Playstation Platform RSS Feed | Playstation RSS Feed on en Launch Media Network How to Get Elite Tokens in Madden 18 -- And What They’re For,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/d/madden-346e3.JPG fmwk3/how-to-get-elite-tokens-in-madden-18-and-what-theyre-for Sat, 23 Sep 2017 17:10:05 -0400 Kieran Desmond

If you want to get the best players, coaches, stadiums, and uniforms in Madden 18s MUT mode, you’re going to need Elite Tokens. It’s going to take some work and some serious coin spending to get everything you want, however, so read on to find out what Elite Tokens are, what you can use them for, and how you can get them.

What Are Elite Tokens and What Are They Used For?

Elite Tokens are currently the highest tier of Team Tokens, above Silver and Gold. Unlike Silver and Gold Team Tokens, Elite Tokens are not team specific and can be universally used for all Elite tier upgrades in the game.

Elite Tokens are the main consumables that you’ll need when upgrading your team’s uniforms, coaches, and stadiums to tier 3. Upgrading any of these teams’ sets gives players of that team a boost in Team Training Chemistry, which improves the performance of those players.

For example, if you have a few Steelers players in your squad, then upgrading Mike Tomlin or Heinz Field will be beneficial to those players. But if you don’t have any Steelers players, then it would be pointless to do so.

In order to upgrade any of these to tier 3, you’ll need to have the tier 2 version of the card you want to upgrade as well as 3 Elite Tokens.

How Do You Get Elite Tokens in Madden 18?

In the Upgrade Sets menu, you’ll find the Team Tokens section which lays out exactly how to get Team Silver, Team Gold, and Elite Tokens. This is what you need to trade in for Elite Tokens:

  • 1x 84-85 OVR Elite Player
  • 2x 82-83 OVR Elite Players
  • 2x 80-81 OVR Elite Players
  • Any Silver Team Token
  • Any Gold Team Token

As you can see, Elite Tokens do not come cheap. 84-85 rated Elites sell for over 20,000 coins, 82-83 rated Elite players are usually in the region of 10-20,000, and 80-81s are on the lower end, selling for a couple thousand coins. That’s already a lot of coins, and that’s without taking the Silver and Gold Team Tokens into account.

In order to get a Silver Token you need to trade in:

  • 5x 65-69 OVR Silver Players
  • 5x 60-64 OVR Silver Players

They'll also all need to be for the team specific, so by trading in 10 of the correct Silver Cowboys players for example, you'll receive a Cowboys Silver Token.

Same goes for Gold Tokens too, but you'll obviously need to trade in higher rated players. Gold Tokens require:

  • 5x 75-79 OVR Gold Players
  • 5x 70-74 OVR Gold Players

This means that in order to get your hands on just 1 Elite Token you'll need to trade in 25 players of varying quality, which can cost a whole load of coins. I recommend waiting until players are cheaper before attempting to buy players for this purpose, and also buying the cheapest players possible.

That's how to get Elite Tokens in Madden 18. If there's another method that I've missed, let me know in the comments section below.

For more on Madden 18, stay tuned to GameSkinny and check out some of our other Madden 18 Guides!

How to Get the Drain Key in Destiny 2 -- And Other Secret Leviathan Raid Loot,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/e/v/leviathan-raid-a12d6.jpg a4s14/how-to-get-the-drain-key-in-destiny-2-and-other-secret-leviathan-raid-loot Sat, 23 Sep 2017 17:07:04 -0400 Kieran Desmond

Destiny 2’s Leviathan Raid is a treasure trove of secrets and loot. There are nine named chests spread across the Underbelly Labyrinth that contain Raid reputation tokens, Legendary Engrams, and also have a high chance of dropping Exotic Engrams. You can turn in the tokens for some Legendary Raid gear, whilst Exotics are a key factor in reaching the current maximum Power Level of 350 -- so you won’t want to miss out on the chance of getting some of this extra loot.

It’s not enough to simply find each chest in this confusing area, however, as you’ll also need to have the corresponding keys. This guide will go through how to get those elusive chest keys such as the Drain Key, as well as where each chest is located.

How to Get Raid Chest Keys in Destiny 2

The Leviathan Raid chest keys are random drops that are awarded for completing each of the 3 encounters in the Raid, as well as the Raid Boss Calus. This means you can earn a total of 4 keys per character, per week for a total of 12 keys per week. In order to follow this guide, it is recommended to complete the Raid first so you'll have free run of the Raid area. For a comprehensive guide on how to beat the Raid and all the encounters, check out our Leviathan Raid Walkthrough.

How to Find Raid Chests in Destiny 2

It’s worth mentioning that the most effective way to quickly grab each chest is by teaming up with other Guardians -- because there are some tricky enemies standing between you and that sweet loot, which you'll need to take out.

The Lever Puzzle 

The first thing you need to do in order to gain access to the Underbelly is solve the lever puzzle. After loading into the Raid, run halfway across the bridge and drop down to the level below. Continue heading forwards into the room in front of you and you’ll find the lever room.

There are 6 levers in this room, and for reference we’ll refer to them from left to right, as levers 1-6 -- the left-most lever being 1 and the right-most lever being 6. By finding the correct order in which to pull the levers, the way into the Underbelly of the ship will be open to you.

The correct sequence for the levers is 1 5 3 2 4 6.

Coordinate with your Raid crew by assigning each player a lever and pulling accordingly. Try not to take too long between each lever pull, as doing so will reset the sequence and you’ll have to start again. You’ll know if you were successful if you see a text prompt saying “The way is open.”

To enter the Underbelly, head up to the top of the tower. At the back of that area you’ll see some pipes leading to a dark area. Pass through the darkness and make your way across the platforms. You’ll eventually come to a switch which will open a locked door.

Engine Raid Chest

Through here is the engine room, which has the Engine chest locked behind a black and gold door. To open the door you’ll need to coordinate with your Fireteam to eliminate each of the Watcher sentries simultaneously, whilst attempting to remain unseen by their red gaze.

If you’re spotted or you don’t kill them all at the same time, they’ll become invulnerable and the door will be locked. To reset the room, simply leave with you entire team, re-pull the lever and head back in.

Ventilator Raid Chest

From the Engine chest, head down the length of the room and drop down to the area with the large fan blades. Head through a couple of these spinning fans and on your left and there is a platform that you can jump up to which is where the Ventilator chest is located.

Pipeline Raid Chest

Jump back down and continue in the direction you were heading. At the end of the Ventilation room, there is a lever that will activate a fan that shoots you up a few levels. Once you’re at the top, go through the doorway on the left through the white-lit doorway and drop down the red-lit pipe, which brings you to another lever-controlled doorway.

Through the doorway is a room with the same mechanics as the Engine room from earlier. Just simultaneously take out the Watchers without being detected and you’ll unlock a black and gold door which hides the Pipeline chest.

Conduit Raid Chest

Go back to the Pipeline doorway and there is a fan that you can jump into. Ride it up to the next floor and follow the grated walkway towards a lit room. Follow the corridor from that room and you’ll end up back where we rode the first fan up to earlier.

This time take a right through the red-lit doorway. Take the first right and drop down the hole which will lead you to an area with purple sludge that you should recognize as the room before you face the Raid Boss, Calus.

Head straight across from the pipe you emerged from and down to the end of the next pipe. Jump up to the platform to your left and keep going up until you reach the platform with the monitors. Keep moving forward along the platforms, avoiding the mist. Take a left, and follow the corridor around. You end up at the top of a fan shaft, which you should carefully drop down into.

This is another Watcher room -- so you should know what to do. Take ‘em out, then grab the Conduit chest behind the door.

Irrigation Raid Chest

Exit the Conduit room through the main entrance by back tracking from the chest. You’ll see a large metal grate wall with a light above it. Jump up on top of that and carefully make your way across to the other side of the room along the pipes. If you fall down, you’ll die.

Once you’ve made it, drop down to find the Irrigation Chest.

Drain Raid Chest

Now you need to backtrack all the way to the purple sludge room that leads into the Calus boss fight. After emerging into the room, head straight across into the pipe opposite you, which houses the deactivated fan shaft. Jump up three levels to the top and head through the doorway. Take a right and drop down onto the next fan, activate the lever and then ride it right back up to the very top. Head through the doorway, take another left, and then drop down into the red pipe which brings us back to Pipeline area from earlier.

Jump back onto the fan and follow the grated walkway, hugging the left and entering a red-lit pipe. Follow the path until you need to crouch to continue and then take the first left. Continue forwards and drop down into the Drain chest room. Deal with the Watchers once again to unlock the security door and reveal the Drain chest.

Transfer Raid Chest

To make getting to this next chest a little easier, go ahead and reload back into the start of the raid. Now head up to where you first enter the Underbelly, jump across the platforms, and once again take the fan up. Head straight forward up the ramp and follow the path up to another door with a lever. Behind the door is -- you guessed it – another Watcher room. Eliminate the Watchers to unlock the black and gold door to the left of the entrance, and claim the loot from the Transfer chest.

Armory Raid Chest

From the entrance of the Transfer room, head straight across the room and through the doorway overlooked by the gold and purple axe symbol. Crouch down and make your way through the tunnel, and take a left once you reach the end.

Here you’ll find another lever, another doorway, and another room of Watchers for you to blow up. In the back right of the room you’ll find the usual locked door and in this case, the Armory chest.

Aqueduct Raid Chest

To find the last chest, head back through the small tunnel you just came from which leads you into the Transfer room. Immediately take a left and keep moving forward through the door beneath a red light. Jump up onto the platforms and then turn around and head forwards. On your right you’ll see a red-lit doorway -- follow the ramp up to a room with a blue glow, head through the door at the back of the room. Take a left turn and a right, then on your left is a raised platform. Hop up onto the platform and head to the back of the room to find the Aqueduct chest.


Thanks to Arekkz for finding these! If you need more help finding the Raid chests, check out the video he made on his YouTube channel.

This is every Raid chest we know about right now but if you know of anymore, let us know in the comments section below. And for more on Destiny 2, check out our Destiny 2 Guides!

SteamWorld Dig 2 Review: Just Keep Digging,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/04f931deb5f190ce482a15b82bb30f9b.jpg t7jmi/steamworld-dig-2-review-just-keep-digging Sat, 23 Sep 2017 17:03:28 -0400 Steven Oz

If you are familiar with the anime Gurren Lagann then you know this quote: “If you're gonna dig, dig to the heavens. No matter what's in my way, I won't stop! Once I've dug through - it means that I've won!

This inspiring call to courage tells you to forge ahead for unknown depths just like SteamWorld Dig 2. The direct sequel to Image & Form Games' SteamWorld Dig, Steamworld Dig 2 follows in its predecessor's footsteps to create a Metroidvania-style game with outstanding visuals and an intriguing world.

You Don't Have to Dig Far for the Story

SteamWorld Dig 2 begins a few years after the events of the first game when our new main protagonist, Dorothy, a steambot with a heart of gold, takes up the quest to uncover the meaning behind the strange earthquakes plaguing the old mining town of El Machino as well as search for Rusty, the protagonist of SteamWorld Dig who mysteriously vanished after the previous game's final boss fight.

While the story is on par with other games in the SteamWorld universe, there is not much to it. The main thing you need to know is that there are earthquakes in the area and that the search for Rusty is still ongoing by your character. Though the game features two main antagonists to combat, only one has even some depth to their character. The other, Ronald, who leads a doom worshiping cult, felt like a simple throwaway character. Players only face his forces a handful of times, which felt a bit sparse and unnecessary. The ending similarly felt lackluster. Again, this is typical for the SteamWorld universe, but lackluster is still lackluster.

The world that this story takes place in, however, is brimming with character. Reminiscent of old western-style lore, El Machino and its population of humans, cult members, and steambots embody the legends of cowboys and cowgirls. Even the environment itself feels like a character, with each new mine you explore possessing a unique feel. One might be dusty, while another is fairy-like. The Temple of the Guardian in particular features traps reminiscent of an Indiana Jones movie. Enemies even behave differently in these different biomes, adding an additional layer of freshness to each area. 

Gameplay Is Dusty But Fresh.

An interesting take on the Metroidvania genre, SteamWorld Dig 2 takes that formula and flips it vertically. Simply put, you have to dig to get where you are going. Starting out with just a pickaxe, you dig your way through the ground to find gems needed to buy upgrades for your tools. Also within these deep mines are enhancement sites that grant you access to new tools, like the hookshot. 

The game manages to improve upon its predecessor to enhance the already-fun gameplay experience. In the previous game, for example, double-jumping and wall clinging were abilities that had to be bought and then upgraded. While the new game lacks a double-jump, players are now able to wall cling immediately, which is a great tool when trying to climb up long mine wells.

Likewise, you can now obtain a much-needed jetpack for those times where you end up in a deep open pit with no feasible way of escape. Even some simpler items like transport tubes, which act as a fast-travel system, make it much easier to frequently replenish you health and sell your wares. These simple additions help take out a lot of unnecessary hassle and allow players to spend more time just having fun.

