Xbox Platform RSS Feed | Xbox RSS Feed on en Launch Media Network How to Get More Circuit Boards in Far Cry New Dawn Fri, 15 Feb 2019 16:15:59 -0500 Jonathan Moore

Circuit boards are some of the rarest crafting components in Far Cry New Dawn. They aren't impossible to find; rather, they just aren't as plentiful as other components such as duct tape, copper, and gears. 

In fact, circuit boards are rarer than titanium and carbon fiber, some of the more laborious components to collect. 

Nevertheless, there are two dependable ways to get more circuit boards faster: hunting "monstrous" animals and completing Expeditions. This guide will quickly go over those two methods so that you can craft more powerful elite weapons and vehicles as quickly as possible. 

Hunt Monstrous Animals For More Circuit Boards

Although animal skins and pelts aren't directly used to craft most weapons and vehicles in Far Cry New Dawn, and the halcyon days of Far Cry 3's deep crafting system are long gone, pelts and skins are still important because they are a tradable commodity.

As is the case with titanium and carbon fiber, circuit boards are one of the items you can trade for using pelts and skins. In this case, you'll need to hunt two specific "monstrous" animals: the monstrous cougar and the monstrous bison. 

  • Monstrous cougar: 10 circuit boards each
  • Monstrous bison: 10 circuit boards each

The biggest issue here is that both of these animals are difficult to hunt for different reasons.

If you've played any recent version of Far Cry, you know that cougars are cunning, quick, and elusive. Hunting them in New Dawn's mountains isn't a walk in the park. Monstrous cougars are even more powerful than their Level 3 counterparts. 

Monstrous bison, on the other hand, are almost nothing but sheer power. They will quickly charge to protect their weak underbellies. Quickly dodging their charges and keeping them on the high ground are keys to a quick kill.

However, be wary: Level 3 bison almost always come to their aid. It's easy to get quickly overrun by two or three angry, high-level bison. 

Complete Expeditions For More Circuit Boards

Expeditions provide some of New Dawn's most compelling content. They also provide some of the more interesting and fun ways to get crafting components. Aside from substantial bits of titanium, Expeditions are also good ways to get circuit boards. 

Like outposts, Expeditions gradually become more difficult the more you complete. Starting out, you only have access to the base-rank Expeditions. However, keep playing and completed Expeditions will automatically rank up, eventually reaching Rank 3. 

Here's what you get from each successful Expedition completion: 

  • Rank 1 Expeditions: 15 circuit boards
  • Rank 2 Expeditions: 20 circuit boards
  • Rank 3 Expeditions: 25 circuit boards

Keep in mind that while there are seven separate Expeditions, each with three ranks, anything past a Rank 1 Expedition almost makes co-op mandatory. That's because Rank 2 and Rank 3 Expeditions drastically increases the difficulty found in Rank 1. 

Get Circuit Boards by Exploring the World

Just like titanium and carbon fiber, circuit boards can also be found simply by exploring the world. By following our treasure hunt guide, you'll stumble across a few circuit boards in and around prepper stashes. 

It's also possible to find circuit boards in heavily-defended complexes and around some outposts. However, it appears that circuit boards don't spawn in these locations as much as other crafting materials. Consequently, hunting and completing Expeditions are two of the fastest ways to acquire the crafting item. 


That's all you need to know about carbon fiber in Far Cry New Dawn. For more tips and walkthroughs, visit our growing Far Cry New Dawn guides hub

Resident Evil 2: Ghost Survivors Guide: All Mr. Raccoon Statues Fri, 15 Feb 2019 15:39:26 -0500 Thomas Wilde

The Resident Evil 2 remake had 15 Mr. Raccoon statues for you to seek out and destroy for the Complete Vermin Extermination achievement/trophy. 

Now, there are 10 more Mr. Raccoon statues hidden in the game's free DLC, Ghost Survivors. Finding and destroying them all unlocks a new achievement/trophy, Got ‘Em, as well as letting you use a new in-game mask for future attempts.

Yeah, it rewards you with silly hats. It’s that sort of thing.

As in the main game, once you destroy a Mr. Raccoon statue in Ghost Survivors, it’s gone for good. Its destruction is auto-saved to your profile on the spot and the statue will stay gone on your future runs through the scenario.

You can find and destroy all 10 Mr. Raccoon statues in Training Mode, and use any weapon you have on hand to take them out. Below, we cover the locations of each of the statues in each of the DLC's four scenarios. 

No Time to Mourn (4 Statues)

Statue 1

Check the shelves near the exit from Kendo’s gun shop, close to where Leon found the shotgun mod in the main game.

Statue 2

On your way back through the maintenance area, look down into the machinery room where you fought the first G-Type in the main game.

There’s a Mr. Raccoon on top of the ductwork. It’s easiest to shoot from the top of the escape ladder.

Statue 3

This scenario features a choice of routes you can take once you reach the Workers’ Break Room in the sewers.

If you turn right to go along the harder of the two paths, once you get past the three G-Mutants in the water and the Ivy at the end of the hall, you can find this statue waiting inside one of the pipes.


Statue 4

If you turn left instead, then make your way to the base of the slide in the Lower Waterway, this statue can be found above you. 

This does mean that you can’t collect all 10 Mr. Raccoon statues without running “No Time to Mourn” twice.

Runaway (3 Statues)

Statue 5

Check the bench at the back of the basketball court. You can shoot it through the fence from the street to avoid alerting the Lickers nearby.

Statue 6

Look inside the parked ambulance outside the RPD Parking Garage.

Statue 7

When you reach the Cellblock and the jailhouse doors all open at once, look to the right. The door to the side passage is also now open, where you can find this statue waiting for you in one of the wrecked cells.

Forgotten Soldier (2 Statues)

Statue 8

When you take the lift up from the Pump Room, keep an eye on the closest wall. This statue stands atop a support beam about three-quarters of the way up. Fortunately, you can shoot it from the top of the lift.

Statue 9

This one’s mean. When you trigger the security doors in the lab’s front office, the previously-barred door to the Security Room opens, and Mr. X comes after you.

You’ll more or less have to stun him to get around him and into the Security Room, where Mr. Raccoon is hiding on top of the monitor desk.

No Way Out (1 Statue)

Completing all three other scenarios on any difficulty unlocks “No Way Out,” where you play as Dan Cortini, the previously-unnamed sheriff from the very start of the game. This is a survival mode where you must withstand an attack by waves of zombies in close quarters.

Statue 10

When zombies enter the room from the freezer door, you have a slim window of opportunity to see and destroy a Mr. Raccoon in the storage area behind them. This is easiest to do with the Mac-11 SMG or the chemical flamethrower, both of which can show up as loot from dead backpack zombies.


Once again, you have made the world safe for people who hate anthropomorphized raccoons. Please enjoy your new hat, Record, and Achievement/Trophy. To find more tips and guides on the RE2 remake, head over to our Resident Evil 2 guides page

Completing All the Records in the Resident Evil 2 Remake, Part Two Fri, 15 Feb 2019 14:18:57 -0500 Thomas Wilde

Like Resident Evil: Revelations 2 before it, the 2019 Resident Evil 2 remake has its own built-in set of quasi-achievements, which it calls Records. There are 87 of them in total, many of which are locked or unexplained when you first start the game.

When you complete a Record, the game doesn’t fully track it until the next time you open the Records screen, available from the pause menu in-game, or under Bonuses in the main menu.

Most of the Records in the game, when achieved, unlock entries in the Gallery, such as concept art (see below) or character models. A handful also unlock bonus weapons, character costumes, and extra gameplay modes.

You don't officially complete a Record until you open the Records screen or finish a scenario, at which point the game pops up a notification and gives you any rewards that might be attached to the Record. This does work retroactively; for example, if you complete a Record that awards a bonus weapon, you can reload old saves and the new weapon will suddenly be available in the nearest item box.

Finishing the 86 other Records in the game unlocks the last one, Raccoon City Native, which is also the Platinum Trophy on the PlayStation 4 version.

Records that are also trophies or achievements are marked with an asterisk(*).

Read Part 1 of this Records guide for story mode, gameplay, and rank Records. 

Combat Records

Notably, all combat-focused Records can be accomplished as easily in the Survivor bonus modes as in the main game. Some are even a little easier; for example, Flan can get Human Power Plant very easily, despite not being human.

Don’t Need No Stinkin’ Gun*

Kill any enemy with a knife. This is probably easiest to do by stabbing a downed zombie, but there are a couple of enemies who are surprisingly easy to take down with a good stabbing frenzy, most notably Lickers.

Eat This!*

Counterattack when grabbed with a grenade or knife.

Handy with a Handgun

Kill 10 enemies with a handgun.

Matter of Splatter

Kill 10 enemies with a shotgun.

You Die… Over There!

Kill 5 enemies with the grenade launcher.

Trigger Happy

Kill 10 enemies with a submachine gun.

This is easiest to do with weaker enemies like dogs or the little G-Spawns that the sewer mutants will throw at you. The SMG, under ordinary circumstances, is a lot better at dismemberment than raw damage.

Human Power Plant

Kill 5 enemies with the Spark Shot. This is found in the Sewer Storage Room in Claire’s campaign, and it comes standard in Flan's loadout when you play Tofu Survivor.

Bring Marshmallows!

Kill 5 enemies with the Chemical Flamethrower. This is found in the Sewer Storage Room in Leon’s campaign.

Got a Problem, Punk?

Kill 5 enemies with a Magnum.

Master Tactician

Kill 10 enemies with grenades and/or knives.

Two Birds, One Stone

Kill two enemies at once with a single bullet or shotgun blast. The “bullet” in question will likely be Leon’s Magnum, as it can penetrate through multiple targets.

This is probably easiest to do in The 4th Survivor bonus mode, especially in zombie-choked areas like the secret area behind the Workers’ Break Room.

A Shocking End

Hit an enemy with the Spark Shot and keep aiming at it until the needles overload. It takes a few seconds, but it’s also a really good way to deal with the big G-mutants in the sewers.

Bon Appetit

After landing a successful counterattack on a dog, zombie, or Licker with a frag or flash grenade, it ends up lodged in the enemy’s mouth. If you simply wait, it’ll go off on its own for minimal effect. However, you can manually detonate it by shooting it, which causes a bigger explosion and accomplishes this Record.

Zombie Roundup*

Kill at least three zombies with a single frag grenade. I’ve found this is easiest to do on the stairs leading down to the waterway from the Treatment Control Room, as you can pitch a frag grenade down the steps and, with a little luck, kill the two zombies waiting there, plus the “sleeping” zombie nearby.

Another good option is right after the final boss fight in Leon's scenario. When the lift reaches the bottom of the complex, four zombies will burst through a door at you, all of which have very low health. If you have even one frag grenade on you, this Record's a cinch.

But A Torso

Shoot off a single zombie’s arms and legs. You can still get this Record by brutalizing a zombie that’s already dead, so it can be accomplished easily on any difficulty.

A Doff of the Cap

Shoot a hat off of five zombies’ heads. This can include policeman’s caps, which means you’ll probably get this by accident before you’ve left the RPD. If not, the sewer zombies who are still wearing hard hats will get you the rest of the way there.

Like Skeet Shooting*

Shoot a dog or Licker out of the air as it leaps at you.

This is one of those achievements that’s easy to do by accident, but trying to do it on purpose will just frustrate you, like parrying arrows with your knife in RE5. I got it in 4th Survivor by trying to kill the dog pack in the Flow Control Room with Hunk’s MP5.

Keep Their Heads Ringin’*

Drop a flash grenade on an unaware Licker. Do not get anywhere near it afterward, as it lashes out in random directions for a few seconds while it’s deaf.

Hats Off!*

Knock off Mr. X’s fedora with a successful headshot. You can do this with any weapon, but be aware that it usually gets him angry.

Take a Breather

If you manage to land several consecutive headshots on Mr. X or blow him up with a frag grenade, he drops to one knee and is stunned for about 40 seconds. This usually isn’t worth the ammo, but you can take advantage of it for this Record and an opportunity to get some distance.

Hate to Burst Your Bulb

Ivy zombies have a number of lighter-colored green bulbs on their bodies. Shooting those bulbs makes them explode, stunning the Ivy for a second. If you pop them all, the Ivy drops to the floor.

This requires precise aiming, ideally with a handgun with a laser sight like the one Claire finds in the RPD’s parking garage, and it is easiest to do on Assisted difficulty.

It’s low-key one of the trickier records in the game, however, as it requires you to only hit the bulbs.

Right in the Eyeball

During your first fight against the G-Type, in the maintenance room, use a knife to hit the giant eyeball on his arm.

If he manages to grab you and you break free by counterattacking with a knife, it counts for this record.


Inflict enough damage on the G-Type during your second fight with it, at the end of the sewers section, that a single hit from the crane is enough to end the encounter.

This is tricky, particularly on Standard or higher difficulty. What can help is that any damage you inflict on the G during the run-up to the crane platform does still count toward its total health pool, so you can shoot its arm in the power room, drop a grenade in its face when it tears the door open, and put a round or two in it while you're running from it.

Put that Down!

During your fight with the G-Type in the bioreactor room, he occasionally breaks off to pick up and throw fuel canisters at you. Doing so exposes an eyeball between his shoulder blades.

If you target and destroy it while he’s holding the canister, he’ll drop it and become stunned, which also completes this record.

You Belong on the Ground

In Claire’s final fight against the G-Type, when he runs off to cling to the wall of the elevator shaft, shoot him down with the minigun before he can leap at you.

Maxed Out

In Leon’s fight against the Super Tyrant, it has a move where it pauses and spreads its arms, which is the tell that it’s setting up for its instant-kill charge attack. Keep it from charging by shooting it in the heart on its chest with a couple of rounds from any weapon.

With Time to Spare*

As Claire, defeat the final G mutation with four minutes or more left on the self-destruct countdown.

