Xbox Platform RSS Feed | Xbox RSS Feed on en Launch Media Network 8 Indies with Surprisingly Well-Crafted Stories Sat, 18 Nov 2017 07:00:01 -0500 bazookajo94

Look, I know what you're thinking. You see an article title with the word "Indie" next to "Well-Crafted Stories," and you suspect another writer praising the wonders of Undertale or LIMBO. And I am such trash for indie games that I'd probably be the one writing that article. 

But I'm also trash for the underdogs, for the stories and games that don't get noticed unless they're played by popular let's players who post two videos a day and need more to sustain their income than AAA games or featured Steam games. 

So here are just a few indie games with stories worth your time that might have gotten lost in the dark shadows of skeletons based on fonts or boys lost in the woods.

One Chance 

One Chance, released by Newgrounds in 2010, follows the story of John Pilgrim, a scientist who thought he created the cure for cancer but instead doomed all of humanity -- unless he could find a cure in six days. In this adventure-style pixelated game, walking, talking, and opening doors are about the extent of your control over the character, but these simple actions still have lasting effects, depending on where the player walks, who they talk to, and what door they open. 

At first glance, the story and concept might not seem that original. I Am Legend immediately comes to mind. And yet another game where our choices matter? Haven't faced the consequences of our actions enough?

But One Chance is different in that you only get just that: one chance. If you reload the browser, the website returns you to the point in the game you ended on. Whatever ending you got, you got. And this game, believe it or not, gets pretty sad. Because John Pilgrim is not alone in his life; he's got a wife and child, and his choices affect them, too. Even before the whole, you know, all-of-humanity-is-doomed ending. 

So good luck, because you've only got one shot to save everyone. 

That Dragon, Cancer

Following the vein of cancer and the tragedy it brings to life comes Numinous Games That Dragon, CancerWritten and created by Ryan and Amy Green, the point-and-click adventure game follows the true story of Ryan and Amy and their son Joel, who was diagnosed with cancer at twelve months old. The gameplay pairs exploration with the upsetting and uplifting moments the family experienced during the years Joel lived with his illness before his death in 2014. 

This is a sad story, but it's a good story, and one worth playing. Even for those who are not as religious as the Green's, whose faith seeped into some aspects of the game. The genuine emotional rawness of this story resonates with all players, even those who haven't personally experienced cancer in their lives.

You can buy That Dragon, Cancer on iTunes or the Google Play Store for $9.99.


Not all good stories have to be solely sad. They can be creepy and sad, like in the French RPG game OFFDeveloped by Mortis Ghost in 2008 and translated into English in 2011, this Unproductive Fun Time production follows the Batter as he makes his way through the Zones while defeating creatures on his "important mission." The gameplay follows standard RPG protocol: gaining experience after every battle and leveling up eventually, adding members to your party, and turn-based combat mechanics. 

As the player, The Puppeteer, guides The Batter on his quest alongside his cat guide, The Judge, The Puppeteer starts to question who's really evil, who really deserves to be "purified," and if they should be in charge of making that decision at all. 

You can download the game for free here and find out for yourself what's really going on in OFF. 

Calm Time

I've mentioned a pixelated game before and I'm going to do it again with free-to-play Calm Timedeveloped four years ago by GoosEntertainment. This short indie horror game introduces the player as someone who lives on their own in an isolated house with only the wind and stars as company. Tired of being lonely, they invite people to their house for a dinner party. 

And then people start dying. 

Though the game doesn't have an expansive story to captivate its players' hearts, there is just enough for players to start questioning their own morals. To make them sit back and think about their own life choices and whether or not they really think an isolated idea would be such a good idea after all. 

Download the game here and get ready for your peaceful night to get weird. 

Layers of Fear

Who says scary games can't have plot? Maybe the same people who say they read certain magazines for their articles...

Layers of Fear stars a man traversing his own house while trying to survive his crumbling psyche as he struggles to solve the mystery of his past. While being yet another game that's following in P.T.'s footsteps, this 2016 title succeeds by having an original plot that can get pretty spooky. 

Games that have protagonists with hallucinations bring a unique kind of fear, one that has players questioning everything they explore. And in Layers of Fear, they're going to have questions. Why is this guy seeing things? And what's up with his painting? Actually, just what's up with that guy in general? His deterioration into madness is "fun" to experience, and scary to witness. There are also three unique endings to the game, so you get to try three different times to make sure he gets the ending he deserves. 

Paint this game into your heart and nightmares for only $19.99 on Steam, PlayStation, or Xbox. 

Road Not Taken

Not every game has to be dark and depressing. They can be light and depressing, too, like Spry Fox's Road Not Taken. In this puzzle adventure game, players enter the forest and save the town's lost children from the brisk winter storm. Each level that passes is another year closer to retirement. The player also has the option to woo a town's member in an attempt to start a family of your own. But, much like real life, things don't always turn out as planned. 

The charming art style of Road Not Taken serves as an interesting contrast to the underlying starkness of its story. I'd like to say that everything turns out alright, but the developers didn't use Robert Frost's poem as a promise to its players. 

You can find this game for $14.99 on PlayStation, Steam, or Xbox. 

The Swapper

Maybe cute and sad isn't your scene, as mine apparently is. Well, don't worry, because Facepalm Game's sci-fi adventure The Swapper is here to satisfy your futuristic story needs. 

The game opens in an abandoned research facility with the player finding a device that allows them to clone themselves and then swap between their clones, which can only mean that they must use their clones in puzzles that lead them across the facility and closer to the answers surrounding its doomed fate. 

The story feels reminiscent of some of the abandoned vaults in a Fallout game, ones where dead things are everywhere and you can only piece together what happened through journals written and rooms abandoned. Plus, the game is beautiful. Like, seriously gorgeous. 

The Swapper is available on Steam or PlayStation for $14.99. 

Presentable Liberty

That's right. I did it. I saved the best for last. Or, at least, my favorite for last. Presentable Libertydeveloped by Wertpol in 2014 and free to play, tells the story of a prisoner in a cell with sparse interaction from the outside world save for the ticking of a clock and letters from someone the prisoner knows, someone they don't know, and the staff from the prison itself. 

The game begins with the players resigning themselves to the fate of their cell, and then the letters start to reveal more of the secrets behind why the player is locked up and what their friends are doing on the outside, and suddenly they are invested, suddenly they care, suddenly the game start playing tricks on the players mind, giving them a real sense of isolation and despair. 

Perhaps the best place to see the psychological toll this game takes on a player is to commit yourself to the hour of Markiplier's let's play of this game. 

Or, you know, you could play the game and experience it for yourself. You do you. 

As you might have noticed, many of these stories are rather sad, but good stories can be more than sad. They can be cute and sad, or scary and sad, or not sad at all (and thus probably not very good). However, no matter the emotion someone gets when playing a game and experiencing its story, if they finish the game having felt something, then something must have gone right. And though these games may be hard to find or don't have the best quality around, they deserve a chance to have their good (ie sad) stories heard. 

FFXV Comrades Guide: How Birthplaces Affect Your Stats Fri, 17 Nov 2017 13:45:13 -0500 Autumn Fish

After jumping into Final Fantasy XV's newest expansion, Comrades, and clearing your first mission, you'll find yourself in a run-down Lestallum in need of a strong Glaive like yourself. As you make your way to the mission briefing counter, however, Libertus stops you to hand over a pair of daggers -- your own, actually, with your name and birthplace carved into the handle.

This is where the game allows you to select your birthplace. It may seem like an arbitrary decision at a glance, but when selecting one, you'll soon find out that each birthplace affects your character's stats in unique ways.

In this guide, we'll go over all the stats that are affected by birthplace and how each choice impacts your character's attributes. Whether you're looking to take advantage of every stat boost possible for your character build or simply wish to know what the stats actually do, this guide is sure to help you come to a decision.

How Birthplaces Affect Your Stats in FFXV: Comrades

Six character stats are ultimately affected by your birthplace, all of which support a variety of gameplay styles.

  • HP Stat FFXV Comrades Birthplaces GuideHP -- Determines your maximum health.
  • MP Stat FFXV Comrades Birthplaces GuideMP -- Determines your maximum magical energy.
  • Strength Stat FFXV Comrades Birthplaces GuideStrength -- Affects strength of your physical attack.
  • Vitality Stat FFXV Comrades Birthplaces GuideVitality -- Affects strength of your physical defense.
  • Magic Stat FFXV Comrades Birthplaces GuideMagic -- Determines damage dealt with magical attacks.
  • Spirit Stat FFXV Comrades Birthplaces GuideSpirit -- Determines damage incurred from magical attacks and HP recovered from curative spells.

The birthplace you choose will not directly impact any other stats. However, it may indirectly impact stats such as your Attack or Defense, since the birthplace will affect the attributes with which they are calculated.

There are four birthplaces to choose from: Galahd, Insomnia, Lestallum, and Altissia.

Galahd Birthplace Stats

Galahd is the birthplace of many offensive specialists, blessed with high power and magic. Their starting stats are rather balanced:

 480 55  24  22  53  40


HP is a little low compared to other birthplaces, however. People from Galahd benefit from a decent MP stat and the second best Strength and Magic, making it the best birthplace to pick if you're looking to have a strong mixed offensive build.

Insomnia Birthplace Stats

Insomnia is the birthplace of many spellcasting specialists, blessed with high magic and max MP. Their starting stats heavily favor magical attributes:


 432 60  19  22  57  40


HP and Strength are lower than any other birthplace out there, but people from Insomnia also boast the highest MP and Magic stats available in the expansion. This is a great class to pick if you plan using a lot of MP or firing a bunch of offensive spells.

Lestallum Birthplace Stats

Lestallum is the birthplace of many all-out attackers, blessed with high power and max HP. Their starting stats heavily favor physical attributes:


 528 49  26  22  38  40


MP and Magic are lower than any other birthplace you can choose, but people from Lestallum also boast the highest HP and Strength stats around. This is a fantastic choice if you want to dish out as much damage as possible with your weapons.