What SteamWorld Dig 2 does retain, however, is the addicting resource gathering and exploration of the first game. Even as someone who does not 100% games, I could not put it down. The depth of the semi-open world is simply immense and I wanted to complete it all. The map is handcrafted to show off the depth of the game and enable full exploration, giving the player the option to systematically mine everything on the map. This makes the loop of digging, selling, and upgrading much more efficient. 

Digging further and further uncovers more secrets. Caves open up to different challenges that test your abilities, often with puzzles that require the use of one of your many tools. One such cave was a puzzle involving a finite number of mining carts. Completing these caves earn the player cogs, which are used for upgrading blueprints, and each cave also contains secret areas that hide artifacts which can be traded for more blueprints.

As you sell your various finds, you can use your hard-earned cash to buy upgrades to your core abilities. Each upgrade can be then be modified with the aforementioned blueprints. These blueprints can then be further enhanced with cogs for different purposes that fit your need. A fascinating part of this upgrade system is that cogs are not locked in, allowing you to mod and re-mod your abilities to better suit different activities. For instance, when facing the final boss, I changed my cogs to focus on health and attack to better tackle the challenge. By mixing and matching these enhancements, players are able to take better control of their own game experience.

All in all SteamWorld Dig 2 is a fantastic game that you don't want to miss. The story is sparse but fair for a world that seems to be alive. The gameplay improves on the last game to enhance players' experience, but still retains the addicting cycle of looting, selling, and upgrading. I hope Image & Form Games can keep on creating such fun games for years to come.

SteamWorld Dig 2 is available now on Nintendo Switch and PC and will be available on PlayStation 4 and PlayStation Vita on September 26.

[Note: A copy of this game was provided by the developer for the purposes of this review.] 

Factotum 90 Review: A Solid Idea Lacking Flair and Polish,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/a/c/factotum-banner-27ecf.jpg dz8ju/factotum-90-review-a-solid-idea-lacking-flair-and-polish Fri, 22 Sep 2017 15:13:58 -0400 Greyson Ditzler (PurplePocketPirate)

Factotum 90 is a 3D puzzle game from one-man developer TACS Games, headed by Thomas Hopper, and published by Poppy Works. It began life as a Wii U exclusive, but has migrated to other consoles over time -- most recently the PS4 and PlayStation Vita.

The game involves swapping between two identical box-like maintenance robots in order to navigate through a series decks on a spaceship by solving puzzles. You are guided by a man on a screen who wants you to navigate your way through the ship in order to restore the main power after a massive collision.  

A basic premise for a basic concept, but more importantly, does Factotum 90 deliver an enjoyable game? The answer is both yes and no. 

Whip out your admin password and login to find out.

The Good, the Bad, & the User-Friendly

While the setup and core concept are pretty basic, Factotum 90 does have some pretty nice little design ideas. Quite a few steps have been taken in order to make this game as user-friendly as possible. For example, whenever you press a switch to raise a platform, the game very kindly connects the switch and platform(s) with a translucent white line so that you know what in the room has changed. You can even re-read any dialogue that has already happened in the level from the pause screen.

The game also provides both a respawn button on top of the level reset option in the pause menu. This causes the robot you are currently controlling to respawn at the start of the level without undoing any actions that you've already done. This can be useful when you've made a mistake and find yourself stuck, or when you aren't quite sure you're doing things right but still don't want to start over completely.

These lenient features make solving the puzzles feel very relaxed -- and it was helped a bit by the game's simple synth soundtrack, which is more atmospheric than anything else, but still gets the job done just fine. There is definitely a sense of satisfaction to be gleaned from completing the game's puzzles -- though they are similar to each other at times -- and the difficulty curves at a steady pace the whole way through, with only the occasional head-scratcher that takes you longer than average to figure out.  

The white line in action in a simple scenario.

However, while these are all nice features, they can only help so much to fight against the conflicting elements of the game's core design.

You Always Want What You Don't Have

The biggest problems that Factotum 90 has are all things that it doesn't have. For example, while the white line connecting the button you press to the thing it operates is a nice feature, it doesn't solve the problem completely. Several times I saw where the line went -- but due to other obstacles being in the way, I couldn't actually see where it ended. This is especially tricky when the switch affects several things in different locations or something far away.

On several occasions, this led me to attempt to move the other robot into close range to the first bot, then have them press the button, and essentially screen-peek using the other robot to try and verify where the line ended.

And that brings me to the camera.

While you have plenty of open space to move around in, and the camera functions perfectly fine and never really gets stuck on anything, the scope of what you can see is still fairly limited. It's difficult to get a bearing on your surroundings at times because there's just too much keeping you from seeing very far out, such as with my screen-peeking example above.

The game could have benefited from a simple map screen, or maybe an alternative overhead camera angle of some sort which allowed you to asses your surroundings more easily, similar to something like Pikmin 3

Additionally, most of the concepts for puzzles in the game, especially early o, are ones that you've more than likely seen before -- and I have definitely seen some of them before. Levels constantly have you weighing down switches with boxes, redirecting laser beams, opening doors from one side to let the other droid through, and so on. This is not to say that the puzzles are badly designed, because they aren't. The layout of each stage is completely different, but you can't help but shake the feeling that you've seen it all before.

An early level where the laser directing mechanic is introduced.

It would also have been nice to have a co-op mode. Considering the fact that you've always got the two robots to control and you always need to switch between them, this game would have benefited greatly from a co-op mode for two players. It's really well-suited for co-op, and having two people on hand would have helped a bit with the game's occasionally slow pace and sometimes confusing level design.

Lastly, I have a minor thing to note regarding the game's visuals that only seems to apply to the PlayStation Vita version. The graphics are perfectly fine for what they are on all versions, but it seems that the console versions have a slight advantage over the Vita in this regard. The PC and console versions of Factorum 90 feature a security-camera-style film filter over the screen, which I personally feel adds a bit of immersion and charm to the game's aesthetic.

For some reason, this filter is completely absent in the Vita version, and there's no option anywhere in game to turn it on if desired. If this omission was made because it just couldn't be done on the Vita, that's perfectly fine -- but if it can be there, I see little reason to not include it. Maybe Thomas Hopper thought that the filter would make visibility on the already small Vita screen more difficult, but the option at least would have been nice.

A Game About Robots That Could Use More Soul

I don't want to say that Factotum 90 is a bad game, because I did have some fun with it. But I will say that it could have been much better. The slower pace and repetition drag it down, as well as its general lack of new ideas -- though it does still have a few good ideas thrown in the mix. As a game designed and developed by just one person, it's still pretty impressive considering its budget price.

But when judging it by it's own merits, and comparing it to other budget titles and puzzle games on the market, it's just not that great. I do want to emphasize, though, that while I spent more time discussing the lesser aspects of Factotum 90, but there's still a lot of good stuff to be found here.

Maybe the budgeted charm, the low price point, and the respectable amount of content will be enough to grab you -- but for me it just wasn't quite enough. If you're looking for a cheap puzzle game it's not a bad time, you may find the baton-pass style gameplay more interesting than I did. So Factotum may still be worth checking out if you're a budget gamer or die-hard puzzle enthusiast. 

Factotum 90 is available now for $6.00 for PC, Wii U, Xbox One, PS4, and PlayStation Vita. You can watch a trailer for the console version of the game below:

[Note: Poppy Works provided the copy of Factorum 90 used for this review.]

Senran Kagura: Peach Beach Splash: Character and Costume Unlock Guide,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/h/a/character-costume-unlock-guide-header-4787e.jpg oo1vl/senran-kagura-peach-beach-splash-character-and-costume-unlock-guide Fri, 22 Sep 2017 11:13:19 -0400 Joseph Rowe

Senran Kagura: Peach Beach Splash continues the tradition of having unlockable characters and costumes to dress those characters in. But with so many characters and costumes to unlock, it can get a little overwhelming trying to figure it all out. To make things easier for you, I've gone ahead and compiled a list of what characters and costumes you can unlock, and how to do so.

Because Senran Kagura: Peach Beach Splash allows you to play its content in your own order for the most part, it's hard to tell if all of these costumes unlock when you beat a specific school's storyline, or if they just unlock after beating your first/second/etc. storyline. I'm assuming the former, but please let me know in the comments section if you've had a different experience!

Gessen Storyline

Gessen is the sort of main good shinobi school, with Kurokage as their main inspiration. You won't unlock any special characters for beating this storyline in Senran Kagura: Peach Beach Splash, but you will unlock other goodies.

Episode 10

Beating the final episode of this storyline gets you:

  • Gessen Packs (shop)
  • Sexy Knit (shop)
  • School and Gym Combo (shop)
  • Sexy Knit Cat Ears (shop)
  • "Victory for Gessen" illustration (shop)
  • "Let's PARTY PEOPLE!" song (shop)

Hanzo Storyline

The OG good shinobi in Senran Kagura: Peach Beach Splash. Unlike their Gessen counterparts, beating this school's storyline will net you two characters: Daidouji and Naraku.

Episode 4

After beating episode 4 of the Hanzo storyline, you'll unlock both instantly and in the shop:

  • Daidouji
  • Old Hanzo Uniform
  • Daidouji's Outfit (Long and Short versions)
  • Daidouji's Cap
  • Daidouji's Hair
  • Daidouji's Wild Hair
  • Daidouji Badge (shop)
  • Daidouji's Voice Set (shop)

Episode 7

You're in luck if you're a fan of Kagura and Naraku from the second Senran Kagura: this is the episode where you unlock one of them! Along with Naraku, here's what you'll unlock:

  • Naraku
  • Punk Outfit
  • Naraku's Parka (hooded and without hood)
  • Naraku's Bag
  • Naraku's Hair
  • "Otherworldly Aid" illustration (shop)
  • Naraku Badge (shop)
  • Naraku's Voice Set (shop)
Episode 10

Lastly, but certainly not least, you will unlock the following for completing the final episode of the Hanzo storyline:

  • Hanzo Packs (shop)
  • Survival Shirt (shop)
  • Fresh One Piece (shop)
  • Eternal Summer Camisole (shop)
  • "Victory for Hanzo" illustration (shop)
  • "Wet with a Bit of Sweet and Sour!" song (shop)

Hebijo Storyline

Hebijo, a school of evil shinobi with Rin as their teacher. That's why it makes sense that you'd unlock her in Senran Kagura: Peach Beach Splash by playing this storyline! Not only do you get her, you'll also unlock the Hebijo card pack and a myriad of other goodies by beating this section of the game.

Episode 4

After beating episode 4 of the Hebijo storyline, this is what you'll unlock instantly and in the shop:

  • Rin
  • Female Instructor Outfit
  • Rin's Outfit
  • Rin's Glasses
  • Rin's Hair
  • Rin Badge (shop)
  • Rin's Voice Set (shop)
Episode 10

After completing the final episode of the Hebijo storyline, this is what you'll unlock in the shop:

  • Hebijo Packs (shop)
  • Idol One-Piece Outfit (shop)
  • SunShine One-Piece (shop)
  • Bubbly Beach Beachwear (shop)
  • Idol Hairclip (shop)
  • "Victory for Hebijo" illustration (shop)
  • "Merrily Explosive Water Guns!" song (shop)

Crimson Squad

 Similar to the Gessen storyline in Senran Kagura: Peach Beach Splash, you only unlock costumes and other non-character items in the shop after completing this school's storyline. 

Episode 10

Here's what you'll get for completing the Crimson Squad storyline:

  • Crimson Packs (shop)
  • Top Cover T-Shirt (shop)
  • T-Shirt and Hot Pants (shop)
  • Soaking Wet Bloomers (shop)
  • "Victory for Homura" illustration (shop)
  • "Midsummer Hyped Splash!" song (shop)

P-I Finale

The final grouping of missions in the main storyline in Senran Kagura: Peach Beach Splash yields quite a few illustrations for the first few episodes. Then later on, you begin to unlock the Mikagura sisters as well as Jasmine, Asuka's legendary grandmother.