The trick is that the G only really takes damage when you hit his eyes, so simply hosing lead into him with the minigun doesn’t do much. Focus your attacks on the cluster of eyes in his center, and don’t shoot at all unless you have a clear line of fire on them.

If he’s been reduced to crawling along the floor at you, you’ve officially won the fight; he’ll expire on his own after about 30 seconds. This is mostly about maximizing your damage while you have the opportunity, rather than randomly blazing away at him.

In the Blink of an Eye*

As Leon, defeat the Super Tyrant with five minutes or more left on the self-destruct countdown.

The Super Tyrant is actually a timed encounter. If you’re still alive after three minutes and thirty seconds, Ada automatically throws you the rocket launcher, one shot from which ends the fight. Any damage you inflict on the Tyrant in the meantime takes time off that clock, but in surprisingly small increments.

At best, you’re probably always going to be stuck fighting the Super Tyrant for at least 90 seconds.

With that in mind, getting this record is mostly about how fast you navigate the section leading up to it. Leon doesn’t have to wait for Sherry, so he has a slight speed advantage here, but knowing the map and avoiding what fights you can make a big difference.

The Super Tyrant can also be stunned with flash and frag grenades, and you can manipulate it to only use its easy-to-dodge leap attack by constantly staying as far away as possible.

Alternatively, if you manage to get an S+ rank on Hardcore difficulty as Leon and unlock the infinite rocket launcher, one shot from it will automatically destroy the Super Tyrant as soon as the fight starts.

Collectibles Records

Vermin Extermination*

Destroy a Mr. Raccoon statue.

Endangered Species

Destroy 10 Mr. Raccoons.

Complete Vermin Extermination*

Destroy all 15 Mr. Raccoons.

We’ve actually got a well-written and thoughtful guide specifically for Mr. Raccoon statues. I think you should use that.

Treasure Hunter*

Develop the “Hiding Places” film in the Workroom in the sewers, as discussed in yet another handy guide on this site, and use it to find two hidden item stashes in the RPD.

Hip to Add Squares*

Find a Hip Pouch.

A Waist of Space*

Find all the Hip Pouches in the game and max out your inventory.

This Record is only possible on Assisted or Standard difficulties, as the easier-to-find Hip Pouches are replaced by ink ribbons in Hardcore mode.

Hip Pouches can always be found in locker 203 in the RPD’s Secure Storage Room; inside the safe under the captain’s desk in the RPD’s West Office; and inside one of the pods in the Nap Room in the lab, once you restore power with the signal modulator.

On Assisted and Standard difficulties, on either a first or second run, you can find a Hip Pouch in a locker in the maintenance area safe room after your first fight with the G-Type and on a bench in the Workroom in the sewer.

On a first run, there’s also a Hip Pouch on a table in the West Storage Room on the RPD’s third floor, by the C4 charge. However, on a second run, that Pouch gets moved to the RPD’s front desk.

Gun Fanatic

Collect all 6 weapons in Leon’s game.

Gun Enthusiast

Collect all 7 weapons in Claire’s game.

Both characters can find several weapons in the same places throughout their scenarios, and gain access to them in the same ways. In either case, your starting weapon automatically counts towards the totals here.

  • The shotgun or grenade launcher is in the Secure Storage Room on the RPD’s first floor, which is unlocked via the weapons locker keycard found in the Art Room on the second.

  • The SMG or Magnum is in the STARS Office’s Armory, which is locked by the nearby PC. To find the USB security dongle that opens it, you need the Red Jewel and the Ornate Box (in the Interrogation Room on a first run, and the Men’s Locker Room on the second). Once you have it open, examine the STARS Badge to find the switch on the back, and plug it into the PC in the Armory. (Whew!)

  • The Spark Shot or flamethrower is in the Supplies Storage Room in the sewers, and it requires both the king and queen plugs to access. It’s not hard to find, but the real trick is remembering to have enough spare inventory space that you can bring both plugs and your new gun with you when you leave.

In Claire’s game, you’ll find the minigun in the same office where you start up the train platform.

In Leon’s, you’ll be thrown the rocket launcher if you survive long enough during the final battle with the Tyrant.

In both characters’ second runs, they can find a new, exclusive weapon by visiting the storeroom under the RPD’s entrance. Claire receives a single-action .45 revolver, while Leon gets a .45 pistol. In other words, to complete this Record, you need to at least begin both characters’ second run.

Finally, Claire can get a semiautomatic handgun with a laser sight — her old Browning Hi-Power from the 1998 RE2, in fact — in the RPD's parking garage. Go to the firing range and get the broken car key out of the yellow lunchbox near the entrance.

Examine it to find the lock switch for the car, and press that button while you're standing in the parking garage.

Packed Pockets

Collect all 8 custom parts in Leon’s game.

Packed Backpack

Collect all 7 custom parts in Claire’s game.

Both Leon and Claire can find six of their weapon mods in the same locations:

  • Inside Leon’s desk in the RPD’s West Office.
  • In the safe in the Waiting Room on the RPD’s 2nd
  • In the safe in the Flow Control Room in the sewers.
  • Inside the STARS storage box at the bottom of the stairs underneath the goddess statue.
  • In the bottom left drawer of Wesker’s desk in the STARS Office, but only after you’ve developed the “Hiding Places” roll of film from the Workers’ Break Room in the sewers.
  • In the left-hand locker in the lab’s Nap Room.

Claire can find a custom part for the grenade launcher in the Elevator Control Room in the RPD’s basement, next to Chief Irons’s private lift.

Leon can find a custom part for the shotgun on the shelves near the entrance of Robert Kendo’s gunshop, and a custom part for the Matilda handgun by opening the trunk of the wrecked police car in the parking garage. (Claire finds a semiautomatic handgun there instead.)

Dark Times, Dark Room

Find and develop all 5 rolls of film.

Lore Explorer*

Read all 58 files in the game, as per our guide on the subject.

Master of Unlocking*

Open all of the safes and combination locks in the game.

There are three old-fashioned safes strewn throughout RE2, as well as five code locks, each of which takes a three-letter “password.” The safes’ combinations can all be found in various files, while the solutions to the code locks are a little trickier. The combinations do not change between scenarios or runs.

Below, you can find each necessary safe or locker's location, where you go to find the solution, and underneath, if necessary, the actual solution.

Safe #1, RPD West Office: Read the Internal Memo file behind Wesker’s desk in the STARS Office.
Solution: L9, R15, L7

Safe #2, RPD Waiting Room, second Floor: Read the Confiscation Report file in the RPD’s Observation Room.
Solution: L6, R2, L11

Safe #3, Treatment Pool Room: Read the Delivery Receipt file on the table at the end of the Cable Car Platform. (Or check the left side of the safe.)
Solution: L2, R12, L8

Code Lock #1 & #2, RPD West Office: Read the Rookie’s First Assignment file on Leon’s closed desk, then check the six nearby desks for their owners’ name plates.
Solutions: NED, MRG

Code Lock #3, RPD West Wing, third floor: Develop the roll of film found behind the check-in desk at the Firing Range in the RPD’s basement.
Solution: DCM

Code Lock #4, RPD Men’s Locker Room, second floor: Written on a whiteboard in the side office north of the Records Room on the first floor.
Solution: CAP

Code Lock #5, Sewers Control Room: Check the Jazz Festival Flyer in the Workers’ Break Room for clues.
Solution: SZF

Puzzle Records

A Vault-Like Mind*

Open a Portable Safe. You can find your first one early in a first run in the men’s locker room on the second floor of the RPD. One is always in the Linen Room near the STARS Office, accessible only once you have the diamond key from the Morgue, but on a second run, the other Safe is moved to the Interrogation Room on the first floor.

The solutions to Portable Safes are randomized every time, but each button corresponds to a light on the safe. All you have to do is hit the buttons in the right order to light them all up in sequence, which takes a bit of trial and error.

Young Escapee*

In Claire’s game, when you play as Sherry, escape from the Bedroom within 60 seconds. You’ll want to do this on Assisted or Standard because you can revert to the autosave right at the start of this section if you blow it.

The question here is how quickly you can solve the block puzzle and get the Scissors. Fortunately, once you know the shortcut, it's not as hard as it sounds.

Turn around immediately, grab the doll, examine it in your inventory, and turn it around to find the Block inside. Take it to the puzzle in the corner of the room, where it automatically gets installed in the fourth slot. Now, take the first block and move it two spots over, to the third position.

From here, just spin the blocks until the symbols match, grab the Scissors, and use them on the cardboard that's blocking the wall.

Circuit Breaker

In Leon’s first run, rewire the panel on Ben’s cell door and open it within 13 moves.

The easiest way to show the solutions here, and on the three subsequent similar Records, is simply to display an image of how the puzzle looks when it's been successfully completed. Keep this nearby when you play the game, on scratch paper or your phone, and use it to guide your moves. For each of the power panel puzzles, getting the Record requires that you make no wrong moves at all.

When you install the two Power Parts in this panel, it initially looks like this.

You want it to look like this.

Hardly Any Resistance

In Leon’s second run, rewire the panel on Ben’s cell door and open it within 8 moves.

As above, you start off like this:

And you want to get it like this:

Voltage Virtuoso

In Claire’s first run, rewire the door panel in the Private Observation Room within seven moves.

This is the hardest of the four power panel Records, because it's the most difficult to eyeball. The trick is basically to not overthink it.

It starts off looking like this.

To solve it, you'll get it to look like this.

Assuming it's a grid, with A through D on the top going right, and 1 through 4 on the left going down: hit C3, A1, B4, and D3, before spinning the blue T-shaped block at C3 until the puzzle completes.

A Jewel Amongst Joules

In Claire’s second run, rewire the door panel in the Private Observation Room within 11 moves.

You start like this:

...and you want to end up like this.


On either character’s 1st Run, fill the herbicide cartridge in the Drug Testing Lab in eight moves.

This is basically the old puzzle about how to precisely fill up a five-gallon jug by using two three-gallon jugs. It’s easier than it looks, but easy to mess up, especially if you want this Record.

Push the buttons in this order: center, left, right, center, left, right, center, left.

Genius Chemist

On either character’s second run, fill the herbicide cartridge in the Drug Testing Lab in 9 moves.

Push the buttons in this order: right, middle, left, middle, right, middle, right, left, right, middle, left.


This wraps up all of the Records in the 2019 Resident Evil 2, as well as all of the achievements in the base game. You'll need to get two more from the free Ghost Survivors DLC to call it 100% complete, but in the meantime, at least you've gotten your money's worth out of the game.

To find more tips and guides, head over to our Resident Evil 2 guides page

How to Get Carbon Fiber in Far Cry New Dawn Fri, 15 Feb 2019 13:04:41 -0500 Jonathan Moore

Much like titanium, carbon fiber is an essential crafting material for elite-level weapons and vehicles in Far Cry: New Dawn. While it's harder to find than titanium, it's not as hard to find as circuit boards, New Dawn's other premium, high-level crafting material. 

Carbon fiber is important because as you progress through New Dawn, enemies and, in particular, outposts become much more difficult. Taking down elite highwaymen essentially requires elite weaponry and armor piercing ammo. 

This guide will show you exactly how to get and where to find carbon fiber. Luckily, there are only a few places to look, greatly focusing your efforts. 

Get Carbon Fiber by Hunting Monstrous Animals

Hunting animals becomes more lucrative as you get further into New Dawn. That's because as you upgrade the workbench and garage, you gain access to new, more powerful weapons. 

Additionally, as you explore the map, you will come across more ferocious animals, whose skins you can trade in for high-level crafting supplies. The most vicious of these are New Dawn's "monstrous" animals. Two of these, the monstrous bear and the monstrous boar, give you carbon fiber.

  • Monstrous bear: 10 carbon fiber each
  • Monstrous boar: 10 carbon fiber each

Of the two, the monstrous bear is probably the easier one to hunt and kill. Because the monstrous boar is relatively small and is typically found in areas with dense brush, it can be difficult to kill. 

Get Carbon Fiber by Completing Outposts

After you complete an outpost for the first time, New Dawn allows you to scavenge it, which gives you a little bit of ethanol and hands the outpost back over to the highwaymen. 

Each outpost can be scavenged twice. Each time an outpost is scavenged, its defenses get stronger and new, more powerful enemies will appear to guard it. 

However, scavenging outposts also means that your rewards will be better the next time you take it. You won't get carbon fiber when you liberate a Level 1 outpost, but you will get carbon fiber for liberating Level 2 and Level 3 outposts. 

Here's what you get: 

  • Level 2 outpost: 15 carbon fiber
  • Level 3 outpost: 20 carbon fiber

After you liberate a Level 3 outpost, you can no longer scavenge that outpost, making this method of getting carbon fiber finite. 

Get Carbon Fiber by Exploring the World

Carbon fiber can also be found by exploring New Dawn's open world. There are tons of houses, buildings, and complexes to explore across post-apocalyptic Hope County.

When looking for carbon fiber in the world, focus your attention on larger facilities and compounds, gas stations, and brick and mortar houses. Carbon fiber isn't often found in wood shacks, although there are one or two exceptions. 

However, while some random places in the world have carbon fiber, let's point you in a more actionable direction: treasure hunts. By following our treasure hunts guide, you will stumble across a good deal of carbon fiber while looting prepper stashes. 


That's all you need to know about carbon fiber in Far Cry New Dawn. For more tips and walkthroughs, visit our growing Far Cry New Dawn guides hub

Metro Exodus Beginner Tips and Tricks Guide Fri, 15 Feb 2019 12:11:37 -0500 Sergey_3847

Metro Exodus, the third installment in the famed Metro series, is now available on PC, PS4, and Xbox One. The game follows the traditional linear plot development that continues the story of Artyom, one of the survivals of the nuclear war.

However, there is also a new element added to the game: a semi-open world with sandbox levels that requires players to gather resources and craft items that are essential for survival. This makes Metro Exodus the most survival-oriented game in the series.

