Around this time were getting into the era of the PlayStation 3, Nintendo Wii, & Xbox 360 offerings. Overall things were a mixed bag.
2005 saw the release of Dragon Ball Z Sagas for the Xbox. Avoid this game, its F tier. It was the only Xbox exclusive DBZ game and it left the wrong impression. Bland looking, gameplay was poor, and I could go on. Could the reason that it was developed by a Western studio be the reason? No, it was just bad.
Now things stayed a float with Dragon Ball Z: Budokai Tenkaichi. Yes that's quite the title. Like the name implies, Tenkaichi is an expansion of the Budokai series and played nearly the same. There were some notable changes where the gameplay was a bit more strategic. The roster was also bigger than the Budokai games. Tenkaichi released in 2005, Tenkaichi 2 released in 2006, and Tenkaichi 3 released in 2007 for all major consoles at the time.
These games are mainly average and barley reach the top ten except the third. Dragon Ball Z: Tenkaichi 3 should be the only one to play. No game to date had a roster so exhaustive. The gameplay was also pretty on point.
2006 saw the release of perhaps the best PlayStation 2 Dragon Ball Z game, Super Dragon Ball Z. Unlike the Budokai games, this focused more of delivering a traditional arcade fighting game experience. What this meant a small roster and more emphases on solid gameplay. So you could consider this to be the most Street Fighter like at the time. This is a top ten contender for sure. Side note: it's cool if you're forgetting what's going in the top ten. I'll have at the end for you.
2008 was the year for the modern consoles. Both the Xbox 360 and PlayStation 3 saw the release of Dragon Ball Z: Burst Limit. This title was the first entirely HD title. The game had a small roster, very impressive visuals, and responsive gameplay. Unsurprisingly it played like Budokai 3 with some slight improvements. Plus the edition of online play was another bonus. This was also a personal favorite of mean as well.
Although 2008 was looking great, we got the last PlayStation 2 title Dragon Ball Z: Infinite World. So unlike the leeway made by the games mentioned before this took a backsteps. It was less linear but the gameplay designs came together poorly in execution. The game included quests and minigames unnecessarily. Fighting was very reminiscent of the Tenkaichi titles. You can leave this at the bottom. Although, it's not as bad as some game mentioned.
We end the early 2000s with Dragon Ball Z: Raging Blast. Released in 2009 for the Xbox 360 and PlayStation 3. This title was another fully HD title. Now this is ultimately another pass. It did feature a few interesting turns with the story mode and what if characters. Sure, the game looks good and the online was solid. The downside however was the strange control scheme chosen. It often felt more difficult than necessary. Play at your own risk but trust me leave it unplayed.