Altissia Birthplace Stats

Altissia is the birthplace of many resilient folks, blessed with high vitality, spirit, and max HP. Their starting attributes heavily favor all forms of defense:


 504 55  22  24  48  44


Compared to people from other birthplaces, Altissians don't really have any low starting stats. They have the best Vitality and Spirit out of anyone, and their HP and MP are both fairly decent. Its Magic and Strength stats honestly aren't bad either.

Altissia is a great choice if you want to tank, heal, or are undecided in your roll. Not only is it nice to just have a little extra defense, but the fact that this birthplace doesn't really have any straight up bad stats makes it a great defacto choice for any playstyle.

Can You Reset Your Birthplace in FFXV: Comrades?

Once you've chosen a birthplace for your character, you cannot reset it -- at least not conventionally. You may make separate Avatars for different birthplaces, and while they share inventories and progression, they each need to be leveled up separately, which is a bit tedious.

In order to change the birthplace for your main character, you need to start the game over in New Game+. This can be done at any time by heading through the door behind the mission counter in Lestallum, but I advise that you beat the story first so that you're not under-geared going into the harder difficulty.


Hopefully, this birthplaces guide makes your decision a bit easier to make. If you're struggling to gain power early-on, you may benefit from our Weapon Remodeling Guide. Be sure to check back with GameSkinny for more on Final Fantasy XV: Comrades!

Need for Speed Payback Guide: All Billboards Locations Fri, 17 Nov 2017 12:31:44 -0500 Sergey_3847

Need for Speed: Payback offers some exciting challenges for players who like to smash and destroy the beautiful scenery of the Fortune Valley. As of now, there are 30 billboards all over the world map that can be destroyed using ramps and your own car.

If you manage to smash all the billboards into smithereens, then you will get a special achievement -- Does Not Obey (20G, Bronze, 20pts). If you don't want to spend hours upon hours searching for all their locations on your own, then simply follow this guide for all the billboard locations in Need for Speed: Payback.

All Billboards Locations in Mount Providence

The first 10 billboards are located in the western district of Fortune Valley:

  • Two of them are located in the northern area near Marshall Observatory.
  • One at Fortune Valley Resort & Casino, one at Soledad Church, and one at Mount Graint -- all can be found in the central part of Mount Providence.
  • The remaining five are scattered all along the southern highway that leads to Newhaven Cabins.

All Billboards Locations in Silver Canyon and Liberty Desert

Liberty Desert contains six billboards:

  • The first one can be found near the Las Almas Church in the southern part of the desert.
  • Two more are standing on the way to the Fortune Valley Railway Station.
  • Another one is located to the east from the Fortune Valley Solar Project.
  • The last two are positioned to the east and north from the Airfield 73.

Silver Canyon contains 11 billboards:

  • The first one is located at the Ember Peak.
  • The other two can be found to the east from the Gas Station.
  • Another one can be seen way up north at the Silver Dam.
  • The remaining seven are scattered along the central and southern parts of the Silver Canyon Highway.

All Billboards Locations in Silver Rock

There are only three billbaord locations in Silver Rock:

  • The first one stands at the crossroads of the Boomville and The Barrio districts in the north.
  • One can be found at the Lakeside.
  • And the last one along the highway leading to Ark Tower.


Now that you know where to look for all 30 billboards in Need for Speed: Payback, you will quickly earn the Does Not Obey trophy. And, if you're having trouble finding the specialized car dealerships in the game, follow the guide below:

EA Apologizes For Microtransactions In Battlefront II; Will Temporarily Revoke It Fri, 17 Nov 2017 10:39:30 -0500 Greyson Ditzler (PurplePocketPirate)

The recently released Star Wars Battlefront II has been receiving a great deal of backlash from fans regarding its extensive microtransactions and loot box system. It has been well documented at this point that the game's credit and reward system seems to be skewed against the playerbase in order to encourage further spending following the initial $60-$80 investment.

Many fans have discovered that in order to unlock and play as even one of the games "heroes" -- one of several major characters from the Star Wars franchise -- one would have to play for upwards of 40 hours. And if someone were to attempt to unlock all of the content available in the game, they would either have to earn credits naturally at a total time roughly equivalent to six months, or skip the whole process by paying a grand total of $2,100 to unlock things right away. 

Naturally, most players of Battlefront II were unhappy with this model, and they weren't afraid to let EA hear their complaints. In response to the backlash, EA has duly responded to the overall negative reaction to the game's progression model. On EA's official Star Wars-related Twitter, developer DICE's General Manager Oskar Gabrielson had this to say:

It's important to note that they did not say they would be removing the loot box and micropayment transaction model from the game forever, but rather until they can make changes to the game that better accommodate the system, downplay its importance, or generally adjust the game's progression. How this will effect the game overall is yet to be seen, and the date when the micro-transactions will return is unknown, but hopefully whatever changes are made are done for the sake of the game and the player.  

Star Wars Battlefront II is available now for PC, Xbox One, and PS4. Stay tuned to GameSkinny for more news on Battlefront II as it develops!



Fornite Guide: How to Be a Bush Thu, 16 Nov 2017 15:47:19 -0500 bazookajo94

What's more fun than than dropping into a map with 100 other players for you to take down in an epic race to be the last man standing?

Being a bush while you do it. 

In Fortnite's Battle Royale mode, the developers added a new feature: the ability to disguise yourself as a bush. Really, I don't even have to talk this up anymore -- it's as awesome as it sounds. 

But does it sound as easy as it should be? Obtaining the elusive drop item is, well, extremely lucky for some and downright impossible for others. But there are ways to make it easier to find. 

So here's the rundown on how to be a bush in Fortnite -- if you can survive long enough to use it. 

First and foremost, you should know that not only is the bush disguise legendary in reputation, it's also legendary in status, meaning it's a very rare drop item. The best way to even have a chance at finding one is to frequent the drop areas (a common tactic for all players, so good luck) or looting one off a player you just killed, assuming they didn't put it on immediately after they obtained it (because who wouldn't). However, if some lucky schmo was able to get two bushes, boom, they drop the second bush upon death, and you get to fulfill your lifelong dream (as of one week ago). 

You should also be aware that the bush is a consumable item, so if someone hits your bush, it's gone. Donezo. Finished. Even storms can damage the disguise. 

So now you've got the bush from sheer force of will and a lot of luck. What now? Obviously, stay outside. Bushes do not occur naturally indoors. People are going to notice that something is afoot if a bush is just chillin' beside a fireplace. Remember what you are now: not a human but a bush. 

As soon as you realize the disguise works the most effectively outside, some ways to remain suspicious include blending in with the environment by standing still (bushes don't walk around -- or dance. Do not dance; I repeat, do not dance), hiding amongst your fellow bush (find your new brethren and accept your new home), and crouch (you are not a tree and your legs are not a trunk).

And always remember that as soon as the bush takes damage, it's gone, so avoid the storm border if you want to continue being a bush. 

By the way, you can get some hilarious kills as a bush. Don't believe me? Just watch. 

11 Most Anticipated New FPS Games of 2018 Thu, 16 Nov 2017 15:23:46 -0500 Ty Arthur


While these 2018 FPS games are the ones we're most looking forward to, there are undoubtedly many, many more that will arrive next year.


There are also several in development that currently don't have solid release dates and may show up around Christmas time. However, those games, such as Borderlands 3, Serious Sam 4, and Metroid Prime 4, will likely slip past 2018.


What 2018 shooter are you most looking forward to playing, and what upcoming FPS titles did we miss that should have made the list? Let us know in the comments below!


Hunt: Showdown


Developer: Crytek
Platform: PC
Release Date: Q4 2018


This one was originally supposed to be a radically different game titled Hunt: Horrors Of The Gilded Age. It was a game we were looking forward to all the way back in 2015.


Fast forward and development has since changed hands and shifted radically to this free-to-play online FPS. PvP and PvE elements are on full display in Hunt: Showdown, packing a survival experience with strong horror leanings into match-based shooter gameplay.


There are some really interesting elements that make the game worth checking out, from its non-standard old-west monster hunting style to interesting mechanics where your powers pass through bloodlines to new hunters when you die. Look forward to alpha arriving this winter and the full game launching some time in 2018.


War Of Rights


Developer: Campfire Games
Platform: PC
Release Date: 2018


When it comes to shooters, there aren't too many games centered on the U.S. Civil War -- probably because tactics in that war consisted of "line up, stupidly put your Colonel in front, and fire at each other while running forward until you run out of ammo."


War Of Rights aims to rectify that oversight, featuring as much historical accuracy and realism as possible. From the uniforms and units to weaponry and more, everything here is designed to be historically accurate. Expect large-scale battles in this one as well.


Hell Let Loose


Developer: Black Matter
Platform: PC
Release Date: Q2 2018


Another large-scale WWII simulator, Hell Let Loose is aiming for a realistic style. It's mechanics focus on teamwork (along the lines of Squad) as you set up forward bases and weapon nests across the battlefield.


Yes, it will be massive -- as these games need to be -- with up to 100 players battling each other at once. There's also a painstaking level of work going into the game's maps, with the developer recreating 1945 French villages based on archived footage and satellite photos. So needless to say, this game is going to be accurate. 


Ready Or Not


Developer: Void Interactive
Platform: PC
Release Date: 2018


Seriously, how amazing is that title? Tackling the Rainbow Six Siege style and focusing on SWAT teams, this one is shaping up to be pretty spectacular. Competitive and co-op modes for up to eight players will be featured in multiplayer alongside a single-player campaign.


Based on the trailer released earlier this year, it seems like Ready or Not is going to get gritty and dive into uncomfortably dark topics, from school shootings to human trafficking. 




Developer: Gaijin Entertainment
Platform: PC
Release Date: 2018 (maybe)


Gaijin is already known for its historical MMOs like War Thunder, and now we're getting a boots-on-the-ground WWII entry that focuses on the soldiers rather than the tanks and planes.


These battles are supposed to be absolutely huge, with up to 150 players fighting each other at once, and the game is currently slated to run on an F2P model.


Whether the game actually arrives next year is a little up in the air, as at this point, there's nothing even approximating a release window from the developer and no actual video trailers have arrived featuring anything resembling finished gameplay.