There is a lot to learn here, and you may be a bit puzzled with what to do at first, especially if you're a new player. Just follow our beginner's guide below for all the information you need to be able to started on the right foot.

Gather as Many Resources as You Can

Metro Exodus introduces a new crafting mechanic that allows players to combine materials they find in the open world into useful items, such as gas mask filters, medkits, weapons, etc.

This means that you have to spend a hefty time of your gameplay on gathering resources that will come in handy when you need to craft one of these life-saving items. So keep your eyes open wherever and literally loot everything you see.

When you are in the open, don't be afraid to stray away from the mission objective and just explore every building you can find. Of course, you might get into a fight with mutants, but you also get to find a lot of loot this way.

Basically, you will find only two types of crafting materials in the game:

  • Chemicals
  • Metals

Chemicals are used to craft medkits that will heal your wounds with the help of patches, molotov cocktails, liquid for cleaning weapons, and so on. Chemicals are usually represented by green glowing mushrooms that grow on the ground.

Metals can be used for crafting ammo and weapons, and you will find them almost anywhere in the form of tools and scraps lying around.

Weapons are Your Best Friends

Even though survival plays a huge role in the game, it is still a first-person shooter. You need to try to find the best weapons and attachments that will help you get through the largest hoards of mutants.

In the beginning of the game Kalash will do the job just fine, but later on you will be able to pick up a shotgun from a dead enemy. It's a much more powerful weapon in close range, which is the usual range for attacking monsters in Metro Exodus.

On top of that it's good to have a companion piece, such as a pistol or a revolver, which will come in handy in case you're out of ammo on your primary weapon.

Maintain Your Gear and Weapons

Your backpack is not the only crafting equipment you can use. You can find workbenches inside abandoned bunkers that can perform a few other important tasks, such as crafting more advanced items and cleaning weapons.

If you have a weapon that you feel good about, then be sure to maintain it properly and clean it using chemicals that you've found along the way. If you don't clean your weapon regularly, it will start loosing accuracy and at times it'll get jammed.

As for your gear, your gas mask is not invincible and it can break. Be sure to craft patches that can be used for covering holes in your gear and thus keep you alive.

Develop Day/Night Strategies

Another new feature of Metro Exodus is the influence of the day and night cycle. What does it mean? You can do different things more effectively during the day and others during the nighttime.

For example, the daytime is perfect for free roaming and gathering resources. You can see better and thus find more loot. The most dangerous mutants are nocturnal creatures, so they'll be sleeping while you roam around.

The night is a much better time for completing main missions, especially if they require a stealthy approach. In this way you can get past the most dangerous places without ever getting noticed. This strategy will not only save you time, but also help you get a better reputation in the end.

Always Opt for Stealthy Approach

Often it is hard to find enough ammo or other items to be able to successfully complete any required mission. That is why stealth mode is so beneficial in Metro Exodus. These benefits are:

  • You get to significantly reduce the amount of wasted ammo, especially if you are good at headshots
  • You have a much bigger chance of completing any mission in one go, which saves time
  • Your reputation won't suffer due to excess bloodshed since you're stealthing

This is also the reason why going out at night for a mission is much better. But don't forget to extinguish any source of light on your way that may compromise you. You should also try to always crouch, which significantly reduces the levels of noise your produce and increases your aiming accuracy.

Talk to NPCs and Follow Their Cues

Try to find time for NPCs while you're pushing through your many other responsibilities in Metro Exodus. And don't forget to talk to guys at Aurora, as they also have their own stories to tell.

NPCs can also ask favors, which they will repay in hints towards rare items and secrets. Staying social can get you some very useful attachments or pieces of gear that might help you greatly to finish the game.

Never miss any opportunity to talk to people, even if you could care less about the story.


These essential beginner tips should help you get through the most of the game's content, and be sure to come back soon for more Metro Exodus guides here at GameSkinny!

Best Prosperity Facility Upgrades in Far Cry New Dawn Fri, 15 Feb 2019 12:00:41 -0500 Jonathan Moore

Although Far Cry New Dawn looks a lot like Far Cry 5, Ubisoft has added a few wrinkles to make the latest foray into Hope County just different enough

Outside of Expeditions, upgrading your home base of Prosperity and its many Facilities is one of the most obvious new mechanics in New Dawn. In fact, many of the game's progression systems are specifically built around upgrading Prosperity. 

While there may be better Facilities than others, there are a few upgrade paths that are more efficient than others, especially when considering different play styles. In the guide below, we'll look at the two essential Facility upgrades all players should prioritize, as well as a few optimal upgrade paths for specific playstyles. 

As with any best/worst list, it's worth acknowledging that this isn't a definitive guide for every playstyle. Instead, it's more of a set of guidelines to help you plan your upgrade path more efficiently. 

Increasing Prosperity's Base Level

Prosperity's base level and Facility levels are closely entwined.

In order to level some Facilities, Prosperity must first reach Level 2. However, for Prosperity to reach Level 2, a number of Facilities must first be upgraded from Level 1 to Level 2. The same is true for Prosperity Level 3.

You'll gain the ability to upgrade Prosperity's base level from one to two during the game's second mission, aptly titled "Upgrading Prosperity". You'll then be able to it from two to three after completing the mission "The Siege".  

Essential Prosperity Upgrades

As mentioned above, there are two essential Prosperity upgrades all players should focus on early in Far Cry New Dawn: the workbench and Expeditions. 

Leveling the Workbench

Far Cry New Dawn Workbench

In Far Cry New Dawn, there are two ways to get weapons: picking them up off of dead highwaymen and crafting them. While the weapons you pick up from highwaymen can most certainly cause damage, they're nowhere near as powerful as some of the guns you get by crafting. 

What's more, crafted weapons are graded by three different Ranks, with Rank 3 being the highest, most powerful tier.

  • Rank 1 weapons can easily get your through New Dawn's first act.
  • Rank 2 weapons can easily get you through Act 2 and Act 3.
  • Rank 3 and Elite guns and weapons are vital for completing high-level Outposts and Expeditions. 

All in all, you'll need 1,350 Ethanol to fully upgrade the workbench: 

  • Level 1: 150 Ethanol
  • Level 2: 500 Ethanol
  • Level 3: 700 Ethanol
Leveling Expeditions

Although Expeditions are some of New Dawn's best content, and they're great ways to get more titanium for weapon and vehicle upgrades, unlocking new Expedition ranks is important for another reason: fast travel. 

  • Level 1 allows you to fast travel to liberated Outposts.
  • Level 2 allows you to fast travel to discovered locations.
  • Level 3 allows you to fast travel to supply drop locations and unlocks airdrop, which is fantastic for dropping in from the sky and using your wingsuit to get to undiscovered locations quickly. 

Spending the time to upgrade Expeditions to Level 3 is more beneficial than building a helicopter and slowly traveling to different map locations. 

All in all, you'll need 450 Ethanol to fully upgrade Expeditions: 

  • Level 1: 75 Ethanol
  • Level 2: 125 Ethanol
  • Level 3: 250 Ethanol

Other Prosperity Upgrades

This is where things can get a little muddy in terms of Facility upgrades.

For the most part, these will be predicated on your specific playstyle and highly subject to conjecture. Below, we'll loosely rank them (if that's possible), providing pros and cons for each and the types of playstyles they best benefit. 

Note: Some facilities have base level benefits, meaning they provide you with something prior to upgrading. For example, the Explosives lab automatically gives you access to molotov cocktails, smoke grenades, and throwing knives. Other facilities, such as the Infirmary, must be upgraded to Level 1 before they begin providing benefits. 

Explosives Lab

Outside of weapons, explosives might be the most important items for players that like to go in guns blazing. However, if that's not your playstyle, it's worth paying at least some attention to the Explosives Lab. 

While you can pick explosives up from highwaymen and stashes, relying on those erratic pickups later in the game is highly inefficient. Once you start going up against Rank 3 baddies and Elite enforcers, even Rank 3 weapons will only deal average damage. 

Having explosives in your inventory, and being able to readily buy/craft their more powerful variants, becomes increasingly important as you get deeper into New Dawn. What's more, an upgraded Explosives lab also gives you access to more powerful ammo, such as piercing and fire ammo.

Here's what you can make at each new Explosives Lab rank: 

  • Base Level: Molotovs, smoke grenades, throwing knives
  • Level 1: Dynamite, piercing ammo
  • Level 2: Remote explosive, fire ammo
  • Level 3: Proximity explosive, pipe bomb, explosive ammo

All in all, you'll need 850 Ethanol to fully upgrade the Explosives Lab: 

  • Level 1: 100 Ethanol
  • Level 2: 300 Ethanol
  • Level 3: 450 Ethanol

Don't overlook the Infirmary, especially if you play more Rambo than 007. It's not immediately obvious, and it's very easy to overlook, but the Infirmary is where you upgrade your overall health bar. Of course, this means you can take more damage before having to retreat or use a medkit.

As you get deeper into New Dawn's third act, scavenge more Outposts, and play more Expeditions, this is simply something you can't ignore. Even if you're a stealth player, Expeditions force you into combat at the very end of each gameplay loop, rendering stealth almost entirely moot. 

Here's what each new Infirmary rank gives you:

  • Level 1: 150% health
  • Level 2: 200% health
  • Level 3: 250% health

All in all, you'll need 1,350 Ethanol to fully upgrade the Infirmary: 

  • Level 1: 150 Ethanol
  • Level 2: 500 Ethanol
  • Level 3: 700 Ethanol
Healing Garden

The Healing Garden can be misleading. That's because when you pick up plants and healing herbs in New Dawn's open-world, they are used to revive fallen Guns for Hire. The confusion comes in when you look at the Healing Garden and see the same plants and herbs. If you don't use Guns for Hire much, then it's likely you might skip right over the Healing Garden. 

However, do so at your own peril. While not as necessary as the Infirmary, the Healing Garden pulls in at a close second. That's because this is where you can upgrade the effectiveness of your medkits. This is where both aggressive and stealthy players both can benefit. 

Aggressive players will, of course, need more efficient healthpacks and a larger healthbar for firefights. However, stealthy players could potentially benefit more from the Healing Garden because it gives them the benefit of increased health as well as the ability to spend precious upgrading resources on things like The Explosives Lab and Expeditions. 

Here's what each new Health Garden level gives you:

  • Level 1: Medkits regen health for a solid 5 seconds
  • Level 2: Medkits regen health for a solid 10 seconds
  • Level 3: Medkits regen health for a solid 20 seconds

All in all, you'll need 450 Ethanol to fully upgrade the Healing Garden: 

  • Level 1: 75 Ethanol
  • Level 2: 125 Ethanol
  • Level 3: 250 Ethanol
Training Camp

Word to the wise: Only upgrade the Training Camp if you consistently use Guns for Hire. Stealthy players should most likely steer clear of this upgrade. 

However, aggressive players will most likely want to invest in this Facility sooner as Guns for Hire can certainly turn the tide of battle in Outpost takeovers and Expeditions. 

Here's what each new Training Camp level gives you:

  • Base Level: Rank 1 Guns for Hire
  • Level 1: Rank 2 Guns for Hire
  • Level 2: Rank 3 Guns for Hire
  • Level 3: Elite Guns for Hire

All in all, you'll need 850 Ethanol to fully upgrade the Training Camp: 

  • Level 1: 100 Ethanol
  • Level 2: 300 Ethanol
  • Level 3: 450 Ethanol


Unless you're after specific animals, loot, or collectibles, there's very little reason to upgrade Cartography at all. Even if you are searching for specific things, such as prepper stashes and monstrous animals, we've got guides for both here and here respectively, meaning you won't need to needless spend ethanol on this Facility. 

However, if you'd rather experience Far Cry New Dawn blind and not use the locations guides above, here's what each new Cartography level gives you:

  • Level 1: Unlocks maps for gears, springs, fish, and birds
  • Level 2: Unlocks maps for treasure hunts, photographs, and music players
  • Level 3: Unlocks maps for predators and monstrous animals

All in all, you'll need 450 Ethanol to fully upgrade Cartography: 

  • Level 1: 75 Ethanol
  • Level 2: 125 Ethanol
  • Level 3: 250 Ethanol

For all intents and purposes, you could completely skip the Garage and not know the difference. You don't need the helicopter since it's slow and you have fast travel via upgraded Expeditions. You don't need cars either; not just because of fast travel but because vehicles are strewn all of the world. 

The only reasons you would conceivably want to spend Ethanol upgrading this Facility is because A.) You'd rather fly, drive, or pilot a boat; B.) You'd rather look cool; or C.) You want to shoot things with a vehicle-mounted .50 caliber heavy machine gun. 

If any of that applies to you, here's what each new Garage level gives you:

  • Base Level: Rank 1 vehicles, helicopters, and boats
  • Level 1: Rank 2 vehicles, helicopters, and boats
  • Level 2: Rank 3 vehicles, helicopters, and boats
  • Level 3: Elite vehicles, helicopters, and boats

All in all, you'll need 850 Ethanol to fully upgrade the Garage: 

  • Level 1: 100 Ethanol
  • Level 2: 300 Ethanol
  • Level 3: 450 Ethanol


Ultimately, it's up to you how and when you upgrade each Facility in Prosperity. Some are better earlier in the game, while some aren't subjectively upgrading at all. Depending on your playstyle, it's probably you might re-order this list. 

Regardless, you now know what each Facility provides at what level, as well as how much Ethanol you need to invest in each. Visit our Far Cry New Dawn guides hub for more tips and walkthroughs. 

Apex Legends Sets New Single-Day Twitch Viewership Record Thu, 14 Feb 2019 22:59:19 -0500 Joshua Broadwell

Respawn Entertainment's Apex Legends launched less than two weeks ago, and it has already reached a staggering number of total and concurrent players. Now, the free-to-play battle royale game can boast a new record, as it recently surpassed the single-day Twitch viewership record that was previously set by Epic Games' Fortnite.

