Amp Guide  Tagged Articles RSS Feed | GameSkinny.com Amp Guide  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Wildstar - AMP Locations - Master Guide https://www.gameskinny.com/5uqck/wildstar-amp-locations-master-guide https://www.gameskinny.com/5uqck/wildstar-amp-locations-master-guide Fri, 30 May 2014 11:54:52 -0400 GameSkinny Staff

AMPs are WildStar's answer to talent trees and are a little more complex than typical MMOs. Unfortunately, they also are not terribly well explained in-game and new players are finding themselves spamming chat with: "how/where do I get X AMP?" and "WTB [insert X AMP]."

Here's where you can find every AMP in WildStar for each class. The following charts list every AMP and what they do, sorted by leveling locations. Articles are split in two, covering separate locations for the Dominion and the Exile

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.
  • Engineer AMP Location Guide
  • Esper AMP Location Guide
  • Medic AMP Location Guide
  • Spellslinger AMP Location Guide
  • Stalker AMP Location Guide
  • Warrior AMP Location Guide

Note: If there are discrepancies, please let me know in the comments section below the article that contains the error. Or, contact me via Twitter @ZacaJay.

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WildStar - AMP Location Guide - Spellslinger https://www.gameskinny.com/11kai/wildstar-amp-location-guide-spellslinger https://www.gameskinny.com/11kai/wildstar-amp-location-guide-spellslinger Fri, 30 May 2014 11:08:51 -0400 GameSkinny Staff

AMP Location Master Guide.

Here's where you can find every AMP in WildStar for the Spellslinger class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base's AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Spellslinger AMP Locations 

Dominion - Spellslinger - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Clarity (S) Using an ability grants a 10% chance to gain Efficiency. Efficiency: Reduces Focus costs by 20% for 4s Auroria, Hycrest -2432, -1884 Merchant Voxic
Evasive Maneuvers (U) Dashing grants a Defense for 2s. Defense: Decreases damage received by 7%. Auroria, Hycrest -2432, -1884 Merchant Voxic
Augmented Armor (S) Augmented Armor: Landing a heal on an ally affected by Affinity, Runes of Protection, or Healing Salve applies a Defense. Defense: Increases Armor Rating by 8% for 10s. Spearclaw Post -5487, -1089 Apprentice Laveka
Frost Snap (U) Taking damage from a target affected by Flash Freeze or Chill reduces their cooldowns by 1s. Spearclaw Post -5487, -1089 Apprentice Laveka
Hyper Shield (S/U) Reduces the reboot time on your Shield by 3s. Spearclaw Post -5487, -1089 Apprentice Laveka
Augmented Armor (S) Augmented Armor: Landing a heal on an ally affected by Affinity, Runes of Protection, or Healing Salve applies a Defense. Defense: Increases Armor Rating by 8% for 10s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Frost Snap (U) Taking damage from a target affected by Flash Freeze or Chill reduces their cooldowns by 1s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Hyper Shield (S/U) Reduces the reboot time on your Shield by 3s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Deadly Chain (A) Landing a physical or magical attack grants 1 stack of Empower based on damage type. Physical Attack Empower: Increases Physical Damage by 1.5% for 15s. Stacks 3 times. Deradune, Bloodfire Village -5621, -709 Mika
Final Salvo (T3) (S/U) Taking damage that kills you will grant a 508% Absorb Shield for 10s to 5 allies within 30m. Deradune, Bloodfire Village -5621, -709 Mika
Final Salvo (T3) (S/U) Taking damage that kills you will grant a 508% Absorb Shield for 10s to 5 allies within 30m. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Savior (S) Landing a heal on an ally that is below 30% health grants a 10% chance to restore an additional 151.7% health every 1.99s for 4s Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Desperation (T3) (S) While your Focus is below 100, after 2s generate 60 Focus every 2s for 8s. Can only occur every 120s. Farside, Virtue's Landing 5354, -4556 Dakahari
Enchanted Shields (S/U) While Shields are 50%, grants a Defense after 8s. Defense: Increases Maximum Shield Capacity by 12%. Farside, Virtue's Landing 5354, -4556 Dakahari
Focus Stone (A/S) Using Gathering Force grants a Focus Stone for the next 180s. On Use: Restores 100 Focus, 90% health, and 10 Spell Power Farside, Virtue's Landing 5354, -4556 Dakahari
Gunslinger (T3) (A) Using an ability with a cooldown grants an Empower. Stacks 6 times. Empower: Increases Critical Hit Chance by 2.5% per stack. Farside, Virtue's Landing 5354, -4556 Dakahari
Urgency (A/S) When dropping below 30% health, decreases cooldowns by 3s. Can only occur every 20s. Farside, Virtue's Landing 5354, -4556 Dakahari
Surge Damage (T3) (A) Using a Spell Surged ability grants an Empower for 4s. Empower: Increases Damage Dealt by 10%. Farside, Virtue's Landing 5354, -4556 Dakahari
Danger Danger (A/U) Grants a Swiftness for 8s when below 30% health. Swiftness: Increases Movement Speed by 12%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Flame Armor (S/U) Taking melee damage returns 12% magic damage to your attacker. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Frost Armor (S/U) Taking melee damage applies Snare to the attacker. Snare Reduces Movement Speed by 10% for 3s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Fury (S/U) When an ally that you have healed within 8s dies, generate 4 Spell Power every 1s for 6s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Headhunter (T3) (A/U) Killing an enemy player restores 10 Spell Power. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Killer (A/U) Killing foes grants 1 stack of Empower for 15s. Empower: Increases Assault Power by 4.5% of current maximum. Stacks 4 times. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Penetrating Rounds (A/U) Landing a Critical Hit applies an Expose. Expose: Decreases PvP Defense Rating by 5% for 5s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Reorient (U) Dashing removes Daze and restores 40% Endurance. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Spell Armor (U) Exiting Void Slip generates 1 Interrupt Armor for 3s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
True Sight (A/U) Increases your chance to detect stealthed players by 50%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Preparation (A/S) Upon entering combat, after 5s reduce active Cooldowns by 2s and gain 11 Spell Power. Can only occur every 5s. Whitevale, Palerock Post 2137, -785 Zephix
Critical Surge (A) Landing a Critical Hit generates 6 Spell Power. Can only occur every 6s. Whitevale, Palerock Post 2137, -785 Zephix
Critical Surge (A) Landing a Critical Hit generates 6 Spell Power. Can only occur every 6s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Healing Aura (T3) (S) Using a Spell Surged ability causes you and 4 allies within 30m to restore 31% health every 1s for 5s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Holy Roller (S) Using a unique Support Ability within the last 10s grants 1 stack of an Empower. Empower: Increases Support Power by 1% for 10s. Stacks 7 times. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Homeward Bound (T3) (U) Taking damage that would kill you instead places you in the Void for 4s. Can only occur every 60s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
The One (T3) (A/S) Using and Spell Surged ability grants Defense for 4s. Defense: Increases Deflect Chance by 9% Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Withering Magic (A) Landing a hit while Spell Surged applies an Expose for 8s. Expose: Reduces Magic Resistance by 7.2%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Shock & Awe (T3) (A/S) Interrupting a foe grants you 2 Interrupt Armor for 6s. Unknown, Random Drop ????, ???? ?????
Trigger Fingers (A) Using Quick Draw reduces your cooldowns by 0.5s. Unknown, Random Drop ????, ???? ?????
Vengeance (A) When your attack is deflected it grants an Empower for 5s. Empower: Increases Strikethrough Chance by 6%. Unknown, Random Drop ????, ???? ?????
Burst Power (S) Landing a Critical Heal generates 6 Spell Power. Can only occur every 6s. Unknown, Random Drop ????, ???? ?????
Readiness (U) Performing a CC Break grants you 1 Interrupt Armor for 3s. Unknown, Random Drop ????, ???? ?????
Speed of the Void (T3) (U) Using Gate, Spatial Shift, or Void Slip grants Swiftness for 3s. Swiftness: Increases Movement Speed by 30%. Unknown, Random Drop ????, ???? ?????
Overpower (T3) (A/U) Landing a hit on foes that are under the effects of Stun, Disorient, or Daze deal an additional 24% magic damage. Unknown, Random Drop ????, ???? ?????
Power Surge (A/S) While under the effects of Spell Surge, increases Assault and Support Power by 8.6% of current maximum. Unknown, Random Drop ????, ???? ?????

