Xbox Platform RSS Feed | Xbox RSS Feed on en Launch Media Network Minecraft Dungeons: How to See a Level's Secrets and Chests Fri, 29 May 2020 16:45:01 -0400 Daniel Hollis

If you've been playing Minecraft Dungeons this past week, you'll probably have finished multiple levels without discovering all of the chests. But did you know there's a way to see how many chests and secrets are within each level?

Though Minecraft Dungeons has set levels, each are randomized in their design, ensuring that each trip through feels like a new experience. Some runs will grant fewer chests, while others will have more chests with more secrets to discover.

These secrets could range from special runes or entry to secret dungeons, which, once completed, will unlock hidden additional missions to partake in for bigger loot drops.

Minecraft Dungeons: How to See a Level's Secrets and Chests

Throughout your Minecraft Dungeons journeys, you have access to the map at all times. If you press down on the d-pad on consoles or tab on PC, you'll be greeted with an overlay transparent map, which shows in bold which areas you've visited in a nearby radius.

But there's a more in-depth map you can open that the game doesn't tell you.

If you hold down on the d-pad on consoles or press M on PC, you will gain access to a bigger map which provides further information.

The new map will have two counters in the bottom left corner. One for chests and one for secrets. Both will tell you how many are in the level and how many you've collected.

What Can the Minecraft Dungeons Map Tell Me?

Utilizing this ability is crucial for those on a quest to discover runes and paths to secret levels, as the secret indicator provides information on whether this particular randomized map has spawned them into existence.

It's helpful to know this to avoid redundant runs of particular levels, which may leave you with nothing. Seeing the counters at the beginning will alert you on whether the trip is worth it.

Not only that, but areas you've previously discovered and missed chests in will be highlighted on the map with a chest icon, so long as you've already discovered that area. It will highlight any loot dropped that you've missed with a handy light beam on the map.

Seeing the counters can be useful for once you've found the mission end as well, to see if any necessary backtracking is needed for anything you've potentially missed.

Related Guides

It's a handy tool to know and one that will no doubt save you time while you're hunting down those last, sneaky secrets. For our Minecraft Dungeons review, be sure to check here. We also have a host of Minecraft Dungeons guides here, too!

Minecraft Dungeons Best Weapons Tier List Guide Fri, 29 May 2020 14:30:31 -0400 Sergey_3847

There's a weapon for everyone in Minecraft Dungeons, but the best stand above the rest as rare unique equipment.

Unique weapons are especially hard to find in any game, much less Minecraft Dungeons, but they are almost always well-worth the effort.

In this guide we are going to go over the best weapons in the game sorted by their strength. We'll also be going into where you can find each of these weapons to use them yourself and we will be recommending enchantments to make the most of them.


Tier-S Weapons

Elite Power Bow

  • Damage: 107-213
  • Effects:
    • Strong Charged Attacks
    • Greater Damage

If you're looking to smash mobs from a distance in one hit, then seek out this insane bow at either Fiery Forge or Highblock Hills.

On its own this bow has all the damage in the world, but if you add Rapid Fire and Piercing enchantments to it, then it will gain even greater speed and damage power.

Another effective enchantment is Ricochet, which would allow your arrows to kill more than one mob at a time. In combination with its deadly power, this bow will easily become your most valuable weapon.

Dark Katana

  • Damage: 121-178
  • Effects: Extra damage to undead

This unique blade has been designed specifically to kill zombie mobs. But it is just as good against all other types of enemies.

If you empower it with the Chains and Gravity enchantments, then you will be able to swing through multiple enemies at a time. Taking into account its enormous base damage, hordes of zombies will die instantly.

Look out for Dark Katana in the secret chests of the Creepy Crypt or Creeper Woods locations.

Frost Scythe

  • Damage: 78
  • Effects:
    • +2 Soul Gathering
    • Slows mobs

The base damage on Frost Scythe may be low, but if you take into account its Soul Gathering ability, then you can use it to fuel its power. The more souls you gather, the bigger damage it deals.

The Shockwave enchantment is the best choice for this scythe, which works like an AoE. Now you will be able to deal with an entire horde of enemies instead of taking them out one by one.

This rare weapon can be found inside chests located in the Pumpkin Pastures or Desert Temple.

Tier-A Weapons

Guardian Bow

  • Damage: 66-199
  • Effects:
    • Strong Charged Attacks
    • Super Charged Arrows

If you can't find an Elite Power Bow, then this would be the best alternative. You need to search for Guardian Bow in Pumpkin Pastures or Cacti Canyon locations.

It basically has the same stats and effects as the Elite Power Bow. The only difference is that this bow has a slightly lower base damage.

In addition to Piercing and Rapid Fire enchantments you can add Supercharge, which makes all its charged arrows deal even more damage.


  • Damage: 66-199
  • Effects:
    • Burns mobs
    • Spin attack move

This one-handed axe has become a favorite of many players in a rather short period of time due to its stacked power and fire damage, which literally sets mobs on fire.

Firebrand's speed can be increased significantly using the Rampaging enchantment, which works in synergy with the Spin Attack ability.

This axe can be found in the Creeper Woods or Highblock Hills.

Hammer of Gravity

  • Damage: 86
  • Effects:
    • Great Splash
    • Pulls in enemies

The unique feature of this excellent hammer is the embedded gravity pull, which captures enemies like a magnet.

This means that you don't have to move as much, and just use Chain enchantment to lock all mobs in the area and deal with them at once.

Hammer of Gravity usually drops at Fiery Forge or Obsidian Pinnacle.

Tier-B Weapons

Diamond Pickaxe

  • Damage: 82
  • Effects: Finds more emeralds

Although Diamond Pickaxe may not be the most powerful weapon in the game, it is actually the most important weapon since Emeralds are essential for survival.

You can increase its power with such enchantments like Smiting and Sharpness to give it that extra damage. When Emeralds start dropping like rain from the sky, you'll know that this is the weapon you always wanted.

You can find Diamond Pickaxe in the Creeper Woods.

Sun's Grace

  • Damage: 56-77
  • Effects: Heals all allies in the area

Minecraft Dungeons is not meant to be played alone, but with a bunch of friends in co-op online multiplayer.

This means that somebody ought to play the role of a healer in the party. If you like playing that kind of role, then Sun's Grace will be your number one choice.

You don't even have to fight enemies, just stand back and allow your stronger buddies do the job while you heal them up.

There is a chance that a blacksmith at the camp will craft it for you.

Related Guides

That's it on the best weapons tier list for Minecraft Dungeons. For more tips and tricks, try our other Minecraft Dungeons guides right here.

Minecraft Dungeons DLC Welcomes You to The Jungle Fri, 29 May 2020 13:38:31 -0400 Joshua Broadwell

Minecraft Dungeons just launched this week, and while we're enjoying it quite a bit, we can't say the idea of new Minecraft Dungeons content doesn't intrigue us. Fortunately, we won't have long to wait for more because Minecraft Dungeons' first DLC pack, Jungle Awakens, is out in July.

The news comes from an update Mojang posted on the official Minecraft website.

There's no solid release date yet for Jungle Awakens, but it's the first of two planned DLC expansions for this year; the second is Creeping Winter, which is out sometime later this year.

Jungle Awakens brings with it an entirely new environment — a jungle, obviously — and three new missions. On top of that is a wealth of new items, gear, and artifacts to enhance your party.

Mojang briefly mentioned some of the new enemies we can expect to find in Jungle Awakens too: the Leapleaf, Jungle Zombie, and Poison Quill Vine. They're apparently pretty aggressive, so Mojang says you'll need to make sure your gear and party are in good order before heading into the jungle.

The full announcement is on the Minecraft website, where Mojang also says plans for Minecraft Dungeons cross-play are still proceeding smoothly.

We've still got a little while to wait until Minecraft Dungeons' Jungle Awakens DLC launches in July, but that gives you plenty of time to brush up on your dungeon-crawling skills with our Minecraft Dungeons guides. Stay tuned to GameSkinny for more Minecraft Dungeons news as it develops.

Minecraft Dungeons Runes Locations Guide Thu, 28 May 2020 22:52:04 -0400 Mark Delaney

If you're not already playing Minecraft Dungeons, it's likely your kids are. In our review, we likened the game to a fun, family-friendly Diablo, which seems to be exactly what Mojang was going for. To add to all of the content Dungeons has to offer, there are a number of hidden runes spread across the game, and finding them can be a tall task if you don't know where to look.  

Once you've beaten the final boss in co-op or in solo mode, the fun isn't over. With nine hidden Runes to locate and one final secret level unlocking once you've found them, there are still stones to overturn.

In this guide, we'll show you how to find each of the nine hidden Runes so you can reach the cow level.

Minecraft Dungeons Rune Locations

Before You Begin...

Before we reveal each hidden Rune location, there are a few things to know about how Minecraft Dungeons operates. While each level contains elements of randomization, these bits are actually somewhat predictable.

