Playstation Platform RSS Feed | Playstation RSS Feed on en Launch Media Network Hello Neighbor 2: Photo Frame Puzzle Solution Guide Thu, 08 Dec 2022 17:02:03 -0500 Jonathan Moore

Once you get the scissors and cut the police tape in Hello Neighbor 2 Act 1, you'll be able to access the second story of Peterson's house. Here, you'll be met with two additional puzzles that reward two more keys to the red door leading to the basement. One of these is the photo frame puzzle, one of the more involved tasks to complete on Day 1. Here's how to solve it. 

How to Solve the Photo Frame Puzzle

You'll find the photo frame — not to be confused with the picture frame hiding the combination lock on the first floor — in the second-story bedroom of Peterson's house; it's the room with the bookshelf and hidden space concealing the battery for the toy race car. If you don't know where that is, it's the room at the top of the stairs to the left. 

Inside the room, go right toward the sofa and chairs, then go right through the archway, and turn left to find the photo frame on a table by a tall shelf and cardboard boxes.

Solving this puzzle requires you to find four picture pieces scattered around the top floor. But before we go over their locations, you'll need to get the weight for a pressure plate later on. 

How to Get the Weight for the Pressure Plate

Go to the back of the bedroom with the photo frame, and climb on top of the hiding cabinet in the back of the room by the lamp on the chair near the cardboard box. You’ll see some spiderwebs covering an object on top of the large, brown shelving unit in the back right corner. Use the scissors to cut those away and grab the weight.

Where to Find All Picture Pieces

Picture Piece 1 Location

With the weight in your possession, drop down and exit the bedroom through the archway by the photo frame. On the other side, stop and turn right. Cut the police tape on the blue shelf to grab the picture piece. 

Picture Piece 2 Location

Now leave this room entirely, and go down the hall toward the second bedroom on this level (the one with the toy race car). Don't go in just yet. Instead, use the crowbar to open the large crate at the end of the hall for the second picture piece. 

Picture Piece 3 Location

Now enter the bedroom. You'll see a pillow fort in front of you on the far side of the room. Look for the white pillow with the grey and green striped patch on it. Cut it open with the scissors for the third of four picture pieces. 

Picture Piece 4 Location

Standing on the pressure plate.

From the pillow, turn left. You'll see a blue and orange pressure plate on the floor near a shelf. Place the weight on the pressure plate, which will open a cabinet on the opposite side of the room by the race car track. Inspect it for the fourth picture piece. 

Return to the bedroom with the photo frame, and place all four picture pieces into the frame. A secret compartment will open in the shelf to the right of the photo frame, giving you another key for the locked red door to the basement. For more, head over to our Act 1 safe code guide or our guide on how to solve the dollhouse puzzle.

Hello Neighbor 2: Act 1 Safe Code Answer Guide Thu, 08 Dec 2022 15:16:38 -0500 Jonathan Moore

If it's not the dollhouse puzzle, one of the first roadblocks you'll encounter in Hello Neighbor 2 Act 1 is the office safe. Like most of the riddles in this first-person horror sequel, the solution isn't immediately obvious. You won't just find the code written down somewhere. Instead, you'll have to scour the first floor of Peterson's house to find the answer. 

How to Find the Safe Code in Hello Neighbor 2 Act 1?


We'll provide the exact safe code numbers near the bottom of this article for those who want to know it, grab one of the four basement door keys, and move on to other riddles like the toy car puzzle or the photo puzzle. Simply scroll down. For anyone who wants to do a little searching for the numbers, here's how to find them. 

If you look above the safe, you'll notice a lamp illuminating four flags hanging from a shelf. From left to right: red, blue, green, and yellow. This is a clue to the code's solution. In short, you'll need to track down four colored toy blocks with numbers on them, then arrange them in the correct order to get the correct set of numbers. 

Green Toy Block Location

The green block with the number 8 is the first one we'll pick up because it's the easiest to find. It's directly to the left of the safe on the table.

Red Toy Block Location

The red block with the number 1 is the second one we'll pick up. It can be found on the far left side of the safe room, in a small table to the left of the sofa. 

Blue Toy Block Location

We'll grab the blue block with the number 9 next. Exit the safe room through the door by the safe, and go to the end of the hallway to the bathroom. Look inside the toilet for this toy block. 

Yellow Toy Block Location

Next, we'll get the yellow (orange) block with the number 4. Exit the bathroom, and enter the kitchen. Open the refrigerator, and knock down the plate inside to find this one. 

With the toy blocks in hand, return to the safe room and place them in order on the floor: red, blue, green, yellow. 

What is the Safe Code? 

The safe code for Hello Neighbor 2, Act 1 is: 1984. Punch that in using the keypad on the front of the strongbox, and grab the key for the top lock on the red door leading to the basement. 

This won't be the last safe code or lock combination you'll come across in Hello Neighbor 2 or Act 1. For more, head over to our guides hub for the horror game.

Hello Neighbor 2 Guide: How to Solve the Toy Race Car Puzzle in Act 1 Thu, 08 Dec 2022 14:30:50 -0500 Jonathan Moore

Once you make it to the second story of Peterson's house in Hello Neighbor 2 Act 1, you'll find two puzzles to solve: the photo frame puzzle and the toy car puzzle. It's obvious that a nearby switch handle operates the remote control car on the racetrack, but it's unclear how that lever actually works. You'll need to do a bit more exploring to get the necessary battery. 

Where to Find the Battery for the Remote Control Car

Leave the room with the toy car, and go into the room at the end of the hall (the same one in which you start the photo frame puzzle). Inside, you'll see a chair and desk in front of you, with a lamp just to the right. Inspect the small, rectangular green box underneath the lamp for a switch handle.

Pick it up, and place the switch handle on the switch to the left of the bookcase to your left. Flip the switch to move the bookcase and reveal a hidden room.

Go inside, equip the scissors, and cut the spiderwebs covering the green device on the table on the left side. Remove the battery from the green device, and return to the race car control stick in the other bedroom.

Toy Race Car Puzzle Solution

Insert the battery, and interact with the control stick. The toy car will go down the racetrack and under the bed before stopping. Interact with the control stick again, and the car will reverse from under the bed, up the racetrack, with the third key on top of it. Use this to unlock the bottom lock on the basement door.