Exile Spellslinger AMP Locations 

Exile - Spellslinger - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Clarity (S) Using an ability grants a 10% chance to gain Efficiency. Efficiency: Reduces Focus costs by 20% for 4s Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Evasive Maneuvers (U) Dashing grants a Defense for 2s. Defense: Decreases damage received by 7%. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Augmented Armor (S) Augmented Armor: Landing a heal on an ally affected by Affinity, Runes of Protection, or Healing Salve applies a Defense. Defense: Increases Armor Rating by 8% for 10s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Frost Snap (U) Taking damage from a target affected by Flash Freeze or Chill reduces their cooldowns by 1s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Hyper Shield (S/U) Reduces the reboot time on your Shield by 3s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Augmented Armor (S) Augmented Armor: Landing a heal on an ally affected by Affinity, Runes of Protection, or Healing Salve applies a Defense. Defense: Increases Armor Rating by 8% for 10s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Frost Snap (U) Taking damage from a target affected by Flash Freeze or Chill reduces their cooldowns by 1s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Hyper Shield (S/U) Reduces the reboot time on your Shield by 3s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Deadly Chain (A) Landing a physical or magical attack grants 1 stack of Empower based on damage type. Physical Attack Empower: Increases Physical Damage by 1.5% for 15s. Stacks 3 times. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Final Salvo (T3) (S/U) Taking damage that kills you will grant a 508% Absorb Shield for 10s to 5 allies within 30m. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Final Salvo (T3) (S/U) Taking damage that kills you will grant a 508% Absorb Shield for 10s to 5 allies within 30m. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Savior (S) Landing a heal on an ally that is below 30% health grants a 10% chance to restore an additional 151.7% health every 1.99s for 4s Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Desperation (T3) (S) While your Focus is below 100, after 2s generate 60 Focus every 2s for 8s. Can only occur every 120s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Enchanted Shields (S/U) While Shields are 50%, grants a Defense after 8s. Defense: Increases Maximum Shield Capacity by 12%. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Focus Stone (A/S) Using Gathering Force grants a Focus Stone for the next 180s. On Use: Restores 100 Focus, 90% health, and 10 Spell Power Farside, Walker's Landing 5899, -4951 Reya Resinbough
Gunslinger (T3) (A) Using an ability with a cooldown grants an Empower. Stacks 6 times. Empower: Increases Critical Hit Chance by 2.5% per stack. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Urgency (A/S) When dropping below 30% health, decreases cooldowns by 3s. Can only occur every 20s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Surge Damage (T3) (A) Using a Spell Surged ability grants an Empower for 4s. Empower: Increases Damage Dealt by 10%. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Danger Danger (A/U) Grants a Swiftness for 8s when below 30% health. Swiftness: Increases Movement Speed by 12%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Flame Armor (S/U) Taking melee damage returns 12% magic damage to your attacker. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Frost Armor (S/U) Taking melee damage applies Snare to the attacker. Snare Reduces Movement Speed by 10% for 3s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Fury (S/U) When an ally that you have healed within 8s dies, generate 4 Spell Power every 1s for 6s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Headhunter (T3) (A/U) Killing an enemy player restores 10 Spell Power. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Killer (A/U) Killing foes grants 1 stack of Empower for 15s. Empower: Increases Assault Power by 4.5% of current maximum. Stacks 4 times. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Penetrating Rounds (A/U) Landing a Critical Hit applies an Expose. Expose: Decreases PvP Defense Rating by 5% for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Reorient (U) Dashing removes Daze and restores 40% Endurance. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Spell Armor (U) Exiting Void Slip generates 1 Interrupt Armor for 3s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
True Sight (A/U) Increases your chance to detect stealthed players by 50%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Preparation (A/S) Upon entering combat, after 5s reduce active Cooldowns by 2s and gain 11 Spell Power. Can only occur every 5s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Critical Surge (A) Landing a Critical Hit generates 6 Spell Power. Can only occur every 6s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Critical Surge (A) Landing a Critical Hit generates 6 Spell Power. Can only occur every 6s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Healing Aura (T3) (S) Using a Spell Surged ability causes you and 4 allies within 30m to restore 31% health every 1s for 5s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Holy Roller (S) Using a unique Support Ability within the last 10s grants 1 stack of an Empower. Empower: Increases Support Power by 1% for 10s. Stacks 7 times. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Homeward Bound (T3) (U) Taking damage that would kill you instead places you in the Void for 4s. Can only occur every 60s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
The One (T3) (A/S) Using and Spell Surged ability grants Defense for 4s. Defense: Increases Deflect Chance by 9% Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Withering Magic (A) Landing a hit while Spell Surged applies an Expose for 8s. Expose: Reduces Magic Resistance by 7.2%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Shock & Awe (T3) (A/S) Interrupting a foe grants you 2 Interrupt Armor for 6s. Unknown, Random Drop ????, ???? ?????
Trigger Fingers (A) Using Quick Draw reduces your cooldowns by 0.5s. Unknown, Random Drop ????, ???? ?????
Vengeance (A) When your attack is deflected it grants an Empower for 5s. Empower: Increases Strikethrough Chance by 6%. Unknown, Random Drop ????, ???? ?????
Burst Power (S) Landing a Critical Heal generates 6 Spell Power. Can only occur every 6s. Unknown, Random Drop ????, ???? ?????
Readiness (U) Performing a CC Break grants you 1 Interrupt Armor for 3s. Unknown, Random Drop ????, ???? ?????
Speed of the Void (T3) (U) Using Gate, Spatial Shift, or Void Slip grants Swiftness for 3s. Swiftness: Increases Movement Speed by 30%. Unknown, Random Drop ????, ???? ?????
Overpower (T3) (A/U) Landing a hit on foes that are under the effects of Stun, Disorient, or Daze deal an additional 24% magic damage. Unknown, Random Drop ????, ???? ?????
Power Surge (A/S) While under the effects of Spell Surge, increases Assault and Support Power by 8.6% of current maximum. Unknown, Random Drop ????, ???? ?????
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WildStar - AMP Location Guide - Stalker https://www.gameskinny.com/k5ktg/wildstar-amp-location-guide-stalker https://www.gameskinny.com/k5ktg/wildstar-amp-location-guide-stalker Fri, 30 May 2014 11:04:53 -0400 GameSkinny Staff

AMP Location Master Guide.

