Xbox Platform RSS Feed | GameSkinny.com Xbox RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Darkest Dungeon: Color Of Madness DLC Refracted Affliction Guide https://www.gameskinny.com/yin6w/darkest-dungeon-color-of-madness-dlc-refracted-affliction-guide https://www.gameskinny.com/yin6w/darkest-dungeon-color-of-madness-dlc-refracted-affliction-guide Thu, 21 Jun 2018 16:07:53 -0400 Ty Arthur

Surviving the perils of Darkest Dungeon requires making the best of a very bad situation, which means dealing with afflicted heroes who have gone mad or suffered debilitating physical maladies.

With the Lovecraftian "Color Of Madness" DLC, your soon-to-be-dead adventurers will get lost in time and space, gaining terrible new afflictions like the insidious Refracted effect!

This affliction isn't explained very well with in-game text, however, so we've got a full breakdown of how you get it, how it works, and how it can be removed.

Looking for info on how to take out the trio of deadly bosses brought down from the stars instead? Check out the full breakdown on how to beat all three new Color Of Madness bosses here.

What is Refracted Affliction?

Refracted is a new affliction in Darkest Dungeon that can land randomly when a hero hits 100 or 200 stress. It can affect any character who has traveled to the Farmstead or played in the Endless mode. It will also sometimes land when dying in Endless mode, leaving the character Refracted rather than actually dead.

This new affliction seems to occur more often when fighting the extra "Color Of Madness" bosses like the Miller, Thing From The Stars, or the Sleeper. You will unlock The Blinders Are Lifted achievement for gaining the Refracted affliction the first time, so it's not all bad!

Refracted has an effect on the hero both in the current dungeon and when you return to the Hamlet. During the current quest, a Refracted character is phased out of space, so they can attack enemies in stealth, although it won't actually break the stealth buff. 

This effect can be modified with some of the DLC's new trinkets by spending shards instead of money. At first, this makes it seem like Refracted is more of a positive quirk than a negative affliction since it can actually be helpful in some situations.



As with any other malady, a Refracted character will randomly say insane things during battle, potentially leading to larger stress gains for the rest of the heroes, so be ready with stress healing skills and camping abilities.

When you leave your current area, any affected character will remain in your hero roster but be unavailable to perform any actions in the Hamlet or go on any quests for a for a week. Don't forget that the Endless mode twists time, so the calendar doesn't progress!

If you finish your current quest or retreat to a safe room (not during battle) with a Refracted character, you get the option to return all their trinkets to your inventory so they will be available for other characters while the affected character is out. Otherwise, their trinkets go with them and will be locked out for the duration of the character's missing time.

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Now that you're done being refracted through the angles of time, are you still looking for more help with this devilishly difficulty dungeon crawler? Check out our other Darkest Dungeon guides here:

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Fortnite 4.4 Update Guide: Stink Bombs, Rocket Launcher Nerf, and New Limited Time Mode https://www.gameskinny.com/qj3gk/fortnite-44-update-guide-stink-bombs-rocket-launcher-nerf-and-new-limited-time-mode https://www.gameskinny.com/qj3gk/fortnite-44-update-guide-stink-bombs-rocket-launcher-nerf-and-new-limited-time-mode Thu, 21 Jun 2018 12:12:14 -0400 Ty Arthur

We are rapidly approaching the end of Fortnite's Season 4, and as Week 8 proceeds, we've got hungry gnomes to find, new hidden battle star locations to track down, and more!

However, a rocket launcher nerf has landed in battle royale mode, and the addition of a new stink bomb grenade means new you've got new ways to devastate your enemies. On top of that, a new mode, Teams of 20, makes its debut -- and brings with it new ways to play. 

Fortnite Week 8 Weapon Changes

First up, the rocket launcher got nerfed in the lastest update, with reload times increasing, so if you are using this weapon a lot, be aware its DPS just went down! Here are the exact reload times for every type of rarity:

  • Rare from 2.3 seconds to 2.8 seconds
  • Epic from 2.185 seconds to 2.66 seconds
  • Legendary from 2.07 to 2.52 seconds

The numbers are small, but when someone else is shooting at you, that half of a second is all it takes to get killed. It may now be better to just switch to another weapon if you miss with your first rocket, or at the least throw up a wall while you deal with the increased reload time.

You can now hold a max of 12 ammo for the rocket launcher.

Fortnite Stink Bombs!

Next up is the new 4.4 patch weapon addition -- the stink bomb. It should have been obvious we'd get something like this eventually, especially in a game that decided to throw in shopping carts as its first vehicle.

These grenades are epic rarity drops, so you won't find them often, but they can potentially spawn just about anywhere as floor loot, in gold chests, or at randomized vending machines.

When thrown, they create an obscuring cloud that deals damage over time for 9 seconds. While you aren't likely to outright kill someone with a stink bomb (unless they are very low on health), their real value is in directing traffic.

If you can get people out from behind their defenses for a few moments, or direct them toward other explosives you've already lobbed/planted, then it becomes much easier to get a kill. When people are playing squads or duos, this can be a particularly helpful tactic in breaking up groups so they can't all fire at you at once.

For those who luck out and find both a thermal scoped assault rifle and a stink bomb at the same time, you've basically got free reign to annihilate anyone hiding behind walls or inside buildings. Since the thermal scoped rifle lets you read heat signatures, it becomes incredibly easy to lure people into the open as they flee the damage-over-time effect of the stink bomb.



New Limited Time Mode

There's now a new way to put those stink bombs and nerfed rocket launchers to use! The Limited Time Teams Of 20 Mode also just arrived in 4.4., which is a bit different than the typical huge mobs in the large group modes.

Instead of getting down to just one player for a victory royale, the storm will stop after the third circle decrease and a final countdown timer will appear. When this timer hits zero, the team with the most players left standing is declared the winner.

In this mode, staying alive is actually more important than racking up kills, so be sure to play a bit more conservatively and practice your wall building to stay out of the line of fire.

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Haven't finished the Week 8 challenges yet or still looking for other Fortnite guides at GameSkinny? Check out the latest below:

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Victory Royale! The Very Best Fortnite Cosplays https://www.gameskinny.com/vhib6/victory-royale-the-very-best-fortnite-cosplays https://www.gameskinny.com/vhib6/victory-royale-the-very-best-fortnite-cosplays Thu, 21 Jun 2018 11:23:21 -0400 Stephanie Tang

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That's all for now!

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Think we missed someone crazy important that we'd be stupid not to know about? Gotten yourself dolled up in Fortnite threads and dying to share? Comment below and let us know!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/n/p/jnpmjgnvi4rbo4cubmeurrtitcj8djgrwmbvbn-e158-884a7.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/n/p/jnpmjgnvi4rbo4cubmeurrtitcj8djgrwmbvbn-e158-884a7.jpg","type":"slide","id":"185154","description":"

All right, so the reason I love this particular cosplay of the Raptor skin is probably completely unintended, but here it is: those gloves. Seriously, the rest of it is understated, even down to the bright pop of the yellow ski mask, it looks like what you'd wear if you'd dropped into a game of PUBG

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And then you see those gloves. They look like the ones currently lying on the rim of my sink, waiting for me to finish up with the rest of the breakfast dishes. It's just that last little cartoony pop, and I love it. 

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(Image courtesy of Reddit.)

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/6/7/26730685-1984790288438652-6861629127420657163-0a1c4.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/6/7/26730685-1984790288438652-6861629127420657163-0a1c4.jpg","type":"slide","id":"185153","description":"

This would not be the first time that I've oohed over War Panda Cosplay's Constructor Penny before, and it won't be the last. If you think you've seen her before, it could be because she was the jump image for the last Fortnite cosplay listicle that appeared on GameSkinny, or because this Irish cosplayer has been making the rounds through various conventions in the UK as a guest. 

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The costume itself doesn't lend to the kind of bright-colored dazzle of some of her other more famous ones including League of Legend's Jinx (see here) and her Aloy from Horizon Zero Dawn (see here) but it's simple, it's well done, I love her wig (see some progress pics here) and her pickaxe is the bomb diggity. 

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This face again! You're right, she's here because I couldn't resist giving everyone a better look at the rest of this costume that Little Jem packed up to E3 2018 with her. Filled with a million different details that make me smile (her Rainbow Smash pickaxe and the wearing on her kneepads in particular), this chick has brought Brite Bomber to life.

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I love it enough to be biased. Hey, it's worth the praise. See more shot here on her Twitter. 

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(Photo courtesy of Little Gem Twitter.)

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Sometimes it's all down to the details. Oracle Cosplay brings a lot to the table with her modified jacket and props for days, but I'll be honest, it's the makeup that really catches my eye in this cosplay for Outlander Jess (you can see a better picture of it here - isn't it fab?). 

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Almost, almost it makes me wish it were something I could pull off in during a regular day at work. Watching someone else work it while at Gamescon is a respectable second best. 

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(Image courtesy of Oracle Cosplay Facebook.)

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/2/3/22308565-1383644841732817-7679255735356424580-a746c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/2/2/3/22308565-1383644841732817-7679255735356424580-a746c.jpg","type":"slide","id":"185159","description":"

This one and done shot for Fortnite's Soldier is Russian cosplayer Anastasya Zelenova's apparently only ode to the battle royale genre, but it's definitely already made the rounds throughout the internet as the fanboys rave about her sizeable.. assets. 

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And why not? She looks fantastic, and it fits the Fortnite aesthetic with no small amount of effort put into the styling. If you want to check out even more work-intensive costumes of hers, Anastasya's take on Brigitte Lindholm (in and out of armor) is downright fantastic as well!

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(Image courtesy of Cosplay Anastasya Zelenova Facebook.)

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This particular cosplay has been making the rounds on Facebook, and it's no wonder.. it looks pretty fantastic!

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Laura Lux is DJ down under by day, but she too has caught the Fortnite bug and has made zero bones about showing that off. That jug of slurp juice is my particular favorite detail. 

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(Image courtesy of Laura Lux Facebook.)