On February 12, during the Apex Rivals competition, Apex Legends garnered 8.2 million cumulative viewing hours on Twitch. In this contest, 48 of Twitch's top streamers competed against each other, and fans were clearly interested to see the results firsthand.

Once upon a time — July 12, 2018, to be exact — Fortnite set the single-day viewership record, clocking in at approximately 7 million cumulative viewing hours on Twitch. This was achieved at the time of Season 5's launch, shortly after the title debuted on the Switch and when Fortnite mania seemed to be at its peak.

While Apex Rivals certainly bolstered viewership for Apex Legends, allowing it to quickly surpass Fortnite's feat, data suggests that the record might have been broken soon even without the streamed competition. That is, reports indicate that 6.9 million viewing hours were spent watching Apex Legends on February 10, and this number increased to approximately 7.1 million viewing hours the next day.

That level of viewership is right near Fortnite's record, and it occurred on days when only normal gameplay was being streamed. Time will tell what other records Apex Legends may break amidst the game's ever-increasing popularity.

More details on Apex Legends viewership can be found on Gamasutra.


Check out our other Apex Legends coverage for news, tips, and more.

Wondering if Apex Legends will ever be cross platform or have crossplay? Read our cross platform insight piece.

If you're new to Apex Legends and wonder which characters are the best and which abilities to focus on, head over to our Apex Legends character rank list and ability guide.

Just started Apex Legends? Our beginner's guide to winning faster lays out some great tips. And if you're looking for the best guns, we have that, too.

We also have recommended landing spots, recommended PC settings, and the seven best loot locations in Apex Legends.

Apex Legends Guide: Recommended Landing Spots and How to Dive Faster Thu, 14 Feb 2019 11:30:51 -0500 Kenneth Seward Jr.

Apex Legends isn’t your typical battle royale shooter. Sure, it has a lot of familiar elements seen in other titles, but the game’s polish and some of its unique qualities help it to stand out in an increasingly crowded market.

Even the most common aspect players dropping onto a map from a ship is different thanks to some interesting gameplay mechanics.

There is a science to landing in Kings Canyon, the game’s map. Landing in the right spot can certainly give a team an advantage over the rest of the field. Because of this, we decided to provide some tips to help players survive the early portions of a match in Apex Legends.

How to Dive Properly in Apex Legends

The first thing you’ll need to learn is how to dive correctly. And by correct, I mean in a fashion that allows you to reach destinations before your rivals.

When diving from the ship, most players will make a beeline to whatever point they’re trying to hit. What they should do, however, is learn everything there is to know about terminal velocity.

But since that's overly complicated, they could also just learn to adjust the angle of their decent when in the air.

Instead of dropping straight from the ship and fly at (what seems to be) a 95% angle straight toward your desired location, it would be better to pivot back and forth between extremes. This is what you’ll want to do:

  1. Dive down for a bit
  2.  Angle back up to glide a ways 
  3. Angle back down to speed up
  4. Then back up to glide further

For a better picture of this gliding and landing method, check out TheBigSm0ke’s Reddit post on the subject. 

The thing that makes this technique great isn’t so much the speed of your descent. It’s that doing this will allow you to jump sooner; a lot of people wait until they are close to a place before jumping out of the ship.

In this case, you’ll be able to jump much sooner and still hit a destination that’s far off. And because you jumped before everyone else, you’ll land before them.

Drop it Like it’s Hot (Zones) and Supply Ships

The next things to make note of are Apex Legend’s Hot Zones and Supply Ship.

Hot zones are places marked with a blue circle on the map and a blue light emanating from the spot on the ground where players have a greater chance of finding high-tier loot.

The Supply Ship, on the other hand, is a ship carrying mid- to high-tier loot that flies for a short time at the beginning of a match before landing over an area. Both are usually highly contested places for players to land.

These are the places to land if you’re looking to quickly grab some good loot. They aren’t the places to go to though if you’re trying to avoid an early shootout. Players will be fighting tooth and nail to grab a Level 3 body armor or that Peacekeeper with all of the fixings.

Basically, the risk of dying early on is there. That said, if you make it out of these zones with some good loot, you’re that much closer to becoming a Champion.

Veer Left or Right…

If the Hot Zones are a little too hot for your tastes, though, there are other places worth landing at.

Even better, these places typically always have good loot as opposed to the hot zones that are randomly selected before each match. Let's look at some


This area of the map usually has decent loot. I’m talking a few Level 3 chest armors, some helmets, a bunch of weapons, and some health kits, all of which are located in a few places the area that looks like a stage, the floating platform above it, and a few cage-like structures.

Their spacings allow for players to grab something and flee, or engage in close- to mid-range combat if need be. Typically though, the Thunderdome isn’t the hottest of spots in terms of foot traffic, so landing here is a good option. 

Skull Town

Skull Town is a great place to land. It has mid- to high-tier loot, though I was able to find a few legendary weapons there. It also has a bunch of places to run to if you need to hide.

A lot of people drop here, though, so don’t be surprised if you run into a rival squad. Hopefully, you’ll have snagged some weapons before then.


The Market is a large area that’s more or less packed with good items. It doesn’t have as much high-tier loot as the Thunderdome, but it does have enough good loot to arm an entire squad with multiple weapons, attachments, health kits, and more.

The Market also sports multiple entrances and exits, allowing you to easily sneak up and ambush anyone who lands there before you do. Of course, the reverse is true as well.


The Airbase has decent loot as well. It is a bit spacious, though; getting shot from the other side of the base is common. This is especially true when ziplining between its two ports.

That said, there is always good loot here. There are multiple loot stashes, two docked ships, and buildings leading to the dam that are filled with weapons and other precious loot.

The Pit

The Pit has mid, high, and sometimes legendary loot; it’s the only place I’ve found gold armor and helmets multiple times in a row.

That’s not to say that The Pit will always have great items. More likely than not, though, there will be something worth picking up. And considering most teams avoid this area (for the more contested places on the map), it’s usually safe-ish.

These are some of the best places to land in Apex Legends, not just because these landing zones have great loot but also because they aren’t the most contested zones on the map.

These spots are the places I go to when I want a high-tier item but not the fight that usually accompanies acquiring it. There are other areas on the map that may or may not hold better gear. Even so, low-tier places might old something legendary, so its always worth checking out less contested areas. 

They’re also places that pose more of a risk. If you’re throwing caution to the wind, though, then you’re better off going to the circled areas or Supply Ship. At least with those two, you're guaranteed to find something you like.  

And if you use our drop method outlined above, there's a chance you'll get to the loot faster than any other player. 

For more Apex Legends tips, head over to our guides page, where you can find our growing list of articles. Here are a few to get you started: 

7 Best Loot Locations in Apex Legends Thu, 14 Feb 2019 10:53:03 -0500 Sergey_3847




Lastly, Airbase can be just as exciting as Bunker in terms of loot, but in this regard you should focus on Ships docked at the base. Usually, you will find the best loot there.


It's a pretty isolated location, which means that there are no easy escape routes from here, so if you decide to loot this place, come with an escape plan beforehand in case you get into trouble.




Feel free to add your own ideas about the best loot locations in the game, and be sure to check other Apex Legends guides here at GameSkinny:




Compact locations aren't always good places to land at, since these types of locations always serve as the hot spots for early shootouts. Bunker is exactly this type of a place, and it is located in the middle of the map. But it also has some of the finest loot in Apex Legends, so consider checking it out.


If you are not sure how to approach the building, then take into account that it has two entrances: an eastern gate and a western gate. Usually, players move from Airbase from west, which means that eastern entrance will be empty.


You can use this opportunity and collect some legendary weapons and gear early in the game.




Artillery is very similar in design to Repulsor, which also has its own tunnel under the ground. But there's fewer buildings and it's far hotter than Repulsor. That is why Artillery is rated slightly lower, but it still has some amazing loot to offer, so just keep looking as soon as you land here.


If the idea of landing in the middle of the hottest zone on the map seems too extreme for you, then you can opt to land in the southern area outside the Artillery, where you will find a decent number of supply crates.




This area has a lot of buildings, and that is why many players tend to land and gather high-tier loot. Although, landing in a hot spot wouldn't be too smart, there is one huge advantage in Repulsor that sets it apart from other locations - it has an underground tunnel.


Just as above the ground, you can collect top-tier items under the floor, and in case you need to quickly live the area, you can use this underground system, which is connected to the Hydro Dam located just a bit to the north of Repulsor.




Here is probably one of the most peaceful areas in the game, which has never been a go-to spot for many players. Well, too bad for them, as Relay has some incredible gear lying around.


It is located on the very edge of the map and that is why it's almost always empty, just like Swamps and Water Treatment. Use this to your advantage and loot the heck out of this place.


Water Treatment


The most southern shore of Kings Canyon hosts a massive Water Treatment facility that is actually very similar to Swamps in terms of playstyle. Ziplining works here just as well, and if you like to loot in relatively empty locations, then this one is just perfect.


Many players don't land here in anticipation of finding good items, but actually Water Treatment always produces high tier loot and it's aplenty here.


Besides your typical loot that you will find on the ground, there is at least a dozen supply crates around the area. So this location should definitely be on your list.




The general rule of Apex Legends is that looting starts from the edges of the map, and as soon as players are ready to use their weapons, the combat shifts slowly but steadily to the central locations.


That is why Swamps is one of the best loot spots in the game, as it has some of the highest tier loot in the game. It is located in the most eastern part of the map, and it is a relatively unpopular location that makes it safe to land at.


This would be a perfect location for Pathfinder, as his Zipline ability will allow him to quickly move around the buildings collecting all the loot before everyone else.


Currently, there is only one map available in Apex Legends - the Kings Canyon. It has plenty of locations with different purposes, such as slums, plants, military facilities, etc.


Every location can be used in many exciting ways when it comes to combat tactics. But not all of them offer equally great opportunities in terms of loot, and all Apex Legends players know how important it is to get the best possible gear and weapons at the very beginning of the match-up.


That is why we present you with seven best locations in Apex Legends that have the top-tier loot ready to be claimed.

Completing All the Records in the Resident Evil 2 Remake, Part One Thu, 14 Feb 2019 10:46:15 -0500 Thomas Wilde

Like Resident Evil: Revelations 2 before it, the 2019 Resident Evil 2 remake has its own built-in set of quasi-achievements, which it calls Records. There are 87 of them in total, many of which are locked or unexplained when you first start the game.

When you complete a Record, the game doesn’t fully track it until the next time you open the Records screen, available from the pause menu in-game, or under Bonuses in the main menu.

Most of the Records in the game, when achieved, unlock entries in the Gallery, such as concept art or character models; a handful also unlock bonus weapons, character costumes, and extra gameplay modes.

Finishing the 86 other Records in the game unlocks the last one, Raccoon City Native, which is also the Platinum Trophy on the PlayStation 4 version.

Records that are also trophies or achievements are marked with an asterisk(*) in this guide.

Naturally, due to the nature of the beast, this whole thing is a big list of major spoilers. The following is a list of the Records that pertain to the game's story, various in-game accomplishments or objectives, and your ending rank when you complete a scenario.

In part two, we'll discuss Records that are obtained through combat, by finding various collectible items, and by solving various puzzles throughout the game.

Story Mode Records

Welcome to the City of the Dead*

Reach the RPD at the start of the game.

Path to the Goddess*

Find all three medallions and open the secret passage under the goddess statue.

Never-Ending Rain*

Find the parking permit in either scenario and use it to escape the police station.

Hack Complete*

Finish Ada’s stage in Leon’s campaign.

Hide and Seek*

Finish Sherry’s stage in Claire’s campaign.

A Great Need for a Shower*

Take the cable car ride out of the sewers.


Finish a first run as either character.

A Hero Emerges*

Complete Leon’s scenario on either run.

A Heroine Emerges*

Complete Claire’s scenario on either run.

Broken Umbrella*

Complete one character’s first run, then the other’s second run, to fight the real last boss and see the true ending.

Gameplay Records

The Basics of Survival*

Make a mixed herb, or create ammunition by mixing gunpowder.


Install a weapon mod.

The easiest one to find is locked inside Leon’s desk in the RPD’s west office, so you can get this Record within about 20 minutes of starting a new game.

That’ll Hold ‘Em*

Use a set of wooden boards on any open window in the RPD.

First Break-In*

Open one of the combination safes.

You can find them behind the captain’s desk in the RPD’s West Office, behind the secretary’s desk in the Waiting Room on the RPD’s second floor, and in the Flow Control Room in the sewers. All three safes’ combinations can be found in various files.

Or, in one case, written on the side. Look, if they were that good at security around here, there wouldn't be a zombie outbreak happening right now.

One Slick Super-Spy*

During Leon’s campaign, when you play as Ada, clear her section without firing a shot from her handgun. You can find and use a flash grenade without failing the requirements, however.

This is relatively easy after some practice, particularly once you learn the map. There are a couple of zombies in the first big area that never activate if you don’t get close, and a few more that can be led into roundabout areas and dodged.

When Mr. X shows up, you can actually finish the whole sequence before he gets anywhere near you as long as you already know where the contact points for the Visualizer are.

Story Master

Clear both characters’ first and second Runs.

Hardcore Rookie*

Complete Leon’s story on Hardcore difficulty.

Hardcore College Student*

Complete Claire’s story on Hardcore difficulty.


Clear either scenario on any difficulty in four hours or less.

You’ll be surprised how easy this is to get once you’ve cleared the game. Even just knowing what to do can knock a lot of time off your initial run, and there are shortcuts and skips you can take to make things even easier. The sewers, in particular, fly by once you’ve learned the intricacies of the map.


Clear either scenario on any difficulty without ever using a recovery item.

