at super speed using a pipe, only to see Meowser cloning more enemies. Once Mario reaches the top, he has to knock Meowser off a bigger POW box while avoiding fireballs. After successfully doing so, Meowser flies into the air and explodes into fireworks, setting the captive fairies free.

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8. Super Mario Galaxy 2

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In Super Mario Galaxy 2, Mario and Bowser are at it again in space -- only this time, Bowser bought the heavy artillery. A mega-sized Bowser plans to smash Mario with his super fist, which Mario must avoid along with asteroid balls and electric balls. Luckily, Bowser gets his fist stuck in the moon, which allows Mario to walk on the asteroid balls and use them to his advantage. After stunning Bowser a couple of times, it looks like the battle is over. However, Bowser is tricky as always and finds a way to return to the battlefield. One last encounter sees Mario walking on the asteroid balls with plans to defeat Bowser one last time, which he does successfully. The dark galaxy world returns to normal, and Peach and Mario are happily reunited.

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7. Super Mario Galaxy

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Mario and Bowser battles go into zero-gravity mode in Super Mario Galaxy. Here, the longtime foes fight in space, which makes things much more interesting. On three separate moons, Mario must use his speed and maneuvers to attack his nemesis. On the first moon, Mario has to avoid Bowser's attacks. Then, Bowser turns into a rolling asteroid, which allows Mario to attack him by punching his face. Afterwards, Mario must use green, balloon-like objects to attack Bowser. However, he must avoid Bowser as he transforms into a spike ball trying to run over poor Mario. Finally, on the last moon, Mario must avoid fireballs, a spike ball, and being crushed. Fortunately, the moon is filled with lava, and if Bowser lands in the crystal-filled lava, it will burn him, allowing Mario to attack. Successfully defeating Bowser sends him to the lava below and allows Mario to fly away with the star.

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6. New Super Mario Bros. Wii

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Returning to his roots of platform gameplay but now with 3D graphics, Mario once again faces his nemesis Bowser in New Super Mario Bros. Wii. Mario must rescue Peach from Bowser by avoiding his attacks and triggering a button that retracts the bridge, sending Bowser to his doom. At first it looks like Mario wins the battle, but it appears the princess was the wizard all along. Fooling Mario, the wizard uses his powers to make Bowser 10x bigger. Now running for his life and avoiding the gigantic Bowser's attacks, Mario sees Peach and a large trigger on the other side. After smashing the trigger, the lava begins to decrease, and Bowser is sent along for the ride. Finally, the princess is let out of her cage and reunited with Mario. 

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5. Super Mario Sunshine 

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There is nothing wrong with a family vacation, but that doesn't mean you have to kidnap someone and force them to go with you (apparently Bowser never got that memo). For the Mario vs. Bowser battle in Super Mario Sunshine, Peach, Bowser, and Bowser Jr. are swimming around in a giant hot tub atop Corona Mountain when Mario comes to save the day. This time, he has to face off against both Bowser's traditional fire breath as well Bowser Jr.'s mini-sub as he works to destroy the five platforms holding the hot tub together. Luckily, he has his trusty water pack, F.L.U.D.D. (Flash Liquidizer Ultra Dousing Device), to help him out. Once victorious, everybody is safe and sound on the island, including Bowser and his son, who will one day meet Mario again.

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4. Super Mario 64

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The evolution of Mario vs. Bowser battles jumped into 3D in the groundbreaking Super Mario 64 on the Nintendo 64. Meeting up high in the sky, Bowser has plans to defeat Mario once and for all, but in this three-dimensional world, Mario has some new tricks up his sleeve. In this epic boss battle, Mario has to grab Bowser by the tail and swing him around (almost like an Olympic hammer throw) into bombs just off the platform. However, his task is made no easier by having to constantly watch out for Bowser's fire breath. After three successful attempts, Bowser is defeated, and Mario uses the golden star to fly away and meet with his beloved princess.

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3. Super Mario World

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On top of Bowser's Castle, amidst a backdrop of thunder and lightning, our plumber hero has to rescue Princess Peach from Bowser once again in Super Mario World. This time, it is a much more complex battle than their previous encounters. With Bowser zipping around in a flying ship, Mario must throw Bowser's own toy-like minions, Mecha-Koopas, back at him, all while avoiding large, black balls and a barrage of fireballs. After Bowser has finally been defeated, Princess Peach drops down to Mario safely, and Bowser disappears to prepare himself for the next showdown with his mustached rival.

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2. Super Mario Bros. 3

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In his clash with Bowser in the classic Super Mario Bros. 3, Mario must again avoid fireballs and stomping as he attempts to escape the room in which he's trapped. Fortunately, every time Bowser attempts to crush Mario and misses, he smashes a couple of bricks into tiny pieces. No power-ups are going to defeat Bowser in this encounter; the only way to win this one is to make him crush all the bricks so that his own doing sends him plunging to the depths below. To add to the battle's complexity, Mario has to make sure that he himself doesn't fall! After defeating Bowser, he is finally reunited with Princess Toadstool.