Only certain sections of any level can be changed, and when they are, it's more like the devs rotated a modular part of the level, keeping its shape but changing its direction. 

Thankfully, the sections that contain the hidden Runes don't seem to change with multiple playthroughs, so when you see where we found each Rune, rest assured that you'll find it there too, even if the paths we took may differ. 

What Are Runes in Minecraft Dungeons?

Runes are a hard to find collectible with more incentive than an achievement to pop. You can insert Runes into the cathedral at your home base. This cathedral is unavailable until you've beaten the game at least once. Before that, the drawbridge leading to it is inaccessible.

Once you have beaten Minecraft Dungeons, however, head to the northeast corner of the home base, to the right of your home, and you'll find new jump pads. Follow these jump pads and the path eventually takes you to the cathedral beside the drawbridge.

You can now lower the bridge for easier access in the future and head inside. Once inside, you'll find what we're guessing are developer portraits along the walls, and one portrait of a dog, whom we do not expect contributed directly to the creation of Minecraft Dungeons, but we could be wrong.

Past that, at the end of the hall, there is a large monument with symbols above it waiting for your runes. You can insert them here in any quantity and order, so don't worry about that. Once you've found all nine runes, the fifth and most elusive secret level is revealed, but that loops us back to where you may find all those runes and other secret levels in the first place. Let's jump into it.

Minecraft Dungeons Rune Locations

In total, there are five hidden levels in Minecraft Dungeons, though the last of them can only be accessed once you've found all nine Runes detailed above.

Rather annoyingly, the other four are always found in the same levels, but different areas given the semi-procedurally generated levels. Those four levels, and where to find them are:

  • Creepy Crypt (within Creeper Woods)
  • Soggy Cave (within Soggy Swamp)
  • Arch Haven (within Pumpkin Pastures)
  • Underhalls (within Highblock Halls)

We go into greater detail below. 

Creepy Woods Rune Location

When you're prompted to free five villagers, look for the cobblestone platform in the middle of a grassy area. There's an interactable button hidden there. Press it, follow the path through the level, and acquire the first Rune.

Soggy Swamp Rune Location

Destroy the final cauldron  it's your last objective of the level  but before you exit through the victory doors, seek out the vine-covered pillar to the right of the doors. Another hidden button awaits, with another Rune behind it.

Pumpkin Pastures Rune Location

When you come to a castle area, turn back a bit and look for a grey bridge wall going off to the right. Follow it to its end and touch the boxes near the oddly colored stone wall at the end. Surprise! It's another Rune.

Cacti Canyon Rune Location

In the middle of the level, you'll find a blue key. In this same area, there are some cacti doing very well to hide another hidden object. Interact with it like you see in the screenshot above, and it will lead you to the fourth Rune.

Redstone Mines Rune Location

In the large area where you must free six villagers (note: not the earlier section where you free three villagers), travel to the end of the area, either before you've freed them or not, it doesn't really matter so long as you don't die.

Search along the walls once again for a hidden button for hiding another Rune. After this, I'm never playing hide and seek again.

Desert Temple Rune Location

When you're tasked with finding the gold key, head to the next room over from where you find the item and search along the wall for another hidden button revealing a new Rune location.

Fiery Forge Rune Location

Head to the left of the collapsed Redstone Golem and once again, search along the wall for a hidden access point. Guess what's in there. Yup, another Rune.

Highblock Halls Rune Location

Once you're told to "crash the party," and before you head down a narrow hallway, search along the wall in the screenshot here to find your second to last Rune location.

Obsidian Pinnacle Rune Location

We're nearly done now. In the game's final level, search the library near the very end of the level  don't go outside without doing this! Once more, there will be an access point within a bookshelf. Behind that, you'll find your last Rune.

Secret Cow Level, aka "???" Level

The final secret level, called "???" is actually a nod to Diablo's secret cow level. Once you've unlocked all nine runes and placed them in the monument with the symbols inside the cathedral, the cow level in Minecraft Dungeons will reveal itself on your map table.

Good luck against the boss, the Mooshroom Monstrosity. Our suggestion? Use this chunk of landmass to your advantage. The boss gets udderly stuck behind it often.

Each of the secret levels offers more chances to acquire rare or unique loot and amass more emeralds. Once found, you can replay these secret levels from the map screen just as you would any other level. 

Related Guides

And that's it for our guide to Minecraft Dungeons runes and the secret ??? cow level. Be sure to check out our other tips and tricks articles over at our Minecraft Dungeons guides hub

Outriders Won't Have Microtransactions or Loot Boxes Thu, 28 May 2020 19:32:22 -0400 Jonathan Moore

During a 26-minute Outriders broadcast that aired on May 28, Square Enix and People Can Fly confirmed that though the upcoming RPG shooter will require a persistent internet connection to play, it won't feature microtransactions or loot boxes. 

The news comes from a quick Q&A at the end of the broadcast. Responding to a Twitter user asking if Outriders would feature any progression systems "locked behind microtransactions, Robbie Palmer, Outriders Community Manager, said, "This is an easy one. No, Outriders will not feature microtransactions." 

The question and answer can be seen at around the 24-minute mark in the video below. 


As for loot boxes, Creative Director Bartosz Kmita told IGN that, "The bad things that are sometimes connected to games as a service, like loot boxes or any pay to win mechanics, we are against them. So we're not using them at all in our game.”

Of course, loot boxes have been a hot topic in the industry for some time. They feature in popular games like Destiny 2, Madden, and Overwatch, as well as many (many) mobile games. They veritably print money for some publishers, such as EA, who reportedly "made $993 million from live services" during Q3 of its 2020 fiscal year (the fourth quarter of 2019). 

Though some gamers love to hate microtransactions and loot boxes (and others love to deal with them), world governments and game ratings boards have taken action against them in the last several years.

The ESRB has added tags to physical games that "include randomized purchases," while the Belgian Game Commission and the United States' Federal Trade Commission (FTC) have investigated loot boxes as a form of gambling, as well as for their effects on children, respectively. 

Since Outriders is not games as a service, and will more or less contain the entire gameplay experience in the box on launch day, it makes sense that it will not employ microtransactions or loot boxes. People Can Fly have also said that Outriders will most likely receive DLC sometime after launch, but that any expansions will also steer clear of microtransactions. 

May's Outriders broadcast is just one of many more to come, and it shed a lot of new light on the game, including more information on the Trickster class. People Can Fly said that more broadcasts will come throughout the year and be the primary ways by which new information about the game will be shared with fans. 

Outriders is set to launch sometime in Holiday 2020 for PC, PS4, PS5, Xbox One, and Series X. See what we had to say about going hands-on with Outriders earlier this year at PAX East. 

Outriders Broadcast Shows Trickster Slicing Through Space and Time Thu, 28 May 2020 18:29:40 -0400 Jonathan Moore

Outriders is an upcoming RPG shooter from Square Enix and People Can Fly, the same developers behind games like Bulletstorm, Gears of War Judgment, and Painkiller. Announced back at E3 2019, we got our first look real look at Outriders earlier this year just ahead of PAX East. Then we were able to go hands-on at the convention itself. To say it impressed is an understatement. 

Since then, there have been few new pieces of information about the cross-gen game that will release later this year on PC, PS4, PS5, Xbox One, and Series X. But most of that info has been shared through the official Outriders Twitter account in short bursts. Today, however, Square and People Can Fly shared the first of what are to be monthly broadcasts centered on Outriders

While the whole broadcast itself is an action-packed 26 minutes, with the first half or so covering brand-new Pyromancer gameplay from The First City, Enoch's last bastion of "civilization," the second half of the video focuses on the Trickster class.

Here's a shorter 9-minute version of that video centered on the class itself. 

The Trickster is one of four classes in Outriders, joining the Pyromancer, the Devastator, and a so-far unannounced class to be revealed at a later, undetermined date. 

Generally, Tricksters are built for mobility, for getting into the thick of a battle, disrupting enemies, and quickly getting out. Many of the class' abilities are focused on shifting space and slowing time, allowing both players and allies to devastate opponents with greater ease or escape entirely, living to fight another day. 

The broadcast showed off four of the Trickster's eight abilities: Temporal Slice, Borrowed Time, Slow Trap, and Hunt the Prey. According to People Can Fly, the other four abilities will be unveiled at a later date. 

Temporal Slice sees the Trickster brandish a blazing blue temporal sword that slices through enemies, slowing and paralyzing them. It provides a reasonably large attack arc and supplies a burst of healing. Borrowed Time, on the other hand, actually uses a percentage of the Trickster's health to create a shield that absorbs damage. It also spawns a diversionary clone that can be used to escape or lure enemies to a certain area. 