Notably, red-blue herb mixes and blue herbs do not count as “recovery items” for the purposes of this record. You’d also do better to try it on Assisted difficulty, as random leap attacks from dogs can throw the whole run away on Standard, let alone Hardcore.


Clear either scenario on any difficulty without ever opening an item box.

This is a test of your ability to plan ahead. You can discard plot items once they’ve served their purpose, which does require you to make an unnecessary detour in the sewers to open one last door with the T-shaped handle. (Go down the narrow stairs on the far side of the bridge outside the workroom and cut across to the shutter.)

Don’t be afraid to leave resources in place if you don’t actually need them at the time, especially gunpowder, and plan on backtracking to the RPD from the sewers to clean out anything you missed.

A Small Carbon Footprint*

Complete a run through either scenario on any difficulty in 14,000 steps or less. You can track how many steps your character has taken by checking the Record in your pause menu during play.

This is harder than it sounds. It requires you to know the map, to have a plan, to never make a wrong move, and perhaps most crucially, to never have to make a big detour around the RPD because of Mr. X.

It also limits you to only going for objectives. You can't take any detours just for resources, such as backtracking for the last Hip Pouch. Every step you can save, you have to save.

Grim Reaper*

Unlock the 4th Survivor bonus mode by getting the Broken Umbrella Record, then clear it.

As per tradition, 4th Survivor asks you to make a dangerous run back through the newly-overrun RPD as the Umbrella operative codenamed Hunk, with a set loadout of weapons, ammo, and healing items, and no pickups to be had along the way.

The best that can be said about it is that it isn’t as impossible as it initially looks. With practice, you’ll discover what you can dodge, when you should fight, and what to save for the last stretch.

That Jiggly Deliciousness

Clear 4th Survivor to unlock Tofu Survivor, and clear it as Tofu.

Again, as per tradition, Tofu has to take on the same challenge as Hunk did. Tofu, however, only has a handful of herbs and 16 combat knives. In some ways, it’s actually a little easier to clear Tofu's game than Hunk's, as Tofu is faster, has a slightly smaller hitbox, and you can get through some tricky rooms by deliberately getting grabbed.

For example, the Treatment Pool Room, where you have to deal with two zombies and a whole pack of undead dogs, is tricky for Hunk. Tofu can run up, bait a grab from a zombie, and counterattack, exploiting the whole sequence to get a long series of invincibility frames.

The Perfect Chewiness

Clear the Tofu Survivor bonus mode as Konjac.

You unlock Konjac and Uiro-Mochi when you clear Tofu Survivor. Konjac is armed with a flamethrower, a grenade launcher, and plenty of flame rounds. He has more than enough ammo to kill almost everything that gets in your way, but he’s so dependent on fire that it’s easy for him to get in over his head, especially against zombies.

An Acquired Taste

Clear the Tofu Survivor bonus mode as Uiro-Mochi.

All Uiro-Mochi has is a nearly full inventory of frag grenades, with no healing items. You can actually clear out rooms very effectively with him, and grabs aren't much of a concern, but you can't afford to make any real mistakes.

An Exquisite Sweetness

Clear the Tofu Survivor bonus mode as Flan.

Beating the bonus mode as either Konjac or Uiro-Mochi unlocks Flan and Annin Tofu. Flan is probably the easiest of the “Tofus” to beat the mode with, as she comes equipped with a minigun, a four-shot rocket launcher, and a Spark Shot with 200 needles in reserve. Her biggest weakness is that it’s easy to burn all your minigun ammo by mistake, which leaves you holding the bag in a few later rooms.

Can’t Get Enough

Complete the Tofu Survivor bonus mode as Annin Tofu.

Annin Tofu is armed with both Claire's .45 revolver and Leon's .45 handgun, with a ton of ammunition, and nothing else. He's strictly a gunslinger.

Ranking Records

You are ranked at the end of a scenario based solely upon the time it took you to clear the game. For Standard difficulty on a first run, you have to reach the end in 3 hours and 30 minutes to receive an S rank; for Hardcore, you only have 2 hours and 30 minutes. On a second Run, you need to come in under 3 hours and 2 hours, respectively.

On Hardcore mode, you can achieve an S+ rank for a scenario if you’ve saved no more than 3 times over the course of the run. You are not allowed to use any unlockable infinite weapons except the combat knife you obtain from the Complete Vermin Eradication Record; if you do so, your rank cannot get any higher than S.

While S+ rank isn’t necessary for any Records, it does unlock either an infinite rocket launcher (Leon’s game) or an infinite minigun (Claire’s game), and it's one of the challenges on

A-rank Player

Complete either scenario with an “A” rank or better on Standard or Hardcore difficulty.

S-rank Player

Complete either scenario with an “S” rank or better on Standard or Hardcore difficulty.

Leon “A.” Kennedy

Complete Leon’s story on Standard or Hardcore difficulty with an “A” rank.

Leon “S.” Kennedy*

Complete Leon’s story on Standard or Hardcore difficulty with an “A” rank.

Courageous Crimson Hero

Complete Claire’s story on Standard or Hardcore difficulty with an A rank.

Sizzling Scarlet Hero*

Complete Claire’s story on Standard or Hardcore difficulty with an S rank.

Hardcore S-rank Player

Complete both characters’ scenario on Hardcore with an S rank.

Rookie No More

Complete Leon’s story on Hardcore difficulty with an S rank.

The Redfield Way

Complete Claire’s story on Hardcore difficulty with an S rank.


In our second part of this guide, we'll cover Records that are obtained through combat, by finding various collectible items, and by solving various puzzles throughout the game.

Far Cry New Dawn Review: Finding Beauty In The Apocalypse Thu, 14 Feb 2019 08:17:35 -0500 David Jagneaux

Describing Far Cry New Dawn as just more of the same wouldn't be inaccurate, but it doesn't give the full picture. While technically this new entry in the long-running series does take place in the same Hope County as Far Cry 5 and feature a handful of returning characters, it's much more than just an expansion.

This is a full-fledged sequel that totally transforms the region, expands on what you can do, and introduces a fresh new perspective that doesn't take itself anywhere near as seriously as its predecessor.

Basically, Far Cry New Dawn is a combination of the best parts from Far Cry 5 with just enough bright, new, colorful ideas to shake things up a bit.

Welcome Back To Hope County

When Far Cry New Dawn was first announced at the Game Awards late last year, a lot of people were understandably confused. Since it featured the same Hope County from the last game, as well as recurring environments, assets, and even characters, the big question in everyone's mind was whether this was an expansion or a new game. The answer is sort of both.

Far Cry New Dawn is a standalone direct sequel to Far Cry 5 and Ubisoft is only charging $39.99 since it's not a totally new game. But what you get for that price is something that has almost as much content as a full Far Cry release.

Far Cry New Dawn is a combination of the best parts from Far Cry 5 with just enough bright, new, colorful ideas to shake things up a bit

In New Dawn, you take on the role of either a man or woman that's the head of a security detail for some shipment that gets attacked. You're in the process of leading a caravan of survivors to Prosperity, the home of the Good Guys in the post-nuclear wasteland. The caravan gets intercepted by The Twins and their army, everyone is killed except for you and a young woman named Carmina, and you're tasked with helping her get back home and regroup.

What follows are three Acts, approximately two dozen main missions in total, and a pretty by-the-numbers story about the struggle for survival and fighting off attackers.

If you played Far Cry 5, there are plenty of references and returning characters that connect the two stories, which is nice, but on its own, New Dawn didn't impress me much from a narrative perspective. I also felt a bit uncomfortable with the fact that The Twins were some of the only minority characters in the entire game and they're cast as the deranged, psychotic villains hell-bent on murdering your entire village of people for no real reason.

The main story can be completed in about 10-15 hours, depending on how distracted you get by the slew of other activities. If you want to go all-out and do every challenge, outpost, expedition, side mission, and more on all the difficulty levels, then you could easily double your time investment, or more. Throw in a buddy for some co-op mayhem and things can get out of hand extremely quickly.

And that's a big part of what makes Far Cry so much fun still. The framework from past games (especially Far Cry 5) is all intact for New Dawn, but by giving Hope County an irradiated coat of new paint, then blossoming a beautifully colorful new landscape over the top, it all feels pretty fresh.

The new cast of companions are all great additions (especially Timber, the best video game dog of all-time, obviously) and I always found myself eager to hunt them down and unlock them to come along on missions. Since they all have their own specialty, it's beneficial to have a large roster to pick from so you can bring the right one for the given situation. 

The End Of The World As We Know It

In Far Cry New Dawn, you'll mostly be doing lots of the traditional Far Cry things. That means liberating outposts, completing side missions, uncovering hidden stashes, upgrading your base, and slowly unlocking new weapons, vehicles, perks, and more. This is still very much a Far Cry game clearly built atop the structure of Far Cry 5.

If you liked Far Cry 5, you'll probably like Far Cry New Dawn.

And honestly? It totally works. If you liked Far Cry 5, you'll probably like Far Cry New Dawn. If you thought Far Cry 5 was a bit melodramatic and serious for its own good (I kind of felt that way), then you'll probably really like the pink splashes of personality in New Dawn.

Typically speaking, I'm just not the type of person that's much of a completionist in these sorts of games, but I found it incredibly hard to resist the urge to do everything that popped up on my map in New Dawn.

The excellent thing here is that everything has a reward attached that makes it worth your while — even if it's just crafting materials.

For example, clearing Outposts often unlocks differently themed attire to put on your badass hero, which can lead to some ridiculously satisfying outfits (shown below).

Same Dog, New Tricks

Going beyond the surface level differences though, New Dawn lives up to its name in some ways by actually doing some new things for the series, primarily through the introduction of Expeditions. These are quick missions you that transport you to a totally new area outside of the game map.

Expeditions ended up being so fun I wished there had been more of them to do.

For example, there are Expeditions that take place at a run down amusement park, an aircraft carrier, and even on Alcatraz island. The locations are all super creative and each time you finish one, you unlock a harder difficulty version with new enemies and obstacles. With seven to pick from, there is some good variety, but the Expeditions ended up being so fun I wished there had been more of them to do.

The Expeditions play out a bit like heist operations in that you need to get in, secure a package, get out, and meet the chopper at the extraction point. Obviously, stealth is very viable for these missions, but running in guns blazing is a ton of fun as well. 

Co-op works just as well as you'd expect with elegant drop-in, drop-out features. I'm guessing there is voice chat, but when we tried it, we just used Discord on PC. When you're in co-op you can't use any of your other companions, unfortunately, so I had to leave Timber behind. He's really just such a good boy.

PC Performance

Far Cry New Dawn ran wonderfully. I never had a single crash, UPlay was a breeze, and I was even able to redeem some of my accrued UPlay credits for in-game skins on vehicles and weapons without any problems.

Usually none of that is really worth mentioning, but Ubisoft deserves some credit here for delivering a rock-solid game that's packed with things to do.

The only bug I ever ran into (Timber, the dog companion mentioned earlier, got stuck under a flight of stairs during the mission to rescue him) was quickly resolved by just reloading my save and trying again.

For this review I played on a PC with a GTX980Ti, 32GB RAM, and an Intel Core i7-6700K CPU. Not bleeding-edge, but more than capable, and I never had issues playing at the highest settings with a steady framerate that hovered right around 60fps on a 1440p monitor. A GameSkinny colleague that I tried co-op with, Jonathan Moore, was running his game in 4K on high settings with a framerate right around 52fps without issues. He's got a slightly more powerful setup, but not by much. 


  • Beautiful environments
  • Expeditions are fun and varied
  • New companions are great additions
  • Tons of things to do solo or in co-op


  • Forgettable story
  • Ultimately this is still Hope County again

If you were expecting Far Cry New Dawn to reinvent what it means to explore an open world sandbox, then you're looking at the wrong game franchise. As far as iterative sequels go that simply expand on their predecessor to offer something nuanced and new in just the right ways, it doesn't get much better than Far Cry New Dawn.

Ubisoft's bright, bombastic, and beautiful brand of the apocalypse is one that I couldn't help but want to keep exploring beyond the lackluster main story even if I do get a minor sense of déjà vu when looking at the map.

[Note: A copy of Far Cry New Dawn on PC was provided digitally via UPlay by Ubisoft for the purpose of this review.]

All Safe Locations in Far Cry New Dawn Thu, 14 Feb 2019 06:15:01 -0500 Jonathan Moore

Safes present one of the better ways to get titanium in Far Cry New Dawn. However, tracking them all down yourself can be a huge time sink. 

Instead, this New Dawn guide will show you the location of (hopefully) every safe in the game. The following will be broken down into safes you can find while exploring in the open world, those you can find during story missions and side missions, and those you can find after liberating outposts. 

For the 10 safes hidden in each of New Dawn's prepper stashes, head over to our complete treasure hunt guide

If we've overlooked a safe and it's not on this list, let us know in the comments, and we'll make sure it gets added. 

Open-World Safe Locations

Laurel's Shanty

Go to the area indicated in the screenshot above. On the left side of the house, look for what appears like a rusty above-ground pool surrounded by barrels. Across from that, there is a platform jutting out from the house; climb that and break open the boards blocking the attic entrance. 

Climb in and open the safe for 15 titanium. 

Davenport Plains

When you arrive, look for the windmill. Near it, there are two sets of tractor tires set against a rusty, fallen silo. Climb the silo and use the zipline to enter the barn. 

When you land, turn around and break the boards to the left of the barn doors. Destroy the boxes inside to find the safe nestled in the back corner. Inside the safe you'll find 19 titanium. 

Doverspike's Hill

Climb up the hill and go into the house. Make your way to the hallway, turn right, and pick the lock on the red, rusty door. When you enter, turn left. The safe is in the corner behind the door. Inside is 18 titanium. 

Deadgas Crossing

Deadgas Crossing can be found roughly 586 meters east of the Broken Forge outpost. To get there, take a vehicle from Broken Forge and turn left on the road just outside the outpost.