And that's that for the remote control car puzzle in Hello Neighbor 2 Act 1. With another Day 1 puzzle solved, you're that much closer to opening the red basement door and finding the dark secrets that still lurk inside Peterson's house. If you need help with the dollhouse, we've got a guide for that right here. If you're looking for the Act 1 safe code, we've got that, too

Hello Neighbor 2 Guide: How to Get the Scissors in Act 1 Thu, 08 Dec 2022 14:06:00 -0500 Jonathan Moore

Just like its predecessor, Hello Neighbor 2 has plenty of puzzles and riddles to solve. Early in Act 1, you'll need to find the scissors to gain access to the second floor of Peterson's house and nab two of four keys needed to open the locked basement door. But search as you may, you won't actually find the shears in the house. So where are they? 

Where are the Scissors in Hello Neighbor 2?

The scissors in Hello Neighbor 2 are actually in a house across the street from Peterson's House. You can get these at any time, either before you enter Peterson's House, or after you solve the dollhouse puzzle or crack the downstairs safe code

Look for the green house with the blue treehouse across the street from Peterson's terrifying abode. Go around to the back of the house, and use the trampoline to reach the roof; jump on the trampoline at least two times to get the height you need. From there, jump over to the second story of the treehouse, and go inside. 

How to Solve the Robot Arm Puzzle

You’ll see a train set hub on the left side of the room (with its tracks going around the room) and a cardboard robot (knight) on the right side by the door. The scissors are inside the cardboard depot on the table, but you can't just pluck them out.

Instead, head over to the drawing of the robot in the back left corner. Move it to get the robot's arm. Place the arm on the right side of the actual cardboard robot by the door.

Now position both of the arms (left and right) to reflect the positions in the drawing, which will open a compartment in the robot’s chest, revealing a switch handle.

Take the switch handle, and combine it with the switchboard to the left of the cardboard depot at the train set. Flip the switch to change the track for the model train, which will push the scissors out of the cardboard depot.

Now that you have the scissors, you can cut the police tap on the stairwell and access the second story of Peterson's House in Hello Neighbor 2, Act 1. There you'll find the photo frame puzzle and the race car puzzle, both of which give you two more keys to the locked basement door. 

Marvel's Midnight Suns: How to Get Arcane Keys Thu, 08 Dec 2022 12:44:51 -0500 Peter Hunt Szpytek

You figure out pretty early on that you need Arcane Keys in Marvel's Midnight Suns, since so many locked treasure chests in your first few hours in the Abbey require the keys to unlock.

Arcane Keys can seem few and far between for a long while, but as things start opening up and the Hunter gains more powers, you'll be able to start hunting them down and opening the chests for loot drops.

How to Get Arcane Keys in Marvel's Midnight Suns

Side Quests and Hero Quests

One of the most reliable ways to get Arcane Keys early on is to complete side quests as they'll often net you a key. Agatha's quests specifically usually end up with a key or two to use on chests. If you're looking to get four keys quickly, find all four Elemental Rods and place them in their pedestals at Agatha's Altar.

Some of the keys that you can find from completing Agatha's quests are located along the winding paths of the Abbey's grounds that you need to walk down, so make sure to keep an eye out.

The heroes that you've recruited to the Abbey will often request your help for smaller things as well that don't require any actual adventuring or gameplay. Speak to everyone who needs help and you're bound to be offered an Arcane Key among the rewards for helping out. When asked to choose between two outcomes, make sure to pick the one that nets you the most keys.


You should be sparring with your teammates every day to further train and bond with Midnight Suns' cast of characters, but in addition to the XP rewards you gain from doing it, you'll sometimes be given an Arcane Key for training.

It doesn't happen every day, but they come up frequently enough that it can turn into a semi-regular source of keys for you to use.

Exploring the Abbey with the 'Reveal' Word of Power

There are Arcane Keys scattered across the Abbey grounds, however, the large majority of them are hidden behind stone tablets and other magical barriers. To access them, you'll need the "Reveal" Word of Power that's acquired from the second Moon Seal.

Once you've got it, you'll be able to reveal secrets hidden behind the symbols that look like a capital "Y" with a half-circle drawn on its upper half. You'll be able to find plenty of Arcane Keys with the Word of Power, so make sure to keep an eye out for the symbol as you adventure around the Abbey.

Night Offerings

Perhaps the most consistent way to get Arcane Keys is by offering up artifacts at the Offering Bowl south of Agatha's Altar. Each night, you can offer up one of the artifacts you've collected from completing missions.

Place the artifact in the bowl and then use a Word of Power. The artifact will disappear and you'll automatically be given an Arcane Key. Be warned: this method destroys the artifact so make sure to research them with Tony in the Forge before offering them up.

With all this in mind, you should be able to rack up Arcane Keys and get to open those locked chests you see all around the Abbey. For more tips, check out our other Marvel's Midnight Suns guides here on GameSkinny.

Marvel's Midnight Suns: Elemental Rod Locations Thu, 08 Dec 2022 12:31:53 -0500 Peter Hunt Szpytek

Elemental Rods are one of the more vital collectibles you can get in Marvel's Midnight Suns, far more useful than the Tarot Cards. Elemental Rods are used for unlocking the second Moon Seal, which opens up even more of the Abbey's campush and can be used for quests and puzzles.

All Elemental Rod Locations

You'll be able to find all of the Elemental Rods right off the bat after you're introduced to Agatha's Altar in the first few hours of Midnight Suns.

You'll need the Moon Seal that the rods unlock to open up more of the Abbey,  so finding the rods is pretty simple given how limited your access to the grounds is. This mean that you should be able to find all four of them in just a few minutes if you know where to look.

Air Rod Location

You'll find the Air Rod in the Whispering Wood section of the map. Head to the peninsula that curves southwest and the rod will be sitting on an altar between two bundles of lit candles.

Water Rod Location

To find the Water Rod, head to the pool on the west side of the Abbey. You'll find the Rod tucked away underneath the wooden bridge on the side facing the main pool area. 