Here's where you can find every AMP in WildStar for the Stalker class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base's AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Stalker AMP Locations 

Dominion - Engineer - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Devastate (A) Your Critical Hits deal 27% physical damage to foes below 25% health. Damage pierces 100% Armor. Auroria, Hycrest -2432, -1884 Merchant Voxic
Forbearance (S) Deflecting an attack grants a stack of Forbearance for 6s. Forbearance: When the stack count reaches 6, Forbearance is consumed and heals you for 51% health. Auroria, Hycrest -2432, -1884 Merchant Voxic
Onslaught (A) Landing a hit from behind has a 100% chance to grant an Empower. Empower: Increases your Assault Power by 12% of your current maximum for 6s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Assassin (U) After 3s, taking damage will no longer break you out of Stealth. Auroria, Hycrest -2432, -1884 Merchant Voxic
Avoidance Mastery (S) When you Dash gain a Defense. Defense reduces the damage you take by 6% for 6s. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Trail of Cinders (A/U) Whenever you Sprint you leave behind a trail of cinders damaging enemies inside the field for 7.5% magic damage every 0.25s. Must be in combat and out of Stealth. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Unfair Advantage (A/S) Attacks that consume Suit Power when used from Stealth cost 8 less Suit Power. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Avoidance Mastery (S) When you Dash gain a Defense. Defense reduces the damage you take by 6% for 6s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Trail of Cinders (A/U) Whenever you Sprint you leave behind a trail of cinders damaging enemies inside the field for 7.5% magic damage every 0.25s. Must be in combat and out of Stealth. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Unfair Advantage (A/S) Attacks that consume Suit Power when used from Stealth cost 8 less Suit Power. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Killer Instinct (A) All Non-Critical Hits grant you an Empower. Empower: Increases Critical Hit Chance by 1% for 8s. Your next Critical Hit resets the Empower bonus. Deradune, Bloodfire Village -5621, -709 Mika
Regeneration (S) When dropping below 35% health you restore 150% health. This can only occur every 30s. Deradune, Bloodfire Village -5621, -709 Mika
Regeneration (S) When dropping below 35% health you restore 150% health. This can only occur every 30s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Left in the Dust (U) Dashing has a 50% chance to Root enemies within 2.5m for 2.5s. This can only occur every 45s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Battle Mastery (T3) (A) While below 30% Suit Power gain an Empower. Empower: Damage is increased by 8%. Farside, Virtue's Landing 5354, -4556 Dakahari
Can't Stop This (U) Dashing has a 25% chance to refund 25% of a Dash Charge. Farside, Virtue's Landing 5354, -4556 Dakahari
My Turn (T3) (A/S) Taking direct damage grants 1 stack of My Turn lasting for 8s. Upon reaching 16 stacks all nearby foes will be Stunned for 1s. This can only occur every 30s. Farside, Virtue's Landing 5354, -4556 Dakahari
Stealth Regen (T3) (U) While in Stealth you regenerate 27.5% health per second. Farside, Virtue's Landing 5354, -4556 Dakahari
Blood Rush (A/U) When within 10m of a foe that is below 25% health, your Movement Speed is increased by 17% for 5s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Heavy Impact (T3) (A/U) Landing a hit has a 25% chance to apply a Weakness to foes. Weakness: PvP Defense rating is decreased by 6% for 5s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Iron Man (U) When hit by a CC grants 1 stack of Iron Man for 10s. When the stack count reaches 2 you gain 1 Interrupt Armor. This can only occur every 20s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Quick Reboot (T3) (S/U) Reduces the reboot time on your Shield by 3s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Riposte (A/S) When your attack is Deflected gain an Empower. Empower: Strikethrough is increased by 6% for 5s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Stay Afloat (S/U) Deflecting an attack grants 14% health every second for 3s. This can only occur every 6s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Strong-Legged (T3) (S/U) When Snared you gain a Swiftness. Swiftness: Increases Movement Speed by 17% for 3s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Who's Next (A/U) Killing blows recover 101% Shield Capacity. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Keep Up (T3) (A/U) Landing a Critical Hit has a 15% chance to grant a Swiftness. Swiftness: Increase Movement Speed by 22% for 5s. Whitevale, Palerock Post 2137, -785 Zephix
Empowered Attack Mastery (S) Landing a hit while in Nano Skin: Evasive has a 20% chance to restore 36.78% Shield. Whitevale, Palerock Post 2137, -785 Zephix
Tech Mastery (S/U) Deflecting an attack grants a 50% chance to gain an Empower. Empower: Your Tech is increased by 28% of your current maximum for 6s. Whitevale, Palerock Post 2137, -785 Zephix
Brutality Master (A) While above 70% health gain an Empower. Empower: Increases Brutality by 30% of your current maximum. Whitevale, Palerock Post 2137, -785 Zephix
Boost (S/U) When your shields are depleted you gain an Empower. Empower: Increases Support Power by 50% of your current maximum for 5s. This can only occur every 60s. Whitevale, Palerock Post 2137, -785 Zephix
Balanced (U) You can no longer be Dazed. Whitevale, Palerock Post 2137, -785 Zephix
Enabler (T3) (A/S) Dropping below 25% Suit Power grants a 100% chance to regenerate 3 Suit Power every 1s for 3s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Fatal Wounds (T3) (A) Critical Hits deal 2.7% damage every 1s for 8s. Damage Pierces 100% Armor. Stacks 5 times. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Follow Up (A/S) When switching stances gain 5 Suit Power every 1s for 6s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Make it Rain (T3) (U) Landing a hit has a 10% chance to spawn a Suit Power Spark which can be picked up to restore 20 Suit Power. Sparks last for 15s. This can only occur every 3s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Stealth Mastery (A/S) Reduces the Cooldown on your Stealth in all Stances by 3s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Last Stand (T3) (S) When dropping below 1% Health you gain an Invulnerability. Invulnerability: For the next 3.5s you can't be killed and you recover 70.5% health every 0.5s for 3.5s. This can only occur every 2 minutes. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Precision (A) After 6s of not attacking, your next attack deals 60% tech damage. Unknown, Random Drop ????, ???? ?????
Cutthroat (A/U) Attacks from behind add a stack of Cutthroat, at 3 stacks the mark is consumed and deaks44% technology damage. This damage ignores shields. Unknown, Random Drop ????, ???? ?????
Dash For Heals! (S/U) Dashing grants a Beacon. Beacon: Incoming healing increases by 6.5% for 5s. Unknown, Random Drop ????, ???? ?????
That's All you Got? (T3) (S) While above 70% health gain a Defense. Defense: Reduces Damage Taken by 10%. Unknown, Random Drop ????, ???? ?????
Don't Call it a Comeback (S) When below 35% Health, summon a clone that deals 10% damage every 1.25s and Taunts nearby foes every 5s for 12s. This can only occur every 2 minutes. Unknown, Random Drop ????, ???? ?????