Continue along, and Deadgas Crossing will be at the next primary intersection; it will be the gas station on your left. 

Go inside the gas station and look for the safe on the right-hand wall. There is 20 titanium inside. 

Bookworm Ridge

When you get to the location above, look for the basketball court. Next to it is a small building with a red tin roof and a beehive. Go behind the building. 

The safe, as well as 17 titanium, is hidden among the boxes and pallets stacked against the wall. 

Redler's Hollow

Here, go into the large silver building. Inside, there is another smaller room filled with lockers. The safe is against the wall, and inside you'll find 19 titanium. 


When you get here, go to the back of the area, toward the large house with solar panels on its roof. In front of the house is a teal cargo container. 

Jump inside the container and open the safe for 20 titanium. 

Kellet's Howl

When you arrive at this location, look for the two pink silos. To the left, there will be a three rusted barrels sitting on three separate platforms. Look under the tallest one and find the safe, along with 20 titanium. 

Rye & Daughter Aviation

You'll end Jerome's Guns for Hire mission at the Rye & Daughter Aviation flight school east of Prosperity. To find the safe, go into the hanger and locate the cage with the bloody mattress. 

To the left of the mattress, you'll find the safe. There is 20 titanium inside. 

Near the Target Practice Treasure Hunt

Go to the location indicated in the screenshot above. Face toward the section of the house buried in sand. Go past the house in that direction, and into the woods behind it. Continue down the path and look for the small shack guarded by a highwayman. 

Just outside the shack is a safe with 15 titanium. 

Traitor's Bluff

Find the small shack behind the house. Inside, there is a door that leads to an underground bunker. Go inside. The safe is along the right-hand wall in the second compartment. Inside you'll find 20 titanium. 

Garden View Desert

Next to the fallen, rusted silo is a small shack. Break the boards covering the entryway to find the safe and 19 titanium inside. 

The Old Project

Travel across the bridge from Garden View Desert to find The Old Project. Once there, go to the left side of the house (the side facing the nearby river) and break the boards barring the window. 

Jump inside and turn right. The safe is in a small room; it contains 19 titanium. 

The Old Compound

Whether you travel here by water or by land, look for the half-submerged church; however, don't go to it. Instead look along the shore just across from its front doors. The safe is halfway in the water, next to a rusty platform. Open it to get 15 titanium. 

Hollyhock Corner

One side of the building in this area has an open entryway. Go inside and turn left. Pick the lock on the door in front of you, and then turn right. The safe, as well as 19 titanium, is in front of you. 

Worm Shore

Along the front of the overgrown house in this area is a boarded up window. Bust the boards and climb inside. The safe is directly in front of you. Inside you'll find 16 titanium. 

Main Story Mission Safe Locations

Breakout (Blacklung Mine Outside)

Before you go inside the mine to continue the mission, go to the main tunnel in the central area. It is behind the overturned minecarts and has the bright yellow sign hanging above it. 

Break the boards and go inside. In the back is the safe and 17 titanium. 

Breakout (Blacklung Mine Inside)

After you climb down into the mine, follow the path into the first pink room. Just before turning left toward the enemies, turn right to find a set of loose boards along the wall. 

Breaking the boards will alert the enemies in the area, but you'll find 15 titanium inside the safe. If you missed it the first time through, you can fast travel back to Blacklung Mine later in the game.  

Specialist Sidemission Safe Locations

Losing Streak (Bean)

There are two safes in Bean's mission. The first can be found in the stash in Dick's Hole. You can't miss it; inside is 17 titanium. 

The second safe can be found after you complete Bean's mission. 

After you give the information to Bean in Bradbury Woods, look to the run-down building to your right. At the right end of the building, there is a caged area with several breakable boards on it. Break the boards and go inside to find a safe with 17 more titanium. 

Adventures in Babysitting (Sharky)

This safe is super easy to find. When you first meet Sharky in the central area, speak with him and then turn around. Go inside the hot pink boxcar and turn right. The safe is along the far wall; it contains 18 titanium. 

Deep Dive (Selene)

There are two safes in this side mission. 

After you raise the water the first time, re-enter the silo. Turn right and kill the pack of dogs in your path. Afterward, continue down the path and turn right at the first fork. There is a safe in the far back corner with 18 titanium. 

The second safe can be found after your raise the water a second time. Climb up the ladder and follow the stairway up. Continue ahead along the path and turn left before entering the first large doorway. Look left to find another safe with 16 titanium. 

Outpost Safe Locations

The Chop Shop

Face the workbench. Turn around and find the safe with 20 titanium along the back wall of the Leased Lag bar. 

Sacred Lumber

Start with the gun workbench to your right. There is a rusted woodchipper, three body bags, and a shack with a barred window to your left. 

Pick the lock on the shack's door and open the safe inside for 20 titanium. 

Broken Forge

After liberating the outpost, go to the forge area to the left of the ethanol tank. Go over to the big racks at the back of the room to find the safe nestled into some crates. Pick the lock to get 15 titanium. 

The Pantry

With your back to the workbench, go underneath the teal trailer with the black graffiti. Continue right. On the other side, turn left and pick the lock at the red door.

Go inside and look immediately to the left by the beds. The safe with 15 titanium is inside. 

The Watering Hole

With your back to the workbench, go toward the teal reservoir in front of you. To the left of the rusty bridge that goes over it, there is an opening that goes down into the reservoir. 

You'll find the safe here, along with 20 titanium. 

The Refinery

Go into the run-down refinery; enter through the opening underneath the "Bright Warden Radon Spa" sign. When you hit the first bush, turn left and go through a second bush. The safe will be nestled in the left-most corner. Crack it open to get 16 titanium. 

Trailer Town

From the center of the area, go to the building with the helipad. You'll find the safe right out on the porch. There is 17 titanium inside. 

Empty Garden

With you back to the garage and the weapons workbench to your right, look to the middle of the area. There are two cages stacked on top of each other. 

The top cage holds the safe and 19 titanium. Simply shoot the door off of the cage and jump up to access it. 

The Island

Looking at the outpost's scavenge table, turn right. Behind the crate in front of you is a small crawlspace. Go inside and look on the left wall just before the exit. 

The safe is on the wall. Inside is 15 titanium. 

Signal Point

Go to the large plywood building in the middle of the area. To the right of the front stairs and down near the bottom, you'll find an opening. Go inside; to the left you'll see a set of loose boards. Break them and open the safe to nab 18 titanium. 


That's it. Every safe in Far Cry New Dawn. As mentioned at the top of this article, if we've overlooked a safe, please let us know in the comments below,and we'll make sure it gets added. 

For more tips and locations guides, be sure to head over to our growing Far Cry New Dawn guides page. Be sure to check out our review of Ubisoft's latest forway into Hope County to see why we think "it doesn't get much better than Far Cry New Dawn."

How to Get More Titanium in Far Cry New Dawn Thu, 14 Feb 2019 06:15:01 -0500 Jonathan Moore

Titanium is essential for crafting some of the mid- to high-level weapons and vehicles in Far Cry New Dawn. Luckily, there are plenty of ways to get it. 

The primary thing to keep in mind while playing is that titanium isn't simply lying on the ground. Unlike other crafting supplies such as duct tape, copper, gears, and springs, titanium can only be found in certain locations or by performing certain activities. 

Below, we'll outline what those activities are as well as provide links to more detailed information, such as how to find Far Cry New Dawn's many safes, which always contain a good amount of reliable titanium. 

Farm Titanium by Hunting Animals

When you hunt and kill an animal in Far Cry New Dawn, you are rewarded with a pelt, sometimes two if you're lucky. However, unlike previous Far Cry games, you won't use these pelts to craft with (except for some Monstrous animal skins). Instead, these pelts are primarily used to get various other crafting supplies, such as copper, duct tape, black powder, and solvent. 

However, some reward you with titanium. 

To trade animal pelts for resources such as titanium, you can either visit the game's traveling traders, which are denoted by green, three-tiered bag icons in the game world, or simply open the workbench or the garage in Prosperity or any liberated outpost.

After opening a workbench or talking to a trader, click "Trade Loot" in the upper right-hand corner of the screen to open the trade menu. 

Here is a list of the animals you need to hunt as well as the amount of titanium they will give when selling their skins: 

  • Level 2 Wolf skin: 30 titanium each
  • Level 3 Black Bear skin: 40 titanium each
  • Level 3 Grizzly Bear skin: 40 titanium each

Get Titanium from Expeditions

Expeditions are brand-new to Far Cry New Dawn, and they provide some of the game's most unique content. Instead of taking place in Hope County, Expeditions allow players to experience areas outside of the "boundaries of the setting in which the game takes place," taking them to maps set on aircraft carriers, at Alcatraz, and even amongst the wreckage of the International Space Station.

Much like Outposts, Expeditions increase in difficulty, delivering harder odds and more lucrative loot. The main difference is that difficulties are determined by the game as you complete more Expeditions, whereas you control when Outposts get harder.

Although I wasn't able to unlock all four levels of each expedition, I was able to get through the first two levels of the first three Expeditions by launch. 

For those first two levels, you are rewarded with 300 titanium for each Level 1 completion, and 350 titanium for each Level 2 completion. As Expeditions can ultimately reach Level 4 difficulty, the titanium rewards they provide are obviously highly profitable. 

However, each level provides new challenges, making them increasingly difficult to complete alone. For levels three and higher, having a co-op partner is a must. 

Unlock Safes for Titanium

There are dozens of safes in Far Cry New Dawn, and every one of them contains some amount of titanium; typically, values range between 15 and 20 titanium for each safe.

As you play, you'll find some safes while completing the game's treasure hunts. Other safes you'll find while completing specialist side missions or by simply exploring the world. 

However, before venturing out, you'll want to unlock the Lockpick skill as quickly as possible. You won't be able to unlock safes without it. Luckily, an added benefit is that the Lockpicking skill also keeps you from having to track down keys for various locked doors, which often hide either safes or much-needed crafting materials. 

Although not as lucrative as Expeditions, unlocking safes is fantastic way to get titanium throughout the main New Dawn experience. Since a majority of locations have safes, it's an easy way to wrack up what you need for new weapons and some vehicles, such as the helicopter. 

You can see our full safes locations guide for more in-depth info on those you can find by completing side missions, story missions, and outpost. Our compete treasure hunt guide will help you find all 10 safes hidden away in prepper stashes.  

Buy Crafting Materials Packs

Ideally, you never want buy any materials packs for titanium; there's really no reason to spend real-world money when you consider titanium is relatively easy to obtain. By completing all of the tasks above, you will acquire more than enough titanium for what you need to craft in Far Cry New Dawn

However, if you want to speed things up and don't mind spending real-world cash to do so, this is what the following crafting materials packs provide: 

  • Small Crafting Pack: 300 titanium
    • Cost: 250 Far Cry credits
  • Medium Crafting Pack: 630 titanium
    • Cost: 500 Far Cry credits
  • Large Crafting Pack: 1,380 titanium
    • Cost: 1,000 Far Cry credits. 

To put things in perspective, 500 credits costs $4.99, and 1,000 credits costs $9.99. In my experience, you won't need much more than 1,380 titanium throughout the entire game, so it all boils down to if you want to plunk down the extra cash or experience New Dawn more organically.  


And there you have it, the best ways to get more than enough titanium to craft weapons and vehicles in Far Cry New Dawn. Be sure to check out our other Far Cry New Dawn guides for more information on best perks, the best upgrades for Prosperity, safes, animal locations, and more. 

See why we said Ubisoft's latest entry in the franchise is "much more than just an expansion" in our official review

Far Cry New Dawn Treasure Hunt, Stashes Locations Guide Thu, 14 Feb 2019 06:15:01 -0500 Jonathan Moore

The wilds of Far Cry New Dawn are full of loot and treasure, you just have to know where to look. The best locations, however, are found by completing any of the game's 10 treasure hunts. 

Spread across the lower and middle portions of the map, these hunts lead to stashes full of crafting items, perk magazines, Far Cry credits, and titanium. These items allow you to level up Prosperity, complete New Dawn's skill tree, purchase unique skins, and craft certain vehicles and weapons. 

This guide shows you exactly where to find those stashes on the map as well as how to solve the puzzles guarding them. 

Note: You do not need to speak or interact with NPCs before discovering or opening these stash locations. You can simply go to the areas marked in the screenshots below. 

Far Cry New Dawn Stash Locations

Stash #1: For Whom the Bear Tolls

Map showing For Whom the Bear Tolls Treasure Hunt Location

This is one of the easier treasure hunts in Far Cry New Dawn. Travel to the FANG center north east of Bean, which doubles as a run-down church, located at the coordinates above. 

When you arrive, mind the two highwaymen on the roof of the church as well as the highwayman in the caged area to the left of the church. Take them out and then aim at the bell in the bell tower. 

Shoot the bell three times to call a Level 3 Grizzly bear to your location; it will come from the back of the church. To make quick work of the bear, shoot it in the head as quickly as possible. 

After taking the bear down, take the key from its corpse and head toward the back of the church, keeping left.

Eventually, you'll see a large hole in the ground. Climb down into the hole to access the bunker there; inside, you'll find three perk magazines, numerous crafting supplies, Far Cry credits, and titanium in the safe.  

Stash #2: Going Haywire

Map showing Going Haywire Treasure Hunt Location

From the last stash, head east. As you enter the fields in this area, look for the two radio towers up on a hill. Directly behind the towers, through a small patch of woods, look for a house. Next to the house will be a large device spewing electricity in all directions. Underneath the device is the entrance to a bunker. 

Be wary of the enemies in this location as well as the electricity being emitted from the device; it's easy to get caught in a perpetual damage loop if you're struck by it. 

To turn the device off, go into the house, turn left, and go all the way into the back. Flip the switch in front of you.

Go back to the device, which should now be off, and go into the bunker to finish the treasure hunt. 

