Orcs Must Die! Unchained a New Spin on the Franchise

Orcs Must Die! tells us what is new in their new multiplayer.

Orcs Must Die! Unchained is the third iteration of the popular Orcs Must Die! series. In keeping up with the latest gaming trends, Orcs has moved from a tower defence to co-op and now, the latest version, is a competitive 5 v 5 multiplayer.  

Robot Entertainment has put a lot of time into creating the newest version. They have been in closed Beta for a while with sights set on a late 2014 release, but took the user feedback and realized they wanted to do more. So, they left it up to the people already in beta, did some major work for a couple of months. Now, the game is going back into closed beta on March 24th.  

The goal of Orcs Must Die! Unchained is to get your minions into your opponent's rift. This is done in a combination of attacks on your opponents and defending your keep. There are guardians to protect their lane, give heroes regeneration, and attack opponents. Each hero has its own attributes to help them in battle and players lay traps to protect their keep. Players are able to pick some of the types of orcs that attack depending on what is needed for the team. 

While the game is coming along, they still have more work to do on the community side. They are still working on the important aspect of how players find friends to play with and clan creation. Currently they are heavily focused on creating a community to give feedback.

Orcs Must Die! Unchained will be free-to-play and Robot Entertainment will sell additional heroes, skins, traps, and weapons in an in-game store. Unchained is slated for PC and PlayStation 4 sometime in 2015.

Managing Editor

Published Mar. 20th 2015
  • Elijah Beahm
    Featured Columnist
    Having played the original games and then previewed this one... I am not impressed thus far. It sacrifices a lot of the fun aspects of OMD! whilst forcing the MOBA aspect in.

    I'm not saying you can't do a MOBA or PvP OMD! game, in fact I'd love for a good one. But the current model just felt hollow by comparison to the original two games.

    The platforming aspect is all but removed, the physics are severely toned down, minion spawning felt more like a chore than anything else, loadout customization is gone, progression is even more grindy than before, and the traps lacked any kind of unique combos.

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