Slow Trap is precisely what it sounds like: It generates a sizeable slow zone around the player in the form of a blue bubble. Not only are enemies slowed within the zone, but so are bullets, which feasibly makes it an awesome defensive tool. Finally, Hunt the Prey is like an enemy tagging system on steroids in that it allows Tricksters to highlight enemies and teleport to them, slowing the enemy and providing the player a temporary shield. 

It was also revealed that abilities can be "hot-swapped" even in combat. However, players will be left vulnerable if they do so during combat, with the demonstration showing that damage can still be taken while in the menu. 

Near the end of the broadcast, People Can Fly provided a glimpse at the Trickster's skill tree. Each class has a sprawling tree like the one shown above, with nodes and branches ending in three different umbrella categories. For the Trickster, these are Master of Space, Harbinger, and Assassin. 

Master of Space provides buffs and passive abilities for movement and close-quarters combat, while Harbinger is all about defense, adding buffs to shields and altering the Trickster's chances of survivability. The Assassin branch focuses on damage. 

Skills are acquired by spending class points, and the entire skill tree can be reset at the press of a button. Neatly, nodes from one branch can link into the other, allowing players to create hybrid classes that ultimately link into final abilities in a completely different branch. 

Further broadcasts will explore gameplay, lore, and much more. People Can Fly said that moving forward, these broadcasts will be the primary vector by which they will convey important information about Outriders, such as trailers, updates, and other announcements. 

Stay tuned to GameSkinny for more on Outriders as we learn it. Oh, and it won't include microtransactions

Mortal Kombat 11 Friendships Guide: The Komplete List by Fighter Thu, 28 May 2020 13:50:53 -0400 Jordan Baranowski

The Aftermath update for Mortal Kombat 11 is out now. It adds tons of new content to the base game, including new chapters for the story and three new fighters: Fujin, Sheeva, and Robocop. Alongside the release of Aftermath comes a free update for everyone who already owns the game, and a major part of this update is the return of Mortal Kombat 11 Friendships. 

Friendships were originally released in Mortal Kombat 2, responding to the outcry that Mortal Kombat was too violent. Instead of ending the match by disemboweling your opponent, you could instead stage a dance party or give your opponent a present. Friendships are often unexpected and bizarre, and Mortal Kombat 11 ups the ante significantly with its Friendships, with bright, colorful, and elaborate sequences.

How to Perform Friendships in Mortal Kombat 11

To perform MK11 Friendships, defeat your opponent and input the proper button sequence like you would when performing an MK11 Fatality. Each fighter below is listed in alphabetical order, with inputs for each system listed. 

Mortal Kombat 11 Friendships List by Fighter

Baraka: Nailed It (Mid)

  • Xbox One: Back, Forward, Down, Down + X
  • PS4: Back, Forward, Down, Down + Square
  • Switch: Back, Forward, Down, Down + Y

Cassie Cage: Feeling Cute, Might Delete Later (Mid)

  • Xbox One: Back, Forward, Down, Down + X
  • PS4: Back, Forward, Down, Down + Square
  • Switch: Back, Forward, Down, Down + Y

Cetrion: Serenity (Mid)

  • Xbox One: Down, Down, Down, Down + X
  • PS4: Down, Down, Down, Down + Square
  • Switch: Down, Down, Down, Down + Y

D'Vorah: I Feel Pretty (Mid)

  • Xbox One: Back, Forward, Down, Back + Y
  • PS4: Back, Forward, Down, Back +  Triangle
  • Switch: Back, Forward, Down, Back + X

Erron Black: What the Duck (Mid)

  • Xbox One: Back, Forward, Down, Forward + A 
  • PS4: Back, Forward, Down, Forward + X
  • Switch: Back, Forward, Down, Forward + B 

Frost: Frost-Capades (Mid)

  • Xbox One: Forward, Back, Forward, Back + A 
  • PS4: Forward, Back, Forward, Back + X
  • Switch: Forward, Back, Forward, Back + B 

Fujin: Let's Go Fly a Kite (Mid)

  • Xbox One: Back, Down, Back, Down + Y 
  • PS4: Back, Down, Back, Down + Triangle
  • Switch: Back, Down, Back, Down + X

Geras: Beach Party (Mid)

  • Xbox One: Back, Down, Back, Down + B 
  • PS4: Back, Down, Back, Down + Circle
  • Switch: Back, Down, Back, Down + A 

Jacqui Briggs: Wibbly Wobbly Kronibop (Mid)

  • Xbox One: Down, Down, Down, Down + Y 
  • PS4: Down, Down, Down, Down + Triangle 
  • Switch: Down, Down, Down, Down + X

Jade: I Want Kandy (Mid)

  • Xbox One: Back, Down, Down, Down + Y
  • PS4: Back, Down, Down, Down + Triangle 
  • Switch: Back, Down, Down, Down + X 

Jax: Sexy Jax-a-Phone (Mid)

  • Xbox One: Forward, Back, Down, Down + Y 
  • PS4: Forward, Back, Down, Down + Triangle 
  • Switch: Forward, Back, Down, Down + X 

Johnny Cage: Dub Dub WB (Mid)

  • Xbox One: Back, Forward, Back, Down + Y 
  • PS4: Back, Forward, Back, Down + Triangle 
  • Switch: Back, Forward, Back, Down + X 

Joker: Come On Bats (Mid)

  • Xbox One: Down, Down, Down, Down + A
  • PS4: Down, Down, Down, Down + X
  • Switch: Down, Down, Down, Down + B 

Kabal: Bop It (Mid)

  • Xbox One: Forward, Down, Back, Down + X
  • PS4: Forward, Down, Back, Down + Square 
  • Switch: Forward, Down, Back, Down + Y  

Kano: Kiss the Crook (Mid)

  • Xbox One: Back, Forward, Back, Forward + Y 
  • PS4: Back, Forward, Back, Forward + Triangle 
  • Switch: Back, Forward, Back, Forward + X 

Kitana: Do You Want To Build A Shao Khan? (Mid)

  • Xbox One: Back, Down, Down, Back + A 
  • PS4: Back, Down, Down, Back + X 
  • Switch: Back, Down, Down, Back + B 

Kollector: One Man Band (Mid)

  • Xbox One: Forward, Back, Down, Down + Y
  • PS4: Forward, Back, Down, Down + Triangle 
  • Switch: Forward, Back, Down, Down + X  

Kotal Khan: G.T.L. (Mid)

  • Xbox One: Down, Forward, Down, Back + A 
  • PS4: Down, Forward, Down, Back + X 
  • Switch: Down, Forward, Down, Back + B 

Kung Lao: Kung-Ductor (Mid)

  • Xbox One: Back, Forward, Back, Forward + B 
  • PS4: Back, Forward, Back, Forward + Circle
  • Switch: Back, Forward, Back, Forward + A

Liu Kang: Shaolin Hustle (Mid)

  • Xbox One: Forward, Down, Down, Forward + Y
  • PS4: Forward, Down, Down, Forward + Triangle 
  • Switch: Forward, Down, Down, Forward + X  

Nightwolf: Matokan Sideshow (Mid)

  • Xbox One: Forward, Back, Forward, Down + X
  • PS4: Forward, Back, Forward, Down + Square
  • Switch: Forward, Back, Forward, Down + Y

Noob Saibot: Me And My Shadow (Mid)

  • Xbox One: Down, Back, Down, Forward + A
  • PS4: Down, Back, Down, Forward + X
  • Switch: Down, Back, Down, Forward + B

Raiden: Earthrealm's Got Talent (Mid)

  • Xbox One: Down, Back, Forward, Down + B
  • PS4: Down, Back, Forward, Down + Circle
  • Switch: Down, Back, Forward, Down + A

Robocop: Breakin' It Down (Mid)

  • Xbox One: Back, Down, Forward, Down + B
  • PS4: Back, Down, Forward, Down + Circle
  • Switch: Back, Down, Forward, Down + A

Scorpion: Teddy-ality (Mid)

  • Xbox One: Forward, Back, Forward, Back + B
  • PS4: Forward, Back, Forward, Back + Circle
  • Switch: Forward, Back, Forward, Back + A

Shang Tsung: Rainbow Konnection (Mid)

  • Xbox One: Back, Back, Down, Forward + B
  • PS4: Back, Back, Down, Forward + Circle
  • Switch: Back, Back, Down, Forward + A

Shao Khan: Winner Winner Outworld Dinner (Mid)

  • Xbox One: Down, Forward, Down, Forward + Y
  • PS4: Down, Forward, Down, Forward + Triangle
  • Switch: Down, Forward, Down, Forward + X

Sheeva: Krystal Clear (Mid)

  • Xbox One: Forward, Back, Down, Down + X
  • PS4: Forward, Back, Down, Down + Square
  • Switch: Forward, Back, Down, Down + Y

Sindel: Sweet Serenade (Mid)

  • Xbox One: Forward, Down, Down, Up + A
  • PS4: Forward, Down, Down, Up + X
  • Switch: Forward, Down, Down, Up + B