Episodes 3-6

You will only unlock illustrations for beating these episodes, but here's what you'll get:

  • "Mirai as She Dreams" illustration (episode 3)/(shop)
  • "Fall of the Rainbow" illustration (episode 5)/(shop)
  • "Beyond the Rainbow" illustration (episode 5)/(shop)
  • "Sis Makes Her Debut" illustration (episode 6)/(shop)

Episodes 7-9 & 12

This is the start of unlocking the Mikagura sisters in Senran Kagura: Peach Beach Splash. You'll unlock Renka, Kafuru, Hanabi, and their respective items one episode after another:

  • Renka (episode 7)
  • Renka's Outfit
  • Renka's Hair
  • Renka Badge (shop)
  • Renka's Voice Set (shop)
  • Kafuru (episode 8)
  • Kafuru's Outfit
  • Kafuru's Crown
  • Kafuru's Hair
  • Kafuru Badge (shop)
  • Kafuru's Voice Set (shop)
  • Hanabi (episode 9)
  • Hanabi's Outfit
  • Mikagura Outfit
  • Hanabi's Headband
  • Hanabi's Hair
  • Reunion with "That Girl" illustration (shop)
  • Hanabi Badge (shop)
  • Hanabi's Voice Set (shop)

Episode 13

The last episode of the main storyline of Senran Kagura: Peach Beach Splash where you'll unlock anything until the final boss. Here's where you'll get Jasmine, Asuka's grandmother:

  • Jasmine
  • Sayuri's Finery
  • Jasmine's Outfit
  • Sayuri's Hair
  • Jasmine's Hair
  • Sayuri Badge (shop)
  • Jasmine Badge (shop)
  • Jasmine's Voice Set (shop)

Final Battle

You unlock a ton of content in the last episode of the main storyline. You get access to Ryouna and Ryoubi's sister, Ryouki, as well as numerous outfits, songs, clips, etc. Check out what you get:

  • Ryouki
  • Ryouki's One-Piece
  • Ryouki's Outfit
  • Ryouki's Hat
  • Angel's Halo
  • Ryouki's Ribbon
  • Ryouki's Hair
  • Diorama Set - Deserted Island (day/night)
  • PBS Packs (shop)
  • Miss R's Leather Suit (shop)
  • Mr. K's Mask (shop)
  • Miss R's Sunglasses (shop)
  • Ryouki Badge (shop)
  • DJ Ryouki's Entrance Anime (shop)
  • "PEACH BEACH SPLASH!" illustration (shop)
  • "Beyond the Rainbow" song (shop)
  • "Water Sprays on a Deserted Island" song (shop)
  • "Duel! All for One" song (shop)
  • "Sister's Duty" song (shop)
  • "Talk About This and That" song (shop)
  • "Complicated Feelings" song (shop)
  • "Winning Strategy" song (shop)
  • "Heart Vessel" song (shop)
  • "Everyone's True Intentions" song (shop)
  • "Sis is Back... Again!" song (shop)
  • "Damn it! Soaking Wet Kaboom! Rest My Case!" song (shop)
  • "Heated and Drenched! Come On!" song (shop)
  • Ryouki's Voice Set (shop)

V-Road Challenge

Then the final entry for our Senran Kagura: Peach Beach Splash character and costume unlock guide is the first tournament available in the V-Road challenge. This is where you'll unlock the other half of the Naraku and Kagura pair.

School Cup

This is the first of the tournaments you can do for V-Road Challenge. It's super easy to complete so if Kagura's one of your favorites, lucky you! You can get her early on along with the rest of this:

  • Kagura
  • Kagura's Dress
  • True Kagura's Dress
  • True Kagura's Skirt
  • Kagura (accessory)
  • Kagura's Hair
  • Queen Packs (shop)
  • Kagura Badge (shop)
  • Kagura's Voice Set (shop)

DLC Characters

At the time of writing, Senran Kagura: Peach Beach Splash still isn't completely out stateside -- meaning that the DLC isn't available yet. However, the Japanese game's DLC has been out for a while and we can only speculate that we'll likely get these characters as well:

  • Bashou (New Wave)
  • Honoka (Dead or Alive)
  • Marie Rose (Dead or Alive)
  • Ayane (Dead or Alive)
  • Super Sonico (Super Sonico)
  • Ryomo Shimei (Ikkitousen)
  • Kan-u Uncho (Ikkitousen)
  • Sonsaku Hakufu (Ikkitousen)
  • Ryofu Hosen (Ikkitousen)


And that's all of the characters you can unlock so far along with a list of the likely DLC we'll see for Senran Kagura: Peach Beach Splash soon. Which of the unlockable characters is your favorite? I have two: Daidouji and Rin. I love their rivalry and am a sucker for Jojo knockoffs.

Want more SK: PBS content? Check out my review, tips and tricks guide, and leveling guide for more knowledge to fill that Soaking Wet gauge!

Senran Kagura: Peach Beach Splash: Trophy Guide,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/r/o/trophy-list-f038c.jpg 7mwex/senran-kagura-peach-beach-splash-trophy-guide Fri, 22 Sep 2017 10:48:34 -0400 Joseph Rowe

Senran Kagura: Peach Beach Splash is finally here, and there's a wave of trophies and achievements that are waiting for you to collect them.  If you want to earn your completionist badge and nab every single trophy in the game, this guide has everything you need to know! We've listed out all the trophies you'll find in this fan service fest, along with some tips on how to get them. 

Bronze Trophies

Most of the trophies available in Senran Kagura: Peach Beach Splash are bronze. These are also the easiest to get for the most part. Most of them involve leveling your characters, guns, or cards.

Some involve simply opening card packs or collecting cards (with duplicates counting towards the goal). Two of them are achieved by playing around in the dressing room. Two will come from Squirmy Finishes. The rest you can earn by playing the game and achieving Soaking Wet mode, reviving allies, and finishing enemies with melee attacks, cards, or water guns.

  • Welcome to Peach Beach Splash: Cleared the tutorial
  • My Dearest Girl: Raised 1 character to MAX level
  • Growing Strong: Raised 5 characters to MAX level
  • Up and Ready: Raised 10 characters to MAX level
  • Rifle Ruler: Raised the assault rifle to MAX level
  • Shotgun Shogun: Raised the Shotgun to MAX level
  • Grenade Guru: Raised the Grenade Launcher to MAX level
  • Rocket Ranger: Raised the Rocket Launcher to MAX level
  • Super Sniper: Raised the Sniper Rifle to MAX level
  • Handgun Honcho: Raised the Handgun to MAX level
  • Dual-gun Diva: Raised the Dual Handguns to MAX level
  • Spray Gun Specialist: Raised the Spray Gun to MAX level
  • Minigun Master: Raised the Minigun to MAX level
  • Shower Gun Shaman: Raised the Shower Gun to MAX level
  • Skilled: Raised 5 skills to MAX level
  • Extra Skilled: Raised 10 skills to MAX level
  • Too Skilled: Raised 30 skills to MAX level
  • Pet Owner: Raised 1 pet to MAX level
  • Pet Lover: Raised 3 pets to MAX level
  • Pet Breeder: Raised 5 pets to MAX level
  • Go Easy: Played Touch Mode in the Dressing Room
  • Make it Rain: Played Water Gun Mode in the Dressing Room
  • Squirmy Maniac: Watched 3 Squirmy Finishes
  • Squirmy Master: Watched all Squirmy Finishes
  • Soaking Private: Achieved Soaking Power-Up State 10 times *inc. Multiplayer
  • Soaking Corporal: Achieved Soaking Power-Up State 50 times *inc. Multiplayer
  • Nursing Degree: Performed Ally Revival 10 times *inc. Multiplayer
  • Card Maniac: Opened 25 Card Packs
  • Card Master: Opened 50 Card Packs
  • Water Guns Win: Defeated 100 playable opponents with a Water Gun *inc. Multiplayer
  • Rulebreaker!: Defeated 100 playable opponents with melee attacks *inc. Multiplayer
  • These Aren't Ninja Arts: Defeated 100 playable opponents with skills *inc. Multiplayer
  • Say Hello to My Little Friend:  Defeated 100 playable opponents with a pet *inc. Multiplayer
  • Card Scrub: Collect 250 total Skill Cards
  • Card Pro: Collect 500 total Skill Cards
  • Card Professor: Collected 750 total Skill Cards
  • Card Collector: Collected 1,000 total Skill Cards

Silver Trophies

These are the second most common of the Senran Kagura: Peach Beach Splash trophies, and the difficulty of getting them kicks up just a little bit. All of them -- except Soaking Sergeant -- are obtained either by completing the main storyline sections (minus the finale) or the first three V-Road challenges.

  • Towards Graduation: Completed the Hanzo National Academy Chapter
  • Nothing There: Completed the Homura's Crimson Squad Chapter
  • World, Meet Super Ninja: Completed the Gessen Girls' Academy Chapter
  • My Best Mate: Completed the Hebijo Clandestine Girls' Academy Chapter
  • School Cup is Mine: Cleared the 1st League in the V Road Challenge
  • Honey Cup is Mine: Cleared the 2nd League in the V Road Challenge
  • Queen Cup is Mine: Cleared the 3rd League in the V Road Challenge
  • Soaking Seargant: Achieved Soaking Power-Up State 100 times *inc. Multiplayer Matches

Gold Trophies

There are two gold trophies in Senran Kagura: Peach Beach Splash. Luckily, they're not too difficult to get. All you have to do is complete the main single player storyline and beat the last tournament of the V-Road challenges.

  • Over the Rainbow: Completed the Final Splash Chapter
  • Venus Cup is Mine: Cleared the 4th League in the V Road Challenge

Platinum Trophies

There's only one of these bad boys on this list and the way to get it is simple: own every other trophy!

  • Marvelous: Obtained all the Trophies

Hidden Trophies

There are two hidden trophies currently in Senran Kagura: Peach Beach Splash, but I have yet to unlock them in my playthroughs. As soon as I do, I will come back and update this list!


How many trophies have you unlocked in Senran Kagura: Peach Beach Splash? Which are giving you the most difficulty? I know I'm having a hard time landing melee kills.

If you want more Senran Kagura: Peach Beach Splash content, check out my review, our tips and tricks guide, and our leveling guide!


Shantae: Half-Genie Hero Ultimate Edition Announced for Switch Retail,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/h/a/shantae-swimsuit-banner-d4be5.jpg m1p72/shantae-half-genie-hero-ultimate-edition-announced-for-switch-retail Thu, 21 Sep 2017 13:40:51 -0400 Greyson Ditzler (PurplePocketPirate)

Video game publisher XSEED Games announced yesterday that Shantae: Half-Genie Hero will not only be getting a physical release on the Nintendo Switch, but that it will also be the first release of Shantae: Half-Genie Hero Ultimate Edition.  

XSEED claimed that not only will the Ultimate Edition contain the recently released Pirate Queen's Quest campaign mode for Risky Boots, but it will also contain the upcoming character DLC for the Sky, Bolo, and Rottytops. The statement also contained the first bit of news in a long while regarding the alternate costume modes for Shantae that were promised during the original Kickstarter.

XSEED made the announcement on their Facebook, stating that:

"Not only that, the Ultimate Edition will come with 'Friends Mode' and 'Costume Mode'! In Friends Mode, Shantae’s pals Sky, Bolo, and Rottytops must survive Shantae’s Nightmare and save their friend from doom, while Costume Mode provides three new arcade-style adventures; Dash, slash, and teleport as Ninja Shantae, work on your tan as Beach Shantae, or alter the level around you ‘Mighty Switch Force’ style as Officer Shantae!"

There isn't any information yet about the game's release date, nor any specifics regarding the not-yet released character DLC -- but XSEED promised that more details will be revealed in the near future. You can stay up to date with announcements from XSEED by following them on Facebook and Twitter.

Hands-On Demo Impressions: All Bethesda Games on Nintendo Switch and VR,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/e/t/bethesda-5dc28.jpg vjbuu/hands-on-demo-impressions-all-bethesda-games-on-nintendo-switch-and-vr Thu, 21 Sep 2017 13:01:36 -0400 Joey Marrazzo


If you are an owner of a Nintendo Switch,  HTC Vive, or PlayStation VR, then Bethesda will be your home this holiday season with its surplus of games coming out. 


While some of the games they showcased for demos aren't as polished as you'd want them to be, they all had their own element of fun that really makes it all worth it. Check out all of the games featured here when they come out before the end of the year. 


Which of these games are you most looking forward to? Let me know down in the comments!

Doom VFR (PlayStation VR & HTC Vive)

This demo was a ton of fun -- and easily the best VR game that was available to test. DOOM's graphics are really good for a VR game. And although the controls take a little bit to get used to, the game plays just like the console version that was released last year. 


When Doom comes to PSVR and HTC Vive, it will be about a 5-hour experience. The Bethesda representative I chatted with didn't mention any DLC, but this demon-addled shooter is definitely worth checking out if you own either one of the VR headsets it's been optimized for.


Doom VFR releases for both PSVR and HTC Vive on December 1.

Skyrim VR (PlayStation VR &  HTC Vive)

Entering the world of Skyrim on the PSVR was insane. Being able to take down enemies with a sword in one hand and burning enemies with fire in the other was incredibly cool while totally immersed in the world. 


The controls are simple once you get the hang of them. The VR version of Skyrim isn't as fluid as its non-VR counterparts, since the game's VR movement is based on teleports rather than walking. That said, swinging a sword and extending your hand to burn things was a lot of fun. And although using the bow and arrow did take some getting used to, I was able to get a few good shots in before my demo was finished.