Deep Rock Galactic


Developer: Ghost Ship Games
Platform: PC, Xbox One
Release Date: Sometime 2018


Honestly, they had me at "space dwarves," although I am a little worried this is just going to be Space Hulk: Deathwing with cutesier graphics. This 1-4 player co-op FPS features procedurally generated levels that you will have to dig through to make your own tunnels, choke points, and defensive positions while battling waves of enemies. The fully destructible environments seem like the big draw here, potentially revolutionizing how shooters of this style work.


Call Of Duty 2018


Developer: Treyarch
Platform: PC, Xbox One, PS4
Release Date: November 2018


Treyarch returns to the Call Of Duty rotation next year following 2015's Black Ops III, and it's totally up in the air as to what we could be getting. Considering we just ping-ponged from the far future in 2016's Infinite Warfare back to the 1940s with this year's WW2, anything is possible. 


There are rumblings COD 2018 will return to a modern-day or near-future entry based on some recent job postings at Treyarch, but who knows if that's accurate. Every year the speculation comes in hard and heavy, and it's usually wrong (we never did get that Vietnam entry or Ghosts 2). So it looks like we'll just have to wait and see. 




Developer: Bioware
Platform: PC, Xbox One, PS4
Release Date: Q4 2018


Bioware and EA have teamed up for a new take on Destiny's popular shared-world shooter formula -- and it looks pretty spectacular so far. The focus here is on playing with your friends and acquiring new loot as your squad of Freelancers blow up anything and everything that moves using your super-powered exosuits.


System Shock Remastered


Developer: Night Dive Studios
Platform: PC, Mac, Linux, PS4
Release Date: 2018


This granddaddy of FPS hybrids was rightly heralded as an amazing breakthrough when it arrived in 1999, and there's no question the series played a major role in influencing beloved FPS titles like Bioshock.


Now it's coming back, bigger and more beautiful than ever, recreated in the Unreal 4 engine. Although it's called a "remaster," it's essentially being re-built from the bottom up and will feature the talents of legendary game designers like Chris Avellone.


A substantial update about the state of the game's development also just landed on Kickstarter and can be read here.


Metro Exodus


Developer: 4A Games
Platform: PC, Xbox One, PS4
Release Date: 2018


It's been four years since Metro: Last Light, and it's beyond time for a return to this bleak vision of humanity's blasted future. Artyom will reprise his role as the main character in Metro Exodus. The story will pick up from Metro: Last Light, but put a few years between the two narratives for storytelling purposes. Expect plenty of twisted, mutated beasties, some mind-shattering alien something-or-others, and a new crafting system!


Far Cry 5


Developer: Ubisoft Montreal
Platforms: PC, Xbox One, PS4
Release Date: February 27, 2018


Just like Wolfenstein 2 somehow caused a stir with its "Nazis are bad" stance, Far Cry 5 managed to get the politically-minded all riled up with its primary mob of baddies -- a conservative cult in rural Montana.


We've already covered that faux controversy at length, so all I'll say here is that I'm a rural Montanan, and I can't wait to play this game! When someone wisecracked that it's "just Far Cry Primal 2", I legitimately laughed out loud, and seeing the backwoods of my terrifying state rendered digitally should be an explosively good time.


If you've loved the previous Far Cry games, it's a good bet this one will deliver -- and that's not to mention we're finally getting rid of the overused tower system in favor of newer mechanics. There will also be a buddy system implemented here, forcing you to convince other people to fight for your cause. And of course, there will be more animal taming shenanigans, which always a good thing. 


Another year is almost in the bag? Where did the time go? Oh, that's right, it went into playing all of 2017's awesome FPS titles!


This year killed it on the first-person-shooter front, with behemoths like Destiny 2 arriving to dominate team-based play and awesome single-player experiences in Wolfenstein 2: The New Colossus and Call Of Duty WW2 offering up all the Nazi-slaying you could ever want.


After Doom got its return to the spotlight not too long ago, it was obvious we'd see other classic titles get rebooted. That's what happened when Quake returned with Champions (although it sadly seems to have faded into obscurity again already) and, of course, the long overdue Lawbreakers finally arriving.


But enough of the past: now its time to look to the future! From horror to comedy and plenty of historic battle recreations, there are 11 FPS games you should be looking forward to in 2018. Here they are. 

Gift Guide: The Best Gifts for YouTubers and Streamers Thu, 16 Nov 2017 14:49:54 -0500 Sarah Elliman


There was our gift guide that will suit your YouTuber or streaming buddies perfectly! 


What did you think of the guide? Are there any gifts you think are perfect for content creators? Let us know in the comments!

Razer BlackWidow Mercury Edition Keyboard

Price: $149.99


The price tag does jump significantly with this piece, but if the person you’re purchasing for is serious about gaming or about their online platform, then this keyboard is perfect. This keyboard offers maximum response times, so you can play your best every single time. However, it does mean if a match doesn’t go well you can’t blame the keyboard.


The most beautiful part about this item is the programmable back-light keys -- so many pretty colors. Side note, if your friend doesn't use Razer than it is best to stick to the equipment brand they use.

Razer DeathStalker Keyboard

Price: $43.31


Once again, every aspiring YouTuber or Streamer needs good equipment, no matter what content they are creating. This is one of the lower-end Razer keyboards, but all their keyboards are expertly made. Whether you’re editing videos or filming your gaming content, having a good keyboard is key to your success. It would be hard to work without them.

Recon 320 Gaming Headset

Price: $39.95


Having a good headset is key to getting the audio on your videos perfect and for fine-tuning the audio on your streams. Even if your friend isn’t a gaming content creator, a good headset goes a long way. This headset focuses on clarity of sound, both in games or in chat. It is easy to set-up and you don’t need to be exceedingly techy to understand how it works.

Glitch Pillow Plush

Price: $25


If your friend is going to get thirsty while streaming, then they are definitely going to get uncomfortable. Sitting in the same position for long periods of time is something nobody wants to do. You can make their streaming lives easier with this adorable pillow, so they can stream in style and comfort.

Eat, Sleep, YouTube, Repeat Unisex T-Shirt

Price: $19.50


The motto printed on this shirt couldn’t be more adequate in explaining the hectic lives of most YouTubers -- you may have already heard from your favorite channels how much work goes into making one video. The work load can be exhausting, and it's realistic to expect all they have time to do is 'Eat, Sleep, and YouTube.' Also, they may have some very angry subscribers if they're late with content when they don't stick to your schedule. This T-shirt is perfect for your hard-working YouTuber friend.

Pac-Man Pinky Ghost Plush

Price: $15.99


Nobody likes to be alone all the time, and when you’re streaming or creating videos sometimes it may feel that way. That is why you should gift your friend an adorable desk buddy, like the cute little pink ghost shown above. You can get creative with this and find an item that suits your friends interests and hobbies. Gaming wise, Pac-Man inspired gifts are always a safe bet. Plus they're always super adorable!

Twitch Tumbler Cup

Price: $15


Streaming is not the easiest activity in the world -- the constant commentary for hours on end can take its toll while streaming. So, why not invest in a cup sporting the Twitch logo? Streamers can keep themselves hydrated through those five-hour streams while supporting the very platform they use! There is no doubt that this tumbler cup will be useful for anyone who is an avid streamer.

Cell Phone Camera Lens ZPTONE

Price: $11.99


We are all aware that vlogging has taken the internet by storm and many YouTubers have already incorporated this style of video into their channel. Your friend could be out in the world and spot a perfect vlogging opportunity, but perhaps they don’t feel their camera is up to the job. This easy clip-on lens can turn a wide variety of devices into a vlogging machine, able to capture more content at a more consistent quality.

Twitchin': The Basics of Twitch Streaming for Beginners

Price: $3.51-$9.99


This book is the closest you'll get to a Twitch for dummies. Well it’s a bit nicer than that, but you get the point. This is an ideal item for someone who is starting out in the streaming scene and wants to understand the platform. It can be tricky when you’re learning the ins and outs of something new, so having a guide can be really beneficial. Furthermore, if your friend own a Kindle, or has the app, it cuts the price down to $3.51!

Retro Vintage YouTube Poster

Price: $5.45 - $12.28


Etsy is a wonderful site to find unique and handcrafted items that suit your interests. This expertly-made poster is a fantastic way to inspire your friend to get up and make some videos. In addition, if they love what they do, then this poster is a great reminder that they have found something that makes their time worthwhile.


YouTube boasts a following of over one billion people, with most users watching hours upon hours of content created for the site. Furthermore, the popular streaming medium,, boasts 15 million active users daily! These entertainment mediums have become ingrained in our culture and many people use these platforms to replace watching TV.


So, there is a fair chance you know an aspiring YouTuber or streamer trying to make their way in the digital realm. Or, you know someone who has already "made it" and you’re looking for the perfect gift for them. Look no further as our gift guide will present you with the perfect presents for your YouTuber or streaming buddies.



South Park: The Stick of Truth Review Thu, 16 Nov 2017 14:00:18 -0500 Joseph Ocasio

If you're a fan of South Park, you've most likely played 2014's The Stick of Truth. After years of mediocre South Park video game adaptations, this RPG was a breath of fresh air, with series creators Trey Parker and Matt Stone having been heavily involved in its creation. Furthermore, Obsidian, the team behind the critically-acclaimed Fallout: New Vegas and Knights of the Old Republic 2 RPGs, was the lead developer for the title.

However, The Stick of Truth was released during the end of the 7th console generation lifespan, so some gamers may have missed out on it. Luckily, series fans who pick up the newest South Park RPG, The Fractured But Whole, will have a chance to play its prequel, as a free copy of The Stick of Truth is bundled with the new game.

The Stick of Truth: Then vs. Now

If you're expecting anything new from this version, you'll be disappointed -- outside of the DLC content and a few tweaks here and there, there's nothing really new in this version of The Stick of Truth. It's free game, though, so it's a little more excusable than most remasters that do just the bare minimum.