Skarlet: Masterpiece (Mid)

  • Xbox One: Down, Down, Down, Down + X
  • PS4: Down, Down, Down, Down + Square
  • Switch: Down, Down, Down, Down + Y

Spawn: Hellish Desires (Mid)

  • Xbox One: Back, Down, Forward, Down + X
  • PS4: Back, Down, Forward, Down + Sqaure
  • Switch: Back, Down, Forward, Down + Y

Sonya: Fetch, Good Drone (Mid)

  • Xbox One: Down, Forward, Down, Down + X
  • PS4: Down, Forward, Down, Down + Square
  • Switch: Down, Forward, Down, Down + Y

Sub Zero: Frosty Treats (Mid)

  • Xbox One: Down, Down, Forward, Back + X
  • PS4: Down, Down, Forward, Back + Square
  • Switch: Down, Down, Forward, Back + Y

Terminator: Stuntman (Mid)

  • Xbox One: Back, Down, Back, Down + A
  • PS4: Back, Down, Back, Down + X
  • Switch: Back, Down, Back, Down + B


And there you have it, all MK11 Friendships for the game's 34 fighters, including those added in the Aftermath expansion: Fujin, Sheeva, and Robocop. For more Mortal Kombat 11 kontent, be sure head over to our hubpage

Xbox Series X Backwards Compatibility Includes "Thousands" of Games Thu, 28 May 2020 13:01:09 -0400 Joshua Broadwell

Microsoft revealed some new Xbox Series X details this morning, expanding on what we know about XSX backwards compatibility and how the XSX enhances older games. Some of those involve bringing HDR to older games and doubling the frame rates so they run better than ever.

The news comes from an Xbox Wire post by Xbox Series X Director of Program Management Jason Ronald.

Ronald says the same team that worked on backwards compatibility for the Xbox One is working on the Xbox Series X, and:

With more than 100,000 hours of play testing already completed, thousands of games are already playable on Xbox Series X today, from the biggest blockbusters to cult classics and fan favorites.

Ronald estimates an additional 100,000 hours of playtest time for backwards compatibility before the XSX launches later this year.

All these games will reportedly run better than ever, thanks to the Xbox Series X's custom processor, powerful GPU, and custom Solid State Drive. There's no boost mode or downclocking required, load times will be shorter, and games can hit their maximum framerates with enhanced visual quality.

One reason for all this is a feature the Xbox Advanced Technology Group added to the platform that implements HDR (high dynamic range) in older titles. The Xbox Series X team is also working on features that let players "double the frame rate of a select set of titles from 30fps to 60fps or 60fps to 120fps."

Since this is all handled in the console itself, Ronald says developers don't  have to do anything extra for their games to take advantage of these features.

Finally, Ronald also mentioned the Xbox Series X's quick resume feature, where you can hop between games without closing applications and losing progress, will apply to backwards compatibility games as well.

This news is just the latest in a series of Xbox Series X announcements leading up to Microsoft's big first-party Xbox Series X games reveal in July. When we'll find out what the Xbox Series X price is remains to be seen, though. The full post is over on Xbox Wire. Stay tuned to GameSkinny for more Xbox Series X news as it develops.

Minecraft Dungeons Unable to Verify Game Ownership Fix Thu, 28 May 2020 11:27:28 -0400 Sergey_3847

While most Minecraft Dungeons players have been able to drop dozens of hours into Mojang's dungeon crawler, some have been met with a nasty little bug. Mostly striking PC players, the Minecraft Dungeons "unable to verify game" bug has kept many trying to play through Game Pass from actually getting into the game. 

If Minecraft Dungeons is not working for you, we have a potential fix for the bug below. However, it's worth noting that this is not a permanent patch. The bug may return in the future — or at least until Mojang provides a substantial, permanent solution. 

How to Fix the Unable to Verify Game Ownership Bug in Minecraft Dungeons

The ownership verification bug seems to have something to do with a device installation error. Before you do anything, let's start by troubleshooting the basics. Make sure your version of Windows 10 has all of the latest updates. 

If you're not sure how to check for Windows 10 updates, follow these steps:

  1. Click "Start"
  2. Go to "Settings"
  3. Select the "Update and Security" tab
  4. Click on "Download the update"

Now try starting the game again. If that does not work, exit Minecraft Dungeons and uninstall the Xbox Beta application. Restart your PC and reinstall the Xbox Beta application. 

If you are still getting the "unable to verify game ownership" error, uninstall Minecraft Dungeons and manually re-install it on your computer. 

  1. Go to the Microsoft Store 
  2. Search for Minecraft Dungeons
  3. Press the "..." button in the game's window
  4. Click on "Install on my devices"
  5. Confirm the installation

When the download and installation processes finish, click "Play." If the game doesn't start, keep pressing "Try again" until the game starts.

If this fix didn't help, then you will most likely have to wait for the official patch that (hopefully) fixes this bug once and for all.

Related Guides

That's it on how to fix the Minecraft Dungeons "unable to verify game ownership" bug. For more tips and tricks, try our other Minecraft Dungeons guides right here.

Minecraft Dungeons: How to Invite Friends Thu, 28 May 2020 10:59:35 -0400 Sergey_3847

Playing with friends in Minecraft Dungeons is often more fun than playing alone. It's one of the game's primary draws: you and three friends frantically slicing through mobs to get glorious loot and treasure. Consequently, you might be wondering how to invite friends in Minecraft Dungeons

However, the process of setting up an online co-op session is a bit tricky. You can only invite friends and join sessions being hosted by your friends. You can't join or invite strangers, which is absolutely understandable. Minecraft Dungeons is best experienced with a common goal in mind, and players you're familiar with.

Below, we go over the steps for setting up an online co-op session in MC Dungeons

How to Invite Friends in Minecraft Dungeons

The option for inviting friends becomes available after you finish the Minecraft Dungeons tutorial. Luckily, the tutorial is only about 10 minutes long. 

Once you're done with the tutorial, you'll find yourself at your first camp. From there: 

  1. Select the "Online Game" menu
  2. Select the "Start Online Game" option
  3. Click the "Add Friend" button

You will see a list of users that are both online and offline. If you want to invite a friend who is online, simply click the "Invite" option.

If you want to join another player's multiplayer session, then do the following:

  1. Select the "Online Game" menu
  2. Select the "Start Online Game" option
  3. Go to the "Game Sessions" tab
  4. Press the "Refresh" button
  5. Join any available session

If everything goes right, you will immediately see your friends in your world, or you will find yourself in their game if you joined their session.

In either case, mission accomplished! You can now freely explore the world of Minecraft Dungeons together.

Related Guides

That's it on how to invite friends in Minecraft Dungeons. Be sure to check out even more Minecraft Dungeons guides right here.

Is Warface: Breakout Cross Platform? Wed, 27 May 2020 15:12:47 -0400 Daniel Hollis

Warface: Breakout is a new PvP shooter on PS4 and Xbox One that was surprise launched on May 26. Since similar games feature crossplay with friends, you might be wondering if Warface: Breakout is cross platform. 

The short answer is no: Warface: Breakout is not cross platform. But that's not the whole story. 

Warface: Breakout Cross Platform Play: Will It Ever be Added?

As it stands, Warface: Breakout is strictly limited to the console you purchased it on, meaning that you won't be able to play with Xbox One players if you're on PlayStation 4 or vice versa. 

However, while there's been no word on when or if it will be available, the developers said in 2019 that they plan to bring cross platform play to the original Warface in "Q2 2020." That means upcoming patches and updates could bring the functionality to Breakout.

Warface Franchise Producer Ivan Pabiarzhyn told Nintendo Life earlier this year that the team still wasn't ready to implement cross platform play in the original game, so while it's possible it will come to Warface: Breakout, the functionality might still be far away. 


Warface was released as a free-to-play multiplayer shooter in 2013 and is developed by Crytek Kiev, though this latest spin-off is developed by Allods Team and retails for $19.99.

Warface: Breakout is described as a return to the classic competitive shooters of yore, with its developers citing the immensely popular Counter-Strike as inspiration. Unlike the game it's inspired by, Warface: Breakout is crafted with console play in mind.

Sporting five maps and over 30 weapons, Warface: Breakout is expected to evolve over time with free seasonal content and has no plans to incorporate a battle pass for players to purchase.

So, there you have it. The skinny on Warface: Breakout cross platform play. Be sure to check back as we'll update this article if the ability to crossplay with friends is added to the game. 

Minecraft Dungeons Review: A Diabolical Battle of Blocks Wed, 27 May 2020 13:42:20 -0400 Jason D'Aprile

You know what Minecraft is. You’ve probably played it, because, well, it seems like everyone has at some point. So, after spending $2 billion on buying the whole IP, it’s no surprise that Microsoft is trying to expand the game into a franchise. Minecraft Dungeons is the first foray into totally new territory. It’s an instantly recognizable dungeon crawl that features as much Diablo as it does Minecraft.