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Tabitha Lyons (also known as ArtyFakes) is one of those people who is constantly doing so much, you really have no idea how she manages to keep up with her life. Somehow in between 60 other cosplays, traveling the world, and hosting MCM Live Stage at London Comic-Con, she popped up in the array of familiar faces that surrounded the Fortnite booth at E3 just last week. 

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Her turn as Soldier class Ramirez includes a fairly simple class costume, it's true, but she ups the ante with props for daysssss... 

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(Check out some of her other fantastic work like Wonder Woman and League of Legend's Tabby Cat Katarina)

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(Image courtesy of Tabitha Lyons Facebook.)

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Any excuse is a cosplay excuse - but the Fortnite Pro-Am was definitely a case where the streamers weren't the only ones getting dressed up for the fun of it! General attendees were coming in dressed to the nines like this guy's take on the Funk Ops skin and his friends just chilling out in the background. 

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(Image courtesy of Community Voices.)

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"Best" is relative, and context is everything.

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Epic Games ran an enormous Fortnite Pro-Am tournament last weekend at E3 and this was just one of the crazy sights gamer fans could take in during the event - Fortnite streamer CDNTheThird in a majestic Fortnite unicorn onesie (you should check out his slippers) on the shoulders of his Fortnite partner Xavier Woods.. ready to throw both t-shirts and pancakes at the crowd upon their entrance.

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Our world just gets weirder and weirder. I kinda love it. 

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(Image courtesy of Polygon.)

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Russian cosplayer, streamer, and general geek out girl Amiko-chan may possibly be more well-known for her turn in the baby D.Va jumpsuit from Overwatch (see here), but her turn as the Ninja from Fortnite is seriously impressive, and I have not been able to stop checking out her hair since I saw it.

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If you're looking for mad skills, this girl's got 'em in spades. 

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(Image courtesy of Amiko-chan Cosplay Facebook.)

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/8/5/185b298436afd7d.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/8/5/185b298436afd7d.png","type":"slide","id":"185125","description":"

First up is Fiona Nova, a vote by the guys behind Fortnite - if you were lucky enough to make it to E3 2018 last week, you might've been able to catch sight of this cutie pie hanging out at the Fortnite booth. 

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It's not always easy to get the right amount of anti-gravity matter injected into your pigtails for picture day, especially when there's a wig involved. But this lady's got Zoey's hair done up right! With apparent effortlessness, Fiona elevates this from "straight out of the closet" into something comfy-looking and true-to-character all at once with candy jewels and her peppermint hat. Worth buying a Battle Pass for. 

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(Image courtesy of Fortnite Twitter.)

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/0/4/504199-cosplay-vignette-article-9b611.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/0/4/504199-cosplay-vignette-article-9b611.jpg","type":"slide","id":"185124","description":"

If you haven't already noticed: Fortnite is big. Really big. You just won’t believe how vastly hugely mindbogglingly big it is. (Did I really just use a line out of Hitchhiker's Guide to the Galaxy to describe the vastness of Fortnite's reach? Well, if you've followed the phenomenon even the slightest, you'd recognize the appropriateness of doing so.)

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Fortnite is huge. Epic Games' smash 'em up/battle royale cartoon funfest has really hit its stride and everyone's playing it, on one platform or another (it's currently available on everything under the sun... PC, console, mobile - eventually you'll probably play Fortnite Mobile on your toaster oven).

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Sony itself just took a 2% hit to its share price after players found out their third-party accounts could not be used on the Nintendo Switch and sync with progress made on PS4 - essentially forcing them to start from scratch under a new account registration.

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But of course, being the number 1 Twitch streamed game on the planet and also public enemy number one in the most recent backlash against video game addiction and violence still isn't enough. There's still the convention floor to completely take over... and with both closet cosplays and talent crafters like Little Jem (above) on the task, Fortnite is well on its way to making that happen.

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(Photo by @littlejem4 on Twitter.)

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Fortnite Location Guide: Search Hungry Gnomes Challenge https://www.gameskinny.com/o0yz4/fortnite-location-guide-search-hungry-gnomes-challenge https://www.gameskinny.com/o0yz4/fortnite-location-guide-search-hungry-gnomes-challenge Thu, 21 Jun 2018 08:34:31 -0400 Sergey_3847

One of the most unusual challenges for Fortnite's Season 4, Week 8 is to find seven Hungry Gnomes. These creatures are scattered all over the map, and they usually hide inside buildings with food.

If you want to find all seven required gnomes for this week's challenge, then check out the map below for all the possible locations. Also, be sure to check our quick guide for all the essential tips on how to identify the gnomes.

Where to Find Hungry Gnomes in Fortnite

Fortnite map showing hungry gnome locations

Go to one of the locations indicated above and be sure to wear your headphones and listen closely to the audio cues. Yes, the gnomes will speak to you saying something like "Yummy, yummy" or "I'm hungry" in tiny, squeeky voices.

When you hear that cue, be sure to check out the corners of the buildings, as that's where the gnomes are usually hiding. But if you just want to quickly get all seven gnomes, then here are a few suggestions:

  1. Pleasant Park: Search for a gnome inside a gas station in the corner facing the wall.
  2. Stadium: Go to the south of Pleasant Park and find a Taco Shop at the Stadium. The gnome is in the corner behind the metal chair
  3. Tilted Towers: The third gnome is located right in the middle area near the dumpster right between the market and the towers
  4. Greasy Grove: The gnome is standing in the corner of the Burger Shop
  5. Salty Springs: Another one can be found in the Gas Station
  6. Tomato Town: This one is obviously hiding inside the one and only Pizzeria
  7. Retail Row: The last gnome can be located inside the Grocery Store

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Now you can easily complete the Hungry Gnomes challenge for this week, and for other Fortnite guides at GameSkinny, check out the links below:

 

 

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Fortnite Battle Star Guide: Search Between a Bear, Crater, and a Refrigerator Shipment https://www.gameskinny.com/akpbc/fortnite-battle-star-guide-search-between-a-bear-crater-and-a-refrigerator-shipment https://www.gameskinny.com/akpbc/fortnite-battle-star-guide-search-between-a-bear-crater-and-a-refrigerator-shipment Thu, 21 Jun 2018 06:51:54 -0400 Sergey_3847

Every week, Epic Games challenges Fortnite players to locate a Battle Star. Sometimes they give players a hint by revealing a special map, but this time around, they just let us know where we should be searching.

This week, the Battle Star can be found somewhere between a Bear, a Crater, and a Refrigerator Shipment. If you want to quickly find this spot and claim your weekly Battle Star, then follow our quick guide below.

Map showing the location of Fortnite's Season 4, Week 8 Battle Star

In order to locate this week's Battle Star, you need to go to the eastern part of the map, where the racing track is located. The Crater to which the developers have been hinting is the exact same crater situated right near the race track.

Then, if you move to the west from the crater and down the hill, you will see a giant statue of a Bear with a backpack greeting all those visitors driving through this area.

The final part of the puzzle, which is a Refrigerator Shipment, can be seen to the south of the crater. There is a house with a truck that keeps tons of refrigerators inside. So that's definitely the shipment you're looking for.

So where is the Battle Star? It's right in between the trees indicated by a red marker on the screenshot above. As usual, you will see a spot of land with no grass, and that's where the Battle Star will be waiting for you.

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That's all for this week's Season 4 Battle Star challenge. For other Fortnite guides at GameSkinny, check out the list below:

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Fortnite Challenge Guide: Search Chests in Salty Springs https://www.gameskinny.com/g50ez/fortnite-challenge-guide-search-chests-in-salty-springs https://www.gameskinny.com/g50ez/fortnite-challenge-guide-search-chests-in-salty-springs Thu, 21 Jun 2018 06:49:26 -0400 Sergey_3847

Fortnite's Season 4 is inevitably nearing its end. But there are still a few challenges to be completed before we all can venture into the next season. This week, you need to locate seven chests in Salty Springs, which is a slightly easier task than last week.

Besides the few well-known locations for treasure chests in Salty Springs, there are a few secret spots as well, which you can find by following the map and quick guide below.

All Chest Locations in Salty Springs

One of the easiest chests to get in Salty Springs is located on the top level of the watchtower to the east. Most players think this chest doesn't count, but it actually does, so go ahead and grab it.

The rest of the chests are scattered all around the houses in the area. Most of these chests are easy to spot, since they're all residing in the attics of the houses. This makes it really easy to loot them when you land on top of the houses. Just break the roof and get all the chests you can find.

However, there are a couple of houses that have several chests hidden inside secret basements. For example, a house with a blue roof has such a basement. So go to the ground floor and break it down. You will land inside an underground room with more chests to loot.

Another such hidden basement can be found inside the house with a broken roof in the northern part of Salty Springs. Just do the same as before: go to the ground floor, break it down and claim your chests.

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That's it for all loot chest locations in Salty Springs for this Week 8 Challenge. For other Fortnite guides here at GameSkinny, check the links below:

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The Surge 2 E3 Preview: A Ferocious Fan-Influenced Sequel https://www.gameskinny.com/t79u2/the-surge-2-e3-preview-a-ferocious-fan-influenced-sequel https://www.gameskinny.com/t79u2/the-surge-2-e3-preview-a-ferocious-fan-influenced-sequel Wed, 20 Jun 2018 16:05:41 -0400 Erroll Maas

E3 2018 was full of fantastic showcases and thrilling reveals. Some were shown at the big press conferences, while some were show behind closed doors. 

Despite not making an appearance on the main stages, The Surge 2 was one of those E3 2018 games that (mightily) impressed. 

A direct sequel to 2017's The Surge, we had the chance to take a look at a behind-closed-doors, hands-off demo of Deck 13's sci-fi action RPG sequel The Surge 2. Along with around 10 other journos, what we saw made us excited for what's to come for the franchise. The Surge 2  seems to be a vast improvement on its predecessor, and it is shaping up to be a meaty sequel.

Taking place in the dangerous Jericho City, The Surge 2 explores an area under quarantine -- and one that's much more expansive than the facility of the previous game. According to the developers, Jericho City will employ a more ambitious level design and a larger variety of environments, many of which were heavily inspired by player feedback following the first game.