Exile Stalker AMP Locations 

Exile- Stalker - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Devastate (A) Your Critical Hits deal 27% physical damage to foes below 25% health. Damage pierces 100% Armor. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Forbearance (S) Deflecting an attack grants a stack of Forbearance for 6s. Forbearance: When the stack count reaches 6, Forbearance is consumed and heals you for 51% health. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Onslaught (A) Landing a hit from behind has a 100% chance to grant an Empower. Empower: Increases your Assault Power by 12% of your current maximum for 6s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Assassin (U) After 3s, taking damage will no longer break you out of Stealth. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Avoidance Mastery (S) When you Dash gain a Defense. Defense reduces the damage you take by 6% for 6s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Trail of Cinders (A/U) Whenever you Sprint you leave behind a trail of cinders damaging enemies inside the field for 7.5% magic damage every 0.25s. Must be in combat and out of Stealth. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Unfair Advantage (A/S) Attacks that consume Suit Power when used from Stealth cost 8 less Suit Power. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Avoidance Mastery (S) When you Dash gain a Defense. Defense reduces the damage you take by 6% for 6s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Trail of Cinders (A/U) Whenever you Sprint you leave behind a trail of cinders damaging enemies inside the field for 7.5% magic damage every 0.25s. Must be in combat and out of Stealth. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Unfair Advantage (A/S) Attacks that consume Suit Power when used from Stealth cost 8 less Suit Power. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Killer Instinct (A) All Non-Critical Hits grant you an Empower. Empower: Increases Critical Hit Chance by 1% for 8s. Your next Critical Hit resets the Empower bonus. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Regeneration (S) When dropping below 35% health you restore 150% health. This can only occur every 30s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Regeneration (S) When dropping below 35% health you restore 150% health. This can only occur every 30s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Left in the Dust (U) Dashing has a 50% chance to Root enemies within 2.5m for 2.5s. This can only occur every 45s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Battle Mastery (T3) (A) While below 30% Suit Power gain an Empower. Empower: Damage is increased by 8%. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Can't Stop This (U) Dashing has a 25% chance to refund 25% of a Dash Charge. Farside, Walker's Landing 5899, -4951 Reya Resinbough
My Turn (T3) (A/S) Taking direct damage grants 1 stack of My Turn lasting for 8s. Upon reaching 16 stacks all nearby foes will be Stunned for 1s. This can only occur every 30s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Stealth Regen (T3) (U) While in Stealth you regenerate 27.5% health per second. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Blood Rush (A/U) When within 10m of a foe that is below 25% health, your Movement Speed is increased by 17% for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Heavy Impact (T3) (A/U) Landing a hit has a 25% chance to apply a Weakness to foes. Weakness: PvP Defense rating is decreased by 6% for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Iron Man (U) When hit by a CC grants 1 stack of Iron Man for 10s. When the stack count reaches 2 you gain 1 Interrupt Armor. This can only occur every 20s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Quick Reboot (T3) (S/U) Reduces the reboot time on your Shield by 3s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Riposte (A/S) When your attack is Deflected gain an Empower. Empower: Strikethrough is increased by 6% for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Stay Afloat (S/U) Deflecting an attack grants 14% health every second for 3s. This can only occur every 6s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Strong-Legged (T3) (S/U) When Snared you gain a Swiftness. Swiftness: Increases Movement Speed by 17% for 3s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Who's Next (A/U) Killing blows recover 101% Shield Capacity. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Keep Up (T3) (A/U) Landing a Critical Hit has a 15% chance to grant a Swiftness. Swiftness: Increase Movement Speed by 22% for 5s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Empowered Attack Mastery (S) Landing a hit while in Nano Skin: Evasive has a 20% chance to restore 36.78% Shield. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Tech Mastery (S/U) Deflecting an attack grants a 50% chance to gain an Empower. Empower: Your Tech is increased by 28% of your current maximum for 6s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Brutality Master (A) While above 70% health gain an Empower. Empower: Increases Brutality by 30% of your current maximum. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Boost (S/U) When your shields are depleted you gain an Empower. Empower: Increases Support Power by 50% of your current maximum for 5s. This can only occur every 60s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Balanced (U) You can no longer be Dazed. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Enabler (T3) (A/S) Dropping below 25% Suit Power grants a 100% chance to regenerate 3 Suit Power every 1s for 3s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Fatal Wounds (T3) (A) Critical Hits deal 2.7% damage every 1s for 8s. Damage Pierces 100% Armor. Stacks 5 times. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Follow Up (A/S) When switching stances gain 5 Suit Power every 1s for 6s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Make it Rain (T3) (U) Landing a hit has a 10% chance to spawn a Suit Power Spark which can be picked up to restore 20 Suit Power. Sparks last for 15s. This can only occur every 3s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Stealth Mastery (A/S) Reduces the Cooldown on your Stealth in all Stances by 3s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Last Stand (T3) (S) When dropping below 1% Health you gain an Invulnerability. Invulnerability: For the next 3.5s you can't be killed and you recover 70.5% health every 0.5s for 3.5s. This can only occur every 2 minutes. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Precision (A) After 6s of not attacking, your next attack deals 60% tech damage. Unknown, Random Drop ????, ???? ?????
Cutthroat (A/U) Attacks from behind add a stack of Cutthroat, at 3 stacks the mark is consumed and deaks44% technology damage. This damage ignores shields. Unknown, Random Drop ????, ???? ?????
Dash For Heals! (S/U) Dashing grants a Beacon. Beacon: Incoming healing increases by 6.5% for 5s. Unknown, Random Drop ????, ???? ?????
That's All you Got? (T3) (S) While above 70% health gain a Defense. Defense: Reduces Damage Taken by 10%. Unknown, Random Drop ????, ???? ?????
Don't Call it a Comeback (S) When below 35% Health, summon a clone that deals 10% damage every 1.25s and Taunts nearby foes every 5s for 12s. This can only occur every 2 minutes. Unknown, Random Drop ????, ???? ?????
]]>
WildStar - AMP Location Guide - Medic https://www.gameskinny.com/fcg0v/wildstar-amp-location-guide-medic https://www.gameskinny.com/fcg0v/wildstar-amp-location-guide-medic Fri, 30 May 2014 10:58:06 -0400 GameSkinny Staff

AMP Location Master Guide.