This version of the game is a little cleaner, now running in 1080p and with PS4 Pro support, but don't expect that much of an improvement. A lot of the frame rate drops that plagued the original have been ironed out, though you will still notice a couple hitches when there are a lot of enemies in battle.

Some minor changes have also been made to address some of the game's more difficult sections. One of the biggest changes includes a fix for the infamous anal probe scene.

It's nowhere near as difficult and frustrating to get past this section now, making the pacing of the game much smoother. That said, the other annoying section, a boss battle with Cartman, still requires too much button mashing. Yeah, I know it's part of the joke, but the joke loses steam when you're forced to partake in it, and it can last for what feels like forever.

Outside of these changes, The Stick of Truth still remains largely the same. 

However, if this will be your first foray into the game, you've got a lot to look forward to either as a fan of the series, as an RPG aficionado, or both.

What to Expect from The Stick of Truth

In The Stick of Truth, you control your own custom-created character and explore the town of South Park, interacting with the various characters from the show. Exploring the town is still a blast, as you watch the various NPCs go about their day, and you even get to befriend some of South Park's most iconic characters.

While a good amount of time is dedicated to exploring the world and solving simple puzzles, most of your time will be dedicated to combat, which takes a few inspirations from the Paper Mario series. Like in Paper Mario, you have the ability to block enemy attack and press buttons in conjunction to perform various special attacks. These mechanics keeps combat exciting, and you won't just be watching your characters standing around and waiting for their turns.

Each of the four class have there own unique skills, ranging from mage and Jew "magic", to special archer and warrior abilities. The only downside is that every weapon and piece of armor you gain isn't specific for each class, which does take away from each of the individuality of the classes. Why try a different class when you can still use a sword or staff?

Despite this, combat is still satisfying and fun. Each of the various villains you face have their own weaknesses, which will have you wanting to change out your party members to alter your tactics. The downside to this is that you can only have one other person in your party -- that's not say there aren't that a lot of them, with each having their own special abilities, but it would have been nice to have at least three characters rather than just two.


So, does The Stick of Truth hold up? Yeah, it's still a good game. The combat is funny, if on the easy side, it's funny as hell, and manages to tastefully recapture the look and feel of the show.

It's age will show, especially with the vastly superior Fractured But Whole having been released, and it still could've done with a few more fixes with some of the mechanics, but if I'm going down to South Park, I wanna have myself a time.

FFXV Comrades Guide: Remodeling and Upgrading Weapon Stats Thu, 16 Nov 2017 12:28:08 -0500 Autumn Fish

Final Fantasy XV: Comrades Multiplayer Expansion is finally out after a short delay, and after hopping into the new content, one of the first things I noticed is that your character really isn't very strong at first.

In fact, you don't even really start out with anything. You don't have any sigils to modify your class and you certainly don't have any weapons that will pack a punch. While you won't be filling out your collection of sigils anytime soon, you can upgrade and remodel your weapons pretty much right off the bat.

If you upgrade certain weapons in Comrades just the right way, they can be remodeled for a ridiculous power boost, which is quite important early on. In this guide, we aim to show you exactly how to upgrade a weapon in order to remodel it for maximum power.

How to Remodel and Upgrade Weapon Stats in FFXV: Comrades

Weapons in FF15: Comrades are upgraded and remodeled with Cid in Lestallum. If you haven't already, you must first power up his Remodeling Shop with 300kW before he can help you. Once that's done, you need to figure out which weapon you want to upgrade.

Is Your Weapon Eligible For Remodeling?

Before you spend a bunch of upgrade materials on a weapon, it's worthwhile to check if it's even eligible for remodeling. Thankfully, all you need to do is check out a weapon's stats to find out. If one or more of their stats have a level bar under it, then the weapon can be remodeled.

How to Remodel and Upgrade Weapon Stats FFXV Final Fantasy 15 Comrades Multiplayer Expansion Guide

Which Weapon Stats to Upgrade for Remodeling

Upgrading a weapon is as simple as feeding it materials that you earn out on missions. Which materials you feed it, however, determine which stats it upgrades and by how much.

In order to remodel a weapon capable of it, you must use materials that upgrade the stats with level up bars under them. Be careful not to hit the weapon's max level before its stat bars are maxed out, though, because you can't feed it any more upgrade materials after that, leaving you unable to remodel that weapon.

Once every stat bar and the total weapon level is at max, you can finally go ahead and remodel it.

Remodeling the Weapon

Remodeling a weapon sets you back quite a few materials, so you may find you need to grind for a bit before you can do this. If you can swing it, however, don't even hesitate to remodel your weapon when given the chance.

Not only does it basically transform it into an all-new weapon, but its attack power also increases alongside its maximum upgrade level. Assuming there are no further stat bars after the remodel, you are at liberty to tailor the rest of the stats how you want.

With remodeled weapons in your arsenal, you'll shred through the once-frightening mobs of enemies with relative ease. Be sure to check back with GameSkinny for more on Final Fantasy XV: Comrades Multiplayer Expansion.

Outcast - Second Contact Review: Familiar Story but With a New Look Thu, 16 Nov 2017 12:16:18 -0500 ESpalding

If you have been interested in gaming for as long as I have, you might be familiar with a game called Outcast. It was originally released in 1999 by Belgian developers Appeal. It was hugely popular and has since become a bit of a cult classic. The newly released Outcast - Second Contact is a remastered version of the game with updated graphics and gameplay to make it suitable for today's gaming tastes and console suitability.

The original game was a groundbreaker! It was innovative and was the first 3D open-world exploration game to be released. Upon release, it won hundreds of awards, including Adventure Game of the Year 1999 from GameSpot. There are a couple of sequels, but none lived up to the popularity of the first.

Anyway, you aren't here for a history lesson about the original game. You want to know what I think about the remake, right? Instead of playing it again on PC, I played it on the PS4 so that I could see how different it felt playing it on a modern console.

The Story Stays True

If you are already familiar with the game, then you're going to be familiar with the storyline. It hasn't changed (it is a remake, after all). If you're new to the game, however, you're going to find the storyline quite interesting.

Outcast - Second Contact is set in the near future and explores the possibilities of alternate universes. You play as a Navy SEAL called Cutter Slade, and along with a team of scientists, you are sent through a portal into a new world, Adelpha, to recover a probe previously sent through by the US government. As you explore your new surroundings, you come across the world's inhabitants and all manner of new flora and fauna.

You are the Ulukai, the foretold Messiah who the inhabitants think is going to save their world from war and persecution. In order to complete your own mission, you have to help the inhabitants of Adelpha with their problems. If they think you are helping them, they are more likely to help you.

A Total Facelift

It's clear that the main draw of this remaster is the work that has been done to improve the graphics. Everything now has so much more texture and depth than the original had. One of the main points of the game is to explore, and you really want to explore this new land. Close attention has been paid to giving everything a new life.

My only negative comments on the game's graphics are to do with the intro. While I can see that they're going for something a bit artistic -- and that is quite good -- I don't think it paid off. The characters are very still and very much like cardboard cutouts. It doesn't really gel with the original. I wanted to watch the whole introduction to get reacquainted with the story, but I wanted it to be over quite early on. Of course, this is personal taste, but given the rest of the game's graphics upgrades and the actual storyline, I think the introduction to it could have been a bit more ... substantial.

Playing on a Console Works

I didn't have any problems playing the game with a controller. The controls are crisp, and I had no problems moving around. There have been some movement features added to this new version, including the ability to sprint and crouch, which definitely make gameplay better. It's simple things like that which make the game more relevant to today's open-world fans, as they are features that one would expect from a game of this genre.

A Familiar Score

One of the more appealing features of the game is that the developers have used the same score as the original game. And when I say the "same score," I really mean it! It sounds like nothing has been done to it at all apart from making it a bit cleaner. But, you know what, that is OK. If it was reworked and new voices added, it wouldn't be the remaster fans would want.

Overall Verdict

I would say that this is what happens when remakes go right. For what the developers were hoping to do, it has been done extremely well. Sure, there are some things that are a bit rough around the edges or a couple of things which could have been done better, but it is a huge step up graphically from the original.

Will it please the die-hard fans of Outcast? Yes, I think it will. In this day and age, where the word "remake" has bad connotations, it is natural to have some reservations. But the developers have kept true to their previous work and have simply launched the franchise into modern gaming for an all-new generation of fans.

Outcast - Second Contact is out now on PS4, XBox One, and PC via Steam.

(A copy of Outcast - Second Contact was supplied for review purposes.)

7 Inspirational Quotes From Game Developers Thu, 16 Nov 2017 12:07:51 -0500 Dpaige1991


"It should be the experience, that is touching. What I strive for is to make the person playing the game the director."


- Shigeru Miyamoto.


Of course, ending with one of the most iconic developers in the gaming industry is appropriate. Shigeru Miyamoto is one of Nintendo's biggest developers and has worked on a lot of titles including: Donkey Kong, Star Fox, Legend of Zelda, F-Zero, Nintendogs, and the biggest mascot in Nintendo history, Mario. An Inductee to BAFTA and #1 of The Top Ten Game Creators, he is also the first person to be inducted into the Academy of Arts and Science Hall of Fame. His latest project, is Super Mario Odessey. Considered to be the"Obi-Wan Kenobi of Gaming", Mr. Miyamoto.




What other quotes do you believe should be on here? Post your comments below and thanks for reading.


"The successful free to play games are selling positive emotions. Not content."


- Nicholas Lovell


As much as free to play games are a great way to save money, it’s all about the reactions from gamers. If you're wondering who Nicholas Lovell is, he is the founder of Gamebrief-- a blog for business in gaming. He is also an author for books on how to earn money in the gaming business. For example, The Curve is a book which is a guidebook that helps developers give away free stuff online and help build a connection between gamers and their company.


"Lets optimize for player experience rather than what we think will make more money."


- Ron Carmel


In the gaming business, most video game developers want to make money with games. Of course there is nothing wrong with that, but they gloss over one thing: How is player experience with the game? Are they going to enjoy themselves or will their experience be negative?