However, it's not just the locale that's getting changed up. The game's protagonist will change, too. This time around, instead of taking the role of Warren, players will be able to create their own customizable character as they create their own narrative within the game world.

The number of different weapon types has also been doubled from five to 10 and includes the new double-duty type weapon we were shown.

Similar to heavy-duty weapons, double-duty weapons can be used for strong and heavy attacks, but can also be used for faster attacks. The weapon we were shown was able to switch from a heavy two-handed blunt weapon to dual-wielded smaller weapons, allowing players to adapt to each situation on the fly.

A new directional block system has also been added, which allows players to stagger enemies and execute a counter-attack when they've properly blocked an enemy attack. This can be helpful when utilizing the limb targeting system to obtain new parts. And that, too, has been tweaked in The Surge 2, offering more options to obtain the parts players want or need to build new weapons and armor.

One thing that stood out in our demo was that not all enemies were visible to the naked eye as some required special equipment to be seen. This required equipment can be obtained from enemies as well, and depending on player positioning, can help with a sneak attack when using the terrain to the player's advantage.

However, the environment can also be harmful to the player if they aren't careful, so some strategic planning may be needed to prevent an untimely death. 

The Surge 2 also contains a more advanced AI than the first game, and enemies will work together to defeat the player when in the same area.

Some enemies, such as large bosses like the robotic sentinel, Goddess Helena, can't be hit with melee attacks unless staggered first. Their defensive capabilities may seem like a problem at first, but players will have a variety of ways to deal with them as long as they can figure them out, adding to the depth of gameplay that is sure to be shown off in the near future.

The Surge 2 is shaping up to be a proper sequel, fixing some of the biggest problems players had with the first game. Taking player feedback into consideration to help improve gameplay and variety will make The Surge 2 a sequel to keep an eye on.

The Surge 2 will launch for PlayStation 4, Xbox One, and PC in 2019.

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LEGO The Incredibles Review https://www.gameskinny.com/kvh6s/lego-the-incredibles-review https://www.gameskinny.com/kvh6s/lego-the-incredibles-review Wed, 20 Jun 2018 10:48:00 -0400 Littoface

Note: As I have limited experience with both LEGO games and The Incredibles, this review is largely based on the game's overall appeal for adults and kids, based on play sessions with my five-year-old.

The town is under attack by a crazy mining drill machine and only one family can save it: The Parr family, aka, The Incredibles! That's right, the newest installment of the LEGO universe is here, and this time it's stretching its long arms right into the Incredibles franchise. Brought to you by TT Games and Disney-Pixar, LEGO The Incredibles is a fun, family-friendly romp through cheesy puns and superhero trope bending galore.

An Old Story with a New Face

If you've watched The Incredibles 2, the opening line to this review may sound familiar. That's because the game starts the same way as the movie. In fact, the LEGO game closely follows the events of the second movie and then the first, covering the major events in both.

As soon as you defeat the dastardly villain The Underminer, you discover that Supers like the Parr family (that is, people with superpowers) are illegal. Rather than face prison for, well, saving the city, the Parr family is given another choice: to change the public perception of the Supers.

Thus begins an epic crime-stopping, back-bending superpower adventure. The game pokes fun at superhero tropes like ridiculous super villains while remaining true to the Incredibles universe with its characters and designs.

The game adapts the movies for a younger audience, though, (for instance, by removing mentions of death and some of the darker overtones of the movies) so you can safely hand the controller to the budding little gamers in your family for couch co-op and fight crime and corruption as a family.

Same Formula, Same Fun

The idea is familiar if you've played any other LEGO games: Players control members of the Incredibles franchise (including, of course, the titular family) as they work together to build LEGO creations, solve blocky puzzles, and destroy literally everything around them for that sweet, sweet gold.

Each character has their own special skill, with plenty of variety for any play style. Violet, for instance, is able to surround herself with a protective psionic orb, Elastigirl can stretch her way into tight spots or turn into a human pogo-stick, Dash can, well, dash, and so on. Various characters are called upon as you progress to get the team past a sticky situation using their special power.

One particularly fun aspect of this game, though, is how well it incorporates cooperation. For instance, Violet can take another character for a safe hamster-ball ride in her force orb, while Mr. Incredible can throw others to hard-to-reach places. Although this game can definitely be played alone, its strengths are absolutely amplified when playing with a partner (especially a young, easily-excitable partner).

The action is quick and epic and carries on the movies' silliness and good humor with less of the underlying darkness. Passerby comments are particularly amusing — "I have to go feed my chinchilla!" — with a sprinkling of higher-level humor that kids might not get (though nothing inappropriate, as far as we could tell) — like the girl who thought she had developed door-opening superpowers… until she realized she was just standing in front of an automatic door.

And the puns! Oh, the puns. They are so ridiculously cheesy that the little ones will find them giggle-worthy while the adults will groan. But they are definitely fun!

Fight, Explore, Collect

LEGO The Incredibles has a few special, story-related levels that mostly follow the LEGO format but sometimes throw in a bike chase sequence or another unique twist on things. These story levels can be a bit of a drag as it's not always clear what the game wants you to do. 

The real fun of the game, though, comes from the free exploration allowed most of the time. During these segments, you can either follow the markers to the next story mission, or you can ignore the next mission completely and instead explore new areas.

Every area has some crime that the Parr family has to put an end to, (like the ice-cream thief supervillain who tries to freeze the docks because… well, actually, I'm not entirely sure. Just go with it.). Once you clear the section of the crime that's afflicting it, the minimap reveals the locations of various collectibles and action points around it. 

And there are a lot of collectibles and points to explore/actions to complete. You can go around fixing things or breaking things, helping people, finding special blocks, and so much more. You can even go all Grand Theft Auto and steal a car for faster travel (just pluck the driver out and make yourself at home).

This free exploration is an incredibly freeing and fun experience, and often it's more fun to just lose yourself in the side stuff rather than move on to the next story point. 

During these exploration segments, you can also use any character you've unlocked — a feat you accomplish by finding or buying blind-bags. This means you can play the character whose skills you prefer, rather than just use the ones who came along to the mission (and your partner in crime-fighting can be "that girl with the brown hair and the stretchy arms").

As an added bonus, you're not limited to the Incredibles universe: some other Pixar names may make an appearance, providing fun Easter eggs for those of us who grew up on their movies. You also have the option to create your very own superheroes from parts you find or acquire through mystery bags. Between the creation and the 100+ characters available, there are plenty of choices to appeal to everyone!

Once you're ready to move on to the next point, just set a marker on the minimap and off you go!

Good, Silly Fun

The downside to the simplification of the story and action is that while this game is enormously fun to play with a kid or if you're a younger player, it's a bit too simple for an adult audience. Since it's clearly intended for a younger audience, this is not necessarily a flaw, but it's definitely something to consider if you like your games with more depth.

That said, it's so much fun to run around destroying things, and the humor is so slapstick and fun, that LEGO The Incredibles will charm whoever plays it — whether you're familiar with either franchise or not. 

 

I received a copy of this game for free in return for an honest review. All the opinions contained in this review are my own!

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Darkest Dungeon: Color Of Madness DLC Boss Fight Guide https://www.gameskinny.com/zjbzw/darkest-dungeon-color-of-madness-dlc-boss-fight-guide https://www.gameskinny.com/zjbzw/darkest-dungeon-color-of-madness-dlc-boss-fight-guide Tue, 19 Jun 2018 16:22:40 -0400 Ty Arthur

Move over mosquito vampires -- its time for abominations from beyond the stars to invade Darkest Dungeon with The Color Of Madness DLC! Taking heavy cues from the Lovecraft classic The Colour Out Of Space, a new area near the Hamlet has been overrun by evil shards of cosmic evil flung down from the heavens.

Of course new DLC means new bosses, and as with any of the big bads in Darkest Dungeon, you need a strategy ahead of time if you want any chance of coming out alive.

When building your boss-killing party, keep in mind that several major gameplay tweaks have arrived along with the DLC. Notably, stuns have been nerfed so they can't be abused as heavily. The enemy recovery buff is now much more effective, so you can't stun an enemy repeatedly. Abominations can also now join a group with religious characters, so there's no more need for mods to do this for you and your party lineup options have expanded.

With those major changes in mind, lets jump into how to defeat the new Color Of Madness bosses!

The Color Of Madness Boss: The Miller

Your party automatically camps at the curio in the room before the fight with the Miller, so make sure to check what camping skills you have assigned before taking this quest! The Millers' stats are as follows:

  • HP: 143
  • Stun Resist: 95%
  • Blight Resist: 60%
  • Bleed Resist: 220%
  • Debuff Resist: 60%
  • Move Resist: 70%

The Miller gets two actions per turn, so your typical debuffs won't be as helpful since they will tick down faster. Bleed would be a great way to go, but at 220% resist you aren't likely to ever get a bleed effect to take hold. Unless you've got a really high chance to hit with a blight effect, straight damage is probably the best way to go.

His primary attack is The Reaping, which hits the whole party, so a group heal effect is useful in your lineup. The Harvest does a small amount of damage to a single character, but heals the Miller, so be on the lookout for a sudden health surge.

He summons 17 HP Farmhands who go in the front positions, along with 8 HP Sleeper's Heralds, moving the Miller to the back, so make sure you can hit the back positions.

While they have less health, the Sleeper's Heralds have higher protection and much higher resistances to all effects. Their Reality Bend skill can increase your stress and cause debuffs very quickly.

If you kill the Farmhands, the boss will use The Master Beckons to turn their corpses into undead Scarecrows (if you don't destroy the corpse in the same turn). Scarecrows that are destroyed can likewise be turned into new Sleeper's Heralds, so if you are taking out the underlings first, make sure to destroy the corpses.

You might be thinking that just leaving the Farmhands alive is the best course of action... except that he will use Winter's Breath to turn them into 25 HP Frozen Farmhands with better stats.

To beat this boss fight, you have to juggle destroying the minions against getting in enough attacks on The Miller that he doesn't heal himself back up to full with The Harvest.

If you don't have a ton of healing abilities, focusing on the Miller over his minions is the way to go. When he goes down, so do his minions, so you don't need to worry about dying after taking out the boss. Having a character to focus solely on the Miller who is crit-heavy with critical chance attacks and crit-boosting trinkets can make this an easier battle.