The graphics aren't the greatest, though. Skyrim VR looked very blocky -- not at all what you'd expect from one of the gorgeous games released in the last decade. Of course it's understandable that graphics will take a hit in a VR port, this was more like a few uppercuts and a solid punch to the jaw. 


Is Skyrim VR worth picking up? If you like Skyrim and have PlayStation VR, sure. If you just want a new game to play on PSVR and don't feel that strongly about Skyrim, wait for it to go on sale or use the Amazon Prime discount to get it for a little less. I really wanted to be blown away by this game, but the graphics really impacted the experience. 


Skyrim for PlayStation VR will be released on November 17.

Fallout 4 (HTC Vive)

This was one of the better VR experiences I was able to try out. The graphics for the Fallout VR port aren't on par with the graphics you'll find on console or PC, but they aren't as bad as the graphics in Skyrim VR. 


Much like its fantasy counterpart, Fallout 4 VR has you teleport to move around. Using weapons in the game feels smooth and natural, making for an overall satisfying combat experience. I would definitely recommend picking this on up if you have been wanting to get into Fallout 4 or love it enough to play it again on your VR rig.


All DLC will be included when Fallout 4 for the HTC Vive is released on December 12 of this year.

Skyrim (Nintendo Switch)

When the Switch was first revealed to us last year, there was footage of Skyrim running on the console. But a port of Skyrim was never confirmed until E3 this year, when its November 17 release date was revealed. 


One of the questions that's come up frequently is: What version of Skyrim is it? The vanilla game, or the special edition that came out for Xbox One and PlayStation 4?




After speaking to the Bethesda representative, I learned that this version of Skyrim is more like the Game of the Year edition. It does include all DLC that has been released in the past but does not have the remastering that made the game look incredible for current generation consoles.


Although I imagine this choice was based on the graphical capabilities of the Switch, the fact that this isn't the remastered version of Skyrim does show when you're playing on the portable console and hurts the experience a little bit. The graphics aren't all that great -- probably comparable to the Xbox 360 graphics moreso than those on current-gen consoles. 


But despite the graphics not being up to par, the game does run really well. It's smooth and has all the quests, exploration, and looting that you'd find in every other version of the game. 


If you enjoyed Skyrim on the other consoles and want to be able to play it everywhere you go, you'll probably enjoy the Switch version. But if you've never played the game before and want to try it out, I'd recommend picking it up for PC or a current-gen, since the Switch just doesn't do this game's beautiful graphics enough justice. 

Doom (Nintendo Switch)

When this title was announced at the most recent Nintendo Direct, I was shocked that it was being ported -- and nervous about how this game would play on the portable console.


But after getting to see it for myself, I can assure you: DOOM plays really well on the Nintendo Switch. 


The graphics are comparable to the console version, but might look a little fuzzy to those who have played the game already. I played my demo using the Pro Controller, and it felt really nice. If you played the game on console or on PC using a controller, the controls are exactly the same -- so you won't feel lost when you play it on the go.




I made several attempts to get the release date out of the Bethesda representative, but she did not budge. I did, however, get confirmation that the game will include DOOM's full campaign and arcade mode. The multiplayer modes and every map released so far will be available as a download, and not on the Switch cartridge.  


DOOM will release for the Switch around the 2017 holiday season.




Bethesda has a number of big titles releasing this holiday season -- from Fallout 4 in VR to DOOM on the Nintendo Switch. Fans of the company's RPG and shooter games have a lot to look forward to as the end of the year draws closer. 


This week, I was lucky enough to get my hands on some of these upcoming games to try them out before they hit store shelves. After spending time with DOOM and Skyrim on the Switch, and the VR ports for DOOMSkyrim, and Fallout 4, here are my thoughts about what's on offer from Bethesda this year.


If you want to skip to a specific demo, you can use the links below:

Senran Kagura: Peach Beach Splash: Wetter and Better Than Ever,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/header-4a48f.jpg 3etcw/senran-kagura-peach-beach-splash-wetter-and-better-than-ever Thu, 21 Sep 2017 05:00:01 -0400 Joseph Rowe

After a long wait, Senran Kagura: Peach Beach Splash is making its way to the West. The newest addition to the SK series, this game changes the formula by being a water gun based shooter instead of a beat 'em up. However, this change in gameplay is welcome, as Marvelous lives up to its name by doing a marvelous job with this concept.

Long-time fans of the series will be delighted to see more of their favorite characters, and new fans will enjoy this game either for the copious amounts of fanservice or for its surprisingly enjoyable gameplay.

This Game is Not For Everyone

As you can tell by the screenshots, this game is full of over-the-top fan service, and it definitely deserves its M-rating. The shooter mechanics are incredibly fun -- but if you're not cool with being bombarded with scantily clad anime characters nonstop, you won't be able to enjoy it at all. It's completely understandable why a lot of people would object to this game.

That being said, if that sounds like more of a positive than a negative for you (or at least something you can look past), you'll have a blast with this game as it's one of the most original shooters I've played in a while.


The first thing anyone notices about the Senran Kagura series is its lack of restraint when it comes to delivering breast and buttock aplenty. Series creator Kenichiro Takaki has a pretty infamous quote that describes his philosophy behind his creations: "Tits are life, ass is hometown." While he's remained cryptic as to whether or not elbows are the bus depot of the body, the team behind SK lives by this, and they put a lot of effort into ensuring you get the most life and hometown possible in your game.

The characters themselves look great as usual. They're stylized and full of that "life" Takaki is so fond of. Each character has their own aesthetic with something about them that makes them visually unique from the rest of the cast. They even changed up some of the classic designs by redoing their hair.

Although the characters all start off in one of the two initial bikini types, you can, from the very start of the game, go into the dressing room and customize their outfits to your liking. You can keep them scantily clad or cover them from head-to-toe if you'd like your Senran Kagura experience to be a bit more wholesome.

There are a ton of cards with different pictures of the characters to collect. You can even collect pet cards that aid you in combat. The pets are pretty dang cute in an anime mascot kind of way. My favorite is a little bear that turns you invisible. Aw. Almost makes you forget how ludicrously lewd the rest of the game is.


Senran Kagura: Peach Beach Splash continues the tradition of having great voice acting, a fun soundtrack, and overall solid sound design. The voice actresses (some big names and some lesser known ones) in the game do a fantastic job of giving each girl her own unique personality. Ikaruga, the upper crust, ojousama type, is voiced by the same actress as Kurisu from Steins;Gate -- and Hikage, the emotionless snake girl, is done by Asuka from Tekken.

Peach Beach Splash has a great soundtrack. While I'm not a fan of the idol singing style opening, I love the rest of the OST. It's filled with lots of quirky, upbeat tunes. Some of them sound like they'd be right at home in Snowboard Kids for the Nintendo 64. It's the perfect background music for sliding around and shooting water in your friends' faces.

The rest of Senran Kagura: Peach Beach Splash's sound design is nice as well. The water guns splish and sploosh, the menu navigation sounds have satisfying beeps and boops, and overall it sounds like a video game should.


Most anime tiddy games are just that: all gams and no game. This series, however, stands out in this department as it's not just meaningless fan service; it's meaningless fan service and good gameplay wrapped up in one package. Senran Kagura: Peach Beach Splash is no exception. While it's neither the 2D-ish beat 'em up style of the 3DS titles or the Dynasty Warriors-esque 3D combat style of the other PlayStation titles, the water gun gameplay is incredibly solid -- especially as it's the first time this series has ventured into this genre.

This game is all about player choice. You get to choose your girl, your gun, your pets, and your special abilities. The cast in this game is huge with all four of the main schools represented -- the Mikagura sisters from Estival Versus, Naraku and Kagura from SK2 and EV, and some new additions from the New Wave mobile card game. Whether your type is the spunky, fight-to-improve squad leader, the MMO playing shut-in, the female Jotaro Kujo, or the mildly sadistic mad scientist, you'll find a favorite character in no time.

Unlike the main titles in the series, your character choice isn't the biggest determining factor of your gameplay style in the game. Instead, your playstyle is dictated by your gun choice. There are ten guns to choose from, each with their own benefits and drawbacks. You can choose 1-2 pistols, an assault rifle, a grenade launcher, a sniper rifle, a mini-gun, and a few others.

All guns give you the ability to slide around in exchange for some of your water tank. Some allow you to spend water to fly for a short while, whereas others just allow you to hop long distances. If you get hit enough, your Soaking Wet mode can be activated which allows your character to have an unlimited supply of water. This grants you incredible mobility as you can slide, fly, and jump all you want while spamming your attacks. Certain guns increase the rate at which this fills up and benefit from this mode more than others.

The pets and skill cards add another layer of strategy to the game. Pet cards offer you a choice of different pets, most pre-existing from established pets belonging to characters in the series (like Jasmine's elephant and Murasaki's Bebeby) that attack your enemies in a style similar to one of the water guns, heal you, provide you with a shield, turn you invisible, etc. The skill cards are similar -- they can buff your character or team, debuff the enemy team, heal you, provide you with a shield, or give you a special ninja attack to kill your enemies with.

The game plays incredibly well. The slides and jumps work really well, the guns give you lots of variety in playstyle, and the cards enhance that variety. You can play as a tanky, mini-gunner that uses a giant robot occasionally or a pistol-wielding, Soaking Wet mode fiend that is impossibly agile and never runs out of ammo.

Fan Service in Every Sense of the Word

Senran Kagura: Peach Beach Splash is full of fan service. Just like any other game in the SK series, the fan service is two-fold: lots and lots of skin as well as lots and lots of unlockables and customization.

The creators of Senran Kagura do their best to please their fans. They give you tons of different costumes, characters, voice packs, stickers, etc. to collect. There are more than 800 skill cards alone! It'll be a long time before you run out of things to collect.

One of my favorite aspects of this is that you can customize the shop keeper and your voice menu to the character of your choosing. It's a really minor detail, but it's something that very few games give you the choice of and I think more should. 

The only downside to this game is that they reuse a lot of the same assets from Senran Kagura: Estival Versus. Furthermore, the images on the cards are largely taken from the New Wave card game so if you play that, you'll see a lot of other recycled assets.


If the concept of this game doesn't bother you and you're looking for a fun shooter that's a bit reminiscent of Splatoon, this game is for you. If you're looking for something you and your weeaboo friends can laugh at and play a drinking game to, this game is for you. If you're a Senran Kagura series fan and are cool with it deviating from the beat 'em up style, this is perfect for you. If the fan service bothers you or you're looking for a game that's more like the 3DS titles, this game probably isn't for you.

Peach Beach Splash is an awesome game covered in about five tons of anime bosoms. It's filled with tons of single and multiplayer content, lots of customization and unlockables, and surprisingly solid gameplay. It's definitely not for everyone, but you'll have fun with it if you're into life and/or hometown. The only real drawbacks for me were the recycled assets. I give it a 9/10.

[Note: XSEED Games provided a copy of Senran Kagura: Peach Beach Splash for the purpose of this review.]

Destiny 2: The FPS Too Complicated For Its Own Good,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/y/cayde-header-a6ddf.jpg bfezc/destiny-2-the-fps-too-complicated-for-its-own-good Wed, 20 Sep 2017 16:33:17 -0400 Kieran Desmond

Destiny 2 is a more simplified experience than its notoriously convoluted predecessor, but there are still some glaring issues with this new chapter that need to be ironed out.

After fully leveling two characters in Bungie’s latest offering, it’s clear to me that there are three main areas within Destiny 2 that could do with some polish -- the lore, the post-story grind, and the details on where specific pieces of gear can be found.

With all the resources Bungie has at its disposal, these issues can most certainly be addressed and improved for not only veteran Guardians like myself, but for newcomers as well. 

The Problem with Destiny’s Story

Something you don’t hear very often is that Destiny actually has a great story. But it’s true. The problem is that it has always been hidden away; in the original Destiny, the Grimoire cards carried the game's lore, whereas in Destiny 2, the lore is attached to gear and subclass descriptions. 

The Grimoire, which required you to log into the Bungie website to access, has now been removed from the site. Luckily for us, Destiny has a truly amazing fanbase, many of whom set up websites of their own which compile all of the lore (so far) into elegant and relevant categories. My favorite of these, and a great place to start for the lore-ignorant among us, is the Seraphim Archive, which sorts out all of Destiny's lore into a coherent and readable chronology.

However, Bungie can't seem to effectively parse out Destiny 2's story in an easily digestible fashion. BioWare faced a similar issue with the Mass Effect trilogy, but eventually implemented the Codex, which contained both written and voiced entries and was a delight to peruse. It's Bungie’s failure to implement a similar system that forces fans to consume the game’s story through secondary sources. Because of this, many Guardians will never experience the gripping tale of how Auruash became Oryx or how all the Fallen houses were once at peace with each other.

I've long thought that Bungie should take all of the great lore that they've painstakingly scribed and apply it to comic books, an animated series, or even a live-action film or miniseries. For the sake of reaching as many people as possible, please give us anything but a wall of text.