Fire Rod Location

To find the Fire Rod, walk to the Chapel, located on the far south end of the Abbey, past all of the hero bunks. The rod will be sitting on a pedestal on the south end of the room.

Earth Rod Location

You'll need the first Word of Power in order to access the final Elemental Rod. Luckily, you'll learn the word for "Open" during the tutorial, so if you're looking for the rods, you likely already have access to the word.

Head to the Hunter's Folly section of the map and approach the tomb that the Hunter was reanimated inside. Use the first Word of Power when facing the tomb and its doors will open. Inside, you'll find the Earth Rod sitting on a few stones in the corner.

What to do with the Elemental Rods

Once you have all four Elemental Rods in your possession, head back to Agatha's Altar and place them in the four pedestals that are in the center of the area. For whatever reason, you'll need to put them in the proper order which is a complete guessing game if you don't know where each goes.

When facing the altar, they go in this order from left to right:

  • Water
  • Air
  • Earth
  • Fire

You'll get an Arcane Key when you put each rod into its proper altar and, when all four are in their pedestals, the second Moon Seal will appear on the altar.

And with that, you can push on through the Abbey. Take a look at our other Marvel's Midnight Suns guides for more walkthroughs and tips.

Hello Neighbor 2 Guide: How to Solve the Dollhouse Puzzle in Act 1 Thu, 08 Dec 2022 11:46:30 -0500 Jonathan Moore

Hello Neighbor 2 wastes no time throwing you into its often opaque puzzles. Once you reach Peterson's house in Act 1, you'll find a dollhouse in the kitchen — the same magical model home from the original game. Solving the puzzle rewards you with one of four keys that open the locked basement door in the den. To do so, you'll need to know where to find three dolls hidden in different locations on the first floor. 

Looking at the dollhouse, you'll notice that there are three wooden stands on the replica house: one on the far left, one in the middle, and one on the right. You'll need to place the dolls you find on these stands in a specific order. You can find that order by looking at the drawing on the nearby refrigerator.

How to Find the Dolls in Hello Neighbor 2

Girl Doll Location

Facing the dollhouse, look for the red board nailed to the right wall (the wall separating the kitchen from the den). Use the crowbar to remove the red board to reveal a hidey-hole with the doll inside. 

Neighbor Doll Location

With your back to the dollhouse, exit the kitchen through the door in front of you (which leads into the hall with the bathroom on your right and the stairs on your left). Go to the base of the stairs, and turn completely around to look toward the bathroom, down the hall from where you just came. 

You'll notice a tall hiding cabinet against the wall to your right that has a painting hanging above it, almost touching the ceiling. Climb up the cabinet, and interact with the painting to move it, revealing a small passageway that overlooks the kitchen. Grab the neighbor doll at the end. 

Boy Doll Location

Knowing where to find the boy doll is perhaps one of the more vexing parts of the dollhouse puzzle solution. Drop down out of the duct where you found the neighbor doll, and turn right, facing the wall below the stairs. Interact with the painting of the mountain road scene on the wall. 

Letter Code Combination Lock Solution

When it moves, you'll see a combination lock with three lettered disks of seven letters each. You can find the combination by going to the nearby room with the safe, and turning on the TV. A show called Nouds of Tanure will play, and you'll need to enter the show's acronym into the combination lock. So, the solution is the word NOT

With the right combination, a secret door will open in the wall to the right of the lock. Grab the boy doll from the shelf inside on the right. 

Dollhouse Puzzle Solution

With all three dolls in hand, head back to the dollhouse in the kitchen. Place the dolls in the following order:

  • Girl doll: Left
  • Boy doll: Middle
  • Neighbor doll: Right. 

A secret compartment on the left side of the dollhouse will open once you've placed the final doll. Take the dollhouse key to open the third lock on the barred basement door. 

With that, you've solved the dollhouse puzzle in Act 1 of Hello Neighbor 2 and have one more key to open the basement. There are plenty more riddles and conundrums to decipher and decode, so head over to our guides hub for the game for more tips and tricks. 

Need for Speed: Unbound — How to Get the BMW M3 GTR Thu, 08 Dec 2022 11:04:08 -0500 Sergey_3847

The BMW M3 GTR returns once again in Need for Speed: Unbound, as one of the fastest and coolest cars in the game. It is an exact replica of 2006 model from Need for Speed: Heat, and there are a couple of ways how players can get this fantastic sports car.

Our guide will provide you with tips on how to get BMW M3 GTR in Need for Speed: Unbound, including its exact location on the world map.

How to Get the BMW M3 GTR in Need for Speed: Unbound

Complete High Heat Delivery Mission

In Week 4 of the story, Yaz will call you during an S-tier night event  with an offer to start a new High Heat: Level 5 delivery mission from The Blacklist. Players will need to locate BMW M3 GTR and take it to the designated location.

Follow these steps to deliver the car:

  1. Locate the car in Edgewater (red marker on the map above).
  2. Escape the chasing cops, including:
    • 2 SWAT Raptor Trucks.
    • 1 Undercover Camaro.
    • 1 Helicopter.
    • 1 Interceptor Corvette.
  3. Deliver the car to Griffith Parklands (yellow marker on the map above).

Note that you will gain monetary rewards depending on the amount of damages your vehicle takes while delivering it to the client. Here are all the possible rewards:

  • $13,200: highly damaged.
  • $20,000: moderately damaged.
  • $30,000: lightly damaged.
  • $40,000: undamaged.

Fortunately, you will see the damage gauge on the screen and be able to control just how much damage they can afford to this vehicle during the chase. The best way to mitigate the damage is to stop at gas stations to repair the damages.

You can also open the world map during the mission and follow the yellow marker for the shortest route to the delivery location, which can also help you mitigate some of that damage.

Subscribe to EA Play

If you wish to get BMW M3 GTR as soon as possible, then the only other way is to purchase an EA Play subscription:

  • $4,99 a month.
  • $29.99 a year.

It doesn't matter which subscription you choose, you will get BMW M3 GTR right away. But do note that if you purchase the subscription and have not unlocked the car in the story mode, then you will not be able to use it in Career mode, but only in online multiplayer.

