Zombies have become the Portlandia-style answer to anything gaming related.
"Need help making that game more interesting and fun? PUT A ZOMBIE ON IT!"
I've grown sort of used to the over-saturation of the walking dead that's taken an active role in everything pop culture related over the past decade or so. But if there's one franchise that I never expected to be tainted by boring, endless hordes of zombie-style antagonists, it would have to be Metal Gear (a few years ago I would have said the work of Jane Austen, but we fucked that up good and proper.)
Like many AAA games, Metal Gear Survive takes that gloriously unfortunate tradition of stitching together pieces of everything that was popular a few years back without truly understanding what made those things popular in the first place.
So instead of a tight, exciting, soap-opera blended smoothie of stealth action like we're used to, we got a survival-horror-base-builder-hide-and-seek mish mash that was, at its best, underwhelming and dull. At its worst, however, it's a physical symbol of what happens when a soulless games corporation attempts to emulate the work of an artist who they truly don't understand.