Wondering where this lovely lady got to in Destiny 2?
This Grimoire Entry from D1 gives us some indication.

How Do I Get Raid-Ready?

So you've beaten the story. Congratulations! The next thing on the menu is the Leviathan raid; but how do you get your Power Level high enough so that you won’t die from a Psion merely glancing in your general direction? Seriously, without looking it up, would you have known? I'm guessing not quite.

Power Level advancement is essentially locked behind Exotics, Clan XP rewards, and weekly Milestones that award Powerful Engrams. It’s never mentioned in-game that these are now your only avenues of going beyond the 265-275 soft Power Level cap. This can be a frustrating fact to learn after hours of needlessly farming faction tokens and legendary engrams that basically get you nowhere. Well, unless you're looking for a particular item, but more on that later.

On top of this, there’s the issue of mods. Every exotic drops with a +5 mod, meaning that every time you receive an exotic, it’s actually 5 levels lower than it says it is. Again, this is never clearly stated and has been a big source of confusion when it comes to maximizing your Power Level.

Let's look at this a little closer. Let’s say an Exotic drops at 290. Soon after, you receive a Powerful Engram that decrypts into a Legendary 289. “Damn!”, you might think, “If only it was a couple of levels higher. Oh well, I guess I’ll chuck it in the vault or dismantle it”.

Stop! Remember that the Exotic is 290 due its intrinsic +5 mod, meaning it’s actually only 285. If you infuse your new Legendary into the Exotic, it will go up to 289 and it will keep the mod, resulting in a 294 Exotic. Incremental level increases like this contribute to the steady crawl up to max Power Level, but the lack of clarity means more casual players will almost always lose out.

It’s also worth noting that Legendary gear has a chance to decrypt with a +5 mod already attached. The lesson here is always inspect your gear to check for mods. In the original Destiny, once you'd leveled up a piece of gear, it's border would change from white to yellow. A similar indication of whether or not gear has mods attached would be a welcome addition to Destiny 2.

Hey, This is Cool, But How Do I Get X?

Destiny 2's armor is a much more cosmetic feature this time around. There's less focus on armor-specific abilities (except for Exotics) and more focus on how badass your Titan looks as a neon-pink space knight. 

I'm still not sure how I feel about this change; I like having the choice of multiple, cool abilities on gear. I also like not being restricted to certain bits of gear because of said abilities. We're only three weeks in, so we'll see how that opinion shifts as the game comes into its own.

But as the header suggests, sometimes you'll have a piece of gear that you really like the look of, but are unsure where you got it or how to get the rest of the set. In order to figure out how to get what you're after without turning to Google, which Destiny seems to heavily rely on, you'll have to go around to each planet and social space's vendor to take a look at what their Legendary Engrams can decrypt into. Not only are many Guardians oblivious to this feature because of a lack of clear signposting, but it's also a huge pain in the ass.

Every vendor has an extra set of rewards that you can receive, titled "Additional Rewards". If you have no idea what I'm talking about, check out the bottom row of gear in the image below. Those bonus rewards are actually on a 5 minute rotation. So for example, if you're looking for the Errant Knight 1.0 Hunter armor set and all you need is the chest piece, if it's not listed in the additional rewards, just wait and it might be in the next rotation. This is another feature Bungie doesn't disclose and I only discovered myself by pure accident.

By the end of the game, there are at least 10 vendors spread across five different spaces, which can get confusing as to who will unlock what gear. It can also take up a bunch of your time going from planet to planet if you're trying to figure out which vendor has that sweet cape you're looking for. I feel that in the advanced universe of Destiny, there would be some kind of wireless-network-type technology, something that would allow the instant exchange of information across vast distances... the internet, they may call it.

Oh, and here's a crazy idea: let us Guardians see what each of the vendors has to offer from an interface in the cockpit of our ships. Such a feature would kill multiple dregs with one stone; it would add a feature to our ships, keeping them from being useless cosmetic items, as well as redefining why you'd ever choose to go to Orbit in Destiny 2, making it relevant again.


A key thing to keep in mind is that Destiny 2 is still in its infancy. Issues like the ones I've raised above are being echoed by the community, and Bungie does listen. But don't expect too much too soon. It's going to be a busy few months for Bungie, so I doubt we'll see the much-needed vendor gear compendium or any other huge changes for a good while yet -- if at all.

That's not to say they won't fix anything, however, and I'm sure Bungie has a long list based on what I've seen of the Destiny sub-Reddit. Much like D1, in a couple of years, we could be looking at a completely different beast with new features that will make us forget all about our month-one gripes. I can't wait until we can poke fun at vanilla Destiny 2 saying, "Hey, remember when we couldn't see which gear had mods equipped?!".

Let me know in the comments below if you agree with me, if you think I'm totally wrong, or if I missed something you think is too complicated in Destiny 2 -- I'd love to discuss it with you. And if you need help with some aspect of the gamecheck out some of our Destiny 2 Guides!

Senran Kagura: Peach Beach Splash Tips and Tricks,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/i/p/tips-tricks-header-603e2.jpg pa8rg/senran-kagura-peach-beach-splash-tips-and-tricks Wed, 20 Sep 2017 12:28:56 -0400 Joseph Rowe

Senran Kagura: Peach Beach Splash is finally here, and it's still the same series -- filled with enough fan service to make the folks behind Dead or Alive blush. Luckily, it has incredibly fun gameplay to match. What's not fun, though, is losing your V-Road tournament matches or not getting a single win in multiplayer. That's where I come in.

This guide is designed to get you equipped to stomp the competition both offline and online in Peach Beach Splash. If you follow my advice, you'll know everything you need to be King/Queen of this new shinobi super soaker shootout.

Choosing the Best Gun in Peach Beach Splash

First things first: which gun should you pick? This is going to come down to personal preference and playstyle. If you're looking for a balanced approach, you'll probably want to go with the assault rifle. If you're looking for something with a lot of firepower, you'll go for the Rocket Launcher, Grenade Launcher, or Gatling Gun. If you're more of a speed demon, one of the pistol types will suit you fine. 

Senran Kagura: Peach Beach Splash offers 10 different guns, so try them all out in missions and figure out which you like best before you go online.

Assault Rifle
  • Full-Auto: 35
  • Three-Shot Burst: 25
  • Can fly up with a slow rate of ascent

This gun is the perfect starter weapon if you're not sure which to pick in the new Senran Kagura. It's pretty middle of the road. It's got a high rate of fire with decent ammunition, does pretty okay damage, and allows you to be sort of mobile. It's got lower damage and a slower rate of fire compared to the gatling gun, but it's not quite as easily outmaneuvered and it has a much better rate of reload.

  • Wide Burst: 4
  • Long Range Homing Shots: 3
  • Can fly up with a slow rate of ascent

Like most shooting games, this shotgun is perfect for fighting up close. It's got decent power and the wide spread makes it good for fighting multiple enemies up close. You can focus on one enemy from a distance, though, with the long-range homing shots. Its flight capabilities are similar to the assault rifle. The main drawback is its low ammo capacity compared to some of the other guns in Peach Beach Splash.

Grenade Launcher
  • Bouncing Shell: 4
  • Impact Shell: 4
  • Big initial jump with a quick descent while hovering

The grenade launcher is perfect for going against a Peach Beach Splash team that tends to stay grouped together, or if you're in an area with a lot of clutter. The impact shells are great for when you're hitting multiple targets -- and the bouncing shell, which bounces once before hitting its target or immediately on impact with the target, is better for when you're finishing someone off.

The bouncing shell can be used with auto-aim disabled to bounce shots off walls if you're trying to hit an enemy that's hiding behind terrain. Its flight has a really fast initial double jump/ascent, but will descend faster than most other Peach Beach Splash guns while hovering.

Rocket Launcher
  • High Speed Round: 3
  • 3 Homing Round: 3
  • Big initial jump with a quick descent while hovering

The rocket launcher in Senran Kagura: Peach Beach Splash reminds me a bit of playing Soldier in TF2 or Pharah in Overwatch. You can jump high up in the sky (similar to a rocket jump) to get a good position to fire on your target with then you can quickly shoot them and the teammates around them with a high speed round. The 3 homing round type of fire is a bit similar to the shotgun's homing rounds. This gun has a similar flight style to the grenade launcher. The rocket launcher is less effective at hitting enemies behind terrain and more effective at ambushing them from above.

  • Firepower: 1
  • Auto-aim Range: 2
  • Ascends quickly with low-cost, slow descent

The sniper rifle is one of the more tricky guns in the game to master. If you're confident in your manual aim, you can increase your firepower at the risk of losing your auto-aim range. The downside of this is the fast-paced nature of Senran Kagura: Peach Beach Splash. Your targets move around more often than you'd like them to. Still, you can try and pick targets off this way when they're reloading, especially if they're a gatling gun user.

The auto-aim, increased range mode gives you an extra bullet but with much less firepower. This is probably more often than not the safer bet when things are getting hectic in a Peach Beach Splash match. But if you can, sneak behind the enemy while they're distracted fighting your teammates. Your sniper gun flight has a quick ascent and a very low-cost, slow descent hover -- so you can stay in the air behind your enemies as you pick them off with the increased firepower round.

  • Semi-automatic: 9
  • Full Burst: 9
  • Double jump with no flight
  • Automatically refills slowly

This is one of the choices you make when you want an agile playstyle in Senran Kagura: Peach Beach Splash. The single pistol has a low clip and only okay firepower -- but what it lacks in punch, it makes up for in speed. You can't fly, but you can do a double jump straight up or a long-range hop, all of which are incredibly fast. When in Soaking Wet mode, your full burst nearly turns this gun into a mini version of the gatling gun.

Dual Pistols
  • Firepower: 25
  • Extra Ammo: 60
  • Double jump with no flight
  • Improved jet dash
  • Automatically refills itself slowly

This is your other option in Peach Beach Splash if you're looking for a fast-moving playstyle. You have the choice between having extra ammo or more damage. This gun does pretty weak damage, but it makes up for it by having a decent clip size in both modes. It also improves your jet dash ability, so you're not going to be an easy target to hit despite it having a lack of flight like the pistol. Very effective against the more powerful, slow guns. Great reload rate.

Spray Gun
  • Release: 100
  • Set: 3
  • Double jump with no flight
  • Soak gauge fills quickly

This gun in Senran Kagura: Peach Beach Splash is great for when you want to be an agile character, but also don't mind getting up close to your targets or using yourself as bait to set traps. The release mode is good for when you're at a close-medium range, though it's a bit weak. The set mode allows you to either shoot your enemy up close or to lay a temporary trap that, if stepped in, deals decent damage over time.

You can lure enemies into your trap then quickly dash out of the area. Repeat this until your soak mode fills up then you can just unleash an unlimited stream on your enemies as you dash around them. One of the only big drawbacks is its lack of flight.

Gatling Gun
  • Extra Ammo: 100
  • Fire Power: 40
  • Can fly up with a slow rate of ascent
  • Incredibly slow reload

My favorite weapon out of everything in Peach Beach Splash. This gun can cause some serious damage and it has a ridiculous clip size with extra ammo, as well as some decent range overall. It's great for when you're going against only one or two characters as its powerful stream of blasts can pretty much drown out other weapons.

The drawback is its slow flight and even slower reload rate. There's a delay after shooting before you can reload -- and if you're completely out of ammo, you'll be vulnerable for a few seconds as you try to reload. This makes getting ganged up on pretty much an instant death if you're not shielded.

Although it doesn't happen as often as it does with a few of the other guns, switching to Fire Power while having Soaking Wet mode active makes you an unstoppable beast.

Shower Gun
  • Direct Stream: 33
  • Ranged Stream: 25
  • Ascends quickly with low-cost, slow descent
  • Soak gauge fills quickly

This gun reminds me a bit of a mix between the Spray Gun's release mode and the sniper's mobility. The direct stream shoots straight ahead and has a decent clip size. The ranged stream will spread out, almost like the shotgun, so it's pretty effective when going against multiple targets. The spread on the ranged stream with the flight capabilities of the sniper rifle make it an effective gun to use when flying over groups of enemies in Senran Kagura: Peach Beach Splash. This is especially true when your Soaking Wet mode is active.

Choosing the Right Cards in Peach Beach Splash

After picking out your gun, this is the next most important aspect of picking the right gameplay style. Each character has several of their own cards, ranging in rank from N/1-star to UR/5-star in terms of rarity. The higher the rank, usually the more powerful it is -- but sometimes it comes at an increased cost. Some of the cards provide you with bonus attacks, some provide you or your team with buffs, and others provide the enemy team with debuffs. Knowing which cards to take with which gun will increase your chances of winning more often in Senran Kagura: Peach Beach Splash.