BMW M3 GTR Stats

BMW M3 GTR is one of the fastest cars in Need for Speed: Unbound, and here are its characteristics:

  • Engine: 4.0L V8
  • Set Up: Front engine/rear wheel.
  • Transmission: 6-speed.
  • Max Speed: 350 km/h (218 m/h).
  • Horse Power: 741
  • Max Torque: 550
  • Quarter Mile: 10.6
  • Acceleration to 100 km/h (60 m/h): 3.4 seconds.

The car also has a number of customization options, including:

  • Body Kits.
  • Paint and Wrap.
  • Horns.
  • Driving Effects.

That's everything you need to know on how to get BMW M3 GTR in Need for Speed: Unbound, and stay tuned for more Need for Speed: Unbound guides.

Destiny 2: How to Get Seraph Key Codes Thu, 08 Dec 2022 09:17:15 -0500 John Schutt

With a new Destiny 2 season comes the obligatory set of seasonal currencies, one of the most important being Seraph Key Codes. In Season of the Seraph, Key Codes are essential to farming the limited-time weapons and armor, as you can’t open the seasonal activity chest without them. This currency is thankfully very easy to come by, and veterans of the game will be well familiar with how to acquire it. We’ll cover all of that in this guide.

How to Get Seraph Key Codes in Destiny 2 Season of the Seraph

Stop us if you’ve heard this one before: The most efficient way to earn seasonal currency is through ritual activities. Yep, the best method of earning Seraph Key Codes is by grinding Strikes, Gambit, and Crucible.

Each completion awards around 250 Key Codes, give or take 20 to 30. If your average run time is 10 minutes, that means about 1,500 Codes per hour. Faster runs will increase that value, and getting stuck with a Strike like The Corrupted will reduce it.

Here’s the catch, though: Without spending upgrades at the Exo Frame seasonal vendor, your inventory is capped at just 2,000 Key Codes at a time. You can increase that limit with the Seraph Key Code Capacity upgrade, but you can only unlock that upgrade after upgrading the Exo Frame four times, which is only possible after at least week three of Season of the Seraph.

The Exo Frame offers other ways to earn Key Codes, though many of the best ones are locked behind the seasonal time gate. Seraph Key Code Bounties, a level three upgrade, makes Exo Frame bounties award a small number of Key Codes.

The level-five Seraph Key Code Combatants upgrade gives every enemy you defeat in the world a chance at awarding a small number of Key Codes, making any activity an excellent spot to farm. However, core ritual activities will still be your optimal source.

You’ll need 500 Seraph Key Codes to open the locked Seraph Chest at the end of a Heist Battleground playlist activity, and opening said chest is one of the few ways to get Seraph Umbral Energy. You use this Energy to focus Umbral Engrams for crafting weapon Patterns and high-stat seasonal armor.

The seasonal loop, then, is:

  • Head into ritual activities to get Seraph Key Codes.
  • Play Heist Battlegrounds to earn the Umbral Energy you need at the H.E.L.M. to focus your Umbral Engrams.
  • Repeat the process until you have everything you want or feel like banging your head into a wall, whichever comes first.

That’s about everything you need to know about how to get Seraph Key Codes during Destiny 2 Season of the Seraph. With Lightfall closing in on the horizon, there will be plenty more Destiny to cover over the next year, so keep us close. Our guides hub for the game has plenty more.

Evil West Review: Doesn't Suck Wed, 07 Dec 2022 14:41:33 -0500 Daniel Solomon

The cycle of nostalgia is seemingly closing in on itself. Tamagotchis are back on sale, My Chemical Romance is cool again (they always were), and now that we’re two console generations on from the heyday of dumb (fun) action games, Evil West brings that particular niche back with aplomb. 

It is the apex of how I, as a particularly try-hard, edgy young teen, imagined the potential future of video games. You play as the sort of bloke who swears and doesn’t look back at explosions, who’s armed with as many quips as he is actual weapons, and has daddy issues to make Oedipus’ own look tame by comparison.

And beyond this quipping faux-badassery lies a genuinely stellar brawler, the likes of which we don’t see all that often anymore, making Evil West one of 2022’s surprise hits as a result.

The levels here are varied and interesting aesthetically, often belying the fact that they are mostly linear fight corridors. There aren't even that many enemy archetypes — a small handful — but given the game’s title, you already know what these are: monsters and cowboys, and sometimes hybrids of the two. These are both things I’m usually fairly stern about with action games, but Evil West is such a blast from start to finish that I just didn’t care at all. 

Given that most of what you do in Evil West is scrapping, I’m pleased to report that it doesn’t disappoint in this regard. Combat is chunky and satisfying, and each punch lands with a satisfying weight. And wow, what a flow state game this is; a few hours and a few upgrades in, everything falls into place as you effortlessly do away with the bigger bads that griefed you in the opening hours while looking damn good doing so. 

There’s a surprising similarity to the recent God of War entries — 2018 and Ragnarok — in terms of combat, too, with the fixed over-the-shoulder camera angle only adding to that vibe. Though you’ll not get the same feels from the mid-level patter, it’s gotta be said. You even smash open crates the same way. 

Your arsenal of tools that grows as the game progresses makes fighting back the horde varied and fresh throughout. While it’s fairly humble beginnings with a six-shooter and the heftiest knuckle duster you’ve ever seen, things escalate into the absurd quite quickly as you unlock more ranged weapons, electrical abilities, and a whole heap of stuff that’s just altogether too much fun to spoil here. 

A handful of the games’ 16 levels fall down a little when they deviate from the formula of punching your way straight through a pre-determined path, and I found myself once or twice running around trying to find whatever objective it is that I’d missed in a level now strewn with enemy carcasses, but these moments were rare. 

Evil West could maybe do with a few more set pieces, as there isn’t a great deal of in-game spectacle beyond the combat, and though the world itself looks fantastic, I do wish I’d seen a bit more of it come to life. 

There’s a story, but it’s a knowingly tropey B-movie affair in service of you going to places that are fun to punch vampires in. The writing in Evil West is full of anachronistic gibberish, too — there are some particularly contemporary swears mixed in with old-timey cursing, and protagonist Jesse Rentier loves to call his support staff nerds. Which, for all the pedants reading, didn’t see an uptick in usage until the 1950s. So, erm, there. 