In fact, it maybe mixes more of the classic dungeon crawler than it does its own namesake. Minecraft Dungeons is a straight-up hack and slasher, through and through. It looks like Minecraft, but certainly doesn’t play like it. For parental units, this game is probably going to be a gift from the gaming gods. It’s the fun of much more violent and bleak dungeon crawlers with a flair for the fun and absurd. 

The blocky character designs make the villains look mostly absurdly funny. There are various types of armed Illigers, spiders, witches, zombies, skeletons, ghosts, golems, and other mostly familiar monsters, along with farm animals that you can either ignore or just hack up too. Across over a dozen levels, you’ll trudge through swamps, deserts, towns, deep underground lairs, castles, and more.

Of course, the big appeal is four-player cooperative multiplay both on and offline. Microsoft is adamant there will also be cross-play added in the near future, but it’s not there just yet.

Minecraft Dungeons Review: A Diabolical Battle of Blocks

Admittedly, it took me a while to warm up to Dungeons. There are elements of it that, despite the overall fun of the game, still seem like lost opportunities. 

First is the character creation. You pick a skin from a fairly robust assortment, but there are no classes, no specialties, and no differences between them beyond looks. Any customization is done based on the armor, weapons, and items you equip, which makes it easy to miss the perks and personalities of Diablo’s very specific classes and characters. Here, characters are blank slates, mannequins to dress up and fight with.

Adding to this issue is the random nature of item collecting. Whether you get new items from treasure chests or the blacksmith and artifact-shilling shopkeeper, there’s no control over what they have for sale. You literally pay them gems for a random item. Sometimes, this lands you a truly magnificent weapon, like a spear that creates poison clouds or a mace that calls down lightning. Most of the time, especially later in the game, you’ll just get repeat items to salvage immediately.

Items can be upgraded with enchantment points that do a variety of things that range from adding more damage or protection to increasing the time certain effects last. There’s a huge amount of objects to discover and try out, and each item has a level that can be increased. So, there’s a constant loop to upgrade even favored weapons to better iterations.

It’s frustrating, however, to discover the wonder of the game’s sledgehammer, then not be able to simply upgrade its level yourself or find a better one on purpose. Thankfully, when you salvage an unwanted item, you get back any enchantment points you put into it.

Just the same, this is one major part of the game where more of the source material would have been welcome. It may have Minecraft in the title, but there’s no mining or crafting in Dungeons. There’s no destructible scenery beyond specific urns or the occasional mission-imperative items (like a particularly amusing bit where you literally kill all the big baddy’s cooks and destroy his buffet tables). 

Much like Diablo, there are also no camera controls. The right stick lets you dodge, but it does not move the camera. Unlike Diablo, however, the visual nature of Minecraft, frequently makes it hard to distinguish elevations, since textures frequently look so similar. Other foibles include no ability to save in-mission and, horrifyingly, no actual pause, which should be a criminal offense. 

While the overall level design is quite excellent and varied, the maps too frequently have a horde of dead ends, nooks, crannies, and side passages begging the completionists among us to explore them. While these diversions from the main objective are usually filled with more monsters and, therefore more fun bashing mobs, there’s a lack of actual treasure hidden around that becomes noticeable the more you play.

Probably the biggest peeve beyond the lack of a pause for those playing with younger kids or just more casual gamers is the complete inability to share equipment. Chests spew out items that only one specific character can pick up, even if they have no need for it. Not being able to share in a Minecraft game feels counter to the whole point of Minecraft. You also have a limited number of shared lives during a mission, which seems like a step back.

Yet for all that, Minecraft Dungeons is still a riot, whether playing alone, with kids, or just your buds. Some of the levels are huge, and exploring every corner of their maps can take an hour. Others are shorter and more direct, but the game never feels boring, and the action never dumbed down. Later in the game, the levels can get hectically crowded and nearly overwhelming due to the number of mobs it throws at you. 

It’s true that experienced players can certainly get through Dungeons in a day, but that takes away from the level of secrets the game holds. Just following the straight mission objective path means missing potential portals to secret levels, of which several have already been discovered and more are waiting to be. Plus, there are at least two DLC map packs on the way.

Then, there’s the camp. Camp is where players go between missions and seems like nothing more than a picturesque place to sort items, buy random things, and look at the world map. As the game progresses, however, the camp map begins to unlock more and more areas, and exploring it becomes an ongoing objective all on its own. 

Minecraft Dungeons Review — The Bottom Line

  • Great hacking and slashing, dungeon-crawling gameplay for everybody
  • Four-player support on and off-line
  • Large diverse levels and tons of items to discover
  • Affordably priced
  • Bland characters
  • No pause, in-mission saves, or item sharing
  • No camera controls
  • Not enough hidden treasures in maps

Minecraft Dungeons certainly has its fair share of flaws and even outright bugs, but the more time spent with it, the more enjoyable it becomes. It’s hard to deny that it should have had more of its namesake’s crafting and building gameplay, but overall, this is an entertaining action game for all ages.

That it’s surprisingly cheap (the base version is $20, and $30 gets you future DLC and special items) is also a huge bonus.

[Note: A copy of Minecraft Dungeons was provided by Microsoft for the purpose of this review.]

Mafia 2 Definitive Edition Review: Disorganized Crime Wed, 27 May 2020 12:31:00 -0400 Mark Delaney

In 2010, Mafia 2 bucked the growing trend of bloated open worlds and gave players a refined, more streamlined sandbox. In 2020's Definitive Edition remaster, that makes Mafia 2 stick out even more, but that's not my problem with it. Playing an open-world game not littered with map icons is actually refreshing, but Mafia 2 struggles in other areas that I can't justify.

Namely, if this really is the version by which we will define the crime drama, it will go down as something problematic for reasons old and new. Luckily, the best parts of Mafia 2 in 2010 remain great a decade later. Thus I'm left with mixed emotions after having played through the Definitive Edition.

Mafia 2 Definitive Edition Review: Disorganized Crime

Despite taking place in the fictional New York City analog of Empire Bay, Mafia 2 smartly begins in Italy, where anti-hero Vito Scaletta is fighting in World War II. The game uses military combat as a tutorial for the third-person cover-based shooting players will partake in across the game's 12-hour campaign. Still, in 2020, shooting is one of the least enjoyable parts of Mafia 2.

I can't recall how the mechanic felt upon its original release, but today, Mafia 2's gunplay is inaccurate and sometimes even unwieldy. In a way, I came to appreciate it a bit, as guns back then weren't the hyper-accurate instruments of murder they are today, and the game's physics are still morbidly delightful in the way enemies flop and drop when you've killed them. 

Overall, though, shooting is just not a highlight of the game given how it can sometimes let you down. It does this most annoyingly when in cover. Popping out to shoot can make the reticule land somewhere unpredictable, and sometimes, you'll get killed behind cover anyway, which is honestly probably realistic. But it feels rule-breaking in the language of video games.

Fortunately, unless you spend your off-mission time shooting up the city like it's GTA, you'll likely spend less time using guns in a game called Mafia 2 than you'd expect. Many of the missions ignore combat entirely — or for long stretches of time  and when they do involve violence, things are often settled with fistfights.

That attribute hints at one of Mafia 2's best features: its restraint. Though it takes place decades before the seminal television series, Mafia 2 imitates the Sopranos in how comfortably it lets scenes draw out. Things are left unsaid and meant to be inferred by the player, and the cast of organized criminals speak in their own lingo much of the time. The writers expect you to keep up just like the HBO series' writers always did, and the authenticity is exciting to watch unfold.

Vito is a complex main character, and I came away from this playthrough of the game with more thoughts on him than I did a decade ago. He's written ahead of his time. He's neither an agent of chaos nor a back-against-the-wall vigilante. He's a skull-cracking villain, but like Tony Soprano, you feel bad for liking him anyway.

Paired with his more lavish, kitschy best friend Joe Barbaro, Vito is a fascinating leading man who shines in every scene. I found myself role-playing him more than I do in most characters in most games. I would walk, not run, when the moment didn't call for sprinting. I wouldn't hijack a car in broad daylight, instead electing to head someplace on foot or break into a car tucked out of sight.

That's helped along by how the world of Mafia 2 reacts with a devoted realism. Cops will fine you for speeding, you need to fill up on gas when running low, and cars feel heavy and slow to accelerate. These commitments to the time and place acted as invites to fit in, and I enjoyed the game more when I did.

As Vito, I wasn't some unhinged psychopath. I was a Made Man looking to live a life of luxury.

Empire Bay is a miles-long stand-in for Vito too. It's understated and elegant, mysterious, but never cliche. In 2010, Mafia 2 was one of the absolute best period pieces ever put to the medium, up there with the painstakingly recreated LA Noire. In 2020, Mafia 2 remains an impressively detailed world to explore.