You can unlock these cards by getting card packs. You get said packs by completing missions or by purchasing them in the shop. Most of the card packs are unavailable in the shop initially, but can be acquired by beating the single player missions in Senran Kagura: Peach Beach Splash. There are eight different pack types, each with their own type of character cards that are more common:

  • Gessen Pack: Yumi, Murakumo, Yozakura, Shiki, and Minori are most common here.
  • Hanzo Pack: Asuka, Ikaruga, Katsuragi, Yagyuu, and Hibari are the most common.
  • Hebijo Pack: Miyabi, Murasaki, Imu, Ryoubi, and Ryouna are most common.
  • Crimson Squad: Homura, Yomi, Hikage, Mirai, and Haruka are most common.
  • PBS Pack: Ryouki, Renka, Hanabi, and Kafuru are most common.
  • Paradise Pack: Pet cards are most common (see section below this one)
  • Queen Pack: Leo, Yuuyaki, and Souji are most common.
  • Survival Pack: Ayame, Daidouji, and Rin are most common.
  • Venus Pack: Naraku and Kagura are most common.

Attack Cards

These are the cards that will actively do damage to your enemy in Senran Kagura: Peach Beach Splash. You should try your best to have at least one of these, especially ones with useful effects like Freeze or Zap, in order to have an offensive option available if you're caught off guard while reloading.

  • Yumi: Shoots an icy projectile in front of the user, freezing any opponent it hits.
  • Yozakura: Pounds the area in front of the user with a dimension-shattering punch that can destroy barriers (some cards give invulnerability).
  • Asuka: Projects a controllable energy wave along the ground in front of the user.
  • Ikaruga: Slashes the air repeatedly in front of the user.
  • Katsuragi: Shoots a dimension-breaking projectile in front of the user that can destroy barriers.
  • Hibari: Shoots an electric bouncing projectile in front of the user, zapping any opponent it hits.
  • Miyabi: Creates a gravitational vortex in front of the user that sucks opponents in (some cards give invulnerability).
  • Murasaki: Engulfs the user in a surging wave, which Stuns any opponent it hits (Some give invulnerability).
  • Homura: Shoots a fiery burning projectile in front of the user, Burning any opponent it hits.
  • Yomi: Creates a controllable tornado in front of the user, blowing away any opponents in reach.
  • Hikage: Shoots a toxic homing projectile in front of the user, Poisoning any opponent it hits.
  • Mirai: Shoots homing (or bouncing, depending on the card) projectiles in front of the user.
  • Renka: Creates multiple controllable (or ranged, depending on the card) pillars of light which Zap any opponent they hit in front of the user.
  • Leo: Projects an aimable laser in front of the user (some split three ways horizontally, others split vertically depending on card).
  • Yuuyaki: Executes a large horizontal (or vertical depending on card) slash in front of the user.

Buff Cards

These are the cards in Senran Kagura: Peach Beach Splash that give you or your team some sort of temporary buff or barrier to help you gain an advantage over the enemy team. Depending on which version of the character Skill Card you pick, some will affect your character only whereas others, with higher costs, will affect your whole team.

  • Minori: Recovers the user's or the user's team's health
  • Yagyuu: Increases the user's or user's team's jet jump efficiency
  • Ayame: Makes the user (or user's location icon) invisible to the opposing team
  • Imu: Improves the user's or user's team's jet dash efficiency
  • Ryoubi: Increases the user's (maybe user's team's?) shot damage
  • Haruka: Increases the user's or user's team's Soak Gauge
  • Naraku: Creates a static (or reflective, depending on card) barrier around the user
  • Daidouji: Increases the user's team's shot and melee damage
  • Rin: Increases the user's or user's team's Jet Dash speed
  • Hanabi: Increases the user's or user's team's melee damage
  • Kafuru: Improves the user's or user's team's reload speed
  • Ryouki: Creates a mobile barrier around the user or their team


These are the cards that will either temporarily debuff or disrupt your opposing team in some way. These are some of the most effective cards in Senran Kagura: Peach Beach Splash.

  • Murakumo: Disrupts opponents' reloads and reduces their reload speed
  • Shiki: Reduces opposing team's melee damage
  • Yagyuu: Decreases the enemy's Jet Jump efficiency
  • Imu: Reduces opposing team's Jet Dash efficiency
  • Ryouna: Reduces opposing team's shot damage (Also effective against certain grunts)
  • Kagura: Reduces opposing team's melee and shot damage (effective against certain grunts)
  • Rin: Reduces the opposing team's Jet Dash speed

Pet Cards

Senran Kagura: Peach Beach Splash lets you choose three pets to take with you into combat. These pets are similar to the character skill cards, but some also act like automatic versions of other guns or do things that the skill cards don't. I recommend trying to get these as soon as possible so you have access to as many pets as you can from the get go. You can get them easily by completing Paradise Episodes for Paradise Packs.

There are two types of pets, more or less: the small ones that can be activated in mid-air and the robot walkers that you have to be on the ground to activate. The walkers last for a short time, granting you invulnerability while inside of them, and explode at the end of their life, so it's important to dismount them before taking any damage. Here are the pets available in Peach Beach Splash:

  • Puppet Ball: A pet that fires explosive rounds; leveling it up increases the rate of fire.
  • Bebeby: A pet that can lower the opponent's firing accuracy.
  • Luka: A pet that fires like an assault rifle.
  • Ninto: A pet that fires homing lighting rounds, zapping any opponent it hits; leveling it increases the rate of fire.
  • Amano: A pet that self-destruct when close to an opponent, zapping any foes caught in its blast radius.
  • Kotarou and Kagerou: A pet that closes in on the opponent and performs slashes at them.
  • Hanzou: A pet that restores your health periodically.
  • Baby Bat: A pet that self-destructs when close to an opponent, Poisoning any foes in the blast radius.
  • Kagura: A pet that creates a mobile barrier around the user.
  • Ushiwakamaru: A pet that fires like a spray gun.
  • Pontarou: A pet that turns the user invisible for a limited amount of time.
  • Puppet Walker (Wood): A large pet with an assault rifle.
  • Pupper Walker (Red): A large pet with a spray gun.
  • Puppet Walker (Green): A large pet with a grenade launcher.
  • Puppet Walker (?): Will be added later when I get it.
  • Puppet Walker (White): A large pet with a sniper rifle.

Builds to Help You Achieve S-Rank in Peach Beach Splash

If you want your Senran to be the very best in Peach Beach Splash, you're going to have to build your deck around your gun. To win the single-player tournaments and online matches, this also means building your character's build around your team's build. While an all Gatling Gun, all attack Skill Card team might seem fun, believe me when I say you'll get slaughtered when everyone has to reload and the enemy team is freshly respawned or covered in barriers. I tried it and got soaked.

I propose two Peach Beach Splash builds to help you get started. You can tweak these as you see fit, but these are what have helped me the most:

Tanky Gatling Gun Build
  • Pets: Kagura, Hanzou, and Pontarou
  • Skill Cards: Ryouki, Ryouna, Miyabi, Minori, Haruka, and Kafuru

This Peach Beach Splash build, as the name implies, is about staying alive while using the Gatling Gun. You have both a pet and a skill card to ensure you have plenty of barriers while you reload as well as to heal when you're behind cover after getting a kill.

Ryouna is there in case you're being bombarded by enemy fire, Kafuru is there to give you better reload speed, Pontarou is there for you to turn invisible and hide while you reload, and Miyabi is there to suck your enemies into the same area for spraying them with Gatling Gun fire. Haruka is there to give you a chance to enter Soaking Wet mode with the Gatling Gun.

Some acceptable substitutes for this Senran Kagura: Peach Beach Splash build are Ryoubi for Ryouna, in case you want to increase your own firepower instead of decreasing the enemy's. You can also swap out Imu for Kafuru if you're worried more about your mobility over your reload speed. 

This deck is incredibly strong if you have a team to protect you or if you're doing a Peach Beach Splash storyline mission where you only face one opponent. I have to be careful using this build in the Paradise Episodes because I tend to beat my opponent before the characters' dialogue finishes.

If you're outnumbered or with a group that doesn't have your back, you're going to have to really rely on your cards and the map's cover to stay alive. This is my go-to Peach Beach Splash deck for V-Road tournaments.

Agile Double Pistols Build
  • Pets: Kagura, Ninto, and a Puppet Walker
  • Skill Cards: Minori, Murakumo, Yozakura, Yumi, Shiki, and Imu

This Senran Kagura: Peach Beach Splash build is all about hit and run. Kagura and Minori are there to make sure you have some survivability. Ninto and Yumi are there to lock down your opponents when you get close to them, allowing you to unleash a few tanks before zooming back out to safety. Murakumo is there in case you face any Gatling Gun or other heavy damage users; you can disrupt their reloads, slow the speed, and go in for a quick assault before leaving after the debuff wears off.

Yozakura is there for getting up in your opponents' faces, breaking their barriers, and wasting them before they get a chance to know what hit them. Imu (the self-increase kind) is there to give you an even better Jet Dash. Shiki is there to decrease your opponents' melee attacks in case they try to knock you down when you're in their face. After getting in close to your opponent, you can activate your Puppet Walker (which one is up to you) to do more serious damage while giving you invulnerability. If you play your Senran Kagura cards right, you'll be an untargetable force to be reckoned with.

Some alternatives for this Peach Beach Splash deck are swapping out Kagura for Hanzou or Minori for Ryouki. If you feel like you're good on health, you can try to use more barrier cards to allow you to get up in your opponents' faces more often. 

This build for Peach Beach Splash is the one I use when I'm not super confident in my team's ability. You sacrifice a bit of damage by using the dual pistols, but gain a lot in survivability by being so mobile. This is my go-to deck for missions where I'm outnumbered or for V-Road tournament matches where my Gatling Gun build doesn't work as well.


That does it for this Senran Kagura: Peach Beach Splash tips and tricks guide. This is what helped me get through the game, and I hope it helps you too. If you have any suggestions, corrections, or know what Jasmine's card and the missing Puppet Walker card do, please let me know in the comments! I'd like to hear your recommendations for character and team builds.

If you're looking for more Senran Kagura content, you're in luck. We'll have a review, leveling/grinding guide, character and costume unlock guide, and trophy guide up in no time. Stay tuned!

Sega Unveils Sonic Forces Digital Bonus Edition and Free DLC,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/d3897130f8b736c6a373b269353e6913.jpg p274a/sega-unveils-sonic-forces-digital-bonus-edition-and-free-dlc Wed, 20 Sep 2017 10:41:42 -0400 Joshua Broadwell

Sega is continuing its promotion of the upcoming Sonic Forces with some new announcements about the game and a new trailer as well (which you can view above).

The company revealed that all purchasers of Sonic Forces will receive the free day-one DLC "Episode Shadow", and PlayStation 4 and Xbox One owners can pre-purchase the Digital Bonus Edition of the game starting now to receive a few additional items.

"Episode Shadow" focuses on Shadow the Hedgehog's relationship to the enigma that is Infinite, and explores the fate of Team Dark as well. You will be able to play as Shadow in more than 10 modern Sonic-style stages, but you also get three Shadow-specific stages as well. Whether the hedgehog maintains G-rated language throughout, though, Sega didn’t say. 

Sega also revealed that the Digital Bonus Edition of Sonic Forces includes the previously announced Atlus add-ons -- featuring AiAi from Super Monkey Ball and Persona 5's Joker, among others. However, it also adds an extra Shadow skin for your character, special avatars, a couple of themes, and automatically includes the Episode Shadow DLC. As mentioned, this special set is only for PlayStation 4 and Xbox One players, with nothing mentioned as of yet about plans for a Nintendo Switch bonus edition.


Let us know in the comments if you are looking forward to playing as Shadow again or are planning on picking up the bonus edition!

Monster Hunter: World Trailer Reveals Worldwide Release Date,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/1711c96328ac8f3c90e78c6be162f9a1.jpg 5z4zp/monster-hunter-world-trailer-reveals-worldwide-release-date Tue, 19 Sep 2017 16:30:03 -0400 Erroll Maas

At Sony's pre-Tokyo Game Show press conference, it was revealed that Monster Hunter: World -- the newest entry in Capcom's popular Monster Hunter franchise -- will be released worldwide for PlayStation 4 on January 26, 2018.

Those who pre-order the game will receive the Origin Set Armor and the Fair Wind Charm Talisman, and those who pre-order through the PlayStation store will receive a custom theme as an additional bonus. Additionally, the game will also have a Digital Deluxe Edition and a special Collector's Edition.

The $69.99 Digital Deluxe Edition will include: 

  • A digital copy of the game
  • A Samurai Set skin
  • Three gestures
  • Two sticker sets
  • An additional face paint and hair style option for the hunter
  • 14 weapon-themed PlayStation 4 exclusive PSN avatars

These bonuses will also be available for purchase for those fans who pre-ordered the game elsewhere on January 26.