Evil West Review — The Bottom Line


  • An endearingly silly great time, start to finish. 
  • Superb combat. 
  • Excellent graphics.


  • Non-linear levels disrupt the pace somewhat. 
  • Fairly short run time, though this is offset by co-op replayability. 

Much like Flying Wild Hog’s flagship series Shadow Warrior, their latest release in Evil West is again an entirely over-the-top and bombastic affair designed to elicit a chuckle as much as it’s meant to appease your lizard brain with its almost non-stop action.

But Evil West has done something fairly remarkable by dragging the sort of shlocky, B-tier, 360-era action games into 2022 with basically all of the quality-of-life upgrades you’d expect from a modern title. This is how you remember games of 10-odd years ago, as opposed to how they actually play now.

[Note: Flying Wild Hog provided the copy of Evil West used for this review.]

Marvel's Midnight Suns: What are Tarot Cards? Wed, 07 Dec 2022 14:02:24 -0500 Peter Hunt Szpytek

There are a lot of things to find hidden across the Abbey grounds in Marvel's Midnight Suns. As you start to explore the large campus in search of crafting supplies and new Havens, you'll likely end up finding a tarot card or two lying about. While the game spends plenty of time with tutorials and in-depth explanations on many of its systems, Midnight Suns doesn't go out of its way to explain the purpose of the 22 cards scattered across the Abbey.

Tarot Cards Explained

It seems like part of the reason for the overall lack of tutorial is due to the fact that, despite how heavily Midnight Suns uses cards in many of its other mechanics, there's really nothing to the tarot cards other than being a collectible. 

The art on each card is unique, depicting a different Marvel character that embodies the archetype of the card found (for example, Justice is She-Hulk, Fool is Deadpool, Moon is Moon Knight,) but other than that, nothing is gained for picking up individual cards.

If you manage to find all 22 tarot cards, however, you'll be rewarded with two things: the Salem Suit for the Hunter and Salem Savior, a rare passive ability. When activated, the passive gives you a 50% chance of drawing an additional card when taking out an enemy in combat. It's pretty useful since having more cards in your hand gives you far more options in combat, but the suit is purely cosmetic.

As mentioned above, it's a little odd that a game like Midnight Suns would include tarot cards but not lean into the card aspects of tarot reading is a little baffling, but there are plenty of other mechanics in the game to focus on. This just means that finding all 22 cards shouldn't necessarily be a priority unless the completionist in you needs to get it done as soon as you get all four words of power and gain access to the entirety of the Abbey.

That's all you need to know about what tarot cards are used for in Midnight Suns. Take a look at our other Marvel's Midnight Suns guides here on GameSkinny.

Marvel's Midnight Suns: All Playable Characters Wed, 07 Dec 2022 13:54:14 -0500 Peter Hunt Szpytek

There are literally thousands of Marvel characters that appear in comics, movies, video games, and more, so when creating a cast of characters for Marvel's Midnight Suns, the studio behind the game, Firaxis, had its work cut out for it in choosing and balancing playable characters.

Given the sheer number of Marvel characters, there was no way that Midnight Suns would be able to host them all, so instead, the game focuses on twelve unlockable heroes.

All Marvel's Midnight Suns Playable Characters

The superheroes included in Midnight Suns are as follows:

  • Blade
  • Captain America
  • Captain Marvel
  • Doctor Strange
  • Ghost Rider
  • Hulk
  • Iron Man
  • Magik
  • Nico Minoru
  • Scarlet Witch
  • Spider-Man
  • Wolverine

When you start the game, you'll only have a handful of characters unlocked, but as you progress through the main story, more heroes will start appearing around the Abbey for you to hang out with and use in battle. In addition to the twelve heroes listed above, you have access to the Hunter, the new, playable character introduced exclusively for Midnight Suns.

At the start of the game, you'll have access to Blade, Captain Marvel, Doctor Strange, Ghost Rider, Iron Man, Magik, Nico Minoru, and the Hunter. 

There are four DLC characters that will be added to the game at a later date. There isn't any official confirmation as to when specifically they'll go live, but according to the Midnight Suns Season Pass, it'll be in "early 2023." Those characters are as follows:

  • Deadpool
  • Morbius
  • Storm
  • Venom

Although there's plenty of free DLC that gets released for major titles nowadays, the Midnight Suns Season Pass costs $50. That means that if you're looking to expand the game's roster and gain extra story content, you'll need to pay for it.

The playable character roster for Midnight Suns is set to grow in time, but it's pretty healthy as it stands. In the meantime, check out some of our Marvel's Midnight Suns guides here on GameSkinny.

The Callisto Protocol: How Long Does it Take to Beat? Tue, 06 Dec 2022 16:29:49 -0500 Bryn Gelbart

The Callisto Protocol is the latest AAA survival horror game on the market. Set on a prison on the moon Callisto, this space horror title comes from Dead Space creative director Glen Schofield and his new team at Striking Distance Studios.

In the vein of its predecessors, The Callisto Protocol is a short and relatively focused game. It won't take you dozens of hours like a giant RPG. Fans of the genre should generally understand what hour range these games can fall into, but where exactly does The Callisto Protocol land on that spectrum?

How Long is The Callisto Protocol?

My playtime for our The Callisto Protocol review clocked in a little over 7 hours, probably closer to 8 hours when you count all the deaths. Another GameSkinny writer came in at about 9 hours. So there's a bit of variation depending on a player's skill level and the chosen difficulty setting.

This playtime is pretty similar to the averages for the first two Dead Space titles. As far as more contemporary action horror games go, The Callisto Protocol is about on par with Resident Evil: Village and falls within the range it took most players to finish Resident Evil 2

It's worth noting that unlike many of these games, The Callisto Protocol does not have a New Game Plus feature yet, but it is scheduled to be patched in next year.

If you want to know more about The Callisto Protocol, check out our guides for The Callisto Protocol for more walkthroughs and tips. There you can find comprehensive guides like our list of all the weapons and where to find all audio logs and bios.