There's an undeniable authenticity in Empire Bay's atmosphere, and everything from the classic cars and the formal attire to the sexist radio ads helps transport players to its bygone era. In hindsight, I don't know if leaving out most of the open-world bloat was a conscious choice or a time constraint, but it makes me appreciate the open space even more.

Empire Bay wouldn't feel as fascinating if it was covered in blips on the mini-map. Instead, Mafia 2 lets players sell stolen cars, rob stores, or carry on with the main missions. This approach was already dated in 2010, but now I'm a bit nostalgic for a big world that doesn't take 50 hours to complete.

If only its visuals aged so well. Mafia 2 in its remastered state does not justify the moniker of "Definitive Edition." For one, the touch-ups it's received seem minimal. In cutscenes, the main characters can look pretty good, but this is a game that still suffers from some laughably low-res secondary characters.

Some of Vito's in-cutscene victims even look rather polygonal at times. Games have gotten better at hiding this over the years, but Mafia 2 wasn't cleaned up in a way that hides this legacy issue.

While textures have been given enhancements, the game's lighting still looks decidedly last-gen. It seems worst in the game's opening wintry sections, but even as the sun comes out later, Mafia 2 lacks the appearance of a late-gen remaster. I can forgive a mediocre remaster of a game I adore, but what's less forgivable are the game's bugs, including new ones brought on by the remaster itself, it seems.

Lighting issues and frame rate drops can recur regularly, including one alien invasion-like glitch that lit up the night sky with a purple glow and slowed my game to a halt. NPCs like pedestrians will sometimes behave strangely too, like characters that will leap over fences — and then over again — for no apparent reason.  

The point of a remaster should be to reintroduce the game to new players and allow established fans to revisit a favorite with some improvements. But other than the story, the only element I appreciated from Mafia 2: Definitive Edition is the chance to have another go with the achievement list.

It should be mentioned that the game also includes several story-based DLC chapters which put other characters into the playable role. While the chance to play as Joe is a fun one, his mission structure is more arcadey than the realistic mainline missions and doesn't merit the playtime. 

Mafia 2 is a complete, well-told story that only suffers from all the filling in of blanks the DLC tries to do. Less is more in this case, so the DLC is skippable here.

Mafia 2 Definitive Edition Review — The Bottom Line

  • An authentic, engrossing world
  • Confident storytelling with compelling characters
  • Gunplay has aged poorly
  • Bugs old and new present throughout

Mafia 2: Definitive Edition has problems. They're hard to ignore and sometimes unjustifiable, like brand new bugs introduced from the remastering or gunplay that doesn't hold up in 2020.

Despite those issues, I definitely enjoyed my time with the game. I'm still thinking about its story days later, even though I played it during its original launch too. What's left unsaid leaves the script confident, and that's a quality we need more of in games writing.

For fans who have played it before, you can safely skip a return trip to Empire Bay while we wait for the enticing remake of the original game coming in August. If you're new to the series, this is absolutely worth experiencing for its setting and story, but a lot of what surrounds the best parts of Mafia 2 make this remaster an offer you can refuse. 

[Note: A copy of Mafia 2: Definitive Edition was provided by 2K Games for the purpose of this review.]

Take-Two May Have Grand Theft Auto 6 Release Date in Its Sights Wed, 27 May 2020 10:49:04 -0400 Joshua Broadwell

Take-Two recently filed its annual 10K-SEC, which is basically a very long, very technical accounting document covering the company's current and future finances. Usually, these don't contain much of general interest, but this year's might be pointing to a Grand Theft Auto 6 release date window.

Jeff Grub with VentureBeat first spotted this little nugget.

Way down on page 77, Take-Two outlines its future commitments leading up to 2025 because, as the report says, the company contracts minimum obligations for things like product marketing expenditures several years in advance. Under the marketing obligations column, Take-Two shows it expects a gradual spending increase each fiscal year, going from roughly $11 million next year up to roughly $40 million in 2023. That more than doubles for 2024, though, with Take-Two listing its marketing investment as $89,260,000.

According to Jeff Cohen, an analyst with an investment firm advising stockholders, this could be because a major game, like Grand Theft Auto 6, is set to release in that fiscal year. It obviously depends on things like delays and development, though we do know Grand Theft Auto 6's development is well underway.

Grubb notes a Grand Theft Auto 6 release window of 2024 makes sense. He says GTA 5 is still too popular — popular enough to break the Epic Games Store — and both Rockstar and Take-Two would want to wait until next-gen technology is better developed.

It's pretty difficult to see what else such a huge marketing spike could relate to. Software development spending for third-party developers working with Take-Two doesn't increase that much, according to the same chart. So unless Take-Two plans on releasing all 95 of its planned third-party games in 2024, it must point to something else.

The original filing is on Take-Two's website, and the original story is over on VentureBeat if you wanted to check it out. Stay tuned to GameSkinny for more Grand Theft Auto 6 news as it crashes in.

Footage of Call of Duty: Black Ops 4's Abandoned Campaign Leaks Tue, 26 May 2020 16:19:51 -0400 Daniel Hollis

Remember how Call of Duty: Black Ops 4 shipped as the first Call of Duty without a campaign? Recently, footage emerged that showcases some of the game's initially-developed campaign before it was ultimately scrapped. This comes after leaks reporting that the upcoming Call of Duty will be part of the Black Ops universe.

The footage surfaced on Reddit from ForeverDexus, who's post allegedly reveals that the game was originally supposed to have a single-player campaign, and the development team had made substantial progress. The footage itself is clearly from the early development stages but provides insight into what could have been.

ForeverDexus didn't reveal where their information came from, but they stated that it took them "a few hours of digging" and "if you're able to find the source, the rest of the videos are there."

The footage contains a UI similar to Call of Duty: Black Ops 4's multiplayer UI, which was heavily built around the idea of playing as specific operator classes. You can see the leaked footage below:

Additional pre-alpha Black Ops 4 engine footage. from r/Blackops4

Developer, Treyarch, originally stated that they had no intention of incorporating a single-player campaign in Black Ops 4, though this footage seems to indicate the opposite. As mentioned, this is very early gameplay and lacks the detail of previous Call of Duty campaigns, but the UI adds legitimacy to its origins.

There's no official word from Treyarch on the footage as of yet, but we'll be sure to update if any announcement from the developers is made. For more Call of Duty news and guides on the immensely popular Call of Duty: Warzone, be sure to check our dedicated hub page

Madden 21 Wishlist: 7 Additions We Want to the League This Year Tue, 26 May 2020 15:10:24 -0400 Mark Delaney

.Though 2020 has been almost totally devoid of any real-life sports, the video game world has kept sports fans afloat during this strange offseason. Here in the States, there is no bigger sports series than Madden NFL because there is no bigger sport than football. 

Madden 20 boasts the greatest year in the history of the series, EA revealed at a recent earnings call. That comes in part because of its overall improvements, as well as a string of interesting post-launch updates, including more depth to MUT and even some new modes to the game.

That means Madden 21 has big cleats to fill, and with EA revealing that the first look at this fall's iteration is coming next week, it's time to write our wishlist to football Santa Claus, which I pretend is actually Andy Reid. Here are seven things I want to see in Madden 21, from significant gameplay improvements to nitty-gritty details.

1. More Offseason Activities

Franchise mode has taken a backseat to Ultimate Team over the last decade for obviou$ reasons, and maybe it's foolish. Still, every year I hope it's finally the season EA pays closer attention to the original timesink of Madden. Should I and so many others get our collective wish this August, one feature I hope is added to Franchise is a complete offseason.

The NFL Draft is an exciting part of every year spent leading my team, but there's a lot more to an offseason than that. I want a full Combine, rookie mini-camps, OTAs, and a full training camp. Let me really get familiar with my players before we hit the field for the preseason, especially those rookies. My first on-the-field experience with them shouldn't be in August.

"If it's in the game, it's in the game," right?

2. The Sam Spence Soundtrack

Years ago, Madden soundtracks featured some of my favorite bands like Saves The Day and Taking Back Sunday. Nowadays, it's almost exclusively a hip-hop soundtrack. I'm okay with that, and I get it. The series moved on without me. But as an alternative to the new soundtracks I don't like anymore, I usually turn to the orchestral football music, which EA turns off by default.

There's just one problem: for the last several years, this music has been limited to EA's original score, even removing the classic Sam Spence soundtrack that exists as the anthem of so many football fandoms. I assume this was a cost-saving measure  pay for your own music once and never have to license the Spence works again  but come on, EA. After the year the series just had, can you open up the wallets and get the brilliant Sam Spence football score back in the game?

3. More Hands-Off Storytelling

My favorite feature of Madden 20 is its reimagined story mode. Rather than go another year with the laughably bad Longshot scripted storyMadden NFL 20 gives players a rough outline of a quarterback's career, starting in college before letting them loose into the Draft and a legacy that is yet to be written. It is everything Longshot is not, and everything the NBA 2K series has been doing for many years itself.