The $149.99 Special Collector's Edition will include: 

  • A physical copy of the game
  • A voucher for the additional customizable options from the Digital Deluxe Edition 
  • A 32-page hardcover art book
  • A high-quality flagship monster statue
  • A digital soundtrack code

In Japan, there will also be a special Liolaeus (Rathalos) Edition PlayStation 4 Pro released on December 7 for 49,980 yen (about  $447 USD). This exclusive console will include:

  • One terabyte hard drive
  • Special DualShock 4 controller
  • Digital copy of Monster Hunter: World
  • Special PS4 theme
  • Two months of PlayStation Plus
  • Special collector's box

It is currently unknown if this special edition console will be released outside of Japan.

Monster Hunter: World will release worldwide for PlayStation 4 and Xbox One on January 26, 2018, with a PC release at a later date. The flagship monster (aka the monster featured on the cover of the game) will be the newly introduced Nergigante in Japan and the already well-known Rathalos in the West.

Square Enix Announces Left Alive at Tokyo Game Show,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinny/2c14df2531ec0ab739fdd47bc6276588.jpg x9rtg/square-enix-announces-left-alive-at-tokyo-game-show Tue, 19 Sep 2017 16:24:58 -0400 Erroll Maas

During Sony's pre-Tokyo Game Show press conference, Square Enix revealed that it will be releasing brand new game, titled Left Alive.

The company didn't reveal much about the game, but we do know that it's a survival shooter that features Shinji Hashimoto as a producer, Yoji Shinkawa as a character designer (known for his artwork from Metal Gear and Zone of the Enders), Takayuki Yanase (Mobile Suit Gundam 00, Xenoblade Chronicles X) as the mech designer, and Takayase Nabeshime (Armored Core) as the director. 

In the latest issue of Famitsu magazine, Square Enix revealed that the world of Left Alive is connected to the Front Mission video game series. The last Front Mission game that saw release was 2010's Front Mission Evolved for PC, PlayStation 3, and Xbox 360.

From all the information currently available, it can be determined that the game involves mechs of some sort. But fans are looking forward to more detailed info in the future.

Left Alive is slated for release on PlayStation 4 and PC sometime in 2018. 

SEGA Discusses the Future of Sonic Adventure 3,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/o/n/sonic-adventure-banner-b4195.jpg uaspy/sega-discusses-the-future-of-sonic-adventure-3 Tue, 19 Sep 2017 16:12:46 -0400 Greyson Ditzler (PurplePocketPirate)

The Sonic Adventure games were the first two fully 3D installments in the mainline Sonic the Hedgehog series. Many fans of the Sonic feel that the Adventure formula was one of the best (if not the best) style of gameplay that Sonic has had in all of his 3D outings -- often citing elements such as consistent controls and intriguing stories. While not a unanimous opinion, some people even consider Sonic Adventure 2 the peak of the Sonic series in 3D.

Many people have been hoping for a third installment in the Adventure style. But as time has gone on, more and more vastly different 3D Sonic games have been released -- and the possibility only seems less and less likely. Unfortunately for these fans, it seems as though a third Adventure title just officially became even less likely.

In a recent interview with Polygon, head of Sonic Team Takashi Iizuka stated: 

“I hear people saying that they want Adventure 3, but the path that we’re on and ... Adventure 3, what fans want that to be, might not be an advancement of the series... So I don’t want to do an Adventure 3 and step the franchise back just to give the fans what they want... From the developer standpoint, every Sonic game that we’re making is taking new steps and advances, furthering the game in a new direction, and that’s dictated where the Sonic series has been going...

If we can get the gameplay to evolve and get to a place where Adventure 3 makes sense, then you might see an Adventure 3 come out... But we don’t want to take the entire series back to where it was just make people happy. We want to advance the idea of what a Sonic game is.” 

There is still a chance for Sonic Adventure 3, but unless Iizuka and the rest of the team see it as an advancement or evolution for the franchise, they won't do it just because fans want it. This doesn't mean that there's no chance that it will ever happen, but at the very least it doesn't seem as though we'll be seeing Adventure 3 any time soon.

How do you feel about this statement from Sonic Team? Disappointed that Sonic Adventure 3 might never come to fruition? Let us know down in the comments!

LawBreakers: What Went Wrong?,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/e/b/website-preview-1200x630-ef7d3.jpg zz8at/lawbreakers-what-went-wrong Tue, 19 Sep 2017 13:56:53 -0400 Joshua Broadwell

LawBreakers is the offspring of Boss Key Productions and respected developer Cliff Bleszinski. It aims to be a return to classic skill-based arena shooters of old, with a few modern twists thrown in -- and anticipations were high for its success around launch time. But things haven't gone according to plan. Despite initially high player counts, the number of users playing the game has dropped off sharply, which can spell disaster for a game that requires an active user base to work properly.

Bleszinski blames his brash nature and lack of basic social skills for the game's decline -- but there's more than a hint of ego in that reasoning, since it relies on the assumption that anyone and everyone who could possibly want to play the game follows him closely and reacts to his behavior accordingly. The real situation regarding LawBreakers' decline is more complicated, and centers around both flaws in the game's design and problems with its community.

I've Grown Accustomed to Your Face

A cursory glance through the Steam reviews for LawBreakers suggests there really isn't anything wrong. The game received thousands of positive reviews and an overall positive recommendation on Steam. However, if you stop to look through the reviews, you'll notice a few things stand out.  There are far fewer negative reviews, but they are consistent in their complaints. Moreover, many of the positive reviews share the same opinions about the game's drawbacks.

Chief among them is the lack of variety. Boss Key Productions tried to navigate a fine balance between adhering to modern shooter standards by adding various characters to choose from and focusing primarily on skill. Yet the overall view -- even among media outlets -- is that the characters lack enough distinguishing features to make them worthwhile inclusions or to justify return play after a while. Even the different Law and Breaker forms of the same character are largely the same.

The game modes compound this situation. There are five, but only a few seem popular enough to warrant continued play. The problem with that, however, is that you cannot choose your mode when you log in to play; instead, you're automatically put in a random match queue for whatever comes up.

On the surface, that shouldn't be too much of a problem -- regardless of game mode, you still get to experience the gravity defying fun of a classic skill-based shooter. But that's the thing: a sizeable amount of what sets LawBreakers apart from its numerous competitors is the anti-gravity mechanic. Many maps don't utilize this feature, though. Or if they do, it remains limited in use.

According to players, this combination of circumstances has resulted in a fairly stale set of interconnected areas that feature the same combat with the same characters. Some loot containers and other collectibles pop up every now and again, but they contain hardly anything that might encourage a player to log more time with the game.

A good majority of these reviewers, even the positive ones, have logged only between approximately 10 and 30 hours with the game, with a few showing longer periods of time. This suggests that despite enjoying the game, most people truly aren't playing it all that often -- lending credence to the criticism regarding its staleness and lack of replay value.

Entry Barriers for New Players

There is another significant problem that's led to this game's decline, though: the player base. LawBreakers has a noticeable learning curve, but no tutorials. If you missed out on the beta version, it puts you at a definite disadvantage compared to other players. In an ideal world, everyone would understand this situation and be accommodating. Yet that's apparently not the case with the LawBreakers community.

In addition to feeling overwhelmed at the mechanics, newcomers have been repeatedly put off by harsh teammates and unwarranted criticism through a chat system that cannot be turned off. No one wants to be publicly humiliated, even at the best of times -- but expecting someone to pay $30 to be embarrassed in a game that's really supposed to be about fun…? That doesn't seem like a good plan. 

Expect to feel like this poor red fellow quite often.

Added to these difficulties is the unbalanced nature of the class system. The game relies on skill, and it doesn't hide any particular benefits behind its rather uninspiring microtransaction program. Yet a few classes, namely the Assassin and Wraith, possess skills with the anti-gravity mechanic that make countering them almost impossible -- especially if you're facing more than one of them. If you're a newcomer, then you're even more likely to just give up in frustration.

What happens when a player does give up, or "rage quits," makes for an even less enjoyable match. In many cases, the system throws a new player into a match that only has a few minutes or less remaining. Or if it doesn't, then the match becomes completely skewed as a result of uneven team numbers.

When you consider that the servers mostly support North American and European regions, causing rather long wait times for, say, Asian and Australian players, there is little incentive to endure those times simply to spend a couple of minutes getting flattened by veteran players. As the number of players dwindles, the wait times become longer, and the cycle continues.

Game Over?

Bleszinski has planned future content updates for LawBreakers and says he is genuinely going to try and keep the game alive. Whether these updates and his view of what needs fixing meet fan expectations is another matter, though. Without addressing the problems that really keep gamers from coming back for more, it may just be game over for Bleszinski's brainchild after all.

If you've played the game, let us know in the comments what keeps you queuing up or why you haven't come back for more!

Rocket League Guide: Accelerator Crate and Decryptor Keys,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/w/a/cwaqstg-402d4.jpg 54l81/rocket-league-guide-accelerator-crate-and-decryptor-keys Tue, 19 Sep 2017 13:20:40 -0400 Sergey_3847

The Autumn update for Rocket League will be released on September 28, and it's packed with tons of new content -- including a new battle-car, new maps, a battle arena, and something extra on top in the form of events.

This update will also be bringing new Accelerator crates that are stuffed with exotic items. These crates can only be opened with special Decryptor keys that you can acquire by completing certain in-game objectives. In this Rocket League guide, we'll go over how to get these Decryptors and what you'll be able to loot from the Accelerator crates that they open. 

How to Get Decryptors in Rocket League

Decryptors are a new type of key that can be used to unlock any type of crate in Rocket League. Unlike similar keys in past updates, these can be earned by taking part in the limited-time events that should drop some time after the patch goes online. That means there's no need to buy your keys anymore -- Decryptors are basically free keys if you just play the game.

Because this is the case, keep in mind that you will not be able to trade items from the crates unlocked with the help of Decryptors anymore, as that would contradict the goal of Rocket League's markets. Not only will the items be untradeable, but the keys themselves will be untradeable as well.

Still, it's a very good deal that will let you earn up to three free Decryptors at every event, which may unlock some cool new items from the Accelerator crates.

What's In the Accelerator Crates in Rocket League?

If you manage to get at least one Decryptor key during an online event, you will have the chance to unlock a brand new Accelerator crate. Doing so gives you a chance at obtaining one of the six new items, including a fantastic new battle-car.

Here's the complete list of items included in the Accelerator crate:

  • Pearlescent paint finish (Rare)
  • Hot Rocks trail (Very Rare)
  • Power-shot boost (Import)
  • Chrono wheels (Exotic)
  • Popcorn goal explosion (Black Market)
  • Jäger 619 RS (Battle-car)

The new battle-car is clearly inspired by Porsche models GT3 and GT4 -- a favorite of many racing fans that is hinted at in the car's official game slogan:

"Jäger 619 RS is a Battle-Car that draws inspiration from European racers and speedways."


That's all the info we've got on the Decryptors and Acelerator crates from the Autumn update! All that's left to do now is to prepare well for the next ranked season with the help of our other Rocket League guides here on GameSkinny:

7 Screenshots You Won't Believe Were Taken In-Game,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/5/0/1502290624-hellblade-screen-1f94a.jpg cj0tf/7-screenshots-you-wont-believe-were-taken-in-game Tue, 19 Sep 2017 12:48:25 -0400 Selandrile


Hellblade Senua's Sacrifice by Medium


If it weren't for the macabre subject matter, this could easily be passed off as a legitimate photograph. And it's just about par for the course when it comes to the graphical prowess of Hellblade: Senua's Sacrifice. 


The game was created using advanced motion-capture techniques, so there's an incredible amount of realism in its graphics -- from its perfectly rendered details to its uncanny facial expressions. 


The Ninja Theory team really outdid themselves here, especially when you experience this game on 4K systems. Though a bit morbid at times, Hellblade is so visually enrapturing that it's hard to look away. 






Image courtesy of Medium.




What are the most awe-inspiring screenshots that you've seen in a video game? Share them with us in the comments below!


Horizon Zero Dawn


Nothing evokes a sense of wonder and childlike captivation like a world inhabited by robotic creatures that roam gorgeous environments. In a carefully struck balance of primalism and futurism, some players might find that these landscapes have a hint of realism and familiarity to them. This is because Horizon Zero Dawn has striking geographic similarities to real-world Colorado and Utah. If not for the fantastical creatures roaming the world, it would be easy to believe that this was a real-life photo. 


And this certainly isn't the only one. Horizon Zero Dawn's stunning environments has encouraged players to create lots of beautiful screenshots in its Photo Mode.


Image courtesy of Reboot Reload.


Uncharted: The Lost Legacy


Behold the City of Belur, tucked away in a lush cavern with sunlight glimmering on its decorative spires, exuding an air of secrecy. This image is the epitome of Uncharted: The Lost Legacy -- it's so beautiful and mystifying that it was one of the main poster images for the game. 


Once again, you might think that this is promotional art. But you'd be mistaken. It's possible to take this exact screenshot yourself as one of the many photo-op collectibles found in the game. 