Ron Carmel is one of people behind the Indie Fund program. This program provides funding for independent developers and was created by independent developers to help more independent developers. He quit his job from EA Games to create 2D Boy with his friend, Kyle Gabler. He also developed World of Goo and Subterfuge.


"You can make an amazing game, but you can't make a success. Your players make the success."


- Irme Jele


According to these words of wisdome from Irme Jele, no matter how unbelievable or how awesome your game is the only way your game will be a success is through how the gamers feel about the game. Irme Jele is a co-founder of Bossa Studios. Currently he is trying to bring his simulation game, Surgeon Simulator to mobile devices. He is also a member of the BAFTA Gamer Committee.


"Nobody in this industry knows what they’re doing, we just have a gut assumption."


- Cliff Bleszinski


Cliff Bleszinski is a game designer and worked for the game development company, Epic Games. Yes, the same company behind the popular game engine, Unreal. He is best known for his game designer role in the Gears of Wars series. The first game he ever developed at the age 15 was The Palace of Deceit. It was programmed in Visual Basic and backed by more than five game publishers.


"Golden rule of level design - Finish your first level last."


- John Romero


I would take this quote to heart--especially if you are going to be a level designer. John Romero is a designer, programmer, developer who has been credited with a lot of games like, Wolfenstein 3D, Dangerous Dave, and even Doom. He was even credited with inventing the FPS term, “DeathMatch” and is the co-founder of Id Software. The first game that he ever created was a replica of Crazy Climber, but was never published. In 2011, He was celebrated as the most influential person on Facebook and social media.


"A lot of indie developers who became 'Overnight Successes' were working at it for ten years."


- Dan Adelman


For 10 years, Dan Adelman was the head honcho for digital content and development at Nintendo. Long story short, he was the top guy for discovering indie games and bringing them to the attention of gamers. He has discovered titles including: World of Goo, Cave Story, and the highly popular Super Meat Boy.


After serving 10 years with Nintendo, he brought his talent to other titles: Axiom Verge, Chasm, and Mages of Mystralia. Of course, if there is any advice for how to get into the gaming business, this would be the guy to go to.


Hardwork, dedication, and passion. If you want to earn your place in the gaming industry that is what it's going to take. If you need more inspiration and motivation for what you want to accomplish as an indie developer, then these quotes from prominent game developers are sure to get you motivated. 

Koei Tecmo Announces Dynasty Warriors 9 Release Date Thu, 16 Nov 2017 12:01:42 -0500 Joshua Broadwell

Koei Tecmo America recently announced a Western release date for the upcoming open-world Dynasty Warriors 9. The game is set to launch February 13, 2018, for PlayStation 4, Xbox One, and Steam and features a host of changes to the well-known musou mechanics from previous Dynasty Warriors games.

Dynasty Warriors 9 takes place during the tumultuous period of Chinese unification in the Han dynasty, when various factions vied for control as the empire seemed to crumble. And, according to Koei Tecmo, the game adheres faithfully to the historical narrative.

One of the major changes in DW9 is that it's now an open-world game, taking you to familiar locations like the Yellow River, across snowy peaks and fortified ruins, and numerous other locations. The story takes place across 10 chapters through which you advance in any order you desire, along with a myriad of missions to keep you occupied. These missions vary in type, including Critical and Regular missions, and the way you handle them often affects the how other missions play out.

In addition to the familiar "one-versus-one-thousand" battle format, Koei Tecmo has implemented new battle mechanics. There are three types of attacks, which deal progressively more damage when used in succession: Trigger, Flow, and Finish Attacks. Players will also find new strategic options available to them, including "attack head on," "infiltrate at night," and "launch a surprise attack."

Koei Tecmo plans on providing bonus costume content available to those who buy either the digital or physical version of DW9, centering around the seven fan-favorite characters Guan Yinping, Diaochan, Sun Shangxiang, Lu Lingqi, Wang Yi, Zhao Yun, and Wang Yuanji. Zhao Yun gets a Beijing opera inspired outfit, where the other six receive special Chinese undergarments.


Let us know in the comments if you plan on picking this one up! And stay tuned to GameSkinny for news and information on Dynasty Warriors 9 as it develops. 

L.A. Noire Remastered: Truth, Doubt, or Lie Thu, 16 Nov 2017 11:50:21 -0500 Joseph Ocasio

When L.A. Noire was first released, it was a breath of fresh air. The open-world genre wasn’t as saturated as it is today, so it was still unique to see such a story-heavy open-world game that was less about action and more about dialogue and choices. Despite the studio, Team Bondi, shutting down the year it was released, it seems that Rockstar Games still has some interest in the title and has decided to remaster the six-year-old game. Despite some minor hang ups, L.A. Noire still manages to capture the feeling of the classic 1940s detective films that inspired it.

You are Cole Phelps, a returning WW2 veteran who starts off as a standard cop and quickly moves up the ladder to a detective. There's a lot of corruption and murder happening in LA, and it's up to Cole to put a stop to it. Cole is a good cop; he's always trying to do the best to serve the law, has a strong sense of justice, and works to avoid becoming a crooked cop like some of his fellow LAPD coworkers. However, as the game progresses, Cole slowly learn that not everything is as black and white as he thinks it is. 

The writing in L.A. Noire is easily some of the best seen in any video game. Sure, you might see a character archetype or familiar plot line like something from an episode of Law and Order, but it's all told so well that they come off fresh. It's also an incredibly mature game, as it's not afraid to tackle themes of racism, sex, and morality that haven't been touched on in many games. It also does't back away from showing things such as frontal nudity of its dead victims. The game is bolstered by an impeccable cast of actors who can easily hold their own against any Emmy-nominated big-name players. Adding to the performances is the then-new facial-capture technology that was boasted of in numerous interviews and behind-the-scenes clips. It's still as impressive as it was then, even if some games have by this point surpassed it.

The gameplay of L.A. Noire is a mixture of action and mystery solving, with emphasis on the latter. 75% of your time will be spent looking for clues and interrogating witnesses and suspects, while the remaining 25% is spent partaking in gun fights and chases. The game is much more linear than other open-world games. You'll head to a crime scene, look around for any sort of evidence, and talk with primary sources. While the map is large, there's little to do aside from some random events that occur. The structure feels like something from a point-and-click adventure game, but the big thing that separates L.A. Noire from games of those cloth is its dialogue system.

During conversations, you'll have to see if someone is telling the truth or not. It's here where L.A. Noire is at its best. Thanks to the great facial-capture technology, it can be hard to really see if someone is telling the truth or lying. The better you are at judging them, the more likely the case will expand and become clearer. While you're never punished for guessing someone's motives incorrectly, you won't get to experience certain parts of the game. But even so, the game never feels like it's hiding away its tricks, and each case ends with a sense of accomplishment, which helps encourage you to go back and try it again on repeat playthroughs. 

Controlling Cole still feels a little sticky, and it would have been nice to play with a control scheme similar to that of GTA 5, but it still gets the job done. And while the gunplay isn't as frequent as in some of Rockstar's other games, it's still entertaining. Gun feedback is great, though you'll only get a standard pistol, and the only way to get new weapons is from off the ground, after you've downed an enemy. That being said, if combat is a bit cumbersome for you, there is an option that allows you to skip these sequences if you die enough times. Driving is also mixed bag. L.A. Noire has a more arcade-like feel than something like GTA 4 or 5, but the turning can feel too sluggish, especially in the high-action chase sequences. 

In terms of extras, L.A. Noire comes with the standard content expected from other remasters. You get all the game's DLC, including the various outfits and extra episodes, as well as a visual update. For the PS4 and Xbox One versions, the visuals have seen a substantial update. From improved texture details, new lighting, and support for 4K and HDR, LA Noire's updates are immediately noticeable. Colors have a much more vibrant look to them, and character models and animations have been slightly improved. While it's not the same level of GTA 5's update, it's still a great-looking game.

L.A. Noire is also available on the Nintendo Switch, though it's not as big of an update as compared to Sony's and Microsoft's outings. It's more of a cleaner version of the PS3 and Xbox 360 versions, running at 1080p docked and 720p in portable mode. While L.A. Noire isn't the type of game to play on the go, with its focus more on story, it's still a nice option to play anywhere you go. The touchscreen controls are also a nice inclusion, as you can twist and turn each of the various clues and objects on the touch screen (this can also be done with the PS4 touch pad), and choosing your dialogue options via the touchscreen is also a nice option.

The motion controls ... are there, but you're better off just sticking with a controller. The Joy Cons or Pro Controller aren't quite as responsive as the PS4 or Xbox One controllers, with the ZL and ZR buttons not functioning as well as the triggers found on the the other two, which can make driving more of a pain on the Switch. Finally, there are far more sections in the Switch version that suffer from frame rate drops than in the other versions. They're incredibly noticeable and seem to happen randomly.

That being said, there are still some minor blushes regardless of which version you decide to get. Despite improvements to textures, you'll still get some blurry images when looking at things close up. You'll also notice short draw distances, with the game world constantly loading buildings as you get closer up on them, especially on the Switch version. And there are some anti-aliasing issues throughout.

The audio is especiallty pleasing, with music that constantly evokes feelings of nostalgia if you've listened to the film noir soundtracks of the 40's and 50's. The score, by composers Andrew and Simon Hales, is top-notch and is some of the more underrated music you'll hear in gaming. Along with this is the inclusion of dozens of licensed songs from the era that helps lend some more authenticity to the world. Bottom line, L.A. Noire may be old, but there's been enough TLC put into the remasters of the game to help make it feel more like a living place than it was on last-gen hardware.

L.A. Noire is still a one-of-a-kind experience that's still worth playing even six years on. While some more additions and changes would have been nice, there's still nothing quite like living out the dream of being a detective in the late 40s. For only $40 on PS4 and Xbox One ($10 extra on Switch), it's a nice deal. Hopefully some day (after Red Dead Redemption 2), we'll get to return to Rockstar's version of 1940's Los Angeles with a sequel for current-gen systems.