In Madden 21, I'm hoping for more of that. Give me context, but don't guide my hand too strongly. I appreciate some background to my character, but let me tell my own story. Last year's game focuses entirely on the QB position, and this year's game can easily keep it fresh by pivoting to a new position. Wideout, running back, or even linebacker all come to mind as fun next steps.

Wherever we take the field, so long as we aren't doing it as Devin Wade and company, I'm sure it will be worth a try at the very least.

4.  Pick-up Games with Loose Rules

One of NBA 2K's greatest assets is its Neighborhood, a social hub that allows players to load out into several different modes, including the ever-popular streetball mode. FIFA does something similar in last year's game with its Volta 5v5 mode. While Madden 20 experimented with different arcadey modes, I'm still waiting on the streetball equivalent. 

I don't expect a second physics engine here, so it won't exactly be NFL Street reborn, but something like a 3v3 or 5v5 mode with lineups featuring QB, RB, WR, and two defenders could be a lot of fun. Players could pick their players from the boundary like we all did back in gym, and it could be a totally new way to play Madden. While we're at it, where's Madden's social hub?

5. More Weekly Gameplanning

For Franchise players, the game remains about pure Xs and Os and team-building. While Madden has made consistent steps in the right direction in this regard, they've not felt like huge leaps in a long time — again, blame MUT. But in this year's game, I hope to find more nuance in my weekly game-planning abilities.

No coach worth his salary takes the same gameplan into every game. There are matchups to consider and opponents' weaknesses to exploit. Madden has never really let players approach games in such a Belichickian way.

Sure, we can do a quick practice session that plans for some element of the opposing team's repertoire, but that feels short-changed. It always has. I don't just want to practice the same passing play five times so I can look out for when Julio Jones runs that route a few times in my next game.

I want to alter my playbook to shut him down; I want to prepare my team so that my playmakers are making plays how I want them to. No one can control all 11 players at once, so Madden needs to give players more freedom in preparing their teams to behave how they need to on a game by game basis. Versatility: isn't that what the best coaches always utilize to create advantages?

6. Make Offensive Lines Matter

Last year's game does well to make football's biggest playmakers stand out from the pack of 1,800 players in the NFL. Superstars like Deandre Hopkins and Stephon Gilmore can take over games at a moment's notice.

This X-Factor feature mimics real life in a smart new way for the series. Having said that, there's still one position  really a line of positions  that fails to display this sort of separation between great, good, and mediocre players: the O-line.

Don't get me wrong, in some situations, it's clearer that having a great offensive line pays dividends, but this is mostly in PvP games where the opponent is often freelancing with their defender of choice, and you're relying on a lineman to do his job while you play QB. Against the computer in MUT or Franchise, however, there remains a lack of important difference between star linemen and the middle of the pack.

It's not flashy, but Tiburon needs to spend more time on improving this facet of the game. Some teams have notoriously bad offensive lines, but you'd hardly know it in a game of Madden most of the time. Let's let the deserving big boys shine in Madden 21.

7. Show Me the Next Generation

Madden 21 will be the first game in the series on next-gen hardware such as the Xbox Series X and PlayStation 5. Historically, that has meant an impressive display of visuals and a lackluster gameplay suite as EA adjusts to new systems. But this year's incoming hardware sounds more iterative than ever before, with many games already announced as seamlessly cross-gen. 

That makes it sound like the team behind Madden should have an easier time developing the game, as it won't be making two versions of the game as has been the case in previous seasons (looking at you, Madden 06).

All that time saved will hopefully mean this year's game on new consoles looks and plays remarkably well. Perhaps given the solid-state drives and other high-tech features coming to our homes soon, we will get faster load times and more immersive features like better crowd details, audio, and gameplay presentation more closely mirroring a real broadcast.

The future is here, or so we think. Now, hopefully, Madden 21 can show it to us.

Silent Hill's Pyramid Head Terrorizes Dead By Daylight For Fourth Anniversary Tue, 26 May 2020 15:00:01 -0400 David Jagneaux

Today, Behaviour Interactive are revealing the next DLC release for their popular 4v1 asymmetrical survival horror game, Dead By Daylight, in partnership with Konami: Silent Hill!

The release will include not only Pyramid Head as the new killer, but it will also include Cheryl Mason as a new survivor and the iconic Midwich Elementary School as a new map.

It goes without saying that this is a pretty big deal for both game franchises. Not only is one of the most well-known and recognizable horror franchises in video games, with several renowned game releases, but it also includes one of the most iconic horror villains of all-time, making it the perfect fit for Dead By Daylight.

And for Silent Hill, it could point towards signs of a renewed interest in the license for Konami, something fans have been clamoring for them to do for literally years. The most recently released new Silent Hill games were Book of Memories on the PlayStation Vita in 2012 and Downpour on Xbox 360 and PlayStation 3, also in 2012. So it's been a while. 

This, of course, does not count 2014's P.T., the incredible teaser demo for Silent Hills, a game that never saw the light of day following Hideo Kojima's split from Konami.

Mathieu Côté, Game Director on Dead by Daylight and Product Evangelist for Behaviour Interactive, said of the partnership: 

We are so thrilled to welcome Silent Hill as Chapter 16 of Dead by Daylight. Silent Hill is such an iconic video game licence and to add it to our legendary roster of horror is truly an honor. We hope players will have as much fun discovering this Chapter as we had in making it.

In a Skype call, I got the chance to chat with Côté briefly about the new release. He told me Pyramid Head would look and feel like he does in Silent Hill 2, most specifically, and he features a powerful shockwave attack with his massive sword that can even go through walls or obstacles.

On the flip side, one of Cheryl's perks allows her to communicate with the Entity, in a limited way, to block a generator and prevent the killer from damaging it for a limited time. If timed well, it could be a great way to buy time while hiding or escaping during a chase.

Landing such a well-known IP isn't unusual for Behaviour Interactive with Dead By Daylight, but nabbing characters from another horror franchise is quite rare. Bill from Left 4 Dead is here, but otherwise, it's mostly film icons like Ghost Face from Scream, Freddy Krueger from Nightmare on Elm Street, and Michael Myers from Halloween, among others. This latest release marks a big move for both Konami and Behaviour Interactive. 

As a big fan of the game personally, I can't wait to see how the two new characters play.

Despite the name, it looks like the screams will be anything but silent once this new killer enters the fray in Dead by Daylight starting today on the Steam public test build for PC and June 16 on PC and consoles officially. Stay tuned to GameSkinny for more. 

No Man's Sky Will be Landing on Xbox Game Pass Tue, 26 May 2020 12:36:55 -0400 Joshua Broadwell

Hello Games' No Man Sky is coming to Xbox Game Pass in June, according to a new Xbox Wire post by Sean Murray. Murray also confirmed the procedurally generated space exploration game will be available for PC  through the Windows Store "very soon."

No Man's Sky has been around for a while. But as Murray reflects, it's better now than it ever has been. And that means it's the perfect time to bring it to Game Pass, Murray says.

Following some problematic launch issues with a perceived lack of content, Hello Games has gradually brought new, substantial updates to No Man's Sky. These include a hefty multiplayer expansion in No Man's Sky Beyond, plus a number of other content updates like new critters, plants, and living ships.

Having a living game like No Man's Sky come to Game Pass is also a perfect fit for how Microsoft wants to continue using the service: providing long-term content for a wide variety of players up through and after the Xbox Series X launch.

You can check out Murray's original post on Xbox Wire. Stay tuned to GameSkinny for more No Man's Sky news as it develops.

Minecraft Dungeons Armor Enchantment Guide Mon, 25 May 2020 15:19:40 -0400 Ashley Shankle

While melee and ranged weapons' enchantments are different in Minecraft Dungeons, you may be happy to know that all armor shares the same pool of enchantments for you to work with so things don't get too complicated.

You will be granted an enchantment point to spend on enchantments on your weapons or armor each time you level up, allowing you to feel even more powerful with each level advancement.

Each enchantment can be upgraded for increasingly potent effects, up to a third, particularly powerful tier.

A single piece of equipment can have the same enchantment on it twice, or you can have multiple items with the same enchantment. In these situations, the bonuses will stack. Useful!

This guide goes over just armor enchantments. Be sure to check out our similar guide covering weapon enchantments, as well as our Minecraft Dungeons artifacts guide going over artifact effects and locations.

How to Return Enchantment Points in Minecraft Dungeons

You may not be able to undo enchantments placed on gear, but you can salvage the equipment to return the Enchantment Points you spent on them.

Once you switch to a new piece of equipment, salvage your old equipment to get your Enchantment Points back and spend them on your new gear. This means you should be salvaging anything you've invested points into and are not using anymore.

All you have to do to salvage your gear and get your Enchantment Points back is:

  1. Select the item that you're done with in your inventory
  2. Click/Select the big 'Salvage' button in the gear info window

Salvaging does destroy the item in question, so be careful you don't salvage something you still need.