Here's where you can find every AMP in WildStar for the Medic class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base's AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Medic AMP Locations 

Dominion - Medic - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Entrapment (A/U) Your abilities that apply Snare and Root also apply an Expose. Expose: Increases damage taken by 6%. Auroria, Hycrest -2432, -1884 Merchant Voxic
Null Zone (A/S) Applies a Weaken to foes within 8m. Weaken: Reduces Assault Power by 7.5% of their current maximum. Auroria, Hycrest -2432, -1884 Merchant Voxic
Armor Coating (S) Landing a Critical Heal on an ally grants a Defense for 6s. Defense: Increases Armor by 8.9% of their current maximum. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Empowering Aura (A) Grants an Empower to yourself and party members within 10m. Empower: Increases Critical Hit Chance by 6%. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Shield Reboot (U) Reduces Shield Reboot Time by 2s. Deradune, Spearclaw Post -5487, -1089 Apprentice Laveka
Armor Coating (S) Landing a Critical Heal on an ally grants a Defense for 6s. Defense: Increases Armor by 8.9% of their current maximum. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Empowering Aura (A) Grants an Empower to yourself and party members within 10m. Empower: Increases Critical Hit Chance by 6%. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Shield Reboot (U) Reduces Shield Reboot Time by 2s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Victory Spark (A) Killing a foe grants a 60% chance to restor 1 Actuator. Can only occur every 10s. Deradune, Bloodfire Village -5621, -709 Mika
Reboot (S) Using Shield Surge or Barrier on an ally with a depleted shield restores (sp[225%]) shield in addition to their normal shield healing. Deradune, Bloodfire Village -5621, -709 Mika
Reboot (S) Using Shield Surge or Barrier on an ally with a depleted shield restores (sp[225%]) shield in addition to their normal shield healing. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Health Probes (T3) (U) Taking a Critical Hit grants a 20% chance to create a Health Prove lasting 15s. 3 Health Orbs can be active at once. The first injured ally that walks into the Health Probe receives 62.06% health. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Amorphous Barrier (T3) (U) Taking damage grants a random defense buff for 15s. Physical Barrier: Increases Physical Resistance by 13.6%. Magical Barrier: Increases Magic Resistance by 13.6%. Technology Barrier: Increases Technology Resistance by 13.6%. Farside, Virtue's Landing 5354, -4556 Dakahari
Danger Zone (T3) (A) While within 8m of a foe gain an Empower for 8s. Can only be triggered by the same foe every 15s. Empower: Increases Assault Power by 17% of your current maximum. Farside, Virtue's Landing 5354, -4556 Dakahari
In Flux (A) While between 1 and 3 Actuators gain an Empower. Empower: Increases Assault Power by 12% of your current maximum. Farside, Virtue's Landing 5354, -4556 Dakahari
Quick Dodge (U) Performing a CC Break restores 80.6% shield and 1 Dash Counter. Can only occur every 30s. Farside, Virtue's Landing 5354, -4556 Dakahari
Transfusion (S) While above 80% health and within 6m of an ally below 30% health, sacrifice 60% health to restore 120% health to them. Can only occur every 10s. Farside, Virtue's Landing 5354, -4556 Dakahari
Acerbic Injection (T3) (S/U) When dropping below 30% health you become disabled for 2s and restore 119% health every 1s for 8s. Can only occur every 120s. Disabled: Prevents actions. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Antigen Isolation (A/U) Killing a player grants an Empower for 15s. Empower: Increases damage dealt by 3%. Stacks 3 times. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Attrition (S/U) While remaining in combat for 3 minutes you gain a Concentration until exiting combat. Concentration: Increases Focus Recovery Rate by 30% of your current maximum. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Chemical Burn (T3) (A/U) Landing a Critical Hit on a player deals 9.5% technology damage every 1s for 4s. This damage has 100% Shield Pierce. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Concerted Effort (U) When your casting is interrupted your active cooldowns are reduced by 1s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Debilitative Armor (T3) (S/U) When taking melee damage from a player you apply an Expose to your attacker for 5s. Expose: Reduces PvP Offense by 6.5%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Emergency (S) Landing a direct heal on yourself or an ally below 30% health also restores 68.96% shield. This can only occur every 10s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Energy Pulse (T3) (A/U) When dropping below 30% health deal 54% technology damage every 2s to 5 foes within 8m. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Stay with Me (A/U) While below 30% health gain an Empower. Empower: Increases Assault Power by 30% of your current maximum. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Weakness into Strength (A/U) Atomize also becomes usable when a foe Deflects one of your attacks. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Emergency Extraction (S/U) Using Extricate will break allies free from Stuns, Roots, Knockdowns, Tethers, and Subdues. Whitevale, Palerock Post 2137, -785 Zephix
Regenerator (U) Restores 13.77% health every 3s while in combat. Whitevale, Palerock Post 2137, -785 Zephix
Renewable Probes (T3) (A/S) Grants a 25% chance to re-apply Devastator Probes and Mending Probes to foes and allies when they are detonated. Whitevale, Palerock Post 2137, -785 Zephix
Surgical (A/S) While standing inside Field Probes gain an Empower and a Bastion. Empower: Increases Damage Dealt by 6%. Bastion: Increases outgoing healing by 6%. Whitevale, Palerock Post 2137, -785 Zephix
Recycler (A) Landing a Critical Hit with Gamma Rays or Quantum Cascade has a chance to build 1 Actuator. Gamma Rays grants 30% chance, and Quantum Cascade grants a 25% chance. Whitevale, Palerock Post 2137, -785 Zephix
Hypercharge (T3) (S) Using Energize restores 220% shield to 5 allies within 15m. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Power Cadence (T3) (A/S) While in combat build 1 Actuator every 15s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Power Converter (A/S) If your Assault Power is greater than your Support Power: Reduces Assault Power by 10% and increases Support Power by 20%. If your Support Power is greater than your Assault Power: Reduces Support Power by 10% and increases Assault Power by 20%. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Shield Protocol (S/U) When dropping below 30% health your shield reboot time is reduced to ??? for 10s. Can only occure every 30s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Solid State (U) Using Protection Probes grants 1 Interrupt Armor. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Running on Empty (T3) (S) When dropping below 100 Focus gain a Concentration for 20s. Concentration: Increases Focus Recovery Rate by 450% of your current maximum. Can only occur every 2 minutes. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Protective Surge (S) When an ally within 10m of you takes a Critical Hit restore 25.8% health to them. Can only occur every 3s. Unknown, Random Drop ????, ???? ?????
Core Damage (A) Consuming an Actuator grants and Empower for 5s. Empower: Increases Damage Dealt by 1.5%. Stacks 3 times. Unknown, Random Drop ????, ???? ?????
Meltdown (T3) (A) Using Energize causes you to deal 104% technology damage to 5 foes within 10m and apply an Overload for 8s. Overload: Shield temporarily deactivated. Unknown, Random Drop ????, ???? ?????
Scalpel! Forceps! (A/S) Landing a heal grants 1 stack of Scalpel!. Landing an attack grants 1 stack of Forceps!. You can have 3 stacks of both combined. Both buffs grant an empower for 6s. Scalpel!: Increases Assault Power by 3% of your current maximum. Forceps!: Increases Support Power by 3% of your current maximum. Unknown, Random Drop ????, ???? ?????
Defense Mechanism (S/U) Taking damage while below 30% health reduces the cooldown of Barrier by 2s. Can only occur every 4s. Unknown, Random Drop ????, ???? ?????