The Callisto Protocol: How to Dodge Tue, 06 Dec 2022 16:11:26 -0500 Bryn Gelbart

The first combat maneuver you learn in The Callisto Protocol is the dodge. Unlike the space horror game's predecessor's like Dead Space and Resident Evil 4 before that, The Callisto Protocol places an emphasis on melee combat. Knowing how to dodge and block enemy attacks is paramount to getting through the game without a boat load of frustration. 

Mastering the dodging and blocking mechanics will make the game, especially the trickier early hours, much easier. While The Callisto Protocol overwhelms you with tutorial tool tips, the wording of these has created uncertainty. In this guide we will explain exactly how the dodging mechanics work. You will learn how to perfectly dodge and block your opponents attacks. 

How to Perfectly Dodge and Block in The Callisto Protocol

The way dodging works in The Callisto Protocol is a little unusual. As long as you are holding the left stick to either the left or right (it doesn't matter which initially) you will dodge any incoming move from enemies facing you. Note that you can still get hit from the back

As long as you are holding left or right when you see an incoming attack, you will dodge it perfectly.

If you hold backward, as in pulling the left stick towards you when an enemy swings at you, then you will block. Blocks do not avoid damage completely the way dodges do. Blocking will reduce a significant amount of damage, but it will also leave enemies open for counterattacks. 

The other trick to dodging in The Callisto Protocol is learning how to chain dodges together. The tutorial explains this as well, but put more simply you must dodge consecutive incoming attacks in alternating directions.

If you start by blocking to the right and the enemy immediately follows up with another swing, you will need to block left. Later in the game you will need to alternate back and forth multiple times to avoid the attacks of powerful creatures and bosses. 

That is everything there is to know about dodging in The Callisto Protocol. It will take a little while to get a hang of, but once you understand the basics those skills will get you through the rest of the game. If you need to know anything else about the game, take a look at our other The Callisto Protocol guides such as how to increase inventory space or how to get all Data Bios and Audio Logs.

How Many Chapters are in The Callisto Protocol? Tue, 06 Dec 2022 15:08:07 -0500 Bryn Gelbart

The Callisto Protocol is not a particularly long game. However, the latest survival horror action game doesn't make it easy to track your progress or guess how far you have progressed in the story. If you're considering picking up the game or just started, here is all you need to know about how many chapters are in The Callisto Protocol and about how long it will take to beat them.

There are 8 chapters between you and The Callisto Protocol's credits. The first chapter only takes a short bit to complete, but soon, you'll realize the bulk of the chapters are of greater lengths. Most are separated by cutscenes and title cards that flash chapter name's across the screen, though the game doesn't label the chapters by numbers. 

Here are the names and the order of The Callisto Protocol's chapters. 

  • Chapter 1: Cargo.
  • Chapter 2: Outbreak.
  • Chapter 3: Aftermath.
  • Chapter 4: Habitat.
  • Chapter 5: Lost.
  • Chapter 6: Below.
  • Chapter 7: Colony.
  • Chapter 8: Tower.

After the shorter first two chapters, the rest of the chapters in the game will run you at least an hour, if not closer to two if you die a lot, which you just might, considering the game's combat system!  

That is all there is to know about how many chapters are in The Callisto Protocol. Check out our review if you haven't picked up the game just yet, or how to get all weapons if you've just started. For more information and guides on The Callisto Protocol, visit our dedicated hub page for the title.

The Callisto Protocol Review: Dead Weight Tue, 06 Dec 2022 14:48:10 -0500 Bryn Gelbart

When something new evokes our memories and nostalgia from a particular source, it puts unreasonable expectations on that new thing's shoulders. I don't want to burden The Callisto Protocol with the weight of being a continuation of the Dead Space franchise.

In many ways, the latest space horror game from ex-EA Creative Director Glen Schofield, now CEO at developer Striking Distance Studios, is at least trying out as many new ideas as it's ripping off. Unfortunately, The Callisto Protocol lacks the follow-through to execute any of its ideas in any particularly interesting ways. 

In The Callisto Protocol, you play as Jacob Lee, a space-trucker-type who gets mixed up in a prison break on Jupiter's moon of Callisto. In this third-person action horror title, you spend most of your time trying to escape while uncovering the shallow mysteries of a biophage outbreak.

It's all boilerplate stuff. The story itself is a means to put you in a creepy environment full of monsters who want to destroy you in the goriest ways imaginable. Through this lens, The Callisto Protocol shares a beating, bloody heart with Dead Space, where many elements of the presentation and UI also take strong influence from Schofield's earlier title. But The Callisto Protocol makes its mission statement clear from the first encounter. This is a game about intense and punishing melee combat. 

In my experience, this led to a frustrating and confusing first couple of hours with the game (which only averages about 10 hours or so in total). In spending time with the unique combat mechanics, however, I found there to be a satisfying and intentional flow to the encounters. 

Dodging and blocking in The Callisto Protocol is simple. As long as you are holding down the left stick in a direction when an enemy attacks, you will dodge (or block if you hold the stick back toward you) the attack, regardless of direction or timing. To avoid successive attacks, you must push the stick in the opposite direction, which creates a defensive circus of ducking and weaving. 

It is a cinematic take on close-quarters combat that leaves the monsters open for counterattacks from your firearms, where a reticle will appear after a quick combo, allowing you to take them down quickly. This action feels good, and the kills are satisfying. On paper, this Punch-Out!! style combat could be great for some epic duel-style encounters. 

The problem with The Callisto Protocol's combat is twofold. The entire melee system is built around facing just one enemy at a time. In the later chapters, things get messy and chaotic when facing rooms full of enemies. The second issue is that not much changes. The tactics you learn in the first encounter are about as complex as the melee combat gets.

The Callisto Protocol also features a handful of guns that are mostly useful in tandem with these melee combos. Once you get to the game's back half, you have a standard Resident Evil loadout of a handful of shotguns, pistols, and a machine gun. Some additions to the basic combat include ridiculously easy one-hit takedown stealth sections and enemies that require you quickly take them down lest they transform and grow more powerful. None of these variations on the core gameplay feel welcome; by the end, each repetitive task wears thin.