Bungie Gives First Look at Destiny 2's Curse of Osiris DLC Wed, 15 Nov 2017 17:07:19 -0500 Joe Garcia

Today, Bungie unveiled via Twitch new information regarding Destiny 2's upcoming expansion, Curse of Osiris, which is set to release on December 5. The stream showcased Mercury, The Lighthouse from the original Destiny, Brother Vance, and much more. 

Unlike in the original Destiny, the sequel's Mercury will be a fully-explorable area similar to Earth, Titan, and Io. Here, players will also be able to explore another new area called The Infinite Forest, a Vex simulation that takes players through Mecury's timeline, showing different versions of the planet through the eons depending on the mission in which Guardians are currently participating. 

Mercury will also host another Vex-like structure that represents the 12 new quests Guardians will be able to go on in order to "forge" new weapons. Once players complete the DLCs campaign quest line, they will be able to forge weapons with specific Vex enhancements -- although those were not covered in detail by the live stream. 

In addition to new lost sectors, adventures, and public events, Heroic Strike Playlists will return with the Curse of Osiris DLC. Guardians will see both base level and light level increases -- 25 base level, 330 power level, respectively. 

The current Leviathan raid will receive a content upgrade from the DLC in the form of the Raid Lair. While this content isn't an entirely new Destiny 2 raid, this "mini raid" will give Guardians new gear, have new bosses, explore new mechanics, and support new guided game content. For those still playing the Leviathan Raid, that end-game content will see a level increase, stronger encounter, and higher-level gear drops. 

Although we don't know much about Osiris yet, we do know he and his ghost, Sagira, will feature prominently in the new DLC as evidenced from the stream's opening cinematic.

Curse of Osiris will be released on December 5. Bungie will have two more reveal streams on November 22 and November 29 on Twitch at 11 a.m. PST.

Stay tuned to GameSkinny for more news and information on Destiny 2's Curse of Osiris DLC as it develops. 

How to Unlock and Use the V2 Rocket in CoD: WW2 Wed, 15 Nov 2017 16:13:16 -0500 Brandon Janeway

It's another year and, so, there's another Call of Duty game, with this year's title being the highly anticipated Call of Duty: WWII. This title has brought back an all time Call of Duty favorite scorestreak, the nuke. This time around, it's the V2 Rocket, only it's not the type of nuke you might be familiar with from previous entries.

What Are Scorestreaks and Nukes?

A scorestreak in CoD games rewards players with special items for earning an unbroken stream of points, either for completing objectives or wracking up kills. Nukes are a type of scorestreak reward, and in previous entries, they would immediately end a multiplayer match.

The V2 Rocket

The V2 Rocket is a special Call of Duty multiplayer function that allows players to call down a bomb and kill any player that is not under some form of cover. This special ability is only available in ranked online multiplayer matches, so you won't be able to access it in private matches.

It's not the same powerhouse seen in earlier games, but still has the potential to change the course of the match. This nuke no longer ends the game, but will give you enough points to tip the balance in your favor.

How to Unlock

If you want to access the V2 Rocket, you're going to have to do a couple of things.


First, you need to prestige in all 5 divisions of the game: Infantry, Armored, Airborne, Mountain, and Expeditionary. This will take some time to achieve, so don't expect to have this ability as soon as you play the game, and plan on grinding a fair amount. 

The divisions are the class system for COD: WWII, and you can prestige each by playing them repeatedly in multiplayer. Completing objectives is the easiest way to earn XP, but certain modes, like Domination and Hardpoint, where you earn steady streams of XP for defending certain points, or Deathmatch, which gives you extra XP for the number of kills you make.Each of the divisions has their own unique loadout combinations, so you'll have to adjust to different play styles.

Unlike other scorestreaks, you don't need to equip the V2 Rocket to a loadout to use it. It is automatically given to you as a scorestreak once you achieve  prestige in all 5 divisions. 


Once you have unlocked the V2 rocket, the next challenge is using it. You must obtain a 25 player killstreak of 25. If you're not aware what a killstreak it is, it's essentially the number of kills you have achieved in succession without dying (and you start from 0 if you do die). The 25 player killstreak must obtained without using another score streak, so you need to avoid using any other scorestreaks you unlock while in a match. After the 25th kill, a message will appear on the screen that the V2 Rocket is unlocked, and it will tell you what button to press to use it. 

How to Use

When you use the V2 Rocket, you'll need to consider the situation, including the state of the match. You  want to use it when you know enemies are not under or near cover for it to be effective. This also means it is not the most useful in areas that have a lot of cover and inside areas, so you should weigh the risk of obtaining the rocket versus your other scorestreaks that might be more effective more often. 

One method would be to use teamwork, creating distractions or luring as many opponents out from cover as possible before launching the V2 and securing victory. Consider too whether it's better to use  sooner or later, since it no longer ends the match automatically. For example, if you turn the tables too soon, it can mean you've used the best weapon available and still have the chance to lose later on.


Not many people have used the nuke yet, given how long it takes to unlock it, so how it affects the multiplayer scene and what strategies players developer around it remain to be seen.

Let us know in the comments if you've used the V2 Rocket already or if you think it's worth it, and be sure to check out our other Call of Duty: WWII guides!

Star Wars Battlefront 2 Review: A Maligned Shooter Hiding Its Potential Wed, 15 Nov 2017 15:34:42 -0500 Jonathan Moore

Like the prequel trilogy before it, Battlefront 2 is already a divisive piece of Star Wars lore. There's no doubt it's a flawed experience, carrying with it glaring inadequacies and, at times, ham-fisted storytelling and convoluted mechanics. But despite its blemishes, Battlefront 2 is also a game that showcases the things that make Star Wars the epic space opera it is: wonder, redemption, and most of all, whimsical fun. 

As any Star Wars fan can attest, there's something magical about that galaxy far, far away. Whether you're visiting vibrant planets in the galaxy's remote reaches, piloting a Tie Fighter through the stunning vacuum of space, or sneaking around the white halls of a Rebel cruiser, Battlefront 2 drops you into the middle of George Lucas' meticulous vision like no other game in the Star Wars franchise. It makes that distant fantasy tangible, for better or worse. 

With all the controversy surrounding the game, Battlefront 2 nearly collapses under its own weight and several dubious design decisions. The places that do shine keep it afloat and worthy of notice by any die-hard Star Wars fan, but ultimately, it's a game that falls short of a brilliant concept and can't be recommended without serious considerations. 

I've Got a Bad Feeling About This

Battlefront 2's biggest draw is its expansive multiplayer experience. Participating in large-scale battles on planets like Endor, Naboo, and Takodana is the primary focus here. Whether you're playing the 40-player Galactic Assault, the smaller 16-player Strike, or the intense 24-player Starfighter Assault, going toe to toe with real-life opponents against the backdrop of Star Wars history is uniquely engrossing. 

And on the surface, it works. BF2's mechanics are solid. Piloting a Tie Fighter or X-Wing has never felt so good; firing an E-11 or an A280 blaster has never felt so natural; and swinging a lightsaber, double-bladed or not, has never felt so fluid. It's in these moments that Battlefront 2's multiplayer shines brightest -- when it lets you sink into the battles at hand and blast your opponents into stardust. 

But all of that starts to crumble the moment you begin to level and find yourself face to face with BF2's unrelenting bogeyman: its progression system. 

A Remnant of an Uncivilized Age

In theory, Battlefront 2's progression system works, I'll give it that. Like other games in the genre, you're able to increase your overall rank by performing well in combat. You're also able to increase the ferocity and effectiveness of your troopers, starfighters, and heroes through Star Card upgrades. These "perks" increase stats, provide buffs and debuffs, and augment class loadouts. Arguably, it's all stuff we've seen before in shooters like Call of Duty and Battlefield 1.

The problem lies in this specific system's unnecessary complexity and imbalanced execution. 

At the end of each match, you're rewarded with experience points and credits. The former increases your overall player and class rankings, while the latter provides you with in-game currency with which to buy loot crates. Inside loot crates, you'll find new Star Cards that make your characters, vehicles, and classes stronger, give them new attacks, or upgrade their weaponry. 

It all sounds well and good, but this is where problems start to arise. First, multiplayer achievements, in-game challenges, and other milestones mostly award you with small amounts of credits. This means that it will take most players upwards of several hours just to open one of BF2's loot crates through natural progression. And when you consider the 2,200-credit Heroes and Villains loot crate is the cheapest, and the Trooper loot crate, which most players will need to open on a regular basis, costs 4,000 credits to open, you start to see why this system is less than ideal.  

The second issue is a more nefarious one: microtransactions. Because it takes so incredibly long to naturally procure credits for loot crates and hero and villain purchases, Battlefront 2 inherently incentivizes microtransactions. By purchasing Crystal, BF2's premium currency, players willing to shell out IRL money can open loot crates more quickly, get credits faster, and effectively increase their chances of getting high-level Star Cards at a faster rate than casual players.  

Sure, those paying players still have to tussle with Battlefront 2's stingy RNG system and aren't guaranteed to get rare Star Cards with every draw -- but they are more likely to get those Star Cards before any player progressing naturally. At the time of this writing, I've already run into a bevy of OP players in each of the game's multiplayer modes -- and I have a feeling not all of them got so powerful naturally.  

To make things more confusing -- and arguably more lopsided -- BF2's crafting system is gated, too. Completing challenges, finishing milestones, and opening loot crates also (sometimes, maybe) awards you with crafting parts. These can be used to upgrade Star Cards from tier to tier.

Certain enhancements require that specific class and player levels are met before those options are unlocked. That's expected. But what isn't expected is that if you don't already own particular Star Cards that keep you competitive in multiplayer battles, you'll have a hard time increasing those levels to get those unlocks.

This means you'll need to grind matches and challenges to get credits to open loot crates to get Star Cards to become more powerful to grind more matches to get more credits to open more loot crates to get more crafting parts to become more powerful to ... I think you get the point. 

Ultimately, the skinny is this: the entire system is an RNG revenant from the free-to-play world forced onto a $60, AAA release. And while the minutiae of that encroachment is beyond this review, it's disheartening to see it diluting a game it has no business haunting. 