 Fighting The Miller (thanks to BaerTaffy for the screenshot)

The Color Of Madness Boss: The Thing From The Stars

This boss wanders the Farmlands and can be encountered randomly. The Thing From The Stars' stats are as follows:

  • HP: 128
  • Stun Resist: 85%
  • Blight Resist: 40%
  • Bleed Resist: 33%
  • Debuff Resist: 40%
  • Move Resist: 25%

During the battle the Thing will summon 6 HP Crystalline Aberrations, which have huge resistance against stun, bleed, and debuff and will move the boss back a position. You want to take these out quickly. Their suicidal Unstable Resonance attack destroys themselves, but deal high damage and stress.

The Thing can also cause blight, so have some antivenom on hand. His Paralyzing Shard attack does a small amount of damage, but increases stress and can stun, so be prepared to have one character unable to act frequently throughout the fight.

There's less strategy to this fight than in many other bosses, and nearly any party combo can work out here. With two actions per turn and low resistances, Bleed and Blight can be your best friends in this battle. A debuff like Weakening Curse from the Occultist or Bellow from the Man-At-Arms can also make this battle more manageable.

A combination of all three abilities consistently being used take this from an incredibly difficult battle to something akin to the Darkest Dungeon version of a cakewalk - still difficult, but at least possible.

 Fighting The Thing From The Stars (thanks to Game-Wisdom for the screenshot)

The Color Of Madness Boss: The Fracture / The Sleeper

This is a very strange fight, as the boss doesn't deal direct damage to you, but instead spawns other creatures that grow over time and then eventually damage you in a suicide move. The Fracture's stats are as follows:

  • HP: 115
  • Stun Resist: 140%
  • Blight Resist: 120%
  • Bleed Resist: 240%
  • Debuff Resist: 90%
  • Move Resist: 140%

First up, the Fracture will drop Seeds Of Fury to create three Focus Points of 25 HP each in front, shifting him to the far back position.

The boss will then use Befouling Tint to upgrade them to red or green versions with even more health. They can be upgraded multiple times, and each upgrade heals them completely. Oddly, the third form has less health than the second, so if you like risk/reward, you can take them out a bit easier at the third upgrade with a lucky crit.

When they hit the third upgrade, their next action will be to break and deal damage to the whole party in addition to a stun or blight effect, so taking out the Focus Points before they become overwhelming is critical. Balance fighting the shards with dealing damage to the Fracture when possible to eventually finish the battle.

When the Fracture goes down, it morphs into the Sleeper (the comet that landed), which has 225 HP. It only gets one action per turn, but the attack deals large amounts of damage to whole the party. The best way to take this out is to go for multiple crits in a row. Small amounts of damage over time will just lead to disaster, as the Sleeper needs to go down in a handful of turns or you are guaranteed to die.

 Fighting The Fracture

Do you have any other boss fight strategies for The Color Of Madness? Let us know your best Darkest Dungeon boss tactics in the comments below! And check out our other Darkest Dungeon guides here on GameSkinny.

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The Division 2 Guide: All Changes for Weapons and Gear https://www.gameskinny.com/56jrh/the-division-2-guide-all-changes-for-weapons-and-gear https://www.gameskinny.com/56jrh/the-division-2-guide-all-changes-for-weapons-and-gear Tue, 19 Jun 2018 12:00:49 -0400 Sergey_3847

This time the events of The Division 2 unfold in Washington seven months after the story that took place in Manhattan. The cause of the new local apocalypse is the ecological cataclysm. Washington turned into a swamp due to drought and poor infrastructure.

As a result, the organized crime groups flocked, and decided to seize power inside the capital city. Players become a part of a special squad that is mobilized to deal with this seemingly hopeless situation. Ubisoft promises that this sequel opens much more prospects than it was in the first The Division.

Currently, we know that the character build mechanics have been overhauled quite significantly, and if you want to know all the confirmed changes for the weapons and gear in The Division 2, then follow our early guide below.

All Gear Changes in The Division 2

Before going into what's been added to The Division 2 gear mechanics, let's first mention that there have been no confirmed gear sets added to the game yet. Actually, there is a great probability that there will be no gear sets in the game at all, unlike in the first The Division.

However, there is something similar, which is called Brand Set. You can wear different parts of gear from various brands, but if you manage to complete the full brand set, then it will give you extra stats. So this basically does work like gear sets with a different name.

Some brand sets focus on offensive stats while others provide with greater defenses. So it's up to you which brands you want to wear that will ultimately define your playstyle in The Division 2. Each piece of gear, whether branded or unbranded, will have different rarity types, which also means that there will be a lot of different build variations and possibilities for you to explore.

Below you will find the complete list of all confirmed brand sets in The Division 2:

  • Overlord Armaments
    • +7.5% Armor Percent Bonus
    • +5.0% Weapon Damage
    • +10.0% DTE
  • China Light Industries Corporation
    • +8.0% Shotgun Damage
    • +10.0% All Resistance
    • +10.0% Skill Haste
  • Richter &Kaiser GmbH
    • +20.0% Pistol Damage
    • +15.0% Shield Skill Power
    • +10.0% All Resistance
  • Airaldi Holdings
    • +5.0% MMR Damage
    • +10.0% Headshot Damage
    • +10.0% Accuracy
  • Wyvern Wear
    • +7.0% Critical Hit Damage
    • +5.0% Headshot
    • +10.0% Critical Hit Chance
  • Sokolov Concern
    • +10.0% SMG Damage
    • +8.0% CHD
    • +10.0% CHC
  • Petrov Defense Group
    • +8.0% LMG Damage
    • +10.0% Turret Skill Power
    • +10% Skill Haste
  • Providence Defense
    • +4.0% Weapon Damage
    • +10% Skill Power
    • Providence Talent: Well Rounded: CHC Bonus for 6 seconds when completing a cover to cover move.

Besides that some of the former gear stats from the first game have been completely removed, such as Stamina, Firearms, and Electronics. Instead the sequel will offer gear talents that will come with or without certain requirements to your build.

Here's the complete list of all confirmed gear talents so far:

  • Devastating: +5% Weapon Damage
  • Insulated: +25% Hazard Protection
  • Rapid: 10% skill cooldown reduction
  • Surgical: +8% Critical Hit Chance
  • Vital: +20% HealthHardened: +10% Armor
  • Critical: +8% CHD
  • Empowered: +10% Skill Power
  • Striking: +15% DTE
  • Steady Nerves: Destroying Armor or Weak Points grants 50% Weapon Stability for 4 seconds. (Requires: No full auto weapons equipped)
  • Precise: +15% Headshot Damage
  • Hit & Run: Melee kills grant a speed boost for 2 seconds. (Requires: Under 70000 Armor)

All Weapon Changes in The Division 2

The biggest weapon change that comes in The Division 2 is the complete overhaul of the weapons modding system. This means that you will no longer need to grind for some specific weapon mod in a given loot pool or buy from specialized vendors.

In The Division 2 all you have to do is complete the main missions and as a reward you will be given weapon mods that will stay in your inventory forever, and at the same time they won't take up any slots just like skins.

On one hand, this simplifies a lot of things, so that you don't have to think much about getting this or that mod, but on the other hand, it takes away a huge chunk of gameplay that was actually quite exciting.

Nevertheless, this time new mods will not only boost the stats of your weapons, but also decrease them. For example, you could have a bonus added to the critical hit chance, but at the same time your accuracy will suffer. So in this regard, weapon mods become much more challenging than before.

Lastly, the pool of weapon talents has been reduced to only one talent per weapon, unlike in the first game, where weapons could have several talents at once.

Below you will find the complete list of all confirmed weapon talents in The Division 2 so far:

  • Pyromaniac: Damage done to targets on fire is increased by 15% (Requires: Over +10% Weapon Damage)
  • Lock and Load: Reloading from empty increases weapon damage by 20% for 5 seconds.
  • Close and Personal: Kills while close double next shot damage.
  • Hemorrhage: Killing a bleeding target increases critical hit chance by 25% for all group members for 10 seconds.
  • Unrelenting: Hitting enemies increase hit chance by 5%. This bonus stacks up to 10 times. Missing a target remove all stacks.
  • Kill Confirmed: Headshot kills grant +10% damage, stacks up to 10 times. All non headshots reset the bonus. (Requires: Over +140% HSD)
  • Sadist: Damage done to Bleeding targets is increased by 15%. (Requires: 15% CHC)
  • Cauterize: Damage done to targets on Fire for 5% of damage done.

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That is all we know about The Division 2 for now, but be sure to come back soon for more updates on the game here at GameSkinny!

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Vampyr Goes For The Jugular But Only Sinks Its Teeth Half Deep https://www.gameskinny.com/bbsvk/vampyr-goes-for-the-jugular-but-only-sinks-its-teeth-half-deep https://www.gameskinny.com/bbsvk/vampyr-goes-for-the-jugular-but-only-sinks-its-teeth-half-deep Mon, 18 Jun 2018 17:31:23 -0400 Steven Oz

Editor's Note: This is a community review for DONTNOD's Vampyr. 

London is entrenched in a macabre, ancient, and ghastly history. It is built upon countless battlefields, mass graves, and what seems like unending history. Maze-like alleyways and brooding buildings dot the city and hold the shadows of killers, royalty, and hidden societies.

It is a city creeping with character and therefore, it is no better location for DONTNOD’s latest action RPG, Vampyr.

While not as alluring as the dramatic locations found in a handful of other games, Vampyr’s nightmare-inducing locale is a persona unto itself with blood-soaked rooms and empty streets.

Story

Vampyr is an action-adventure RPG set in 1918 London. The Spanish flu has spread around the world and struck at the heart of the city.

The star of Vampyr is Dr. Jonathan Reid, who is a brilliant doctor in his own right. His research into blood transfusions has led him around the world and to many dark places.

Following the Great War, he returns to England; and after a mysterious encounter, he is afflicted with the vampiric condition. His lust for blood contradicts his character, and he is convinced science can explain everything happening to him.

