Darkest Dungeon provides a different kind of difficulty; it doesn't test your reflexes or ability to nimbly traverse fast-paced levels. It's a dungeon crawler that presents you with the arduous task of managing a diverse group of heroes and guiding them through many dreary dungeons. There, heroes can die not only in battle against terrifying beasts, but also from starvation, deadly traps, or a heart attack due to accumulated stress. Despite the combat being turn-based, any one mistake can mean the difference between success and failure. It is therefore up to the player to micro-manage the roster available to them, making sure they are fed, well-rested, equipped accordingly, and mentally prepared. Alas, some deaths can't be avoided, and each hero should be treated as expendable, promptly replaced by new ones recruited in town.