There is Another

While Battlefront 2's foundational multiplayer principles make it a relatively fun mode overshadowed by an overly complex progression system, the game's campaign mode is a whimsical romp through the Star Wars universe that keeps enjoyment and entertainment front and center. 

You play as Iden Versio, commander of Inferno Squad, an Imperial special forces contingent that only takes on the most dangerous of missions. During the Galactic Civil War, Iden's spent most of her time sabotaging Rebel installations and assassinating high-level operatives. When the second Death Star explodes in the skies above Endor during the events of Return of the Jedi, Iden finds herself in a desperate situation -- and questioning her loyalties to the Empire. 

Spanning 12 missions, BF2's five- to seven-hour campaign showcases the narrative power of Star Wars storytelling. From joy and pain to redemption and corruption, all of the staples of a good Star Wars story are found here. Strong writing and even stronger performances from the game's cast (specifically Janina Gavankar as Iden) keep the story from too many pratfalls along the way -- and keep the more ham-fisted moments bearable.  

Strangely enough, there are times when the reference-heavy narrative wheels away from Iden's core story, bringing in classic franchise characters we know and love -- ones that sometimes wield lightsabers or have penchants for gambling. And as a Star Wars fan, these moments keep me engrossed by expanding the universe's current canon.

But objectively, these asides often feel forced into the narrative for fan service. Does Inferno Squad really need to go to an undeveloped, backwater planet just so that one character can make an appearance and find that special trinket? Do they really need that one swashbuckler to find that info? Sure, they're fun, but they're entirely unnecessary. 

The campaign is at its most fun in its early stages, when the stakes for Iden and her covert squad are the greatest. It's a pity that the story couldn't shake all of its tropes and stay more focused on the missions at hand, but at the end of the day, Battlefront 2's narrative is one of the best the series has seen in a long, long time -- perhaps since Tie Fighter.

That epic story is bolstered even further by the game's absolutely gorgeous backdrops and preternatural character models. Light gleams off Inferno Squad's helmets as they trudge through the dense forests of Endor; the skies over Pillio stretch into the distance behind regal (and uncannily realistic) waterfalls; and the wreckage of Star Destroyers burns brightly against hot desert sands of Jakku. Iden and her compatriots, Gideon Hask and Del Meeko, look as real as you and I -- down to every pore. 

To top things off, I'd be remiss if I didn't at least mention Battlefront 2's soaring score and impeccable sound design, both of which make the campaign even that much more pronounced. Just as with its predecessor, every blaster bolt, lightsaber swing, and starship flyby is full of pitch-perfect nuance and gravitas. Iconic sonic landscapes from the films, ranging from The Phantom Menace to The Force Awakens, make appearances throughout BF2, further bolstering the feeling that you're not just playing a game -- you're playing a movie. 

It's somewhat perplexing that the fidelity of sound intrinsic to the campaign isn't as strong in the multiplayer sections, where clearly hearing enemy boot steps and commands is arguably more imperative. In my experience, I often found it difficult to determine where enemies were coming from, and the more granular pieces of audio design from the campaign were lost in the utter cacophony of combat. 

The Verdict

For all the things Battlefront 2 does wrong on the multiplayer front, there's a plethora of things it does right everywhere else. It may seem overly dramatic, but Battlefront 2's single-player experience, terribly fun Arcade mode, and couch co-op features save the game from itself. It's in these modes and moments that we see under the hood, past the obtrusive microtransactions and needlessly complex progression systems, and discover a wildly fun and mechanically sound experience. 

Visiting that galaxy far, far away has never been more beautiful; battling on planets such as Takodana and flying in the skies above Kamino has never been more exhilarating; and blasting Rebels and Imperials alike has never felt so satisfying. To put the icing on the cake, you won't find better in-game cinematography in any of BF2's franchise cousins. 

It will be interesting to watch Battlefront 2's journey and see how long players will stick with the game. Playing more than 15 hours of BF2 so far, I get the feeling that some players will stay around for the upcoming canonical story DLCs that will expand the narrative into the moments before (and perhaps during) The Force Awakens. Others will stick around for the game's tight controls, well-rounded mechanics, and exciting gameplay. But others (and I'd argue more than you think) will find the game's frustratingly convoluted systems too vexing to get over. 

And that's unfortunate because Star Wars Battlefront 2 really is a fun game to play. You just have to search for it.

Trove Adventures Guide: Farming Fiery Feathers Wed, 15 Nov 2017 14:39:30 -0500 Ty Arthur

With the release of the absolutely gigantic Adventures update, Trove has been expanded with an entirely new biome where strange wonders can be found -- from scuttling Jade Scarabs to shuffling Terracotta Warriors.

Of course, there are also new structures to craft and resources to find while delving into those ancient temples and exploring the bamboo forests. One such resource is the rarely-seen Fiery Feather, which is needed to craft a dragon mount.

Below, we cover how to farm those Fiery Feathers in Trove, along with what you can you do once you've amassed a sizable quantity of this rarely-seen resource.

The Feathers are just one part of the massive changes that recently arrived in Trove with the free Adventures update, so the game may be a bit different than you remember if you've been away for a while. Check out a full rundown of all the new Club Adventures, Fixtures, dragons, and more in our everything you should know guide

 There's a lot of fuss over this little guy!

Farming Fiery Feathers in Trove

Fiery Feathers aren't found in grass or ore veins like most resources, and they can't be traded with other players, so, unfortunately, you'll have to find your own -- and that means some serious farming.

At the moment, Fiery Feathers only appear in the Forbidden Spires addition, which is a prime world biome that has a chance of appearing in any Adventure Worlds leveled Uber 6 or higher.

You can locate Forbidden Spires biomes on the map by noticing the yellow background with a gold coin on the ground. Fiery Feathers can be farmed in either variant of the new biome -- the rainy and bamboo-filled Restless Range or the mountaintops and rivers of the Ancient Heights.

 Finding new enemies in the Forbidden Spires

So where do you actually get the Fiery Feathers? The resource is a rare drop that can come from defeating any of these mobs in the Forbidden Spires biome:

  • Jade Scarabs (often found in lairs/dungeons)
  • Jadebound Phantom (often found in lairs/dungeons)
  • Smoky Fox Phantom
  • Spire Rams
  • Terracotta Warriors (often found in lairs/dungeons)
  • Terracotta Giants
  • Sapphire Dragon Ogre
  • Jade Dragon Ogre
  • Amethyst Dragon Ogre
  • Cinnabar Dragon Ogre

The Fiery Feathers drop rate is quite low, so you'll have to spend a good amount of time exploring the Forbidden Spires or delving into dungeons in that biome to gather any.

  Keep hacking away at those Spire Rams!

Using Forbidden Spires Resources

What good are all those feathers anyway? You can use them to craft the new dragon mount named Onbari, Empress of the Southern Skies.

The mount can only be constructed at a Forbidden Workbench, which is another new component to the Adventures update, so keep an eye out for Forbidden Spires recipes!

Besides Onbari, the Adventures update also brings new dragon mounts Sarsaponia the Pristine (required items drop in water environments), Almakhestia Host of Starfire (required items drop in Shadow Towers), and Blocktron the Guardian Beyond the Sky (required items found at the club world market Fixture).

Fiery Feathers are also only one of several resources available in the Forbidden Spires. Sticky Ichor will drop from Jade Scarabs, for instance, while the brand new resource Cinnabar is found in ore veins throughout the biome. You will need this coveted resource for constructing many of the new items, buildings, and Fixtures that can be built with the Adventures update.

 Take to the skies on your brand new flaming dragon!

Which mob have you managed to get the most Fiery Feathers from while exploring the new Trove biome? Let us know in the comments section below! If you need help with any other aspect of this crafting-focused MMO, check out our full list of Trove guides here.

LEGO Marvel Super Heroes 2: Eson the Searcher Boss Guide Tue, 14 Nov 2017 15:00:55 -0500 Stephanie Tang

The Guardians in LEGO Marvel Super Heroes 2 have some pretty lofty goals -- blow stuff up, save the galaxy ... profit -- but their attempts at regular good ol' heroing on Xandar have managed to catch the attention of big evil boss Kang.

And he isn't very impressed, honestly. Ants beneath his feet, and all. 

But the Guardians have been enough of a nuisance so that he's more than happy to sic a Celestial on them. 

(If you're looking for a walkthrough on how to get through the rest of the content in Chapter 1, check out LEGO Marvel Super Heroes 2 Walkthrough Guide: The Guardians Save Xandar!

And while Drax may be of the opinion that the robot waving his enormous death hand at them is a friendly giant and misunderstood creature, the fact that Eson is out to kill you means he should probably die first. 

You've got a handful of characters running around the platform to punch the annoying little side minions, but you're primarily going to need Drax and Star Lord for this guy.

How to Beat Eson the Searcher in LEGO Marvel Super Heroes 2

While you have a little time to explore though, you'll find a panel off to the left side on the ground that Drax can smash open!

Eson gets off to a pretty fist-smashy good start, but it's the laser beam that your heroes really have a problem with. To kill it, you're going to need Star Lord's gravity mine -- and a booster -- to do it. 

A little Kang time travel technology (*coff* plot device *coff*) means that things get a little trippy throughout this boss fight -- and mostly in your favor. 

There's a crashed plane nearby that could have the parts that you need -- and Eson handily smashes into pieces for you. Use these pieces whip together a gravity mine booster that sucks Eson's hand down onto it. 

This gives you a reprieve, but it doesn't last long. Another burst of timey-wimey plot device turns back time around a smashed up ship and puts it back together again.

No time to look a gift horse in the mouth. Climb on aboard with Star Lord and start firing on Eson's hand to shut down that laser beam for good. 

When the damaged hand falls palm up, it exposes a pathway up to the giant robot's weak spot. Maneuver one of your characters (it's probably easiest with Star Lord) to the damaged laser on Eson's hand which has transformed into a pressure switch.

Stepping on it will peel away the top layer on Eson's arm exposing a jump pad. Climb on up with Drax and use it to action-movie slow-mo leap into the air and catch hold of a hanging rope from your nearby resurrected ship (which I think is being piloted by Gamora).