Thrust into a shadowy world of creatures like himself, he fights to survive.

Like DONTNOD’s past games Remember Me and Life Is Strange, Vampyr leans heavily on story and character, for better or worse. 

Dr. Jonathan Reid is the perfect foil for this land, but he seems a little bland as a protagonist. None of the game's dialogue options (anywhere in the game), seem to add any real definition to the character.

At times, Reid comes off as an arrogant cur, with only one option to choose from, but at other times, he is kind and considerate with multiple options. While the overall story affects the behavior of the NPCs you talk to, always seems to be a incongruous undercurrent to Vampyr's dialogue choices. Whatever dialog option you pick, be it kind or arrogant, it never changes the good doctor, making him feel rather stale at times. 

Another, slightly bothersome, issue is that he seems a little too perfect to be a vampire. A world expert in blood transfusions? Really? It's a coincidence that's a bit on the nose for me. 

Gameplay

Vampyr's central concept is one of dichotomy: Reid is both a healer and a killer. Taking the Hippocratic oath, he is a protector of life whose own true identity is a dark comedy, a life masquerading in the shadows.

Eventually, this dichotomy ensnares Vampyr's gameplay; social webs begin to form with those you have met -- those who may or may not be potential victims, those you must pardon and save, and those you must judge and execute. 
In Vampyr, it’s not “Do I kill?” but “Who do I kill?”. Each citizen offers a tempting source of power…but there will be consequences within the story.

Each NPC in London is a living, breathing thing. None are isolated but attached to a least one other citizen. This not only means that Reid must be careful in who he dispatches, but it also means that there are multitudinous opportunities for Reid to learn about each and every one of them by asking questions of others (or possessing the proper skills to extract information).  

And it doesn't just move the narrative forward. These conversations will allow NPCs Blood EXP to increase, giving Reid the option to suck them dry -- and by proxy, leveling up and gaining new abilities.

Deciding who lives and dies the Vampyr isn't an easy choice -- and not only from a narrative or "moral" perspective. Who you kill in Vampyr can affect the rest of the game. 

For example, killing a nurse might seem easy because she's blackmailing another character. But if you learn she's providing medical services in another part of the city -- and the blackmail helps her achieve her goal -- then it might be hard to kill her. And if you do decide to kill her, vendor prices might increase because of her absence. 

On top of that, the game difficulty is tied to how you play and approach these NPCs. The more lives you take, the easier the game becomes. While there are four ending to Vampyr, it's easy to botch one by killing the wrong person. And that's where Vampyr shines the brightest -- in situations that remind you the stakes are real, and that you have to live with consequences of your actions. 

When it actually comes to combat, things get relatively simple. You have either a weapon in each hand, such as a machete and a stake, or a two-handed weapon like a mace. You can also pick up guns and blast your enemies if that suits your fancy. 

As a vampire, you have powers, too. The most basic vampiric attack is powerful, allowing you to take loads of damage, as well as dodge around rooms and streets at supernatural speeds. Meanwhile, kill a few vampire hunters, and you’ll unlock your feral claws. These will let you charge up a big attack that thrashes enemies onto the floor so you can pounce on them and drink their blood. 

The problem is that that's about it for combat. You'll rinse and repeat over and over. And even though different enemy types are thrown at you throughout the game, such as vampire hunters, werewolves, and Skal (feral vampires), most fights will go something like this: dodge, hit, stab, charge health, claw, bite, dodge, hit, stab, charge health, claw, bite. Even boss the fights typically use this pattern, which gets repetitive after a while.

And even though I was thankful to come out of several vicious battles alive, it wasn't necessarily because of the game's inherent difficulty or the complexity of combat. Certain weapons stun, and this allows Reid to perform his important bit attack. However, the stun doesn't always work -- and it's even more difficult to figure out exactly how you're supposed to pull it off. 

Even the tutorial doesn't explain it well enough.

--- 

Vampyr is a game about decisions. It leans toward its story and narrative by giving players a lot of exposition early on. Notwithstanding some combat issues and systems gouged by a lack of difficulty, Vampyr is a slow burn.

While the game has some issues with combat and uses simplistic tropes for its main character, it is an excellent DONTNOD story. I was compelled to move forward and find out what grim happenstance was unfurled in this land. Yes, it is not a perfect game, but it serves as an engrossing drama for players to enjoy. 

This was a community review for DONTNOD's Vampyr. To see the Official GameSkinny review, click here

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Greedfall Preview: In Search of A Cure https://www.gameskinny.com/8ys33/greedfall-preview-in-search-of-a-cure https://www.gameskinny.com/8ys33/greedfall-preview-in-search-of-a-cure Mon, 18 Jun 2018 14:43:40 -0400 Erroll Maas

At E3 2018 we got a behind closed doors preview of Paris based developer Spiders' upcoming 17th century Baroque inspired action RPG, Greedfall.

In Greedfall, a group of mercenaries and treasure hunters have become settlers on a previously unexplored island due to their original home being ruined by pollution and a particular disease. This unexplored island is revealed to be exuding magic and is filled with plenty of treasure and secrets.

As the adventure continues, the player finds themselves caught in in a war between the settlers and the island's natives, who are protected by supernatural beings which have manifested from the island's magic. 

The player character can be customized to your liking, but seemingly always has a strange marking on their face and neck due to the previously mentioned disease.

The leader of one faction then will send you on a mission which may have you dealing with another. In our demo, we were told to go to another faction to make a deal with them -- due to one of our companion character's being the daughter of the queen of that faction, and from there we were sent to help her sister in fight against an invading faction.

There are five companion characters in total, one for each faction, and two of them will always be by your side. Because each companion character is tied to a different faction, having different ones come along with you will improve your otherwise tense relationship with their respective factions. 

Even with less than ideal relations, all factions are after the searching for the same thing: a cure for the disease which has afflicted their people. Although each companion will usually work together with you, they may also betray you depending on the choices you make, so you have to choose wisely if you don't want to lose an ally. All of your choices will also affect the main story in different ways, but not much detail was provided.

Each area had an open feel to it, but it didn't seem like a truly open world, as you could travel from one area to the next without having to travel in between -- due to a campfire fast travel system -- and it's unclear whether this was specific to the demo.

Because the island is teeming with magic, the creatures are less typical than what you might expect, with some only being seen during the day and some only at night. In our demo, we encountered some large and aggressive sloth bear boar hybrids that had to be taken down. Combat consists of a mixture of melee and magic, and the skill tree contains different weapon specializations and magic with over 14 different weapon classes to master -- including swords, which we saw in the demo.

Although Greedfall may not be as well known as other upcoming titles, and didn't seem to stand out as much as it could, its setting and intriguing choice and companion mechanics make it an action RPG to look out for.

Greedfall will launch for PlayStation 4, Xbox One, and PC in 2019.

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The Top 10 Xbox One Steering Wheel Controllers https://www.gameskinny.com/27erq/the-top-10-xbox-one-steering-wheel-controllers https://www.gameskinny.com/27erq/the-top-10-xbox-one-steering-wheel-controllers Mon, 18 Jun 2018 13:10:59 -0400 Samuel Franklin

If you're looking to purchase an Xbox One racing wheel for your favourite racing games on the platform then this article features 10 great options from the Xbox One steering wheel controllers on the market (some of which can also be used on PC and PS4).

Even with the recent introduction of the Nintendo Switch to the console market, the Xbox One remains as the third most popular console in the world. In 2017, it sold more than 8.21 million units. If you were part of those units or a long term Xbox One owner you know that Microsoft has recently delivered a resurgence of upcoming console-exclusive games after being run over by the likes of Sony in recent years while also being plagued by game cancellations and delays.

When it comes to racing games like Antigraviator, you need to find an Xbox One steering wheel to ensure you get the full experience. It creates more immersion and makes racing titles more fast-paced and action-packed. But what are the top 10 steering wheels available in the market right now that you should be considering?

Thrustmaster TS-XW

#1: Thrustmaster TS-XW

The TS-XW is the newest wheel made by Thrustmaster. It packs the highest specs the company has offered so far. It has a brushless motor alongside a force-feedback system, and it can turn 1080 degrees in each direction with its dual belt-pulley system coupled with a metal ball-bearing axle.

With its three-pedal setup, this 1:1 replica of Sparco's P310 competition wheel is phenomenal. Take note that you need to buy the stick shift as a separate product however and with a price tag usually above the $500 mark for the wheel alone this is one for die hard fans only.

Thrustmaster TX

#2: Thrustmaster TX Racing Wheel: Leather Edition

The TX is the Xbox One counterpart of the PC-compatible T300 RS. When it comes to the quality of feedback and control, this steering wheel is amazing. While it isn't expensive as the first option on the list it can still set you back around $400. It is well worth the cash though with the TSA 3-pedal set and the TM Leather 28 GT 11" leather wheel that comes with it.

An extra bonus is that the leather wheel is universal--meaning you can use it for both Xbox One and PlayStation 4 consoles which is handy for a dual console owner. The main complaint you'll find around the web about it is that the leather stitching inside the wheel can rub against your thumb when using it for the first time.

Fanatec Forza

#3: Fanatec Forza Motorsport Racing Wheels and Pedals

The two options above pale in comparison to the cost of the Fanatex Forza Racing Wheel and Pedal combo.

Costing more than the console you'll use it for at well over $1,000. If you're able to spend that sort of cash on a console accessory you won't be disappointed with this product providing an absolutely sublime racing experience. A lot of experts see this as something you can compare to real racing car setups. Its force feedback is so realistic and it's built to last for years to come.

Logitech G920

#4: Logitech G920 Driving Force

The G920 is one of the best wheels out there if you're looking for versatility at around the $400 mark. A great thing about this wheel is that it's often sold at a discount because it's been around for sometime now so this is one where you'll want to wait for sales.

Despite its age, the G920 remains as a well-built product with its cadre of features like built-in vibration motors. It comes with a full three-pedal setup, 900-degree rotation, and leather grip. It allows you to use the optional gearshift if you're not fond of the paddles. Take note that it isn't included in the package price noted above.