Exile Medic AMP Locations 

Exile - Medic- AMP Locations
AMP Name AMP Effect Zone Location Vendor
Entrapment (A/U) Your abilities that apply Snare and Root also apply an Expose. Expose: Increases damage taken by 6%. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Null Zone (A/S) Applies a Weaken to foes within 8m. Weaken: Reduces Assault Power by 7.5% of their current maximum. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Armor Coating (S) Landing a Critical Heal on an ally grants a Defense for 6s. Defense: Increases Armor by 8.9% of their current maximum. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Empowering Aura (A) Grants an Empower to yourself and party members within 10m. Empower: Increases Critical Hit Chance by 6%. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Shield Reboot (U) Reduces Shield Reboot Time by 2s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Armor Coating (S) Landing a Critical Heal on an ally grants a Defense for 6s. Defense: Increases Armor by 8.9% of their current maximum. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Empowering Aura (A) Grants an Empower to yourself and party members within 10m. Empower: Increases Critical Hit Chance by 6%. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Shield Reboot (U) Reduces Shield Reboot Time by 2s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Victory Spark (A) Killing a foe grants a 60% chance to restor 1 Actuator. Can only occur every 10s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Reboot (S) Using Shield Surge or Barrier on an ally with a depleted shield restores (sp[225%]) shield in addition to their normal shield healing. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Reboot (S) Using Shield Surge or Barrier on an ally with a depleted shield restores (sp[225%]) shield in addition to their normal shield healing. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Health Probes (T3) (U) Taking a Critical Hit grants a 20% chance to create a Health Prove lasting 15s. 3 Health Orbs can be active at once. The first injured ally that walks into the Health Probe receives 62.06% health. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Amorphous Barrier (T3) (U) Taking damage grants a random defense buff for 15s. Physical Barrier: Increases Physical Resistance by 13.6%. Magical Barrier: Increases Magic Resistance by 13.6%. Technology Barrier: Increases Technology Resistance by 13.6%. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Danger Zone (T3) (A) While within 8m of a foe gain an Empower for 8s. Can only be triggered by the same foe every 15s. Empower: Increases Assault Power by 17% of your current maximum. Farside, Walker's Landing 5899, -4951 Reya Resinbough
In Flux (A) While between 1 and 3 Actuators gain an Empower. Empower: Increases Assault Power by 12% of your current maximum. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Quick Dodge (U) Performing a CC Break restores 80.6% shield and 1 Dash Counter. Can only occur every 30s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Transfusion (S) While above 80% health and within 6m of an ally below 30% health, sacrifice 60% health to restore 120% health to them. Can only occur every 10s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Acerbic Injection (T3) (S/U) When dropping below 30% health you become disabled for 2s and restore 119% health every 1s for 8s. Can only occur every 120s. Disabled: Prevents actions. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Antigen Isolation (A/U) Killing a player grants an Empower for 15s. Empower: Increases damage dealt by 3%. Stacks 3 times. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Attrition (S/U) While remaining in combat for 3 minutes you gain a Concentration until exiting combat. Concentration: Increases Focus Recovery Rate by 30% of your current maximum. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Chemical Burn (T3) (A/U) Landing a Critical Hit on a player deals 9.5% technology damage every 1s for 4s. This damage has 100% Shield Pierce. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Concerted Effort (U) When your casting is interrupted your active cooldowns are reduced by 1s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Debilitative Armor (T3) (S/U) When taking melee damage from a player you apply an Expose to your attacker for 5s. Expose: Reduces PvP Offense by 6.5%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Emergency (S) Landing a direct heal on yourself or an ally below 30% health also restores 68.96% shield. This can only occur every 10s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Energy Pulse (T3) (A/U) When dropping below 30% health deal 54% technology damage every 2s to 5 foes within 8m. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Stay with Me (A/U) While below 30% health gain an Empower. Empower: Increases Assault Power by 30% of your current maximum. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Weakness into Strength (A/U) Atomize also becomes usable when a foe Deflects one of your attacks. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Emergency Extraction (S/U) Using Extricate will break allies free from Stuns, Roots, Knockdowns, Tethers, and Subdues. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Regenerator (U) Restores 13.77% health every 3s while in combat. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Renewable Probes (T3) (A/S) Grants a 25% chance to re-apply Devastator Probes and Mending Probes to foes and allies when they are detonated. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Surgical (A/S) While standing inside Field Probes gain an Empower and a Bastion. Empower: Increases Damage Dealt by 6%. Bastion: Increases outgoing healing by 6%. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Recycler (A) Landing a Critical Hit with Gamma Rays or Quantum Cascade has a chance to build 1 Actuator. Gamma Rays grants 30% chance, and Quantum Cascade grants a 25% chance. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Hypercharge (T3) (S) Using Energize restores 220% shield to 5 allies within 15m. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Power Cadence (T3) (A/S) While in combat build 1 Actuator every 15s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Power Converter (A/S) If your Assault Power is greater than your Support Power: Reduces Assault Power by 10% and increases Support Power by 20%. If your Support Power is greater than your Assault Power: Reduces Support Power by 10% and increases Assault Power by 20%. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Shield Protocol (S/U) When dropping below 30% health your shield reboot time is reduced to ??? for 10s. Can only occure every 30s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Solid State (U) Using Protection Probes grants 1 Interrupt Armor. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Running on Empty (T3) (S) When dropping below 100 Focus gain a Concentration for 20s. Concentration: Increases Focus Recovery Rate by 450% of your current maximum. Can only occur every 2 minutes. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Protective Surge (S) When an ally within 10m of you takes a Critical Hit restore 25.8% health to them. Can only occur every 3s. Unknown, Random Drop ????, ???? ?????
Core Damage (A) Consuming an Actuator grants and Empower for 5s. Empower: Increases Damage Dealt by 1.5%. Stacks 3 times. Unknown, Random Drop ????, ???? ?????
Meltdown (T3) (A) Using Energize causes you to deal 104% technology damage to 5 foes within 10m and apply an Overload for 8s. Overload: Shield temporarily deactivated. Unknown, Random Drop ????, ???? ?????
Scalpel! Forceps! (A/S) Landing a heal grants 1 stack of Scalpel!. Landing an attack grants 1 stack of Forceps!. You can have 3 stacks of both combined. Both buffs grant an empower for 6s. Scalpel!: Increases Assault Power by 3% of your current maximum. Forceps!: Increases Support Power by 3% of your current maximum. Unknown, Random Drop ????, ???? ?????
Defense Mechanism (S/U) Taking damage while below 30% health reduces the cooldown of Barrier by 2s. Can only occur every 4s. Unknown, Random Drop ????, ???? ?????
]]>
WildStar - AMP Location Guide - Esper https://www.gameskinny.com/jq3d8/wildstar-amp-location-guide-esper https://www.gameskinny.com/jq3d8/wildstar-amp-location-guide-esper Fri, 30 May 2014 10:44:28 -0400 GameSkinny Staff

AMP Location Master Guide.

Here's where you can find every AMP in WildStar for the Esper class. The following charts list every AMP and AMP effect, sorted by leveling locations. This article covers the separate locations for the Dominion and the Exile.

Tip for using this guide: Ctrl+F is your friend. Additionally, a great resource for sorting through AMPs by Tier and Assault/Support/Utility/Hybrid categories is WS-Base's AMP calculator.