Repetition is the Achilles heel of The Callisto Protocol. From dozens of identical combat encounters to a seemingly endless amount of shimmying through narrow crevices, everything The Callisto Protocol does, it makes sure to repeat. The most egregious example is a late-game boss that, after you defeat it once, appears three more times in the span of the game's final hours. 

This boss — a frustrating one in the first place — is just one of many small flaws that hamper The Callisto Protocol. Inconsistent checkpoints run amok. Occasionally, being stuck on a section and repeatedly loading a checkpoint led to item pickups disappearing entirely, shifting the difficulty further from my favor. This was, thankfully, the only major game-breaking glitch encountered in my playthrough, though a GameSkinny editor ran into issues that wouldn't allow him to use health packs or switch weapons in one boss fight. 

The UI, as well, is clunky and difficult to navigate, taking from Dead Space but making it worse. The camera is so zoomed in on protagonist Jacob Lee that there is a level of clunky claustrophobia that permeates the entire game. Plenty of times, when you pick up items from the ground, you are just mashing the pickup button because you can't see what you are picking up. Which, of course, leads to more time doing inventory management in the terrible menus.

I found myself switching between the game's medium and easy difficulties throughout my time with The Callisto Protocol, and frankly, I often forgot which setting the game was turned to. It felt that aside from letting you take a few more hits, the difficulty options do very little to fix the spikes in balancing that plague the game. Despite that, there is a solid number of accessibility options on offer, a surprising positive in a game that actively feels untested by any human players in parts. 

The other positives can all be credited to The Callisto Protocol's atmosphere. The game is quite possibly the most technically impressive game I've seen run on a Series X. Graphics mode in 4K highlights the absolutely stunning lighting and visual effects. Turning on performance mode ensures a smooth 60 FPS, and the game will still be gorgeous, albeit in a lower resolution. 

The art direction in The Callisto Protocol isn't doing anything groundbreaking. The enemy designs don't make much of an impression. Still, I can't help but admit the atmosphere and production values drove me through the game more than any of its narrative or systems. Black Iron prison might not have been the most interesting place to explore, but it was a damn good-looking one.  

The Callisto Protocol Review — The Bottom Line


  • Technically gorgeous graphics. 
  • Fundamentals of combat are great for one-on-one encounters.


  • Combat breaks under the weight of multiple enemies and boss fights. 
  • Gameplay is repetitive and doesn't evolve in any significant ways.
  • A cliche story told in a boring setting.
  • Plagued by little bits of bad design like inconsistent checkpoints and unbalanced difficulty settings.

Visually, The Callisto Protocol is one of the only games for the PS5 and Xbox Series X that feels like a next-generation game. But that ambition has clearly come at a cost. For all its bells and whistles, The Callisto Protocol isn't doing much of anything new with its story or design. It's not just Dead Space imitator, but it does manage to take a lot of the ideas from earlier action horror games and execute them half as well. 

Alongside myriad factors and the fact that New Game Plus and Hardcore modes — staple features of the genre — aren't coming until next year is evidence that The Callisto Protocol should have been given more time to have a smoother, fully-featured launch.

[Note: Krafton provided the copy of The Callisto Protocol used for this review.]

Is Deadpool in Marvel's Midnight Suns? Tue, 06 Dec 2022 13:54:31 -0500 Peter Hunt Szpytek

Marvel's Midnight Suns offers plenty of classic caped characters to choose from as you build your teams in preparation for its XCOM-style turn-based battles. With hundreds of beloved Marvel characters to choose from, however, not every fan favorite was able to make the cut for the game's roster, and there are some notable omissions. So, can is Deadpool in the game?

Unfortunately, despite his extreme popularity among Marvel fans, Deadpool isn't in the base game. Fortunately, Deadpool will be added to Marvel's Midnight Suns later down the line as DLC content. While it's certainly disappointing for fans who were excited to spend some quality time with the Merc with a Mouth in one of the game's many hangout spots, it's at least good to know that he'll make it to the game eventually.

We don't know when specifically Deadpool will be coming to the game other than the vague "early 2023" window provided during the announcement trailer. Along with Storm, Morbius, and Venom, Deadpool is part of Midnight Suns' season pass, which adds the four new characters, additional story content for each character, and 23 premium skins for the existing lineup.

It's worth pointing out that Deadpool and the rest of the season pass cost an additional $50 on top of the base game's price. Developer Firaxis assures that the additional content associated with Deadpool and the other DLC characters will be well worth the cost as the stories will be more focused on the new characters instead of being sidelined in favor of the game's overarching plot.

It also appears that you won't be able to purchase Midnight Suns' DLC characters individually, meaning that if you want to add Deadpool to the collection of heroes hanging around the Abbey, you'll need to pay for the rest of the DLC as well.

How Long is Marvel's Midnight Suns? Tue, 06 Dec 2022 13:37:28 -0500 Peter Hunt Szpytek

There are two card-based Marvel games currently vying for your attention: Marvel Snap and Marvel's Midnight Suns. While both have gotten their hooks into players for different reasons, the XCOM-style tactics of the latter not only provides a satisfying gameplay loop but also tells a gripping story about Earth's mightiest heroes fighting against an evil sorceress, Lilith. If you're here, you're wondering how long it takes to beat Midnight Suns

The tutorial introduces plenty of things to do, from the card-based tactics battles to spending time with your favorite heroes by the pool and exploring the Abbey for spells and upgrade materials, so it's only natural to assume that the game would take a while to complete.

In truth, completion times for Marvel's Midnight Suns vary depending on your playstyle, but if you're looking to get through the entirety of its story, you might want to put up your feet and get comfortable. Reviewers are saying that their time with the game's main story and some extras lasted anywhere from 45 hours to 75 hours.

There isn't any crowd-sourced data from as of December 6, 2022, since the game is still so new, but based on what people who have finished Midnight Suns' story have said about their time with it, completionists should expect at least 80 to 90 hours to see everything the game has to offer. If you're looking to simply mainline the story, it could likely be done in 30 to 40 hours, but with how integral the side activities are to your combat abilities, it can be tricky to define what exactly counts as "mainlining" for this particular game.

That's all you need to know about how long it takes to beat Marvel's Midnight Suns'. As people are able to spend more time with it, we'll likely start getting a much clearer picture of how long it takes to mainline, beat with some extras completed, and gain 100% completion. For now, however, assume that if you're picking the game up, you'll be set for a while.