MadCatZ Wireless Force

#5: Mad Catz Wireless Force

This Xbox One driving wheel provides an affordable option at around $100 (full price) if you want a simple racing game extension. Its design is unique compared to other third-party brands since it has a wireless design.

It comes with matching wireless pedals that makes it easier for you to immerse yourself in your racing experience and great for someone that hates cords in their gaming setup. Unfortunately stock will be your main issue due to it discontinuing production recently but that does mean any stock you locate should be available at a bargain price.

HORI Racing Wheel Overdrive

#6: HORI Racing Wheel Overdrive for Xbox One

Another more affordable option that you can use for the Xbox One which will set you back around the $100 mark. It does also come with shifter pedals for that price making it one of the most affordable options featured yet on this list. With sturdy suction caps underneath the wheel you have great flexibility around where you place the wheel for game use.

Logitech G27

#7: Logitech G27 Racing Wheel

Back to the more expensive hardware items in the steering wheel niche the Logitech G27 racing wheel approaches the $1,000 cost mark but does include everything with a gearshift and a set of pedals that makes it a great bundle to feel more immersed in your Xbox One racing games.

The G27 also comes with a responsive dual-force motor system to push that realism a little further. The feedback you feel from this steering wheel like the other expensive options here pushes an experience that almost resembles real life driving. It's compatible with both console and PC racing games so you can use it even if the Xbox One becomes outdated.

Fanatec CSL

#8: Fanatec CSL Elite Multiplatform

Another impressive Fanatec wheel on this list goes to show the strength of the brand in this hardware space. A bit cheaper than the other Fanatec featured here at around the $500 mark this is ideal for the multi-platform gamer due to it working across Xbox, PlayStation and PC. It allows 1080 degrees rotation as well as force feedback.

Thrustmaster Ferraria 458

#9: Thrustmaster Ferrari 458 Spider Racing Wheel

The TX 458 provides an authentic Italian racing experience by mimicking a Ferrari's steering wheel. It's still fairly high end despite a price tag at around $150 which includes it being wrapped in deluxe Italian leather that might remind you of a Ferrari 458 Spider in your racing games. Its feedback mechanism provides a highly-realistic experience. It comes with intuitive Xbox game controls placement within the steering wheel as well as pedals.

Thrustmaster TMX

#10: Thrustmaster TMX

Marking the fourth and final Thrustmaster on this list goes to show that Thrustmaster is really dominating in the racing wheel hardware space and it's hard to go wrong with purchasing any of these options. This TMX is another mid-market offering at the $200 mark and offers a similar experience to the other Thrustmasters but at a cheaper price. Just like the other Thrustmasters it has a sleek design supported by a 900-degree rotation that comes with a paddle shift. Unfortunately the pedals are where most of the cost savings have been realised with plastic ones as opposed to metal. Nevertheless, the force feedback is great and you can adjust the pedals to make it comfortable for you while you play.

Getting a steering wheel for your Xbox One racing games is all about taking the game immersion to the next level. That's why it's important to make sure that the feedback and the driving experience you get from these steering wheels are realistic. Of course budget and requirements are an important consideration as no two hardware items are the same which hopefully this list will help you with. 

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Everything We Know About Fallout 76 (So Far) https://www.gameskinny.com/f6akc/everything-we-know-about-fallout-76-so-far https://www.gameskinny.com/f6akc/everything-we-know-about-fallout-76-so-far Mon, 18 Jun 2018 12:22:10 -0400 Sergey_3847

Initially, Fallout 76 was conceived as a multiplayer component of Fallout 4. But Bethesda had to start everything from scratch and re-invent the technology behind the old mechanics for it to work. As a result, Fallout 76 became a whole other separate game, the actual development of which was given to another studio.

Now it's been more than two weeks since the announcement of Fallout 76, but the game has not yet appeared on Steam. However, it is already available for the pre-order at the official Bethesda website. Although this doesn't mean anything, some fans of the Fallout series are seriously worried that Bethesda may completely refuse to release all of their future games through the Valve service.

Before making the decision of pre-purchasing the beta version of the game, first you may want to learn about the game as much as possible. So here are some of the most essential facts about the upcoming Fallout game so far.

What is Fallout 76?

Fallout 76 is a new kind of survival MMO. It is a logical continuation of the ideas that were first implemented in Fallout 4, with one exception -- all players are real people. At the same time, it was important for Bethesda to preserve the feeling of a single-player experience. This means that if you don't want to constantly fight other players, you can simply explore the world around you.

Up to 32 people can play on the server with a map that is four times larger than Fallout 4 (see below for more info). The encounters with other players should be rare so that you can safely explore the world, complete quests and build bases. So this is good news for those who feel more comfortable playing alone.

The Map and The Setting

This time the location of the Fallout game will be West Virginia, but instead of familiar wastelands and large cities the game offers the views on the virgin forests, high mountains and many other peculiar biomes of the American outback.

Players will start in gorgeous locations and later move onto the more sombre, apocalyptic biomes, such as grim marshes, toxic heaths and so on. According to the plot, the shelter 76 will be the first to open among the rest, and then our job will be to re-conquer the planet. This will involve fighting against mutated animals, insects, plants, ghouls, and other strange creatures. 

The developers created a place for exploration: a fascinating and rich world where people will discover new locations, gather resources, and possibly, meet other survivors. You will be able to trade food and items that you have crafted yourself.

West Virginia is a peculiar location with its own special mythology, which is reflected in both quests and in the design of the locations, such as empty huts, fire towers, flooded mines, golf courses, abandoned provincial houses, a fallen space station and a real presidential bunker of the Cold War era with nuclear weapons.

Overall, the entire map is divided into six regions:

  • The Forest
  • Toxic Valley
  • Ash Heap
  • Savage Divide
  • The Mire
  • Cranberry Bog

Gameplay Mechanics

Fallout 76 will have a rich, yet simple, intuitive and easy-to-use building system, lots of crafting capabilities and other cool new features. Since this is a survival game, you will also have to eat and drink. The items will break, the food will rot, and from time to time you will encounter radioactive storms.

But that's far from it, and below you will find a lot more details on the gameplay itself:

RPG System
  • The role-playing system is also re-vamped and quite entertaining.
  • Characters will get controversial mutations, in some way beneficial, and in others not really.
  • They can be treated or modified.
  • Some will change only the appearance, while others will also influence the stats.
  • Upon reaching a certain level you will be offered perks that can be used to form perk decks.
  • There will be a lot of various animations for communication and photo modes.
Building and Crafting
  • In addition to your stationary base you can also build portable C.A.M.P.s, which can be placed anywhere on the map.
  • Besides C.A.M.P.s you can claim public workshops by clearing them. For example, you could claim a Lead Mine, which would then become a consistent source of metal for your bullets.
  • You can craft any items you like given that you have all the necessary materials, whether it's guns, armor or consumables.
  • You can specialize in crafting special materials that other players may want to buy from you.
Nukes
  • Nukes become available after you finish the main campaign.
  • In order to launch the nuke you need to access the launch codes that become available after completing certain side-quests.
  • Nukes are used to create high-level loot-rich areas for plundering.
  • Nukes can be dropped on other players.
Future Updates
  • Microtransactions are also planned, but, as stated by the developers, they will not affect the gameplay.
  • Bethesda also promises regular updates for the next few years, because, according to the developers, online games live for as long as they are well supported.
  • The updates are planned to be both small and very large, so this could mean that over time new regions on the map will be added.
  • Mods and private lobbies will be implemented in future updates as well.

All New Confirmed Creatures

There will be over 60 various types of creatures in Fallout 76 with different degrees of mutations making them look absolutely terrifying. Among the good old creatures that we've seen in the previous Fallout installments, here are all the new confirmed creatures coming to Fallout 76:

  • Scorchbeast: Extremely aggressive giant bat-like creature that can fly and live underground.
  • Snallygaster: Typical reptilian creature that walks on two legs.
  • Mega Sloth: Giant poisonous sloth that is covered with rotten fur.
  • Grafton Monster: Beast with pale skin and a giant arm.
  • Mutated Toad: Giant radioactive frog.
  • Mothman: Mythical creature from the West Virgianian folklore that has big bright eyes and sneaks up on its prey.
  • Scorched: Semi-feral ghouls that can use weapons.
  • Mole People: Humanoids with gas masks that live inside the mines.
  • Mutated Giant Bee: Giant radioactive bee that carries entire hive of smaller bees.
  • Tick: Giant blood-sucking six-legged arachnid.
  • Wendigo: Extremely fast and mobile humanoid that lives on swamps.
  • Two-Headed Possum: A giant mutated possum with two heads.
  • Intelligent Plants: Plants with brains and sneaky tactics that can consume flesh and bones.
  • Vault Dweller: Human NPC that resides in the vaults; can be either friendly or hostile.
  • Flatwoods Monster: Alien creature with a suite and a propulsion system that keeps it afloat.

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That is all we know about Fallout 76 for now, but be sure to come back soon for more updates on the game here at GameSkinny!

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How Sekiro: Shadows Die Twice Will Stand Out From Dark Souls https://www.gameskinny.com/txw1h/how-sekiro-shadows-die-twice-will-stand-out-from-dark-souls https://www.gameskinny.com/txw1h/how-sekiro-shadows-die-twice-will-stand-out-from-dark-souls Sat, 16 Jun 2018 12:13:08 -0400 Zack Palm

To everyone's delight, FromSoftware had a great presence at E3 this year. They had the opportunity to highlight their upcoming samurai game Sekiro: Shadows Die Twice at the event with a trailer filled with some crazy gameplay and more details about the game's story.

You may immediately believe this new intellectual property will operate on the same level that Bloodborne did where it will move, fight, and pretty much feel just like Dark Souls, except with a unique skin over it. This was not the case! Here's how FromSoftware have taken certain steps to ensure the game feels like Dark Souls, but comes up with plenty of its own flavors, too.

If you haven't already checked out the trailer FromSoftware released at E3, here it is:

The Impressive Color Palette

If a person whose played Dark Souls before was asked what notable features about the game stood out to them, the vibrant colors would not be one of them. FromSoftware always had a distinctly drab and somber tone to their environment, making it seem as if it were a far-away myth retold by one generation to the next.