To see our full WildStar AMP Location Guide in convenient Google spreadsheet form, click here or goo.gl/vp4M5v.

Note: If there are discrepancies, please let me know in the comments.

Dominion Esper AMP Locations 

Dominion - Esper - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Me Worry? (T3) (S/U) Dropping below 25% health, grants a Beacon. This can only occur every 60s. Beacon: Increases healing received by 28% for 10s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Mental Overflow (U) When you would gain a Psi Point while at full Psi Points, a Psi Point Orb spawns near your location and lasts for 5s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Focus Mastery (S) While below 15% Focus, your Support Finishers generate 50 Focus. This can only occur every 15s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Stand Strong (S/U) When dropping below 35% health you gain a Defense. Defense: Increase Armor by 50% for 6s. This can only occur every 30s. Auroria, Hycrest -2432, -1884 Merchant Voxic
Build Up (S) Healing an ally with a Builder grants 1 stack of Build Up. When healing an Ally with 3 stacks, you restore an additional 36% health and the stacks are removed. Spearclaw Post -5487, -1089 Apprentice Laveka
Molasses (U) Being Rooted, Snared, or Tethered grants an Absorption Effect that lasts for 5s and absorbs 30% damage. This can only occur every 10s. Spearclaw Post -5487, -1089 Apprentice Laveka
Quick Response (T3) (A) Landing a Critical Hit with a Finisher grants a 100% chance to reduce your cooldowns by 45%. This can only occur every 15s. Spearclaw Post -5487, -1089 Apprentice Laveka
Build Up (S) Healing an ally with a Builder grants 1 stack of Build Up. When healing an Ally with 3 stacks, you restore an additional 36% health and the stacks are removed. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Molasses (U) Being Rooted, Snared, or Tethered grants an Absorption Effect that lasts for 5s and absorbs 30% damage. This can only occur every 10s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Quick Reponse (T3) (A) Landing a Critical Hit with a Finisher grants a 100% chance to reduce your cooldowns by 45%. This can only occur every 15s. Ellevar, Vigilant's Stand -3180, 3671 Starts at: Gaurdian Zelcon
Inspiration (S) Landing a Basic Heal grants healed allies a Defense. Defense: Increases Magic Resistances by 8.5% for 5s. Deradune, Bloodfire Village -5621, -709 Mika
Iron Reflexes (U) When you are CC'd you gain a Defense. Defense: Increases Armor by 35% for 5s. This can only occur every 15s. Deradune, Bloodfire Village -5621, -709 Mika
Refund (A/S) Whenever a Finisher is Deflected, gain 3 Psi Points. Can only occur every 5s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Inspiration (S) Landing a Finisher grants a Swiftness. Swiftness: Increases Movement Speed by 12% for 3s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Reckful (A) Landing a 5 Psi Point Assault Finisher grants an Empower. Empower: Increases your Critical Hit Severity by 18% for 5s. Ellevar, Lightreach Mission -2555-3500 Lady Saphis
Companion (T3) (S) When healing, you have a 20% chance to summon a Companion. It restores 21% health per second and lasts for 10s. This can only occur every 10s. Farside, Virtue's Landing 5354, -4556 Dakahari
Figment (T3) (A) While above 70% health, damaging a foe has a 20% chance to manifest a Figment that deals 27% magic damage per second for 10s. Can only occur every 10s. Farside, Virtue's Landing 5354, -4556 Dakahari
Fisticuffs (T3) (A/S) Taking damage from a foe you are facing grants a Defense. Defense: Increases all Resistances by 8.5% for 5s. Farside, Virtue's Landing 5354, -4556 Dakahari
Rupture (T3) (A/U) Killing a foe has a 100% chance to spawn a Health Orb at their location, it can be picked up to restore 360% health. This can only occur every 5s. Farside, Virtue's Landing 5354, -4556 Dakahari
Duelist (A/U) Landing a hit with an Assault Finisher has a 50% chance to grant an Empower. Empower: Increases your PvP Offensive by 4.5% for 5s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
From the Grave (S/U) Upon death, heal all allies within the area for 670% health. This can occur every 2 minutes. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
No Remorse (A/U) Deals an additional 18% magic damage to Snared Foes. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Payback (T3) (S/U) When your spells are interrupted gain 2 Interrupt Armor for 6s. This can only occur once every 25s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Psychic Barrier (S/U) Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision, and Ferocity. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
Shocked (A/U) Landing a hit has a 25% chance to apply an Expose. Expose: Reduce the enemies PvP Defense by 4% of their current maximum for 5s. This can only occur every 1s. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
True Sight (A) While above 3 Psi Points gain an Empower. Empower: Increases Strikethrough Chance by 8%. Illium, Legion's Way -2856, -496 Supply Officer Phenoxia
No Pain No... (A/S) Taking damage has a 10% chance to generate a Psi Point. Whitevale, Palerock Post 2137, -785 Zephix
The Power! (A) Landing a Critical Hit grants an Empower. Empower: Increases your Moxie by 16% for 3s. Whitevale, Palerock Post 2137, -785 Zephix
Spectral Shield (S) When you critically heal an ally they gain a 50% Absorption Shield. Whitevale, Palerock Post 2137, -785 Zephix
Hard to Hit (S) Your heals have a 15% chance to grant a Defense. Defense: Increases Deflect Chance by 8% for 10s. Whitevale, Palerock Post 2137, -785 Zephix
Inspirational Charge (U) Landing a Finisher grants a Swiftness. Swiftness: Increases Movement Speed by 12% for 3s. Whitevale, Palerock Post 2137, -785 Zephix
Superiority (A) While at 100% Health, gain an Empower. Empower: Increases Moxie by 25% of your current maximum. Whitevale, Palerock Post 2137, -785 Zephix
B-I-N-G-O (T3) (A/S) Landing a Critical Hit with a Builder has a 20% chance to generate 2 Psi Points. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Bounce Back (S/U) Taking damage from a Critical Hit, you have a 25% chance to restore 34% health. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Defensive Maneuvers (U) Dashing grants a Defense. Defense: Damage Mitigation is increased by 6% for 5s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Not Snackworthy (A/S) Taking shield damage grants a 100% chance to deal 3.3% technology damage every 1s for 3s to your attacker. Stacks 3 times. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Slow it Down (T3) (A/U) Landing a hit has a 25% chance to apply a Snare. Snare: Reduces movement speed by 30% for 5s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Cheat Death (T3) (U) Upon dying, enter an immobile spirit form, which allows you to continue casting spells for 6s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Feedback (T3) (U) When your shields become depleted, you apply a 60% Snare to 5 foes within 5m for 10s. This can only occur every 30s. Wilderrun, Fort Vigilance 1271, -2009 Provisioner Jazira
Follow Through (A) Landing an Assault Finisher grants an Empower. Empower: Assault Power is increased by 10.5% for 5s. Unknown, Random Drop ????, ???? ?????
Healing Touch (T3) (S) Whenever you use a Support Finisher on an ally below 30% health you heal an additional 110% health. This can only occur every 8s. Unknown, Random Drop ????, ???? ?????
Tactician (A/S) Dashing grants an Empower and a Bastion. Empower: Magic Damage Dealt increases by 4% for 5s. Bastion: Outgoing healing increases by 4% for 5s. Unknown, Random Drop ????, ???? ?????
The Humanity (A/U) Landing a Finisher on a foe below 30% health deals an additional 43% magic damage. Unknown, Random Drop ????, ???? ?????