God of War: Ragnarok — Best Enchantments Tue, 06 Dec 2022 09:13:36 -0500 Sergey_3847

You can equip various enchantments in God of War: Ragnarok to improve your stats and abilities. The best enchantments are the ones that come in sets since they have special perks, but there are also some individual enchantments that are worth looking at.

Our guide will provide you with a list of the best enchantments in God of War: Ragnarok, including tips on how to get them.

Asgard Enchantments

The best set of enchantments for increasing heavy damage and all the damage that comes from Kratos' abilities would be the Asgard's set.

The three best Asgard enchantments are:

  • Asgard's Fortitude
    • Strength: 12
    • Cooldown: 3
  • Asgard's Justice
    • Cooldown: 3
    • Luck: 12
  • Asgard's Might
    • Defense: 12
    • Cooldown: 3

Note that once all three enchantments are equipped, they will activate the Asgard's special perk, which increases the damage of all heavy attacks and abilities, based on Kratos' Cooldown.

How to get Asgard Enchantments

Asgard's Fortitude can be obtained after defeating Hardrefill the Callous optional berserker boss, who can be found at the city of Nidavellir in Svartalfheim (indicated on the map above). Players may encounter him during "Fit for a King" favor.

Asgard's Justice can be obtained as a part of "A Scar Is Born" buried treasure, which can be found in The Sinkholes of Vanaheim.

Asgard's Might can be obtained after defeating Beirgadr the Feared berserker boss at the Alberich Island of Svartalfheim. Players can fight him right after they collect the Hilt of Skofnung at the spot indicated on the map above.

Vanaheim Enchantments

If you want to focus on increasing melee damage and negative status effects, then Vanaheim set would be the best choice.

The three best Vanaheim enchantments are:

  • Vanaheim's Fortitude.
    • Cooldown: 20
    • Luck: 2
  • Vanaheim's Honor.
    • Runic: 8
    • Luck: 5
  • Vanaheim's Virtue.
    • Strength: 9
    • Luck: 4

When all three enchantments are equipped, players will receive a special set perk allowing Kratos to deal more melee damage to enemies affected by negative status effects. This chance depends on the overall level of your Luck.

How to get Vanaheim Enchantments

Vanaheim's Fortitude can be obtained right after players complete the "For Vanaheim!" favor, which requires them to locate and rescue Birgir. You can find Birgir at The Sinkholes of Vanaheim.

Vanaheim's Honor can be crafted at any workshop for 1,000 Hacksilver.

Vanaheim's Virtue becomes available as a reward right after players complete the twelfth story mission "Reunion".

Greater Regenerating Essence Enchantment

Dealing damage is one of the main priorities in God of War: Ragnarok, but one also needs to find a way to quickly restore Kratos' health.

Greater Regenerating Essence is the best healing enchantment in the game, albeit you can equip it only in case you already have at least 170 Vitality.

How to get Greater Regenerating Essence

Greater Regenerating Essence can be obtained after defeating the Slag Horn dragon during the "Path of Destruction: The Jungle" quest in The Jungle of Vanaheim.

Evasive Cleanse Enchantment

Negative status effects can create a lot of problems for Kratos if he doesn't get rid of them soon enough.

Evasive Cleanse enchantment provides players with an ability to remove various negative status effects, such as Burn, Poison, and Frost, by simply dodge rolling.

In order to equip this enchantment players must have at least 130 Defense.

How to get Evasive Cleanse Enchantment

In order to get Evasive Cleanse enchantment players need to raid one of the four possible Kol Raider camps in Midgard:

  • In the Raider Hideout.
  • In the Raider Stronghold.
  • In the Raider Fort.
  • In the ice cave north of the Raider's Keep.

Stunning Fang Enchantment

Lastly is an enchantment that provides that extra push to all your attacks, especially the ones with the Stun damage.

Stunning Fang enchantment will release a series of shockwaves once you hit a stunned enemy. On top of that, there is a chance of further stacking your Strength, as well as Stun damage.

Only players who have at least 220 Defense can equip Stunning Fang.

How to get Stunning Fang Enchantment

During the "Casualty of War: The Scroll" favor given by the spirit of Vanaheim players have to find the other half of the scroll, and as a reward they will receive the Stunning Fang enchantment.

The required scroll can be found in The Plains of Vanaheim indicated on the map above.

Those are the best enchantments in God of War: Ragnarok. For other locations guides, walkthroughs, and more, head over to our Ragnarok tips hub right here.

The Callisto Protocol: What are Energy Converters For? Mon, 05 Dec 2022 15:22:25 -0500 Jonathan Moore

As you make your way through The Callisto Protocol, you'll come across a number of items that have pretty obvious uses. Callisto Credits, for example, are used at the Reforge shops dotted around Black Iron prison and the surrounding areas, turned in to buy ammo, health packs, and weapon upgrades. However, you may be wondering what the heck Energy Converters do. 

Energy Converters sound like they have a neat, sci-fi horror application in this Dead Space-adjacent title, but they're simply used to get more Callisto Credits at Reforgers. You'll quickly find that scouring lockers, desks, and dead zombies for Credits can be a (necessary) slog, but Energy Converters often give you a quick influx of cash. 

There are several varieties of Energy Converters with different monetary values, though each looks like a little tank in your inventory: 

  • Energy Converter (common): 100 credits.
  • Pristine Energy Converter (rare): 200 credits.

These items can be found everywhere in The Callisto Protocol. Sometimes they're found on crates, other times in lockers, and others still in the many lockboxes peppered throughout the game. Always take the opportunity to look for them and grab as many as your inventory space will allow. Indeed, try as much as you can to pick them up and sell them immediately to pick up more as you find them. 

You'll also want to keep an eye out for other rare items that give you Callisto Credits, such as:

  • Decoders: 500 credits.
  • Pristine Decoders: 750 credits. 
  • CPU Printers: 1,000 credits. 

Now that you know what Energy Converters are for, head over to our complete collectibles guide to find all of The Callisto Protocol's audio logs and data bios, or head over to our weapons guide to find all of their locations.