The environments in Sekiro are filled with dynamic hues and enticing details. While you're wandering around, taking in the beautiful environments FromSoftware are known for, you won't think you accidentally slide the shadow meter further down than you should have. There's a pop in the graphics you normally wouldn't find in a Souls game.

Not only that, there's still the noticeable grotesque nature of art in Sekiro that sends a shiver up your spine when you see it. Plenty of what's in Sekiro gets grounded in realism, so the art team had to work in these believable metrics. If they went too far in the supernatural direction, then you might get bumped out of the experience, thinking you're playing Dark Souls in a far-off fantasy land.

But, as the trailer shows, the team was able to add in a certain layer of grime to make the characters and bosses seem as if they were once alive during this time of 16th century Japan. Though their exceptional characteristics were fantasized to seem as if they were taken from myths.

For example, in the trailer there's a moment where the main character walks up a burning environment to a small group of people waiting for him to approach. A big guy approaches the main character, likely the leader of the small entourage. He's not at the small level of disgusting as the Asylum Demon, but his overall size and dirty attire make him look opposing. 

Originally, Dark Souls took its inspiration from a mixture of horror and fantasy lore, whereas this game leans much more on the depiction of ancient Japanese culture. Because of this dramatic influence shift, it makes sense the art team felt they needed to take a step back. FromSoftware have taken a different approach to how this game looks, and it certainly reflects the unique setting they've chosen for Sekiro. 

You Play As A Named Character!

This aspect definitely sets it apart from Dark Souls and Bloodbourne. Normally, you'd find yourself beginning your long journey at a character selection screen where you get to choose all of the unique physical features of your character before you cover them all up in armor. This time around the main protagonist in this story comes with a name, an ambition, and a known history.

Though FromSoftware have not given up too much about this main protagonist, we know his name is Sekiro and he is a shinobi warrior. He was tasked with guarding a lord, but a rival samurai attacked them. The rival samurai was able to kidnap the lord and defeat Sekiro in combat. Sekiro lost his left arm during this fight. Following the battle, he rises from the near-death experience to continue on his journey to rescue his lord from this samurai, while also seeking out revenge.

 

That's not a whole lot of information to go on. But, that's still more than most would receive from a description of Dark Souls! This already makes the game stand out. It's only naturally we'll learn more about the main character as we progress through his story.

A Lot Of Gameplay Differences

The diverse game mechanics in this game have not been utilized in other FromSoftware projects. This section alone deserves its own article, but we'll keep to the highlights!

The most noteworthy change involves Sekiro's prosthetic left arm and the grappling hook attached to it. You can use this grappling hook to climb up the side of buildings, granting you the ability to use the vertical environment to your advantage. While the grappling remains a constant part of the game, you can switch out a variety of different weapons attached to the prosthetic limb to vary your attack style.

For example, you can have an axe attached to it to use as a heavy strike to shatter an enemy's shield. If you need additional light, you can place a torch here while still wielding your katana in your right arm.

This idea of a versatile prosthetic left arm likely originated from the success of Bloodborne's key mechanic where players would have a gun in their left hand to use as a parry. How many different weapons you can place in the prosthetic left arm remains unknown, however, the cover art does feature Sekiro with a flamethrower on his left wrist, so look forward to that!

A unique aspect to this game lies in using Sekiro's arm to scale buildings, which you can do to reliably sneak up on your enemies. That's right: stealth. FromSoftware have included stealth and you can use it to your advantage. Take your time scouting out enemy patrols and thin their numbers before taking on a much larger group. What sort of benefit or difficulty this new mechanic has remains unknown, but the fact they're including it shows how far off from the Dark Souls reservation the developers have gone.

Death Becomes a Strategy

Death works substantially differently. When you died in Dark Souls you'd find yourself stripped of all your souls and you return to the last bonfire you rested at. This served as a great risk-reward balance in the game where you had to stop yourself from continuing on and decide it was a good idea to go back to level up; everyone whose ever played a Dark Souls game can tell you a story where they lost thousands of souls to a simple minion because they weren't paying attention.

Rather than teleporting back to a checkpoint or losing all of your currency, when Sekiro falls to an enemy the screen goes black and white. A red Japanese character gets displayed in the middle of the screen and the word "Death" in English goes underneath it. You can clearly see the enemies beginning to pull away from where Sekiro fell and then, after a little bit of time, he stands back up. From there he continue the fighting as if nothing ever happened.

This unique execution of death was crafted by the developers to encourage players to sometimes feel they had to choose when to call it quits and perish at the hands of their enemies. If a player planned it correctly enough, they could die off to the side of the map and then use their new starting position to take out a handful of minions before continuing the boss fight.

Though, not everything was revealed at E3. The developers do not want you to always use the death strategy over and over again. FromSoftware still have more to show of the death mechanic, and what they have yet to show will place a careful balance on how many times you can die in Sekiro. The developers teased death in Sekiro would hold the same amount of tension as a death you'd experience during a Dark Souls run.

This Is Not A RPG

Though you're not going through a character selection screen, you'd expect to have a leveling up system to give Sekiro some stat boosts to craft him to fit your game style.

Wrong again.

You don't get to level up in this game. You don't get to choose what stats to boost up. And you can't stay in an area to farm enemies for souls so you can level up to prepare for the next boss fight.

What stands in its place? So far, FromSoftware have been keeping it tight-lipped on to what to expect in this game. And that's okay! We have plenty of time to until the game's release.

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Right now FromSoftware only want to give gamers a taste of what their next game will look like. We may learn more about specific features in this game as we approach Sekiro: Shadows Die Twice's release date, which is in early 2019.

For more information about Sekiro: Shadows Die Twice, keep it here at GameSkinny.

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Fallout Shelter Guide: How to Heal Mr. Handy https://www.gameskinny.com/vq7vy/fallout-shelter-guide-how-to-heal-mr-handy https://www.gameskinny.com/vq7vy/fallout-shelter-guide-how-to-heal-mr-handy Fri, 15 Jun 2018 16:16:41 -0400 Jonathan Moore

Wondering how to heal Mr. Handy in Fallout Shelter? Well, you've (definitely) come to the right place. 

Whether he's gathering caps from the wasteland or collecting resources in the vault, there will come a time when Mr. Handy stops his diligent butlering and goes Hulk on the wasteland adversaries invading your vault. 

Since Mr. Handy follows invaders until he kills them, he's sure to take damage no matter what you do. And since you don't want to lose your little helper, healing and repairing him will quickly become a necessity. 

But here's the rub: you can't heal Mr. Handy in Fallout Shelter. No matter how much damage he takes, there's currently no mechanic that allows you to heal him while he's still alive. Stimpacks do not work. 

You can repair him, but only after he dies. Currently, it costs 2,000 caps to repair Mr. Handy, which can be a pretty penny depending on your situation. 

The repair method works in both normal and survival modes. However, it's worthy to note that survival mode is known to have a bug that sometimes hides the "revive" button. If you run into this bug, just close the game and restart. The "revive" option should reappear when you return. 

And if you're wondering: No, Mr. Handy can't die in the wasteland because he doesn't take damage when exploring. If you're tired of looking at busted, half-health Mr. Handies, consider banishing them to the wasteland to collect caps. 

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That's all you need to know about healing and repairing Mr. Handy. For more tips and tricks, be sure to check out all of our Fallout Shelter guides while you're here. 

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Skull and Bones: The Bloodthirsty Pirate's Treasure Trove https://www.gameskinny.com/huzhr/skull-and-bones-the-bloodthirsty-pirates-treasure-trove https://www.gameskinny.com/huzhr/skull-and-bones-the-bloodthirsty-pirates-treasure-trove Thu, 14 Jun 2018 11:39:22 -0400 Zack Palm

Skull and Bones was first announced during Ubisoft's 2017 E3 conference, and ever since then its been looking like it's going to shape up to become the pirate game many people have always wanted to play. It takes a lot of cues from how Assassin's Creed IV: Black Flag played, and though it leans on this familiarity, there's plenty of new to make it feel like a different experience.

Some may think upon this game's release it will directly challenge Sea of Thieves. Though the two sit in the same genre, they offer two completely different playing experiences. Here's some insight into what Skull of Bones will become upon release, and how these two games stand out from one another.

Here's the latest gameplay footage Ubisoft released at E3, for those who haven't seen it:

Gameplay Expectations Set For Skull and Bones

Ubisoft wanted to highlight the multiplayer playground in Skull and Bones called Hunting Grounds. This mode features an open world where players can run into one another while attempting to take down AI ships sailing across the world. There's a lot going on in this world and having other players nearby doesn't make it easier. Because players can team up with one another to tackle larger ships, it also means they can turn on each other at the last moment to try and make off with the largest portion of the loot.

There's a delicate balance the developers will need to find, such as ensuring players who are just starting out don't continually get taken down those who have much more experience. How this happens was not disclosed at the event, and likely won't get answered until we closer to the release date of Skull and Bones.

Regardless, the development team behind Skull and Bones took the best aspects of Assassin's Creed IV: Black Flag, and went a step beyond what was already there. They expanded it greatly with the amount of customization a player can go into on their ship. Not only can they change the type of cannons they have, but they can also modify the sails, helm, and the crew aboard the vessel.

As of right now, Ubisoft have not gone into detail about what variety of single player gameplay this game will have. If they do allow players to play offline, there may be clear differences to how this game plays as a lot of the more challenging mechanics seem to take place with the looming threat of other players sailing nearby. 

Familiar and Unfamiliar Gameplay

The ship to ship battles looked intense and intricate. Though, they were something we've seen before.

The cannon firing system looks like it was pulled directly from Black Flag, but with several new mechanics in place. In the gameplay trailer, posted above, you can see that at 2:20 the player starts firing on the ships in front of them they have a set amount of shots available before the cannon hits a cooldown.

There's plenty going on that makes it feel different from Black Flag, from the focus to naval combat, to the levels of customization. And this will surely make it far more appealing to many who always wanted to command a ship and loot every last piece of treasure they can. Though, players will have to think about how they approach other ships in the Indian Ocean. You won't want to shoot at every enemy you sail across, or you may find yourself getting overwhelmed far more than you initially expect.