Image courtesy of PlayStation


Witcher 3


This breathtaking panorama is of Kaer Morhen from the Witcher 3 -- an unmistakable valley view with the school of the wolf nestled away in the mountainside.


Normally, you'd only see this kind of landscape in concept art or misleading promotional images. But that isn't the case here -- it's an in-game screenshot that was released as a tantalizing peek into the world of Witcher 3 before it launched back in 2015.


Image courtesy of DualShockers.


GTA V (GTA V Redux Mod)


Given its high level of realism and perfect composition, it would be easy to doubt that this snapshot is from a video game. But once again, thanks to a great modder, this GTA V screenshot is a true stunner. 


With the Redux modGTA gets a complete makeover. It's more than just a graphical overhaul -- it also includes several other features and adjustments to create an even more immersive experience. If you love GTA and want to see how beautiful the city streets can really be, pick up this mod and go take a few screenshots of your own. 


TES V: Skyrim (RealVision Mod)


Unless you are incredibly familiar with Skyrim mods and have put several hundred hours into the game, then you would probably not recognize the setting in this photo -- let alone believe that it was taken in a game that's from 2011. But thanks to the amazing modding community, Skyrim has been revitalized and nearly anything you can imagine can be added in to enhance your experience. 


The mod that made this photo possible is called RealVision, and it was created by Boris Vorontsov. Sitting among the top-rated mods on Skyrim Nexus, this graphical overhaul changes nearly everything about the game's visual settings to give it a more realistic aesthetic without sacrificing any of the fantasy appeal.


Final Fantasy XV


Morning sunlight filtering through these ancient ruins makes for a breathtaking view. At first glance, this image appears to belong to a historical documentary, but its' actually an in-game image from Final Fantasy XV. Even so, this is not something you normally catch a glimpse of without precision timing. In FFXV, there is a large world to explore and an astounding amount of gorgeous scenery -- all just waiting to be discovered.  


(Photo taken by me on PS4 Pro)


Most gamers will agree that some video games can be art. Sometimes, you'll come across a level, area, or landscape that makes you stop in your tracks to take it all in. And sometimes, you'll see a screenshot from a video game that is simply stunning -- visually impressive and graphically advanced, these rare images (and the games that spawned them) can truly be a sight to behold. 


Whether it's mods that improve the look of the game, or simply a well-crafted world that's been rendered in incredibly detail, sometimes games will simply leave you in awe with how beautiful they can be. From consoles to PC, there are a number of games out there that are the pinnacles of visual technology. And these 7 screenshots prove it -- you'll hardly be able to believe that they were taken in-game. 

The Ultimate Ranger Build for Path of Exile 3.0,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/r/i/print-class-rnger-f3325.jpg u9ngx/the-ultimate-ranger-build-for-path-of-exile-30 Tue, 19 Sep 2017 08:50:41 -0400 Skrain

Recently, many Path of Exile players, new and old alike, have been showing a growing interest in the Ranger class. This may be generated from the recent addition of the fifth new act. But it may also be because the Ranger has always been one of the most popular characters in Path of Exile. 

Either way, it's safe to assume with the influx of new players, she would still be the first choice for many in their first foray into the game. Building a ranger can be a little daunting, however, and I believe that with a little guidance, you can jury rig a build that works for you.

Readying Your Ranger Build in PoE's Early Game 

Breakfast is the most important meal of the day. It sets the stage for everything to come -- and Path of Exile's early game is breakfast. Deciding what playstyle you are going to adopt needs to be finalized fairly early in Path of Exile. You could always spend passive refund points to re-distribute your skills, but it's recommended that you save these for the late game, where you can fine tweak things you didn't have the luxury of doing earlier.

Before you get to the finale, though, you have to start somewhere. The end game in PoE is an elegant creature, with a difficulty that dictates that not all builds are equal -- or even viable. But before you can reach this exciting point in your journey, you have to know and understand the best cornerstones on which to build.

From top left to right in typical reading fashion you'll find the nodes for: Ballistic Mastery, Aspect of the Eagle, Primal Spirit, and Heart of Oak. These passive skills are the four cornerstones of your early game Ranger build. Granted, it would be more point-efficient to grab Ballistic Mastery from the northern nodes, rather than the way I approached it.

Once you get into the more experienced end game, you may eventually want to refund some, or even all, of these skills and move toward something more viable. However, during the first three or four acts of the game, these skills allow you to hold your own, and begin to formulate a plan as to where you want to take your character later on.

Ballistic Mastery and Aspect of the Eagle allow you to start dealing damage right away, and with Virtue gems such as Shrapnel Shot and Rain of Arrows, you'll be clearing low-level mobs easily. Primal Spirit and Heart of Oak work toward giving you some sustainability because after all, the Ranger isn't robust or naturally gifted with large mana reserves. 

On top of that, the next four skills you will want to work toward lie northeast of Aspect of the Eagle. These skills are Aspect of the Lynx, Survivalist, Acrobatics, and Phase Acrobatics. 

While Aspect of the Lynx grants you a little extra damage, crit chance, and some base stat boosts, the rest of these skills are entirely designed to keep you alive.

Increasing your evasion to prevent damage is one of the tried and true methods of PoE's meta. In fact, Acrobatics and Phase Acrobatics are considered quite viable for the end game, and you most likely won't need to refund the points you spent when you get there. Unfortunately, its very difficult to get a working Ranger build that doesn't rely on RNG for dealing with enemy attacks: it's Dodge or nothing. So working on increasing your chance to stay alive is well worth it.

After these segments, you're generally able to go toward whatever style of play you want.

Path of Exile's Mid-End Game

Entering the mid game becomes a little daunting as you begin to stray further from your starting zone. Personally, it leaves me with a feeling of "Maybe I've strayed too far", but in PoE, it's not a bad thing to branch out from your center. In fact, it's almost necessary. 

From this point, however, what you decide to pick skills-wise depends on what you're going for. Since I typically enjoy a traditional ranged build with bows, that is the path I'll give some examples of. 

Herbalism may not seem like the most important trait up there, but I'd argue that for a Ranger, it is one of the most pivotal skills to get. Flasks are going to be your best friend come end game, and any bonuses to flask effectiveness are always useful. Piercing Shots are useful for dealing with large crowds of enemies -- or bosses that summon minions.  

King of the Hill, Depth Perception, and Heartseeker will all increase your chance to deal critical strikes. It will all be worth it when you see your foes get slaughtered in single hits. After all, the ranger is a kill first or be killed kind of character.

Moving on, Iron Grip is an excellent skill for archers focusing on physical damage -- especially if you have the Strength to make the bonus damage worth while. And while it's not usually what I go for in a Ranger, there are plenty of other builds that do utilize this skill quite well. 

Point Blank is perhaps one of the few core end game skills for any bow Ranger; it's increased damage when closer to targets is almost always useful. Very rarely will you kill everyone in a large group of mobs before they swarm you, so you don't tend to put yourself in any more danger to get your points worth out of it. 

Path of Exile's End Game

Once you've reached the end game, it becomes less about what skills you're not putting your final points into and more about your skill gems and equipment. This is exactly why building intelligently -- and making sure your skills exist cooperatively with each other -- is so important. 

Now is also the time where you may want to begin spending your refund points, which can be gained either through side quests or through Orbs of Regret. It can be expensive, but if you can afford this luxury, a few extra points in more precise areas can go a long way.

Virtue Gems in PoE

While Virtue Gems are not the focus of this guide, I can briefly go over what gems will be the most useful to you as you advance through the game and build your Ranger.

  • Shrapnel Shot -- One of the most useful early game Gems.
  • Rain of Arrows -- Excellent Gem for crowd control and hitting above cliffs
  • Puncture -- Excellent high-damage Gem that deals bleeding
  • Kinetic Blast -- One of the best ranged Gems in the game; causes small explosions near a target.
Taking Your Ranger Into Battle

While the possibilities are seemingly endless, I suggest that everyone try a Ranger build that they enjoy. Even if it doesn't quite fit the meta, I believe most people will have a considerable amount of fun learning on their own. Viability shouldn't get in the way of enjoying yourself in a video game, neither should you be forced to play a certain way. So, find out what works for you Exile, and then work on improving it to the best of your abilities. 

Be sure to check out our other Path of Exile guides! Here are just a few to get your started: 

Dishonored: Death Of The Outsider Mission 3 Bank Heist Walkthrough,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/r/e/premiere-437e6.jpg jkxxd/dishonored-death-of-the-outsider-mission-3-bank-heist-walkthrough Mon, 18 Sep 2017 17:24:53 -0400 Ty Arthur

It's Oceans 11 in a magical steampunk world as the third mission of Dishonored: Death Of The Outsider tasks you with robbing a bank to find a sword capable of killing that one particular god-like being.

Obviously, there are multiple routes to tackle each mission, whether you want to cause chaos and kill everyone or be the stealthy whisper on the wind who is never seen. Below, we cover one straightforward stealth route to reach the end of the bank job and get to the fourth mission.

Along the way, you can pick up the Twin Bladed Knife, Obsessive Safe Cracker, Big Time Player, The Perfect Crime, and Party Crasher achievements/trophies.

Let's sneak in and get to work. 

 Planning the bank heist route

Death Of The Outsider Mission 3 Guide

This level immediately starts off in hostile territory, so either get ready for maximum chaos, killing anyone you come across, or Displace your way to the awning near the people standing in the street so you can move across the area without being seen.

From the awnings, you can move to the rooftops, using the metal poles as mid-way points to reach any given building or open window. Travel across the ledges and lamps to the second story of the building where Teresia Ciengeugos is standing (it's next to the building with the big whale painted on the side). Teresia will tell you about the auction, which is helpful for using stealth to get into the bank.

 Learning about the auction

Winning The Auction

Across the way from Teresia's apartment, you can find the auction, but they won't let you in with how you are currently dressed. Knock out one of the rich guests milling around the area (there's one next to a large stone object covered in cloth that is out of sight) to get inside.

Use your Semblance power to steal his face and quickly head into the auction so you don't run out of mana before the bidding ends. If you have 400 coins on hand, then sit in a chair to win the auction and unlock the Big Time Player achievement/trophy.

If you take the time to win the auction, you get the poppy tincture, which can be used to knock out all the employees in the bank by pouring it down the ventilation system from the roof. If you are trying not to ever be seen, make sure to hide the guest's unconscious body somewhere (like up on a roof or awning) as you leave the auction area.

 Using Semblance on an auction guest

Breaking Into The Bank

At this point, there are three different ways to get into the bank -- the rooftop, the sewers, or the trash disposal. We're going to go the rooftop route for maximum achievements/trophies, so first, grab the access wrench in the back alley by the bank (where a big burly guy is painting the wall).

Now head over toward the front of the bank and use the wrench and a full canister of whale oil to rise up to the roof on the painter's lift. 

Displace across to the roof of the bank, sneak past the guards, and use the poppy tincture in the air duct. This makes the bank heist much simpler because only the clockwork soldiers will still be patrolling and everyone else in the building will be asleep.

The door that leads into the bank is right next to the air duct, so head inside and then down the stairs to enter the bank and start looking for the vault.

 The painter's lift

Robbing The Vault

From here, how you go about robbing the vault is up to you, deciding on stealth or frenzied combat. Just follow the map markers and it's not too tough.

The area is quite large, and there are a ton of notes and items to pick up along the way if you take the time to explore, which will be a lot easier if you knocked everyone out with the tincture. There is also a series of three difficult achievements to get here along the way of opening the vault.

If you go to the third-floor elevator and Displace yourself up the shaft to a new area, you can sneak past an Arc Pylon to find a lever in a drawer. Use the lever to remove the breaks on the main vault, sending it through the floor below to unlock the Party Crasher achievement/trophy. Note that you can do this and still earn the Perfect Crime achievement/trophy below.

Before actually opening the main safe inside the vault to get your new sword, there are five other safes on the left and right that can be opened. The combinations are 011, 235, 813, 455, and 891. Unlocking all five before grabbing the new weapon capable of killing the Outsider unlocks the Obsessive Safe Cracker achievement/trophy.

Finally, you can get an achievement/trophy for perfectly using stealth without turning anything off or harming anyone inside the bank (including the clockworks). If you empty the vault without tampering with any security systems while leaving everyone in the bank asleep and unharmed, you unlock the Perfect Crime achievement/trophy, which is quite difficult to do. For a full rundown on the best way to get the achievement and unlock the vault, check out our complete achievements guide here.

After grabbing the sword out of the primary safe, the level ends and you unlock the Twin Bladed Knife achievement/trophy.

 Opening the vault after crashing it through the floor

There you have it -- the twin bladed knife is now yours and you can move forward with your quest to kill the Outsider! Did you find any other fun ways to complete the mission we didn't cover here?

Be sure to share your method in the comments, and then check out our other Dishonored Death Of The Outsider guides to complete the rest of the game!