Minecraft Dungeons Armor Enchantments

As with weapon enchantments, armor ones can be invested in up to three times to reach their maximum potential.

In the table below, all three levels' values are shown for easy planning. The level values are underlined in each instance.

Enchantments that are considered Powerful-tier rather than Common are italicized to help them stand out from the others.

Enchantment Effect
Burning Every 0.5 seconds deals some/more/lots of damage to all enemies in melee range.
Chilling Emits a blast every two seconds that reduces the movement and attack speed of nearby enemies by -20%/40%/60% for one second.
Cool Down Reduces the cooldown time between uses of your artifacts by -10%/19%/27%.
Cowardice When you are at full HP, you have +20%/30%/40% increased melee damage and range.
Deflect Grants a 20%/40%/60% chance to deflect incoming attacks.
Electrified Rolling zaps nearby enemies with lightning bolts, dealing some/more/lots of damage.
Explorer For every one hundred blocks explored on the map, you regain 0.3%/0.7%/1.0% health.
Final Shout When your health drops below 25%, all your artifacts are used (ignoring cooldown periods) up to every 12th/10th/8th second.
Fire Trail Rolling creates a trail of fire behind you, which deals some/more/lots of damage to mobs for four seconds.
Food Reserves Whenever you use a healing potion, you also create 1/2/3 random food item(s).
Frenzied While you're at less than half health, you get +10%/20%/30% increased melee and ranged speed.
Gravity Pulse A blast occurs every five seconds that pulls nearby enemies toward you, with range scaling 100%/150%/200%.
Health Synergy When activating any artifact, you regain 3%/4%/5% of your health.
Potion Barrier Whenever you use a healing portion, you take -90% damage for 5 seconds/7 seconds/9 seconds.
Protection Reduces damage taken by -6%/11%/15%.
Recycler Being hit by damage-inflicting projectiles will craft a small quiver of arrows every 30th/20th/10th projectile.
Snowball Fires a snowball at a nearby enemy every 5/3/1 second(s), briefly stunning it.
Soul Speed When you gather a soup, you gain a 1% stacking movement speed boost for 2 seconds/3 seconds/4 seconds.
Speed Synergy When activating any artifact, you gain +20% movement speed for 1 second/2 seconds/3 second.
Surprise Gift Whenever you use a healing potion, you create random consumables at a 50%/100%/150% chance to trigger.
Swiftfooted Rolling makes you move +30%/40%/50% faster for three seconds.
Thorns Whenever you take damage, you deal 100%/150%/200% back to the attacker.


That's it for our Minecraft Dungeons armor enchantment guide. Check out our other Minecraft Dungeons guides for more tips and tricks! 

Minecraft Dungeons Weapon Enchantment Guide Mon, 25 May 2020 15:19:38 -0400 Ashley Shankle

The enchantment system and artifact system give Minecraft Dungeons a unique twist on the ARPG gear affix systems we've come to know and love, and luckily, that unique twist is fairly easy to understand.

Each time you level up, you are granted an Enchantment Point to spend on enchantments for your equipment. Each enchantment can be upgraded to Level 3 for increasingly useful effects.

It's also worth knowing that a single piece of equipment can have the same enchantment on it twice, or you can have multiple items with the same enchantment. In these situations, the bonuses will stack.

This guide goes over just weapon enchantments. Be sure to check out our similar armor enchantments guide, as well as our Minecraft Dungeons artifacts guide going over artifact effects and locations.

How to Return Enchantment Points in Minecraft Dungeons

You cannot undo Enchantments placed on gear, but you can salvage the equipment to return the Enchantment Points you spent on them.

You should salvage any gear you're done using, whether weapons or armor. Once you switch to a new piece of equipment, salvage your old equipment to get your Enchantment Points back and spend them on your new gear.

All you have to do to salvage your gear and get your Enchantment Points back is:

  1. Select the item that you're done with in your inventory
  2. Click/Select the big "SALVAGE" button in the gear info window

Salvaging does destroy the item in question!

Minecraft Dungeons Melee Weapon Enchantments

Each enchantment can be invested in three times to reach maximum effectiveness.

In the table below, all three levels' values are shown and underlined to help with your planning.

Additionally, enchantments that are considered "Powerful," rather than Common, are italicized below.

Enchantment Effect
Animal Conduit Each soul you absorb grants 1%/2%/3% of health.
Chains Has a 30% chance to chain a cluster of mobs together and keep them bound for 1 second/2 seconds/3 seconds.
Committed Deal +0~50%/0~75%/0~100% bonus damage against already wounded enemies.
Critical Hit Gives you a 10%/15%/20% chance to inflict critical hits dealing triple damage.
Echo Some of your attacks can be followed up by another attack in rapid succession every 5 seconds/4 seconds/3 seconds.
Exploding Mobs explode, dealing 20%/40%/60% of the enemy's health as damage after defeated.
Fire Aspect Sets mobs on fire for three seconds, dealing some/more/lots of damage.
Freezing Slows mobs by -20%/-30%/-40% for three seconds.
Gravity This effect pulls mobs in range towards the weapon's impact point for 1 second/1.5 second/2 seconds.
 Leeching Defeating a mob heals you for 4%/6%/8% of the mob's max health.
Looting Increases the chance for mobs to drop consumables by 100%/200%/300%.
Poison Cloud Has a 30% chance to summon a poison cloud that deals some/more/lots of damage to enemies in an area for three seconds.
Prospector Find +100%/200%/300% more Emeralds on fallen enemies.
Radiance Has a 20% chance to spawn a circular area that heals all allies within it for some/more/lots of health.
Rampaging After defeating a mob, there is a 10% chance to increase your attack speed by +50% for 5 seconds/10 seconds/15 seconds.
Sharpness Makes your weapon sharper, causing it to deal +10%/21%/33% more damage.
Shockwave The last attack in a combo launches a shockwave, damaging enemies for some/more/lots of damage.
 Smithing Increases damage against the undead by +20%/30%/40%.
 Soul Siphon When you hit an enemy, you gain a 10% chance to grant you 3/6/9 extra souls.
Stunning 5%/10%/15% chance to temporarily stun enemies.
Swirling The last attack in a combo performs a swirling attack, damaging nearby enemies for some/more/lots of damage.
Thundering Has a 30% chance to summon a lightning strike that does some/more/lots of damage to nearby enemies.
Weakening Your Attacks decrease the attack damage of all nearby enemies by -20%/30%/40% for five seconds.


Minecraft Dungeons Ranged Weapon Enchantments

Just to state all of this again:

Each Enchantment can be invested in three times to reach maximum effectiveness.

In the table below, all three levels' values are shown and underlined to help with your planning.

Additionally, Enchantments that are considered "Powerful," rather than Common, are italicized below.

Enchantment Effect
Accelerate Increases attack speed by 8%/10%/12% for each consecutive shot. Resets one second after the attack.
Bonus Shot Firing a shot also fires a second shot at a nearby enemy. The second shot deals 10%/17%/25% damage.
Chain Reaction Has a 10%/20%/30% chance to fire five arrows in all directions on impact.
Enigma Resonator Gives a chance to triple damage based on the number of souls you have, granting a 0~15%/0~20%/0~25% chance.
Fuse Shot Every 5th/4th/3rd shot has a timed charge that explodes one second after impact, dealing 100% damage to nearby mobs.
Gravity This effect pulls mobs in range towards the weapon's impact point for 1 second/1.5 second/2 seconds.
 Growing Fired shots grow in the air, dealing 25%/50%/75% extra damage to distant targets.
Infinity 16%/32%/48% chance to immediately replenish an arrow after shooting.
Multishot Grants a 20%/30%/40% chance to fire five arrows at once.
Piercing Every 3rd/2nd/every arrow(s) gains the piercing effect, which allows them to fly through mobs
Poison Cloud Has a 30% chance to summon a poison cloud that deals some/more/lots of damage to enemies in an area for three seconds.
Power Boosts arrow damage by +10%/21%/33%.
Punch Boosts arrow pushback by +200%/300%/400%.
Radiance Shot Has a 20% chance to spawn a circular area that heals all allies within it for some/more/lots of health.
Rapid Fire Increases your attack speed by +10%/15%/20%.
Ricochet 20%/40%/60% chance for arrows to ricochet off mobs.
Supercharge Charged shots deal +20%/30%/40% increased damage and have more pushback.
Tempo Theft Steals 17%/33%/50% of a mob's movement speed and gives it to you for four seconds.
Unchanting Projectiles deal +50%/75%/100% more damage to enchanted enemies.
Wild Rage Hitting an enemy has a 20%/30%/40% chance to send it into a rage, making it hostile towards everyone.


That's it for our Minecraft Dungeons weapon enchantment guide. Check out our other Minecraft Dungeons guides for more tips and tricks!