Despite this difficulties, there's plenty going in your favor, and all of the pirates have a hub area they can visit. In this hub city, you're given the opportunity to customize your ship, speak to a fortune teller to learn about the current weather conditions, and learn where the various AI factions are sailing right now to find the best locations for you to loot.

And there's going to be plenty of loot for you to plunder. During the gameplay trailer, we saw a brief glimpse of the person running the demo receiving a "Legendary Chest" from taking down the ship. 

This tells us two things. The first being you may not always know what you're going to get when you go after a ship. You'll probably know the quality of the cargo a ship is carrying, but you won't know the exact details until you take it down and loot its murky corpse.

The second is that there are specific tiers of chests available for you to find. Each tier of chest may carry a variety of different options for you, such as an "Epic Chest" carrying special cannons or sails, whereas a "Legendary Chest" gives you double the loot with some really key items you need to survive the worst of encounters. Unfortunately, the trailer doesn't go into deep details about what a chest can hold, but given the diversity of customization in this game, you won't run out of things to look for to improve your ship.

This feels like a game you sit down and play for a few hours, focusing on sailing the Indian Ocean and facing off against multiple ships at a time. What makes this different from Sea of Thieves?

Key Differences Of Sea of Thieves and Skull And Bones 

When you place the two titles side by side, one immediately thinks these two will compete against one another in the market. Both of them are pirate games. Both of them want players to set sail and command a pirate ship. Both of them have plenty of inspirations from the same culture. Yet, when you sit down, you're in a different mindset when you play either game.

For Sea of Thieves, you've probably had a long day. You don't want to think too hard about what you're going to play, and you were probably invited by a bunch of friends to get online and join them! In Sea of Thieves, you're exploring and commanding a ship with a bunch of people. Sure, you can jump in and command your own ship; but you're missing out on a key mechanic when you don't have others manning the stations helping you plunder the other ships in the sea. There's a cooperative mechanic you can't get in Sea of Thieves, and things are a lot more light heartened. 

With Skull and Bones, you're thinking about every voyage you're going out on. Instead of multiple people on your ship, you can handle everything on your own. Your only concern is where other people are in the world around you; do they want what you're after? Do they want to agree to a brief alliance in order to take down a much larger foe, splitting the loot half and half? They may betray you at the last moment in the hopes they can make off with everything you both worked hard to achieve. There's a lot more risk involved with Skull and Bones and you're going to be doing a considerable amount of ship to ship combat.

Additionally, there’s a lot more player versus player combat in Skull and Bones. You’re expected to find other ships, take them out for their loot, and then move on to your next victim. You want to fight every ship you’re capable of.

In contrast, Sea of Thieves drives players to work together on their ship. They’re working different stations to keep their ship afloat and when something goes wrong, it’s all hands on deck to make sure you can make it through it. You’re exploring as a group, you’re traveling together to find something unique and experience it, together.

These two titles offer completely different experiences. Both will appeal to audiences for different reasons, and those reasons will make them stand out. Just because two titles have a similar setting doesn't mean they're going to compete against each other. 

However, Skull and Bones’ appeal to hardcore players who love to grind out loot may bring in a wider audience. This will certainly set the two apart and make them stand out for anyone forced to choose between them. They offer unique experiences and many will have to keep that in mind when Skull and Bones releases sometime in 2019 or 2020.

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We have plenty of time to wait for Skull and Bones, and if you're feeling really eager, make sure you sign up for the game's beta. You can do so from this website and you have to use your Ubisoft account, or make one if you're new.

For more information about Skull and Bones, keep it here at GameSkinny.

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All Easter Eggs From the Debut Cyberpunk 2077 Trailer https://www.gameskinny.com/4nr97/all-easter-eggs-from-the-debut-cyberpunk-2077-trailer https://www.gameskinny.com/4nr97/all-easter-eggs-from-the-debut-cyberpunk-2077-trailer Thu, 14 Jun 2018 10:47:44 -0400 Sergey_3847

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Cyberpunk.net

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Lastly, the very end of the trailer reveals the IP address of a website -- Cyberpunk.net (read more about it here). There is a registration field where you can enter your login and password.

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It turns out that the login is the model of the car, which could be seen in the trailer -- Quadra V-Tech. But what is the password? Well, it's the plate number of that same car, which is NC20 CP77.

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You can't use this anymore, as both login and password are expired, but people who were fortunate enough to use the data, received the congratulations letter from CD Projekt Red.

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Hopefully, you enjoyed reading this article, and be sure to come back soon for more Cyberpunk 2077 news here at GameSkinny!

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Ghost in the Shell

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Another great Easter egg comes in the second half of the trailer, where you can see a lady modifying her face with removable parts. This is a clear reference to Ghost in the Shell, both the anime and the Hollywood feature film.

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This hints on the possible character modification during the gameplay, but it's not clear whether it will be cosmetic only, or will it give some kind of extra stats to your character as well.

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Evangelion

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During the same fight scene inside a sports gym, you can see the name of the given establishment in the far right corner. The title may refer to Kozo Fuyutsuki, a character from an anime television series Evangelion.

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Fuyutsuki is the Vice Commander of Nerv HQ and Gendo Ikari's right-hand man. However, the name Fuyutsuki wasn't originated from Evangelion, but during WWII. It was the name of an Akizuki-class destroyer of the Japanese Navy, which literally means "Winter Moon."

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Real Steel

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The trailer shows different locations and looks like a retrospective of the world of Cyberpunk 2077. There is a scene inside a sports club, where a modified human fights with a robot that looks very similar to Atom from the movie Real Steel.

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In the movie, Atom is a sparring bot of the 2nd generation, so maybe the bot in Cyberpunk 2077 trailer is of the first generation, since it looks a bit clunkier. In any case, it shows that developers really wanted to include every possible reference to cyberpunk culture out there.

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Blade Runner

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Of course, you could expect an Easter egg to one of the greatest cyberpunk movies in the history of media -- Blade Runner. You can see the metro map early in the trailer to Cyberpunk 2077. There is a number: N6MAA10816.

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This is not a random number, but a reference to Roy Batty, the leader of the renegade Nexus-6 Replicant group and the main opponent of Rick Deckard. He was protrayed by Rutger Hauer and that number was the serial number of his model in the movie.

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The development cycle of Cyberpunk 2077 took a lot of time. But this simply shows that CD Projekt Red carefully crafts its titles, including this one.

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The first official Cyberpunk 2077 trailer was finally presented at this year's E3 conference. The trailer is rich in details and offers a lot of information for those who pay attention.

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Obviously, there are some amazing Easter eggs that you might have missed while watching the trailer. But don't worry, as we're here to help you catch on with all the references included in the debut Cyberpunk 2077 trailer.

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Fortnite Map Guide: Search Chests in Risky Reels https://www.gameskinny.com/wnj6k/fortnite-map-guide-search-chests-in-risky-reels https://www.gameskinny.com/wnj6k/fortnite-map-guide-search-chests-in-risky-reels Thu, 14 Jun 2018 06:35:10 -0400 Sergey_3847

With update 1.63 dropping this morning, we're officially on Week 7 of Fortnite's Season 4 challenges. And this week, you'll have to find seven chests at one of the poorest locations on the map -- Risky Reels.

As you know, since Epic Games fixed the location, it is getting really hard to find any loot chests there.

However, we've gone and done the hard work for you and listed all the possible Risky Reels treasure chests locations below. Hopefully, you'll be able to complete this challenge without much hassle at all.

All Chest Locations in Risky Reels

Looking at the map above, the first three chests can easily be found inside the building to the north. Break through the roof and you will see one in the attic. The second one is on the first floor, and the last one can be found on the ground one, so just break the floors from top to the bottom and quickly grab all three chests.

The barn in the eastern part of Risky Reels also has two chests, which are probably the easiest ones to get. Just hop inside and claim them right away. Check out the rest of the buildings as well, including the projector to the south, which hides one of the chests under the railing.

Some of the trucks scattered around the location may have a chest or two on their roofs, but don't bother checking the cars in the center of Risky Reels, as they aren't there anymore.

If you can't get all seven chests at once, be sure to either complete the game or get eliminated. Otherwise, the game will not count the chests you've already found and will make you gather all seven chests once again.

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That's it for all loot chest locations in Risky Reels for this Week 7 Challenge. For other Fortnite guides here at GameSkinny, check the links below:

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Fortnite Challenge Guide: Score a Goal on Different Pitches https://www.gameskinny.com/pua5v/fortnite-challenge-guide-score-a-goal-on-different-pitches https://www.gameskinny.com/pua5v/fortnite-challenge-guide-score-a-goal-on-different-pitches Thu, 14 Jun 2018 06:22:08 -0400 Sergey_3847

The hardest Fortnite Season 4, Week 7 challenge is scoring three goals in different soccer locations. You may think the best way to do it is to go to one of the giant stadiums recently added to Fortnite, and score the goals there.

But in fact, those stadiums will be extremely populated and you will get nothing done. If you want to finish this challenge quickly, then simply follow our guide for the three secret soccer field locations in Fortnite.

How to Score Goals on Different Pitches

Pitch 1: Risky Reels

The first secret field is located in Risky Reels. Just go to the northeastern part of the map and find the broken projector at the location (it's hard to miss). Go right under the projector, and you will see a small soccer field with a soccer ball ready to be kicked. Do it and claim your first goal!

Pitch 2: Containers/Crates

The second secret field is located in the area with containers and crates northeast of Dusty Divot. Just follow the exact location marked above in the screenshot and you will see the soccer ball near the crates. Kick it inside one of the open crates and it will count as a goal.

Pitch 3: Fatal Fields

The last one is quite ironic as it is located on one of the fields inside Fatal Fields, which is located in the southern part of the map near Moisty Mire. You will find the soccer ball in the northern field with a few scarecrows wanting to play soccer with you. So claim your third and final goal and grab your rewards for this hard challenge.

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Now you can easily complete the soccer challenge in update 1.63 without too much trouble, and for other Fortnite guides at GameSkinny, check out the links below:

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