Swing over to Eson's shoulder and the round glowy ball on it (it might take a try or two to get your swing right). Just underneath the ball is a weakened wall that Drax can smash through and activate a switch, draining the globe, and all power from Eson's head. 

It'll take just a few more things to finish him off... but first, some good old-fashioned bullets to the glowing ball in his chest. (You can ostensibly use your other characters to fling stuff at that glowy ball too, but with considerably more effort.) Just point Star Lord in that direction and unload on him. 

Eson will oblige by unveiling the coup de grace on himself - another gravity mine directly inside the cavity of his chest. Just what you need to cause this Celestial's energy core to pretty much implode. (Don't get sucked in!) 

With it gone, Eson fades away through time and space. You got him!

And while this is far from the end for Kang... he has bigger fish to fry than linger around the smoldering ruins of Xandar crushing ants. The giant sword ship of doom in the sky fades away - beelining to Earth with the Guardians hot on his tail.

Still, that doesn't change the fact that: 

And that's it for Chapter 1 of LEGO Marvel Super Heroes 2. If you're looking for other tips, tricks, and strategies, make sure to check out our other LEGO Marvel Super Heroes 2 guides

(Note: For transparency, this early preview game key was provided by WB.)

LEGO Marvel Super Heroes 2 Walkthrough Guide: The Guardians Save Xandar! Tue, 14 Nov 2017 14:39:54 -0500 Stephanie Tang

It's been a few years since the critically-acclaimed LEGO Marvel Super Heroes came out. And while the Marvel movies continue to make bank at the box office, the hype train's been off the rails for more of the comedic cuteness that typifies the LEGO universe. LEGO Marvel Super Heroes 2 is the product of that hype. 

I know of no other game series in the universe (except perhaps Minecraft) where breaking absolutely everything has been such a fundamental and ridiculously satisfying part of playing properly. LMSH2 carries on this legacy right from the get-go and never really stops to take a breath. 

A few tips before you get started in LMSH2:

Break Everything

Literally. Shoot everything, and then shoot it some more because pretty much everything can break, and pretty much anything that breaks has some studs or (even better) a secret in it. 

Remember That Everything Can't Be Completed Right Away

Particularly if you've never played a LEGO game before, this can be pretty frustrating as each and every area is littered with stuff you're just not allowed to access with the current characters you have control of. It's okay. Walk on by. (No matter what Stan Lee has to say.)

Explore Everywhere the Camera Does Not

While your camera does give you a bit of wiggle room while exploring small maps and tight corners, the lack of a first-person camera means that there will always be objects that block your view. Poke around in those places anyway, because there's almost always something worthwhile hiding behind corners of buildings.

Turn Your Subtitles On 

A lot of ongoing dialogue happens while you're busy smashing up the joint, and when a game boasts over 200 characters, the name drops happen one right after the other. LMSH2 may star a number of super-popular and familiar LEGO faces, but it doesn't look like many of their movie-verse voice actors made the roster so it's harder to tell who's talking just from their voices alone.

The story zips from place to place but it starts off deep in outer space. As a giant floating sword threatens the skies, the Guardians of the Galaxy are the only ones left to help with the final evacuations on Xandar ...

But First, You're Going to Need to Get Off Your Ship 

And due to a number of reasons (up to and including the fact that baby Groot really likes to press buttons), it'll take a few steps.

  • There's a ton of things to blow up (and build) in the first room when Star Lord, Drax, and Gamora drop down from the cockpit so take a good minute (or six) to run out the entire room and destroy everything.

Smack this generator just to the right of where you enter and you'll loosen enough pieces to build it back together and open up a crate full of studs

  • When you're ready to move on... you'll realize that you can't. Or at least not just through the hatch like a normal band of superheroes. A system malfunction forces you to use the emergency manual override which, funnily enough, involves blowing up more stuff. 

(namely this thing here)

  • When you clear out the pesky block console covering up the security panel, follow the on-screen prompts to activate it. This is not the manual override - it in fact anticlimactically dumps a bunch of stuff out of a storage compartment all over the floor.

  • Just the stuff you need to build a turn switch! Press the button as prompted nearly the gold glow around them which unlocks the grate covering the elevator platform. Have your characters stand on the platform to descend further into the belly of the ship. 

  • While you could have done any of the above with any of your characters, you're going to very specifically need Star Lord for this part. Switch over to him because he's the only one who can toss a gravity mine.

  • Keep in mind that the same button serves to do a number of different functions - a long press will just make Star Lord jam out to his funky beats when what you want is a short tap to throw your mine. 

  • This will suck all the trash (and what is probably incredibly useful equipment) out of the way, clearing enough space for you to access the hatch panel.

  • Press it and you are on your way to the cityscapes of Xandar!

Save the city!

There are a number of civilians running around willy-nilly throughout the city streets but you can only save some of them. 

  • Nova Prime doesn't appear to like you very much, but that doesn't stop your intrepid adventurers from doing the right thing and saving civilians. Blow up everything around you and get your stud collector on, but head towards the multi-story building at the end of the path where a number of civvies are trapped inside from fire. 

  • Using Star Lord, fly up to the upper level and step on the switch to activate a ladder, allowing your friends to join you. 

  • You're going to need Drax up here to take on a moderately-damaged door in the back of the room. Follow the prompts to break through the door, and then activate the switch behind it to unleash your own fire extinguishing drone (one time use only, alas). 

  • When the fires go out, the civilians run off to the rescue boat - and jjjust in time too because the Guardians end up crashing down through the roof into the room where they were just cowering.

  • There's a turn switch in the back of this room. Activating it will build a giant hamster ball designed for the further protection of civilians (and further destruction of their public property). 

Be careful if you swap around your characters to pick up studs around the ball -- if you get too close, your character may explode and you'll have to rush around to pick up the studs you dropped all over again.

  • Rolling the ball out onto the ramp will send you crashing into the public fountain, exposing a gravity mine booster. 

  • Switch to Star Lord to toss a gravity mine on it to drag all the debris away from the giant double doors to the back. 

  • Poor Gamora feels a little like she's here just to be here in this level, because you're going to switch off directly back to Drax who's the only one who can open those doors and let those trapped civilians out. 

  • After a short cutscene, Rocket and Baby Groot make it in in time to help with the evacuation effort!

  • Between the area just right of the double doors and the clearing where Rocket lands the Milano, you'll find Stan Lee in a crashed ship. You can't do much to help him (this may or may not become a recurring theme).

  • With the help of Rocket and Groot however, you can save the civilians trapped in the giant metal cage just south of Stan Lee. Using the prompted button (square on PS4), you can aim a bomb onto the metal lattice structure caging the civvies and blow it to smithereens.

  • Now you just need to get them to the rescue ship. Thank goodness some plot devicey gadgetry is here to save the day, allowing Baby Groot to fast-forward himself into Adult Groot. 

  • Just to the right of the cage is a patch of glittering plants. Switch over to Groot and activate these plants, so that his tree-limb growing powers can bridge the last batch of civilians to safety.

Save your ship!

  • The ship attacking yours is way too big to beat up with just the stuff you've got on hand, but the parts of crashed ship hanging around will certainly help you out. 

  • Run over to it as Star Lord and activate it when prompted to pick up the pieces and build yourself a brand new radio tower to access the shield defense systems.
  • Once built, switch over to Rocket to get it working. That takes care of the shields, but that ship is still attacking you and needs to be put down. 

Aim a little ahead of the direction the other ship is moving
in to give your shots enough time to travel.

  • As Star Lord, fly up onto the Milano where you'll be able to hop in and activate the ship's guns. Time to blast 'em out of the sky!

  • A few direct hits and it'll go down for the count. 

You did it!

But it looks like Kang still has a little surprise in store for the Guardians before he's really quite ready to vacate the premises...

For tips on taking on Chapter 1's big boss, check out LEGO Marvel Super Heroes 2: Eson the Searcher Boss Guide

(Note: For transparency, this early preview game key was provided by WB.)

Need for Speed Payback Guide: All 5 Dealerships Locations Tue, 14 Nov 2017 14:31:39 -0500 Sergey_3847

Purchasing new cars and parts is essential for winning at events that require the best of the best from their participants. The one way to buy a new car in Need for Speed: Payback is through an in-game dealership.

Fortune Valley is huge, and there are only five specialized dealerships in the game, so it is possible that you will have a hard time finding all of them. But don't worry, just follow our guide, and find all the locations quickly and easily.

Location 1: Runner Dealership

In order to find the Runner Dealership, go to the south-eatsern part of Silver Rock area -- The Rustway. The building is located in the southern part of the map.

This dealership sells runner cars, such as the new 2017 Porsche Panamera Turbo, which is perfect for running away from cops.

Location 2: Drag Dealership

The Drag Dealership is located in the center of the Billionaire's Row district, which is also a part of Silver Rock.

This is one of the most important dealerships in the game, as drag racing is super popular in Need for Speed: Payback. Through this particular dealership you will be able to purchase a derelict car -- Nissan Fairlady 240z.

Location 3: Drift Dealership

Drifting is one of the most popular mechanics in the game, so if you're looking for a Drift event, you will need to buy a proper vehicle, such as Nissan 350z or R34 GTR.

Both of these cars can be purchased through a Drift Dealership located in the central area of the Lakeside district (west of Silver Rock).

Location 4: Offroad Dealership

Now, let's move onto the central part of the Fortune Valley -- the dangerous Liberty Desert. In the south-western area of the Fortune Valley Railway Station you will find the building of the Offroad Dealership.

It features crazy vehicles like the Chevrolet Bel Air fitted with light bars, blowers, lifted suspension, huge wheels, and fender flares -- perfect for all sorts of offroad shenanigans.

Location 5: Race Dealership

If you've been asking yourself, "Where is the Race Dealership?", you're not alone. Probably the hardest to find dealership to find in the game is the Race Dealership. It stands right next to a gas station at the Ember Valley, located to the north of the Liberty Desert.

Here you will find cars like Pagani Huayra BC and Lamborghini Aventador.


That is all for the car dealerships locations in Need for Speed: Payback, but be sure to come back soon for even more guides at GameSkinny!