After Paradox bought up White Wolf, it was only a matter of time before a World Of Darkness game was announced. And the first major outing (aside from two text-based mobile entries that just landed), will be none other than Werewolf: The Apocalypse.
A staple of the World Of Darkness tabletop RPG line that was mostly ascendant in the '90s and early 2000s, I'm proud to say I have several editions of this setting nestled comfortably in my roleplaying bookcase (my personal favorite is the second edition with claw marks torn into the cover so you can see inside to the first page).
The game changed drastically between editions, but in The Apocalypse there was a huge environmental slant, with werewolves acting as protectors of Gaia -- to the point that some of the tribes were active eco-terrorists. It will be interesting to see how that will play out in the cRPG version, and if we'll have some gamergate-style outrage from a certain segment of the gaming community.
Considering how Vampire: The Masquerade Bloodlines became a cult classic, expect big things from this entry in that same universe. Fingers crossed it means more classic WoD is coming to the computer screen. I've always wanted to see an open world Wraith: The Oblivion that let players go on haunting sprees.