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1. Super Mario Bros.

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We can't begin this list without the one that started it all. In the final level of Super Mario Bros., Mario has to reach the other side of a drawbridge without getting hit by fireballs and flying axes (not to mention avoiding getting stomped by Bowser). Luckily, Mario does figure out a way to send Bowser to his doom by activating a switch that retracts the drawbridge and drops Bowser into the lava below. After doing so, he rescues Princess Toadstool, and his adventure ends happily.

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In my opinion, the Mario versus Bowser boss battles have to be some of the greatest hero vs. villain battles ever. Every time they fight, it feels different from their last encounters. No doubt about it, the evolution of their battles over the years has been very influential to the gaming world. It's time to take a look at ten of these historic rivals' greatest boss battles. 

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The Race to Speedrun and Break Super Mario Odyssey Is in Full Swing https://www.gameskinny.com/4urf5/the-race-to-speedrun-and-break-super-mario-odyssey-is-in-full-swing https://www.gameskinny.com/4urf5/the-race-to-speedrun-and-break-super-mario-odyssey-is-in-full-swing Wed, 29 Nov 2017 11:54:58 -0500 ThatGamersAsylum

Speedrunning is a simple concept: try to beat a game as fast as possible. And on its surface, this seems like a very straightforward idea. You play the game and try to beat it -- except by going really, really fast. Ya know, skipping all the cutscenes and extra side missions, that sort of stuff. But it is not until you realize just how fragile and fallible the fabric of reality is in our favorite game worlds as well as the lengths to which human ingenuity can go that you can truly begin to comprehend speedrunning.

Where Did It Start?

Speedrunning’s roots can be traced back to the early 90’s. Doom offered options to record your gameplay, which led to websites cropping up around this feature. In fact, it is thanks to the accessibility of screen capturing technology and the ability to upload and stream large amounts of high-quality footage that speedrunning has become so popular in recent years.

Why Nintendo? 

Nintendo’s properties have always held a special place in gamers’ hearts and in our culture. We grew up with them, so there's a lot of nostalgia. Back in the day, when stuck between games that were relentlessly difficult and games that were often turn based, Nintendo found the sweet spot in testing our skills without breaking us down. They managed to do this all while being endearingly adorable but never patronizingly so. Combine this with the fact that many of Nintendo’s titles have aged extremely well, and you have a recipe for success.

Fabric of Reality

While many speedruns depend largely upon great skill, such as Super Mario 64's 120-star run, others actually take advantage of numerous glitches, which are often hard to pull off. Super Mario 64’s "any percentage" run, which has you completing the game as fast as you can regardless of how much of the game you actually complete, has actually been worked down from requiring 70 stars to beat to requiring none. This is thanks to a handful of glitches that were found over the years, most of which center around glitching through various doors that block your progression.

Perfect execution and taking advantage of obtuse, even impractical and sometimes glitchy strategies is where speedrunning sets itself apart from merely playing a game fast. Speedrunning delves into an entirely different side of our favorite games that we’d most likely never know about if it weren’t for the odd curiosity of human beings.

2D Mario has also stayed popular in the speedrunning community. 

Odyssey's Burgeoning Legacy

Following in the footsteps of its predecessors, Super Mario Odyssey has already started to form a robust speedrunning community. In fact, before it had even released, people were speedrunning playthroughs of the in-store demo. Yes, that means someone had to go to a GameStop, stand there for lengths of time that made employees scratch their heads, practice the demo over and over, and then whip out their phone or recording device to take care of business. And considering Jacob Babione uploaded at least six videos of himself speedrunning while at a GameStop, I think it is fair to say that some GameStop employees came to know him well, if only as “the weird guy that comes in and plays the Super Mario Odyssey demo for two hours, then records it and leaves without buying anything.”

I'm in love with the mental image of this whole scenario.

Just looking at SMO’s leaderboard shows how much it is constantly changing and just how much diversity there is among the competing countries. Of the top 100 completed times, the oldest time is only a week old, with most of the times being younger than three days old. Surely by the time this article is published, all of the numbers listed will be out of date, possibly by a significant margin. It is the youth of this vivacious community that makes it so interesting.

Half of the top 10 active games are Super Mario titles. 

On the forums you see topics cropping up that range from how to make certain types of speedruns more interesting for your average viewer to new glitches that can be used to shave time off your run. You see new first-place record holders nearly daily. And, of course, SMO is consistently the most popular among active speedrunners. If one thing has become clear, the legacy of Super Mario 64 speedrunning isn’t anywhere near dead. And from the looks of it, Super Mario Odyssey's fast start out of the gate bodes well for its ability to follow in Super Mario 64's footsteps.

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Data obtained from Speedrun.com

And a huge shout out to Summoning Salt, a YouTuber who has taken to making videos that go over the history of many popular, classic speedrunning games. His videos were a huge asset when researching this article.

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