Stash #3: High Art

Map showing High Art Treasure Hunt Location

Staying in the same region, the next treasure stash is further east. Coming from the previous location, look for a large barn on the other side of a tributary. 

As you approach, look for the highwayman outside doing some graffiti work. Take him out and go around to the back of the barn. There, look for a windmill with a grapple point.

Use the grapple point to climb up the windmill and zipline across to the barn. Break open the loose boards and go inside. 

Inside the barn, follow the path to the right and jump down. Turn immediately around and go right; turn the yellow valve behind the chicken wire barrier to your right. This raises the teal car in the center of the room. 

Climb back up from where you originally came from and use the lowered car to get to the other side of the barn. Turn left and turn the valve along the left wall. This moves the orange car down below. 

Jump back down, enter the new room, and get three more perks points, 45 Far Cry credits, and 15 titanium in the safe. 

Stash #4: Riddle Me Fish

Map showing Riddle Me Fish Treasure Hunt Location

This treasure hunt is one of the harder ones in Far Cry New Dawn, especially if you don't know what to look for. 

When you reach the area indicated above, take out the highwaymen and look for the small tin building next to the left of the main house.

To the right of the tin building, there is an overhang jutting out from the side of the house. Go through the opening underneath the overhang and open the safe if you have the Lockpick perk; inside is 17 titanium. 

Grab the titanium and the crafting parts, and then go into the house through the door to your right. Kill the skunks inside so they don't spray you and look at the back wall, past the generator in the middle of the room.

Activate the generator and watch the fish mounted on the wall. The order in which they move is the code to the bunker underneath the tin building. 

If you miss the order, or just want the code without trying to figure it out, it's 246135

Now, go to bunker and enter the number by activating the fish on the wall. Open the door; inside the normal loot of three perk mags and 45 credits. There is also 17 more titanium inside. 

Stash #5: Target Practice

Map showing Target Practice Treasure Hunt Location

Clear the highwaymen from the area and the face the front of the house. Turn  left and go toward the cliff face; climb down or use the small path to the right to walk down to the cave below.

Kill the highwayman there if you haven't already and enter the cave. 

Inside, there is a contraption in the very back of the cave that you need to activate to raise the gate protecting the treasure stash. While looking at the gate, turn left and activate the switch. The gears on the left side of the room will begin to move. 

The large gear closest to you (to the left of the switch) has a space in it. Watch the gear. When the target enters the empty space, shoot it. This activates more targets along the left wall. Shoot all of them and the gate will open halfway. 

Now, turn your attention to the right side of the room. The targets here are in a straight line and much easier to hit. Shoot them from left to right. 

The door will open, and you can grab the treasure stash. 

Stash #6: Light 'Em Up

Map showing Light em Up Treasure Hunt Location

This treasure hunt is southwest of Sharky. Look for an old church in the mountains about 550 meters east of the Sacred Lumber outpost. 

Kill the enemies when you arrive and mind the Level 2 wolverine lurking around. The entrance to the stash is in the shed next to the church. However, you need to go inside the church to get a key first. 

With the shed to your right, go to the right side of the church and look for the loose boards on the lower wall. Bust through and go inside. Follow the path all the through to the wolverine's nest. 

Grab a molotov cocktail nearby and light the nest on fire. Grab the key from the wolverine's corpse.

Go back outside and open the shed to get three perk mags, crafting supplies, and Far Cry credits. 

Stash #7: The Best Laid Plans

Map showing The Best Laid Plans Treasure Hunt Location

When you reach this area, you'll see that the bridge is out. Go underneath the bridge and to the far end; look for the area where the box cars are dangling from the bridge.

Climb up to the top of the boxcars using the grappling hook and follow the path to the next broken section. 

Grapple across this section, but make sure to have enough momentum and release at the apex of your jump; if not, it's easy to hit the water, forcing you to start over. 

Grapple across the next several gaps and follow the main path. The stash will be at the end. 

Stash #8: Burning Souls

Map showing Burning Souls Treasure Hunt Location

East of Best Laid Plans, you'll find Eden's Pyre. Here, you'll need to throw five New Edeners into a fire pit and light their corpses ablaze. 

The first body id on the benches to the left of the pyre. Pick it up and drop it into the pyre pit. With the pyre to your back, go counterclockwise. 

The next body is a dozen or so meters from the last, on the right-hand side of the path underneath an overhang. From there, the next body is inside the large shelter near the entrance to the area. 

From there, continue counterclockwise, picking up the fourth body up on the fortification near the shelter. Finally, continue up the path to the top of the cliff. Look down and you'll see the last New Edener lying on a platform above the pyre. 

Once all five bodies are in the pyre pit, use a molotov cocktail to light it aflame. The stash will be behind the pyre. 

Stash #9: Go With the Flow

Map showing Go With the Flow Treasure Hunt Location

When you get to the location indicated in the screenshot above, you'll find a cave guarded by four or five wolves. Instead of taking them on, head left and cross the small stream to the other side. Look to the cleft in the rock wall behind the tent to find a key. 

Next, go left and cross the small wooden bridge with the white flag next to it. Follow the white flags all the way to the end.

Eventually, you'll come to a broken bridge. Follow the water and jump down just past it. 

Turn left and follow the path up, past the dead white wolf. Use the key to open the gate protecting the stash. 

Stash #10: Rescuers Down Under

Map showing Rescuers Down Under Treasure Hunt Location

This might be the most head-scratching treasure hunt in Far Cry New Dawn outside of Riddle Me Fish.

The best way to get here is by helicopter not only because it's high in the mountains, but also because the area is littered with Level 3 mountain lions, wolverines, and black bears. 

From the sky, you'll be looking for a large pit that goes down into the mountain. It will be surrounded by large log piles, and a very ornery Level 3 black bear will be close by. Land, kill the black bear (and harvest its pelt for titanium), and jump down into the hole. 

Dive down and follow the path through cavern until you reach the derelict cars inside. There will be a note that says you need to "release the brakes" of the car on the precipice above the water. To do so, jump over and look at the back passenger-side wheel, which will prompt you to release the brakes. 

With the car in the water, use the car to hop over to the ledge across from it and grab the stash. If you hit the water, try getting a running start and jumping from the very edge of the car hood.  


That's all you need for finding all of the treasure hunt stashes in Far Cry New Dawn. If you're looking more of the game's safes, be sure to head over to our complete locations guide, and if you want to find even more strategies on getting more titanium, we've got something for that, too. 

For more tips and tricks for Ubisoft's latest first-person shooter, be sure to visit our Far Cry New Dawn guides page. To see why we said "it doesn't get much better than Far Cry New Dawn," here's our review

Sony Is 'Open For Business' On Cross-Play, Devs Feel Otherwise Wed, 13 Feb 2019 10:34:17 -0500 William R. Parks

Over the years, Sony Interactive Entertainment has shown a great deal of reluctance in allowing PlayStation 4 owners to play multi-platform titles with players on other consoles and PC. While a recent interview with SIE Chairman Shawn Layden suggests that the company is now open to facilitating cross-play, a number of developers have come forward indicating otherwise. 

Speaking with Game Informer, Layden says that while some players may be questioning why Sony does not allow games other than Fortnite and Rocket League to support cross-play, the company is "open for business on this one." He continues by explaining how a title should go about pursuing cross-play as an option:

All it takes is for publishers and developers who wish to permission it. As ever, just work with your PlayStation account manager, and they will walk you through the steps that we’ve learned through our partnership with Epic on how this works.

While this seems to be a straightforward process, certain developers are suggesting that this is simply not the case. For instance, the CEO of Chucklefish took to ResetEra, the home of a popular forum for video game discussion, to elaborate on the company's experience trying to get cross-play support for its new turn-based tactics gameWargroove.

"We made many requests for cross-play (both through our account manager and directly with higher-ups) all the way up until release month," Chucklefish's CEO claims, but it seems that these asks were ineffective. "We were told in no uncertain terms that it was not going to happen."

Furthermore, it is indicated that Chucklefish could have cross-play working for PlayStation 4 players with the "toggle of a switch." This may leave some players wondering why Sony would simply not allow them to do so.

A recent tweet from Hi-Rez Studio CEO and President Stew Chisam suggests that the reason is that Sony is "playing favorites" with what titles are given cross-play support, despite Layden's statement that he doesn't believe there is "any gating factor." As with Wargroove, Chisam additionally indicates that his company has SmitePaladins, and Realm Royale ready for cross-play.

Regardless of the reasons for Sony's reluctance, some fans are certain to be disappointed to hear that the company is still withholding cross-play support from eager developers. Perhaps Layden's remarks mean that a change is indeed on its way to the company, but Chucklefish and Hi-Rez's statements do seem to suggest that it has not yet arrived.

The interview with Shawn Layden can be found on Game Informer. Chucklefish's CEO's statement can be found on ResetEra. Stew Chisam's statement can be found on Twitter.

How to Self Revive in Apex Legends Wed, 13 Feb 2019 10:31:35 -0500 Sergey_3847

There are several ways how players can revive their teammates in Apex Legends. But what do you do if you got downed and there is no one around to bring you back to life?

There is actually one way to self revive, but it's a rare opportunity. If you want to know how to do it, then follow two easy steps described in our quick guide to Apex Legends below.

Step 1: Find Legendary Knockdown Shield

What is a Knockdown Shield? It's one of the most useful pieces of gear in the game. It allows you to protect yourself with an energy shield in case you get downed.

When you are under the protective energy shield, enemy players can do no damage to you and thus can't kill you. There are four types of Knockdown Shields in Apex Legends:

  • White Knockdown Shield: 100 HP
  • Blue Knockdown Shield: 500 HP
  • Purple Knockdown Shield: 750 HP
  • Golden Knockdown Shield: 750 HP + Resurrection

The golden variant of the Knockdown Shield has a passive ability called Resurrection that allows you to self revive once during the match-up.

Unfortunately, the golden version is extremely rare. You can find it only in top-tier airdrops or loot from a downed player, who had an unused Knockdown Shield.

Step 2: Self Revive

If you managed to obtain the Legendary Knockdown Shield and you got downed, all you need to do is to activate the shield by pressing the fire button (LMB on PC, R2 on PS4, RT on Xbox One).

The self revive process will begin immediately and will take up to 15 seconds. When this ability is used once, the shield cannot be used for another self revival.


Now you can save yourself from dying using the Legendary Knockdown Shield, and for other Apex Legends guides at GameSkinny, please take a look at the list below:

Metro Exodus Review: The Great Survival Continues Wed, 13 Feb 2019 10:15:02 -0500 Sergey_3847

Over the years, the Metro series has proven to be one of the most successful mainstays in the first-person shooter genre, and it's now on its third installment, Metro Exodus. In this new title, players return to post-apocalyptic Russia and continue a journey that began almost ten years ago with Metro 2033.

The main protagonist, Artyom, returns in the game as well, but, this time, he will not lurk inside the vast Moscow underground. Instead, Metro Exodus takes players to the surface to explore the Russian capital and beyond.

For fans of the franchise, this new and intriguing development will definitely make you want to return to the series that has gained such a good reputation after its first two entries. However, even if you haven't played any of the previous Metro games, you will have no trouble getting into this one.


Note: Light spoilers follow.

The events of Metro Exodus take place three years after the second installment in the series, Metro: Last Light, and Artyom continues to try to give hope to the Spartans, a major faction that he belongs to. He wants to show the rest of his brothers and sisters that there are other survivors left on the surface — people who lived through the nuclear blast that is believed to have destroyed and contaminated everything.

This takes him out of the underground and into the daylight, and his journeys to the surface become increasingly dangerous, as he begins to face new mutants that have no mercy for humans. On one of such trip out, Artyom and a companion see a city train running through the devastated streets of Moscow. They cannot believe their eyes, and they try to find out the origin of this unusual phenomenon.

Indeed it has been thought that there is no one left alive on the surface, but the truth is something different. Pursuing the mystery behind the city train, Artyom and his companion discover that another faction of survivors, and, along the way, they uncover a conspiracy that may have tremendous consequences unless it is revealed to the rest of the world.

This is only the beginning of what's going to be revealed in Metro Exodus, a game that takes story-telling to a whole new level compared to other entries in the series. Of all three games, this one probably has the best story.


With Metro Exodus, the tunnels of the previous games in the series have been abandoned, and a whole new semi-open world waits to be explored on top. This world features incredibly detailed environments and biomes, but players that are expecting complete freedom of movement across the map may be slightly disappointed, as the game is kind of limited in that regard. However, there is still plenty to explore in the sandbox levels.

Additionally, weather systems play a major role in the game. For example, as you move through the story, which spans an entire in-game year, you will witness the frozen landscapes of Moscow change to the springtime snowbreak of The Volga, a new region that was first revealed at E3 2018.

Later on, Artyom finds himself on the shores of the Caspian Sea, a dried-out biome set in the summertime, and eventually he arrives at the gorgeous environments of the Taiga. This is not all that Metro Exodus's setting has to offer, as there is a lot more to explore throughout the game.

Together, all these levels make Metro Exodus's environments the most versatile and exciting in the series. No more dark endless tunnels, just a new open world full of possibilities.

Gameplay Mechanics

Metro Exodus is, first and foremost, a survival game. That is, while the plot develops in a linear fashion, as is typical in the series, players will be able to explore the world around them while using a new crafting mechanic.

For veteran fans of the series, this new addition may feel like a distraction from the game's story. However, gathering resources and crafting items is actually really fun and easy in Metro Exodus.

Crafting is available as soon as Artyom gets his backpack on Aurora, but there are also workbenches scattered around the world to use. These benches offer some advanced crafting options, such as Molotov cocktails, but players will also need to constantly take care of their gear and weapons by crafting gas mask filters, medkits, patches, and other spare parts. 