 

Exile Esper AMP Locations

Exile - Esper - AMP Locations
AMP Name AMP Effect Zone Location Vendor
Me Worry? (T3) (S/U) Dropping below 25% health, grants a Beacon. This can only occur every 60s. Beacon: Increases healing received by 28% for 10s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Mental Overflow (U) When you would gain a Psi Point while at full Psi Points, a Psi Point Orb spawns near your location and lasts for 5s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Focus Mastery (S) While below 15% Focus, your Support Finishers generate 50 Focus. This can only occur every 15s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Stand Strong (S/U) When dropping below 35% health you gain a Defense. Defense: Increase Armor by 50% for 6s. This can only occur every 30s. Galeras, Skywatch 5758, -2582 Provisions Officer Windfree
Build Up (S) Healing an ally with a Builder grants 1 stack of Build Up. When healing an Ally with 3 stacks, you restore an additional 36% health and the stacks are removed. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Molasses (U) Being Rooted, Snared, or Tethered grants an Absorption Effect that lasts for 5s and absorbs 30% damage. This can only occur every 10s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Quick Response (T3) (A) Landing a Critical Hit with a Finisher grants a 100% chance to reduce your cooldowns by 45%. This can only occur every 15s. Celestion, Gienview's Bulkwark 1028, -3059 Starts at: Arwick Redleaf
Build Up (S) Healing an ally with a Builder grants 1 stack of Build Up. When healing an Ally with 3 stacks, you restore an additional 36% health and the stacks are removed. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Molasses (U) Being Rooted, Snared, or Tethered grants an Absorption Effect that lasts for 5s and absorbs 30% damage. This can only occur every 10s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Quick Reponse (T3) (A) Landing a Critical Hit with a Finisher grants a 100% chance to reduce your cooldowns by 45%. This can only occur every 15s. Algoroc, Tremor Ridge 3766, -4650 Starts at: Pappy Grizzleston
Inspiration (S) Landing a Basic Heal grants healed allies a Defense. Defense: Increases Magic Resistances by 8.5% for 5s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Iron Reflexes (U) When you are CC'd you gain a Defense. Defense: Increases Armor by 35% for 5s. This can only occur every 15s. Algoroc, Gallow 4089, -3938 Merchant Clara Clearfield
Refund (A/S) Whenever a Finisher is Deflected, gain 3 Psi Points. Can only occur every 5s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Inspiration (S) Landing a Finisher grants a Swiftness. Swiftness: Increases Movement Speed by 12% for 3s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Reckful (A) Landing a 5 Psi Point Assault Finisher grants an Empower. Empower: Increases your Critical Hit Severity by 18% for 5s. Celestion, Sylvan Glade 2706, -2406 Melri Gladewalker
Companion (T3) (S) When healing, you have a 20% chance to summon a Companion. It restores 21% health per second and lasts for 10s. This can only occur every 10s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Figment (T3) (A) While above 70% health, damaging a foe has a 20% chance to manifest a Figment that deals 27% magic damage per second for 10s. Can only occur every 10s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Fisticuffs (T3) (A/S) Taking damage from a foe you are facing grants a Defense. Defense: Increases all Resistances by 8.5% for 5s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Rupture (T3) (A/U) Killing a foe has a 100% chance to spawn a Health Orb at their location, it can be picked up to restore 360% health. This can only occur every 5s. Farside, Walker's Landing 5899, -4951 Reya Resinbough
Duelist (A/U) Landing a hit with an Assault Finisher has a 50% chance to grant an Empower. Empower: Increases your PvP Offensive by 4.5% for 5s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
From the Grave (S/U) Upon death, heal all allies within the area for 670% health. This can occur every 2 minutes. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
No Remorse (A/U) Deals an additional 18% magic damage to Snared Foes. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Payback (T3) (S/U) When your spells are interrupted gain 2 Interrupt Armor for 6s. This can only occur once every 25s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Psychic Barrier (S/U) Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision, and Ferocity. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
Shocked (A/U) Landing a hit has a 25% chance to apply an Expose. Expose: Reduce the enemies PvP Defense by 4% of their current maximum for 5s. This can only occur every 1s. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
True Sight (A) While above 3 Psi Points gain an Empower. Empower: Increases Strikethrough Chance by 8%. Thayd, FCON Headquarters 4215, -2257 Supply Officer Clayre
No Pain No... (A/S) Taking damage has a 10% chance to generate a Psi Point. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
The Power! (A) Landing a Critical Hit grants an Empower. Empower: Increases your Moxie by 16% for 3s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Spectral Shield (S) When you critically heal an ally they gain a 50% Absorption Shield. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Hard to Hit (S) Your heals have a 15% chance to grant a Defense. Defense: Increases Deflect Chance by 8% for 10s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Inspirational Charge (U) Landing a Finisher grants a Swiftness. Swiftness: Increases Movement Speed by 12% for 3s. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
Superiority (A) While at 100% Health, gain an Empower. Empower: Increases Moxie by 25% of your current maximum. Whitevale, Thermock Hold 4578, -791 Fenan Sunstrider
B-I-N-G-O (T3) (A/S) Landing a Critical Hit with a Builder has a 20% chance to generate 2 Psi Points. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Bounce Back (S/U) Taking damage from a Critical Hit, you have a 25% chance to restore 34% health. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Defensive Maneuvers (U) Dashing grants a Defense. Defense: Damage Mitigation is increased by 6% for 5s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Not Snackworthy (A/S) Taking shield damage grants a 100% chance to deal 3.3% technology damage every 1s for 3s to your attacker. Stacks 3 times. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Slow it Down (T3) (A/U) Landing a hit has a 25% chance to apply a Snare. Snare: Reduces movement speed by 30% for 5s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Cheat Death (T3) (U) Upon dying, enter an immobile spirit form, which allows you to continue casting spells for 6s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Feedback (T3) (U) When your shields become depleted, you apply a 60% Snare to 5 foes within 5m for 10s. This can only occur every 30s. Wilderrun, Fool's Hope 2066, -1729 Merchant Snowglimmer
Follow Through (A) Landing an Assault Finisher grants an Empower. Empower: Assault Power is increased by 10.5% for 5s. Unknown, Random Drop ????, ???? ?????
Healing Touch (T3) (S) Whenever you use a Support Finisher on an ally below 30% health you heal an additional 110% health. This can only occur every 8s. Unknown, Random Drop ????, ???? ?????
Tactician (A/S) Dashing grants an Empower and a Bastion. Empower: Magic Damage Dealt increases by 4% for 5s. Bastion: Outgoing healing increases by 4% for 5s. Unknown, Random Drop ????, ???? ?????
The Humanity (A/U) Landing a Finisher on a foe below 30% health deals an additional 43% magic damage. Unknown, Random Drop ????, ???? ?????
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