With respect to combat, the AI of the enemies has improved significantly from previous entries in the series. For instance, opponents now react to the changes in light levels, something that will prompt players to do all the most dangerous missions at night. While it is harder to be noticed in the dark, don't think that it will be easy hiding in the shadows all the time — if the enemies hear even the slightest sound of you coming, they will shoot.

As such, the crouching mechanic becomes essential for silent takedowns, and you can also manually turn off light sources, such as lanterns and lamps, to keep yourself hidden. However, if this kind of stealthy approach doesn't work for you, then you can choose to go all in, using objects in the environment as cover during some intense shootouts. In this regard, Metro Exodus finds a proper balance with its different approaches to combat.

The game also offers flexibility in how you approach completing different tasks. While you will receive orders and hints on your radio, you can choose to pursue an encounter as you see fit. That said, your choices do have consequences in the end, and it would be wise to play the game as a real hero, never fleeing from a dangerous situations.

However, Metro Exodus doesn't always offer choice, and there are a hefty dose of QTEs where you simply need to follow the given cues. This is understandable though, as the game does feature a linear story, and it has to bring certain elements of it into play at the right time and right place.

In fact, moving between free roaming and linear gameplay actually works in favor of the overall pace of the gameplay, keeping it from ever getting boring. For example, if you get tired of scouting abandoned huts for crafting items, or you simply get lost, then you can just open your map, go to a scripted event, and find yourself right back on the edge of your seat.

Graphics, Sound, and Optimization

In short, the game looks fantastic. It was developed using the same A4 Engine as the previous two games in the series, but it has been significantly improved in both the graphics and gameplay departments.

The transitions between the gameplay sections, the QTEs, and the cutscenes are seamless, and the story flows naturally. There are no loading screens or timeouts throughout the main story missions, and you will see only one loading screen when you start or load the game.

As for the sound, the dialogue is carefully integrated into the gameplay. The enemies are constantly talking and sharing their thoughts whenever they sense you nearby. If you're playing in a stealth mode, this really helps, as you get to know how close you are to revealing yourself.

The gunshots and explosions don't drown out the rest of the environmental sounds, so you can still hear an approaching enemy. If you have a 5.1/7.1 sound system, you will have a clear idea where exactly enemies are at — above, below, or right behind you inside the buildings.

Concerning the optimization, Metro Exodus runs extremely well all the way through. No bugs or glitches were found, but be sure to update your graphics drivers to the latest version. Otherwise, the game may not even let you know if certain important libraries are not be found on your system.

The best part is that the game doesn't even require a super high-end system to work well. The minimum requirements include an Intel Core i5 4440, 8GB RAM, and a GTX 670 or Radeon HD 7870 with 2GB VRAM, and that's basically it. As a result, Metro Exodus will be available to many PC users, but, of course, if you're playing on a console, then you don't have to worry about this at all.


  • Versatile semi-open world
  • Immersive narrative
  • Gorgeous graphics and sound
  • New crafting system


  • Enemies can be too smart at times

Metro Exodus is almost a perfect game. The developer definitely tried to make this the best entry in the series, and I think they succeeded. All elements — story, combat, stealth, interaction with the world, explosive cutscenes — are very well balanced, and even the QTEs make sense and aren't overdone.

The only thing that keeps it from getting the highest rating is that, even on normal difficulty, enemies can be really tough to deal with. At times, their numbers are so overwhelming that you can't just take them out with pure offense. In these instances, you simply must resort to stealth, and that certainly isn't everybody's cup of tea.

Besides that one little issue, everything else in the title feels right. With the game's new crafting system, and its realistic survival elements, Metro Exodus can already be called a Game of the Year contender for 2019.

[Note: A copy of Metro Exodus was provided by Deep Silver for the purpose of this review.]

The Division 2 Closed Beta Impressions: Endless Loot, Endless Fun Tue, 12 Feb 2019 13:57:03 -0500 John Schutt

This past weekend saw the private PC beta of Tom Clancy's The Division 2, and there was a fair bit of content on offer. Between two main campaign missions, the Dark Zone, a handful of side missions, side activities, and random world events, we got a good taste of what gameplay in the full release could have in store.

In something of a counter to the Anthem beta, and Anthem's marketing in general, the look we got at The Division 2 even gave us some of the end game.

With all of the latest details under our belts, let's take a look back on what we saw and what it could mean for the future.

Loot, and Lots of It

Like any member of the looter-shooter genre, The Division 2 will live and die by how fun it is to gather new items and grind for the best overall loadouts. I can say with certainty that there is plenty to see and do when it comes to loot in this new title from Ubisoft. 

The short version is this: new gear is plentiful and rarely useful, but even garbage-tier items can teach you a lot. Early leveling is also fairly fast-paced, making what you do find obsolete very quickly. For players that love seeing a shiny new thing drop from a foe when it dies, this game delivers.

Concept art of two fighters walking through a derelict building

You'll Never Be Want for Gear

Unlike games such as Destiny 2The Division 2 showers its players in gear from the very start. If I were to put an unofficial number on loot drops, I would say you'll get something — probably something terrible — about 20% of the time when you kill an enemy anywhere in the world.

The saving grace here is that there are so many opportunities for lootThere are numerous gear cases littered across the map; every mission gives you a number of items, every world event has a drop, you get a loot crate for actual in-game, usable gear just for leveling up. And that's just the beginning of things. 

Most importantly, as with the first Division, are the named enemies. These are your bread and butter, as they drop the good stuff, or at least they have a higher chance to drop some.

There are always downsides to an abundance of items, of course. The UI makes it a little cumbersome to sort through everything, and with so many different gear types even within the nine main subcategories, things quickly get overwhelming if you don't know what you're looking at.

 And even if you do, there's a lot to unpack.

Three fighters holding guns while looking at the Washington monument

The Loot is Complex

Also unlike Destiny 2, there was a ton of build variety on offer in the Division 2 beta. Every item had more than just a couple of unique stats or effects, and synergy went deep depending on what loadout you wanted to run. 

What impressed me most was the detail on each weapon type, and how much information the game gives you in plain words and numbers. I mean, there's even a damage falloff graph for every weapon, not to mention various armor effects and how they stack.

The gun variety, for a beta, was a little staggering. There were a lot of the weapons we'd seen in the first game, but there were also some notable additions, from the MP7 to several new bolt action rifles, a couple of new shotgun types, and some new pistols that might be usable in a pinch. 

From an armor standpoint, the gear sets available in The Division 2 beta came from the same basic formula: backpack, mask, gloves, holster, kneepads, armor.

The differentiating factor this time around was the inclusion of synergies even at trash-tier loot (uncommons and rares). The top tier equipment, of course, had a lot to say for itself, but there were plenty of chances to make something interesting even in the early game.

In a strange twist, weapon mods are no longer drops. Rather, they are static rolls earned through play that apply a fixed bonus, and accompanying detriment, to whichever weapon it's equipped to.

From what I could tell, most attachments worked for most primary weapons, within reason. If you were a fan of the extended magazines in Division 1, I don't think they'll be making a triumphant return, but that might be a good thing, if only for the sake of balance, primarily in PvP. 

Three soldiers in the division 2 looking out over a Washington on fire.

Progression is Quick... get used to scrapping or selling your old gear for parts or credits; you'll be doing it a lot. Every level you gain increases everything about the loot that drops, from its overall score to its effectiveness and its rarity. 

The biggest boon The Division series gives its players in this arena is a mass deletion feature that games like Anthem and Destiny desperately need. Just mark an item as trash, then press one button to sell it or dismantle it all.

Now, levels don't increase so fast that you won't get to use what you find for more than a minute. There's probably about a 30 to 45-minute gap between each level, so you'll have time to collect new gear, give it a whirl, and decide what you want to get next level.

Some weapons and gear are even good enough to keep around for a few extra levels. Or, at least, they are if the game doesn't give you something better, like, ever.

Which is the nature of a loot game. You could be stuck with the same two pieces of armor for hours upon hours, even if you have the crafting materials to make something better or the credits to buy something more your speed. Without a blueprint or worthwhile vendor stock to fill a void, that green-level loot might muddy your selection of blues and purples for a good while.

Two soldiers ducking behind cover while in a firefight.

The Division 2 is Fun to Play

You won't be waiting very long to have a good time in The Division 2. There are a few things you'll have to get through first, though.

  • The storytelling won't win any awards, but it's serviceable.
  • The gunplay isn't on the level of your DestinysTitanfalls, or even Battlefields, but it does the job.
  • I think the abilities lack a certain punch (not a new problem).
  • Explosions are somewhat muted.

What saves this game, at least from the beta, is how all of its features come together at the end. The storytelling in what will be a 40-hour campaign is just campy enough to be enjoyable, and because it takes itself so seriously, it has the kind of charm a classic '80s style action film carries. 

Sure, the guns aren't the most responsive things on the planet, but combine them with plenty of tactical movement options and enemy AI that makes you think before you shoot, and there's something to be said for the moment-to-moment gunplay.

And while the abilities on their own don't push the same kind of bombast we might expect from such an '80s film, they aren't meant to. Rather, they're supportive options that add variety when a fight is becoming a little to cover-shooty. 

Most of all, though, I think my favorite new thing is the armor system. Both players and NPCs now have an armor value that must be chewed through if you want to deal damage. Because armor has weaknesses and can be destroyed, focus fire or flanking to get to the chinks isn't just an option: it's a necessity. 

Yes, you can still shoot enemies in the head with a .50 caliber bullet and not kill them, so the bullet-sponge problem isn't exactly fixed, but there's at least some reasoning behind it all now.

Concept art from the diivision 2.

Verdict on the Beta

The Division 2 beta experience bodes well for a solid looter-shooter experience that will give the likes of Anthem and Destiny 2 something to think about. However, I don't think it will kill either of them.

Instead, the three (or four if Borderlands 3 suddenly appears) should all scratch the same gameplay itches in different ways.

If it really wants to stand out in a crowd of other highly anticipated titlesThe Division 2 needs to hit the ground running with an end game worth grinding, have a massively expanded gear set compared to the first game (which it looks like it does), and not stray too far from what made the first title a success.

From the info I could gather, Ubisoft Massive took most of the feedback they got and incorporated it already, plus some improvements people didn't ask for but that will be appreciated nonetheless.

In other words, I'm hopeful. I think you should be too.


Last month, Ubisoft unveiled that The Division 2 would be skipping Steam for the Epic Games Store. However, it will still be available through Ubisoft's Uplay when its March 15 release date finally arrives. 

The Division 2 will cost $59.99; it will be available on PC, PS4, and Xbox One. 

Cyberpunk 2077 Developer Speaks On Epic Games Store Release Tue, 12 Feb 2019 11:05:53 -0500 William R. Parks

With Deep Silver's recent announcement that the PC version of Metro Exodus will be an Epic Games Store exclusive release, some players appear to be concerned about other developers and publishers following suit with future titles.

Fortunately for fans of CD Projekt Red, the company has confirmed that it has no intention to make its highly anticipated upcoming RPG, Cyberpunk 2077, exclusive to the store.

In a Twitter exchange that took place at the end of last week, user WannaPlay95 implored CD Projekt Red to not make the game an Epic Games exclusive title. Responding through the official Cyberpunk 2077 account, the company made its position on the matter clear, stating that it would "pass" on restricting the release of the game to Epic's new platform.

Some outlets took this statement to mean that CD Projekt Red would be eschewing release through the Epic Games Store entirely. However, the company has offered some clarity on the matter, responding to an article published by TweakTown that indicated that Cyberpunk 2077 would not be available through the Fortnite developer's storefront:

While, of course, this tweet does not offer definitive confirmation that the title will release through the Epic Games Store, it does indicate that it is certainly not outside of the realm of possibility.

For players that believe titles released on PC should be available through a number of platforms, this will undoubtedly come as a welcome piece of information.

That said, CD Projekt Red does have a recent history of releasing titles exclusively through its own distribution platform, At the end of last year, for example, the company's Thronebreaker: The Witcher Tales had an exclusive launch on GOG, though it ultimately found its way to Steam following its poor sales performance

As such, it is possible that the company might try GOG exclusivity again with Cyberpunk 2077. However, at this time, all that can be known for certain is that if Epic does offer the game through its platform, other storefronts will be doing so as well.

The initial tweet indicating that the game will not be an Epic Games Store exclusive can be found on Twitter.

Respawn Shares New Apex Legends In-Game Updates Tue, 12 Feb 2019 10:43:49 -0500 Joshua Broadwell

Respawn's unexpected battle royale smash hit Apex Legends surprised everyone last week not just with its launch, but with its one million concurrent and 10 million total players in a mere four days after release.

But according to a recent update from Respawn's Vince Zampella, Apex has garnered even more players -- 25 million total, with approximately 2 million concurrent players.

Zampella promised future updates as well, including how Respawn is taking player feedback under consideration, but for now, offered some tidbits about a few key upcoming events.

First is the Twitch Rivals Apex Legends Challenge, sponsored by Twitch, taking place Tuesday, February 12 and then the following Tuesday, February 19. It'll feature 48 of Twitch's most popular streamers all competing against each other in Apex Legends. If you're interested, you can watch it on the Apex Legends Twitch channel.

Apex Legends will also be celebrating Valentine's Day on February 14 with some special Valentine's-themed loot. Nothing was said about the nature of this loot, though, so players will have to keep an eye on the game to find out more.

And then Zampella reminded fans that Season One of Apex Legends will begin sometime in March. Fans got a glimpse of what Season One might offer in the Deep Dive trailer. And while there's no new detail about specifics, players can look forward to season loot, weapons, Legends, challenges, and more. There's also no word yet about how much the Season Pass will cost once it's made available and, of course, nothing about Apex Legends cross platform gameplay yet.


If you're new to Apex Legends or need some help in specific areas, GameSkinny's got you covered.

We have character ranks and abilities guides, plus guides for the best guns, and a useful beginner's guide as well.

Check back for the latest Apex Legends news as it breaks!